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// ClientTest.cpp : 定义控制台应用程序的入口点。 // #include "stdafx.h" #include "ClientTest.h" #ifdef _DEBUG #define new DEBUG_NEW #endif #define MONITOR_INI_FILE ".\\D3Client.ini" // 唯一的应用程序对象 CWinApp theApp; ID3Client* pClient = ID3Client::CreateInstance(); using namespace std; static int nImageNum = 0; vector<D3SearchIt...
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// // Queue.hpp // MyDataStructure // // Created by 杜臻 on 17/3/28. // Copyright © 2017年 杜臻. All rights reserved. // #ifndef Queue_h #define Queue_h #include <stdio.h> #include <iostream> using namespace std; template<class T> class Queue { public: Queue(int MaxQueueSize); bool IsFu...
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/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "include/core/SkBBHFactory.h" #include "include/core/SkBitmap.h" #include "include/core/SkBlendMode.h" #include "include/core/SkCanvas.h" #include "include/core/SkIma...
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#include <cstdio> #include <vector> void n1case(int k); int main(int argc, char** argv) { int n, k; scanf("%d %d", &n, &k); // if (n == 1) { // n1case(k); // return 0; // } // commented and AC... WTF? using namespace std; vector<int> plan(n, 0); for (int i = 0; i < n; i += 1) { sca...
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#ifndef SPHEREGENERATOR_H #define SPHEREGENERATOR_H #include <QDialog> #include "vector.h" struct SphereGenSettings { public: int num_spheres{10}; double rad_max{1}; double rad_min{.2}; double mass_max{10}; double mass_min{2}; double cr_max{.2}; double cr_min{1}; double vel_max{6}; ...
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#include <iostream> using namespace std; int n; int map[101][101]; bool visit[101][101]; int check[101][101]; int xy[4][2] = { {0,1},{1,0},{-1,0},{0,-1} }; int MIN = 9876; void min(int a, int b) { if (a < b) MIN = a; else MIN = b; } void dfs(int y, int x, int cnt) { visit[y][x] = true; map[y][x] = cnt; //몇번 섬...
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/* * base_datatypes.h * * Created on: Dec 6, 2018 * Author: psammand */ #pragma once #include <cstdint> namespace ja_iot { namespace base { struct data_buffer_t { data_buffer_t(){} data_buffer_t( uint8_t *pu8_data, uint16_t u16_data_len ) : _pu8_data{ pu8_data }, _u16_data_len{ u16_data_len } {} boo...
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#include <bits/stdc++.h> using namespace std; bool zerosubarray(int arr[],int n) { unordered_set<int>s; int presum=0; for(int i=0;i<n;i++) { presum+=arr[i]; if(presum==0) return true; if(s.find(presum)!=s.end()) return true; s.insert(presum); ...
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#include<bits/stdc++.h> using namespace std; int main() { int y,w,d,c=0,i; cin>>y>>w; i=max(y,w); for(int j=i;j<=6;j++) c++; switch(c) { case 1:cout<<"1/6"; break; case 2:cout<<"1/3"; break; case 3:cout<<"1/2"; break; case 4:cout<<"2/3"; break; case 5:cout<<"5/6"; break; case 6:cout<<"1/1...
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#include "PixelRod.h" #include "FWCore/MessageLogger/interface/MessageLogger.h" #include "TrackingTools/DetLayers/interface/MeasurementEstimator.h" #include "TrackingTools/DetLayers/interface/DetLayerException.h" using namespace std; typedef GeometricSearchDet::DetWithState DetWithState; PixelRod::PixelRod(vector<...
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// PlatformHttpServer.cpp : Defines the entry point for the console application. // #include <stdio.h> #include <signal.h> #include <algorithm> #include <event2/thread.h> #include "libproperties.h" #include "http_server_business.h" #include "net.h" #include "lw_util.h" int main(int argc, char** argv) { if (argc <...
