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BASE_Enhance
(highly detailed:1.3), (intricate details:1.2), (sharp focus:1.2), (fine texture:1.2), (masterful rendering:1.1), complex detail, crisp edges, BREAK
blurry, soft focus, simple, plain, low detail, sketch
Detail booster. Stack on top of any quality BASE. Adds sharpness, texture complexity, fine rendering. Reduce weight to 0.9 if over-sharpening.
BASE
BASE_Format_Album_Cover
album cover composition, square format, centered subject, album art aesthetic, music cover art, bold composition, graphic album design
landscape, random crop, text-heavy
Album cover square composition. Combos: PALETTE styles; STYLE_Modern_Glossy; LIGHTING_Studio_Three_Point. Good for profile images.
BASE
BASE_Format_Character_Sheet
character sheet, character design turnaround, front and side view, multiple angles, reference sheet, character reference, design sheet, neutral pose clean background
single angle, dramatic lighting, background scene
Character design reference sheet. Combos: STYLE_Concept_Art; BASE styles. Essential for LoRA dataset prep and character consistency.
BASE
BASE_Format_Poster_Vertical
movie poster composition, (portrait poster format:1.2), dramatic poster layout, hero shot poster, title space at top, centered subject, poster framing
wide landscape, random composition
Movie poster framing. Combos: LIGHTING_Dramatic_Shadow; STYLE_Concept_Art; COMPOSITION_Symmetry. Good for social media vertical.
BASE
BASE_Illustrious_Quality
masterpiece, best quality, very aesthetic, absurdres, newest, (detailed:1.2), (intricate:1.1), BREAK
lowres, (bad anatomy:1.3), (bad hands:1.4), (mutated hands:1.4), (extra fingers:1.5), (fused fingers:1.5), (missing fingers:1.5), text, error, cropped, worst quality, low quality, jpeg artifacts, signature, watermark, blurry, (extra limbs:1.5), (malformed limbs:1.4), (mutation:1.4), (deformed:1.4), nsfw, explicit, nude, naked
Illustrious XL. CFG 6; Euler a; Clip Skip 1-2. Excels at soft aesthetics; expressive eyes; multi-character. Conflicts: do not mix with Pony or NoobAI base.
BASE
BASE_NoobAI_Quality
very awa, year 2024, year 2025, newest, source_anime, absurdres, (high resolution:1.1), (intricate details:1.1), BREAK
worst aesthetic, bad aesthetic, lowres, year 2020, year 2021, year 2022, (bad anatomy:1.3), (bad hands:1.4), (extra fingers:1.5), (fused fingers:1.5), (extra limbs:1.5), (malformed limbs:1.4), (bad proportions:1.3), (deformed:1.4), blurry, jpeg artifacts, text, watermark, nsfw, explicit, nude, naked
NoobAI XL V-Pred. CFG 1.5-3.0; Rescale CFG 0.7; Euler (NOT Euler a); SGM Uniform; Clip Skip 1. Excels at skin; lighting; action game renders. Conflicts: do not mix with Pony or Illustrious base.
BASE
BASE_PonyV6_Quality
score_9, score_8_up, score_7_up, source_anime, (masterpiece:1.2), (best quality:1.2), absurdres, BREAK
score_4, score_5, score_6, source_cartoon, source_pony, source_furry, 3d, realistic, photorealistic, (bad anatomy:1.3), (bad hands:1.4), (mutated hands:1.4), (extra fingers:1.5), (fused fingers:1.5), (missing fingers:1.5), (extra limbs:1.5), (missing limbs:1.4), (malformed limbs:1.4), (bad proportions:1.3), (mutation:1.4), (deformed:1.4), blurry, jpeg artifacts, text, watermark, nsfw, explicit, nude, naked
Pony Diffusion V6. CFG 7; DPM++ 2M Karras; Clip Skip 2. Combos: any. Conflicts: do not mix with Illustrious or NoobAI base.
BASE
ACCESSORY_Bag
(bag:1.2), handbag, shoulder bag, school bag, backpack, stylish purse
no bag
Bag prop. Combos: OUTFIT_Casual; OUTFIT_School_Uniform; OUTFIT_Business_Suit. Adds realism.
ACCESSORY
ACCESSORY_Body_Piercings
(piercings:1.2), ear piercings, multiple ear piercings, nose ring, industrial piercing, helix piercing, body jewelry, studs and rings
plain ears, no jewelry
Piercings/body jewelry. Combos: OUTFIT_Streetwear; HAIR_Undercut; MOOD_Confident. Adds edge to any archetype.
ACCESSORY
ACCESSORY_Crown_Tiara
(crown:1.3), tiara, royal crown, golden crown, jeweled tiara, diadem, princess crown
commoner, no headpiece
Royal crown. Combos: ARCHETYPE_Demon_Queen; OUTFIT_Evening_Dress; MOOD_Elegant. Universal BODY.
