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# FAQs ## How to use xLua distribution package? xLua is currently released as a zip package and can be extracted to the project directory. ## Can xLua be placed in another directory? Yes, but the generated code directory needs to be configured (by default, it is in the Assets\XLua\Gen directory). For details, see t...
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/* * Tencent is pleased to support the open source community by making xLua available. * Copyright (C) 2016 THL A29 Limited, a Tencent company. All rights reserved. * Licensed under the MIT License (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License...
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/* * Tencent is pleased to support the open source community by making xLua available. * Copyright (C) 2016 THL A29 Limited, a Tencent company. All rights reserved. * Licensed under the MIT License (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License ...
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/* * Tencent is pleased to support the open source community by making xLua available. * Copyright (C) 2016 THL A29 Limited, a Tencent company. All rights reserved. * Licensed under the MIT License (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License...
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#import <Foundation/Foundation.h> @interface AntiAddictionHttpRequest : NSObject //! GET参数拼接 + (NSString *)connectUrl:(NSString *)url params:(NSDictionary *)params; + (NSString *)connectUrl:(NSString *)url params:(NSDictionary *)params encode:(BOOL)encode; // POST请求参数拼接 + (NSString *)postStringWithParams:(NSDictiona...
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using System; using CheckPayResult = Plugins.AntiAddictionUIKit.CheckPayResult; using TapTap.AntiAddiction.Model; namespace TapTap.AntiAddiction { internal interface IAntiAddictionJob { /// <summary> /// 根据状态的对外回调 /// </summary> Action<int, string> ExternalCallback { get;} ...
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# ChangeLog ## 3.11.1 ### Fixed bugs - iOS: 修复授权模块对系统 URL 回调的使用方式 ## 3.11.0 ## 3.10.0 ## 3.9.0 ## 3.8.0 ## 3.7.1 ## 3.7.0 ## 3.6.3 ### Optimization and fixed bugs - Android 修复特定机型上繁体中文的识别 - Android 修复初始化时未配置 TapDBConfig 会初始化失败的问题 ## 3.6.1 ## 3.6.0 ## 3.5.2 ### New Feature - 新增多语言配置 ## 3.5.0 ### Optimiza...
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// ----------------------------------------------------------------------- // <copyright file="ScrollViewEditor.cs" company="AillieoTech"> // Copyright (c) AillieoTech. All rights reserved. // </copyright> // ----------------------------------------------------------------------- namespace TapSDK.UI.AillieoTech { ...
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// ----------------------------------------------------------------------- // <copyright file="ScrollViewEx.cs" company="AillieoTech"> // Copyright (c) AillieoTech. All rights reserved. // </copyright> // ----------------------------------------------------------------------- namespace TapSDK.UI.AillieoTech { usin...
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// // TapFriends.h // TapLoginSDK // // Created by pzheng on 2022/02/23. // #import <Foundation/Foundation.h> NS_ASSUME_NONNULL_BEGIN /// Tap Friend Info @interface TapFriendInfo : NSObject /// Nickname. @property (nonatomic, readonly) NSString *name; /// Avatar. @property (nonatomic, readonly) NSString *avatar...
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csharp: name: Sonarqube Scan for ml-agents python repo agent: type: Unity::metal::macmini image: package-ci/mac:v1.8.1-822785 flavor: m1.mac variables: SONARQUBE_PROJECT_KEY: ai-ml-agents-toolkit TARGET_BRANCH: develop commands: - npm install shellcheck --save-dev - npm install upm-c...
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using UnityEngine; using Unity.MLAgentsExamples; public class FoodCollectorArea : Area { public GameObject food; public GameObject badFood; public int numFood; public int numBadFood; public bool respawnFood; public float range; void CreateFood(int num, GameObject type) { for (i...
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using System.Collections.Generic; using UnityEngine; public class Match3TileSelector : MonoBehaviour { public GameObject emptyTile; public GameObject[] tileTypes = new GameObject[0]; public Material[] materialTypes = new Material[0]; private Dictionary<int, MeshRenderer> tileDict = new Dictionary<int,...
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using UnityEngine; namespace Unity.MLAgentsExamples { public class FlyCamera : MonoBehaviour { /* wasd : basic movement shift : Makes camera accelerate space : Moves camera on X and Z axis only. So camera doesn't gain any height*/ public float mainSpeed = 100.0f; // r...
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using Unity.MLAgents.Sensors; namespace Unity.MLAgentsExamples { /// <summary> /// A simple sensor that provides a number default implementations. /// </summary> public abstract class SensorBase : ISensor { /// <summary> /// Write the observations to the output buffer. This size of ...
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using UnityEngine; using Unity.MLAgents.Sensors; public class TestTextureSensor : ISensor { Texture2D m_Texture; string m_Name; private ObservationSpec m_ObservationSpec; SensorCompressionType m_CompressionType; /// <summary> /// The compression type used by the sensor. /// </summary> ...
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<jupyter_start><jupyter_text>ML-Agents Use SideChannels Setup<jupyter_code>#@title Install Rendering Dependencies { display-mode: "form" } #@markdown (You only need to run this code when using Colab's hosted runtime) import os from IPython.display import HTML, display def progress(value, max=100): return HTML(""...
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#if MLA_INPUT_SYSTEM using Unity.MLAgents.Actuators; using UnityEngine.InputSystem; using UnityEngine.InputSystem.LowLevel; namespace Unity.MLAgents.Extensions.Input { /// <summary> /// Implement this interface in order to customize how information is translated <see cref="InputControl"/>s /// and <see cre...
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#if MLA_INPUT_TESTS using NUnit.Framework; using Unity.MLAgents.Actuators; using Unity.MLAgents.Extensions.Input; using UnityEngine; using UnityEngine.InputSystem; namespace Unity.MLAgents.Extensions.Tests.Runtime.Input { public class Vector2InputActionAdaptorTests : InputTestFixture { Vector2InputActi...
ml-agents/com.unity.ml-agents.extensions/Tests/Runtime/Input/Adaptors/Vector2InputActionAdaptorTests.cs/0
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artifacts/** build/** .build_script/** node_modules/** Documentation/ApiDocs/** Documentation~/ApiDocs/** .DS_Store .npmrc .npmignore .gitignore CONTRIBUTING.md CONTRIBUTING.md.meta QAReport.md QAReport.md.meta .gitlab-ci.yml build.sh build.sh.meta build.bat build.bat.meta upm-ci.log
ml-agents/com.unity.ml-agents/.npmignore/0
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using UnityEditor; using Unity.MLAgents.Sensors; namespace Unity.MLAgents.Editor { [CustomEditor(typeof(BufferSensorComponent), editorForChildClasses: true)] [CanEditMultipleObjects] internal class BufferSensorComponentEditor : UnityEditor.Editor { public override void OnInspectorGUI() ...
ml-agents/com.unity.ml-agents/Editor/BufferSensorComponentEditor.cs/0
{ "file_path": "ml-agents/com.unity.ml-agents/Editor/BufferSensorComponentEditor.cs", "repo_id": "ml-agents", "token_count": 444 }
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