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/* * ===================================================================================== * * Filename: day70_CountNumberofHops.cpp * * Description: * * Version: 1.0 * Created: 09/12/2020 07:41:45 PM * Revision: none * Compiler: gcc * * Author: Saurabh Bhartia (SB), s.bhartia.sb98@gmail.com * Organization: * * ===================================================================================== */ #include <stdlib.h> #include<bits/stdc++.h> using namespace std; int find_ways(int n,int x,int y,int z,int dp[]) { // cout <<n <<" " << dp[n] << endl; if(n==0) return 1; if(n<0) return 0; if(dp[n]!=0) return dp[n]; return dp[n]=find_ways(n-x,x,y,z,dp)+find_ways(n-y,x,y,z,dp)+find_ways(n-z,x,y,z,dp); } int main() { int t; cin >> t; while(t--) { int n; cin >> n; int dp[n]; for(int i=0;i<=n;i++) dp[i]=0; cout <<find_ways(n,1,2,3,dp) << endl; } return 0; }
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//InTheNameOfGod #include<bits/stdc++.h> using namespace std; int main(){ int x1 , y1 , x2 , y2 ; cin >> x1 >> y1 >> x2 >> y2 ; int deltaX = abs ( x1 - x2 ); int deltaY = abs ( y1 - y2 ); if ( x1 == y1 && x2 == y2 || deltaX == deltaY ){ cout<<x1<< " " << y2 << " " << x2 << " " << y1; } else if ( x1 == x2 ) { cout<< x1 + deltaY << " " << y1 << " " << x2 + deltaY << " " << y2 ; } else if ( y1 == y2 ){ cout << x1 << " " << y1 + deltaX << " " << x2 << " " << y2 + deltaX ; } else cout << -1; }
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Planner.h
#ifndef SRC_PLANNER_H #define SRC_PLANNER_H #include <vector> #include <path_planner_common/State.h> #include "../common/map/Map.h" #include "search/Vertex.h" #include <path_planner_common/DubinsPlan.h> #include "PlannerConfig.h" /** * Interface to represent all planners. This might not have been really necessary but when I ported everything to C++ * I started with implementing a dumb planner here and more complex up the hierarchy. The dumber planners didn't get * updated when we switched to ribbons so now this is basically just an interface. */ class Planner { public: /** * Hold all the stats for the planner. * * TODO! -- CPU time? */ struct Stats { unsigned long Samples; unsigned long Generated; unsigned long Expanded; unsigned long Iterations; double PlanFValue; double PlanCollisionPenalty = 0; double PlanTimePenalty; double PlanHValue; unsigned long PlanDepth; DubinsPlan Plan; }; Planner(); virtual ~Planner() = default; /** * Plan using the provided planning problem and configuration. Guaranteed to return before timeRemaining has elapsed. * @param ribbonManager the ribbon manager * @param start the start state * @param config planner configuration * @param previousPlan previous plan to help seed search * @param timeRemaining computation time bound * @return */ virtual Stats plan(const RibbonManager& ribbonManager, const State& start, PlannerConfig config, const DubinsPlan& previousPlan, double timeRemaining); /** * Construct a single plan by tracing back from the given vertex to the root. * @param v * @param smoothing * @param obstacles * @return */ DubinsPlan tracePlan(const std::shared_ptr<Vertex>& v, bool smoothing, const DynamicObstaclesManager& obstacles); /** * Manually set the planner config. Meant for testing. * @param config */ void setConfig(PlannerConfig config); protected: /** * Utility to get the current time in seconds. * @return */ double now() const; PlannerConfig m_Config; Stats m_Stats; }; #endif //SRC_PLANNER_H
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replace_words.cpp
#include <iostream> #include <vector> #include <unordered_map> #include <string> using namespace std; class Solution { public: struct Trie { vector<Trie*> children; bool isWord; Trie() { for(int i=0;i<26;++i) { children.push_back(nullptr); } isWord = false; } void insert(string word) { Trie *current = this; for(char character : word) { if(current->children[character-'a'] == nullptr) { current->children[character-'a'] = new Trie(); } current = current->children[character-'a']; } current->isWord = true; } /** Returns if the word is in the trie. */ string search(string word) { Trie *current = this; string rootWord = ""; for(char character : word) { if(current->isWord) { return rootWord; } rootWord.push_back(character); if(current->children[character-'a'] == nullptr) { return ""; } current = current->children[character-'a']; } return current->isWord ? rootWord : ""; } }; /** Inserts a word into the trie. */ string replaceWords(vector<string>& dict, string sentence) { Trie *root = new Trie(); for(string word : dict) { root->insert(word); } string output = ""; string word; istringstream words(sentence); while(words>>word) { string rootWord = root->search(word); output += rootWord != "" ? rootWord : word; output += " "; } output.pop_back(); return output; } }; int main() { return 0; }
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qmsgdevicebondinfo.cpp
#include "qmessagefactory.h" #include "qmsgdevicebondinfo.h" using namespace QRserver; using namespace QProfile; using namespace rserver; QMessageSelfRegisteration<QMsgDeviceBondInfo> registerQMsgDeviceBondInfo( eDeviceBondInfo); QMsgDeviceBondInfo::QMsgDeviceBondInfo(QObject *parent) : QAbstractBinMsg(eDeviceBondInfo, parent), m_mutex(new QMutex()) { } QMsgDeviceBondInfo::QMsgDeviceBondInfo(const QMsgDeviceBondInfo &message) : QAbstractBinMsg(message), m_mutex(new QMutex()) { } QMsgDeviceBondInfo::~QMsgDeviceBondInfo() { m_mutex->lock(); while (!m_deviceList.isEmpty()) delete m_deviceList.takeFirst(); m_mutex->unlock(); delete m_mutex; } const QVariantList QMsgDeviceBondInfo::deviceList() const { QMutexLocker locker(m_mutex); QVariantList deviceList; QList<QDeviceInfo *>::const_iterator i; for (i = m_deviceList.constBegin(); i != m_deviceList.constEnd(); ++i) { QVariant deviceVar = (*i)->toVariant(); deviceList.append(deviceVar); } return deviceList; } void QMsgDeviceBondInfo::setDeviceList(const QVariantList deviceList) { if (this->deviceList() == deviceList) { qprofileDebug(QtDebugMsg) << "device is the same"; return; } QMutexLocker locker(m_mutex); while (!m_deviceList.isEmpty()) delete m_deviceList.takeFirst(); QList<QVariant>::const_iterator i; for (i = deviceList.constBegin(); i != deviceList.constEnd(); ++i) { QDeviceInfo *device = new QDeviceInfo(this); device->fromVariant((*i).toMap()); if (!device->canAssignOption()) { continue; } // make sure platform version shown at the beginning if (device->isChassis()) { m_deviceList.prepend(device); } else { m_deviceList.append(device); } } } qint32 QMsgDeviceBondInfo::moduleCanAssignOptionCount() const { return (m_deviceList.count() - 1); } QDataStream &QMsgDeviceBondInfo::read(QDataStream &in) { return in; } QDataStream &QMsgDeviceBondInfo::write(QDataStream &out) const { QMutexLocker locker(m_mutex); QList<QDeviceInfo *>::const_iterator i; QStringAttribute devSn; for (i = m_deviceList.constBegin(); i != m_deviceList.constEnd(); ++i) { if ((*i)->isChassis()) { st_PlatformSnInfo stPlatSnInfo; bzero(&stPlatSnInfo, sizeof(st_PlatformSnInfo)); stPlatSnInfo.type = (*i)->deviceType(); devSn.setValue(QVariant((*i)->serialNumber())); devSn.toChar(stPlatSnInfo.platformSn, sizeof(stPlatSnInfo.platformSn)); stPlatSnInfo.moduleCount = moduleCanAssignOptionCount(); out.writeRawData((const char *)&stPlatSnInfo, sizeof(stPlatSnInfo)); } else { st_ModuleSnInfo stModuleSnInfo; bzero(&stModuleSnInfo, sizeof(st_ModuleSnInfo)); stModuleSnInfo.type = (*i)->deviceType(); devSn.setValue(QVariant((*i)->serialNumber())); devSn.toChar(stModuleSnInfo.moduleSn, sizeof(stModuleSnInfo.moduleSn)); out.writeRawData((const char *)&stModuleSnInfo, sizeof(stModuleSnInfo)); } } return out; } const QByteArray QMsgDeviceBondInfo::toByteArray() const { st_PlatformSnInfo stPlatSnInfo; bzero(&stPlatSnInfo, sizeof(st_PlatformSnInfo)); QByteArray messageArray((const char *)&stPlatSnInfo, sizeof(stPlatSnInfo)); st_ModuleSnInfo stModuleSnInfo; bzero(&stModuleSnInfo, sizeof(st_ModuleSnInfo)); qint32 count = moduleCanAssignOptionCount(); while (count-- > 0) { messageArray.append((const char *)&stModuleSnInfo, sizeof(stModuleSnInfo)); } QDataStream out(&messageArray, QIODevice::WriteOnly); out.setVersion(QDataStream::Qt_4_6); out << *this; return messageArray; }
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git_repos_function_2379_git-2.13.1.cpp
int read_directory(struct dir_struct *dir, const char *path, int len, const struct pathspec *pathspec) { struct untracked_cache_dir *untracked; if (has_symlink_leading_path(path, len)) return dir->nr; untracked = validate_untracked_cache(dir, len, pathspec); if (!untracked) /* * make sure untracked cache code path is disabled, * e.g. prep_exclude() */ dir->untracked = NULL; if (!len || treat_leading_path(dir, path, len, pathspec)) read_directory_recursive(dir, path, len, untracked, 0, pathspec); QSORT(dir->entries, dir->nr, cmp_name); QSORT(dir->ignored, dir->ignored_nr, cmp_name); if (dir->untracked) { static struct trace_key trace_untracked_stats = TRACE_KEY_INIT(UNTRACKED_STATS); trace_printf_key(&trace_untracked_stats, "node creation: %u\n" "gitignore invalidation: %u\n" "directory invalidation: %u\n" "opendir: %u\n", dir->untracked->dir_created, dir->untracked->gitignore_invalidated, dir->untracked->dir_invalidated, dir->untracked->dir_opened); if (dir->untracked == the_index.untracked && (dir->untracked->dir_opened || dir->untracked->gitignore_invalidated || dir->untracked->dir_invalidated)) the_index.cache_changed |= UNTRACKED_CHANGED; if (dir->untracked != the_index.untracked) { free(dir->untracked); dir->untracked = NULL; } } return dir->nr; }
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NHN_Pretest::2.cpp
// // NHN_Pretest::2.cpp // Algorithm // // Created by Seungsoo on 4/17/18. // Copyright © 2018 Seungsoo. All rights reserved. // #include <iostream> #include <vector> #include <algorithm> #include <utility> #include <cstring> #include <string> #include <cmath> #include <queue> #include <memory> #include <limits.h> #include <sstream> using namespace std; string inputString; vector<string> tokenizingString(string input) { string tmp; vector<string> words; stringstream stream(input); while(getline(stream, tmp,' ')) { words.push_back(tmp); } return words; } int main() { getline(cin, inputString); auto words = tokenizingString(inputString); int vowel = 0, constant = 0; int vowel_count = 0, constant_count = 0; bool isvowel = false, isconstant = false; for(int i = 0; i < words.size(); i++) { for(int j = 0; j < words[i].length(); j++) { if(words[i][j] == 'a' || words[i][j] == 'e' || words[i][j] == 'i' || words[i][j] == 'o' || words[i][j] == 'u') { vowel++; constant = 0; } else { vowel = 0; constant++; } if(!isvowel && vowel == 2) { // 단어 중 모음이 연속 2개가 두번 나올 경우 방지 vowel_count++; isvowel = true; } if(isconstant && constant == 3) { constant_count++; isconstant = true; } } vowel = constant = 0; isvowel = isconstant = false; } cout << vowel_count << endl << constant_count << endl; return 0; }
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Boton.cpp
#include "Boton.h" Boton::Boton(JuegoPG* game,CallBack_t* callback, int py, Texturas_t textur):cb(callback) { juego = game; textura = textur; rect->x = juego->getWindowWidth()/2 - 120; rect->y = py; juego->getTextura(textura)->daTamaņo(rect->h, rect->w); } Boton::~Boton() { } void Boton::draw()const { juego->getTextura(textura)->draw(juego->getRender(), rect, nullptr); } void Boton::update() { } bool Boton::onClick() { int x, y; bool pulsa= false; juego->getMousePos(x, y); if (dentro(x, y)) { cb(juego); pulsa = true; } return pulsa; }
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#include <iostream> #include <stdexcept> #include <cstring> int BruteForce(char* text, char* query) { int textLen = strlen(text); int queryLen = strlen(query); int i = 0, j = 0; while(i < textLen && j <queryLen) { if(text[i] == query[j]) { i++; j++; } else { i = i - j +1; j = 0; } } if(j == queryLen) return i - j; else return -1; } void GetNext(char* p, int next[]) { int pLen = strlen(p); next[0] = -1; int k = -1; int j = 0; while(j < pLen - 1) { if(k == -1 || p[j] == p[k]) { ++k; ++j; next[j] = k; } else { k = next[k]; } } } int KmpSearch(char* s, char* p) { int i = 0, j = 0; int sLen = strlen(s); int pLen = strlen(p); int *next = new int[pLen]; GetNext(p,next); while( i <sLen && j < pLen) { if( j == -1 || s[i] == p[j]) { i++; j++; } else { j = next[j]; } } if( j == pLen) return i - j; else return -1; } int main(int argc, char* argv[]) { // char* text = "fangyonghao"; // char* query = "yong"; try { if(argc == 1) throw std::runtime_error("no input"); } catch(const std::runtime_error& error) { std::cout<<error.what()<<std::endl; return -1; } std::cout<<"pos:"<<KmpSearch(argv[1],argv[2])<<std::endl; return 0; }
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LinearStateSpaceModel.h
#pragma once #include <Eigen/Core> /** * @brief Defines the state space model. * @tparam T The type of data contained in the model. * @tparam n The number of states in the system. * @tparam q The number of inputs to the system. * @tparam p The number of outputs of the system. */ template <typename T, int n, int q, int p> class LinearStateSpaceModel { public: /** * @brief Default constructor. Initializes everything to zero. */ LinearStateSpaceModel() { this->A.setZero(); this->x.setZero(); this->B.setZero(); this->u.setZero(); this->y.setZero(); this->C.setZero(); this->D.setZero(); } /** * @brief Constructor with the state-space matrices provided. * @param A The state transition matrix. * @param B The control matrix. * @param C The output matrix. * @param D The feed-forward matrix. */ LinearStateSpaceModel(const Eigen::Matrix<T, n, n>& A, const Eigen::Matrix<T, n, p>& B, const Eigen::Matrix<T, q, n>& C, const Eigen::Matrix<T, q, p>& D) { this->A = A; this->x.setZero(); this->B = B; this->u.setZero(); this->y.setZero(); this->C = C; this->D = D; } ~LinearStateSpaceModel() = default; // Define the dimesions of the system Eigen::Matrix<T, n, n> A; Eigen::Matrix<T, n, 1> x; Eigen::Matrix<T, n, p> B; Eigen::Matrix<T, p, 1> u; Eigen::Matrix<T, q, 1> y; Eigen::Matrix<T, q, n> C; Eigen::Matrix<T, q, p> D; /** * @brief Defines the state-space matrices. * @param A The state transition matrix. * @param B The control matrix. * @param C The output matrix. * @param D The feed-forward matrix. */ void set_state_matrices(const Eigen::Matrix<T, n, n>& A, const Eigen::Matrix<T, n, p>& B, const Eigen::Matrix<T, q, n>& C, const Eigen::Matrix<T, q, p>& D) { this->A = A; this->B = B; this->C = C; this->D = D; } /** * @brief Overrides the current state of the system. * @param x The n x 1 vector containing the state of the system. */ void set_state(const Eigen::Matrix<T, n, 1>& x) { this->x = x; } /** * @brief Overrides the current input of the system. * @param u The p x 1 vector containing the state of the system. */ void set_input(const Eigen::Matrix<T, p, 1>& u) { this->u = u; } /** * @brief Propogates the system based on the current state and updates the state variables and output. */ void propogate() { auto x_dot = A * x + B * u; y = C * x + D * u; x = x_dot; } };
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#include <algorithm> #include <functional> #include <iostream> #include <list> template <typename KeyType, typename ValueType, typename Hasher = std::hash<KeyType>> class MyHashMap { private: struct Cell { std::list<std::pair<const KeyType, ValueType >> chain; }; Hasher hasher_; Cell* cells_; size_t size_; size_t capacity; size_t used_cells_; void rehash() { size_t new_capacity = capacity * 2; Cell* new_cells_ = new Cell[new_capacity]; size_t new_used_cells_ = 0; for (size_t i = 0; i < capacity; i++) { for (auto x : cells_[i].chain) { KeyType key = x.first; ValueType value = x.second; auto hash = static_cast<size_t>(hasher_(key)) % new_capacity; new_cells_[hash].chain.push_back(std::make_pair(key, value)); if (new_cells_[hash].chain.size() == 1) { new_used_cells_++; } } } delete[] cells_; cells_ = new_cells_; capacity = new_capacity; used_cells_ = new_used_cells_; } public: MyHashMap(size_t size = 7) : hasher_() { cells_ = new Cell[size]; capacity = size; size_ = 0; used_cells_ = 0; } ~MyHashMap() { clear(); delete[] cells_; } void clear() { for (size_t i = 0; i < capacity; i++) { cells_[i].chain.clear(); } cells_ = new Cell[7]; size_ = 0; capacity = 7; used_cells_ = 0; } size_t size() { return size_; } void insert(KeyType key, ValueType value) { auto hash = static_cast<size_t>(hasher_(key)) % capacity; if (contains(key)) { erase(key); } cells_[hash].chain.push_back(std::make_pair(key, value)); size_++; if (cells_[hash].chain.size() == 1) { used_cells_++; } if (capacity * 0.6 < used_cells_) { rehash(); } } void erase(KeyType key) { auto hash = static_cast<size_t>(hasher_(key)) % capacity; if (contains(key)) { for (auto x : cells_[hash].chain) { if (x.first == key) { cells_[hash].chain.remove(x); break; } } size_--; if (cells_[hash].chain.size() == 1) { used_cells_--; } } } bool contains(KeyType key) { auto hash = static_cast<size_t>(hasher_(key)) % capacity; for (auto x : cells_[hash].chain) { if (x.first == key) return true; } return false; } ValueType operator[](KeyType key) const { auto hash = static_cast<size_t>(hasher_(key)) % capacity; if (contains(key)) { for (auto x : cells_[hash].chain) { if (x.first == key) { return x.second; } } } return ValueType(); } ValueType& operator[](KeyType key) { auto hash = static_cast<size_t>(hasher_(key)) % capacity; if (!contains(key)) { insert(key, ValueType()); } for (auto x : cells_[hash].chain) { if (x.first == key) { auto it = std::find(cells_[hash].chain.begin(), cells_[hash].chain.end(), x); return it -> second; } } } }; class MyHasher { public: size_t operator()(std::string s) { size_t hash = 0; size_t md = 1e9 + 7; for (int i = 0; i < s.size(); i++) { hash = (hash * 269 + (int)s[i]) % md; } return hash; } }; int main() { MyHashMap <int, int> map(3); map.insert(1, 10); map.insert(2, 20); map.insert(3, 30); map.insert(4, 40); map[2] = 100; map[1] += 200; std::cout << map.size() << '\n'; std::cout << map[1] << '\n'; std::cout << map[2] << '\n'; map.erase(1); map.erase(2); std::cout << map.contains(1) << '\n'; std::cout << map.contains(4) << '\n'; map.clear(); std::cout << map.size() << '\n' << '\n'; MyHashMap <std::string, int, MyHasher> map2; map2.insert("I", 10); map2.insert("am", 20); map2.insert("loxxxxxxxxx", 30); map2.insert("dddddddddd", 40); map2["I"] = 100; map2["am"] += 200; std::cout << map2.size() << '\n'; std::cout << map2["I"] << '\n'; std::cout << map2["am"] << '\n'; map2.erase("I"); map2.erase("am"); std::cout << map2.contains("I") << '\n'; std::cout << map2.contains("dddddddddd") << '\n'; std::cout << map2.size() << '\n'; return 0; }
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operator_zero_one.h
#ifndef OPERATOR_ZERO_ONE_H #define OPERATOR_ZERO_ONE_H #include "caffe2/core/operator.h" namespace caffe2 { template <typename T, class Context> class ZeroOneOp final : public Operator<Context> { public: USE_OPERATOR_CONTEXT_FUNCTIONS; ZeroOneOp(const OperatorDef& def, Workspace* ws) : Operator<Context>(def, ws) {} bool RunOnDevice() override; protected: INPUT_TAGS(PREDICTION, LABEL); }; template <> bool ZeroOneOp<float, CPUContext>::RunOnDevice() { auto& X = Input(PREDICTION); auto& label = Input(LABEL); DCHECK_EQ(X.ndim(), 2); int N = X.dim32(0); int D = X.dim32(1); DCHECK_EQ(label.ndim(), 1); DCHECK_EQ(label.dim32(0), N); const auto* Xdata = X.data<float>(); const auto* labelData = label.data<int>(); for (int i = 0; i < N; ++i) { auto label_i = labelData[i]; auto label_pred = Xdata[i * D + label_i]; auto correct = true; for (int j = 0; j < D; ++j) { auto pred = Xdata[i * D + j]; if ((pred > label_pred) || (pred == label_pred && j < label_i)) { correct = false; break; } } std::cout << correct; } std::cout << std::endl; return true; } namespace { REGISTER_CPU_OPERATOR(ZeroOne, ZeroOneOp<float, CPUContext>); OPERATOR_SCHEMA(ZeroOne) .NumInputs(2) .NumOutputs(0) .ScalarType(TensorProto::FLOAT) .SetDoc("Write images to file.") .Input(0, "predictions", "2-D tensor (Tensor<float>) of size " "(num_batches x num_classes) containing scores") .Input(1, "labels", "1-D tensor (Tensor<int>) of size (num_batches) having " "the indices of true labels"); SHOULD_NOT_DO_GRADIENT(ZeroOne); } // namespace } // namespace caffe2 #endif // OPERATOR_ZERO_ONE_H
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zhongxuqi/calculate24
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Colors.h
#ifndef __COLORS_H__ #define __COLORS_H__ #include "cocos2d.h" #include "GameEngine.h" class Colors { public: static cocos2d::Color4B Transparent; static cocos2d::Color4B HalfTransparent; static cocos2d::Color4B White; static cocos2d::Color4B BgColor; static cocos2d::Color4B OutNumberColor; static cocos2d::Color4B *NumberColors; static cocos2d::Color4B Number24DefaultColor; static cocos2d::Color4B Number24FailColor; static cocos2d::Color4B Number24SuccessColor; static cocos2d::Color4B DangerColor; static cocos2d::Color4B SuccessColor; static cocos2d::Color4B GetColorsByNumber(AccurateNumber *accurateNumber); }; #endif
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/your-engine-name/src/Engine.cpp
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ackoujens/learning-opengl
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Engine.cpp
#include <Engine.hpp> Engine::Engine() { using namespace std; window = NULL; title = "Untitled Application"; width = 640; height = 480; cout << "Engine Created" << endl; } Engine::~Engine() { using namespace std; cout << "Engine destroyed" << endl; } static void error_callback(int error, const char* description) { fprintf(stderr, "Error %s\n", description); } void Engine::init() { glfwSetErrorCallback(error_callback); } void Engine::startup() { } void Engine::shutdown() {} void Engine::run(Engine *app) { using namespace std; // GLFW Init if (!glfwInit()) fprintf( stderr, "GLFW initialization failed !\n"); else cout << "GLFW initialized" << endl; init(); // 4x antialiasing glfwWindowHint(GLFW_SAMPLES, 4); // Enabled OSX to use a more advanced OpenGL Version glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); // For MacOS glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // Don't use old OpenGL glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // Create Window this->window = glfwCreateWindow(this->width, this->height, this->title, NULL, NULL); if (!window) { fprintf(stderr, "Failed to open GLFW window. If you have an Intel GPU, they are not 3.3 compatible. Try 2.1 version of the tutorials.\n" ); glfwTerminate(); } else { cout << "Window or OpenGL context created" << endl; } glfwMakeContextCurrent(this->window); // If I ever use GLEW /* glewExperimental=true; // needed in core profile if (glewInit() != GLEW_OK) { fprintf(stderr, "Failed to initialize GLEW\n"); return -1; } */ startup(); cout << "Running " << title << " ..." << endl; // Game Loop while (!glfwWindowShouldClose(this->window)) { if(glfwGetKey(this->window, GLFW_KEY_ESCAPE) == GLFW_PRESS) { cout << "Closing GLFW window" << endl; glfwSetWindowShouldClose(this->window, true); } render(glfwGetTime()); glfwSwapBuffers(this->window); glfwPollEvents(); } // Destruct shutdown(); glfwDestroyWindow(window); glfwTerminate(); } void Engine::render(double currentTime){}
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Yuanfeng-Wang/CSM_Cantera
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2021-05-01T20:08:05.372250
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TortuosityBase.cpp
/** * @file TortuosityBase.cpp * Base class to compute the increase in diffusive path length associated with * tortuous path diffusion through, for example, porous media. */ /* * Copyright (2005) Sandia Corporation. Under the terms of * Contract DE-AC04-94AL85000 with Sandia Corporation, the * U.S. Government retains certain rights in this software. */ #include "TortuosityBase.h" #include "cantera/base/ctexceptions.h" #include <string> namespace Cantera { //==================================================================================================================== static void err(const std::string r) { throw Cantera::CanteraError("TortuosityBase", "Error calling base class " + r); } //==================================================================================================================== // Default constructor TortuosityBase::TortuosityBase() { } //==================================================================================================================== // Copy Constructor /* * @param right Object to be copied */ TortuosityBase::TortuosityBase(const TortuosityBase& right) { *this = right; } //==================================================================================================================== // Default destructor for TortuosityBase TortuosityBase::~TortuosityBase() { } //==================================================================================================================== // Assignment operator /* * @param right Object to be copied */ TortuosityBase& TortuosityBase::operator=(const TortuosityBase& right) { if (&right == this) { return *this; } return *this; } //==================================================================================================================== // Duplication operator /* * @return Returns a pointer to a duplicate of the current object given a * base class pointer */ TortuosityBase* TortuosityBase::duplMyselfAsTortuosityBase() const { TortuosityBase* tb = new TortuosityBase(*this); return tb; } //==================================================================================================================== // The tortuosity factor models the effective increase in the diffusive transport length. /* * This method returns \f$ 1/\tau^2 \f$ in the description of the flux * * \f$ C_T D_i \nabla X_i / \tau^2 \f$. * * */ doublereal TortuosityBase::tortuosityFactor(doublereal porosity) { err("tortuosityFactor"); return 0.0; } //==================================================================================================================== // The McMillan number is the ratio of the flux-like variable to the value it would have without porous flow. /* * The McMillan number combines the effect of tortuosity * and volume fraction of the transported phase. The net flux * observed is then the product of the McMillan number and the * non-porous transport rate. For a conductivity in a non-porous * media, \f$ \kappa_0 \f$, the conductivity in the porous media * would be \f$ \kappa = (\rm McMillan) \kappa_0 \f$. */ doublereal TortuosityBase::McMillanFactor(doublereal porosity) { err("McMillanFactor"); return 0.0; } //==================================================================================================================== }
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/modules/jsonprocessor.cpp
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astraleuro/libraryeditor
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jsonprocessor.cpp
