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//If statement #include<iostream> using namespace std; /* Case 1 : Number is greater than 10 * Case 2 : Number is less than 100 * Case 3 : Number is between 10 and 10 * Case 4 : Number is within the boudaries of 10 and 100 */ int main() { int num {}; const int min{10}, max{100}; cout<<"Enter the number: "; ...
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/* Exercise 10.34: Use reverse_iterators to print a vector in reverse order. */ #include <iterator> #include <vector> #include <iostream> int main() { std::vector<std::string> words {"one", "two", "three", "four", "five"}; std::vector<double> numbers { -1, 0, 1, 2, 3, 4, 5 }; for(auto revIter = numbers.crbegi...
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// Copyright 2019-20 Glyn Matthews. // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) #ifndef SKYR_V2_UNICODE_CORE_HPP #define SKYR_V2_UNICODE_CORE_HPP #include <string> #include <type_traits> #include <tl/expect...
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#ifndef __Mesh_H__ #define __Mesh_H__ #include "VertexFormat.h" class fw::ShaderProgram; class Camera; class Mesh { protected: GLuint m_VBO; GLuint m_IBO; unsigned int m_NumVerts; unsigned int m_NumIndices; GLenum m_PrimitiveType; public: Mesh(); ~Mesh(); void Init(VertexFormat* p...
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/** * This file is part of the CernVM File System. */ #include <gtest/gtest.h> #include <alloca.h> #include <fcntl.h> #include <pthread.h> #include <sys/socket.h> #include <sys/un.h> #include <unistd.h> #include <algorithm> #include <cassert> #include <cstdlib> #include <cstring> #include <map> #include <string> #...
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#ifndef __CRTP_CLONE_HPP__ #define __CRTP_CLONE_HPP__ namespace etl { namespace utils { template<class Derived, class Base> struct crtp_clone : Base { template<class... Arg> crtp_clone(Arg&&... arg): Base(std::forward<Arg>(arg)...) { } public: virtual Base* clone() const { return new Der...
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#include<bits/stdc++.h> using namespace std; int main(){ int t; scanf("%d",&t); while(t--){ int a,b,n; scanf("%d",&n); vector<vector<int>> g(n+1); for(int i = 2; i <= n; ++i){ scanf("%d",&a); g[a].emplace_back(i); g[i].emplace_back(a); ...
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/* @file EnemyList.cpp @brief 出現モンスターのリスト @detail 双方向リストを用いた動的リスト @author 番場 宥輝 */ #include "EnemyList.h" /* @brief コンストラクタ */ EnemyList::EnemyList() { } /* @brief デストラクタ */ EnemyList::~EnemyList() { Destroy(); } /* @brief 初期化 */ void EnemyList::Init() { /*! インスタンス生成 */ m_pHead = new ENEMY_NODE; m_pTail ...
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#pragma once namespace ggf { namespace object { struct S_AnimatedMesh { std::string m_strName; std::string m_strFile; irr::scene::IAnimatedMesh *m_pMesh; }; struct S_Object_Action { std::string m_strName; irr::s32 m_nStart; irr::s32 m_nEnd; irr::u32 m_uTick; }; struct S_DISC_Object { ...
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#include "testDbListener.h" #include "RegistryTest.h" std::string TestNames::listener(){ return "LISTENER"; } CPPUNIT_TEST_SUITE_NAMED_REGISTRATION(test_db_listener, TestNames::listener()); Notifer::Notifer(QObject *parent) : QObject(parent) { }
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#include <sstream> #include <algorithm> #include <stdio.h> #include "Element.h" #include "Statement.h" #include "Expression.h" #include "c.tab.h" extern void yy_scan_string(const char *); extern int yyparse(Document *); extern unsigned int errorCount; unsigned int fail_count = 0; #define ASSERT(what, x, expected) do ...
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using NUnit.Framework; using System.IO; using IPDL; public class IphonePageTest { public FileStream ReadFile(string name) { return new FileStream("test/data/episode/" + name + ".html", FileMode.Open, FileAccess.Read); } } [TestFixture] public class IphonePag...
