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////////////////////////////////////////////
// CameraFilterPack - by VETASOFT 2018 /////
////////////////////////////////////////////
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Properties
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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
Shader "Custom/BigMap" {
Properties
{
_MainTex("MainTex", 2D) = "white" {}
_MainTexTwo("MainTex2", 2D) = "white" {}
_ThreValue("ThreValue", range(0,1)) = 0
_ToonEffect("Toon Effect",range(0,1)) = 0.5
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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
Shader "Water/SeaWave" {
Properties {
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_WaveTex ("WaveTex", 2D) = "black" {} //海浪
_BumpTex ("BumpTex", 2D) = "bump" {}
_GTex ("Gradient", 2D) = "white" {} //海水渐变
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// Stylized Water Shader by Staggart Creations http://u3d.as/A2R
// Online documentation can be found at http://staggart.xyz
Shader "Hidden/SWS/ShaderMapRenderer"
{
Properties
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// Made with Amplify Shader Editor
// Available at the Unity Asset Store - http://u3d.as/y3X
Shader "StylizedWater/Mobile"
{
Properties
{
[HideInInspector] __dirty( "", Int ) = 1
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEditor;
using UnityEngine;
namespace AmplifyShaderEditor
{
public class ConfirmationWindow
{
public delegate ShaderLoadResult OnConfirmationSelected( bool value, Shader shader, Material mater... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Menu/ConfirmationWindow.cs/0 | {
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"repo_id": "jynew",
"token_count": 1284
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
using UnityEditor;
namespace AmplifyShaderEditor
{
public enum MenuAnchor
{
TOP_LEFT = 0,
TOP_CENTER,
TOP_RIGHT,
MIDDLE_LEFT,
MIDDLE_CENTER,
MIDDLE_RIGHT,
BOTTOM_LEFT,
B... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Menu/MenuParent.cs/0 | {
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// Amplify Shader Editor - Visual Shader vEditing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
using UnityEditor;
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Static Switch", "Logical Operators", "Creates a shader keyword toggle", Available = tr... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/StaticSwitch.cs/0 | {
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"repo_id": "jynew",
"token_count": 9994
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
namespace AmplifyShaderEditor
{
public class DrawInfo
{
public Rect TransformedCameraArea;
public Rect CameraArea;
public Vector2 MousePosition;
public Vector2 CameraOffset;
pu... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/DrawInfo.cs/0 | {
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using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "RGB to HSV", "Image Effects", "Converts from RGB to HSV color space" )]
public sealed class RGBToHSVNode : ParentNode
{
public static readonly string RGBToHSVHeader = "RGBToHSV( {0} )";
public static readonly string[] RGBToHSVFuncti... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/RGBToHSVNode.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/RGBToHSVNode.cs",
"repo_id": "jynew",
"token_count": 1557
} | 853 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace AmplifyShaderEditor
{
[Serializable]
public class AdditionalDefinesHelper
{
private const string Addition... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/AdditionalDefinesHelper.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/AdditionalDefinesHelper.cs",
"repo_id": "jynew",
"token_count": 1670
} | 854 |
using System;
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
namespace AmplifyShaderEditor
{
[Serializable]
public class CustomTagData
{
private const string TagFormat = "\"{0}\"=\"{1}\"";
public string TagName;
public string TagValue;
public int TagId = -1;
public bool TagFoldout... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/CustomTagsHelper.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/CustomTagsHelper.cs",
"repo_id": "jynew",
"token_count": 4452
} | 855 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
using UnityEditor;
