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#ifndef __TEST_FILE_UTIL_H #define __TEST_FILE_UTIL_H #include "../comm.h" using namespace std; USING_NAMESPACE_S void __testFileUtil() { printf("\n__testFileUtil ---------------------------------------------------------\n"); std::string str; FileUtil::readFileAllContent("test.txt", str); cout << "test...
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/*Organização e Recuperação da Informação Manipulação de Registros em Arquivo Registros e Campos de Tamanho Fixo*/ #include <iostream> #include <fstream> using namespace std; class Pessoa { private: char *key; //A chave possui 4 dígitos char *lastname; ...
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#include <iostream> #include <vector> using namespace std; void fun(int a[], int n) { for (int i = 0; i < n; i++) cout << a[i] << ' '; cout << '\n'; } void fun(const vector<int> &v) // using reference to avoid copying of vector { for(auto x : v) cout << x << " "; cout << "\n"; } int main() { ...
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/* -By Shubham Sharma :13-10-2016 HASHING FUNCTION FOR INTEGER THAT ARE MOSTLY REPEATING FOR LEETCODE QUESTION MAJORITY ELEMENT */ #include<bits/stdc++.h> using namespace std; #define TABLE_SIZE 4999 // prime number is best probability of collisions is low class _hash_map{ private: vector<list<pair<int,int>...
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#include <RenderingEngine.h> #include <Log.h> #include <fstream> #include <direct.h> namespace RE { // RIGHT HANDED COORDINATE SYSTEM void RenderingEngine::RunRayTracer() { if (!pWorld) { RE_LOGERROR(RENDER_ENG, RUNTIME, "World reference not set. Not able to draw scene."); return; } RE_LOG(RENDER_EN...
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#include "../l/lib.h" // #include "../l/mod.h" class Ethan { public: void solve(istream& cin, ostream& cout) { int T; cin >> T; for (int t = 0; t < T; ++t) { cout << "Case #" << t+1 << ": "; int N, K; cin >> N >> K; if (N == 2 || K <= 3) { cout << "0\n1\n"; } else if...
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#include "game.h" #include <iostream> #include <random> #include <sstream> int Game::run() { std::random_device rd; std::mt19937 gen(rd()); std::uniform_int_distribution<> dis(1, 9); while (std::cin.good()) { auto a = dis(gen); auto b = dis(gen); auto answer = 0; std...
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// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "services/device/serial/serial_device_enumerator_linux.h" #include <stdint.h> #include <memory> #include <utility> #include <vector> #include ...
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#pragma once #include <list> class Stage; class StageManager { private: StageManager(); static StageManager * _instance; public: ~StageManager(); static StageManager * GetInstance(); public: void Init(); void Update(float deltTime); void render(); private: Stage * _stage; std::list<Stage*> _stageList; p...
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//File: bf.cpp //Author: yanyanlongxia //Date: 2020/10/5 // #include <bits/stdc++.h> #define ll long long using namespace std; int n,m,maxm,step[2000005]; vector<pair<int,int> >v; inline bool check(int num) { for (int i=v.size()-1;i>=0;i--) { int x=v[i].first,y=v[i].second; } } i...
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#include<iostream> using namespace std; class Base{ public: void func(double){cout << "base double" << endl;} private: void func(int){cout << "base int" << endl;} }; class Derived : public Base{ public: using Base::func; void func(int a){cout << "derived int" << a << endl;} }; int main() { Derived d; d.func(1...
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#include <LibGUI/GScrollBar.h> #include <LibGUI/GScrollableWidget.h> GScrollableWidget::GScrollableWidget(GWidget* parent) : GFrame(parent) { m_vertical_scrollbar = GScrollBar::construct(Orientation::Vertical, this); m_vertical_scrollbar->set_step(4); m_vertical_scrollbar->on_change = [this](int) { ...
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// RenderCube.h // #ifndef __RENDERCUBE_H__ #define __RENDERCUBE_H__ // FVF 顶点类型, 只包含位置 struct Vertex { Vertex(float x, float y, float z) : x_(x), y_(y), z_(z) {} float x_; float y_; float z_; static const DWORD FVF = D3DFVF_XYZ; }; /////////////////////////////////////////////////...
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#include <iostream> #include "../di.hpp" using namespace std; namespace di = boost::di; class icard { public: virtual ~icard() = default; virtual double charge(double) = 0; // charge amt and return balance }; class credit_card : public icard { public: double charge(double amt) override { cout <<...
