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/src/collection.h
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#ifndef COLLECTION_H #define COLLECTION_H #include "dbadapter.h" #include <QObject> #include <QFile> #include <QDir> #include <QVariant> #include <QtSql> class Collection : public QObject { Q_OBJECT public: explicit Collection(QObject *parent = 0); ~Collection(); QDir collectionDir; QString collectionDirString; Q_INVOKABLE QSqlQueryModel *artistModel; Q_INVOKABLE QSqlQueryModel *songModel; private: dbAdapter* dba; QThread* thread; double copyCount; double copyAll; void setProcess(); void initDB(); signals: void erorrAcces(); void notAllTags(); void readyToCopy(QString file); void setStatusText(QVariant status); void setStatusProcess(QVariant prc); void fileCopyTick(); void baseCreate(); public slots: void addFiles(QVariant files); void removeFile(QFile &file); void setStatus(QString status); void processTick(); void rescanBase(); }; #endif // COLLECTION_H
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KalininSaveliy/Saviery
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complex.cpp
#include <cmath> #include <iostream> #include <ostream> // класс комплексных чисел в алгебраическом виде: a + i*b class Complex { private: double re; // действительная часть double im; // мнимая часть public: Complex(); explicit Complex(double r) { re = r; im = 0.0; } Complex(double real = 1.0, double image = 0.0) { re = real; im = image; } double Re() { return re; } double Im() { return im; } double abs() { return sqrt(re*re + im*im); // а здесь точно видно sqrt ? } Complex conjugate() // сопряженное { Complex z(re, -im); return z; } Complex reverse() // обратное число { double abs = this->abs(); if (abs == 0) std::cout << "Error: 0 division" << '\n'; Complex rev(re / abs, -im / abs); return rev; } friend bool operator==(const Complex& lhs, const Complex& rhs) { return ((lhs.re == rhs.re) && (lhs.im == rhs.im)) ? true : false; } friend bool operator!=(const Complex& lhs, const Complex& rhs) { return (lhs == rhs) ? false : true; } friend Complex operator+(const Complex& lhs, const Complex& rhs) { Complex res(lhs.re + rhs.re, lhs.im + rhs.im); return res; } void operator+=(const Complex& rhs) { *this = *this + rhs; } friend Complex operator-(const Complex& lhs, const Complex& rhs) { Complex res(lhs.re - rhs.re, lhs.im - rhs.im); return res; } void operator-=(const Complex& rhs) { *this = *this - rhs; } Complex operator-() { return (0.0, 0.0) - *this; } friend Complex operator*(const Complex& lhs, const Complex& rhs) { Complex res(lhs.re * rhs.re - lhs.im * rhs.im, lhs.re * rhs.re + lhs.im * rhs.re); return res; } void operator*=(const Complex& rhs) { *this = *this * rhs; } friend Complex operator/(const Complex& lhs, Complex& rhs) // я хочу cooooonst { Complex res = lhs * rhs.reverse(); return res; } void operator/=(Complex& rhs) { *this = *this / rhs; } friend std::ostream& operator<<(std::ostream os, const Complex& rhs) { return os << rhs.re << " + i * " << rhs.im; } }; int main() { Complex a(3, 4); std::cout << "Expected: 3 -4 5: " << a.conjugate().Re() << a.conjugate().Im() << a.conjugate().abs() << '\n'; std::cout << "Expected: (6,8) (6,8) (-1,24) (1.5,2) (0.6,-0.8) (6,-8) (1,0): \n" << a*2 << 2*a << a*a << a/2 << a.reverse() << 10/a << a/a << '\n'; Complex b = a; if (a == b) std::cout << " \"==\" Ok" << '\n'; else std::cout << "Probelms with ==" << '\n'; if (-a != b) std::cout << " \"!=\" Ok" << '\n'; else std::cout << "Probelms with !=" << '\n'; return 0; }
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2021-05-22T09:24:19.691191
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#include <cmath> #include <cstdio> #include <iostream> using namespace std; int main(){ while(1){ long q1, b, c1, c2, q2; scanf(" %ld", &q1); if(q1==0) break; scanf(" %ld %ld %ld %ld", &b, &c1, &c2, &q2); long x, y; //まず買えるだけ買ってみる long t=b/c1; if(t>q2) x=q2; else x=t; //その時の普通の鶏肉の量 y=(b-x*c1)/c2; printf("x=%ld, y=%ld\n", x, y); } }
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//ANTONIO DITOMMASO PROJECT FOR SEIS 744-01 //CODE PULLED FROM https://particle.hackster.io/Richa1/kid-tracker-1b58c9 // This #include statement was automatically added by the Particle IDE. // add these libraries to you code to allow this functions to automatically be added by the Particle IDE. #include "application.h" #include "neopixel/neopixel.h" #include "TinyGPS/TinyGPS.h" SYSTEM_MODE(AUTOMATIC); // IMPORTANT Set values #define PIXEL_PIN D7 //Set Pixel to Pin D7 on particle #define PIXEL_COUNT 20 //Set Pixel Count to 20 #define PIXEL_TYPE WS2812B //Set the Pixel Type to WS2812B #define HELP_BUTTON D5 //Set the active button to D5 Adafruit_NeoPixel strip = Adafruit_NeoPixel(PIXEL_COUNT, PIXEL_PIN, PIXEL_TYPE); //Varibles TinyGPS gps; char szInfo[64]; int show = 1; int R; int G; int B; int FadeR; int FadeG; int FadeB; int wait = 14000; //Particle setup, initialize certain functions on Particle core void setup() { strip.begin(); strip.show(); // Initialize all pixels to 'off' Spark.function("led",ledToggle); Serial1.begin(9600); Particle.publish("TGest"); pinMode(HELP_BUTTON, INPUT_PULLUP); } //Particle Loop, inside is heart of code void loop(){ //Create Cases that allow your code to work based on certain conditions switch (show) { case 1: Sparkle(50); break; case 2: //Case 2 sets color of that partical case colorWipe(strip.Color(R, G, B), wait); colorWipe(strip.Color(0, 0, 0), wait); break; case 3: //Case 3 sets color of that partical case colorWipe(strip.Color(R, G, B), wait); colorWipe(strip.Color(0, 0, 0), wait); break; case 4: //Case 4 sets color of that partical case, also, set a valid GPS indicator colorWipe(strip.Color(R, G, B), wait); colorWipe(strip.Color(0, 0, 0), wait); bool isValidGPS = false; //See if GPS is working for (unsigned long start = millis(); millis() - start < 1000;){ // Check GPS data is available while (Serial1.available()){ char c = Serial1.read(); // parse GPS data if (gps.encode(c)) isValidGPS = true; } } // If statement that sees if we have a valid GPS location then publish it if (isValidGPS){ float lat, lon; unsigned long age; gps.f_get_position(&lat, &lon, &age); //GPS format, allows the gps signal to be set Latitude, Longitude sprintf(szInfo, "%.6f,%.6f", (lat == TinyGPS::GPS_INVALID_F_ANGLE ? 0.0 : lat), (lon == TinyGPS::GPS_INVALID_F_ANGLE ? 0.0 : lon)); } //Publish the data, so other patforms can use Particle.publish("gpsloc", szInfo); break; } delay(1); // delay in between reads for stability } //If statements to get commands to change LED colors int ledToggle(String command) { if (command=="Play") { colorAll(strip.Color(0, 0, 0), 0); R = 0; G = 200; B = 255; wait = 50; show = 1; return 1; } else if (command=="Home"){ R = 255; G = 100; B = 0; wait = 75; show = 2; return 2; } else if (command=="Walk"){ R = 0; G = 255; B = 0; wait = 50; show = 3; return 3; } else if (command=="Help"){ R = 255; G = 0; B = 0; wait = 50; show = 4; return 4; } delay(1); // delay in between reads for stability } void CheckSwitch() { if (digitalRead(HELP_BUTTON) == LOW) { R = 255; G = 0; B = 0; wait = 50; show = 4; } } // Set all pixels in the strip to a solid color, then wait (ms) void colorAll(uint32_t c, uint8_t wait) { uint16_t i; for(i=0; i<strip.numPixels(); i++) { strip.setPixelColor(i, c); CheckSwitch(); } strip.show(); delay(wait); } // Fill the dots one after the other with a color, wait (ms) after each one void colorWipe(uint32_t c, uint8_t wait) { for(uint16_t i=0; i<strip.numPixels(); i++) { strip.setPixelColor(i, c); strip.show(); CheckSwitch(); delay(wait); } } //if command to allow the LED to pulse light differently void Sparkle(int t){ for(uint16_t i=0; i<strip.numPixels(); i++) { if (random(3000) < t) { FadeR = R; FadeG = G; FadeB = B; } else { FadeR = (strip.getPixelColor(i) >> 16) & 0xFF; FadeG = (strip.getPixelColor(i) >> 8) & 0xFF; FadeB = strip.getPixelColor(i) & 0xFF; delay(5); FadeR = FadeR-(R/50); if(FadeR < 5) { FadeR = 0; } FadeG = FadeG-(G/50); if(FadeG < 5) { FadeG = 0; } FadeB = FadeB-(B/50); if(FadeB < 5) { FadeB = 0; } } strip.setPixelColor(i, FadeR, FadeG, FadeB); CheckSwitch(); } strip.show(); }
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anybirds/Newbie
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#pragma once #include <memory> #include <Panel.hpp> class ATexture; class AFramebuffer; class Framebuffer; class GamePanel : public Panel { public: static GamePanel &GetInstance() { static GamePanel gamePanel; return gamePanel; } private: GamePanel(); ATexture *gameTexture; AFramebuffer *gameFramebuffer; std::shared_ptr<Framebuffer> gameFramebufferResource; public: GamePanel(const GamePanel &) = delete; GamePanel &operator=(const GamePanel &) = delete; virtual void ShowContents() override; virtual void Update() override; void Close(); };
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p-lots/kattis
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#include <iostream> #include <set> #include <sstream> #include <string> #include <utility> #include <vector> typedef std::pair<std::string, std::string> school_team_name; typedef std::vector<school_team_name> name_vec; std::vector<std::string> tokenize(std::string line) { std::vector<std::string> ret; std::stringstream ss(line); std::string temp; while (std::getline(ss, temp, ' ')) ret.push_back(temp); return ret; } void print_names(name_vec names) { for (const auto &name : names) { std::cout << name.first << ' ' << name.second << '\n'; } } int main(int argc, char *argv[]) { std::string line; std::getline(std::cin, line); int cases = std::stoi(line); name_vec names; while (cases--) { std::getline(std::cin, line); auto tokens = tokenize(line); names.push_back(std::make_pair(tokens[0], tokens[1])); } std::set<std::string> first_place_uni, second_place_uni, third_place_uni; name_vec first_place_name_vec, second_place_name_vec; name_vec third_place_name_vec; for (const auto &pair : names) { if (first_place_name_vec.size() < 4) { if (first_place_uni.count(pair.first) == 0) { first_place_name_vec.push_back(pair); first_place_uni.insert(pair.first); second_place_uni.insert(pair.first); third_place_uni.insert(pair.first); } } else if (second_place_name_vec.size() < 4) { if (second_place_uni.count(pair.first) == 0) { second_place_name_vec.push_back(pair); second_place_uni.insert(pair.first); third_place_uni.insert(pair.first); } } else if (third_place_name_vec.size() < 4) { if (third_place_uni.count(pair.first) == 0) { third_place_name_vec.push_back(pair); third_place_uni.insert(pair.first); } } else break; } print_names(first_place_name_vec); print_names(second_place_name_vec); print_names(third_place_name_vec); return 0; }
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tchoblond59/MSRollerShutter
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Shutter.h
#ifndef Shutter_h #define Shutter_h #include <Arduino.h> #include "MyNodeDefinition.h" //#include <C:\Users\julie\OneDrive\Documents\Arduino\libraries\MySensors\core\MySensorsCore.h> //If someone can explain me why i have to do this shit... #include <OneWire.h> #include <DallasTemperature.h> //#include <timer.h> // ********************* PIN/RELAYS DEFINES ******************************************* #define SHUTTER_UPDOWN_PIN A1 // Default pin for relay SPDT, you can change it with : initShutter(SHUTTER_POWER_PIN, SHUTTER_UPDOWN_PIN) #define SHUTTER_POWER_PIN A2 // Default pin for relay SPST : Normally open, power off rollershutter motor #define RELAY_ON 1 // ON state for power relay #define RELAY_OFF 0 #define RELAY_UP 0 // UP state for UPDOWN relay #define RELAY_DOWN 1 // UP state for UPDOWN relay // ********************* EEPROM DEFINES ********************************************** #define EEPROM_OFFSET_SKETCH 512 // Address start where we store our data (before is mysensors stuff) #define EEPROM_POSITION EEPROM_OFFSET_SKETCH // Address of shutter last position #define EEPROM_TRAVELUP EEPROM_POSITION+2 // Address of travel time for Up. 16bit value #define EEPROM_TRAVELDOWN EEPROM_POSITION+4 // Address of travel time for Down. 16bit value // ********************* CALIBRATION DEFINES ***************************************** #define START_POSITION 0 // Shutter start position in % if no parameter in memory #define TRAVELTIME_UP 40000 // in ms, time measured between 0-100% for Up. it's initialization value. if autocalibration used, these will be overriden #define TRAVELTIME_DOWN 40000 // in ms, time measured between 0-100% for Down #define TRAVELTIME_ERRORMS 1000 // in ms, max ms of error during travel, before reporting it as an error #define CALIBRATION_SAMPLES 1 // nb of round during calibration, then average #define CALIBRATION_TIMEOUT 55000 // in ms, timeout between 0 to 100% or vice versa, during calibration #define REFRESH_POSITION_TIMEOUT 2000 // in ms time between each send of position when moving #define AUTO_REFRESH 1800000 //in ms time between each send of position when its not moving keep high value. enum RollerState { STOPPED, UP, DOWN, ACTIVE_UP, ACTIVE_DOWN }; class Shutter { public: Shutter(); ~Shutter(); void init(); void open(); void close(); void stop(); void update(); void endStop(); void calibration(); void setTravelTimeDown(unsigned long time); void setTravelTimeUp(unsigned long time); void setPercent(int percent); int getState(); int getPosition(); void debug(); void writeEeprom(uint16_t pos, uint16_t value); uint16_t readEeprom(uint16_t pos); void refreshTemperature(); void sendTemperature(); void sendShutterPosition(); private: uint8_t m_state; uint16_t m_travel_time_up; uint16_t m_travel_time_down; int m_current_position; int m_last_position; bool m_calibration; unsigned long m_last_move;//Store last time shutter move in ms unsigned long m_last_send;//Store last time shutter move in ms unsigned long m_last_refresh_position;//Store last time we send the shutter position DallasTemperature m_ds18b20; OneWire *m_oneWire; float m_hilinkTemperature; unsigned long last_update_temperature; int m_percent_target; int m_analog_read; void touchLastMove(); void storeTravelTime(); unsigned long getCurrentTravelTime(); uint16_t calculatePercent(); void checkPosition(); bool isTimeout(); void mesureCurrent(); }; #endif
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//#pragma GCC optimize("O3") //#pragma GCC target("sse4,avx2,abm,fma,tune=native") #include <bits/stdc++.h> using namespace std; #define _USE_MATH_DEFINES #include <ext/pb_ds/assoc_container.hpp> #include <ext/pb_ds/tree_policy.hpp> using namespace __gnu_pbds; template <typename T> using ordered_set = tree<T, null_type, less<T>, rb_tree_tag, tree_order_statistics_node_update>; typedef long long ll; typedef long double ld; typedef complex<ld> pt; const char nl = '\n'; const ll INF = 0x3f3f3f3f; const ll INFLL = 0x3f3f3f3f3f3f3f3f; const ll MOD = 998244353; const ld EPS = 1e-9; mt19937 rng(chrono::high_resolution_clock::now().time_since_epoch().count()); map<ll,tuple<int,int,int,char>> dp[1<<6]; void solve(int bm, const vector<int>& a) { if(!dp[bm].empty()) return; if(__builtin_popcount(bm) == 1) { int i = __builtin_ctz(bm); dp[bm][a[i]] = make_tuple(0, 0, 0, 0); return; } for(int sm=(bm-1)&bm; sm; sm=(sm-1)&bm) { solve(sm, a); solve(bm^sm, a); for(const auto& it : dp[sm]) { ll x = it.first; for(const auto& jt : dp[bm^sm]) { ll y = jt.first; if(!dp[bm].count(x+y)) { dp[bm][x+y] = make_tuple(sm, x, y, '+'); } if(x > y && !dp[bm].count(x-y)) { dp[bm][x-y] = make_tuple(sm, x, y, '-'); } if(!dp[bm].count(x*y)) { dp[bm][x*y] = make_tuple(sm, x, y, '*'); } if(x % y == 0 && !dp[bm].count(x/y)) { dp[bm][x/y] = make_tuple(sm, x, y, '/'); } } } } } void print_moves(int bm, ll val) { if(__builtin_popcount(bm) == 1) return; auto [sm, x, y, op] = dp[bm][val]; print_moves(sm, x); print_moves(bm^sm, y); cout << x << " " << op << " " << y << " = " << val << nl; } void score(vector<int> a, int goal) { for(int bm=0; bm<1<<6; bm++) { dp[bm].clear(); } solve((1<<6) - 1, a); ll best = INFLL; vector<string> ans; for(int bm=1; bm<1<<6; bm++) { auto it = dp[bm].lower_bound(goal); if(it != dp[bm].end() && abs(it->first-goal) < abs(best-goal)) { best = it->first; } if(it != dp[bm].begin() && abs(prev(it)->first-goal) < abs(best-goal)) { best = prev(it)->first; } } for(int bm=1; bm<1<<6; bm++) { if(dp[bm].count(best)) { print_moves(bm, best); break; } } cout << "Best approx: " << best << nl; } // TODO // double-check correctness // read limits carefully int main() { ios::sync_with_stdio(0); cin.tie(0); cout << fixed << setprecision(10); int T; cin >> T; while(T--) { vector<int> a(6); for(int i=0; i<6; i++) { cin >> a[i]; } int goal; cin >> goal; cout << "Target: " << goal << nl; score( a, goal); cout << nl; } return 0; }
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Toku555/MCPE-Headers
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VoiceSystem.h
#pragma once class VoiceSystem{ public: VoiceSystem(void); void addCommand(MCGrammar,short,std::string const&,float); void finalizeCommands(void); void getCurrentGrammar(void); void getDictationStr(void); void init(std::string const&); void isActive(void); void reset(void); void setTranslationLanguage(std::string const&); void setVoiceDevice(std::unique_ptr<VoiceDevice,std::default_delete<VoiceDevice>>); void switchToGrammar(MCGrammar); void update(void); void ~VoiceSystem(); void ~VoiceSystem(); };
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source.h
// // Created by Adam Szokalski on 20/11/2019. // #ifndef WEBMASTER_SOURCE_H #define WEBMASTER_SOURCE_H #include <string> namespace source{ constexpr char END_OF_TEXT = '\3'; class Source { private: std::string raw; //Template html int i; //Index public: Source(); //Default Constructor explicit Source(std::string s); //Main Constructor int pos(); //Returns the current index char curr(); //Returns the current char char peek(); //Shows the next char void bump(); //Increments the index void pos(int p); //Sets the index to p std::string getRaw(); //Returns raw }; } #endif //WEBMASTER_SOURCE_H
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Draw.h
//Draw.h #pragma once #include "GameObject.h" #define CP_MIDDLECENTER 0 //中央 #define CP_LEFT 1 //x方向左 #define CP_CENTER 2 //x方向中央 #define CP_RIGHT 4 //x方向右 #define CP_TOP 8 //y方向上 #define CP_MIDDLE 16 //y方向中央 #define CP_BOTTOM 32 //y方向下 class DxFont : public GameObject { private: LPD3DXFONT font; public: DxFont(); DxFont( int fontsize ); DxFont( int fontsize, LPCTSTR fontname, BOOL Italic ); ~DxFont(); BOOL Create( int fontsize, LPCTSTR fontname, BOOL Italic ); void Draw( LPCTSTR text, int x, int y ); void Draw( LPCTSTR text, int count, LPRECT pRect, DWORD Format, D3DXCOLOR Color ); void Draw( LPCTSTR text, float x, float y, D3DXCOLOR Color ); void Draw( LPCTSTR text, float x, float y, float r, D3DXCOLOR Color ); void Draw( LPCTSTR text, float x, float y, float ex, float ey, D3DXCOLOR Color ); void Draw( LPCTSTR text, float x, float y, float ex, float ey, float r, D3DXCOLOR Color ); void Draw( LPCTSTR text, int count, float x, float y, float ex, float ey, float r, DWORD Format, D3DXCOLOR Color ); const LPD3DXFONT GetD3DXFont() { return font; } }; class Texture : public GameObject { private: LPDIRECT3DTEXTURE9 texture; int texwidth, texheight; public: Texture(); Texture( LPCTSTR filename ); ~Texture(); BOOL Load( LPCTSTR filename ); void GetTextureSize( int *width, int *height ); LPDIRECT3DTEXTURE9 GetTexture() { return texture; } }; class DrawTexture : public GameObject { private: Texture *texture; BYTE cpos; float orig_x, orig_y; int texwidth; int swidth, sheight; RECT drawrect; void Reset(); public: DrawTexture(); DrawTexture( Texture *source ); ~DrawTexture() {} void SetTexture( Texture *source ); Texture* GetTexture() { return texture; } void GetSize( int *width, int *height ); const void Draw( float x, float y, int alpha = 255); const void Draw( float x, float y, float r, int alpha = 255 ); const void Draw( float x, float y, float ex, float ey, int alpha = 255 ); const void Draw( float x, float y, float ex, float ey, float r, int alpha = 255 ); void SetCenterPosition( BYTE pos ); const BYTE GetCenterPosition() { return cpos; } void GetSpriteSize( int *width, int *height ); void SetSpriteSize( int width, int height ); void SetSpriteRect( int left, int top, int right, int bottom ); void SetFrame( int frame ); };
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lucas.cpp
#include <iostream> #include <cstdio> //hdu 3037 //对大数取模的Lucas定理:C(n,m)%p=C(n%p,m%p)*C(n/p,m/p)%p p为质数 //其中 C(n/p,m/p)可递归计算下去 typedef long long lld; lld N,M,P; //由费马小定理可得 a^(p-1)=1(mod p) p为质数 //因此 a对于p的逆元为 a^(p-2)可用快速幂求得 int Pow(lld a,lld n,lld p) { lld x=a; lld res=1; while(n) { if(n&1) res=((lld)res*(lld)x)%p; n>>=1; x=((lld)x*(lld)x)%p; } return res; } //C(n,m)=n!/(m!*(n-m)!)=n*(n-1)*...*(m+1)/m! int Cm(lld n,lld m,lld p) { lld a=1,b=1; if(m>n) return 0; while(m) { a=(a*n)%p; b=(b*m)%p; m--; n--; } return ((lld)a*(lld)Pow(b,p-2,p))%p; } int Lucas(lld n,lld m,lld p) { if(m==0) return 1; return((lld)Cm(n%p,m%p,p)*(lld)Lucas(n/p,m/p,p))%p; } int main() { int t; scanf("%d",&t); while(t--) { scanf("%I64d%I64d%I64d",&N,&M,&P); printf("%d\n",Lucas(N+M,M,P)); } return 0; }
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/* int i = 0 int j = 0 int sum = 0 int count = 0 while i != size while j - i != m sum += s[j] j++ if sum == d -> count++ i++ j = i return count */ int birthday(vector<int> s, int d, int m) { vector<int>::size_type i, j, size; i = 0; j = 0; size = s.size(); int sum = 0; int count = 0; while (i != size) { while ((j - i) != m) { sum += s[j]; j++; } if (sum == d) { count++; } sum = 0; i++; j = i; } return count; }
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CubeCalculator.cpp
/** * @file * $Revision: 1.5 $ * $Date: 2010/02/23 17:03:08 $ * * Unless noted otherwise, the portions of Isis written by the USGS are public * domain. See individual third-party library and package descriptions for * intellectual property information,user agreements, and related information. * * Although Isis has been used by the USGS, no warranty, expressed or implied, * is made by the USGS as to the accuracy and functioning of such software * and related material nor shall the fact of distribution constitute any such * warranty, and no responsibility is assumed by the USGS in connection * therewith. * * For additional information, launch * $ISISROOT/doc//documents/Disclaimers/Disclaimers.html in a browser or see * the Privacy &amp; Disclaimers page on the Isis website, * http://isis.astrogeology.usgs.gov, and the USGS privacy and disclaimers on * http://www.usgs.gov/privacy.html. */ #include "CubeCalculator.h" #include "iString.h" using namespace std; namespace Isis { //! Constructor CubeCalculator::CubeCalculator() {} void CubeCalculator::Clear() { Calculator::Clear(); p_calculations.clear(); p_methods.clear(); p_data.clear(); p_dataDefinitions.clear(); } /** * This method will execute the calculations built up when PrepareCalculations was called. * * @param cubeData The input cubes' data * @param curLine The current line in the output cube * @param curBand The current band in the output cube * * @return std::vector<double> The results of the calculations (with Isis Special Pixels) * * @throws Isis::iException::Math */ std::vector<double> CubeCalculator::RunCalculations(std::vector<Buffer*> &cubeData, int curLine, int curBand) { // For now we'll only process a single line in this method for our results. In order // to do more powerful indexing, passing a list of cubes and the output cube will // be necessary. int methodIndex = 0; int dataIndex = 0; for(unsigned int i = 0; i < p_calculations.size(); i++) { if(p_calculations[i] == callNextMethod) { void (Calculator::*aMethod)() = p_methods[methodIndex]; (this->*aMethod)(); methodIndex ++; } else { if(p_dataDefinitions[dataIndex] == constant) { Push(p_data[dataIndex]); } else if(p_dataDefinitions[dataIndex] == band) { Push(curBand); } else if(p_dataDefinitions[dataIndex] == line) { Push(curLine); } else { int iCube = (int)(p_dataDefinitions[dataIndex]) - (int)(CubeCalculator::cubeData); Push(*cubeData[iCube]); } dataIndex ++; } } if(StackSize() != 1) { string msg = "Too many operands in the equation."; throw Isis::iException::Message(Isis::iException::Math, msg, _FILEINFO_); } return Pop(true); } /** * This method builds a list of actions to perform based on the postfix expression. * Error checking is done using the inCubeInfos, and the outCubeInfo is necessary * to tell the dimensions of the output cube. Call this method before calling * RunCalculations(). This method will also erase all calculator history before building * up a new set of calculations to run. * * @param equation The postfix equation * @param inCubes The input cubes * @param outCube The output cube */ void CubeCalculator::PrepareCalculations(std::string equation, std::vector<Cube *> &inCubes, Cube *outCube) { Clear(); iString eq = equation; while(eq != "") { string token = eq.Token(" "); // Step through every part of the postfix equation and set up the appropriate // action list based on the current token. Attempting to order if-else conditions // in terms of what would probably be encountered more often. // Scalars if(isdigit(token[0]) || token[0] == '.') { iString tok(token); AddDataPush(tok.ToDouble()); } // File, e.g. F1 = first file in list. Must come after any functions starting with 'f' that // is not a cube. else if(token[0] == 'f') { iString tok(token.substr(1)); int file = tok.ToInteger() - 1; if(file < 0 || file >= (int)inCubes.size()) { std::string msg = "Invalid file number [" + tok + "]"; throw Isis::iException::Message(Isis::iException::Math, msg, _FILEINFO_); } std::vector<double> tmp; p_dataDefinitions.push_back((dataValue)(cubeData+file)); p_calculations.push_back(pushNextData); // This keeps the data definitions and data vectors in alignment p_data.push_back(tmp); } else if(token == "band") { AddDataPush(band); } else if(token == "line") { AddDataPush(line); } else if(token == "sample") { std::vector<double> sampleVector; sampleVector.resize(outCube->Samples()); for(int i = 0; i < outCube->Samples(); i++) { sampleVector[i] = i+1; } AddDataPush(sampleVector); } // Addition else if(token == "+") { AddMethodCall(&Isis::Calculator::Add); } // Subtraction else if(token == "-") { AddMethodCall(&Isis::Calculator::Subtract); } // Multiplication else if(token == "*") { AddMethodCall(&Isis::Calculator::Multiply); } // Division else if(token == "/") { AddMethodCall(&Isis::Calculator::Divide); } // Modulus else if(token == "%") { AddMethodCall(&Isis::Calculator::Modulus); } // Exponent else if(token == "^") { AddMethodCall(&Isis::Calculator::Exponent); } // Negative else if(token == "--") { AddMethodCall(&Isis::Calculator::Negative); } // Left shift else if(token == "<<") { AddMethodCall(&Isis::Calculator::LeftShift); } // Right shift else if(token == ">>") { AddMethodCall(&Isis::Calculator::RightShift); } // Minimum else if(token == "min") { AddMethodCall(&Isis::Calculator::Minimum); } // Minimum else if(token == "min2") { AddMethodCall(&Isis::Calculator::Minimum2); } // Maximum else if(token == "max2") { AddMethodCall(&Isis::Calculator::Maximum2); } // Maximum else if(token == "max") { AddMethodCall(&Isis::Calculator::Maximum); } // Absolute value else if(token == "abs") { AddMethodCall(&Isis::Calculator::AbsoluteValue); } // Square root else if(token == "sqrt") { AddMethodCall(&Isis::Calculator::SquareRoot); } // Natural Log else if(token == "log" || token == "ln") { AddMethodCall(&Isis::Calculator::Log); } // Log base 10 else if(token == "log10") { AddMethodCall(&Isis::Calculator::Log10); } // Pi else if(token == "pi") { AddDataPush(Isis::PI); } // e else if(token == "e") { AddDataPush(Isis::E); } // Sine else if(token == "sin") { AddMethodCall(&Isis::Calculator::Sine); } // Cosine else if(token == "cos") { AddMethodCall(&Isis::Calculator::Cosine); } // Tangent else if(token == "tan") { AddMethodCall(&Isis::Calculator::Tangent); } // Secant else if(token == "sec") { AddMethodCall(&Isis::Calculator::Secant); } // Cosecant else if(token == "csc") { AddMethodCall(&Isis::Calculator::Cosecant); } // Cotangent else if(token == "cot") { AddMethodCall(&Isis::Calculator::Cotangent); } // Arcsin else if(token == "asin") { AddMethodCall(&Isis::Calculator::Arcsine); } // Arccos else if(token == "acos") { AddMethodCall(&Isis::Calculator::Arccosine); } // Arctan else if(token == "atan") { AddMethodCall(&Isis::Calculator::Arctangent); } // Arctan2 else if(token == "atan2") { AddMethodCall(&Isis::Calculator::Arctangent2); } // SineH else if(token == "sinh") { AddMethodCall(&Isis::Calculator::SineH); } // CosH else if(token == "cosh") { AddMethodCall(&Isis::Calculator::CosineH); } // TanH else if(token == "tanh") { AddMethodCall(&Isis::Calculator::TangentH); } // Less than else if(token == "<") { AddMethodCall(&Isis::Calculator::LessThan); } // Greater than else if(token == ">") { AddMethodCall(&Isis::Calculator::GreaterThan); } // Less than or equal else if(token == "<=") { AddMethodCall(&Isis::Calculator::LessThanOrEqual); } // Greater than or equal else if(token == ">=") { AddMethodCall(&Isis::Calculator::GreaterThanOrEqual); } // Equal else if(token == "==") { AddMethodCall(&Isis::Calculator::Equal); } // Not equal else if(token == "!=") { AddMethodCall(&Isis::Calculator::NotEqual); } // Ignore empty token else if(token == "") { } else { string msg = "Unidentified operator ["; msg += token + "]"; throw Isis::iException::Message(Isis::iException::Math, msg, _FILEINFO_); } } // while loop } /** * This is a conveinience method for PrepareCalculations(...). * This will cause RunCalculations(...) to execute this method in order. * * @param method The method to call, i.e. &Isis::Calculator::Multiply */ void CubeCalculator::AddMethodCall(void (Calculator::*method)( void )) { p_calculations.push_back(callNextMethod); p_methods.push_back(method); } /** * This is a conveinience method for PrepareCalculations(...). * This will cause RunCalculations(...) to push on a single variable. * Currently, only line and band are supported. * * @param type The variable type (line or band) */ void CubeCalculator::AddDataPush(dataValue type) { if(type != line && type != band) { string msg = "Can not call CubeCalculator::AddDataPush(dataValue) with types "; msg += "other than line,band"; throw iException::Message(iException::Programmer,msg,_FILEINFO_); } std::vector<double> tmp; p_dataDefinitions.push_back(type); p_calculations.push_back(pushNextData); // This keeps the data definitions and data vectors in alignment p_data.push_back(tmp); } /** * This is a conveinience method for PrepareCalculations(...). * This will cause RunCalculations(...) to push on a constant value. * * @param data A constant */ void CubeCalculator::AddDataPush(const double &data) { std::vector<double> constVal; constVal.push_back(data); p_data.push_back(constVal); p_dataDefinitions.push_back(constant); p_calculations.push_back(pushNextData); } /** * This is a conveinience method for PrepareCalculations(...). * This will cause RunCalculations(...) to push on an array of * constant values. * * @param data An array of constant values */ void CubeCalculator::AddDataPush(std::vector<double> &data) { p_data.push_back(data); p_dataDefinitions.push_back(constant); p_calculations.push_back(pushNextData); } } // End of namespace Isis
