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#ifndef PWM_TRANSCRIBER_H #define PWM_TRANSCRIBER_H #include <map> #include <set> #include <iostream> #include <cassert> #include <cmath> class PWM_transcriber{ //This class is used to manage conversion of a data set to unique PWM values for transmission private: class Transcriber_base{//This class is used to repre...
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#ifndef _MStreamUtils #define _MStreamUtils //- // =========================================================================== // Copyright 2017 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk license // agreement provided at the time of installation or download, o...
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#ifndef L_PIECE_H #define L_PIECE_H #include<iostream> #include"Block_Class.h" using namespace std; class L_Piece : public Block { private: friend class Board; public: L_Piece(); // _____________Completed_____________ // complete pack for the movement of the piece :) void move(string, Boar...
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#include "PeriodicityCheck.h" PeriodicityCheck::PeriodicityCheck() { } PeriodicityCheck::~PeriodicityCheck() { } void PeriodicityCheck::NearestImagesFinder(Structs::FrameGeometric *framedata, Structs::GenericParameters *me, Structs::FrameoutReferenceGrids *grids) { std::cout << framedata->frame_id << std::endl...
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#include<iostream> //此题中并不会使各个大型集合(除了给出的一对一对的点)相互合并到一起 #include<cstring> // 所以每个集合都可以维护一个相应的 自身元素个数变量 setMAX #include<cstdio> #include<algorithm> using namespace std; const int MAXN = 10000000+10; int setMAX[MAXN]; //初始化值都应该是 1 int pre[MAXN]; //初始化值都应该是自己 void init(){ for(int i = 1; i <= MAXN; i++) { pre[i]...
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#pragma once #include <iostream> #include <string> #include <conio.h> using namespace std; // Global variables string Password_Val, Change_Val; char Letter_Val; int Length_Val; //////////////////////////////////////////////// void F_Password_Val() { Password_Val = ""; Parol_Sign = ""; cout << "\t\t\t\t\...
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#include "lightcontroller.h" #include "config.h" LightController::LightController() { setControllerName("Light Controller."); setControllerType(Controller::MISC); light = new LED(100, 255); sensor = new Brightness(); light->setPin(4); setLevel(DEF_LEVEL); setDelay(DEF_DELAY); start = t...
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// SPDX-License-Identifier: Apache-2.0 #include "compiler/hostfunc/wasi/fd_FdstatSetFlags.h" #include <algorithm> #include <fcntl.h> #include <unistd.h> namespace SSVM { namespace Compiler { uint32_t WasiFdFdstatSetFlags::run(uint32_t Fd, uint32_t FdFlags) { int Flags = 0; if ((FdFlags & __WASI_FDFLAG_APPEND) != ...
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#include "MyView.hpp" #include <scene/scene.hpp> #include <tygra/FileHelper.hpp> #include <tsl/shapes.hpp> #include <glm/gtc/matrix_transform.hpp> #include <glm/gtc/type_ptr.hpp> #include <iostream> #include <cassert> MyView::MyView() { } MyView::~MyView() { } void MyView::setScene(const scene::Context * scene) {...
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#include "include/world.hpp" World World::world; Random Random::random(1'000'000); using namespace std; using namespace glm; vec3 getRadianceFromNearest(Ray const &_ray) { Ray ray = _ray; auto nearest = World::world.findNearest(ray); if(get<0>(nearest) != nullptr) { ray.distMax = get<1>(nearest); ...
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#include "tlgraphicspushbutton.h" #include <QPainter> TLGraphicsPushButton::TLGraphicsPushButton(QGraphicsObject *parent) : TLGraphicsBaseControl(parent) { } void TLGraphicsPushButton::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) { painter->setRenderHint(QPainter::Antial...
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#ifndef __INTER_H__ #define __INTER_H__ #include "info.h" #include "Lib2D.h" #include "enums.h" class Building; class Player; class Unit; class Ressources; struct t_products { Lib2D::Container* container; t_cost* cost; }; class Inter : public Lib2D::Container { Lib2D::Image* __building; Lib2D::Label* __name;...
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#include<stdio.h> #include<string.h> int a[10]; int count = 0; int main(){ int d,e,f; scanf("%d%d%d",&d,&e,&f); for (int x=1;x<=1000/f;x++){ int i=x*d,j=x*e,k=x*f; if(j>999 || k>999) break; int o=i,p=j,q=k; int flag=0; memset(a,0,sizeof(a)); while(i>0){ ...
