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cs/9501101
Solving Multiclass Learning Problems via Error-Correcting Output Codes
cs.AI
Multiclass learning problems involve finding a definition for an unknown function f(x) whose range is a discrete set containing k &gt 2 values (i.e., k ``classes''). The definition is acquired by studying collections of training examples of the form [x_i, f (x_i)]. Existing approaches to multiclass learning problems ...
cs/9501102
A Domain-Independent Algorithm for Plan Adaptation
cs.AI
The paradigms of transformational planning, case-based planning, and plan debugging all involve a process known as plan adaptation - modifying or repairing an old plan so it solves a new problem. In this paper we provide a domain-independent algorithm for plan adaptation, demonstrate that it is sound, complete, and s...
cs/9501103
Truncating Temporal Differences: On the Efficient Implementation of TD(lambda) for Reinforcement Learning
cs.AI
Temporal difference (TD) methods constitute a class of methods for learning predictions in multi-step prediction problems, parameterized by a recency factor lambda. Currently the most important application of these methods is to temporal credit assignment in reinforcement learning. Well known reinforcement learning a...
cs/9503101
On the Informativeness of the DNA Promoter Sequences Domain Theory
cs.AI q-bio
The DNA promoter sequences domain theory and database have become popular for testing systems that integrate empirical and analytical learning. This note reports a simple change and reinterpretation of the domain theory in terms of M-of-N concepts, involving no learning, that results in an accuracy of 93.4% on the 10...
cs/9503102
Cost-Sensitive Classification: Empirical Evaluation of a Hybrid Genetic Decision Tree Induction Algorithm
cs.AI
This paper introduces ICET, a new algorithm for cost-sensitive classification. ICET uses a genetic algorithm to evolve a population of biases for a decision tree induction algorithm. The fitness function of the genetic algorithm is the average cost of classification when using the decision tree, including both the co...
cs/9504101
Rerepresenting and Restructuring Domain Theories: A Constructive Induction Approach
cs.AI
Theory revision integrates inductive learning and background knowledge by combining training examples with a coarse domain theory to produce a more accurate theory. There are two challenges that theory revision and other theory-guided systems face. First, a representation language appropriate for the initial theory m...
cs/9505101
Using Pivot Consistency to Decompose and Solve Functional CSPs
cs.AI
Many studies have been carried out in order to increase the search efficiency of constraint satisfaction problems; among them, some make use of structural properties of the constraint network; others take into account semantic properties of the constraints, generally assuming that all the constraints possess the give...
cs/9505102
Adaptive Load Balancing: A Study in Multi-Agent Learning
cs.AI
We study the process of multi-agent reinforcement learning in the context of load balancing in a distributed system, without use of either central coordination or explicit communication. We first define a precise framework in which to study adaptive load balancing, important features of which are its stochastic natur...
cs/9505103
Provably Bounded-Optimal Agents
cs.AI
Since its inception, artificial intelligence has relied upon a theoretical foundation centered around perfect rationality as the desired property of intelligent systems. We argue, as others have done, that this foundation is inadequate because it imposes fundamentally unsatisfiable requirements. As a result, there ha...
cs/9505104
Pac-Learning Recursive Logic Programs: Efficient Algorithms
cs.AI
We present algorithms that learn certain classes of function-free recursive logic programs in polynomial time from equivalence queries. In particular, we show that a single k-ary recursive constant-depth determinate clause is learnable. Two-clause programs consisting of one learnable recursive clause and one constant...
cs/9505105
Pac-learning Recursive Logic Programs: Negative Results
cs.AI
In a companion paper it was shown that the class of constant-depth determinate k-ary recursive clauses is efficiently learnable. In this paper we present negative results showing that any natural generalization of this class is hard to learn in Valiant's model of pac-learnability. In particular, we show that the foll...
cs/9506101
FLECS: Planning with a Flexible Commitment Strategy
cs.AI
There has been evidence that least-commitment planners can efficiently handle planning problems that involve difficult goal interactions. This evidence has led to the common belief that delayed-commitment is the "best" possible planning strategy. However, we recently found evidence that eager-commitment planners can ...