ACCESSORY
ACCESSORY_Fantasy_Weapon
(fantasy weapon:1.3), sword, magic staff, bow and arrow, enchanted blade, battle axe, glowing weapon
no weapons, pacifist, cooking, reading
Fantasy weapon prop. Combos: ARCHETYPE_Warrior; ACTIVITY_Fighting_Pose; MOOD_Fierce. Conflicts: ACTIVITY_Cooking.
ACCESSORY
ACCESSORY_Glasses
(glasses:1.2), eyeglasses, spectacles, thin frame glasses, round glasses, semi-rimless
no glasses, contacts
Glasses accessory. Combos: ARCHETYPE_Office_Lady; ACTIVITY_Reading; MOOD_Mysterious. Universal BODY.
ACCESSORY
ACCESSORY_Hat
(hat:1.2), stylish hat, baseball cap, beret, wide-brim hat, sun hat, fashionable headwear
no hat, bare head
Hat accessory. Combos: OUTFIT_Casual; OUTFIT_Streetwear; SCENE_Beach. Conflicts: ARCHETYPE_Witch (use their specific hat).
ACCESSORY
ACCESSORY_Headphones
(headphones:1.2), over-ear headphones, wireless headphones, music listener, around neck or on ears
no headphones
Headphones. Combos: OUTFIT_Streetwear; ACTIVITY_Gaming; MOOD_Playful. Modern aesthetic.
ACCESSORY
ACCESSORY_Jewelry_Elegant
(elegant jewelry:1.2), necklace, pearl earrings, bracelet, ring, fine jewelry, crystal accessories
no accessories, rough gear
Fine jewelry. Combos: OUTFIT_Evening_Dress; MOOD_Elegant; BODY_Hourglass_Perfect. Conflicts: ARCHETYPE_Warrior.
ACCESSORY
ACCESSORY_Katana
(katana:1.3), japanese sword, sheathed katana, drawn katana, blade, samurai sword, sword at waist
no weapon, magic staff
Katana sword. More specific than Fantasy_Weapon. Combos: ARCHETYPE_Kunoichi; SCENE_Japanese_Night; ERA_Feudal_Japan. Conflicts: ACCESSORY_Fantasy_Weapon (choose one).
ACCESSORY
ACCESSORY_Makeup_Eyeliner_Cat
(cat eye liner:1.3), winged eyeliner, cat eyeliner, sharp liner wing, dramatic liner, kohl eyeliner, eyeliner flick
no makeup, natural, plain
Cat eye makeup. Combos: ARCHETYPE_Office_Lady; MOOD_Confident; EXPRESSION_Smug. Sharp and iconic.
ACCESSORY
ACCESSORY_Makeup_Glossy_Lips
(glossy lips:1.2), lip gloss, shiny lips, plump glossy lips, wet-look lips, high shine lip color, lip gloss shine
matte lips, no makeup
Glossy lip makeup. Combos: ARCHETYPE_Idol; OUTFIT_Evening_Dress; MOOD_Playful.
ACCESSORY
ACCESSORY_Makeup_Natural
(natural makeup:1.2), light makeup, minimal makeup, natural look, soft foundation, nude lip, barely-there makeup, fresh face makeup
heavy makeup, gothic, dramatic
Natural minimal makeup. Combos: any ARCHETYPE for everyday look. Universal — enhances realism without drama.
ACCESSORY
ACCESSORY_Makeup_Soft_Blush
(soft blush:1.2), rosy cheeks, pink cheek blush, gentle blush makeup, peachy blush, blusher on cheeks
no makeup, dramatic eyeshadow
Soft blush. Combos: MOOD_Shy; ARCHETYPE_Idol; EXPRESSION_Shy_Blush. Amplifies cute mood.
ACCESSORY
ACCESSORY_Mask
(mask:1.2), face mask, kitsune mask, half mask, decorative mask, masquerade mask
bare face, no mask
Mask accessory. Combos: ARCHETYPE_Kunoichi; ERA_Victorian; SCENE_Ballroom.
ACCESSORY
ACCESSORY_Respirator
(respirator mask:1.2), gas mask worn low, cyberpunk respirator, face respirator, techwear mask
bare face, no mask
Cyberpunk/techwear mask. Combos: OUTFIT_Cyberpunk; SCENE_Cyberpunk_City; ERA_Post_Apocalyptic.
ACCESSORY
ACCESSORY_Scarf
(scarf:1.2), cozy scarf, winter scarf, flowing scarf, neck scarf, warm wool scarf
summer, bare neck
Scarf accessory. Combos: SEASON_Winter_Snow; OUTFIT_Winter_Coat; MOOD_Serene. Conflicts: ARCHETYPE_Kunoichi.
ACCESSORY
ACCESSORY_Tattoos
(tattoos:1.2), visible tattoos, arm tattoos, decorated skin, inked, tattoo art on skin
plain skin, no tattoos
Tattoo aesthetic. Combos: OUTFIT_Streetwear; MOOD_Confident; BODY_Muscular_Fit.
ACCESSORY
ACCESSORY_Wings
(large wings:1.3), feathered wings, angel wings, demon wings, dragon wings, spread wings, wings framing figure
no wings, plain back
Wings accessory. Combos: RACE_Angel; RACE_Demon_Girl; ACTIVITY_Gazing_Horizon. Adds strong visual silhouette.