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#ifndef CONFIG_PROC_H #define CONFIG_PROC_H # include <stdio.h> # include <stdlib.h> #include <QDomDocument> #include <QFile> #include <QTextStream> #include <QTextCodec> #include <QMessageBox> #include <QFileInfo> #include <QDir> #include <QFileDialog> #include <QDebug> namespace Ui { class ConfigProc; class AppfsV...
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//#include <iostream> #include <fstream> #include <vector> #include <set> #include <map> #include <cstring> #include <string> #include <cmath> #include <cassert> #include <ctime> #include <algorithm> #include <sstream> #include <list> #include <queue> #include <deque> #include <stack> #include <cstdlib> #include <cstdi...
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#pragma once #include "Square.h" #include "Move.h" #include "Player.h" #include "PlayerEnum.h" #include <vector> #include <memory> class Square; class Move; typedef std::shared_ptr<Square> shr_sqr; typedef std::vector<shr_sqr> sqr_vec; typedef std::vector<sqr_vec*> board_vec; typedef std::vector<std::shared_ptr<Ches...
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#include<iostream> #include<cstdio> #include<string.h> #include<climits> #include<sstream> #include<vector> #include<stack> #include<queue> #include<set> #include<map> #include<unordered_map> #include<unordered_set> #include<cmath> #include<algorithm> #include<numeric> #include<functional> using namespace std; typedef...
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#include "XSRVManager.h" TString XSRVManager::Add(ID3D11Device* pd3dDevice, TString szTexture) { TString sz = szTexture; for (auto iter : m_SRVList) { if (iter.first == szTexture) return iter.first; } ComPtr<ID3D11ShaderResourceView> pSRV = NULL; hr = D3DX11CreateShaderResourceViewFromFile(pd3dDevice, szT...
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/* * main.cpp * * Created on: Feb 20, 2014 * Author: Thomas Faeulhammer */ #include <ros/ros.h> #include <sensor_msgs/Image.h> #include <std_msgs/String.h> #include <image_transport/image_transport.h> #include <cv_bridge/cv_bridge.h> #include <sensor_msgs/image_encodings.h> #include <v4r/common/pcl_opencv....
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/* * npRandom.h * * Created on: Jul 20, 2012 * Author: npadmana */ #ifndef NPRANDOM_H_ #define NPRANDOM_H_ #include <gsl/gsl_rng.h> #include <gsl/gsl_qrng.h> #include <vector> #include <Eigen/Core> /** Wrapper around the GSL random number generators * * Automatically switches to using the Mersenne Twis...
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/* * Copyright (c) 2020 Project CHIP Authors * All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * ...
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#ifndef VOTEDIALOG_H #define VOTEDIALOG_H #include <QDialog> namespace Ui { class VoteDialog; } class VoteDialog : public QDialog { Q_OBJECT public: explicit VoteDialog(QWidget *parent = 0); ~VoteDialog(); private: Ui::VoteDialog *ui; }; #endif // VOTEDIALOG_H
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#ifndef DETAILS_INVENTORY_HH #define DETAILS_INVENTORY_HH #include <QWidget> namespace Ui { class DetailsInventory; } class DetailsInventory : public QWidget { Q_OBJECT public: explicit DetailsInventory(QWidget *parent = 0); ~DetailsInventory(); private: Ui::DetailsInventory *ui; }; #endif // DETA...
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// Xerus - A General Purpose Tensor Library // Copyright (C) 2014-2017 Benjamin Huber and Sebastian Wolf. // // Xerus is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as published // by the Free Software Foundation, either version 3 of the License, /...
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#include <fstream> #include <iostream> #include <exception> #include <string> #include <sstream> #include <array> #include <vector> using namespace std; class Trimino { public: Trimino(int n1, int n2, int n3) { numbers = {n1, n2, n3}; } Trimino(array<int, 3> arr) : numbers {arr} {}...
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#include "mainwindow.h" #include "ui_mainwindow.h" MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent) , ui(new Ui::MainWindow) { ui->setupUi(this); ui->listView->setEditTriggers(QAbstractItemView::NoEditTriggers); queue = new RandomQueue(); } MainWindow::~MainWindow() { delete ui;...
