Prompt Packs
Collection
5 items • Updated
name stringlengths 8 33 | prompt stringlengths 62 178 ⌀ | negative_prompt stringlengths 6 409 ⌀ | description stringlengths 59 260 | category stringclasses 29
values |
|---|---|---|---|---|
BASE_Enhance | (highly detailed:1.3), (intricate details:1.2), (sharp focus:1.2), (fine texture:1.2), (masterful rendering:1.1), complex detail, crisp edges, BREAK | blurry, soft focus, simple, plain, low detail, sketch | Detail booster. Stack on top of any quality BASE. Adds sharpness, texture complexity, fine rendering. Reduce weight to 0.9 if over-sharpening. | BASE |
BASE_Format_Album_Cover | album cover composition, square format, centered subject, album art aesthetic, music cover art, bold composition, graphic album design | landscape, random crop, text-heavy | Album cover square composition. Combos: PALETTE styles; STYLE_Modern_Glossy; LIGHTING_Studio_Three_Point. Good for profile images. | BASE |
BASE_Format_Character_Sheet | character sheet, character design turnaround, front and side view, multiple angles, reference sheet, character reference, design sheet, neutral pose clean background | single angle, dramatic lighting, background scene | Character design reference sheet. Combos: STYLE_Concept_Art; BASE styles. Essential for LoRA dataset prep and character consistency. | BASE |
BASE_Format_Poster_Vertical | movie poster composition, (portrait poster format:1.2), dramatic poster layout, hero shot poster, title space at top, centered subject, poster framing | wide landscape, random composition | Movie poster framing. Combos: LIGHTING_Dramatic_Shadow; STYLE_Concept_Art; COMPOSITION_Symmetry. Good for social media vertical. | BASE |
BASE_Illustrious_Quality | masterpiece, best quality, very aesthetic, absurdres, newest, (detailed:1.2), (intricate:1.1), BREAK | lowres, (bad anatomy:1.3), (bad hands:1.4), (mutated hands:1.4), (extra fingers:1.5), (fused fingers:1.5), (missing fingers:1.5), text, error, cropped, worst quality, low quality, jpeg artifacts, signature, watermark, blurry, (extra limbs:1.5), (malformed limbs:1.4), (mutation:1.4), (deformed:1.4), nsfw, explicit, nude, naked | Illustrious XL. CFG 6; Euler a; Clip Skip 1-2. Excels at soft aesthetics; expressive eyes; multi-character. Conflicts: do not mix with Pony or NoobAI base. | BASE |
BASE_NoobAI_Quality | very awa, year 2024, year 2025, newest, source_anime, absurdres, (high resolution:1.1), (intricate details:1.1), BREAK | worst aesthetic, bad aesthetic, lowres, year 2020, year 2021, year 2022, (bad anatomy:1.3), (bad hands:1.4), (extra fingers:1.5), (fused fingers:1.5), (extra limbs:1.5), (malformed limbs:1.4), (bad proportions:1.3), (deformed:1.4), blurry, jpeg artifacts, text, watermark, nsfw, explicit, nude, naked | NoobAI XL V-Pred. CFG 1.5-3.0; Rescale CFG 0.7; Euler (NOT Euler a); SGM Uniform; Clip Skip 1. Excels at skin; lighting; action game renders. Conflicts: do not mix with Pony or Illustrious base. | BASE |
BASE_PonyV6_Quality | score_9, score_8_up, score_7_up, source_anime, (masterpiece:1.2), (best quality:1.2), absurdres, BREAK | score_4, score_5, score_6, source_cartoon, source_pony, source_furry, 3d, realistic, photorealistic, (bad anatomy:1.3), (bad hands:1.4), (mutated hands:1.4), (extra fingers:1.5), (fused fingers:1.5), (missing fingers:1.5), (extra limbs:1.5), (missing limbs:1.4), (malformed limbs:1.4), (bad proportions:1.3), (mutation:1.4), (deformed:1.4), blurry, jpeg artifacts, text, watermark, nsfw, explicit, nude, naked | Pony Diffusion V6. CFG 7; DPM++ 2M Karras; Clip Skip 2. Combos: any. Conflicts: do not mix with Illustrious or NoobAI base. | BASE |
ACCESSORY_Bag | (bag:1.2), handbag, shoulder bag, school bag, backpack, stylish purse | no bag | Bag prop. Combos: OUTFIT_Casual; OUTFIT_School_Uniform; OUTFIT_Business_Suit. Adds realism. | ACCESSORY |
ACCESSORY_Body_Piercings | (piercings:1.2), ear piercings, multiple ear piercings, nose ring, industrial piercing, helix piercing, body jewelry, studs and rings | plain ears, no jewelry | Piercings/body jewelry. Combos: OUTFIT_Streetwear; HAIR_Undercut; MOOD_Confident. Adds edge to any archetype. | ACCESSORY |