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main.cpp
#include <bits/stdc++.h> using namespace std; typedef long long int ll; typedef pair<int, int> ii; struct node { string name; vector<int> child; } data[1111]; typedef pair<string, int> vsi; bool cmp(vsi a, vsi b) { if(b.second == a.second) return a.first < b.first; return b.second < a.second; } int main() { int ncase; char inp[100000]; fgets(inp, 100000, stdin); sscanf(inp, "%d", &ncase); for(int kk = 0; kk < ncase; kk++) { for(int i = 0; i < 1111; i++) { data[i].name = ""; data[i].child.clear(); } int useMe = 0; int n, d; fgets(inp, 100000, stdin); sscanf(inp, "%d %d", &n, &d); map< string, int > pool; for(int i = 0; i < n; i++) { int term = 0; fgets(inp, 100000, stdin); char *str = strtok(inp, " \n"), *par; // int childCnt = 0; while(str != NULL) { if(term == 0) { // parent name par = str; } else if(term == 1) { // child count // childCnt = atoi(str); str = strtok(NULL, " \n"); term++; continue; } else { // child name string parName = par; string childName = str; map< string, int >::iterator parIt, childIt; if( ( parIt = pool.find(parName) ) != pool.end()) { // parent exist if( (childIt = pool.find(childName) ) != pool.end()) { // child exist data[parIt->second].child.push_back(childIt->second); } else { // child disappear data[useMe].name = childName; data[parIt->second].child.push_back(useMe); pool.insert(make_pair(childName, useMe)); useMe++; } } else { // parent disappear if( (childIt = pool.find(childName) ) != pool.end()) { // child exist data[useMe].name = parName; data[useMe].child.push_back(childIt->second); pool.insert(make_pair(parName, useMe)); useMe++; } else { // child disappear data[useMe].name = parName; data[useMe + 1].name = childName; data[useMe].child.push_back(useMe + 1); pool.insert(make_pair(parName, useMe)); pool.insert(make_pair(childName, useMe + 1)); useMe += 2; } } } term++; str = strtok(NULL, " \n"); } } vector< pair<string, int > > ans; for(auto i : pool) { // bfs queue< ii > q; q.push(ii(i.second, 0) ); int cnt = 0; while(q.empty() == false) { ii cur = q.front(); if(cur.second == d) { cnt = q.size(); break; } q.pop(); for(auto j : data[cur.first].child) { q.push(ii(j, cur.second + 1)); } } if(cnt != 0) ans.push_back(make_pair(i.first, cnt)); } sort(ans.begin(), ans.end(), cmp); printf("Tree %d:\n", kk + 1); for(int i = 0; i < min(3, (int)ans.size()); i++) { printf("%s %d\n", ans[i].first.c_str(), ans[i].second); } if(ans.size() >= 3) { for(int i = 3; i < (int)ans.size(); i++) { if(ans[i - 1].second == ans[i].second) printf("%s %d\n", ans[i].first.c_str(), ans[i].second); else break; } } if(kk != ncase - 1) printf("\n"); } return 0; }
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bai16.cpp
#include <iostream> #include <string> #include <iomanip> #include <cmath> using namespace std; int main(){ int a,b,c; cin >> a >> b >> c; if(a == b && b==c && c==a) cout << "true"; else cout << "false"; return 0; }
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/Federal Tax Calculator/main.cpp
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// // main.cpp // Federal Tax Calculator // // Created by JLegendary on 8/24/15. // Copyright (c) 2015 JLegendary. All rights reserved. // #include <iostream> //Input and output void getInfo(int &numPerson, int &salary, int &standardExemption, int &pretaxSavings); int taxAmount(int numPerson, int salary, int standardExemption, int pretaxSavings, int &taxableIncome, int &baseTax, int &marginTax); // Main function int main () { int numPerson, salary, standardExemption, pretaxSavings, taxableIncome, baseTax, marginTax; int totalTax; //get getInfo getInfo(numPerson, salary, standardExemption, pretaxSavings); //get taxableIncome, baaseTax, marginTax, and totalTax. totalTax = taxAmount(numPerson, salary, standardExemption, pretaxSavings, taxableIncome, baseTax, marginTax); // Output adjusted income std::cout << "\n\n\nAdjusted income: $" << taxableIncome << std::endl; // Output base tax std::cout << "Base tax: $" << baseTax << std::endl; // Output additional tax std::cout << "Addtional tax: $" << marginTax << std::endl; // Output total tax owed std::cout << "Total tax owed: $" << totalTax << std::endl; return 0; } // Gets the input and stores them void getInfo(int &numPerson, int &salary, int &standardExemption, int &pretaxSavings) { char maritalStatus, answer, rAnswer; int numChildren; int pensionPlan; // Ask if single or married std::cout << "What is your marital status?" << std::endl; std::cout << "\tM for Married and S for Single: \n"; std::cout << "=====> "; std::cin >> maritalStatus; std::cout << std::endl; // If married, standard exemption is 7000, and asks for kids if (maritalStatus == 'm' || maritalStatus == 'M') { std::cout << "Please enter number of Children: " << std::endl; std::cout << "\tMust be under the age of 14"<< std::endl; std::cout << "=====> "; std::cin >> numChildren; std::cout << std::endl; // stanardExemption for married couple standardExemption = 7000; // If both earn income, then combine income. std::cout << "Do both spouses earn income?" << std::endl; std::cout << "\tY or y for Yes" << std::endl; std::cout << "\tAny other key for No : "<< std::endl; std::cout << "====> "; std::cin >> answer; std::cout << std::endl; // Enter combined salary: if (answer == 'y' || answer == 'Y' ) { std::cout << "\tYour combined salary is: $" << std::endl; std::cout << "=====> $"; std::cin >> salary; std::cout << std::endl; } // Enter just your salary else { std::cout << "Enter your salary: " << std::endl; std::cout << "=====> $"; std::cin >> salary; std::cout << std::endl; } // Personal Exemption equals couple plus the number of children numPerson = 2 + numChildren; // Retirement contribution for married couple std::cout << "Did you contribute to your retirement account?" << std::endl; std::cout << "\tEnter y or Y, for Yes" << std::endl; std::cout << "\tAnything else for No." << std::endl; std::cout << "=====> "; std::cin >> rAnswer; // If answer is yes, put the percentage up to 6% if (rAnswer == 'y' || rAnswer == 'Y') { std::cout << "\nEnter the percentage you put into the pension plan: " << std::endl; std::cout << "\t6% is max" << std::endl; std::cout << "=====> "; std::cin >> pensionPlan; // If above 0 and below 6% contributed if (pensionPlan >0 && pensionPlan <=6) { pretaxSavings = pensionPlan * salary/100; // Output pretax Savings from pension contribution std::cout << "\tPre-tax saving from retirement account: $" << pretaxSavings << std::endl; } // If entered something beside 1 through 6 else { std::cout << "\tPlease put int 1-6%" << std::endl; std::cin >>pensionPlan; pretaxSavings = pensionPlan * salary/100; std::cout << "\tPre-tax saving from retirement account: " << pretaxSavings << std::endl; } } // If answer is no, didn't contribute to retirement else { std::cout << "You didn't contribute to your retirement account." << std::endl; pensionPlan = 0; pretaxSavings = pensionPlan * salary/100; std::cout << "Pre-tax saving from retirement account: " << pretaxSavings << std::endl; } } // Single else { // Input salary std::cout << "Enter your salary: $"; std::cin >> salary; std::cout << std::endl; standardExemption = 4000; numPerson = 1; // Asks if contributed to retirement account std::cout << "Did you contribute to your retirement account?" << std::endl; std::cout << "\tType y or Y, for Yes" << std::endl; std::cout << "\tAnything else for No." << std::endl; std::cout << "=====> "; std::cin >> rAnswer; // if Yes if (rAnswer == 'y' || rAnswer == 'Y') { std::cout << "\nEnter the percentage you put into the pension plan: \n"; std::cout << "\t6% is max" << std::endl; std::cout << "=====> " << std::endl; std::cin >> pensionPlan; if (pensionPlan >0 && pensionPlan <=6) { pretaxSavings = pensionPlan * salary/100; std::cout << "\tPre-tax saving from retirement account: $" << pretaxSavings << std::endl; } else { std::cout << "\tPlease put int 1-6%" << std::endl; std::cout << "=====> "; std::cin >>pensionPlan; pretaxSavings = pensionPlan * salary/100; std::cout << "\tPre-tax saving from retirement account: $" << pretaxSavings << std::endl; } } // if No else { std::cout << "\tYou didn't contribute to your retirement account." << std::endl; pensionPlan = 0; pretaxSavings = pensionPlan * salary/100; std::cout << "\tPre-tax saving from retirement account: $" << pretaxSavings << std::endl; } } } // Calculate taxes owed int taxAmount(int numPerson, int salary, int standardExemption, int pretaxSavings, int &taxableIncome, int &baseTax, int &marginTax) { int marginalIncome; int totalTax; // Taxable income taxableIncome = salary - (1500 * numPerson) - standardExemption - pretaxSavings; // Bracket 1 if (taxableIncome >= (0) && taxableIncome <= 15000) { baseTax =.15 * taxableIncome; marginTax = 0; totalTax = baseTax+marginTax; } // Bracket 2 else if (taxableIncome >= (15001) && taxableIncome <= 40000) { marginalIncome = taxableIncome - 15000; marginTax = .25 * marginalIncome; baseTax = 2250; totalTax = baseTax+marginTax; } // Bracket 3 else if (taxableIncome > (40000)) { marginalIncome = taxableIncome - 40000; marginTax = .35 * taxableIncome; baseTax = 8460; totalTax = baseTax + marginTax; } // Returns the total tax owed return totalTax; }
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/CBase/0x_test.cpp
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[]
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WentaoZhang007/LocalTest
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0x_test.cpp
#include "sv_common.h" int main () { unsigned char uc_status ; uc_status = '\xBC'; printf("uc_status:%x.",uc_status); uc_status = '\x02'; printf("uc_status:%x.",uc_status); uc_status = '\x2'; printf("uc_status:%x.",uc_status); return 0; }
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/MapGenerator/MapGenerator2/MapGenerator1.cpp
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[]
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7kia/Theory-programming
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cpp
MapGenerator1.cpp
// MapGenerator1.cpp: определяет точку входа для консольного приложения. // #include "stdafx.h" #include <stdio.h> #include <stdlib.h> #include <iostream> //cin cout setlocale using namespace std; #define border1 3 #define LongMap 25//размер карты высота #define WidthMap 40 + border1//размер карты ширина #define HeightMap 4 #define sizeTile 32 void writeMap(const char *fileName) { FILE *pMapFile; errno_t eMapFile = fopen_s(&pMapFile, fileName, "w"); wchar_t inputChar; wchar_t inputString[40 + border1]; wchar_t inputString2[40 + border1]; int countLevel; // Создание 1 строки for (size_t i = 0; i < WidthMap - border1; i++) { inputChar = u'\x010'; inputChar += 1; inputString[i] = inputChar; } ///////////////////////////////////////////// inputString[0] = u'\x010'; inputString[1] = u'\x011'; inputString[2] = u'\x012'; inputString[3] = u'\x013'; inputString[4] = u'\x014'; inputString[5] = u'\x015'; inputString[6] = u'\x016'; inputString[7] = u'\x017'; inputString[8] = u'\x021'; ///////////////////////////////////////////// inputString[WidthMap - border1] = u'"'; inputString[WidthMap - border1 + 1] = u'\n'; inputString[WidthMap - border1 + 2] = u'\0'; // Создание 2 строки for (size_t i = 0; i < WidthMap - border1; i++) { inputChar = u'\x020'; inputString2[i] = inputChar; } inputString2[WidthMap - border1] = u'"'; inputString2[WidthMap - border1 + 1] = u'\n'; inputString2[WidthMap - border1 + 2] = u'\0'; // Запись в файл if (pMapFile) { for (size_t i = 0; i < HeightMap; i++) { countLevel = 0; ///* while (!feof(pMapFile) && countLevel < LongMap) { if (i) { fputws(inputString2, pMapFile); } else { fputws(inputString, pMapFile); } countLevel++; } fputwc(inputString[WidthMap - border1 + 1], pMapFile); } } else { printf("File not find!\n"); } fclose(pMapFile); } int main() { writeMap("file.txt"); getchar(); return 0; }
b3b4f5b0d755505bad69c4a7f50f0b1d514cdf6a
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/spektrum.ino
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[]
no_license
i-copter/Mav2Spektrum
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refs/heads/master
2020-12-24T19:28:38.590202
2016-05-08T12:41:32
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spektrum.ino
/** * Mav2Spektrum serial to i2c protocol conversion for mavlink to * Spektrum TM1000 * * Copyright 2016 by i-copter.com <icopter.productions@gmail.com> * * This file is part of some open source application. * * Some open source application is free software: you can redistribute * it and/or modify it under the terms of the GNU General Public * License as published by the Free Software Foundation, either * version 3 of the License, or (at your option) any later version. * * Some open source application is distributed in the hope that it will * be useful, but WITHOUT ANY WARRANTY; without even the implied warranty * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * If not, see <http://www.gnu.org/licenses/>. * * @license GPL-3.0+ <http://spdx.org/licenses/GPL-3.0+> * * GPS Telemetry Section code based on mav2telem * Menno de Gans (joebar.rc@googlemail.com) */ #include "spektrum.h" #include <i2c_t3.h> uint8_t SpektrumTelemetryBuffer[16]; uint16_t i=0; void spektrumInit() { // Slave i2c mode, listen to all addresses Wire.begin(I2C_SLAVE, 0x03, SpektrumSlaveI2C_MAX, I2C_PINS_18_19, I2C_PULLUP_EXT, I2C_RATE_100); Wire.onRequest(SpektrumSensorRequest); } void SpektrumSensorRequest() { switch (Wire.getRxAddr()){ #ifdef SpektrumSlaveI2C_VOLTAGE case SpektrumSlaveI2C_VOLTAGE : break; #endif #ifdef SpektrumSlaveI2C_TEMPERATURE case SpektrumSlaveI2C_TEMPERATURE : break; #endif #ifdef SpektrumSlaveI2C_IHIGH_CURRENT case SpektrumSlaveI2C_IHIGH_CURRENT : SpektrumTelemetry_IHigh.current = swap_int16((battCurrent / 0.196791F) / 1000); // / 0.196791 memcpy(&SpektrumTelemetryBuffer, &SpektrumTelemetry_IHigh, sizeof(SpektrumTelemetry_IHigh)); break; #endif #ifdef SpektrumSlaveI2C_RSV_04 case SpektrumSlaveI2C_RSV_04 : break; #endif #ifdef SpektrumSlaveI2C_RSV_05 case SpektrumSlaveI2C_RSV_05 : break; #endif #ifdef SpektrumSlaveI2C_RSV_06 case SpektrumSlaveI2C_RSV_06 : break; #endif #ifdef SpektrumSlaveI2C_RSV_07 case SpektrumSlaveI2C_RSV_07 : break; #endif #ifdef SpektrumSlaveI2C_RSV_08 case SpektrumSlaveI2C_RSV_08 : break; #endif #ifdef SpektrumSlaveI2C_RSV_09 case SpektrumSlaveI2C_RSV_09 : break; #endif #ifdef SpektrumSlaveI2C_PBOX case SpektrumSlaveI2C_PBOX : SpektrumTelemetry_PowerBox.volt1 = swap_uint16(battVoltage); //*1e2 SpektrumTelemetry_PowerBox.capacity1 = swap_uint16((uint16_t)battCurrentConsumed); SpektrumTelemetry_PowerBox.volt2 = 0; // swap_uint16(NotUsed); //*1e2 SpektrumTelemetry_PowerBox.capacity2 = 0; //swap_uint16(NotUsed); SpektrumTelemetry_PowerBox.alarms = 0; memcpy(&SpektrumTelemetryBuffer, &SpektrumTelemetry_PowerBox, sizeof(SpektrumTelemetry_PowerBox)); break; #endif #ifdef SpektrumSlaveI2C_AIRSPEED case SpektrumSlaveI2C_AIRSPEED : SpektrumTelemetry_Speed.airspeed = swap_uint16(airspeed); SpektrumTelemetry_Speed.maxAirspeed = swap_uint16(airspeed); memcpy(&SpektrumTelemetryBuffer, &SpektrumTelemetry_Speed, sizeof(SpektrumTelemetry_Speed)); break; #endif #ifdef SpektrumSlaveI2C_ALTITUDE case SpektrumSlaveI2C_ALTITUDE : SpektrumTelemetry_Alt.altitude = swap_int16(altitude * 1e1); // Value in meters SpektrumTelemetry_Alt.maxAltitude = swap_int16(altitude * 1e1); // Value in meters * 10 memcpy(&SpektrumTelemetryBuffer, &SpektrumTelemetry_Alt, sizeof(SpektrumTelemetry_Alt)); break; #endif #ifdef SpektrumSlaveI2C_GMETER case SpektrumSlaveI2C_GMETER : break; #endif #ifdef SpektrumSlaveI2C_JETCAT case SpektrumSlaveI2C_JETCAT : break; #endif #ifdef SpektrumSlaveI2C_GPS_LOC case SpektrumSlaveI2C_GPS_LOC : SpektrumTelemetry_GpsLoc.HDOP = decToBcd(gps_hdop); SpektrumTelemetry_GpsLoc.course = (uint16_t)dec_ToBcd(gps_course / 10); SpektrumTelemetry_GpsLoc.altitudeLow = (uint16_t)dec_ToBcd(gps_alt / 100); if (gps_fix){ convertGPSCoord(&flaggps, &deglat, &minlat, &seclat, &subSeclat, &deglon, &minlon, &seclon, &subSeclon, gps_lat, gps_lon); SpektrumTelemetry_GpsLoc.subSecLat = decToBcd((uint8_t)subSeclat); SpektrumTelemetry_GpsLoc.degSecLat = decToBcd((uint8_t)seclat); SpektrumTelemetry_GpsLoc.degMinLat = decToBcd((uint8_t)minlat); SpektrumTelemetry_GpsLoc.degLat = decToBcd((uint8_t)deglat); SpektrumTelemetry_GpsLoc.subSecLon = decToBcd((uint8_t)subSeclon); SpektrumTelemetry_GpsLoc.degSecLon = decToBcd((uint8_t)seclon); SpektrumTelemetry_GpsLoc.degMinLon = decToBcd((uint8_t)minlon); SpektrumTelemetry_GpsLoc.degLon = decToBcd((uint8_t)deglon); SpektrumTelemetry_GpsLoc.GPSflags = flaggps; } memcpy(&SpektrumTelemetryBuffer, &SpektrumTelemetry_GpsLoc, sizeof(SpektrumTelemetry_GpsLoc)); break; #endif #ifdef SpektrumSlaveI2C_GPS_STATS case SpektrumSlaveI2C_GPS_STATS : SpektrumTelemetry_GpsStat.numSats = decToBcd(gps_sats); SpektrumTelemetry_GpsStat.altitudeHigh = decToBcd((uint8_t)0); SpektrumTelemetry_GpsStat.UTC_HH = decToBcd(tmGpsTime.Hour); //Note this is time from start of APM... fix require to APM & mavlink SpektrumTelemetry_GpsStat.UTC_MM = decToBcd(tmGpsTime.Minute); SpektrumTelemetry_GpsStat.UTC_SS = decToBcd(tmGpsTime.Second); SpektrumTelemetry_GpsStat.UTC_MS = decToBcd((uint8_t) 0); SpektrumTelemetry_GpsStat.speed = (uint16_t)dec_ToBcd((gps_speed / 100) * 1.94384F); // value is in m/s convert to knots memcpy(&SpektrumTelemetryBuffer, &SpektrumTelemetry_GpsStat, sizeof(SpektrumTelemetry_GpsStat)); break; #endif #ifdef SpektrumSlaveI2C_ENERGY_DUAL case SpektrumSlaveI2C_ENERGY_DUAL : break; #endif #ifdef SpektrumSlaveI2C_JETCAT_2 case SpektrumSlaveI2C_JETCAT_2 : break; #endif #ifdef SpektrumSlaveI2C_GYRO case SpektrumSlaveI2C_GYRO : break; #endif #ifdef SpektrumSlaveI2C_ATTMAG case SpektrumSlaveI2C_ATTMAG : SpektrumTelemetry_AttMag.attRoll = swap_int16((int)roll); SpektrumTelemetry_AttMag.attPitch = swap_int16((int)pitch); SpektrumTelemetry_AttMag.attYaw = swap_int16((int)yaw); SpektrumTelemetry_AttMag.magX = 0; SpektrumTelemetry_AttMag.magY = 0; SpektrumTelemetry_AttMag.magZ = 0; break; #endif #ifdef SpektrumSlaveI2C_AS3X_LEGACYGAIN case SpektrumSlaveI2C_AS3X_LEGACYGAIN : break; #endif #ifdef SpektrumSlaveI2C_ESC case SpektrumSlaveI2C_ESC : break; #endif #ifdef SpektrumSlaveI2C_FUEL case SpektrumSlaveI2C_FUEL : break; #endif #ifdef SpektrumSlaveI2C_MAH case SpektrumSlaveI2C_MAH : SpektrumTelemetry_MAH.sID = 0; SpektrumTelemetry_MAH.current_A = (180 * 1e1); SpektrumTelemetry_MAH.chargeUsed_A = (1000); SpektrumTelemetry_MAH.current_B = NotUsed; //(10 * 1e1); SpektrumTelemetry_MAH.chargeUsed_B = NotUsed; //(600); SpektrumTelemetry_MAH.temp_A = NotUsed; SpektrumTelemetry_MAH.temp_B = NotUsed; memcpy(&SpektrumTelemetryBuffer, &SpektrumTelemetry_MAH, sizeof(SpektrumTelemetry_MAH)); break; #endif #ifdef SpektrumSlaveI2C_RPM case SpektrumSlaveI2C_RPM : SpektrumTelemetry_RPM.volts = swap_uint16(3.3 * 1e2); SpektrumTelemetry_RPM.temperature = swap_int16(75); memcpy(&SpektrumTelemetryBuffer, &SpektrumTelemetry_RPM, sizeof(SpektrumTelemetry_RPM)); break; #endif #ifdef SpektrumSlaveI2C_LIPOMON case SpektrumSlaveI2C_LIPOMON : SpektrumTelemetry_LipoMon.cell_1 = swap_uint16(3.7); SpektrumTelemetry_LipoMon.cell_2 = swap_uint16(3.6); SpektrumTelemetry_LipoMon.cell_3 = swap_uint16(3.5); SpektrumTelemetry_LipoMon.cell_4 = swap_uint16(3.4); SpektrumTelemetry_LipoMon.temp = swap_uint16(74); memcpy(&SpektrumTelemetryBuffer, &SpektrumTelemetry_LipoMon, sizeof(SpektrumTelemetry_LipoMon)); break; #endif #ifdef SpektrumSlaveI2C_VARIO_S case SpektrumSlaveI2C_VARIO_S : SpektrumTelemetry_Vario_S.altitude = swap_int16(50 * 1e1); SpektrumTelemetry_Vario_S.delta_0250ms = swap_int16(10); SpektrumTelemetry_Vario_S.delta_0500ms = swap_int16(20); SpektrumTelemetry_Vario_S.delta_1000ms = swap_int16(30); SpektrumTelemetry_Vario_S.delta_1500ms = swap_int16(40); SpektrumTelemetry_Vario_S.delta_2000ms = swap_int16(50); SpektrumTelemetry_Vario_S.delta_3000ms = swap_int16(60); memcpy(&SpektrumTelemetryBuffer, &SpektrumTelemetry_Vario_S, sizeof(SpektrumTelemetry_Vario_S)); break; #endif default : break; } Wire.write(SpektrumTelemetryBuffer,sizeof(SpektrumTelemetryBuffer)); // Write out telemetry buffer onto i2c bus memset(&SpektrumTelemetryBuffer,0,sizeof(SpektrumTelemetryBuffer)); // Clear out telemetry buffer for next i2c address }
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/继承与多态/继承基础.cpp
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[]
no_license
XHfight/CPP-Language
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继承基础.cpp
#include <iostream> using namespace std; //静态成员与继承 class Base { public: Base() { _count++; } void Show() { cout << _count << endl; } protected: static int _count; }; int Base::_count = 0; class Derive:public Base { public: Derive() { _count++; } void Show() { cout << _count << endl; } }; int main() { Base b; Derive d; b.Show(); d.Show(); system("pause"); return 0; } //虚析构函数 //class Base //{ //public: // Base() // { // cout << "Base()" << endl; // // } // ~Base() // { // cout << "~Base()" << endl; // } //}; //class Derive:public Base //{ //public: // Derive() // :_pi(new int(1)) // {} // // ~Derive() // { // delete _pi; // cout << "Derive()" << endl; // } //protected: // int* _pi; //}; //int main() //{ // { // Derive d; // Base* pb = &d; // } // system("pause"); // return 0; //} //动态多态 //class Book //{ //public: // void ShowPrice() // { // cout << "全价" << endl; // } //}; // //class BarginBook :public Book //{ //public: // void ShowPrice() // { // cout << "半价" << endl; // } //}; // //int main() //{ // BarginBook barginbook; // Book* pbook = &barginbook; // pbook->ShowPrice(); // // Book book; // pbook = &book; // pbook->ShowPrice(); // // system("pause"); // return 0; //} //虚继承 // //class A //{ //public: // A() // :_a(1) // {} //protected: // int _a; //}; //class B : virtual public A //也可以写为class B:public virtual B //{ //public: // B() // :_b(2) // {} //private: // int _b; //}; //class C : virtual public A //{ //public: // C() // :_c(3) // {} //private: // int _c; //}; //class D : public B, public C //{ //public: // D() // :_d(4) // {} //private: // int _d; //}; //int main() //{ // D d; // system("pause"); // return 0; //}
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/src/ansa/networklayer/ipv4/AnsaIPv4.h
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mrazjak/Ansa
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AnsaIPv4.h
// Copyright (C) 2013 Brno University of Technology (http://nes.fit.vutbr.cz/ansa) // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this program. If not, see http://www.gnu.org/licenses/. /** * @file AnsaIPv4.h * @date 21.10.2011 * @author Veronika Rybova, Vladimir Vesely (mailto:ivesely@fit.vutbr.cz) * @brief IPv4 implementation with changes for multicast * @details File contains extension of class IP, which can work also with multicast data and multicast */ #ifndef __INET_ANSAIPV4_H #define __INET_ANSAIPV4_H #include "INETDefs.h" #ifdef WITH_MANET #include "ControlManetRouting_m.h" #endif #include "ARPPacket_m.h" #include "IPv4.h" #include "PimSplitter.h" #include "AnsaInterfaceEntry.h" #include "AnsaRoutingTable.h" #include "AnsaRoutingTableAccess.h" #include "PimInterfaceTable.h" #include "PIMPacket_m.h" #include "pimSM.h" /* * Migration towards ANSAINET2.2 enum AnsaIPProtocolId { IP_PROT_PIM = 103 }; */ /** * @brief Class is extension of the IP protocol implementation for multicast. * @details It extends class IP mainly by methods processing multicast stream. */ class INET_API AnsaIPv4 : public IPv4 { private: AnsaRoutingTable *rt; PimInterfaceTable *pimIft; /**< Pointer to table of PIM interfaces. */ protected: virtual void handlePacketFromNetwork(IPv4Datagram *datagram, InterfaceEntry *fromIE); virtual void routeMulticastPacket(IPv4Datagram *datagram, InterfaceEntry *destIE, InterfaceEntry *fromIE); virtual void routePimSM (AnsaIPv4MulticastRoute *route, AnsaIPv4MulticastRoute *routeG, IPv4Datagram *datagram, IPv4ControlInfo *ctrl); virtual void routePimDM (AnsaIPv4MulticastRoute *route, IPv4Datagram *datagram, IPv4ControlInfo *ctrl); virtual IPv4Datagram *encapsulate(cPacket *transportPacket, IPv4ControlInfo *controlInfo); virtual void routeUnicastPacket(IPv4Datagram *datagram, InterfaceEntry *destIE, IPv4Address destNextHopAddr); virtual void handleMessageFromHL(cPacket *msg); virtual void reassembleAndDeliver(IPv4Datagram *datagram); virtual InterfaceEntry *determineOutgoingInterfaceForMulticastDatagram(IPv4Datagram *datagram, InterfaceEntry *multicastIFOption); virtual void fragmentAndSend(IPv4Datagram *datagram, InterfaceEntry *ie, IPv4Address nextHopAddr, int vforwarder); virtual void sendDatagramToOutput(IPv4Datagram *datagram, InterfaceEntry *ie, IPv4Address nextHopAddr, int vforwarderId); int getVirtualForwarderId(InterfaceEntry *ie, MACAddress addr); public: AnsaIPv4() {} protected: virtual int numInitStages() const {return 5;} virtual void initialize(int stage); }; #endif
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/GameProject/source/dungeon.h
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hype612/GameProject
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dungeon.h
#pragma once #include "main.h" #include "classes.h" #include <fstream> #include "init.h" class Room { public: enum tileType : char; Room(std::string filepath); void roomLoop(Player& player); void printRoom(int xpos, int ypos); Room(std::vector<std::string>& layout); char enemyCount = 0; char lootCount = 0; private: std::array<std::string, 8> map; }; //dungeons are fixed 5 member arrays of rooms class Dungeon { public: Dungeon(int dSize); void DungeonLoop(Player&); private: std::vector<Room> dungeonMap; };
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VKislyakov/file-system-monitor
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#include <ctime> #include "common.h" std::string currentTime(){ time_t rawtime; struct tm * timeinfo; char buffer[80]; time (&rawtime); timeinfo = localtime(&rawtime); strftime(buffer,sizeof(buffer),"%d-%m-%Y %H:%M:%S",timeinfo); std::string str(buffer); return str; }
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/C++/problem_006/solution.cpp
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DanielContreras/Project-Euler
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/** * The sum of the squares of the first ten natural numbers is, * 12 + 22 + ... + 102 = 385 * The square of the sum of the first ten natural numbers is, * (1 + 2 + ... + 10)2 = 552 = 3025 * Hence the difference between the sum of the squares of * the first ten natural numbers and the square of the sum is 3025 − 385 = 2640. * * Find the difference between the sum of the squares of the * first one hundred natural numbers and the square of the sum. */ #include <iostream> #include <cstdint> #include <cmath> int main() { int32_t s_squares = 0, s_sum = 0; for (int i = 1; i <= 100; ++i) { s_squares += pow(i, 2); s_sum += i; } // This commented out line does the same thing... // Speed is the same @ 0.02s but code is drastically reduced. // long n = 100; // std::cout << n * (n+1) * (n-1) * (3 * n + 2) / 12; std::cout << (pow(s_sum, 2) - s_squares) << std::endl; return 0; }
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/EscobarAsst05/week5/week5.cpp
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RodrigoAEscobar/C-Plus-Plus
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refs/heads/master
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week5.cpp
#include <iostream> using namespace std; //void example1(); void example2(); int main () { // example1(); example2(); return 0; } void example2() { int iValue1; int iSum; int iCount; cout << "This is compile 2" << endl; cout << "Enter a number and I will complete the sum: "; cin >> iValue1; iSum = 0; for (iCount = 0; iCount <= iValue1) { iSum =0; Isum += iCount; } cout << "The sum of ints 1+2+....+" << iValue << " is " << iSum << endl;
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/src/physics/cloth.h
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pkurth/D3D12Renderer
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refs/heads/master
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#pragma once #include "bounding_volumes.h" struct cloth_component { cloth_component() {} cloth_component(float width, float height, uint32 gridSizeX, uint32 gridSizeY, float totalMass, float stiffness = 0.5f, float damping = 0.3f, float gravityFactor = 1.f); cloth_component(const cloth_component&) = default; cloth_component(cloth_component&&) = default; cloth_component& operator=(const cloth_component&) = default; cloth_component& operator=(cloth_component&&) = default; void setWorldPositionOfFixedVertices(const trs& transform, bool moveRigid = false); void applyWindForce(vec3 force); void simulate(uint32 velocityIterations, uint32 positionIterations, uint32 driftIterations, float dt); float totalMass; float gravityFactor; float damping; float stiffness; uint32 gridSizeX, gridSizeY; float width, height; private: float oldTotalMass; float oldStiffness; void recalculateProperties(); struct cloth_constraint { uint32 a, b; float restDistance; float inverseMassSum; }; std::vector<vec3> positions; std::vector<vec3> prevPositions; std::vector<vec3> velocities; std::vector<vec3> forceAccumulators; std::vector<float> invMasses; std::vector<cloth_constraint> constraints; void solveVelocities(const std::vector<struct cloth_constraint_temp>& constraintsTemp); void solvePositions(); vec3 getParticlePosition(float relX, float relY); void addConstraint(uint32 a, uint32 b); friend struct cloth_render_component; }; #ifndef PHYSICS_ONLY #include "geometry/mesh_builder.h" #include "dx/dx_buffer.h" #include "dx/dx_context.h" struct cloth_render_component { std::tuple<dx_vertex_buffer_group_view, dx_vertex_buffer_group_view, dx_index_buffer_view, submesh_info> getRenderData(const cloth_component& cloth); ref<dx_index_buffer> indexBuffer; dx_vertex_buffer_group_view prevFrameVB; }; #endif
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/include/smac_planner/node_basic.hpp