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#include <iostream> class Motor { public: void SwitchIgnition() { std::cout << "Ignition ON" << std::endl; } void PumpFuel() { std::cout << "Fuel in cylinders" << std::endl; } void FireCylinders() { std::cout << "Vroooom" << std::endl; } }; // 保护继承 // has-a 关系 // 派生类能够访问基类的所有公共和保护成员 //...
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#include<bits/stdc++.h> using namespace std; int main() { int tc; cin>>tc; while(tc--) { int count=0; int N,i,j; cin>>N; int arr[N][N]; for(i=0;i<N;++i) { for(j=0;j<N;++j) { cin>>arr[i][j]; } } bool array[1][N]; int cnt=1; for(i=0;i<1;++i) { for(j=1;j<N;++j) { ++cnt...
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#include<bits/stdc++.h> using namespace std; int main(){ int n; cout<<"Enter the length of the Array : "; cin>>n; cout<<endl; int a[n]; cout<<"Enter the elements in the array : "<<endl; for (int i = 0; i < n; i++) { cout<<"a["<<i<<"] = "; cin>>a[i]; cout<<...
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#include <bits/stdc++.h> using namespace std; int main(){ string str; cin >> str; sort(str.begin(), str.end(), greater < char >()); for (int i=0; i<26; i++){ string ans; for (int i=0; i<str.size(); i++){ if(i+1 < str.size() && str[i] == str[i+1] && str[i] != 'z'){ ans.push_back(str[i]+1);...
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#include<iostream> using namespace std; struct tNode { int key; tNode* tLeft; tNode* tRight; }; typedef tNode* Tree; tNode* CreateNode(int x) { tNode* p = new tNode; p->key = x; p->tLeft = NULL; p->tRight = NULL; return p; } int InsertTree(Tree& T, int x) { if (T) { if (T->key == x) return 0; if (T->...
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#ifndef PIXY_BRAIN_HPP #define PIXY_BRAIN_HPP #include <algorithm> #include <iostream> #include <memory> #include <queue> #include <vector> #include <stack> #include "storage.hpp" #include "pixy.hpp" #include "pixy/pixy_eyes.hpp" #include "pixy/common.hpp" #include "pixy/common/board.hpp" #include "pixy/common/block...
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// Copyright 2014 The Cobalt Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by ap...
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#pragma once #include <iostream> #include <time.h> #include <stdio.h> #include <stdlib.h> #include <opencv2\opencv.hpp> #include <opencv\highgui.h> #include <opencv\cv.h> #include "opencv2/objdetect/objdetect.hpp" #include "opencv2/highgui/highgui.hpp" #include "opencv2/imgproc/imgproc.hpp" #include "opencv...
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#pragma once #include <LinkedList\LinkedList.hpp> #include <memory> #include <functional> template <class T> class Queue { public: Queue() {} Queue(Queue const &) = delete; Queue &operator =(Queue const &) = delete; Queue(Queue &&o) : m_data(std::move(o.m_data)) {} Queue &operator =(Queue &&o) { if (this != &o)...
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#include <iostream> #include <thread> #include <chrono> struct func{ int& i; func(int i_):i(i_){} void operator() (){ using namespace std::chrono_literals; for(unsigned j = 0;j < 10000000;j++){ i = j; std::cout << i << std::endl; std::this_thread::sleep_for(1s); } } }; void do_something_in_curre...
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#ifndef INCLUDED_Player #define INCLUDED_Player #ifndef HXCPP_H #include <hxcpp.h> #endif #include <Character.h> HX_DECLARE_CLASS0(Character) HX_DECLARE_CLASS0(Enemy) HX_DECLARE_CLASS0(Player) HX_DECLARE_CLASS1(flixel,FlxBasic) HX_DECLARE_CLASS1(flixel,FlxObject) HX_DECLARE_CLASS1(flixel,FlxSprite) HX_DECLARE_CLASS1(...
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// // Created by Erik van der Tier on 02/02/2017. // // super simplified JNI based lmdb class // #include <liblmdb/src/lmdb.h> #include <jni.h> #include <string> #include <android/log.h> #define LOGI(...) \ ((void)__android_log_print(ANDROID_LOG_INFO, "lmdbJNI::", __VA_ARGS__)) #ifdef __cplusplus extern "C" { #endi...