ACCESSORY
ACTIVITY_Archery
(archery:1.2), drawing bow, arrow nocked, archer stance, longbow or compound, aiming, forest target, hunter skill
bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality
Archery activity. Combos: ARCHETYPE_Elf_Ranger; ARCHETYPE_Male_Bounty_Hunter.
ACTIVITY
ACTIVITY_Arguing
(heated argument:1.2), pointing finger, confrontation, verbal conflict, debate, two people disagreeing, tense conversation
peaceful, calm, bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality
Argument/confrontation activity. Combos: CHARACTER_Group_Shot; THEME_Romance_Drama.
ACTIVITY
ACTIVITY_Celebrating
(celebrating:1.2), party moment, raising glass, confetti, jubilation, group celebration, festival joy, cheering crowd
sad, solemn, bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality
Celebration activity. Combos: ATMOSPHERE_Confetti; MOOD_Excited; SCENE_Ballroom.
ACTIVITY
ACTIVITY_Cooking
(cooking:1.2), kitchen activity, holding ladle or spatula, apron, mixing bowl, culinary, food preparation
outdoor battle, fantasy
Cooking activity. Combos: ARCHETYPE_Maid; OUTFIT_Casual; SCENE_Kitchen. Conflicts: ACTIVITY_Fighting_Pose.
ACTIVITY
ACTIVITY_Crafting
(crafting or building:1.2), hands working, making something, artisan at work, creating with hands, workshop activity, building skill
bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality
Crafting/building activity. Combos: ARCHETYPE_Male_Blacksmith; SCENE_Renaissance_Workshop.
ACTIVITY
ACTIVITY_Dancing
(dancing:1.3), dynamic dance pose, flowing movement, arms raised, hair flowing, mid-dance, graceful motion
static, sitting, sleeping, stiff pose
Dance pose. Combos: ARCHETYPE_Idol; OUTFIT_Evening_Dress; LIGHTING_Neon_Colorful. Conflicts: ACTIVITY_Sitting_Relaxed.
ACTIVITY
ACTIVITY_Fighting_Pose
(battle pose:1.3), combat stance, sword raised, dynamic action, mid-battle, weapon in hand, heroic action pose
sitting, relaxed, cooking, reading
Combat action pose. Combos: ARCHETYPE_Warrior; ARCHETYPE_Kunoichi; MOOD_Fierce. Conflicts: ACTIVITY_Sitting_Relaxed.
ACTIVITY
ACTIVITY_Gaming
playing video games, (controller in hands:1.2), gamer, focused on screen, headset optional, sitting cross-legged
outdoor, nature, dancing
Gaming activity. Combos: OUTFIT_Casual; MOOD_Playful; SCENE_Bedroom. Conflicts: ACTIVITY_Fighting_Pose.
ACTIVITY
ACTIVITY_Gazing_Horizon
looking into the distance, (contemplative pose:1.2), hand shielding eyes, wind in hair, standing at edge, vista view
indoor, sitting still, reading
Cinematic vista gaze. Combos: SCENE_Mountain_Top; LIGHTING_Golden_Hour_Sunset; MOOD_Melancholic. Universal BODY.
ACTIVITY
ACTIVITY_Horseback_Riding
(riding a horse:1.2), on horseback, galloping, cavalry charge, horse and rider, equestrian, riding through landscape
bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality
Horseback riding activity. Combos: ANIMAL_Horse; SCENE_Battlefield_Ancient; SCENE_Wild_West_Town.
ACTIVITY
ACTIVITY_Investigating
(investigation:1.2), examining clues, looking closely, detective work, searching scene, magnifying glass, piecing together mystery
bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality
Investigating/detective activity. Combos: ARCHETYPE_Male_Detective; THEME_Mystery_Noir.
ACTIVITY
ACTIVITY_Magic_Casting
(magic casting:1.3), spell circle, magical energy, glowing hands, arcane symbols, mystical aura, channeling power
mundane activity, cooking, gaming
Spellcasting. Combos: ARCHETYPE_Witch; ARCHETYPE_Magical_Girl; LIGHTING_Volumetric_Rays. Conflicts: ACTIVITY_Cooking.
ACTIVITY
ACTIVITY_Meditating
(meditation:1.2), cross-legged, eyes closed, inner peace, meditative pose, zen, floating slightly, calm aura, spiritual practice
bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality
Meditation activity. Combos: ARCHETYPE_Monk; SCENE_Ancient_Temple_Interior; MOOD_Serene.
ACTIVITY
ACTIVITY_Painting
(painting:1.2), artist at easel, paintbrush in hand, canvas, palette, art studio, paint smudges, creating artwork, artist at work
gaming, fighting, cooking
Painting/art activity. Combos: SCENE_Art_Studio; ARCHETYPE_Artist; OUTFIT_Casual with apron.
ACTIVITY
ACTIVITY_Reading
reading a book, (book in hands:1.2), sitting with book, open book, studious, glasses optional, cozy reading pose
dancing, fighting, dynamic pose
Reading pose. Combos: OUTFIT_Casual; MOOD_Serene; SCENE_Library; SEASON_Autumn_Leaves. Conflicts: ACTIVITY_Fighting_Pose.