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#include <signal.h> #include <sys/types.h> #include <unistd.h> #include <uvplus.hpp> #include "secureacceptor.h" #include "business.h" #include "sighandler.h" extern uvplus::TcpAcceptor *g_acceptor; extern Business *g_business; // -- // SIGUSR2 handler void sig12_handler(int signum, siginfo_t *info, void *myact) {...
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#include "dict.hpp" int main() { vector<Dictionary> listdict; while(true){ if(vrs) cout << "Insert an option" << endl; if(vrs) cout << "1.Insert the dictionary" << endl; if(vrs) cout << "2.Show dicitionaries (all)" << endl; if(vrs) cout << "3.Search (substring for everywhere)" << endl; if(vrs...
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#include <immintrin.h> #include <stdio.h> #include <stdbool.h> #include <stdint.h> #include <time.h> #include <bits/stdc++.h> using namespace std; __m256i ones = _mm256_set_epi64x(1,1,1,1); __m256i val128 = _mm256_set_epi64x(128,128,128,128); __m256i mas = _mm256_set_epi64x(-1,-1,-1,-1); __m256i ONES = _mm256_set_ep...
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/////////////////////////////////////////////////////////// // OsaekTimeCtrl.h // Implementation of the Class OsaekTimeCtrl // Created on: 29-Nov-2017 14:35:09 // Original author: Aaron /////////////////////////////////////////////////////////// #if !defined(EA_66C9942B_FF0D_4316_8A7E_24DF28EB5DAF__INC...
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// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "Blueprint/UserWidget.h" #include "TextBlock.h" #include "ComboBoxString.h" #include "TemplateComboBox.generated.h" /** * */ USTRUCT(BlueprintType, Blueprintable) struct FComboBoxDefaultIn...
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#include <bits/stdc++.h> using namespace std; void SegmentedSieve(int l,int r) { int x=sqrt(r); vector<bool> v(x+1,true); v[0]=false; v[1]=false; for(int i=2;i<=sqrt(x);i++) { if(v[i]) for(int j=i*i;j<=x;j+=i) v[j]=false; } vector<bool> v1(r-l+1,true); for(int i=2;i<=x;i++) { ...
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/* Copyright (c) 2016 Microsoft Corporation. All rights reserved. Released under Apache 2.0 license as described in the file LICENSE. Author: Leonardo de Moura */ #include "kernel/instantiate.h" #include "library/replace_visitor.h" #include "library/delayed_abstraction.h" namespace lean { /* Helper functions for meta...
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#pragma once #include <opencv2/opencv.hpp> #include <GL/glut.h> #include "piece_creater.h" #include "piece.h" #include "subject.h" class PuzzleModel : public Subject { public: PuzzleModel(const char* frame_path, const char* file_path); PuzzleModel(const PuzzleModel& model); ~PuzzleModel(); PuzzleM...
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void opcje(QWidget*) { } void setSize( QSize s ) { QRect g; g.setX(0); g.setY(0); g.setHeight(s.height()); g.setWidth(s.width()); f1.setGeometry(g); } void Show(QWidget *w) { if(w) { w->setMinimumSize( f1.minimumSize() ); w->setMaximumSize( f1.maximumSize() ); tmpWidget = w; } f1.setParent(tmpWidget);...
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#include<stdio.h> #include<math.h> int main() { double a,b,c,s ; while(scanf("%lf%lf%lf",&a,&b,&c)==3){ if(a<=0.0||b<=0.0||c<=0.0|| a+b<=c||b+c<=a||a+c<=b){ printf("The radius of the round table is: 0.000\n") ; continue ; } s = (a+b+c)/2 ; printf("The radius of the round table is: %.3lf\n",2*sqrt(...
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// Copyright (C) 2011, 2012 Google Inc. // // This file is part of ycmd. // // ycmd is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. ...
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#include <iostream> #include <sstream> #include "headers/metro.h" int main(){ int N, D, T; std::string linha; //leitura da primeira linha e atribuicao dos valores nas devidas variaveis. std::getline(std::cin,linha); st...