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// Copyright 2016 The Draco Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agree...
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#ifdef _WIN32 #include "windows.h" #endif #include <stdio.h> #include <stdlib.h> #include <math.h> #include <GL/glew.h> #include <GL/glut.h> //#include "Targa.cpp" #include "colors.h" #include "Solar.h" //#pragma comment(lib, "glew32.lib") GLuint shaderVert, shaderFrag; // Shadery GLuint shaderProg; // Program enum...
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#pragma once #include <iostream> // reading files #include <fstream> #include <sstream> // glfw #include <glad/glad.h> class Shader { private: unsigned int rendererId; const char* vFilePath; const char* fFilePath; public: Shader(const std::string vertexShaderSrc, std::string fragmentShaderSrc); ~Shader(); voi...
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/* USER: 93043 (mkbs_cse09) */ /* PROBLEM: 2456 (11461 - Square Numbers) */ /* SUBMISSION: 08773428 */ /* SUBMISSION TIME: 2011-04-23 16:43:23 */ /* LANGUAGE: 3 */ #include<stdio.h> #include<math.h> main() { long a,b,i,k; while(scanf("%ld%ld",&a,&b)!=EOF) { if(a==0&&b==0) break; k=0; for(i=1;i<=b;i++)...
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#include<bits/stdc++.h> using namespace std; int d_bin(int num) { int coun=0; while(num!=0) { int i=num%2; if(i==1) { coun++; } num=num/2; } return coun; } int h_bin(int num) { int coun=0; while(num!=0) { in...
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#include "linewidget.h" #include "style/stylecontainer.h" using namespace styles; LineWidget::LineWidget() { this->setMaximumHeight(4); this->setMinimumHeight(4); this->setStyleSheet("background: "+COLOR_BORDER+";"); }
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#ifndef GRAPH_H #define GRAPH_H #include <bits/stdc++.h> using namespace std; typedef struct Node node; struct Node{ int dest; int weight; node* next; }; class Graph{ private: int V = 1000; vector <node*> adjlist; public: Graph(int vertexes){ V = vertexes; for (int i = 0; i...
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#include "addCourse.h" AddCourse::AddCourse(QWidget * parent, Qt::WindowFlags f, databaseFile *dbFileOri, QString courseId) { ui.setupUi(this); dbFile = dbFileOri; setConnection(); courseID = courseId.toInt(); if(courseID == ADD_MODE_COURSE) refreshToOriginAddCourse(); else { ui.saveButton->setVisible(fals...
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#include <TFT.h> #include <SPI.h> #include <OneWire.h> #include <DallasTemperature.h> #define ONE_WIRE_BUS 2 #define cs 10 #define dc 9 #define rst 8 TFT TFTscreen = TFT(cs,dc,rst); OneWire oneWire(ONE_WIRE_BUS); DallasTemperature sensors(&oneWire); void setup(){ Serial.begin(9600); sensors.begin...
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// XFunctionalObjectTriggerItem.h: interface for the _XFunctionalObjectTriggerItem class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_XFUNCTIONALOBJECTTRIGGERITEM_H__7114D361_312F_42CA_BAF0_2F9B3C66FCFA__INCLUDED_) #define AFX_XFUNCTIONALOBJECTTRIGGERITEM_H__7114D361_312F...
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#include <stdio.h> #include <stdlib.h> void Swap(int *px,int *py) { int tmp=0; tmp=*px; *px=*py; *py=tmp; } int main() { int a,b,c; printf("请输入三个整数:\n");//将三个数从大到小输出 scanf("%d%d%d",&a,&b,&c); if(a<b) { Swap(&a,&b); } if(a<c) { Swap(&a,&c); } if(b<b) { Swap(&b,&c); } printf("%d %d %d\n"...