ACTIVITY
ACTIVITY_Running
(running:1.3), mid-sprint, dynamic run pose, hair flying back, motion blur implied, energetic, athletic movement
sitting, still, static pose
Running action. Combos: OUTFIT_Sportswear; BODY_Muscular_Fit; SCENE_Forest_Outdoor. Conflicts: ACTIVITY_Sitting_Relaxed.
ACTIVITY
ACTIVITY_Singing
(singing:1.3), performing a song, microphone, mouth open singing, eyes closed while singing, musical performance, concert singing, passionate singing
silent, reading, gaming
Singing performance. Combos: ARCHETYPE_Idol; ARCHETYPE_Rockstar; SCENE_Stage_Performance.
ACTIVITY
ACTIVITY_Sitting_Relaxed
sitting, (relaxed pose:1.2), comfortable seated position, legs crossed, casual sitting, at ease, resting
dynamic, fighting, dancing, running
Calm seated pose. Combos: MOOD_Serene; OUTFIT_Casual; SCENE_Cafe. Conflicts: ACTIVITY_Fighting_Pose.
ACTIVITY
ACTIVITY_Sleeping
(sleeping:1.2), asleep, peaceful sleep, curled up sleeping, eyes closed, resting, cozy sleep, pillow, sleeping soundly
standing, active, running, fighting
Sleeping/resting. Combos: SCENE_Bedroom; OUTFIT_Oversized_Hoodie; MOOD_Serene. Cozy atmosphere.
ACTIVITY
ACTIVITY_Stretching
(stretching:1.2), yoga pose, flexible pose, split stretch, reaching forward, limber, warm-up pose, gymnastic
stiff, rigid, sitting still
Stretch / yoga. Combos: OUTFIT_Sportswear; BODY_Muscular_Fit; SCENE_Gym. Conflicts: ACTIVITY_Reading.
ACTIVITY
ACTIVITY_Swimming
(swimming:1.2), underwater, swimmer, water splash, floating in water, backstroke, pool, ocean swimming, submerged
indoor dry, desert, winter cold
Swimming activity. Combos: SCENE_Hot_Spring; LIGHTING_Underwater; OUTFIT_Swimwear.
ACTIVITY
ACTIVITY_Sword_Training
(sword practice:1.2), training kata, sword form, blade technique, practice swing, training grounds, kendo or swordsmanship, focus
bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality
Sword/blade training activity. Combos: ARCHETYPE_Male_Warrior; ARCHETYPE_Samurai; SCENE_Ancient_Temple_Interior.
ACTIVITY
ANIMAL_Bear
bear, (brown bear:1.2), grizzly, powerful, thick fur, bear portrait, forest bear, standing or resting, ursine
anthropomorphic, human, human, anthropomorphic, text, watermark, bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality
Bear portrait. Combos: SCENE_Forest_Outdoor; LIGHTING_Volumetric_Rays.
ANIMAL
ANIMAL_Cat
cat, (detailed cat:1.2), domestic cat, feline, cat portrait, whiskers, fur texture, cat eyes, resting or alert cat
anthropomorphic, human, human, anthropomorphic, text, watermark, bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality
Cat portrait. Combos: SCENE_Bedroom; LIGHTING_Soft_Warm; STYLE_Soft_Pastel.
ANIMAL
ANIMAL_Deer
deer, (stag with antlers:1.2), cervine, graceful animal, antlers, doe or stag, forest deer, elegant animal, gentle eyes
anthropomorphic, human, human, anthropomorphic, text, watermark, bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality
Deer portrait. Combos: SCENE_Forest_Outdoor; ATMOSPHERE_Season_Autumn; LIGHTING_Volumetric_Rays.
ANIMAL
ANIMAL_Dragon
dragon, (western dragon:1.2), scales, wings, horns, fire breath optional, massive creature, reptilian, dragon portrait, fantasy dragon
humanoid, human, chibi, cartoon, human, anthropomorphic, text, watermark, bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality
Full dragon (non-humanoid). Combos: SCENE_Dragon_Lair; LIGHTING_Campfire_Warm; THEME_Fantasy_Dark.
ANIMAL
ANIMAL_Eagle
eagle, (bald eagle or golden eagle:1.2), raptor, soaring bird, sharp talons, feather detail, bird of prey, eagle portrait
anthropomorphic, human, human, anthropomorphic, text, watermark, bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality
Eagle/raptor portrait. Combos: SCENE_Mountain_Top; LIGHTING_Golden_Hour_Sunset.
ANIMAL
ANIMAL_Fox
fox, (red fox:1.2), bushy tail, amber eyes, fox portrait, cunning expression, forest fox, orange and white fur, alert fox
anthropomorphic, human, human, anthropomorphic, text, watermark, bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality
Fox portrait. Combos: SCENE_Forest_Outdoor; ATMOSPHERE_Season_Autumn; LIGHTING_Golden_Hour_Sunset.