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/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follow...
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/* * Fortuna.hpp * * Created on: 01/mag/2018 * Author: polis */ #ifndef FORTUNA_H_ #define FORTUNA_H_ #include "../Carta/Carta.hpp" class Fortuna : public Carta { //sottoclasse di carta public: Fortuna(); void effetto_carta(giocatore* g[], int giocatoreCorrente, int n_giocatori, int dimT); ~Fortun...
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#ifndef BOOST_ADAPTBX_TUPLE_CONVERSION_H #define BOOST_ADAPTBX_TUPLE_CONVERSION_H #include <boost/python/tuple.hpp> #include <boost/python/module.hpp> #include <boost/python/refcount.hpp> #include <boost/python/to_python_converter.hpp> #include <boost/tuple/tuple.hpp> /* From a recipe given by David Abraham on C++ si...
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#include <benchmark/benchmark.h> #include <stan/math.hpp> #include <utility> #include "toss_me.hpp" #include "callback_bench_impl.hpp" template <typename T1, typename T2, typename T3> struct init { auto operator()(benchmark::State& state) { Eigen::VectorXd y_val = Eigen::VectorXd::Random(state.range(0)); Eig...
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/* * Copyright 1999, 2005 Brown University, Providence, RI. * * Licensed under the Apache License, Version 2.0 (the "License"); you may * not use this file except in compliance with the License. You may obtain * a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required b...
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#pragma once class Rect { public: int x; int y; int width; int height; Rect() = default; Rect(int x, int y, int width, int height) { this->x = x; this->y = y; this->width = width; this->height = height; } int xmax() { return x + width - 1; } int ymax() { return y + height - 1; } };
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/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include <aws/rds/RDS_EXPORTS.h> #include <aws/core/utils/memory/stl/AWSString.h> namespace Aws { namespace RDS { namespace Model { enum class SourceType { NOT_SET, db_instan...
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/***********************************************************************************/ // File: JAnmSprite.h // Date: 27.10.2005 // Author: Ruslan Shestopalyuk /***********************************************************************************/ #ifndef __JANMSPRITE_H__ #define __JANMSPRITE_H__ enum SpriteAlignm...
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/* The MIT License Copyright (c) 2019-Present, ROBERT HOWELL Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, mer...
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#include "RecoLuminosity/ROOTSchema/interface/FileToolKit.h" // STL Headers #include <fstream> // Linux #include <sys/types.h> #include <sys/stat.h> #include <unistd.h> // C #include <cerrno> #include <cstdio> #include <cstring> void FileToolKit::Tokenize(const std::string& str, std::vector< std::string >& to...
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/** * @file Font.cpp * @brief Fontクラスのソースファイル * @author shion-sagawa */ #include "Font.h" #include "GameLib.h" Font::Font() : m_fontSize(0) , m_pFont(nullptr) { } Font::~Font() { Finalize(); } // フォントの生成 bool Font::Initialize(int size) { IDirect3DDevice9* pDevice = GameLib::Instance.GetDirect3DDevice(); if (...
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// Houzi Game Engine // Copyright (c) 2018 Davide Corradi // Licensed under the MIT license. #include "hou/gl/test_gl_single_context.hpp" #include "hou/gl/gl_context_settings.hpp" #include "hou/gl/gl_object_handle.hpp" using namespace hou; namespace { class test_gl_object_handle : public test_gl_single_context {...
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/* ************************************************************************* * Copyright(c) 1998-1999, ALICE Experiment at CERN, All rights reserved. * * * * Author: The ALICE Off-line Project. * * Contributors...
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#include"utils.hpp" using namespace OneNote15; struct MyEvents : public IOneNoteEvents { /*** IUnknown ***/ STDMETHODIMP QueryInterface(REFIID riid, void **ppv) { wprintf(L"QueryInterface(IID = " "%08lX-%04hX-%04hX-%02hhX%02hhX-%02hhX%02hhX%02hhX%02hhX%02hhX%02hhX" ")\n", riid.Data1, riid.D...
