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#pragma once class NStackBooks { public: NStackBooks(); ~NStackBooks(); int GetMaxBooks(int a[], int n, int k); };
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#include <mainview.h> #include <QApplication> #include <QSplashScreen> #include <QTimer> #include <Resource.h> #include <Metrics/MetricsDef.h> int main(int argc, char *argv[]) { QApplication a(argc, argv); QPixmap pixmap("://res/christmas/splash.png"); QSplashScreen splash(pixmap); //splash.show(); ...
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// Fill out your copyright notice in the Description page of Project Settings. #include "FPSObjective.h" #include "Components/StaticMeshComponent.h" #include "Components/SphereComponent.h" #include "Kismet/GameplayStatics.h" #include "FPSCharacter.h" // Sets default values AFPSObjective::AFPSObjective() { // Set t...
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/* Copyright 2020 Fixstars Corporation Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http ://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, softwa...
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/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* FragTrap.hpp :+: :+: :+: ...
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#pragma once // GameObject represents objects which moves are drawn #include <vector> enum Message { HIT, ALIEN_HIT, ALIEN2_HIT, ALIEN_G_HIT, ALIEN_V_HIT, ALIEN_CHANGE_DIRECTION_AND_MOVE_DOWN, ALIEN_HIT_WALL, ALIEN_G_LEVEL_CLEAR, ALL_ALIENS_V_CLEAR, ALIENS_ALL_CLEAR, PLAYER_HIT, BOSS_HIT, BOSS_KILLED, LIFE_...
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#include "block.hpp" #include "shape.hpp" using namespace std; RegisterClass(Block, Occupant); RegisterClass(PushableBlock, Block); RegisterClass(RewardBlock, PushableBlock); RegisterVar(RewardBlock, reward); RegisterBinding(RewardBlock, reward, "reward", -100, 100); RegisterClass(StaticTrap, Block); RegisterClass...
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// Fill out your copyright notice in the Description page of Project Settings. #include "MyPlayerController.h" #include "Blueprint/UserWidget.h" AMyPlayerController::AMyPlayerController() : APlayerController() { } void AMyPlayerController::BeginPlay() { UE_LOG(LogTemp, Warning, TEXT("MyPlayerController BeginPlay"...
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#include <QCoreApplication> #include <iostream> #include <stdio.h> #include <stddef.h> #include <stdio.h> #include <stdlib.h> #include <time.h> #include <sys/time.h> #include <unistd.h> #include <QMutex> #include <QThread> #include <QStringList> #include "ext_udp.h" using namespace std; int WaitForRes...
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class Solution { public: int tallestBillboard(vector<int>& rods) { int sum = accumulate(rods.begin(),rods.end(),0); vector<int> dp(sum*2+1,-1); dp[sum] = 0; for(int& r:rods) { vector<int> prev = dp; for(int i=0;i<=2*sum;i++) { if(prev[i]==-1)c...
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#ifndef AEAEB_H namespace AEAEB { std::string run(); } #endif
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#pragma once #include "Cell.h" #include <stack> #include <list> #include <queue> #include <vector> //typedef std::list<D3DXVECTOR3> WaypointList; //custom compare of two cells that will pick the one with the lowest cost enum heuristic { H_CHEBYSHEV = 1, H_MANHATTAN = 2, H_EUCLIDEAN = 3, H_OCTILE = 4 }; class A_S...
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#pragma once #include "toast/library.hpp" #include <string> CAPI void toast_module_shutdown(); CAPI void init_toast_module(std::string module_name, std::string private_mempool_id, int module_id);
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// polimorfism_niancu99.cpp : This file contains the 'main' function. Program execution begins and ends there. // #include <iostream> #include "TestRepoFile.h" #include "Utilizator.h" #include "TestCalatorie.h" #include "TestValidatorCalatorie.h" #include "TestService.h" #include "UI.h" int main() { ...
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#include <memory> #include <string> #include <utility> #include "base_test.hpp" #include "storage/chunk_encoder.hpp" #include "storage/dictionary_segment.hpp" #include "storage/segment_encoding_utils.hpp" #include "storage/value_segment.hpp" #include "storage/vector_compression/fixed_width_integer/fixed_width_integer...