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#ifndef JULIAN_CASHFLOW_HPP #define JULIAN_CASHFLOW_HPP #include <marketData/interestRateCurves/irCurve.hpp> #include <dates/date.hpp> #include <interestRates/interestRate.hpp> namespace julian { /** * @file CashFlow.hpp * @brief File contains definition of cash flow class. */ /** \ingroup inst...
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#ifndef PATCHEDITOR_H #define PATCHEDITOR_H //================================================================================================= #include <QWidget> #include <QVariant> #include <QListWidgetItem> //================================================================================================= QT_BEGIN_...
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#ifndef MOVELIGHTSOURCECOMMAND_H #define MOVELIGHTSOURCECOMMAND_H #include "Command.h" class MoveLightSourceCommand : public Command { private: int index; double dx; double dy; double dz; public: MoveLightSourceCommand(int i, double x, double y, double z): index(i), dx(x), dy(y), dz(z) {} ~Mov...
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#include <stack> #include "mxFlowCanvas.h" #include "mxSource.h" #include "mxUtils.h" #include "mxMessageDialog.h" //#define FC_DRAW_LINE(x1,y1,x2,y2,pen) draw.lines.insert(draw.lines.begin(),fc_line(x1,y1,(x2)==(x1)?(x1):(x2)>(x1)?(x2)+1:(x2)-1,(y2)==(y1)?(y1):(y2)>(y1)?(y2)+1:(y2)-1,pen)) #define FC_DRAW_LINE(x1,y...
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/* * Copyright 2012 Aarhus University * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agre...
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#include <IL/il.h> #include <IL/ilu.h> #define GLEW_STATIC #include <GL/glew.h> #ifdef __linux #include <SDL2/SDL.h> #include <SDL_opengl.h> #elif __APPLE__ #include <SDL.h> #include <SDL_opengl.h> #endif SDL_Window *window; SDL_GLContext context; GLuint vertexShader, fragmentShader; typedef char *Text; enum { EL...
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// Copyright 2017 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_INTL_SUPPORT #error Internationalization is expected to be enabled. #endif // V8_INTL_SUPPORT #include "src/builtins/builtins-utils.h" #inc...
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// IN THIS FILE: The definition of a class to represent nodes // Check whether the class has been already defined #ifndef CCNODE_TPL_H #define CCNODE_TPL_H #include "../general/common_includes.h" #include "../general/utilities.h" #include "./cc_data.h" namespace chapchom { /// @class CCNode cc_node.h // Abstra...
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#ifndef H_TIMER_STRUCT_H #define H_TIMER_STRUCT_H #include <chrono> class Timer { private: std::chrono::time_point<std::chrono::steady_clock> start_time_; std::chrono::time_point<std::chrono::steady_clock> end_time_; std::chrono::duration<double, std::milli> elapsed_time_ = std::chrono::steady_clock::dura...
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// Copyright 2019 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "third_party/blink/renderer/core/style/style_variables.h" #include "third_party/blink/renderer/core/css/css_test_helpers.h" #include "third_party/blink/renderer/core/...
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main() { int a[21][21]; int i,j,k,m,n; for(i=0;i<21;i++) for(j=0;j<21;j++) a[i][j]=0; scanf("%d %d",&m,&n); for(i=1;i<m+1;i++) for(j=1;j<n+1;j++) scanf("%d",&a[i][j]); for(i=1;i<m+1;i++) { for(j=1;j<n+1;j++) { if(a[i][j]>...
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/* Copyright (c) 2014 Vinícius dos Santos Oliveira Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) */ #include <boost/http/http_errc.hpp> namespace boost { namespace http { class http_category_impl: public std::...
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#ifndef PIXEL_H #define PIXEL_H #include <boost/mpi.hpp> #include <boost/serialization/access.hpp> class Pixel { private: unsigned char m_red; unsigned char m_green; unsigned char m_blue; friend class boost::serialization::access; template <class Archive> void ser...
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class Solution { public: string addStrings(string num1, string num2) { reverse(num1.begin(), num1.end()); reverse(num2.begin(), num2.end()); string ans(max(num1.length(), num2.length()), '0'); int i, carry = 0; for (i = 0; i < min(num1.length(), num2.length()); ++i) { ...