cs/9506102
Induction of First-Order Decision Lists: Results on Learning the Past Tense of English Verbs
cs.AI
This paper presents a method for inducing logic programs from examples that learns a new class of concepts called first-order decision lists, defined as ordered lists of clauses each ending in a cut. The method, called FOIDL, is based on FOIL (Quinlan, 1990) but employs intensional background knowledge and avoids the...
cs/9507101
Building and Refining Abstract Planning Cases by Change of Representation Language
cs.AI
ion is one of the most promising approaches to improve the performance of problem solvers. In several domains abstraction by dropping sentences of a domain description -- as used in most hierarchical planners -- has proven useful. In this paper we present examples which illustrate significant drawbacks of abstraction...
cs/9508101
Using Qualitative Hypotheses to Identify Inaccurate Data
cs.AI
Identifying inaccurate data has long been regarded as a significant and difficult problem in AI. In this paper, we present a new method for identifying inaccurate data on the basis of qualitative correlations among related data. First, we introduce the definitions of related data and qualitative correlations among re...
cs/9508102
An Integrated Framework for Learning and Reasoning
cs.AI
Learning and reasoning are both aspects of what is considered to be intelligence. Their studies within AI have been separated historically, learning being the topic of machine learning and neural networks, and reasoning falling under classical (or symbolic) AI. However, learning and reasoning are in many ways interde...
cs/9510101
Diffusion of Context and Credit Information in Markovian Models
cs.AI
This paper studies the problem of ergodicity of transition probability matrices in Markovian models, such as hidden Markov models (HMMs), and how it makes very difficult the task of learning to represent long-term context for sequential data. This phenomenon hurts the forward propagation of long-term context informat...
cs/9510102
Improving Connectionist Energy Minimization
cs.AI
Symmetric networks designed for energy minimization such as Boltzman machines and Hopfield nets are frequently investigated for use in optimization, constraint satisfaction and approximation of NP-hard problems. Nevertheless, finding a global solution (i.e., a global minimum for the energy function) is not guaranteed...
cs/9510103
Learning Membership Functions in a Function-Based Object Recognition System
cs.AI
Functionality-based recognition systems recognize objects at the category level by reasoning about how well the objects support the expected function. Such systems naturally associate a ``measure of goodness'' or ``membership value'' with a recognized object. This measure of goodness is the result of combining indivi...
cs/9511101
Flexibly Instructable Agents
cs.AI
This paper presents an approach to learning from situated, interactive tutorial instruction within an ongoing agent. Tutorial instruction is a flexible (and thus powerful) paradigm for teaching tasks because it allows an instructor to communicate whatever types of knowledge an agent might need in whatever situations ...
cs/9512101
OPUS: An Efficient Admissible Algorithm for Unordered Search
cs.AI
OPUS is a branch and bound search algorithm that enables efficient admissible search through spaces for which the order of search operator application is not significant. The algorithm's search efficiency is demonstrated with respect to very large machine learning search spaces. The use of admissible search is of pot...
cs/9512102
Vision-Based Road Detection in Automotive Systems: A Real-Time Expectation-Driven Approach
cs.AI
The main aim of this work is the development of a vision-based road detection system fast enough to cope with the difficult real-time constraints imposed by moving vehicle applications. The hardware platform, a special-purpose massively parallel system, has been chosen to minimize system production and operational co...
cs/9512103
Generalization of Clauses under Implication
cs.AI
In the area of inductive learning, generalization is a main operation, and the usual definition of induction is based on logical implication. Recently there has been a rising interest in clausal representation of knowledge in machine learning. Almost all inductive learning systems that perform generalization of claus...
cs/9512104
Decision-Theoretic Foundations for Causal Reasoning
cs.AI
We present a definition of cause and effect in terms of decision-theoretic primitives and thereby provide a principled foundation for causal reasoning. Our definition departs from the traditional view of causation in that causal assertions may vary with the set of decisions available. We argue that this approach prov...
cs/9512105
Translating between Horn Representations and their Characteristic Models
cs.AI
Characteristic models are an alternative, model based, representation for Horn expressions. It has been shown that these two representations are incomparable and each has its advantages over the other. It is therefore natural to ask what is the cost of translating, back and forth, between these representations. Inter...
