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#include <iostream> using namespace std; void SelectionSort (int *arr, int n){ if (n<=1) return; int smallestIndex=0; for (int i=1;i<n;i++){ if (arr[i]<arr[smallestIndex]) smallestIndex=i; } swap(arr[0],arr[smallestIndex]); SelectionSort(arr+1,n-1); } int main(){ int arr[]={7,13...
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SceneScrollerTeatheredCloth.cpp
// SceneScrollerTeatheredCloth.cpp - Cloth teathered on four corners, being blown by wind from // directly behind, with a scrolling message imprinted on // the cloth - implementation. #include "SceneScrollerTeatheredCloth.h" CSceneScrollerTeathered...
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#ifndef CHARACTER_HH #define CHARACTER_HH #include "AbstractEntity.hh" #include "IObservable.hh" #include "IObserver.hh" #include "json.hpp" using json = nlohmann::json; class Character : public AbstractEntity, public IObservable { private: double _x; double _y; int _life; std::s...
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#include "bits/stdc++.h" using namespace std; #define pb push_back #define fst first #define snd second #define fr(i,n) for (int i = 0; i < n; i++) #define frr(i,n) for (int i = 1; i <= n; i++) #define endl '\n' #define gnl cout << endl #define chapa cout << "oi meu chapa" << endl #define dbg(x) cout << #x ...
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#include <iostream> using namespace std; int main(){ int n, A, B, C; cin >> n >> A >> B >> C; string s = ""; for(int i = 0; i < A; ++i){ cout << char('A' + i % 26); s += char('A' + i % 26);} for(int i = 0; i < B; ++i){ cout << char('a' + i % 26); s += char('a' + i % 26);} for(int i = 0; i < C; +...
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// // main.cpp // proj4 // // Created by Jenny Li on 3/8/18. // Copyright © 2018 Jenny Li. All rights reserved. // #include <iostream> #ifndef MYHASH_H #define MYHASH_H template<typename KeyType, typename ValueType> class MyHash { public: MyHash(double maxLoadFactor = 0.5) //O(B) : m_maxLoad(maxLoadFactor...
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/** * @class OpenGLFBRenderTarget * @brief Render target for OpenGL. A render target allows to render objects to it * instead of to the main screen. Then the target can be rendered to the main screen as * a texture * * The FB render target uses no effect-shader and performs no blending,...
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MoritzMessner/CLion
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// // Created by moritz on 20.04.2021. // #include "Aufgabe5.h" #include "Date.h" #include "Person.h" #include "Friends.h" #include <iostream> #include <cassert> namespace AufgabeFive { void test_person_date() { Date test_date(1992, 8, 16); Person a = Person("Gustav", "Hüha", test_date); ...
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#include <fstream> #include <iostream> #include <string> #include <iomanip> using namespace std; void mp(); void ejercicio01(); void ejercicio02(); void ejercicio03(); void agregarRegistro01(); void agregarRegistro02(); void agregarRegistro03(); void descargarRegistro02(); void descargarRegistro03(); void reporte0...
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zynq_1553b_api.cpp
#include <string.h> #include "zynq_1553b_api.h" #include "common_bc.h" #include "genmti.h" #include "BrAda1553B_RT.h" #include "actel1553io.h" /*定义全局类,包括BC,RT,MT的类*/ BrAda1553B_RT adaRT; BrAda1553B_BC_COMM adaBC; GIST_MT2 adaMT; /************************************************************* *函数名 :z...
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#include<iostream> using namespace std; struct Node { int data; Node* next; Node(int val) { this->data=val; this->next=NULL; } } ; class LinkList { private: Node* root; Node* iterator; public: LinkList(int val) ...
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SearchBusinessByEmailOrWebsite.cpp
#include "SearchBusinessByEmailOrWebsite.h" /// <summary> /// Searches a business contact that matches either a email ending or website domain. /// Returns results aggregated by Category /// </summary> /// <param name="contacts"></param> /// <returns></returns> map<string, int> SearchBusinessByEmailOrWebsite::Search(c...
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// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com> // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://...