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#pragma once #include "mcpe/level/gen/Feature.h" class NewFeature : public Feature { public: NewFeature(BlockSource *, BlockPos const&); };
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// -------------------------------------------------------------------------- // OpenMS -- Open-Source Mass Spectrometry // -------------------------------------------------------------------------- // Copyright The OpenMS Team -- Eberhard Karls University Tuebingen, // ETH Zurich, and Freie Universit...
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/***************************************************************************** * Copyright [2017] [taurus.ai] * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * http://www.apache.org/li...
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// Licensed to the Apache Software Foundation (ASF) under one // or more contributor license agreements. See the NOTICE file // distributed with this work for additional information // regarding copyright ownership. The ASF licenses this file // to you under the Apache License, Version 2.0 (the // "License"); you may...
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/*************************************************************************** * File Name: SEN-37002_SHT31D_HumTemp.ino * Processor/Platform: Arduino Uno R3 (tested) * Development Environment: Arduino 1.6.5 * * Designed for use with with Playing With Fusion SHT31-DIS-B and SHT31-DIS-F * Humidity and Temperature Se...
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/** * @file Testpoint.h * @author Spencer Millican (millican@auburn.edu) * @version 0.1 * @date 2019-02-05 * * @copyright Copyright (c) 2019 * */ #ifndef Testpoint_h #define Testpoint_h #include "Circuit.h" #include "FaultStructures.hpp" #include "Value.h" /* * An object capible of mod...
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#ifndef __GMPDU_H_ #define __GMPDU_H_ #include "GmDefines.h" #include <string> #define KBYTE_2_BYTE(n) ( ( n ) << 10 ) #define BYTE_2_KBYTE(n) ( ( ( n ) >> 10 ) + ( ( ( n ) & ( ( 1 << 10 ) - 1 ) ) ? 1 : 0 ) ) #define UINT_TO_BYTES(u, bytes) uint2bytes((u), (bytes)) #define BYTES_TO_UINT(bytes) bytes2uint((bytes))...
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#include <stdio.h> int incount = 0; void insertion_sort(int A[], int n) { for (int i = 1;i < n;i++) { int key = A[i]; int j = i - 1; while (j >= 0 && A[j] > key) { A[j + 1] = A[j]; incount++; j--; } A[j + 1] = key; } } int main(int argc, const char *argv[]) { int arr[] = { 2, 3, 8, 6, 1 }...
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#include "RocketFactory.hpp" #include "Planet.hpp" #include "Rocket.hpp" #include "Input.hpp" #include "SystemInformation.hpp" Rocket * RocketFactory::CreateRocket(Planet * startPlanet) { Vector2d mousePos = Input::Get()->MousePositionDouble() * (1.0 / PX_PER_M); Vector2d rocketPos = startPlanet->GetPosition(); Vec...
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#include "YaoPlayer.h" YaoPlayer::YaoPlayer(std::string _path) { path = _path; } YaoPlayer::~YaoPlayer() { } int YaoPlayer::open(double time) { if (playerCtr == nullptr) { playerCtr = new YaoPlayerCtr(time); playerCtr->start(); return 0; } return -1; } int YaoPlayer::stop() { if ...
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// Copyright 2020 Kochurin Nikita kochurin.nikita@gmail.com #include <gtest/gtest.h> #include <string> #include "shared_ptr.hpp" TEST(SharedPtr, EmptySharedPtr) { SharedPtr<std::string> r; ASSERT_EQ(r.get(), nullptr); } TEST(SharedPtr, InitializationSharedPtr) { SharedPtr<std::string> r(new std::string{"Hello"}); AS...
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#include <iostream> #include "Graph.h" #include <fstream> using namespace std; void play(); Graph g; int main() { // ifstream fin("/Users/at/gitSchool/usu/2015/CS2420/a7/digraph1.txt"); // ifstream fin("/Users/at/gitSchool/usu/2015/CS2420/a7/digraph2.txt"); // ifstream fin("/Users/at/gitSchool/usu/2015/CS24...
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#include <sys/types.h> #include <sys/socket.h> #include <netdb.h> #include <string.h> #include <stdio.h> #include <unistd.h> #include <iostream> #include <cstdlib> /* IPV4 makro konstanta navodi IPV4 adresu na koju se klijent povezuje */ #define IPV4 "127.0.0.1" /* PORT makro navodi broj TCP porta na koji se klijent ...