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// Copyright (c) 2020, Samsung Research America // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. Reserved. #ifndef SMAC_PLANNER__NODE_BASIC_HPP_ #define SMAC_PLANNER__NODE_BASIC_HPP_ #include <math.h> #include <vector> #include <cmath> #include <iostream> #include <functional> #include <queue> #include <memory> #include <utility> #include <limits> #include "ompl/base/StateSpace.h" #include "smac_planner/constants.hpp" #include "smac_planner/node_se2.hpp" #include "smac_planner/types.hpp" #include "smac_planner/collision_checker.hpp" namespace smac_planner { /** * @class smac_planner::NodeBasic * @brief NodeBasic implementation for priority queue insertion */ template<typename NodeT> class NodeBasic { public: /** * @brief A constructor for smac_planner::NodeBasic * @param cost_in The costmap cost at this node * @param index The index of this node for self-reference */ explicit NodeBasic(const unsigned int index) : index(index), graph_node_ptr(nullptr) { } typename NodeT::Coordinates pose; // Used by NodeSE2 NodeT * graph_node_ptr; unsigned int index; }; template class NodeBasic<NodeSE2>; } // namespace smac_planner #endif // SMAC_PLANNER__NODE_BASIC_HPP_
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/src/libbiomeval/be_image_bmp.cpp
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gfiumara/libbiomeval
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be_image_bmp.cpp
/* * This software was developed at the National Institute of Standards and * Technology (NIST) by employees of the Federal Government in the course * of their official duties. Pursuant to title 17 Section 105 of the * United States Code, this software is not subject to copyright protection * and is in the public domain. NIST assumes no responsibility whatsoever for * its use by other parties, and makes no guarantees, expressed or implied, * about its quality, reliability, or any other characteristic. */ #include <math.h> #include <be_image_bmp.h> namespace BE = BiometricEvaluation; static const int BMPHDRSZ = 14; static const int DIBHDRSZ = 40; BiometricEvaluation::Image::BMP::BMP( const uint8_t *data, const uint64_t size, const std::string &identifier, const statusCallback_t &statusCallback) : Image::Image(data, size, CompressionAlgorithm::BMP, identifier, statusCallback) { if (BMP::isBMP(data, size) == false) throw Error::StrategyError("Not a BMP"); BITMAPINFOHEADER dibHeader; try { /* * Only need the BMP header here to determine * if this type of BMP is supported. */ BMPHeader bmpHeader; BMP::getBMPHeader(data, size, &bmpHeader); /* * The types of BMP supported in this class do not support * alpha channels. Other types of BMP do. */ this->setHasAlphaChannel(false); BMP::getDIBHeader(data, size, &dibHeader); } catch (const Error::NotImplemented &e) { throw Error::StrategyError(e.what()); } this->setDimensions(Size(dibHeader.width, abs(dibHeader.height))); this->setResolution(Resolution((dibHeader.xResolution / 1000.0), (dibHeader.yResolution / 1000.0), Resolution::Units::PPMM)); this->setColorDepth(dibHeader.bitsPerPixel); /* * Read the color table, only present when bits-per-pixel <= 8. * The color depth depends on whether the color table represents * grayscale values (R=G=B) or actual colors. In the first case, * color depth is bits-per-pixel; in the second, depth is 24. * The size of the table can be less than max possible. */ if (dibHeader.bitsPerPixel <= 8) { int numColors; if (dibHeader.numberOfColors == 0) { numColors = 1 << dibHeader.bitsPerPixel; } else { numColors = dibHeader.numberOfColors; } BMP::getColorTable(data, size, numColors, this->_colorTable); for (auto cte : this->_colorTable) { if ((cte.red == cte.green) && (cte.green == cte.blue)) { continue; } else { this->setColorDepth(24); break; } } } this->setBitDepth(8); } BiometricEvaluation::Image::BMP::BMP( const BiometricEvaluation::Memory::uint8Array &data, const std::string &identifier, const statusCallback_t &statusCallback) : BiometricEvaluation::Image::BMP::BMP( data, data.size(), identifier, statusCallback) { } static inline void rawPixelFromColorTable( uint8_t *&pixel, int pixelSz, // number of octets to represent a pixel const BE::Image::BMP::ColorTable &table, uint8_t index) // color table index { if (pixelSz == 1) { pixel[0] = table[index].red; } else { pixel[0] = table[index].red; pixel[1] = table[index].green; pixel[2] = table[index].blue; } pixel += pixelSz; } BiometricEvaluation::Memory::AutoArray<uint8_t> BiometricEvaluation::Image::BMP::getRawData() const { const uint8_t *bmpData = this->getDataPointer(); uint64_t bmpDataSize = this->getDataSize(); BMPHeader bmpHeader; BITMAPINFOHEADER dibHeader; try { BMP::getBMPHeader(bmpData, bmpDataSize, &bmpHeader); BMP::getDIBHeader(bmpData, bmpDataSize, &dibHeader); } catch (const Error::NotImplemented &e) { throw Error::DataError(e.what()); } /* Image size is not required */ uint64_t imageSize = dibHeader.bitmapSize; if (imageSize == 0) imageSize = (bmpHeader.size - bmpHeader.startingAddress); if ((bmpDataSize + BMPHDRSZ + DIBHDRSZ) < imageSize) throw Error::DataError("Buffer length too small"); /* * The stride of the BMP data could be different than that for * the output RAW data in the case we have a pseudo 24-bit * RAW due to color table mappings, or the case of 1-bit images. */ int rawPixelSz = (this->getColorDepth() + 7) / 8; uint64_t rawStride = rawPixelSz * dibHeader.width; /* * The height in the image header can be negative, so * use the absolute value when using height to calculate * file offsets, etc. */ int32_t absHeight = abs(dibHeader.height); Memory::uint8Array rawData(rawStride * absHeight); switch (dibHeader.compressionMethod) { case BI_RGB: { /* * bmpStride is the width of usable BMP data, ignoring padding. */ uint32_t bmpStride = ((dibHeader.bitsPerPixel * dibHeader.width) + 7) / 8; /* * Simple encoding requires that BMP rows be aligned on * DWORD (4-octet) boundaries, with padding as necessary. * The actual row size calculation is take from * https://en.wikipedia.org/wiki/BMP_file_format */ int bmpRowSz = (int)floor( ((dibHeader.bitsPerPixel * dibHeader.width) + 31) / 32) * 4; int padSz = bmpRowSz - bmpStride; const uint8_t *bmpRow = nullptr; uint8_t *rawRow = nullptr; for (int32_t row = 0; row < absHeight; row++) { rawRow = rawData + (row * rawStride); /* Pixels are stored top to bottom if height is < 0 */ if (dibHeader.height < 0) { bmpRow = bmpData + bmpHeader.startingAddress + (row * (bmpStride + padSz)); } else { bmpRow = bmpData + bmpHeader.startingAddress + ((absHeight - row - 1) * (bmpStride + padSz)); } /* * Use the header bits/pixel because color depth * can be different for encodings that use a color * table. */ switch (dibHeader.bitsPerPixel) { case 32: /* BGRA -> RGBA */ for (uint64_t i = 0; i <= (bmpStride - 4); i += 4) { rawRow[i] = bmpRow[i + 2]; rawRow[i + 1] = bmpRow[i + 1]; rawRow[i + 2] = bmpRow[i]; rawRow[i + 3] = bmpRow[i + 3]; } break; case 24: /* BGR -> RGB */ for (uint64_t i = 0; i <= (bmpStride - 3); i += 3) { rawRow[i] = bmpRow[i + 2]; rawRow[i + 1] = bmpRow[i + 1]; rawRow[i + 2] = bmpRow[i]; } break; case 8: /* * Indexed bitmap array: * Use the color map to fill out the entire * row of raw data. */ for (uint32_t i = 0; i < bmpStride; i++) { rawPixelFromColorTable( rawRow, rawPixelSz, this->_colorTable, bmpRow[i]); } break; } } break; } case BI_RLE8: BMP::rle8Decoder(bmpData, bmpDataSize, rawData, &bmpHeader, &dibHeader); /* Pixels are stored top to bottom if height is negative */ if (dibHeader.height > 0) { /* Reverse rows */ /* TODO: This should really be done in rle8Decoder() */ Memory::uint8Array tempRow(rawStride); for (int32_t rowFwd = 0, rowBack = absHeight - 1; rowFwd < rowBack; rowFwd++, rowBack--) { std::memcpy(tempRow, rawData + (rowFwd * rawStride), rawStride); std::memcpy(rawData + (rowFwd * rawStride), rawData + (rowBack * rawStride), rawStride); std::memcpy(rawData + (rowBack * rawStride), tempRow, rawStride); } } break; default: throw Error::NotImplemented("Unsupported compression method"); } return (rawData); } BiometricEvaluation::Memory::AutoArray<uint8_t> BiometricEvaluation::Image::BMP::getRawGrayscaleData( uint8_t depth) const { return (Image::getRawGrayscaleData(depth)); } bool BiometricEvaluation::Image::BMP::isBMP( const uint8_t *data, uint64_t size) { if (size < 2) return (false); switch (data[0]) { case 'B': return ((data[1] == 'M') || (data[1] == 'A')); case 'C': return ((data[1] == 'I') || (data[1] == 'P')); case 'I': return (data[1] == 'C'); case 'P': return (data[1] == 'T'); default: return (false); } } void BiometricEvaluation::Image::BMP::getBMPHeader( const uint8_t *buf, uint64_t bufsz, BMPHeader *header) { /* * BMP header specification from * http://en.wikipedia.org/wiki/BMP_file_format */ if (bufsz < BMPHDRSZ) throw Error::StrategyError("Invalid buffer size for BMP" "header"); memcpy(&((*header).magic), buf, 2); /* Only support BITMAPINFOHEADER BMPs */ if (header->magic != 0x4D42) throw Error::NotImplemented("Magic bytes"); memcpy(&((*header).size), buf + 2, 4); memcpy(&((*header).reserved1), buf + 6, 2); memcpy(&((*header).reserved2), buf + 8, 2); memcpy(&((*header).startingAddress), buf + 10, 4); } void BiometricEvaluation::Image::BMP::getDIBHeader( const uint8_t * const buf, uint64_t bufsz, BITMAPINFOHEADER *header) { /* * BITMAPINFOHEADER header specification from * http://en.wikipedia.org/wiki/BMP_file_format */ if (bufsz < (BMPHDRSZ + DIBHDRSZ)) throw Error::StrategyError("Invalid buffer size for " "BMPINFOHEADER header"); /* Skip BMP header */ const uint8_t * const dibBuf = buf + 14; memcpy(&((*header).headerSize), dibBuf, 4); memcpy(&((*header).width), dibBuf + 4, 4); memcpy(&((*header).height), dibBuf + 8, 4); memcpy(&((*header).colorPanes), dibBuf + 12, 2); memcpy(&((*header).bitsPerPixel), dibBuf + 14, 2); memcpy(&((*header).compressionMethod), dibBuf + 16, 4); memcpy(&((*header).bitmapSize), dibBuf + 20, 4); memcpy(&((*header).xResolution), dibBuf + 24, 4); memcpy(&((*header).yResolution), dibBuf + 28, 4); memcpy(&((*header).numberOfColors), dibBuf + 32, 4); memcpy(&((*header).numberOfImportantColors), dibBuf + 36, 4); /* * NOTE: Some assumptions about header sizes. color depths, etc. * are made in other parts of this class based on the fact that * a few compression methods are supported. */ switch (header->compressionMethod) { case BI_RGB: /* None */ switch (header->bitsPerPixel) { case 8: case 24: case 32: break; default: throw Error::NotImplemented("BMP RGB depth"); } break; case BI_RLE8: /* Run-length 8-bit depth */ break; default: throw Error::NotImplemented("BMP compression"); } } void BiometricEvaluation::Image::BMP::getColorTable( const uint8_t * const buf, uint64_t bufsz, int count, BE::Image::BMP::ColorTable &colorTable) { //XXX check bufsz against header sizes + color table size /* * Skip over the headers. * Color table follows the DIB header. */ const uint8_t *map = buf + BMPHDRSZ + DIBHDRSZ; for (int c = 0; c < count * 4; c += 4) { /* BGR -> RGB mapping, and the reserved value */ BMP::ColorTableEntry cte; cte.red = map[c + 2]; cte.green = map[c + 1]; cte.blue = map[c]; cte.reserved = map[c + 3]; colorTable.push_back(cte); } } void BiometricEvaluation::Image::BMP::rle8Decoder( const uint8_t *input, uint64_t inputSize, Memory::uint8Array &output, BMPHeader *bmpHeader, BITMAPINFOHEADER *dibHeader) const { /* * RLE8 format from * http://msdn.microsoft.com/en-us/library/windows/desktop/ * dd183383(v=vs.85).aspx */ if ((dibHeader->compressionMethod != BI_RLE8) || (dibHeader->bitsPerPixel != 8)) throw Error::NotImplemented("Not RLE8 compressed"); /* * When converting from 8-bit BMP to 24-bit color, the * output array will be larger than the input. */ int rawPixelSz = (this->getColorDepth() + 7) / 8; output.resize(dibHeader->width * rawPixelSz * abs(dibHeader->height)); /* * Initialize the entire output image to first color table values * so when pixels are skipped via Delta-encoding, they are set to * something. */ uint8_t *rawRow = output; for (int i = 0; i < dibHeader->width * abs(dibHeader->height); i++) { rawPixelFromColorTable( rawRow, rawPixelSz, this->_colorTable, 0); } rawRow = output; uint8_t byte1, byte2; for (uint64_t inputOffset = bmpHeader->startingAddress; inputOffset < inputSize; ) { byte1 = input[inputOffset]; byte2 = input[inputOffset + 1]; if (byte1 == 0) { int skipCount; switch (byte2) { case 0: /* Encoded mode: End of line */ /* * Colors after EOL are assumed to be * color zero in the table. */ skipCount = (rawRow-output) % dibHeader->width; rawRow += skipCount * rawPixelSz; inputOffset += 2; break; case 1: /* Encoded mode: End of bitmap */ return; case 2: /* Encoded mode: Delta */ /* Colors for delta-skipped pixels are left * to the initialized value. * * byte3 = num pixels, byte4 = num rows */ skipCount = input[inputOffset + 2] + (input[inputOffset + 3] * dibHeader->width); rawRow += skipCount * rawPixelSz; inputOffset += 4; break; default: /* Absolute mode */ /* byte2 = count, byte3..n = data */ inputOffset += 2; for (uint8_t i = 0; i < byte2; i++) { uint8_t byteN = input[inputOffset + i]; rawPixelFromColorTable( rawRow, rawPixelSz, this->_colorTable, byteN); } inputOffset += byte2; /* * BMP data must end on a word boundary, which * is 16 bits according to Microsoft. Therefore * the input is padded to even octet counts. */ if (inputOffset % 2 != 0) inputOffset++; break; } } else { /* * Encoded mode, count/value pairs. * byte1 = count, byte2 = color index */ for (uint8_t i = 0; i < byte1; i++) { rawPixelFromColorTable( rawRow, rawPixelSz, this->_colorTable, byte2); } inputOffset += 2; } } }
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good_graph.cpp
#include <bits/stdc++.h> using namespace std; typedef long long ll; #define vi vector<int> #define vs vector<string> #define vvi vector<vector<int>> #define LP(i, n) for (ll i = 0; i < n; i++) #define LP1(i, n) for (ll i = 1; i <= n; i++) #define BLP1(i, n) for (ll i = n; i > 0; i--) #define BLP(i, n) for (ll i = n; i >= 0; i--) #define el '\n' #define IOS() \ ios_base::sync_with_stdio(0); \ cin.tie(0); #define tc() testcases() #define pvi(A) printvectorint(A) #define pvs(A) printvectorstring(A) #define pvvi(A) printvectorvectorint(A) #define a1(a) cout << a << " "; #define a2(a, b) cout << a << " " << b << " "; #define a3(a, b, c) cout << a << " " << b << " " << c << " "; #define a4(a, b, c, d) cout << a << " " << b << " " << c << " " << d << " "; #define a5(a, b, c, d, e) cout << a << " " << b << " " << c << " " << d << " " << e << " "; #define b1(a) cout << a << "\n"; #define b2(a, b) cout << a << " " << b << "\n"; #define b3(a, b, c) cout << a << " " << b << " " << c << "\n"; #define b4(a, b, c, d) cout << a << " " << b << " " << c << " " << d << "\n"; #define b5(a, b, c, d, e) cout << a << " " << b << " " << c << " " << d << " " << e << "\n"; #define nl cout << "\n" const ll MAXn = 1e5 + 5, MAXlg = __lg(MAXn) + 2; const ll MOD = 1000000007; const ll INF = ll(1e15); void printvectorint(vector<int> A) { nl; for (auto x : A) { a1(x); } nl; } void printvectorstring(vector<string> A) { nl; for (auto x : A) { cout << (x); } nl; } void printvectorvectorint(vector<vector<int>> A) { nl; for (auto x : A) { for (auto y : x) { a1(y); } nl; } nl; } ll a[MAXn], b[MAXn], c[MAXn], d[MAXn]; ll t = 0, u = 0, v = 0, w = 0, x = 0, y = 0, z = 0; ll sum = 0, sum1 = 0, mul = 0, subs = 0, test = 0, num = 0, num1 = 0; //ll aa=0, bb=0, cc=0, dd=0, ee=0; //ll count=0, ctl=0, ctrl=0, divi=0, flag=0, cal=0, must=0, test=0; string in; int testcases() { cin >> test; return test; } class Graph { // No. of vertices int V; // Pointer to an array containing adjacency lists list<int>* adj; // A function used by DFS void DFSUtil(int v, bool visited[]); public: // Constructor Graph(int V); void addEdge(int v, int w); int NumberOfconnectedComponents(); }; // Function to return the number of // connected components in an undirected graph int Graph::NumberOfconnectedComponents() { // Mark all the vertices as not visited bool* visited = new bool[V]; // To store the number of connected components int count = 0; for (int v = 0; v < V; v++) visited[v] = false; for (int v = 0; v < V; v++) { if (visited[v] == false) { DFSUtil(v, visited); count += 1; } } return count; } void Graph::DFSUtil(int v, bool visited[]) { // Mark the current node as visited visited[v] = true; // Recur for all the vertices // adjacent to this vertex list<int>::iterator i; for (i = adj[v].begin(); i != adj[v].end(); ++i) if (!visited[*i]) DFSUtil(*i, visited); } Graph::Graph(int V) { this->V = V; adj = new list<int>[V]; } // Add an undirected edge void Graph::addEdge(int v, int w) { adj[v].push_back(w); } int fun(int arr[],int k,int ar[]) { if(arr[k]==-1 || arr[k]==-2) return -2; if(ar[k]>0) return -1; ar[k]+=1; arr[k]=fun(arr,arr[k],ar); return arr[k]; } int main(){ IOS(); //t = tc(); t = 1; while(t--){ int n; cin>>n; int arr[n+1]={0},ar[n+1]={0}; for(int i=1;i<=n;i++) cin>>arr[i]; arr[1]=-1; int sum=0; for(int i=2;i<=n;i++) if(fun(arr,i,ar)==-1) sum+=1; cout<<sum; } return 0; }
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// This file is a part of PRINCIPLE. // // Look, but don't touch. // // Copyright 2017 [bk]door.maus #ifndef PRINCIPLE_RESOURCES_MODEL_SELECTION_MANAGER_HPP #define PRINCIPLE_RESOURCES_MODEL_SELECTION_MANAGER_HPP #include <memory> #include <unordered_map> #include "kompvter/graphics/vertexIndexMapper.hpp" #include "kvncer/graphics/shader.hpp" #include "kvncer/graphics/meshBuffer.hpp" #include "kvre/model/model.hpp" #include "principle/resources/modelSelection.hpp" #include "principle/scene/modelMaterial.hpp" #include "principle/scene/camera.hpp" #include "principle/scene/modelNode.hpp" #include "principle/scene/scene.hpp" #include "principle/scene/sceneNode.hpp" namespace principle { class ModelSelection; class ModelSelectionManager { public: struct iterator; struct const_iterator; ModelSelectionManager(); ~ModelSelectionManager(); void draw( const Camera& camera, const glm::vec4& tint_color = glm::vec4(1.0f, 0.0f, 0.0f, 1.0f)); ModelSelection* select( const kvre::Model* model, const kompvter::VertexIndexMapper& index_mapper); void unselect(ModelSelection* selection); void unselect_all(); std::size_t count() const; bool empty() const; ModelSelection* at(std::size_t index); const ModelSelection* at(std::size_t index) const; iterator begin(); const_iterator begin() const; iterator end(); const_iterator end() const; private: kvncer::Shader* selected_node_shader; principle::ModelMaterial selected_node_material; principle::Scene scene; typedef std::unique_ptr<ModelSelection> ModelSelectionPointer; typedef std::vector<ModelSelectionPointer> ModelSelectionCollection; ModelSelectionCollection selections; std::map<const kvre::Model*, std::weak_ptr<kvncer::MeshBuffer>> vertex_buffers; struct ModelSelectionDrawData { ModelSelection* selection; kvncer::Mesh mesh; std::shared_ptr<kvncer::MeshBuffer> vertex_buffer; kvncer::MeshBuffer index_buffer; ModelNode* node; }; typedef std::unique_ptr<ModelSelectionDrawData> ModelSelectionDrawDataPointer; std::vector<ModelSelectionDrawDataPointer> selection_draw_data; public: struct iterator : public ModelSelectionCollection::iterator { public: typedef ModelSelection value_type; typedef ModelSelection* pointer_type; typedef ModelSelection& reference_type; iterator(ModelSelectionCollection::iterator source); reference_type operator *() const; pointer_type operator ->() const; }; struct const_iterator : public ModelSelectionCollection::const_iterator { public: typedef ModelSelection value_type; typedef ModelSelection* pointer_type; typedef ModelSelection& reference_type; const_iterator(ModelSelectionCollection::const_iterator source); reference_type operator *() const; pointer_type operator ->() const; }; }; } #endif
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ui_test5_5a.h
/******************************************************************************** ** Form generated from reading UI file 'test5_5a.ui' ** ** Created: Mon Aug 1 10:11:43 2016 ** by: Qt User Interface Compiler version 4.7.3 ** ** WARNING! All changes made in this file will be lost when recompiling UI file! ********************************************************************************/ #ifndef UI_TEST5_5A_H #define UI_TEST5_5A_H #include <QtCore/QVariant> #include <QtGui/QAction> #include <QtGui/QApplication> #include <QtGui/QButtonGroup> #include <QtGui/QHBoxLayout> #include <QtGui/QHeaderView> #include <QtGui/QLabel> #include <QtGui/QLineEdit> #include <QtGui/QMainWindow> #include <QtGui/QMenuBar> #include <QtGui/QPushButton> #include <QtGui/QSpacerItem> #include <QtGui/QStatusBar> #include <QtGui/QToolBar> #include <QtGui/QWidget> QT_BEGIN_NAMESPACE class Ui_Test5_5AClass { public: QWidget *centralWidget; QLabel *labelLogo; QWidget *widget; QHBoxLayout *horizontalLayout_3; QLabel *labelUser; QLineEdit *leditUser; QPushButton *btnRegister; QWidget *widget1; QHBoxLayout *horizontalLayout_2; QLabel *labePasswd; QLineEdit *leditPasswd; QPushButton *btnPasswd; QWidget *widget2; QHBoxLayout *horizontalLayout; QSpacerItem *horizontalSpacer; QPushButton *btnSignIn; QPushButton *btnClose; QMenuBar *menuBar; QToolBar *mainToolBar; QStatusBar *statusBar; void setupUi(QMainWindow *Test5_5AClass) { if (Test5_5AClass->objectName().isEmpty()) Test5_5AClass->setObjectName(QString::fromUtf8("Test5_5AClass")); Test5_5AClass->resize(444, 360); centralWidget = new QWidget(Test5_5AClass); centralWidget->setObjectName(QString::fromUtf8("centralWidget")); labelLogo = new QLabel(centralWidget); labelLogo->setObjectName(QString::fromUtf8("labelLogo")); labelLogo->setGeometry(QRect(10, 0, 421, 141)); labelLogo->setPixmap(QPixmap(QString::fromUtf8(":/Test5_5A/Resources/t01a2f5215738aea84c.jpg"))); labelLogo->setScaledContents(false); labelLogo->setAlignment(Qt::AlignCenter); widget = new QWidget(centralWidget); widget->setObjectName(QString::fromUtf8("widget")); widget->setGeometry(QRect(30, 160, 361, 31)); horizontalLayout_3 = new QHBoxLayout(widget); horizontalLayout_3->setSpacing(6); horizontalLayout_3->setContentsMargins(11, 11, 11, 11); horizontalLayout_3->setObjectName(QString::fromUtf8("horizontalLayout_3")); horizontalLayout_3->setContentsMargins(0, 0, 0, 0); labelUser = new QLabel(widget); labelUser->setObjectName(QString::fromUtf8("labelUser")); labelUser->setMinimumSize(QSize(80, 0)); labelUser->setStyleSheet(QString::fromUtf8("background-color: rgb(170, 255, 127);\n" "font: 12pt \"\345\215\216\346\226\207\346\226\260\351\255\217\";\n" "color: rgb(0, 0, 0);")); labelUser->setAlignment(Qt::AlignCenter); horizontalLayout_3->addWidget(labelUser); leditUser = new QLineEdit(widget); leditUser->setObjectName(QString::fromUtf8("leditUser")); horizontalLayout_3->addWidget(leditUser); btnRegister = new QPushButton(widget); btnRegister->setObjectName(QString::fromUtf8("btnRegister")); horizontalLayout_3->addWidget(btnRegister); widget1 = new QWidget(centralWidget); widget1->setObjectName(QString::fromUtf8("widget1")); widget1->setGeometry(QRect(30, 210, 361, 31)); horizontalLayout_2 = new QHBoxLayout(widget1); horizontalLayout_2->setSpacing(6); horizontalLayout_2->setContentsMargins(11, 11, 11, 11); horizontalLayout_2->setObjectName(QString::fromUtf8("horizontalLayout_2")); horizontalLayout_2->setContentsMargins(0, 0, 0, 0); labePasswd = new QLabel(widget1); labePasswd->setObjectName(QString::fromUtf8("labePasswd")); labePasswd->setMinimumSize(QSize(80, 0)); labePasswd->setStyleSheet(QString::fromUtf8("background-color: rgb(170, 255, 127);\n" "font: 12pt \"\345\215\216\346\226\207\346\226\260\351\255\217\";\n" "color: rgb(0, 0, 0);")); labePasswd->setAlignment(Qt::AlignCenter); horizontalLayout_2->addWidget(labePasswd); leditPasswd = new QLineEdit(widget1); leditPasswd->setObjectName(QString::fromUtf8("leditPasswd")); leditPasswd->setEchoMode(QLineEdit::Password); horizontalLayout_2->addWidget(leditPasswd); btnPasswd = new QPushButton(widget1); btnPasswd->setObjectName(QString::fromUtf8("btnPasswd")); horizontalLayout_2->addWidget(btnPasswd); widget2 = new QWidget(centralWidget); widget2->setObjectName(QString::fromUtf8("widget2")); widget2->setGeometry(QRect(50, 270, 381, 31)); horizontalLayout = new QHBoxLayout(widget2); horizontalLayout->setSpacing(6); horizontalLayout->setContentsMargins(11, 11, 11, 11); horizontalLayout->setObjectName(QString::fromUtf8("horizontalLayout")); horizontalLayout->setContentsMargins(0, 0, 0, 0); horizontalSpacer = new QSpacerItem(40, 20, QSizePolicy::Expanding, QSizePolicy::Minimum); horizontalLayout->addItem(horizontalSpacer); btnSignIn = new QPushButton(widget2); btnSignIn->setObjectName(QString::fromUtf8("btnSignIn")); horizontalLayout->addWidget(btnSignIn); btnClose = new QPushButton(widget2); btnClose->setObjectName(QString::fromUtf8("btnClose")); horizontalLayout->addWidget(btnClose); Test5_5AClass->setCentralWidget(centralWidget); menuBar = new QMenuBar(Test5_5AClass); menuBar->setObjectName(QString::fromUtf8("menuBar")); menuBar->setGeometry(QRect(0, 0, 444, 21)); Test5_5AClass->setMenuBar(menuBar); mainToolBar = new QToolBar(Test5_5AClass); mainToolBar->setObjectName(QString::fromUtf8("mainToolBar")); Test5_5AClass->addToolBar(Qt::TopToolBarArea, mainToolBar); statusBar = new QStatusBar(Test5_5AClass); statusBar->setObjectName(QString::fromUtf8("statusBar")); Test5_5AClass->setStatusBar(statusBar); retranslateUi(Test5_5AClass); QMetaObject::connectSlotsByName(Test5_5AClass); } // setupUi void retranslateUi(QMainWindow *Test5_5AClass) { Test5_5AClass->setWindowTitle(QApplication::translate("Test5_5AClass", "Test5_5A", 0, QApplication::UnicodeUTF8)); labelLogo->setText(QString()); labelUser->setText(QApplication::translate("Test5_5AClass", "\347\224\250\346\210\267\345\220\215", 0, QApplication::UnicodeUTF8)); btnRegister->setText(QApplication::translate("Test5_5AClass", "\346\263\250\345\206\214\345\270\220\345\217\267", 0, QApplication::UnicodeUTF8)); labePasswd->setText(QApplication::translate("Test5_5AClass", "\345\257\206\347\240\201", 0, QApplication::UnicodeUTF8)); btnPasswd->setText(QApplication::translate("Test5_5AClass", "\345\277\230\350\256\260\345\257\206\347\240\201", 0, QApplication::UnicodeUTF8)); btnSignIn->setText(QApplication::translate("Test5_5AClass", "\347\231\273\345\275\225", 0, QApplication::UnicodeUTF8)); btnClose->setText(QApplication::translate("Test5_5AClass", "\345\205\263\351\227\255", 0, QApplication::UnicodeUTF8)); } // retranslateUi }; namespace Ui { class Test5_5AClass: public Ui_Test5_5AClass {}; } // namespace Ui QT_END_NAMESPACE #endif // UI_TEST5_5A_H
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/src/sm.cpp
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#include "sm.h" void sm::process_event(std::shared_ptr<sm_event> e) { for(auto ite = f_transition_.begin();ite != f_transition_.end();++ite){ auto next = (*ite)(state_current_, e); if(next.get() != nullptr){ if(state_current_->event_acceptable(e)){ state_current_->on_exit(e); state_current_ = next; state_current_->on_entry(e); } } } } void sm::update() { state_current_->on_update(); }
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/IP_MERCS_STORIES/missions/MERCS_S_M00.Enoch/cfg/shop/magazines.hpp
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IndeedPete/MERCS-Stories
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magazines.hpp