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#include "XGGameScene.h" #include "XGGameInfo.h" USING_NS_CC; XGGameScene::XGGameScene() { } XGGameScene::~XGGameScene() { } bool XGGameScene::init() { do { CC_BREAK_IF(!CCScene::init()); CCLayer* pGameLayer = XGGameInfo::create(); CC_BREAK_IF(!pGameLayer); addChild(pGameLayer); return true; } whil...
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#include "Arduino.h" #include "SettingsPanel.h" SettingsPanel::SettingsPanel(String headText,String subheadText,UTFT *myGLCD,UTouch *myTouch,UTFT_Buttons *myButtons,SettingsType *settings,CallbackFunction eventCallbackFunction):PanelGUI(headText,subheadText,myGLCD,myTouch,myButtons,eventCallbackFunction) { _sett...
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#pragma once #include "Patient.h" #include "../ClientAPI/UserCallback.h" #include "../SessionServer/util/Utils.h" #include <sstream> #include <iostream> #include <fstream> class PatientApp : public Poco::Runnable, public client::UserCallback { public: // ===============================================...
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#include <cstdio> int score[5]; int main(void){ for(int i=0; i<5; i++){ score[i]=0; for(int j=0; j<4; j++){ int num; scanf("%d",&num); score[i]+=num; } } int win=0; for(int i=1; i<5; i++) if(score[i]>score[win]) win=i; printf("%d %d\n",win+1,score[win]); return 0; }
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#include <iostream> #include <vector> #include <algorithm> /* Distinct * L6 - Ex 1 */ using namespace std; int solution(vector<int> &A ) { if( A.empty() ) return 0; sort(A.begin(),A.end()); int dist=1; for( unsigned int i=1; i<A.size(); i++ ) { if( A[i]!=A[i-1] ) dist++; } return dist; } int ...
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#ifndef TALLERZ_TERRAINOBJECT_H #define TALLERZ_TERRAINOBJECT_H #include "Attackable.h" #include "common/Types/TerrainObjectType.h" #include "common/IDs/TerrainObjectID.h" #include "common/States/TerrainObjectState.h" #include "TerrainObjectData.h" class TerrainObject : public Attackable { private: TerrainObjectID ...
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// TTermSet.cpp : implementation file // #include "stdafx.h" #include "TQuestEditor.h" #include "TTermSet.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CTTermSet IMPLEMENT_DYNAMIC(CT...
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#pragma once #include <Windows.h> #include <NuiApi.h> #include <vector> #include "Joint.h" namespace NaturalSoftware { namespace Kinect { enum FrameEdges { None = 0x0, Right = 0x1, Left = 0x2, Top = 0x4, Bottom = 0x8, }; class Skeleton { publi...
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Lex_master_1.cpp
//#include "Lex.hpp" #include <iostream> #include <string> #include <cstdio> #include <ctype.h> #include <cstdlib> #include <vector> #include <stack> #include <algorithm> #include <unordered_map> using namespace std; enum type_of_lex { LEX_NULL, /*0*/ LEX_AND, LEX_BOOL, LEX_DO, LEX_ELSE, LEX_IF, LEX_FALSE,...
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// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // This file has been auto-generated from the Jinja2 template // third_party/blink/renderer/bindings/templates/dictionary_impl.h.tmpl // by the script cod...
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/******************************************************************** created: 2013/01/22 created: 22:1:2013 15:20 filename: C:\Development\mrayEngine\Engine\mrayGameLayer\GameComponentGI.h file path: C:\Development\mrayEngine\Engine\mrayGameLayer file base: GameComponentGI file ext: h author: MHD...
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/** * Class representing data object of info message * tgo be sent to serial port */ class Info { private: // serialized data, ready to be sent to serial String serializedData = ""; // name of the info message (a part before the '=') String name = ""; // value of the info message (a part aft...
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Exif_Types.h
#ifndef IMAGE_EXIF_TYPES_H #define IMAGE_EXIF_TYPES_H #include <map> #include <vector> #include <cstdint> #include "Metadata_Value.h" namespace Metadata { namespace Exif { enum class ByteOrder { Undefined, Intel, Motorola }; enum class TagName { // IFD0 tags ImageDescription = 0x010e, Make =...
