bugged
stringlengths
4
228k
fixed
stringlengths
0
96.3M
__index_level_0__
int64
0
481k
def buildPatch(self,log,progress): """Edits patch file as desired. Should write to log.""" pass
def buildPatch(self,log,progress): """Edits patch file as desired. Should write to log.""" pass
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def initPatchFile(self,patchFile,loadMods): """Prepare to handle specified patch mod. All functions are called after this.""" Patcher.initPatchFile(self,patchFile,loadMods) if self.isEnabled: self.patchFile.aliases = self.aliases
def initPatchFile(self,patchFile,loadMods): """Prepare to handle specified patch mod. All functions are called after this.""" Patcher.initPatchFile(self,patchFile,loadMods) if self.isEnabled: self.patchFile.aliases = self.aliases
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def saveConfig(self,configs): """Save config to configs dictionary.""" ListPatcher.saveConfig(self,configs) if self.isEnabled: importedMods = [item for item,value in self.configChecks.iteritems() if value and reModExt.search(item.s)] configs['ImportedMods'].update(importedMods)
def saveConfig(self,configs): """Save config to configs dictionary.""" ListPatcher.saveConfig(self,configs) if self.isEnabled: importedMods = [item for item,value in self.configChecks.iteritems() if value and reModExt.search(item.s)] configs['ImportedMods'].update(importedMods)
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def importCellBlockData(cellBlock): if not cellBlock.cell.flags1.ignored: fid = cellBlock.cell.fid if fid not in cellData: cellData[fid] = {} cellData[fid+('flags',)] = {} for attr in attrs: cellData[fid][attr] = cellBlock.cell.__getattribute__(attr) for flag in flags: cellData[fid+('flags',)][flag] = cellBlock.cell.fl...
def importCellBlockData(cellBlock): if not cellBlock.cell.flags1.ignored: fid = cellBlock.cell.fid if fid not in cellData: cellData[fid] = {} cellData[fid+('flags',)] = {} for attr in attrs: if tempCellData[fid][attr] != cellBlock.cell.__getattribute__(attr): cellData[fid][attr] = tempCellData[fid][attr] for flag in fl...
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def importCellBlockData(cellBlock): if not cellBlock.cell.flags1.ignored: fid = cellBlock.cell.fid if fid not in cellData: cellData[fid] = {} cellData[fid+('flags',)] = {} for attr in attrs: cellData[fid][attr] = cellBlock.cell.__getattribute__(attr) for flag in flags: cellData[fid+('flags',)][flag] = cellBlock.cell.fl...
def importCellBlockData(cellBlock): if not cellBlock.cell.flags1.ignored: fid = cellBlock.cell.fid if fid not in cellData: cellData[fid] = {} cellData[fid+('flags',)] = {} for attr in attrs: cellData[fid][attr] = cellBlock.cell.__getattribute__(attr) for flag in flags: cellData[fid+('flags',)][flag] = cellBlock.cell.fl...
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def importCellBlockData(cellBlock): if not cellBlock.cell.flags1.ignored: fid = cellBlock.cell.fid if fid not in cellData: cellData[fid] = {} cellData[fid+('flags',)] = {} for attr in attrs: cellData[fid][attr] = cellBlock.cell.__getattribute__(attr) for flag in flags: cellData[fid+('flags',)][flag] = cellBlock.cell.fl...
def importCellBlockData(cellBlock): if not cellBlock.cell.flags1.ignored: fid = cellBlock.cell.fid if fid not in cellData: cellData[fid] = {} cellData[fid+('flags',)] = {} for attr in attrs: cellData[fid][attr] = cellBlock.cell.__getattribute__(attr) for flag in flags: cellData[fid+('flags',)][flag] = cellBlock.cell.fl...
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def handleCellBlock(cellBlock): modified=False for attr,value in cellData[cellBlock.cell.fid].iteritems(): if cellBlock.cell.__getattribute__(attr) != value: cellBlock.cell.__setattr__(attr,value) modified=True for flag,value in cellData[cellBlock.cell.fid+('flags',)].iteritems(): if cellBlock.cell.flags.__getattr__(fl...
def handleCellBlock(cellBlock): modified=False for attr,value in cellData[cellBlock.cell.fid].iteritems(): if cellBlock.cell.__getattribute__(attr) != value: cellBlock.cell.__setattr__(attr,value) modified=True for flag,value in cellData[cellBlock.cell.fid+('flags',)].iteritems(): if cellBlock.cell.flags.__getattr__(fl...
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def buildPatch(self,log,progress): """Merge last version of record with patched graphics data as needed.""" if not self.isActive: return modFile = self.patchFile keep = self.patchFile.getKeeper() id_data = self.id_data type_count = {} for recClass in self.srcClasses: type = recClass.classType if type not in modFile.top...
def buildPatch(self,log,progress): """Merge last version of record with patched graphics data as needed.""" if not self.isActive: return modFile = self.patchFile keep = self.patchFile.getKeeper() id_data = self.id_data type_count = {} for recClass in self.srcClasses: type = recClass.classType if type not in modFile.top...
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def buildPatch(self,log,progress): """Make changes to patchfile.""" if not self.isActive: return modFile = self.patchFile keep = self.patchFile.getKeeper() id_factions= self.id_factions type_count = {} for type in self.activeTypes: if type not in modFile.tops: continue type_count[type] = 0 for record in modFile.tops[ty...
def buildPatch(self,log,progress): """Make changes to patchfile.""" if not self.isActive: return modFile = self.patchFile keep = self.patchFile.getKeeper() id_factions= self.id_factions type_count = {} for type in self.activeTypes: if type not in modFile.tops: continue type_count[type] = 0 for record in modFile.tops[ty...
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def initData(self,progress): """Get graphics from source files.""" if not self.isActive: return id_data = self.id_data recAttrs_class = self.recAttrs_class loadFactory = LoadFactory(False,*recAttrs_class.keys()) longTypes = self.longTypes & set(x.classType for x in self.recAttrs_class) progress.setFull(len(self.sourceM...
def initData(self,progress): """Get graphics from source files.""" if not self.isActive: return id_data = self.id_data recAttrs_class = self.recAttrs_class loadFactory = LoadFactory(False,*recAttrs_class.keys()) longTypes = self.longTypes & set(x.classType for x in self.recAttrs_class) progress.setFull(len(self.sourceM...
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def buildPatch(self,log,progress): """Merge last version of record with patched graphics data as needed.""" if not self.isActive: return modFile = self.patchFile keep = self.patchFile.getKeeper() id_data = self.id_data type_count = {} for recClass in self.srcClasses: type = recClass.classType if type not in modFile.top...
def buildPatch(self,log,progress): """Merge last version of record with patched graphics data as needed.""" if not self.isActive: return modFile = self.patchFile keep = self.patchFile.getKeeper() id_data = self.id_data type_count = {} for recClass in self.srcClasses: type = recClass.classType if type not in modFile.top...
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def buildPatch(self,log,progress): """Merge last version of record with patched graphics data as needed.""" if not self.isActive: return modFile = self.patchFile keep = self.patchFile.getKeeper() id_data = self.id_data type_count = {} for recClass in self.srcClasses: type = recClass.classType if type not in modFile.top...
def buildPatch(self,log,progress): """Merge last version of record with patched graphics data as needed.""" if not self.isActive: return modFile = self.patchFile keep = self.patchFile.getKeeper() id_data = self.id_data type_count = {} for recClass in self.srcClasses: type = recClass.classType if type not in modFile.top...