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/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* main.cpp :+: :+: :+: ...
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// // Created by jan on 11/10/18. // #ifndef LFNS_SMCPARTICLE_H #define LFNS_SMCPARTICLE_H #include <vector> #include <memory> namespace particle_filter { class SmcParticle { public: SmcParticle(std::size_t state_size) : state(state_size, 0.0), time(0.0), _weight(0.0) {} SmcParticle(const...
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// Copyright (c) the JPEG XL Project // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agree...
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#pragma once #include <stdlib.h> struct OctreePoint { float x, y, z; }; struct OctreeBoundingBox { OctreePoint center; float radius; }; struct OctreeNode; constexpr size_t OCTREE_CHILDREN = 8; constexpr size_t OCTREE_LEAFS = (sizeof(OctreeNode *) * OCTREE_CHILDREN) / sizeof(OctreePoint); struct OctreeNode { Oc...
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#include<bits/stdc++.h> using namespace std; const int N = 1e5+5; // Z-function int z[N]; void z_func(string &s) { int x, y; x = y = 0; z[0]=0; for (int i = 1; i < s.size(); i++) { z[i] = max(0,min(y-i,z[i-x])); while (z[i]+i < s.size() and s[z[i]] == s[z[i] + i]) x = i, z[i]...
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#ifndef GNUI_Input_H #define GNUI_Input_H #include "GNUI_Widget.H" #include <gnui/Input.h> class GNUI_Input : public gnui::Input { public: GNUI_Input(int x, int y, int w, int h, const char* l=0) : gnui::Input(x,y,w,h,l) {} int wrap() const { return type() == gnui::Input::WORDWRAP; } void wrap(int b) { type(b ? g...
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#include <iostream> #include <boost/utility/result_of.hpp> #include <boost/typeof/typeof.hpp> #include <boost/assign.hpp> #include <boost/bind.hpp> #include <boost/foreach.hpp> #include <string> #include <boost/rational.hpp> #include <boost/function.hpp> using namespace boost; using namespace boost::assign; class demo...
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// // editsink.cpp // // ITfTextEditSink implementation. // #include "globals.h" #include "mark.h" //+--------------------------------------------------------------------------- // // OnEndEdit // // Called by the system whenever anyone releases a write-access document lock. //---------------------------------------...
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// #ifndef MySolver_h__ #define MySolver_h__ 1 #include "Solver.h" #include "ArrayAccessor.h" #include <boost/scoped_array.hpp> // template <typename T> class ScopedCudaArray { public: ScopedCudaArray() : data_(NULL) { } ~ScopedCudaArray() { cudaFree(data_); data_ = NULL; } void reset(in...
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// // VROChoreographer.cpp // ViroKit // // Created by Raj Advani on 8/9/17. // Copyright © 2017 Viro Media. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software ...
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////////////////////////////////////////////////////////////////////////// // File : MaterialLibrary.cpp // Created By : Jack Spink // Created On : [18/10/2019] ////////////////////////////////////////////////////////////////////////// #include "Render/Utility/MaterialLibrary.h" /////////////////...
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#pragma once namespace hw1 { template <typename T> struct Boundaries { T min; T max; }; } // namespace hw1
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/****************************************************************************** This source file is part of the Avogadro project. This source code is released under the 3-Clause BSD License, (see "LICENSE"). ******************************************************************************/ #include "glrendervisitor.h...
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#ifndef I_MONITOR_DISPLAY_H #define I_MONITOR_DISPLAY_H #include <iostream> #include <unistd.h> #include <sys/sysctl.h> #include <time.h> #include <sstream> #include <mach/mach_host.h> #include <mach/processor_info.h> #include <vector> #include <numeric> #include <iomanip> class IMonitorDisplay { public: v...
