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// python wrapper for vtkGeneralTransform // #define VTK_WRAPPING_CXX #define VTK_STREAMS_FWD_ONLY #include "vtkPythonArgs.h" #include "vtkPythonOverload.h" #include "vtkConfigure.h" #include <vtksys/ios/sstream> #include "vtkIndent.h" #include "vtkGeneralTransform.h" #if defined(VTK_BUILD_SHARED_LIBS) # define VTK_PY...
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/*--------------------------------*- C++ -*----------------------------------*========= | \ / F ield | OpenFOAM: The Open Source CFD Toolbox \ / O peration | Website: https://openfoam.org \ / A nd | Version: 6 \/ M anipulation | \*---------------...
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#ifndef INVENTARIO_H #define INVENTARIO_H #include "usuario.h" #include "productos.h" #include <vector> #include <QDialog> using std::vector; namespace Ui { class Inventario; } class Inventario : public QDialog { Q_OBJECT public: explicit Inventario(vector<Productos*>*,vector<usuario>* = 0,QWidget *parent ...
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#include "Messages.h" #include <string.h> bool CreateConnReqMsg(Message* msg, uint8_t nodeId) { //msg = new Message(); msg->header.sourceId = nodeId; msg->header.msgType = (uint8_t)CONNECTION_REQ; return true; } bool CreateSysHealthMsg(Message* msg, uint8_t* payload, uint8_t nodeId) { //msg = new ...
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/* * The MIT License (MIT) * * Copyright (c) 2017 Nathan Osman * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use,...
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#include <iostream> #include <algorithm> #include <vector> using namespace std; vector<int>v; int main() { int a; cin >> a; v.resize(a); for (int i = 0; i < a; i++)cin >> v[i]; sort(v.begin(), v.end()); int sum = 0; int ans = 0; for (int i = 0; i < v.size(); i++) { sum += v[i]; ans += sum; } cout << ans; ...
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/* This is to help understand effective C++ from * Scott Meyers * as named sharpen yourself */ /* 1. compiler will add silienty for us with copy constructor copy assignment copy constructor if they are used in the code, for example, shown as follows */ class Foo { int iVal; st...
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#pragma once #pragma once #include "SDL.h" #include "GameStates.h" #include "TextureMenager.h" class GameStart : public GameStates { private: SDL_Texture* texture; SDL_Rect srcRect, dstRect; public: GameStart(const char* path) { texture = TextureMenager::loadTexture(path); srcRect.x = 0; srcRect.y = 0; sr...
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// // readPythonGraphFile.h // rebuild_graph // // Created by Oscar Raig Colon on 20/7/15. // Copyright (c) 2015 Oscar Raig Colon. All rights reserved. // #ifndef __rebuild_graph__readPythonGraphFile__ #define __rebuild_graph__readPythonGraphFile__ #include <stdio.h> #include "gslGraph.hpp" #ifndef STRING_LENGTH...
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#include <tuple> #include "NodeClass.h" #include <array> #include "constants.h" #include "Line_Angle.h" //Purpose: get gradient k and interceptor b of the line between p1 and p2 //input: line starts from p1 to p2 //output : k : gradient of the line; b : intercept of the line get_k_b_output Get_k_b(COORD p1, C...
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#include "Filmes.h" Filmes::Filmes() { //ctor ID = 0; Ano = 0; sNome = "-"; } Filmes::~Filmes() { //dtor } void Filmes::setNome() { string x; cout << "Inserir nome do filme: "; getline (cin, x); sNome = x; } void Filmes::setID() { int y; cout << ...
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#include <cstring> #include <iostream> class one{ protected: std::string name; int age; public: one(); one(std::string, int); one(const one&); std::string getname() const{return name;} void setname(std::string name){this->name = name;} int getage(...
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#include<iostream> int main(){ std::cout<< "*********int***********" << "\n"; int intunder =1000; int intover =1000; int N=10000; for(int i=1;i<=N;i++){ intunder=intunder+1; intover=intover-1; std::cout << i << "\t" << intunder << "\t" << intover << "\n" ; } std::cout<< "*********double****...
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// ExampleInetProtUtil.CPP // // Copyright (c) Symbian Software Ltd 2005. All rights reserved. // /** ExampleInetProtUtil is a sample code for understanding the applicability of InetProtUtil. It is intended as an example and introduction to the INETPROTUTIL API's. Users should have a brief unders...
