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// Stylized Water Shader by Staggart Creations http://u3d.as/A2R // Online documentation can be found at http://staggart.xyz using UnityEngine; using System.Collections; using UnityEngine.Rendering; #if UNITY_EDITOR using UnityEditor; #endif namespace StylizedWater { [RequireComponent(typeof(Camera))] [Execu...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using UnityEditor; using UnityEngine; using System.Collections.Generic; namespace AmplifyShaderEditor { class NodeDescriptionInfo { public bool FoldoutValue; public string Category; public string[,]...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; using UnityEngine; namespace AmplifyShaderEditor { [Serializable] public class FallbackVector2 : IFallbackVars { [SerializeField] private Vector2 m_current; [SerializeField] private...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using UnityEngine; using UnityEditor; using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Int", "Constants And Properties", "Int property", null, KeyCode.Alpha0 )] public seale...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using UnityEngine; using UnityEditor; using System; namespace AmplifyShaderEditor { public enum BuiltInShaderCameraTypes { unity_CameraProjection = 0, unity_CameraInvProjection } [Serializable] [N...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; using UnityEngine; namespace AmplifyShaderEditor { [Serializable] public class ConstantShaderVariable : ShaderVariablesNode { [SerializeField] protected string m_value; [SerializeFie...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using UnityEngine; namespace AmplifyShaderEditor { [System.Serializable] [NodeAttributes( "Light Color", "Light", "Light Color, RGB value already contains light intensity while A only contains light inten...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> namespace AmplifyShaderEditor { [System.Serializable] [NodeAttributes( "Projection Matrix", "Matrix Transform", "Current projection matrix" )] public sealed class ProjectionMatrixNode : ConstantShaderVari...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Transform/ProjectionMatrixNode.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> namespace AmplifyShaderEditor { [System.Serializable] [NodeAttributes( "Transpose Model View Matrix", "Matrix Transform", "Transpose of model * view matrix" )] public sealed class TransposeMVMatrix : Cons...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Transform/TransposeMVMatrix.cs/0
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using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "World To Tangent Matrix", "Matrix Transform", "World to tangent transform matrix" )] public sealed class WorldToTangentMatrix : ParentNode { protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); Add...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Decode Float RG", "Miscellaneous", "Decodes a previously-encoded RG float" )] public sealed class DecodeFloatRGHlpNode : Help...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Encode Float RG ", "Miscellaneous", "Encodes [0..1] range float into a float2" )] public sealed class EncodeFloatRGHlpNode : ...
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using UnityEngine; using UnityEditor; using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Parallax Mapping", "UV Coordinates", "Calculates offseted UVs for parallax mapping" )] public sealed class ParallaxMappingNode : ParentNode { private enum ParallaxType { Normal, Planar } [Seria...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; using UnityEngine; using UnityEditor; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "World Space Light Dir", "Light", "Computes normalized world space light direction" )] ...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> // // Custom Node Compare (A > B) // Donated by The Four Headed Cat - @fourheadedcat using UnityEngine; using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes("Compare (A > B)", ...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; using System.Collections.Generic; using UnityEngine; using UnityEditor; using UnityEditorInternal; namespace AmplifyShaderEditor { public enum CustomExpressionMode { Create, Call } [...
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using System; using UnityEngine; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Relay", "Miscellaneous", "Relay" )] public sealed class RelayNode : ParentNode { protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); Ad...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Clamp", "Math Operators", "Value clamped to the range [min,max]" )] public sealed class ClampOpNode : ParentNode { prote...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Degrees", "Trigonometry Operators", "Converts values of scalars and vectors from radians to degrees" )] public sealed class ...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Fmod", "Math Operators", "Floating point remainder of x/y with the same sign as x" )] public sealed class FmodOpNode : Dynam...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> // Deprecated file
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Refract", "Vector Operators", "Computes a refraction vector" )] public sealed class RefractOpVec : ParentNode { [UnityEng...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using UnityEngine; using System; namespace AmplifyShaderEditor { [Serializable] public class SingleInputOp : ParentNode { [SerializeField] protected string m_opName; //[SerializeField] //protec...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; using UnityEngine; namespace AmplifyShaderEditor { public enum CoordinateSpaces { Tangent, Local, World, View, Clip, Screen } [Serializable] [NodeAttributes( "Transform Vecto...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; using UnityEditor; using UnityEngine; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Grab Screen Position", "Camera And Screen", "Screen position correctly transformed to b...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; using UnityEngine; using UnityEditor; namespace AmplifyShaderEditor { public enum ViewSpace { Tangent, World } [Serializable] [NodeAttributes( "View Dir", "Camera And Screen", "View d...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Object Scale", "Vertex Data", "Object Scale extracted directly from its transform matrix" )] public class ObjectScaleNode : ...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; using UnityEngine; using UnityEditor; namespace AmplifyShaderEditor { [Serializable] public class TemplateColorMaskModule : TemplateModuleParent { private const string ColorMaskOp = "Color...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; using System.Collections.Generic; using UnityEngine; namespace AmplifyShaderEditor { [Serializable] public class TemplateTag { public string Tag = string.Empty; public string Replacement...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; using System.Text.RegularExpressions; using UnityEngine; namespace AmplifyShaderEditor { public enum TemplateModuleDataType { ModuleShaderModel, ModuleBlendMode, ModuleBlendOp, Modul...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> #define CUSTOM_OPTIONS_AVAILABLE using UnityEngine; using System; using System.Collections.Generic; using System.Text.RegularExpressions; namespace AmplifyShaderEditor { [Serializable] public class Templa...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; using UnityEngine; namespace AmplifyShaderEditor { [Serializable] public class TemplateVertexData { [SerializeField] private TemplateSemantics m_semantics = TemplateSemantics.NONE; [S...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using UnityEngine; using UnityEditor; namespace AmplifyShaderEditor { public class About : EditorWindow { private const string AboutImageGUID = "8aba6bb20faf8824d9d81946542f1ce1"; private Vector2 m_sc...
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Shader "Unlit/Colored Transparent" { Properties { _MainTex ("Base (RGB) Trans (A)", 2D) = "white" {} _SecondTex ("Second (RGB) Trans (A)", 2D) = "white" {} _ThirdTex ("Third (RGB) Trans (A)", 2D) = "white" {} _FourthTex ("Fourth (RGB) Trans (A)", 2D) = "white" {} _Color ("Color", Color) = (1,1,1,1) } SubS...
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// Animancer // https://kybernetik.com.au/animancer // Copyright 2021 Kybernetik // using UnityEngine; namespace Animancer.Examples.FineControl { /// <summary>An object that can be interacted with.</summary> /// <example><see href="https://kybernetik.com.au/animancer/docs/examples/fine-control/doors">Doors</s...
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// Animancer // https://kybernetik.com.au/animancer // Copyright 2021 Kybernetik // #pragma warning disable CS0649 // Field is never assigned to, and will always have its default value. using UnityEngine; namespace Animancer.Examples.Locomotion { /// <summary> /// Animates a simple character to be able to st...
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// Animancer // https://kybernetik.com.au/animancer // Copyright 2021 Kybernetik // #pragma warning disable CS0649 // Field is never assigned to, and will always have its default value. using Animancer.FSM; using System; using UnityEngine; namespace Animancer.Examples.StateMachines.Creatures { /// <summary> ...
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