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#include "ToshibaVFS15.h" #include <thread> #include "modbus.h" int main() { // ToshibaVFS15 inverter = ToshibaVFS15(8899, 5, "192.168.106.165"); // // inverter.tryConnect(); //inverter.readStatus(); // inverter.start(); // inverter.setFrequency(20); // std::this_thread::sleep_for(10s); //inver...
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/* * Copyright (c) 2004 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/legal/epl-v10.h...
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// NvdcDll.h : NvdcDll DLL 的主头文件 // #ifndef _NVDCDLL_H_ #define _NVDCDLL_H_ #ifdef __cplusplus extern "C" { #endif #include "SNPlatOS.h" #include "SN_Struct.h" #include "SNError.h" #if (defined(WIN32) || defined(_WIN32_WCE)) #include "EventConst.h" #endif #ifndef byte typedef unsigned char byte; #endif using na...
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sxy799/TEST
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#include <math.h> #include "unit.h" #include <stdio.h> #include <inttypes.h> #include <string.h> double newton_sqrt(double n) { if (n < 0) { printf("你输入的数是负数不能被开平方\n"); return 0.0; } double x = 1.0; while(fabs(x * x - n) > EPSLON) { x = x - (x * x - n) / (2 * x); } ...
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rimSoundParametricEqualizer.h
/* * rimSoundParametricEqualizer.h * Rim Sound * * Created by Carl Schissler on 11/30/12. * Copyright 2012 __MyCompanyName__. All rights reserved. * */ #ifndef INCLUDE_RIM_SOUND_PARAMETRIC_EQUALIZER_H #define INCLUDE_RIM_SOUND_PARAMETRIC_EQUALIZER_H #include "rimSoundFiltersConfig.h" #include "rimSoundF...
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YoungForLong/TDDEMO
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CompControllerTest.cpp
#include "ComponentDependencies.h" #include "EntityBase.h" #include "Cell_Space_Partition.h" #include <numeric> bool CompControllerTest::init() { if (!root) return false; return true; } void CompControllerTest::update() { if (_curKeyState == 0) return; auto cm = root->getComponent<CompMoving>(comp_moving); ...
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MicDZ/Code
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POJ3666.cpp
#include<iostream> #include<cstdio> #include<queue> #include<cmath> using namespace std; priority_queue<int, vector<int>, greater<int> > q; priority_queue<int> p; int ans1,ans2; int my_abs(int x) { if(x>0) return x; else return -x; } int main(){ int n; cin>>n; for(int i=1; i<=n; i++) { int...
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/*---------------------------------------------------------------------------- * File: GUI_HEARTBEAT_class.cpp * * Class: UI Heartbeat (HEARTBEAT) * Component: GUI * * (C) Copyright 1998-2012 Mentor Graphics Corporation. All rights reserved. *----------------------------------------------------...
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#include <pcl/features/fpfh.h> #include <pcl/io/pcd_io.h> #include <pcl/keypoints/uniform_sampling.h> #include <pcl/registration/icp.h> #include "proctor/detector.h" #include "proctor/ia_ransac_sub.h" #include "proctor/proctor.h" /** create the viewports to be used by top candidates */ class create_viewports { public...
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/* Copyright (C) 2002-2017 CERN for the benefit of the ATLAS collaboration */ #include "GeneratorFilters/FourLeptonMassFilter.h" FourLeptonMassFilter::FourLeptonMassFilter(const std::string& name, ISvcLocator* pSvcLocator) : GenFilter(name,pSvcLocator) { declareProperty("MinPt", m_minPt =...
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#pragma once #include "player.h" #include "define.h" class CCPU : public CPlayer { public: CCPU(void); ~CCPU(void); int GetState() {return m_State;}; void SetState(_CPU_STATE a) {m_State = a;}; private: _CPU_STATE m_State; };
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// Copyright (C) 2018-2019 Intel Corporation // SPDX-License-Identifier: Apache-2.0 // #pragma once #include "gtest/gtest.h" #include "XLink.h" #include "XLink_tests_helpers.hpp" //------------------------------------------------------------------------------ // class XLinkTests //-----------------------------...