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def buildPatch(self,log,progress): """Applies delta to patchfile.""" if not self.isActive: return keep = self.patchFile.getKeeper() id_deltas = self.id_deltas mod_count = {} for type in ('NPC_','CREA','CONT'): for record in getattr(self.patchFile,type).records: changed = False deltas = id_deltas.get(record.fid) if not ...
def buildPatch(self,log,progress): """Applies delta to patchfile.""" if not self.isActive: return keep = self.patchFile.getKeeper() id_deltas = self.id_deltas mod_count = {} for type in ('NPC_','CREA','CONT'): for record in getattr(self.patchFile,type).records: changed = False deltas = id_deltas.get(record.fid) if not ...
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def buildPatch(self,log,progress): """Edits patch file as desired. Will write to log.""" if not self.isActive: return count = {} keep = self.patchFile.getKeeper() for record in self.patchFile.NPC_.records: race = record.race model = record.model if (model.modPath != 'Characters\_male\SkeletonBeast.nif' and model.modPat...
def buildPatch(self,log,progress): """Edits patch file as desired. Will write to log.""" if not self.isActive: return count = {} keep = self.patchFile.getKeeper() for record in self.patchFile.NPC_.records: race = record.race model = record.model if (model.modPath != 'Characters\_male\SkeletonBeast.nif' and model.modPat...
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def buildPatch(self,log,progress): """Adds merged lists to patchfile.""" if not self.isActive: return keep = self.patchFile.getKeeper() worldsPatched = set() for worldBlock in self.patchFile.WRLD.worldBlocks: worldId = worldBlock.world.fid curRoad = worldBlock.road newRoad = self.world_road.get(worldId) if newRoad and ...
def buildPatch(self,log,progress): """Adds merged lists to patchfile.""" if not self.isActive: return keep = self.patchFile.getKeeper() worldsPatched = set() for worldBlock in self.patchFile.WRLD.worldBlocks: worldId = worldBlock.world.fid curRoad = worldBlock.road newRoad = self.world_road.get(worldId) if newRoad and ...
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def buildPatch(self,log,progress): """Merge last version of record with patched sound data as needed.""" if not self.isActive: return modFile = self.patchFile keep = self.patchFile.getKeeper() id_data = self.id_data type_count = {} for recClass in self.srcClasses: type = recClass.classType if type not in modFile.tops: ...
def buildPatch(self,log,progress): """Merge last version of record with patched sound data as needed.""" if not self.isActive: return modFile = self.patchFile keep = self.patchFile.getKeeper() id_data = self.id_data type_count = {} for recClass in self.srcClasses: type = recClass.classType if type not in modFile.tops: ...
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def buildPatch(self,log,progress): """Adds merged lists to patchfile.""" if not self.isActive: return patchFile = self.patchFile keep = self.patchFile.getKeeper() id_stat = self.id_stat allCounts = [] for type in self.activeTypes: if type not in patchFile.tops: continue typeFields = self.typeFields[type] count,counts =...
def buildPatch(self,log,progress): """Adds merged lists to patchfile.""" if not self.isActive: return patchFile = self.patchFile keep = self.patchFile.getKeeper() id_stat = self.id_stat allCounts = [] for type in self.activeTypes: if type not in patchFile.tops: continue typeFields = self.typeFields[type] count,counts =...
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def getBook(objectId,eid,full,value,iconPath,modelPath,modb_p): book = MreBook(('BOOK',0,0,0,0)) book.longFids = True book.changed = True book.eid = eid book.full = full book.value = value book.weight = 0.2 book.fid = keep((GPath('Cobl Main.esm'),objectId)) book.text = '<div align="left"><font face=3 color=4444>' book....
def getBook(objectId,eid,full,value,iconPath,modelPath,modb_p): book = MreBook(('BOOK',0,0,0,0)) book.longFids = True book.changed = True book.eid = eid book.full = full book.value = value book.weight = 0.2 book.fid = keep((GPath('Cobl Main.esm'),objectId)) book.text = '<div align="left"><font face=3 color=4444>' book....
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def loadData(self,record,ins,type,size,readId): if size == 48: MelStruct.loadData(self,record,ins,type,size,readId) return elif size == 40: unpacked = ins.unpack('10I',size,readId) elif size == 36: unpacked = ins.unpack('9I',size,readId) else: raise "Unexpected size encountered for IPDS:DATA subrecord: %s" % size unpac...
def loadData(self,record,ins,type,size,readId): if size == 48: MelStruct.loadData(self,record,ins,type,size,readId) return elif size == 40: unpacked = ins.unpack('10I',size,readId) elif size == 36: unpacked = ins.unpack('9I',size,readId) else: raise "Unexpected size encountered for IPDS:DATA subrecord: %s" % size unpac...
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def initPatchFile(self,patchFile,loadMods): """Prepare to handle specified patch mod. All functions are called after this.""" Patcher.initPatchFile(self,patchFile,loadMods) self.id_data = {} #--Names keyed by long fid. self.srcClasses = set() #--Record classes actually provided by src mods/files. self.sourceMods = self...
def initPatchFile(self,patchFile,loadMods): """Prepare to handle specified patch mod. All functions are called after this.""" Patcher.initPatchFile(self,patchFile,loadMods) self.id_data = {} #--Names keyed by long fid. self.srcClasses = set() #--Record classes actually provided by src mods/files. self.sourceMods = self...
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def initPatchFile(self,patchFile,loadMods): """Prepare to handle specified patch mod. All functions are called after this.""" Patcher.initPatchFile(self,patchFile,loadMods) self.id_data = {} #--Names keyed by long fid. self.srcClasses = set() #--Record classes actually provided by src mods/files. self.sourceMods = self...
def initPatchFile(self,patchFile,loadMods): """Prepare to handle specified patch mod. All functions are called after this.""" Patcher.initPatchFile(self,patchFile,loadMods) self.id_data = {} #--Names keyed by long fid. self.srcClasses = set() #--Record classes actually provided by src mods/files. self.sourceMods = self...
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def __init__(self,attr='effects'): """Initialize elements.""" MelGroups.__init__(self,attr, MelStruct('EFID','4s',('name','REHE')), MelStruct('EFIT','5i','magnitude','area','duration','recipient','actorValue'), # MelGroup('scriptEffect', # MelEffects.MelEffectsScit(), # MelString('FULL','full'), # ), MelCon...
def __init__(self,attr='effects'): """Initialize elements.""" MelGroups.__init__(self,attr, MelFid('EFID','baseEffect'), MelStruct('EFIT','5i','magnitude','area','duration','recipient','actorValue'), # MelGroup('scriptEffect', # MelEffects.MelEffectsScit(), # MelString('FULL','full'), # ), MelConditions(), ...
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# def __init__(self,attr='model',index=0):
# def __init__(self,attr='model',index=0):
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# def __init__(self,attr='model',index=0):
# def __init__(self,attr='model',index=0):
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def readFromText(self,textPath): """Reads stats from specified text file.""" alch, ammo, armor, books, ingredients, keys, lights, misc, weapons = [self.type_stats[type] for type in ('ALCH','AMMO','ARMO','BOOK','INGR','KEYM','LIGH','MISC','WEAP')] aliases = self.aliases ins = bolt.CsvReader(textPath) pack,unpack = struc...
def readFromText(self,textPath): """Reads stats from specified text file.""" alch, ammo, armor, books, ingredients, keys, lights, misc, weapons = [self.type_stats[type] for type in ('ALCH','AMMO','ARMO','BOOK','INGR','KEYM','LIGH','MISC','WEAP')] aliases = self.aliases ins = bolt.CsvReader(textPath) pack,unpack = struc...