class ShopMagazines { basePrice = 0; basePriceExplosive = 500; // 9mm class 16Rnd_9x21_Mag { price = 16; }; class 16Rnd_9x21_red_Mag: 16Rnd_9x21_Mag {}; class 16Rnd_9x21_green_Mag: 16Rnd_9x21_Mag {}; class 16Rnd_9x21_yellow_Mag: 16Rnd_9x21_Mag {}; class hlc_25Rnd_9x19mm_M882_AUG { price = 25; }; class hlc_25Rnd_9x19mm_JHP_AUG: hlc_25Rnd_9x19mm_M882_AUG {}; class hlc_25Rnd_9x19mm_subsonic_AUG: hlc_25Rnd_9x19mm_M882_AUG {}; class 30Rnd_9x21_Mag { price = 30; }; class 30Rnd_9x21_Red_Mag: 30Rnd_9x21_Mag {}; class 30Rnd_9x21_Yellow_Mag: 30Rnd_9x21_Mag {}; class 30Rnd_9x21_Green_Mag: 30Rnd_9x21_Mag {}; class hlc_30Rnd_9x19_B_MP5 { price = 30; }; class hlc_30Rnd_9x19_GD_MP5: hlc_30Rnd_9x19_B_MP5 {}; class hlc_30Rnd_9x19_SD_MP5: hlc_30Rnd_9x19_B_MP5 {}; // 10mm class hlc_30Rnd_10mm_B_MP5 { price = 40; }; class hlc_30Rnd_10mm_JHP_MP5: hlc_30Rnd_10mm_B_MP5 {}; // .45 class 6Rnd_45ACP_Cylinder { price = 9; }; class 9Rnd_45ACP_Mag { price = 14; // 13.50 }; class 11Rnd_45ACP_Mag { price = 17; // 16.50 }; class 30Rnd_45ACP_Mag_SMG_01 { price = 45; }; class 30Rnd_45ACP_Mag_SMG_01_Tracer_Green: 30Rnd_45ACP_Mag_SMG_01 {}; class 30Rnd_45ACP_Mag_SMG_01_Tracer_Red: 30Rnd_45ACP_Mag_SMG_01 {}; class 30Rnd_45ACP_Mag_SMG_01_Tracer_Yellow: 30Rnd_45ACP_Mag_SMG_01 {}; // 5.45mm class hlc_30Rnd_545x39_B_AK { price = 60; }; class hlc_30Rnd_545x39_T_AK: hlc_30Rnd_545x39_B_AK {}; class hlc_30Rnd_545x39_EP_AK: hlc_30Rnd_545x39_B_AK {}; class hlc_45Rnd_545x39_t_rpk { price = 90; }; // 5.56mm class 20Rnd_556x45_UW_mag { price = 40; }; class 30Rnd_556x45_Stanag { price = 60; }; class 30Rnd_556x45_Stanag_Tracer_Red: 30Rnd_556x45_Stanag {}; class 30Rnd_556x45_Stanag_Tracer_Green: 30Rnd_556x45_Stanag {}; class 30Rnd_556x45_Stanag_Tracer_Yellow: 30Rnd_556x45_Stanag {}; class 30Rnd_556x45_Stanag_red: 30Rnd_556x45_Stanag {}; class 30Rnd_556x45_Stanag_green: 30Rnd_556x45_Stanag {}; class hlc_30rnd_556x45_EPR { price = 60; }; class hlc_30rnd_556x45_SOST: hlc_30rnd_556x45_EPR {}; class hlc_30rnd_556x45_SPR: hlc_30rnd_556x45_EPR {}; class hlc_30rnd_556x45_EPR_G36 { price = 60; }; class hlc_30rnd_556x45_SOST_G36: hlc_30rnd_556x45_EPR_G36 {}; class hlc_30rnd_556x45_SPR_G36: hlc_30rnd_556x45_EPR_G36 {}; class hlc_30Rnd_556x45_B_AUG { price = 60; }; class hlc_30Rnd_556x45_SOST_AUG: hlc_30Rnd_556x45_B_AUG {}; class hlc_30Rnd_556x45_SPR_AUG: hlc_30Rnd_556x45_B_AUG {}; class hlc_30Rnd_556x45_T_AUG: hlc_30Rnd_556x45_B_AUG {}; class hlc_40Rnd_556x45_B_AUG { price = 80; }; class hlc_40Rnd_556x45_SOST_AUG: hlc_40Rnd_556x45_B_AUG {}; class hlc_40Rnd_556x45_SPR_AUG: hlc_40Rnd_556x45_B_AUG {}; class hlc_50rnd_556x45_EPR { price = 100; }; class hlc_100rnd_556x45_EPR_G36 { price = 200; }; class hlc_200rnd_556x45_M_SAW { price = 400; }; class hlc_200rnd_556x45_T_SAW: hlc_200rnd_556x45_M_SAW {}; class hlc_200rnd_556x45_B_SAW: hlc_200rnd_556x45_M_SAW {}; // 6.5mm Caseless class 30Rnd_65x39_caseless_mag { price = 75; }; class 30Rnd_65x39_caseless_mag_Tracer: 30Rnd_65x39_caseless_mag {}; class 30Rnd_65x39_caseless_green: 30Rnd_65x39_caseless_mag {}; class 30Rnd_65x39_caseless_green_mag_Tracer: 30Rnd_65x39_caseless_mag {}; class 100Rnd_65x39_caseless_mag { price = 250; }; class 100Rnd_65x39_caseless_mag_Tracer: 100Rnd_65x39_caseless_mag {}; class 200Rnd_65x39_cased_Box { price = 500; }; class 200Rnd_65x39_cased_Box_Tracer: 200Rnd_65x39_cased_Box {}; // .30-06 class hlc_5rnd_3006_1903 { price = 25; }; // 7.55mm class hlc_24Rnd_75x55_B_stgw { price = 72; }; class hlc_24Rnd_75x55_ap_stgw: hlc_24Rnd_75x55_B_stgw {}; class hlc_24Rnd_75x55_T_stgw: hlc_24Rnd_75x55_B_stgw {}; // 7.62mm class 10Rnd_762x54_Mag { price = 30; }; class 20Rnd_762x51_Mag { price = 60; }; class hlc_20Rnd_762x51_B_fal { price = 60; }; class hlc_20Rnd_762x51_t_fal: hlc_20Rnd_762x51_B_fal {}; class hlc_20Rnd_762x51_S_fal: hlc_20Rnd_762x51_B_fal {}; class hlc_20Rnd_762x51_B_G3 { price = 60; }; class hlc_20rnd_762x51_T_G3: hlc_20Rnd_762x51_B_G3 {}; class hlc_20Rnd_762x51_B_M14 { price = 60; }; class hlc_20rnd_762x51_T_M14: hlc_20Rnd_762x51_B_M14 {}; class hlc_20Rnd_762x51_b_amt { price = 60; }; class hlc_20Rnd_762x51_mk316_amt: hlc_20Rnd_762x51_b_amt {}; class hlc_20Rnd_762x51_bball_amt: hlc_20Rnd_762x51_b_amt {}; class hlc_20Rnd_762x51_T_amt: hlc_20Rnd_762x51_b_amt {}; class hlc_30Rnd_762x39_b_ak { price = 90; }; class hlc_30Rnd_762x39_t_ak: hlc_30Rnd_762x39_b_ak {}; class hlc_45Rnd_762x39_t_rpk { price = 135; }; class hlc_45Rnd_762x39_m_rpk: hlc_45Rnd_762x39_t_rpk {}; class hlc_50rnd_762x51_M_FAL { price = 150; }; class hlc_50rnd_762x51_M_G3 { price = 150; }; class hlc_50rnd_762x51_M_M14 { price = 150; }; class hlc_75rnd_762x39_m_rpk { price = 225; }; class hlc_100Rnd_762x51_B_M60E4 { price = 300; }; class hlc_100Rnd_762x51_T_M60E4: hlc_100Rnd_762x51_B_M60E4 {}; class hlc_100Rnd_762x51_M_M60E4: hlc_100Rnd_762x51_B_M60E4 {}; class 150Rnd_762x54_Box { price = 450; }; class 150Rnd_762x54_Box_Tracer: 150Rnd_762x54_Box {}; // .300 class 29rnd_300BLK_STANAG { price = 90; }; class 29rnd_300BLK_STANAG_T: 29rnd_300BLK_STANAG {}; class 29rnd_300BLK_STANAG_S: 29rnd_300BLK_STANAG {}; class hlc_5rnd_300WM_FMJ_AWM { price = 15; }; class hlc_5rnd_300WM_AP_AWM: hlc_5rnd_300WM_FMJ_AWM {}; class hlc_5rnd_300WM_BTSP_AWM: hlc_5rnd_300WM_FMJ_AWM {}; class hlc_5rnd_300WM_mk248_AWM: hlc_5rnd_300WM_FMJ_AWM {}; class hlc_5rnd_300WM_SBT_AWM: hlc_5rnd_300WM_FMJ_AWM {}; // 12 Gauge class hlc_10rnd_12g_buck_S12 { price = 35; }; class hlc_10rnd_12g_slug_S12 { price = 35; }; // .338 class 10Rnd_338_Mag { price = 35; }; class 130Rnd_338_Mag { price = 455; }; // 9.3mm class 10Rnd_93x64_DMR_05_Mag { price = 40; }; class 150Rnd_93x64_Mag { price = 600; }; // 12.7mm class 5Rnd_127x108_Mag { price = 25; }; class 5Rnd_127x108_APDS_Mag { price = 50; }; class 10Rnd_127x54_Mag { price = 50; }; // .408 class 7Rnd_408_Mag { price = 40; // 38.50 }; // Grenades class HandGrenade_Stone { price = 1; show = 0; }; class MiniGrenade { price = 150; }; class HandGrenade { price = 200; }; class B_IR_Grenade { price = 150; show = 0; }; class I_IR_Grenade: B_IR_Grenade {}; class O_IR_Grenade: B_IR_Grenade {}; class SmokeShell { price = 150; }; class SmokeShellRed: SmokeShell {}; class SmokeShellGreen: SmokeShell {}; class SmokeShellYellow: SmokeShell {}; class SmokeShellPurple: SmokeShell {}; class SmokeShellBlue: SmokeShell {}; class SmokeShellOrange: SmokeShell {}; // Grenade Launcher class 1Rnd_HE_Grenade_shell { price = 250; }; class hlc_VOG25_AK { price = 250; }; class 3Rnd_HE_Grenade_shell { price = 750; }; class 1Rnd_Smoke_Grenade_shell { price = 200; }; class 1Rnd_SmokeRed_Grenade_shell: 1Rnd_Smoke_Grenade_shell {}; class 1Rnd_SmokeGreen_Grenade_shell: 1Rnd_Smoke_Grenade_shell {}; class 1Rnd_SmokeYellow_Grenade_shell: 1Rnd_Smoke_Grenade_shell {}; class 1Rnd_SmokePurple_Grenade_shell: 1Rnd_Smoke_Grenade_shell {}; class 1Rnd_SmokeBlue_Grenade_shell: 1Rnd_Smoke_Grenade_shell {}; class 1Rnd_SmokeOrange_Grenade_shell: 1Rnd_Smoke_Grenade_shell {}; class hlc_GRD_White { price = 200; }; class hlc_GRD_red: hlc_GRD_White {}; class hlc_GRD_green: hlc_GRD_White {}; class hlc_GRD_blue: hlc_GRD_White {}; class hlc_GRD_orange: hlc_GRD_White {}; class hlc_GRD_purple: hlc_GRD_White {}; class 3Rnd_Smoke_Grenade_shell { price = 600; }; class 3Rnd_SmokeRed_Grenade_shell: 3Rnd_Smoke_Grenade_shell {}; class 3Rnd_SmokeGreen_Grenade_shell: 3Rnd_Smoke_Grenade_shell {}; class 3Rnd_SmokeYellow_Grenade_shell: 3Rnd_Smoke_Grenade_shell {}; class 3Rnd_SmokePurple_Grenade_shell: 3Rnd_Smoke_Grenade_shell {}; class 3Rnd_SmokeBlue_Grenade_shell: 3Rnd_Smoke_Grenade_shell {}; class 3Rnd_SmokeOrange_Grenade_shell: 3Rnd_Smoke_Grenade_shell {}; class UGL_FlareWhite_F { price = 200; }; class UGL_FlareGreen_F: UGL_FlareWhite_F {}; class UGL_FlareRed_F: UGL_FlareWhite_F {}; class UGL_FlareYellow_F: UGL_FlareWhite_F {}; class UGL_FlareCIR_F: UGL_FlareWhite_F {}; class 3Rnd_UGL_FlareWhite_F { price = 600; }; class 3Rnd_UGL_FlareGreen_F: 3Rnd_UGL_FlareWhite_F {}; class 3Rnd_UGL_FlareRed_F: 3Rnd_UGL_FlareWhite_F {}; class 3Rnd_UGL_FlareYellow_F: 3Rnd_UGL_FlareWhite_F {}; class 3Rnd_UGL_FlareCIR_F: 3Rnd_UGL_FlareWhite_F {}; // Launchers class RPG32_F { price = 1000; }; class RPG32_HE_F { price = 1000; }; class NLAW_F { price = 2000; }; class Titan_AT { price = 3000; }; class Titan_AP { price = 3000; }; class Titan_AA { price = 3000; }; // Mines class APERSMine_Range_Mag { price = 300; }; class APERSTripMine_Wire_Mag { price = 350; }; class ClaymoreDirectionalMine_Remote_Mag { price = 350; }; class APERSBoundingMine_Range_Mag { price = 400; }; class SLAMDirectionalMine_Wire_Mag { price = 750; }; class ATMine_Range_Mag { price = 1000; }; // Charges class IEDUrbanSmall_Remote_Mag { price = 1000; }; class IEDLandSmall_Remote_Mag { price = 1000; }; class DemoCharge_Remote_Mag { price = 2000; }; class IEDUrbanBig_Remote_Mag { price = 3000; }; class IEDLandBig_Remote_Mag { price = 3000; }; class SatchelCharge_Remote_Mag { price = 4000; }; // Laser class Laserbatteries { price = 100; }; // Chemlights class Chemlight_green { price = 1; }; class Chemlight_red: Chemlight_green {}; class Chemlight_yellow: Chemlight_green {}; class Chemlight_blue: Chemlight_green {}; };
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/Sorting_Algorithms/testing.cpp
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[]
no_license
privatepepper/Sorting-Algorithms
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2022-09-09T22:10:56.087130
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testing.cpp
//#include "catch.hpp" //#include "column_graph.h" //#include <vector> //#include <QVector> //std::vector <int> convert(QVector <int> qvec){ // std::vector <int> vec; // for (int i = 0; i < qvec.size(); i++){ // vec.push_back(qvec[i]); // } // return vec; //} //std::vector <int> theAnswer(QVector <int> vec) //{ // column_graph graph; // // vec = graph.partition(0, 3, vec); // // vec = graph.partition(0, 3, vec); // // return {1, 2}; // return convert(vec); //} //TEST_CASE("Bubble sort", "") { // // REQUIRE_THAT(theAnswer({10, 16, 8, 12, 15, 6, 3, 9, 5, INT_MAX}), Catch::Equals<int>({6, 5, 8, 9, 3, 10, 15, 12, 16, INT_MAX})); // // REQUIRE_THAT(theAnswer({10, 20, 30, INT_MAX}), Catch::Equals<int>({10, 20, 30, INT_MAX})); //}
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/1/TreeNode.cpp
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JulianKaeuser/CPPLab
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TreeNode.cpp
#include "TreeNode.h" #include <iostream> //using namespace TreeNode; TreeNodePtr TreeNode::createNode (int content, TreeNodePtr left, TreeNodePtr right){ TreeNodePtr n = TreeNodePtr(new TreeNode(content, left, right)); if (left){ left->setParent(n); } if (right){ right->setParent(n); } return n; } TreeNode::TreeNode(int content, TreeNodePtr left, TreeNodePtr right): content(content), leftChild(left), rightChild(right) { std::cout << "creating node " << content << std::endl; } TreeNode::~TreeNode() { std::cout << "destroying node " << content << std::endl; } void TreeNode::setParent(const TreeNodePtr &p){ parent = p; std::cout << "adding parent to node " << content << std::endl; }
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ReFilament.ino
#define EXT_PIN 6 #define SPL_PIN 5 #define HTR_PIN 3 // Set up global variables boolean input_complete = false; float input_param = 0; String input = ""; boolean active = true; int shaft_speed = 80; long start_millis = 0; long over_temp_mv = 2480; long temp_mv = 0; long temp_deg = 0; boolean heater_activated = true; boolean heater_on = false; void setup() { // put your setup code here, to run once: pinMode(EXT_PIN, OUTPUT); // Extrusion Motor pinMode(SPL_PIN, OUTPUT); // Spooling Motor pinMode(HTR_PIN, OUTPUT); // Heater //write all control pins low digitalWrite(EXT_PIN, LOW); digitalWrite(SPL_PIN, LOW); digitalWrite(HTR_PIN, LOW); Serial.begin(9600); Serial.println("Initiating vehicle..."); start_millis = millis(); } void loop() { // put your main code here, to run repeatedly: temp_mv = analogRead(0) / 1024.0 * 5000; if (temp_mv >= over_temp_mv) { heater_shutdown(); } long temp_deg = temp_mv / 0.9181 - 2483; Serial.print(String(temp_mv) + "/"); Serial.print(String(temp_deg) + "/"); Serial.println(heater_activated); // get serial input here, change global variables get_serial(); if (heater_activated) { update_temp(); } analogWrite(SPL_PIN, 3); analogWrite(EXT_PIN, 0); delay(10); } void heater_shutdown() { digitalWrite(HTR_PIN, LOW); heater_activated = false; } void update_temp() { if (temp_deg <= 180) { digitalWrite(HTR_PIN, HIGH); heater_on = true; } else if (temp_deg >= 220) { digitalWrite(HTR_PIN, LOW); heater_on = false; } } void get_serial(){ if (input_complete) { Serial.println(input); Serial.println(input_param); if (input.indexOf("speed")) { shaft_speed = input_param; } else if (input.indexOf("stop") > -1) { active = false; } else if (input.indexOf("go") > -1) { active = true; } input_complete = false; input = ""; input_param = 0; } } void update_speed() { if (!active) { analogWrite(9, 0); } else { analogWrite(9, shaft_speed); } } void serialEvent() { while (Serial.available()) { char input_char = (char)Serial.read(); if (input_char == ':') { input_param = Serial.parseFloat(); input_complete = true; } else { input += input_char; } } }
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IntervalOverlap.cpp
#include<bits/stdc++.h> using namespace std; bool compare(pair<int,int> p1,pair<int,int> p2){ if(p1.first == p2.first) return p1.second < p2.second; return p1.first < p2.first; } /** * return -1 if a is on left of b * 1 if a is on right of b * -2 if a is intersecting or overlapping b */ int compareInterval(pair<int,int> a,pair<int,int> b){ if(a.second < b.first) { return -1; } if(a.first > b.second) { return 1; } return 0; } int main(){ int n; cin>>n; vector<pair<int,int>> p; for(int i =0;i<n;i++) { int x,y; cin>>x>>y; p.push_back({x,y}); } sort(p.begin(),p.end(),compare); for(int i = 0;i<n;i++){ cout<<p[i].first<<" "<<p[i].second<<" | "; } cout<<"\n"; int a,b; cin>>a>>b; if(a > b){ swap(a,b); } pair<int,int> q = {a,b}; int i = 0; int result = 0; int j = p.size()-1; while(i <= j){ int mid = i + (j-i)/2; // cout<<mid<<"\n"; int check = compareInterval(q,p[mid]); if(check == -2){ result = -2; break; } else if(check < 0){ result = mid; j = mid-1; } else{ result = mid; i = mid+1; } } cout<<result<<"\n"; return 0; }
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hash_map.hpp
#pragma once #include <upcxx/upcxx.hpp> #include "kmer_t.hpp" using namespace std; struct HashMap { std::vector<upcxx::global_ptr<kmer_pair>> data; // Global vector pointer of kmer_pairs std::vector<upcxx::global_ptr<int>> used; // Global vector pointer of used slots size_t total_size; // Total size of entire problem size_t my_size; // Current size for each rank size_t n_proc; // Total number of processors size_t rank; // Current rank size_t size() const noexcept; upcxx::atomic_domain<int> ad; // Atomic used for request_slot(). Must be declared here as I couldn't get it to work with using a destory() HashMap(size_t size); ~HashMap(); // Most important functions: insert and retrieve // k-mers from the hash table. bool insert(const kmer_pair & kmer); bool find(const pkmer_t & key_kmer, kmer_pair & val_kmer); // Helper functions // Write and read to a logical data slot in the table. void write_slot(uint64_t slot, const kmer_pair & kmer); kmer_pair read_slot(uint64_t slot); // Request a slot or check if it's already used. bool request_slot(uint64_t slot); bool slot_used(uint64_t slot); }; // The atomic must be declared here HashMap::HashMap(size_t size): ad({upcxx::atomic_op::compare_exchange}) { n_proc = upcxx::rank_n(); rank = upcxx::rank_me(); total_size = size; my_size = (size + n_proc - 1) / n_proc; data.resize(n_proc); used.resize(n_proc); data[rank] = upcxx::new_array<kmer_pair>(my_size); used[rank] = upcxx::new_array<int>(my_size); for(int i = 0; i < n_proc; i++){ data[i] = upcxx::broadcast(data[i],i).wait(); used[i] = upcxx::broadcast(used[i],i).wait(); } } HashMap::~HashMap(){ upcxx::delete_array(data[rank]); upcxx::delete_array(used[rank]); } bool HashMap::insert(const kmer_pair & kmer) { uint64_t hash = kmer.hash(); uint64_t probe = 0; bool success = false; do { uint64_t slot = (hash + probe++) % size(); success = request_slot(slot); if (success) { write_slot(slot, kmer); } } while (!success && probe < size()); return success; } bool HashMap::find(const pkmer_t & key_kmer, kmer_pair & val_kmer) { uint64_t hash = key_kmer.hash(); uint64_t probe = 0; bool success = false; do { uint64_t slot = (hash + probe++) % size(); if (slot_used(slot)) { val_kmer = read_slot(slot); if (val_kmer.kmer == key_kmer) { success = true; } } } while (!success && probe < size()); return success; } bool HashMap::slot_used(uint64_t slot) { size_t rank_number = slot / my_size; size_t offset = slot % my_size; return upcxx::rget(used[rank_number] + offset).wait(); } void HashMap::write_slot(uint64_t slot, const kmer_pair & kmer) { size_t rank_number = slot / my_size; size_t offset = slot % my_size; upcxx::rput(kmer, data[rank_number] + offset).wait(); } kmer_pair HashMap::read_slot(uint64_t slot) { size_t rank_number = slot / my_size; size_t offset = slot % my_size; return upcxx::rget(data[rank_number] + offset).wait(); } bool HashMap::request_slot(uint64_t slot) { size_t rank_number = slot / my_size; size_t offset = slot % my_size; // compare_exchange first checks if the value is set to 0. If so, it sets the value to 1. bool val = ad.compare_exchange(used[rank_number] + offset, 0, 1, std::memory_order_relaxed).wait(); return !val; } size_t HashMap::size() const noexcept { return total_size; }
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#include <iostream> #include <stack> using namespace std; int Recursion(int, int); int main() { system("chcp 1251"); system("cls"); Start: int m, n, input, result = 0; cout << "Введите первое число\n"; cin >> m; cout << "Введите второе число\n"; cin >> n; cout << "\n" << "Использовать рекурсивную функцию? (да - 1, нет - 2)\n"; cin >> input; cout << "\n"; if (input == 1) result = Recursion(m, n); else { stack <int> s; s.push(m); while (!s.empty()) { m = s.top(); s.pop(); if (m == 0) n += m + 1; else if (n == 0) { n++; s.push(--m); } else { s.push(--m); s.push(++m); n--; } } result = n; } cout << "Значение функции Аккермана: " << result << "\n\n"; goto Start; } int Recursion(int m, int n) { if (m == 0) return n + 1; else if (n == 0) return Recursion(m - 1, 1); else return Recursion(m - 1, Recursion(m, n - 1)); }
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/examples/apps/mstc/OpenThreadTalk/IListenerContext.h
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IListenerContext.h
#pragma once #include "Types.h" namespace OpenThreadTalk { public interface struct IListenerContext { void Listen_Click(Object^ sender, RoutedEventArgs^ e); IAsyncAction^ CancelIO(); }; }
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Lw-Cui/studentManager
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class.h
#ifndef CLASS #define CLASS #include "student.h" #include "strategy.h" #include <vector> typedef Con::iterator Ite; const int INF = 1 << 30; class Class { public: Class(); void addStudent(student *mate); void setAlgoritm(strategy *point); Con getAlgorithmResult(); double getAverageScore(); private: strategy *compute; Con classmate; }; #endif // CLASS
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Corvus5e/Rangefinder-data-analysis_Archived
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// RDAL_Client.cpp: определяет точку входа для консольного приложения. // #include <iostream> #include <iomanip> #include <time.h> #include "rda_client\common.h" #include "rda_client\io.h" #include "rda_client\console.h" #include "rda_client\point_cloud.h" #include "rda_client\vizualizer.h" //#include <RDAL.h> #include <RDALE.h> using namespace std; using namespace client; void printOutput(double**& output, int size){ std::cout << "Size : " << size << std:: endl << std::endl; for(int i = 0; i < size; i++){ std::cout << "Cluster : " << i << std:: endl; for(int j = 0; i < output[i][0]; j++){ std::cout << output[i][j] << " "; if(j % pointSize() == 0) std::cout << std::endl; } } } int main(int argc, char* argv[]) { Console::readArgs(argc, argv); std::string file = Console::getParam("-file"); //casm params double clustering_eps = atof(client::Console::getParam("-clustering_eps").c_str()); int clustering_minPts = atoi(client::Console::getParam("-clustering_minPts").c_str()); double min_rdp_eps = atof(client::Console::getParam("-min_rdp_eps").c_str()); double max_dist = atof(client::Console::getParam("-max_dist").c_str()); double min_part_size = atof(client::Console::getParam("-min_part_size").c_str()); double merge_dist = atof(client::Console::getParam("-merge_dist").c_str()); double merge_angle = atof(client::Console::getParam("-merge_angle").c_str()); int filter_kN = atoi(client::Console::getParam("-filter_kN").c_str()); double filter_threshold = atof(client::Console::getParam("-filter_threshold").c_str()); //basm params int statistacal_kN = atof(client::Console::getParam("-statistacal_kN").c_str()); double statistacal_threashold = atof(client::Console::getParam("-statistacal_threashold").c_str()); //int min_segm_points = atof(client::Console::getParam("-min_segm_points").c_str()); double max_dist_diff = atof(client::Console::getParam("-max_dist_diff").c_str()); int reduce_median_window = atof(client::Console::getParam("-reduce_median_window").c_str()); //double min_rdp_eps = atof(client::Console::getParam("-min_rdp_eps").c_str()); int min_rdp_size = atof(client::Console::getParam("-min_rdp_size").c_str()); int ls_order = atof(client::Console::getParam("-ls_order").c_str()); double ls_step = atof(client::Console::getParam("-ls_step").c_str()); int minPts = atof(client::Console::getParam("-min_pts").c_str()); double eps = atof(client::Console::getParam("-eps").c_str()); //msm extractor int filter_window = atof(client::Console::getParam("-filter_window").c_str()); double filter_error = atof(client::Console::getParam("-filter_error").c_str()); int min_segm_points = atof(client::Console::getParam("-min_segm_points").c_str()); double breakpoint_error = atof(client::Console::getParam("-breakpoint_error").c_str()); std::string error_file = client::Console::getParam("-error_file"); double rdp_error = atof(client::Console::getParam("-rdp_error").c_str()); std::vector<double> data; try { readXYDScene(file, data); std::cout << "Read points : " << data.size() << std::endl; double **output; int clusters_number = 0; double amount_time = 0; clock_t amount_clock; amount_clock = clock(); //casmLineExtractor(&data[0], clustering_eps, clustering_minPts, min_rdp_eps, max_dist, min_part_size, merge_dist, merge_angle, filter_kN, filter_threshold, output, clusters_number); /*basmLineExtractor(&data[0], statistacal_kN, statistacal_threashold, min_segm_points, max_dist_diff, reduce_median_window, min_rdp_eps, min_rdp_size, output, clusters_number);*/ //rdpMinimization(&data[0], min_rdp_eps, output, clusters_number); //lsLineApproximation(&data[0], output, clusters_number); //statisticalDistanceFilter(&data[0], statistacal_kN, statistacal_threashold, output, clusters_number); //statisticalFilter(&data[0], statistacal_kN, statistacal_threashold, output, clusters_number); //reduceMedianFilter(&data[0], reduce_median_window, output, clusters_number); //lsRDPApproximation(&data[0], ls_order, ls_step, min_rdp_eps, output, clusters_number); //naiveBreakpointDetector(&data[0], max_dist_diff, min_segm_points, output, clusters_number); //euclideanClusterExctraction(&data[0], eps, minPts, 9999, output, clusters_number); //adaptiveRDPStD(&data[0], min_rdp_eps, min_rdp_size, output, clusters_number); //std::string error_file("D:\\git\\Rangefinder_Data_Analysis\\scans\\dist_error_measurements\\standart_deviations.txt"); extractLines(&data[0], error_file, rdp_error, filter_window, filter_error, min_segm_points, breakpoint_error, merge_dist, merge_angle, output, clusters_number); amount_time = ((float)(clock() - amount_clock)) / CLOCKS_PER_SEC; std::cout << "Amount time :" << amount_time << "sec" << std::endl; //printOutput(output, clusters_number); //clearMemory(output, clusters_number); std::vector<PointCloud> lines_cluster; for(int i=0; i < clusters_number; i++){ PointCloud lc(output[i], pointSize()); std::cout << "Cluster " << i << std::endl; for(auto jt = lc.begin(); jt != lc.end(); jt++){ std::cout << jt.x() << " " << jt.y() << std::endl; } lines_cluster.push_back(lc); } PointCloud source_cloud(&data[0], pointSize()); Vizualizer::init(&argc, argv); Vizualizer v1; v1.createWindow("Lines", 600, 600, 2, 2); v1.addClouds(lines_cluster, client::LINES, 1.0f, 4.0f); v1.addCloud(source_cloud, client::POINTS, 1.0f, 1.0f, 1.0f, 0.5f, 3.0f); Vizualizer::start(); } catch(RDAException& e){ std::cout << e.what() << std::endl; return -1; } return 0; }
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PhantomUIListBox.h
////////////////////////////////////////////////////////////////////////////////////////////////////// /* 幻影游戏引擎, 2009-2016, Phantom Game Engine, http://www.aixspace.com Design Writer : 赵德贤 Dexian Zhao Email: yuzhou_995@hotmail.com */ ////////////////////////////////////////////////////////////////////////////////////////////////////// #ifndef __PHANTOM_UILISTBOX_H__ #define __PHANTOM_UILISTBOX_H__ #include "PhantomUIScrollBar.h" namespace Phantom{ class PHANTOM_API UIListBox : public UIControl { public: UIListBox( BOOL bInit, UIDialog *dialogPtr = NULL ); virtual ~UIListBox(); virtual char canHaveFocus() { return (m_bVisible && IsEnabledCtrl()); } virtual char onMouseMessage( unsigned int uMsg, Pixel pt, unsigned int touchIndex ); virtual void Render( float fElapsedTime ); virtual void recalcRects(); INT GetSelectedData( int nPreviousSelected = -1 ); VOID OnAnimationRect(); // int GetItemCount() const { return m_listItems.size(); } void SetMultiSelect(BOOL b){m_bMultiselect = b;} int GetScrollBarWidth() const { return m_scrollBarWidth; } void SetScrollBarWidth( int nWidth ) { m_scrollBarWidth = nWidth; recalcRects(); this->RebuildRenderRect();} int AddItem( const char *wszText, INT pData ); int InsertItem( int nIndex, const char *wszText, INT pData ); void RemoveItem( int nIndex ); void RemoveItemByText( char *wszText ); void RemoveItemByData( void *pData ); void RemoveAllItems(); VOID SetItemData( int nIndex, INT d ){ListBoxItem* item = GetItem(nIndex); if(item)item->pData = d;} void SetLineHeight(int nHeight){m_nTextHeight = nHeight;} //行高度 int GetLineHeight(){return this->m_nTextHeight;} void SetLineTextFirst(int nBeginX){m_nBeginLeft = nBeginX;} //文字开始显示点 int GetLineTextFirst(){return m_nBeginLeft;} void SetEnabled(char bEnabled); unsigned int GetNumItems() { return m_listItems.size(); } const char* GetItemText(unsigned int index){ListBoxItem* item = GetItem(index); if(item)return item->itemText.str(); return "";} INT GetItemData(unsigned int index){ListBoxItem* item = GetItem(index); if(item)return item->pData; return 0;} void SetItemText( int nIndex, const char *wszText ); //插入一行 ListBoxItem * GetItem( int nIndex ); int GetSelectedIndex( int nPreviousSelected = -1 ); ListBoxItem * GetSelectedItem( int nPreviousSelected = -1 ) { return GetItem( GetSelectedIndex( nPreviousSelected ) ); } void SelectItem( int nNewIndex ); virtual char LoadControl(CSafeFileHelperR& r); virtual char SaveControl(CSafeFileHelperW& w); int GetElementCount(); UIElement* GetElementPtr(int index); UIScrollBar* GetScrollBar(){return &m_scrollBar;} UIScrollBar m_scrollBar; static const int MaxListBoxElement = 3; UIElement m_listElement[MaxListBoxElement]; unsigned int GetType() const { return UIControlType_LISTBOX; } // VOID SetItemColor(unsigned int index, const color4& c); const color4* GetItemColor(unsigned int index); VOID SetItemHighColor(unsigned int index, const color4& c); const color4* GetItemHighColor(unsigned int index); protected: Rect m_rcText; Rect m_rcSelection; int m_borderWidth; int m_marginWidth; int m_nTextHeight; int m_nBeginLeft; BOOL m_bMultiselect; int m_nSelected; int m_nSelStart; char m_bDrag; std::vector< ListBoxItem* > m_listItems; }; }; #endif
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OrganizationConfiguration.h
/* * Copyright 2010-2017 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either * express or implied. See the License for the specific language governing * permissions and limitations under the License. */ #pragma once #include <aws/license-manager/LicenseManager_EXPORTS.h> namespace Aws { namespace Utils { namespace Json { class JsonValue; class JsonView; } // namespace Json } // namespace Utils namespace LicenseManager { namespace Model { /** * <p>Configuration information for AWS Organizations.</p><p><h3>See Also:</h3> * <a * href="http://docs.aws.amazon.com/goto/WebAPI/license-manager-2018-08-01/OrganizationConfiguration">AWS * API Reference</a></p> */ class AWS_LICENSEMANAGER_API OrganizationConfiguration { public: OrganizationConfiguration(); OrganizationConfiguration(Aws::Utils::Json::JsonView jsonValue); OrganizationConfiguration& operator=(Aws::Utils::Json::JsonView jsonValue); Aws::Utils::Json::JsonValue Jsonize() const; /** * <p>Enables AWS Organization integration.</p> */ inline bool GetEnableIntegration() const{ return m_enableIntegration; } /** * <p>Enables AWS Organization integration.</p> */ inline bool EnableIntegrationHasBeenSet() const { return m_enableIntegrationHasBeenSet; } /** * <p>Enables AWS Organization integration.</p> */ inline void SetEnableIntegration(bool value) { m_enableIntegrationHasBeenSet = true; m_enableIntegration = value; } /** * <p>Enables AWS Organization integration.</p> */ inline OrganizationConfiguration& WithEnableIntegration(bool value) { SetEnableIntegration(value); return *this;} private: bool m_enableIntegration; bool m_enableIntegrationHasBeenSet; }; } // namespace Model } // namespace LicenseManager } // namespace Aws
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manipulatorMoveContinue.h
#ifndef MANIPULATORMOVECONTINUE_H #define MANIPULATORMOVECONTINUE_H #include "manipulatorTools.h" #include "moveProcedures.h" namespace geometry { class MoveContinue : public ManipulatorTool { Q_OBJECT MoveDataInit moveParams_; public: MoveContinue(Manipulator *m, MoveDataInit data); static PManipulatorTool create(Manipulator *m, MoveDataInit data); public: void do_prepare() override; void do_tearDown() override; void do_click(point2d, PNeighbourhood) override; void do_commit() override; QString helperText() const override; void do_changeSize(int sizeFactor, bool absolute) override; void do_takeToolProperty(SceneProperties &) override; bool do_updateToolProperties(ScenePropertyValue) override; private: void simpleMove(point2d, PNeighbourhood); void modifyMove(point2d, PNeighbourhood); }; } // namespace geometry #endif // MANIPULATORMOVECONTINUE_H
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13178.cpp
#include<stdio.h> #include<stdlib.h> #include<cmath> #include<iostream> #include<string> #include<algorithm> using namespace std; int main() { int in1; cin >> in1; while (in1--) { int in2; cin >> in2; string ans = (in2 % 3 == 1) ? "NO" : "YES"; cout << ans << endl; } }
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/source/common/stimuli/CursorGraphic.cpp
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CursorGraphic.cpp
#include <QPainter> #include "CursorGraphic.h" #include "../memleakdetect.h" namespace Picto { const QString CursorGraphic::type = "Cursor Graphic"; /*! \brief Creates a new CursorGraphic object whose position will be determined by the input SignalChannel and with the input color. * \details The input SignalChannel must have x and y subcomponents. This is checked in the constructor with assertions. */ CursorGraphic::CursorGraphic(QSharedPointer<SignalChannel> channel, QColor color) : VisualElement(QPoint(0,0),color), size_(16) { // This is never serialized, so I didn't update it to use the new serialization routine. // It does bring to light the fact that most of our Asset objects must be deserialized // to have valid contents, which might be something worth fixing. positionChannel_ = channel; if(positionChannel_) { Q_ASSERT(positionChannel_->getSubchannels().contains("x")); Q_ASSERT(positionChannel_->getSubchannels().contains("y")); } //This object doesn't need a name, clear it. propertyContainer_->addProperty(QVariant::String, "Name", ""); propertyContainer_->setContainerName(type); initializePropertiesToDefaults(); setScalable(false); draw(); } void CursorGraphic::draw() { QColor color = propertyContainer_->getPropertyValue("Color").value<QColor>(); QImage image(size_,size_,QImage::Format_ARGB32); image.fill(0); QPainter p(&image); QPen pen(color); int penWidth = float(size_)/5.0+.5; if(penWidth == 0) penWidth = 1; pen.setWidth(penWidth); p.setRenderHint(QPainter::Antialiasing, true); p.setPen(pen); p.setBrush(color); p.drawLine(size_/2,0,size_/2,size_-1); p.drawLine(0,size_/2,size_-1,size_/2); p.end(); image_ = image; //image_ = image_.scaled(image_.size()/localZoom_); //updateCompositingSurfaces(); shouldUpdateCompositingSurfaces_ = true; } /*! \brief Implements VisualElement::updateAnimation() to change the position of the cursor every frame based on the position SignalChannel's * x, y values. */ void CursorGraphic::updateAnimation(int frame, QTime elapsedTime) { Q_UNUSED(frame); Q_UNUSED(elapsedTime); if(shouldUpdateCompositingSurfaces_) updateCompositingSurfaces(); if(positionChannel_) { int x = (int)positionChannel_->peekValue("x"); int y = (int)positionChannel_->peekValue("y"); setPosition(QPoint(x,y)); } draw(); } QPoint CursorGraphic::getPositionOffset() { return QPoint(size_/2,size_/2); } void CursorGraphic::postDeserialize() { VisualElement::postDeserialize(); } bool CursorGraphic::validateObject(QSharedPointer<QXmlStreamReader> xmlStreamReader) { if(!VisualElement::validateObject(xmlStreamReader)) return false; return true; } }; //namespace Picto