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/* * Copyright (C) 2014-2015 Garrett Brown * Copyright (C) 2014-2015 Team XBMC * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any ...
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#ifndef FixPointReciprocal_H #define FixPointReciprocal_H namespace FixPointOperator { template <typename UINT_T, int MAX_LEN> inline int DoWithDivZero(FixPointData<UINT_T, MAX_LEN>& A) { for(int i = 0; i < MAX_LEN; ++i) { A[i] = ~((UINT_T)0); } return -1; } template <int MAX_LEN> inline UINT16 r...
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/* * Registry.cpp * * Created on: 11 Jun 2014 * Author: dilan */ #include "Registry.h" Registry::Registry() { // TODO Auto-generated constructor stub } Registry::~Registry() { // TODO Auto-generated destructor stub }
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#include "stdafx.h" #include "AppManager.h" int AppManager::SubSystemOptionGet(int value) { return options.apptype; } void AppManager::SubSystemOptionSet(Data::AppType at) { options.apptype = at; } void AppManager::ShowTitle() { BaseInterface::ConsoleInterface::ShowMessage(" _____...
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// // Created by Vlad on 20.04.2021. // #ifndef LAB23_BACKPACK_H #define LAB23_BACKPACK_H #include <string> #include <sstream> #include <cstring> #include <iostream> #include <fstream> #include <regex> using std::string; using std::cin; using std::cout; using std::endl; using std::stringstream; using std::ifstream; u...
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#include <glannotations/Utility/BSpline2D.h> #include <glm/gtx/vector_angle.hpp> #include <glm/gtx/rotate_vector.hpp> #include <iostream> #include <math.h> glannotations::BSpline2D::BSpline2D(std::vector<glm::vec2> ctrlPoints, std::vector<float> knotValues) : BSpline(knotValues) { assert(ctrlPoints.size() > 0); ...
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#include <iostream> using namespace std; int data[1000]; int ans(int l ,int r) { if(r - l == 1) return 1; bool AC = true; for(int i = l;i < r - 1;i++) AC &= data[i] <= data[i + 1]; if(AC) return r - l; else { int left = ans(l ,(l + r) / 2); int right = ans((l + r) / 2 ,r); return (left > right ? left : r...
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#pragma once #include <experimental/coroutine> #include <variant> #include <optional> #include <system_error> #include <tuple> #include <iostream> #include <string> #include "cppcoro/task.hpp" #define INLINE_VARIANT #define VERBOSE(x) //#define VERBOSE(x) x namespace ncoro { using u64 = unsigned long long; ...
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#include <bits/stdc++.h> using namespace std; void solve() { int rows, cols; cin >> rows >> cols; } int main() { int t; cin >> t; while (t--) { solve(); } }
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/* * soyac - Soya Programming Language compiler * Copyright (c) 2009 Denis Washington <dwashington@gmx.net> * * This file is distributed under the terms of the MIT license. * See LICENSE.txt for details. */ #include "FunctionGroupImport.hpp" #include "UnknownType.hpp" #include "Visitor.hpp" namespace soyac { na...
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/* A program which takes any year as i/p and prints input year is either Leap year or not with switch case*/ #include<conio.h> #include<stdio.h> #include<iostream.h> void main() { int y; clrscr(); cout<<"\n Enter any Year = "; cin>>y; switch(y%4) { case 0: cout<<"\n "<<y<<" is Leap Ye...
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#ifndef SimG4Core_PhysicsLists_CMSEmStandardPhysicsTrackingManager_h #define SimG4Core_PhysicsLists_CMSEmStandardPhysicsTrackingManager_h #include "G4VTrackingManager.hh" #include "globals.hh" #include "G4MscStepLimitType.hh" #include "FWCore/ParameterSet/interface/ParameterSet.h" class G4eMultipleScattering; class ...
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#include "gocPhysicsSimple.h" #include "FlatWorld/ComponentSystem/GameObject.h" #include "FlatWorld/Utilities/MathsUtilities.h" FlatWorld::Vector2f Direction(float angle) { angle = MathsUtilities::degToRad(angle); return FlatWorld::Vector2f(cos(angle), sin(angle)); } void gocPhysicsSimple::ReceiveMessage(std::str...