cs/9512106
Statistical Feature Combination for the Evaluation of Game Positions
cs.AI
This article describes an application of three well-known statistical methods in the field of game-tree search: using a large number of classified Othello positions, feature weights for evaluation functions with a game-phase-independent meaning are estimated by means of logistic regression, Fisher's linear discrimina...
cs/9512107
Rule-based Machine Learning Methods for Functional Prediction
cs.AI
We describe a machine learning method for predicting the value of a real-valued function, given the values of multiple input variables. The method induces solutions from samples in the form of ordered disjunctive normal form (DNF) decision rules. A central objective of the method and representation is the induction o...
cs/9601101
The Design and Experimental Analysis of Algorithms for Temporal Reasoning
cs.AI
Many applications -- from planning and scheduling to problems in molecular biology -- rely heavily on a temporal reasoning component. In this paper, we discuss the design and empirical analysis of algorithms for a temporal reasoning system based on Allen's influential interval-based framework for representing tempora...
cs/9602101
Well-Founded Semantics for Extended Logic Programs with Dynamic Preferences
cs.AI
The paper describes an extension of well-founded semantics for logic programs with two types of negation. In this extension information about preferences between rules can be expressed in the logical language and derived dynamically. This is achieved by using a reserved predicate symbol and a naming technique. Confli...
cs/9602102
Logarithmic-Time Updates and Queries in Probabilistic Networks
cs.AI
Traditional databases commonly support efficient query and update procedures that operate in time which is sublinear in the size of the database. Our goal in this paper is to take a first step toward dynamic reasoning in probabilistic databases with comparable efficiency. We propose a dynamic data structure that supp...
cs/9603101
Quantum Computing and Phase Transitions in Combinatorial Search
cs.AI
We introduce an algorithm for combinatorial search on quantum computers that is capable of significantly concentrating amplitude into solutions for some NP search problems, on average. This is done by exploiting the same aspects of problem structure as used by classical backtrack methods to avoid unproductive search ...
cs/9603102
Mean Field Theory for Sigmoid Belief Networks
cs.AI
We develop a mean field theory for sigmoid belief networks based on ideas from statistical mechanics. Our mean field theory provides a tractable approximation to the true probability distribution in these networks; it also yields a lower bound on the likelihood of evidence. We demonstrate the utility of this framewor...
cs/9603103
Improved Use of Continuous Attributes in C4.5
cs.AI
A reported weakness of C4.5 in domains with continuous attributes is addressed by modifying the formation and evaluation of tests on continuous attributes. An MDL-inspired penalty is applied to such tests, eliminating some of them from consideration and altering the relative desirability of all tests. Empirical trial...
cs/9603104
Active Learning with Statistical Models
cs.AI
For many types of machine learning algorithms, one can compute the statistically `optimal' way to select training data. In this paper, we review how optimal data selection techniques have been used with feedforward neural networks. We then show how the same principles may be used to select data for two alternative, s...
cs/9604101
A Divergence Critic for Inductive Proof
cs.AI
Inductive theorem provers often diverge. This paper describes a simple critic, a computer program which monitors the construction of inductive proofs attempting to identify diverging proof attempts. Divergence is recognized by means of a ``difference matching'' procedure. The critic then proposes lemmas and generaliz...
cs/9604102
Practical Methods for Proving Termination of General Logic Programs
cs.AI
Termination of logic programs with negated body atoms (here called general logic programs) is an important topic. One reason is that many computational mechanisms used to process negated atoms, like Clark's negation as failure and Chan's constructive negation, are based on termination conditions. This paper introduce...
cs/9604103
Iterative Optimization and Simplification of Hierarchical Clusterings
cs.AI
Clustering is often used for discovering structure in data. Clustering systems differ in the objective function used to evaluate clustering quality and the control strategy used to search the space of clusterings. Ideally, the search strategy should consistently construct clusterings of high quality, but be computati...
cs/9605101
Further Experimental Evidence against the Utility of Occam's Razor
cs.AI
This paper presents new experimental evidence against the utility of Occam's razor. A~systematic procedure is presented for post-processing decision trees produced by C4.5. This procedure was derived by rejecting Occam's razor and instead attending to the assumption that similar objects are likely to belong to the sa...