#include "modules/jsonprocessor.h" QJsonObject initJsonObject() { QJsonObject json; json[ARTS_KEY] = QJsonArray(); json[AUTHORS_KEY] = QJsonArray(); json[ERAS_KEY] = QJsonArray(); return json; } QString stringArrayToString(QJsonArray data) { QString str; for (int i = 0; i < data.count(); i++) str += data[i].toString() + ", "; str.remove(str.count() - 2, 2); return str; } QStringList stringArrayToList(QJsonArray data) { QStringList list; for (int i = 0; i < data.count(); i++) list.append(data[i].toString()); return list; } QStringList objectArrayToList(QJsonArray data, QString key) { QStringList list; QJsonObject object; for (int i = 0; i < data.count(); i++) { object = data[i].toObject(); if (object.contains(key)) list.append(object[key].toString()); } return list; } void removeArraySelectedItems(QJsonArray &array, QList<QTableWidgetItem *> range) { for (int i = range.count() - 1; i >= 0; i--) if (0 == range[i]->column()) array.removeAt(range[i]->row()); } QStringList takeListByObjectKey(QString key, QJsonArray array) { QStringList list; QString item; for (int i = 0; i < array.count(); i++) { item = array[i].toObject()[key].toString(); if (!item.isEmpty()) list.append(item); } return list; } QJsonArray removeKeyInObjectArray(QString subkey, QString key, QJsonArray array) { QJsonArray subArray; QJsonObject object; for (int i = 0; i < array.count(); i++) { object = array[i].toObject(); subArray = object[key].toArray(); if (subArray.contains(subkey)) { for (int j = 0; j < subArray.count(); j++) if (subArray[j].toString() == subkey) { subArray.removeAt(j); object[key] = subArray; array[i] = object; break; } } } return array; } QJsonArray clearKeyInObjectArray(QString subkey, QString key, QJsonArray array) { QJsonObject object; for (int i = 0; i < array.count(); i++) { object = array[i].toObject(); if (object[key] == subkey) { object[key] = ""; array[i] = object; } } return array; } QJsonArray modifyObjectsKeyInArray(QString prefix, QString key, QJsonArray array) { QJsonObject item; for (int i = 0; i < array.count(); i++) { item = array[i].toObject(); if (item.contains(key)) { item[key] = prefix + item[key].toString(); array[i] = item; } } return array; } QJsonArray bubbleSortByKey(QJsonArray array, QString key, bool order, QVector<int> &swaps) { bool isSwap; int index; QJsonObject object; swaps.resize(array.count()); for (int i = 0; i < swaps.count(); i++) swaps[i] = i; for (int i = 0; i < array.count() - 1; i++) { for (int j = 0; j < array.count() - i - 1; j++) { isSwap = false; switch (array[j].toObject()[key].type()) { case QJsonValue::Bool: if ((order && array[j].toObject()[key].toBool() > array[j + 1].toObject()[key].toBool()) || (!order && array[j].toObject()[key].toBool() < array[j + 1].toObject()[key].toBool())) isSwap = true; break; case QJsonValue::Double: if ((order && array[j].toObject()[key].toDouble() > array[j + 1].toObject()[key].toDouble()) || (!order && array[j].toObject()[key].toDouble() < array[j + 1].toObject()[key].toDouble())) isSwap = true; break; case QJsonValue::Array: if ((order && stringArrayToString(array[j].toObject()[key].toArray()) > stringArrayToString(array[j + 1].toObject()[key].toArray())) || (!order && stringArrayToString(array[j].toObject()[key].toArray()) < stringArrayToString(array[j + 1].toObject()[key].toArray()))) isSwap = true; break; default: if ((order && array[j].toObject()[key].toString() > array[j + 1].toObject()[key].toString()) || (!order && array[j].toObject()[key].toString() < array[j + 1].toObject()[key].toString())) isSwap = true; break; } if (isSwap) { index = swaps[j]; swaps[j] = swaps[j + 1]; swaps[j + 1] = index; object = array[j].toObject(); array[j] = array[j + 1]; array[j + 1] = object; } } } return array; } int indexOfObjectByKey(QString uniqueKey, QString data, QJsonArray array) { int index = -1; for (int i = 0; i < array.count(); i++) if (array[i].toObject()[uniqueKey] == data) { index = i; break; } return index; } bool isValidSchema(QJsonValue file, QJsonValue schema) { bool isOk; QJsonValue fVal, sVal; QJsonObject fObj, sObj; QJsonArray fArr, sArr; if (file.type() == schema.type()) { switch (schema.type()) { case QJsonValue::Object: fObj = file.toObject(); sObj = schema.toObject(); if (fObj.keys() != sObj.keys()) return false; isOk = true; for (QString key : fObj.keys()) { if (fObj[key].type() != sObj[key].type()) return false; if (fObj[key].isArray()) isOk = isValidSchema(fObj[key].toArray(), sObj[key].toArray()); else if (fObj[key].isObject()) isOk = isValidSchema(fObj[key].toObject(), sObj[key].toObject()); if (isOk) return true; else return false; } break; case QJsonValue::Array: fArr = file.toArray(); sArr = schema.toArray(); isOk = true; sVal = sArr[0]; for (int i = 0; i < fArr.count(); i++) { fVal = fArr[i]; if (fVal.type() != sVal.type()) return false; if (fVal.isObject()) isOk = isValidSchema(fArr[i].toObject(), sVal.toObject()); if (!isOk) return false; } return isOk; break; default: return false; } return false; } else return false; } QJsonArray changeKeyInObjectArray(QString prevArg, QString newArg, QString key, QJsonArray array) { QJsonObject object; QJsonArray subArray; bool isReplaced; for (int i = 0; i < array.count(); i++) { object = array[i].toObject(); if (object.keys().contains(key)) { if (object[key].isString() && object[key].toString() == prevArg) { object[key] = newArg; array[i] = object; } else if (object[key].isArray()){ isReplaced = false; subArray = object[key].toArray(); for (int j = 0; j < subArray.count(); j++) if (subArray[j].toString() == prevArg) { subArray[j] = newArg; object[key] = subArray; isReplaced = true; break; } if (isReplaced) array[i] = object; } } } return array; }
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ceciliavision/gamePokemon
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refs/heads/master
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house.hpp
#include <fstream> #include <stdio.h> #include <stdlib.h> #include <math.h> #include "texture.h" #include <iostream> using namespace std; /// This is a house class that creates a house object onto the scene class house{ private: float _x; /// the x-position of the house object float _y; /// the y-position of the house object float _z; /// the z-position of the house object float _r; /// the rotation angle of the house object int _width; /// the width of the house int _length; /// the length of the house int _floor; /// the number of stories of the house string _name; /// name of the house object for later reference public: /// default constructor house(){ cout << "In: default vector constructor" << endl; _x = 0; _y = 0; _z = 0; _r = 0; _width = 5; _length = 4; _name = ""; _floor = 1; }; ///constructor with input house position, house size, story number and the object name house(float xp, float yp, float zp, float yr, int l, int w, int s, string name){ _x = xp; _y = yp; _z = zp; _r = yr; _width = w; _length = l; _floor = s; _name = name; }; /// the method that starts the draw of the house object void startDraw(house h){ glPushMatrix(); glTranslatef(h._x, h._y, h._z); glRotatef(h._r, 0,1,0); GLfloat MatAmbiant[4] = {1.0f, 1.0f, 1.0f, 1.0f}; GLfloat MatDiffuse[4] = {1.0f, 1.0f, 1.0f, 1.0f}; GLfloat MatSpecular[4] = {1.0f, 1.0f, 1.0f, 1.0f}; GLfloat MatShininess[] = {5.0f}; glMaterialfv(GL_FRONT, GL_AMBIENT, MatAmbiant); glMaterialfv(GL_FRONT, GL_DIFFUSE, MatDiffuse); glMaterialfv(GL_FRONT, GL_SPECULAR, MatSpecular); glMaterialfv(GL_FRONT, GL_SHININESS, MatShininess); }; /// the method that draws the body of the house object void drawBase(house h){ Texture t; for (int i=0;i<h._floor;i++){ glNormal3f(0.0f, 0.0f, 1.0f); /// link the texture to certain vertices of the object t.charger("./res/brickS.tga"); glEnable(GL_TEXTURE_2D); glBegin(GL_QUADS); glTexCoord2f(0.0f, 0.0f); glVertex3d(-h._width, h._length+i*h._length, h._length); glTexCoord2f(0.0f, 1.0f); glVertex3d(-h._width, 0+i*h._length, h._length); glTexCoord2f(1.0f, 1.0f); glVertex3d(h._width, 0+i*h._length, h._length); glTexCoord2f(1.0f, 0.0f); glVertex3d(h._width, h._length+i*h._length, h._length); glEnd(); glDisable(GL_TEXTURE_2D); /// Back wall glNormal3f(0.0f, 0.0f, -1.0f); t.charger("./res/brickF.tga"); glEnable(GL_TEXTURE_2D); glBegin(GL_QUADS); glTexCoord2f(0.0f, 0.0f); glVertex3d(h._width, h._length+i*h._length, -h._length); glTexCoord2f(0.0f, 1.0f); glVertex3d(h._width, 0+i*h._length, -h._length); glTexCoord2f(1.0f, 1.0f); glVertex3d(-h._width, 0+i*h._length, -h._length); glTexCoord2f(1.0f, 0.0f); glVertex3d(-h._width, h._length+i*h._length, -h._length); glEnd(); /// Left Wall glNormal3f(-1.0f, 0.0f, 0.0f); glBegin(GL_QUADS); glTexCoord2f(0.0f, 0.0f); glVertex3d(-h._width, h._length+i*h._length, -h._length); glTexCoord2f(0.0f, 1.0f); glVertex3d(-h._width, 0+i*h._length, -h._length); glTexCoord2f(1.0f, 1.0f); glVertex3d(-h._width, 0+i*h._length, h._length); glTexCoord2f(1.0f, 0.0f); glVertex3d(-h._width, h._length+i*h._length, h._length); glEnd(); /// Right Wall glNormal3f(1.0f, 0.0f, 0.0f); glBegin(GL_QUADS); glTexCoord2f(0.0f, 0.0f); glVertex3d(h._width, h._length+i*h._length, h._length); glTexCoord2f(0.0f, 1.0f); glVertex3d(h._width, 0+i*h._length, h._length); glTexCoord2f(1.0f, 1.0f); glVertex3d(h._width, 0+i*h._length, -h._length); glTexCoord2f(1.0f, 0.0f); glVertex3d(h._width, h._length+i*h._length, -h._length); glEnd(); } }; /// method that draws the roof of the house void drawRoof(house h){ Texture t; int _height = h._width+h._length; /// To construct a slanted roof of the house, this is the triangle before glNormal3f(0.0f, 0.0f, 1.0f); glBegin(GL_TRIANGLES); glTexCoord2f(0.0f, 0.0f); glVertex3d( 0, _height+(h._floor-1)*h._length, h._length); glTexCoord2f(0.0f, 1.0f); glVertex3d(-h._width, h._length+(h._floor-1)*h._length, h._length); glTexCoord2f(1.0f, 0.0f); glVertex3d(h._width, h._length+(h._floor-1)*h._length, h._length); glEnd(); /// Rear Triangle glNormal3f(1.0f, 0.0f, -1.0f); glBegin(GL_TRIANGLES); glTexCoord2f(0.0f, 0.0f); glVertex3d( 0, _height+(h._floor-1)*h._length, -h._length); glTexCoord2f(0.0f, 1.0f); glVertex3d(h._width, h._length+(h._floor-1)*h._length, -h._length); glTexCoord2f(1.0f, 0.0f); glVertex3d(-h._width, h._length+(h._floor-1)*h._length, -h._length); glEnd(); glDisable(GL_TEXTURE_2D); GLfloat MatAmbiantToit[4] = {0.5f, 0.0f, 0.0f, 1.0f}; GLfloat MatDiffuseToit[4] = {0.8f, 0.0f, 0.0f, 1.0f}; GLfloat MatSpecularToit[4] = {0.2f, 0.2f, 0.2f, 1.0f}; GLfloat MatShininessToit[] = {5.0f}; glMaterialfv(GL_FRONT, GL_AMBIENT, MatAmbiantToit); glMaterialfv(GL_FRONT, GL_DIFFUSE, MatDiffuseToit); glMaterialfv(GL_FRONT, GL_SPECULAR, MatSpecularToit); glMaterialfv(GL_FRONT, GL_SHININESS, MatShininessToit); /// Roof slope right, use the normal vector to decide how tilted the roof is glNormal3f(0.71f, 0.71f, 0.0f); t.charger("./res/brickR.tga"); glEnable(GL_TEXTURE_2D); glBegin(GL_QUADS); glTexCoord2f(0.0f, 0.0f); glVertex3d(0, _height+(h._floor-1)*h._length, h._length); glTexCoord2f(0.0f, 1.0f); glVertex3d(h._width, h._length+(h._floor-1)*h._length, h._length); glTexCoord2f(1.0f, 1.0f); glVertex3d(h._width, h._length+(h._floor-1)*h._length, -h._length); glTexCoord2f(1.0f, 0.0f); glVertex3d(0, _height+(h._floor-1)*h._length, -h._length); glEnd(); /// Roof slope left glNormal3f(-0.71f, 0.71f, 0.0f); glBegin(GL_QUADS); glTexCoord2f(0.0f, 0.0f); glVertex3d( 0, _height+(h._floor-1)*h._length, -h._length); glTexCoord2f(0.0f, 1.0f); glVertex3d(-h._width, h._length+(h._floor-1)*h._length, -h._length); glTexCoord2f(1.0f, 1.0f); glVertex3d(-h._width, h._length+(h._floor-1)*h._length, h._length); glTexCoord2f(1.0f, 0.0f); glVertex3d( 0, _height+(h._floor-1)*h._length, h._length); glEnd(); glDisable(GL_TEXTURE_2D); glPopMatrix(); }; /// the method that combines all the above draw parts to draw a complete house object void draw(house h){ startDraw(h); drawBase(h); drawRoof(h); }; };
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#pragma once #include "StatsManager.h" #include "RealmPlayerController.h" #include "RealmCharacter.generated.h" UCLASS(ABSTRACT) class ARealmCharacter : public ACharacter { GENERATED_UCLASS_BODY() protected: /* reference to the player controller */ UPROPERTY(replicated, BlueprintReadOnly, Category=Realm) ARealmPlayerController* playerController; public: void SetPlayerController(ARealmPlayerController* newPC) { playerController = newPC; } ARealmPlayerController* GetPlayerController() const { return playerController; } };
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rstancioiu/SR2TR
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Relation.hpp
#pragma once #include <vector> namespace sr2tr { using Interval = std::pair<double, double>; using Relation = std::vector<std::vector<Interval>>; } // namespace sr2tr
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/src/Layout/LayoutManager.cpp
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ImanolGo/MurmurRenderer
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LayoutManager.cpp
/* * LayoutManager.cpp * Murmur * * Created by Imanol Gomez on 17/06/15. * */ #include "ofMain.h" #include "AppManager.h" #include "SettingsManager.h" #include "ViewManager.h" #include "LayoutManager.h" const int LayoutManager::MARGIN = 30; const int LayoutManager::PADDING = 10; LayoutManager::LayoutManager(): Manager(), m_cropLeft(0), m_cropRight(0), m_cropTop(0), m_cropBottom(0), m_isMasked(true) { //Intentionally left empty } LayoutManager::~LayoutManager() { ofLogNotice() <<"LayoutManager::Destructor"; } void LayoutManager::setup() { if(m_initialized) return; Manager::setup(); this->createTextVisuals(); this->createSvgVisuals(); this->createImageVisuals(); //this->addVisuals(); ofLogNotice() <<"LayoutManager::initialized"; } void LayoutManager::createTextVisuals() { ///To implement in case we have text visuals } void LayoutManager::createSvgVisuals() { ///To implement in case we have text visuals } void LayoutManager::createImageVisuals() { //this->createBackground(); } void LayoutManager::createBackground() { } void LayoutManager::draw() { // ofPushStyle(); // ofSetColor(0, 0, 0); // ofRect(0,0,m_cropLeft,ofGetHeight()); // ofRect(0,0,ofGetWidth(),m_cropTop); // ofRect(ofGetWidth()-m_cropRight,0, m_cropRight, ofGetHeight()); // ofRect(0,ofGetHeight()-m_cropBottom,ofGetWidth(),m_cropBottom); // ofPopStyle(); } void LayoutManager::addVisuals() { int depthLevel = -1; for(SvgMap::iterator it = m_svgVisuals.begin(); it!= m_svgVisuals.end(); ++it){ //AppManager::getInstance().getViewManager().addOverlay(it->second,depthLevel); } for(TextMap::iterator it = m_textVisuals.begin(); it!= m_textVisuals.end(); ++it){ //AppManager::getInstance().getViewManager().addOverlay(it->second,depthLevel); } for(ImageMap::iterator it = m_imageVisuals.begin(); it!= m_imageVisuals.end(); ++it){ // AppManager::getInstance().getViewManager().addOverlay(it->second,depthLevel); } } void LayoutManager::onCropLeft( int & pixels) { m_cropLeft = pixels; AppManager::getInstance().getMaskManager().setMaskWindowFront(); } void LayoutManager::onCropRight( int & pixels) { m_cropRight = pixels; AppManager::getInstance().getMaskManager().setMaskWindowFront(); } void LayoutManager::onCropTop( int & pixels) { m_cropTop = pixels; AppManager::getInstance().getMaskManager().setMaskWindowFront(); } void LayoutManager::onCropBottom(int & pixels) { m_cropBottom = pixels; AppManager::getInstance().getMaskManager().setMaskWindowFront(); }
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/1307.cpp
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LibertyChaser/Luogu
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1307.cpp
#include<iostream> int main(int argc, char const *argv[]) { int input, output; std::cin >> input; while (input != 0) { output = output * 10 + input % 10; input /= 10; } std::cout << output; return 0; }
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jid_unittest.cc
/* * Copyright 2004 The WebRTC Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #include "third_party/libjingle_xmpp/xmpp/jid.h" #include "testing/gtest/include/gtest/gtest.h" using jingle_xmpp::Jid; TEST(JidTest, TestDomain) { Jid jid("dude"); EXPECT_EQ("", jid.node()); EXPECT_EQ("dude", jid.domain()); EXPECT_EQ("", jid.resource()); EXPECT_EQ("dude", jid.Str()); EXPECT_EQ("dude", jid.BareJid().Str()); EXPECT_TRUE(jid.IsValid()); EXPECT_TRUE(jid.IsBare()); EXPECT_FALSE(jid.IsFull()); } TEST(JidTest, TestNodeDomain) { Jid jid("walter@dude"); EXPECT_EQ("walter", jid.node()); EXPECT_EQ("dude", jid.domain()); EXPECT_EQ("", jid.resource()); EXPECT_EQ("walter@dude", jid.Str()); EXPECT_EQ("walter@dude", jid.BareJid().Str()); EXPECT_TRUE(jid.IsValid()); EXPECT_TRUE(jid.IsBare()); EXPECT_FALSE(jid.IsFull()); } TEST(JidTest, TestDomainResource) { Jid jid("dude/bowlingalley"); EXPECT_EQ("", jid.node()); EXPECT_EQ("dude", jid.domain()); EXPECT_EQ("bowlingalley", jid.resource()); EXPECT_EQ("dude/bowlingalley", jid.Str()); EXPECT_EQ("dude", jid.BareJid().Str()); EXPECT_TRUE(jid.IsValid()); EXPECT_FALSE(jid.IsBare()); EXPECT_TRUE(jid.IsFull()); } TEST(JidTest, TestNodeDomainResource) { Jid jid("walter@dude/bowlingalley"); EXPECT_EQ("walter", jid.node()); EXPECT_EQ("dude", jid.domain()); EXPECT_EQ("bowlingalley", jid.resource()); EXPECT_EQ("walter@dude/bowlingalley", jid.Str()); EXPECT_EQ("walter@dude", jid.BareJid().Str()); EXPECT_TRUE(jid.IsValid()); EXPECT_FALSE(jid.IsBare()); EXPECT_TRUE(jid.IsFull()); } TEST(JidTest, TestNode) { Jid jid("walter@"); EXPECT_EQ("", jid.node()); EXPECT_EQ("", jid.domain()); EXPECT_EQ("", jid.resource()); EXPECT_EQ("", jid.Str()); EXPECT_EQ("", jid.BareJid().Str()); EXPECT_FALSE(jid.IsValid()); EXPECT_TRUE(jid.IsBare()); EXPECT_FALSE(jid.IsFull()); } TEST(JidTest, TestResource) { Jid jid("/bowlingalley"); EXPECT_EQ("", jid.node()); EXPECT_EQ("", jid.domain()); EXPECT_EQ("", jid.resource()); EXPECT_EQ("", jid.Str()); EXPECT_EQ("", jid.BareJid().Str()); EXPECT_FALSE(jid.IsValid()); EXPECT_TRUE(jid.IsBare()); EXPECT_FALSE(jid.IsFull()); } TEST(JidTest, TestNodeResource) { Jid jid("walter@/bowlingalley"); EXPECT_EQ("", jid.node()); EXPECT_EQ("", jid.domain()); EXPECT_EQ("", jid.resource()); EXPECT_EQ("", jid.Str()); EXPECT_EQ("", jid.BareJid().Str()); EXPECT_FALSE(jid.IsValid()); EXPECT_TRUE(jid.IsBare()); EXPECT_FALSE(jid.IsFull()); } TEST(JidTest, TestFunky) { Jid jid("bowling@muchat/walter@dude"); EXPECT_EQ("bowling", jid.node()); EXPECT_EQ("muchat", jid.domain()); EXPECT_EQ("walter@dude", jid.resource()); EXPECT_EQ("bowling@muchat/walter@dude", jid.Str()); EXPECT_EQ("bowling@muchat", jid.BareJid().Str()); EXPECT_TRUE(jid.IsValid()); EXPECT_FALSE(jid.IsBare()); EXPECT_TRUE(jid.IsFull()); } TEST(JidTest, TestFunky2) { Jid jid("muchat/walter@dude"); EXPECT_EQ("", jid.node()); EXPECT_EQ("muchat", jid.domain()); EXPECT_EQ("walter@dude", jid.resource()); EXPECT_EQ("muchat/walter@dude", jid.Str()); EXPECT_EQ("muchat", jid.BareJid().Str()); EXPECT_TRUE(jid.IsValid()); EXPECT_FALSE(jid.IsBare()); EXPECT_TRUE(jid.IsFull()); }
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/Sources/Elastos/Frameworks/Droid/Base/Core/inc/elastos/droid/view/CPhysicalDisplayInfo.h
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CPhysicalDisplayInfo.h
#ifndef __ELASTOS_DROID_VIEW_CPHYSICALDISPLAYINFO_H__ #define __ELASTOS_DROID_VIEW_CPHYSICALDISPLAYINFO_H__ #include "_Elastos_Droid_View_CPhysicalDisplayInfo.h" namespace Elastos { namespace Droid { namespace View { CarClass(CPhysicalDisplayInfo) { public: CPhysicalDisplayInfo(); CARAPI constructor(); CARAPI constructor( /* [in] */ IPhysicalDisplayInfo* other); ECode Equals( /* [in] */ IPhysicalDisplayInfo* other, /* [out] */ Boolean* equals); CARAPI Equals( /* [in] */ IInterface* other, /* [out] */ Boolean * result); CARAPI GetHashCode( /* [out] */ Int32* hash); ECode CopyFrom( /* [in] */ IPhysicalDisplayInfo* other); // // For debugging purposes // @Override // public String toString() { // return "PhysicalDisplayInfo{" + width + " x " + height + ", " + refreshRate + " fps, " // + "density " + density + ", " + xDpi + " x " + yDpi + " dpi, secure " + secure // + "}"; // } CARAPI GetWidth( /* [out] */ Int32* width); CARAPI SetWidth( /* [in] */ Int32 width); CARAPI GetHeight( /* [out] */ Int32* height); CARAPI SetHeight( /* [in] */ Int32 height); CARAPI GetRefreshRate( /* [out] */ Float* refreshRate); CARAPI SetRefreshRate( /* [in] */ Float refreshRate); CARAPI GetDensity( /* [out] */ Float* density); CARAPI SetDensity( /* [in] */ Float density); CARAPI GetXDpi( /* [out] */ Float* xDpi); CARAPI SetXDpi( /* [in] */ Float xDpi); CARAPI GetYDpi( /* [out] */ Float* yDpi); CARAPI SetYDpi( /* [in] */ Float yDpi); CARAPI GetSecure( /* [out] */ Boolean* secure); CARAPI SetSecure( /* [in] */ Boolean secure); public: Int32 mWidth; Int32 mHeight; Float mRefreshRate; Float mDensity; Float mXDpi; Float mYDpi; Boolean mSecure; }; } // namespace View } // namespace Droid } // namespace Elastos #endif //__ELASTOS_DROID_VIEW_CPHYSICALDISPLAYINFO_H__
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/August-2020/8-Aug-2020/main.cpp
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Chanderkan7/100lines
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main.cpp
#include <iostream> #include <fstream> #include <iomanip> using namespace std; class student { int rollno; char name[50]; int p_marks, c_marks, m_marks, e_marks, cs_marks; double per; char grade; void calculate(); public: void getdata(); void showdata() const; void show_tabular() const; int retrollno() const; }; void student::calculate() { per = (p_marks + c_marks + m_marks + cs_marks)/5.0; if(per>=60) grade = 'A'; else if(per>=50) grade = 'B'; else if (per >=33 ) grade = 'C'; else grade = 'F'; } void student::getdata() { cout << "\n Enter the roll number of student. "; cin >> rollno; cout<<"\n\n Enter the name of student. "; cin.ignore(); cin.getline(name,50); cout << "\nEnter the marks in Physics out of 100: "; cin>>p_marks; cout << "\nEnter the marks in Chemistry out of 100: "; cin>>c_marks; cout << "\nEnter the marks in Maths out of 100: "; cin>>m_marks; cout << "\nEnter the marks in English out of 100: "; cin>>e_marks; cout << "\nEnter the marks in Computer Science out of 100: "; cin>>cs_marks; calculate(); } void student::showdata()const { cout <<"\nRoll number of student: " << rollno; cout <<"\nName of student: " << name; cout <<"\nMarks in Physics: "<<p_marks; cout <<"\nMarks in Chemistry: "<<c_marks; cout <<"\nMarks in Maths: "<<m_marks; cout <<"\nMarks in Computer Science: "<<cs_marks; cout <<"\nPercentage of student is: " << per; cout <<"\nGrade of student is: "<<grade; } void student::show_tabular() const { cout<<rollno<<setw(6)<<" "<<name<<setw(10)<<p_marks<<setw(4)<< c_marks<<setw(4)<<m_marks<<setw(4)<<e_marks<<setw(4)<<setw(4)<< per<<setw(4)<<grade<<endl; } int student::retrollno() const { return rollno; } void write_student(); void display_all(); void display_sp(int); void modify_student(int); void delete_student(int); void class_result(); void result(); void intro(); void entry_menu(); int main() { char ch; cout.setf(ios::fixed|ios::showpoint); cout<<setprecision(2); intro(); do { system("cls"); cout << "\n\n\n\tMAIN MENU"; cout << "\n\n\t01. RESULT MENU"; cout << "\n\n\t02. ENTRY/EDIT MENU"; cout << "\n\n\t03. Exit"; cout << "\n\n\tPlease Select Your Option (1-3) "; cin >> ch; switch(ch) { case '1' : result(); break; case '2' : entry_menu(); break; case '3' : break; default : cout << "\a"; } } while (ch!='3'); return 0; } void write_student() { student st; ofstream outFile; outFile.open("student.dat", ios::binary|ios::app); st.getdata(); outFile.write(reinterpret_cast<char *> (&st), sizeof(student)); outFile.close(); cout << "\n\nStudent record has been created!"; cin.ignore(); cin.get(); } void display_all() { student st; ifstream inFile; inFile.open("student.dat", ios::binary); if(!inFile) { cout << "File could not be opened! Press any key..."; cin.ignore(); cin.get(); return; } cout << "\n\n\n\t\tDISPLAY ALL RECORD!!!\n\n"; while(inFile.read(reinterpret_cast<char *> (&st), sizeof(student))) { st.showdata(); cout <<"\n\n======================================\n"; } inFile.close(); cin.ignore(); cin.get(); } void display_sp(int n) { student st; ifstream inFile; inFile.open("student.dat", ios::binary); if(!inFile) { cout << "File could not be opened! Press any key..."; cin.ignore(); cin.get(); return; } bool flag=false; while (inFile.read(reinterpret_cast<char *> (&st) , sizeof(student))) { if(st.retrollno()==n) { st.showdata(); flag = true; } } inFile.close(); if(flag==false) cout << "\n\nrecord does not exist!"; cin.ignore(); cin.get(); } void modify_student(int n) { bool found = false; student st; fstream File; File.open("student.dat", ios::binary|ios::in|ios::out); if(!File) { cout << "File could not be opened! Press any key..."; cin.ignore(); return; } while(!File.eof() && found == false) { File.read(reinterpret_cast<char *> (&st), sizeof(student)); if(st.retrollno()==n) { st.showdata(); cout << "\n\nPlease enter the new details of student.\n"; st.getdata(); int pos=(-1)*static_cast<int>(sizeof(st)); File.seekp(pos, ios::cur); File.write(reinterpret_cast<char *> (&st), sizeof(student)); cout <<"\n\n\t Record Updated"; found = true; } } File.close(); if (found == false) cout << "\n\nRecord not found "; cin.ignore(); cin.get(); } void delete_student(int n) { student st; ifstream inFile; inFile.open("student.dat", ios::binary); if(!inFile) { cout << "File could not be opened. Press any key..."; cin.ignore(); cin.get(); return; } ofstream outFile; outFile.open("Temp.dat", ios::out); inFile.seekg(0, ios::beg); while(inFile.read(reinterpret_cast<char *> (&st), sizeof(student))) { if (st.retrollno() != n) { outFile.write(reinterpret_cast<char *> (&st), sizeof(student)); } } outFile.close(); inFile.close(); remove("student.dat"); rename("Temp.dat", "student.dat"); cout<<"\n\n\t Record Deleted..."; cin.ignore(); cin.get(); } void class_result() { student st; ifstream inFile; inFile.open("student.dat",ios::binary); if(!inFile) { cout << "File could not be opened. Press any key..."; cin.ignore(); cin.get(); return; } cout << "\n\n\t ALL STUDENTS RESULT \n\n"; cout <<"======================================================\n"; cout <<"R.No Name P C M E CS %age Grade"<<endl; cout <<"======================================================\n"; while(inFile.read(reinterpret_cast<char *> (&st), sizeof(student))) { st.show_tabular(); } cin.ignore(); cin.get(); inFile.close(); } void result() { char ch; int rno; system("cls"); cout << "\n\n\tRESULT MENU"; cout << "\n\n\t1. Class Result"; cout << "\n\n\t2. Student Report Card"; cout << "\n\n\t3. Back to main menu"; cout << "\n\n\n\t Enter Choice (1/2/3): "; cin>>ch; system("cls"); switch(ch) { case '1' : class_result(); break; case '2' : cout << "\n\n\t Enter Roll Number of Student: "; cin>>rno; display_sp(rno); break; case '3': break; default: cout << "\a"; } } void intro() { cout << "\n\n\n\t\t STUDENT"; cout << "\n\n\t\tREPORT CARD"; cout << "\n\n\n\t MADE BY: Sulabh Aggarwal"; cout << "\n\n\n\t Implemented by: Chanderkant Tiwari"; cin.get(); } void entry_menu() { char ch; int num; system("cls"); cout << "\n\n\n\tENTRY MENU"; cout << "\n\n\t1.CREATE STUDENT RECORD"; cout << "\n\n\t2.DISPLAY ALL RECORDS"; cout << "\n\n\t3.SEARCH STUDENT RECORD"; cout << "\n\n\t4.MODIFY STUDENT RECORD"; cout << "\n\n\t5.DELETE STUDENT RECORD"; cout << "\n\n\t6.BACK TO MAIN MENU"; cout << "\n\n\tPLEASE ENTER YOUR CHOICE (1-6) "; cin >> ch; system("cls"); switch(ch) { case '1' : write_student(); break; case '2' : display_all(); break; case '3' : cout << "\n\n\tPlease Enter the roll no: "; cin>>num; display_sp(num);break; case '4' : cout << "\n\n\tPlease Enter the roll no: "; cin>>num; modify_student(num); break; case '5' : cout << "\n\n\tPlease Enter the roll no: "; cin >> num; delete_student(num); break; case '6': break; default: cout<<"\a"; entry_menu(); } }
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MyWebView.cpp
