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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
using UnityEditor;
using System;
using System.Collections.Generic;
using AmplifyShaderEditor;
[Serializable]
public class AmplifyShaderFunction : ScriptableObject
{
[SerializeField]
pri... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Menu/AmplifyShaderFunction.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Menu/AmplifyShaderFunction.cs",
"repo_id": "jynew",
"token_count": 1559
} | 827 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
//#define ASE_CONSOLE_WINDOW
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
namespace AmplifyShaderEditor
{
public sealed class DebugConsoleWindow : EditorWindow
{
private cons... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Menu/DebugConsoleWindow.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Menu/DebugConsoleWindow.cs",
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
namespace AmplifyShaderEditor
{
public sealed class ToolsMenuButton : ToolsMenuButtonParent
{
public delegate void ToolButtonPress... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Menu/Tools/ToolsMenuButton.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Menu/Tools/ToolsMenuButton.cs",
"repo_id": "jynew",
"token_count": 2745
} | 829 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using UnityEngine;
using System.Collections.Generic;
using UnityEditor;
namespace AmplifyShaderEditor
{
public enum eResizeAxis
{
X_AXIS,
Y_AXIS,
ALL
}
[Serializable]
public sealed... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/CommentaryNode.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/CommentaryNode.cs",
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Delta Time", "Time", "Delta time" )]
public sealed class DeltaTime : ConstVecShaderVariable
{
protected override void Comm... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Time/DeltaTime.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Time/DeltaTime.cs",
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} | 833 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
#if UNITY_EDITOR_WIN
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Primitive ID", "Vertex Data", "Per-primitive identifier automatically generated by the runtime" )]
publi... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Various/PrimitiveIdVariableNode.cs/0 | {
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"repo_id": "jynew",
"token_count": 401
} | 834 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
using UnityEditor;
using System;
namespace AmplifyShaderEditor
{
[System.Serializable]
[NodeAttributes( "Vector3", "Constants And Properties", "Vector3 property", null, KeyCode.Alpha3 )... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/Vector3Node.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/Vector3Node.cs",
"repo_id": "jynew",
"token_count": 4204
} | 835 |
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
// http://stackoverflow.com/questions/9320953/what-algorithm-does-photoshop-use-to-desaturate-an-image
// https://www.shadertoy.com/view/lsdXDH
namespace AmplifyShaderEditor
{
[System.Serializable]
[NodeA... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/DesaturateOpNode.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/DesaturateOpNode.cs",
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"token_count": 868
} | 837 |
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
// Billboard based on:
// https://gist.github.com/renaudbedard/7a90ec4a5a7359712202
using System;
using UnityEngine;
using System.Collections.Generic;
namespace AmplifyShaderEditor
{
public enum BillboardT... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/BillboardOpHelper.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/BillboardOpHelper.cs",
"repo_id": "jynew",
"token_count": 3749
} | 839 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
//#define ADD_SHADER_FUNCTION_HEADERS
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Function Node",... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/FunctionNode.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/FunctionNode.cs",
"repo_id": "jynew",
"token_count": 14579
} | 840 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
using UnityEditor;
using System;
using System.Collections.Generic;
namespace AmplifyShaderEditor
{
public enum OutlineMode
{
VertexOffset,
VertexScale
}
[Serializable]
public sea... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/OutlineOpHelper.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/OutlineOpHelper.cs",
"repo_id": "jynew",
"token_count": 7155
} | 841 |
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace AmplifyShaderEditor
{
public enum ZWriteMode
{
On,
Off
}
public enum ZTestMode
{
Less,
Greater,
LEqual,
GEqual,
Equal,
NotEqual,
Always
}
[Serializable]
class ZBufferOpHelper
{
public static r... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/ZBufferOpHelper.cs/0 | {
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"repo_id": "jynew",
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} | 843 |