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// // Created by erosp on 16/06/2021. // #include "../../Include/Map/Tile.h" Tile::Tile(std::string textureName, float x, float y, bool walkable, bool exit) { pos = sf::Vector2f (x, y); sprite.setPosition(pos); isWalkable = walkable; isExit = exit; if (!setUpSprite(textureName)) return; } ...
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#include <iostream> using namespace std; int count(char* str){ if(str[0] == '\0'){ return 0; } return 1+count(str+1); } void removex(char* str ){ char ch = str[0]; char result[100] ; if(ch == '\0'){ return ; } if(ch!='x'){ removex(str+1); }else{ int i; for(i=0;str[i]!='\0';i++)...
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#include<iostream> using namespace std; void sequence(int arr[],int N) { for(int i=N-1;i>=0;i--) { int j=0; int k=i-1; while(j<k) { if(arr[i]==arr[j]+arr[k]) { cout<<"The indices are : "<<j<<" "...
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#include <queue> #include <vector> #include <mpi.h> #include "consts.cpp" #include "asyncRequest.cpp" using namespace std; class ConsoleLock { private: int rank, size, recipient_amount; MPI_Comm* comm; int clock = 0; int ask_timestamp; int ask_flag = 0; MPI_Request ask_request = MPI_REQUEST_...
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// Copyright 2021-present MongoDB Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed t...
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#include <Eigen/Dense> #include <iostream> #include <vector> using namespace Eigen; class NeuralNetwork { public: // Takes in a vector which gives the number of neurons corresponding to a layer. // For example, a neural net with an input layer with n=3 neurons, a hidden layer with n=5 neurons and an output layer...
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#include <iostream> #include <cmath> using namespace std; int main() { int r; double s; for (int i = 1; i < 10; i = i + 2) { r = i; s = sin(r); cout << "r = " << r << ", " << "s = " << s << "\n"; } cout << "Hello World" << endl; return 0; }
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/* * main.cpp * * Created on: Jan 19, 2009 * Author: tim */ #include <list> #include <math.h> #include "types.h" //sliding friction approx .2 //rolling friction approx .016 const double sliding_friction_constant = .2; const double rolling_friction_constant = .016; const double gravity_acceleration = 9.81;...
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#include "head.h" #include "node.h" #include "queue.h" #include "makeadj.h" #include "handle.h" using namespace std; int main(int argc, char *argv[]) { handle_bfs("e:\\in3.txt",0); //º¬²âÊÔÊý¾Ý handle_dfs("e:\\in3.txt"); system("PAUSE"); return EXIT_SUCCESS; }
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/* * Copyright © 2012 Fabian Schuiki */ #pragma once #include "BakedScenery.h" #include "Camera.h" #include "SphericalChunk.h" #include <SFML/Graphics/Image.hpp> class ElevationProvider; class Planet { public: const double radius; vec3 camera_pos_detail, camera_pos_culling, camera_at; SphericalChunk rootChunk...
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#ifndef __BYOS__DRIVERS__KEYBOARD_H #define __BYOS__DRIVERS__KEYBOARD_H #include "../common/types.h" #include "../hardware/interrupts.h" #include "../hardware/port.h" #include "../drivers/driver.h" #include "../common/io.h" namespace byos { namespace drivers { class KeyboardEventHandler { ...
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#include "plane.h" #include "ray.h" #include <cfloat> // Intersect with the half space defined by the plane. The plane's normal // points outside. If the ray starts on the "inside" side of the plane, be sure // to record a hit with t=0 as the first entry in hits. bool Plane:: Intersection(const Ray& ray, std::vecto...
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#include "common.h" gtAudioSystemXAudio2_7* gtAudioSystemXAudio2_7::s_instance = nullptr; gtAudioSystemXAudio2_7::gtAudioSystemXAudio2_7( void ): m_XAudio2( nullptr ), m_MasteringVoice( nullptr ), m_ReverbEffect( nullptr ), m_SubmixVoice( nullptr ) { s_instance = this; CoInitializeEx( NULL, COINIT_MU...