#include "MyWebView.h" MyWebView::MyWebView(QWidget *parent) : QWebEngineView(parent) , m_hWinHS(NULL) { //QObject::connect(this, SIGNAL(loadStarted()), this, SLOT(onLoadStarted())); //QObject::connect(this, SIGNAL(loadProgress(int)), this, SLOT(onLoadProgress(int))); //QObject::connect(this, SIGNAL(loadFinished(bool)), this, SLOT(onLoadFinished(bool))); //setWindowOpacity(1); setWindowFlags(Qt::FramelessWindowHint | Qt::WindowMinMaxButtonsHint | Qt::Dialog); setAttribute(Qt::WA_TranslucentBackground, true); //this->setAutoFillBackground(true); this->page()->setBackgroundColor(QColor(0, 0, 0, 0)); } MyWebView::~MyWebView() { } void MyWebView::setHSHwnd(HWND _hWnd) { m_hWinHS = _hWnd; //::SetParent((HWND)winId(), m_hWinHS); } void MyWebView::paintEvent(QPaintEvent *) { //QPainter painter(this); //painter.drawPixmap(0, 0, m_backgroundPix);//绘制图像 //painter.fillRect(this->rect(), QColor(255,255,0,50)); } void MyWebView::timerEventFunction() { //qDebug("timer event"); } #include <QDebug> void MyWebView::onLoadStarted() { //this->hide(); //this->setWindowOpacity(0); } void MyWebView::onLoadProgress(int progress) { //if (progress == 100) //{ // this->setWindowOpacity(1); // this->show(); //} } void MyWebView::onLoadFinished(bool result) { //printf("页面加载完成: %s\n", result ? "成功" : "失败"); } void MyWebView::enterEvent(QEvent *) { //::MoveWindow((HWND)winId(), m_pos.x(), m_pos.y(), m_size.width(), m_size.height(), true); //static QPropertyAnimation* anima = new QPropertyAnimation(this, "geometry"); //anima->setDuration(1000); //anima->setStartValue(QRect(m_x, m_y, m_width, 43)); //anima->setEndValue(QRect(m_x, m_y, m_width, m_height)); //anima->start(); ::SwitchToThisWindow(m_hWinHS, true); } void MyWebView::leaveEvent(QEvent *) { //::MoveWindow((HWND)winId(), m_pos.x(), m_pos.y(), m_size.width(), 40, true); //resize(m_size.width(), 43); //static QPropertyAnimation* anima = new QPropertyAnimation(this, "geometry"); //anima->setDuration(1000); //anima->setStartValue(QRect(m_x, m_y, m_width, m_height)); //anima->setEndValue(QRect(m_x, m_y, m_width, 43)); //anima->start(); // //if (m_hWndParent) //{ // SwitchToThisWindow(m_hWndParent, true); //} ::SwitchToThisWindow(m_hWinHS, true); } void MyWebView::setWindowSize(int _x, int _y, int _w, int _h) { m_x = _x; m_y = _y; m_width = _w; m_height = _h; RECT rt; ::GetWindowRect(m_hWinHS, &rt); //move(rt.left + _x, rt.top + _y); move(_x, _y); resize(_w, _h); }
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1339B-Sorted Adjacent Differences.cpp
#include "bits/stdc++.h" //PRAY :ORZ FENCING: orz orz orz orz orz //PRAY :DOLPHINGARLIC: orz orz orz orz orz //PRAY :DORI: orz orz orz orz orz orz orz //PRAY :SAHIL KUCHLOUS: orz orz orz orz orz //pray :stefan: orz orz orz orz orz orz orz //pray :foshy: orz orz orz orz orz orz orz #define all(x) (x).begin(), (x).end() #define rall(x) (x).rbegin(),(x).rend() #define elif else if #define Int long long using namespace std; int main(){ ios_base::sync_with_stdio(false); cin.tie(NULL);cout.tie(0); int t;cin>>t; while(t--){ long long n;cin>>n; vector<long long> v(n); for(int i {};i<n;i++)cin>>v[i]; sort(all(v)); if(n%2==0){//even Int l=n/2+1; Int r=l+1; for(int i {};i<(n/2);++i){ cout << v[(l--)-2] << " " << v[(r++)-2] << ' '; } } else{//odd cout << v[n/2]<<" "; Int l=n/2-1,r=n/2+1; for(int i {};i<(n/2);i++){ cout << v[(l--)] << " " << v[(r++)] << " "; } cout << '\n'; } } return 0; } //TASKKILL /F /IM main.exe /* 6:15 PM 10/1/2020 mm/d/yyyy if its even i was couting last element at last but hab to cout middle first oof Test 4 5 WA on test 4 o boy */
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#ifndef BASESHOOTERMONSTER_H #define BASESHOOTERMONSTER_H #include"mod.h" #include"Monster.h" #include"Timer.h" #include"Physics/CollisionChecker.h" /* base class for monsters with guns */ class BaseShooterMonster : public Monster { private: CollisionChecker coll_checker; int old_direction; private: int target_seeing_radius; // see target if it's in the radius Vector2f target_vision_radius[2]; //0 elem is start, 1 elem is end int attack_direction; Timer* shooting_timer; protected: bool try_to_avoid_bullet; int avoiding_direction; bool pos_taken; Vector2f pos_before_running; void run_in_fear(int direction, bool able_to_go); void shoot(int direction,vector<Bullet*>& monster_bullets); bool is_bullet_near(vector<Bullet*>& hero_bullets); void animate(); public: BaseShooterMonster(GraphicalSettings graph_settings, PhysicalSettings phys_settings, GameSettings game_settings, int visible_radius); virtual ~BaseShooterMonster(); void search_target(Vector2f target_pos); void compute_target_vision_rad(); bool does_see_any_wall(vector<GameObject*>& walls); void attack(); void attack(vector<Bullet*>& monster_bullets); virtual void avoid_bullet(vector<Bullet*> & hero_bullets, bool& able_to_go) =0; virtual void follow_target() =0; }; #endif // BASESHOOTERMONSTER_H
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Skybox.cpp
#include "Skybox.h" #include <stb_image.h> #include <iostream> using namespace Euler; Skybox::Skybox(std::vector<std::string> textures) { // create texture glGenTextures(1, &id); glBindTexture(GL_TEXTURE_CUBE_MAP, id); int width, height, channels; for (int i = 0; i < textures.size(); i++) { unsigned char* data = stbi_load(textures[i].c_str(), &width, &height, &channels, 0); if (data) { if (channels == 4) { glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, GL_RGB, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); } else { glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, data); } } stbi_image_free(data); } glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); skyboxMesh = new Mesh(); int rings = 30; int sectors = 30; float d_theta = 180.0f / rings; float d_phi = 360.0f / sectors; float theta = -90.0f; float phi = 0.0f; float PI = 3.141592f; float DEG = PI / 180.0f; float x, y, z; for (int i = 0; i <= rings; i++) { phi = 0.0f; for (int j = 0; j < sectors; j++) { float x = cos(theta*DEG)*cos(phi*DEG); float y = cos(theta*DEG)*sin(phi*DEG); float z = sin(theta*DEG); float u = atan2(x, z) / (2.0 * PI) + 0.5f; float v = y * 0.5f + 0.5f; float normalLen = x * x + y * y + z * z; float dot = y; float tx = 0 - x * (dot / normalLen); float ty = 1 - y * (dot / normalLen); float tz = 0 - z * (dot / normalLen); skyboxMesh->vertices.push_back(Vertex(x, y, z, x, y, z, 3 * u, v, tx, ty, tz)); if (j < sectors) { skyboxMesh->indices.push_back((i + 1)*(sectors)+(j + 1) % sectors); skyboxMesh->indices.push_back(i*(sectors)+(j + 1) % sectors); skyboxMesh->indices.push_back(i*(sectors)+j); skyboxMesh->indices.push_back((i + 1)*(sectors)+j); skyboxMesh->indices.push_back((i + 1)*(sectors)+(j + 1) % sectors); skyboxMesh->indices.push_back(i*(sectors)+j); } phi += d_phi; } theta += d_theta; } skyboxMesh->Upload(); /*// create mesh float skyboxVertices[] = { // Front face -1.0, -1.0, 1.0, 1.0, -1.0, 1.0, 1.0, 1.0, 1.0, -1.0, 1.0, 1.0, // Back face -1.0, -1.0, -1.0, -1.0, 1.0, -1.0, 1.0, 1.0, -1.0, 1.0, -1.0, -1.0, // Top face -1.0, 1.0, -1.0, -1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, -1.0, // Bottom face -1.0, -1.0, -1.0, 1.0, -1.0, -1.0, 1.0, -1.0, 1.0, -1.0, -1.0, 1.0, // Right face 1.0, -1.0, -1.0, 1.0, 1.0, -1.0, 1.0, 1.0, 1.0, 1.0, -1.0, 1.0, // Left face -1.0, -1.0, -1.0, -1.0, -1.0, 1.0, -1.0, 1.0, 1.0, -1.0, 1.0, -1.0 }; skyboxMesh = new Mesh(); for (int i = 0; i < 3 * 4 * 6; i += 3) { skyboxMesh->vertices.push_back(Vertex(skyboxVertices[i], skyboxVertices[i + 1], skyboxVertices[i + 2])); } int skyboxIndices[] = { 0, 1, 2, 0, 2, 3, // front 4, 5, 6, 4, 6, 7, // back 8, 9, 10, 8, 10, 11, // top 12, 13, 14, 12, 14, 15, // bottom 16, 17, 18, 16, 18, 19, // right 20, 21, 22, 20, 22, 23, // left }; // add the indices in reversed winding order for (int i = 35; i >= 0; i--) { skyboxMesh->indices.push_back(skyboxIndices[i]); } skyboxMesh->Upload();*/ } Skybox::~Skybox() { Dispose(); } void Skybox::Dispose() { delete skyboxMesh; glDeleteTextures(1, &id); } void Skybox::Draw() { glDepthMask(GL_FALSE); skyboxMesh->Bind(); glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_CUBE_MAP, id); glDrawElements(GL_TRIANGLES, skyboxMesh->indices.size(), GL_UNSIGNED_INT, 0); glDepthMask(GL_TRUE); }
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ofApp.cpp
#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup(){ ofSetLogLevel(OF_LOG_VERBOSE); ofSetFrameRate(30); ofSetVerticalSync(false); // init syphon servers k1SyphonServer.setName("kinect1 output syphon"); k2SyphonServer.setName("kinect2 output syphon"); // init kinect kinect2 ............................................. kinect1.setRegistration(true); // kinect1.init(); //kinect.init(true); // shows infrared instead of RGB video image kinect1.init(false, false); // disable video image (faster fps) kinect1.open(); // opens first available kinect //kinect.open(1); // open a kinect by id, starting with 0 (sorted by serial # lexicographically)) //kinect.open("A00362A08602047A"); // open a kinect using it's unique serial # // print the intrinsic IR sensor values if(kinect1.isConnected()) { ofLogNotice() << "sensor-emitter dist: " << kinect1.getSensorEmitterDistance() << "cm"; ofLogNotice() << "sensor-camera dist: " << kinect1.getSensorCameraDistance() << "cm"; ofLogNotice() << "zero plane pixel size: " << kinect1.getZeroPlanePixelSize() << "mm"; ofLogNotice() << "zero plane dist: " << kinect1.getZeroPlaneDistance() << "mm"; } // colorImg.allocate(kinect1.width, kinect1.height); k1GrayImage.allocate(kinect1.width, kinect1.height); k1GrayImageThreshNear.allocate(kinect1.width, kinect1.height); k1GrayImageThreshFar.allocate(kinect1.width, kinect1.height); //see how many devices we have. ofxKinectV2 tmp; vector <ofxKinectV2::KinectDeviceInfo> deviceList = tmp.getDeviceList(); // cout << deviceList.size() << endl; kinect2.open(deviceList[0].serial); k2GrayImage.allocate(kinect2.getDepthPixels().getWidth(),kinect2.getDepthPixels().getHeight()); k2GrayImageThreshNear.allocate(kinect2.getDepthPixels().getWidth(), kinect2.getDepthPixels().getHeight()); k2GrayImageThreshFar.allocate(kinect2.getDepthPixels().getWidth(), kinect2.getDepthPixels().getHeight()); gui.setup("settings"); gui.setDefaultBackgroundColor(ofColor(0, 0, 0, 127)); gui.setDefaultFillColor(ofColor(160, 160, 160, 160)); // ............... kinect gui.add(bThreshWithOpenCV.set("thresh with opencv",false)); gui.add(k1GrayThreshNear.set("kinect1 near",0,1,255)); gui.add(k1GrayThreshFar.set("kinect1 far",0,1,255)); gui.add(k1Angle.set("kinect1 angle",0,2,90)); gui.add(k2Near.set("kinect2 near",0,100,10000)); gui.add(k2Far.set("kinect2 far",0,100,6000)); // gui.add(k2Angle.set("kinect2 angle",0,2,90)); gui.add(k2GrayThreshNear.set("kinect2 gray near",0,1,255)); gui.add(k2GrayThreshFar.set("kinect2 gray far",0,1,255)); // seva setting with give name if (!ofFile("settings.xml")) gui.saveToFile("settings.xml"); gui.loadFromFile("settings.xml"); } //-------------------------------------------------------------- void ofApp::update(){ kinect1.setCameraTiltAngle(k1Angle.get()); kinect1.update(); // there is a new frame and we are connected if(kinect1.isFrameNew()) { // load grayscale depth image from the kinect1 source k1GrayImage.setFromPixels(kinect1.getDepthPixels()); // we do two thresholds - one for the far plane and one for the near plane // we then do a cvAnd to get the pixels which are a union of the two thresholds if(bThreshWithOpenCV) { k1GrayImageThreshNear = k1GrayImage; k1GrayImageThreshFar = k1GrayImage; k1GrayImageThreshNear.threshold(k1GrayThreshNear.get(), true); k1GrayImageThreshFar.threshold(k1GrayThreshFar.get()); cvAnd(k1GrayImageThreshNear.getCvImage(), k1GrayImageThreshFar.getCvImage(), k1GrayImage.getCvImage(), NULL); } else { // or we do it ourselves - show people how they can work with the pixels ofPixels & pix = k1GrayImage.getPixels(); int numPixels = pix.size(); for(int i = 0; i < numPixels; i++) { if(pix[i] < k1GrayThreshNear.get() && pix[i] > k1GrayThreshFar.get()) { pix[i] = 255; } else { pix[i] = 0; } } } // update the cv images k1GrayImage.flagImageChanged(); } // kinect2 kinect2.update(); if(kinect2.isFrameNew()){ kinect2.minDistance = k2Near.get(); kinect2.maxDistance = k2Far.get(); // load grayscale depth image from the kinect1 source k2GrayImage.setFromPixels(kinect2.getDepthPixels()); // we do two thresholds - one for the far plane and one for the near plane // we then do a cvAnd to get the pixels which are a union of the two thresholds if(bThreshWithOpenCV) { k2GrayImageThreshNear = k2GrayImage; k2GrayImageThreshFar = k2GrayImage; k2GrayImageThreshNear.threshold(k2GrayThreshNear.get(), true); k2GrayImageThreshFar.threshold(k2GrayThreshFar.get()); cvAnd(k2GrayImageThreshNear.getCvImage(), k2GrayImageThreshFar.getCvImage(), k2GrayImage.getCvImage(), NULL); } else { // or we do it ourselves - show people how they can work with the pixels ofPixels & pix = k2GrayImage.getPixels(); int numPixels = pix.size(); for(int i = 0; i < numPixels; i++) { if(pix[i] < k2GrayThreshNear.get() && pix[i] > k2GrayThreshFar.get()) { pix[i] = 255; } else { pix[i] = 0; } } } // update the cv images k2GrayImage.flagImageChanged(); } k1SyphonServer.publishTexture(&k1GrayImage.getTexture()); k2SyphonServer.publishTexture(&k2GrayImage.getTexture()); } //-------------------------------------------------------------- void ofApp::draw(){ k1GrayImage.draw(650,0); k2GrayImage.draw(0,0); gui.draw(); } //-------------------------------------------------------------- void ofApp::exit(){ kinect1.setCameraTiltAngle(0); // zero the tilt on exit kinect1.close(); kinect2.close(); } //-------------------------------------------------------------- void ofApp::keyPressed(int key){ } //-------------------------------------------------------------- void ofApp::keyReleased(int key){ } //-------------------------------------------------------------- void ofApp::mouseMoved(int x, int y ){ } //-------------------------------------------------------------- void ofApp::mouseDragged(int x, int y, int button){ } //-------------------------------------------------------------- void ofApp::mousePressed(int x, int y, int button){ } //-------------------------------------------------------------- void ofApp::mouseReleased(int x, int y, int button){ } //-------------------------------------------------------------- void ofApp::mouseEntered(int x, int y){ } //-------------------------------------------------------------- void ofApp::mouseExited(int x, int y){ } //-------------------------------------------------------------- void ofApp::windowResized(int w, int h){ } //-------------------------------------------------------------- void ofApp::gotMessage(ofMessage msg){ } //-------------------------------------------------------------- void ofApp::dragEvent(ofDragInfo dragInfo){ }
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#include <windows.h> #include <stdio.h> #include <stdlib.h> #include "gl/glut.h" // 轨道宽度 const GLfloat INNER_TORUS_RADIUS = 0.02; GLfloat originX = 0.0; GLfloat originY = 4.0; GLfloat originZ = -22.0; GLfloat speedRatio = 1.0; GLfloat originAngle = -55.0; // 行星 GLfloat rot0 = 0.0; GLfloat rot1 = 0.0; GLfloat rot2 = 0.0; GLfloat rot3 = 0.0; GLfloat rot4 = 0.0; GLfloat rot5 = 0.0; GLfloat rot6 = 0.0; GLfloat rot7 = 0.0; GLfloat rot8 = 0.0; GLfloat rot9 = 0.0; void solidSphere(GLdouble radius, GLint slices = 32, GLint stacks = 32) { glutSolidSphere(radius, slices, stacks); } void drawPlanet(GLfloat r, GLfloat g, GLfloat b, GLfloat torus_radius, GLfloat angularSpeed, GLfloat radius, void (*fun)() = NULL) { glPushMatrix(); glColor3f(r, g, b); // 辅助轨道 glRotatef(90, 1.0, 0, 0.0); glutSolidTorus(INNER_TORUS_RADIUS, torus_radius, 10, 64); glRotatef(-90, 1.0, 0, 0.0); // 公转速度 glRotatef(angularSpeed, 0.0, 1.0, 0.0); // 公转半径 glTranslatef(torus_radius, 0.0, 0.0); solidSphere(radius); if (fun != NULL) fun(); glPopMatrix(); } // 绘制地球的卫星-月亮 void drawMoon() { const GLfloat r = 0.6; glColor3f(0.5, r, 0.5); glRotatef(rot9, 0.0, 1.0, 0.0); glTranslatef(r, 0.0, 0.0); solidSphere(0.1, 10, 8); } // 绘制土星光环 void drawSaturnRing() { glRotatef(90, 1.0, 0, 0.0); glutSolidTorus(0.1, 1.25, 10, 64); glutSolidTorus(0.07, 1.65, 10, 64); } void display() { // 清空画面 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glColor3f(1.0, 1.0, 1.0); glLoadIdentity(); glTranslatef(originX, originY, originZ); glRotatef(90.0 + originAngle, 1.0, 0.0, 0); // 太阳 glColor3f(1.0, 0.0, 0.0); solidSphere(2.0); // 水星 drawPlanet(0.0, 1.0, 1.0, 2.5, rot0, 0.2); // 金星 drawPlanet(0.0, 1.0, 0.0, 3.4, rot1, 0.3); // 地球 drawPlanet(0.0, 0.0, 1.0, 5.0, rot2, 0.4, drawMoon); // 火星 drawPlanet(1.0, 0.0, 0.0, 6.6, rot3, 0.5); // 木星 drawPlanet(1.0, 0.1, 1.0, 8.5, rot4, 1.0); // 土星 drawPlanet(1.0, 1.0, 0.0, 12.5, rot5, 0.85, drawSaturnRing); // 天王星 drawPlanet(0.0, 1.0, 1.0, 15.5, rot6, 0.15); // 海王星 drawPlanet(0.0, 0.0, 0.5, 17.5, rot7, 0.145); // 冥王星 drawPlanet(0.5, 0.5, 0.5, 19.5, rot8, 0.145); glutSwapBuffers(); glFlush(); } void rotate(GLfloat& rot, GLfloat angle) { rot += angle * speedRatio; if (rot >= 360.0) rot -= 360.0; } void idle() { rotate(rot2, 0.1); rotate(rot0, 0.416); rotate(rot1, 0.1631); rotate(rot3, 0.053); rotate(rot4, 0.0083); rotate(rot5, 0.0034); rotate(rot6, 0.00119); rotate(rot7, 0.00069); rotate(rot8, 0.0008); rotate(rot9, 1.0); glutPostRedisplay(); } void reshape(int w, int h) { glViewport(0, 0, (GLsizei)w, (GLsizei)h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(70.0, (GLdouble)w / (GLdouble)h, 1.0, 100.0); glMatrixMode(GL_MODELVIEW); } void onSpecialKeyDown(int key, int x, int y) { printf("key=%d\n", key); switch (key) { case 101: originY -= 0.2; break; case 103: originY += 0.2; break; case 100: originX += 0.2; break; case 102: originX -= 0.2; break; case 104: originAngle += 1.5; break; case 105: originAngle -= 1.5; break; } } void onNormalKeyDown(unsigned char key, int x, int y) { printf("key=%c\n", key); switch (key) { case '-': originZ -= 0.2; break; case '=': originZ += 0.2; break; case '[': speedRatio -= 0.15; break; case ']': speedRatio += 0.15; break; case 27: exit(0); break; } } void main(int argc, char **argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH); glutInitWindowSize(900, 600); glutInitWindowPosition(80, 80); glutCreateWindow("九大行星模拟(方向键:平移,-=键:缩放,[]键:运行速度,PgDn/PgUp键:观察角度)"); glutKeyboardFunc(onNormalKeyDown); glutSpecialFunc(onSpecialKeyDown); // 设置背景色为黑色 glClearColor(0.0, 0.0, 0.0, 0.0); glClearDepth(1.0); glShadeModel(GL_FLAT); glutDisplayFunc(display); glutReshapeFunc(reshape); glutIdleFunc(idle); glutMainLoop(); return; }
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/////////////////////////////////////////////////////////////////////////////// // Filename: FTexture.cpp /////////////////////////////////////////////////////////////////////////////// #include "FTexture.h" #include "..\..\Video\FGraphic.h" #include "..\..\Support\File\FDataSeeker.h" FTexture::FTexture() { } FTexture::FTexture(const FTexture& other) { } FTexture::~FTexture() { } void FTexture::Release() { // Call the base function IResource::Release(); } void FTexture::Load(unsigned char* _resourceData) { bool result; // Load the targa image result = LoadTarga(_resourceData, 0); // _textureUnit ? if (!result) { // ASSERT return; } return; } void FTexture::Update(float _time) { // ... // ... } bool FTexture::LoadTarga(unsigned char* _resourceData, unsigned int _textureUnit) { FDataSeeker dataSeeker; int width, height, bpp, imageSize; unsigned int count; TargaHeader targaFileHeader; // Get the file header. dataSeeker.Get(sizeof(TargaHeader), _resourceData, &targaFileHeader); // Get the important information from the header. width = (int)targaFileHeader.width; height = (int)targaFileHeader.height; bpp = (int)targaFileHeader.bpp; // Set the texture size m_TextureSize.x = width; m_TextureSize.y = height; // Check that it is 32 bit and not 24 bit. if (bpp != 32) { return false; } // Calculate the size of the 32 bit image data. imageSize = width * height * 4; // Get space for the raw data m_TextureRawData = new unsigned char[imageSize]; // Read in the targa image data. dataSeeker.Get(imageSize, _resourceData, m_TextureRawData); // Set the unique texture unit in which to store the data. glActiveTexture(GL_TEXTURE0 + _textureUnit); // Generate an ID for the texture. glGenTextures(1, &m_TextureHandle); // Bind the texture as a 2D texture. glBindTexture(GL_TEXTURE_2D, m_TextureHandle); // Load the image data into the texture unit. glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, m_TextureRawData); // Set the texture color to either wrap around or clamp to the edge. if (true) { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); } else { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); } // Set the texture filtering. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); // Generate mipmaps for the texture. glGenerateMipmap(GL_TEXTURE_2D); // Set that the texture is loaded. // m_Loaded = true; return true; } bool FTexture::SetShaderTexture(unsigned int _shaderProgram, unsigned int _textureSlot, unsigned int _texturePosition, const char* _textureName) { unsigned int location; // Set the active texture and bind it glActiveTexture(_textureSlot); glBindTexture(GL_TEXTURE_2D, GetHandle()); // Set the texture in the pixel shader to use the data from the first texture unit. location = glGetUniformLocation(_shaderProgram, _textureName); if (location == -1) { return false; } glUniform1i(location, _texturePosition); return true; } WVector4 FTexture::PixelInfo(WVector2 _textureCoordinate) { WVector2 coordinates; unsigned int pixelIndex; // Get the real coordinates coordinates.x = Lerp(0.0f, m_TextureSize.x, _textureCoordinate.x); coordinates.y = Lerp(0.0f, m_TextureSize.y, _textureCoordinate.y); // Set the pixel index pixelIndex = (coordinates.y * m_TextureSize.y * 4) + coordinates.x * 4; // Maybe is the inverse order // Return the pixel info return WVector4(m_TextureRawData[pixelIndex + 0] / 256.0f, m_TextureRawData[pixelIndex + 1] / 256.0f, m_TextureRawData[pixelIndex + 2] / 256.0f, m_TextureRawData[pixelIndex + 3] / 256.0f); }
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#ifndef DRAW_H #define DRAW_H #include "person.h" using namespace std; Vector2 PositionTransfer(int i); void mapdrawblocks(Block blocksi[20]); void mapdrawline(); void mapdrawdice(int value); void mapdrawpeoplepicture(Person player[]); void mapdrawpeoplecare(); void mapdrawpeople(Person player[]); void mapdrawpeopleinfo(); void mapdrawblockinfo(int x, int y); void mapdrawmessagegivemoney(); void mapdrawmessagehouse(); void mapdrawmessageblock(); void mapdrawturn(); void mapdrawtitle(); void DrawBlock(Block block, Vector2 position); void mapdrawdisplay(); void mapdrawover(Color c = BLACK); extern int choosebutton; #endif
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#define CATCH_CONFIG_MAIN #include "catch.hpp" #include "GNDStk.hpp" SCENARIO("Testing Defaulted<T>") { // fixme // Is there really anything to do here, for Defaulted<T> // in general, that isn't already in other tests? }
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#include "whatever.hpp" int main(void) { { int intValue1(1); int intValue2(2); std::string str1("String 1"); std::string str2("String 2"); for (int i = 0; i < 2; i++) { std::cout << '\n'; std::cout << intValue1 << ' ' << intValue2 << "\n" << str1 << ' ' << str2 << "\n"; std::cout << "min int: " << min(intValue1, intValue2) << '\n'; std::cout << "max int: " << max(intValue1, intValue2) << '\n'; std::cout << "min str: " << min(str1, str2) << '\n'; std::cout << "max str: " << max(str1, str2) << '\n'; swap(intValue1, intValue2); swap(str1, str2); } } std:: cout << "__________________________\n\n"; { int a = 2; int b = 3; ::swap( a, b ); std::cout << "a = " << a << ", b = " << b << std::endl; std::cout << "min( a, b ) = " << ::min( a, b ) << std::endl; std::cout << "max( a, b ) = " << ::max( a, b ) << std::endl; std::string c = "chaine1"; std::string d = "chaine2"; ::swap(c, d); std::cout << "c = " << c << ", d = " << d << std::endl; std::cout << "min( c, d ) = " << ::min( c, d ) << std::endl; std::cout << "max( c, d ) = " << ::max( c, d ) << std::endl; } }
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Request.cpp
#include "Request.hpp" using namespace std; void DataRequest::encode(CoderContainer* container) { if (container->type == CoderType::json) { JSONEncodeContainer* jsonContainer = dynamic_cast<JSONEncodeContainer*>(container); jsonContainer->encode(collectionName, "collection"); jsonContainer->encode(documentName, "document"); jsonContainer->encode(body, "body"); jsonContainer->encode(id, "id"); } } void DataRequest::decode(CoderContainer* container) { if (container->type == CoderType::json) { JSONDecodeContainer* jsonContainer = dynamic_cast<JSONDecodeContainer*>(container); collectionName = jsonContainer->decode(string(), "collection"); documentName = jsonContainer->decode(string(), "document"); body = jsonContainer->decode(string(), "body"); id = jsonContainer->decode(string(), "id"); } } void FieldRequest::encode(CoderContainer* container) { if (container->type == CoderType::json) { JSONEncodeContainer* jsonContainer = dynamic_cast<JSONEncodeContainer*>(container); jsonContainer->encode(value, "value"); jsonContainer->encode(path, "path"); } } void FieldRequest::decode(CoderContainer* container) { if (container->type == CoderType::json) { JSONDecodeContainer* jsonContainer = dynamic_cast<JSONDecodeContainer*>(container); value = jsonContainer->decode(string(), "value"); path = jsonContainer->decode(vector<string>(), "path"); } } void FunctionRequest::encode(CoderContainer* container) { if (container->type == CoderType::json) { JSONEncodeContainer* jsonContainer = dynamic_cast<JSONEncodeContainer*>(container); jsonContainer->encode(name, "name"); jsonContainer->encode(inputData, "input"); jsonContainer->encode(id, "id"); } } void FunctionRequest::decode(CoderContainer* container) { if (container->type == CoderType::json) { JSONDecodeContainer* jsonContainer = dynamic_cast<JSONDecodeContainer*>(container); name = jsonContainer->decode(string(), "name"); inputData = jsonContainer->decode(DataUnit(), "input"); id = jsonContainer->decode(string(), "id"); } }
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KG3DModelShadowRenderer.h
//////////////////////////////////////////////////////////////////////////////// // // FileName : KG3DModelShadowRendererSolid.h // Version : 1.0 // Creator : Chen Tianhong // Create Date : 2007-9-17 15:35:13 // Comment : // //////////////////////////////////////////////////////////////////////////////// #ifndef _INCLUDE_KG3DMODELSHADOWRENDERER_H_ #define _INCLUDE_KG3DMODELSHADOWRENDERER_H_ #include "KG3DCommonObject.h" //////////////////////////////////////////////////////////////////////////////// class KG3DTexture; struct KG3DModelShadowRendererEffectParams; class KG3DModel; struct KG3DModelShadowRenderer : public KG3DCommonObjectSimple { virtual HRESULT Render(KGCH::TFrontAccessProxy<KG3DModel*>& SortedModelsIt) = 0; //保证同时只有一个Scene在用,不然会出错,现在StrentchRect的操作异步 STDMETHOD(FrameMove)(THIS)PURE; virtual ULONG STDMETHODCALLTYPE Release( void)PURE; virtual HRESULT InputShadowDummy(const D3DXVECTOR3& Pos, FLOAT fScaleFactor) = 0;//外部的,需要绘制脚底影子的,从这里Input。必须在渲染过程中Input,然后在Render中会被Flush掉。因为ModelShadowRender是Singleton,所以要在但个渲染过程中保持对其独占,即在一个Render中Input并Render。当然如果不用这个函数,就没有这个问题。 virtual ULONG SynchronizedStrenchRect(BOOL bSynchronized) = 0; //返回旧的状态 virtual ~KG3DModelShadowRenderer() = 0{} static bool IsModelShadowNeedToBeRender(KG3DModel& modelRef); }; struct KG3DModelShadowRendererDummy : public KG3DModelShadowRenderer { STDMETHOD_(ULONG, GetType)(){return 0;} virtual HRESULT Render(KGCH::TFrontAccessProxy<KG3DModel*>& SortedModelsIt){return E_FAIL;} STDMETHOD(FrameMove)(THIS){return E_FAIL;} virtual ULONG STDMETHODCALLTYPE Release( void){return 0;} virtual HRESULT InputShadowDummy(const D3DXVECTOR3& Pos, FLOAT fScaleFactor){return E_FAIL;} virtual ULONG SynchronizedStrenchRect(BOOL bSynchronized){return TRUE;} }; KG3DModelShadowRenderer& g_GetModelShadowRenderer();//需要时会自动构建 VOID g_ModelShadowRendererRelease(); #endif //_INCLUDE_KG3DMODELSHADOWRENDERER_H_