ACCESSORY_Crown_Tiara | (crown:1.3), tiara, royal crown, golden crown, jeweled tiara, diadem, princess crown | commoner, no headpiece | Royal crown. Combos: ARCHETYPE_Demon_Queen; OUTFIT_Evening_Dress; MOOD_Elegant. Universal BODY. | ACCESSORY |
ACCESSORY_Fantasy_Weapon | (fantasy weapon:1.3), sword, magic staff, bow and arrow, enchanted blade, battle axe, glowing weapon | no weapons, pacifist, cooking, reading | Fantasy weapon prop. Combos: ARCHETYPE_Warrior; ACTIVITY_Fighting_Pose; MOOD_Fierce. Conflicts: ACTIVITY_Cooking. | ACCESSORY |
ACCESSORY_Glasses | (glasses:1.2), eyeglasses, spectacles, thin frame glasses, round glasses, semi-rimless | no glasses, contacts | Glasses accessory. Combos: ARCHETYPE_Office_Lady; ACTIVITY_Reading; MOOD_Mysterious. Universal BODY. | ACCESSORY |
ACCESSORY_Hat | (hat:1.2), stylish hat, baseball cap, beret, wide-brim hat, sun hat, fashionable headwear | no hat, bare head | Hat accessory. Combos: OUTFIT_Casual; OUTFIT_Streetwear; SCENE_Beach. Conflicts: ARCHETYPE_Witch (use their specific hat). | ACCESSORY |
ACCESSORY_Headphones | (headphones:1.2), over-ear headphones, wireless headphones, music listener, around neck or on ears | no headphones | Headphones. Combos: OUTFIT_Streetwear; ACTIVITY_Gaming; MOOD_Playful. Modern aesthetic. | ACCESSORY |
ACCESSORY_Jewelry_Elegant | (elegant jewelry:1.2), necklace, pearl earrings, bracelet, ring, fine jewelry, crystal accessories | no accessories, rough gear | Fine jewelry. Combos: OUTFIT_Evening_Dress; MOOD_Elegant; BODY_Hourglass_Perfect. Conflicts: ARCHETYPE_Warrior. | ACCESSORY |
ACCESSORY_Katana | (katana:1.3), japanese sword, sheathed katana, drawn katana, blade, samurai sword, sword at waist | no weapon, magic staff | Katana sword. More specific than Fantasy_Weapon. Combos: ARCHETYPE_Kunoichi; SCENE_Japanese_Night; ERA_Feudal_Japan. Conflicts: ACCESSORY_Fantasy_Weapon (choose one). | ACCESSORY |
ACCESSORY_Makeup_Eyeliner_Cat | (cat eye liner:1.3), winged eyeliner, cat eyeliner, sharp liner wing, dramatic liner, kohl eyeliner, eyeliner flick | no makeup, natural, plain | Cat eye makeup. Combos: ARCHETYPE_Office_Lady; MOOD_Confident; EXPRESSION_Smug. Sharp and iconic. | ACCESSORY |
ACCESSORY_Makeup_Glossy_Lips | (glossy lips:1.2), lip gloss, shiny lips, plump glossy lips, wet-look lips, high shine lip color, lip gloss shine | matte lips, no makeup | Glossy lip makeup. Combos: ARCHETYPE_Idol; OUTFIT_Evening_Dress; MOOD_Playful. | ACCESSORY |
ACCESSORY_Makeup_Natural | (natural makeup:1.2), light makeup, minimal makeup, natural look, soft foundation, nude lip, barely-there makeup, fresh face makeup | heavy makeup, gothic, dramatic | Natural minimal makeup. Combos: any ARCHETYPE for everyday look. Universal — enhances realism without drama. | ACCESSORY |
ACCESSORY_Makeup_Soft_Blush | (soft blush:1.2), rosy cheeks, pink cheek blush, gentle blush makeup, peachy blush, blusher on cheeks | no makeup, dramatic eyeshadow | Soft blush. Combos: MOOD_Shy; ARCHETYPE_Idol; EXPRESSION_Shy_Blush. Amplifies cute mood. | ACCESSORY |
ACCESSORY_Mask | (mask:1.2), face mask, kitsune mask, half mask, decorative mask, masquerade mask | bare face, no mask | Mask accessory. Combos: ARCHETYPE_Kunoichi; ERA_Victorian; SCENE_Ballroom. | ACCESSORY |
ACCESSORY_Respirator | (respirator mask:1.2), gas mask worn low, cyberpunk respirator, face respirator, techwear mask | bare face, no mask | Cyberpunk/techwear mask. Combos: OUTFIT_Cyberpunk; SCENE_Cyberpunk_City; ERA_Post_Apocalyptic. | ACCESSORY |
ACCESSORY_Scarf | (scarf:1.2), cozy scarf, winter scarf, flowing scarf, neck scarf, warm wool scarf | summer, bare neck | Scarf accessory. Combos: SEASON_Winter_Snow; OUTFIT_Winter_Coat; MOOD_Serene. Conflicts: ARCHETYPE_Kunoichi. | ACCESSORY |
ACCESSORY_Tattoos | (tattoos:1.2), visible tattoos, arm tattoos, decorated skin, inked, tattoo art on skin | plain skin, no tattoos | Tattoo aesthetic. Combos: OUTFIT_Streetwear; MOOD_Confident; BODY_Muscular_Fit. | ACCESSORY |
ACCESSORY_Wings | (large wings:1.3), feathered wings, angel wings, demon wings, dragon wings, spread wings, wings framing figure | no wings, plain back | Wings accessory. Combos: RACE_Angel; RACE_Demon_Girl; ACTIVITY_Gazing_Horizon. Adds strong visual silhouette. | ACCESSORY |