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/* This is a template for providing variables that can be set only once */ /* That is, when it has been set once, it can never be changed. */ #ifndef SETONCEVARIABLE_TEMPLATE_H #define SETONCEVARIABLE_TEMPLATE_H #include <iostream> #include <typeinfo> #include <stdio.h> #include <stdlib.h> template<typename T...
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--title Test Recommendation --author Rahul Gopinath <gopinath@eecs.oregonstate.edu> --##--footer Repository: https://github.com/vrthra/java-clones/ --newpage Why --heading Why --horline * We are lazy --- * A survey on programmers found that very few actually test code. * Testing is tedious and boring[1], not worth th...
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#include <loader/textFileParser.h> // -------------------------------------------------------------------------- // LineBasedParsingCommand // -------------------------------------------------------------------------- LineBasedParsingCommand::LineBasedParsingCommand( const char* pref) : _prefix(pref) { } // ---------...
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#ifndef __TCP__SERVER__H__ #define __TCP__SERVER__H__ #include <memory> namespace honoka { class Reactor; class Acceptor; class Configuration; class Connection_processor; class Tcp_server { public: Tcp_server(int thread_pool_size = 1); //读取json,更新config,reactor,acceptor更...
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// // Project Name: Kratos // Last Modified by: $Author: hbui $ // Date: $Date: Oct 25, 2014$ // Revision: $Revision: 1.0 $ // // //Change log: // + 28/7/2015: create brep_application.cpp // System includes // External includes // Project includes #include "brep_appl...
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#pragma once #include <memory> #include <stdexcept> #include <sstream> template <typename T> class Optional { public: Optional(); Optional(const T& value); Optional(T&& value); Optional(const Optional& other) = default; Optional(Optional&& other) = default; virtual ~Optional() = default; Optional& operator=(con...
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#pragma once #include <string> #include <vector> #include "IRHIResources.h" #include "RHI_API.h" class Matrix4x4; class Matrix3x3; class IShader : public IRHIResources { public: //Set Uniforms virtual void SetUniform1f(const std::string& name, float v0) = 0; virtual void SetUniform2f(const std::string& name, floa...
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#pragma once #include<string> #include"InputDefinitions.hpp" namespace plnt { namespace private_ { namespace utils { std::string ConvertKeyToString(Key::type); std::string ConvertPadToString(Pad::type); std::string ConvertButtonToString(Button::type); Key::type ConvertStringToKey(const std::string&);...
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#include <iostream> #include <iomanip> #include <string> #include "math/math.hpp" using namespace std; int main( int argc, char *argv[] ) { cout << "Hello World" << endl; ::math::linear::vector::point<double,2> point; ::math::geometry::direction::parametric<double,2> direction; ::...
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/* 关于厄拉多塞筛法和线性筛法的选择: ①如果只用bool型数组的1和0表示某个数是否是素数,因为厄拉多塞筛法可以把i的范围缩到sqrt(n),效果会比较好. ②如果需要把素数单独放到一个数组中使用,则因为两者都需要i从2~n,此时线性筛法效果会好很多. ------情况②下: 筛 [0, 3200000) 范围内的素数: 第一种素数筛法 297 毫秒 第二种素数筛法 109 毫秒 筛 [0, 6400000) 范围内的素数: 第一种素数筛法 922 毫秒 第二种素数筛法 266 毫秒 筛 [0, 12800000) 范围内的素数: 第一种素数筛法 2187 毫秒 第二种素数筛法 563 毫秒 */ /*--...
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// // Created by yqq3081 on 2020/2/13. // //38. 外观数列 #include <iostream> using namespace std; string countAndSayCore(string s) { string res; size_t idx = 0; while(idx < s.size()) { int cnt = 1; while(s[idx] == s[idx + 1]) { cnt++; idx++;...
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/* * Copyright (C) 2015-2021 Łukasz Kurowski <crackcomm@gmail.com>, Ondrej Mosnacek <omosnacek@gmail.com> * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation: either version 2 * of the Licens...