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/** \file \brief Definition of functions for complex valued operations. <pre> __________ ____ ___ _____ __ _\______ \_____ _______ ______ __________\ \/ / / \| | \ ___/\__ \\_ __ \/ ___// __ \_ __ \ / | Y Y \ | / | / __ \| | \/\_...
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#include <iostream> using namespace std; int main() { int t; cin>>t; while(t--){ int x,y,z; cin>>x>>y>>z; int count1=0,count2=0; while(z>1){ if(x%z==0){ count1++; x--; } if(y%z==0){ count2++; y--; } z--; } ...
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#include<bits/stdc++.h> #define FLASH cin.tie(0); cout.tie(0); ios_base::sync_with_stdio(false); #define pb push_back #define int long long #define fr(i,a,b) for(int i=a;i<b;i++) #define mod 1000000007 #define FILEIO freopen("/home/aman/Desktop/Kachda/input.txt", "r", stdin); freopen("/home/aman/Desktop/Kachda/output.t...
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#pragma once #include <map> #include <SFML/Graphics.hpp> #include <fmt/format.h> #include <spdlog/spdlog.h> #include "Scene.hpp" #include "../SFMLUtil/BadIndexError.hpp" namespace GUI { using namespace sf; using namespace fmt; using namespace spdlog; class Game { public: using SceneId = std::size_t; Game(Rende...
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//sales_employee.h #include "employee.h" #ifndef SALES_EMPLOYEE_H #define SALES_EMPLOYEE_H class SalesEmployee: public Employee{ public: SalesEmployee() : Employee(){} SalesEmployee(double hours, double rate, double commission) :Employee(hours, rate, commission){ num_hours = hours; ...
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#include "syslogtype.h" int SysLogType::getLogTypeId() const { return logTypeId; } void SysLogType::setLogTypeId(int value) { logTypeId = value; } QString SysLogType::getLogTypeName() const { return logTypeName; } void SysLogType::setLogTypeName(const QString &value) { logTypeName =...
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#include <string> #include <vector> #include <numeric> #include "rotate.h" #include "split.h" using std::string; using std::accumulate; using std::vector; using std::copy; // function to define the comparison of splitted strings // comparison to be done in lowercase bool compare(const Rotated_line& x, const Rotated_l...
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/* * Copyright (C) 2021 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law ...
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#pragma once #include "MWSceneRender.h" #include "MWRenderTarget.h" #include "MWShadowRender.h" #include "MWSceneNode.h" namespace Myway { enum RenderUniformStage { RUS_DIFFUSE, RUS_PROJECTION, MW_ALIGN_ENUM(RenderUniformStage) }; class MW_ENTRY SceneRenderUniform : public SceneRend...
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class Game { public: Game(char* name); void play(); void printPlayCount(); private: int p; char* name; };
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// WLock.cpp: implementation of the WLock class. // ////////////////////////////////////////////////////////////////////// #include "wlock.h" using namespace OPENVP; ////////////////////////////////////////////////////////////////////// // Construction/Destruction //////////////////////////////////////////////////////...
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/************************************************************************* > File Name: TuntuClient.cpp > Author: ma6174 > Mail: 17704623602@163.com > Created Time: Wed Nov 15 17:55:13 2017 ************************************************************************/ #include<netxy/base/TimeStamp.h> #include<netxy/ne...
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/* skeleton.cpp: Skeletonisation implementation */ //C Copyright (C) 2000-2004 Kevin Cowtan and University of York //C Copyright (C) 2000-2005 Kevin Cowtan and University of York //L //L This library is free software and is distributed under the terms //L and conditions of version 2.1 of the GNU Lesser General Public...
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#include<iostream> #include<string> #include<vector> #include<algorithm> using namespace std; bool compare(int a, int b) { return a > b; } int main() { string num; cin >> num; vector<int> array; for (int i = 0; i < num.length(); i++) { array.push_back(num[i] - 48); } sort(array.begin(), array.end(), compare...
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//=====================================================================================// // // Creador de baterias // // Entidad que trabajara en conjunto con Director para la creación de baterias según // el nivel y estres del jugador. // // Inspiración: Left 4 Dead 2 // InfoSmart 2013. Todos los derechos reservados....
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// definition of hash functions for a state, i.e. a tuple of vertices #ifndef SFBDS_STATE_HASH #define SFBDS_STATE_HASH /* notes: - define SFBDS_LITTLE_ENDIAN if you have an akward machine - for state=graphState we support a maximum of 2^32 vertices - for state=xyLoc we support maximal dimensions of 2^16 x 2^1...
