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LoganBarnes/geometry-visualization-server
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log_test.cpp
// /////////////////////////////////////////////////////////////////////////////////////// // Geometry Visualization Server // Copyright (c) 2018 Logan Barnes - All Rights Reserved // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. // /////////////////////////////////////////////////////////////////////////////////////// #include "gvs/log/geometry_logger.hpp" #include <cmath> #include <random> int main(int argc, char* argv[]) { std::string server_address; if (argc > 1) { server_address = argv[1]; } using namespace std::chrono_literals; gvs::log::GeometryLogger scene(server_address, 3s); scene.clear_all_items(); { auto stream = scene.item_stream("Axes") << gvs::positions_3d({0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 1.f}) << gvs::vertex_colors_3d({1.f, 1.f, 1.f, 1.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 1.f}) #if 1 << gvs::coloring(gvs::proto::Coloring::VERTEX_COLORS) << gvs::lines({0, 1, 0, 2, 0, 3}) #else << gvs::coloring(gvs::proto::Coloring::GLOBAL_COLOR) << gvs::lines({0, 1, 0, 2, 0, 3}) #endif << gvs::replace; CHECK_WITH_PRINT(stream); } std::vector<float> circle; constexpr int max_verts = 50; for (int i = 0; i <= max_verts; ++i) { float angle = float(M_PI) * i * 2.f / max_verts; circle.emplace_back(std::cos(angle)); circle.emplace_back(std::sin(angle)); circle.emplace_back(0.f); } // Snowman { auto stream = scene.item_stream("Head") << gvs::positions_3d(circle) << gvs::transformation({0.75f, 0, 0, 0, 0, 0.75f, 0, 0, 0, 0, 0.75f, 0, 2, 2, 1, 1}) << gvs::uniform_color({1.f, 0.5f, 1.f}) << gvs::line_strip({}) << gvs::shading(gvs::UniformColorShading{}) << gvs::replace; CHECK_WITH_THROW(stream); } { auto body_stream = scene.item_stream("Body") << gvs::parent("Head") << gvs::positions_3d(circle) << gvs::transformation({1.3f, 0, 0, 0, 0, 1.3f, 0, 0, 0, 0, 1.3f, 0, 0, -2.3f, 0, 1}) << gvs::uniform_color({1.f, 1.f, 0.5f}) << gvs::line_strip({}) << gvs::replace; CHECK_WITH_THROW(body_stream); auto feet_stream = scene.item_stream("Feet") << gvs::parent(body_stream.id()) << gvs::positions_3d(circle) << gvs::transformation({1.3f, 0, 0, 0, 0, 1.3f, 0, 0, 0, 0, 1.3f, 0, 0, -2.3f, 0, 1}) << gvs::uniform_color({0.5f, 1.f, 1.f}) << gvs::triangle_fan({}) << gvs::replace; CHECK_WITH_THROW(feet_stream); } gvs::log::GeometryItemStream triangle = scene.item_stream() << gvs::positions_3d({-1.f, -1.f, 0.f, 1.f, -1.f, 0.f, 0.f, 1.5f, -1.f}) << gvs::uniform_color({.5f, 0.25f, 0.05f}) << gvs::triangles({}) << gvs::send; CHECK_WITH_PRINT(triangle); gvs::log::GeometryItemStream stream2 = scene.item_stream() << gvs::positions_3d({-1.f, -1.f, -2.f, 2.f, -1.f, -2.f, -1.f, 2.f, -2.f, 2.f, 2.f, -2.f}) << gvs::triangle_strip({}) << gvs::send; CHECK_WITH_PRINT(stream2); #if 0 gvs::log::GeometryItemStream blah_stream = scene.item_stream("blah") << gvs::positions_3d({}); blah_stream << gvs::positions_3d({}) << gvs::normals_3d({}) << gvs::tex_coords_3d({}) << gvs::vertex_colors_3d({}); blah_stream << gvs::indices<gvs::proto::GeometryFormat::TRIANGLE_FAN>({}) << gvs::replace; CHECK_WITH_PRINT(blah_stream); blah_stream << gvs::points({}) << gvs::append; CHECK_WITH_PRINT(blah_stream); blah_stream << gvs::line_strip({}) << gvs::append; CHECK_WITH_PRINT(blah_stream); blah_stream << gvs::replace; CHECK_WITH_PRINT(blah_stream); #endif std::vector<float> sphere; { float u, theta, coeff; std::mt19937 gen{std::random_device{}()}; std::uniform_real_distribution<float> u_dist(-1.f, 1.f); std::uniform_real_distribution<float> theta_dist(0.f, 2.f * M_PIf32); for (int i = 0; i < 5000; ++i) { u = u_dist(gen); theta = theta_dist(gen); coeff = std::sqrt(1.f - u * u); sphere.emplace_back(coeff * std::cos(theta)); sphere.emplace_back(coeff * std::sin(theta)); sphere.emplace_back(u); } } CHECK_WITH_PRINT( scene.item_stream("sphere").send(gvs::positions_3d(sphere), gvs::normals_3d(sphere), gvs::transformation({1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, -2, 2, 2, 1}), gvs::shading(gvs::LambertianShading()), gvs::coloring(gvs::proto::Coloring::NORMALS))); }