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#include "y2014/actors/drivetrain_actor.h" #include <functional> #include <numeric> #include <Eigen/Dense> #include "aos/common/util/phased_loop.h" #include "aos/common/logging/logging.h" #include "aos/common/util/trapezoid_profile.h" #include "aos/common/commonmath.h" #include "aos/common/time.h" #include "frc971/...
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/* Project 10 - Song.cpp Matthew Menna Section 10 (Tues 3:00) A33948969 */ #include "Song.h" Song::Song(void) {} Song::Song(string ss) { sg=sparse(ss,"\x09\x0A\x0C\x0D"); } Song::Song(const Song& sp) { for (unsigned int i=0; i<(sp.sg).size(); i++) sg.push_back((sp.sg).at(i)); } ostream & operator<<(ostre...
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#pragma once #include <iostream> using namespace std; //클래스를 쓰는 이유 //1. C 언어 -> C++ 변화 //2. 절차지향 -> 객체 지향(특정 객체만 수정하면 됨) //3. 유지보수 힘들다 (시간이 오래 걸린다) //객체 지향 코딩 _기본적인 클래스 생성 //.h(헤더 파일) -> 대부분을 선언으로 작성 //ex) player class -> hp, mp, att, def, Attack, Move //hp, mp, att, def -> private //attack, move -> public class Ma...
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#pragma once #include <vector> #include <array> #include "Card.h" #include "View.h" #include "CardsSlots.h" // 难度 enum Difficulty { // 简单 easy, // 普通 normal, // 困难 hard, }; // 牌槽数量 const int SlotsNum = 10; // 卡组数量 const int GroupsNum = 8; // 预留数 预留的牌组数量 = 预留数 * 槽数量 = 5 * 10 = 50 可以发五次 const int ReservedQuan...
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//include matlab headers #include "mex.h" // matlab handle #include "../helper/handle/handle.hxx" #include "matlabModelType.hxx" #include "../helper/mexHelper.hxx" /** * @brief This file implements an interface to add a function to an opengm model in MatLab. * * This routine accepts a matrix containing the data ...
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#ifndef GOLD_CONTROL_HEAD_FILE #define GOLD_CONTROL_HEAD_FILE #pragma once #include "Stdafx.h" ////////////////////////////////////////////////////////////////////////// //金币控制 class CGoldControl : public CWnd { //变量定义 protected: __int64 m_lCellScore; //单元注 LONG m_lTimes; //...
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#pragma once #include <type_traits> #include <dlib/meta.hpp> /* Used for creating strong types. All operations including construction are disallowed be default, and must be enabled by specifying them in the template args. A tag to make each template a unique type can be given by any type, as these allowed o...
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#ifndef ITEM_H #define ITEM_H #include <string> #include "Date.hpp" enum Metric {kg, l}; class Item { private: std::string name; Date expirationDate; Date admissionDate; std::string manufacturerName; Metric metric; int quantity; std::string comment; public: Item(); Item(std::strin...
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#pragma once #include <initializer_list> #include "array_ptr.h" #include <algorithm> #include <utility> struct ReserveProxyObj { explicit ReserveProxyObj(std::size_t size) : capacity(size) { } std::size_t capacity; }; template <typename Type> class SimpleVector { public: using Iterator = Type*; using...
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#include "GameApplication.h" #include "M_GameManager.h" #include "M_Renderer3D.h" #include "M_ScriptManager.h" #include "MC_Time.h" M_GameManager::M_GameManager(bool isActive) : Module("GameManager", isActive) { } // Destructor M_GameManager::~M_GameManager() { } bool M_GameManager::Init(ParsonNode& config) { r...
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//Program for the MULHSU opcode //Program to multiply one 32 bit signed number to a 32 bit unsigned number and store the higher 32 bits of the result in destination. #include <stdio.h> #include <stdint.h> void mulhsu(int rd, int rs1, int rs2) { int64_t numrs1; uint64_t numrs2; int64_t numrd; numrs1 = bin2dec(Rreg...
