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using UnityEngine; using UnityEngine.UI; using System.Collections; namespace BeautifyEffect { public class Demo1 : MonoBehaviour { float deltaTime = 0.0f; bool benchmarkEnabled; GUIStyle style; Rect rect; void Update() { if (Input.GetKeyDown(KeyCod...
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Shader "Beautify/BeautifyBasic" { Properties { _MainTex ("Base (RGB)", 2D) = "white" {} _Sharpen ("Sharpen Data", Vector) = (2.5, 0.035, 0.5) _ColorBoost ("Color Boost Data", Vector) = (1.1, 1.1, 0.08, 0) _CompareTex ("Compare Image (RGB)", 2D) = "black" {} } Subshader { Pass { // 0 ZTest Always Cull ...
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 #include "UnityCG.cginc" #include "BeautifyAdvancedParams.cginc" UNITY_DECLARE_SCREENSPACE_TEXTURE(_MainTex); #if defined(BEAUTIFY_SUN_FLARES_OCCLUSION_DEPTH) UNITY_DECLARE_DEPTH_TEXTURE(_CameraDepthTexture); #endif uniform sampler2D _FlareTex; uniform float4 _MainTex_ST; uniform float4 _MainTex_TexelSiz...
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/////////////////////////////////////////// // CameraFilterPack - by VETASOFT 2018 /// /////////////////////////////////////////// using UnityEngine; using System.Collections; [ExecuteInEditMode] [AddComponentMenu ("Camera Filter Pack/3D/Anomaly")] public class CameraFilterPack_3D_Anomaly : MonoBehaviour { #region Va...
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//////////////////////////////////////////// // CameraFilterPack - by VETASOFT 2018 ///// //////////////////////////////////////////// using UnityEngine; using System.Collections; [ExecuteInEditMode] [AddComponentMenu ("Camera Filter Pack/AAA/Blood On Screen")] public class CameraFilterPack_AAA_BloodOnScreen : MonoBeh...
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//////////////////////////////////////////// // CameraFilterPack - by VETASOFT 2018 ///// //////////////////////////////////////////// using UnityEngine; using System.Collections; [ExecuteInEditMode] [AddComponentMenu ("Camera Filter Pack/Distortion/Water_Drop")] public class CameraFilterPack_Distortion_Water_Drop : ...
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//////////////////////////////////////////// // CameraFilterPack - by VETASOFT 2018 ///// //////////////////////////////////////////// using UnityEngine; using System.Collections; [ExecuteInEditMode] [AddComponentMenu ("Camera Filter Pack/Drawing/Manga_Flash_Color")] public class CameraFilterPack_Drawing_Manga_Flash_C...
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//////////////////////////////////////////// // CameraFilterPack - by VETASOFT 2018 ///// //////////////////////////////////////////// using UnityEngine; using System.Collections; [ExecuteInEditMode] [AddComponentMenu ("Camera Filter Pack/Glitch/Mozaic")] public class CameraFilterPack_Glitch_Mozaic : MonoBehaviour { #...
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// Stylized Water Shader by Staggart Creations http://u3d.as/A2R // Online documentation can be found at http://staggart.xyz using UnityEngine; using System.Collections; using UnityEngine.Rendering; namespace StylizedWater { public class StylizedWaterRenderer : Object { //DEV private static b...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; using UnityEngine; namespace AmplifyShaderEditor { public class ActionData { public virtual void ExecuteForward() { } public virtual void ExecuteReverse() { } } // NODES // Create n...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System.Collections.Generic; using UnityEngine; using UnityEditor; namespace AmplifyShaderEditor { public class NodeGrid { private bool m_debugGrid = false; private const float GRID_SIZE_X = 100;...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> namespace AmplifyShaderEditor { // Catch when scene is saved (Ctr+S) and also save ase shader public class SceneSaveCallback : UnityEditor.AssetModificationProcessor { private const string UnityStr = "....