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Switch by Pipeline", "Functions", "Executes branch according to current pipeline", Node... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/FunctionSwitchByPipeline.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/FunctionSwitchByPipeline.cs",
"repo_id": "jynew",
"token_count": 858
} | 856 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEditorInternal;
namespace AmplifyShaderEditor
{
public enum VertexMode
{
Relative,
Absolute
}
public... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/StandardSurface.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/StandardSurface.cs",
"repo_id": "jynew",
"token_count": 51902
} | 857 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
namespace AmplifyShaderEditor
{
[System.Serializable]
[NodeAttributes( "World To Object", "Object Transform", "Transforms input to Object Space" )]
public sealed class WorldToObjectTransfNode : ParentTran... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/Transformation/WorldToObjectTransfNode.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/Transformation/WorldToObjectTransfNode.cs",
"repo_id": "jynew",
"token_count": 209
} | 858 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
using UnityEditor;
namespace AmplifyShaderEditor
{
public class NodeUtils
{
public delegate void DrawPropertySection();
public static void DrawPropertyGroup( string sectionName, D... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/NodeUtils.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/NodeUtils.cs",
"repo_id": "jynew",
"token_count": 3537
} | 859 |
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timeCreated: 1481126956
licenseType: Store
MonoImporter:
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defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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"repo_id": "jynew",
"token_count": 101
} | 860 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Divide", "Math Operators", "Division of two values ( A / B )", null, KeyCode.D )]
public sealed class Sim... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleDivideOpNode.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleDivideOpNode.cs",
"repo_id": "jynew",
"token_count": 503
} | 861 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Panner", "UV Coordinates", "Pans UV texture coordinates according to its inputs" )]
public sealed class P... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/PannerNode.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/PannerNode.cs",
"repo_id": "jynew",
"token_count": 1555
} | 862 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
namespace AmplifyShaderEditor
{
[NodeAttributes( "Unpack Scale Normal", "Textures", "Applies UnpackNormal/UnpackScaleNormal function" )]
[Serializable]
public class UnpackScaleNormalNode : P... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/UnpackScaleNormalNode.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/UnpackScaleNormalNode.cs",
"repo_id": "jynew",
"token_count": 827
} | 863 |
fileFormatVersion: 2
guid: ef1fe46d0cc472e45ad13ac737db2c1e
timeCreated: 1493993914
licenseType: Store
MonoImporter:
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defaultReferences: []
executionOrder: 0
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"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/ObjectScaleNode.cs.meta",
"repo_id": "jynew",
"token_count": 103
} | 864 |
namespace AmplifyShaderEditor
{
public class TessellationParentNode : ParentNode
{
protected override void CommonInit( int uniqueId )
{
base.CommonInit( uniqueId );
m_useInternalPortData = true;
}
public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector,... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/Tessellation/TessellationParentNode.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/Tessellation/TessellationParentNode.cs",
"repo_id": "jynew",
"token_count": 250
} | 865 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
using System.Collections.Generic;
namespace AmplifyShaderEditor
{
public class PreMadeShaders
{
public static readonly string FlatColorSequenceId = "Flat Color";
private Dictionary<... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/PreMadeShaders.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/PreMadeShaders.cs",
"repo_id": "jynew",
"token_count": 445
} | 866 |
fileFormatVersion: 2