ANIMAL
ANIMAL_Horse
horse, (majestic horse:1.2), stallion, mare, equine, mane flowing, powerful horse, horse portrait, horseback animal
anthropomorphic, human, human, anthropomorphic, text, watermark, bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality
Horse portrait. Combos: SCENE_Battlefield_Ancient; SCENE_Wild_West_Town; ATMOSPHERE_Time_Golden_Hour.
ANIMAL
ANIMAL_Lion
lion, (male lion with mane:1.2), king of the jungle, majestic lion, savanna predator, regal animal, lion portrait, powerful feline
anthropomorphic, human, human, anthropomorphic, text, watermark, bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality
Lion portrait. Combos: LIGHTING_Golden_Hour_Sunset; ATMOSPHERE_Time_Golden_Hour.
ANIMAL
ANIMAL_Owl
owl, (great horned owl:1.2), nocturnal bird, feathered, large eyes, perched owl, wisdom symbol, night bird, detailed feathers
anthropomorphic, human, human, anthropomorphic, text, watermark, bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality
Owl portrait. Combos: SCENE_Forest_Outdoor; LIGHTING_Night_Moonlit; ATMOSPHERE_Time_Midnight.
ANIMAL
ANIMAL_Raven
raven, (black raven:1.2), crow, glossy black feathers, intelligent bird, perched raven, ominous bird, dark bird, raven portrait
anthropomorphic, human, human, anthropomorphic, text, watermark, bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality
Raven/crow portrait. Great for dark themes. Combos: THEME_Horror_Supernatural; LIGHTING_Dim_Dark.
ANIMAL
ANIMAL_Tiger
tiger, (bengal tiger:1.2), orange and black stripes, apex predator, tiger portrait, jungle cat, powerful feline, intense gaze
anthropomorphic, human, human, anthropomorphic, text, watermark, bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality
Tiger portrait. Combos: SCENE_Dark_Forest_Path; LIGHTING_Dramatic_Shadow.
ANIMAL
ANIMAL_Wolf
wolf, (majestic wolf:1.2), grey wolf, amber eyes, fur detail, wild animal, forest predator, wolf portrait, alpha wolf
anthropomorphic, human, cartoon, human, anthropomorphic, text, watermark, bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality
Wolf portrait. Combos: SCENE_Forest_Outdoor; LIGHTING_Night_Moonlit; ATMOSPHERE_Weather_Snowstorm.
ANIMAL
ARCHETYPE_Alchemist
1girl, alchemist, (alchemist robe:1.2), potion bottles, mortar and pestle, mystical ingredients, alchemy lab, apron, glowing potions, flask
modern, casual, office
Alchemist archetype. Combos: ERA_Steampunk; SCENE_Library; LIGHTING_Candlelight. Conflicts: ARCHETYPE_Nurse.
ARCHETYPE
ARCHETYPE_Aristocrat_Noble
1girl, noblewoman, aristocrat, (ornate gown:1.3), elbow gloves, (noble bearing:1.2), fan in hand, jeweled accessories, powdered wig optional, upper class attire, refined posture
peasant, casual, modern, sporty
Aristocrat noblewoman. Combos: SCENE_Ballroom; MOOD_Elegant; OUTFIT_Evening_Dress; ERA_Victorian. Conflicts: ARCHETYPE_Mechanic_Engineer.
ARCHETYPE
ARCHETYPE_Assassin
1girl, assassin, (dark hood:1.2), hidden blades, dark cloak, stealth outfit, rogue attire, shadow operative, masked lower face
bright, colorful, casual, maid
Assassin/rogue. Combos: LIGHTING_Dim_Dark; SCENE_Rooftop_Night; MOOD_Mysterious.
ARCHETYPE
ARCHETYPE_Astronaut
1person, astronaut, (space suit:1.2), helmet, NASA-style or futuristic suit, cosmonaut, space explorer, zero gravity, tethered cable
bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality
Astronaut archetype. Combos: SCENE_Space_Station_Interior; SCENE_Space_Debris_Field; THEME_SciFi_Space_Opera.
ARCHETYPE
ARCHETYPE_Bard
1person, bard, (lute musician:1.2), colorful medieval clothes, performer, storyteller, traveling musician, jester-adjacent, tavern performer
bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality
Bard/performer archetype. Combos: SCENE_Tavern_Inn; PROPS_Guitar; THEME_Fantasy_Cozy.
ARCHETYPE
ARCHETYPE_Bunny_Girl
1girl, bunny ears, bunny girl outfit, leotard, fishnet stockings, bowtie, wrist cuffs, high heels, bunny tail
male, boy, no ears, casual
Bunny girl hostess. Combos: SCENE_Casino_Club; LIGHTING_Neon_Colorful; MOOD_Playful. Conflicts: ARCHETYPE_Warrior.
ARCHETYPE
ARCHETYPE_Catgirl
1girl, cat ears, cat tail, nekomimi, (collar:1.2), feline features, cat-like eyes, paws optional, kemonomimi
male, boy, dog ears, wolf ears, no tail
Catgirl. Combos: MOOD_Playful; OUTFIT_Casual; ACTIVITY_Sitting_Relaxed; COMPANION_Cat. Conflicts: ARCHETYPE_Warrior.
