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using UnityEngine;
using System.Collections;
namespace BeautifyEffect
{
public class SphereAnimator : MonoBehaviour
{
Rigidbody rb;
void Start() {
rb = GetComponent<Rigidbody>();
}
void FixedUpdate ()
{
if (transform.position.z<1f) {
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Shader "Beautify/Beautify" {
Properties {
_MainTex ("Base (RGB)", 2D) = "white" {}
_OverlayTex ("Overlay (RGB)", 2D) = "black" {}
//_DoFTex("DoF (RGBA)", 2D) = "black" {}
_DoFTex("DoF (RGBA)", any) = "black" {}
_Sharpen ("Sharpen Data", Vector) = (2.5, 0.035, 0.5)
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// Copyright 2016-2018 Kronnect - All Rights Reserved.
#include "UnityCG.cginc"
#include "BeautifyAdvancedParams.cginc"
#include "BeautifyOrtho.cginc"
UNITY_DECLARE_SCREENSPACE_TEXTURE(_MainTex);
UNITY_DECLARE_DEPTH_TEXTURE(_CameraDepthTexture);
uniform sampler2D _OverlayTex;
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////////////////////////////////////////////
// CameraFilterPack - by VETASOFT 2018 /////
////////////////////////////////////////////
using UnityEngine;
using System.Collections;
[ExecuteInEditMode]
[AddComponentMenu ("Camera Filter Pack/3D/Myst")]
public class CameraFilterPack_3D_Myst : MonoBehaviour {
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////////////////////////////////////////////
// CameraFilterPack - by VETASOFT 2018 /////
////////////////////////////////////////////
using UnityEngine;
using System.Collections;
[ExecuteInEditMode]
[AddComponentMenu ("Camera Filter Pack/Weather/Rain_Pro")]
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////////////////////////////////////////////
// CameraFilterPack - by VETASOFT 2018 /////
////////////////////////////////////////////
using UnityEngine;
using System.Collections;
[ExecuteInEditMode]
[AddComponentMenu ("Camera Filter Pack/Distortion/FishEye")]
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////////////////////////////////////////////
// CameraFilterPack - by VETASOFT 2018 /////
////////////////////////////////////////////
using UnityEngine;
using System.Collections;
[ExecuteInEditMode]
[AddComponentMenu ("Camera Filter Pack/Drawing/EnhancedComics")]
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///////////////////////////////////////////
// CameraFilterPack - by VETASOFT 2018 ///
///////////////////////////////////////////
using UnityEngine;
using System.Collections;
[ExecuteInEditMode]
[AddComponentMenu ("Camera Filter Pack/Vision/Aura")]
public class CameraFilterPack_Vision_Aura : MonoBehaviour {
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// Stylized Water Shader by Staggart Creations http://u3d.as/A2R
// Online documentation can be found at http://staggart.xyz
Shader "StylizedWater/Particle/Mobile"
{
Properties
{
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// Stylized Water Shader by Staggart Creations http://u3d.as/A2R
// Online documentation can be found at http://staggart.xyz
Shader "Hidden/SWS/Blur" {
Properties {
_MainTex ("Base (RGB)", 2D) = "" {}
}
CGINCLUDE
#include "UnityCG.cginc"
struct v2f {
float4 pos : POSITION;
float2 uv : TEXCOORD0;
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
using System.Collections.Generic;
using UnityEditor;
using System;
namespace AmplifyShaderEditor
{
public class PaletteFilterData
{
public bool Visible;
public bool HasCommunityData... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Menu/Palette/PaletteParent.cs/0 | {
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using UnityEngine;
namespace AmplifyShaderEditor
{
[Serializable]
public class FallbackString : IFallbackVars
{
[SerializeField]
private string m_current;
[SerializeField]
private s... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Native/FallbackString.cs/0 | {
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} | 847 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace AmplifyShaderEditor
{
public enum PropertyType
{
Constant = 0,
Property,
InstancedProperty,
Global
... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/PropertyNode.cs/0 | {
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "World Space Camera Pos", "Camera And Screen", "World Space Camera position" )]
public sealed class WorldSpaceCameraPos : Cons... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/CameraAndScreen/WorldSpaceCameraPos.cs/0 | {
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using UnityEngine;
using UnityEditor;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Indirect Diffuse Light", "Light", "Indirect Lighting", NodeAvailabilityFlags = (int)( N... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Lighting/IndirectDiffuseLighting.cs/0 | {
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
namespace AmplifyShaderEditor
{
[System.Serializable]
[NodeAttributes( "Model View Matrix", "Matrix Transform", "Current model * view matrix" )]
public sealed class MVMatrixNode : ConstantShaderVariable
... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Transform/MVMatrixNode.cs/0 | {
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using UnityEngine;
using UnityEditor;
namespace AmplifyShaderEditor
{
public enum InverseTangentType
{
Fast,
Precise
}
[Serializable]
[NodeAttributes( "Transform Direction", "Vector ... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Transform/TransformDirectionNode.cs/0 | {
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
namespace AmplifyShaderEditor
{
[System.Serializable]
[NodeAttributes( "View Projection Matrix", "Matrix Transform", "Current view * projection matrix." )]
public sealed class ViewProjectionMatrixNode : C... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Transform/ViewProjectionMatrixNode.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Transform/ViewProjectionMatrixNode.cs",
"repo_id": "jynew",
"token_count": 189
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Compute Screen Pos", "Camera And Screen", "Computes texture coordinate for doing a screenspace-mapped textur... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ComputeScreenPosHlpNode.cs/0 | {
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
using UnityEditor;
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Dither", "Camera And Screen", "Generates a dithering pattern" )]
public sealed class D... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DitheringNode.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DitheringNode.cs",
"repo_id": "jynew",
"token_count": 4089
} | 857 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Luminance", "Image Effects", "Converts color to luminance (grayscale)", Deprecated = true, DeprecatedAlternativeType = typeof(... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/LuminanceHlpNode.cs/0 | {
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"repo_id": "jynew",
"token_count": 303
} | 858 |
using UnityEngine;
using UnityEditor;
using System;
using System.Collections.Generic;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Triplanar Sample", "Textures", "Triplanar Mapping" )]
public sealed class TriplanarNode : ParentNode
{
[SerializeField]
private string m_uniqueName;
private ... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/TriplanarNode.cs/0 | {
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"token_count": 19861
} | 859 |
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
using System;
//using System.Collections.Generic;
//using UnityEditor;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "If", "Logical Operators", "Conditional comparison... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/LogicalOperators/ConditionalIfNode.cs/0 | {
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"token_count": 4197
} | 861 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
//
// Custom Node Compare With Range
// Donated by The Four Headed Cat - @fourheadedcat
using UnityEngine;
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Compare With Range... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/LogicalOperators/TFHCCompareWithRange.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/LogicalOperators/TFHCCompareWithRange.cs",
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"token_count": 1820
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"repo_id": "jynew",
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} | 863 |
using UnityEngine;
using UnityEditor;
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Matrix From Vectors", "Matrix Operators", "Matrix From Vectors" )]
public sealed class MatrixFromVectors : ParentNode
{
private const string RowFromVector = "Input to Row";
[SerializeField]
pr... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/MatrixFromVectors.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/MatrixFromVectors.cs",
"repo_id": "jynew",
"token_count": 2966
} | 864 |
using System;
using UnityEditor;
using UnityEngine;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Toggle Switch", "Logical Operators", "Switch between any of its input ports" )]
public class ToggleSwitchNode : PropertyNode
{
private const string InputPortName = "In ";
private const string Cu... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/ToggleSwitchNode.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/ToggleSwitchNode.cs",
"repo_id": "jynew",
"token_count": 3088
} | 865 |
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"repo_id": "jynew",
"token_count": 101
} | 866 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "ATan", "Trigonometry Operators", "Arctangent of scalars and vectors" )]
public sealed class ATanOpNode : SingleInputOp
{
... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/ATanOpNode.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/ATanOpNode.cs",
"repo_id": "jynew",
"token_count": 355