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#include <opencv2/highgui/highgui.hpp> #include <opencv2/imgproc/imgproc.hpp> #include <opencv2/core/core.hpp> #include <stdio.h> #include <iostream> #include <string> #include <ml.h> #include "train.h" using namespace cv; using namespace std; Point2f vertex[4]; Rect rect; struct RectInfo{ int value; int cen_...
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#ifndef __ZE_MESH_H__ #define __ZE_MESH_H__ #include "GameObjectModel/Object.h" #include "Memory/Handle.h" namespace ZE { class IGPUBufferArray; class IGPUBufferData; class GameContext; class Material; class Mesh : public Object { DEFINE_CLASS(Mesh) public: Mesh() : m_doubleSided(false) {} IGPUB...
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#pragma once #include "SplitAxis.hh" #include "Vector3D.hh" #include "Polygon.hh" #include "Ray.hh" template<typename T> class Tools { public: typedef std::function<bool(Vector3D<T>, Vector3D<T>)> funcVecTor3sqToBool; typedef std::unordered_map<Polygon::compFactor, funcVecTor3sqToBool> mapAxis; inline st...
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/* boost limits_test.cpp test your <limits> file for important * * Copyright Jens Maurer 2000 * Permission to use, copy, modify, sell, and distribute this software * is hereby granted without fee provided that the above copyright notice * appears in all copies and that both that copyright notice and this * perm...
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#ifndef FWCore_Utilities_Span_h #define FWCore_Utilities_Span_h #include <cstddef> namespace edm { /* *An edm::Span wraps begin() and end() iterators to a contiguous sequence of objects with the first element of the sequence at position zero, In other words the iterators should refer to random-acc...
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/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: v1806 | ...
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#include <iostream> using namespace std; void test_case() { int n; cin >> n; int even = 0, odd = 0, sum = 0; for (int i = 0; i < n; i++) { int xi; cin >> xi; sum += xi; if (sum % 2 == 0) even++; else odd ++; } cout << even * (even - 1) / 2 + odd * (odd - 1) / 2 + e...
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#ifndef MESERO_MENU_H #define MESERO_MENU_H #include <QDialog> #include <QtSql/QtSql> #include <QtSql/QSqlDatabase> #include <QtSql/QSqlQuery> #include <QDebug> #include <QMessageBox> #include <QWidget> namespace Ui { class mesero_menu; } class mesero_menu : public QDialog { Q_OBJECT public: explicit mesero...
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#include<iostream> #include<cstdio> #include<algorithm> #include<cstring> using namespace std; int main() { int a, b, c, i, j, k, l, n; char str[650]; int ara[30], ara2[6]; scanf("%d",&n); getchar(); for(a = 1; a <= n; a++){ for(c = 0; c < 30; c++) a...
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#ifndef __PLANE_HPP__ #define __PLANE_HPP__ #include "../util/class_util.h" #include "../util/func_util.h" using namespace std; class Plane : public Renderable { public: Plane(int x, int y, int offset_x, int offset_y); virtual ~Plane(); int getOffsetX(); void setOffsetX(int offset...
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#include <iostream> #include <cstring> int main(int argc, char *argv[]) { char command[256]; char parameter[128]; memset(parameter,0x41,22); // fill the parameter with 'A' character // now modify the location which overwrites the EIP parameter[22]= 0x48; parameter[23]= 0x15; parameter[24]= 0x40; ...
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// Created by Victor Axelsson on 2017-04-03. // Copyright © 2017 simple_solutions. All rights reserved. // #include <stdio.h> #include <string> using namespace std; static int fabric_examples[][2] = { {10, 20}, {22, 20}, {100, 100}, {120, 100}, {50, 20}, {44, 101}, {5, 5}, {100, 68}...
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// // Map.cpp // GP // // Created by Ronei Berlezi on 07/10/14. // Copyright (c) 2014 Ronei Berlezi. All rights reserved. // #include "Map.h" Map::Map(const char* fileName, int tileWidth, int tileHeight, int screenWidth, int screenHeight) { this->screenWidth = screenWidth; this->screenHeight = screenHei...
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toBinary.cpp
#include<iostream> #include<cstring> int my_atoi(char* str) { int len = 0; char* temp = str; while(*temp != '\0') { len ++; temp ++; } int res =0; int p =1; for(int i = len - 1 ; i >=0 ; i -- ) { int C = str[i] - '0'; res = res + p*C; p = p*10; } return res; } void toBinary(i...