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#ifndef CARDS_H #define CARDS_H #include <deque> #include <string> #include <vector> using namespace std; class Card { public: enum _suit {HEARTS=0, DIAMONDS, CLUBS, SPADES}; enum _value {ACE=0, TWO, THREE, FOUR, FIVE, SIX, SEVEN, EIGHT, NINE, TEN, JACK, QUEEN, KING}; typedef unsigned int suit; typed...
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#include "tetris_ui.h" /////////////////////////////////////////////////////////// // classs ui_interface_L_M int ui_interface_L_M_0::set_tetris_ui(tetris_ui & ui) { int status = ui.get_status(); if(0 == status) { int row = ui.get_tetris_rows(); int col = ui.get_tetris_cols(); // ...
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#include <Walnut.h> class Sandbox : public Walnut::Application { public: Sandbox() { } ~Sandbox() { } }; Walnut::Application* Walnut::CreateApplication() { return new Sandbox(); }
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#include "user.h" #include <string> #include <ios> #include <iostream> #include <fstream> #include <QDebug> #include <QCryptographicHash> int person::User::userCount=0; int person::Employee::staffCount=0; namespace person { User::User() { this->userCount++; this->idUser = -1; } person::User::User(int idUser...
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/* * Simple LPC (Linear Predictive Coding) decoder in C++ * by Jakub Vojvoda [github.com/JakubVojvoda] * 2015 * * Source code is licensed under MIT License * (for more details see LICENSE) * */ #include "decoder.h" #include <fstream> #include <string> #include <sstream> double value(std::vector<double> x...
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#include <iostream> const int INCH_IN_FOOT = 12; const float INCH_IN_METER = 0.0254; const float KILOGRAM_IN_POUND = 2.2; int main() { int feet, inches, pounds; float meters, kilograms, body_mass_index; std::cout << "Enter your height in feet: _\b"; std::cin >> feet; std::cout << "An...
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#include<cstdio> #include<list> using namespace std; int DFS( list<int> *adj, int index, bool *visited ) { int back = 1; visited[ index ] = true; for( list<int>::iterator it = adj[ index ].begin(); it != adj[ index ].end(); ++it ) if( !visited[ *it ] ) back += DFS( adj, *it, visited ); ...
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#include <iostream> // we're going to create a series of modularized functions useful in a monopoly game using namespace std; struct property { char name[20]; // string variable for a name int price; int costPerNight; }; // we're going to define a template class to handle struct player { ...
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#pragma once #include "ChildIndexColumn.h" class CChildRowHeaderColumn:public CChildIndexColumn { public: CChildRowHeaderColumn(CSheetCell* pSheetCell):CChildIndexColumn(pSheetCell){} virtual ~CChildRowHeaderColumn(){} virtual cell_type HeaderCellTemplate(CRow* pRow, CColumn* pColumn); virtual cell_type CellTemp...
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#include <iostream> using namespace std; const int MOD = 1E9 + 7; int pwr(int a, int n, int mod) { // a^n % mod int ans = 1; while (n) { if (n & 1) ans = (long long) ans * a % mod; if (n >>= 1) a = (long long) a * a % mod; } return ans; } int inv(int n) { return pwr(n, MOD - 2,...
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#include "StatusBar.h" #include "Debugger.h" #include "Window.h" #include "wind_upg.h" #include "leaker.h" /** * Constructor */ CStatusBar::CStatusBar(CWindow* _parent, int _id, int _parts, int* _partPos):CControl( _parent, 0, 0,0 ,0, L"", _id) { HWND mainHandle = _parent->getHandle(); hwnd = CreateWindowEx( 0, ...
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/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by app...
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//http://www.geeksforgeeks.org/check-if-array-elements-are-consecutive/ #include<bits/stdc++.h> using namespace std; int main() { int arr[]={88,89,90,91,92,94,93}; int n = sizeof(arr)/sizeof(int); int maxv=INT_MIN; int minv=INT_MAX; for (int i=0;i<n;i++) { maxv=max(arr[i],maxv); minv=min(arr[i],minv); } for (int i...
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/** * Definition for singly-linked list. * struct ListNode { * int val; * ListNode *next; * ListNode(int x) : val(x), next(NULL) {} * }; */ #include <iostream> using namespace std; struct ListNode { int val; ListNode *next; ListNode(int x) : val(x), next(NULL) {} }; class Solution { publ...