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#include "collision.hpp" namespace { Collision::Axis CalculateProjectionAxis(const Vec3& normal) { using Axis = Collision::Axis; float x = std::abs(normal.x); float y = std::abs(normal.y); float z = std::abs(normal.z); if(x >= y && x >= z) { if(...
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#include <bits/stdc++.h> using namespace std; #define ll long long int void solve(){ string input; ll k; cin >> input >> k; ll ans = 0; while(k--){ char a, b; cin >> a >> b; ll ac = 0, bc = 0; for (ll i = 0; i <= input.size(); i++){ if (input[i] == a) ac+...
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#include<bits/stdc++.h> using namespace std; int main() { int a=-1,b=1,c; for(int i=0;i<20;i++) { cout<<a+b<<" "; c=a+b; a=b; b=c; } }
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/* * Class Spell */ #ifndef SPELL_H #define SPELL_H #include <string> #include <iostream> using namespace std; #include "Wizard.h" #include "Hobbit.h" class Spell; ostream& operator << (ostream & stream, const Spell& spell); class Spell { private: string name; int difficultyLevel; i...
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#include "tool.h" #include <dirent.h> #include <errno.h> #include <numeric> #include <iterator> using namespace std; void sum(const vector< vector<double> > &in, int type, vector<double> &out) { if (type==1) { for (vector<double>::size_type j=0; j!=in[0].size(); ++j) { double tmp=0...
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#include <netinet/ip_icmp.h> #include "ICMPChecksum.h" short checksum( short *addr, register int len, short csum) { register int nleft = len; short *w = addr; register short answer; register int sum = csum; while (nleft > 1) { sum += *w++; nleft -= 2; } if (nleft == 1)...
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// Copyright (c) 2017-2021 Andrey Valyaev <dron.valyaev@gmail.com> // // This software may be modified and distributed under the terms // of the MIT license. See the LICENSE file for details. #include "Test.h" #include "../Result.h" using namespace std; using namespace oout; dirty::Test::Test(const shared_ptr<const...
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/******************************************************************************** ** Form generated from reading UI file 'qdesigner_appearanceoptions.ui' ** ** Created by: Qt User Interface Compiler version 5.3.2 ** ** WARNING! All changes made in this file will be lost when recompiling UI file! ***********************...
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#include<bits/stdc++.h> #include<vector> #include<algorithm> using namespace std; long long max_product(vector<int> a, vector<int> b){ sort(begin(a), end(a)); sort(begin(b), end(b)); long long result=0; for(int i=0; i<a.size(); i++){ result += (long long) a[i]*b[i]; } return result; } i...
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// Copyright 2018 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ios/chrome/browser/crash_report/crash_report_flags.h" namespace crash_report { const base::Feature kBreakpadNoDelayInitialUpload{ "Breakpa...
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#define _CRT_SECURE_NO_WARNINGS #include<iostream> #include<algorithm> #include<stdio.h> using namespace std; #define FOR(i, n) for(int i = 0 ; i < n ; i++) #define MAXX 9876543987654321LL int N, M; char board[101][101]; char milk[101][101]; char B_[9] = { "|-\\/<v>^" }; int main() { //char c = '|'; //printf("%c",c...
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#pragma once #include "..\UnityEngine\UnicodeString*.h" #include "..\UnityEngine\List.h" namespace Rust { namespace Ai { { namespace HTN { class PrimitiveTaskSelector : public Selector // 0x30 { public: UnityEngine::UnicodeString* Name; // 0x30 (size: 0x8, flags: 0x6, type: 0xe) UnityEngine::List<Apex.AI.IC...
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#include "cv.h" #include "highgui.h" #include "stdio.h" #include "opencv2/highgui/highgui.hpp" #include "opencv2/imgproc/imgproc.hpp" #include <list> #include <conio.h> #include "MyPoint.h" #include "MyPic.h" #include "MyMath.h" using namespace std; using namespace cv; void Create_week(int day, Mat img_small); void H...