ARCHETYPE
ARCHETYPE_Cheerleader
1girl, cheerleader, (pom poms:1.2), short cheer skirt, team uniform, athletic top, sports colors, energetic pose
male, boy, dark clothes, nun, warrior
Cheerleader. Combos: ACTIVITY_Dancing; MOOD_Playful; SCENE_Sports_Field. Conflicts: ARCHETYPE_Nun.
ARCHETYPE
ARCHETYPE_Cursed_Knight
1person, cursed knight, (corrupted armor:1.2), dark aura, fallen warrior, tainted soul, black armor with cracks, hollow eyes, dark paladin
bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality
Cursed/fallen knight archetype. Combos: THEME_Fantasy_Dark; SCENE_Battlefield_Ancient; LIGHTING_Dim_Dark.
ARCHETYPE
ARCHETYPE_Demon_Queen
1girl, demon queen, dark crown, (dark armor:1.2), large dark wings, glowing red or purple eyes, imposing presence, dark cape, queen of darkness
male, boy, angel, pastel colors, cute
Dark queen archetype. Combos: SCENE_Throne_Room; LIGHTING_Dramatic_Shadow; MOOD_Confident; BODY_Tall_Elegant. Conflicts: ARCHETYPE_Magical_Girl.
ARCHETYPE
ARCHETYPE_Detective
1girl, detective, (detective coat:1.2), magnifying glass, fedora optional, trench coat, investigator, noir detective, badge, sharp eyes
fantasy, armor, bright casual
Detective archetype. Combos: PALETTE_Monochrome_Noir; LIGHTING_Dramatic_Shadow; SCENE_City_Street_Night. Conflicts: ARCHETYPE_Idol.
ARCHETYPE
ARCHETYPE_Elf_Ranger
1girl, elf, pointy ears, ranger outfit, leather armor, bow and arrow, (forest attire:1.2), quiver, hood, elven jewelry
male, boy, round ears, heavy armor, modern clothes
Elf archer/ranger. Combos: SCENE_Forest_Outdoor; LIGHTING_Golden_Hour_Sunset; RACE_Elf_Female. Conflicts: ARCHETYPE_Office_Lady.
ARCHETYPE
ARCHETYPE_Exorcist
1person, exorcist, (holy symbols:1.2), priest or shaman attire, sacred text, ritual tools, spiritual authority, casting out evil, determined
bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality
Exorcist archetype. Combos: SCENE_Decrepit_Church; THEME_Horror_Supernatural; LIGHTING_Stained_Glass_Light.
ARCHETYPE
ARCHETYPE_Fairy
1girl, fairy, (tiny fairy wings:1.3), small size, fairy dust, flower petal dress, magical fairy, glowing wings, nature fairy, pixie
large, human-sized, armor, modern
Fairy archetype. Combos: SCENE_Forest_Outdoor; ATMOSPHERE_Magical_Sparkles; SEASON_Spring_Cherry.
ARCHETYPE
ARCHETYPE_Fortune_Teller
1girl, fortune teller, (crystal ball:1.3), mystic veil, tarot cards, mysterious robes, henna, coin jewelry, mystical gaze, tent backdrop
modern, casual, armor
Fortune teller. Combos: MOOD_Mysterious; LIGHTING_Candlelight; PALETTE_Warm_Earth.
ARCHETYPE
ARCHETYPE_Gladiator
1person, gladiator, (arena fighter:1.2), combat armor, shield and sword, Roman arena, battle stance, warrior champion, crowd cheering
bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality
Gladiator archetype. Gender-neutral framing. Combos: SCENE_Ancient_Rome_Forum; THEME_Historical_Ancient.
ARCHETYPE
ARCHETYPE_Hacker_Netrunner
1girl, hacker, netrunner, (glowing neural implants:1.2), holographic displays, wired headset, typing on holographic keyboard, cyberpunk techwear, (data streams:1.1)
fantasy, medieval, casual, no tech
Cyberpunk hacker archetype. Combos: SCENE_Cyberpunk_City; OUTFIT_Cyberpunk; LIGHTING_Neon_Purple_Pink. Conflicts: ARCHETYPE_Warrior.
ARCHETYPE
ARCHETYPE_Idol
1girl, idol, (colorful stage outfit:1.2), microphone, sparkling costume, glitter, bow accessories, cute performer, stage presence
male, boy, dark clothes, gothic, grim
J-pop idol. Combos: LIGHTING_Neon_Colorful; SCENE_Stage_Performance; MOOD_Playful; ACTIVITY_Dancing. Conflicts: ARCHETYPE_Demon_Queen.
ARCHETYPE
ARCHETYPE_Knight
1girl, female knight, (plate armor:1.3), sword and shield, paladin, holy knight, armored knight, heroic knight, full plate armor, visor optional
casual, fantasy robe, modern
Knight/paladin. Combos: SCENE_Fantasy_Ruins; MOOD_Determined; LIGHTING_Volumetric_Rays. Conflicts: ARCHETYPE_Idol.