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#ifndef CUSTOMER_SUPPLIER_PART_AGG_H #define CUSTOMER_SUPPLIER_PART_AGG_H #include "Object.h" #include "PDBVector.h" #include "PDBString.h" #include "Handle.h" using namespace pdb; // This class represents a triple that holds a triple of (customerName, SupplierName, PartID) class SupplierData : public pdb...
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#pragma once #include "CoreMinimal.h" #include "ArmorPrimitiveDestroyedDelegate.generated.h" class UPrimitiveComponent; UDELEGATE(BlueprintCallable) DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FArmorPrimitiveDestroyed, UPrimitiveComponent*, collider);
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#include "stdafx.h" #include "playGround.h" playGround::playGround() { } playGround::~playGround() { } //초기화는 여기다 하세요 제발 HRESULT playGround::init() { gameNode::init(true); //===전방선언 삽입=== _sm = new stageManager; _sm->init(); _pl = new player; _pl->init(); _em = new enemyManager; _sm->setPlayer(_pl); _...
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#ifndef HUMAN_HPP # define HUMAN_HPP #include <string> #include "Brain.hpp" class Human { private: const Brain _brain; public: Human(void); std::string identify(void) const; const Brain &getBrain(void) const; }; #endif
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#pragma once #include "command.h" class gldScene2; class CCmdChangeCurrentScene : public TCommand { protected: gldScene2* m_pNewScene; gldScene2* m_pOldScene; public: CCmdChangeCurrentScene(gldScene2* pScene); virtual ~CCmdChangeCurrentScene(void); virtual bool Execute(); virtual bool Unexecute(...
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#include "ctx.h" class sctx : public snf::tf::test { private: static constexpr const char *class_name = "sctx"; public: sctx() : snf::tf::test() {} ~sctx() {} virtual const char *name() const { return "Certificate"; } virtual const char *description() const { return "Tests SSL context"; } virtual boo...
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#pragma once /* openssl 라이브러리가 base이다. TCPsocket 클래스의 컴포넌트로 활용한다. */ #ifdef _USE_SSL class SOCK_DLL TLS_Socket :BaseSocket { public: ~TLS_Socket(); int32_t Connect(const SocketAddress& inToAddress); int32_t Bind(const SocketAddress& inToAddress); int32_t Listen(int inBackLog = 32); shared_ptr<TLS_Socket>...
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#ifndef SENSOR_H_ #define SENSOR_H_ #include <functional> template <class DataT> class Sensor { using CallBackType = std::function<void(DataT)>; public: bool Start() { return true; } void Register(const CallBackType& call_back) { consumer_call_back_ = call_back; } ...
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#include<stdio.h> #include<algorithm> #define inf "palmieri.in" #define outf "palmieri.out" #define NMax 250001 using namespace std; int N, A; struct punct { int x, y; } V[NMax]; void read() { scanf("%d%d", &N, &A); for(int i=1; i<=N; i++) scanf("%d%d", &V[i].x, &V[i].y); } struct cmp { ...
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/** Finite Element Analysis Solving linear system of equation using GMRES solver (BOOST) Original Code was developed by Ole Sigmund in MATLAB. Source: https://www.topopt.mek.dtu.dk/Apps-and-software/A-99-line-topology-optimization-code-written-in-MATLAB The MATLAB code is converted to C++ c...
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#include "Renderer/camera.hpp" #include "Logger/logs.hpp" #include "Utilities/cast.hpp" #include "Tests/player.hpp" namespace WhitE { Camera::Camera(sf::RenderTarget& renderTarget) :mRenderTarget(renderTarget) ,mView(renderTarget.getView()) //,mCameraTarget(nullptr) { WE_CORE_INFO("Camera initialized with view s...
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#include <iostream> #include <fstream> #include <string> #include <Windows.h> #include <vector> #include "Custom_Class.h" #include "aditionally.h" #include "Process_Working.h" #include "MemoryEngine.h" using namespace std; /* Привет, данный проект кодил @alexuiop1337, не удаляй данный ватермарк хотя бы...