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#include <iostream> #include "Die.h" using namespace std; int main(int argc, char *argv[]) { const int DIE1_SIDES = 6; const int DIE2_SIDES = 12; const int MAX_ROLLS = 5; Die die1(DIE1_SIDES); Die die2(DIE2_SIDES); cout << "This simulates the rolling of a " << die1.getSides() << " sided die and a "; cout <...
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#ifndef __QPVECTOR__ #define __QPVECTOR__ 1 #include "string" #include "iostream" class QPVector{ public: QPVector(); QPVector(double x, double y); QPVector(double x, double y, double z); QPVector(const QPVector& other); //Get double X(); double Y(); double Z(); void ...
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#ifndef DISPLAY_DRIVER #define DISPLAY_DRIVER class DisplayDriver { public: virtual void setupDisplay() = 0; virtual void loopDisplay() = 0; virtual void onTouch() = 0; private: protected: }; #endif
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#pragma once #include "tiki/base/types.hpp" #include "tiki/container/sorted_sized_map.hpp" #include "tiki/graphics/shader_type.hpp" #include "tiki/resource/resource.hpp" namespace tiki { class GraphicsSystem; class Shader; class ShaderSet : public Resource { TIKI_DEFINE_RESOURCE( ShaderSet, TIKI_FOURCC( 'T', '...
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// Copyright (c) Facebook, Inc. and its affiliates. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicabl...
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// Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. // SPDX-License-Identifier: Apache-2.0 #ifndef DEVICE_CLIENT_JOBENGINE_H #define DEVICE_CLIENT_JOBENGINE_H #include <atomic> #include <condition_variable> #include <memory> #include <sstream> #include <string> #include <vector> #include "LimitedSt...
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#ifndef MCMJ_RCHMC_RCHMCEVENT_HPP #define MCMJ_RCHMC_RCHMCEVENT_HPP 11 #include <vector> #include <cstdint> #include <iostream> #include "ps.hpp" class rchmcevent { public: rchmcevent(); void init(ps& aps); void draw(ps& aps); void remove(int8_t a); int8_t* sp() { return _sp; } const int8_t* sp() const { retu...
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#ifndef _UTILS_HEADER #define _UTILS_HEADER #include <vector> #include <cmath> #include <iostream> #include <algorithm> #include <chrono> #include <map> #include <gsl/gsl_sf_bessel.h> #ifdef _COMPLEX_BESSEL #include <complex_bessel.h> #endif #include "Spline.h" #include "ODESolver.h" // The constants used in this code...
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//============================================================================ // // CriticalSection.h // // Copyright (c) 1999-2006, Ensemble Studios // //============================================================================ #pragma once #ifndef XBOX #if (_WIN32_WINNT < 0x0403) #error Pl...
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#include "mainwindow.h" #include "ui_mainwindow.h" #include "commpi.h" #include "hardware.h" #include "filer.h" MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow) { ui->setupUi(this); setFixedSize(600, 500); #ifdef ON_PI fprintf(stderr,"ON_PI is defined"); #...
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#include <cstdio> #include <algorithm> using namespace std; void solve(int k, int n){ switch (k) { case 0: solve(1, 3*n); break; case 1: n%2 ? printf("odd ") : printf("even "); solve(2, (n+n%2)/2); break; case 2: solve(3...
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#include<bits/stdc++.h> using namespace std; int main() { int n,a,b; cout<<"enter number of elements in the graph"; cin>>n; int arr[n][n]; for(int i=0;i<n;i++) for(int j=0;j<n;j++) arr[i][j]=0; int ch=1; while(ch==1) { cout<<"enter relationship elements"; cin>>a>>b; arr[a-...
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animal.hpp
#pragma once #include <string> class Animal { public: virtual ~Animal() { } virtual std::string name() { return "unknown"; } virtual std::string go(int n_times) = 0; }; std::string call_go(Animal *animal); std::string get_name(Animal *animal);
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// Project: libv.ui, File: src/libv/ui/generate_name.hpp, Author: Császár Mátyás [Vader] #pragma once namespace libv { namespace ui { // ------------------------------------------------------------------------------------------------- struct GenerateName_t {}; static constexpr GenerateName_t GenerateName; // ----...