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#include <iostream> #include <stdint.h> #include <cstring> #include <openssl/ssl.h> #include <openssl/err.h> #include <chrono> #include "utils.hpp" using namespace std; class encrypt_aes_128_cbc { private: unsigned char *plaintext; unsigned char *ciphertext; unsigned char *iv; unsigned char *key; ...
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// Copyright (c) 2015 Tony Kirke. License MIT (http://www.opensource.org/licenses/mit-license.php) #include "des_filter.h" #include "make_filter.h" spuce::make_filter LPF; spuce::make_filter* pLPF = &LPF; void lpf_init(int pts) { pLPF->init(pts); } void reset() { pLPF->reset(); } void lpf_sel(const char* sel) { pLPF...
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kayhand/sdb_fpga
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#include <stdint.h> #include <stdlib.h> #include <unistd.h> #include <assert.h> #include <iostream> #include <string> #include "afu_json_info.h" #include "block_rw.h" BLOCK_RW::BLOCK_RW(){ fpga_wrapper = NULL; csrs = NULL; column_part_pa = 0; read_buff_pa = 0; write_buff_pa = 0; } BLOCK_RW::~BLOCK_RW(){ del...
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#ifndef _HEADER_FILE_EMT_INCLUDE_LIBEVENT_HPP_ #define _HEADER_FILE_EMT_INCLUDE_LIBEVENT_HPP_ #include <event2/util.h> #include <event2/event.h> #include <event2/buffer.h> #include <event2/listener.h> #include <event2/bufferevent.h> #endif // _HEADER_FILE_EMT_INCLUDE_LIBEVENT_HPP_
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#include "Global.h" LPDIRECT3D9 g_pD3D; LPDIRECT3DDEVICE9 g_pd3dDevice; LPD3DXSPRITE g_pSprite; CBulletManager *BulletManager; CSceneManager *scm; map<char*,LPDIRECT3DTEXTURE9> TextureMap; CPlayer *Player; bool colCheck ( int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2 ) { RECT r1,r2; RE...
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// BSD 3-Clause License; see https://github.com/jpivarski/awkward-1.0/blob/master/LICENSE #ifndef AWKWARD_GROWABLEBUFFER_H_ #define AWKWARD_GROWABLEBUFFER_H_ #include <cmath> #include <cstring> #include "awkward/cpu-kernels/util.h" #include "awkward/builder/ArrayBuilderOptions.h" #include "awkward/Index.h" namespac...
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#include "adapter.cpp" #include "bridge.cpp" #include "command_with_undo.cpp" #include "command_without_undo.cpp" #include "composite.cpp" #include "crtp.cpp" #include "decorator.cpp" #include "facade.cpp" #include "factory.cpp" #include "factory_abstract.cpp" #include "iterator.cpp" #include "mixin.cpp" #include "null...
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//This code would generate a modulated 38kHz IR signal int count; void setup() { // put your setup code here, to run once: //pinMode(4, OUTPUT); //pin 4 is connected to base of the transistor DDRD = 0b00010000; } void loop() { for(int i=0; i < 2000; i++){ //Turn On an...
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/** * FILENAME: face_detection_tracker.h * * DESCRIPTION: * * This file includes the definition of the FaceDetectionTracker class. * This class firstly converts the sensor_msgs::Image to cv::Mat, then * it detects the faces in the given image and tracks the faces. * * * AUTHOR: maetulj * * START DATE: 2...
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#include"PlainTextEdit.h" #include<QKeyEvent> // QPlainTextEdit 重载 PlainTextEdit::PlainTextEdit(QWidget* parent):QPlainTextEdit(parent) { setFocusPolicy(Qt::StrongFocus); } void PlainTextEdit::keyPressEvent(QKeyEvent* event) { if (event->key() == Qt::Key_Tab){ this->insertPlainText(" ...