cs/9605102
Least Generalizations and Greatest Specializations of Sets of Clauses
cs.AI
The main operations in Inductive Logic Programming (ILP) are generalization and specialization, which only make sense in a generality order. In ILP, the three most important generality orders are subsumption, implication and implication relative to background knowledge. The two languages used most often are languages...
cs/9605103
Reinforcement Learning: A Survey
cs.AI
This paper surveys the field of reinforcement learning from a computer-science perspective. It is written to be accessible to researchers familiar with machine learning. Both the historical basis of the field and a broad selection of current work are summarized. Reinforcement learning is the problem faced by an agent...
cs/9605104
Adaptive Problem-solving for Large-scale Scheduling Problems: A Case Study
cs.AI
Although most scheduling problems are NP-hard, domain specific techniques perform well in practice but are quite expensive to construct. In adaptive problem-solving solving, domain specific knowledge is acquired automatically for a general problem solver with a flexible control architecture. In this approach, a learn...
cs/9605105
A Formal Framework for Speedup Learning from Problems and Solutions
cs.AI
Speedup learning seeks to improve the computational efficiency of problem solving with experience. In this paper, we develop a formal framework for learning efficient problem solving from random problems and their solutions. We apply this framework to two different representations of learned knowledge, namely control...
cs/9605106
2Planning for Contingencies: A Decision-based Approach
cs.AI
A fundamental assumption made by classical AI planners is that there is no uncertainty in the world: the planner has full knowledge of the conditions under which the plan will be executed and the outcome of every action is fully predictable. These planners cannot therefore construct contingency plans, i.e., plans in ...
cs/9606101
A Principled Approach Towards Symbolic Geometric Constraint Satisfaction
cs.AI
An important problem in geometric reasoning is to find the configuration of a collection of geometric bodies so as to satisfy a set of given constraints. Recently, it has been suggested that this problem can be solved efficiently by symbolically reasoning about geometry. This approach, called degrees of freedom analy...
cs/9606102
On Partially Controlled Multi-Agent Systems
cs.AI
Motivated by the control theoretic distinction between controllable and uncontrollable events, we distinguish between two types of agents within a multi-agent system: controllable agents, which are directly controlled by the system's designer, and uncontrollable agents, which are not under the designer's direct contr...
cs/9608103
Spatial Aggregation: Theory and Applications
cs.AI
Visual thinking plays an important role in scientific reasoning. Based on the research in automating diverse reasoning tasks about dynamical systems, nonlinear controllers, kinematic mechanisms, and fluid motion, we have identified a style of visual thinking, imagistic reasoning. Imagistic reasoning organizes computa...
cs/9608104
A Hierarchy of Tractable Subsets for Computing Stable Models
cs.AI
Finding the stable models of a knowledge base is a significant computational problem in artificial intelligence. This task is at the computational heart of truth maintenance systems, autoepistemic logic, and default logic. Unfortunately, it is NP-hard. In this paper we present a hierarchy of classes of knowledge base...
cs/9609101
Accelerating Partial-Order Planners: Some Techniques for Effective Search Control and Pruning
cs.AI
We propose some domain-independent techniques for bringing well-founded partial-order planners closer to practicality. The first two techniques are aimed at improving search control while keeping overhead costs low. One is based on a simple adjustment to the default A* heuristic used by UCPOP to select plans for refi...
cs/9609102
Cue Phrase Classification Using Machine Learning
cs.AI
Cue phrases may be used in a discourse sense to explicitly signal discourse structure, but also in a sentential sense to convey semantic rather than structural information. Correctly classifying cue phrases as discourse or sentential is critical in natural language processing systems that exploit discourse structure,...
cs/9610101
Mechanisms for Automated Negotiation in State Oriented Domains
cs.AI
This paper lays part of the groundwork for a domain theory of negotiation, that is, a way of classifying interactions so that it is clear, given a domain, which negotiation mechanisms and strategies are appropriate. We define State Oriented Domains, a general category of interaction. Necessary and sufficient conditio...