ACTIVITY_Archery | (archery:1.2), drawing bow, arrow nocked, archer stance, longbow or compound, aiming, forest target, hunter skill | bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality | Archery activity. Combos: ARCHETYPE_Elf_Ranger; ARCHETYPE_Male_Bounty_Hunter. | ACTIVITY |
ACTIVITY_Arguing | (heated argument:1.2), pointing finger, confrontation, verbal conflict, debate, two people disagreeing, tense conversation | peaceful, calm, bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality | Argument/confrontation activity. Combos: CHARACTER_Group_Shot; THEME_Romance_Drama. | ACTIVITY |
ACTIVITY_Celebrating | (celebrating:1.2), party moment, raising glass, confetti, jubilation, group celebration, festival joy, cheering crowd | sad, solemn, bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality | Celebration activity. Combos: ATMOSPHERE_Confetti; MOOD_Excited; SCENE_Ballroom. | ACTIVITY |
ACTIVITY_Cooking | (cooking:1.2), kitchen activity, holding ladle or spatula, apron, mixing bowl, culinary, food preparation | outdoor battle, fantasy | Cooking activity. Combos: ARCHETYPE_Maid; OUTFIT_Casual; SCENE_Kitchen. Conflicts: ACTIVITY_Fighting_Pose. | ACTIVITY |
ACTIVITY_Crafting | (crafting or building:1.2), hands working, making something, artisan at work, creating with hands, workshop activity, building skill | bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality | Crafting/building activity. Combos: ARCHETYPE_Male_Blacksmith; SCENE_Renaissance_Workshop. | ACTIVITY |
ACTIVITY_Dancing | (dancing:1.3), dynamic dance pose, flowing movement, arms raised, hair flowing, mid-dance, graceful motion | static, sitting, sleeping, stiff pose | Dance pose. Combos: ARCHETYPE_Idol; OUTFIT_Evening_Dress; LIGHTING_Neon_Colorful. Conflicts: ACTIVITY_Sitting_Relaxed. | ACTIVITY |
ACTIVITY_Fighting_Pose | (battle pose:1.3), combat stance, sword raised, dynamic action, mid-battle, weapon in hand, heroic action pose | sitting, relaxed, cooking, reading | Combat action pose. Combos: ARCHETYPE_Warrior; ARCHETYPE_Kunoichi; MOOD_Fierce. Conflicts: ACTIVITY_Sitting_Relaxed. | ACTIVITY |
ACTIVITY_Gaming | playing video games, (controller in hands:1.2), gamer, focused on screen, headset optional, sitting cross-legged | outdoor, nature, dancing | Gaming activity. Combos: OUTFIT_Casual; MOOD_Playful; SCENE_Bedroom. Conflicts: ACTIVITY_Fighting_Pose. | ACTIVITY |
ACTIVITY_Gazing_Horizon | looking into the distance, (contemplative pose:1.2), hand shielding eyes, wind in hair, standing at edge, vista view | indoor, sitting still, reading | Cinematic vista gaze. Combos: SCENE_Mountain_Top; LIGHTING_Golden_Hour_Sunset; MOOD_Melancholic. Universal BODY. | ACTIVITY |
ACTIVITY_Horseback_Riding | (riding a horse:1.2), on horseback, galloping, cavalry charge, horse and rider, equestrian, riding through landscape | bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality | Horseback riding activity. Combos: ANIMAL_Horse; SCENE_Battlefield_Ancient; SCENE_Wild_West_Town. | ACTIVITY |
ACTIVITY_Investigating | (investigation:1.2), examining clues, looking closely, detective work, searching scene, magnifying glass, piecing together mystery | bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality | Investigating/detective activity. Combos: ARCHETYPE_Male_Detective; THEME_Mystery_Noir. | ACTIVITY |
ACTIVITY_Magic_Casting | (magic casting:1.3), spell circle, magical energy, glowing hands, arcane symbols, mystical aura, channeling power | mundane activity, cooking, gaming | Spellcasting. Combos: ARCHETYPE_Witch; ARCHETYPE_Magical_Girl; LIGHTING_Volumetric_Rays. Conflicts: ACTIVITY_Cooking. | ACTIVITY |
ACTIVITY_Meditating | (meditation:1.2), cross-legged, eyes closed, inner peace, meditative pose, zen, floating slightly, calm aura, spiritual practice | bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality | Meditation activity. Combos: ARCHETYPE_Monk; SCENE_Ancient_Temple_Interior; MOOD_Serene. | ACTIVITY |