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timeCreated: 1511259305
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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assetBundleVariant:
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"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Templates/TemplateColorMaskModule.cs.meta",
"repo_id": "jynew",
"token_count": 103
} | 867 |
fileFormatVersion: 2
guid: 1e6749bf88e2d0f4ab5812f084973f4c
timeCreated: 1517831575
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
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| jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Templates/TemplatePass.cs.meta/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Templates/TemplatePass.cs.meta",
"repo_id": "jynew",
"token_count": 104
} | 868 |
fileFormatVersion: 2
guid: d11e7a9026804bd46962c527fe30d933
timeCreated: 1496053368
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
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| jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Templates/TemplateVertexData.cs.meta/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Templates/TemplateVertexData.cs.meta",
"repo_id": "jynew",
"token_count": 100
} | 869 |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace AmplifyShaderEditor
{
[CustomEditor( typeof( Texture2DArray ) )]
public class CustomTexture2DArrayInspector : UnityEditor.Editor
{
Texture2DArray m_target;
[SerializeField]
float m_index;
Shader m_tex... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Utils/CustomTexture2DArrayInspector.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Utils/CustomTexture2DArrayInspector.cs",
"repo_id": "jynew",
"token_count": 1497
} | 870 |
using UnityEngine;
namespace AmplifyShaderEditor
{
public static class RectExtension
{
private static Rect ValidateBoundaries( this Rect thisRect )
{
if ( thisRect.yMin > thisRect.yMax )
{
float yMin = thisRect.yMin;
thisRect.yMin = thisRect.yMax;
thisRect.yMax = yMin;
}
if ( thisRect.xM... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Utils/RectExtension.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Utils/RectExtension.cs",
"repo_id": "jynew",
"token_count": 359
} | 871 |
fileFormatVersion: 2
guid: 0932db7ec1402c2489679c4b72eab5eb
folderAsset: yes
timeCreated: 1481126943
licenseType: Store
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:
| jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources.meta/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources.meta",
"repo_id": "jynew",
"token_count": 76
} | 872 |
Shader "Hidden/AbsOpNode"
{
Properties
{
_A ("_A", 2D) = "white" {}
}
SubShader
{
Pass
{
CGPROGRAM
#include "UnityCG.cginc"
#pragma vertex vert_img
#pragma fragment frag
sampler2D _A;
float4 frag(v2f_img i) : SV_Target
{
return abs(tex2D( _A, i.uv ));
}
ENDCG
}
}
}
| jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_AbsOpNode.shader/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_AbsOpNode.shader",
"repo_id": "jynew",
"token_count": 174
} | 873 |
Shader "Hidden/ColorSpaceDouble"
{
SubShader
{
Pass
{
CGPROGRAM
#pragma vertex vert_img
#pragma fragment frag
#include "UnityCG.cginc"
float4 frag( v2f_img i ) : SV_Target
{
return unity_ColorSpaceDouble;
}
ENDCG
}
}
}
| jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ColorSpaceDouble.shader/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ColorSpaceDouble.shader",
"repo_id": "jynew",
"token_count": 129
} | 874 |
Shader "Hidden/DesaturateNode"
{
Properties
{
_A ( "_RBG", 2D ) = "white" {}
_B ( "_Fraction", 2D ) = "white" {}
}
SubShader
{
Pass
{
CGPROGRAM
#include "UnityCG.cginc"
#pragma vertex vert_img
#pragma fragment frag
uniform sampler2D _A;
uniform sampler2D _B;
float4 frag ( v2f_i... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DesaturateNode.shader/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DesaturateNode.shader",
"repo_id": "jynew",
"token_count": 311
} | 875 |
Shader "Hidden/FunctionInputNode"
{
Properties
{
_A ("_A", 2D) = "white" {}
}
SubShader
{
Pass
{
CGPROGRAM
#include "UnityCG.cginc"
#pragma vertex vert_img
#pragma fragment frag
sampler2D _A;
int _Type;
float4 frag(v2f_img i) : SV_Target
{
if( _Type == 1 )
{
return tex2... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionInputNode.shader/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionInputNode.shader",
"repo_id": "jynew",