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// Generate all subsets of a set of numbers #include <bits/stdc++.h> #include <vector> using namespace std; // https://stackoverflow.com/a/9430993 int main(){ int n = 4; vector<int> numbers(n); iota(numbers.begin(), numbers.end(), 0); // cout << sizeof(int); for (int m = 0; m < (1 << n); ++m){ ...
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/** * struct node * { * int data; * node *left; * node *right; * } */ /** * Prints the values of the binary tree in postorder traversal. * @param root a pointer to the root of the binary tree */ void Postorder(node *root) { if (root->left != NULL) Postorder(root->left); if (root->...
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// FixGatewayStatusRequest.cpp : Implementation of CFixGatewayStatusRequest #include "stdafx.h" #include "MsgStruct.h" #include "FixGatewayStatusRequest.h" // CFixGatewayStatusRequest
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#include "audioplayer.h" #include <QBuffer> #include <QTime> AudioPlayer::AudioPlayer(QObject *parent) : QObject(parent) { mediaPlayer = new QMediaPlayer(this, QMediaPlayer::StreamPlayback); connect(mediaPlayer, &QMediaPlayer::positionChanged, this, &AudioPlayer::changePosition); connect(mediaPlayer, &QMedi...
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#ifndef UPLOADER_HPP #define UPLOADER_HPP #include <fstream> #include <cstring> #include <functional> #include "exceptions/upload_exceptions.hpp" #include "containers/vector/vector.hpp" #include "containers/pair/pair.hpp" #include "objects/model.hpp" #include "3dparty/jsmn.h" #include "base_uploader.hpp" class uploa...
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// // Copyright Jason Rice 2016 // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // #ifndef NBDL_TEST_ASSETS_TEST_STATE_CONSUMER_HPP #define NBDL_TEST_ASSETS_TEST_STATE_CONSUMER_HPP #include <nbdl/concept/StateC...
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#ifndef LIFETIMEMODULE_H #define LIFETIMEMODULE_H #include "Module.h" #include <SDL/SDL.h> class LifetimeModule : public Module { public: LifetimeModule() { start_time = SDL_GetTicks(); life_span = -1; } LifetimeModule(int val) { start_time = SDL_GetTicks(); life_span = val; } ...
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#ifndef HAVE_PACK1 # error Expected HAVE_PACK1 #endif #ifndef HAVE_PACK2 # error Expected HAVE_PACK2 #endif #ifndef HAVE_PACK3 # error Expected HAVE_PACK3 #endif #ifndef HAVE_PACK4 # error Expected HAVE_PACK4 #endif #ifndef HAVE_PACK5 # error Expected HAVE_PACK5 #endif #ifndef HAVE_PACK6 # error Expected HA...
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// Runtime: 0.87 s #include<iostream> #include<stdio.h> #include<algorithm> using namespace std; int main() { int t,n,countify,i,end; scanf("%d",&t); while(t--) { scanf("%d",&n); pair<long,long> a[n]; for(i=0;i<n;i++) { scanf("%ld %ld",&a[i].second,&a[i].first); } sort(a,a+n); countify = 1; end =...
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/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: v2006 | ...
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#ifndef BODY_H #define BODY_H #include "engine3d/scenegraph/node.h" #include "engine3d/scenegraph/collisionlistener.h" #include "engine3d/geometry/vector.h" namespace engine3d { /** * Class containing physical properties of body */ class Body : public Object, CollisionListener { ...
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#include<bits/stdc++.h> using namespace std; bool snt(int n){ if(n<2) return false; if(n==2||n==3) return true; if(n%2==0) return false; for(int i = 3;i<= sqrt(n);i+=2) if( n%i==0) return false; return true; } int main(){ int t; cin>>t; while(t--){ int n; cin>>n; // vector<int> v; // bool breakWhile = f...
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#include <stdexcept> #include "cudaTimer.h" namespace cudabasic { cudaTimer::cudaTimer() { cudaError_t cudaStatus = cudaEventCreate(&startTime); if (cudaStatus != cudaError::cudaSuccess) { throw std::runtime_error("Cuda error code: " + cudaStatus); } cudaSta...