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#include <iostream> #include "src/lib/solution.h" #include <iterator> int main() { Solution solution ; string from = "add"; string to = "egk"; map<char,char> out = solution.mappable(from,to); map <char,char>::iterator itr; cout << "{"; for(itr = out.begin(); itr != out.end(); ++itr){ ...
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#pragma once #include "common.hpp" namespace scpp::models { enum rocketHover { STATE_DIM_ = 10, INPUT_DIM_ = 3, PARAM_DIM_ = 10 }; }
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/* * GeometrySpringGetAngles.cpp * * Created on: 22 апр. 2015 * Author: vadim */ #include "GeometrySpringGetAngles.h" #include "GeometrySpringGetCrosslinkPredicate.h" #include "GeometryLinkGetAbsoluteAnglePredicate.h" GeometrySpringGetAngles::GeometrySpringGetAngles( const GeometrySpring * geometrySpring )...
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// // UIButton.hpp // BilliardsGL // // Created by 比佐 幸基 on 2016/11/13. // Copyright © 2016年 比佐 幸基. All rights reserved. // #ifndef UIButton_hpp #define UIButton_hpp #include "UIPanel.hpp" NS_ENGINE_UI class IButtonHandler { public: virtual ~IButtonHandler() {} virtual void onButtonDown() = 0; virtual voi...
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#pragma once #include "core/Core.h" #include "State.h" #include "StateTransition.h" #include "core/ObjectMetaData.h" namespace PPG { class PPG_EXPORT Object { public: Object(); Object(Str name); public: Str getObjectName() const; State getCurrentState() const; StateTransition getStateTransition() co...
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#pragma once #include "Dialog.h" #include "GridLayout.h" #include "Label.h" #include "Button.h" #include "TextField.h" #include "ScrollPanel.h" #include "CheckButton.h" #include "RadioButton.h" #include "SlideBar.h" #include "ProgressBar.h" #include "DropList.h" #include "DropListItem.h" #include "RadioGroup.h" namesp...
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ofstream logFile; void spreadMinerals() { mineralPop[0].directionMoving = -1; mineralPop[0].type = 0; mineralPop[0].x = 0; mineralPop[0].y = 3; gameMap[0][3] = 1000; mineralPop[1].directionMoving = -1; mineralPop[1].type = 0; mineralPop[1].x = 1; mineralPop[1].y = 3; ...
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// -*- C++ -*- //============================================================================= /** * @file INS_i.h * * This class implements the INS interface. * * @author Vishal Kachroo <vishal@cs.wustl.edu> */ //============================================================================= #ifndef INS_I...
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//----------------------------------------------------------------------------------- // Graph defining wolf regions // // 0: Europe // 1: Central_North_Eurasia // 2: Beringia // 3: Middle_East // 4: South_East_Asia // 5: Arctic_North_America // 6: North_America // //----------------------------------------------------...
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#include <cvpp/network/network_downloader.h> #include <cvpp/auxiliar/macros.h> using namespace cvpp; int main(int argc, char *argv[]) { // CREATE DOWNLOAD INTERFACE Downloader down; // DOWNLOAD FILE disp( "Downloading..." ); bool suc = down.toFile( "https://eigen.tuxfamily.org/dox/AsciiQuickRe...
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// // RomixCpu.hpp // // Created by Braiden Brousseau on 2021-03-26. // #ifndef RomixCpu_hpp #define RomixCpu_hpp #include <vector> #include "RomixBase.hpp" class RomixCpu: public RomixBase { public: RomixCpu(); void mix(uint8_t* data, size_t blocks); private: // scratch buffers std::vec...
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// // main.cpp // Tecent_exam // // Created by Alps on 15/4/8. // Copyright (c) 2015年 chen. All rights reserved. // #include <iostream> using namespace std; struct A{ unsigned char x; unsigned char y; int z; }; #pragma pack(8) struct B{ uint8_t a; uint32_t b; uint16_t c; }; #pragma pack() ...
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#include <iostream> #include <cstdio> #include <cstring> using namespace std; char input_stream[100]; int main(void) { int N; freopen("test.txt","r",stdin); scanf("%d",&N); getchar(); for (int i=0;i<N;i++) { gets(input_stream); int len = strlen(input_stream); bool checking = true; ...
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int Led=13; #define FALSE 0 #define TRUE 1 int buttonpin=3; int val; int i=0,j=0; static int g_counter = 0; //http://www.yd-tech.com.tw/product_info.php/products_id/70965 void setup() { // put your setup code here, to run once: Serial.begin(9600); pinMode(Led,OUTPUT); pinMode(buttonpin,INPUT); } void loop() {...