"token_count": 336
} | 876 |
Shader "Hidden/IndirectSpecularLight"
{
Properties
{
_Skybox("_Skybox", CUBE) = "white" {}
_A ("Normal", 2D) = "white" {}
_B ("Smoothness", 2D) = "white" {}
_C ("Occlusion", 2D) = "white" {}
}
SubShader
{
Pass // not connected
{
CGPROGRAM
#pragma vertex vert_img
#pragma fragment frag
#incl... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IndirectSpecularLight.shader/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IndirectSpecularLight.shader",
"repo_id": "jynew",
"token_count": 1321
} | 877 |
Shader "Hidden/LinearToGammaNode"
{
Properties
{
_A ("_A", 2D) = "white" {}
}
SubShader
{
Pass
{
CGPROGRAM
#include "UnityCG.cginc"
#pragma vertex vert_img
#pragma fragment frag
sampler2D _A;
float4 frag(v2f_img i) : SV_Target
{
float4 c = tex2D( _A, i.uv );
c.rgb = LinearToGam... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LinearToGammaNode.shader/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LinearToGammaNode.shader",
"repo_id": "jynew",
"token_count": 207
} | 878 |
Shader "Hidden/NormalizeNode"
{
Properties
{
_A ("_A", 2D) = "white" {}
}
SubShader
{
Pass
{
CGPROGRAM
#include "UnityCG.cginc"
#pragma vertex vert_img
#pragma fragment frag
sampler2D _A;
float4 frag(v2f_img i) : SV_Target
{
return normalize(tex2D( _A, i.uv ));
}
ENDCG
}
}... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NormalizeNode.shader/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NormalizeNode.shader",
"repo_id": "jynew",
"token_count": 175
} | 879 |
Shader "Hidden/PiNode"
{
SubShader
{
Pass
{
CGPROGRAM
#pragma vertex vert_img
#pragma fragment frag
#include "UnityCG.cginc"
sampler2D _A;
float4 frag(v2f_img i) : SV_Target
{
return tex2D( _A, i.uv ).r * UNITY_PI;
}
ENDCG
}
}
}
| jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PiNode.shader/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PiNode.shader",
"repo_id": "jynew",
"token_count": 151
} | 880 |
Shader "Hidden/ReflectOpNode"
{
Properties
{
_A ("_Incident", 2D) = "white" {}
_B ("_Normal", 2D) = "white" {}
}
SubShader
{
Pass
{
CGPROGRAM
#include "UnityCG.cginc"
#pragma vertex vert_img
#pragma fragment frag
sampler2D _A;
sampler2D _B;
float4 frag(v2f_img i) : SV_Target
{
... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ReflectOpNode.shader/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ReflectOpNode.shader",
"repo_id": "jynew",
"token_count": 237
} | 881 |
Shader "Hidden/SaturateNode"
{
Properties
{
_A ("_A", 2D) = "white" {}
}
SubShader
{
Pass
{
CGPROGRAM
#include "UnityCG.cginc"
#pragma vertex vert_img
#pragma fragment frag
sampler2D _A;
float4 frag(v2f_img i) : SV_Target
{
return saturate(tex2D( _A, i.uv ));
}
ENDCG
}
}
}... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SaturateNode.shader/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SaturateNode.shader",
"repo_id": "jynew",
"token_count": 176
} | 882 |
Shader "Hidden/SimpleMaxOp"
{
Properties
{
_A ("_A", 2D) = "white" {}
_B ("_B", 2D) = "white" {}
}
SubShader
{
Pass
{
CGPROGRAM
#include "UnityCG.cginc"
#pragma vertex vert_img
#pragma fragment frag
sampler2D _A;
sampler2D _B;
float4 frag(v2f_img i) : SV_Target
{
float4 a = te... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMaxOp.shader/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMaxOp.shader",
"repo_id": "jynew",
"token_count": 235
} | 883 |
Shader "Hidden/SinTimeNode"
{
SubShader
{
Pass
{
CGPROGRAM
#pragma vertex vert_img
#pragma fragment frag
#include "UnityCG.cginc"
float _EditorTime;
float4 frag( v2f_img i ) : SV_Target
{
float4 t = _EditorTime;
t.x = _EditorTime / 8;
t.y = _EditorTime / 4;
t.z = _EditorTime... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinTimeNode.shader/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinTimeNode.shader",
"repo_id": "jynew",
"token_count": 194
} | 884 |
Shader "Hidden/SwitchByFaceNode"
{
Properties
{
_A ("_Front", 2D) = "white" {}
_B ("_Back", 2D) = "white" {}
}
SubShader
{
Pass
{
CGPROGRAM
#include "UnityCG.cginc"
#pragma vertex vert_img
#pragma fragment frag
sampler2D _A;
sampler2D _B;
float4 frag( v2f_img i, half ase_vface : VFAC... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwitchByFaceNode.shader/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwitchByFaceNode.shader",
"repo_id": "jynew",
"token_count": 259
} | 885 |
Shader "Hidden/TangentVertexDataNode"
{
SubShader
{
Pass
{
CGPROGRAM
#pragma vertex vert_img