ACTIVITY_Painting | (painting:1.2), artist at easel, paintbrush in hand, canvas, palette, art studio, paint smudges, creating artwork, artist at work | gaming, fighting, cooking | Painting/art activity. Combos: SCENE_Art_Studio; ARCHETYPE_Artist; OUTFIT_Casual with apron. | ACTIVITY |
ACTIVITY_Reading | reading a book, (book in hands:1.2), sitting with book, open book, studious, glasses optional, cozy reading pose | dancing, fighting, dynamic pose | Reading pose. Combos: OUTFIT_Casual; MOOD_Serene; SCENE_Library; SEASON_Autumn_Leaves. Conflicts: ACTIVITY_Fighting_Pose. | ACTIVITY |
ACTIVITY_Running | (running:1.3), mid-sprint, dynamic run pose, hair flying back, motion blur implied, energetic, athletic movement | sitting, still, static pose | Running action. Combos: OUTFIT_Sportswear; BODY_Muscular_Fit; SCENE_Forest_Outdoor. Conflicts: ACTIVITY_Sitting_Relaxed. | ACTIVITY |
ACTIVITY_Singing | (singing:1.3), performing a song, microphone, mouth open singing, eyes closed while singing, musical performance, concert singing, passionate singing | silent, reading, gaming | Singing performance. Combos: ARCHETYPE_Idol; ARCHETYPE_Rockstar; SCENE_Stage_Performance. | ACTIVITY |
ACTIVITY_Sitting_Relaxed | sitting, (relaxed pose:1.2), comfortable seated position, legs crossed, casual sitting, at ease, resting | dynamic, fighting, dancing, running | Calm seated pose. Combos: MOOD_Serene; OUTFIT_Casual; SCENE_Cafe. Conflicts: ACTIVITY_Fighting_Pose. | ACTIVITY |
ACTIVITY_Sleeping | (sleeping:1.2), asleep, peaceful sleep, curled up sleeping, eyes closed, resting, cozy sleep, pillow, sleeping soundly | standing, active, running, fighting | Sleeping/resting. Combos: SCENE_Bedroom; OUTFIT_Oversized_Hoodie; MOOD_Serene. Cozy atmosphere. | ACTIVITY |
ACTIVITY_Stretching | (stretching:1.2), yoga pose, flexible pose, split stretch, reaching forward, limber, warm-up pose, gymnastic | stiff, rigid, sitting still | Stretch / yoga. Combos: OUTFIT_Sportswear; BODY_Muscular_Fit; SCENE_Gym. Conflicts: ACTIVITY_Reading. | ACTIVITY |
ACTIVITY_Swimming | (swimming:1.2), underwater, swimmer, water splash, floating in water, backstroke, pool, ocean swimming, submerged | indoor dry, desert, winter cold | Swimming activity. Combos: SCENE_Hot_Spring; LIGHTING_Underwater; OUTFIT_Swimwear. | ACTIVITY |
ACTIVITY_Sword_Training | (sword practice:1.2), training kata, sword form, blade technique, practice swing, training grounds, kendo or swordsmanship, focus | bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality | Sword/blade training activity. Combos: ARCHETYPE_Male_Warrior; ARCHETYPE_Samurai; SCENE_Ancient_Temple_Interior. | ACTIVITY |
ANIMAL_Bear | bear, (brown bear:1.2), grizzly, powerful, thick fur, bear portrait, forest bear, standing or resting, ursine | anthropomorphic, human, human, anthropomorphic, text, watermark, bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality | Bear portrait. Combos: SCENE_Forest_Outdoor; LIGHTING_Volumetric_Rays. | ANIMAL |
ANIMAL_Cat | cat, (detailed cat:1.2), domestic cat, feline, cat portrait, whiskers, fur texture, cat eyes, resting or alert cat | anthropomorphic, human, human, anthropomorphic, text, watermark, bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality | Cat portrait. Combos: SCENE_Bedroom; LIGHTING_Soft_Warm; STYLE_Soft_Pastel. | ANIMAL |
ANIMAL_Deer | deer, (stag with antlers:1.2), cervine, graceful animal, antlers, doe or stag, forest deer, elegant animal, gentle eyes | anthropomorphic, human, human, anthropomorphic, text, watermark, bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality | Deer portrait. Combos: SCENE_Forest_Outdoor; ATMOSPHERE_Season_Autumn; LIGHTING_Volumetric_Rays. | ANIMAL |
ANIMAL_Dragon | dragon, (western dragon:1.2), scales, wings, horns, fire breath optional, massive creature, reptilian, dragon portrait, fantasy dragon | humanoid, human, chibi, cartoon, human, anthropomorphic, text, watermark, bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality | Full dragon (non-humanoid). Combos: SCENE_Dragon_Lair; LIGHTING_Campfire_Warm; THEME_Fantasy_Dark. | ANIMAL |
ANIMAL_Eagle | eagle, (bald eagle or golden eagle:1.2), raptor, soaring bird, sharp talons, feather detail, bird of prey, eagle portrait | anthropomorphic, human, human, anthropomorphic, text, watermark, bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality | Eagle/raptor portrait. Combos: SCENE_Mountain_Top; LIGHTING_Golden_Hour_Sunset. | ANIMAL |