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/* BlowUpTheBalloons - A simple game powered by Allegro Wrapper Copyright (C) 2013, Mario Alviano This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, ...
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/* Crown Copyright 2012 AWE. This file is part of CloverLeaf. CloverLeaf is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. CloverLeaf...
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#include "Common.h" float Stage::dangerModelTransmission[4]; Stage::Stage() { } Stage::~Stage() { //Release(); } void Stage::Init(char *_stage) { isFailure = false; // ステージの生成 modelHandle = MV1DuplicateModel(NowLoad::GetModelHandle(MODEL_HANDLE::GAMESTAGE)); // スカイドームの読み込み skydomeModelHandle = MV1DuplicateM...
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#define _CRT_SECURE_NO_WARNINGS #include <iostream> #include <cstdlib> #include <time.h> using namespace std; int main() { int r_num[5] = { -1 ,};//declare int temp = 0;//declare char my_num[5] = {NULL,};//declare int game = 0;//declare srand((unsigned int)time(NULL));//get diffrent num each compile for (int a ...
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// // Okno.hpp // warcaby // // Created by Ola on 01.12.2017. // Copyright © 2017 Ola. All rights reserved. // /* Klasa, po której dziedziczą klasy Menu i Glowna_gra. Klasa odpowiedzialna za stworzenie samego okna, bez wypełniania go danym tłem. */ #ifndef Okno_hpp #define Okno_hpp #include <SFML/Audio.hpp>...
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/* * OpenDaVINCI. * * This software is open source. Please see COPYING and AUTHORS for further information. */ #ifdef PANDABOARD #include <stdc-predef.h> #endif #include <iostream> #include "MdiPlugIn.h" namespace cockpit { using namespace std; MdiPlugIn::MdiPlugIn(plugins::PlugIn &plugIn, QWidget *pr...
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#ifndef PROBE_HPP #define PROBE_HPP #include "ros/ros.h" #include "archlib/Event.h" #include "archlib/Status.h" #include "archlib/EnergyStatus.h" #include "archlib/ROSComponent.hpp" namespace arch { namespace target_system { class Probe : public ROSComponent { public: Probe(...
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#ifndef GLIMAGE_I_H_ #define GLIMAGE_I_H_ #include "Image_I.h" /*----------------------------------------------------------------------*\ |* Declaration *| \*---------------------------------------------------------------------*/ /*--------------------------------------*\ |* Public *| \*----...
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#include<iostream> using namespace std; int main() { int par,bug,hote,we,pri,bed,mini; while(cin>>par>>bug>>hote>>we) { while(hote--) { cin>>pri; for(int i=0;i<we;i++) { cin>>bed; if(bed>=par) {...
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// // DeconvolutionWithStride.cpp // MNN // // Created by MNN on 2018/10/08. // Copyright © 2018, Alibaba Group Holding Limited // #include "backend/cpu/compute/DeconvolutionWithStride.hpp" #include "backend/cpu/CPUBackend.hpp" #include "CommonOptFunction.h" #include "core/Concurrency.h" #include "ConvOpt.h" #incl...
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#ifndef ASTEROID_H #define ASTEROID_H #include "rigidbodies.h" class Asteroid : public RigidBodies { public: Asteroid(const Vec4& _pos, const Vec4& _colour, const Vec4& _size, Vec4 _direction, float _radius) : RigidBodies(_pos, _colour, _size, BT_ASTEROID), m_radius(_r...
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/* * ========================================================================================== * Name : processData.cpp * Description : student code for Assignment 2 - Data structures and Algorithms * - Fall 2017 * ========================================================================================== ...
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//NOTICE: you need to use libcurl-devel for C++ to use HTTP client, please read client.cpp and client.h seriously #include <stdio.h> #include <iostream> #include <string> #include "client.h" using namespace std; // before you run this example, make sure that you have started up ghttp service (using bin/ghttp db_na...