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def __init__(self,types=None,aliases=None): """Initialize.""" #--type_stats[type] = ... #--AMMO: (eid, weight, value, damage, speed, epoints) #--ARMO: (eid, weight, value, health, strength) #--WEAP: (eid, weight, value, health, damage, speed, reach, epoints) self.type_stats = {'ALCH':{},'AMMO':{},'APPA':{},'ARMO':{},'B...
def __init__(self,types=None,aliases=None): """Initialize.""" #--type_stats[type] = ... #--AMMO: (eid, weight, value, damage, speed, epoints) #--ARMO: (eid, weight, value, health, strength) #--WEAP: (eid, weight, value, health, damage, speed, reach, epoints) self.type_stats = {'ALCH':{},'AMMO':{},'ARMO':{},'BOOK':{},'I...
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def __init__(self,types=None,aliases=None): """Initialize.""" #--type_stats[type] = ... #--AMMO: (eid, weight, value, damage, speed, epoints) #--ARMO: (eid, weight, value, health, strength) #--WEAP: (eid, weight, value, health, damage, speed, reach, epoints) self.type_stats = {'ALCH':{},'AMMO':{},'APPA':{},'ARMO':{},'B...
def __init__(self,types=None,aliases=None): """Initialize.""" #--type_stats[type] = ... #--AMMO: (eid, weight, value, damage, speed, epoints) #--ARMO: (eid, weight, value, health, strength) #--WEAP: (eid, weight, value, health, damage, speed, reach, epoints) self.type_stats = {'ALCH':{},'AMMO':{},'APPA':{},'ARMO':{},'B...
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def __init__(self,types=None,aliases=None): """Initialize.""" #--type_stats[type] = ... #--AMMO: (eid, weight, value, damage, speed, epoints) #--ARMO: (eid, weight, value, health, strength) #--WEAP: (eid, weight, value, health, damage, speed, reach, epoints) self.type_stats = {'ALCH':{},'AMMO':{},'APPA':{},'ARMO':{},'B...
def __init__(self,types=None,aliases=None): """Initialize.""" #--type_stats[type] = ... #--AMMO: (eid, weight, value, damage, speed, epoints) #--ARMO: (eid, weight, value, health, strength) #--WEAP: (eid, weight, value, health, damage, speed, reach, epoints) self.type_stats = {'ALCH':{},'AMMO':{},'APPA':{},'ARMO':{},'B...
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def __init__(self,types=None,aliases=None): """Initialize.""" #--type_stats[type] = ... #--AMMO: (eid, weight, value, damage, speed, epoints) #--ARMO: (eid, weight, value, health, strength) #--WEAP: (eid, weight, value, health, damage, speed, reach, epoints) self.type_stats = {'ALCH':{},'AMMO':{},'APPA':{},'ARMO':{},'B...
def __init__(self,types=None,aliases=None): """Initialize.""" #--type_stats[type] = ... #--AMMO: (eid, weight, value, damage, speed, epoints) #--ARMO: (eid, weight, value, health, strength) #--WEAP: (eid, weight, value, health, damage, speed, reach, epoints) self.type_stats = {'ALCH':{},'AMMO':{},'APPA':{},'ARMO':{},'B...
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def readFromMod(self,modInfo): """Reads stats from specified mod.""" loadFactory= LoadFactory(False,MreAlch,MreAmmo,MreAppa,MreArmo,MreBook,MreClot,MreIngr,MreKeym,MreLigh,MreMisc,MreSgst,MreSlgm,MreWeap) modFile = ModFile(modInfo,loadFactory) modFile.load(True) mapper = modFile.getLongMapper() for type in self.type_st...
def readFromMod(self,modInfo): """Reads stats from specified mod.""" loadFactory= LoadFactory(False,MreAlch,MreAmmo,MreArmo,MreBook,MreIngr,MreKeym,MreLigh,MreMisc,MreWeap) modFile = ModFile(modInfo,loadFactory) modFile.load(True) mapper = modFile.getLongMapper() for type in self.type_stats: stats, attrs = self.type_st...
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def writeToMod(self,modInfo): """Writes stats to specified mod.""" loadFactory= LoadFactory(True,MreAlch,MreAmmo,MreAppa,MreArmo,MreBook,MreClot,MreIngr,MreKeym,MreLigh,MreMisc,MreSgst,MreSlgm,MreWeap) modFile = ModFile(modInfo,loadFactory) modFile.load(True) mapper = modFile.getLongMapper() changed = {} #--changed[mod...
def writeToMod(self,modInfo): """Writes stats to specified mod.""" loadFactory= LoadFactory(True,MreAlch,MreAmmo,MreArmo,MreBook,MreIngr,MreKeym,MreLigh,MreMisc,MreWeap) modFile = ModFile(modInfo,loadFactory) modFile.load(True) mapper = modFile.getLongMapper() changed = {} #--changed[modName] = numChanged for type in s...
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def getSortedIds(stats): longids = stats.keys() longids.sort(key=lambda a: stats[a][0]) longids.sort(key=itemgetter(0)) return longids
def getSortedIds(stats): longids = stats.keys() longids.sort(key=lambda a: stats[a][0]) longids.sort(key=itemgetter(0)) return longids
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def getSortedIds(stats): longids = stats.keys() longids.sort(key=lambda a: stats[a][0]) longids.sort(key=itemgetter(0)) return longids
def getSortedIds(stats): longids = stats.keys() longids.sort(key=lambda a: stats[a][0]) longids.sort(key=itemgetter(0)) return longids
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def getSortedIds(stats): longids = stats.keys() longids.sort(key=lambda a: stats[a][0]) longids.sort(key=itemgetter(0)) return longids
def getSortedIds(stats): longids = stats.keys() longids.sort(key=lambda a: stats[a][0]) longids.sort(key=itemgetter(0)) return longids
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def __init__(self,types=None,aliases=None): """Initialize.""" self.type_stats = {'ALCH':{},'AMMO':{},'APPA':{},'ARMO':{},'BOOK':{},'CLOT':{},'INGR':{},'KEYM':{},'LIGH':{},'MISC':{},'SGST':{},'SLGM':{},'WEAP':{}} self.type_attrs = { 'ALCH':('eid', 'full', 'weight', 'value', 'iconPath'), 'AMMO':('eid', 'full', 'weight', ...
def __init__(self,types=None,aliases=None): """Initialize.""" self.type_stats = {'ALCH':{},'AMMO':{},'ARMO':{},'BOOK':{},'INGR':{},'KEYM':{},'LIGH':{},'MISC':{},'WEAP':{}} self.type_attrs = { 'ALCH':('eid', 'full', 'weight', 'value', 'iconPath'), 'AMMO':('eid', 'full', 'weight', 'value', 'damage', 'speed', 'enchantPoin...
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def __init__(self,types=None,aliases=None): """Initialize.""" self.type_stats = {'ALCH':{},'AMMO':{},'APPA':{},'ARMO':{},'BOOK':{},'CLOT':{},'INGR':{},'KEYM':{},'LIGH':{},'MISC':{},'SGST':{},'SLGM':{},'WEAP':{}} self.type_attrs = { 'ALCH':('eid', 'full', 'weight', 'value', 'iconPath'), 'AMMO':('eid', 'full', 'weight', ...
def __init__(self,types=None,aliases=None): """Initialize.""" self.type_stats = {'ALCH':{},'AMMO':{},'APPA':{},'ARMO':{},'BOOK':{},'CLOT':{},'INGR':{},'KEYM':{},'LIGH':{},'MISC':{},'SGST':{},'SLGM':{},'WEAP':{}} self.type_attrs = { 'ALCH':('eid', 'full', 'weight', 'value', 'largeIconPath', 'smallIconPath'), 'AMMO':('ei...
