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using UnityEngine; using System.Collections; namespace BeautifyEffect { public class SphereAnimator : MonoBehaviour { Rigidbody rb; void Start() { rb = GetComponent<Rigidbody>(); } void FixedUpdate () { if (transform.position.z<1f) { rb.AddForce(Vector3.forward * 10f); } else if (transform...
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Shader "Beautify/Beautify" { Properties { _MainTex ("Base (RGB)", 2D) = "white" {} _OverlayTex ("Overlay (RGB)", 2D) = "black" {} //_DoFTex("DoF (RGBA)", 2D) = "black" {} _DoFTex("DoF (RGBA)", any) = "black" {} _Sharpen ("Sharpen Data", Vector) = (2.5, 0.035, 0.5) _ColorBoost ("Color Boost Data", Vector) =...
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 // Copyright 2016-2018 Kronnect - All Rights Reserved. #include "UnityCG.cginc" #include "BeautifyAdvancedParams.cginc" #include "BeautifyOrtho.cginc" UNITY_DECLARE_SCREENSPACE_TEXTURE(_MainTex); UNITY_DECLARE_DEPTH_TEXTURE(_CameraDepthTexture); uniform sampler2D _OverlayTex; UNITY_DECLARE_SCREENSPACE...
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//////////////////////////////////////////// // CameraFilterPack - by VETASOFT 2018 ///// //////////////////////////////////////////// using UnityEngine; using System.Collections; [ExecuteInEditMode] [AddComponentMenu ("Camera Filter Pack/3D/Myst")] public class CameraFilterPack_3D_Myst : MonoBehaviour { #region Vari...
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//////////////////////////////////////////// // CameraFilterPack - by VETASOFT 2018 ///// //////////////////////////////////////////// using UnityEngine; using System.Collections; [ExecuteInEditMode] [AddComponentMenu ("Camera Filter Pack/Weather/Rain_Pro")] public class CameraFilterPack_Atmosphere_Rain_Pro : MonoBeha...
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//////////////////////////////////////////// // CameraFilterPack - by VETASOFT 2018 ///// //////////////////////////////////////////// using UnityEngine; using System.Collections; [ExecuteInEditMode] [AddComponentMenu ("Camera Filter Pack/Distortion/FishEye")] public class CameraFilterPack_Distortion_FishEye : MonoBeha...
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//////////////////////////////////////////// // CameraFilterPack - by VETASOFT 2018 ///// //////////////////////////////////////////// using UnityEngine; using System.Collections; [ExecuteInEditMode] [AddComponentMenu ("Camera Filter Pack/Drawing/EnhancedComics")] public class CameraFilterPack_Drawing_EnhancedComics ...
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/////////////////////////////////////////// // CameraFilterPack - by VETASOFT 2018 /// /////////////////////////////////////////// using UnityEngine; using System.Collections; [ExecuteInEditMode] [AddComponentMenu ("Camera Filter Pack/Vision/Aura")] public class CameraFilterPack_Vision_Aura : MonoBehaviour { #region ...
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// Stylized Water Shader by Staggart Creations http://u3d.as/A2R // Online documentation can be found at http://staggart.xyz Shader "Hidden/SWS/Blur" { Properties { _MainTex ("Base (RGB)", 2D) = "" {} } CGINCLUDE #include "UnityCG.cginc" struct v2f { float4 pos : POSITION; float2 uv : TEXCOORD0; flo...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using UnityEngine; using System.Collections.Generic; using UnityEditor; using System; namespace AmplifyShaderEditor { public class PaletteFilterData { public bool Visible; public bool HasCommunityData...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Menu/Palette/PaletteParent.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; using UnityEngine; namespace AmplifyShaderEditor { [Serializable] public class FallbackString : IFallbackVars { [SerializeField] private string m_current; [SerializeField] private s...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Native/FallbackString.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; using System.Collections.Generic; using UnityEngine; using UnityEditor; namespace AmplifyShaderEditor { public enum PropertyType { Constant = 0, Property, InstancedProperty, Global ...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/PropertyNode.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "World Space Camera Pos", "Camera And Screen", "World Space Camera position" )] public sealed class WorldSpaceCameraPos : Cons...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/CameraAndScreen/WorldSpaceCameraPos.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; using UnityEngine; using UnityEditor; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Indirect Diffuse Light", "Light", "Indirect Lighting", NodeAvailabilityFlags = (int)( N...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Lighting/IndirectDiffuseLighting.cs/0
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jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Time/DeltaTime.cs.meta/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> namespace AmplifyShaderEditor { [System.Serializable] [NodeAttributes( "Model View Matrix", "Matrix Transform", "Current model * view matrix" )] public sealed class MVMatrixNode : ConstantShaderVariable ...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Transform/MVMatrixNode.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; using UnityEngine; using UnityEditor; namespace AmplifyShaderEditor { public enum InverseTangentType { Fast, Precise } [Serializable] [NodeAttributes( "Transform Direction", "Vector ...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Transform/TransformDirectionNode.cs/0
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853
// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> namespace AmplifyShaderEditor { [System.Serializable] [NodeAttributes( "View Projection Matrix", "Matrix Transform", "Current view * projection matrix." )] public sealed class ViewProjectionMatrixNode : C...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Transform/ViewProjectionMatrixNode.cs/0
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jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Various/PrimitiveIdVariableNode.cs.meta/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using UnityEngine; using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Compute Screen Pos", "Camera And Screen", "Computes texture coordinate for doing a screenspace-mapped textur...