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#ifndef KEYBOARD_HPP #define KEYBOARD_HPP #include <SFML/Window/Event.hpp> #include <SFML/Window/Keyboard.hpp> #include <array> class Keyboard { private: // array with "KeyCount" number of elements std::array<bool, sf::Keyboard::KeyCount> keys; public: Keyboard(); void update(sf::Event e); bool isKeyDown(s...
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#include <stdio.h> #include <string.h> #include <algorithm> using namespace std ; typedef long long LL ; #define clr(a,x); memset ( a , x , sizeof a ) ; const int MAXN = 1 << 17 ; const int mod = 998244353 ; const int g = 3 ; LL f[MAXN] , invf[MAXN] ; LL tcnt[MAXN] ; LL dp[MAXN] , dp2[MAXN] ; LL x1[MAXN] , ...
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#include "detect-lines.h" #include "known-good.h" #include "tswdft2d.h" #include "opencv2/highgui.hpp" #include "opencv2/imgcodecs.hpp" #include "opencv2/imgproc.hpp" #include <opencv2/photo.hpp> #include <opencv2/plot.hpp> #include <opencv2/xfeatures2d.hpp> #include <opencv2/ximgproc.hpp> #include <ceres/ceres...
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#include "Person.h" Person::Person(string name) { this->name = name; } string Person::ident() { return name; }
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// -*- c++ -*- #pragma once #ifndef __RUCY_EXT_DEFS_H__ #define __RUCY_EXT_DEFS_H__ #include <rucy.h> #define RUCY_END RUCY_DEF_END #endif//EOH
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// C++ for the Windows Runtime v1.0.161012.5 // Copyright (c) 2016 Microsoft Corporation. All rights reserved. #pragma once #include "Windows.Media.Import.1.h" #include "Windows.Foundation.2.h" WINRT_EXPORT namespace winrt { namespace ABI::Windows::Foundation { #ifndef WINRT_GENERIC_cdb5efb3_5788_509d_9be1_71ccb8a...
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#pragma once class AI_Rise : public Hourglass::IAction { public: void LoadFromXML( tinyxml2::XMLElement* data ); void Init( Hourglass::Entity* entity ); IBehavior::Result Update( Hourglass::Entity* entity ); IBehavior* MakeCopy() const; private: StrID m_LaserEntityName; hg::Entity* m_LaserEntity; Vector3 m...
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#include <iostream> #include <map> #include <curl/curl.h> #include "CommonFunctions.h" void RetrieveWeather() { // Recieve weather information from the Dark Sky API (1000 calls/day) Json::Value api_keys {CommonFunctions::ReadInJson("../data/api_keys.json")}; std::string url {"https://api.darksky.net/foreca...
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#include <bits/stdc++.h> using namespace std; class PTB2 { float a, b, c; public: PTB2(); PTB2(float a, float b, float c); void NHAP(); void XUAT(); void GIAI(); }; PTB2::PTB2() { a = 0; b = 0; c = 0; } PTB2::PTB2(float a, float b, float c) { this->a =...
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#ifndef KATASTASI_H #define KATASTASI_H #include <QDialog> #include <iostream> #include <vector> using namespace std; namespace Ui { class Katastasi; } class Katastasi : public QDialog { Q_OBJECT public: explicit Katastasi(QString dataset,QWidget *parent = nullptr); ~Katastasi(); ...
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// Copyright 2016 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_GRAPHICS_COLOR_BEHAVIOR_H_ #define THIRD_PARTY_BLINK_RENDERER_PLATFORM_GRAPHICS_COLOR_BEHAVIOR_H_ #include "third_party/blink/rende...
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#include "kdtree.h" #ifdef _WIN32 // vis only supported on windows #include "vis.h" #endif #include "pointGenerator.h" #include <cstring> // stoi #include <chrono> void raycast (KDTree& tree, Ray& ray) { const Triangle* triangle = tree.raycast(ray); std::cout << "hit triangle: " << (triangle ? triangle->toString()...