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def __init__(self,types=None,aliases=None): """Initialize.""" self.type_stats = {'ALCH':{},'AMMO':{},'APPA':{},'ARMO':{},'BOOK':{},'CLOT':{},'INGR':{},'KEYM':{},'LIGH':{},'MISC':{},'SGST':{},'SLGM':{},'WEAP':{}} self.type_attrs = { 'ALCH':('eid', 'full', 'weight', 'value', 'iconPath'), 'AMMO':('eid', 'full', 'weight', ...
def __init__(self,types=None,aliases=None): """Initialize.""" self.type_stats = {'ALCH':{},'AMMO':{},'APPA':{},'ARMO':{},'BOOK':{},'CLOT':{},'INGR':{},'KEYM':{},'LIGH':{},'MISC':{},'SGST':{},'SLGM':{},'WEAP':{}} self.type_attrs = { 'ALCH':('eid', 'full', 'weight', 'value', 'iconPath'), 'AMMO':('eid', 'full', 'weight', ...
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def readFromMod(self,modInfo): """Reads stats from specified mod.""" loadFactory= LoadFactory(False,MreAlch,MreAmmo,MreAppa,MreArmo,MreBook,MreClot,MreIngr,MreKeym,MreLigh,MreMisc,MreSgst,MreSlgm,MreWeap) modFile = ModFile(modInfo,loadFactory) modFile.load(True) mapper = modFile.getLongMapper() for type in self.type_st...
def readFromMod(self,modInfo): """Reads stats from specified mod.""" loadFactory= LoadFactory(False,MreAlch,MreAmmo,MreArmo,MreBook,MreIngr,MreKeym,MreLigh,MreMisc,MreWeap) modFile = ModFile(modInfo,loadFactory) modFile.load(True) mapper = modFile.getLongMapper() for type in self.type_stats: stats, attrs = self.type_st...
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def readFromMod(self,modInfo): """Reads stats from specified mod.""" loadFactory= LoadFactory(False,MreAlch,MreAmmo,MreAppa,MreArmo,MreBook,MreClot,MreIngr,MreKeym,MreLigh,MreMisc,MreSgst,MreSlgm,MreWeap) modFile = ModFile(modInfo,loadFactory) modFile.load(True) mapper = modFile.getLongMapper() for type in self.type_st...
def readFromMod(self,modInfo): """Reads stats from specified mod.""" loadFactory= LoadFactory(False,MreAlch,MreAmmo,MreAppa,MreArmo,MreBook,MreClot,MreIngr,MreKeym,MreLigh,MreMisc,MreSgst,MreSlgm,MreWeap) modFile = ModFile(modInfo,loadFactory) modFile.load(True) mapper = modFile.getLongMapper() for type in self.type_st...
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def readFromMod(self,modInfo): """Reads stats from specified mod.""" loadFactory= LoadFactory(False,MreAlch,MreAmmo,MreAppa,MreArmo,MreBook,MreClot,MreIngr,MreKeym,MreLigh,MreMisc,MreSgst,MreSlgm,MreWeap) modFile = ModFile(modInfo,loadFactory) modFile.load(True) mapper = modFile.getLongMapper() for type in self.type_st...
def readFromMod(self,modInfo): """Reads stats from specified mod.""" loadFactory= LoadFactory(False,MreAlch,MreAmmo,MreAppa,MreArmo,MreBook,MreClot,MreIngr,MreKeym,MreLigh,MreMisc,MreSgst,MreSlgm,MreWeap) modFile = ModFile(modInfo,loadFactory) modFile.load(True) mapper = modFile.getLongMapper() for type in self.type_st...
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def writeToMod(self,modInfo): """Writes stats to specified mod.""" loadFactory= LoadFactory(True,MreAlch,MreAmmo,MreAppa,MreArmo,MreBook,MreClot,MreIngr,MreKeym,MreLigh,MreMisc,MreSgst,MreSlgm,MreWeap) modFile = ModFile(modInfo,loadFactory) modFile.load(True) mapper = modFile.getLongMapper() changed = {} #--changed[mod...
def writeToMod(self,modInfo): """Writes stats to specified mod.""" loadFactory= LoadFactory(True,MreAlch,MreAmmo,MreArmo,MreBook,MreIngr,MreKeym,MreLigh,MreMisc,MreWeap) modFile = ModFile(modInfo,loadFactory) modFile.load(True) mapper = modFile.getLongMapper() changed = {} #--changed[modName] = numChanged for type in s...
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def readFromText(self,textPath): """Reads stats from specified text file.""" alch, ammo, appa, armor, books, clothing, ingredients, keys, lights, misc, sigilstones, soulgems, weapons = [self.type_stats[type] for type in ('ALCH','AMMO','APPA','ARMO','BOOK','CLOT','INGR','KEYM','LIGH','MISC','SGST','SLGM','WEAP')] aliase...
def readFromText(self,textPath): """Reads stats from specified text file.""" alch, ammo, armor, books, ingredients, keys, lights, misc, weapons = [self.type_stats[type] for type in ('ALCH','AMMO','ARMO','BOOK','INGR','KEYM','LIGH','MISC','WEAP')] aliases = self.aliases ins = bolt.CsvReader(textPath) pack,unpack = struc...
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def readFromText(self,textPath): """Reads stats from specified text file.""" alch, ammo, appa, armor, books, clothing, ingredients, keys, lights, misc, sigilstones, soulgems, weapons = [self.type_stats[type] for type in ('ALCH','AMMO','APPA','ARMO','BOOK','CLOT','INGR','KEYM','LIGH','MISC','SGST','SLGM','WEAP')] aliase...
def readFromText(self,textPath): """Reads stats from specified text file.""" alch, ammo, appa, armor, books, clothing, ingredients, keys, lights, misc, sigilstones, soulgems, weapons = [self.type_stats[type] for type in ('ALCH','AMMO','APPA','ARMO','BOOK','CLOT','INGR','KEYM','LIGH','MISC','SGST','SLGM','WEAP')] aliase...
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def readFromText(self,textPath): """Reads stats from specified text file.""" alch, ammo, appa, armor, books, clothing, ingredients, keys, lights, misc, sigilstones, soulgems, weapons = [self.type_stats[type] for type in ('ALCH','AMMO','APPA','ARMO','BOOK','CLOT','INGR','KEYM','LIGH','MISC','SGST','SLGM','WEAP')] aliase...
def readFromText(self,textPath): """Reads stats from specified text file.""" alch, ammo, appa, armor, books, clothing, ingredients, keys, lights, misc, sigilstones, soulgems, weapons = [self.type_stats[type] for type in ('ALCH','AMMO','APPA','ARMO','BOOK','CLOT','INGR','KEYM','LIGH','MISC','SGST','SLGM','WEAP')] aliase...
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def readFromText(self,textPath): """Reads stats from specified text file.""" alch, ammo, appa, armor, books, clothing, ingredients, keys, lights, misc, sigilstones, soulgems, weapons = [self.type_stats[type] for type in ('ALCH','AMMO','APPA','ARMO','BOOK','CLOT','INGR','KEYM','LIGH','MISC','SGST','SLGM','WEAP')] aliase...
def readFromText(self,textPath): """Reads stats from specified text file.""" alch, ammo, appa, armor, books, clothing, ingredients, keys, lights, misc, sigilstones, soulgems, weapons = [self.type_stats[type] for type in ('ALCH','AMMO','APPA','ARMO','BOOK','CLOT','INGR','KEYM','LIGH','MISC','SGST','SLGM','WEAP')] aliase...