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08_Print_Laser_Inkjet.cpp
#include <iostream> #include <string> using namespace std; class Printer { string model; //Model name string manufacturer; //Manufacturer int printedCount; //print buying int availableCount; //print paper residues public: Printer(string model, string manufacturer, int availableCount); void print(int pages); voi...
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#ifndef OGLML_VEC_STORAGEPOLICIES_STATICSWIZZLER_HPP #define OGLML_VEC_STORAGEPOLICIES_STATICSWIZZLER_HPP #include <vector> #include <algorithm> #include <cstddef> #include <cassert> #include <oglml/helpers/errors.hpp> #include <oglml/helpers/indextools.hpp> #include <oglml/helpers/operations.hpp> namespace oglml {...
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#include<iostream> #include<vector> #include<math.h> #include<fstream> #include <sstream> using namespace std; int main() { ifstream inData("ip.csv"); char delim; ofstream out; cout<<"KMEANS\n"; int n,k; cout<<"Enter total number of coordinates\n"; cin>>n; double x[n]; double y[n]; for(int i=0;i<n;i++) { inData>>x[i]...
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#include <fem.hpp> // Fortran EMulation library of fable module namespace placeholder_please_replace { using namespace fem::major_types; using fem::common; void sub( common& cmn, str_arr_cref<> strings) { strings(dimension(star)); common_write write(cmn); int i = fem::int0; FEM_DO_SAFE(i, 1, 2) { wr...
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#include <iostream> #include <iomanip> #include <string> #include <cmath> #include <math.h> #include <stdio.h> using namespace std; void main() { int mainMenu = 0; double presentValue = 0; double interestRate = 0; double numberOfPeriods = 0; double payment = 0; double mathLoanPaymentTop = 0; double mathLoanPaym...
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/** * @file Controller/DirectView.h * * Declaration of class DirectView * * @author Colin Graf */ #ifndef __DIRECTVIEW_H__ #define __DIRECTVIEW_H__ #include "../Controller/View.h" class QWidget; /** * The class is the base class for direct views, i.e. views that have their own widget. */ class Dir...
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Classes.cpp
#include <bits/stdc++.h> #include "ClassDefs.h" using namespace std; ofstream out("XML_vistor.txt"); int tabs_needed = 0; const int tab_width = 4; #define TBS printTabs() /* Usefull Functions */ string getOperation(string opr){ if(opr.compare("+") == 0){ return string("Addition"); } else if (opr.compare("-") ==...
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#include <iostream> #include "player.h" #include "enemyGoblin.h" #include "level1.h" /* TODO: -Make level 1 -Make basic enemy -Make combat system -Make player stats --Make HP --Make Damage system --Make classes */ using namespace std; int main() { string answerGameStart; cout << "Hello Are you ready to set o...
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#ifndef POINT_H #define POINT_H #include <iostream> #include "SDL/SDL_image.h" #include "SDL/SDL.h" #include "SDL/SDL_mixer.h" #include "SDL/SDL_ttf.h" #include "board.h" using namespace std; class point{ int num_point_on_board; SDL_Surface * pointImg; SDL_Rect pointPos; public: point(board &); int getPoint...
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/* problem statement:Write a program which accept number from user and display its digits in reverse order. */ using namespace std; #include<iostream> class Display { public: int no1; public: int RevDigit(int no1) { int Digit=0; int Rev=0; ...
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#include<bits/stdc++.h> using namespace std; inline bool cmin( int &x, int y ){ return x > y ? x = y, 1 : 0; } inline bool cmax( int &x, int y ){ return x < y ? x = y, 1 : 0; } #define fp( i, b, e ) for ( int i(b), I(e); i <= I; ++i ) #define fd( i, b, e ) for ( int i(b), I(e); i >= I; --i ) #define go( i, b ) for ( in...
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#include <stdio.h> #include <vector> #include <malloc.h> #include <cmath> #include <rapidmind/platform.hpp> #include <rapidmind/shortcuts.hpp> using namespace rapidmind; using namespace std; class No{ public: double x,y,phi,delta,velocidade; No(double x, double y){ this->x = x; this->y = y; } }; enum Met...
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// Copyright (C) 2022. Huawei Technologies Co., Ltd. All rights reserved. // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation the rights to use,...