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//******************************************************************************* // COPYRIGHT NOTES // --------------- // This source code is a part of BCGControlBar library. // You may use, compile or redistribute it as part of your application // for free. You cannot redistribute it as a part of a software developm...
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#include "stdafx.h" #include <fstream> #include "array.h" #include "def.h" using namespace std; namespace arrays { int CalculationSum(array &array); int CalculationSum(masOne &masOne); int CalculationSum(masDouble &masDouble); int CalculationSum(masTriangle &masTriangle); void OutMasDouble(masDouble &masDouble,...
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#ifndef DATAHANDLER_H #define DATAHANDLER_H #include "helper.h" namespace QtKanji { struct Boxes { Boxes() = default; bool hideImi{false}; bool hideKun{false}; bool hideOn{false}; SharedCheckbox imiBox{}, kunBox{}, onBox{}; }; class DataHandler { public: DataHandler() = default; explicit DataHandler(...
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/* basic header */ #include <bits/stdc++.h> /* define */ #define ll long long #define dou double #define pb emplace_back #define mp make_pair #define sot(a,b) sort(a+1,a+1+b) #define rep1(i,a,b) for(int i=a;i<=b;++i) #define rep0(i,a,b) for(int i=a;i<b;++i) #define eps 1e-8 #define int_inf 0x3f3f3f3f #define ll_inf 0x7...
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#include<bits/stdc++.h> using namespace std; //learning function //to check prime bool isPrime(int n){ for(int i=2;i<=sqrt(n);i++){ if(n%i==0){ return false; } } return true; } int main(){ // int n1,n2; // cin>>n1>>n2; // int fact =1; // // for(int i=1;i<=n1;i++){ // fact = fact*i; // // } // c...
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#ifndef Minion_h #define Minion_h #include "Alien.h" #if defined WIN32 #include <freeglut.h> #include "../windows/SOIL.h" #elif defined __APPLE__ #include <GLUT/glut.h> #include "SOIL.h" #else #include <GL/freeglut.h> #include "SOIL.h" #endif class Minion: public Alien{ public: Minion(float, float, float, floa...
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#include<bits/stdc++.h> using namespace std; typedef struct bstnode *bstptr; void takeInput(bstptr &); /// takes input till -1 void insert(bstptr &, int); /// insert a integer value void insertNode(bstptr &, bstptr); /// insert a node to with some data value void printInorder(bstptr); /// p...
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#include <vector> using namespace std; class graph { #define INDEFINITE (~(0x1<<31)) private: unsigned int vertices_number; vector<vector<unsigned int>> adjaceny_matrix; vector<unsigned> edge; public: void initialize_graph(unsigned int no_of_vertices); void clear_all_edges(); void edge_construction(unsigned in...
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#ifndef TOOLS_MISCUTILS_CONCURRENTQUEUE_H_ #define TOOLS_MISCUTILS_CONCURRENTQUEUE_H_ #include <queue> #include <boost/thread/mutex.hpp> #include <boost/thread/condition.hpp> namespace Tools { namespace MiscUtils { /** * @brief Многопоточная очередь * @tparam T - тип данных очереди * * Класс реализует многопото...
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class Solution { public: bool validPalindrome(string s) { if (s.length() < 2) return true; int start = 0, end = s.length() - 1; while (start <= end) { // Once we encounter a bad character continue to attempt to // scan for a palindrome with the ...
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#include "cloud_ws.h" #include "logger.h" #include "cloud_client.h" #include "Poco/Net/HTTPSClientSession.h" #include "Poco/Net/HTTPClientSession.h" #include "Poco/Net/NetException.h" #include "Poco/Net/SSLException.h" #include "Poco/Net/SSLManager.h" #include "Poco/Net/KeyConsoleHandler.h" #include "Poco/Net/PrivateKe...