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def readFromText(self,textPath): """Reads stats from specified text file.""" alch, ammo, appa, armor, books, clothing, ingredients, keys, lights, misc, sigilstones, soulgems, weapons = [self.type_stats[type] for type in ('ALCH','AMMO','APPA','ARMO','BOOK','CLOT','INGR','KEYM','LIGH','MISC','SGST','SLGM','WEAP')] aliase...
def readFromText(self,textPath): """Reads stats from specified text file.""" alch, ammo, appa, armor, books, clothing, ingredients, keys, lights, misc, sigilstones, soulgems, weapons = [self.type_stats[type] for type in ('ALCH','AMMO','APPA','ARMO','BOOK','CLOT','INGR','KEYM','LIGH','MISC','SGST','SLGM','WEAP')] aliase...
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def readFromText(self,textPath): """Reads stats from specified text file.""" alch, ammo, appa, armor, books, clothing, ingredients, keys, lights, misc, sigilstones, soulgems, weapons = [self.type_stats[type] for type in ('ALCH','AMMO','APPA','ARMO','BOOK','CLOT','INGR','KEYM','LIGH','MISC','SGST','SLGM','WEAP')] aliase...
def readFromText(self,textPath): """Reads stats from specified text file.""" alch, ammo, appa, armor, books, clothing, ingredients, keys, lights, misc, sigilstones, soulgems, weapons = [self.type_stats[type] for type in ('ALCH','AMMO','APPA','ARMO','BOOK','CLOT','INGR','KEYM','LIGH','MISC','SGST','SLGM','WEAP')] aliase...
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def readFromText(self,textPath): """Reads stats from specified text file.""" alch, ammo, appa, armor, books, clothing, ingredients, keys, lights, misc, sigilstones, soulgems, weapons = [self.type_stats[type] for type in ('ALCH','AMMO','APPA','ARMO','BOOK','CLOT','INGR','KEYM','LIGH','MISC','SGST','SLGM','WEAP')] aliase...
def readFromText(self,textPath): """Reads stats from specified text file.""" alch, ammo, appa, armor, books, clothing, ingredients, keys, lights, misc, sigilstones, soulgems, weapons = [self.type_stats[type] for type in ('ALCH','AMMO','APPA','ARMO','BOOK','CLOT','INGR','KEYM','LIGH','MISC','SGST','SLGM','WEAP')] aliase...
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def readFromText(self,textPath): """Reads stats from specified text file.""" alch, ammo, appa, armor, books, clothing, ingredients, keys, lights, misc, sigilstones, soulgems, weapons = [self.type_stats[type] for type in ('ALCH','AMMO','APPA','ARMO','BOOK','CLOT','INGR','KEYM','LIGH','MISC','SGST','SLGM','WEAP')] aliase...
def readFromText(self,textPath): """Reads stats from specified text file.""" alch, ammo, appa, armor, books, clothing, ingredients, keys, lights, misc, sigilstones, soulgems, weapons = [self.type_stats[type] for type in ('ALCH','AMMO','APPA','ARMO','BOOK','CLOT','INGR','KEYM','LIGH','MISC','SGST','SLGM','WEAP')] aliase...
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def getSortedIds(stats): longids = stats.keys() longids.sort(key=lambda a: stats[a][0]) longids.sort(key=itemgetter(0)) return longids
def getSortedIds(stats): longids = stats.keys() longids.sort(key=lambda a: stats[a][0]) longids.sort(key=itemgetter(0)) return longids
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def getSortedIds(stats): longids = stats.keys() longids.sort(key=lambda a: stats[a][0]) longids.sort(key=itemgetter(0)) return longids
def getSortedIds(stats): longids = stats.keys() longids.sort(key=lambda a: stats[a][0]) longids.sort(key=itemgetter(0)) return longids
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def getSortedIds(stats): longids = stats.keys() longids.sort(key=lambda a: stats[a][0]) longids.sort(key=itemgetter(0)) return longids
def getSortedIds(stats): longids = stats.keys() longids.sort(key=lambda a: stats[a][0]) longids.sort(key=itemgetter(0)) return longids
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def getSortedIds(stats): longids = stats.keys() longids.sort(key=lambda a: stats[a][0]) longids.sort(key=itemgetter(0)) return longids
def getSortedIds(stats): longids = stats.keys() longids.sort(key=lambda a: stats[a][0]) longids.sort(key=itemgetter(0)) return longids
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def getSortedIds(stats): longids = stats.keys() longids.sort(key=lambda a: stats[a][0]) longids.sort(key=itemgetter(0)) return longids
def getSortedIds(stats): longids = stats.keys() longids.sort(key=lambda a: stats[a][0]) longids.sort(key=itemgetter(0)) return longids
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def getSortedIds(stats): longids = stats.keys() longids.sort(key=lambda a: stats[a][0]) longids.sort(key=itemgetter(0)) return longids
def getSortedIds(stats): longids = stats.keys() longids.sort(key=lambda a: stats[a][0]) longids.sort(key=itemgetter(0)) return longids
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def getSortedIds(stats): longids = stats.keys() longids.sort(key=lambda a: stats[a][0]) longids.sort(key=itemgetter(0)) return longids
def getSortedIds(stats): longids = stats.keys() longids.sort(key=lambda a: stats[a][0]) longids.sort(key=itemgetter(0)) return longids
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def getSortedIds(stats): longids = stats.keys() longids.sort(key=lambda a: stats[a][0]) longids.sort(key=itemgetter(0)) return longids
def getSortedIds(stats): longids = stats.keys() longids.sort(key=lambda a: stats[a][0]) longids.sort(key=itemgetter(0)) return longids
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def getSortedIds(stats): longids = stats.keys() longids.sort(key=lambda a: stats[a][0]) longids.sort(key=itemgetter(0)) return longids
def getSortedIds(stats): longids = stats.keys() longids.sort(key=lambda a: stats[a][0]) longids.sort(key=itemgetter(0)) return longids
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def getSortedIds(stats): longids = stats.keys() longids.sort(key=lambda a: stats[a][0]) longids.sort(key=itemgetter(0)) return longids
def getSortedIds(stats): longids = stats.keys() longids.sort(key=lambda a: stats[a][0]) longids.sort(key=itemgetter(0)) return longids
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def getSortedIds(stats): longids = stats.keys() longids.sort(key=lambda a: stats[a][0]) longids.sort(key=itemgetter(0)) return longids
def getSortedIds(stats): longids = stats.keys() longids.sort(key=lambda a: stats[a][0]) longids.sort(key=itemgetter(0)) return longids
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def getSortedIds(stats): longids = stats.keys() longids.sort(key=lambda a: stats[a][0]) longids.sort(key=itemgetter(0)) return longids
def getSortedIds(stats): longids = stats.keys() longids.sort(key=lambda a: stats[a][0]) longids.sort(key=itemgetter(0)) return longids
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def getSortedIds(stats): longids = stats.keys() longids.sort(key=lambda a: stats[a][0]) longids.sort(key=itemgetter(0)) return longids
def getSortedIds(stats): longids = stats.keys() longids.sort(key=lambda a: stats[a][0]) longids.sort(key=itemgetter(0)) return longids
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def getSortedIds(stats): longids = stats.keys() longids.sort(key=lambda a: stats[a][0]) longids.sort(key=itemgetter(0)) return longids
def getSortedIds(stats): longids = stats.keys() longids.sort(key=lambda a: stats[a][0]) longids.sort(key=itemgetter(0)) return longids
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def initPatchFile(self,patchFile,loadMods): """Prepare to handle specified patch mod. All functions are called after this.""" Patcher.initPatchFile(self,patchFile,loadMods) self.id_data = {} #--Names keyed by long fid. self.srcClasses = set() #--Record classes actually provided by src mods/files. self.sourceMods = self...
def initPatchFile(self,patchFile,loadMods): """Prepare to handle specified patch mod. All functions are called after this.""" Patcher.initPatchFile(self,patchFile,loadMods) self.id_data = {} #--Names keyed by long fid. self.srcClasses = set() #--Record classes actually provided by src mods/files. self.sourceMods = self...
