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using UnityEngine;
using UnityEngine.UI;
using System.Collections;
namespace BeautifyEffect
{
public class Demo1 : MonoBehaviour
{
float deltaTime = 0.0f;
bool benchmarkEnabled;
GUIStyle style;
Rect rect;
void Update()
{
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Shader "Beautify/BeautifyBasic" {
Properties {
_MainTex ("Base (RGB)", 2D) = "white" {}
_Sharpen ("Sharpen Data", Vector) = (2.5, 0.035, 0.5)
_ColorBoost ("Color Boost Data", Vector) = (1.1, 1.1, 0.08, 0)
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}
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#include "UnityCG.cginc"
#include "BeautifyAdvancedParams.cginc"
UNITY_DECLARE_SCREENSPACE_TEXTURE(_MainTex);
#if defined(BEAUTIFY_SUN_FLARES_OCCLUSION_DEPTH)
UNITY_DECLARE_DEPTH_TEXTURE(_CameraDepthTexture);
#endif
uniform sampler2D _FlareTex;
uniform float4 _MainTex_ST;
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///////////////////////////////////////////
// CameraFilterPack - by VETASOFT 2018 ///
///////////////////////////////////////////
using UnityEngine;
using System.Collections;
[ExecuteInEditMode]
[AddComponentMenu ("Camera Filter Pack/3D/Anomaly")]
public class CameraFilterPack_3D_Anomaly : MonoBehaviour {
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////////////////////////////////////////////
// CameraFilterPack - by VETASOFT 2018 /////
////////////////////////////////////////////
using UnityEngine;
using System.Collections;
[ExecuteInEditMode]
[AddComponentMenu ("Camera Filter Pack/AAA/Blood On Screen")]
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////////////////////////////////////////////
// CameraFilterPack - by VETASOFT 2018 /////
////////////////////////////////////////////
using UnityEngine;
using System.Collections;
[ExecuteInEditMode]
[AddComponentMenu ("Camera Filter Pack/Distortion/Water_Drop")]
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////////////////////////////////////////////
// CameraFilterPack - by VETASOFT 2018 /////
////////////////////////////////////////////
using UnityEngine;
using System.Collections;
[ExecuteInEditMode]
[AddComponentMenu ("Camera Filter Pack/Drawing/Manga_Flash_Color")]
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////////////////////////////////////////////
// CameraFilterPack - by VETASOFT 2018 /////
////////////////////////////////////////////
using UnityEngine;
using System.Collections;
[ExecuteInEditMode]
[AddComponentMenu ("Camera Filter Pack/Glitch/Mozaic")]
public class CameraFilterPack_Glitch_Mozaic : MonoBehaviour {
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// Stylized Water Shader by Staggart Creations http://u3d.as/A2R
// Online documentation can be found at http://staggart.xyz
using UnityEngine;
using System.Collections;
using UnityEngine.Rendering;
namespace StylizedWater
{
public class StylizedWaterRenderer : Object
{
//DEV
private static b... | jynew/jyx2/Assets/3DScene/StylizedWater/Scripts/StylizedWaterRenderer.cs/0 | {
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using UnityEngine;
namespace AmplifyShaderEditor
{
public class ActionData
{
public virtual void ExecuteForward() { }
public virtual void ExecuteReverse() { }
}
// NODES
// Create n... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Actions/ActionData.cs/0 | {
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace AmplifyShaderEditor
{
public class NodeGrid
{
private bool m_debugGrid = false;
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
namespace AmplifyShaderEditor
{
// Catch when scene is saved (Ctr+S) and also save ase shader
public class SceneSaveCallback : UnityEditor.AssetModificationProcessor
{
private const string UnityStr = ".... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Menu/SceneSaveCallback.cs/0 | {
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"token_count": 326
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using UnityEngine;
namespace AmplifyShaderEditor
{
[Serializable]
public class FallbackColor : IFallbackVars
{
[SerializeField]
private Color m_current;
[Se... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Native/FallbackColor.cs/0 | {
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"token_count": 629
} | 856 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using UnityEngine;
namespace AmplifyShaderEditor
{
[Serializable]
public class FallbackVector3 : IFallbackVars
{
[SerializeField]
private Vector3 m_current;
[SerializeField]
private... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Native/FallbackVector3.cs/0 | {
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"token_count": 379
} | 857 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
using UnityEditor;
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Matrix3X3", "Constants And Properties", "Matrix3X3 property" )]
public sealed class Ma... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/Matrix3X3Node.cs/0 | {
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using UnityEngine;
using UnityEditor;
namespace AmplifyShaderEditor
{
public enum BuiltInShaderClipPlanesTypes
{
Left = 0,
Right,
Bottom,
Top,
Near,
Far
}
[Serializable]
[Nod... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/CameraAndScreen/CameraWorldClipPlanes.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/CameraAndScreen/CameraWorldClipPlanes.cs",
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEditor;
using UnityEngine;
namespace AmplifyShaderEditor
{
[System.Serializable]
[NodeAttributes( "World Space Light Pos", "Light", "Light Position" )]
public sealed class WorldSpaceLightPos : ... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Lighting/WorldSpaceLightPos.cs/0 | {
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
namespace AmplifyShaderEditor
{
[System.Serializable]
[NodeAttributes( "Camera To World Matrix", "Matrix Transform", "Current camera to world matrix" )]
public sealed class CameraToWorldMatrix : ConstantS... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Transform/CameraToWorldMatrix.cs/0 | {
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
namespace AmplifyShaderEditor
{
[System.Serializable]
[NodeAttributes( "Texture 0 Matrix", "Matrix Transform", "Texture 0 Matrix", null, UnityEngine.KeyCode.None, true, true )]
public sealed class Texture... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Transform/Texture0MatrixNode.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Transform/Texture0MatrixNode.cs",