cs/9610102
Learning First-Order Definitions of Functions
cs.AI
First-order learning involves finding a clause-form definition of a relation from examples of the relation and relevant background information. In this paper, a particular first-order learning system is modified to customize it for finding definitions of functional relations. This restriction leads to faster learning...
cs/9611101
MUSE CSP: An Extension to the Constraint Satisfaction Problem
cs.AI
This paper describes an extension to the constraint satisfaction problem (CSP) called MUSE CSP (MUltiply SEgmented Constraint Satisfaction Problem). This extension is especially useful for those problems which segment into multiple sets of partially shared variables. Such problems arise naturally in signal processing...
cs/9612101
Exploiting Causal Independence in Bayesian Network Inference
cs.AI
A new method is proposed for exploiting causal independencies in exact Bayesian network inference. A Bayesian network can be viewed as representing a factorization of a joint probability into the multiplication of a set of conditional probabilities. We present a notion of causal independence that enables one to furth...
cs/9612102
Quantitative Results Comparing Three Intelligent Interfaces for Information Capture: A Case Study Adding Name Information into an Electronic Personal Organizer
cs.AI
Efficiently entering information into a computer is key to enjoying the benefits of computing. This paper describes three intelligent user interfaces: handwriting recognition, adaptive menus, and predictive fillin. In the context of adding a personUs name and address to an electronic organizer, tests show handwriting...
cs/9612103
Characterizations of Decomposable Dependency Models
cs.AI
Decomposable dependency models possess a number of interesting and useful properties. This paper presents new characterizations of decomposable models in terms of independence relationships, which are obtained by adding a single axiom to the well-known set characterizing dependency models that are isomorphic to undir...
cs/9701101
Improved Heterogeneous Distance Functions
cs.AI
Instance-based learning techniques typically handle continuous and linear input values well, but often do not handle nominal input attributes appropriately. The Value Difference Metric (VDM) was designed to find reasonable distance values between nominal attribute values, but it largely ignores continuous attributes,...
cs/9701102
SCREEN: Learning a Flat Syntactic and Semantic Spoken Language Analysis Using Artificial Neural Networks
cs.AI
Previous approaches of analyzing spontaneously spoken language often have been based on encoding syntactic and semantic knowledge manually and symbolically. While there has been some progress using statistical or connectionist language models, many current spoken- language systems still use a relatively brittle, hand...
cs/9703101
A Uniform Framework for Concept Definitions in Description Logics
cs.AI
Most modern formalisms used in Databases and Artificial Intelligence for describing an application domain are based on the notions of class (or concept) and relationship among classes. One interesting feature of such formalisms is the possibility of defining a class, i.e., providing a set of properties that precisely...
cs/9704101
Lifeworld Analysis
cs.AI
We argue that the analysis of agent/environment interactions should be extended to include the conventions and invariants maintained by agents throughout their activity. We refer to this thicker notion of environment as a lifeworld and present a partial set of formal tools for describing structures of lifeworlds and ...
cs/9705101
Query DAGs: A Practical Paradigm for Implementing Belief-Network Inference
cs.AI
We describe a new paradigm for implementing inference in belief networks, which consists of two steps: (1) compiling a belief network into an arithmetic expression called a Query DAG (Q-DAG); and (2) answering queries using a simple evaluation algorithm. Each node of a Q-DAG represents a numeric operation, a number, ...
cs/9705102
Connectionist Theory Refinement: Genetically Searching the Space of Network Topologies
cs.AI
An algorithm that learns from a set of examples should ideally be able to exploit the available resources of (a) abundant computing power and (b) domain-specific knowledge to improve its ability to generalize. Connectionist theory-refinement systems, which use background knowledge to select a neural network's topolog...
cs/9706101
Flaw Selection Strategies for Partial-Order Planning
cs.AI
Several recent studies have compared the relative efficiency of alternative flaw selection strategies for partial-order causal link (POCL) planning. We review this literature, and present new experimental results that generalize the earlier work and explain some of the discrepancies in it. In particular, we describe ...