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# def loadData(self,record,ins,type,size,readId):
# def loadData(self,record,ins,type,size,readId):
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def mapFids(self,record,function,save=False): """Applies function to fids. If save is true, then fid is set to result of function.""" if self.subType == 'PLDT' and record.locType != 5: result = function(record.locId) if save: record.locId = result elif self.subType == 'PLD2' and record.locType2 != 5: result = function(...
def mapFids(self,record,function,save=False): """Applies function to fids. If save is true, then fid is set to result of function.""" if self.subType == 'PLDT' and record.locType != 5: result = function(record.locId) if save: record.locId = result elif self.subType == 'PLD2' and record.locType2 != 5: result = function(...
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def mapFids(self,record,function,save=False): """Applies function to fids. If save is true, then fid is set to result of function.""" if self.subType == 'PLDT' and record.locType != 5: result = function(record.locId) if save: record.locId = result elif self.subType == 'PLD2' and record.locType2 != 5: result = function(...
def mapFids(self,record,function,save=False): """Applies function to fids. If save is true, then fid is set to result of function.""" if self.subType == 'PLDT' and record.locType != 5: result = function(record.locId) if save: record.locId = result elif self.subType == 'PLD2' and record.locType2 != 5: result = function(...
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def mapFids(self,record,function,save=False): """Applies function to fids. If save is true, then fid is set to result of function.""" if self.subType == 'PLDT' and record.locType != 5: result = function(record.locId) if save: record.locId = result elif self.subType == 'PLD2' and record.locType2 != 5: result = function(...
def mapFids(self,record,function,save=False): """Applies function to fids. If save is true, then fid is set to result of function.""" if self.subType == 'PLDT' and record.locType != 5: result = function(record.locId) if save: record.locId = result elif self.subType == 'PLD2' and record.locType2 != 5: result = function(...
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def loadData(self,record,ins,type,size,readId): if size == 102: MelStruct.loadData(self,record,ins,type,size,readId) return elif size == 86: #--Else 86 byte record (skips dispVelocity, #-- dispFalloff, dispDampner, dispSize, and damage #-- Two junk? bytes are tacked onto the end #-- Hex editing and the CS confirms that...
def loadData(self,record,ins,type,size,readId): if size == 102: MelStruct.loadData(self,record,ins,type,size,readId) return elif size == 86: #--Else 86 byte record (skips dispVelocity, #-- dispFalloff, dispDampner, dispSize, and damage #-- Two junk? bytes are tacked onto the end #-- Hex editing and the CS confirms that...
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def loadData(self,record,ins,type,size,readId): if size == 102: MelStruct.loadData(self,record,ins,type,size,readId) return elif size == 86: #--Else 86 byte record (skips dispVelocity, #-- dispFalloff, dispDampner, dispSize, and damage #-- Two junk? bytes are tacked onto the end #-- Hex editing and the CS confirms that...
def loadData(self,record,ins,type,size,readId): if size == 102: MelStruct.loadData(self,record,ins,type,size,readId) return elif size == 86: #--Else 86 byte record (skips dispVelocity, #-- dispFalloff, dispDampner, dispSize, and damage #-- Two junk? bytes are tacked onto the end #-- Hex editing and the CS confirms that...
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def loadData(self,record,ins,type,size,readId): if size == 102: MelStruct.loadData(self,record,ins,type,size,readId) return elif size == 86: #--Else 86 byte record (skips dispVelocity, #-- dispFalloff, dispDampner, dispSize, and damage #-- Two junk? bytes are tacked onto the end #-- Hex editing and the CS confirms that...
def loadData(self,record,ins,type,size,readId): if size == 102: MelStruct.loadData(self,record,ins,type,size,readId) return elif size == 86: #--Else 86 byte record (skips dispVelocity, #-- dispFalloff, dispDampner, dispSize, and damage #-- Two junk? bytes are tacked onto the end #-- Hex editing and the CS confirms that...
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def loadData(self,record,ins,type,size,readId): if size == 102: MelStruct.loadData(self,record,ins,type,size,readId) return elif size == 86: #--Else 86 byte record (skips dispVelocity, #-- dispFalloff, dispDampner, dispSize, and damage #-- Two junk? bytes are tacked onto the end #-- Hex editing and the CS confirms that...
def loadData(self,record,ins,type,size,readId): if size == 102: MelStruct.loadData(self,record,ins,type,size,readId) return elif size == 86: #--Else 86 byte record (skips dispVelocity, #-- dispFalloff, dispDampner, dispSize, and damage #-- Two junk? bytes are tacked onto the end #-- Hex editing and the CS confirms that...
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def initPatchFile(self,patchFile,loadMods): """Prepare to handle specified patch mod. All functions are called after this.""" Patcher.initPatchFile(self,patchFile,loadMods) self.id_data = {} #--Names keyed by long fid. self.srcClasses = set() #--Record classes actually provided by src mods/files. self.sourceMods = self...
def initPatchFile(self,patchFile,loadMods): """Prepare to handle specified patch mod. All functions are called after this.""" Patcher.initPatchFile(self,patchFile,loadMods) self.id_data = {} #--Names keyed by long fid. self.srcClasses = set() #--Record classes actually provided by src mods/files. self.sourceMods = self...
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def __init__(self,types=None,aliases=None): """Initialize.""" #--type_stats[type] = ... #--AMMO: (eid, weight, value, damage, speed, epoints) #--ARMO: (eid, weight, value, health, strength) #--WEAP: (eid, weight, value, health, damage, speed, reach, epoints) self.type_stats = {'ALCH':{},'AMMO':{},'APPA':{},'ARMO':{},'B...
def __init__(self,types=None,aliases=None): """Initialize.""" #--type_stats[type] = ... #--AMMO: (eid, weight, value, damage, speed, epoints) #--ARMO: (eid, weight, value, health, strength) #--WEAP: (eid, weight, value, health, damage, speed, reach, epoints) self.type_stats = {'ALCH':{},'AMMO':{},'ARMO':{},'BOOK':{},'I...
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def __init__(self,types=None,aliases=None): """Initialize.""" #--type_stats[type] = ... #--AMMO: (eid, weight, value, damage, speed, epoints) #--ARMO: (eid, weight, value, health, strength) #--WEAP: (eid, weight, value, health, damage, speed, reach, epoints) self.type_stats = {'ALCH':{},'AMMO':{},'APPA':{},'ARMO':{},'B...
def __init__(self,types=None,aliases=None): """Initialize.""" #--type_stats[type] = ... #--AMMO: (eid, weight, value, damage, speed, epoints) #--ARMO: (eid, weight, value, health, strength) #--WEAP: (eid, weight, value, health, damage, speed, reach, epoints) self.type_stats = {'ALCH':{},'AMMO':{},'APPA':{},'ARMO':{},'B...