"repo_id": "jynew",
"token_count": 199
} | 863 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
namespace AmplifyShaderEditor
{
[System.Serializable]
[NodeAttributes( "Projector Clip Matrix", "Matrix Transform", "Current Projector Clip matrix. To be used when working with Unity projector." )]
... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Transform/UnityProjectorClipMatrixNode.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Transform/UnityProjectorClipMatrixNode.cs",
"repo_id": "jynew",
"token_count": 363
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Decode Lightmap", "Miscellaneous", "Decodes color from Unity lightmap (RGBM or dLDR depending on platform)" )]
public sealed ... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeLightmapHlpNode.cs/0 | {
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"token_count": 306
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Encode View Normal Stereo", "Miscellaneous", "Encodes view space normal into two numbers in [0..1] range" )]
public sealed cl... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeViewNormalStereoHlpNode.cs/0 | {
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
using UnityEditor;
using System;
namespace AmplifyShaderEditor
{
enum POMTexTypes
{
Texture2D,
Texture3D,
TextureArray
};
[Serializable]
[NodeAttributes( "Parallax Occlusion M... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ParallaxOcclusionMappingNode.cs/0 | {
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
namespace AmplifyShaderEditor
{
[Serializable]
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
using UnityEditor;
using System;
using System.Collections.Generic;
namespace AmplifyShaderEditor
{
public struct AppendData
{
public WirePortDataType PortType;
public int OldPortId;... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/DynamicAppendNode.cs/0 | {
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEditor;
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Rotate About Axis", "Vector Operators", "Rotates a vector around a normalized axis" )]
public cla... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/RotateAboutAxisNode.cs/0 | {
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Clip", "Math Operators", "Conditionally kill a pixel before output", null, UnityEngine.KeyCode.None, false )]
public sealed ... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/ClipNode.cs/0 | {
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"token_count": 327
} | 877 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Determinant", "Matrix Operators", "Scalar determinant of a square matrix" )]
public sealed class DeterminantOpNode : SingleI... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/DeterminantOpNode.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/DeterminantOpNode.cs",
"repo_id": "jynew",
"token_count": 291
} | 878 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Fract", "Math Operators", "Fractional portion of a scalar or each vector component" )]
public sealed class FractNode : Singl... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/FractNode.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/FractNode.cs",
"repo_id": "jynew",
"token_count": 356
} | 879 |
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Negate", "Math Operators", "Negate or invert an input value" )]
public sealed class NegateNode : ParentNode
{
protected override void CommonInit( int uniqueId )
{
base.CommonInit( uniqueId );
... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/NegateNode.cs/0 | {
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} | 880 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Round", "Math Operators", "Rounded value of scalars or vectors" )]
public sealed class RoundOpNode : SingleInputOp
{
prot... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/RoundOpNode.cs/0 | {
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Sinh", "Trigonometry Operators", "Hyperbolic sine of scalars and vectors" )]
public sealed class SinhOpNode : SingleInputOp
... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/SinhOpNode.cs/0 | {
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Transpose", "Matrix Operators", "Transpose matrix of a matrix" )]
public sealed class TransposeOpNode : SingleInputOp
{
p... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/TransposeOpNode.cs/0 | {
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using UnityEngine;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "[Deprecated] Local Position", "Surface Data", "Interpolated Vertex Position in Local Space", null, KeyCode... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/LocalVertexPosNode.cs/0 | {
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} | 884 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
using UnityEditor;
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "[Deprecated] World Normal", "Surface Data", "Vertex Normal World", null, KeyCode.None, ... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/WorldNormalInputsNode.cs/0 | {
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using UnityEngine;
using UnityEditor;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Outline", "Miscellaneous", "Uses vertices to simulate an outline around the object" )]
... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/OutlineNode.cs/0 | {
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
using UnityEditor;
using System;
namespace AmplifyShaderEditor
{
[Serializable]
public sealed class TemplateCullModeModule : TemplateModuleParent
{
private const string CullModeForma... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Templates/TemplateCullModeModule.cs/0 | {
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using System.Collections.Generic;
using UnityEngine;
namespace AmplifyShaderEditor
{
[Serializable]
public class TemplateInterpElement
{
public TemplateSemantics Semantic;
public bool[]... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Templates/TemplateInterpData.cs/0 | {
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace AmplifyShaderEditor
{
[Serializable]
public sealed class TemplateMultiPass : TemplateDataParent
{
[Seriali... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Templates/TemplateMultiPass.cs/0 | {
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