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/* An implementation of top-down splaying D. Sleator <sleator@cs.cmu.edu> March 1992 */ #include <stdlib.h> #include <stdio.h> int size; /* number of nodes in the tree */ /* Not actually needed for any of the operations */ typedef struct tree...
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#include <iostream> #include <sstream> #include "vec3dT.h" int main() { using namespace std; Vec3dT<double> z; Vec3dT<double> a(2.5, 3.6, 4.6); cout << "a = " << a << endl; Vec3dT<int> aa(3, 8, 9); cout << "aa = " << aa << endl; Vec3dT<double> b(a); cout << "b(a) = " << b << endl; Vec3dT<double>...
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/* * Copyright 2000 by Thomas Krammer * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agree...
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#include <iostream> #include "ExprLexer.cpp" #include "ExprParser.cpp" #include "antlr4-runtime.h" #include "ExprBuildASTVisitor.h" #include "SemanticCheckVisitor.h" #include "IRVisitor.h" using namespace std; using namespace antlr4; int main(int argc, const char* argv[]) { std::ifstream stream; cout << ...
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/*********************************************************************/ /* Copyright (c) 2017-2018, EPFL/Blue Brain Project */ /* Raphael Dumusc <raphael.dumusc@epfl.ch> */ /* All rights reserved. */ /* ...
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#include "update_slide_ceiling_sky_aspect.hpp" #include "game/constants.hpp" gorc::game::world::animations::aspects::update_slide_ceiling_sky_aspect::update_slide_ceiling_sky_aspect(entity_component_system<thing_id>& cs, level_model& model) : inner_join_aspect(cs), model(model) { return; } void gorc::game::wo...
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#include <SoftwareSerial.h> int tx = 5; int rx = 4; int key_pin = 3; SoftwareSerial swserial(tx, rx); void setup() { Serial.begin(9600); swserial.begin(9600); pinMode(key_pin, OUTPUT); digitalWrite(key_pin, HIGH); swserial.write("AT"); delay(200); // swserial.write("AT+VERSION?"); } void...
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#include <pluginlib/class_loader.h> #include <ros/ros.h> // MoveIt! #include <moveit/move_group_interface/move_group_interface.h> #include <moveit/planning_scene_interface/planning_scene_interface.h> #include <moveit_msgs/AttachedCollisionObject.h> #include <moveit_msgs/CollisionObject.h> /* #include <moveit/robot_mod...
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//--------------------------------------------------------------------------- #ifndef SequenceH #define SequenceH //--------------------------------------------------------------------------- #include "Timer.h" #include "SMInterfaceUnit.h" #include "PartInterface.h" #include "UtilDefine.h" //#include <Grids.hpp> cl...
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#pragma once #include "Vec.hpp" namespace SZV { class m_Mat3 { public: // TODO - add other stuff. void MakeIdentity(); m_Mat3 GetInverseMatrix() const; float value[9]; }; class m_Mat4 { public: m_Mat4 operator* (const m_Mat4& m) const; m_Mat4& operator*=(const m_Mat4& m); m_Vec3 operator* (const m_Vec3& ...
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#pragma once #ifndef GRAVITY_COMPONENT_H #define GRAVITY_COMPONENT_H #include "GravityComponent.h" #include "Application.h" #include "ModuleAudio.h" class GravityPlayerComponent : public GravityComponent { public: GravityPlayerComponent(const std::string& nameComponent, Collider *collider): GravityComponent(nameComp...
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/// The specification of a template class of a linked list of type NODETYPE. #ifndef linked_list_H #define linked_list_H #include "single_node.h" #include <iostream> #include <string> using namespace std; template <class NODETYPE> class linked_list{ public: ...
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#include "renderer/CommandBufferFunc.h" #include "renderer/CommandBuffer.h" #include "renderer/RenderCommand.h" #include "renderer/ResourceHandle.h" #include "chrone-memory/include/LinearMemoryMapperFunc.h" using namespace chrone::memory; namespace chrone::rendering { void CommandBufferFunc::CmdCreateBuffer( Res...