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// // Created by lansy on 2019/11/12. // #ifndef MSCMPSO_FUNCTION_H #define MSCMPSO_FUNCTION_H #include <cmath> #include <vector> using namespace std; #define PI 3.14159265 const double TabletWidth = 100; const double QuadricWidth = 100; const double RosenbrockWidth = 50; const double GriewankWidth = 300; const dou...
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// // yas_processing_number_to_signal_module.cpp // #include "yas_processing_number_to_signal_module.h" #include <cpp_utils/yas_boolean.h> #include <cpp_utils/yas_fast_each.h> #include <processing/yas_processing_module.h> #include <processing/yas_processing_number_event.h> #include <processing/yas_processing_number_...
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#include <bits/stdc++.h> typedef long long ll; using namespace std; int main(){ //freopen("input.in","r",stdin); //freopen("output.in","w",stdout); ios_base::sync_with_stdio(false); cin.tie(NULL); cout.tie(NULL); int n,i,j,t; cin>>n; vector<ll> v(n); ll su(0),cnt(0); set<ll> s; s.ins...
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// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ==============================================================...
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#ifndef MY_GL_WIDGET_H #define MY_GL_WIDGET_H #include <QGLWidget> class MyGlWidget : public QGLWidget { public: MyGlWidget(QWidget *parent = nullptr); protected: virtual void initializeGL(); virtual void resizeGL(int w, int h); virtual void paintGL(); }; #endif // MY_GL_WIDGET_H
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/** * @file eagine/unit/dim/acceleration.hpp * * Copyright Matus Chochlik. * Distributed under the Boost Software License, Version 1.0. * See accompanying file LICENSE_1_0.txt or copy at * http://www.boost.org/LICENSE_1_0.txt */ #ifndef EAGINE_UNITS_DIM_ACCELERATION_1512222148_HPP #define EAGINE_UNITS_DIM...
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#include "panel.h" namespace entities { Panel::Panel(QObject *parent) : QObject(parent) { } QSize Panel::get_size() const { return m_size; } void Panel::set_size(QSize size) { if (size != m_size) { m_size = size; emit sizeChanged(); } } }
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#include "openGL_tutorial.h" #include <iostream> #include <vector> const int WINDOW_W = 500; const int WINDOW_H = 500; using namespace std; class Ponto { public: float x, y; Ponto(float x, float y) : x(x), y(y) {}; }; vector <Ponto> pontos; double fatorial(int n) { double resposta; i...
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// A C / C++ program for Dijkstra's single source shortest path algorithm. // The program is for adjacency matrix representation of the graph #include <stdio.h> #include <chrono> #include <limits.h> #include <iostream> #include <vector> #include <thread> #include <ctime> // Number of vertices in the graph #define V 1...
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#include "Keyboard.h" map<SDL_Keycode, bool> Keyboard::keys; Keyboard::Keyboard(){} Keyboard::~Keyboard(){} void Keyboard::AnalyzeEvents(SDL_Event* event) { switch( event->type ) { case SDL_KEYDOWN: keys[event->key.keysym.sym] = true; cout << "Key: " << SD...
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// UltraMat #ifndef ULTRAMAT #define ULTRAMAT #include "UltraObj.h" #include "Arduino.h" const int NumMaxUltra = 6; const int OT_DSTMAT_I = 30; const int OT_RETURN_DSTMAT = 31; enum PXFPin { P_0 = 0, P_1, P_2, P_3, P_4, P_5, P_6, P_7, P_8, P_9, P_10, P_11, P_12, ...
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// Copyright (c) FIRST and other WPILib contributors. // Open Source Software; you can modify and/or share it under the terms of // the WPILib BSD license file in the root directory of this project. #ifndef WPIUTIL_WPI_STACKTRACE_H_ #define WPIUTIL_WPI_STACKTRACE_H_ #include <string> namespace wpi { /** * Get a st...
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/************************************************************************* > File Name: ModelBase.h > Author: clzhang > Mail: zcwtuibian@gmail.com > Created Time: 2014年11月25日 星期二 05时28分42秒 ************************************************************************/ #include<iostream> #include<vector> #...