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; using UnityEngine; namespace AmplifyShaderEditor { [Serializable] public class FallbackColor : IFallbackVars { [SerializeField] private Color m_current; [Se...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; using UnityEngine; namespace AmplifyShaderEditor { [Serializable] public class FallbackVector3 : IFallbackVars { [SerializeField] private Vector3 m_current; [SerializeField] private...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using UnityEngine; using UnityEditor; using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Matrix3X3", "Constants And Properties", "Matrix3X3 property" )] public sealed class Ma...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/Matrix3X3Node.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; using UnityEngine; using UnityEditor; namespace AmplifyShaderEditor { public enum BuiltInShaderClipPlanesTypes { Left = 0, Right, Bottom, Top, Near, Far } [Serializable] [Nod...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using UnityEditor; using UnityEngine; namespace AmplifyShaderEditor { [System.Serializable] [NodeAttributes( "World Space Light Pos", "Light", "Light Position" )] public sealed class WorldSpaceLightPos : ...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> namespace AmplifyShaderEditor { [System.Serializable] [NodeAttributes( "Camera To World Matrix", "Matrix Transform", "Current camera to world matrix" )] public sealed class CameraToWorldMatrix : ConstantS...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> namespace AmplifyShaderEditor { [System.Serializable] [NodeAttributes( "Texture 0 Matrix", "Matrix Transform", "Texture 0 Matrix", null, UnityEngine.KeyCode.None, true, true )] public sealed class Texture...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> namespace AmplifyShaderEditor { [System.Serializable] [NodeAttributes( "Projector Clip Matrix", "Matrix Transform", "Current Projector Clip matrix. To be used when working with Unity projector." )] ...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Decode Lightmap", "Miscellaneous", "Decodes color from Unity lightmap (RGBM or dLDR depending on platform)" )] public sealed ...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Encode View Normal Stereo", "Miscellaneous", "Encodes view space normal into two numbers in [0..1] range" )] public sealed cl...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using UnityEngine; using UnityEditor; using System; namespace AmplifyShaderEditor { enum POMTexTypes { Texture2D, Texture3D, TextureArray }; [Serializable] [NodeAttributes( "Parallax Occlusion M...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "World Space View Dir", "Object Transform", "World space direction (not normalized) from given object space vertex position tow...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using UnityEngine; using UnityEditor; using System; using System.Collections.Generic; namespace AmplifyShaderEditor { public struct AppendData { public WirePortDataType PortType; public int OldPortId;...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using UnityEditor; using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Rotate About Axis", "Vector Operators", "Rotates a vector around a normalized axis" )] public cla...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/RotateAboutAxisNode.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Clip", "Math Operators", "Conditionally kill a pixel before output", null, UnityEngine.KeyCode.None, false )] public sealed ...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Determinant", "Matrix Operators", "Scalar determinant of a square matrix" )] public sealed class DeterminantOpNode : SingleI...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Fract", "Math Operators", "Fractional portion of a scalar or each vector component" )] public sealed class FractNode : Singl...
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using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Negate", "Math Operators", "Negate or invert an input value" )] public sealed class NegateNode : ParentNode { protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); ...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/NegateNode.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Round", "Math Operators", "Rounded value of scalars or vectors" )] public sealed class RoundOpNode : SingleInputOp { prot...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/RoundOpNode.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Sinh", "Trigonometry Operators", "Hyperbolic sine of scalars and vectors" )] public sealed class SinhOpNode : SingleInputOp ...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/SinhOpNode.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Transpose", "Matrix Operators", "Transpose matrix of a matrix" )] public sealed class TransposeOpNode : SingleInputOp { p...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/TransposeOpNode.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; using UnityEngine; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "[Deprecated] Local Position", "Surface Data", "Interpolated Vertex Position in Local Space", null, KeyCode...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/LocalVertexPosNode.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using UnityEngine; using UnityEditor; using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "[Deprecated] World Normal", "Surface Data", "Vertex Normal World", null, KeyCode.None, ...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/WorldNormalInputsNode.cs/0
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jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/UnpackScaleNormalNode.cs.meta/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; using UnityEngine; using UnityEditor; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Outline", "Miscellaneous", "Uses vertices to simulate an outline around the object" )] ...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/OutlineNode.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using UnityEngine; using UnityEditor; using System; namespace AmplifyShaderEditor { [Serializable] public sealed class TemplateCullModeModule : TemplateModuleParent { private const string CullModeForma...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Templates/TemplateCullModeModule.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; using System.Collections.Generic; using UnityEngine; namespace AmplifyShaderEditor { [Serializable] public class TemplateInterpElement { public TemplateSemantics Semantic; public bool[]...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Templates/TemplateInterpData.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; using System.Collections.Generic; using UnityEngine; using UnityEditor; namespace AmplifyShaderEditor { [Serializable] public sealed class TemplateMultiPass : TemplateDataParent { [Seriali...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Templates/TemplateMultiPass.cs/0
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