cs/9706102
A Complete Classification of Tractability in RCC-5
cs.AI
We investigate the computational properties of the spatial algebra RCC-5 which is a restricted version of the RCC framework for spatial reasoning. The satisfiability problem for RCC-5 is known to be NP-complete but not much is known about its approximately four billion subclasses. We provide a complete classification...
cs/9707101
A New Look at the Easy-Hard-Easy Pattern of Combinatorial Search Difficulty
cs.AI
The easy-hard-easy pattern in the difficulty of combinatorial search problems as constraints are added has been explained as due to a competition between the decrease in number of solutions and increased pruning. We test the generality of this explanation by examining one of its predictions: if the number of solution...
cs/9707102
Eight Maximal Tractable Subclasses of Allen's Algebra with Metric Time
cs.AI
This paper combines two important directions of research in temporal resoning: that of finding maximal tractable subclasses of Allen's interval algebra, and that of reasoning with metric temporal information. Eight new maximal tractable subclasses of Allen's interval algebra are presented, some of them subsuming prev...
cs/9707103
Defining Relative Likelihood in Partially-Ordered Preferential Structures
cs.AI
Starting with a likelihood or preference order on worlds, we extend it to a likelihood ordering on sets of worlds in a natural way, and examine the resulting logic. Lewis earlier considered such a notion of relative likelihood in the context of studying counterfactuals, but he assumed a total preference order on worl...
cs/9709101
Towards Flexible Teamwork
cs.AI
Many AI researchers are today striving to build agent teams for complex, dynamic multi-agent domains, with intended applications in arenas such as education, training, entertainment, information integration, and collective robotics. Unfortunately, uncertainties in these complex, dynamic domains obstruct coherent team...
cs/9709102
Identifying Hierarchical Structure in Sequences: A linear-time algorithm
cs.AI
SEQUITUR is an algorithm that infers a hierarchical structure from a sequence of discrete symbols by replacing repeated phrases with a grammatical rule that generates the phrase, and continuing this process recursively. The result is a hierarchical representation of the original sequence, which offers insights into i...
cs/9710101
Analysis of Three-Dimensional Protein Images
cs.AI q-bio
A fundamental goal of research in molecular biology is to understand protein structure. Protein crystallography is currently the most successful method for determining the three-dimensional (3D) conformation of a protein, yet it remains labor intensive and relies on an expert's ability to derive and evaluate a protei...
cs/9711102
Storing and Indexing Plan Derivations through Explanation-based Analysis of Retrieval Failures
cs.AI
Case-Based Planning (CBP) provides a way of scaling up domain-independent planning to solve large problems in complex domains. It replaces the detailed and lengthy search for a solution with the retrieval and adaptation of previous planning experiences. In general, CBP has been demonstrated to improve performance ove...
cs/9711103
A Model Approximation Scheme for Planning in Partially Observable Stochastic Domains
cs.AI
Partially observable Markov decision processes (POMDPs) are a natural model for planning problems where effects of actions are nondeterministic and the state of the world is not completely observable. It is difficult to solve POMDPs exactly. This paper proposes a new approximation scheme. The basic idea is to transfo...
cs/9711104
Dynamic Non-Bayesian Decision Making
cs.AI
The model of a non-Bayesian agent who faces a repeated game with incomplete information against Nature is an appropriate tool for modeling general agent-environment interactions. In such a model the environment state (controlled by Nature) may change arbitrarily, and the feedback/reward function is initially unknown....
cs/9712101
When Gravity Fails: Local Search Topology
cs.AI
Local search algorithms for combinatorial search problems frequently encounter a sequence of states in which it is impossible to improve the value of the objective function; moves through these regions, called plateau moves, dominate the time spent in local search. We analyze and characterize plateaus for three diffe...
cs/9712102
Bidirectional Heuristic Search Reconsidered
cs.AI
The assessment of bidirectional heuristic search has been incorrect since it was first published more than a quarter of a century ago. For quite a long time, this search strategy did not achieve the expected results, and there was a major misunderstanding about the reasons behind it. Although there is still wide-spre...
cs/9801101
Incremental Recompilation of Knowledge
cs.AI
Approximating a general formula from above and below by Horn formulas (its Horn envelope and Horn core, respectively) was proposed by Selman and Kautz (1991, 1996) as a form of ``knowledge compilation,'' supporting rapid approximate reasoning; on the negative side, this scheme is static in that it supports no updates...