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/*! \file membranepatchsimple.h ** \brief Class definition of MembranePatchSimple */ #ifndef _MEMBRANEPATCH_SIMPLE_H_ #define _MEMBRANEPATCH_SIMPLE_H_ #include "spikingneuron.h" #include "ionchannel.h" #include "synapsetarget.h" class IonChannel; //! A a path of membrane with an arbitrary number of channels and cu...
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// Copyright 2015-2020 Tier IV, Inc. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by app...
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/************************************************************************* * Copyright (c) 2015, Synopsys, Inc. * * All rights reserved. * * * * Redistribution and...
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#include "chroma-renderer/core/scene/scene.h" size_t Scene::triangleCount() { size_t tc = 0; for (size_t i = 0; i < meshes.size(); i++) { tc += meshes[i]->t.size(); } return tc; } void Scene::clear() { meshes.clear(); materials.clear(); } BoundingBox Scene::getBoundingBox() { ...
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#include "King.h" std::vector<Location> King::potentialMoves(Location location) { std::vector<Location> moves; Location potentialMove = location; uint8_t boardLimit = location.row; for(int moveIndex = 0; moveIndex < 8; ++moveIndex) { moves.push_back(potentialMove); potentialMove = movePie...
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/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: 2.3.0 | ...
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#pragma once #include "FLightmassLightSettings.hpp" #ifdef _MSC_VER #pragma pack(push, 1) #endif namespace PUBGSDK { struct alignas(1) FLightmassPointLightSettings // Size: 0xC : public FLightmassLightSettings // Size: 0xC { public: }; #ifdef VALIDATE_SDK namespace Validation{ auto constexp...
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// // Created by Vishal Patel on 7/5/15. // Copyright (c) 2015 Vishal Patel. All rights reserved. // #include<cstdio> #include<cstring> #include<string> #include<cmath> #include<iostream> #include<cctype> #include<map> #include<stack> #include<cstdlib> #include <queue> #include <vector> #include<algorithm> #include <s...
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/* * SNACS - The Satellite Navigation Radio Channel Simulator * * Copyright (C) 2009 F. M. Schubert * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License...
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// ComponentTranOutMgr.h: interface for the ComponentTranOutMgr class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_COMPONENTTRANOUTMGR_H__597AE7D7_E6E1_4688_8BB4_6899006CC35A__INCLUDED_) #define AFX_COMPONENTTRANOUTMGR_H__597AE7D7_E6E1_4688_8BB4_6899006CC35A__INCLUDED_ #...
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#include "stdafx.h" #include <iostream> #include <locale.h> using namespace std; int main() { setlocale(LC_ALL, "Russian"); int number,tens,units, sum, composition; cout << "Введите двузначное число: "; cin >> number; if (number > 99 | number < 9) cout << "Данное число не двузначно "<< endl; tens = numb...
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// Copyright 2015 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "components/gcm_driver/crypto/encryption_header_parsers.h" #include "base/base64url.h" #include "base/strings/string_number_conversions.h" #include "base/strings/str...
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// ----------------------------------------------------------------------------------------- // <copyright file="main.cpp" company="Microsoft"> // Copyright 2013 Microsoft Corporation // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with th...
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// CKeyInput.cpp : 实现文件 // #include "stdafx.h" #include "KeyInput.h" #include "CKeyInput.h" #include ".\ckeyinput.h" // CKeyInput IMPLEMENT_DYNCREATE(CKeyInput, CCmdTarget) CKeyInput::CKeyInput() { EnableAutomation(); EnableConnections(); // 为了使应用程序在 OLE 自动化对象处于活动状态时保持 // 运行,构造函数调用 AfxOle...
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#include <iostream> using namespace std; const long long MOD = 1000000007; long long n, m, k, ans; int lim; struct node { long long t[64][64]; } re, x; int ok[64], bin[6]; //ok:是否是合法状态 void work(int zt, int num) { ok[zt] = 1; int kl = zt >> 1; x.t[kl][zt] = 1; // 判断后面能否为1 if (num == k && !(zt ...
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/* * @lc app=leetcode id=1221 lang=cpp * * [1221] Split a String in Balanced Strings * * https://leetcode.com/problems/split-a-string-in-balanced-strings/description/ * * algorithms * Easy (78.31%) * Total Accepted: 16.7K * Total Submissions: 21.3K * Testcase Example: '"RLRRLLRLRL"' * * Balanced string...