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856
// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using UnityEngine; using UnityEditor; using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Dither", "Camera And Screen", "Generates a dithering pattern" )] public sealed class D...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DitheringNode.cs/0
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857
// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Luminance", "Image Effects", "Converts color to luminance (grayscale)", Deprecated = true, DeprecatedAlternativeType = typeof(...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/LuminanceHlpNode.cs/0
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using UnityEngine; using UnityEditor; using System; using System.Collections.Generic; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Triplanar Sample", "Textures", "Triplanar Mapping" )] public sealed class TriplanarNode : ParentNode { [SerializeField] private string m_uniqueName; private ...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/TriplanarNode.cs/0
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jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/DesaturateOpNode.cs.meta/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using UnityEngine; using System; //using System.Collections.Generic; //using UnityEditor; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "If", "Logical Operators", "Conditional comparison...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> // // Custom Node Compare With Range // Donated by The Four Headed Cat - @fourheadedcat using UnityEngine; using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Compare With Range...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/LogicalOperators/TFHCCompareWithRange.cs/0
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jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/OutlineOpHelper.cs.meta/0
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using UnityEngine; using UnityEditor; using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Matrix From Vectors", "Matrix Operators", "Matrix From Vectors" )] public sealed class MatrixFromVectors : ParentNode { private const string RowFromVector = "Input to Row"; [SerializeField] pr...
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using System; using UnityEditor; using UnityEngine; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Toggle Switch", "Logical Operators", "Switch between any of its input ports" )] public class ToggleSwitchNode : PropertyNode { private const string InputPortName = "In "; private const string Cu...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/ToggleSwitchNode.cs/0
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jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/WireNode.cs.meta/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "ATan", "Trigonometry Operators", "Arctangent of scalars and vectors" )] public sealed class ATanOpNode : SingleInputOp { ...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/ATanOpNode.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; using UnityEngine; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Cross", "Vector Operators", "Cross product of two three-component vectors ( A x B )", null, KeyCode.X )] ...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/CrossProductOpNode.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Exp", "Math Operators", "Base-e exponential of scalars and vectors" )] public sealed class ExpOpNode : SingleInputOp { pr...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/ExpOpNode.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Log10", "Math Operators", "Base-10 logarithm of scalars and vectors" )] public sealed class Log10OpNode : SingleInputOp { ...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/Log10OpNode.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Rsqrt", "Math Operators", "Reciprocal square root of scalars and vectors" )] public sealed class RSqrtOpNode : SingleInputOp...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/RSqrtOpNode.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Sign", "Math Operators", "Sign of scalar or each vector component" )] public sealed class SignOpNode : SingleInputOp { pr...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/SignOpNode.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> // // Custom Node Remap // Donated by The Four Headed Cat - @fourheadedcat using UnityEngine; using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Remap", "Math Operators", "Remap ...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/TFHCRemapNode.cs/0
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using UnityEngine; using System; using System.Collections; using System.Collections.Generic; namespace AmplifyShaderEditor { [Serializable] public class ReordenatorNode : PropertyNode { [SerializeField] private List<PropertyNode> m_propertyList; [SerializeField] private string m_headerTitle = string.Empty;...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/ReordenatorNode.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; using UnityEngine; namespace AmplifyShaderEditor { [Serializable] public class SurfaceShaderINParentNode : ParentNode { [SerializeField] protected SurfaceInputs m_currentInput; [Seri...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/SurfaceShaderINParentNode.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; using UnityEngine; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "World Reflection", "Surface Data", "Per pixel world reflection vector, accepts a <b>Normal</b> vector in ta...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/WorldReflectionVector.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> namespace AmplifyShaderEditor { [System.Serializable] [NodeAttributes( "Vertex Bitangent", "Vertex Data", "Calculated bitangent vector in object space, can be used in both local vertex offset and fragment ...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/BitangentVertexDataNode.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; using System.Collections.Generic; using UnityEditor; using UnityEngine; namespace AmplifyShaderEditor { [Serializable] public class TemplateAdditionalParentHelper : TemplateModuleParent { ...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Templates/TemplateAdditionalParentHelper.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; using System.Collections.Generic; using UnityEngine; using UnityEditor; namespace AmplifyShaderEditor { [Serializable] public sealed class TemplateDepthModule : TemplateModuleParent { pri...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Templates/TemplateDepthModule.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using UnityEditor; namespace AmplifyShaderEditor { public class TemplateMenuItems { [ MenuItem( "Assets/Create/Amplify Shader/Unlit", false, 85 )] public static void ApplyTemplate0() { AmplifyShad...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Templates/TemplateMenuItems.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; using System.Text.RegularExpressions; using System.Collections.Generic; using UnityEngine; namespace AmplifyShaderEditor { /*ase_pass_options OLDEST DefineOnConnected:portId:definevalue De...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Templates/TemplateOptionsData.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; using System.Collections.Generic; using UnityEngine; using UnityEditor; namespace AmplifyShaderEditor { public enum ShaderPropertyScope { Shader, SubShader, Pass } [Serializable] [...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Templates/TemplateShaderPropertyNode.cs/0
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