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/**************erik****************/ #include<bits/stdc++.h> #include <cstdio> #include <iostream> #include <algorithm> using namespace std; typedef long long int ll; typedef unsigned long long int ull; //map<ll,ll> mp1; //set<int> s1; //set<int>::iterator it; #define maxm(a,b,c) max(a,max(c,b)) #define minm(a,b,c) ...
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// Generated by the protocol buffer compiler. DO NOT EDIT! // source: GameEventBuffer.proto #ifndef PROTOBUF_INCLUDED_GameEventBuffer_2eproto #define PROTOBUF_INCLUDED_GameEventBuffer_2eproto #include <string> #include <google/protobuf/stubs/common.h> #if GOOGLE_PROTOBUF_VERSION < 3006001 #error This file was gene...
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#include <opencv2/opencv.hpp> #include <iostream> #include <vector> using namespace std; int main(int argc, char** argv) { cv::Mat img = cv::Mat::zeros(1000, 1, CV_32FC1); cv::RNG rng = cv::theRNG(); rng.fill(img, cv::RNG::UNIFORM, 0.0, 1.0); cv::Mat hist; float value_range[] = {0.0, 1.0}; c...
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#pragma once class CGameObject; struct CollisionInfo { CGameObject* m_pHitObject = nullptr; float m_fDistance = FLT_MAX; XMFLOAT3 m_f3HitNormal = XMFLOAT3(0, 0, 0); DWORD m_dwFaceIndex = 0; float m_fU = 0.0f; float m_fV = 0.0f; UINT m_nObjectID = 0; ChracterBoundingBoxParts m_HitParts = Chra...
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/*========================== begin_copyright_notice ============================ Copyright (C) 2017-2021 Intel Corporation SPDX-License-Identifier: MIT ============================= end_copyright_notice ===========================*/ #ifndef LEGALIZER_INSTPROMOTER_H #define LEGALIZER_INSTPROMOTER_H #include "TypeLe...
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#ifndef IMGCONVERTER_BLOCK_COMPRESSED_IMAGE_INCLUDED #define IMGCONVERTER_BLOCK_COMPRESSED_IMAGE_INCLUDED #include "block_compressed_pixels.h" #include <stdint.h> #include <vector> // An image containing 4x4 blocks of DXT1 pixel data // Note! Data is stored with flipped y-axis (i.e. top left = 0,0; bottom right = w, ...
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#include<bits/stdc++.h> using namespace std; const int maxn=1000006; int pre[maxn],a[maxn]; vector<int> v[maxn]; int getx(int x) { if (pre[x]==x) return x; return pre[x]=getx(pre[x]); } pair<int,int> huan[maxn]; int root1=-1,root2=-1; long long dp[maxn][2]; void dfs(int now,int fa) { dp[now][0]=0; dp[no...
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#include "MainWindow.h" #include <QtWidgets/QApplication> #include <QSurfaceFormat> int main(int argc, char *argv[]) { QApplication a(argc, argv); // setup surface format QSurfaceFormat fmt; fmt.setSamples(4); fmt.setVersion(3, 3); fmt.setRedBufferSize(8); // default fmt.setGreenBufferSiz...
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// Fill out your copyright notice in the Description page of Project Settings. #include "NPC.h" #include "CollectibleParent.h" #include "Math/Vector.h" #include "Components/PrimitiveComponent.h" // Sets default values ANPC::ANPC(const FObjectInitializer& OI) { AIControllerClass = ANPCAIController::StaticClass(); ...
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#ifndef SETTINGS_H #define SETTINGS_H class Settings { public: Settings() {} static Settings* createSettings(); public: bool m_detectShadows = true; int m_historyLength = 500; bool m_isGaussianBlur = false; bool m_isMedianBlur = true; int m_minBoundingRectArea = 100; ...
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#include "Window.h" #include "Shader.h" int main(void) { Window window(1366, 768, "Project"); window.run(); glfwTerminate(); return 0; }
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#include <cstring> #include <iostream> using namespace std; int main() { string text, pattern; cin>>text>>pattern; int textL = text.length(); int patternL = pattern.length(); bool dp[patternL+1][textL+1]; memset(dp,false,sizeof(dp)); dp[0][0] = 1; for (int j = 1; j <= patternL; j++...