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#ifndef DBFILE_H #define DBFILE_H #include "BigQ.h" #include "Comparison.h" #include "ComparisonEngine.h" #include "File.h" #include "Record.h" #include "Schema.h" #include "TwoWayList.h" typedef enum { heap, sorted, tree } fType; typedef enum { READ, WRITE } modeType; class GenericDBFile { private: fType fi...
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#include "InferenceEngine.h" #include <fstream> #include <iostream> #include <sstream> motoreDiInferenza::motoreDiInferenza() { } motoreDiInferenza::motoreDiInferenza( const std::string& model_file, const std::string& weights_file) { std::cout<<LOG_GIE<<"Creo il Builder"<<std::endl; nvinfer1::IBuilder* build...
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// c:/Users/user/Documents/Programming/Mathematics/Function/Computable/Basic/a_Macro.hpp #pragma once #define BASIC using namespace QpBasic
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#include <bits/stdc++.h> using namespace std; int st[6500+5]; void shift(string &str,int n){ int len=str.length(); reverse(str.begin(),str.begin()+len-n); reverse(str.begin(),str.end()); } void solve(){ int cnt=0; string str1,str2; cin>>str1>>str2; if(str1==str2){ cout<<0<<endl; return; } stri...
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#include <stdio.h> #include <string.h> #include <netdb.h> #include <sys/types.h> #include <sys/socket.h> /* Run the code until it stops at the accept. Then start a web browser and enter http://localhost/index.html The program should print the content of the HTTP (hypertext transfer protocol) GET packet. If port 80 is a...
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#include "Matrix.h" #include <iostream> #include "FeedForward.h" #include <time.h> #include "MNIST.h" #include "AdvancedFeedForward.h" #include "Layer.h" /* #define relu(x) ((x) >= 0 ? (x) : ((x) / 20.0)) #define reluP(x) ((x) >= 0 ? 1 : (1.0 / 20.0)) #define sig(x) (1.0 / (1 + exp(-(x)))) #define sigP(x) (sig(x) * (1 ...
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#ifndef _reduce_omp_output_darts_h_ #define _reduce_omp_output_darts_h_ #ifndef __DARTS_ #define __DARTS_ #endif #include "darts.h" #include "ompTP.h" #include "tbb/concurrent_vector.h" #include "utils.h" #include <limits.h> #include <mutex> #include <numa.h> #include <stdio.h> #include <stdlib.h> #include <sys/time.h>...
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#include "Rendering/renderer.h" int main(int argc, char** argv) { constexpr unsigned int width = 1280; constexpr unsigned int height = 720; constexpr float field_of_view = 80.0f; constexpr float movement_speed = 0.25f; // Procedurally generate and render a 3D environment using OpenGL Rendering...
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// Timer.h - class cTimer definition #ifndef __TIMER_H__ #define __TIMER_H__ #include <windows.h> class cTimer : public iListener { private: __int64 cntsPerSec; float secsPerCnt; __int64 currTimeStamp, prevTimeStamp; float dt; bool paused; EventID TimeUpdate; EventID TimePause; public: cTimer() : cntsP...
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#pragma once #include "SaltyEngine/SaltyBehaviour.hpp" #include "SaltyEngine/GameObject.hpp" #include "Rtype/Game/Client/RtypeClientGameClient.hpp" #include "Network/Core/NativeSocketIOOperationDispatcher.hpp" #include "Protocol/Game/GamePackageFactory.hpp" namespace Rtype { namespace Game { namespace Client { ...
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#ifndef VMCLONE_H #define VMCLONE_H #include <QObject> /* * 功能:完成虚拟的克隆,从模板部署虚拟机 * 编写时间:2013-04-21 * 具体功能: * |克隆 * |开机->| * 虚拟机->| |克隆为模板 * | |克隆 * |关机->| 克隆为模板 * |转化为模板 * | 克隆 * 模板->| 转化为虚拟机 * |从该模板中部署虚拟机 */ class VMClone : public Q...
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// MunpaMarkManager.cpp: implementation of the CMunpaMarkManager class. // ////////////////////////////////////////////////////////////////////// #include "stdafx.h" #include "MunpaMarkManager.h" #include "MHFile.h" ////////////////////////////////////////////////////////////////////// // Construction/Destruction ///...
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#ifndef _zl_Request_h #define _zl_Request_h 1 #include "zl_Message.h" #include "types.h" #include "Digest.h" #include "ARequest.h" //class Digest; class zl_Principal; // // Request messages have the following format. // struct zl_Request_rep : public zl_Message_rep { Digest od; // Digest of rid, cid, command. s...