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#include<iostream> using namespace std; int main() { cout<<"I am an Engineer."<<"\n"; return 0; }
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Object.h
// Object.h: interface for the CObject class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_OBJECT_H__A8AFB488_5BB5_45E5_8482_EE4EE2A55DDD__INCLUDED_) #define AFX_OBJECT_H__A8AFB488_5BB5_45E5_8482_EE4EE2A55DDD__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "./Engine/EngineObject.h" #include "./Engine/EngineEffect.h" #include "Angle.h" #include "EFFECT/EffectManager.h" #include "Status.h" class CStunState; class CMOTIONDESC; class CSkillObject; class CStatus; class CObjectBalloon; /* enum EObjectKind { eObjectKind_Player = 1, eObjectKind_Npc = 2, eObjectKind_Item = 4, eObjectKind_Tactic = 8, eObjectKind_SkillObject=16, eObjectKind_Monster = 32, eObjectKind_BossMonster=33, eObjectKind_SpecialMonster=34, // 필드보스 - 05.12 이영준 eObjectKind_FieldBossMonster=35, eObjectKind_FieldSubMonster=36, eObjectKind_ToghterPlayMonster=37, eObjectKind_Pet = 64, eObjectKind_MapObject = 128, eObjectKind_CastleGate = 129, eObjectKind_Titan = 256, //2007. 7. 2. CBH - 전문기술 오브젝트 종류 추가 eObjectKind_Mining = 38, eObjectKind_Collection = 39, eObjectKind_Hunt = 40, }; */ struct ROTATEINFO { BOOL bRotating; CAngle Angle; DWORD Rotate_StartTime; float EstimatedRotateTime; }; #define NAMECOLOR_WHITE RGB_HALF( 255, 255, 255 ) #define NAMECOLOR_DEFAULT RGB_HALF( 230, 230, 230 ) #define NAMECOLOR_SELECTED RGB_HALF( 255, 255, 0 ) #define NAMECOLOR_MONSTER NAMECOLOR_DEFAULT #define NAMECOLOR_PLAYER NAMECOLOR_DEFAULT #define NAMECOLOR_NPC RGB_HALF( 255, 214, 0 ) #define NAMECOLOR_PARTY RGB_HALF( 157, 204, 58 ) #define NAMECOLOR_MUNPA RGB_HALF( 126, 156, 180 ) #define NAMECOLOR_PKMODE RGB_HALF( 255, 0, 0 ) #define NAMECOLOR_WANTED RGB_HALF( 234, 0, 255 ) #define NAMECOLOR_GM RGB_HALF( 28, 233, 151 ) //2007. 10. 31. CBH - 타이탄 몬스터 이름 색상 #define NAMECOLOR_TITANMONSTER RGB_HALF( 230, 190, 130 ) #define NAMECOLOR_TITANMONSTER_SELECT RGB_HALF( 237, 27, 35 ) struct OBJECTEFFECTDESC { OBJECTEFFECTDESC() { SetDesc(0); } OBJECTEFFECTDESC(WORD EffectNum,DWORD dwFlag = EFFECT_FLAG_NORMAL,VECTOR3* pPos = 0) { SetDesc(EffectNum,dwFlag,pPos); } WORD Effect; DWORD Flag; VECTOR3 Position; void SetDesc(WORD EffectNum,DWORD dwFlag = EFFECT_FLAG_NORMAL,VECTOR3* pPos = 0) { Effect = EffectNum; Flag = dwFlag; if(pPos) Position = *pPos; else Position.x = Position.y = Position.z = 0; } }; enum eSpecialState { eSpecialState_Stun, eSpecialState_AmplifiedPowerPhy, eSpecialState_AmplifiedPowerAtt, eSpecialState_Max }; class CSpecialState; class CObject : public CObjectBase { CSpecialState* m_pSpecialState[eSpecialState_Max]; int m_bMoveSkipCount; // HEFFPROC m_ShadowEff; //protected로 옮김 KES CYHHashTable<void> m_StateEffectList; BOOL m_bIsYMoving; protected: CObject(); virtual ~CObject(); DWORD m_DiedTime; CEngineEffect m_ShadowObj; BOOL m_bInited; BOOL m_bSelected; BYTE m_ObjectKind; BASEOBJECT_INFO m_BaseObjectInfo; MOVE_INFO m_MoveInfo; ROTATEINFO m_RotateInfo; STATE_INFO m_ObjectState; CMOTIONDESC * m_pMotionDESC; // 모션 정보 : taiyo CEngineObject m_EngineObject; BOOL m_bDieFlag; // overInfo 관련 -------------------------------------------------------------- CObjectBalloon * m_pObjectBalloon; BYTE m_bObjectBalloonBits; // void OnMouseLeave(); // void OnMouseOver(); // overInfo 관련 -------------------------------------------------------------- cPtrList m_StatusList; friend class CAppearanceManager; friend class CMoveManager; friend class CMHCamera; friend class CObjectStateManager; friend class CObjectActionManager; friend class CMotionManager; virtual BOOL Init(EObjectKind kind,BASEOBJECT_INFO* pBaseObjectInfo); void InitMove(BASEMOVE_INFO* pMoveInfo); virtual void Release(); int GetMotionIDX(int mainMotion, int subMotion = 0); public: // overInfo 관련 -------------------------------------------------------------- void InitObjectBalloon(BYTE bitFlag); void SetObjectBalloonTall(LONG Tall); // void AddChatBalloon(char * chatMsg); void SetOverInfoOption( DWORD dwOption ); void SetGuildMark(); void SetNickName(); void ShowObjectName( BOOL bShow, DWORD dwColor = NAMECOLOR_DEFAULT ); void ShowChatBalloon( BOOL bShow, char* chatMsg, DWORD dwColor = RGB_HALF(70,70,70), DWORD dwAliveTime = 5000 ); // overInfo 관련 -------------------------------------------------------------- //SW050913 수정 void AddObjectEffect(DWORD KeyValue,OBJECTEFFECTDESC* EffectNumArray,WORD NumOfEffect,CObject* pSkillOperator=NULL); void RemoveObjectEffect(DWORD KeyValue); void RemoveAllObjectEffect(); // virtual void InitObjectOverInfoEx(); BYTE GetBattleTeam() { return m_BaseObjectInfo.BattleTeam; } void SetBattleTeam( DWORD BattleTeam ) { m_BaseObjectInfo.BattleTeam = (BYTE)BattleTeam; } DWORD GetBattleID() { return m_BaseObjectInfo.BattleID; } void SetBattle(DWORD BattleID,BYTE Team); inline BYTE GetObjectKind() { return m_ObjectKind; } inline void SetObjectKind(EObjectKind kind) { m_ObjectKind = kind; } inline char* GetObjectName() { return m_BaseObjectInfo.ObjectName; } inline DWORD GetID() { return m_BaseObjectInfo.dwObjectID; } void GetBaseObjectInfo(BASEOBJECT_INFO* pRtInfo); void GetBaseMoveInfo(BASEMOVE_INFO* pRtInfo); MOVE_INFO* GetBaseMoveInfo() { return &m_MoveInfo; } virtual void Process(); inline CEngineObject* GetEngineObject() { return &m_EngineObject; } friend class CObjectManager; inline BOOL IsInited() { return m_bInited; } VECTOR3& GetCurPosition() { return m_MoveInfo.CurPosition; } float GetAngleDeg() { return m_RotateInfo.Angle.ToDeg(); } inline BOOL IsDied() { return m_bDieFlag; } inline DWORD GetDiedTime() { return m_DiedTime; } void SetDieFlag(); void SetFlag(BOOL val); //protected: // 상태 함수들 virtual void SetMotionInState(BYTE State) {}; virtual BOOL StartSocietyAct( int nStartMotion, int nIngMotion = -1, int nEndMotion = -1, BOOL bHideWeapon = FALSE ) { return FALSE; } virtual BOOL EndSocietyAct() { return TRUE; } protected: void SetState(BYTE State); public: BYTE GetState(); DWORD GetStateStartTime() { return m_ObjectState.State_Start_Time; } // 행동 함수들... virtual void Die(CObject* pAttacker,BOOL bFatalDamage,BOOL bCritical, BOOL bDecisive); //virtual void Damage(CObject* pAttacker,BYTE DamageKind,DWORD Damage,DWORD ShieldDamage,BOOL bCritical, BOOL bDecisive) {} //SW070127 타이탄 virtual void Damage(CObject* pAttacker,BYTE DamageKind,DWORD Damage,DWORD ShieldDamage,BOOL bCritical, BOOL bDecisive, DWORD titanObserbDamage) {} virtual void Heal(CObject* pHealer,BYTE HealKind,DWORD HealVal) {} virtual void Recharge(CObject* pHealer,BYTE RechargeKind,DWORD RechargeVal) {} virtual void Revive(VECTOR3* pRevivePos); ////////////////////////////////////////////////////////////////////////// // ObjectStateManager에서 State의 시작과 끝에서 호출해주는 함수들 virtual void OnStartObjectState(BYTE State) {} virtual void OnEndObjectState(BYTE State) {} ////////////////////////////////////////////////////////////////////////// // 수치 virtual void SetLife(DWORD life, BYTE type = 1){} virtual DWORD GetLife(){ return 0; } virtual void SetShield(DWORD Shield, BYTE type = 1){} virtual DWORD GetShield(){ return 0; } virtual float GetWeight() { return 1.f; } virtual float GetRadius() { return 0.f; } virtual DWORD GetNaeRyuk() { return 0; } virtual void SetNaeRyuk(DWORD val, BYTE type = 1) {} ////////////////////////////////////////////////////////////////////////// // #define GET_STATUS(var_type,func) \ var_type func ## () \ { \ var_type Ori = Do ## func(); \ var_type Up = 0,Down = 0; \ PTRLISTSEARCHSTART(m_StatusList,CStatus*,pSL) \ pSL->func(Ori,Up,Down); \ PTRLISTSEARCHEND; \ return STATUSCALC(Ori,Up,Down); \ }; \ virtual var_type Do ## func ## () { return 0; } // GET_STATUS(DWORD,GetMaxLife); GET_STATUS(DWORD,GetMaxShield); GET_STATUS(DWORD,GetMaxNaeRyuk); GET_STATUS(DWORD,GetPhyDefense); GET_STATUS(DWORD,GetPhyAttackPowerMin); GET_STATUS(DWORD,GetPhyAttackPowerMax); GET_STATUS(DWORD,GetCritical); GET_STATUS(DWORD,GetDecisive); GET_STATUS(float,GetMoveSpeed); GET_STATUS(float,GetAddAttackRange); float GetAttDefense(WORD Attrib); virtual float DoGetAttDefense(WORD Attrib) {return 0;} ////////////////////////////////////////////////////////////////////////// virtual void SetPosition(VECTOR3* pPos); virtual void GetPosition(VECTOR3* pPos); virtual void SetAngle(float AngleRad); virtual float GetAngle(); virtual DIRINDEX GetDirectionIndex(); virtual void ChangeMotion(int motion,BOOL bRoop); virtual void ChangeBaseMotion(int motion); ////////////////////////////////////////////////////////////////////////// // skillManager에서 쓰는 함수들 virtual void AddStatus(CStatus* pStatus); virtual void RemoveStatus(CStatus* pStatus); ////////////////////////////////////////////////////////////////////////// // ObjectManager에서 쓰는 함수들 void OnSelected(); void OnDeselected(); ////////////////////////////////////////////////////////////////////////// // Special State void StartSpecialState(DWORD SpecialStateKind,DWORD Time, WORD wParam1,WORD wParam2,float fParam3, WORD EffectNum,WORD StateIcon,BOOL bHeroOper = FALSE); //HERO 관련된 상태이펙트 보여주기 void EndSpecialState(DWORD SpecialStateKind); BOOL IsInSpecialState(DWORD SpecialStateKind); void SpecialStateProcess(DWORD TickTime); WORD GetSpecialStateParam1(DWORD SpecialStateKind); WORD GetSpecialStateParam2(DWORD SpecialStateKind); ////////////////////////////////////////////////////////////////////////// // Quest Npc Mark BOOL IsNpcMark( DWORD dwValue ); void SetKyungGongLevel( WORD wLevel ); ////////////////////////////////////////////////////////////////////////// // 06. 06. 2차 전직 - 이영준 // 은신/혜안 // 특수상태변화 // 기존의것과 적용방식이 많이 달라 새로 만듬 private: DWORD m_SingleSpecialStateUsedTime[eSingleSpecialState_Max]; // 마지막 사용한 시간 public: void SetSingleSpecialState(WORD State, BOOL bVal) { m_BaseObjectInfo.SingleSpecialState[State] = bVal ? true : false; } BOOL GetSingleSpecialState(WORD State) { return m_BaseObjectInfo.SingleSpecialState[State]; } void SetSingleSpecialStateUsedTime(WORD State, DWORD Time) { m_SingleSpecialStateUsedTime[State] = Time; } DWORD GetSingleSpecialStateUsedTime(WORD State) { return m_SingleSpecialStateUsedTime[State]; } ////////////////////////////////////////////////////////////////////////// }; #endif // !defined(AFX_OBJECT_H__A8AFB488_5BB5_45E5_8482_EE4EE2A55DDD__INCLUDED_)
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MeshManager.cpp
#include "BlueCore/Managers/MeshManager.h" #include "BlueCore/Managers/MemoryManager.h" #include "BlueCore/Graphics/Mesh.h" #include "BlueCore/Graphics/MeshLoader.h" #include "BlueCore/Systems/TaskSystem.h" #include "BlueCore/Managers/AsyncLoadingMeshTracker.h" #include "BlueCore/Core/ResourceList.h" #include "BlueCore/Core/Timer.h" #include "BlueCore/Core/Log.h" #include "BlueCore/Tasks/UpdateGraphicsResourceTask.h" #include <vector> namespace Blue { MeshManager* MeshManager::mInstance = nullptr; struct AsyncLoadMeshTask : public TaskSystem::Task { AsyncLoadMeshTask(Mesh* aMesh) : TaskSystem::Task("Async Mesh Load", EThreadType::WorkerThread, false), loadedMesh(aMesh) { } virtual void Run() override { Timer loadingTimer; loadingTimer.Start(); MeshLoader::LoadMeshFromFile(filePath.c_str(), meshName, loadedMesh); Log::Info(Logger("Finished loading mesh") << meshName << " in " << loadingTimer.IntervalMS() << " ms"); } virtual bool IsCompleted()override { return true; } Mesh* loadedMesh; std::string filePath; std::string meshName; }; MeshManager::MeshManager() { } MeshManager::~MeshManager() { //TODO: Look if anything needs cleaning } void MeshManager::LoadDefaultMesh() { Mesh* sphere = CreateMesh("sphere"); MeshLoader::LoadMeshFromFile("Assets/Models/Sphere.obj", "sphere", sphere); sphere->QueueResourceUpdate(); } void MeshManager::AsyncLoadComplete(AsyncLoadingMeshTracker* aDoneLoad) { uint64 id = aDoneLoad->GetMeshID(); StoredMeshData& finishedAsync = mMeshList[id]; finishedAsync.loadingTracker = nullptr; UpdateGraphicsResourceTask* updateResourceTask = new UpdateGraphicsResourceTask(); updateResourceTask->graphicsResourceToUpdate = mMeshList[id].mesh; TaskSystem::SubmitTask(updateResourceTask); } Mesh* MeshManager::CreateMesh(std::string aMeshName) { size_t meshId = std::hash<std::string> {}(aMeshName); Mesh* newMesh = new Mesh(meshId); mMeshList[meshId].mesh = newMesh; return newMesh; } Mesh* MeshManager::GetMeshAsync(std::string aMeshName, std::function<void(Mesh*)> aCallback) { sizeInt meshId = std::hash<std::string> {}(aMeshName); StoredMeshData& currentMeshData = mMeshList[meshId]; if (!currentMeshData.mesh) { Mesh* newMesh = CreateMesh(aMeshName); mMeshList[meshId].mesh = newMesh; std::string& pathName = sMeshFilePaths[aMeshName]; AsyncLoadMeshTask* meshLoadingTask = new AsyncLoadMeshTask(newMesh); meshLoadingTask->filePath = pathName; meshLoadingTask->meshName = aMeshName; meshLoadingTask->syncedJob = false; AsyncLoadingMeshTracker* newTracker = new AsyncLoadingMeshTracker(std::move(TaskSystem::SubmitTrackedTask(meshLoadingTask)), meshId); AsyncLoadingManager::GI()->AddNewTrackingLoadingTask(newTracker); currentMeshData.loadingTracker = newTracker; newTracker->AddCallback(aCallback); } else if (currentMeshData.loadingTracker) { currentMeshData.loadingTracker->AddCallback(aCallback); } else { return currentMeshData.mesh; } return GetMesh("sphere"); } Mesh* MeshManager::GetMesh(std::string aMeshName) { uint64 id = std::hash<std::string> {}(aMeshName); return mMeshList[id].mesh; } Blue::Mesh* MeshManager::GetMesh(sizeInt aMeshId) { if (mMeshList.find(aMeshId) != mMeshList.end()) { return mMeshList[aMeshId].mesh; } return nullptr; } StoredMeshData::~StoredMeshData() { { delete mesh; if (loadingTracker) { delete loadingTracker; } } } }
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#include<bits/stdc++.h> using namespace std; int main() { int n; cin >> n; vector<string> ans (n, ""); bool set = false; for (int i = 0; i < n; ++i) { string c; cin >> c; int ind = -1; int count = 0; for (int j = 0; j < 5; j++) { if (c[j] == 'O') { if (count == 0) ind = j; count++; } else count = 0; if (count == 2) break; } if (count == 2 && !set) { c.replace(ind, 2, "++"); set = true; } ans[i] = c; } if (set) { cout << "YES" << endl; for (int i = 0; i < n; ++i) { cout << ans[i] << endl; } } else { cout << "NO"; } }
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renderapplication.cc
//------------------------------------------------------------------------------ // renderapplication.cc // (C) 2008 Radon Labs GmbH //------------------------------------------------------------------------------ #include "stdneb.h" #include "apprender/renderapplication.h" #include "io/filestream.h" #include "memory/debug/memorypagehandler.h" #include "core/debug/corepagehandler.h" #include "io/debug/iopagehandler.h" #include "http/debug/svgtestpagehandler.h" #include "threading/debug/threadpagehandler.h" namespace App { using namespace Core; using namespace Debug; using namespace IO; using namespace Interface; using namespace Graphics; using namespace Input; using namespace CoreGraphics; using namespace Timing; //------------------------------------------------------------------------------ /** */ RenderApplication::RenderApplication() : time(0.0), frameTime(0.0), quitRequested(false) { // empty } //------------------------------------------------------------------------------ /** */ RenderApplication::~RenderApplication() { n_assert(!this->IsOpen()); } //------------------------------------------------------------------------------ /** */ bool RenderApplication::Open() { n_assert(!this->IsOpen()); if (Application::Open()) { // setup core subsystem this->coreServer = CoreServer::Create(); this->coreServer->SetCompanyName(this->companyName); this->coreServer->SetAppName(this->appName); this->coreServer->Open(); // setup io subsystem // FIXME: REDUNDANT!!! this->ioServer = IoServer::Create(); this->ioServer->RegisterStandardUriSchemes(); this->ioServer->SetupStandardAssigns(); this->ioServer->MountStandardZipArchives(); this->ioInterface = IOInterface::Create(); this->ioInterface->Open(); // setup http subsystem this->httpInterface = Http::HttpInterface::Create(); this->httpInterface->Open(); this->httpServerProxy = Http::HttpServerProxy::Create(); this->httpServerProxy->Open(); this->httpServerProxy->AttachRequestHandler(Debug::CorePageHandler::Create()); this->httpServerProxy->AttachRequestHandler(Debug::ThreadPageHandler::Create()); this->httpServerProxy->AttachRequestHandler(Debug::MemoryPageHandler::Create()); this->httpServerProxy->AttachRequestHandler(Debug::IoPageHandler::Create()); this->httpServerProxy->AttachRequestHandler(Debug::SvgTestPageHandler::Create()); // setup remote subsystem this->remoteInterface = Remote::RemoteInterface::Create(); this->remoteInterface->Open(); this->remoteControlProxy = Remote::RemoteControlProxy::Create(); this->remoteControlProxy->Open(); // setup debug subsystem this->debugInterface = DebugInterface::Create(); this->debugInterface->Open(); // setup asynchronous graphics subsystem this->graphicsInterface = GraphicsInterface::Create(); this->graphicsInterface->Open(); this->display = Display::Create(); this->OnConfigureDisplay(); this->display->Open(); // setup input subsystem this->inputServer = InputServer::Create(); this->inputServer->Open(); // setup frame timer this->timer.Start(); this->time = 0.0; this->frameTime = 0.01; // setup debug timers and counters _setup_timer(MainThreadFrameTimeAll); _setup_timer(MainThreadWaitForGraphicsFrame); return true; } return false; } //------------------------------------------------------------------------------ /** */ void RenderApplication::OnConfigureDisplay() { // display adapter Adapter::Code adapter = Adapter::Primary; if (this->args.HasArg("-adapter")) { adapter = Adapter::FromString(this->args.GetString("-adapter")); if (this->display->AdapterExists(adapter)) { this->display->SetAdapter(adapter); } } // display mode DisplayMode displayMode; if (this->args.HasArg("-x")) { displayMode.SetXPos(this->args.GetInt("-x")); } if (this->args.HasArg("-y")) { displayMode.SetYPos(this->args.GetInt("-y")); } if (this->args.HasArg("-w")) { displayMode.SetWidth(this->args.GetInt("-w")); } if (this->args.HasArg("-h")) { displayMode.SetHeight(this->args.GetInt("-h")); } this->display->SetDisplayMode(displayMode); this->display->SetFullscreen(this->args.GetBool("-fullscreen")); this->display->SetAlwaysOnTop(this->args.GetBool("-alwaysontop")); this->display->SetVerticalSyncEnabled(this->args.GetBool("-vsync")); if (this->args.HasArg("-aa")) { this->display->SetAntiAliasQuality(AntiAliasQuality::FromString(this->args.GetString("-aa"))); } #if __XBOX360__ this->display->SetAntiAliasQuality(AntiAliasQuality::Medium); #endif } //------------------------------------------------------------------------------ /** */ void RenderApplication::Close() { n_assert(this->IsOpen()); _discard_timer(MainThreadFrameTimeAll); _discard_timer(MainThreadWaitForGraphicsFrame); this->timer.Stop(); this->inputServer->Close(); this->inputServer = 0; this->display->Close(); this->display = 0; this->graphicsInterface->Close(); this->graphicsInterface = 0; this->debugInterface->Close(); this->debugInterface = 0; this->remoteControlProxy->Close(); this->remoteControlProxy = 0; this->remoteInterface->Close(); this->remoteInterface = 0; this->httpServerProxy->Close(); this->httpServerProxy = 0; this->httpInterface->Close(); this->httpInterface = 0; this->ioInterface->Close(); this->ioInterface = 0; this->ioServer = 0; this->coreServer->Close(); this->coreServer = 0; Application::Close(); } //------------------------------------------------------------------------------ /** */ void RenderApplication::Run() { n_assert(this->isOpen); while (!(this->inputServer->IsQuitRequested() || this->IsQuitRequested())) { _start_timer(MainThreadFrameTimeAll); // synchronize with the graphics frame, to prevent the game thread // to run ahead of the graphics thread _start_timer(MainThreadWaitForGraphicsFrame); GraphicsInterface::Instance()->WaitForFrameEvent(); _stop_timer(MainThreadWaitForGraphicsFrame); // handle any http requests from the HttpServer thread this->httpServerProxy->HandlePendingRequests(); // handle any remote requests from the RemoteControl thread this->remoteControlProxy->HandlePendingRequests(); // process input this->inputServer->BeginFrame(); this->inputServer->OnFrame(); this->OnProcessInput(); // update time this->UpdateTime(); // run "game logic" this->OnUpdateFrame(); this->inputServer->EndFrame(); _stop_timer(MainThreadFrameTimeAll); if (!this->display->IsFullscreen()) { Core::SysFunc::Sleep(0.0); } } } //------------------------------------------------------------------------------ /** */ void RenderApplication::OnProcessInput() { // empty, override this method in a subclass } //------------------------------------------------------------------------------ /** */ void RenderApplication::OnUpdateFrame() { // empty, override this method in a subclass } //------------------------------------------------------------------------------ /** */ void RenderApplication::UpdateTime() { Time curTime = this->timer.GetTime(); this->frameTime = curTime - this->time; this->time = curTime; } } // namespace App
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ListNode* reverse(ListNode* head){ ListNode *curr = head, *prev = NULL, *nxt; while(curr){ nxt = curr -> next; curr -> next = prev; prev = curr; curr = nxt; } return prev; } bool isPalindrome(ListNode* head) { if(!head || head -> next == NULL) return true; ListNode *sl = head, *ff = head; while(ff && ff -> next != NULL){ ff = ff -> next -> next; sl = sl -> next; } ListNode* temp; if(ff){ temp = reverse(sl -> next); } else{ temp = reverse(sl); } while(head && temp){ if(head -> val != temp -> val) return false; head = head -> next; temp = temp -> next; }
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RobotController.h
/* * Group 7 RWA 4 * RobotController.h: Contains declarations for RobotController Class */ #ifndef SRC_ROBOT_CONTROLLER_H #define SRC_ROBOT_CONTROLLER_H #include <geometry_msgs/Pose.h> #include <geometry_msgs/PoseStamped.h> #include <moveit/move_group_interface/move_group_interface.h> #include <moveit/planning_scene_interface/planning_scene_interface.h> #include <ros/ros.h> #include <stdarg.h> #include <tf/transform_listener.h> #include <tf2_ros/transform_listener.h> #include <tf2_geometry_msgs/tf2_geometry_msgs.h> #include <tf2_ros/buffer.h> #include <iostream> #include <string> #include <initializer_list> #include <osrf_gear/VacuumGripperControl.h> #include <osrf_gear/VacuumGripperState.h> class RobotController{ public: RobotController(std::string arm_id); ~RobotController(); bool Planner(); void Execute(); void GoToTarget(std::initializer_list<geometry_msgs::Pose> list); void GoToTarget(const geometry_msgs::Pose& pose); // void SendRobotHome(); void SendRobotTo(std::map<std::string, double>); bool DropPart(geometry_msgs::Pose pose); void GripperToggle(const bool& state); // bool checkFaulty(std::string frameName); // -- Check if a part is faulty or not. // Shifted this function to AriacSensorManager void GripperCallback(const osrf_gear::VacuumGripperState::ConstPtr & grip); // callback when msg arrive at gripper/state topic void GripperStateCheck(geometry_msgs::Pose pose); bool PickPart(geometry_msgs::Pose& part_pose); // Give the world pose of a part and the arm will pick it up; Returns true if successful. std::string arm_name; // used in the bb_2_callback() to direct the right arm to do a thing private: // Subscriber/Publisher of other arm's linear actuator pose ros::Subscriber line_act_pose_sub; ros::Publisher line_act_pose_pub; ros::NodeHandle robot_controller_nh_; moveit::planning_interface::MoveGroupInterface::Options robot_controller_options; ros::ServiceClient gripper_client_; ros::NodeHandle gripper_nh_; ros::Subscriber gripper_subscriber_; tf::TransformListener robot_tf_listener_; tf::StampedTransform robot_tf_transform_; tf::TransformListener agv_tf_listener_; tf::StampedTransform agv_tf_transform_; geometry_msgs::Pose target_pose_; moveit::planning_interface::MoveGroupInterface robot_move_group_; moveit::planning_interface::MoveGroupInterface::Plan robot_planner_; osrf_gear::VacuumGripperControl gripper_service_; osrf_gear::VacuumGripperState gripper_status_; std::string object; bool plan_success_; std::map<std::string, double> home_joint_pose_1; // Home pose for Arm1 std::map<std::string, double> home_joint_pose_2; // Home pose for Arm2 std::map<std::string, double> end_position_; geometry_msgs::Pose home_cart_pose_; geometry_msgs::Quaternion fixed_orientation_; geometry_msgs::Pose agv_position_; geometry_msgs::Pose afterPickUpPose_; // Pose of EE fter picking up part from the pulley double offset_; double roll_def_, pitch_def_, yaw_def_; tf::Quaternion q; int counter_; bool gripper_state_, drop_flag_; // Used inside PickPart() ros::AsyncSpinner armSpinner; }; #endif //SRC_ROBOT_CONTROLLER_H
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1109.cpp
/* Problem: 1109. Conference Solution: graphs, flows, max matching, dinic, O(sqrt(n) n^2) Author: Dmitry Kozyrev, github: dmkz, e-mail: dmkozyrev@rambler.ru */ #include <stdio.h> #include <algorithm> #include <vector> #include <queue> #define size(x) (int)(x).size() #define all(x) (x).begin(), (x).end() const int INF = (int)1e9+7; typedef std::vector<int> vi; typedef std::vector<vi> vvi; struct Graph { int n, s, t; vvi cost, flow; vi pointer, dist; Graph(int n_, int s_, int t_) : n(n_), s(s_), t(t_) { cost.assign(n, vi(n,0)); flow.assign(n, vi(n,0)); pointer.assign(n, 0); dist.assign(n,-1); } void add_edge(int u, int v, int cost_) { cost[u][v] = cost_; } bool bfs() { dist.assign(n, -1); std::queue<int> queue; queue.push(s); dist[s] = 0; while (!queue.empty()) { auto u = queue.front(); queue.pop(); for (int v = 0; v < n; ++v) { if (dist[v] == -1 && flow[u][v] < cost[u][v]) { dist[v] = dist[u] + 1; queue.push(v); } } } return dist[t] != -1; } int dfs(int u, int value) { if (!value) return 0; if (u == t) return value; for (int& v = pointer[u]; v < n; ++v) { if (dist[v] != dist[u]+1) continue; int pushed = dfs(v, std::min(value, cost[u][v] - flow[u][v])); if (pushed) { flow[u][v] += pushed; flow[v][u] -= pushed; return pushed; } } return 0; } int dinic() { int value = 0, pushed; while (bfs()) { pointer.assign(n,0); while ((pushed = dfs(s, INF))) { value += pushed; } } return value; } }; int main() { int n, m, k; scanf("%d %d %d", &n, &m, &k); // vertices in first part: from 1 to n // vertices in second part: from n+1 to n+m // s = 0, t = n+m+1 Graph G(n+m+2, 0, n+m+1); while (k--) { int u, v; scanf("%d %d", &u, &v); G.add_edge(u,v+n,1); } for (int u = 1; u <= n; ++u) { G.add_edge(0,u,1); } for (int u = n+1; u <= n + m; ++u) { G.add_edge(u,n+m+1,1); } printf("%d", n+m-G.dinic()); return 0; }
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55 Jump Game.cpp
class Solution { public: bool canJump(vector<int>& nums) { int maxIndex = 0; int size = nums.size(); for (int i = 0; i < size; i++) { //i > maxIndex means we are not able to reach the ith location if (maxIndex >= (size-1) || i > maxIndex) break; maxIndex = max(maxIndex, nums[i] + i); } return maxIndex >= (size-1) ? true : false; } };
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/src/caffe/layers/periodic_loss_layer.cpp
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periodic_loss_layer.cpp
#include <vector> #include <cmath> #include "caffe/layer.hpp" #include "caffe/util/io.hpp" #include "caffe/util/math_functions.hpp" #include "caffe/vision_layers.hpp" #define PI 3.14159265 namespace caffe { template <typename Dtype> void PeriodicLossLayer<Dtype>::LayerSetUp( const vector<Blob<Dtype>*>& bottom, const vector<Blob<Dtype>*>& top) { LossLayer<Dtype>::LayerSetUp(bottom, top); CHECK_EQ(bottom[0]->channels(), 1); CHECK_EQ(bottom[0]->height(), 1); CHECK_EQ(bottom[0]->width(), 1); CHECK_EQ(bottom[1]->channels(), 1); CHECK_EQ(bottom[1]->height(), 1); CHECK_EQ(bottom[1]->width(), 1); // x1 - x2 diff_.Reshape(bottom[0]->num(), 1, 1, 1); if (this->layer_param_.loss_weight_size() == 0) { this->layer_param_.add_loss_weight(Dtype(1)); } } template <typename Dtype> void PeriodicLossLayer<Dtype>::Forward_cpu(const vector<Blob<Dtype>*>& bottom, const vector<Blob<Dtype>*>& top) { int count = bottom[0]->count(); /* caffe_sub( count, bottom[0]->cpu_data(), bottom[1]->cpu_data(), diff_.mutable_cpu_data()); */ Dtype loss(0.0); Dtype period = this->layer_param_.periodic_loss_param().period(); Dtype label_max = this->layer_param_.periodic_loss_param().label_max(); for (int i=0; i<count; ++i) { diff_.mutable_cpu_data()[i] = bottom[0]->cpu_data()[i] - bottom[1]->cpu_data()[i]/float(label_max/period); // HACK } for (int i = 0; i < bottom[0]->num(); ++i) { loss += (1 - cos(diff_.cpu_data()[i] / period * 2 * PI)) / Dtype(2); } loss = loss / static_cast<Dtype>(bottom[0]->num()); top[0]->mutable_cpu_data()[0] = loss; } template <typename Dtype> void PeriodicLossLayer<Dtype>::Backward_cpu(const vector<Blob<Dtype>*>& top, const vector<bool>& propagate_down, const vector<Blob<Dtype>*>& bottom) { if (propagate_down[1]) { LOG(FATAL) << this->type_name() << " Layer cannot backpropagate to label inputs."; } if (propagate_down[0]) { Dtype* bottom_diff = bottom[0]->mutable_cpu_diff(); Dtype period = this->layer_param_.periodic_loss_param().period(); for (int i = 0; i < bottom[0]->num(); ++i) { bottom_diff[i] = top[0]->cpu_diff()[0] * sin(diff_.cpu_data()[i] / period * 2 * PI) * PI / bottom[0]->num() / period; } } } INSTANTIATE_CLASS(PeriodicLossLayer); REGISTER_LAYER_CLASS(PERIODIC_LOSS, PeriodicLossLayer); } // namespace caffe
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Grid.cpp