ANIMAL_Fox | fox, (red fox:1.2), bushy tail, amber eyes, fox portrait, cunning expression, forest fox, orange and white fur, alert fox | anthropomorphic, human, human, anthropomorphic, text, watermark, bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality | Fox portrait. Combos: SCENE_Forest_Outdoor; ATMOSPHERE_Season_Autumn; LIGHTING_Golden_Hour_Sunset. | ANIMAL |
ANIMAL_Horse | horse, (majestic horse:1.2), stallion, mare, equine, mane flowing, powerful horse, horse portrait, horseback animal | anthropomorphic, human, human, anthropomorphic, text, watermark, bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality | Horse portrait. Combos: SCENE_Battlefield_Ancient; SCENE_Wild_West_Town; ATMOSPHERE_Time_Golden_Hour. | ANIMAL |
ANIMAL_Lion | lion, (male lion with mane:1.2), king of the jungle, majestic lion, savanna predator, regal animal, lion portrait, powerful feline | anthropomorphic, human, human, anthropomorphic, text, watermark, bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality | Lion portrait. Combos: LIGHTING_Golden_Hour_Sunset; ATMOSPHERE_Time_Golden_Hour. | ANIMAL |
ANIMAL_Owl | owl, (great horned owl:1.2), nocturnal bird, feathered, large eyes, perched owl, wisdom symbol, night bird, detailed feathers | anthropomorphic, human, human, anthropomorphic, text, watermark, bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality | Owl portrait. Combos: SCENE_Forest_Outdoor; LIGHTING_Night_Moonlit; ATMOSPHERE_Time_Midnight. | ANIMAL |
ANIMAL_Raven | raven, (black raven:1.2), crow, glossy black feathers, intelligent bird, perched raven, ominous bird, dark bird, raven portrait | anthropomorphic, human, human, anthropomorphic, text, watermark, bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality | Raven/crow portrait. Great for dark themes. Combos: THEME_Horror_Supernatural; LIGHTING_Dim_Dark. | ANIMAL |
ANIMAL_Tiger | tiger, (bengal tiger:1.2), orange and black stripes, apex predator, tiger portrait, jungle cat, powerful feline, intense gaze | anthropomorphic, human, human, anthropomorphic, text, watermark, bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality | Tiger portrait. Combos: SCENE_Dark_Forest_Path; LIGHTING_Dramatic_Shadow. | ANIMAL |
ANIMAL_Wolf | wolf, (majestic wolf:1.2), grey wolf, amber eyes, fur detail, wild animal, forest predator, wolf portrait, alpha wolf | anthropomorphic, human, cartoon, human, anthropomorphic, text, watermark, bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality | Wolf portrait. Combos: SCENE_Forest_Outdoor; LIGHTING_Night_Moonlit; ATMOSPHERE_Weather_Snowstorm. | ANIMAL |
ARCHETYPE_Alchemist | 1girl, alchemist, (alchemist robe:1.2), potion bottles, mortar and pestle, mystical ingredients, alchemy lab, apron, glowing potions, flask | modern, casual, office | Alchemist archetype. Combos: ERA_Steampunk; SCENE_Library; LIGHTING_Candlelight. Conflicts: ARCHETYPE_Nurse. | ARCHETYPE |
ARCHETYPE_Aristocrat_Noble | 1girl, noblewoman, aristocrat, (ornate gown:1.3), elbow gloves, (noble bearing:1.2), fan in hand, jeweled accessories, powdered wig optional, upper class attire, refined posture | peasant, casual, modern, sporty | Aristocrat noblewoman. Combos: SCENE_Ballroom; MOOD_Elegant; OUTFIT_Evening_Dress; ERA_Victorian. Conflicts: ARCHETYPE_Mechanic_Engineer. | ARCHETYPE |
ARCHETYPE_Assassin | 1girl, assassin, (dark hood:1.2), hidden blades, dark cloak, stealth outfit, rogue attire, shadow operative, masked lower face | bright, colorful, casual, maid | Assassin/rogue. Combos: LIGHTING_Dim_Dark; SCENE_Rooftop_Night; MOOD_Mysterious. | ARCHETYPE |
ARCHETYPE_Astronaut | 1person, astronaut, (space suit:1.2), helmet, NASA-style or futuristic suit, cosmonaut, space explorer, zero gravity, tethered cable | bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality | Astronaut archetype. Combos: SCENE_Space_Station_Interior; SCENE_Space_Debris_Field; THEME_SciFi_Space_Opera. | ARCHETYPE |