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BaseTexture.h
#ifndef BASETEXTURE_H #define BASETEXTURE_H #include "Resource.h" #include "CommonTypes.h" #include "MemUtils.h" namespace Cvekas { /// Base of all texture types class BaseTexture : public Resource { public: /// Constructor BaseTexture(ResourceId id, D3DDevicePtr device, const std::string& name, D3DFORMAT format) : Resource(name, id), texture(NULL), device(device), format(format), is_released(false) {}; /// Destructor virtual ~BaseTexture() { if(!is_released) { safeRelease(texture); is_released = true; } }; /// Returns pointer to IDirect3DBaseTexture9 stored in this %BaseTexture IDirect3DBaseTexture9* getD3DTexture() const { return texture; }; /// Returns format of texture const D3DFORMAT getFormat() const { return format; }; /// TEMPORARY: Returns description of top level of texture (first mipmap, or whole texture if no mipmaps) const D3DSURFACE_DESC& getTopLevelDescription() const { return description; }; virtual void onDeviceLost() = 0; virtual void onDeviceReset() = 0; protected: IDirect3DBaseTexture9* texture; D3DDevicePtr device; D3DFORMAT format; D3DSURFACE_DESC description; bool is_released; }; typedef boost::shared_ptr<BaseTexture> TexturePtr; } // namespace #endif
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Exercise 05.cpp
//---------------------------------------------------------------------------- // File: Exercise 05.cpp // Date: 2019-01-01 // Author: Jared //---------------------------------------------------------------------------- // Solution:Chapter 14 // Project: Exercise 05 //---------------------------------------------------------------------------- // Description: Striped Rectangle class //---------------------------------------------------------------------------- #include "../../std_lib_facilities.h" #include "../../Graph.h" #include "../../Simple_window.h" #include "../Classes/Striped_Rectangle.h" //---------------------------------------------------------------------------- // main //---------------------------------------------------------------------------- int main() try { using namespace Graph_lib; const int tlX = 50; const int tlY = 50; const int winX = 800; const int winY = 800; Point tl{ tlX,tlY }; Simple_window win{ tl,winX,winY,"Chapter 14, Exercise 05" }; Striped_Rectangle sr(Point{ 50,50 }, 300, 100); sr.set_color(Color::blue); sr.set_fill_color(Color::green); win.attach(sr); win.wait_for_button(); return 0; } catch (exception& e) { cerr << "exception: " << e.what() << endl; } catch (...) { cerr << "exception\n"; }
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// ClientSocketList.cpp: implementation of the CClientSocketList class. // ////////////////////////////////////////////////////////////////////// #include "stdafx.h" #include "ChatRoomServer.h" #include "ClientSocketList.h" #ifdef _DEBUG #undef THIS_FILE static char THIS_FILE[]=__FILE__; #define new DEBUG_NEW #endif ////////////////////////////////////////////////////////////////////// // Construction/Destruction ////////////////////////////////////////////////////////////////////// CClientSocketList::CClientSocketList() { Head=0; } CClientSocketList::~CClientSocketList() { } BOOL CClientSocketList::Add(CClientSocket *add) { CClientSocket *tmp=Head; if (!Head) { Head=add; return true; } while (tmp->Next) tmp=tmp->Next; tmp->Next=add; return true; } BOOL CClientSocketList::Sends(CClientSocket *tmp) { char buff[1000]; int n; CClientSocket *curr=Head; n=tmp->Receive(buff,1000); buff[n]=0; while (curr) { curr->Send(buff,n); curr=curr->Next; } return true; }
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CConfig.cpp
#include "CConfig.h" using INIWriter = samilton::INIWriter; CConfig::KeyBindings::KeyBindings(const string exePath) { size_t found = exePath.find_last_of("/\\"); exeName_ = exePath.substr(found + 1); exeFolderPath_ = exePath.substr(0, (exePath.size() - exeName_.size())); dbPath = exeFolderPath_ + "defaultEmptyDb.sqlite3"; blockOrClusterSize = 4096; waitTimeMillisec = 50; countOfEttempts = 200; allowCheckingSensProviderID = true; ipAdress = "127.0.0.1"; port = 65044; threads = 4; timeoutToDropConnection = 5 * 60 * 1000; //5 min logDir = exeFolderPath_ + "logs"; logToStdErr = false; stopLoggingIfFullDisk = true; verbousLog = 0; minLogLevel = 0; serviceName = "CS_IpCameraServerSvc"; }; CConfig::CConfig(string exePath) : keyBindings(exePath) , defaultKeyBindings(exePath) { } void CConfig::Load() { try{ setLocale(); updateKeyBindings(); initGlog(); LOG(INFO) <<"Log lines have next format:" <<"\nLmmdd hh:mm:ss.uuuuuu threadid file:line] msg..."; }catch (std::exception &e){ LOG(FATAL) <<"Unexpected error: " <<e.what(); } } CConfig::Status CConfig::getStatus() const { return status; } void CConfig::setLocale() const { //std::locale cp1251_locale("ru_RU.CP866"); //std::locale::global(cp1251_locale); setlocale(LC_CTYPE, ""); } void CConfig::setStatusOk() { status = LOADED_OK; } void CConfig::setStatusError() { status = ERROR; } string CConfig::getConstructedNameOfLogDir() const { std::time_t t = std::time(nullptr); // get time now std::tm *now = std::localtime(&t); char dateTimeBuffer [80] = {' '}; strftime (dateTimeBuffer,80, "%d-%m-%Y_%H-%M-%S", now); return string(dateTimeBuffer); } void CConfig::initGlog() { if( this->ERROR == getStatus() ){ keyBindings = defaultKeyBindings; } string newFolder = keyBindings.logDir + "/" + getConstructedNameOfLogDir(); fLS::FLAGS_log_dir = newFolder; FLAGS_logtostderr = keyBindings.logToStdErr; FLAGS_stop_logging_if_full_disk = keyBindings.stopLoggingIfFullDisk; FLAGS_v = static_cast<google::int32>(keyBindings.verbousLog); FLAGS_minloglevel = static_cast<google::int32>(keyBindings.minLogLevel); #ifdef WIN32 CreateDirectoryW(ConverterUTF8_UTF16<std::string, std::wstring>(keyBindings.logDir).c_str(), NULL); CreateDirectoryW(ConverterUTF8_UTF16<std::string, std::wstring>(newFolder).c_str(), NULL); #else google::InstallFailureSignalHandler(); int ret = mkdir(keyBindings.logDir.c_str(), S_IRWXU | S_IRWXG | S_IRWXO); if ((0 != ret) && (EEXIST != errno)) { //log directory not exist or permission denied or other error LOG(FATAL) << "Error: can't create or use log dir '" << keyBindings.logDir << "': " << strerror(errno); } ret = mkdir(newFolder.c_str(), S_IRWXU | S_IRWXG | S_IRWXO); if ((0 != ret) && (EEXIST != errno)) { //log directory not exist or permission denied or other error LOG(FATAL) << "Error: can't create or use log dir '" << newFolder << "': " << strerror(errno); } #endif // WIN32 google::InitGoogleLogging(defaultKeyBindings.exeName_.c_str()); } void CConfig::updateKeyBindings() { string pathToSettings = defaultKeyBindings.exeFolderPath_ + SETTINGS_FILE_NAME; INIReader settings(pathToSettings); if (settings.ParseError() < 0) { //!!! This log massage go to stderr ONLY, because GLOG is not initialized yet ! LOG(WARNING) << "Can't load '" << pathToSettings << "', creating default bindings"; saveKeyBindings(); } else { //Server settings keyBindings.port = settings.GetInteger("ServerSettings", "Port", -1L); keyBindings.threads = settings.GetInteger("ServerSettings", "Threads", -1L); keyBindings.ipAdress = settings.Get("ServerSettings", "IpAddress", "0"); keyBindings.timeoutToDropConnection = settings.GetInteger("ServerSettings", "TimeoutToDropConnection", -1L); keyBindings.allowCheckingSensProviderID = settings.GetBoolean("ServerSettings", "AllowCheckingSensProviderID", true); //DB settings keyBindings.dbPath = settings.Get("DatabaseSettings", "PathToDatabaseFile", "_a"); keyBindings.blockOrClusterSize = settings.GetInteger("DatabaseSettings", "BlockOrClusterSize", -1L); keyBindings.waitTimeMillisec = settings.GetInteger("DatabaseSettings", "WaitTimeMillisec", -1L); keyBindings.countOfEttempts = settings.GetInteger("DatabaseSettings", "CountOfAttempts", -1L); //Log settings keyBindings.logDir = settings.Get("LogSettings", "LogDir", "_a"); keyBindings.logToStdErr = settings.GetBoolean("LogSettings", "LogToStdErr", false); keyBindings.stopLoggingIfFullDisk = settings.GetBoolean("LogSettings", "StopLoggingIfFullDisk", false); keyBindings.verbousLog = settings.GetInteger("LogSettings", "DeepLogging", 0L); keyBindings.minLogLevel = settings.GetInteger("LogSettings", "MinLogLevel", 0L); //Service settings (only for windows) keyBindings.serviceName = settings.Get("ServiceSettings", "ServiceName", "_a"); if (keyBindings.port <= 0L || keyBindings.threads <= 0L || keyBindings.ipAdress == "0" || keyBindings.blockOrClusterSize == -1L || keyBindings.countOfEttempts <= 0L || keyBindings.waitTimeMillisec <= 0L || keyBindings.timeoutToDropConnection <= 0L || keyBindings.dbPath == "_a" || keyBindings.logDir == "_a" || keyBindings.serviceName == "_a") { //!!! This log massage go to stderr ONLY, because GLOG is not initialized yet ! LOG(WARNING) << "Format of settings is not correct. Trying to save settings by default..."; saveKeyBindings(); return; } if(keyBindings.logDir.empty()){ keyBindings.logDir = defaultKeyBindings.logDir; } if(keyBindings.serviceName.empty()){ keyBindings.serviceName = defaultKeyBindings.serviceName; } if (keyBindings.dbPath.empty()) { keyBindings.dbPath = defaultKeyBindings.dbPath; } //If we |here|, settings loaded correctly and we can continue setStatusOk(); } } void CConfig::saveKeyBindings() { setStatusError(); INIWriter settings(INIWriter::INIcommentType::windowsType, true); //Server settings settings["ServerSettings"]["Port"] = defaultKeyBindings.port; settings["ServerSettings"]["Threads"] = defaultKeyBindings.threads; settings["ServerSettings"]["IpAddress"] = defaultKeyBindings.ipAdress; settings["ServerSettings"]["TimeoutToDropConnection"]("5 min") = defaultKeyBindings.timeoutToDropConnection; settings["ServerSettings"]["AllowCheckingSensProviderID"] = defaultKeyBindings.allowCheckingSensProviderID; //DB settings settings["DatabaseSettings"]["PathToDatabaseFile"] = defaultKeyBindings.dbPath; settings["DatabaseSettings"]["BlockOrClusterSize"]("Set, according to your file system block/cluster size. This make sqlite db more faster") = defaultKeyBindings.blockOrClusterSize; settings["DatabaseSettings"]["WaitTimeMillisec"]("Time, that thread waiting before next attempt to begin 'write transaction'") = defaultKeyBindings.waitTimeMillisec; settings["DatabaseSettings"]["CountOfAttempts"]("Number of attempts to begin 'write transaction'") = defaultKeyBindings.countOfEttempts; //Log settings settings["LogSettings"]["LogDir"] = defaultKeyBindings.logDir; settings["LogSettings"]["LogToStdErr"] = defaultKeyBindings.logToStdErr; settings["LogSettings"]["StopLoggingIfFullDisk"] = defaultKeyBindings.stopLoggingIfFullDisk; settings["LogSettings"]["DeepLogging"] = defaultKeyBindings.verbousLog; settings["LogSettings"]["MinLogLevel"] = defaultKeyBindings.minLogLevel; //Service settings (only for windows) settings["ServiceSettings"]["ServiceName"]("Only for Windows! In *NIX this parameter will be missed") = defaultKeyBindings.serviceName; string pathToSettings = defaultKeyBindings.exeFolderPath_ + SETTINGS_FILE_NAME; std::ofstream file(pathToSettings, std::ios::trunc); if(file.bad()){ //!!! This log massage go to stderr ONLY, because GLOG is not initialized yet ! LOG(WARNING) << "Can't open '" + pathToSettings +"' for writing. Default settings did not saved!"; return; } file << settings << std::endl << "\n; *** Log parameters ***\n" "; Log lines have this form:\n" "; \n" "; Lmmdd hh : mm:ss.uuuuuu threadid file : line] msg...\n" "; \n" "; where the fields are defined as follows :\n" "; \n" "; L A single character, representing the log level\n" "; (eg 'I' for INFO)\n" "; mm The month(zero padded; ie May is '05')\n" "; dd The day(zero padded)\n" "; hh:mm:ss.uuuuuu Time in hours, minutes and fractional seconds\n" "; threadid The space - padded thread ID as returned by GetTID()\n" "; (this matches the PID on Linux)\n" "; file The file name\n" "; line The line number\n" "; msg The user - supplied message\n" "; \n" "; Example:\n" "; \n" "; I1103 11 : 57 : 31.739339 24395 google.cc : 2341] Command line : . / some_prog\n" "; I1103 11 : 57 : 31.739403 24395 google.cc : 2342] Process id 24395\n" "; \n" "; NOTE: although the microseconds are useful for comparing events on\n" "; a single machine, clocks on different machines may not be well\n" "; synchronized.Hence, use caution when comparing the low bits of\n" "; timestamps from different machines.\n" ";\n" "; Log messages to stderr(console)\t instead of logfiles\n" "; LogToStdErr = false\n" ";\n" "; This is ierarchy of errors: FATAL<-WARNINGS<-INFO\n" "; Log message at or above this level. Default 0, that represent INFO and above\n" "; MinLogLevel = 0\n" ";\n" "; Deep log for debuging. 0 = off, 1 = on\n" "; DeepLogging = 0\n" "\n" "; Log folder. Default tmp directory\n" "; LogDir = logs\n" "\n" "; true - print log to standard error stream (by default it is console)\n" "; false - print log to log file\n" "; LogToStdErr = true\n" "\n" "; true - allow checking ip camera sensor provider. (If in db doesn't exist sensor provider -> skip camera_event from camera)\n" "; AllowCheckingSensProviderID = true"; //!!! This log massage go to stderr ONLY, because GLOG is not initialized yet ! LOG(WARNING) << "Default settings saved to'" << pathToSettings << "'"; file.close(); }
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/recclasses/private/recclasses/I3DirectHitsValues.cxx
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AlexHarn/bfrv1_icetray
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I3DirectHitsValues.cxx
/** * $Id$ * * Copyright (C) 2012 * Martin Wolf <martin.wolf@icecube.wisc.edu> * and the IceCube Collaboration <http://www.icecube.wisc.edu> * * @file I3DirectHitsValues.cxx * @version $Revision$ * @date $Date$ * @author Martin Wolf <martin.wolf@icecube.wisc.edu> * @brief This file contains the implementation of the I3DirectHitsValues class, * which is an I3FrameObject holding the values for a particular class of * direct hits. * * This file is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/> */ #include <iostream> #include "icetray/serialization.h" #include "icetray/I3Units.h" #include "recclasses/I3DirectHitsValues.h" //______________________________________________________________________________ template <class Archive> void I3DirectHitsValues:: serialize(Archive& ar, unsigned version) { if(version > i3directhitsvalues_version_) log_fatal("Attempting to read version %u from file but running version " "%u of I3DirectHitsValues class.", version, i3directhitsvalues_version_ ); ar & make_nvp("I3FrameObject", base_object<I3FrameObject>(*this)); ar & make_nvp("NDirStrings", this->nDirStrings_); ar & make_nvp("NDirDoms", this->nDirDoms_); ar & make_nvp("NDirPulses", this->nDirPulses_); ar & make_nvp("QDirPulses", this->qDirPulses_); ar & make_nvp("NEarlyStrings", this->nEarlyStrings_); ar & make_nvp("NEarlyDoms", this->nEarlyDoms_); ar & make_nvp("NEarlyPulses", this->nEarlyPulses_); ar & make_nvp("QEarlyPulses", this->qEarlyPulses_); ar & make_nvp("NLateStrings", this->nLateStrings_); ar & make_nvp("NLateDoms", this->nLateDoms_); ar & make_nvp("NLatePulses", this->nLatePulses_); ar & make_nvp("QLatePulses", this->qLatePulses_); ar & make_nvp("DirTrackLength", this->dirTrackLength_); ar & make_nvp("DirTrackHitDistributionSmoothness", this->dirTrackHitDistributionSmoothness_); } I3_SERIALIZABLE(I3DirectHitsValues); //______________________________________________________________________________ std::ostream& operator<<(std::ostream& oss, const I3DirectHitsValues& rhs) { return(rhs.Print(oss)); } std::ostream& I3DirectHitsValues::Print(std::ostream& oss) const { oss << "I3DirectHitsValues(" << "NDirStrings: " << GetNDirStrings() << ", " << "NDirDoms: " << GetNDirDoms() << ", " << "NDirPulses: " << GetNDirPulses() << ", " << "QDirPulses [PE]: " << GetQDirPulses() << ", " << "NEarlyStrings: " << GetNEarlyStrings() << ", " << "NEarlyDoms: " << GetNEarlyDoms() << ", " << "NEarlyPulses: " << GetNEarlyPulses() << ", " << "QEarlyPulses [PE]: " << GetQEarlyPulses() << ", " << "NLateStrings: " << GetNLateStrings() << ", " << "NLateDoms: " << GetNLateDoms() << ", " << "NLatePulses: " << GetNLatePulses() << ", " << "QLatePulses [PE]: " << GetQLatePulses() << ", " << "DirTrackLength [m]: " << GetDirTrackLength()/I3Units::m << ", " << "DirTrackHitDistributionSmoothness: " << GetDirTrackHitDistributionSmoothness() << ")"; return oss; }
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/include/semver/parser.hpp
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ken-matsui/semver
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#ifndef SEMVER_PARSER_HPP #define SEMVER_PARSER_HPP #include <semver/parser/lexer.hpp> #include <semver/parser/parser.hpp> #include <semver/parser/range.hpp> #include <semver/parser/token.hpp> #endif // !SEMVER_PARSER_HPP
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/nowcoder_合并两个排序的链表.cpp
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huhan3ng/algorithm
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nowcoder_合并两个排序的链表.cpp
/* struct ListNode { int val; struct ListNode *next; ListNode(int x) : val(x), next(NULL) { } };*/ class Solution { public: ListNode* Merge(ListNode* pHead1, ListNode* pHead2) { struct ListNode head(0); struct ListNode* pRet = &head; struct ListNode* pTmp = pRet; while(pHead1 || pHead2){ if(pHead1==NULL){ pTmp->next = pHead2; pTmp = pHead2; pHead2=pHead2->next; } else if(pHead2==NULL){ pTmp->next = pHead1; pTmp = pHead1; pHead1=pHead1->next; } else if(pHead1->val < pHead2->val){ pTmp->next = pHead1; pTmp = pHead1; pHead1=pHead1->next; } else { pTmp->next = pHead2; pTmp = pHead2; pHead2=pHead2->next; } } return pRet->next; } };
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/src/Frames/Frames2d/Projections/LambertProjection.cc
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snoplus/snogoggles
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LambertProjection.cc
#include <TVector3.h> #include <cmath> using namespace std; #include <Viewer/LambertProjection.hh> using namespace Viewer; using namespace Viewer::Frames; sf::Vector2<double> LambertProjection::Project( sf::Vector3<double> channelPos ) { TVector3 pmtPos( channelPos.x, channelPos.y, channelPos.z ); pmtPos = pmtPos.Unit(); const double x = sqrt( 2 / ( 1 - pmtPos.z() ) ) * pmtPos.x() / 4.0 + 0.5; // Projected circle radius is 2 thus diameter 4 const double y = sqrt( 2 / ( 1 - pmtPos.z() ) ) * pmtPos.y() / 4.0 + 0.5; // +0.5 such that x,y E [0, 1) return sf::Vector2<double>( x, y ); }
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Character.hpp
/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* Character.hpp :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: sad-aude <sad-aude@student.42lyon.fr> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2021/04/08 23:20:41 by salome #+# #+# */ /* Updated: 2021/04/11 15:57:20 by sad-aude ### ########lyon.fr */ /* */ /* ************************************************************************** */ #ifndef CHARACTER_HPP # define CHARACTER_HPP #include "ICharacter.hpp" class Character : public ICharacter { private: Character( void ); // Default constructor -> Putting in private // To not be instantiated without any name std::string _name; AMateria *_inventory[4]; // Inventory of 4 materia int _held; int _heldMax; public: // Coplien form Character( std::string const &name ); Character( Character const &src ); Character &operator=( Character const &rhs ); virtual ~Character( void ); // Getters std::string const & getName( void ) const; int getHeld( void ) const; int getHeldMax( void ) const; // Methods void equip( AMateria* m ); void unequip( int idx ); void use( int idx, ICharacter& target ); }; #endif
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/Volleyball/player.h
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rvrhiv/VolleyballGame
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player.h
#ifndef PLAYER_H #define PLAYER_H #include <QGraphicsPixmapItem> #include <QKeyEvent> #include <entity.h> class Player : public Entity, public QGraphicsPixmapItem { Q_OBJECT public: Player(); qreal getSpeedX() const; qreal getSpeedY() const; void setSpeedX(qreal speedX); void setSpeedY(qreal speedY); public slots: void tick() override; void keyPress(QKeyEvent * event); void keyRelease(QKeyEvent * event); private: std::size_t width_, height_; qreal speedX_, speedY_; bool isRight_, isLeft_, isUp_; protected: void move() override; void colliding() override; void checkMaxSpeed() override; void checkCollisionWithScene() override; }; #endif // PLAYER_H
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kernel.cpp
#if defined(__linux__) || !defined(__i386__) #error "The kernel must target x86 bare metal!" #endif #include "category.hpp" #include "kernel/core.hpp" #include "kernel/game_of_life.hpp" #include "kernel/initializer_list.hpp" #include "kernel/kbd.hpp" #include "kernel/matrix.hpp" #include "kernel/mod.hpp" #include "kernel/multiboot.h" #include "kernel/ps2.hpp" #include "kernel/rand.hpp" #include "kernel/term.hpp" #include "kernel/time.hpp" extern "C" void kernel_main(multiboot_info_t *mb, uint32 magic, uint32 seed) { term::terminal term(term::VGA_COLS, term::VGA_ROWS); term.clear(); term.write("Loaded GRUB info: ", int_to_string<16>(magic).str(), "\n"); mod::module_list mods(*mb); if (mods.size() > 0) { term.write("Loaded ", int_to_string(mods.size()).str(), " modules\n"); for (auto &&a : mods) { term.write("Module ", int_to_string(a.index).str(), ": from ", int_to_string<16>(a().mod_start).str(), " to ", int_to_string<16>(a().mod_end).str(), "\n"); term.write(" ", reinterpret_cast<const char *>(a().cmdline), "\n"); } } if ((mb->flags & 1) == 1) { term.write("Mem size: ", int_to_string(mb->mem_upper * KB / MB).str(), " MB\n"); } term.write("PS/2: "); if (ps2::startup()) term.write("OK\n"); else term::fatal_error(term, "FAIL (shutting down)\n"); rand::random_gen rnd(seed); while (true) { term.write("> "); auto &&line = kbd::get_line(term); auto &&command = line.extract_word(0).value; auto &&param = line.extract_word(1).value; if (command == "exit") { halt(); } if (command == "reset") { ps2::hard_reset(); } if (command == "clear") { term.clear(); } if (command == "read") { auto address = reinterpret_cast<uint32 *>(string_to_int<16>(param)); term.write("-> 0x", int_to_string<16>(*address).str(), "\n"); } if (command == "flip") { term.flipped = !term.flipped; } if (command == "stoi") { if (param != "") { term.write("non-empty "); } term.write("OK: '", param.str(), "'\n"); } if (command == "mod") { if (param != "" && mods.entry_point(string_to_int(param))) { auto proc = mods.entry_point(string_to_int(param)).value; time::delay(100); term.write(">>> ", int_to_string<16>(proc()).str(), "\n"); } else { term.write("Usage: mod <num>\n\tnum: module number "); if (mb->mods_count > 0) term.write("(max: ", int_to_string(mb->mods_count).str(), ")\n"); else term.write("(none loaded)\n"); } } if (command == "game") { game_of_life g(term); g.run(); } if (command == "matrix") { auto n = param != "" ? string_to_int(param) : 1; term.colour = term::vga_colour(term::GREEN); term.flipped = true; term.wrap = true; for (int a = 0; a < n; a++) { term.clear(); for (auto _ : range(0, term.max_col)) { (void)_; for (auto _ : range(0, term.max_row)) { (void)_; if (rnd.next(10) == 1) { term.write('\n'); break; } term.write(char(' ' + (rnd.next(64)))); time::delay(30); } } } term.flipped = false; term.wrap = false; term.colour = term::vga_colour(term::WHITE); } if (command == "coredump") { for (auto a : range(0, (term.max_row + 2) * term.max_col)) { (void)a; term.write(char('$' + (rnd.next(40)))); time::delay(20); } } } term.write("Hello!\n"); }
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SumOfAllIntegers.cpp
//============================================================================ // Name : SumOfAllIntegers.cpp // Author : // Version : // Copyright : Your copyright notice // Description : Hello World in C++, Ansi-style //============================================================================ #include <iostream> using namespace std; int main() { cout << "Enter a first number: "<<endl; int n1,n2,sum=0; cin>>n1; cout<<"Enter a second number: "<<endl; cin>>n2; for(int i=n1;i<=n2;i++){ if(i%2==0){ sum+=i; } } cout<<"sum between "<<n1<<" and "<<n2<<" is: "<<sum; return 0; }
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make_seq_13.cpp
#include <Rcpp.h> using namespace Rcpp; // [[Rcpp::export]] StringVector make_all_seqs_13() { int n = 0x002000; StringVector out(n); for ( int i = 0; i < n; i++ ) { for ( int j = 0; j < 13; j++ ) { out[i] += ( i >> j ) & 1 ? "." : "-"; } } return out; } /*** R seqs <- make_all_seqs_13() head(seqs) tail(seqs) length(seqs) */
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Music.h
#pragma once #include"precompiled.h" #include "AudioSystemPrereqs.h" class Music : public IAudio{ public: Music(AudioSystem* p_system); ~Music(void); bool Load(const string& filepath); // Set Sound type 3D or 2D void Play(); void Stop(); void Pause(); void SetLoop(bool value); void SetVolume(float volume); private: FMOD::Sound* m_sound; FMOD::Channel* m_channel; float m_volume; };
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SetsunaChyan/OI_source_code
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CF1186D.cpp
#include <bits/stdc++.h> using namespace std; typedef long long ll; int n,a[100005]; ll sum=0; double b[100005]; int main() { scanf("%d",&n); for(int i=0;i<n;i++) { scanf("%lf",&b[i]); a[i]=floor(b[i]); sum+=a[i]; } sum=-sum; for(int i=0;i<n;i++) if(sum&&floor(b[i])!=b[i]) printf("%d\n",a[i]+1),sum--; else printf("%d\n",a[i]); return 0; }
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ManuelsPonce/ACC_Comp_Arch
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majorTomsCode.cpp
#include <iostream> #include <string> //declarations bool isOper(char c); bool isInt(char c); bool isAddOrSub(char c); int addMachine(int result, int integer); int subMachine(int result, int integer); int main(){ //declerations int reg1 = 0; int reg2 = 0; char oper; char key = 0; int index = 0; //getting input from user std::string input; std::cout << "enter expression: "; getline(std::cin, input); key = input[index]; while(key != '\0'){ std::cout << "Processing: "; std::cout << key << std::endl; if(isOper(key)){ oper = key; } else if (isInt(key)){ reg2 = key - '0'; switch(oper){ case '+': { reg1 = addMachine(reg1,reg2); break; } case '-': { reg1 = subMachine(reg1,reg2); break; } } } std::cout << "Display: " << reg1 << std::endl; ++index; key = input[index]; } return 0; } bool isOper(char c) { if(c == '+' || c=='-') return true; return false; } bool isInt(char c) { if(c >= '0' && c <= '9') return true; return false; } int addMachine(int result, int integer) { for(int i=0; i<integer; i++) result = result + 1; return result; } int subMachine(int result, int integer) { for(int i=0; i<integer; i++) result = result - 1; return result; }
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PessoaArray.h
#ifndef PESSOAARRAY_H #define PESSOAARRAY_H class Pessoa{ private: string nome; long int cpf; public: Pessoa(); void setNome(string); void setCPF(long int); string getNome(); long int getCPF(); }; #endif