#include "Grid.h" Grid::Grid(int width_, int height_) :width(width_), height(height_){ grid.resize(width*height); } Grid::~Grid(){ } int Grid::getWidth() const{ return width; } int Grid::getHeight() const{ return height; } Grid::Tile Grid::getTile(int x, int y) const{ int i = x+y*width; if(i>=0 && i<width*height){ return grid[x+y*width].tile; } } void Grid::setTile(int x, int y, Grid::Tile tile){ int i = x+y*width; if(i>=0 && i<width*height){ grid[i].tile=tile; } } // Return true iff object with a given size can reside on (x1, y1) // and move from there to (x2, y2) while staying at the same tile // type without colliding // // This should execute faster than calling findShortestPath() // // Also, if the map hasn't changed, subsequent calls with the same // x1,y1,x2,y2 coordinates SHOULD BE MUCH FASTER. Hint: flood fill + caching bool Grid::isConnected(int size, int x1, int y1, int x2, int y2) const{ //first check if the start point and destination have the same tile type Grid::Tile tile = getTile(x1,y1); for(int i=x1;i<=x1+size;i++){ for(int j=y1;j<=y1+size;j++){ if(getTile(i,j)!=tile){ return false; } } } for(int i=x2;i<=x2+size;i++){ for(int j=y2;j<=y2+size;j++){ if(getTile(i,j)!=tile){ return false; } } } //then use flood fill to check if there is a path between set<pair<int,int>> s; Flood_fill(size,x1,y1,tile,s); if(s.find(make_pair(x2, y2)) == s.end()){ return false; } return true; } // Compute a shortest path from (x1, y1) to (x2, y2) for an object with a // given size using A*. Store the shortest path into path, and return the // cost of that path (using CARDINAL_COST for the moves N, E, S, and W, and // DIAGONAL_COST for the moves NE, SE, SW, and NW) or -1 if there is no // path. Reduce initialization time by using the generation counter trick int Grid::findShortestPath(int size, int x1, int y1, int x2, int y2, std::vector<Direction> &path) const{ vector<Node*> openSet; vector<Node*> world; int rh = distance(x1,y1,x2,y2); Tile tile = grid[x1+y1*width].tile; Node *root = new Node(x1,y1,rh); root->g=0; root->f=root->h; openSet.push_back(root); for(int i=0; i<height; i++){ for(int j=0; j<width; j++){ int h = distance(j,i,x2,y2); Node *n = new Node(j,i,h); world.push_back(n); } } world[x1+y1*width] = root; while(!openSet.empty()){ sort(begin(openSet),end(openSet),comp()); Node *current = openSet[0]; //base case if(current->x == x2 && current->y == y2){ int res = current->f; while(current!=root){ path.push_back(current->dir); current = current->previous; } path.push_back(current->dir); reverse(begin(path), end(path)); return res; } openSet.erase(openSet.begin()); int tentative_gScore1 = current->g + CARDINAL_COST; int tentative_gScore2 = current->g + DIAGONAL_COST; Direction dir1 = N, dir2 = NE, dir3 = E, dir4 = SE, dir5 = S, dir6 = SW, dir7 = W, dir8 = NW; bool l=false,r=false,u=false,d=false; //move east int inx = current->x+current->y*width+1; if(inx >= 0 && inx < width*height && grid[inx].tile==tile && can_fill(size, current->x+1, current->y)){ r=true; Node *n = world[inx]; if(tentative_gScore1<n->g){ n->previous = current; n->g = tentative_gScore1; n->f = n->g + n->h; n->dir = dir3; world[inx] = n; if(find(begin(openSet),end(openSet),n) == openSet.end()){ openSet.push_back(n); } } } //move west inx = current->x+current->y*width-1; if(inx >= 0 && inx < width*height && grid[inx].tile==tile && can_fill(size, current->x-1, current->y)){ l=true; Node *n = world[inx]; if(tentative_gScore1<n->g){ n->previous = current; n->g = tentative_gScore1; n->f = n->g + n->h; n->dir = dir7; world[inx] = n; if(find(begin(openSet),end(openSet),n) == openSet.end()){ openSet.push_back(n); } } } //move south inx = current->x+(current->y+1)*width; if(inx >= 0 && inx < width*height && grid[inx].tile==tile && can_fill(size, current->x, current->y+1)){ d=true; Node *n = world[inx]; if(tentative_gScore1<n->g){ n->previous = current; n->g = tentative_gScore1; n->f = n->g + n->h; n->dir = dir5; world[inx] = n; if(find(begin(openSet),end(openSet),n) == openSet.end()){ openSet.push_back(n); } } } //move north inx = current->x+(current->y-1)*width; if(inx >= 0 && inx < width*height && grid[inx].tile==tile && can_fill(size, current->x, current->y-1)){ u=true; Node *n = world[inx]; if(tentative_gScore1<n->g){ n->previous = current; n->g = tentative_gScore1; n->f = n->g + n->h; n->dir = dir1; world[inx] = n; if(find(begin(openSet),end(openSet),n) == openSet.end()){ openSet.push_back(n); } } } //move south east inx = current->x+(current->y+1)*width+1; if(inx >= 0 && inx < width*height && grid[inx].tile==tile && r && d && can_fill(size, current->x+1, current->y+1)){ Node *n = world[inx]; if(tentative_gScore2<n->g){ n->previous = current; n->g = tentative_gScore2; n->f = n->g + n->h; n->dir = dir4; world[inx] = n; if(find(begin(openSet),end(openSet),n) == openSet.end()){ openSet.push_back(n); } } } //move south west inx = current->x+(current->y+1)*width-1; if(inx >= 0 && inx < width*height && grid[inx].tile==tile && l && d && can_fill(size, current->x-1, current->y+1)){ Node *n = world[inx]; if(tentative_gScore2<n->g){ n->previous = current; n->g = tentative_gScore2; n->f = n->g + n->h; n->dir = dir6; world[inx] = n; if(find(begin(openSet),end(openSet),n) == openSet.end()){ openSet.push_back(n); } } } //move north west inx = current->x+(current->y-1)*width-1; if(inx >= 0 && inx < width*height && grid[inx].tile==tile && l && u && can_fill(size, current->x-1, current->y-1)){ Node *n = world[inx]; if(tentative_gScore2<n->g){ n->previous = current; n->g = tentative_gScore2; n->f = n->g + n->h; n->dir = dir8; world[inx] = n; if(find(begin(openSet),end(openSet),n) == openSet.end()){ openSet.push_back(n); } } } //move north east inx = current->x+(current->y-1)*width+1; if(inx >= 0 && inx < width*height && grid[inx].tile==tile && r && u && can_fill(size, current->x+1, current->y-1)){ Node *n = world[inx]; if(tentative_gScore2<n->g){ n->previous = current; n->g = tentative_gScore2; n->f = n->g + n->h; n->dir = dir2; world[inx] = n; if(find(begin(openSet),end(openSet),n) == openSet.end()){ openSet.push_back(n); } } } } return -1; }
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/test/unit-api/hcrng_Substreams.cpp
956411544a0cf4f0d4557ec5c6a790db17c62f90
[]
no_license
NEELMCW/hcRNG
98535d4041494c7ae435ef7f7104f999aa248fc0
cb4af1a756717c900192752a9a26db6faf0ecec6
refs/heads/master
2021-04-12T10:05:52.098307
2017-06-13T13:13:34
2017-06-13T13:13:34
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cpp
hcrng_Substreams.cpp
#include <hcRNG/hcRNG.h> #include <hcRNG/mrg31k3p.h> #include <hcRNG/mrg32k3a.h> #include <hcRNG/lfsr113.h> #include <hcRNG/philox432.h> #include "gtest/gtest.h" #define STREAM_COUNT 10 TEST(hcrng_Substreams, Return_Check_Substreams_Mrg31k3p ) { hcrngMrg31k3pStream* stream1 = NULL; hcrngStatus status, err; hcrngMrg31k3pStreamCreator* creator1 = NULL; /* Create substreams with NULL creator */ size_t streamBufferSize; hcrngMrg31k3pStream *stream2 = hcrngMrg31k3pCreateStreams(creator1, STREAM_COUNT, &streamBufferSize, &err); EXPECT_EQ(err, HCRNG_SUCCESS); /* Destination substream is NULL */ status = hcrngMrg31k3pCopyOverStreams (STREAM_COUNT, stream1, stream2); EXPECT_EQ(status, HCRNG_INVALID_VALUE); /* source substream is NULL */ status = hcrngMrg31k3pCopyOverStreams (STREAM_COUNT, stream2, stream1); EXPECT_EQ(status, HCRNG_INVALID_VALUE); /* Create substreams with allocated creator */ hcrngMrg31k3pStreamCreator* creator2 = hcrngMrg31k3pCopyStreamCreator(NULL, &err); EXPECT_EQ(err, HCRNG_SUCCESS); hcrngMrg31k3pStream *stream3 = hcrngMrg31k3pCreateStreams(creator2, STREAM_COUNT, &streamBufferSize, &err); EXPECT_EQ(err, HCRNG_SUCCESS); /* Destination substream is NULL */ status = hcrngMrg31k3pCopyOverStreams (STREAM_COUNT, stream1, stream3); EXPECT_EQ(status, HCRNG_INVALID_VALUE); /* source substream is NULL */ status = hcrngMrg31k3pCopyOverStreams (STREAM_COUNT, stream3, stream1); EXPECT_EQ(status, HCRNG_INVALID_VALUE); /* pass allocated substreams */ status = hcrngMrg31k3pCopyOverStreams (STREAM_COUNT, stream2, stream3); EXPECT_EQ(status, HCRNG_SUCCESS); /* Forward to next substream with NULL substream and allocated substream */ status = hcrngMrg31k3pForwardToNextSubstreams(STREAM_COUNT, stream1); EXPECT_EQ(status, HCRNG_INVALID_VALUE); status = hcrngMrg31k3pForwardToNextSubstreams(STREAM_COUNT, stream2); EXPECT_EQ(status, HCRNG_SUCCESS); /* Rewind substream with NULL substream and allocated substream */ status = hcrngMrg31k3pRewindSubstreams(STREAM_COUNT, stream1); EXPECT_EQ(status, HCRNG_INVALID_VALUE); status = hcrngMrg31k3pRewindSubstreams(STREAM_COUNT, stream2); EXPECT_EQ(status, HCRNG_SUCCESS); /* Make over substreams */ hcrngMrg31k3pStream* substreams = hcrngMrg31k3pAllocStreams(STREAM_COUNT, &streamBufferSize, &err); EXPECT_EQ(err, HCRNG_SUCCESS); status = hcrngMrg31k3pMakeOverSubstreams(stream2, STREAM_COUNT, substreams);/*stream2 is allocated*/ EXPECT_EQ(status, HCRNG_SUCCESS); status = hcrngMrg31k3pMakeOverSubstreams(stream1, STREAM_COUNT, substreams);/*stream1 is not allocated*/ EXPECT_EQ(status, HCRNG_INVALID_VALUE); /* Make Substreams */ hcrngMrg31k3pStream* substreams1 = hcrngMrg31k3pMakeSubstreams(stream1, STREAM_COUNT, &streamBufferSize, &err);/* stream1 is not allocated */ EXPECT_EQ(err, HCRNG_INVALID_VALUE); hcrngMrg31k3pStream* substreams2 = hcrngMrg31k3pMakeSubstreams(stream2, STREAM_COUNT, &streamBufferSize, &err);/* stream2 is allocated */ EXPECT_EQ(err, HCRNG_SUCCESS); } TEST(hcrng_Substreams, Return_Check_Substreams_Mrg32k3a ) { hcrngMrg32k3aStream* stream1 = NULL; hcrngStatus status, err; hcrngMrg32k3aStreamCreator* creator1 = NULL; /* Create substreams with NULL creator */ size_t streamBufferSize; hcrngMrg32k3aStream *stream2 = hcrngMrg32k3aCreateStreams(creator1, STREAM_COUNT, &streamBufferSize, &err); EXPECT_EQ(err, HCRNG_SUCCESS); /* Destination substream is NULL */ status = hcrngMrg32k3aCopyOverStreams (STREAM_COUNT, stream1, stream2); EXPECT_EQ(status, HCRNG_INVALID_VALUE); /* source substream is NULL */ status = hcrngMrg32k3aCopyOverStreams (STREAM_COUNT, stream2, stream1); EXPECT_EQ(status, HCRNG_INVALID_VALUE); /* Create substreams with allocated creator */ hcrngMrg32k3aStreamCreator* creator2 = hcrngMrg32k3aCopyStreamCreator(NULL, &err); EXPECT_EQ(err, HCRNG_SUCCESS); hcrngMrg32k3aStream *stream3 = hcrngMrg32k3aCreateStreams(creator2, STREAM_COUNT, &streamBufferSize, &err); EXPECT_EQ(err, HCRNG_SUCCESS); /* Destination substream is NULL */ status = hcrngMrg32k3aCopyOverStreams (STREAM_COUNT, stream1, stream3); EXPECT_EQ(status, HCRNG_INVALID_VALUE); /* source substream is NULL */ status = hcrngMrg32k3aCopyOverStreams (STREAM_COUNT, stream3, stream1); EXPECT_EQ(status, HCRNG_INVALID_VALUE); /* pass allocated substreams */ status = hcrngMrg32k3aCopyOverStreams (STREAM_COUNT, stream2, stream3); EXPECT_EQ(status, HCRNG_SUCCESS); /* Forward to next substream with NULL substream and allocated substream */ status = hcrngMrg32k3aForwardToNextSubstreams(STREAM_COUNT, stream1); EXPECT_EQ(status, HCRNG_INVALID_VALUE); status = hcrngMrg32k3aForwardToNextSubstreams(STREAM_COUNT, stream2); EXPECT_EQ(status, HCRNG_SUCCESS); /* Rewind substream with NULL substream and allocated substream */ status = hcrngMrg32k3aRewindSubstreams(STREAM_COUNT, stream1); EXPECT_EQ(status, HCRNG_INVALID_VALUE); status = hcrngMrg32k3aRewindSubstreams(STREAM_COUNT, stream2); EXPECT_EQ(status, HCRNG_SUCCESS); /* Make over substreams */ hcrngMrg32k3aStream* substreams = hcrngMrg32k3aAllocStreams(STREAM_COUNT, &streamBufferSize, &err); EXPECT_EQ(err, HCRNG_SUCCESS); status = hcrngMrg32k3aMakeOverSubstreams(stream2, STREAM_COUNT, substreams);/*stream2 is allocated*/ EXPECT_EQ(status, HCRNG_SUCCESS); status = hcrngMrg32k3aMakeOverSubstreams(stream1, STREAM_COUNT, substreams);/*stream1 is not allocated*/ EXPECT_EQ(status, HCRNG_INVALID_VALUE); /* Make Substreams */ hcrngMrg32k3aStream* substreams1 = hcrngMrg32k3aMakeSubstreams(stream1, STREAM_COUNT, &streamBufferSize, &err);/* stream1 is not allocated */ EXPECT_EQ(err, HCRNG_INVALID_VALUE); hcrngMrg32k3aStream* substreams2 = hcrngMrg32k3aMakeSubstreams(stream2, STREAM_COUNT, &streamBufferSize, &err);/* stream2 is allocated */ EXPECT_EQ(err, HCRNG_SUCCESS); } TEST(hcrng_Substreams, Return_Check_Substreams_Lfsr113 ) { hcrngLfsr113Stream* stream1 = NULL; hcrngStatus status, err; hcrngLfsr113StreamCreator* creator1 = NULL; /* Create substreams with NULL creator */ size_t streamBufferSize; hcrngLfsr113Stream *stream2 = hcrngLfsr113CreateStreams(creator1, STREAM_COUNT, &streamBufferSize, &err); EXPECT_EQ(err, HCRNG_SUCCESS); /* Destination substream is NULL */ status = hcrngLfsr113CopyOverStreams (STREAM_COUNT, stream1, stream2); EXPECT_EQ(status, HCRNG_INVALID_VALUE); /* source substream is NULL */ status = hcrngLfsr113CopyOverStreams (STREAM_COUNT, stream2, stream1); EXPECT_EQ(status, HCRNG_INVALID_VALUE); /* Create substreams with allocated creator */ hcrngLfsr113StreamCreator* creator2 = hcrngLfsr113CopyStreamCreator(NULL, &err); EXPECT_EQ(err, HCRNG_SUCCESS); hcrngLfsr113Stream *stream3 = hcrngLfsr113CreateStreams(creator2, STREAM_COUNT, &streamBufferSize, &err); EXPECT_EQ(err, HCRNG_SUCCESS); /* Destination substream is NULL */ status = hcrngLfsr113CopyOverStreams (STREAM_COUNT, stream1, stream3); EXPECT_EQ(status, HCRNG_INVALID_VALUE); /* source substream is NULL */ status = hcrngLfsr113CopyOverStreams (STREAM_COUNT, stream3, stream1); EXPECT_EQ(status, HCRNG_INVALID_VALUE); /* pass allocated substreams */ status = hcrngLfsr113CopyOverStreams (STREAM_COUNT, stream2, stream3); EXPECT_EQ(status, HCRNG_SUCCESS); /* Forward to next substream with NULL substream and allocated substream */ status = hcrngLfsr113ForwardToNextSubstreams(STREAM_COUNT, stream1); EXPECT_EQ(status, HCRNG_INVALID_VALUE); status = hcrngLfsr113ForwardToNextSubstreams(STREAM_COUNT, stream2); EXPECT_EQ(status, HCRNG_SUCCESS); /* Rewind substream with NULL substream and allocated substream */ status = hcrngLfsr113RewindSubstreams(STREAM_COUNT, stream1); EXPECT_EQ(status, HCRNG_INVALID_VALUE); status = hcrngLfsr113RewindSubstreams(STREAM_COUNT, stream2); EXPECT_EQ(status, HCRNG_SUCCESS); /* Make over substreams */ hcrngLfsr113Stream* substreams = hcrngLfsr113AllocStreams(STREAM_COUNT, &streamBufferSize, &err); EXPECT_EQ(err, HCRNG_SUCCESS); status = hcrngLfsr113MakeOverSubstreams(stream2, STREAM_COUNT, substreams);/*stream2 is allocated*/ EXPECT_EQ(status, HCRNG_SUCCESS); status = hcrngLfsr113MakeOverSubstreams(stream1, STREAM_COUNT, substreams);/*stream1 is not allocated*/ EXPECT_EQ(status, HCRNG_INVALID_VALUE); /* Make Substreams */ hcrngLfsr113Stream* substreams1 = hcrngLfsr113MakeSubstreams(stream1, STREAM_COUNT, &streamBufferSize, &err);/* stream1 is not allocated */ EXPECT_EQ(err, HCRNG_INVALID_VALUE); hcrngLfsr113Stream* substreams2 = hcrngLfsr113MakeSubstreams(stream2, STREAM_COUNT, &streamBufferSize, &err);/* stream2 is allocated */ EXPECT_EQ(err, HCRNG_SUCCESS); } TEST(hcrng_Substreams, Return_Check_Substreams_Philox432 ) { hcrngPhilox432Stream* stream1 = NULL; hcrngStatus status, err; hcrngPhilox432StreamCreator* creator1 = NULL; /* Create substreams with NULL creator */ size_t streamBufferSize; hcrngPhilox432Stream *stream2 = hcrngPhilox432CreateStreams(creator1, STREAM_COUNT, &streamBufferSize, &err); EXPECT_EQ(err, HCRNG_SUCCESS); /* Destination substream is NULL */ status = hcrngPhilox432CopyOverStreams (STREAM_COUNT, stream1, stream2); EXPECT_EQ(status, HCRNG_INVALID_VALUE); /* source substream is NULL */ status = hcrngPhilox432CopyOverStreams (STREAM_COUNT, stream2, stream1); EXPECT_EQ(status, HCRNG_INVALID_VALUE); /* Create substreams with allocated creator */ hcrngPhilox432StreamCreator* creator2 = hcrngPhilox432CopyStreamCreator(NULL, &err); EXPECT_EQ(err, HCRNG_SUCCESS); hcrngPhilox432Stream *stream3 = hcrngPhilox432CreateStreams(creator2, STREAM_COUNT, &streamBufferSize, &err); EXPECT_EQ(err, HCRNG_SUCCESS); /* Destination substream is NULL */ status = hcrngPhilox432CopyOverStreams (STREAM_COUNT, stream1, stream3); EXPECT_EQ(status, HCRNG_INVALID_VALUE); /* source substream is NULL */ status = hcrngPhilox432CopyOverStreams (STREAM_COUNT, stream3, stream1); EXPECT_EQ(status, HCRNG_INVALID_VALUE); /* pass allocated substreams */ status = hcrngPhilox432CopyOverStreams (STREAM_COUNT, stream2, stream3); EXPECT_EQ(status, HCRNG_SUCCESS); /* Forward to next substream with NULL substream and allocated substream */ status = hcrngPhilox432ForwardToNextSubstreams(STREAM_COUNT, stream1); EXPECT_EQ(status, HCRNG_INVALID_VALUE); status = hcrngPhilox432ForwardToNextSubstreams(STREAM_COUNT, stream2); EXPECT_EQ(status, HCRNG_SUCCESS); /* Rewind substream with NULL substream and allocated substream */ status = hcrngPhilox432RewindSubstreams(STREAM_COUNT, stream1); EXPECT_EQ(status, HCRNG_INVALID_VALUE); status = hcrngPhilox432RewindSubstreams(STREAM_COUNT, stream2); EXPECT_EQ(status, HCRNG_SUCCESS); /* Make over substreams */ hcrngPhilox432Stream* substreams = hcrngPhilox432AllocStreams(STREAM_COUNT, &streamBufferSize, &err); EXPECT_EQ(err, HCRNG_SUCCESS); status = hcrngPhilox432MakeOverSubstreams(stream2, STREAM_COUNT, substreams);/*stream2 is allocated*/ EXPECT_EQ(status, HCRNG_SUCCESS); status = hcrngPhilox432MakeOverSubstreams(stream1, STREAM_COUNT, substreams);/*stream1 is not allocated*/ EXPECT_EQ(status, HCRNG_INVALID_VALUE); /* Make Substreams */ hcrngPhilox432Stream* substreams1 = hcrngPhilox432MakeSubstreams(stream1, STREAM_COUNT, &streamBufferSize, &err);/* stream1 is not allocated */ EXPECT_EQ(err, HCRNG_INVALID_VALUE); hcrngPhilox432Stream* substreams2 = hcrngPhilox432MakeSubstreams(stream2, STREAM_COUNT, &streamBufferSize, &err);/* stream2 is allocated */ EXPECT_EQ(err, HCRNG_SUCCESS); }
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cafe4cc5e7b49b7628440bd4abe060b2b375b8d2
/Team_Alien_2/AlienEngine/source/Graphics.cpp
4794fbfd1ccb585e8613d5621f6dee7090840c2f
[]
no_license
sshedbalkar/DigiPen_Backup
47e75d03d06f8753c34c3777f2685a1fa055b7c9
a4bc4446e28bd997a4ad35bf53d70fa3707189ff
refs/heads/main
2022-12-25T18:36:22.711116
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Graphics.cpp
#include "Precompiled.h" #include <fstream> #include "Graphics.h" #include "Message.h" #include "Core.h" #include "d3dclass.h" #include "Model.h" #include "FilePath.h" #include "cameraclass.h" #include "WindowsSystem.h" //component registration #include "Factory.h" #include "ComponentCreator.h" #include "ModelComponent.h" #include "lightshaderclass.h" #include "lightclass.h" #include "colorshaderclass.h" #include "bitmapclass.h" #include "AnimateShaderClass.h" namespace Framework { const bool default_full_screen = false; Graphics* GRAPHICS = NULL; //====================================== Graphics::Graphics() : m_D3D(NULL), m_Camera(NULL), m_AnimateShader(NULL), m_Light(NULL), m_LightShader(NULL), m_Bitmap(NULL), m_ColorShader(NULL) { GRAPHICS = this; } //====================================== Graphics::~Graphics() { for( ModelMap::iterator it = Models.begin();it!=Models.end();++it) delete it->second; Free(); } void Graphics::LoadModelToMap(const std::string& filename, char* textureLoc){ Model* pNewModel = NULL; FilePath Xfile(filename); pNewModel = LoadModel(Xfile.FullPath.c_str(), m_D3D->GetDevice(), textureLoc); if( pNewModel != NULL ){ Models[Xfile.FileName.c_str()] = pNewModel; }else{ ErrorIf(false,"Failed to load Model %s in %s", Xfile.FileName.c_str(), Xfile.FullDirectory.c_str()); __debugbreak(); } } //====================================== void Graphics::Initialize() { printf("Initializing graphics..\n"); //@@ const bool FULL_SCREEN = false; const bool VSYNC_ENABLED = true; const float SCREEN_DEPTH = 1000.0f; const float SCREEN_NEAR = 0.1f; bool result; // Create the Direct3D object. m_D3D = new D3DClass(); if(!m_D3D) { return ; } // Initialize the Direct3D object. result = m_D3D->Initialize(screen_width, screen_height, VSYNC_ENABLED, hwnd, FULL_SCREEN, SCREEN_DEPTH, SCREEN_NEAR); if(!result) { MessageBox(hwnd, "Could not initialize Direct3D.", "Error", MB_OK); return ; } // Create the camera object. m_Camera = new CameraClass; if(!m_Camera) { return; } // Set the initial position of the camera. m_Camera->SetPosition(0.0f, 0.0f, -10.0f); //m_Camera->SetRotation(0.0f, 30.0f, 0.0f); // Create the bitmap object. m_Bitmap = new BitmapClass; if(!m_Bitmap) { return; } // Initialize the bitmap object. result = m_Bitmap->Initialize(m_D3D->GetDevice(), screen_width, screen_height, "Assets//textures//cloud.png", 1280, 720); if(!result) { MessageBox(hwnd, "Could not initialize the bitmap object.", "Error", MB_OK); return; } //Create the animate shader object m_AnimateShader = new AnimateShaderClass; if(!m_AnimateShader) { return; } // Initialize the animate shader object. result = m_AnimateShader->Initialize(m_D3D->GetDevice(), hwnd); if(!result) { MessageBox(hwnd, "Could not initialize the animate shader object.", "Error", MB_OK); return; } //Create the color shader object m_ColorShader = new ColorShaderClass; if(!m_ColorShader) { return; } // Initialize the animate shader object. result = m_ColorShader->Initialize(m_D3D->GetDevice(), hwnd); if(!result) { MessageBox(hwnd, "Could not initialize the animate shader object.", "Error", MB_OK); return; } LoadModelToMap("Assets//models//Cube.bin", "Assets//textures//seafloor.dds"); LoadModelToMap("Assets//models//Tube.bin", "Assets//textures//particle_square_mask.jpg"); LoadModelToMap("Assets//models//Tad.bin", "Assets//models//Tad.png"); LoadModelToMap("Assets//models//Bomber.bin", "Assets//models//Bomber.png"); //LoadModelToMap("Assets//models//Cube.bin"); //LoadModelToMap("Assets//models/Sphere.bin"); // Create the light shader object. m_LightShader = new LightShaderClass; if(!m_LightShader) { return; } // Initialize the light shader object. result = m_LightShader->Initialize(m_D3D->GetDevice(), hwnd); if(!result) { MessageBox(hwnd,"Could not initialize the light shader object.","Error", MB_OK); return; } // Create the light object. m_Light = new LightClass; if(!m_Light) { return; } // Initialize the light object. m_Light->SetAmbientColor(0.15f, 0.15f, 0.15f, 1.0f); m_Light->SetDiffuseColor(1.0f, 1.0f, 1.0f, 1.0f); m_Light->SetDirection(0.0f, 0.0f, 1.0f); m_Light->SetSpecularColor(1.0f, 1.0f, 1.0f, 1.0f); m_Light->SetSpecularPower(500.0f); RegisterComponent(Transform); RegisterComponent(ModelComponent); //CreateObjectHardCoded("Tube"); GOC * gameObject = FACTORY->CreateEmptyComposition(); Transform * transform = new Transform(); transform->Position = Vec3(2, 0 , 0);; gameObject->AddComponent(CT_Transform , transform ); ModelComponent * modelComponent = new ModelComponent(); modelComponent->ModelName = "bomber"; gameObject->AddComponent(CT_ModelComponent , modelComponent ); gameObject->Initialize(); //2 GOC * gameObject2 = FACTORY->CreateEmptyComposition(); Transform * transform2 = new Transform(); transform2->Position = Vec3(-2, 0 , 0);; gameObject2->AddComponent(CT_Transform , transform2 ); ModelComponent * modelComponent2 = new ModelComponent(); modelComponent2->ModelName = "tube"; gameObject2->AddComponent(CT_ModelComponent , modelComponent2 ); gameObject2->Initialize(); } //====================================== void Graphics::Free() { // Release the D3D object.@@ if(m_D3D) { m_D3D->Shutdown(); delete m_D3D; m_D3D = 0; } // Release the camera object.RAD if(m_Camera) { delete m_Camera; m_Camera = 0; } // Release the bitmap object. if(m_Bitmap) { m_Bitmap->Shutdown(); delete m_Bitmap; m_Bitmap = 0; } // Release the light object.RAD if(m_Light) { delete m_Light; m_Light = 0; } // Release the light shader object.RAD if(m_LightShader) { m_LightShader->Shutdown(); delete m_LightShader; m_LightShader = 0; } if(m_AnimateShader) { m_AnimateShader->Shutdown(); delete m_AnimateShader; m_AnimateShader = 0; } if(m_ColorShader) { m_ColorShader->Shutdown(); delete m_ColorShader; m_ColorShader = 0; } } //====================================== void Graphics::Unload() { } //====================================== void Graphics::Update( float dt ) { for(ModelMap::iterator it = Models.begin(); it!=Models.end(); ++it){ if( it->second->Controller ) { it->second->Controller->Update(dt); //if( GRAPHICS->BindPose ) if(0) it->second->Controller->ProcessBindPose(); else{ it->second->Controller->Process(); } } } D3DXMATRIX worldMatrix, viewMatrix, projectionMatrix, orthoMatrix;; bool result; //swap_chain->Present(0, 0); @@ // Clear the buffers to begin the scene. m_D3D->BeginScene(0.0f, 0.0f, 0.0f, 1.0f); // Generate the view matrix based on the camera's position. m_Camera->Render(dt); // Get the world, view, and projection matrices from the camera and d3d objects. m_Camera->GetViewMatrix(viewMatrix); m_D3D->GetWorldMatrix(worldMatrix); m_D3D->GetProjectionMatrix(projectionMatrix); //Used for 2D Texture Rendering m_D3D->GetOrthoMatrix(orthoMatrix); // Turn off the Z buffer to begin all 2D rendering. m_D3D->TurnZBufferOff(); // Put the bitmap vertex and index buffers on the graphics pipeline to prepare them for drawing. result = m_Bitmap->Render(m_D3D->GetDeviceContext(), 100, 100); if(!result) { return; } // Render the bitmap with the texture shader. result = m_LightShader->Render(m_D3D->GetDeviceContext(), m_Bitmap->GetIndexCount(), worldMatrix, viewMatrix, orthoMatrix, m_Bitmap->GetTexture(), m_Light->GetDirection(), m_Light->GetAmbientColor(), m_Light->GetDiffuseColor(), m_Camera->GetPosition(), m_Light->GetSpecularColor(), m_Light->GetSpecularPower()); if(!result) { return; } // Turn the Z buffer back on now that all 2D rendering has completed. m_D3D->TurnZBufferOn(); //for(ModelMap::iterator it = Models.begin(); it!=Models.end(); ++it){ // it->second->Draw( m_D3D->GetDeviceContext() ); // //Render the model using the texture shader. // result = m_MeshShader->Render(m_D3D->GetDeviceContext(), it->second->GetIndexCount(), worldMatrix, viewMatrix, projectionMatrix); // if(!result) // { // return; // } //} ObjectLinkList<ModelComponent>::iterator it = ModelComponentList.begin(); for( ; it!=ModelComponentList.end(); ++it){ it->Draw( m_D3D->GetDeviceContext(), dt, worldMatrix, viewMatrix, projectionMatrix, it->pModel->GetTexture(), m_Light->GetDirection(), m_Light->GetAmbientColor(), m_Light->GetDiffuseColor(), m_Camera->GetPosition(), m_Light->GetSpecularColor(), m_Light->GetSpecularPower()); } // Present the rendered scene to the screen. m_D3D->EndScene(); } const float ViewChangeSpeed = 0.001f; //====================================== void Graphics::SendMessage( Message* m ) { switch(m->MessageId){ case Mid::MouseMove: { //The mouse has moved, update the mouse's world position MouseMove * mouseMove = (MouseMove*)m; m_Camera->ptCurrentMousePosit = mouseMove->MousePosition; if(m_Camera->bMousing){ m_Camera->m_lookAt -= ViewChangeSpeed * (m_Camera->ptCurrentMousePosit.x - m_Camera->ptLastMousePosit.x) * m_Camera->sideDirection; m_Camera->m_lookAt.y += ViewChangeSpeed * (m_Camera->ptCurrentMousePosit.y - m_Camera->ptLastMousePosit.y); } m_Camera->movingDirection = D3DXVECTOR3(m_Camera->m_lookAt.x, 0.0f, m_Camera->m_lookAt.z); normalize(m_Camera->movingDirection); m_Camera->sideDirection = D3DXVECTOR3( m_Camera->movingDirection.z, 0.0f, -m_Camera->movingDirection.x ); m_Camera->ptLastMousePosit = mouseMove->MousePosition; break; } case Mid::RMouseButton: { RMouseButton * rmouse = (RMouseButton*)m; m_Camera->bMousing = rmouse->ButtonIsPressed; if(rmouse->ButtonIsPressed) { m_Camera->ptLastMousePosit = m_Camera->ptCurrentMousePosit = rmouse->MousePosition; }else{ } break; } //case: } //if ( msg->MessageId == Mid::Resolution ) //{ // Resolution* m = (Resolution*)msg; // screen_width = m->w; // screen_height = m->h; // BuildSwapChainAndStuff(); //} } //====================================== void Graphics::SetWindowProperties( HWND _hwnd, int width, int height, bool FullScreen ) { hwnd = _hwnd; screen_width = width; screen_height = height; } Model* Graphics::GetModel(std::string name){ ModelMap::iterator it = Models.find(name); if( it!= Models.end()) return it->second; else return NULL; } struct LineVertex{ D3DXVECTOR3 position; D3DXVECTOR4 color; }; void Graphics::DrawLine(D3DXVECTOR3 p1, D3DXVECTOR3 p2, D3DXVECTOR4 lineColor) { LineVertex Vertices[] = { /*p1*/{p1, lineColor}, /*p2*/{p2, lineColor} }; ID3D11Buffer* p2pBuffer; D3D11_BUFFER_DESC vertexBufferDesc; D3D11_SUBRESOURCE_DATA vertexData; // Set up the description of the static vertex buffer. vertexBufferDesc.Usage = D3D11_USAGE_DEFAULT; vertexBufferDesc.ByteWidth = sizeof(LineVertex) * 2; vertexBufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; vertexBufferDesc.CPUAccessFlags = 0; vertexBufferDesc.MiscFlags = 0; vertexBufferDesc.StructureByteStride = 0; // Give the subresource structure a pointer to the vertex data. vertexData.pSysMem = Vertices; vertexData.SysMemPitch = 0; vertexData.SysMemSlicePitch = 0; m_D3D->GetDevice()->CreateBuffer(&vertexBufferDesc, &vertexData, &p2pBuffer); //m_D3D->GetDeviceContext()->IASetInputLayout m_D3D->GetDeviceContext()->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_LINELIST); UINT stride = sizeof(LineVertex); UINT offset = 0; m_D3D->GetDeviceContext()->IASetVertexBuffers(0, 1, &p2pBuffer, &stride, &offset); /*LineVertex* pVoid; p2pBuffer->Map(D3D10_MAP_WRITE_DISCARD, 0, (void**)&pVoid); pVoid[0] = Vertices[0]; pVoid[1] = Vertices[1]; p2pBuffer->Unmap();*/ bool result; //it->second->Draw( m_D3D->GetDeviceContext() ); //Render the model using the texture shader. /*result = m_ColorShader->Render(m_D3D->GetDeviceContext(), it->second->GetIndexCount(), worldMatrix, viewMatrix, projectionMatrix); if(!result) { return; }*/ //pPass->Apply(0); //pDevice->Draw(2, 0); } }
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#pragma once #include <string> #include "psychic-ui/TextBase.hpp" namespace psychic_ui { /** * @class Label * * Displays single lines of non-selectable text. * For more control and options see the Text class. */ class Label : public TextBase { public: explicit Label(const std::string &text = ""); const std::string &text() const; Label *setText(const std::string &text) override; private: std::string _text; float _yOffset{0.0f}; std::string _drawText{}; void styleUpdated() override; YGSize measure(float width, YGMeasureMode widthMode, float height, YGMeasureMode heightMode) override; void layoutUpdated() override; void draw(SkCanvas *canvas) override; }; }
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int red = 13; int yellow = 12; int green = 9; void setup() { pinMode(red, OUTPUT); pinMode(yellow, OUTPUT); pinMode(green, OUTPUT); } void loop() { changeLights(); delay(500); } void changeLights(){ digitalWrite(green, LOW); digitalWrite(yellow, HIGH); digitalWrite(red, LOW); delay(500); digitalWrite(yellow, LOW); digitalWrite(red, HIGH); digitalWrite(green, LOW); delay(500); digitalWrite(yellow, LOW); digitalWrite(red, LOW); digitalWrite(green, HIGH); delay(500); }
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#pragma once #include "common.h" #define INITIAL_BUF_SIZE 8192 #define MAX_BUFF_SIZE_ROBOT 16384 #define MAX_BUFF_SIZE_PAGE 2097152 class Socket { private: SOCKET sock; char *buf; int allocatedSize; int curPos; public: Socket(); ~Socket(); bool socket_connect(struct sockaddr_in &server); void socket_init(); int socket_read(bool); bool socket_send(char *buf); char *get_webpage_data(); int get_data_size_inbytes(); };
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#include "cinn/poly/naive_scheduler.h" #include <vector> namespace cinn { namespace poly { std::unique_ptr<Schedule> NaiveScheduler::BuildSchedule() { PartitionGroups(); CHECK(!groups_.empty()); for (auto &group : groups_) { std::vector<Stage *> status; CHECK_EQ(group.nodes.size(), 1UL); NaiveGroupScheduler scheduler(const_cast<Stage *>(group.nodes.front()->stage)); scheduler.Build(); } std::unique_ptr<Schedule> res(new Schedule); res->groups = groups_; return res; } void NaiveScheduler::PartitionGroups() { // treat each node as a unique group, collect the groups in topological order. auto [nodes_in_order, edges_in_order] = schedule_graph_.topological_order(); // NOLINT for (auto *node : nodes_in_order) { ScheduleGroup group; group.nodes.push_back(node->safe_as<ScheduleGraphNode>()); groups_.emplace_back(std::move(group)); } } } // namespace poly } // namespace cinn