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#include <math.h> #include <assert.h> #include <memory> #include <iomanip> #include <iostream> #include <fstream> #include <string> #include <chrono> #include <algorithm> #include <limits> #include <boost/simulation/pdevs/atomic.hpp> #include <boost/algorithm/string/classification.hpp> #include <boost/algo...
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fant12/geditor
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#ifndef WORKBOX_H #define WORKBOX_H #include "../control/manager.h" #include "elist.h" #include "oinspector.h" #include "scripteditor.h" #include <QTableWidget> #include <QTabWidget> class CanvasView; // class -------------------------------------------------------------------------------- //! WorkBox class. /*! ...
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key.cpp
#include "key.h" #include <stdio.h> #include <stdlib.h> #include <Windows.h> #include "3des.h" #include <iostream> #include <string> using namespace std; BYTE szSystemInfo[1024] = {0}; // 在程序执行完毕后,此处存储取得的系统特征码 UINT uSystemInfoLen = 0; // 在程序执行完毕后,此处存储取得的系统特征码的长度 //  以下是其中用到的某些结构及函数的定义: #define FILE...
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/* The idea: we add 1 in one index and subtract 1 from another one, so the sum of all numbers does not differ in the final solution. so the number that all numbers must be equal to is sum/n, if sum%n != 0 then there is no solution. */ #include <iostream> #include <time.h> #include <vector> #include <std...
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#ifndef pay_job_h__ #define pay_job_h__ class DBExecutor; class DBRecorder; class Player; class PayJob { public: PayJob() { m_dbExecutor = 0; }; ~PayJob() {}; DECLARE_SINGLETON(PayJob) // 设置SQL执行 void SetDBExecutor(DBExecutor* val) {m_dbExecutor = val;} void InsertPayOrder(PAY_ORDER_INFO& p...
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// Copyright 2010-2015 RethinkDB, all rights reserved. #include "unittest/gtest.hpp" #include "clustering/administration/metadata.hpp" #include "clustering/generic/raft_core.hpp" #include "clustering/generic/raft_core.tcc" #include "clustering/generic/raft_network.hpp" #include "clustering/generic/raft_network.tcc" #i...
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sh4y/CppFinance
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#pragma once #include "stock_object.h" struct PortfolioObject { private: double purchasePrice{}; string purchaseDate; public: StockObject stock; double quantity; string getPurchaseDate() { return purchaseDate; } double getHoldingValueAtDate(string _date) { auto data = stock.getDataPointAtDate(_date); d...
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#include "Car.h" namespace sdds { Car::~Car() {} Car::Car() {} Car::Car(std::istream& input) { auto trim = [](std::string& word) { size_t start = word.find_first_not_of(" "); word = (start == std::string::npos) ? "" : word.substr(start); size_t end = word.find_last_not_of(" "); word = (end == std::s...
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/*Vetor 10) Informar 3 nomes. Mostrar quantas letras "A" e "E", possuem Jéssika Reis de Mello*/ #include<stdio.h> #include<string.h> #include<locale.h> #define quantidade 3 main() { int x, y, tam, a=0, w; char nomes[quantidade][20]; setlocale(LC_ALL, "portuguese"); printf("Digite %i nomes.\n", quantidade); for(...
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#ifndef CITY_HH #define CITY_HH #include "interfaces/icity.hh" #include "mainwindow.hh" #include "interfaces/istop.hh" #include "actors/stop.hh" #include "actors/nysse.hh" #include "actors/passenger.hh" #include "gamestatistics.h" #include <QTime> #include <vector> #include <algorithm> #include <typeinfo> #include <Q...
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[]
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moonps/ProblemSolving
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은경.cpp
#include<cstdio> #include<cstring> bool arr[1000]; int main(void) { int t, cnt=0; scanf("%d", &t); memset(arr, true, sizeof(arr)); for (int i = 123; i <= 999; i++) { int x,y,z; int temp=i; z=temp%10; temp/=10; y=temp%10; x=temp/10; if (x == y || x == z || y == z || x==0 || y==0...
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RubyChar.cpp
#include "RubyChar.h" RubyChar::RubyChar() { } RubyChar::~RubyChar() { } void RubyChar::setRuby(const QString& ruby, qint64 beginMS, qint64 endMS) { _ruby = ruby; _beginMS = beginMS; _endMS = endMS; if (_endMS <= _beginMS) { _endMS = _beginMS + 1; } } void RubyChar::setRenderSize(const QSizeF& size) { _r...