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/* * Common Symbian hooks for the OpenVG tracer and player */
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/// \file FindOffset.cc /* *------------------------------------------------------------- * AHCALRawModule.cc source template automatically modified from * CaloHitModule generated by a class generator * by A. Irles, DESY, 23 March 2016 *-------------------------------------------------------------- * This file ...
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#include <Lua/Luac.h> #include <Luabin/Luabin.h> #include <ClockTimer/ClockTimer.h> #include <iostream> #include <memory> #include <cstdlib> #ifdef _DEBUG #pragma comment(linker,"/NODEFAULTLIB:libcmt.lib") #endif int main(int argc,char* argv[]){ std::unique_ptr<ClockTimer> timer(new ClockTimer()); Luabin binary("tara...
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#include <SectPx_FieldFun_readY.hxx> #include <SectPx_Coord.hxx> #include <TnbError.hxx> #include <OSstream.hxx> const char* tnbLib::sectPxLib::FieldFun_readY::typeName_ = "fieldFun_readY"; tnbLib::sectPxLib::FieldFun_readY::FieldFun_readY ( const std::shared_ptr<SectPx_Coord>& theCoord ) : theCoord_(theCoord) { }...
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/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* SuperTrap.hpp :+: :+: :+: ...
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#pragma once #include <cstdio> #include <atomic> typedef uint16_t mem_t; #define PUTC_LOC 0x200 #define GETC_LOC 0x201 class memory { public: memory() : mem{0} {}; // access methods mem_t& operator[](size_t idx) { if (idx == PUTC_LOC) { must_print = true; ...
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#pragma once #include "Account.h" class BSTree { public: BSTree(); ~BSTree(); bool Insert(Account *); // retrieve object, first parameter is the ID of the account // second parameter holds pointer to found object, NULL if not found bool Retrieve(const int &, Account * &) const; // displays the contents of a tre...
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/** * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you ...
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#include "Rectangle.hpp" #include "ResourceHandler.hpp" Rect::Rect(const float& width, const float& height) : Shape(), width(width), height(height) { const float half_width = width / 2.0f; const float half_height = height / 2.0f; vertices = { // This variable is local to this function becaus...
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/* * Author: Hugo */ #include <stdlib.h> #include <stdio.h> #include <iostream> #include <string.h> #include <vector> #include <map> #include <algorithm> #include <time.h> #define BILLION 1000000000L using namespace std; struct palavra { int count; string palavra; }; vector<palavra> merge(vector<palavra> vect...
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/**************************************************************************** ** Resource object code ** ** Created by: The Resource Compiler for Qt version 5.14.1 ** ** WARNING! All changes made in this file will be lost! *****************************************************************************/ static const unsi...
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#include "Server/rtspsvr.h" #include "printlog.h" #include <pthread.h> //#include <signal.h> #include <exception> #include <iostream> int main( void ) { CRtspSvr rtsp_svr; try{ rtsp_svr.Start( 8554 ); }catch(std::exception &e){ std::cout << e.what() << std::endl; } //打开服务器,并进行监听。 ...
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//---------------------------------------------------------------------- // // Filename : GameServerGroupInfoManager.cpp // Written By : Reiot // Description : // //---------------------------------------------------------------------- // include files #include "GameServerGroupInfoManager.h" #include "database/Da...
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#include "clone.h" #include "poisson_solver.h" #include <opencv2/imgproc.hpp> bool findOverlap(cv::InputArray background, cv::InputArray foreground, int offsetX, int offsetY, cv::Rect &rBackground, cv::Rect &rForeground) { cv::Mat bg = background...
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#include "qsshpush.h" #include <sys/stat.h> #include <QFile> QSshPush::QSshPush(const QString& from_localPath, const QString& to_remotePath, ssh_session s) : m_session(s), localPath(from_localPath), remotePath(to_remotePath) { } bool QSshPush::handle() { bool ok = false; // attempt to create new scp from ...
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#include <iostream> #include <string> #include <vector> #include <queue> #include <unordered_map> #include <utility> using namespace std; typedef pair<int, int> ii; typedef pair<int, ii> street; typedef vector<int> vi; struct ufds { vi p, r; int numSets; ufds(int N) { p.assign(N, 0); r.assign(N, 0); n...