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//============================================================================ // Name : Pcv4.h // Author : Ronny Haensch, Andreas Ley // Version : 2.0 // Copyright : - // Description : header file for the fourth PCV assignment //============================================================================ #include "Helper.h" #include <opencv2/opencv.hpp> #include <string> namespace pcv4 { // functions to be implemented // --> please edit ONLY these functions! enum GeometryType { GEOM_TYPE_POINT, GEOM_TYPE_LINE, }; /** * @brief Applies a 2D transformation to an array of points or lines * @param H Matrix representing the transformation * @param geomObjects Array of input objects, each in homogeneous coordinates * @param type The type of the geometric objects, point or line. All are the same type. * @returns Array of transformed objects. */ std::vector<cv::Vec3f> applyH_2D(const std::vector<cv::Vec3f>& geomObjects, const cv::Matx33f &H, GeometryType type); /** * @brief Get the conditioning matrix of given points * @param p The points as matrix * @returns The condition matrix */ cv::Matx33f getCondition2D(const std::vector<cv::Vec3f>& points2D); /** * @brief Define the design matrix as needed to compute fundamental matrix * @param p1 first set of points * @param p2 second set of points * @returns The design matrix to be computed */ cv::Mat_<float> getDesignMatrix_fundamental(const std::vector<cv::Vec3f>& p1_conditioned, const std::vector<cv::Vec3f>& p2_conditioned); /** * @brief Solve homogeneous equation system by usage of SVD * @param A The design matrix * @returns The estimated fundamental matrix */ cv::Matx33f solve_dlt_fundamental(const cv::Mat_<float>& A); /** * @brief Enforce rank of 2 on fundamental matrix * @param F The matrix to be changed * @return The modified fundamental matrix */ cv::Matx33f forceSingularity(const cv::Matx33f& F); /** * @brief Decondition a fundamental matrix that was estimated from conditioned points * @param T1 Conditioning matrix of set of 2D image points * @param T2 Conditioning matrix of set of 2D image points * @param F Conditioned fundamental matrix that has to be un-conditioned * @return Un-conditioned fundamental matrix */ cv::Matx33f decondition_fundamental(const cv::Matx33f& T1, const cv::Matx33f& T2, const cv::Matx33f& F); /** * @brief Compute the fundamental matrix * @param p1 first set of points * @param p2 second set of points * @returns the estimated fundamental matrix */ cv::Matx33f getFundamentalMatrix(const std::vector<cv::Vec3f>& p1, const std::vector<cv::Vec3f>& p2); /** * @brief Calculate geometric error of estimated fundamental matrix for a single point pair * @details Implement the "Sampson distance" * @param p1 first point * @param p2 second point * @param F fundamental matrix * @returns geometric error */ float getError(const cv::Vec3f& p1, const cv::Vec3f& p2, const cv::Matx33f& F); /** * @brief Calculate geometric error of estimated fundamental matrix for a set of point pairs * @details Implement the mean "Sampson distance" * @param p1 first set of points * @param p2 second set of points * @param F fundamental matrix * @returns geometric error */ float getError(const std::vector<cv::Vec3f>& p1, const std::vector<cv::Vec3f>& p2, const cv::Matx33f& F); /** * @brief Count the number of inliers of an estimated fundamental matrix * @param p1 first set of points * @param p2 second set of points * @param F fundamental matrix * @param threshold Maximal "Sampson distance" to still be counted as an inlier * @returns Number of inliers */ unsigned countInliers(const std::vector<cv::Vec3f>& p1, const std::vector<cv::Vec3f>& p2, const cv::Matx33f& F, float threshold); /** * @brief Estimate the fundamental matrix robustly using RANSAC * @details Use the number of inliers as the score * @param p1 first set of points * @param p2 second set of points * @param numIterations How many subsets are to be evaluated * @param threshold Maximal "Sampson distance" to still be counted as an inlier * @returns The fundamental matrix */ cv::Matx33f estimateFundamentalRANSAC(const std::vector<cv::Vec3f>& p1, const std::vector<cv::Vec3f>& p2, unsigned numIterations, float threshold); /** * @brief Draw epipolar lines into both images * @param img1 Structure containing first image * @param img2 Structure containing second image * @param p1 First point set (points in first image) * @param p2 First point set (points in second image) * @param F Fundamental matrix (mapping from point in img1 to lines in img2) */ void visualize(const cv::Mat& img1, const cv::Mat& img2, const std::vector<cv::Vec3f>& p1, const std::vector<cv::Vec3f>& p2, const cv::Matx33f& F); /** * @brief Filters the raw matches * @details Applies cross consistency check and ratio test (ratio of 0.75) and returns the point pairs that pass both. * @param rawOrbMatches Structure containing keypoints and raw matches obtained from comparing feature descriptors * @param p1 Points within the first image (returned in the array by this method) * @param p2 Points within the second image (returned in the array by this method) */ void filterMatches(const RawOrbMatches &rawOrbMatches, std::vector<cv::Vec3f>& p1, std::vector<cv::Vec3f>& p2); /** * @brief Computes matches automatically. * @details Points will be in homogeneous coordinates. * @param img1 The first image * @param img2 The second image * @param p1 Points within the first image (returned in the array by this method) * @param p2 Points within the second image (returned in the array by this method) */ void getPointsAutomatic(const cv::Mat &img1, const cv::Mat &img2, std::vector<cv::Vec3f>& p1, std::vector<cv::Vec3f>& p2); }
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ShanZhaiCorp.h
/** * - version 1.0 * ------------------------------- * Copyright (C) 2016-2016 by Norman (none_lih@163.com) * Report bugs and download new versions at https//github.com/evely211 * * This library is distributed under the MIT License. See notice at the end of this file. * This work is based on POSIX,which is: * Copyright (C) 2016,by Norman */ #ifndef _SHANZHAICORP_H_ #define _SHANZHAICORP_H_ #pragma once #include "NewCorp.h" #include "IProduct.h" class CShanZhaiCorp:public CNewCorp{ public: CShanZhaiCorp(IProduct *pproduct); ~CShanZhaiCorp(void); void MakeMoney(); }; #endif
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#ifndef _DATAS_H #define _DATAS_H #include <iostream> #include <map> #include <vector> #include <string> #include <ctime> #include <cstdlib> using namespace std; struct position { int x,y; }; struct status { position pos; int h, d, v; }; struct doors { int f, b, l, r; }; struct rooms { doors door; string type = " " ; string item_name =" NULL"; int pass = 0; }; void add_door(rooms&,int); string random_item(int); void move(status& , status&); void define_items(); void define_player_monster(int); status MakeStatus(int, int, int,int,int); void Print_info(vector<vector<rooms>>,int, status&); void print(string , bool); void enter(); void three(bool,vector<vector<rooms>>,int , int, int); void display(vector<vector<rooms>>,int, int,int); void setup_doors_items(vector<vector<rooms>>& ,int); void move_and_loseHP(status& ,status ,int, int, int); bool check(status,string,int); void use_item(status&,int); void pick_item(vector<vector<rooms>>&,status&); void fight_with_monster(vector<vector<rooms>>,status&,status&,int); int distance(status,status); void Visibility(status,status); void a_sec(); void spacing(int time); void b_sec(string sth); position movement(position, position); #endif
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#include <iostream> #include <string> std::string global_str; int global_int; int main() { int local_int; std::string local_str; if (global_str == "") { std::cout << "global string is empty" << std::endl; } if (global_int == 0) { std::cout << "global int is 0" << std::endl; } if (local_str == "") { std::cout << "local string is empty" << std::endl; } if (local_int == 0) { std::cout << "local int is 0" << std::endl; } else { std::cout << "local int is undefined" << std::endl; } return 0; }
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#include<stdio.h> int main(void) { printf_s("\aStartled by the sudden sound,Sally shouted.\n");//(警报声)萨莉被这突如其来的声音吓了一跳,喊道 printf_s("\"By the Great Pumkin,what was that!\"");//天哪,那是什么! return 0; }
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ClassIdentifier.h
#ifndef CLASS_IDENTIFIER_H #define CLASS_IDENTIFIER_H namespace ZH{ namespace Graphics{ enum E_CLASS_ID{ E_CID_TEXTURE2D, E_CID_RENDER_ITEM, E_CID_RENDER_NODE, E_CID_RENDER_NODE_GRID, E_CID_CAMERA, E_CID_CAMERA_ORTHO, E_CID_CAMERA_PERSP, E_CID_DEVICE, E_CID_DEVICE_DX11, E_CID_DEVICE_GL, E_CID_EFFECT, E_CID_EFFECT_SOLID, E_CID_EFFECT_INSTANCE, E_CID_EFFECT_INSTANCE_SOLID, E_CID_GEOMETRY_INSTANCE, E_CID_INDEX_BUFFER, E_CID_VERTEX_BUFFER, E_CID_RENDER_FRAGMENT, E_CID_RENDER_TARGET, E_CID_WORLD, E_CID_SIMPLE_WORLD, }; #define CLASS_IDENTIFIER( C ) \ public: \ static const E_CLASS_ID m_eClassID = C; } } #endif
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clearance.h
/*** Copyright 2014 Dave Cridland Copyright 2014 Surevine Ltd Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ***/ #ifndef SPIFFING_CLEARANCE_H #define SPIFFING_CLEARANCE_H #include <string> #include <set> #include <spiffing/constants.h> #include <spiffing/categoryref.h> namespace Spiffing { class Clearance { public: Clearance(std::string const & label, Format fmt); void parse(std::string const & label, Format fmt); void write(Format fmt, std::string &) const; bool hasClassification(lacv_t lacv) const; std::set<lacv_t> const & classifications() const { return m_classList; } std::string const & policy_id() const { return m_policy_id; } std::set<CategoryRef> const & categories() const { return m_cats; } bool hasCategory(CategoryRef const & cat) const; bool hasCategory(std::set<CategoryRef> const & cats) const; Spif const & policy() const { return *m_policy; } void addCategory(std::shared_ptr<Category> const & cat); private: void parse_xml(std::string const &); void parse_xml_debug(std::string const &); void parse_xml_nato(std::string const &); void parse_ber(std::string const &); void parse_any(std::string const &); void write_xml_debug(std::string &) const; void write_xml_nato(std::string &) const; void write_ber(std::string &) const; std::shared_ptr<Spif> m_policy; std::string m_policy_id; std::set<lacv_t> m_classList; std::set<CategoryRef> m_cats; }; } #endif
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#include <stdio.h> #include <stdlib.h> #include <string.h> void swap(char* a,char*b) { if(*a!=*b) { char t=*a; *a=*b; *b=t; } } void reserve(char*first,char*last) { int left=0,right=last-first-1; while(left < right) { swap(first++,--last); ++left; --right; } } //下一个排列,有重复的字符也可。 //算法:从右到左找到第一个 A[i]<A[i+1]的数,A[i] // 在从右到左找到第一个A[i]<A[j]的数,A[j] //交换A[i] A[j],然后倒置[i+1,last)这个区间,OK bool next_permutation(char *first,char *last) { if(first==last || first+1 ==last) return false; char *left=last-1; for(;;) { --left; if(*left < *(left+1)) { char* right=last-1; while(!(*left < *right)) --right; swap(left,right); reserve(left+1,last); return true; } if(left == first) { reserve(first,last); return false; } } } int main(void) { char s[]="133"; //原始字符串必须升序排序 int i=0; do{ printf("%d: %s\n",++i,s); }while(next_permutation(s,s+strlen(s))); return 0; }
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#include "app.h" #include <QCoreApplication> #include <QtDebug> SQLite *App::sqlite; App::App() { }
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UserMatcher.h
#pragma once #ifndef BEAN_ENV_USER_USERMATCHER_H #define BEAN_ENV_USER_USERMATCHER_H #include <regex> #include "../Object_.h" #include "../Reference.h" class UserPattern; /** * 正規表現エンジンのラッパー. */ class UserMatcher : public Object_ { public: UserMatcher(const std::string& source, UserPattern* pattern); ~UserMatcher(); // Object_ を介して継承されました Object_ * clone() override; /** * 現在位置からパターンを検索して * マッチしたなら true を返します。 * このときの開始/終了位置/グループは記憶されます。 * @return */ bool find(); /** * 位置をリセットしてから * 指定位置からパターンを検索して * マッチしたなら true を返します。 * このときの開始/終了位置/グループは記憶されます。 * @return */ bool find(int pos); /** * 最後にマッチしたときの開始位置を返します. * @return */ int start(); /** * 指定のグループの最後にマッチしたときの開始位置を返します. * @return */ int start(int groupIndex); /** * 最後にマッチしたときの終了位置を返します. * @return */ int end(); /** * 指定のグループの最後にマッチしたときの終了位置を返します. * @return */ int end(int groupIndex); /** * 最後にマッチした文字列を返します. * @return */ std::string group(); /** * 指定のグループの最後にマッチしたときの文字列を返します. * @return */ std::string group(int groupIndex); /** * 位置をリセットしてマッチを開始します. * マッチしたなら文字を置き換えて返します. * @parma templ * @return */ std::string replaceFirst(std::string templ); /** * 位置をリセットしてマッチを開始します. * マッチした全ての文字を置き換えて返します. * @parma templ * @return */ std::string replaceAll(std::string templ); /** * エンジンを初期化して、 * 一度だけ find を呼び出します。 * @return */ bool all(); /** * エンジンの位置を初期化します. */ void reset(); /** * エンジンの位置を初期化します. * @param source */ void reset(const std::string source); /** * 現在のエンジンで使用出来るグループの数を返します. * @return */ int groupCount(); std::vector<Object_*> getVirtualField() override; protected: void lazyLoading() override; private: void save(const std::string range, int prev); UserPattern* pattern; std::vector<int> startPosVec; std::vector<int> endPosVec; std::vector<std::string> groupStrVec; std::string source; std::smatch res; bool gen; }; #endif // !BEAN_ENV_USER_USERMATCHER_H
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#ifndef EXPANDBUTTON_H #define EXPANDBUTTON_H #include <QPainter> #include <QCheckBox> class ExpandButton : public QCheckBox { Q_OBJECT public: ExpandButton(QWidget *parent); ~ExpandButton(); void setColor(QColor color); protected: virtual void paintEvent(QPaintEvent *event); private: QColor m_color; QColor m_colorDark; void drawShow(QRect r, QPainterPath &path); void drawHide(QRect r, QPainterPath &path); }; #endif // EXPANDBUTTON_H
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QuestRewardGui.cpp
#include "precomp_dboclient.h" #include "QuestRewardGui.h" // core #include "NtlDebug.h" // shared #include "QuestTextDataTable.h" #include "ItemTable.h" #include "QuestItemTable.h" #include "SkillTable.h" #include "TableContainer.h" // gui #include "GuiUtil.h" // presentation #include "NtlPLGuiManager.h" // simulation #include "NtlSLEvent.h" #include "NtlSLEventFunc.h" #include "DboTSCQAgency.h" #include "NtlSLApi.h" #include "NtlSLGlobal.h" #include "NtlSobAvatar.h" // dbo #include "DboEvent.h" #include "DialogManager.h" #include "DboLogic.h" #include "InfoWndManager.h" #include "DisplayStringManager.h" #include "GUISoundDefine.h" #include "AlarmManager.h" CQuestRewardGui::CQuestRewardGui( const RwChar* pName ) : CQuestCommonGui( pName ) { m_pstbConversationTitle = NULL; m_phbxConversation = NULL; m_pbtnQuestReward = NULL; m_pbtnRewardCancel = NULL; m_bCanSelectReward = FALSE; m_nSelectIndex = -1; m_bResult = false; } CQuestRewardGui::~CQuestRewardGui(VOID) { } RwBool CQuestRewardGui::Create( CQuestGui* pQuestGui ) { NTL_FUNCTION( "CQuestListGui::Create" ); if( !CNtlPLGui::Create( "", "gui\\QuestWnd.srf", "gui\\QuestReward.frm" ) ) NTL_RETURN( FALSE ); CNtlPLGui::CreateComponents( GetNtlGuiManager()->GetGuiManager() ); m_pThis = (gui::CDialog*)GetComponent( "dlgMain" ); m_pstbTitle = (gui::CStaticBox*)GetComponent( "stbTitle" ); m_pbtnClose = (gui::CButton*)GetComponent( "btnExit" ); m_pstbQuestTitle = (gui::CStaticBox*)GetComponent( "stbQuestTitle" ); m_pstbQuestGrade = (gui::CStaticBox*)GetComponent( "stbQuestGrade" ); m_pstbQuestLevel = (gui::CStaticBox*)GetComponent("stbQuestLevel"); m_pstbStandardRewardTitle = (gui::CStaticBox*)GetComponent( "stbBasicRewardText" );; m_pstbSelectRewardTitle = (gui::CStaticBox*)GetComponent( "stbSelectRewardText" ); m_pstbRewardGetExpText = (gui::CStaticBox*)GetComponent("stbRewardGetExpText"); m_pstbRewardGetExpAmountText = (gui::CStaticBox*)GetComponent("stbRewardGetExpAmountText"); m_pstbRewardGetZennyText = (gui::CStaticBox*)GetComponent("stbRewardGetZennyText"); m_pstbRewardGetZennyAmountText = (gui::CStaticBox*)GetComponent("stbRewardGetZennyAmountText"); m_pstbRewardSelectText = (gui::CStaticBox*)GetComponent("stbRewardSelectText"); m_pstbRewardSelectAmountText = (gui::CStaticBox*)GetComponent("stbRewardSelectAmountText"); m_pstbConversationTitle = (gui::CStaticBox*)GetComponent( "stbConvTitle" ); m_phbxConversation = (gui::CHtmlBox*)GetComponent( "hbxConv" ); m_pbtnQuestReward = (gui::CButton*)GetComponent( "btnReward" ); m_pbtnRewardCancel = (gui::CButton*)GetComponent( "btnCancel" ); m_slotMouseDown = m_pThis->SigMouseDown().Connect( this, &CQuestRewardGui::OnMouseDown ); m_slotMouseUp = m_pThis->SigMouseUp().Connect( this, &CQuestRewardGui::OnMouseUp ); m_slotMouseMove = m_pThis->SigMouseMove().Connect( this, &CQuestRewardGui::OnMouseMove ); m_slotMouseOut = m_pThis->SigMouseLeave().Connect( this, &CQuestRewardGui::OnMouseOut ); m_slotPaint = m_pbtnClose->SigPaint().Connect( this, &CQuestRewardGui::OnPaint ); m_slotMove = m_pThis->SigMove().Connect( this, &CQuestRewardGui::OnMove ); m_slotClickExitButton = m_pbtnClose->SigClicked().Connect( this, &CQuestRewardGui::OnClickExitButton ); m_slotClickRewardButton = m_pbtnQuestReward->SigClicked().Connect( this, &CQuestRewardGui::OnClickRewardButton ); m_slotClickCancelButton = m_pbtnRewardCancel->SigClicked().Connect( this, &CQuestRewardGui::OnClickExitButton ); m_slotWheelMoveConv = m_phbxConversation->SigMouseWheel().Connect( this, &CQuestRewardGui::OnWheelMoveConv ); m_slotCaptureMouseDown = GetNtlGuiManager()->GetGuiManager()->SigCaptureMouseDown().Connect( this, &CQuestRewardGui::OnCaptureMouseDown ); m_surSelectEffect.SetSurface( GetNtlGuiManager()->GetSurfaceManager()->GetSurface( "GameCommon.srf", "srfSlotFocusEffect" ) ); m_surSelectEffect.SetRectWH( 0, 0, DBOGUI_ICON_SIZE, DBOGUI_ICON_SIZE ); m_phbxConversation->SetLineSpace( 7 ); // 보상영역 설정. SetRewardRectHardcode(); // 기본설정 세팅 SetBasicUISetting(); SelectIndex( -1 ); Show( false ); m_pQuestGui = pQuestGui; NTL_RETURN( TRUE ); } VOID CQuestRewardGui::Destroy(VOID) { DeleteAllRewardSlot(); CNtlPLGui::DestroyComponents(); CNtlPLGui::Destroy(); } RwInt32 CQuestRewardGui::SwitchDialog( bool bOpen ) { Show( bOpen ); if( bOpen ) { m_bResult = false; } else { SendEchoEvent( m_bResult ); } return 1; } VOID CQuestRewardGui::HandleEvents( RWS::CMsg& msg ) { if( msg.Id == g_EventQuestDirectForward ) { SNtlEventQuestDirect_Forward* pData = reinterpret_cast<SNtlEventQuestDirect_Forward*>( msg.pData ); // peessi : 중복해서 Proposal이 날라오면 새로들어온 녀석을 Fail 응답처리. if( m_pTCUnit ) { SNtlEventQuestDirect_Echo stEcho; stEcho.sProposal.bResult = false; stEcho.sProposal.sTSKey = pData->sReward.sTSKey; stEcho.eTDType = ETD_QuestReward; stEcho.pTCUnit = pData->pTCUnit; CNtlSLEventGenerator::QuestTriggerDirectEcho( &stEcho ); return; } SetQuestData( pData ); if( !IsShow() && !GetDialogManager()->OpenDialog( DIALOG_QUESTREWARD, GetNtlSLGlobal()->GetSobAvatar()->GetSerialID() ) ) SendEchoEvent( false ); } else if( msg.Id == g_EventDialog ) { SDboEventDialog* pData = reinterpret_cast<SDboEventDialog*>( msg.pData ); if( pData->iType == DIALOGEVENT_NPC_BYEBYE && pData->iDestDialog == DIALOG_QUESTREWARD ) { OnClickExitButton( NULL ); } } else if( msg.Id == g_EventUnregQuest_Nfy ) { SNtlEventUnregQuest_Nfy* pDeleteData = reinterpret_cast<SNtlEventUnregQuest_Nfy*>( msg.pData ); if( pDeleteData->sTSKey.tID == m_TSKey.tID ) GetDialogManager()->CloseDialog( DIALOG_QUESTREWARD ); } else if( msg.Id == g_EventTSRemovingTMQQuest_Nfy ) { SNtlEventTSRemovingTMQQuest_Nfy* pData = reinterpret_cast<SNtlEventTSRemovingTMQQuest_Nfy*>( msg.pData ); if( pData->tRmvTSId == m_TSKey.tID ) GetDialogManager()->CloseDialog( DIALOG_QUESTREWARD ); } } VOID CQuestRewardGui::SetBasicUISetting(VOID) { m_pstbTitle->SetText( GetDisplayStringManager()->GetString( "DST_QUEST_REWARD_WINDOW_TITLE" ) ); m_pbtnQuestReward->SetText( GetDisplayStringManager()->GetString( "DST_QUEST_REWARD_BTN" ) ); m_pbtnQuestReward->SetTextDownColor( NTL_BUTTON_DOWN_COLOR ); m_pbtnQuestReward->SetTextFocusColor( NTL_BUTTON_FOCUS_COLOR ); m_pbtnQuestReward->SetTextUpColor( NTL_BUTTON_UP_COLOR ); m_pbtnQuestReward->SetTextDownCoordDiff( NTL_BUTTON_CLICK_DIFFX, NTL_BUTTON_CLICK_DIFFY ); m_pbtnQuestReward->ApplyText(); m_pbtnRewardCancel->SetText( GetDisplayStringManager()->GetString( "DST_QUEST_CANCEL_BTN" ) ); m_pbtnRewardCancel->SetTextDownColor( NTL_BUTTON_DOWN_COLOR ); m_pbtnRewardCancel->SetTextFocusColor( NTL_BUTTON_FOCUS_COLOR ); m_pbtnRewardCancel->SetTextUpColor( NTL_BUTTON_UP_COLOR ); m_pbtnRewardCancel->SetTextDownCoordDiff( NTL_BUTTON_CLICK_DIFFX, NTL_BUTTON_CLICK_DIFFY ); m_pbtnRewardCancel->ApplyText(); m_pstbConversationTitle->SetText( GetDisplayStringManager()->GetString( "DST_QUEST_TEXT_CONVERSATION" ) ); } VOID CQuestRewardGui::SetQuestData( SNtlEventQuestDirect_Forward* pData ) { // 다시 보내주어야할 Data m_pTCUnit = pData->pTCUnit; m_TSKey = pData->sReward.sTSKey; // Text Info SNtlEventQuestRewardDialog_Req* pRewardData = &pData->sReward; // Title SetQuestTitle( pRewardData->uiQuestTitle, pRewardData->uiQuestSort, pRewardData->eGradeType ); // Body CQuestTextDataTable* pQuestTextTable = API_GetTableContainer()->GetQuestTextDataTable(); sQUEST_TEXT_DATA_TBLDAT* pQuestText = reinterpret_cast<sQUEST_TEXT_DATA_TBLDAT*>( pQuestTextTable->FindData( pRewardData->uiQuestContents ) ); if( pQuestText ) m_phbxConversation->SetHtmlFromMemory( pQuestText->wstrText.c_str(), pQuestText->wstrText.size() ); else m_phbxConversation->Clear(); // Reward Info SelectIndex( -1 ); for( RwInt32 i = 0 ; i < QUEST_MAX_REWARD_SLOT; ++i ) { SetRewardSlot( i, &pRewardData->sSelectReward[i]); SetRewardSlot( i + QUEST_MAX_REWARD_SLOT, &pRewardData->sDefaultReward[i]); } m_pstbRewardGetExpAmountText->SetText(pRewardData->uiRewardExp); m_pstbRewardGetZennyAmountText->SetText(pRewardData->uiRewardZeni); if (IsAvailableSelect(0)) { m_bCanSelectReward = TRUE; m_pstbRewardSelectText->Show(); m_pstbRewardSelectAmountText->Show(); } else { m_bCanSelectReward = FALSE; m_pstbRewardSelectText->Show(false); m_pstbRewardSelectAmountText->Show(false); } } VOID CQuestRewardGui::SendEchoEvent( bool bConfirm ) { if( m_pTCUnit ) { SNtlEventQuestDirect_Echo stEcho; stEcho.sReward.bResult = bConfirm; stEcho.sReward.sTSKey = m_TSKey; stEcho.sReward.nSelRwdIdx = m_nSelectIndex; stEcho.eTDType = ETD_QuestReward; stEcho.pTCUnit = m_pTCUnit; CNtlSLEventGenerator::QuestTriggerDirectEcho( &stEcho ); InitQuestData(); } } VOID CQuestRewardGui::SelectIndex( RwInt32 nIdx ) { if( !IsAvailableSelect( nIdx ) ) { m_pstbRewardSelectAmountText->SetText(L"0 / 1"); m_surSelectEffect.Show( FALSE ); m_nSelectIndex = -1; return; } CRectangle rtScreen = m_pThis->GetScreenRect(); m_nSelectIndex = nIdx; m_surSelectEffect.SetPosition( m_rtReward[nIdx].left + rtScreen.left, m_rtReward[nIdx].top + rtScreen.top ); m_surSelectEffect.Show( TRUE ); m_pstbRewardSelectAmountText->SetText(L"1 / 1"); } // CallBack Message VOID CQuestRewardGui::OnMouseDown( const CKey& key ) { RwInt32 nClickIdx = GetRewardSlotIdx( (RwInt32)key.m_fX, (RwInt32)key.m_fY ); if( key.m_nID == UD_LEFT_BUTTON ) { if( IsAvailableSelect( nClickIdx ) ) { m_nLClickIdx = nClickIdx; } } m_pThis->CaptureMouse(); } VOID CQuestRewardGui::OnMouseUp( const CKey& key ) { RwInt32 nClickIdx = GetRewardSlotIdx( (RwInt32)key.m_fX, (RwInt32)key.m_fY ); m_pThis->ReleaseMouse(); if( nClickIdx < 0 || !IsShow() ) { m_nLClickIdx = -1; return; } if( key.m_nID == UD_LEFT_BUTTON ) { if( m_nLClickIdx == nClickIdx ) { SelectIndex( nClickIdx ); } m_nLClickIdx = -1; } } VOID CQuestRewardGui::OnMouseMove( RwInt32 nKey, RwInt32 nXPos, RwInt32 nYPos ) { CQuestCommonGui::OnMouseMove( nKey, nXPos, nYPos ); } VOID CQuestRewardGui::OnMouseOut( gui::CComponent* pComponent ) { CQuestCommonGui::OnMouseOut( pComponent ); } VOID CQuestRewardGui::OnPaint(VOID) { CQuestCommonGui::OnPaint(); if( m_nSelectIndex >= 0 ) m_surSelectEffect.Render(); } VOID CQuestRewardGui::OnMove( RwInt32 nX, RwInt32 nY ) { CQuestCommonGui::OnMove( nX, nY ); CRectangle rtScreen = m_pThis->GetScreenRect(); if( m_nSelectIndex >= 0 ) m_surSelectEffect.SetPosition( m_rtReward[m_nSelectIndex].left + rtScreen.left, m_rtReward[m_nSelectIndex].top + rtScreen.top ); } VOID CQuestRewardGui::OnClickExitButton( gui::CComponent* pComponent ) { m_bResult = false; GetDialogManager()->CloseDialog( DIALOG_QUESTREWARD ); } VOID CQuestRewardGui::OnClickRewardButton( gui::CComponent* pComponent ) { if( m_bCanSelectReward && m_nSelectIndex < 0 ) { GetAlarmManager()->AlarmMessage( "DST_MUST_SELECT_REWARD" ); return; } m_bResult = true; GetDialogManager()->CloseDialog( DIALOG_QUESTREWARD ); } VOID CQuestRewardGui::OnWheelMoveConv( RwInt32 nFlag, RwInt16 sDelta, CPos& pos ) { gui::CScrollBar* pScrollBar = m_phbxConversation->GetScrollBar(); RwInt32 nValue = pScrollBar->GetValue(); RwInt32 nMaxValue = pScrollBar->GetMaxValue(); RwInt32 nDelta = nValue - ( sDelta * 18 ) / GUI_MOUSE_WHEEL_DELTA; if( nDelta < 0 ) nDelta = 0; else if( nDelta > nMaxValue ) nDelta = nMaxValue; pScrollBar->SetValue( nDelta ); } VOID CQuestRewardGui::OnCaptureMouseDown( const CKey& key ) { CAPTURE_MOUSEDOWN_RAISE( DIALOG_QUESTREWARD, key.m_fX, key.m_fY ); }
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#ifndef BOX_H #define BOX_H #include "hand.h" class Box : public Hand { public: Box(); }; #endif // BOX_H
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760.cpp
#include <algorithm> #include <cassert> #include <cctype> #include <cmath> #include <cstdio> #include <cstdlib> #include <ctime> #include <deque> #include <functional> #include <iomanip> #include <iostream> #include <list> #include <map> #include <queue> #include <random> #include <set> #include <sstream> #include <string> #include <utility> #include <vector> #include <complex> #define REP(i,s,n) for(int i=(int)(s);i<(int)(n);i++) #define DEBUGP(val) cerr << #val << "=" << val << "\n" using namespace std; typedef long long int ll; typedef vector<int> VI; typedef vector<ll> VL; typedef pair<int, int> PI; typedef complex<double> comp; int main(void) { double pi = acos(-1); ios::sync_with_stdio(false); cin.tie(0); double xa, ya, ta; cin >> xa >> ya >> ta; ta *= pi / 180; comp a(xa, ya); cin >> xa >> ya; comp p11(xa, ya); cin >> xa >> ya; comp p12(xa, ya); cin >> xa >> ya; comp p21(xa, ya); cin >> xa >> ya; comp p22(xa, ya); comp rel1 = (p21 - a) * polar(1.0, -ta); comp rel2 = (p22 - a) * polar(1.0, -ta); double theta = arg(p12 - p11); double tb = theta - arg(rel2 - rel1); comp b = p11 - polar(1.0, tb) * rel1; cout << setprecision(15) << b.real() << " " << b.imag() << " " << tb * 180 / pi << endl; }
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// Copyright (c) 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/infobars/infobar_service.h" InfoBarService::InfoBarService(content::WebContents* web_contents) : infobars::ContentInfoBarManager(web_contents) {} InfoBarService::~InfoBarService() { } // InfoBarService::CreateConfirmInfoBar() is implemented in platform-specific // files. void InfoBarService::WebContentsDestroyed() { // The WebContents is going away; be aggressively paranoid and delete // ourselves lest other parts of the system attempt to add infobars or use // us otherwise during the destruction. web_contents()->RemoveUserData(UserDataKey()); // That was the equivalent of "delete this". This object is now destroyed; // returning from this function is the only safe thing to do. } WEB_CONTENTS_USER_DATA_KEY_IMPL(InfoBarService)
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ParseArguments.cpp
#include "stdafx.h" #include "ParseArguments.h" #include "winUtil.h" using namespace std; ParseArguments::ParseArguments(const wstring &bList, std::initializer_list<std::pair<wchar_t, std::wstring>> sList, int argc, wchar_t* argv[]) : boolList(bList), parseOK(false), strPattern(sList.begin(), sList.end()), strList(L"") { //generates string of valid options for (auto item = sList.begin(); item != sList.end(); item++) strList.append(1,item->first); Parse(argc, argv); } ParseArguments::ParseArguments(const wstring &bList, const wstring &sList, int argc, wchar_t* argv[]) : boolList(bList), strList(sList), parseOK(false) { Parse(argc, argv); } void ParseArguments::Parse(int argc, wchar_t* argv[]) { wstring argument, modifier; wregex regexBool(L"^/([" + boolList + L"])$", regex::ECMAScript); //valid boolean options wregex regexStr(L"^/([" + strList + L"]):(.+)$", regex::ECMAScript); //valid modified options wregex regexPattern; wsmatch res; enum class groupEnum { opciones, script, params }; groupEnum group = groupEnum::opciones; wchar_t opt = L'\0'; //initilize options. Boolean defaults to false for (UINT i = 0; i < boolList.size(); i++) boolOpts[boolList[i]] = false; if (argc <= 1) return; for (int i = 1; i < argc; i++) { argument = argv[i]; if (group == groupEnum::opciones) { if (boolList.size()>0) { //valid options without modifiers if (regex_search(argument, res, regexBool)) { //it is valid boolOpts[res[1].str()[0]] = true; continue; } } if (strList.size()>0) { //valid options with modifiers if (regex_search(argument, res, regexStr)) { //it is valid opt = res[1].str()[0]; modifier = res[2].str(); //check validity of modifier regexPattern.assign(L"^" + strPattern[opt] + L"$"); if ((strPattern[opt]).empty() || regex_search(modifier, res, regexPattern)) strOpts[opt] = modifier; else return; //invalid pattern continue; } } //first non-option should be script name group = groupEnum::script; //check valid path sintax regexPattern.assign(L"^([a-z]:)?([\\w\\-\\s\\.\\\\]+)$", regex::icase | regex::ECMAScript); if (regex_search(argument, res, regexPattern)) { name = getFilename(argument); path = getParentFolder(getFullPathName(argument)); group = groupEnum::params; continue; } else return; //invalid switch } else { //siguen los parametros params.push_back(argument); } } parseOK = true; }
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dialog_programmkopf.cpp