ARCHETYPE_Bard | 1person, bard, (lute musician:1.2), colorful medieval clothes, performer, storyteller, traveling musician, jester-adjacent, tavern performer | bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality | Bard/performer archetype. Combos: SCENE_Tavern_Inn; PROPS_Guitar; THEME_Fantasy_Cozy. | ARCHETYPE |
ARCHETYPE_Bunny_Girl | 1girl, bunny ears, bunny girl outfit, leotard, fishnet stockings, bowtie, wrist cuffs, high heels, bunny tail | male, boy, no ears, casual | Bunny girl hostess. Combos: SCENE_Casino_Club; LIGHTING_Neon_Colorful; MOOD_Playful. Conflicts: ARCHETYPE_Warrior. | ARCHETYPE |
ARCHETYPE_Catgirl | 1girl, cat ears, cat tail, nekomimi, (collar:1.2), feline features, cat-like eyes, paws optional, kemonomimi | male, boy, dog ears, wolf ears, no tail | Catgirl. Combos: MOOD_Playful; OUTFIT_Casual; ACTIVITY_Sitting_Relaxed; COMPANION_Cat. Conflicts: ARCHETYPE_Warrior. | ARCHETYPE |
ARCHETYPE_Cheerleader | 1girl, cheerleader, (pom poms:1.2), short cheer skirt, team uniform, athletic top, sports colors, energetic pose | male, boy, dark clothes, nun, warrior | Cheerleader. Combos: ACTIVITY_Dancing; MOOD_Playful; SCENE_Sports_Field. Conflicts: ARCHETYPE_Nun. | ARCHETYPE |
ARCHETYPE_Cursed_Knight | 1person, cursed knight, (corrupted armor:1.2), dark aura, fallen warrior, tainted soul, black armor with cracks, hollow eyes, dark paladin | bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality | Cursed/fallen knight archetype. Combos: THEME_Fantasy_Dark; SCENE_Battlefield_Ancient; LIGHTING_Dim_Dark. | ARCHETYPE |
ARCHETYPE_Demon_Queen | 1girl, demon queen, dark crown, (dark armor:1.2), large dark wings, glowing red or purple eyes, imposing presence, dark cape, queen of darkness | male, boy, angel, pastel colors, cute | Dark queen archetype. Combos: SCENE_Throne_Room; LIGHTING_Dramatic_Shadow; MOOD_Confident; BODY_Tall_Elegant. Conflicts: ARCHETYPE_Magical_Girl. | ARCHETYPE |
ARCHETYPE_Detective | 1girl, detective, (detective coat:1.2), magnifying glass, fedora optional, trench coat, investigator, noir detective, badge, sharp eyes | fantasy, armor, bright casual | Detective archetype. Combos: PALETTE_Monochrome_Noir; LIGHTING_Dramatic_Shadow; SCENE_City_Street_Night. Conflicts: ARCHETYPE_Idol. | ARCHETYPE |
ARCHETYPE_Elf_Ranger | 1girl, elf, pointy ears, ranger outfit, leather armor, bow and arrow, (forest attire:1.2), quiver, hood, elven jewelry | male, boy, round ears, heavy armor, modern clothes | Elf archer/ranger. Combos: SCENE_Forest_Outdoor; LIGHTING_Golden_Hour_Sunset; RACE_Elf_Female. Conflicts: ARCHETYPE_Office_Lady. | ARCHETYPE |
ARCHETYPE_Exorcist | 1person, exorcist, (holy symbols:1.2), priest or shaman attire, sacred text, ritual tools, spiritual authority, casting out evil, determined | bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality | Exorcist archetype. Combos: SCENE_Decrepit_Church; THEME_Horror_Supernatural; LIGHTING_Stained_Glass_Light. | ARCHETYPE |
ARCHETYPE_Fairy | 1girl, fairy, (tiny fairy wings:1.3), small size, fairy dust, flower petal dress, magical fairy, glowing wings, nature fairy, pixie | large, human-sized, armor, modern | Fairy archetype. Combos: SCENE_Forest_Outdoor; ATMOSPHERE_Magical_Sparkles; SEASON_Spring_Cherry. | ARCHETYPE |
ARCHETYPE_Fortune_Teller | 1girl, fortune teller, (crystal ball:1.3), mystic veil, tarot cards, mysterious robes, henna, coin jewelry, mystical gaze, tent backdrop | modern, casual, armor | Fortune teller. Combos: MOOD_Mysterious; LIGHTING_Candlelight; PALETTE_Warm_Earth. | ARCHETYPE |
ARCHETYPE_Gladiator | 1person, gladiator, (arena fighter:1.2), combat armor, shield and sword, Roman arena, battle stance, warrior champion, crowd cheering | bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality | Gladiator archetype. Gender-neutral framing. Combos: SCENE_Ancient_Rome_Forum; THEME_Historical_Ancient. | ARCHETYPE |
ARCHETYPE_Hacker_Netrunner | 1girl, hacker, netrunner, (glowing neural implants:1.2), holographic displays, wired headset, typing on holographic keyboard, cyberpunk techwear, (data streams:1.1) | fantasy, medieval, casual, no tech | Cyberpunk hacker archetype. Combos: SCENE_Cyberpunk_City; OUTFIT_Cyberpunk; LIGHTING_Neon_Purple_Pink. Conflicts: ARCHETYPE_Warrior. | ARCHETYPE |