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505.c
int main() { int n,i,k,d; scanf("%d",&n); struct qj{ int a; int b; }qj[n],c; for(i=0;i<n;i++){ scanf("%d%d",&(qj[i].a),&(qj[i].b)); } d=qj[0].b; for(i=0;i<n;i++){ if(qj[i].b>d){ d=qj[i].b; } } for(k=1;k<n;k++){ for(i=0;i<n-k;i++){ if(qj[i].a>qj[i+1].a){ c=qj[i]; qj[i]=qj[i+1]; qj[i+1]=c; } } } for(i=1;i<n;i++){ if(qj[0].b>=qj[i].a&&qj[0].b<qj[i].b){ qj[0].b=qj[i].b; } } if(qj[0].b==d){ printf("%d %d",qj[0].a,qj[0].b); }else{ printf("no"); } return 0; }
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randomcenterpicker.h
#ifndef RANDOMCENTERPICKER_H #define RANDOMCENTERPICKER_H #include <chrono> #include <functional> #include <random> #include "abstractcenterspicker.h" #include "commons/centersdata.h" template<typename PointType> class RandomCenterPicker : public AbstractCentersPicker<PointType> { public: RandomCenterPicker() { this->_clustersDistribution = NULL; } virtual ~RandomCenterPicker() { if (this->_clustersDistribution != NULL) delete this->_clustersDistribution; } virtual PartitionData *performInitialPartition(unsigned clusters, AbstractPointsSpace* ps) { PartitionData* data = new PartitionData(clusters, ps->getDeclaredNumPoints()); this->initialData = new CentersData(clusters); unsigned seed = std::chrono::system_clock::now().time_since_epoch().count(); this->_clustersDistribution = new std::uniform_int_distribution<unsigned>(0, clusters - 1); this->_generator = new std::default_random_engine(seed); this->_clusterId = std::bind(*(this->_clustersDistribution), *(this->_generator)); unsigned cid; for (unsigned pid = 0; pid < ps->getDeclaredNumPoints(); pid++) { cid = this->_clusterId(); data->assign_unsafe(pid, cid); this->addCoordsToCenter(ps->getPoint(pid), cid); } this->divideCentersCoords(data); return data; } private: std::function<unsigned()> _clusterId; std::uniform_int_distribution<unsigned>* _clustersDistribution; std::default_random_engine* _generator; }; #endif // RANDOMCENTERPICKER_H
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Cj72001/Portafolio_00038619
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Ejercicios 1.cpp
//Ejercicio 1. #include <iostream> using namespace std; int euclides(int mayor, int menor, int mcd) { if(mcd==0) return menor; else{ mayor=menor; menor=mcd; mcd=mayor%menor; return euclides(mayor, menor, mcd); } } int main() { int mayor=0, menor=0; cout << "Ingrese Mayor: "<< endl; cin >> mayor; cout << "Ingrese Menor: "<< endl; cin >> menor; int mcd= mayor%menor; cout << "MCD: "<<euclides(mayor, menor, mcd); }
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expanded_ex1.cpp
#include <vector> using std::vector; void ExpandNeighbors(const vector<int> &current_node, int goal[2], vector<vector<int>> &open, vector<vector<State>> &grid) { int x = current_node[0]; int y = current_node[1]; int g = current_node[2]; const int delta[4][2]{{-1, 0}, {0, -1}, {1, 0}, {0, 1}}; for (int i = 0; i < 4; i++) { int a = x + delta[i][0]; int b = y + delta[i][1]; if (CheckValidCell(a, b, grid)) { int g1 = g + 1; int h = Heuristic(a, b, goal[0], goal[1]); AddToOpen(a, b, g1, h, open, grid); } } } /*void ExpandNeighbors(const vector<int> &current, int goal[2], vector<vector<int>> &openlist, vector<vector<State>> &grid) { // Get current node's data. int x = current[0]; int y = current[1]; int g = current[2]; // Loop through current node's potential neighbors. for (int i = 0; i < 4; i++) { int x2 = x + delta[i][0]; int y2 = y + delta[i][1]; // Check that the potential neighbor's x2 and y2 values are on the grid and not closed. if (CheckValidCell(x2, y2, grid)) { // Increment g value and add neighbor to open list. int g2 = g + 1; int h2 = Heuristic(x2, y2, goal[0], goal[1]); AddToOpen(x2, y2, g2, h2, openlist, grid); } } }*/
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AccountNetworkService.cpp
#include "AccountNetworkService.h" #include "AccountService.h" #include <QJsonDocument> #include <QDebug> AccountNetworkService::AccountNetworkService() { connect(&m_manager, SIGNAL(finished(QNetworkReply*)), this, SLOT(finishedSlot(QNetworkReply*))); } void AccountNetworkService::getAccountInfo(QString account, QString password, QString type) { m_account = account; m_type = type; m_passwordMD5 = QCryptographicHash::hash(password.toLatin1(), QCryptographicHash::Md5); QString url = ""; if (m_type == accountTypeList[0]) { url = "http://api.erp.slktea.com/isam-web-merchant/auth?" "account=" + m_account +"&password=" + m_passwordMD5.toHex(); } else if (m_type == accountTypeList[1]) { url = "http://api.cashier.slktea.com/isam-web-cashier/auth?" "account=" + m_account +"&password=" + m_passwordMD5.toHex(); } m_manager.get(QNetworkRequest(QUrl(url))); } void AccountNetworkService::finishedSlot(QNetworkReply *reply) { QByteArray bytes = reply->readAll(); // bytes QString jsonString = QString::fromUtf8(bytes); m_jsonObj = this->getJsonObjectFromString(jsonString); if (reply->error() == QNetworkReply::NoError) { m_jsonObj.insert("passwordMD5", QString(m_passwordMD5.toHex())); m_jsonObj.insert("type", m_type); emit returnLoginStatus(true); } else { emit returnLoginStatus(false); } reply->deleteLater(); } QJsonObject AccountNetworkService::getJsonObj() { return m_jsonObj; }
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/queue_usingLL.cpp
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[]
no_license
shah5995/data-structure-stack-queue-hashing-heap
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queue_usingLL.cpp
#include<iostream> using namespace std; template<typename T> struct node { T data; node *next; }; template<typename T> class queue { node<T> *head; node<T> * tail; int size; public: queue() { head=NULL; tail=NULL; size=0; } void enqueue(int data) { node<T> *temp=new node<T>; temp->data=data; temp->next=NULL; if(size==0) { tail=temp; head=temp; size++; return; } tail->next=temp; tail=temp; size++; } void deque() { if(size==0) { cout<<"not possible"; return; } node<T> *temp=head; head=head->next; delete(temp); size--; } bool isempty() { if(size==0) { return 1; } else return 0; } int top() { return(head->data); } }; int main() { queue<int> q; cout<<q.isempty()<<endl; q.enqueue(5); q.enqueue(10);q.enqueue(8);q.enqueue(6); cout<<q.top()<<endl;q.deque(); cout<<q.top(); }
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/contests/csacademy/round62/d.cpp
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luucasv/Competitive-Programming
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d.cpp
#include <bits/stdc++.h> using namespace std; const int ms = 2e5 + 20; int v[ms]; int cnt[ms]; int main() { int n; cin >> n; int ma = 0, ma2 = 0; int tot = 0; for (int i = 1; i <= n; i++) { scanf("%d", v + i); if (v[i] > v[ma]) { ma2 = ma; ma = i; cnt[i]--; tot++; // cout << ">>>> tot " << i << " " << ma << ' ' << ma2 << ' ' << cnt[i] << '\n'; } else if (v[i] > v[ma2]) { cnt[ma]++; ma2 = i; // cout << ">>>> pat " << i << " " << ma << ' ' << ma2 << ' ' << cnt[ma2] << '\n'; } } int ans = 0; for (int i = 1; i <= n; i++) { ans = max(ans, cnt[i] + tot); } cout << ans << endl; return 0; }
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/include/BLIB/Interfaces/GUI/Elements/Notebook.hpp
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Notebook.hpp
#ifndef BLIB_GUI_ELEMENTS_NOTEBOOK_HPP #define BLIB_GUI_ELEMENTS_NOTEBOOK_HPP #include <BLIB/Interfaces/GUI/Elements/Box.hpp> #include <BLIB/Interfaces/GUI/Elements/Container.hpp> #include <BLIB/Interfaces/GUI/Elements/Label.hpp> #include <list> namespace bl { namespace gui { /** * @brief A notebook with tabs and pages. The tabs are horizontally positioned across the top * of the element. Each page is typically a Box. Allows more sophisticated UI's * * @ingroup GUI * */ class Notebook : public Container { public: typedef std::shared_ptr<Notebook> Ptr; typedef std::function<void()> PageChangedCb; virtual ~Notebook() = default; /** * @brief Create a new empty Notebook * * @return Ptr The new Notebook */ static Ptr create(); /** * @brief Container struct representing a page in the notebook * */ struct Page { /// The internal name of the page const std::string name; /// The label at the top of the notebook Label::Ptr label; /// Any element that is the actual page content Element::Ptr content; /// Callback to trigger when the page is opened PageChangedCb onOpen; /// Callback to trigger when the page is closed PageChangedCb onClose; Page(const std::string& name, const Label::Ptr& label, const Element::Ptr& content, const PageChangedCb& onOpen, const PageChangedCb& onClose); }; /** * @brief Sets a maximum width for the tabs to take up. Tabs beyond this size will scroll * * @param maxWidth The maximum width of the top tabs, in pixels. Set negative for no max */ void setMaxTabWidth(float maxWidth); /** * @brief Add a new page to the Notebook * * @param name The name of the page. This is not visible anywhere * @param title The title to put in the button * @param content The content to put in the notebook when the page is selected * @param onOpen Callback to trigger when this page is selected * @param onClose Callback to trigger when this page is left */ void addPage( const std::string& name, const std::string& title, const Element::Ptr& content, const PageChangedCb& onOpen = []() {}, const PageChangedCb& onClose = []() {}); /** * @brief Returns the active page itself * */ Page* getActivePage() const; /** * @brief Returns the index of the active page * */ unsigned int getActivePageIndex() const; /** * @brief Returns the number of pages in the Notebook * */ unsigned int pageCount() const; /** * @brief Set the Active Page * * @param i Index of the page to make active */ void makePageActive(unsigned int index); /** * @brief Returns a real only reference to all the pages. Useful for Renderers * */ const std::list<Page>& getPages() const; /** * @brief Returns the name of the active page * */ const std::string& getActivePageName() const; /** * @brief Returns a pointer to the page at the given index * * @param index Index of the page to access. 0 based * @return Page* Pointer to the page requested. May be null if out of bounds */ Page* getPageByIndex(unsigned int index); /** * @brief Returns a pointer to the page with the given name * * @param name Name of the page to fetch * @return Page* Pointer to the page requested. May be null if name not found */ Page* getPageByName(const std::string& name); /** * @brief Deletes the page at the given index * */ void removePageByIndex(unsigned int index); /** * @brief Removes the page with the given name * */ void removePageByName(const std::string& name); /** * @brief Returns the acquisition of the tabs for the notebook * */ const sf::FloatRect& getTabAcquisition() const; protected: /** * @brief Create a new empty Notebook * */ Notebook(); /** * @brief Computes space required across all tabs * */ virtual sf::Vector2f minimumRequisition() const override; /** * @brief Repacks the tabs and their content * */ virtual void onAcquisition() override; /** * @brief Called by a child element that is dirty. Parent element gets to decide if it makes * itself dirty or not * * @param childRequester The child requesting to dirty this parent */ virtual void requestMakeDirty(const Element* childRequester) override; /** * @brief Renders the notebook * * @param target The target to render to * @param states Render states to apply * @param renderer The renderer to use */ virtual void doRender(sf::RenderTarget& target, sf::RenderStates states, const Renderer& renderer) const override; /** * @brief Passes the event down to the tabs and active page content * * @param event The event to send * @return True if consumed, false if the event should keep sending */ virtual bool propagateEvent(const Event& event) override; private: Box::Ptr tabArea; std::list<Page> pages; std::unordered_map<std::string, std::list<Page>::iterator> pageMap; Page* activePage; sf::FloatRect tabAcquisition; float maxWidth; float scroll; void makePageActiveDirect(Page* page); void onMove(); std::list<Page>::iterator getIterator(unsigned int i); sf::FloatRect contentArea() const; void constrainScroll(); }; } // namespace gui } // namespace bl #endif
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/Creature_Species.hpp
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RyanBabij/WorldSim
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Creature_Species.hpp
#pragma once #ifndef WORLDSIM_CREATURE_SPECIES_HPP #define WORLDSIM_CREATURE_SPECIES_HPP /* WorldSim: Creature_Species #include "Creature_Species.hpp" Meta information about all Creatures of a certain type. Creature instances should be generated from here. This is necessary because unlike something like Flora, Creatures may have individually different attributes. */ #include <Container/Table/TableInterface.hpp> #include <Interface/HasTexture.hpp> class Creature; class World_Biome; class Creature_Species: public TableInterface, public HasTexture { public: World_Biome* biome; std::string name; int spawnWeight; Texture* baseTexture; Creature_Species(std::string _name, int _spawnWeight); // return an instance of this species Creature* spawn(); void setBaseTexture(Texture* _texture); // TABLE INTERFACE std::string getColumn(std::string _column) override; std::string getColumnType(std::string _column) override; // HASTEXTURE Texture* currentTexture () override; }; #endif
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/cpp/include/string/manacher.cpp
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2023-01-09T10:11:22.613067
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manacher.cpp
#include "../template/includes.cpp" template <typename string_t> std::vector<int> manacher(const string_t &s) { const int n = s.size(); std::vector<int> rad(n); int i = 0, j = 0, k = 0; while (i < n) { while (i - j >= 0 && i + j < n && s[i - j] == s[i + j]) ++j; rad[i] = j; for (k = 1; i - k >= 0 && i + k < n && k + rad[i - k] < j; ++k) { rad[i + k] = rad[i - k]; } i += k; j -= k; } return rad; }
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/Multiply Strings.cpp
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liuxinhao/leetcode-1
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Multiply Strings.cpp
void split(string &src, int* arr){ int len = src.size(); stringstream ss; for (int i = 0; i != (len-1)/4 + 1; i++){ ss.clear(); string tmp = src.substr(i*4, 4); ss<<tmp; ss>>arr[i]; } return ; } bool inline iszero(string &s1){ return (s1.size() == 1 && s1[0] == '0'); } class Solution { public: string multiply(string num1, string num2) { // Start typing your C/C++ solution below // DO NOT write int main() function if (iszero(num1) || iszero(num2)) return "0"; int arr1[100], arr2[100], result[201]; stringstream ss; memset(arr1, 0, sizeof(arr1)); memset(arr2, 0, sizeof(arr2)); memset(result, 0, sizeof(result)); int app = 0; while(num1.size() % 4) num1 = num1 + "0", app++; while(num2.size() % 4) num2 = num2 + "0", app++; int len1 = num1.size(), len2 = num2.size(); string ret = "", tmp=""; //reverse(num1.begin(), num1.end()); //reverse(num2.begin(), num2.end()); split(num1, arr1); split(num2, arr2); for (int i = 0; i != (len1-1)/4+1; i++){ for (int j = 0; j != (len2-1)/4+1; j++){ result[i+j] += arr1[i] * arr2[j]; } } for (int i = len1/4+len2/4-1; i != -1; i--){ result[i] += result[i+1]/10000; result[i+1] %= 10000; } ss<<result[0]; ss>>tmp; ret += tmp; for (int i = 1; i != (len1-1)/4 + (len2-1)/4+1; i++){ ss.clear(); ss<<result[i]; ss>>tmp; while(tmp.size() < 4) tmp = "0" + tmp; ret += tmp; } ret = ret.substr(0, ret.size() - app); return ret; } };
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/GameEng/GameEng/main.cpp
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Chankalino/Game-Engine
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main.cpp
#include <iostream> #include <GLFW\glfw3.h> #include "src\graphics\window.h" int main() { using namespace sparky; using namespace graphics; Window window("Sparky!", 800, 600); while (!window.closed()) { window.update(); } //system("PAUSE"); return 0; } //Fuck Off.. // I think I fixed it //Fuck yeeeeessssss!!!! // Roger that its perfect .. bro from tomorrow we start no delays
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/Solarmodul.h
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Solarmodul.h
/* * Solarmodul.h * * Created on: 18 Feb 2020 * Author: maro */ #ifndef SOLARMODUL_H_ #define SOLARMODUL_H_ #include "TypeDefs.h" #include "AvgStd.h" #define INITIAL_CALIBRATION_TIME (10000) //DEFAULT_SAMPLE_INTERVAL * NUM_OF_STD_SAMPLES * 10 (10 more values for calibration) #define DEFAULT_SAMPLE_INTERVAL (100) //[ms] #define NUM_OF_STD_SAMPLES (10) #define CALIBRATION_UPDATE_INTERVAL (60000) #define SIGNAL_MIN (0) #define SIGNAL_MAX (1024) #define SOLAR_POWER_AVTIVE_TIME (30000) //how long solar panel will report light, even it was there only shortl class Solarmodul { public: Solarmodul(sensingPin_t sensingPin, pinSample_t* currentSample, interval_t interval = DEFAULT_SAMPLE_INTERVAL, interval_t powerActiveTime = SOLAR_POWER_AVTIVE_TIME); void setup(); void loop(); void calibrate(interval_t = INITIAL_CALIBRATION_TIME); void start(); void stop(); bool isOn(void); bool isOff(void); bool statusHasChanged(void); virtual ~Solarmodul(); private: interval_t _sampleInterval; interval_t _powerActiveTime; interval_t _calibrationValueUpdateInterval; sensingPin_t _sensingPin; pinSample_t* _currentSample; //pinSample_t _lastSample; pinSample_t _deviationMax; pinSample_t _sampleDeviation; AvgStd* _avgStd; on_off_state_t _emitSolarPower;//light emission on or off elapsedMillis_t _startMillis; //used for sample interval elapsedMillis_t _startMillisPowerActive; //when light is recognized elapsedMillis_t _lastCalibrationUpdated; bool _stopped; bool _statusHasChanged; void updateCalibrationValues(void); }; #endif /* SOLARMODUL_H_ */
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/prueba de impresion/main.cpp
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Sepulveda25/Informatica_2011
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main.cpp
#include <cstdlib> #include <iostream> #include <cmath> #include <conio.h> using namespace std; const int pi=3.1416; int main(int argc, char *argv[]) { int f,c; double x; char imag[20][50]; for(f=0;f<20;f++) { for(c=0;c<50;c++) { imag[f][c]='O'; } } for(c=0;c<50;c++) { x=c; x=((x*pi)/180)*10; f=(-8)*sin(x)+10; imag[f][c]='F'; } for(f=0;f<20;f++)//imprimo matriz imag { for(c=0;c<50;c++) { cout<<imag[f][c]; } cout<<"\n"; } cin.ignore(2); return EXIT_SUCCESS; }
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/WinCalc05/Store.cpp
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Store.cpp
#include "Store.h" // (c) Bartosz Milewski 2000 #include "SymTab.h" #include "Serial.h" #include "Notify.h" #include <cmath> Store::Store (SymbolTable & symTab) :_sink (0) { AddConstants (symTab); } void Store::AddConstants (SymbolTable & symTab) { // add predefined constants // Note: if more needed, do a more general job unsigned id = symTab.ForceAdd ("e"); AddValue (id, std::exp (1.0)); id = symTab.ForceAdd ("pi"); AddValue (id, 2.0 * std::acos (0.0)); _firstVarId = id + 1; } void Store::SetValue (unsigned id, double val) { if (id < _cell.size ()) { _cell [id] = val; _isInit [id] = true; } else { AddValue (id, val); } // Notify of change if (_sink) _sink->UpdateItem (id); } void Store::RefreshNotify () const { if (_sink == 0) return; for (unsigned i = 0; i < _cell.size (); ++i) { if (_isInit [i] == true) _sink->AddItem (i); } } void Store::AddValue (unsigned id, double val) { _cell.resize (id + 1); _isInit.resize (id + 1); _cell [id] = val; _isInit [id] = true; } void Store::Serialize (Serializer & out) const { unsigned len = _cell.size (); out.PutULong (len); for (unsigned i = 0; i < len; ++i) { out.PutDouble (_cell [i]); out.PutBool (_isInit [i]); } } void Store::DeSerialize (DeSerializer & in) { _cell.clear (); _isInit.clear (); unsigned long len = in.GetULong (); _cell.resize (len); _isInit.resize (len); for (unsigned i = 0; i < len; ++i) { _cell [i] = in.GetDouble (); _isInit [i] = in.GetBool (); } }
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Hero.h
/* Name: Vu Pham StudentID: 129908174 Lab: 07 In lab Section: AB */ #ifndef HERO_H_ #define HERO_H_ #include <cstring> #include <iostream> using namespace std; namespace sict { class Hero { char name[40]; int health; int strength; public: Hero(); Hero(const char name[], int health, int strenght); void operator-=(int attack); bool isAlive() const; int attackStrength() const; friend ostream& operator<<(std::ostream& os, const Hero& hero); }; const Hero& operator*(const Hero& first, const Hero& second); } #endif
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/main_project/search/NameCheck/neparse/AbStd.h
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AbStd.h
#ifndef __AB_STD_H__ #define __AB_STD_H__ #include <string> #include <queue> #include <iostream> #include <sstream> #include <stdlib.h> #include <vector> #include <ext/hash_map> #include <list> #include <utility> #include <fstream> #include <algorithm> #include <set> #include <map> #include <assert.h> #include <pthread.h> #include "AbTypeDef.h" using namespace std; using namespace __gnu_cxx; template<typename T> class AbHashPoint{ public: size_t operator()(T const *key)const { return key->hash();} bool operator()(T const *item1, T const *item2) const { return *item1 == *item2;} }; template<typename T> class AbHash{ public: size_t operator()(T const& key)const { return key.hash();} bool operator()(T const &item1, T const &item2) const { return item1 == item2;} }; class AbHashChar{ public: size_t operator()(const char* str) const { return __stl_hash_string(str);} bool operator()(const char* item1, const char* item2) const { return strcmp(item1,item2)==0;} }; class AbHashCaseChar{ public: size_t operator()(const char* str) const { return __stl_hash_string(str); } bool operator()(const char* item1, const char* item2) const{ return strcasecmp(item1,item2)==0;} }; template <typename T> class AbPointLess{ public: bool operator()(T const *item1, T const *item2) const { return *item1<*item2;} }; class AbCharLess{ public: bool operator()(const char* item1, const char* item2) const{ return strcmp(item1,item2)<0;} }; class AbCharCaseLess{ public: bool operator()(const char* item1, const char* item2) const{ return strcasecmp(item1,item2)<0;} }; class AbHashUint64{ public: size_t operator()(UINT64 key)const { return key&0xFFFFFF;} size_t operator()(UINT64 key1, UINT64 key2)const { return key1==key2;} }; class AbUint64Less{ public: int operator()(UINT64 item1, UINT64 item2) const { return item1<item2;} }; class AbHashString{ public: size_t operator()(const string& str) const { return __stl_hash_string(str.c_str()); } }; class AbRwLockRead{ public: AbRwLockRead (pthread_rwlock_t* pLock):m_pLock(pLock){ if (m_pLock){ pthread_rwlock_rdlock(m_pLock); } } ~AbRwLockRead (){ if (m_pLock) pthread_rwlock_unlock(m_pLock); } private: pthread_rwlock_t* m_pLock; }; class AbRwLockWrite{ public: AbRwLockWrite (pthread_rwlock_t* pLock):m_pLock(pLock){ if (m_pLock){ pthread_rwlock_wrlock(m_pLock); } } ~AbRwLockWrite (){ if (m_pLock) pthread_rwlock_unlock(m_pLock); } private: pthread_rwlock_t* m_pLock; }; class AbMutexLock{ public: AbMutexLock(pthread_mutex_t* pLock):m_pLock(pLock){ if (m_pLock){ pthread_mutex_lock(m_pLock); } } ~AbMutexLock(){ if (m_pLock) pthread_mutex_unlock(m_pLock); } private: pthread_mutex_t* m_pLock; }; #endif
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/Homework/HW1/Ex_2_Dotcross/dotcross.cpp
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austinwklein/cs201
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dotcross.cpp
// Boilerplate /* * Austin Klein * CS 201 * 1/25/2021 * HW 1 * dotcross.cpp */ // Design /* Write a C++ program that calculates the dot product and cross product of a 3-component vector. * * Allow the user to type in 3 floating point numbers for x, y, z each for vector A and vector B * Calculate the dot product (AxBx + AyBy + AzBz) and print the result * Calculate the cross product and print the result * Cx = AyBz - AzBy * Cy = AzBx - AxBz * Cz = AxBy - AyBx * Print the result in a nice format like "A dot B = answer" or "A cross B = (x, y, z)" * Use the <iomanip> header to format the numbers so they have exactly 5 decimal places using std::setprecision(). * See documentation for guidance. * https://en.cppreference.com/w/cpp/io/manip/setprecision * https://en.cppreference.com/w/cpp/header/iomanip */ #include <iostream> #include <iomanip> using std::cout; using std::cin; using std::endl; using std::setprecision; int main() { // Variables for vector A (x, y, and z) float ax, ay, az; // Variables for vector B (x, y, and z) float bx, by, bz; // Vector A user input cout << "Input x, y, and z for vector A: " << endl; cout << "Ax:"; cin >> setprecision(5) >> ax; cout << "Ay:"; cin >> setprecision(5) >> ay; cout << "Az:"; cin >> setprecision(5) >> az; cout << endl; // Vector B user input cout << "Input x, y, and z for vector B: " << endl; cout << "Bx:"; cin >> setprecision(5) >> bx; cout << "By:"; cin >> setprecision(5) >> by; cout << "Bz:"; cin >> setprecision(5) >> bz; cout << endl; // Dot product of A and B float dp = (ax * bx + ay * by + az * bz); cout << "Dot product:" << endl; cout << " A: (" << ax << ", " << ay << ", " << az << ")" << endl; cout << " * B: (" << bx << ", " << by << ", " << bz << ")" << endl; cout << " = " << dp << endl; cout << endl; // Cross product of A and B float cx = (ay * bz - az * by); float cy = (az * bx - ax * bz); float cz = (ax * by - ay * bx); cout << "Cross product:" << endl; cout << " A: (" << ax << ", " << ay << ", " << az << ")" << endl; cout << " * B: (" << bx << ", " << by << ", " << bz << ")" << endl; cout << " = C: (" << cx << ", " << cy << ", " << cz << ")" << endl; return 0; }
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/Codes/ultra sonic sensor/buzzer_and_tank_level/buzzer_and_tank_level.ino
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no_license
Adityagupta2590/Aurdino-UNO-Tutorial-Interfacing-with-sensors-
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buzzer_and_tank_level.ino
//this usses ultrasonic sensor for detection application is shown for tank level indicator const int buzzer = 7; // Sensor Input for buzzer //const int trigPin = 2;// Sensor Input for ultra sonic //const int echoPin = 4;// Sensor Input for ultra sonic const int trigPin = 5;// Sensor Input for ultra sonic const int echoPin = 6;// Sensor Input for ultra sonic void setup() { pinMode(buzzer, INPUT); // set a pin for buzzer output Serial.begin(9600); // initialize serial communication: } void loop() { long duration, inches, cm; // The sensor is triggered by a HIGH pulse of 10 or more microseconds. // Give a short LOW pulse beforehand to ensure a clean HIGH pulse: pinMode(trigPin, OUTPUT); digitalWrite(trigPin, LOW); delayMicroseconds(2); digitalWrite(trigPin, HIGH); delayMicroseconds(10); digitalWrite(trigPin, LOW); // Read the signal from the sensor: a HIGH pulse whose // duration is the time (in microseconds) from the sending // of the ping to the reception of its echo off of an object. pinMode(echoPin, INPUT); duration = pulseIn(echoPin, HIGH); // convert the time into a distance inches = microsecondsToInches(duration); cm = microsecondsToCentimeters(duration); delay(100); if (cm<20) { // buzz(buzzer, 2500, 500); // buzz the buzzer on pin 4 at 2500Hz for 500 milliseconds long delayValue = 100000000; digitalWrite(buzzer,HIGH); // write the buzzer pin high to push out the diaphram delayMicroseconds(delayValue); // wait for the calculated delay value // digitalWrite(buzzer,LOW); // write the buzzer pin low to pull back the diaphram // delayMicroseconds(delayValue); // wait againf or the calculated delay value // delay(1000); // wait a bit between buzzes } Serial.print(inches); Serial.print("in, "); Serial.print(cm); Serial.print("cm"); Serial.println(); digitalWrite(buzzer,LOW); } long microsecondsToInches(long microseconds) { return microseconds / 74 / 2; } long microsecondsToCentimeters(long microseconds) { return microseconds / 29 / 2; }