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HttpConfigItem.h
/* * HttpConfigItem.h * * Created on: 2017-8-18 * Author: Alex * Email: Kingsleyyau@gmail.com */ #ifndef HTTPCONFIGITEM_H_ #define HTTPCONFIGITEM_H_ #include <string> using namespace std; #include <json/json/json.h> #include "../HttpLoginProtocol.h" #include "../HttpRequestEnum.h" ...
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#pragma once #include <string> #include <vector> #include <iostream> class Menu { public: static void menu(); };
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#include<stdio.h> int main() { //write code int a = 12; int *a_ptr = &a; //printf("%p",a_ptr); //printf("\n%d",*a_ptr); float decimal =3.14; char ch= 'E'; float *decimal_p = &decimal; char *ch_p = &ch; int arr[5]={1,2,3,4,5},*arr_ptr; for(int i=0;i<5;i++) { arr_ptr=&arr[i]; printf("%d array ...
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extern "C" { #include <nes/nes.h> } #include "hw_config.h" #include <Arduino_GFX_Library.h> /* M5Stack */ #if defined(ARDUINO_M5Stack_Core_ESP32) || defined(ARDUINO_M5STACK_FIRE) #define TFT_BRIGHTNESS 255 /* 0 - 255 */ #define TFT_BL 32 Arduino_DataBus *bus = new Arduino_ESP32SPI(27 /* DC */, 14 /* C...
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#pragma once #include <cstdint> namespace awd::game { class Entities { public: class EntityPlayer { public: static constexpr uint32_t TYPE = 1; static constexpr uint32_t ANIM_BASE_STILL_FRONT = 0; // Стоит на месте. Лицом к пользователю. s...
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#ifndef COOKINGPROCESS_H #define COOKINGPROCESS_H #include "dfdelement.h" #include "food.h" #include "pill.h" #include "vector" using namespace std; class CookingProcess : public DFDElement { public: CookingProcess(int type):DFDElement(0) { } CookingProcess():DFDElement(0) { } vector<Food> g...
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//***************************************************************************** // // File: KmComponent.cpp // Created: 2013-08-26 // //***************************************************************************** #include "KmComponent.h" //----------------------------------------------------------------------------...
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#include <cassert> #include <cmath> #include <complex> #include <ctime> #include <iostream> #include <cstring> #include "../../CImg-1.5.4/CImg.h" #include "PDI_functions.h" #include "funciones.h" #define EPSILON 0.00001 #define PI 3.14159265359 using namespace cimg_library; void track_coloring( const char * filenam...
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MinOBB.cpp
// Geometric Tools, LLC #include "MinOBB.h" #include "Numeric.h" #include "AABB.h" #include "ProbabilityDistributions.h" Geom::MinOBB::MinOBB( QVector<Vector3> &points, bool addNoise) { if (addNoise) computeWithNoise(points); else compute(points); } void Geom::MinOBB::computeWithNoise( QVector<Vector3...
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//============================================================================ // Name : Builder2nd.cpp // Author : Mantesh // Version : // Copyright : Your copyright notice // Description : //============================================================================ #include <iostream> #include <s...
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lua_YVChatNode_auto.cpp
#include "lua_YVChatNode_auto.hpp" #include "YVChatNode.h" #include "tolua_fix.h" #include "LuaBasicConversions.h" int lua_YVChatNode_YVChatNode_setisvoiceAutoplay(lua_State* tolua_S) { int argc = 0; YVChatNode* cobj = nullptr; bool ok = true; #if COCOS2D_DEBUG >= 1 tolua_Error tolua_err; #endif ...
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/* This file is part of the dbusmenu-qt library SPDX-FileCopyrightText: 2009 Canonical SPDX-FileCopyrightText: Aurelien Gateau <aurelien.gateau@canonical.com> SPDX-License-Identifier: LGPL-2.0-or-later */ #ifndef DBUSMENUIMPORTER_H #define DBUSMENUIMPORTER_H // Qt #include <QObject> class QAction; class ...
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// Geometry // // This tutorial supports learning // about assembling a scene in a scene graph // using transformation cores // headers for OpenSG configuration and GLUT #include <OpenSG/OSGGLUT.h> #include <OpenSG/OSGConfig.h> #include <OpenSG/OSGSimpleGeometry.h> #include <OpenSG/OSGGLUTWindow.h> #include <OpenSG/OS...