ARCHETYPE
ARCHETYPE_Kunoichi
1girl, kunoichi, female ninja, (ninja outfit:1.2), black ninja garb, mask over lower face, arm guards, kunai, wrapped hands
male, boy, bright colors, maid, casual clothes
Female ninja. Combos: SCENE_Japanese_Night; LIGHTING_Night_Moonlit; BODY_Muscular_Fit; ACTIVITY_Fighting_Pose. Conflicts: ARCHETYPE_Maid.
ARCHETYPE
ARCHETYPE_Librarian
1girl, librarian, (cardigan:1.2), books stacked, reading glasses, quiet demeanor, bun hairstyle, surrounded by books, library setting, bookish
fantasy, armor, loud, casual
Librarian archetype. Combos: SCENE_Library; MOOD_Mysterious; HAIR_Messy_Bun; ACCESSORY_Glasses.
ARCHETYPE
ARCHETYPE_Mad_Scientist
1person, mad scientist, (wild hair:1.2), lab coat, goggles, manic expression, dangerous experiment, tesla coil sparks, eccentric genius
bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality
Mad scientist archetype. Combos: SCENE_Research_Laboratory; LIGHTING_Bright_Clinical; THEME_Horror_Psychological.
ARCHETYPE
ARCHETYPE_Magical_Girl
1girl, magical girl, (frilly costume:1.2), magical wand, transformation outfit, ribbons, stars, sparkles, pastel colors, heart accessories
male, boy, dark colors, grim, realistic
Magical girl / mahou shoujo. Combos: STYLE_Soft_Pastel; MOOD_Playful; LIGHTING_Volumetric_Rays. Conflicts: ARCHETYPE_Demon_Queen.
ARCHETYPE
ARCHETYPE_Maid
1girl, maid outfit, frilly maid dress, white apron, maid headdress, black and white uniform, collar, long sleeves
male, boy, dirty, torn clothes, nude
Classic maid archetype. Combos: SCENE_Bedroom; MOOD_Playful; ACTIVITY_Cooking. Conflicts: ARCHETYPE_Kunoichi.
ARCHETYPE
ARCHETYPE_Male_Blacksmith
1boy, blacksmith, (forge master:1.2), leather apron, muscular arms, soot-stained, hammer in hand, craftsman, metalworker, anvil nearby
female, 1girl, bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality
Male blacksmith archetype. Combos: SCENE_Renaissance_Workshop; LIGHTING_Campfire_Warm; MOOD_Focused.
ARCHETYPE
ARCHETYPE_Male_Bounty_Hunter
1boy, bounty hunter, (wanted poster aesthetic:1.2), rugged male, rifle or pistol, duster coat, wild west or sci-fi, hunter stance
female, 1girl, bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality
Male bounty hunter archetype. Works for Wild West or Sci-Fi. Combos: SCENE_Wild_West_Town; THEME_Action_Thriller.
ARCHETYPE
ARCHETYPE_Male_Detective
1boy, male detective, (trench coat:1.2), fedora, cigarette optional, sharp eyes, investigator, noir detective, private eye, magnifying glass
female, 1girl, bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality
Male detective archetype. Combos: STYLE_Film_Noir_Classic; SCENE_City_Street_Night; PALETTE_Monochrome_Noir.
ARCHETYPE
ARCHETYPE_Male_King
1boy, king, (royal crown:1.2), throne room, regal robes, commanding presence, monarch, emperor, dignified ruler, majestic male
female, 1girl, bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality
Male king/emperor archetype. Combos: SCENE_Royal_Palace_Hall; SCENE_Throne_Room; MOOD_Confident.
ARCHETYPE
ARCHETYPE_Male_Mage
1boy, male mage, wizard, sorcerer, (magical staff:1.2), robes, arcane symbols, glowing eyes, mystic, spellcaster, male magic user
female, 1girl, bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality
Male mage/wizard archetype. Combos: OUTFIT_Hooded_Cloak; SCENE_Wizard_Tower; LIGHTING_Volumetric_Rays.
ARCHETYPE
ARCHETYPE_Male_Mercenary
1boy, mercenary, (battle-worn mercenary:1.2), mixed armor, weapons visible, rugged male, hired soldier, bounty coat, veteran fighter
female, 1girl, bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality
Male mercenary archetype. Combos: SCENE_Tavern_Inn; MOOD_Confident; OUTFIT_Historical_Armor.
ARCHETYPE
ARCHETYPE_Male_Priest
1boy, male priest, holy man, cleric, religious robes, cross symbol, divine aura, solemn expression, monk robe, ecclesiastical
female, 1girl, bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality
Male priest/cleric archetype. Combos: SCENE_Decrepit_Church; LIGHTING_Stained_Glass_Light; MOOD_Determined.
ARCHETYPE
ARCHETYPE_Male_Rogue
1boy, rogue, (hooded rogue:1.2), leather armor, daggers, assassin stance, street thief, shadow operative, male thief, dark cloak
female, 1girl, bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality
Male rogue/assassin archetype. Combos: SCENE_Dark_Forest_Path; LIGHTING_Dim_Dark; MOOD_Mysterious.