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/include/integratorxx/quadratures/delley/delley_1202.hpp
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2023-08-22T20:10:22.164576
2023-08-10T19:37:42
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delley_1202.hpp
#pragma once namespace IntegratorXX { namespace DelleyGrids { /** * \brief Delley Quadrature specification for order 59 grid with 1202 points * */ template <typename T> struct delley_1202 { static constexpr std::array<cartesian_pt_t<T>, 1202> points = { 0.10000000000000000E+01, 0.00000000000000000E+00, 0.00000000000000000E+00, -0.10000000000000000E+01, 0.00000000000000000E+00, 0.00000000000000000E+00, 0.00000000000000000E+00, 0.10000000000000000E+01, 0.00000000000000000E+00, 0.00000000000000000E+00, -0.10000000000000000E+01, 0.00000000000000000E+00, 0.00000000000000000E+00, 0.00000000000000000E+00, 0.10000000000000000E+01, 0.00000000000000000E+00, 0.00000000000000000E+00, -0.10000000000000000E+01, 0.57735026918962584E+00, 0.57735026918962584E+00, 0.57735026918962584E+00, 0.57735026918962584E+00, 0.57735026918962584E+00, -0.57735026918962584E+00, 0.57735026918962584E+00, -0.57735026918962584E+00, 0.57735026918962584E+00, 0.57735026918962584E+00, -0.57735026918962584E+00, 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std::array<T, 1202> weights = { 0.11051892332675715E-03, 0.11051892332675715E-03, 0.11051892332675715E-03, 0.11051892332675715E-03, 0.11051892332675715E-03, 0.11051892332675715E-03, 0.91331597864435614E-03, 0.91331597864435614E-03, 0.91331597864435614E-03, 0.91331597864435614E-03, 0.91331597864435614E-03, 0.91331597864435614E-03, 0.91331597864435614E-03, 0.91331597864435614E-03, 0.92052327380907418E-03, 0.92052327380907418E-03, 0.92052327380907418E-03, 0.92052327380907418E-03, 0.92052327380907418E-03, 0.92052327380907418E-03, 0.92052327380907418E-03, 0.92052327380907418E-03, 0.92052327380907418E-03, 0.92052327380907418E-03, 0.92052327380907418E-03, 0.92052327380907418E-03, 0.36904218980178988E-03, 0.36904218980178988E-03, 0.36904218980178988E-03, 0.36904218980178988E-03, 0.36904218980178988E-03, 0.36904218980178988E-03, 0.36904218980178988E-03, 0.36904218980178988E-03, 0.36904218980178988E-03, 0.36904218980178988E-03, 0.36904218980178988E-03, 0.36904218980178988E-03, 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#ifndef TestDepthTest_H #define TestDepthTest_H #include "Test.h" #include "glm/glm.hpp" #include "glm/gtc/matrix_transform.hpp" #include "VertexBuffer.h" #include "VertexBufferLayout.h" #include "IndexBuffer.h" #include "VertexArray.h" #include "Shader.h" #include "Texture.h" #include "gameObjects/GameObject.h" #include "gameObjects/Mesh.h" #include "Camera.h" #include <vector> namespace test { class TestDepthTest : public Test { public: TestDepthTest(); ~TestDepthTest(); void OnUpdate(float dt) override; void OnRender() override; void OnImGuiRender() override; private: float m_ClearColour[4]; glm::vec3 m_Scale; glm::vec4 m_Rotation; glm::vec3 m_Translation; glm::mat4 proj; glm::mat4 view; float m_FoV; Shader* m_Shader; Texture* m_Texture; std::vector<GameObject*> cubes; GameObject cube; Mesh cubeMesh; Camera cam; bool m_CameraControl; bool m_SpaceHold; }; } #endif
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#include "cas-proto/ProductDefinition.h" CAS_PROTO_API ProductDefinition::ProductDefinition() : FunctionDefinition(2) {} CAS_PROTO_API ProductDefinition& ProductDefinition::getInstance() { static ProductDefinition* instance = 0; if (!instance) { instance = new ProductDefinition(); } return *instance; }
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#include <iostream> #include <vector> using namespace std; void print_vec(vector<int> v) { for (int i = 0; i < v.size(); i++) { cout << v[i] << " "; } cout << endl; } int main() { int N; vector<vector<int>> v; cout << "enter the row size: "; cin >> N; for (int i = 0; i < N; i++) { int n; cout << "the coloumn size: "; cin >> n; vector<int> temp; for (int i = 0; i < n; i++) { int x; cin >> x; temp.push_back(x); } v.push_back(temp); } for (int i = 0; i < v.size(); i++) { print_vec(v[i]); } return 0; }
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tools.h
#pragma once #include <time.h> #include <string> #include <iostream> #include "singleton.h" using namespace std; namespace superman{ //超人命名空间里是我的工具集 class MyTime :public Singleton<MyTime>{ public: MyTime() {;} string GetLocalYMD();//获取系统时间年月日 string GetLocalYMD(const string &division);//获取系统时间年月日 string GetLocalHMS();//获取系统时间时分秒 string GetLocalHMS(const string &division);//获取系统时间时分秒 long GetCurrentTimestamp(); string GetLocalTimeYear(); string GetLocalTimeMonth(); string GetLocalTimeDay(); string GetLocalTimeHour(); string GetLocalTimeMinute(); string GetLocalTimeSecond(); void initTime(); private: string year,month,day,hour,minute,second; }; }; //-->superman
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/lab2/swapsort.cpp
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rolnor/lab2
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2023-01-23T04:41:42.408528
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swapsort.cpp
#include <Header.h> int swap_main() { int a = 1; int b, c; char c_order = 'a'; bool order; while (true) { cout << "Enter a (0 to quit): "; cin >> a; if (a == 0) break; cout << "Enter b: "; cin >> b; cout << "Enter c: "; cin >> c; cout << "ascending or descending [a/d]: "; cin >> c_order; if (c_order == 'a') order = 1; else order = 0; swap_sort(a, b, c, &order); cout << "Result: " << a << ',' << b << ',' << c << endl; } cout << "Bye bye!" << endl; return 0; } void swap_sort(int& a, int& b, int& c, bool *order) { int temp; if (*order == 1) { if (!(a <= b && b <= c)) { if (a > b) { temp = b; b = a; a = temp; } if (b > c) { temp = c; c = b; b = temp; } swap_sort(a, b, c, order); } } else { if (!(a >= b && b >= c)) { if (a < b) { temp = b; b = a; a = temp; } if (b < c) { temp = c; c = b; b = temp; } swap_sort(a, b, c, order); } } }
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/server-code/src/service/zone/scene_service/message_handler/MsgSceneProcess.cpp
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[]
no_license
luoxz-ai/mmo-server
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2023-01-12T23:37:26.127202
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MsgSceneProcess.cpp
#include "MsgProcessRegister.h" #include "SceneService.h" void SceneMessageHandlerRegister() { __ENTER_FUNCTION auto pNetMsgProcess = SceneService()->GetNetMsgProcess(); for(const auto& [k, v]: MsgProcRegCenter<CSceneService>::instance().m_MsgProc) { pNetMsgProcess->Register(k, std::get<0>(v), std::get<1>(v)); } __LEAVE_FUNCTION }
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/Codeforces/Contests/CF1360/e.cpp
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khaledsliti/CompetitiveProgramming
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refs/heads/master
2023-08-29T15:12:04.935894
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e.cpp
// We only fail when we stop trying #include <bits/stdc++.h> using namespace std; #define pb push_back #define mp make_pair #define endl '\n' #define D(x) cerr << #x << " = " << (x) << '\n' #define sz(x) ((int)(x).size()) #define all(x) (x).begin(), (x).end() typedef long long ll; const int N = 50; int n; string s[N]; int dp[N][N]; int main() { int T; cin >> T; while(T--) { cin >> n; for(int i = 0; i < n; i++) { cin >> s[i]; for(int j = 0; j < n; j++) dp[i][j] = 0; } bool good = true; for(int i = n - 1; i >= 0; i--) { for(int j = n - 1; j >= 0; j--) { if(s[i][j] == '1') { if(i == n - 1) dp[i][j] = 1; else if(j == n - 1) dp[i][j] = 1; else if(dp[i + 1][j] || dp[i][j + 1]) dp[i][j] = 1; if(!dp[i][j]) good = false; } } } if(good) cout << "YES" << endl; else cout << "NO" << endl; } return 0; }
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/C++/CodeForces/CodeForces_A. Way Too Long Words.cpp
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[]
no_license
mostafaelsayyad/ProblemSolving
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refs/heads/master
2020-04-06T06:25:07.335857
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CodeForces_A. Way Too Long Words.cpp
#include<iostream> #include<string> using namespace std; int main() { string str; int n; cin>>n; for(int i=0;i<n;i++) { cin>>str; int size=str.size(); if(size>10) cout<<str[0]<<size-2<<str[size-1]<<endl; else cout<<str<<endl; } return 0; }
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/customerMap.h
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[]
no_license
uwddesmond/CSS-343-Assignment-4
ae850ec26096674fcac83e37acf746f4b1da5b6b
de90e33aa829c6624151005fdde80fb256beab1c
refs/heads/master
2021-04-26T22:59:03.675656
2018-03-12T03:16:33
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h
customerMap.h
#pragma once #ifndef CUSTOMERMAP_H #define CUSTOMERMAP_H #include <string> #include "customer.h" using namespace std; class customerMap { public: customerMap(); ~customerMap(); void insert(Customer*); Customer* find(int); private: int hashFunction(int); CustomerNode* customers[10]; }; #endif // CUSTOMERMAP_H
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/GUI/GLWidget.cpp
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[]
no_license
bence21/Grafika
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refs/heads/master
2021-01-23T00:44:31.003843
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2017-07-06T17:48:10
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GLWidget.cpp
#include "GLWidget.h" #include <iostream> using namespace std; using namespace cagd; #include <GL/GLU.h> #include <Core/Exceptions.h> #include"../Core/Matrices.h" #include"../Test/TestFunctions.h" namespace cagd { GLWidget::~GLWidget(){ for(GLuint i=0;i<_pc.GetColumnCount();++i) { if(_pc[i]) { delete _pc[i],_pc[i]=0; } } for(GLuint i=0;i<_image_of_pc.GetColumnCount();++i) { if(_image_of_pc[i]) { delete _image_of_pc[i],_image_of_pc[i]=0; } } for(GLuint i=0;i<_ps.GetColumnCount();++i) { if(_image_of_ps[i]) { delete _image_of_ps[i],_image_of_ps[i]=0; } if(_ps[i]) { delete _ps[i],_ps[i]=0; } } if(dl) { delete dl; } for(int i=0;i<patchNr;++i){ if(_before_interpolation[i]) { delete _before_interpolation[i],_before_interpolation[i]=0; } if(_after_interpolation[i]) { delete _after_interpolation[i],_after_interpolation[i]=0; } } } //-------------------------------- // special and default constructor //-------------------------------- GLWidget::GLWidget(QWidget *parent, const QGLFormat &format): QGLWidget(format, parent) { indexX=0; indexY=0; } //-------------------------------------------------------------------------------------- // this virtual function is called once before the first call to paintGL() or resizeGL() //-------------------------------------------------------------------------------------- void GLWidget::initializeGL() { // creating a perspective projection matrix glMatrixMode(GL_PROJECTION); glLoadIdentity(); _aspect = (float)width() / (float)height(); _z_near = 1.0; _z_far = 1000.0; _fovy = 45.0; gluPerspective(_fovy, _aspect, _z_near, _z_far); // setting the model view matrix glMatrixMode(GL_MODELVIEW); glLoadIdentity(); _eye[0] = _eye[1] = 0.0, _eye[2] = 6.0; _center[0] = _center[1] = _center[2] = 0.0; _up[0] = _up[2] = 0.0, _up[1] = 1.0; gluLookAt(_eye[0], _eye[1], _eye[2], _center[0], _center[1], _center[2], _up[0], _up[1], _up[2]); // enabling depth test glEnable(GL_DEPTH_TEST); // setting the color of background glClearColor(0.0f, 0.0f, 0.0f, 1.0f); // initial values of transformation parameters _angle_x = _angle_y = _angle_z = 0.0; _trans_x = _trans_y = _trans_z = 0.0; _zoom = 1.0; try { // initializing the OpenGL Extension Wrangler library GLenum error = glewInit(); if (error != GLEW_OK) { throw Exception("Could not initialize the OpenGL Extension Wrangler Library!"); } if (!glewIsSupported("GL_VERSION_2_0")) { throw Exception("Your graphics card is not compatible with OpenGL 2.0+! " "Try to update your driver or buy a new graphics adapter!"); } // create and store your geometry in display lists or vertex buffer objects // ... // fstream log("log.txt",ios_base::out); // if(!_shaders.InstallShaders("Shaders/*.vert","Shaders/*.frag",GL_TRUE,log)){ // log.close(); // throw; // } // log.close(); // _shaders.Enable(); // _shaders.SetUniformVariable1f("scale_factor",4.0); // //... // _shaders.Disable(); } catch (Exception &e) { cout << e << endl; } glEnable(GL_POINT_SMOOTH); glHint(GL_POINT_SMOOTH_HINT,GL_NICEST); glEnable(GL_LINE_SMOOTH); glHint(GL_LINE_SMOOTH_HINT,GL_NICEST); glEnable(GL_POLYGON_SMOOTH); glHint(GL_POLYGON_SMOOTH_HINT,GL_NICEST); glHint(GL_PERSPECTIVE_CORRECTION_HINT,GL_NICEST); glEnable(GL_DEPTH); glewInit(); _curve_count=5; //_pc= new RowMatrix<>(); _pc.ResizeColumns(_curve_count); _image_of_pc.ResizeColumns(_curve_count); _ps.ResizeColumns(_curve_count); _image_of_ps.ResizeColumns(_curve_count); _pc_index=0; RowMatrix<ParametricCurve3::Derivative> derivative(3); //int functionIndex=5; //_pc=0; /* switch (functionIndex) { case 2: derivative(0)=torus_knot::d0; derivative(1)=torus_knot::d1; derivative(2)=torus_knot::d2; _pc=new ParametricCurve3(derivative,torus_knot::u_min,torus_knot::u_max); break; case 3: derivative(0)=epicycloid::d0; derivative(1)=epicycloid::d1; derivative(2)=epicycloid::d2; _pc=new ParametricCurve3(derivative,epicycloid::u_min,epicycloid::u_max); break; case 4: derivative(0)=vivianis::d0; derivative(1)=vivianis::d1; derivative(2)=vivianis::d2; _pc=new ParametricCurve3(derivative,vivianis::u_min,vivianis::u_max); break; case 5: derivative(0)=mobius::d0; derivative(1)=mobius::d1; derivative(2)=mobius::d2; _pc=new ParametricCurve3(derivative,mobius::u_min,mobius::u_max); break; default: derivative(0)=spiral_on_cone::d0; derivative(1)=spiral_on_cone::d1; derivative(2)=spiral_on_cone::d2; _pc=new ParametricCurve3(derivative,spiral_on_cone::u_min,spiral_on_cone::u_max); break; }*/ GLint k=0; _pc[k]=0; derivative(0)=torus_knot::d0; derivative(1)=torus_knot::d1; derivative(2)=torus_knot::d2; _pc[k]=new ParametricCurve3(derivative,torus_knot::u_min,torus_knot::u_max); _pc[++k]=0; derivative(0)=epicycloid::d0; derivative(1)=epicycloid::d1; derivative(2)=epicycloid::d2; _pc[k]=new ParametricCurve3(derivative,epicycloid::u_min,epicycloid::u_max); _pc[++k]=0; derivative(0)=vivianis::d0; derivative(1)=vivianis::d1; derivative(2)=vivianis::d2; _pc[k]=new ParametricCurve3(derivative,vivianis::u_min,vivianis::u_max); _pc[++k]=0; derivative(0)=mobius::d0; derivative(1)=mobius::d1; derivative(2)=mobius::d2; _pc[k]=new ParametricCurve3(derivative,mobius::u_min,mobius::u_max); _pc[++k]=0; derivative(0)=spiral_on_cone::d0; derivative(1)=spiral_on_cone::d1; derivative(2)=spiral_on_cone::d2; _pc[k]=new ParametricCurve3(derivative,spiral_on_cone::u_min,spiral_on_cone::u_max); TriangularMatrix<ParametricSurface3::PartialDerivative> derivs(2); derivs(0, 0) = torus::d00; derivs(1, 0) = torus::d10; derivs(1, 1) = torus::d01; k=0; _ps[k] = 0; _ps[k] = new ParametricSurface3(derivs, torus::u_min, torus::u_max, torus::v_min, torus::v_max); derivs(0, 0) = mobiusSurface::d00; derivs(1, 0) = mobiusSurface::d10; derivs(1, 1) = mobiusSurface::d01; _ps[++k] = 0; _ps[k] = new ParametricSurface3(derivs, mobiusSurface::u_min, mobiusSurface::u_max, mobiusSurface::v_min, mobiusSurface::v_max); derivs(0, 0) = steiner::d00; derivs(1, 0) = steiner::d10; derivs(1, 1) = steiner::d01; _ps[++k] = 0; _ps[k] = new ParametricSurface3(derivs, steiner::u_min, steiner::u_max, steiner::v_min, steiner::v_max); derivs(0, 0) = dini::d00; derivs(1, 0) = dini::d10; derivs(1, 1) = dini::d01; _ps[++k] = 0; _ps[k] = new ParametricSurface3(derivs, dini::u_min, dini::u_max, dini::v_min, dini::v_max); derivs(0, 0) = enneper::d00; derivs(1, 0) = enneper::d10; derivs(1, 1) = enneper::d01; _ps[++k] = 0; _ps[k] = new ParametricSurface3(derivs, enneper::u_min, enneper::u_max, enneper::v_min, enneper::v_max); for(GLint i=0;i<=k;++i){ if(!_pc[i]) { cerr<<"Error at new ParametricCurve3\n"; } if(!_ps[i]) { cerr<<"Error at new ParametricSurface3\n"; } } GLuint div_point_count=200; GLenum usage_flag=GL_STATIC_DRAW; _image_of_pc.ResizeColumns(_curve_count); for(GLuint i=0;i<_curve_count;++i){ _image_of_pc[i]=0; _image_of_pc[i]=_pc[i]->GenerateImage(div_point_count,usage_flag); _image_of_ps[i]=0; _image_of_ps[i]=_ps[i]->GenerateImage(div_point_count,div_point_count); if(!_image_of_pc[i]) { cerr<<"Error at _pc->GenerateImage\n"; } if(!_image_of_ps[i]) { cerr<<"Error at _pc->GenerateImage\n"; } if(i==1){ if(!_image_of_pc[i]->UpdateVertexBufferObjects(usage_flag,0.1)) // if(!_image_of_pc[i]->UpdateVertexBufferObjects(usage_flag)) { cout<<"Could not create the vertex buffer object of the parametric curve!\n"; } } else if(!_image_of_pc[i]->UpdateVertexBufferObjects(usage_flag)) { cout<<"Could not create the vertex buffer object of the parametric curve!\n"; } if (!_image_of_ps[i] -> UpdateVertexBufferObjects(usage_flag)) { cout<<"Could not create the vertex buffer object of the parametric surface!" << endl; } } showCyclicCurves=false; showParametricCurves=false; showParametricSurface=false; showModel=false; showPatch=true; initCyclicCurves(); initModel(); dl =0; HCoordinate3 direction(0.0, 0.0, 1.0, 0.0); Color4 ambient(0.4, 0.4, 0.4, 1.0); Color4 diffuse(0.8, 0.8, 0.8, 1.0); Color4 specular(1.0, 1.0, 1.0, 1.0); dl = new DirectionalLight(GL_LIGHT0, direction, ambient, diffuse, specular); _materials[0] = MatFBBrass; _materials[1] = MatFBEmerald; _materials[2] = MatFBRuby; _materials[3] = MatFBGold; _materials[4] = MatFBSilver; initBezierPatch(); } void GLWidget::initBezierPatch() { _joinDirectionValue=0; #define MAX_DATA_POINTS 100 _data_points.resize(MAX_DATA_POINTS); for(int i=0;i<MAX_DATA_POINTS;++i) { _data_points[i] = cagd::Matrix<cagd::DCoordinate3>(4,4); } _patch.resize(MAX_DATA_POINTS); _before_interpolation.resize(MAX_DATA_POINTS); _after_interpolation.resize(MAX_DATA_POINTS); int k=0; _patch[k].SetData(0,0,-2.0,-2.0,0.0); _patch[k].SetData(0,1,-2.0,-1.0,0.0); _patch[k].SetData(0,2,-2.0,1.0,0.0); _patch[k].SetData(0,3,-2.0,2.0,0.0); _patch[k].SetData(1,0,-1.0,-2.0,0.0); _patch[k].SetData(1,1,-1.0,-1.0,2.0); _patch[k].SetData(1,2,-1.0,1.0,2.0); _patch[k].SetData(1,3,-1.0,2.0,0.0); _patch[k].SetData(2,0,1.0,-2.0,0.0); _patch[k].SetData(2,1,1.0,-1.0,2.0); _patch[k].SetData(2,2,1.0,1.0,2.0); _patch[k].SetData(2,3,1.0,2.0,0.0); _patch[k].SetData(3,0,2.0,-2.0,0.0); _patch[k].SetData(3,1,2.0,-1.0,0.0); _patch[k].SetData(3,2,2.0,1.0,0.0); _patch[k].SetData(3,3,2.0,2.0,0.0); _patch[k].UpdateVertexBufferObjectsOfData(); _before_interpolation[k] = _patch[k].GenerateImage(30,30,GL_STATIC_DRAW); if(_before_interpolation[k]) { if (!_before_interpolation[k]->UpdateVertexBufferObjects()) { cout << "VBO-err" << endl; } cout<<"before interpolation\n"; } RowMatrix<GLdouble> u_knot_vector(4); u_knot_vector(0) = 0.0; u_knot_vector(1) = 1.0/3.0; u_knot_vector(2) = 2.0/3.0; u_knot_vector(3) = 1.0; ColumnMatrix<GLdouble> v_knot_vector(4); u_knot_vector(0) = 0.0; u_knot_vector(1) = 1.0/3.0; u_knot_vector(2) = 2.0/3.0; u_knot_vector(3) = 1.0; Matrix<DCoordinate3> data_points_to_interpolate(4,4); for(GLuint row = 0; row<4;++row) for(GLuint column = 0;column<4;++column) _patch[k].GetData(row,column,data_points_to_interpolate(row,column)); if(_patch[k].UpdateDataForInterpolation(u_knot_vector,v_knot_vector, data_points_to_interpolate)) { _after_interpolation[k] = _patch[k].GenerateImage(30,30,GL_STATIC_DRAW); if(_after_interpolation[k]) { _after_interpolation[k]->UpdateVertexBufferObjects(); cout<<"after interpolation\n"; } } patchNr=0; } void GLWidget::initModel() { // glFrontFace(GL_CCW); //model if (_mouse.LoadFromOFF("debug/Models/elephant.off", true)) // if (_mouse.LoadFromOFF("debug/Models/dinsr.off", true)) // if (_mouse.LoadFromOFF("debug/Models/space.off", true)) // if (_mouse.LoadFromOFF("debug/Models/volkswagon.off", true)) // if (_mouse.LoadFromOFF("debug/Models/king.off", true)) // if (_mouse.LoadFromOFF("debug/Models/cube.off", true)) { if (_mouse.UpdateVertexBufferObjects(GL_DYNAMIC_DRAW)) { _angle = 0.0; // _timer->start(); } } } //----------------------- // the rendering function //----------------------- void GLWidget::paintGL() { // clears the color and depth buffers glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // stores/duplicates the original model view matrix glPushMatrix(); // applying transformations glRotatef(_angle_x, 1.0, 0.0, 0.0); glRotatef(_angle_y, 0.0, 1.0, 0.0); glRotatef(_angle_z, 0.0, 0.0, 1.0); glTranslated(_trans_x, _trans_y, _trans_z); glScaled(_zoom, _zoom, _zoom); // render your geometry (this is oldest OpenGL rendering technique, later we will use some advanced methods) // glColor3f(1.0f, 1.0f, 1.0f); // glBegin(GL_LINES); // glVertex3f(0.0f, 0.0f, 0.0f); // glVertex3f(1.1f, 0.0f, 0.0f); // glVertex3f(0.0f, 0.0f, 0.0f); // glVertex3f(0.0f, 1.1f, 0.0f); // glVertex3f(0.0f, 0.0f, 0.0f); // glVertex3f(0.0f, 0.0f, 1.1f); // glEnd(); // glBegin(GL_TRIANGLES); // // attributes // glColor3f(1.0f, 0.0f, 0.0f); // // associated with position // glVertex3f(1.0f, 0.0f, 0.0f); // // attributes // glColor3f(0.0, 1.0, 0.0); // // associated with position // glVertex3f(0.0, 1.0, 0.0); // // attributes // glColor3f(0.0f, 0.0f, 1.0f); // // associated with position // glVertex3f(0.0f, 0.0f, 1.0f); // glEnd(); // pops the current matrix stack, replacing the current matrix with the one below it on the stack, // i.e., the original model view matrix is restored // glPopMatrix(); // glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); // glPushMatrix(); if(showParametricCurves) { if(_image_of_pc[_pc_index]) { glColor3f(1.0,0.0,0.0); _image_of_pc[_pc_index]->RenderDerivatives(0,GL_LINE_STRIP); glPointSize(5.0); glColor3f(0.0,0.5,0.0); _image_of_pc[_pc_index]->RenderDerivatives(1,GL_LINES); _image_of_pc[_pc_index]->RenderDerivatives(1,GL_POINTS); glColor3f(0.1f,0.5f,0.9f); _image_of_pc[_pc_index]->RenderDerivatives(2,GL_LINES); _image_of_pc[_pc_index]->RenderDerivatives(2,GL_POINTS); glPointSize(1.0); } } if(showCyclicCurves) { cyclicCurvesRender(); } if(showParametricSurface) { parametricSurfaceRender(); } if(showModel) { _materials[selectedMaterial].Apply(); modelRender(); } if(showPatch) { if(showUV) { glDisable(GL_LIGHTING); glDisable(GL_NORMALIZE); glDisable(GL_LIGHT0); glColor3f(1.0f,0.0f,0.0f); for(int k=0;k<_u_isoline.size();++k){ for(int i=0;i<_u_isoline[k]->GetColumnCount();++i) (*_u_isoline[k])[i]->RenderDerivatives(0,GL_LINE_STRIP); } glColor3f(1.0f,1.0f,1.0f); for(int k=0;k<_v_isoline.size();++k){ for(int i=0;i<_v_isoline[k]->GetColumnCount();++i) { glColor3f(1.0f,1.0f,1.0f); (*_v_isoline[k])[i]->RenderDerivatives(0,GL_LINE_STRIP); // glPointSize(5.0); glColor4f(0.0,0.5,0.0,0.9); // GenericCurve3.RenderDerivatives() (*_v_isoline[k])[i]->RenderDerivatives(1,GL_LINES); (*_v_isoline[k])[i]->RenderDerivatives(1,GL_POINTS); // glColor3f(0.1f,0.5f,0.9f); // (*_v_isoline[k])[i]->RenderDerivatives(2,GL_LINES); // (*_v_isoline[k])[i]->RenderDerivatives(2,GL_POINTS); // glPointSize(1.0); } // for(int i=0;i<_u_isoline[k]->GetColumnCount();++i) { // for(int i=0;i<1;++i) { // RowMatrix<GenericCurve3*> * tmp=_u_isoline[k]; // GenericCurve3*tmp2; // tmp2=(GenericCurve3*)&tmp[i]; // tmp2->RenderDerivatives(0,GL_LINE_STRIP); // // _u_isoline[k][i]->RenderDerivatives(0,GL_LINE_STRIP); // // _v_isoline[k][i].RenderDerivatives(0,GL_LINE_STRIP); // } } } _materials[selectedMaterial].Apply(); glEnable(GL_LIGHTING); glEnable(GL_NORMALIZE); glEnable(GL_LIGHT0); for(int k=0;k<patchNr;++k){ // BicubicBezierPatch.GenerateUIsoparametricLines() // _u_isoline[k]->Render(); if(showControlNet){ if (!_patch[k].RenderData()) { cout << "Could not render control net!" << endl; } } if(showBeforeInterpolation){ if(_before_interpolation[k]) { // MatFBRuby.Apply(); // glPointSize(10.0); glColor3f(1.0, 0.0, 0.0); _before_interpolation[k]->Render(); } } if(showAfterInterpolation){ if(_after_interpolation[k]) { glEnable(GL_BLEND); glDepthMask(GL_FALSE); glBlendFunc(GL_SRC_ALPHA,GL_ONE); // MatFBSilver.Apply(); MatFBTurquoise.Apply(); _after_interpolation[k]->Render(); glDepthMask(GL_TRUE); glDisable(GL_BLEND); } } } glDisable(GL_LIGHTING); glDisable(GL_NORMALIZE); glDisable(GL_LIGHT0); } glPopMatrix(); // MatFB Brass.Apply(); // _shaders.Enable(); // _model.Render(); // _shaders.Disable(); //( // float color[4*10]={0.1,10.3,30.4,40.5}; // _shaders.SetUniformVariable4fv("outline.color[0]",1,color); // ...) } void GLWidget::initCyclicCurves() { _cc = nullptr; _image_of_cc = nullptr; _n = 3; _cc = new CyclicCurves3(_n); GLdouble step = TWO_PI / (2 * _n + 1); for (GLuint i = 0; i <= 2 * _n; i++) { GLdouble u = i * step; DCoordinate3& cp = (*_cc)[i]; cp[0] = cos(u); cp[1] = sin(u); cp[2] = cos(u) * i; } _cc -> UpdateVertexBufferObjectsOfData(); GLuint _max_order_of_derivatives = 2; GLuint _div_point_count = 100; _image_of_cc = _cc -> GenerateImage(_max_order_of_derivatives, _div_point_count); _image_of_cc -> UpdateVertexBufferObjects(); _icc = new CyclicCurves3(_n); _d.ResizeRows(2 * _n + 1); _u_icc.ResizeRows(2 * _n + 1); for (GLuint i = 0; i <= 2 * _n; i++) { _u_icc[i] = i * step; DCoordinate3 &p = _d[i]; p[0] = cos(_u_icc[i]); p[1] = sin(_u_icc[i]); p[2] = cos(_u_icc[i]) * i; } if (!