#include "dialog_programmkopf.h" #include "ui_dialog_programmkopf.h" Dialog_Programmkopf::Dialog_Programmkopf(QWidget *parent) : QDialog(parent), ui(new Ui::Dialog_Programmkopf) { ui->setupUi(this); openToModifyData = false; ui->pushButton_OK->setDefault(true); } Dialog_Programmkopf::~Dialog_Programmkopf() { delete ui; } QString Dialog_Programmkopf::dialogDataToString() { QString msg = PROGRAMMKOPF_DIALOG ; msg += LAENGE; msg += buchstaben_alle_GROSS_schreiben(ui->lineEdit_laenge->text().replace(",",".")); msg += ENDE_EINTRAG; msg += BREITE; msg += buchstaben_alle_GROSS_schreiben(ui->lineEdit_breite->text().replace(",",".")); msg += ENDE_EINTRAG; msg += DICKE; msg += buchstaben_alle_GROSS_schreiben(ui->lineEdit_dicke->text().replace(",",".")); msg += ENDE_EINTRAG; msg += KOMMENTAR; msg += ui->lineEdit_kommentar1->text(); msg += ENDE_EINTRAG; msg += SICHERHEITSABSTAND; msg += ui->lineEdit_sicherheitsabstand->text().replace(",","."); msg += ENDE_EINTRAG; msg += BEZEICHNUNG; msg += ui->lineEdit__bezeichnung->text(); msg += ENDE_EINTRAG; msg += AUSFUEHRBEDINGUNG; msg += buchstaben_alle_GROSS_schreiben(ui->lineEdit_AFB->text().replace(",",".")); msg += ENDE_EINTRAG; msg += VERSATZ_X; msg += buchstaben_alle_GROSS_schreiben(ui->lineEdit_ax->text().replace(",",".")); msg += ENDE_EINTRAG; msg += VERSATZ_Y; msg += buchstaben_alle_GROSS_schreiben(ui->lineEdit_ay->text().replace(",",".")); msg += ENDE_EINTRAG; msg += VERSATZ_Z; msg += buchstaben_alle_GROSS_schreiben(ui->lineEdit_schabl->text().replace(",",".")); msg += ENDE_EINTRAG; msg += ENDE_ZEILE; return msg; } void Dialog_Programmkopf::on_pushButton_OK_clicked() { QString msg = dialogDataToString(); this->hide(); if(openToModifyData) { openToModifyData = false; emit sendDialogDataModifyed(msg); } else { emit sendDialogData(msg); } } void Dialog_Programmkopf::on_pushButton_Abbrechen_clicked() { this->close(); } void Dialog_Programmkopf::getDialogData(QString text, bool openToChangeData) { openToModifyData = openToChangeData; ui->lineEdit_laenge->setText(selektiereEintrag(text, LAENGE, ENDE_EINTRAG).replace(".",",")); ui->lineEdit_breite->setText(selektiereEintrag(text, BREITE, ENDE_EINTRAG).replace(".",",")); ui->lineEdit_dicke->setText(selektiereEintrag(text, DICKE, ENDE_EINTRAG).replace(".",",")); ui->lineEdit_kommentar1->setText( selektiereEintrag(text, KOMMENTAR, ENDE_EINTRAG)); ui->lineEdit_sicherheitsabstand->setText(selektiereEintrag(text, SICHERHEITSABSTAND, ENDE_EINTRAG).replace(".",",")); ui->lineEdit__bezeichnung->setText(selektiereEintrag(text, BEZEICHNUNG, ENDE_EINTRAG)); ui->lineEdit_AFB->setText(selektiereEintrag(text, AUSFUEHRBEDINGUNG, ENDE_EINTRAG).replace(".",",")); ui->lineEdit_ax->setText(selektiereEintrag(text, VERSATZ_X, ENDE_EINTRAG).replace(".",",")); ui->lineEdit_ay->setText(selektiereEintrag(text, VERSATZ_Y, ENDE_EINTRAG).replace(".",",")); ui->lineEdit_schabl->setText(selektiereEintrag(text, VERSATZ_Z, ENDE_EINTRAG).replace(".",",")); this->show(); } void Dialog_Programmkopf::on_pushButton_save_clicked() { QString msg = dialogDataToString(); this->hide(); emit signalSaveConfig(msg); }
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// https://open.kattis.com/problems/sortofsorting #include <iostream> #include <map> int main() { unsigned short name_count; std::string name; std::map<unsigned,std::string> sorted_index; while (true) { std::cin >> name_count; if (!name_count) break; for (unsigned short i = 0; i < name_count; i++) { std::cin >> name; // compose an index where the first two bytes of the name are the most significant // and the insertion order is the least significant unsigned index = (name[0] << 24) | (name[1] << 16) | i; sorted_index.insert({index,name}); } // output the names for (auto pair : sorted_index) { std::cout << pair.second << std::endl; } std::cout << std::endl; sorted_index.clear(); } return 0; }
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traktor_z.cpp
#include "traktor_z.h" #include "zetor.h" maszyna_s* traktor_z::zbuduj() { return new zetor(); }
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hdu1711之KMP入门.cpp
#include<iostream> #include<cstdio> #include<cstdlib> #include<cstring> #include<string> #include<queue> #include<algorithm> #include<map> #include<iomanip> #define INF 99999999 using namespace std; const int MAX=1000000+10; int a[MAX]; int b[10000+10]; int next[10000+10]; void get_next(int a[],int len){ int i=0,j=-1; next[0]=-1; while(i<len){ if(j == -1 || a[i] == a[j]){ if(a[++i] == a[++j])next[i]=next[j]; else next[i]=j; }else j=next[j]; } } int KMP(int a[],int b[],int lena,int lenb){ int i=0,j=0; while(i<lenb && j<lena){ if(j == -1 || a[j] == b[i])++i,++j; else j=next[j]; } if(j == lena)return i-j+1; return -1; } int main(){ int n,m,t; cin>>t; while(t--){ cin>>n>>m; for(int i=0;i<n;++i)scanf("%d",&a[i]); for(int i=0;i<m;++i)scanf("%d",&b[i]); get_next(b,m); cout<<KMP(b,a,m,n)<<endl; } return 0; }
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BOJ17143_JJ.cpp
#include<iostream> #include<vector> #include<cstring> using namespace std; int r,c,m; int left_to_move; int dir[4][2]={{-1,0},{1,0},{0,1},{0,-1}}; int table[101][101]; struct shark{ int x,y,s,d,z; bool is_live={true}; }; shark tmp; vector <shark> v; void shark_move() { for(int i=0;i<v.size();i++) { if(v[i].is_live==false) continue; left_to_move=v[i].s; if(v[i].d==1||v[i].d==2) { left_to_move=left_to_move%((r-1)*2); while(left_to_move) { if((v[i].d==1)&&(v[i].x==1)) v[i].d=2; if((v[i].d==2)&&(v[i].x==r)) v[i].d=1; v[i].x=v[i].x+dir[v[i].d-1][0]; left_to_move--; } } else if(v[i].d==3||v[i].d==4) { left_to_move=left_to_move%((c-1)*2); while(left_to_move) { if((v[i].d==4)&&(v[i].y==1)) v[i].d=3; if((v[i].d==3)&&(v[i].y==c)) v[i].d=4; v[i].y=v[i].y+dir[v[i].d-1][1]; left_to_move--; } } if(table[v[i].x][v[i].y]==-1) table[v[i].x][v[i].y]=i; else //한칸에 상어가 2마리 들어간 경우 { if(v[table[v[i].x][v[i].y]].z>v[i].z) v[i].is_live=false; else { v[table[v[i].x][v[i].y]].is_live=false; table[v[i].x][v[i].y]=i; } } } } void ppp() { for(int i=1;i<=r;i++) { for(int j=1;j<=c;j++) { if(table[i][j]==-1) cout<<"-1 "; else cout<<v[table[i][j]].z<<" "; } cout<<"\n"; } } int main() { int ans=0; cin>>r>>c>>m; for(int i=0;i<m;i++) { cin>>tmp.x>>tmp.y>>tmp.s>>tmp.d>>tmp.z; tmp.is_live=true; v.push_back(tmp); } for(int i=1;i<=c;i++) { int next_catch_shark=-1; int next_catch_shark_r=r+1; //낚시 for(int j=0;j<v.size();j++) { if(v[j].is_live==false) continue; if((i==v[j].y)&&(next_catch_shark_r>v[j].x)) { next_catch_shark=j; next_catch_shark_r=v[j].x; } } if(next_catch_shark!=-1) { //cout<<"get shark :"<<v[next_catch_shark].z<<"\n"; ans=ans+v[next_catch_shark].z; v[next_catch_shark].is_live=false; } memset(table,-1,sizeof(table)); shark_move(); //ppp(); //cout<<"------------\n"; } cout<<ans; return 0; } /* #include <iostream> #include <vector> #include <algorithm> #include <cmath> #include <cstring> #include <cstdlib> using namespace std; int r,c,m; int now=0; int total=0; int dir[4][2]={{-1,0},{1,0},{0,1},{0,-1}}; struct shark { int x,y,s,d,z; }; int table[101][101]; shark shark_tmp; vector<shark> v; int tmp; void shark_move() { for(int i=0;i<v.size();i++) { memcpy(&shark_tmp,&v[i],sizeof(shark_tmp)); if(shark_tmp.d==1||shark_tmp.d==2) { shark_tmp.s=shark_tmp.s%(2*(r-1)); while(shark_tmp.s>0) { if(shark_tmp.x==1&&shark_tmp.d==1) shark_tmp.d=2; if(shark_tmp.x==r&&shark_tmp.d==2) shark_tmp.d=1; shark_tmp.x=shark_tmp.x+dir[shark_tmp.d-1][0]; shark_tmp.s--; } shark_tmp.s=v[i].s; } else { shark_tmp.s=shark_tmp.s%(2*(c-1)); while(shark_tmp.s>0) { if(shark_tmp.y==1&&shark_tmp.d==4) shark_tmp.d=3; if(shark_tmp.y==c&&shark_tmp.d==3) shark_tmp.d=4; shark_tmp.y=shark_tmp.y+dir[shark_tmp.d-1][1]; shark_tmp.s--; } shark_tmp.s=v[i].s; } memcpy(&v[i],&shark_tmp,sizeof(shark_tmp)); if(table[v[i].x][v[i].y]==-1) table[v[i].x][v[i].y]=i; else //존재하는경우 { if(v[i].z>v[table[v[i].x][v[i].y]].z) { v.erase(v.begin()+table[v[i].x][v[i].y]); table[v[i].x][v[i].y]=--i; } else { v.erase(v.begin()+i); i--; } } } } void ppp() { for(int i=1;i<=r;i++) { for(int j=1;j<=c;j++) cout<<table[i][j]<<" "; cout<<"\n"; } } //정렬시 낚시꾼이 잡아야하는 물고기가 0번째에 배치됨 bool cmp(const shark& a,const shark& b) { if(abs(now-a.y)<abs(now-b.y)) return true; else if((a.y==b.y)&&(a.x<b.x)) return true; else return false; } int main() { //input cin>>r>>c>>m; for(int i=0;i<m;i++) { cin>>shark_tmp.x>>shark_tmp.y>>shark_tmp.s>>shark_tmp.d>>shark_tmp.z; v.push_back(shark_tmp); //table[v[i].x][v[i].y]=i; } //no fish if(v.size()==0) { cout<<total; return 0; } //start to move for(int i=1;i<=c;i++) { //now -> standard of sort now=i; sort(v.begin(),v.end(),cmp); if(v[0].y==now) { cout<<"get shark :"<<v[0].z<<"\n"; total=total+v[0].z; v.erase(v.begin()); } memset(table,-1,sizeof(table)); shark_move(); ppp(); cout<<"----------------------\n"; } cout<<total; return 0; } */
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IACLPluginModule.h
#pragma once // Copyright 2018 Nicholas Frechette. All Rights Reserved. #include "CoreMinimal.h" #include "Modules/ModuleInterface.h" #include "Modules/ModuleManager.h" /** The main ACL plugin module interface. */ class IACLPlugin : public IModuleInterface { public: static inline IACLPlugin& Get() { return FModuleManager::LoadModuleChecked<IACLPlugin>("ACLPlugin"); } static inline bool IsAvailable() { return FModuleManager::Get().IsModuleLoaded("ACLPlugin"); } };
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IdleAction.cpp
#include "IdleAction.h" #include "GameFramework/Character.h" #include "../Core/MOGoapAgent.h" #include <Engine/Engine.h> #include "../../MOGoapAI.h" IdleAction::IdleAction():MOGoapAction() { ActionName = "IdleAction"; effects->Set("needIdle", true); DelayTime = 5.0f; } std::vector<MOGoapState*> IdleAction::GetSettings(const MOGoapActionStackData& stackData) { //ActionSettings->Set("GotoPoint", true); //SettingsList.push_back(ActionSettings->Clone()); return SettingsList; } void IdleAction::Run(MOGoapAction* previousAction, MOGoapAction* nextAction, MOGoapState* settings, MOGoapState* goalState, ActionCallBack done /*= nullptr*/, ActionCallBack fail /*= nullptr*/) { MOGoapAction::Run(previousAction, nextAction, settings, goalState, done); if (Agent != nullptr) { Agent->GetOwner()->PrintAction(ActionName.c_str()); } } MOGoapState* IdleAction::GetPreconditions(MOGoapActionStackData& stackData) { return preconditions; } MOGoapState* IdleAction::GetEffects(MOGoapActionStackData& stackData) { return effects; } bool IdleAction::CheckProceduralCondition(MOGoapActionStackData& stackData) { return true; } void IdleAction::UpdateAction(float DeltaTime) { TotalTime += DeltaTime; if (TotalTime >= DelayTime) { DoneCallBack(this); TotalTime = 0.0f; } }
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/tests/cpp/TestsMain.cpp
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TestsMain.cpp
#include <arcanecore/test/ArcTest.hpp> //------------------------------------------------------------------------------ // MAIN FUNCTION //------------------------------------------------------------------------------ int main(int argc, char* argv[]) { // run tests return arc::test::deferred_main(argc, argv); }
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/code/plotms/PlotMS/PlotMSSelection.cc
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PlotMSSelection.cc
//# PlotMSSelection.cc: MS Selection parameters. //# Copyright (C) 2009 //# Associated Universities, Inc. Washington DC, USA. //# //# This library is free software; you can redistribute it and/or modify it //# under the terms of the GNU Library General Public License as published by //# the Free Software Foundation; either version 2 of the License, or (at your //# option) any later version. //# //# This library is distributed in the hope that it will be useful, but WITHOUT //# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or //# FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public //# License for more details. //# //# You should have received a copy of the GNU Library General Public License //# along with this library; if not, write to the Free Software Foundation, //# Inc., 675 Massachusetts Ave, Cambridge, MA 02139, USA. //# //# Correspondence concerning AIPS++ should be addressed as follows: //# Internet email: aips2-request@nrao.edu. //# Postal address: AIPS++ Project Office //# National Radio Astronomy Observatory //# 520 Edgemont Road //# Charlottesville, VA 22903-2475 USA //# //# $Id: $ #include <plotms/PlotMS/PlotMSSelection.h> #include <ms/MSSel/MSSelectionTools.h> #include <synthesis/CalTables/NewCalTable.h> #include <synthesis/CalTables/CTInterface.h> #include <synthesis/CalTables/CTSelection.h> #include <QDebug> using namespace casacore; namespace casa { ///////////////////////////////// // PLOTMSSELECTION DEFINITIONS // ///////////////////////////////// // Static // String PlotMSSelection::defaultValue(Field /*f*/) { return ""; } // Non-Static // PlotMSSelection::PlotMSSelection() { initDefaults(); } PlotMSSelection::PlotMSSelection(const PlotMSSelection& copy) { operator=(copy); } PlotMSSelection::~PlotMSSelection() { } void PlotMSSelection::fromRecord(const RecordInterface& record) { const vector<String>& fields = fieldStrings(); for(unsigned int i = 0; i < fields.size(); i++) if(record.isDefined(fields[i])&&record.dataType(fields[i]) == TpString) setValue(field(fields[i]), record.asString(fields[i])); if (record.isDefined("forceNew")&&record.dataType("forceNew")==TpInt) setForceNew(record.asInt("forceNew")); } Record PlotMSSelection::toRecord() const { Record record(Record::Variable); const vector<Field>& f = fields(); for(unsigned int i = 0; i < f.size(); i++) record.define(field(f[i]), getValue(f[i])); record.define("forceNew",forceNew()); return record; } bool PlotMSSelection::isEmpty() const { bool emptySelection = true; const vector<Field>& f = fields(); for(unsigned int i = 0; i < f.size(); i++){ String fieldValue = getValue( f[i] ); if ( fieldValue.length() > 0 ){ emptySelection = false; break; } } return emptySelection; } String PlotMSSelection::toStringShort() const { stringstream ss; ss.precision(6); if ( !isEmpty() ){ ss << " Sel: "; const vector<Field>& f = fields(); bool valueWritten = false; for(unsigned int i = 0; i < f.size(); i++){ String fieldValue = getValue( f[i] ); if ( fieldValue.length() > 0 ){ if ( valueWritten ){ ss << ", "; } else { valueWritten = true; } ss << f[i] << ": "<<fieldValue; } } } return ss.str(); } void PlotMSSelection::apply(MeasurementSet& ms, MeasurementSet& selMS, Vector<Vector<Slice> >& chansel, Vector<Vector<Slice> >& corrsel){ // Set the selected MeasurementSet to be the same initially // as the input MeasurementSet selMS = ms; if (!isEmpty()) { MSSelection mss; String spwstr = spw(); // for errormsg try { mssSetData2(ms, selMS, chansel,corrsel, "", timerange(), antenna(), field(), spwstr, uvrange(), msselect(), corr(), scan(), array(), intent(), observation(), feed(), 1, &mss ); } catch(AipsError& x) { String errormsg = x.getMesg(); if (errormsg.startsWith("Spw Expression: No match found") && (spwstr[0] != '"') && (spwstr.find('-') != std::string::npos)) { errormsg += "\nTIP: For a name match (particularly names with a hyphen), add double quotes around the name in the spw string."; } throw(AipsError(errormsg)); } selAnts1.resize(); selAnts2.resize(); if ( antenna().length() > 0 ){ selAnts1 = mss.getAntenna1List(); selAnts2 = mss.getAntenna2List(); } } } Vector<int> PlotMSSelection::getSelectedAntennas1(){ return selAnts1; } Vector<int> PlotMSSelection::getSelectedAntennas2(){ return selAnts2; } void PlotMSSelection::apply(NewCalTable& ct, NewCalTable& selCT, Vector<Vector<Slice> >& /*chansel*/, Vector<Vector<Slice> >& /*corrsel*/) { // Trap unsupported selections if (uvrange().length()>0) throw(AipsError("Selection by uvrange not supported for NewCalTable")); if (array().length()>0) throw(AipsError("Selection by array not supported for NewCalTable")); if (intent().length()>0) throw(AipsError("Selection by intent not supported for NewCalTable")); if (feed().length()>0) throw(AipsError("Selection by feed not supported for NewCalTable")); if (isEmpty()) { // Set the selected NewCalTable to be the same as the input NewCalTable selCT = ct; } else { // set up CTSelection with expressions CTSelection cts; cts.setTimeExpr(timerange()); cts.setAntennaExpr(antenna()); cts.setFieldExpr(field()); cts.setSpwExpr(spw()); cts.setTaQLExpr(msselect()); // poln selection handled in loadCalAxis (uses getParSlice) cts.setScanExpr(scan()); cts.setObservationExpr(observation()); // do selection CTInterface cti(ct); TableExprNode ten = cts.toTableExprNode(&cti); try { selCT = ct(ten); } catch(AipsError& x) { throw(AipsError("Error selecting on caltable:\n" + x.getMesg())); } selAnts1.resize(); selAnts2.resize(); if ( antenna().length() > 0 ){ selAnts1 = cts.getAntenna1List(); selAnts2 = cts.getAntenna2List(); } } } void PlotMSSelection::apply(CalTable& ct, CalTable& selectedCT, Vector<Vector<Slice> >& chansel, Vector<Vector<Slice> >& corrsel) { // Set the selected CalTable to be the same initially // as the input CalTable selectedCT = ct; selAnts1.resize(); // set in getAntTaql if selected selAnts2.resize(); // not applicable if (!isEmpty()) { // do taql selection and check result String calselect(getTaql(ct)); selectedCT = ct.select(calselect); if (selectedCT.nRowMain()==0) throw(AipsError("NullSelection: The selected table has zero rows.")); // do channel selection to set chansel vector String spwExpr(spw()); if (!spwExpr.empty() && spwExpr.contains(":")) { MSSelection mss; MeasurementSet ms(getMSName(ct)), selMS; mssSetData2(ms, selMS, chansel,corrsel, "", "", "", "", spwExpr, "", "", "", "", "", "", "", "", 1, &mss ); } } } String PlotMSSelection::getTaql(CalTable& ct) { // convert selection expressions to taql expressions String taqlExpr(""); // Use MSSelection with MS to get selected lists MSSelection mss; MeasurementSet ms(getMSName(ct)); // add taql for each selected Field const vector<Field>& f = fields(); for(unsigned int i = 0; i < f.size(); i++) { switch (f[i]) { case FIELD: { if (!field().empty()) { mss.setFieldExpr(field()); mss.toTableExprNode(&ms); Vector<Int> fieldlist = mss.getFieldList(); // add taql if (!taqlExpr.empty()) taqlExpr += " && "; String fieldlistStr = mss.indexExprStr(fieldlist); taqlExpr += "FIELD_ID IN [" + fieldlistStr + "]"; } break; } case SPW: { if (!spw().empty()) { mss.setSpwExpr(spw()); // CAL_DESC table, not main mss.toTableExprNode(&ms); Vector<Int> spwlist = mss.getSpwList(); Vector<Int> calDesclist; // Find cal desc id for each spw for (uInt ispw=0; ispw<spwlist.size(); ++ispw) { for (Int cdrow=0; cdrow<ct.nRowDesc(); ++cdrow) { Record rec = ct.getRowDesc(cdrow); Vector<Int> spwsPerDesc = rec.asArrayInt("SPECTRAL_WINDOW_ID"); for (uInt ispwd=0; ispwd<spwsPerDesc.size(); ++ispwd) { // Is spw in this row? if (spwsPerDesc(ispwd)==spwlist(ispw)) { uInt idsize = calDesclist.size(); calDesclist.resize(idsize+1, True); calDesclist(idsize) = cdrow; break; } } } } if (calDesclist.empty()) throw(AipsError("Spw Expression: no CAL_DESC_ID match found.")); // add taql if (!taqlExpr.empty()) taqlExpr += " && "; String calDesclistStr = mss.indexExprStr(calDesclist); taqlExpr += "CAL_DESC_ID IN [" + calDesclistStr + "]"; } break; } case TIMERANGE: { if (!timerange().empty()) { mss.setTimeExpr(timerange()); mss.toTableExprNode(&ms); // timelist is [start, end, dT (exposure)] in columns Matrix<Double> timelist = mss.getTimeList(); for (uInt icol=0; icol<timelist.ncolumn(); ++icol) { Vector<Double> timesel = timelist.column(icol); // add taql if (!taqlExpr.empty()) taqlExpr += " && "; taqlExpr += "TIME BETWEEN " + String::toString(timesel(0)) + " AND " + String::toString(timesel(1)); } } break; } case UVRANGE: { if (!uvrange().empty()) throw(AipsError("Selection by uvrange not supported for CalTable")); break; } case ANTENNA: { if (!antenna().empty()) { if (!taqlExpr.empty()) taqlExpr += " && "; taqlExpr += getAntTaql(mss, ms, antenna()); // add taql } break; } case SCAN: { if (!scan().empty()) { mss.setScanExpr(scan()); mss.toTableExprNode(&ms); Vector<Int> scanlist = mss.getScanList(); // add taql if (!taqlExpr.empty()) taqlExpr += " && "; String scanListStr = mss.indexExprStr(scanlist); taqlExpr += "SCAN_NUMBER IN [" + scanListStr + "]"; } break; } case CORR: // done in getParSlice() to slice cubes break; case ARRAY: { if (!array().empty()) throw(AipsError("Selection by array not supported for CalTable")); break; } case OBSERVATION: { if (!observation().empty()) { mss.setObservationExpr(observation()); mss.toTableExprNode(&ms); Vector<Int> obslist = mss.getObservationList(); // add taql if (!taqlExpr.empty()) taqlExpr += " && "; String obsListStr = mss.indexExprStr(obslist); taqlExpr += "OBSERVATION_ID IN [" + obsListStr + "]"; } break; } case INTENT: { if (!intent().empty()) throw(AipsError("Selection by intent not supported for CalTable")); break; } case FEED: { if (!feed().empty()) throw(AipsError("Selection by feed not supported for CalTable")); break; } case MSSELECT: { if (!msselect().empty()) { // just add taql if (!taqlExpr.empty()) taqlExpr += " && "; taqlExpr += msselect(); } break; } } // switch } // for return taqlExpr; } String PlotMSSelection::getMSName(CalTable& ct) { // Get ms filename from caltable path + msname // Throw exception if no MS (cannot use classes which calculate solutions) Path calpath(ct.tableName()); String caldir(calpath.dirName()); if (!caldir.empty()) caldir += "/"; String msname(ct.getRowDesc(0).asString("MS_NAME")); String fullmsname(caldir+msname); if (msname.empty() || !Table::isReadable(fullmsname)) throw(AipsError("Associated MS is not available, cannot select or plot solutions.")); return fullmsname; } String PlotMSSelection::getAntTaql(MSSelection& mss, MeasurementSet& ms, String antExpr) { // convert negative values to NOT if necessary String taql; String beginAnt("ANTENNA1 IN ["), beginNotAnt("ANTENNA1 NOT IN ["); String selAnt(""), selNotAnt(""); Vector<String> selections; selections = split(antExpr, ';', selections); for (uInt expr=0; expr<selections.size(); ++expr) { String subexpr = selections(expr); bool notselected = subexpr.contains("!"); // needed for zero mss.setAntennaExpr(subexpr); mss.toTableExprNode(&ms); Vector<Int> ant1list = mss.getAntenna1List(); selAnts1 = ant1list; if (notselected) { ant1list *= -1; if (!selNotAnt.empty()) selNotAnt += ","; selNotAnt += mss.indexExprStr(ant1list); } else { // not if (!selAnt.empty()) selAnt += ","; selAnt += mss.indexExprStr(ant1list); } } taql = (selAnt.empty() ? "" : beginAnt + selAnt + "]"); if (!taql.empty() && !selNotAnt.empty()) taql += " && "; taql += (selNotAnt.empty() ? "" : beginNotAnt + selNotAnt + "]"); return taql; } const String& PlotMSSelection::getValue(Field f) const { return const_cast<map<Field,String>&>(itsValues_)[f]; } void PlotMSSelection::setValue(Field f, const String& value) { itsValues_[f] = value; } bool PlotMSSelection::operator==(const PlotMSSelection& other) const { // Check forceNew counter first // not equal (first reset forceNew so that it isn't sticky) if (forceNew()!=other.forceNew()) { return false; } return fieldsEqual(other); } bool PlotMSSelection::fieldsEqual(const PlotMSSelection& other) const { vector<Field> f = fields(); for(unsigned int i = 0; i < f.size(); i++) if(getValue(f[i]) != other.getValue(f[i])) return false; return true; } PlotMSSelection& PlotMSSelection::operator=(const PlotMSSelection& copy) { itsValues_ = copy.itsValues_; forceNew_ = copy.forceNew_; return *this; } void PlotMSSelection::initDefaults() { vector<Field> f = fields(); for(unsigned int i = 0; i < f.size(); i++) itsValues_[f[i]] = defaultValue(f[i]); // forceNew_ is a counter, start it at zero forceNew_=0; } }
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#include "util.hh" using namespace util::logging; #include <string> using namespace std; #include <ctime> entry::entry(const level &lvl, const std::string &msg) : lvl(lvl), message(msg), tm(time(NULL)) {}
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#include "manif/SE2.h" #include <vector> namespace manif { /** * @brief Generate k SE2 points on an height shape curve. * @param[in] k Number of points to generate. * @return vector of k points. */ std::vector<manif::SE2d> generateSE2PointsOnHeightShape(const unsigned int k) { // Generate some k points on 8-shaped curve std::vector<manif::SE2d> states; states.reserve(k); const double x = std::cos(0); const double y = std::sin(0)/2; states.emplace_back(x,y,MANIF_PI/2); double t = 0; for (unsigned int i=1; i<k; ++i) { t += MANIF_PI*2. / double(k); const double xi = std::cos(t); const double yi = std::sin(2.*t) / 2.; const double thi = std::atan2(yi-states.back().y(), xi-states.back().x()); states.emplace_back(xi,yi,thi); } return states; } } /* namespace manif */
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/WsCode/WsShmCamera.cpp
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WsShmCamera.cpp
// // // Generated by StarUML(tm) C++ Add-In // // @ Project : Wildstang // @ File Name : WsShmCamera.cpp // @ Date : 1/18/2010 // @ Author : // // #include "WsShmCamera.h" #include "WsVisionTask.h" using namespace std; WsShmCamera::WsShmCamera() { } WsShmCamera::~WsShmCamera() { }
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/Difficulty/Easy/[101] Symmetric Tree/solution.cpp
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solution.cpp
/* * @lc app=leetcode id=101 lang=cpp * * [101] Symmetric Tree */ // @lc code=start /** * Definition for a binary tree node. * struct TreeNode { * int val; * TreeNode *left; * TreeNode *right; * TreeNode(int x) : val(x), left(NULL), right(NULL) {} * }; */ #include <queue> class Solution { public: bool isSymmetric(TreeNode* root) { if (root == nullptr) return true; if (root->left == nullptr && root->right == nullptr) return true; if (root->left == nullptr || root->right == nullptr) return false; queue<TreeNode*> dl, dr; TreeNode *l, *r; dl.push(root->left); dr.push(root->right); while (!dl.empty() && !dr.empty()) { l = dl.front(); r = dr.front(); if (l->val != r->val) return false; if (l->left != nullptr && r->right != nullptr) { dl.push(l->left); dr.push(r->right); }else if (l->left == nullptr && r->right == nullptr) {} else return false; if (l->right != nullptr && r->left != nullptr) { dl.push(l->right); dr.push(r->left); }else if (l->right == nullptr && r->left == nullptr) {} else return false; dl.pop(); dr.pop(); } return true; } }; // @lc code=end
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/codeforces/764a.cpp
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LGBitencourt/Competitive-Programming
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764a.cpp
#include <bits/stdc++.h> using namespace std; typedef long long ll; typedef pair<int,int> pii; const double eps = 1e-9; const int inf = 0x3f3f3f3f; const int MAXN = 11234; int main() { int n, m, z, ans = 0; scanf(" %d %d %d", &n, &m, &z); for (int i = 1; i <= z; i++) if (i % n == 0 && i % m == 0) ans++; printf("%d\n", ans); }
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/inference-engine/tests/functional/plugin/gna/shared_tests_instances/subgraph_tests/multiple_input_fq.cpp
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multiple_input_fq.cpp
// Copyright (C) 2021 Intel Corporation // SPDX-License-Identifier: Apache-2.0 // #include <subgraph_tests/multiple_input_fq.hpp> #include "common_test_utils/test_constants.hpp" namespace SubgraphTestsDefinitions { namespace { std::vector<size_t> input = { 64, }; std::map<std::string, std::string> additional_config = { {"GNA_DEVICE_MODE", "GNA_SW_EXACT"}, }; } // namespace INSTANTIATE_TEST_SUITE_P(smoke_multiple_input, MultipleInputTest, ::testing::Combine( ::testing::Values(CommonTestUtils::DEVICE_GNA), ::testing::Values(InferenceEngine::Precision::FP32), ::testing::ValuesIn(input), ::testing::Values(additional_config)), MultipleInputTest::getTestCaseName); } // namespace SubgraphTestsDefinitions
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/Data structures/stack_linked.cpp
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stack_linked.cpp
#include <iostream> using namespace std; struct node { int data; node *link; }; class lstack { private: node* top; public: lstack() { top=NULL; } void push(int n) { node *tmp; tmp=new node; if(tmp==NULL) cout<<"\nSTACK FULL"; tmp->data=n; tmp->link=top; top=tmp; } int pop() { if(top==NULL) { cout<<"\nSTACK EMPTY"; return NULL; } node *tmp; int n; tmp=top; n=tmp->data; top=top->link; delete tmp; return n; } ~lstack() { if(top==NULL) return; node *tmp; while(top!=NULL) { tmp=top; top=top->link; delete tmp; } } }; int main() { lstack s; s.push(11); s.push(101); s.push(99); s.push(78); cout<<"Item Popped = "<<s.pop()<<endl; cout<<"Item Popped = "<<s.pop()<<endl; cout<<"Item Popped = "<<s.pop()<<endl; return 0; }
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/Week 4 Assignments/stdDev.cpp
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[]
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TylerC10/CS165
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refs/heads/master
2021-01-19T03:48:38.580934
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stdDev.cpp
/******************************** * Name: Tyler Cope * Date: 10/16/2016 * Description: The class implementation file for the stdDev * method. This method takes an array of pointers to Students * and the size of the array, and returns the standard deviation * for the student scores. It includes the cmath header file * because I needed the sqrt function. *******************************/ #include "Student.hpp" #include <cmath> double stdDev (Student *num[], int size); /* int main(){ Student stu1("tyler", 80); Student stu2("george",50); Student stu3("mary",75); Student stu4("sophie", 40); Student *ptr1 = &stu1; Student *ptr2 = &stu2; Student *ptr3 = &stu3; Student *ptr4 = &stu4; Student *arr[4] = {ptr1, ptr2, ptr3, ptr4}; double total = stdDev(arr, 4.0); cout << total << endl; } */ double stdDev (Student *num[], int size) { double total = 0.0, //I defined quite a few double variables so mean = 0.0, //the code for the standard deviation could be followed secondTotal = 0.0, //step-by-step, rather than do all the calculations thirdTotal = 0.0, //in a few lines. firstHolder = 0.0, secondHolder = 0.0, last = 0.0, dev = 0.0, finalHolder = 0.0; for (int i = 0; i < size; i++) //This loop iterates through the array and adds the scores { total += num[i] ->getScore(); } mean = total/size; //Mean calculates the average of the scores for (int k = 0; k < size; k++) { secondTotal = (num[k] ->getScore()); //Placeholders for the scores thirdTotal = (num[k] -> getScore()); firstHolder = secondTotal - mean; //Subtracting the mean secondHolder = thirdTotal - mean; last += (firstHolder * secondHolder); //The final double that holds the totals of the } //previous calculations dev = sqrt(last/size); //Last variable needed to get the standard deviation return dev; }