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#include <QtWebEngine> #if QT_VERSION >= 0x050000 # include <QtWebEngineWidgets> #endif class CutyCapt; class CutyPage : public QWebEngineView { Q_OBJECT public: void setAttribute(QWebEngineSettings::WebAttribute option, const QString& value); void setAttribute(Qt::WidgetAttribute option, const bool value); void...
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#pragma once #include "stdafx.h" class D3D11Renderer; class DebugRenderer { public: DebugRenderer() = default; static void DrawLine(const Vec3& from, const Vec3& to, const Vec4u8& color); void set_renderer(D3D11Renderer* const renderer); private: static D3D11Renderer* renderer_; };
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#include "DataStore.h" #include "mainwindow.h" #include <QNetworkAccessManager> #include <QNetworkReply> #include <QJsonDocument> DataStore* DataStore::m_instance = nullptr; DataStore::DataStore(QObject* parent) : QObject(parent) { m_instance = this; } DataStore *DataStore::instance() { return m_insta...
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#pragma once #include <string> bool is_date(std::string input);
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#include <algorithm> #include <numeric> #include <sstream> #include <string> #include "tokens.hpp" #include "tokenizer.hpp" using namespace std::placeholders; namespace libparser { const std::list<std::string> Tokenizer::kReservedTokens { tokens::kEquals, tokens::kComment }; Tokenizer::Tokenizer(std::shared...
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// cls_boss.cpp: implementation of the cls_boss class. // ////////////////////////////////////////////////////////////////////// #include "class_boss.h" ////////////////////////////////////////////////////////////////////// // Construction/Destruction //////////////////////////////////////////////////////////////////...
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#include <glad/glad.h> #include <GLFW/glfw3.h> #define STB_IMAGE_IMPLEMENTATION #include "stb_image.h" #include <glm.hpp> #include "Shader.h" #include <time.h> #include <iostream> #include <string> #include <vector> #include "imgui.h" #include "imgui_impl_glfw.h" #include "imgui_impl_opengl3.h" #include <boost/files...
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#ifndef READER_H #define READER_H #include <string> #include <iostream> #include <fstream> #include <list> #include <map> using namespace std; class Reader { public: Reader(string fileName); ~Reader(); int Checksum() { return _twoSame * _threeSame; }; string SimilarCharacters() { return _similarCharac...
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#pragma once extern "C" { namespace fcl_fortran_inferface { void add_fcl_surface(int num_verts, int num_tris, const double *vertices, const int *triangles); void calculate_fcl_contacts(); void get_num_fcl_contacts(int &num_contacts); void get_fcl_...
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#include<bits/stdc++.h> using namespace std; int strcompare(string s1, string s2) { int i; for(i=0; s1[i] && s2[i]; i++) { if(s1[i] == s2[i] || (s1[i] ^ 32) == s2[i]) continue; break; } if (s1[i] == s2[i]) return 0; if ((s1[i] | 32) < (s2[i] | 32)) retu...
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/** * ChatSession.h * zhangyl, 2017.03.10 **/ #pragma once #include "../net/Buffer.h" #include "../net/TimerId.h" #include "TcpSession.h" using namespace net; struct OnlineUserInfo { int32_t userid; std::string username; std::string nickname; std::string password; int32_t clienttype; ...
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#pragma once #include "cocos2d.h" #include "Box2D/Box2D.h" class Unit : public cocos2d::Sprite { public: /*static Unit* createSprite(const std::string& filaName) { return new //return Unit::create(filaName); }*/ enum { kFilterCategoryLevel = 0x01, kFilterCategorySolidObject = 0x02, kFilterCategoryNon...
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#include<iostream> using namespace std; int main() { long long int a=0,i,b,c; int count = 0; int flag = 0; for(i=0 ; a<10000000000 ; i++) { flag = 1; a = i*i; b = a; while(b > 0) { c = b%10; if(c != 0 && c != 1 && c != 4 && c != 9) { flag = 0; } b = b/10; } if(flag) ...