_icc->UpdateDataForInterpolation(_u_icc, _d)) { //error } _icc->UpdateVertexBufferObjectsOfData(); _image_of_icc = _icc->GenerateImage(_max_order_of_derivatives, _div_point_count); _image_of_icc->UpdateVertexBufferObjects(); } void GLWidget::cyclicCurvesRender() { glColor3f(0.5, 0.5, 0.5); glPointSize(10.0); glBegin(GL_POINTS); for (GLuint i = 0; i <= 2 * _n; i++) { glVertex3f(_d[i][0], _d[i][1], _d[i][2]); } glEnd(); glPointSize(1.0); cyclicCurveRender(); interpolatingCyclicCurveRender(); if (_icc) { glColor3f(1.0, 0.0, 1.0); _cc->RenderData(GL_LINE_LOOP); } } void GLWidget::cyclicCurveRender() { if (_image_of_cc) { glColor3f(1.0, 0.0, 0.0); _image_of_cc -> RenderDerivatives(0, GL_LINE_STRIP); } } void GLWidget::interpolatingCyclicCurveRender() { if (_image_of_icc) { glColor3f(1.0, 1.0, 0.0); _image_of_icc -> RenderDerivatives(0, GL_LINE_LOOP); } } void GLWidget::parametricSurfaceRender() { if (dl) { glEnable(GL_LIGHTING); glEnable(GL_NORMALIZE); //glEnable(GL_LIGHT0); dl->Enable(); if (_image_of_ps[_pc_index]) { _image_of_ps[_pc_index]->Render(); } dl->Disable(); glDisable(GL_NORMALIZE); glDisable(GL_LIGHTING); // glDisable(GL_LIGHT0); } } void GLWidget::modelRender() { glEnable(GL_LIGHTING); glEnable(GL_NORMALIZE); glEnable(GL_LIGHT0); switch (_pc_index) { case 0: MatFBBrass.Apply(); break; case 1: MatFBRuby.Apply(); break; case 2: MatFBPearl.Apply(); break; case 3: MatFBTurquoise.Apply(); break; case 4: MatFBGold.Apply(); break; case 5: MatFBBrass.Apply(); break; default: break; } _mouse.Render(); glDisable(GL_LIGHTING); glDisable(GL_NORMALIZE); glDisable(GL_LIGHT0); } //---------------------------------------------------------------------------- // when the main window is resized one needs to redefine the projection matrix //---------------------------------------------------------------------------- void GLWidget::resizeGL(int w, int h) { // setting the new size of the rendering context glViewport(0, 0, w, h); // redefining the projection matrix glMatrixMode(GL_PROJECTION); glLoadIdentity(); _aspect = (float)w / (float)h; gluPerspective(_fovy, _aspect, _z_near, _z_far); // switching back to the model view matrix glMatrixMode(GL_MODELVIEW); updateGL(); } //----------------------------------- // implementation of the public slots //----------------------------------- void GLWidget::_animate() { GLfloat *vertex = _mouse.MapVertexBuffer(GL_READ_WRITE); GLfloat *normal = _mouse.MapNormalBuffer(GL_READ_ONLY); _angle += DEG_TO_RADIAN; if(_angle >= TWO_PI) _angle -= TWO_PI; GLfloat scale = sin(_angle) / 3000.0; for (GLuint i = 0; i < _mouse.VertexCount(); ++i) { for (GLuint coordinate = 0; coordinate < 3; ++coordinate, ++vertex, ++normal) *vertex += scale * (*normal); } _mouse.UnmapVertexBuffer(); _mouse.UnmapNormalBuffer(); updateGL(); } void GLWidget::set_angle_x(int value) { if (_angle_x != value) { _angle_x = value; updateGL(); } } void GLWidget::set_angle_y(int value) { if (_angle_y != value) { _angle_y = value; updateGL(); } } void GLWidget::set_angle_z(int value) { if (_angle_z != value) { _angle_z = value; updateGL(); } } void GLWidget::set_zoom_factor(double value) { if (_zoom != value) { _zoom = value; updateGL(); } } void GLWidget::set_trans_x(double value) { if (_trans_x != value) { _trans_x = value; updateGL(); } } void GLWidget::set_trans_y(double value) { if (_trans_y != value) { _trans_y = value; updateGL(); } } void GLWidget::set_trans_z(double value) { if (_trans_z != value) { _trans_z = value; updateGL(); } } void GLWidget::setConstant(int value) { epicycloid::constant2=value; vivianis::constant2=value; if (mobius::constant2 != value) { mobius::constant2 = value; cout<<mobius::constant2<<"\n"; delete _pc[1]; delete _image_of_pc[1]; _pc[1]=0; RowMatrix<ParametricCurve3::Derivative> derivative(3); derivative(0)=epicycloid::d0; derivative(1)=epicycloid::d1; derivative(2)=epicycloid::d2; _pc[1]=new ParametricCurve3(derivative,epicycloid::u_min,epicycloid::u_max); _image_of_pc[1]=0; _image_of_pc[1]=_pc[1]->GenerateImage(200); if(!_image_of_pc[1]) { cerr<<"Error at _pc->GenerateImage\n"; } if(!_image_of_pc[1]->UpdateVertexBufferObjects(GL_STATIC_DRAW,0.1)) // if(!_image_of_pc[1]->UpdateVertexBufferObjects(GL_STATIC_DRAW)) { cout<<"Could not create the vertex buffer object of the parametric curve!\n"; } updateGL(); } } void GLWidget::setParametricCurveIndex(int index){ if(_pc_index!=index) { _pc_index=index; updateGL(); } } void GLWidget::setShowParametricCurve(bool x){ if(showParametricCurves!=x){ showParametricCurves=x; updateGL(); } } void GLWidget::setShowCyclicCurve(bool x){ if(showCyclicCurves!=x){ showCyclicCurves=x; updateGL(); } } void GLWidget::setShowParametricSurface(bool x){ if(showParametricSurface!=x){ showParametricSurface=x; updateGL(); } } void GLWidget::setShowModel(bool x){ if(showModel!=x){ showModel=x; updateGL(); } } void GLWidget::setShowPatch(bool x){ if(showPatch!=x){ showPatch=x; updateGL(); } } void GLWidget::setJoinDirection(int direction) { _joinDirectionValue=direction; } void GLWidget::addNewBicubicBezierSurface(GLint x,GLint y){ bool was=false; if(lastX!=-1&&x==0&&y==0) { was=true; if(direction==1) { if(-lastX+3==lastY){ direction=2; x=lastX+3; y=lastY; }else{ x=lastX; y=lastY+3; } } else if(direction==2) { if(lastX==lastY){ direction=3; x=lastX; y=lastY-3; }else{ x=lastX+3; y=lastY; } } else if(direction==3) { if(lastX==-lastY){ direction=4; x=lastX-3; y=lastY; }else{ x=lastX; y=lastY-3; } } else if(direction==4) { if(lastX==lastY){ direction=1; x=lastX; y=lastY+3; }else{ x=lastX-3; y=lastY; } } } lastX=x; lastY=y; patchNr++; _patch.resize(patchNr); _before_interpolation.resize(patchNr); _after_interpolation.resize(patchNr); GLuint i = patchNr-1; // _patch[i].SetData(0,0,x,y,0.0); // _patch[i].SetData(0,1,x,y+1.0,0.0); // _patch[i].SetData(0,2,x,y+2.0,0.0); // _patch[i].SetData(0,3,x,y+3.0,0.0); // _patch[i].SetData(1,0,x+1.0,y,0.0); // _patch[i].SetData(1,1,x+1.0,y+1.0,1.0); // _patch[i].SetData(1,2,x+1.0,y+2.0,0.0); // _patch[i].SetData(1,3,x+1.0,y+3.0,2.0); // _patch[i].SetData(2,0,x+2.0,y,0.0); // _patch[i].SetData(2,1,x+2.0,y+1.0,0.0); // _patch[i].SetData(2,2,x+2.0,y+2.0,1.0); // _patch[i].SetData(2,3,x+2.0,y+3.0,0.0); // _patch[i].SetData(3,0,x+3.0,y,0.0); // _patch[i].SetData(3,1,x+3.0,y+1.0,0.0); // _patch[i].SetData(3,2,x+3.0,y+2.0,0.0); // _patch[i].SetData(3,3,x+3.0,y+3.0,0.0); //Random int z; int q=3,p=1; z=rand()%q-p; _patch[i].SetData(0,0,x,y,z); z=rand()%q-p; _patch[i].SetData(0,1,x,y+1.0,z); z=rand()%q-p; _patch[i].SetData(0,2,x,y+2.0,z); z=rand()%q-p; _patch[i].SetData(0,3,x,y+3.0,z); z=rand()%q-p; _patch[i].SetData(1,0,x+1.0,y,z); z=rand()%q-p; _patch[i].SetData(1,1,x+1.0,y+1.0,z); z=rand()%q-p; _patch[i].SetData(1,2,x+1.0,y+2.0,z); z=rand()%q-p; _patch[i].SetData(1,3,x+1.0,y+3.0,z); z=rand()%q-p; _patch[i].SetData(2,0,x+2.0,y,z); z=rand()%q-p; _patch[i].SetData(2,1,x+2.0,y+1.0,z); z=rand()%q-p; _patch[i].SetData(2,2,x+2.0,y+2.0,z); z=rand()%q-p; _patch[i].SetData(2,3,x+2.0,y+3.0,z); z=rand()%q-p; _patch[i].SetData(3,0,x+3.0,y,z); z=rand()%q-p; _patch[i].SetData(3,1,x+3.0,y+1.0,z); z=rand()%q-p; _patch[i].SetData(3,2,x+3.0,y+2.0,z); z=rand()%q-p; _patch[i].SetData(3,3,x+3.0,y+3.0,z); _patch[i].UpdateVertexBufferObjectsOfData(); moveBicubicBezierSurface(4,i); if(was&&i>0) { int tmp1=firstToJoin; int tmp2=secondToJoin; int tmp3=_joinDirectionValue; secondToJoin=i; int g=sqrt(i); if(g*g!=i&&i!=g*g+g){ if(direction%2==1){ firstToJoin=(g-1)*(g-1)-((g+1)*(g+1)-i-1); if(direction==3){ _joinDirectionValue=2; } else if(direction==1){ _joinDirectionValue=3; } join(); } else { firstToJoin=(g-1)*(g-1)-((g+1)*(g+1)-i-1)+2; if(direction==4){ _joinDirectionValue=1; } else if(direction==2){ _joinDirectionValue=0; } join(); } if(direction==3){ _joinDirectionValue=1; } else if(direction==4){ _joinDirectionValue=3; } else if(direction==1){ _joinDirectionValue=0; } else if(direction==2){ _joinDirectionValue=2; } firstToJoin=i-1; join(); } else { if(direction==3){ _joinDirectionValue=1; } else if(direction==4){ _joinDirectionValue=3; } else if(direction==1){ _joinDirectionValue=0; } else if(direction==2){ _joinDirectionValue=2; } firstToJoin=i-1; join(); } firstToJoin=tmp1; secondToJoin=tmp2; _joinDirectionValue=tmp3; } _u_isoline.resize(patchNr); _v_isoline.resize(patchNr); // BicubicBezierPatch.GenerateUIsoparametricLines() _u_isoline[i]=_patch[i].GenerateUIsoparametricLines(30,1,30); _v_isoline[i]=_patch[i].GenerateVIsoparametricLines(25,1,30); for(int k=0;k<_u_isoline[i]->GetColumnCount();++k) { (*_u_isoline[i])[k]->UpdateVertexBufferObjects(); } for(int k=0;k<_v_isoline[i]->GetColumnCount();++k) { (*_v_isoline[i])[k]->UpdateVertexBufferObjects(GL_STATIC_DRAW,0.1); } } void GLWidget::setX(int x){ this->indexX = x; } void GLWidget::setY(int y){ this->indexY=y; } void GLWidget::addNewMesh(){ addNewBicubicBezierSurface(indexX,indexY); } void GLWidget::set_show_control_net(bool value){ showControlNet=value; updateGL(); } void GLWidget::set_after_interpolation(bool value){ showAfterInterpolation=value; updateGL(); } void GLWidget::set_before_interpolation(bool value){ showBeforeInterpolation=value; updateGL(); } void GLWidget::setFirstToJoin(int first){ firstToJoin=first; } void GLWidget::setSecondToJoin(int second){ secondToJoin=second; } void GLWidget::setMovingID(int mID){ movingID=mID; } void GLWidget::moveLeft(){ moveBicubicBezierSurface(0,movingID); updateGL(); } void GLWidget::moveRight(){ moveBicubicBezierSurface(1,movingID); updateGL(); } void GLWidget::moveDown(){ moveBicubicBezierSurface(2,movingID); updateGL(); } void GLWidget::moveUp(){ moveBicubicBezierSurface(3,movingID); updateGL(); } void GLWidget::moveBicubicBezierSurface(int dir, GLint i){ if(i>=patchNr) { return; } switch(dir){ case 0: for(GLuint row=0;row<4;++row){ for(GLuint column=0;column<4;++column){ GLdouble xx,yy,zz; _patch[i].GetData(row,column,xx,yy,zz); _patch[i].SetData(row,column,xx-1,yy,zz); } } break; case 1: for(GLuint row=0;row<4;++row){ for(GLuint column=0;column<4;++column){ GLdouble xx,yy,zz; _patch[i].GetData(row,column,xx,yy,zz); _patch[i].SetData(row,column,xx+1,yy,zz); } } break; case 2: for(GLuint row=0;row<4;++row){ for(GLuint column=0;column<4;++column){ GLdouble xx,yy,zz; _patch[i].GetData(row,column,xx,yy,zz); _patch[i].SetData(row,column,xx,yy-1,zz); } } break; case 3: for(GLuint row=0;row<4;++row){ for(GLuint column=0;column<4;++column){ GLdouble xx,yy,zz; _patch[i].GetData(row,column,xx,yy,zz); _patch[i].SetData(row,column,xx,yy+1,zz); } } break; } _patch[i].UpdateVertexBufferObjectsOfData(); //generatethemeshofthesurface_patch _before_interpolation[i]=_patch[i].GenerateImage(30,30,GL_STATIC_DRAW); if(_before_interpolation[i]) _before_interpolation[i]->UpdateVertexBufferObjects(); //defineaninterpolationproblem: //1:createaknotvectorinu-direction RowMatrix<GLdouble> u_knot_vektor(4); u_knot_vektor(0)=0.0; u_knot_vektor(1)=1.0/3.0; u_knot_vektor(2)=2.0/3.0; u_knot_vektor(3)=1.0; //2:createaknotvectorinv-direction ColumnMatrix<GLdouble>v_knot_vektor(4); v_knot_vektor(0)=0.0; v_knot_vektor(1)=1.0/3.0; v_knot_vektor(2)=2.0/3.0; v_knot_vektor(3)=1.0; //3:defineamatrixofdata_points,e.}.setthemtotheoriginalcontrolpoints Matrix<DCoordinate3> data_points_to_interpolate(4,4); for(GLuint row=0;row<4;++row) for(GLuint column=0;column<4;++column){ _patch[i].GetData(row,column,data_points_to_interpolate(row,column)); _patch[i].GetData(row,column,_data_points[i](row,column)); } //4:solvetheinterpolationproblemandgeneratethemeshoftheinterpolating_patch if(_patch[i].UpdateDataForInterpolation(u_knot_vektor,v_knot_vektor,data_points_to_interpolate)) { _after_interpolation[i] = _patch[i].GenerateImage(30,30,GL_STATIC_DRAW); if(_after_interpolation[i]) _after_interpolation[i]->UpdateVertexBufferObjects(); } for(GLuint row=0;row<4;++row) for(GLuint column=0;column<4;++column){ _patch[i].SetData(row,column,_data_points[i](row,column)); } updateGL(); } void GLWidget::join(){ int first = firstToJoin, second =secondToJoin; join(first,second,_joinDirectionValue); } void GLWidget::join(int first,int second,int joinDirectionValue){ for (int i = 0; i < 4; ++i) { switch (joinDirectionValue) { case 0: //North _patch[second](i, 1) = 2*_patch[first](i, 3) - _patch[first](i, 2); _patch[second](i, 0) = _patch[first](i, 3); _patch[first].north=second; _patch[second].south=first; break; case 1: //South _patch[second](i, 2) = 2*_patch[first](i, 0) - _patch[first](i, 1); _patch[second](i, 3) = _patch[first](i, 0); _patch[first].south=second; _patch[second].north=first; break; case 2: //East _patch[second](1, i) = 2*_patch[first](3, i) - _patch[first](2, i); _patch[second](0, i) = _patch[first](3, i); _patch[first].east=second; _patch[second].west=first; break; case 3: //West _patch[second](2, i) = 2*_patch[first](0, i) - _patch[first](1, i); _patch[second](3, i) = _patch[first](0, i); _patch[first].west=second; _patch[second].east=first; break; default: return; } } // patchUpdate(first); patchUpdate(second); } void GLWidget::patchUpdate(int i) { _patch[i].UpdateVertexBufferObjectsOfData(); //generatethemeshofthesurface_patch _before_interpolation[i]=_patch[i].GenerateImage(30,30,GL_STATIC_DRAW); if(_before_interpolation[i]) _before_interpolation[i]->UpdateVertexBufferObjects(); //defineaninterpolationproblem: //1:createaknotvectorinu-direction RowMatrix<GLdouble> u_knot_vektor(4); u_knot_vektor(0)=0.0; u_knot_vektor(1)=1.0/3.0; u_knot_vektor(2)=2.0/3.0; u_knot_vektor(3)=1.0; //2:createaknotvectorinv-direction ColumnMatrix<GLdouble>v_knot_vektor(4); v_knot_vektor(0)=0.0; v_knot_vektor(1)=1.0/3.0; v_knot_vektor(2)=2.0/3.0; v_knot_vektor(3)=1.0; //3:defineamatrixofdata_points,e.}.setthemtotheoriginalcontrolpoints Matrix<DCoordinate3> data_points_to_interpolate(4,4); for(GLuint row=0;row<4;++row) for(GLuint column=0;column<4;++column){ _patch[i].GetData(row,column,data_points_to_interpolate(row,column)); _patch[i].GetData(row,column,_data_points[i](row,column)); } //4:solvetheinterpolationproblemandgeneratethemeshoftheinterpolating_patch if(_patch[i].UpdateDataForInterpolation(u_knot_vektor,v_knot_vektor,data_points_to_interpolate)) { _after_interpolation[i] = _patch[i].GenerateImage(30,30,GL_STATIC_DRAW); if(_after_interpolation[i]) _after_interpolation[i]->UpdateVertexBufferObjects(); } for(GLuint row=0;row<4;++row) for(GLuint column=0;column<4;++column){ _patch[i].SetData(row,column,_data_points[i](row,column)); } updateGL(); } void GLWidget::setMaterialIndex(int value) { if(selectedMaterial!=value){ selectedMaterial=value; updateGL(); } } void GLWidget::setChangeControlIndexPatch(int i){ changeControlIndexPatch=i; } void GLWidget::setChangeControlIndexI(int i){ changeControlIndexI=i; } void GLWidget::setChangeControlIndexJ(int j){ changeControlIndexJ=j; } void GLWidget::onUpChangeControl() { modifyZ(0.1,true); } void GLWidget::onDownChangeControl() { modifyZ(-0.1,true); } void GLWidget::modifyZ(GLdouble z,bool first){ GLint i = changeControlIndexPatch; GLdouble xx, yy, zz; _patch[i].GetData(changeControlIndexI,changeControlIndexJ,xx,yy,zz); _patch[i].SetData(changeControlIndexI,changeControlIndexJ,xx,yy,zz+z); if(first){ if(changeControlIndexI==0) { if(_patch[i].west!=-1) { changeControlIndexPatch=_patch[i].west; changeControlIndexI=3; modifyZ(z,false); changeControlIndexI=0; changeControlIndexPatch=i; } } if(changeControlIndexJ==0) { if(_patch[i].south!=-1) { changeControlIndexPatch=_patch[i].south; changeControlIndexJ=3; modifyZ(z,false); join(i,changeControlIndexPatch,1); changeControlIndexJ=0; changeControlIndexPatch=i; } } if(changeControlIndexI==3) { if(_patch[i].east!=-1) { changeControlIndexI=0; changeControlIndexPatch=_patch[i].east; modifyZ(z,false); // join(i,changeControlIndexPatch,2); changeControlIndexI=3; changeControlIndexPatch=i; } } if(changeControlIndexJ==3) { if(_patch[i].north!=-1) { changeControlIndexPatch=_patch[i].north; changeControlIndexJ=0; modifyZ(z,false); // join(i,changeControlIndexPatch,0); changeControlIndexJ=3; changeControlIndexPatch=i; } } if(_patch[i].west!=-1) { join(i,_patch[i].west,3); } if(_patch[i].north!=-1) { join(i,_patch[i].north,0); } if(_patch[i].south!=-1) { join(i,_patch[i].south,1); } if(_patch[i].east!=-1) { join(i,_patch[i].east,2); } } // else { // if(changeControlIndexI==0) { // if(_patch[i].west!=-1) { // changeControlIndexPatch=_patch[i].west; // join(i,changeControlIndexPatch,3); // changeControlIndexPatch=i; // } // } // if(changeControlIndexJ==0) { // if(_patch[i].south!=-1) { // changeControlIndexPatch=_patch[i].south; // join(i,changeControlIndexPatch,1); // changeControlIndexPatch=i; // } // } // if(changeControlIndexI==3) { // if(_patch[i].east!=-1) { // changeControlIndexPatch=_patch[i].east; // join(i,changeControlIndexPatch,2); // changeControlIndexPatch=i; // } // } // if(changeControlIndexJ==3) { // if(_patch[i].north!=-1) { // changeControlIndexPatch=_patch[i].north; // join(i,changeControlIndexPatch,0); // changeControlIndexPatch=i; // } // } // } _patch[i].UpdateVertexBufferObjectsOfData(); //generatethemeshofthesurface_patch _before_interpolation[i]=_patch[i].GenerateImage(30,30,GL_STATIC_DRAW); if(_before_interpolation[i]) _before_interpolation[i]->UpdateVertexBufferObjects(); //defineaninterpolationproblem: //1:createaknotvectorinu-direction RowMatrix<GLdouble> u_knot_vektor(4); u_knot_vektor(0)=0.0; u_knot_vektor(1)=1.0/3.0; u_knot_vektor(2)=2.0/3.0; u_knot_vektor(3)=1.0; //2:createaknotvectorinv-direction ColumnMatrix<GLdouble>v_knot_vektor(4); v_knot_vektor(0)=0.0; v_knot_vektor(1)=1.0/3.0; v_knot_vektor(2)=2.0/3.0; v_knot_vektor(3)=1.0; //3:defineamatrixofdata_points,e.}.setthemtotheoriginalcontrolpoints Matrix<DCoordinate3> data_points_to_interpolate(4,4); for(GLuint row=0;row<4;++row) for(GLuint column=0;column<4;++column){ _patch[i].GetData(row,column,data_points_to_interpolate(row,column)); _patch[i].GetData(row,column,_data_points[i](row,column)); } //4:solvetheinterpolationproblemandgeneratethemeshoftheinterpolating_patch if(_patch[i].UpdateDataForInterpolation(u_knot_vektor,v_knot_vektor,data_points_to_interpolate)) { _after_interpolation[i] = _patch[i].GenerateImage(30,30,GL_STATIC_DRAW); if(_after_interpolation[i]) _after_interpolation[i]->UpdateVertexBufferObjects(); } for(GLuint row=0;row<4;++row) for(GLuint column=0;column<4;++column){ _patch[i].SetData(row,column,_data_points[i](row,column)); } if(first){ updateGL(); } } void GLWidget::setShowUV(bool value) { showUV=value; updateGL(); } }
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// Test.cpp : Defines the entry point for the console application. // #include "stdafx.h" #include <ace/ACE.h> #include "d2engine_netfile_comm.h" #include "d2engine_netfile_operator.h" using namespace D2ENGINE_FILEWORKER_NS; int ACE_TMAIN(int argc, ACE_TCHAR *argv[]) { int n; NetFileOperator *pNetFileOp = NetFileOperator::GetInstance(); pNetFileOp->Initialize("..\\..\\..\\..\\..\\UIH\\bin_debug\\Temp\\CachedNetFiles"); SeriesFilesCache scacheFiles; scacheFiles.onNewSeriesLoad(); std::string strFileName = "Z:\\ACE64d.lib"; std::string strNewFileName ; scacheFiles.CacheFile(strFileName, strNewFileName); //scacheFiles.onNewSeriesLoad(); //strFileName = "E:\\temp\\ddd\ssdf\TraceManager.h"; strFileName = "Z:\\ACE64d.lib"; scacheFiles.CacheFile(strFileName, strNewFileName); std::cin >> n; scacheFiles.onNewSeriesLoad(); pNetFileOp->Release(); std::cin >> n; return 0; }
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/v4.1/mensaje.cpp
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mensaje.cpp
// Mensaje.cpp : implementation file // #include "stdafx.h" #include "sexshop.h" #include "Mensaje.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CMensaje dialog CMensaje::CMensaje(CWnd* pParent /*=NULL*/) : CDialog(CMensaje::IDD, pParent) { //{{AFX_DATA_INIT(CMensaje) m_mensaje = _T(""); //}}AFX_DATA_INIT } void CMensaje::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CMensaje) DDX_Text(pDX, IDC_MENSAJE, m_mensaje); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CMensaje, CDialog) //{{AFX_MSG_MAP(CMensaje) // NOTE: the ClassWizard will add message map macros here //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CMensaje message handlers void CMensaje::mensaje(CString mensaje) { m_mensaje=mensaje; UpdateData (FALSE); }
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main.cpp
#include <iostream> #include <vector> #include <GL/glut.h> #include "NavGUI.h" #include "MobileRobot.h" #include "A_Star.h" #include "ParticleFilter.h" #include "Matrix2D.h" #define N_PARTICLES 50 using namespace std; void map_display(); void sense_display(); void keyboard(unsigned char key, int x, int y); void specialKeys(int key, int x, int y); void setup_colors(Matrix2D& colors); void setup_map(Matrix2D& map_mat); int win_width = 800; int win_height = 600; NavGUI nav_gui = NavGUI(win_width, win_height); NavGUI* NavGUI::this_inst = &nav_gui; Matrix2D map_mat = Matrix2D(40, 60, 1); Matrix2D colors = Matrix2D(6, 3, 0); MobileRobot robot(4, 6, 0); ParticleFilter pFilt(N_PARTICLES); A_Star a_star_planner; int mode = 0; int main(int argc, char** argv) { setup_colors(colors); setup_map(map_mat); // Robot initial position map_mat.data[35][4] = 4; // Add a target map_mat.data[2][52] = 5; // map_mat.print(); // Initialize A* planner a_star_planner.set_map(&map_mat); a_star_planner.set_start(4, 4); a_star_planner.set_target(35, 48); // Provide robot with physical map robot.set_map(&map_mat); // Initialize particles pFilt.set_robot(&robot); pFilt.set_gt_map(&map_mat); pFilt.initialize(); nav_gui.set_ext_display_fcn(map_display); nav_gui.set_ext_display_fcn2(sense_display); nav_gui.set_ext_keyboard_fcn(keyboard); nav_gui.set_ext_special_fcn(specialKeys); nav_gui.init(argc, argv); return 0; } void map_display() { nav_gui.drawMatrix(a_star_planner.a_map_mat, &colors); robot.render(); pFilt.render(); } void sense_display() { Matrix2D* sense_mat = robot.rect_sense(); if (sense_mat) { // sense_mat->print(); nav_gui.drawMatrix(sense_mat, &colors); } } /* ------------ Keyboard Function ---------- */ void keyboard(unsigned char key, int x, int y) { switch (key) { case 'm': // Move the robot with arrow keys mode = 0; break; case 'p': // Start planning with A* mode = 1; break; } } /* Callback handler for special-key event */ void specialKeys(int key, int x, int y) { switch (key) { case GLUT_KEY_RIGHT: switch (mode) { case 0: robot.actuate(ROT_RIGHT); pFilt.actuate(ROT_RIGHT); break; case 1: a_star_planner.step_fwd(); break; } break; case GLUT_KEY_LEFT: switch (mode) { case 0: robot.actuate(ROT_LEFT); pFilt.actuate(ROT_LEFT); break; case 1: a_star_planner.step_fwd(); break; } break; case GLUT_KEY_UP: switch (mode) { case 0: robot.actuate(MOVE_FWD); pFilt.actuate(MOVE_FWD); break; } } } void setup_map(Matrix2D& map_mat) { // ################### Set-up map matrix ################### for (unsigned int i = 0; i<map_mat.cols; ++i) { // Add top and bottom map borders map_mat.data[0][i] = 0; map_mat.data[map_mat.rows-1][i] = 0; } for (unsigned int i = 0; i<map_mat.rows; ++i) { // Add left and right map borders map_mat.data[i][0] = 0; map_mat.data[i][map_mat.cols-1] = 0; } for (unsigned int i = 0; i<map_mat.cols; ++i) { // Add hallways map_mat.data[8][i] = 0; map_mat.data[12][i] = 0; map_mat.data[26][i] = 0; map_mat.data[30][i] = 0; } for (unsigned int i = 0; i<8; ++i) { // Add room dividers map_mat.data[i][6] = 0; map_mat.data[i][18] = 0; map_mat.data[i][26] = 0; map_mat.data[i][40] = 0; } for (unsigned int i = 12; i<26; ++i) { // Add room dividers map_mat.data[i][12] = 0; map_mat.data[i][32] = 0; map_mat.data[i][36] = 0; } for (unsigned int i = 30; i<map_mat.rows; ++i) { // Add room dividers map_mat.data[i][10] = 0; map_mat.data[i][20] = 0; map_mat.data[i][30] = 0; map_mat.data[i][45] = 0; } // Open doors map_mat.data[3][6] = 1; map_mat.data[4][6] = 1; map_mat.data[5][6] = 1; map_mat.data[8][14] = 1; map_mat.data[8][15] = 1; map_mat.data[8][16] = 1; map_mat.data[8][21] = 1; map_mat.data[8][22] = 1; map_mat.data[8][23] = 1; map_mat.data[8][21] = 1; map_mat.data[8][22] = 1; map_mat.data[8][23] = 1; map_mat.data[8][29] = 1; map_mat.data[8][30] = 1; map_mat.data[8][31] = 1; map_mat.data[8][48] = 1; map_mat.data[8][49] = 1; map_mat.data[8][50] = 1; map_mat.data[12][8] = 1; map_mat.data[12][9] = 1; map_mat.data[12][10] = 1; map_mat.data[12][33] = 1; map_mat.data[12][34] = 1; map_mat.data[12][35] = 1; map_mat.data[26][8] = 1; map_mat.data[26][9] = 1; map_mat.data[26][10] = 1; map_mat.data[26][28] = 1; map_mat.data[26][29] = 1; map_mat.data[26][30] = 1; map_mat.data[26][33] = 1; map_mat.data[26][34] = 1; map_mat.data[26][35] = 1; map_mat.data[26][38] = 1; map_mat.data[26][39] = 1; map_mat.data[26][40] = 1; map_mat.data[26][55] = 1; map_mat.data[26][56] = 1; map_mat.data[26][57] = 1; map_mat.data[30][14] = 1; map_mat.data[30][15] = 1; map_mat.data[30][16] = 1; map_mat.data[30][33] = 1; map_mat.data[30][34] = 1; map_mat.data[30][35] = 1; map_mat.data[30][55] = 1; map_mat.data[30][56] = 1; map_mat.data[30][57] = 1; map_mat.data[32][10] = 1; map_mat.data[33][10] = 1; map_mat.data[34][10] = 1; map_mat.data[32][20] = 1; map_mat.data[33][20] = 1; map_mat.data[34][20] = 1; } void setup_colors(Matrix2D& colors) { // ################### Set-up colors ################### // Obstacle color colors.data[0][0] = 0; colors.data[0][1] = 0; colors.data[0][2] = 0; // Empty color colors.data[1][0] = 255; colors.data[1][1] = 255; colors.data[1][2] = 255; // Algorithm "seen" color colors.data[2][0] = 0; colors.data[2][1] = 0; colors.data[2][2] = 255; // Robot path color colors.data[3][0] = 60; colors.data[3][1] = 200; colors.data[3][2] = 60; // Robot color colors.data[4][0] = 120; colors.data[4][1] = 120; colors.data[4][2] = 140; // Target color colors.data[5][0] = 200; colors.data[5][1] = 200; colors.data[5][2] = 60; // colors.print(); }
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quad_tree.cpp
#include "../header_files/quad_tree.hpp" #include <iostream> QuadTree::QuadTree(unsigned short width, unsigned short height, unsigned short max_level, std::vector<Coordinate>& vault_data) : width(width), height(height), max_level(max_level), vault_data(vault_data) { this->root = std::make_shared<Quadrant>(0, 0, this->width, this->height, 0, this->max_level, this->vault_data, this->tree_map); this->tree_map.push_back(root); } std::vector<int> QuadTree::get_occupants(int index) { return this->tree_map.at(index)->get_occupants(); } Coordinate QuadTree::get_center(int index) { return this->tree_map.at(index)->center; }
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TestStruct.cpp
#include "TestStruct.h" #include "engine/rpc/rpcHelper.h" using namespace csg; using namespace Message; void Message::_csg_write(CSerializeStream& __os,ETestStruct __enumType){ __os.write(static_cast<byte_t>(__enumType)); } void Message::_csg_read(CSerializeStream& __is,ETestStruct& __enumType){ byte_t value; __is.read(value); __enumType=static_cast<ETestStruct>(value); if(__enumType>5||__enumType<1) { throw CException("ExceptionCodeSerialize",ExceptionCodeSerialize); } } Message::STestStruct::STestStruct() { _csg_init(); } Message::STestStruct::STestStruct(const STestStruct& __other) { if(this==&__other) { return; } *this=__other; } Message::STestStruct& Message::STestStruct::operator=(const STestStruct& __other) { if(this==&__other) { return *this; } IMsgBase::operator=(__other); a = __other.a; b = __other.b; str = __other.str; ib = __other.ib; return *this; } int Message::STestStruct::getType()const{ return _msgType; } csg::IMsgBase* Message::STestStruct::clone() { return new STestStruct(*this); } bool Message::STestStruct::operator==(const STestStruct& __other)const { return !operator!=(__other); } bool Message::STestStruct::operator!=(const STestStruct& __other)const { if(this==&__other) { return false; } if(a != __other.a) { return true; } if(b != __other.b) { return true; } if(str != __other.str) { return true; } if(ib != __other.ib) { return true; } return false; } bool Message::STestStruct::operator<(const STestStruct& __other)const { if(this==&__other) { return false; } if(a < __other.a) { return true; } else if(__other.a<a) { return false; } if(b < __other.b) { return true; } else if(__other.b<b) { return false; } if(str < __other.str) { return true; } else if(__other.str<str) { return false; } if(ib < __other.ib) { return true; } else if(__other.ib<ib) { return false; } return false; } void Message::STestStruct::_csg_init(){ a=0; b=false; str=""; ib.clear(); }; void Message::STestStruct::_csg_read(CSerializeStream& __is){ __is.read(a); __is.read(b); __is.read(str); __is.read(ib); }; void Message::STestStruct::_csg_write(CSerializeStream& __os)const{ __os.write(a); __os.write(b); __os.write(str); __os.write(ib); }; void Message::CTestStruct::regist() { csg::CMsgManager::instance()->regist(new STestStruct()); }
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PrettyEdit.cpp