cs/9801102
Monotonicity and Persistence in Preferential Logics
cs.AI
An important characteristic of many logics for Artificial Intelligence is their nonmonotonicity. This means that adding a formula to the premises can invalidate some of the consequences. There may, however, exist formulae that can always be safely added to the premises without destroying any of the consequences: we s...
cs/9803101
Synthesizing Customized Planners from Specifications
cs.AI
Existing plan synthesis approaches in artificial intelligence fall into two categories -- domain independent and domain dependent. The domain independent approaches are applicable across a variety of domains, but may not be very efficient in any one given domain. The domain dependent approaches need to be (re)designe...
cs/9803102
Cached Sufficient Statistics for Efficient Machine Learning with Large Datasets
cs.AI
This paper introduces new algorithms and data structures for quick counting for machine learning datasets. We focus on the counting task of constructing contingency tables, but our approach is also applicable to counting the number of records in a dataset that match conjunctive queries. Subject to certain assumptions...
cs/9803103
Tractability of Theory Patching
cs.AI
In this paper we consider the problem of `theory patching', in which we are given a domain theory, some of whose components are indicated to be possibly flawed, and a set of labeled training examples for the domain concept. The theory patching problem is to revise only the indicated components of the theory, such tha...
cs/9805101
Integrative Windowing
cs.AI
In this paper we re-investigate windowing for rule learning algorithms. We show that, contrary to previous results for decision tree learning, windowing can in fact achieve significant run-time gains in noise-free domains and explain the different behavior of rule learning algorithms by the fact that they learn each ...
cs/9806101
Model-Based Diagnosis using Structured System Descriptions
cs.AI
This paper presents a comprehensive approach for model-based diagnosis which includes proposals for characterizing and computing preferred diagnoses, assuming that the system description is augmented with a system structure (a directed graph explicating the interconnections between system components). Specifically, w...
cs/9806102
A Selective Macro-learning Algorithm and its Application to the NxN Sliding-Tile Puzzle
cs.AI
One of the most common mechanisms used for speeding up problem solvers is macro-learning. Macros are sequences of basic operators acquired during problem solving. Macros are used by the problem solver as if they were basic operators. The major problem that macro-learning presents is the vast number of macros that are...
cs/9808001
Chess Pure Strategies are Probably Chaotic
cs.CC cs.AI
It is odd that chess grandmasters often disagree in their analysis of positions, sometimes even of simple ones, and that a grandmaster can hold his own against an powerful analytic machine such as Deep Blue. The fact that there must exist pure winning strategies for chess is used to construct a control strategy funct...
cs/9808005
First-Order Conditional Logic Revisited
cs.AI cs.LO
Conditional logics play an important role in recent attempts to formulate theories of default reasoning. This paper investigates first-order conditional logic. We show that, as for first-order probabilistic logic, it is important not to confound statistical conditionals over the domain (such as ``most birds fly''), a...
cs/9808006
Set-Theoretic Completeness for Epistemic and Conditional Logic
cs.AI cs.LO
The standard approach to logic in the literature in philosophy and mathematics, which has also been adopted in computer science, is to define a language (the syntax), an appropriate class of models together with an interpretation of formulas in the language (the semantics), a collection of axioms and rules of inferen...
cs/9808007
Plausibility Measures and Default Reasoning
cs.AI cs.LO
We introduce a new approach to modeling uncertainty based on plausibility measures. This approach is easily seen to generalize other approaches to modeling uncertainty, such as probability measures, belief functions, and possibility measures. We focus on one application of plausibility measures in this paper: default...
cs/9808101
The Computational Complexity of Probabilistic Planning
cs.AI
We examine the computational complexity of testing and finding small plans in probabilistic planning domains with both flat and propositional representations. The complexity of plan evaluation and existence varies with the plan type sought; we examine totally ordered plans, acyclic plans, and looping plans, and parti...
cs/9809004
Performance / Price Sort
cs.DB cs.PF
NTsort is an external sort on WindowsNT 5.0. It has minimal functionality but excellent price performance. In particular, running on mail-order hardware it can sort 1.5 GB for a penny. For commercially available sorts, Postman Sort from Robert Ramey Software Development has elapsed time performance comparable to NTso...