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/** * NutellaPlayer.h * * The NutellaPlayer is forked off to handle receiving and playing * a movie. * * Alec Thompson - ajthompson@wpi.edu * February 2016 */ #ifndef NUTELLA_PLAYER_HPP_ #define NUTELLA_PLAYER_HPP_ #include <string> #include <queue> #include "MoviePlayer.hpp" class NutellaPlayer { int tflag...
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#include<iostream> #include<vector> #include<cassert> using namespace std; #define MAX 2000 int n, m, k, s, pos; vector<char> T; void next(){ pos = (pos+k)%(T.size()); } void pre(){ if ( pos == 0 ) pos = T.size()-1; else pos--; } void simulate(){ T.clear(); s = n + m; for ( int i = 0; i < n ;...
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#pragma once #include "PacketWrapper.hpp" class ClientPacketWrapper : public PacketWrapper { public: enum class Type : sf::Uint16 { DISCONNECT = 0, AUTHENTICATION_REQUEST = 1, CHECK_ALIVE_RESPONSE = 2, QUICK_JOIN_REQUEST = 3, MOVE_REQUEST = 5 } type = Type::DISCONNECT; private: sf::Uint16 getType() cons...
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#include "Coroutine.h" #include "Schedule.h" #include <assert.h> #include <string.h> #include <stdlib.h> namespace coroutine { Coroutine::Coroutine(const CoroutineFunc& func, int id_arg) : func_(func), id_(id_arg), state_(kReady), stack_(NULL), capacity_(0), size_(0) { } Coroutine:...
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#pragma once #include "Mutex.h" namespace AnarchyHook { namespace Threading { // Simple Win32 Thread Class - David Poon // http://www.flipcode.com/archives/Simple_Win32_Thread_Class.shtml class Win32Thread { public: Win32Thread(); virtual ~Win32Thread(); unsigned int Id() const; bool Cr...
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GeorgOfenbeck/Thesis_Steinmann
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RunCommandConfigurator.cpp
/* * SystemConfigurator.cpp * * Created on: Feb 1, 2012 * Author: ruedi */ #include "Logger.h" #include "RunCommandConfigurator.h" #include "sharedEntities/configurators/RunCommand.h" #include <cstdlib> #include <sys/wait.h> #include "utils.h" #include <cstdio> #include "Exception.h" using namespace std; ...
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#include <iostream> #include <vector> using namespace std; struct BankAccount { int balance {0}; void deposit(int amount) { balance += amount; cout << "bank deposit " << amount << " and balance is " << balance << endl; } void withdraw(int amount) { balance -= amount; co...
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ARKSurvivalEvolved_FPVWeaponAnimBP_Base_Carrying_classes.hpp
#pragma once // ARKSurvivalEvolved (332.8) SDK #ifdef _MSC_VER #pragma pack(push, 0x8) #endif #include "ARKSurvivalEvolved_FPVWeaponAnimBP_Base_Carrying_structs.hpp" namespace sdk { //--------------------------------------------------------------------------- //Classes //-------------------------------------------...
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KafkaConsumerContent.h
/* * Copyright (c) 2017-2019 THL A29 Limited, a Tencent company. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 ...
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KxCluster.cpp
/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #include <aws/finspace/model/KxCluster.h> #include <aws/core/utils/json/JsonSerializer.h> #include <utility> using namespace Aws::Utils::Json; using namespace Aws::Utils; namespace Aws { namespace ...
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windbicycle/oru-ros-pkg
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#ifndef utilities_h___ #define utilities_h___ #include <Eigen/Core> #include <Eigen/StdVector> #include <list> #include <vector> #include <tr1/memory> #define EPSILON_WRENCH_CONE_ROTATION 1e-10 #define EPSILON_UNIT_NORMAL 1e-6 #define EPSILON_FORCE_CLOSURE 1e-10 #define PI 3.14159265358979323846264338327950 #define N...
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/*--------------------------------*- C++ -*----------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Version: 6 \\/ M anipulation | \*-------...