} | 867 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using UnityEngine;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Cross", "Vector Operators", "Cross product of two three-component vectors ( A x B )", null, KeyCode.X )]
... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/CrossProductOpNode.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/CrossProductOpNode.cs",
"repo_id": "jynew",
"token_count": 461
} | 868 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Exp", "Math Operators", "Base-e exponential of scalars and vectors" )]
public sealed class ExpOpNode : SingleInputOp
{
pr... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/ExpOpNode.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/ExpOpNode.cs",
"repo_id": "jynew",
"token_count": 350
} | 869 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Log10", "Math Operators", "Base-10 logarithm of scalars and vectors" )]
public sealed class Log10OpNode : SingleInputOp
{
... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/Log10OpNode.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/Log10OpNode.cs",
"repo_id": "jynew",
"token_count": 357
} | 870 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Rsqrt", "Math Operators", "Reciprocal square root of scalars and vectors" )]
public sealed class RSqrtOpNode : SingleInputOp... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/RSqrtOpNode.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/RSqrtOpNode.cs",
"repo_id": "jynew",
"token_count": 364
} | 871 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Sign", "Math Operators", "Sign of scalar or each vector component" )]
public sealed class SignOpNode : SingleInputOp
{
pr... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/SignOpNode.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/SignOpNode.cs",
"repo_id": "jynew",
"token_count": 350
} | 872 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
//
// Custom Node Remap
// Donated by The Four Headed Cat - @fourheadedcat
using UnityEngine;
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Remap", "Math Operators", "Remap ... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/TFHCRemapNode.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/TFHCRemapNode.cs",
"repo_id": "jynew",
"token_count": 1059
} | 873 |
using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
namespace AmplifyShaderEditor
{
[Serializable]
public class ReordenatorNode : PropertyNode
{
[SerializeField]
private List<PropertyNode> m_propertyList;
[SerializeField]
private string m_headerTitle = string.Empty;... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/ReordenatorNode.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/ReordenatorNode.cs",
"repo_id": "jynew",
"token_count": 1616
} | 874 |
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using UnityEngine;
namespace AmplifyShaderEditor
{
[Serializable]
public class SurfaceShaderINParentNode : ParentNode
{
[SerializeField]
protected SurfaceInputs m_currentInput;
[Seri... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/SurfaceShaderINParentNode.cs/0 | {
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"repo_id": "jynew",
"token_count": 1282
} | 876 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using UnityEngine;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "World Reflection", "Surface Data", "Per pixel world reflection vector, accepts a <b>Normal</b> vector in ta... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/WorldReflectionVector.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/WorldReflectionVector.cs",
"repo_id": "jynew",
"token_count": 3041
} | 877 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
namespace AmplifyShaderEditor
{
[System.Serializable]
[NodeAttributes( "Vertex Bitangent", "Vertex Data", "Calculated bitangent vector in object space, can be used in both local vertex offset and fragment ... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/BitangentVertexDataNode.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/BitangentVertexDataNode.cs",
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace AmplifyShaderEditor
{
[Serializable]
public class TemplateAdditionalParentHelper : TemplateModuleParent
{
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace AmplifyShaderEditor
{
[Serializable]
public sealed class TemplateDepthModule : TemplateModuleParent
{
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEditor;
namespace AmplifyShaderEditor
{
public class TemplateMenuItems
{
[ MenuItem( "Assets/Create/Amplify Shader/Unlit", false, 85 )]
public static void ApplyTemplate0()
{
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using System.Text.RegularExpressions;
using System.Collections.Generic;
using UnityEngine;
namespace AmplifyShaderEditor
{
/*ase_pass_options OLDEST
DefineOnConnected:portId:definevalue
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace AmplifyShaderEditor
{
public enum ShaderPropertyScope
{
Shader,
SubShader,
Pass
}
[Serializable]
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