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def __init__(self,types=None,aliases=None): """Initialize.""" #--type_stats[type] = ... #--AMMO: (eid, weight, value, damage, speed, epoints) #--ARMO: (eid, weight, value, health, strength) #--WEAP: (eid, weight, value, health, damage, speed, reach, epoints) self.type_stats = {'ALCH':{},'AMMO':{},'APPA':{},'ARMO':{},'B...
def __init__(self,types=None,aliases=None): """Initialize.""" #--type_stats[type] = ... #--AMMO: (eid, weight, value, damage, speed, epoints) #--ARMO: (eid, weight, value, health, strength) #--WEAP: (eid, weight, value, health, damage, speed, reach, epoints) self.type_stats = {'ALCH':{},'AMMO':{},'APPA':{},'ARMO':{},'B...
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def __init__(self,types=None,aliases=None): """Initialize.""" #--type_stats[type] = ... #--AMMO: (eid, weight, value, damage, speed, epoints) #--ARMO: (eid, weight, value, health, strength) #--WEAP: (eid, weight, value, health, damage, speed, reach, epoints) self.type_stats = {'ALCH':{},'AMMO':{},'APPA':{},'ARMO':{},'B...
def __init__(self,types=None,aliases=None): """Initialize.""" #--type_stats[type] = ... #--AMMO: (eid, weight, value, damage, speed, epoints) #--ARMO: (eid, weight, value, health, strength) #--WEAP: (eid, weight, value, health, damage, speed, reach, epoints) self.type_stats = {'ALCH':{},'AMMO':{},'APPA':{},'ARMO':{},'B...
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def readFromMod(self,modInfo): """Reads stats from specified mod.""" loadFactory= LoadFactory(False,MreAlch,MreAmmo,MreAppa,MreArmo,MreBook,MreClot,MreIngr,MreKeym,MreLigh,MreMisc,MreSgst,MreSlgm,MreWeap) modFile = ModFile(modInfo,loadFactory) modFile.load(True) mapper = modFile.getLongMapper() for type in self.type_st...
def readFromMod(self,modInfo): """Reads stats from specified mod.""" loadFactory= LoadFactory(False,MreAlch,MreAmmo,MreArmo,MreBook,MreIngr,MreKeym,MreLigh,MreMisc,MreWeap) modFile = ModFile(modInfo,loadFactory) modFile.load(True) mapper = modFile.getLongMapper() for type in self.type_stats: stats, attrs = self.type_st...
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def writeToMod(self,modInfo): """Writes stats to specified mod.""" loadFactory= LoadFactory(True,MreAlch,MreAmmo,MreAppa,MreArmo,MreBook,MreClot,MreIngr,MreKeym,MreLigh,MreMisc,MreSgst,MreSlgm,MreWeap) modFile = ModFile(modInfo,loadFactory) modFile.load(True) mapper = modFile.getLongMapper() changed = {} #--changed[mod...
def writeToMod(self,modInfo): """Writes stats to specified mod.""" loadFactory= LoadFactory(True,MreAlch,MreAmmo,MreArmo,MreBook,MreIngr,MreKeym,MreLigh,MreMisc,MreWeap) modFile = ModFile(modInfo,loadFactory) modFile.load(True) mapper = modFile.getLongMapper() changed = {} #--changed[modName] = numChanged for type in s...
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def readFromText(self,textPath): """Reads stats from specified text file.""" alch, ammo, appa, armor, books, clothing, ingredients, keys, lights, misc, sigilstones, soulgems, weapons = [self.type_stats[type] for type in ('ALCH','AMMO','APPA','ARMO','BOOK','CLOT','INGR','KEYM','LIGH','MISC','SGST','SLGM','WEAP')] aliase...
def readFromText(self,textPath): """Reads stats from specified text file.""" alch, ammo, armor, books, ingredients, keys, lights, misc, weapons = [self.type_stats[type] for type in ('ALCH','AMMO','ARMO','BOOK','INGR','KEYM','LIGH','MISC','WEAP')] aliases = self.aliases ins = bolt.CsvReader(textPath) pack,unpack = struc...
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def readFromText(self,textPath): """Reads stats from specified text file.""" alch, ammo, appa, armor, books, clothing, ingredients, keys, lights, misc, sigilstones, soulgems, weapons = [self.type_stats[type] for type in ('ALCH','AMMO','APPA','ARMO','BOOK','CLOT','INGR','KEYM','LIGH','MISC','SGST','SLGM','WEAP')] aliase...
def readFromText(self,textPath): """Reads stats from specified text file.""" alch, ammo, appa, armor, books, clothing, ingredients, keys, lights, misc, sigilstones, soulgems, weapons = [self.type_stats[type] for type in ('ALCH','AMMO','APPA','ARMO','BOOK','CLOT','INGR','KEYM','LIGH','MISC','SGST','SLGM','WEAP')] aliase...
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def readFromText(self,textPath): """Reads stats from specified text file.""" alch, ammo, appa, armor, books, clothing, ingredients, keys, lights, misc, sigilstones, soulgems, weapons = [self.type_stats[type] for type in ('ALCH','AMMO','APPA','ARMO','BOOK','CLOT','INGR','KEYM','LIGH','MISC','SGST','SLGM','WEAP')] aliase...
def readFromText(self,textPath): """Reads stats from specified text file.""" alch, ammo, appa, armor, books, clothing, ingredients, keys, lights, misc, sigilstones, soulgems, weapons = [self.type_stats[type] for type in ('ALCH','AMMO','APPA','ARMO','BOOK','CLOT','INGR','KEYM','LIGH','MISC','SGST','SLGM','WEAP')] aliase...
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def readFromText(self,textPath): """Reads stats from specified text file.""" alch, ammo, appa, armor, books, clothing, ingredients, keys, lights, misc, sigilstones, soulgems, weapons = [self.type_stats[type] for type in ('ALCH','AMMO','APPA','ARMO','BOOK','CLOT','INGR','KEYM','LIGH','MISC','SGST','SLGM','WEAP')] aliase...
def readFromText(self,textPath): """Reads stats from specified text file.""" alch, ammo, appa, armor, books, clothing, ingredients, keys, lights, misc, sigilstones, soulgems, weapons = [self.type_stats[type] for type in ('ALCH','AMMO','APPA','ARMO','BOOK','CLOT','INGR','KEYM','LIGH','MISC','SGST','SLGM','WEAP')] aliase...
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def readFromText(self,textPath): """Reads stats from specified text file.""" alch, ammo, appa, armor, books, clothing, ingredients, keys, lights, misc, sigilstones, soulgems, weapons = [self.type_stats[type] for type in ('ALCH','AMMO','APPA','ARMO','BOOK','CLOT','INGR','KEYM','LIGH','MISC','SGST','SLGM','WEAP')] aliase...
def readFromText(self,textPath): """Reads stats from specified text file.""" alch, ammo, appa, armor, books, clothing, ingredients, keys, lights, misc, sigilstones, soulgems, weapons = [self.type_stats[type] for type in ('ALCH','AMMO','APPA','ARMO','BOOK','CLOT','INGR','KEYM','LIGH','MISC','SGST','SLGM','WEAP')] aliase...
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def readFromText(self,textPath): """Reads stats from specified text file.""" alch, ammo, appa, armor, books, clothing, ingredients, keys, lights, misc, sigilstones, soulgems, weapons = [self.type_stats[type] for type in ('ALCH','AMMO','APPA','ARMO','BOOK','CLOT','INGR','KEYM','LIGH','MISC','SGST','SLGM','WEAP')] aliase...
def readFromText(self,textPath): """Reads stats from specified text file.""" alch, ammo, appa, armor, books, clothing, ingredients, keys, lights, misc, sigilstones, soulgems, weapons = [self.type_stats[type] for type in ('ALCH','AMMO','APPA','ARMO','BOOK','CLOT','INGR','KEYM','LIGH','MISC','SGST','SLGM','WEAP')] aliase...