ARCHETYPE_Idol | 1girl, idol, (colorful stage outfit:1.2), microphone, sparkling costume, glitter, bow accessories, cute performer, stage presence | male, boy, dark clothes, gothic, grim | J-pop idol. Combos: LIGHTING_Neon_Colorful; SCENE_Stage_Performance; MOOD_Playful; ACTIVITY_Dancing. Conflicts: ARCHETYPE_Demon_Queen. | ARCHETYPE |
ARCHETYPE_Knight | 1girl, female knight, (plate armor:1.3), sword and shield, paladin, holy knight, armored knight, heroic knight, full plate armor, visor optional | casual, fantasy robe, modern | Knight/paladin. Combos: SCENE_Fantasy_Ruins; MOOD_Determined; LIGHTING_Volumetric_Rays. Conflicts: ARCHETYPE_Idol. | ARCHETYPE |
ARCHETYPE_Kunoichi | 1girl, kunoichi, female ninja, (ninja outfit:1.2), black ninja garb, mask over lower face, arm guards, kunai, wrapped hands | male, boy, bright colors, maid, casual clothes | Female ninja. Combos: SCENE_Japanese_Night; LIGHTING_Night_Moonlit; BODY_Muscular_Fit; ACTIVITY_Fighting_Pose. Conflicts: ARCHETYPE_Maid. | ARCHETYPE |
ARCHETYPE_Librarian | 1girl, librarian, (cardigan:1.2), books stacked, reading glasses, quiet demeanor, bun hairstyle, surrounded by books, library setting, bookish | fantasy, armor, loud, casual | Librarian archetype. Combos: SCENE_Library; MOOD_Mysterious; HAIR_Messy_Bun; ACCESSORY_Glasses. | ARCHETYPE |
ARCHETYPE_Mad_Scientist | 1person, mad scientist, (wild hair:1.2), lab coat, goggles, manic expression, dangerous experiment, tesla coil sparks, eccentric genius | bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality | Mad scientist archetype. Combos: SCENE_Research_Laboratory; LIGHTING_Bright_Clinical; THEME_Horror_Psychological. | ARCHETYPE |
ARCHETYPE_Magical_Girl | 1girl, magical girl, (frilly costume:1.2), magical wand, transformation outfit, ribbons, stars, sparkles, pastel colors, heart accessories | male, boy, dark colors, grim, realistic | Magical girl / mahou shoujo. Combos: STYLE_Soft_Pastel; MOOD_Playful; LIGHTING_Volumetric_Rays. Conflicts: ARCHETYPE_Demon_Queen. | ARCHETYPE |
ARCHETYPE_Maid | 1girl, maid outfit, frilly maid dress, white apron, maid headdress, black and white uniform, collar, long sleeves | male, boy, dirty, torn clothes, nude | Classic maid archetype. Combos: SCENE_Bedroom; MOOD_Playful; ACTIVITY_Cooking. Conflicts: ARCHETYPE_Kunoichi. | ARCHETYPE |
ARCHETYPE_Male_Blacksmith | 1boy, blacksmith, (forge master:1.2), leather apron, muscular arms, soot-stained, hammer in hand, craftsman, metalworker, anvil nearby | female, 1girl, bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality | Male blacksmith archetype. Combos: SCENE_Renaissance_Workshop; LIGHTING_Campfire_Warm; MOOD_Focused. | ARCHETYPE |
ARCHETYPE_Male_Bounty_Hunter | 1boy, bounty hunter, (wanted poster aesthetic:1.2), rugged male, rifle or pistol, duster coat, wild west or sci-fi, hunter stance | female, 1girl, bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality | Male bounty hunter archetype. Works for Wild West or Sci-Fi. Combos: SCENE_Wild_West_Town; THEME_Action_Thriller. | ARCHETYPE |
ARCHETYPE_Male_Detective | 1boy, male detective, (trench coat:1.2), fedora, cigarette optional, sharp eyes, investigator, noir detective, private eye, magnifying glass | female, 1girl, bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality | Male detective archetype. Combos: STYLE_Film_Noir_Classic; SCENE_City_Street_Night; PALETTE_Monochrome_Noir. | ARCHETYPE |
ARCHETYPE_Male_King | 1boy, king, (royal crown:1.2), throne room, regal robes, commanding presence, monarch, emperor, dignified ruler, majestic male | female, 1girl, bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality | Male king/emperor archetype. Combos: SCENE_Royal_Palace_Hall; SCENE_Throne_Room; MOOD_Confident. | ARCHETYPE |
ARCHETYPE_Male_Mage | 1boy, male mage, wizard, sorcerer, (magical staff:1.2), robes, arcane symbols, glowing eyes, mystic, spellcaster, male magic user | female, 1girl, bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality | Male mage/wizard archetype. Combos: OUTFIT_Hooded_Cloak; SCENE_Wizard_Tower; LIGHTING_Volumetric_Rays. | ARCHETYPE |