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#ifndef LINKED_LIST_H #define LINKED_LIST_H #include "LinkedListInterface.h" #include <iostream> #include <fstream> #include <string> #include <sstream> using namespace std; template <typename T> class LinkedList : public LinkedListInterface <T> { private: public: struct Node { //the data contained in the node...
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#include "stdafx.h" #include "Scene/RenderView.h" #include "common.h" #include "Core/GameLogic.h" #include "Render/IRenderer.h" #include "Scene/ConstantBufferDefine.h" using namespace DirectX; void CRenderView::SetViewPort( IRenderer& renderer, const Viewport* viewPorts, int count ) { renderer.SetViewports( viewPor...
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#include<iostream> #include<string> #include <vector> using namespace std; class Person { char name[100],gender[1]; int egn; protected: void hello(){cout<<"HELLO"<<endl;} public: Person(){cout<<"EMPTY"<<endl;} Person(int e){ egn = e; strcpy(name , "HELLO ! "); strcpy(gender , " "); } Person(char *n, int e...
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/* * ProviewR Open Source Process Control. * Copyright (C) 2005-2018 SSAB EMEA AB. * * This file is part of ProviewR. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation, either version 2...
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///////////////////////////////////////// /// Glove Code for Don't Touch game /// /// by Ramsey Nasser & Kaho for /// /// 3D Leap Motion Game Jam 2014 /// ///////////////////////////////////////// /* Based on following examples: -- String to Integer conversion by Tom Igoe */ ////////////////LIBRARIES///...
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/** * @file rgb-led-lighting-shield-conf.hpp * @brief RGB LED LIGHTING SHIELD Library Configuration * @date November 2020 * @copyright Copyright (c) 2020 Infineon Technologies AG * * SPDX-License-Identifier: MIT */ #ifndef RGB_LED_LIGHTING_SHIELD_CONF_HPP_ #define RGB_LED_LIGHTING_SHIELD...
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#include "Agenda.h" int main() { int numCompromissos, numConsultas; cin >> numCompromissos >> numConsultas; Agenda ag; //cerr << numCompromissos << numConsultas << endl; //Le os compromissos for (int i = 0; i < numCompromissos; i++) { string compr; cin.ignore(); getl...
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// Copyright (c) 2020 The Chromium Embedded Framework Authors. All rights // reserved. Use of this source code is governed by a BSD-style license that // can be found in the LICENSE file. #ifndef CEF_TESTS_CEFTESTS_TEST_REQUEST_H_ #define CEF_TESTS_CEFTESTS_TEST_REQUEST_H_ #pragma once #include <string> #include "in...
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#ifndef CLIENTCHART_H #define CLIENTCHART_H #include <QObject> #include <QChartView> #include <QtCharts> class AClient; class ClientChart : public QChartView { Q_OBJECT public: ClientChart(AClient *pClient, QWidget *pParent=0); ~ClientChart(); private: void createChart(); void mousePressEvent(Q...
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/* * FactoryEntidadUbicada.h * * Created on: Sep 9, 2019 * Author: franco */ #ifndef SRC_MODELO_ENTIDADUBICADA_FACTORYENTIDADUBICADA_H_ #define SRC_MODELO_ENTIDADUBICADA_FACTORYENTIDADUBICADA_H_ #include "EntidadUbicada.h" #include "dibujable/Personaje.h" #include "dibujable/Enemigo.h" #include "dibujable/...
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// Copyright Contributors to the Open Shading Language project. // SPDX-License-Identifier: BSD-3-Clause // https://github.com/AcademySoftwareFoundation/OpenShadingLanguage ///////////////////////////////////////////////////////////////////////// /// \file /// /// Shader interpreter implementation of Trigonometric ope...
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#pragma once namespace UnrealEngine { class _ULevelStreamingAlwaysLoaded { static UClass* StaticClass(){return ULevelStreamingAlwaysLoaded::StaticClass();} public: static void BindFunctions() { mono_add_internal_call("UnrealEngine.ULevelStreamingAlwaysLoaded::StaticClass",(const void*)StaticClass); ...