#include "stdafx.h" #include "PrettyEdit.h" IMPLEMENT_DYNAMIC(CPrettyEdit, CEdit) CPrettyEdit::CPrettyEdit() : m_bFocused(FALSE) { } CPrettyEdit::~CPrettyEdit() { } BEGIN_MESSAGE_MAP(CPrettyEdit, CEdit) ON_WM_CREATE() ON_WM_SETFOCUS() ON_WM_KILLFOCUS() ON_WM_ERASEBKGND() END_MESSAGE_MAP() int CPrettyEdit::OnCreate(LPCREATESTRUCT lpCreateStruct) { if (CEdit::OnCreate(lpCreateStruct) == -1) return -1; Init(); return 0; } void CPrettyEdit::PreSubclassWindow() { CEdit::PreSubclassWindow(); Init(); } void CPrettyEdit::Init() { CRect rc; GetClientRect(&rc); CDC* pDC = GetDC(); TEXTMETRIC tm; pDC->GetTextMetrics(&tm); int nFontHeight = tm.tmHeight + tm.tmExternalLeading; int offY = (rc.Height() - nFontHeight) / 2 + 1; rc.OffsetRect(5,offY); rc.right -= 11; SetRectNP(&rc); ReleaseDC(pDC); } BOOL CPrettyEdit::OnEraseBkgnd(CDC* pDC) { CRect rcClient; GetClientRect(rcClient); CBrush whiteBrush(RGB(255,255,255)); pDC->FillRect(rcClient, &whiteBrush); if (GetFocus() == this) { pDC->FrameRect(rcClient, &afxGlobalData.brHilite); } return TRUE; } void CPrettyEdit::OnSetFocus(CWnd* pOldWnd) { CEdit::OnSetFocus(pOldWnd); m_bFocused = TRUE; Invalidate(TRUE); } void CPrettyEdit::OnKillFocus(CWnd* pNewWnd) { CEdit::OnKillFocus(pNewWnd); m_bFocused = FALSE; Invalidate(TRUE); }
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/d3dutil.h
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d3dutil.h
//----------------------------------------------------------------------------- // File: D3DUtil.h // // Desc: Helper functions and typing shortcuts for Direct3D programming. // // Copyright (c) 1997-2001 Microsoft Corporation. All rights reserved //----------------------------------------------------------------------------- #ifndef D3DUTIL_H #define D3DUTIL_H #include <D3D9.h> #include <D3DX9Math.h> //----------------------------------------------------------------------------- // Name: D3DUtil_InitMaterial() // Desc: Initializes a D3DMATERIAL9 structure, setting the diffuse and ambient // colors. It does not set emissive or specular colors. //----------------------------------------------------------------------------- VOID D3DUtil_InitMaterial(D3DMATERIAL9& mtrl, FLOAT r = 0.0f, FLOAT g = 0.0f, FLOAT b = 0.0f, FLOAT a = 1.0f); //----------------------------------------------------------------------------- // Name: D3DUtil_InitLight() // Desc: Initializes a D3DLIGHT structure, setting the light position. The // diffuse color is set to white, specular and ambient left as black. //----------------------------------------------------------------------------- VOID D3DUtil_InitLight(D3DLIGHT9& light, D3DLIGHTTYPE ltType, FLOAT x = 0.0f, FLOAT y = 0.0f, FLOAT z = 0.0f); //----------------------------------------------------------------------------- // Name: D3DUtil_CreateTexture() // Desc: Helper function to create a texture. It checks the root path first, // then tries the DXSDK media path (as specified in the system registry). //----------------------------------------------------------------------------- HRESULT D3DUtil_CreateTexture(LPDIRECT3DDEVICE9 pd3dDevice, TCHAR* strTexture, LPDIRECT3DTEXTURE9* ppTexture, D3DFORMAT d3dFormat = D3DFMT_UNKNOWN); //----------------------------------------------------------------------------- // Name: D3DUtil_GetCubeMapViewMatrix() // Desc: Returns a view matrix for rendering to a face of a cubemap. //----------------------------------------------------------------------------- D3DXMATRIX D3DUtil_GetCubeMapViewMatrix(DWORD dwFace); //----------------------------------------------------------------------------- // Name: D3DUtil_GetRotationFromCursor() // Desc: Returns a quaternion for the rotation implied by the window's cursor // position. //----------------------------------------------------------------------------- D3DXQUATERNION D3DUtil_GetRotationFromCursor(HWND hWnd, FLOAT fTrackBallRadius = 1.0f); //----------------------------------------------------------------------------- // Name: D3DUtil_SetDeviceCursor // Desc: Builds and sets a cursor for the D3D device based on hCursor. //----------------------------------------------------------------------------- HRESULT D3DUtil_SetDeviceCursor(LPDIRECT3DDEVICE9 pd3dDevice, HCURSOR hCursor, BOOL bAddWatermark); //----------------------------------------------------------------------------- // Name: class CD3DArcBall // Desc: //----------------------------------------------------------------------------- class CD3DArcBall { INT m_iWidth; // ArcBall's window width INT m_iHeight; // ArcBall's window height FLOAT m_fRadius; // ArcBall's radius in screen coords FLOAT m_fRadiusTranslation; // ArcBall's radius for translating the target D3DXQUATERNION m_qDown; // Quaternion before button down D3DXQUATERNION m_qNow; // Composite quaternion for current drag D3DXMATRIXA16 m_matRotation; // Matrix for arcball's orientation D3DXMATRIXA16 m_matRotationDelta; // Matrix for arcball's orientation D3DXMATRIXA16 m_matTranslation; // Matrix for arcball's position D3DXMATRIXA16 m_matTranslationDelta; // Matrix for arcball's position BOOL m_bDrag; // Whether user is dragging arcball BOOL m_bRightHanded; // Whether to use RH coordinate system D3DXVECTOR3 ScreenToVector(int sx, int sy); public: LRESULT HandleMouseMessages(HWND, UINT, WPARAM, LPARAM); D3DXMATRIX* GetRotationMatrix() { return &m_matRotation; } D3DXMATRIX* GetRotationDeltaMatrix() { return &m_matRotationDelta; } D3DXMATRIX* GetTranslationMatrix() { return &m_matTranslation; } D3DXMATRIX* GetTranslationDeltaMatrix() { return &m_matTranslationDelta; } BOOL IsBeingDragged() { return m_bDrag; } VOID SetRadius(FLOAT fRadius); VOID SetWindow(INT w, INT h, FLOAT r = 0.9); VOID SetRightHanded(BOOL bRightHanded) { m_bRightHanded = bRightHanded; } CD3DArcBall(); }; //----------------------------------------------------------------------------- // Name: class CD3DCamera // Desc: //----------------------------------------------------------------------------- class CD3DCamera { D3DXVECTOR3 m_vEyePt; // Attributes for view matrix D3DXVECTOR3 m_vLookatPt; D3DXVECTOR3 m_vUpVec; D3DXVECTOR3 m_vView; D3DXVECTOR3 m_vCross; D3DXMATRIXA16 m_matView; D3DXMATRIXA16 m_matBillboard; // Special matrix for billboarding effects FLOAT m_fFOV; // Attributes for projection matrix FLOAT m_fAspect; FLOAT m_fNearPlane; FLOAT m_fFarPlane; D3DXMATRIXA16 m_matProj; public: // Access functions D3DXVECTOR3 GetEyePt() { return m_vEyePt; } D3DXVECTOR3 GetLookatPt() { return m_vLookatPt; } D3DXVECTOR3 GetUpVec() { return m_vUpVec; } D3DXVECTOR3 GetViewDir() { return m_vView; } D3DXVECTOR3 GetCross() { return m_vCross; } D3DXMATRIX GetViewMatrix() { return m_matView; } D3DXMATRIX GetBillboardMatrix() { return m_matBillboard; } D3DXMATRIX GetProjMatrix() { return m_matProj; } VOID SetViewParams(D3DXVECTOR3& vEyePt, D3DXVECTOR3& vLookatPt, D3DXVECTOR3& vUpVec); VOID SetProjParams(FLOAT fFOV, FLOAT fAspect, FLOAT fNearPlane, FLOAT fFarPlane); CD3DCamera(); }; #endif // D3DUTIL_H
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tcp-transport.h
//------------------------------------------------------------------------------ /** * @license * Copyright (c) Daniel Pauli <dapaulid@gmail.com> * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. */ //------------------------------------------------------------------------------ #pragma once //------------------------------------------------------------------------------ // includes //------------------------------------------------------------------------------ // // project #include "l1_transport/transport.h" #include "l0_system/socket.h" #include "l0_system/worker.h" #include "tcp-channel.h" // // C++ // // //------------------------------------------------------------------------------ namespace remo { namespace trans { //------------------------------------------------------------------------------ using namespace sys; //------------------------------------------------------------------------------ // forward declarations //------------------------------------------------------------------------------ // class TcpTransport; //------------------------------------------------------------------------------ // helper class declaration //------------------------------------------------------------------------------ // /** * This class handles the actual socket communication for all our channels. * * The functionality is separated from TcpTransport in order to avoid * concurrent access to member variables. */ class TcpThread: public Worker { // ctor/dtor public: TcpThread(TcpTransport* a_transport); virtual ~TcpThread(); //! add a channel to be handled by this thread //! takes ownership void add_channel(TcpChannel* a_channel); void remove_channel(TcpChannel* a_channel); void shutdown() override; // protected member functions protected: //! handle communication virtual void action() override; //! handle startup/shutdown virtual void do_startup() override; virtual void do_shutdown() override; //! called when server socket is ready to accept a new connection void handle_incoming_connection(); //! called when the receiving end of the "pseudo queue" is ready to receive void handle_cmd(); //! internal add channel void do_add_channel(TcpChannel* a_channel); // private members private: //! our transport controller (owner) TcpTransport* m_transport; //! sockets handled by this thread SocketSet m_sockets; //! socket for accepting incoming connections Socket m_serversock; //! sockets used as "pseudo-queue" for poor man's inter-thread communication Socket m_ctrl_in; Socket m_ctrl_out; }; //------------------------------------------------------------------------------ // class declaration //------------------------------------------------------------------------------ // class TcpTransport: public Transport { // types public: //! class specific settings go here struct Settings: public Transport::Settings { //! "server" socket address SockAddr listen_addr = SockAddr(":1986"); } settings; // ctor/dtor public: TcpTransport(const Settings& a_settings); virtual ~TcpTransport(); // public member functions public: //! create a new channel that connects to the given endpoint virtual Channel* connect(const std::string& a_endpoint) override; //! handle close event virtual void closed(Channel* a_channel) override; // private members private: //! worker thread doing the socket communication TcpThread m_thread; }; //------------------------------------------------------------------------------ } // end namespace trans } // end namespace remo //------------------------------------------------------------------------------
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spriteInfoIMGUI.h
#pragma once #include <imgui.h> #include <imgui-SFML.h> #include <Util/Math/Vector2.h> #include <array> class spriteInfo { public: void render(Vector2i windowSize) { if (this->vis) { *open = true; this->Draw("Sprite Data", open, windowSize); if (*open == false) { this->vis = false; } } } void show() { this->vis = true; } void hide() { this->vis = false; } void toggleShowHide() { this->vis = !this->vis; } spriteInfo() { open = new bool(false); for (size_t x = 0; x < 16; x++) name.at(x) = std::string("").c_str()[x]; for (size_t x = 0; x < 16; x++) altGroup.at(x) = std::string("").c_str()[x]; locx = 0; locy = 0; scale = 1.0f; vis = false; } ~spriteInfo() { } void clear() { for (size_t x = 0; x < 16; x++) name.at(x) = std::string("").c_str()[x]; for (size_t x = 0; x < 16; x++) altGroup.at(x) = std::string("").c_str()[x]; for (size_t x = 0; x < 16; x++) threeByGroup.at(x) = std::string("").c_str()[x]; c[0] = 1; c[1] = 1; c[2] = 1; c[3] = 1; scale = 1.0f; is3x3 = false; } void setName(std::string newname) { for (size_t x = 0; x < 16; x++) { if (x < newname.length()) { name.at(x) = newname.c_str()[x]; } else { name.at(x) = std::string("").c_str()[x]; } } } std::string getName() { return std::string(name.data()); } void setAltGroup(std::string newgroup) { for (size_t x = 0; x < 16; x++) { if (x < newgroup.length()) { altGroup.at(x) = newgroup.c_str()[x]; } else { altGroup.at(x) = std::string("").c_str()[x]; } } } std::string getAltGroup() { return std::string(altGroup.data()); } std::string get3x3GroupName() { return std::string(threeByGroup.data()); } void set3x3GroupName(std::string newName) { for (size_t x = 0; x < 16; x++) { if (x < newName.length()) { altGroup.at(x) = newName.c_str()[x]; } else { altGroup.at(x) = std::string("").c_str()[x]; } } } bool getIs3x3() { return is3x3; } void setIs3x3(bool newState) { is3x3 = newState; } std::array<char, 16> name; std::string namestr; std::array<char, 16> altGroup; std::array<char, 16> threeByGroup; bool is3x3 = false; std::string altGroupstr; int locx, locy; float c[4] = { 1,1,1,1 }; float scale; private: bool vis; bool* open; void Draw(const char* title, bool* p_open, Vector2i w) { ImGui::SetNextWindowSize(ImVec2(300, 300), ImGuiCond_Always);// ImGuiCond_FirstUseEver); ImGui::SetNextWindowPos(ImVec2(w.x - 300, 0), ImGuiCond_Always); if (!ImGui::Begin(title, p_open)) { ImGui::End(); return; } ImGui::Text("Sprite Name"); ImGui::InputText("", name.data(), 16); std::string t = "Location" + std::to_string(locx) + ", " + std::to_string(locy); ImGui::Text(t.c_str()); ImGui::Text("Default Tint Color"); ImGui::ColorEdit4(" ", c); ImGui::Text("Scale Factor"); ImGui::InputFloat(" ", &scale); ImGui::Text("Alt-Group Name"); ImGui::InputText(" ", altGroup.data(), 16); ImGui::Checkbox("Is 3x3", &is3x3); ImGui::Text("3x3 Group Name"); ImGui::InputText(" ", threeByGroup.data(), 16); ImGui::End(); } };
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#include <string> #include <map> #include <fstream> #include <sstream> #include <iostream> #include "../headers/decoder.h" Decoder::Decoder(std::map<std::string, std::string> lexicon, std::string input_file, std::string output_file) { _lexicon = std::move(lexicon); _input_file = std::move(input_file); _output_file = std::move(output_file); _decode(); } Decoder::Decoder(std::string input_file, std::string output_file) { _input_file = std::move(input_file); _output_file = std::move(output_file); _get_lexicon(); _parse_encoding(); } // Initiate decoding instructions. void Decoder::_decode() { _write_lexicon(); _parse_encoding(); } // Read lexicon from file header. std::map<std::string, std::string> Decoder::_get_lexicon() { std::map<std::string, std::string> payload; std::string key, value; std::ifstream file(_input_file); if (file.is_open()) { while (file >> key >> value) payload[key] = value; file.close(); return payload; } throw std::runtime_error("Couldn't open input file."); } // Decode from input_file to output_file with the lexicon. void Decoder::_parse_encoding() { try { std::ifstream in_file(_input_file); std::string buffer; int start_index = _get_code_start_index() + 1; in_file.seekg(start_index); _parse(in_file, buffer); } catch (std::ifstream::failure& error) { throw error; } } // Attempt to parse an encoded symbol. void Decoder::_parse(std::ifstream& in_file, std::string& buffer) { char symbol; while (in_file >> symbol) { buffer.append(reinterpret_cast<const char*>(symbol)); if (_lexicon.count(buffer)) { _write(buffer); buffer.clear(); } } } // Write lexicon to file. void Decoder::_write_lexicon() { std::ostringstream payload; for (auto const& pair : _lexicon) payload << pair.first << " " << pair.second << "\n"; payload << "\\\n"; _write(payload.str()); } // Write code to file. void Decoder::_write(const std::string& text) { std::ofstream file(_output_file, std::ios::app); if (file.is_open()) { file << text; file.close(); return; } throw std::runtime_error("Couldn't open output file."); } // Returns the index that marks where the code in the input file starts. int Decoder::_get_code_start_index() { std::ifstream file(_input_file); char symbol; while (file >> symbol) if (symbol == '\\') return file.tellg(); throw std::runtime_error("Couldn't find separator."); }
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p616.cpp
#include <ext/pb_ds/assoc_container.hpp> #include <ext/pb_ds/tree_policy.hpp> #include <cstdio> #include <iostream> #include <string> #include <algorithm> #include <utility> #include <queue> #include <stack> #include <string> #include <cstring> #include <cmath> #include <map> #include <vector> #include <array> #include <set> #include <climits> #include <sstream> #include <iomanip> #include <cassert> #include <bitset> #include <numeric> using namespace std; using namespace __gnu_pbds; typedef tree< // find_by_order & order_of_key long long , null_type , less<long long> , rb_tree_tag , tree_order_statistics_node_update > new_set; #define MOD 1000000007 int main(void){ #ifdef HELL_JUDGE freopen("input","r",stdin); freopen("output","w",stdout); freopen("error","w",stderr); #endif long long n; auto check = [](long long i , long long n){ long long sum{}; for(long long j=0;j<i;++j){ if(n%i!=1){ return false; } n-=1; sum+=(n/i); n-=(n/i); } if((n)%i!=0){ return false; } return true; }; while(cin>>n && n!=-1){ bool answer_found = false; long long i; for(i=(sqrt(n)+1); i>=1; --i){ if(check(i , n)){ answer_found = true; goto output; } } output: if(answer_found){ cout<<n<<" coconuts, "<<i<<" people and 1 monkey\n"; }else cout<<n<<" coconuts, no solution\n"; } return 0; }
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/cf959B.cpp
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cf959B.cpp
/************************************************************************ * File Name : cf959B.cpp * Purpose : dsu * Creation Date : 2018年04月15日 * Last Modified : 2018年04月15日 星期日 22时09分38秒 * Created By : admin@goushi.me ************************************************************************/ #include <bits/stdc++.h> using namespace std; // const const int N = 100000 + 10; const int INF = 0x3f3f3f3f; const int _INF = 0x80000000; const int MOD = 1000000000 + 7; const double EPS = 1E-8; // long long typedef long long LL; #ifdef _WIN32 #define lld I64d #endif // vector typedef vector<int> VI; #define pb push_back #define all(x) (x).begin(), (x).end() #define sz(x) ((int)(x).size()) // pair typedef pair<int, int> PII; #define mp make_pair #define fi first #define se second #define mst(a,x) memset(a,x,sizeof(a)) int n, k, m; int a[N]; map<string, int> _map; // dsu int fa[N]; void init() { for (int i = 0; i <= n; ++i) fa[i] = i; } int find(int u) { return fa[u] == u ? u : fa[u] = find(fa[u]); } void unin(int u, int v) { int fu = find(u), fv = find(v); a[fv] = min(a[fv], a[fu]); fa[fu] = fv; } int main() { #ifdef LOCAL freopen("in", "r", stdin); #endif cin >> n >> k >> m; init(); for (int i = 1; i <= n; ++i) { string w; cin >> w; _map[w] = i; } for (int i = 1; i <= n; ++i) { cin >> a[i]; } for (int i = 1; i <= k; ++i) { int x, t0, t; cin >> x >> t0; while (--x) { cin >> t; unin(t0, t); } } LL sum = 0; for (int i = 1; i <= m; ++i) { string w; cin >> w; sum += a[find(_map[w])]; } cout << sum << endl; return 0; }
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CollisionCallback.cpp
#include <ode/ode.h> #include <dtCore/transformable.h> #include <dtCore/physical.h> #include <dtCore/odecontroller.h> //Coulomb friction coefficient. This must be in the range 0 to dInfinity. //0 results in a frictionless contact, and dInfinity results in a contact that never slips. const double kMu = 100.0; // Restitution parameter (0..1). 0 means the surfaces are not bouncy at all, 1 is maximum bouncyness. const double kBounce = 0.01; //The minimum incoming velocity necessary for bounce. Incoming velocities //below this will effectively have a bounce parameter of 0. const double kBounceVel = 0.01; //////////////////////////////////////////////////////////////////////////////// //static void nearCallback(void *data, dGeomID o1, dGeomID o2) { if (o1 == 0 || o2 == 0) { //no geometry return; } dtCore::Transformable* c1 = static_cast<dtCore::Transformable*>(dGeomGetData(o1)); dtCore::Transformable* c2 = static_cast<dtCore::Transformable*>(dGeomGetData(o2)); dtCore::ODEController* odeControl = static_cast<dtCore::ODEController*>(data); const int N = 4; dContactGeom contactGeoms[N]; int numContacts = dCollide (o1, o2, N, contactGeoms, sizeof(dContactGeom)); if (numContacts > 0 && c1 != NULL && c2 != NULL) { dContact contact; for (int i=0; i<numContacts; i++) { contact.surface.mode = dContactBounce; contact.surface.mu = (dReal)kMu; contact.surface.bounce = (dReal)kBounce; contact.surface.bounce_vel = (dReal)kBounceVel; contact.geom = contactGeoms[i]; // Make sure to call these both, because in the case of // Trigger, meaningful stuff happens even if the return // is false. if (c1->FilterContact(&contact, c2) && c2->FilterContact(&contact, c1)) { dtCore::Physical* p1 = dynamic_cast<dtCore::Physical*>(c1); dtCore::Physical* p2 = dynamic_cast<dtCore::Physical*>(c2); if (p1 != NULL || p2 != NULL) { dJointID joint = dJointCreateContact(odeControl->GetWorldID(), odeControl->GetContactJointGroupID(), &contact); dJointAttach(joint, p1->DynamicsEnabled() ? p1->GetBodyID() : 0, p2->DynamicsEnabled() ? p2->GetBodyID() : 0); } } } } }
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5_move11.cpp
#include <iostream> #include <string> #include <vector> // noexcept 지시어 : 함수가 예외가 없음(있음)을 알리는 것 // void foo() noexcept // void foo() noexcept(true) // void foo() noexcept(false) // noexcept 연산자 : 표현식이 예외가 있는지 조사하는것 // bool b = noexcept(foo()) // bool b = noexcept(T()) // bool b = noexcept(T(T())) class Test { int data; std::string s = "hello"; public: Test() {} ~Test() {} Test(const Test& t) : data(t.data), s(t.s) { std::cout << __FUNCSIG__ << std::endl; } Test& operator=(const Test& t) { data = t.data; s = t.s; std::cout << __FUNCSIG__ << std::endl; return *this; } // move 와 예외 // move 계열 함수를 만들때는 예외가 나오지 않게 만들고 // 예외가 없다고 꼭 컴파일러에게 알려 주자! // noexcept : 예외가 없다는 의미 // noexcept(true) : 예외가 없다. // noexcept(false) : 예외가 있을수 있다. // sizeof(표현식) : 표현식 크기 // decltype(표현식) : 표현식 타입 // noexcept(표현식) : 표현식의 예외 여부 조사. // Test(Test&& t) noexcept ( // noexcept( std::string(std::string())) : data(t.data), s(std::move(t.s)) Test(Test&& t) noexcept ( std::is_nothrow_move_constructible<std::string>::value) : data(t.data), s(std::move(t.s)) { std::cout << __FUNCSIG__ << std::endl; } Test& operator=(Test&& t) noexcept ( std::is_move_assignable<std::string>::value) { data = t.data; s = std::move(t.s); std::cout << __FUNCSIG__ << std::endl; return *this; } }; // 중요한 이야기 class Object { Test data; public: Object() {} //void setData(Test d) { data = d; } // setter 만들기 1. const & -항상 복사 사용 // void setData(const Test& d) { data = d; } // 아래 코드는 역시 항상 복사(const 는 move 될수 없다.) // void setData(const Test& d) { data = std::move(d); } // setter 2. 2개를 만들자 // const & 버전과 && 버전으로 2개 만들자 //void setData(const Test& d) { data = d; } //void setData(Test&& d) { data = std::move(d); } // setter 3. call by value 는 아주 나쁠까 ? // void setData(Test d) { data = std::move(d); } // setter 4. forwarding reference template<typename T> void setData(T&& d) { // data = d; // 1 무조건 복사 // data = std::move(d); // 2 무조건 move data = std::forward<T>(d); // 3 } }; int main() { Object obj; Test data; obj.setData(data); // 복사 대입 1회 // 복사 생성 1회, move 대입 1회 obj.setData(std::move(data));// move 대입 1회 // move 생성 1회, move대입 1회 }
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/PestilenceEngine/code/src/inputManager.cpp
d45200a4e426e1ceded086846460550ae9d29589
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no_license
RIT-IGME-GameEngines-Projects/Pestilence-Engine
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cpp
inputManager.cpp
#include "inputManager.h" InputManager::InputManager() { } InputManager::~InputManager() { release(); } InputManager& InputManager::instance() { static InputManager instance; return instance; } void InputManager::release() { } void InputManager::keyboard(unsigned char key, int x, int y) { switch (key) { case 033: exit(0); break; case '4': glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); break; case '5': glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); break; case '3': glPolygonMode(GL_FRONT_AND_BACK, GL_POINT); break; } Camera::instance().keyboard(key, x, y); } void InputManager::mouse(int button, int state, int x, int y) { }
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/Mashiro/Scene/src/AnimationModel.cpp
7435829da2c7f7d99a6f6a3952563ebb7f3d2a10
[]
no_license
peterkinalex/Yoserusu
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cpp
AnimationModel.cpp
#include "Mashiro/Mashiro.h" #include "Mashiro/Scene/AnimationModel.h" #include "Mashiro/Graphics/Texture.h" #include "Mashiro/Graphics/RenderTarget.h" #include "Mashiro/Graphics/GraphicsManager.h" #include "Mashiro/Graphics/src/GraphicsManagerImpl.h" #include "Mashiro/Graphics/Enum.h" #include "Mashiro/Math/Vector3.h" #include "Mashiro/Math/Functions.h" #include "Mashiro/Base/Impl/ReferenceType.h" #include "Mashiro/Math/Matrix.h" #include "AnimationModelImpl.h" namespace Mashiro{ using namespace Mashiro::Graphics; namespace Scene { AnimationModel::AnimationModel( Impl* impl ) : mImpl( impl ){ if( mImpl ){ mImpl->refer(); } } void AnimationModel::draw() const { ASSERT( mImpl && "Graphics::Model : This is empty Object" ); mImpl->draw(); } void AnimationModel::setAngle( const Vector3& angle ){ ASSERT( mImpl && "Graphics::Model : This is empty Object" ); mImpl->setAngle( angle ); } void AnimationModel::setColor( const Vector3& color, int num ){ ASSERT( mImpl && "Graphics::Model : This is empty Object" ); mImpl->setColor( color, num ); } void AnimationModel::setScale( const Vector3& scale ){ ASSERT( mImpl && "Graphics::Model : This is empty Object" ); mImpl->setScale( scale ); } void AnimationModel::setPosition( const Vector3& position ){ ASSERT( mImpl && "Graphics::Model : This is empty Object" ); mImpl->setPosition( position ); } void AnimationModel::setPosition( const Vector2& pos ){ ASSERT( mImpl && "Graphics::Model : This is empty Object" ); //mImpl->setPosition( pos, gManagerImpl->mShaderParameter.mProjection, gManagerImpl->mShaderParameter.mView ); } void AnimationModel::setTexture( const Texture& tex, int num ){ ASSERT( mImpl && "Graphics::Model : This is empty Object" ); mImpl->setTexture( tex, num ); } void AnimationModel::setTexture(const RenderTarget& targetTexture, int num /*= 0 */) { ASSERT( mImpl && "Graphics::Model : This is empty Object" ); mImpl->setTexture( targetTexture, num ); } void AnimationModel::setTransparaency( float c ){ ASSERT( mImpl && "Graphics::Model : This is empty Object" ); mImpl->setTransparaency( c ); } void AnimationModel::setAnimation( const FBXSkinMeshLoader& fbx ){ ASSERT( mImpl && "Graphics::Model : This is empty Object" ); mImpl->setAnimation( fbx.mImpl ); } void AnimationModel::setAnimation( const SINFileLoader& sin ){ ASSERT( mImpl && "Graphics::Model : This is empty Object" ); mImpl->setAnimation( sin.mImpl ); } void AnimationModel::setStartAnimation( int t ){ ASSERT( mImpl && "Graphics::Model : This is empty Object" ); mImpl->setStartAnimation( t ); } void AnimationModel::setStopAnimationTime( int t ){ ASSERT( mImpl && "Graphics::Model : This is empty Object" ); mImpl->setStopAnimation( t ); } void AnimationModel::update(){ ASSERT( mImpl && "Graphics::Model : This is empty Object" ); mImpl->update(); } void AnimationModel::draw( const Matrix& world ) const { ASSERT( mImpl && "Graphics::Model : This is empty Object" ); mImpl->draw( world ); } const Vector3* AnimationModel::angle() const { ASSERT( mImpl && "Graphics::Model : This is empty Object" ); return &mImpl->mAngle; } const Vector3* AnimationModel::scale() const { ASSERT( mImpl && "Graphics::Model : This is empty Object" ); return &mImpl->mScale; } const Vector3* AnimationModel::color() const { ASSERT( mImpl && "Graphics::Model : This is empty Object" ); return &mImpl->mColor; } float AnimationModel::transparaency() const { ASSERT( mImpl && "Graphics::Model : This is empty Object" ); return mImpl->mTrans; } const Vector3* AnimationModel::position() const { ASSERT( mImpl && "Graphics::Model : This is empty Object" ); return &mImpl->mPosition; } #define TYPE AnimationModel #include "Mashiro/Base/Impl/ReferenceTypeTemplate.h" } }