ARCHETYPE
ARCHETYPE_Male_Sailor
1boy, sailor, (naval uniform:1.2), captain hat, seafarer, ocean man, ship crew, weathered face, maritime clothing, anchor motif
female, 1girl, bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality
Male sailor/captain archetype. Combos: SCENE_Pirate_Ship_Deck; SCENE_Harbor_Port; WEATHER_Windy.
ARCHETYPE
ARCHETYPE_Male_Scholar
1boy, male scholar, academic, professor, (spectacles:1.2), book in hand, studious, intellectual, university robes, learned man
female, 1girl, bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality
Male scholar/professor archetype. Combos: SCENE_Library; ACTIVITY_Reading; PROPS_Book_Tome.
ARCHETYPE
ARCHETYPE_Male_Warrior
1boy, male warrior, (muscular male:1.2), battle-worn armor, scarred, strong build, weapon in hand, soldier, fighter, male protagonist
female, 1girl, bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality
Male warrior archetype. Universal fighter. Combos: OUTFIT_Fantasy_Armor; SCENE_Battlefield_Ancient; MOOD_Fierce.
ARCHETYPE
ARCHETYPE_Mechanic_Engineer
1girl, mechanic, engineer, (grease stains:1.2), overalls, work gloves, wrench in hand, goggles pushed up, industrial outfit, oil marks, utility belt
fantasy, clean, formal
Mechanic/engineer. Combos: SCENE industrial; MOOD_Confident; ERA_Steampunk (steam variant). Conflicts: ARCHETYPE_Idol.
ARCHETYPE
ARCHETYPE_Mermaid
1girl, mermaid, (mermaid tail:1.3), scales, upper body clothed, seashell top, underwater, flowing hair, fin tail, aquatic beauty
legs, standing, land, dry
SFW mermaid. Combos: LIGHTING_Underwater; WEATHER_Heavy_Rain; ATMOSPHERE_Dust_Sunlight (adapt to caustics).
ARCHETYPE
ARCHETYPE_Monk
1person, monk, (monk robes:1.2), shaved head or cloth wrap, meditation, martial arts, Buddhist or fantasy monk, inner peace, training gi
bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality
Monk archetype — martial or spiritual. Combos: SCENE_Ancient_Temple_Interior; ACTIVITY_Meditating; MOOD_Serene.
ARCHETYPE
ARCHETYPE_Nomad
1person, nomad, (desert traveler:1.2), wrapped robes, travel-worn, wanderer, desert nomad, road warrior, lone traveler, satchel and staff
bad anatomy, bad hands, extra fingers, extra limbs, blurry, jpeg artifacts, text, watermark, low quality
Nomad/wanderer archetype. Combos: SCENE_Desert_Oasis; SCENE_Silk_Road_Caravan; ATMOSPHERE_Sandstorm.
ARCHETYPE
ARCHETYPE_Nun
1girl, nun, (religious habit:1.2), black and white habit, rosary, cross necklace, white wimple, modest clothing, church attire
male, boy, colorful clothes, fantasy armor
Nun archetype. Combos: SCENE_Cathedral; LIGHTING_Volumetric_Rays; MOOD_Mysterious. Conflicts: ARCHETYPE_Idol.
ARCHETYPE
ARCHETYPE_Nurse
1girl, nurse, (nurse uniform:1.2), nurse cap, medical cross, stethoscope, hospital attire, nurse outfit, caring expression, scrubs optional
fantasy, armor, outdoor, casual
Nurse archetype. Combos: MOOD_Serene; LIGHTING_Bright_Clinical. Conflicts: ARCHETYPE_Warrior.
ARCHETYPE
End of preview. Expand in Data Studio

SFW Prompt Pack v3.0 — 670 Styles / 29 Categories

SFW style and wildcard pack for Stable Diffusion XL. Compatible with Dynamic Prompts extension and Style Grid Organizer.

Contents

  • 670 prompt styles across 29 categories
  • CSV format (Forge/A1111 compatible)
  • Wildcard files

What's New in v3.0

  • 319 → 670 styles (+351)
  • New categories: FOOD (10), STATE (13), VEHICLE (5)
  • ARCHETYPE +8: Bartender, Belly Dancer, Chef, Geisha, Gyaru, Male Idol, Streamer, Vtuber
  • ACTIVITY +6: Drinking Coffee, Eating, Phone Texting, Shopping, Studying, Writing
  • SCENE +5: Christmas Indoor, Summer Festival, Halloween Street, Lantern Festival, New Year Fireworks
  • POSE +5, PROPS +8, HAIR +4, EYES +4, MOOD +3, COMPANION +3
  • BASE +3: Anti_3D, Style_3D, LoRA_Inject

Compatible With

  • Pony Diffusion V6 XL
  • Illustrious XL
  • NoobAI XL V-Pred

Version History

Version Styles Categories
v1.0 319 31
v2.0 587 24
v3.0 670 29

Links

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