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#ifndef __LANGLABEVENT_H__ #define __LANGLABEVENT_H__ class CEventItem : public IEventItem { public: CEventItem(DWORD cbRecycle, LPVOID lpvData, DWORD cbData) { m_cbRecycle = cbRecycle; m_lpvData = lpvData; m_cbData = cbData; } virtual ~CEventItem(void) { } public: virtual LPVOID GetData(); virtual DWORD...
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/** * Copyright @ 2014 - 2017 Suntec Software(Shanghai) Co., Ltd. * All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are NOT permitted except as agreed by * Suntec Software(Shanghai) Co., Ltd. * * Unless required by applicable law or agreed to in writ...
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/******************************************************************************** ExponentialTraction.cpp nairn-mpm-fea Created by John Nairn on 12/22/2020. Copyright (c) 2020 John A. Nairn, All rights reserved. This material used the scaled exponential law allowed in Abaqus *********************...
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#pragma once #include "message.h" // 人员动作参数的枚举定义 namespace ActionParams { enum ButtonMoveDirection { kUp = 0, kDown}; enum ValveRotateDirection { kPositive = 0, kNegative}; }; class operation { public: std::string opid; std::string sub_opid;//用于顺序 operation_type::ot op_type; std::string personid; std:...
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// vlclauncher.cpp : Defines the entry point for the application. // #include "stdafx.h" #include "vlclauncher.h" #include <conio.h> #include <Windows.h> #include <string> #include <fcntl.h> #include <io.h> #include <ppltasks.h> #include <Pathcch.h> #include <Shlobj.h> #include <iostream> #include <fstream> using ...
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#include "square_equation_solver.h" #include <util.h> #include <cassert> namespace SqSolver { using Util::IsZero; bool IsLinear(const Equation& equation) { return IsZero(equation.a); } Result SolveLinear(const Equation& equation) { assert(IsLinear(equation)); if (IsZero(equation.b)) { if (IsZe...
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#include <bits/stdc++.h> using namespace std; void inputOutput() { #ifndef ONLINE_JUDGE freopen("input.txt", "r", stdin); freopen("output.txt", "w", stdout); #endif } int main() { inputOutput(); cout << "hello"; return 0; } /* given 2 arrays, both arrays have same elements, but second array has 1 elemen...
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void showStrip() { strip.show(); } void setPixel(int Pixel, byte red, byte green, byte blue) { strip.setPixelColor(Pixel, strip.Color(red, green, blue)); } void setAll(byte red, byte green, byte blue) { for(int i = 0; i < NUM_LEDS; i++ ) { setPixel(i, red, green, blue); } }
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#pragma once #include <Flosion/Core/SoundSourceTemplate.hpp> #include <Flosion/Core/MultiSoundInput.hpp> namespace flo { // TODO: add a bunch of Signals for subscribing to any important sorts of changes class Melody; class MelodyNote; // The state of the Melody object class MelodyState : public...
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#pragma once #include "bs\string_functor.h" #include "bs\window.h" #include "BF2Classes.h" /* * This file defines an easy to use interfaces for BF2 engine modders(/hackers) * These functons are to be called only after BF2 has called create window. */ #include <d3d9.h> #include <d3dx9.h> namespace DICE { namespace...
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signgen.cpp
//+------------------------------------------------------------------------- // // Microsoft Windows // // Copyright (C) Microsoft Corporation, 1997 - 1999 // // File: signgen.cpp // //-------------------------------------------------------------------------- #include "global.hxx" #include <dbgdef....
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#ifndef __GameLevelChoose__H__ #define __GameLevelChoose__H__ #define LEVEL_TAG 100 #define LEVEL_NUM 12 #include <string> #include "cocos2d.h" USING_NS_CC; using namespace std; class GameLevelChoose:public Layer { public: GameLevelChoose(void); ~GameLevelChoose(void); virtual bool init(); CREATE_FUNC(GameLevel...
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#include <iostream> #include <string> #include <vector> #include <fstream> using std::string; using std::vector; using std::cin; using std::cout; using std::endl; using std::fstream; using std::cerr; using std::ios; string read_input_string() { string s; try { fstream in("in.txt"); in.seekg(0,...
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/* * NodeTest.cpp * * Created on: 19 Jan 2011 * Author: SevenMachines<SevenMachines@yahoo.co.uk> */ //#define NODETEST_DEBUG #include "NodeTest.h" #include "components/Connection.h" #include "common/TimeKeeper.h" namespace cryomesh { namespace components { NodeTest::NodeTest() { } NodeTest::~NodeTest()...