ARCHETYPE_Male_Mercenary | 1boy, mercenary, (battle-worn mercenary:1.2), mixed armor, weapons visible, rugged male, hired soldier, bounty coat, veteran fighter | female, 1girl, bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality | Male mercenary archetype. Combos: SCENE_Tavern_Inn; MOOD_Confident; OUTFIT_Historical_Armor. | ARCHETYPE |
ARCHETYPE_Male_Priest | 1boy, male priest, holy man, cleric, religious robes, cross symbol, divine aura, solemn expression, monk robe, ecclesiastical | female, 1girl, bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality | Male priest/cleric archetype. Combos: SCENE_Decrepit_Church; LIGHTING_Stained_Glass_Light; MOOD_Determined. | ARCHETYPE |
ARCHETYPE_Male_Rogue | 1boy, rogue, (hooded rogue:1.2), leather armor, daggers, assassin stance, street thief, shadow operative, male thief, dark cloak | female, 1girl, bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality | Male rogue/assassin archetype. Combos: SCENE_Dark_Forest_Path; LIGHTING_Dim_Dark; MOOD_Mysterious. | ARCHETYPE |
ARCHETYPE_Male_Sailor | 1boy, sailor, (naval uniform:1.2), captain hat, seafarer, ocean man, ship crew, weathered face, maritime clothing, anchor motif | female, 1girl, bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality | Male sailor/captain archetype. Combos: SCENE_Pirate_Ship_Deck; SCENE_Harbor_Port; WEATHER_Windy. | ARCHETYPE |
ARCHETYPE_Male_Scholar | 1boy, male scholar, academic, professor, (spectacles:1.2), book in hand, studious, intellectual, university robes, learned man | female, 1girl, bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality | Male scholar/professor archetype. Combos: SCENE_Library; ACTIVITY_Reading; PROPS_Book_Tome. | ARCHETYPE |
ARCHETYPE_Male_Warrior | 1boy, male warrior, (muscular male:1.2), battle-worn armor, scarred, strong build, weapon in hand, soldier, fighter, male protagonist | female, 1girl, bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality | Male warrior archetype. Universal fighter. Combos: OUTFIT_Fantasy_Armor; SCENE_Battlefield_Ancient; MOOD_Fierce. | ARCHETYPE |
ARCHETYPE_Mechanic_Engineer | 1girl, mechanic, engineer, (grease stains:1.2), overalls, work gloves, wrench in hand, goggles pushed up, industrial outfit, oil marks, utility belt | fantasy, clean, formal | Mechanic/engineer. Combos: SCENE industrial; MOOD_Confident; ERA_Steampunk (steam variant). Conflicts: ARCHETYPE_Idol. | ARCHETYPE |
ARCHETYPE_Mermaid | 1girl, mermaid, (mermaid tail:1.3), scales, upper body clothed, seashell top, underwater, flowing hair, fin tail, aquatic beauty | legs, standing, land, dry | SFW mermaid. Combos: LIGHTING_Underwater; WEATHER_Heavy_Rain; ATMOSPHERE_Dust_Sunlight (adapt to caustics). | ARCHETYPE |
ARCHETYPE_Monk | 1person, monk, (monk robes:1.2), shaved head or cloth wrap, meditation, martial arts, Buddhist or fantasy monk, inner peace, training gi | bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality | Monk archetype — martial or spiritual. Combos: SCENE_Ancient_Temple_Interior; ACTIVITY_Meditating; MOOD_Serene. | ARCHETYPE |
ARCHETYPE_Nomad | 1person, nomad, (desert traveler:1.2), wrapped robes, travel-worn, wanderer, desert nomad, road warrior, lone traveler, satchel and staff | bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality | Nomad/wanderer archetype. Combos: SCENE_Desert_Oasis; SCENE_Silk_Road_Caravan; ATMOSPHERE_Sandstorm. | ARCHETYPE |
ARCHETYPE_Nun | 1girl, nun, (religious habit:1.2), black and white habit, rosary, cross necklace, white wimple, modest clothing, church attire | male, boy, colorful clothes, fantasy armor | Nun archetype. Combos: SCENE_Cathedral; LIGHTING_Volumetric_Rays; MOOD_Mysterious. Conflicts: ARCHETYPE_Idol. | ARCHETYPE |
ARCHETYPE_Nurse | 1girl, nurse, (nurse uniform:1.2), nurse cap, medical cross, stethoscope, hospital attire, nurse outfit, caring expression, scrubs optional | fantasy, armor, outdoor, casual | Nurse archetype. Combos: MOOD_Serene; LIGHTING_Bright_Clinical. Conflicts: ARCHETYPE_Warrior. | ARCHETYPE |
SFW style and wildcard pack for Stable Diffusion XL. Compatible with Dynamic Prompts extension and Style Grid Organizer.
| Version | Styles | Categories |
|---|---|---|
| v1.0 | 319 | 31 |
| v2.0 | 587 | 24 |
| v3.0 | 670 | 29 |