using System;
using UnityEngine;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Wire Node", "Miscellaneous", "Wire Node", null, KeyCode.None, false )]
public sealed class WireNode : ParentNode
{
private bool m_markedToDelete = false;
[SerializeField]
private WirePortDataType m_visualDataTy... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/WireNode.cs/0 | {
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} | 844 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Remainder", "Math Operators", "Remainder between two variables" )]
public sealed class SimpleRemainderNode : DynamicTypeNode... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleRemainderNode.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleRemainderNode.cs",
"repo_id": "jynew",
"token_count": 701
} | 845 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
//
// Custom Node Pixelate UV
// Donated by The Four Headed Cat - @fourheadedcat
using UnityEngine;
using UnityEditor;
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Pixela... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/TFHCPixelate.cs/0 | {
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"token_count": 808
} | 846 |
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} | 847 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
namespace AmplifyShaderEditor
{
[System.Serializable]
[NodeAttributes( "Vertex Color", "Vertex Data", "Vertex color interpolated on fragment" )]
public sealed class VertexColorNode : VertexDataNode
{
p... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/VertexColorNode.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/VertexColorNode.cs",
"repo_id": "jynew",
"token_count": 579
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"repo_id": "jynew",
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using System.IO;
using System.Security.Cryptography;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System.Threading;
using UnityEditor.VersionControl;
namespace... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Utils/IOUtils.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Utils/IOUtils.cs",
"repo_id": "jynew",
"token_count": 10971
} | 855 |
using UnityEditor;
using UnityEngine;
using UnityEngine.Internal;
using System;
namespace AmplifyShaderEditor
{
public class UndoUtils
{
}
}
| jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Utils/UndoUtils.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Utils/UndoUtils.cs",
"repo_id": "jynew",
"token_count": 51
} | 856 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEditor;
using UnityEngine;
namespace AmplifyShaderEditor
{
[System.Serializable]
public sealed class OutputPort : WirePort
{
[SerializeField]
private bool m_connectedToMasterNode;
[Seri... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Wires/OutputPort.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Wires/OutputPort.cs",
"repo_id": "jynew",
"token_count": 3808
} | 857 |
Shader "Hidden/BreakToComponentsNode"
{
Properties
{
_A ("_A", 2D) = "white" {}
}
SubShader
{
Pass
{
CGPROGRAM
#include "UnityCG.cginc"
#pragma vertex vert_img
#pragma fragment frag
sampler2D _A;
float4 frag(v2f_img i) : SV_Target
{
return tex2D( _A, i.uv ).x;
}
ENDCG
}
... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BreakToComponentsNode.shader/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BreakToComponentsNode.shader",
"repo_id": "jynew",
"token_count": 542
} | 858 |
Shader "Hidden/CosTime"
{
SubShader
{
Pass
{
CGPROGRAM
#pragma vertex vert_img
#pragma fragment frag
#include "UnityCG.cginc"
float _EditorTime;
float4 frag( v2f_img i ) : SV_Target
{
float4 t = _EditorTime;
t.x = _EditorTime / 8;
t.y = _EditorTime / 4;
t.z = _EditorTime / 2... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CosTime.shader/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CosTime.shader",
"repo_id": "jynew",
"token_count": 193
} | 859 |
Shader "Hidden/DynamicAppendNode"
{
Properties
{
_A ("_A", 2D) = "white" {}
_B ("_B", 2D) = "white" {}
_C ("_C", 2D) = "white" {}
_D ("_D", 2D) = "white" {}
_Mask("_Mask", Vector) = (0,0,0,0)
}
SubShader
{
CGINCLUDE
#include "UnityCG.cginc"
#pragma vertex vert_img
#pragma fragment frag
sam... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DynamicAppendNode.shader/0 | {
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"repo_id": "jynew",
"token_count": 1318
} | 860 |
Shader "Hidden/FloorOpNode"
{
Properties
{
_A ("_A", 2D) = "white" {}
}
SubShader
{
Pass
{
CGPROGRAM
#include "UnityCG.cginc"
#pragma vertex vert_img
#pragma fragment frag
sampler2D _A;
float4 frag(v2f_img i) : SV_Target
{
return floor(tex2D( _A, i.uv ));
}
ENDCG
}
}
}
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"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FloorOpNode.shader",
"repo_id": "jynew",
"token_count": 175
} | 861 |
Shader "Hidden/ObjectToWorldTransfNode"
{
Properties
{
_A ("_A", 2D) = "white" {}
}
SubShader
{
Pass
{
CGPROGRAM
#include "UnityCG.cginc"
#pragma vertex vert_img
#pragma fragment frag
sampler2D _A;
float4 frag(v2f_img i) : SV_Target
{
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