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/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* MateriaSource.hpp :+: :+: :+: ...
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#include "../headers/fightclub.h" Ability::Ability(std::string name, float power, float defense, float random) { this->power = power; this->defense = defense; this->random = random; this->name = name; } float Ability::getPower() { return this->power; } float Ability::getDefense() { return thi...
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//bptr search_par(bptr t,bptr par) //{ // static int ch=0; // if(t->key[0]>k) // { // par=t; // search_par(t->ptr[0],par); // } // else if(t->key[0]<k) // { // for(i=0;i<=t->count;i++) // { // if(t->key[i]<k) // { // continue; // } // else if(t->key[i]>k) // { // check=1; // ch++; /...
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// ./bobs-splitting-a-sequence.yml #include "bits/stdc++.h" using namespace std; // Defines #define fs first #define sn second #define pb push_back #define eb emplace_back #define mpr make_pair #define mtp make_tuple #define all(x) (x).begin(), (x).end() // Basic type definitions using ll = long long; using ull = unsi...
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#ifndef __MailListTile__ #define __MailListTile__ #include <iostream> #include "cocos2d.h" #include <string.h> #include "ListMenu.h" #include "MailTanChuLayer.h" #include "EmailManager.h" USING_NS_CC; using namespace std; class MailListTile:public CCLayer { public: CREATE_FUNC(MailListTile); MailListTile(); ~MailL...
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#include "Horario.h" Horario::Horario(String hora, String saida){ entrada = hora; saida = saida; } String Horario::get_entrada(){ return entrada; } String Horario::get_saida(){ return saida; } void Horario::set_entrada(String hora){ entrada = hora; } void Horario::set_saida(S...
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#include<bits/stdc++.h> using namespace std; int main() { // freopen("in","r",stdin); // freopen("out","w",stdout); long long int a,b,n,m,i,j,ck=0,ln,ln2; string FirstStr,subStr; cin>>n; for(i=1; i<=n; i++){ cin>>FirstStr; ln = FirstStr.length(); cin>>subStr; ln2 ...
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//************************************************************************* // 创建日期: 2014-12-29 // 文件名称: FKCW_TMX_Layer.h // 创 建 人: 王宏张 FreeKnight // 版权所有: MIT // 说 明: //************************************************************************* #pragma once //-----------------------------------------...
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// CodeGear C++Builder // Copyright (c) 1995, 2013 by Embarcadero Technologies, Inc. // All rights reserved // (DO NOT EDIT: machine generated header) 'IdTimeUDP.pas' rev: 25.00 (Windows) #ifndef IdtimeudpHPP #define IdtimeudpHPP #pragma delphiheader begin #pragma option push #pragma option -w- // All warnings ...
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/********************************************************************/ /* Copyright (c) 2011 DG Technologies Inc. and Yuzi Mizuno */ /* All rights reserved. */ /* Granted under the MIT license (see mg/MGCL.h for detail) */ /***********************************...
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#include "stringUtils.h" #include <algorithm> #include <cctype> #include <regex> std::vector<string> stringUtils::split(string str, const string& delim) { std::vector<string> out; size_t pos; do { pos = str.find(delim); out.push_back(str.substr(0, pos)); str.erase(0, pos + delim.len...
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//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #include "cbase.h" #include "baseentity.h" #include "entityoutput.h" #include "convar.h" // memdbgon must be the last include file in a .cpp fi...
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//@HEADER // ************************************************************************ // // Kokkos v. 4.0 // Copyright (2022) National Technology & Engineering // Solutions of Sandia, LLC (NTESS). // // Under the terms of Contract DE-NA0003525 with NTESS, // the U.S. Governmen...
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//Fruit of Light //FoL lib //Apple Strawberry #include<cstdio> #include<iostream> #include<cstring> #include<algorithm> #include<vector> #include <map> using namespace std; #define For(i, n) for(int i = 0; i<(n); ++i) #define ForEach(it, i) for(typeof i.begin() it = i.begin(); it!=i.end(); ++it) #define pass typed...
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/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: dev | ...
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#pragma once #include "glew.h" #include <GL/freeglut.h> #include <vector> #include "SOIL.h" extern GLuint v,f,p,w,pv,pf; void setShaders(); void check_error(GLuint shader); GLuint loadBMP(const char * filename);