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def getSortedIds(stats): longids = stats.keys() longids.sort(key=lambda a: stats[a][0]) longids.sort(key=itemgetter(0)) return longids
def getSortedIds(stats): longids = stats.keys() longids.sort(key=lambda a: stats[a][0]) longids.sort(key=itemgetter(0)) return longids
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def getSortedIds(stats): longids = stats.keys() longids.sort(key=lambda a: stats[a][0]) longids.sort(key=itemgetter(0)) return longids
def getSortedIds(stats): longids = stats.keys() longids.sort(key=lambda a: stats[a][0]) longids.sort(key=itemgetter(0)) return longids
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def getSortedIds(stats): longids = stats.keys() longids.sort(key=lambda a: stats[a][0]) longids.sort(key=itemgetter(0)) return longids
def getSortedIds(stats): longids = stats.keys() longids.sort(key=lambda a: stats[a][0]) longids.sort(key=itemgetter(0)) return longids
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def getSortedIds(stats): longids = stats.keys() longids.sort(key=lambda a: stats[a][0]) longids.sort(key=itemgetter(0)) return longids
def getSortedIds(stats): longids = stats.keys() longids.sort(key=lambda a: stats[a][0]) longids.sort(key=itemgetter(0)) return longids
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def getSortedIds(stats): longids = stats.keys() longids.sort(key=lambda a: stats[a][0]) longids.sort(key=itemgetter(0)) return longids
def getSortedIds(stats): longids = stats.keys() longids.sort(key=lambda a: stats[a][0]) longids.sort(key=itemgetter(0)) return longids
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def getSortedIds(stats): longids = stats.keys() longids.sort(key=lambda a: stats[a][0]) longids.sort(key=itemgetter(0)) return longids
def getSortedIds(stats): longids = stats.keys() longids.sort(key=lambda a: stats[a][0]) longids.sort(key=itemgetter(0)) return longids
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def __str__(self): if self.inName: if isinstance(inName, str): return self.inName+': '+self.message return self.inName.s+': '+self.message else: return _('Unknown File: ')+self.message
def __str__(self): if self.inName: if isinstance(self.inName, str): return self.inName+': '+self.message return self.inName.s+': '+self.message else: return _('Unknown File: ')+self.message
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def loadData(self,record,ins,type,size,readId): if size == 136: MelStruct.loadData(self,record,ins,type,size,readId) return elif size == 124: #--Else 124 byte record (skips sightUsage, semiAutomaticFireDelayMin and semiAutomaticFireDelayMax... unpacked = ins.unpack('Iff4B5fI4BffII11fIIffI',size,readId) elif size == 120...
def loadData(self,record,ins,type,size,readId): if size == 136: MelStruct.loadData(self,record,ins,type,size,readId) return elif size == 124: #--Else 124 byte record (skips sightUsage, semiAutomaticFireDelayMin and semiAutomaticFireDelayMax... unpacked = ins.unpack('Iff4B5fI4BffII11fIIffI',size,readId) elif size == 120...
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def initPatchFile(self,patchFile,loadMods): """Prepare to handle specified patch mod. All functions are called after this.""" Patcher.initPatchFile(self,patchFile,loadMods) self.id_data = {} #--Names keyed by long fid. self.srcClasses = set() #--Record classes actually provided by src mods/files. self.sourceMods = self...
def initPatchFile(self,patchFile,loadMods): """Prepare to handle specified patch mod. All functions are called after this.""" Patcher.initPatchFile(self,patchFile,loadMods) self.id_data = {} #--Names keyed by long fid. self.srcClasses = set() #--Record classes actually provided by src mods/files. self.sourceMods = self...
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def getEffectsSummary(self,mgef_school=None,mgef_name=None): """Return a text description of magic effects.""" mgef_school = mgef_school or bush.mgef_school mgef_name = mgef_name or bush.mgef_name buff = cStringIO.StringIO() avEffects = bush.actorValueEffects aValues = bush.actorValues buffWrite = buff.write if self.ef...
def getEffectsSummary(self,mgef_school=None,mgef_name=None): """Return a text description of magic effects.""" mgef_school = mgef_school or bush.mgef_school mgef_name = mgef_name or bush.mgef_name buff = cStringIO.StringIO() avEffects = bush.actorValueEffects aValues = bush.actorValues buffWrite = buff.write if self.ef...
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def loadData(self,record,ins,type,size,readId): if size == 224: MelStruct.loadData(self,record,ins,type,size,readId) return elif size == 96: #--Else 96 byte record (skips particle variables, and color keys # Only used twice in test shaders (0004b6d5, 0004b6d6) unpacked = ins.unpack('B3s3I3Bs9f3Bs8fI',size,readId) else:...
def loadData(self,record,ins,type,size,readId): if size == 308: MelStruct.loadData(self,record,ins,type,size,readId) return elif size == 96: #--Else 96 byte record (skips particle variables, and color keys # Only used twice in test shaders (0004b6d5, 0004b6d6) unpacked = ins.unpack('B3s3I3Bs9f3Bs8fI',size,readId) else:...
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def loadData(self,record,ins,type,size,readId): if size == 224: MelStruct.loadData(self,record,ins,type,size,readId) return elif size == 96: #--Else 96 byte record (skips particle variables, and color keys # Only used twice in test shaders (0004b6d5, 0004b6d6) unpacked = ins.unpack('B3s3I3Bs9f3Bs8fI',size,readId) else:...
def loadData(self,record,ins,type,size,readId): if size == 224: MelStruct.loadData(self,record,ins,type,size,readId) return elif size == 96: #--Else 96 byte record (skips particle variables, and color keys # Only used twice in test shaders (0004b6d5, 0004b6d6) unpacked = ins.unpack('B3s3I3Bs9f3Bs8fI',size,readId) else:...
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def loadData(self,record,ins,type,size,readId): if size == 224: MelStruct.loadData(self,record,ins,type,size,readId) return elif size == 96: #--Else 96 byte record (skips particle variables, and color keys # Only used twice in test shaders (0004b6d5, 0004b6d6) unpacked = ins.unpack('B3s3I3Bs9f3Bs8fI',size,readId) else:...
def loadData(self,record,ins,type,size,readId): if size == 224: MelStruct.loadData(self,record,ins,type,size,readId) return elif size == 96: #--Else 96 byte record (skips particle variables, and color keys # Only used twice in test shaders (0004b6d5, 0004b6d6) unpacked = ins.unpack('B3s3I3Bs9f3Bs8fI',size,readId) else:...
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def dumpData(self,record,out): target = record.__getattribute__(self.attr,None) if not target: return if record.type == 0: format,attrs = ('II',('quest','queststage')) elif record.type == 1: format,attrs = ('I',('ability',)) elif record.type == 2: format,attrs = ('HB',('entrypoint','function')) else: raise ModError(ins...
def dumpData(self,record,out): target = record.__getattribute__(self.attr) if not target: return if record.type == 0: format,attrs = ('II',('quest','queststage')) elif record.type == 1: format,attrs = ('I',('ability',)) elif record.type == 2: format,attrs = ('HB',('entrypoint','function')) else: raise ModError(ins.inNa...
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def mapFids(self,record,function,save=False): target = record.__getattribute__(self.attr,None) if not target: return if record.type == 0: result = function(target.quest) if save: target.quest = result elif record.type == 1: result = function(target.ability) if save: target.ability = result
def mapFids(self,record,function,save=False): target = record.__getattribute__(self.attr) if not target: return if record.type == 0: result = function(target.quest) if save: target.quest = result elif record.type == 1: result = function(target.ability) if save: target.ability = result
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