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#include <bits/stdc++.h> #define MAX 200001 using namespace std; int n, k; long long tab[MAX][2]; char word[MAX]; long long literki[MAX][26]; long long all; long long bad; int main() { scanf("%lld",&n); scanf("%lld",&k); scanf("%s",word); for(int i=0;i<k;i++){ for(int j=0;j<2;j+...
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/* * @Author: eleven * @Date: 2018-01-29 18:06:16 * @Last Modified by: eleven * @Last Modified time: 2018-01-29 18:17:00 */ // Status : AC #include <bits/stdc++.h> using namespace std; int main(){ unsigned int a , b ,c; while(cin>>a>>b){ c = a^b; cout<<c<<endl; } return 0 ; }
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#pragma once namespace vmonitor { struct cell { int x; int y; }; }
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#ifndef CALL_WIDGET #define CALL_WIDGET #include "Call.h" #include <QtWidgets/QAction> #include <QtGui/QKeySequence> #include <QtCore/QList> #include <QtWidgets/QMenu> #include <QtCore/QPoint> #include <QtWidgets/QSplitter> #include <QtCore/QString> #include <QtWidgets/QTableWidget> #include <QtWidgets/QTableWidgetI...
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#ifndef AGENDADOR_H_INCLUDED #define AGENDADOR_H_INCLUDED #include "cpu.h" #include "memoria.h" #include "disco.h" #include "job.h" class agendador { private: cpu* processador; memoria* mem; disco* disc; job* listajobsativos[20]; int tempototal; int tempoatual; int njobsa...
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/* Plugin-SDK (Grand Theft Auto 3) header file Authors: GTA Community. See more here https://github.com/DK22Pac/plugin-sdk Do not delete this comment block. Respect others' work! */ #include "PluginBase.h" namespace plugin { CTOR_META_BEGIN(CAccidentManager) static int address; static int global_addre...
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class Dossier { QString login[8]; QString nom; QString prenom; QString adresse; QString nationalite; QDate datenaissance; Formation* cursus; // ACCESSEUR QString semestre[5]; QString* UVvalide; //ou Inscription QString* UVencours; QString* credit; QStr...
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/* ** C4GPU. ** ** For the latest info, see https://github.com/c4gpu/c4gpu_runtime/ ** ** Copyright (C) 2017 Wang Renxin. All rights reserved. */ #ifndef __C4G_GLSL_H__ #define __C4G_GLSL_H__ #include "c4g_runtime.h" #ifdef C4G_RUNTIME_OS_WIN # include <GL/glew.h> # include <GL/glut.h> #elif defined C4...
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#include "circumference_3p.h" #include <GL/glut.h> #include <cmath> using namespace std; GLUquadricObj* disk = gluNewQuadric(); static coord_type determ(coord_type a11, coord_type a12, coord_type a13, coord_type a21, coord_type a22, coord_type a23, coord_type a31, coord_type a32, ...
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/** * @file logical_volume.h * @author Johannes de Fine Licht (johannes.definelicht@cern.ch) */ #ifndef VECGEOM_VOLUMES_LOGICALVOLUME_H_ #define VECGEOM_VOLUMES_LOGICALVOLUME_H_ #include "base/Global.h" #include "base/Vector.h" #include "volumes/UnplacedVolume.h" #include <string> #include <list> class TGeoShap...
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__________________________________________________________________________________________________ sample 60 ms submission auto speedup =[]() { std::ios::sync_with_stdio(false); cin.tie(nullptr); cout.tie(nullptr); return nullptr; }(); class Solution { public: double findMaxAverage(vector<int>& nums...
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/* class ListNode { public: int val; ListNode* next; ListNode() {} ListNode(int x) { val = x; next = NULL; } }; */ #include "../crio/cpp/ds/ListNode/ListNode.hpp" ListNode * moveMiddleToHead(ListNode * head) { if (head == NULL || head->next == NULL) ...