#pragma fragment frag
#include "UnityCG.cginc"
float4 frag( v2f_img i ) : SV_Target
{
float2 xy = 2 * i.uv - 1;
float z = -sqrt(1-saturate(dot(xy,xy)));
float3 tangent = normalize(float3( -z... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TangentVertexDataNode.shader/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TangentVertexDataNode.shader",
"repo_id": "jynew",
"token_count": 211
} | 886 |
Shader "Hidden/TexturePropertyNode"
{
Properties
{
_Sampler ("_Sampler", 2D) = "white" {}
_Sampler3D ("_Sampler3D", 3D) = "white" {}
_Array ("_Array", 2DArray) = "white" {}
_Cube( "_Cube", CUBE) = "white" {}
_Default ("_Default", Int) = 0
_Type ("_Type", Int) = 0
}
SubShader
{
Pass
{
CGPROGRAM
... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexturePropertyNode.shader/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexturePropertyNode.shader",
"repo_id": "jynew",
"token_count": 658
} | 887 |
Shader "Hidden/Vector4Node"
{
Properties {
_InputVector ("_InputVector", Vector) = (0,0,0,0)
}
SubShader
{
Pass
{
CGPROGRAM
#include "UnityCG.cginc"
#pragma vertex vert_img
#pragma fragment frag
float4 _InputVector;
float4 frag( v2f_img i ) : SV_Target
{
return _InputVector;
}
... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector4Node.shader/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector4Node.shader",
"repo_id": "jynew",
"token_count": 168
} | 888 |
Shader "Hidden/WorldNormalVector"
{
Properties
{
_A ("_WorldNormal", 2D) = "white" {}
}
SubShader
{
Pass //not connected
{
CGPROGRAM
#include "UnityCG.cginc"
#pragma vertex vert_img
#pragma fragment frag
float4 frag(v2f_img i) : SV_Target
{
float2 xy = 2 * i.uv - 1;
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#include "UnityCG.cginc"
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}
}
}
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// Animancer // https://kybernetik.com.au/animancer // Copyright 2021 Kybernetik //
#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
using System;
using UnityEngine;
namespace Animancer.Examples.Basics
{
/// <summary>
/// Demonstrates how to use a <see cre... | jynew/jyx2/Assets/3rd/Animancer/Examples/01 Basics/04 Named Animations/NamedAnimations.cs/0 | {
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// Animancer // https://kybernetik.com.au/animancer // Copyright 2021 Kybernetik //
#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
using Animancer.Examples.FineControl;
using UnityEngine;
namespace Animancer.Examples.Locomotion
{
/// <summary>
/// A <see... | jynew/jyx2/Assets/3rd/Animancer/Examples/03 Locomotion/04 Directional Blending/SpiderBotAdvanced.cs/0 | {
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// Animancer // https://kybernetik.com.au/animancer // Copyright 2021 Kybernetik //
#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
using UnityEngine;
namespace Animancer.Examples.Events
{
/// <summary>A <see cref="GolfHitController"/> that uses Animation Eve... | jynew/jyx2/Assets/3rd/Animancer/Examples/05 Events/02 Golf Events/GolfHitControllerAnimation.cs/0 | {
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// Animancer // https://kybernetik.com.au/animancer // Copyright 2021 Kybernetik //
#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
using System;
using UnityEngine;
using UnityEngine.UI;
namespace Animancer.Examples.StateMachines.GameManager
{
/// <summary>A ... | jynew/jyx2/Assets/3rd/Animancer/Examples/06 State Machines/01 Game Manager/GameManagerEnum.cs/0 | {
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// Animancer // https://kybernetik.com.au/animancer // Copyright 2021 Kybernetik //
#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
using UnityEngine;
namespace Animancer.Examples.StateMachines.Brains
{
/// <summary>
/// A <see cref="CreatureState"/> whic... | jynew/jyx2/Assets/3rd/Animancer/Examples/06 State Machines/04 Brains/States/LocomotionState.cs/0 | {
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// Animancer // https://kybernetik.com.au/animancer // Copyright 2021 Kybernetik //
#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
using Animancer.Examples.StateMachines.Brains;
using System;
using UnityEngine;
namespace Animancer.Examples.StateMachines.Weapons
... | jynew/jyx2/Assets/3rd/Animancer/Examples/06 State Machines/06 Weapons/EquipState.cs/0 | {
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