cs/9809005
The Five-Minute Rule Ten Years Later, and Other Computer Storage Rules of Thumb
cs.DB
Simple economic and performance arguments suggest appropriate lifetimes for main memory pages and suggest optimal page sizes. The fundamental tradeoffs are the prices and bandwidths of RAMs and disks. The analysis indicates that with today's technology, five minutes is a good lifetime for randomly accessed pages, one...
cs/9809011
Microsoft TerraServer
cs.DB cs.DL
The Microsoft TerraServer stores aerial and satellite images of the earth in a SQL Server Database served to the public via the Internet. It is the world's largest atlas, combining five terabytes of image data from the United States Geodetic Survey, Sovinformsputnik, and Encarta Virtual Globe. Internet browsers provi...
cs/9809013
Reasoning about Noisy Sensors and Effectors in the Situation Calculus
cs.AI cs.LO
Agents interacting with an incompletely known world need to be able to reason about the effects of their actions, and to gain further information about that world they need to use sensors of some sort. Unfortunately, both the effects of actions and the information returned from sensors are subject to error. To cope w...
cs/9809019
Distributed Computation as Hierarchy
cs.DC cs.NE
This paper presents a new distributed computational model of distributed systems called the phase web that extends V. Pratt's orthocurrence relation from 1986. The model uses mutual-exclusion to express sequence, and a new kind of hierarchy to replace event sequences, posets, and pomsets. The model explicitly connect...
cs/9809020
Linear Segmentation and Segment Significance
cs.CL
We present a new method for discovering a segmental discourse structure of a document while categorizing segment function. We demonstrate how retrieval of noun phrases and pronominal forms, along with a zero-sum weighting scheme, determines topicalized segmentation. Futhermore, we use term distribution to aid in iden...
cs/9809021
Producing NLP-based On-line Contentware
cs.CL cs.AR
For its internal needs as well as for commercial purposes, CDC Group has produced several NLP-based on-line contentware applications for years. The development process of such applications is subject to numerous constraints such as quality of service, integration of new advances in NLP, direct reactions from users, c...
cs/9809022
Modelling Users, Intentions, and Structure in Spoken Dialog
cs.CL
We outline how utterances in dialogs can be interpreted using a partial first order logic. We exploit the capability of this logic to talk about the truth status of formulae to define a notion of coherence between utterances and explain how this coherence relation can serve for the construction of AND/OR trees that r...
cs/9809023
Similarity-Based Queries for Time Series Data
cs.DB
We study a set of linear transformations on the Fourier series representation of a sequence that can be used as the basis for similarity queries on time-series data. We show that our set of transformations is rich enough to formulate operations such as moving average and time warping. We present a query processing al...
cs/9809024
A Lexicalized Tree Adjoining Grammar for English
cs.CL
This document describes a sizable grammar of English written in the TAG formalism and implemented for use with the XTAG system. This report and the grammar described herein supersedes the TAG grammar described in an earlier 1995 XTAG technical report. The English grammar described in this report is based on the TAG f...
cs/9809025
Novelty and Social Search in the World Wide Web
cs.MA cs.DL
The World Wide Web is fast becoming a source of information for a large part of the world's population. Because of its sheer size and complexity users often resort to recommendations from others to decide which sites to visit. We present a dynamical theory of recommendations which predicts site visits by users of the...
cs/9809026
Prefix Probabilities from Stochastic Tree Adjoining Grammars
cs.CL
Language models for speech recognition typically use a probability model of the form Pr(a_n | a_1, a_2, ..., a_{n-1}). Stochastic grammars, on the other hand, are typically used to assign structure to utterances. A language model of the above form is constructed from such grammars by computing the prefix probability ...
cs/9809027
Conditions on Consistency of Probabilistic Tree Adjoining Grammars
cs.CL
Much of the power of probabilistic methods in modelling language comes from their ability to compare several derivations for the same string in the language. An important starting point for the study of such cross-derivational properties is the notion of _consistency_. The probability model defined by a probabilistic...