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seotosps/ps
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1211_data.cpp
#include<stdio.h> long long a[101][3][101]= {0},n,temp,temp2; int main() { char str[10],cou=2; while(cou<=10) { sprintf(str,"data%02d.out",cou); freopen(str,"w",stdout); scanf("%lld",&n); a[1][0][1]=1; for(int i=2; i<=n; i++) for(int j=1; j<=i; j++) { ...
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/Chambers_PLC_program_C18de/controlChambers.cpp
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ingrafa23/CamarasPIDValencia
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controlChambers.cpp
#include "controlChambers.h" #include "HoldingRegisterControl.h" #include "variablesAlarm.h" #include "variablestimer.h" #include "InputOutputAssignments.h" #include "miscellaneous.h" #include "consoladebug.h" unsigned long lastValueInputFan1; unsigned long lastValueOutputFan1; unsigned long lastValueInputFan2; unsign...
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julianguaringlobant/okta_rest_auth_sample
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oktauth.cpp
#include <cpr/cpr.h> #include <iostream> #include <nlohmann/json.hpp> using json = nlohmann::json; int main(int argc, char ** argv) { std::cout << "Basic Authentication test sample with OKTA" << std::endl; if (argc < 4) { std::cout << "Usage: auth domainname username password\n"; return ...
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/VideoLibrary/src/main/cpp/FFmpeg.cpp
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gogoDoPeter/MyPushEditVideo
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FFmpeg.cpp
// // Created by lz6600 on 2021/8/31. // #include "FFmpeg.h" static int getCurrentTime() { struct timeval t; gettimeofday(&t, nullptr); return static_cast<int>(t.tv_sec * 1000 + t.tv_usec / 1000); } FFmpeg::FFmpeg(const char *source, CallJava *callJava_, PlayStatus *playStatus_) { this->source = sour...
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ValeriiSudakov/TaskManager
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Context.h
// // Created by valeriisudakov on 18.08.20. // #ifndef TASKMANAGER_CLI_CONTEXT_H_ #define TASKMANAGER_CLI_CONTEXT_H_ #include "TaskService.h" struct Context { Context(TaskService& taskService) : taskService_(taskService){} ~Context() = default; TaskService& taskService_; struct Buffer { std::string name...
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/chinko_bot/units/APIUnit/messages/connection/characterSelection/CharacterInformationsListMessage.cpp
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LaCulotte/chinko_bot
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cpp
CharacterInformationsListMessage.cpp
#include "CharacterInformationsListMessage.h" bool CharacterInformationsListMessage::serialize(sp<MessageDataBuffer> output) { output->writeVarInt(characters.size()); for(int i = 0; i < characters.size(); i++) if(!characters[i].serialize(output)) return false; return true; } bool...
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/cf913E/cf913E/ACMTemplete.cpp
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lonelam/SolveSet
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ACMTemplete.cpp
#define _CRT_SECURE_NO_WARNINGS #include <iostream> #include <algorithm> #include <vector> #include <queue> #include <cstdio> #include <cmath> #include <map> #include <set> #include <utility> #include <stack> #include <cstring> #include <bitset> #include <deque> #include <string> #include <list> #include <cstdlib> usin...
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xpierrohk/dpt-rp1-cpp
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/Source/MomodoraLibrary/LadderObject.h
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tonnac/D3D11
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h
LadderObject.h
#pragma once #include "TerrainObject.h" class LadderObject : public TerrainObject { public: bool Collision(Object*) override; void ObjectDraw(Object*); private: };
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/third_party/uc_sdk/src/components/db/include/DBUpgrade.h
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oamates/PC2.0
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h
DBUpgrade.h
#if !defined(DBUPGRADE_H_) #define DBUPGRADE_H_ #include "CppSQLite3.h" #include <map> /////////////////升级说明///////////////// // 1.将当前数据表名改为临时表 // 2.创建新表 // 3.导入数据,新增字段填空 // 4.删除临时表 ////////////////////////////////////////// namespace uc { using namespace std; enum { DBV1 = 1, DBV2 = 2, DBV...