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Jpub/MbedProgramming
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CH_11_01.cpp
#include "mbed.h" DigitalOut myLED(LED1); int main() { bool state = true; // LED ์ƒํƒœ while(1) { myLED = state; // LED์— ์ƒํƒœ ํ‘œ์‹œ state = !state; // LED ์ƒํƒœ ๋ฐ˜์ „ wait(1); } }
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TimerDispatcher.cpp
#include "Precompiled.h" #include "TimerDispatcher.h" #include "Stream.h" #include "InterPacket.h" #include "MySQLConnector.h" #include "DBManager.h" #include "SamdaNet.h" #include "StringUtil.h" #include "MessageQueue.h" #include "Application.h" #include "Log.h" using namespace InterPacket; TimerDispatcher::TimerDispatcher() { RegisterDispatcher(1, DISPATCHER_TIMER_LOG); } TimerDispatcher::~TimerDispatcher() { } int TimerDispatcher::DISPATCHER_TIMER_LOG(void* object) { LOG_DEBUG(L"log"); return 0; }
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/Server_Push/MdfServerConnect.cpp
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suzhengquan/MBCAF
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MdfServerConnect.cpp
/* Copyright (c) "2018-2019", Shenzhen Mindeng Technology Co., Ltd(www.niiengine.com), Mindeng Base Communication Application Framework All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. Neither the name of the "ORGANIZATION" nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "MdfServerConnect.h" #include "MdfConnectManager.h" #include "MdfMemStream.h" #include "MdfMessage.h" #include "MBCAF.ServerBase.pb.h" using namespace MBCAF::Proto; namespace Mdf { //----------------------------------------------------------------------- //----------------------------------------------------------------------- // ServerConnect //----------------------------------------------------------------------- //----------------------------------------------------------------------- ServerConnect::ServerConnect(ACE_Reactor * tor) : ServerIO(tor) { mNotifyMark = 0; } //----------------------------------------------------------------------- ServerConnect::~ServerConnect() { } //----------------------------------------------------------------------- ServerIO * ServerConnect::createInstance() const { return ServerConnect(); } //----------------------------------------------------------------------- void ServerConnect::onConnect() { setTimer(true, 0, 3000); } //----------------------------------------------------------------------- void ServerConnect::onTimer(TimeDurMS tick) { if (tick > mReceiveMark + M_Client_Timeout) { stop(); } } //----------------------------------------------------------------------- void ServerConnect::onMessage(Message * msg) { MdfMessage * temp = static_cast<MdfMessage *>(msg); switch (temp->getCommandID()) { case MBCAF::Proto::SBID_Heartbeat: prcHeartBeat(temp); break; case MBCAF::Proto::SBID_UserPushQ: prcPushMessage(temp); break; default: stop(); break; } } //----------------------------------------------------------------------- void ServerConnect::prcPushMessage(MdfMessage * msg) { MBCAF::ServerBase::UserPushQ proto; if (!msg->toProto(&proto)) { stop(); return; } String strFlash = proto.flash(); String strUserData = proto.data(); APNServer * pClient = M_Only(APNServer); if(pClient) { MBCAF::ServerBase::UserPushA proto2; for (uint32_t i = 0; i < proto.user_token_list_size(); ++i) { MBCAF::Proto::PushResult * push_result = proto2.add_push_result_list(); MBCAF::Proto::UserTokenInfo user_token = proto.user_token_list(i); if (user_token.user_type() != MBCAF::Proto::CT_IOS) { push_result->set_user_token(user_token.token()); push_result->set_result_code(1); continue; } ++mNotifyMark; Mlog("prcPushMessage, token: %s, push count: %d, push_type:%d, notification id: %u.", user_token.token().c_str(), user_token.push_count(), user_token.push_type(), mNotifyMark); AppleGateWayQ remsg0; remsg0.setAlterBody(strFlash); remsg0.setCustomData(strUserData); remsg0.setDeviceToken(user_token.token()); time_t time_now = 0; time(&time_now); remsg0.setExpirationDate(time_now + 3600); if (user_token.push_type() == PUSH_TYPE_NORMAL) { remsg0.setSound(TRUE); } else { remsg0.setSound(FALSE); } remsg0.setBadge(user_token.push_count()); remsg0.setNotificationID(mNotifyMark); if (remsg0.proto()) { pClient->sendGateway(remsg0.getBuffer(), remsg0.getSize()); push_result->set_result_code(0); } else { push_result->set_result_code(1); Mlog("GateWayMessage failed."); } push_result->set_user_token(user_token.token()); } MdfMessage remsg; remsg.setCommandID(SBMSG(UserPushA)); if (remsg.setProto(&proto2)) { send(remsg); } else { Mlog("UserPushA failed."); } } } //----------------------------------------------------------------------- void ServerConnect::prcHeartBeat(MdfMessage * msg) { send(msg); } //----------------------------------------------------------------------- }
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๏ปฟ#include <WITCH/WITCH.h> #include <WITCH/PR/PR.h> #include <WITCH/T/T.h> #include <WITCH/A/A.h> #include <WITCH/VEC/VEC.h> #include <WITCH/RAND/RAND.h> #include <WITCH/VAS/VAS.h> #include <WITCH/STR/STR.h> #include <WITCH/IO/SCR/SCR.h> #include <WITCH/IO/print.h> #include <WITCH/EV/EV.h> #include <WITCH/NET/TCP/TCP.h> #include <WITCH/NET/TCP/TLS/TLS.h> #include <WITCH/ETC/AV/AV.h> #include <fan/graphics/graphics.hpp> constexpr f_t font_size = 16; struct base_t{ EV_t listener; struct{ struct{ VAS_t server; NET_TCP_t *tcpview; NET_TCP_eid_t tcpview_secret_eid; NET_TCP_t *tcpgrabto; NET_TCP_eid_t tcpgrabto_secret_eid; NET_TCP_eid_t tcpgrabto_eid; }tcp; }net; struct gui{ static constexpr fan::vec2 box_size{ 200, font_size }; static constexpr fan::vec2 border_size{ 20, 10 }; static constexpr fan::vec2 nowhere{ -10000, -10000 }; gui() : window(fan::vec2(480, 320)), camera(&window), boxes(&camera, fan_2d::gui::e_text_position::middle), tr(&camera), stb(&camera, fan_2d::gui::e_text_position::left) { } fan::window window; fan::camera camera; fan_2d::gui::selectable_sized_text_box boxes; fan_2d::gui::text_renderer tr; fan_2d::gui::sized_text_box stb; f64_t line(uint32_t n){ return font_size * n; } fan::vec2 button(uint32_t n){ n++; fan::vec2ui bottom_center = window.get_size(); bottom_center.x /= 2; fan::vec2ui r = bottom_center - fan::cast<uint_t>(fan::vec2(box_size.x / 2, (box_size.y * n) + n * (border_size.y + 1))); return r; } void formBegin(){ stb.erase(0, stb.size()); tr.erase(0, tr.size()); } void formPush(const wchar_t *str0, const fan::color color0, const wchar_t *str1, const fan::color color1){ tr.push_back(str0, 0, color0, font_size); stb.push_back(str1, font_size, 0, fan::vec2(300, line(1)), 0, color1); } void formEnd(fan::vec2 pos){ f64_t longest = tr.get_longest_text() + 20; for (int j = 0; j < tr.size(); j++) { tr.set_position(j, stb.get_text_position(j, pos)); stb.set_position(j, fan::vec2(pos.x + longest, pos.y)); stb.set_input_callback(j); pos.y += stb.get_size(j).y + 1; } } EV_ev_t_t evt; }gui; }; void init_tls(NET_TCP_t *tcp){ NET_TCP_TLS_add(tcp, &TLS_generated_ctx); } uint32_t server_secret_connstate_cb(NET_TCP_peer_t *peer, uint64_t *secret, uint8_t *pd, uint8_t flag){ if(!(flag & NET_TCP_connstate_succ_e)) return 0; *pd = 0; return NET_TCP_EXT_dontgo_e; } uint32_t server_secret_read_cb(NET_TCP_peer_t *peer, uint64_t *secret, uint8_t *pd, uint8_t **data, uint_t *size){ if(!*pd)do{ if(*size < sizeof(*secret)){ IO_print(FD_OUT, "[!] %08x%04x sent wrong sized secret\n", peer->sdstaddr.ip, peer->sdstaddr.port); return NET_TCP_EXT_abconn_e; } if(*(uint64_t *)*data != *secret){ IO_print(FD_OUT, "[!] %08x%04x sent wrong secret\n", peer->sdstaddr.ip, peer->sdstaddr.port); return NET_TCP_EXT_abconn_e; } *pd = 1; peer->loff.connstate++; uint8_t flag = NET_TCP_EXT_signal_connstate(peer, NET_TCP_connstate_succ_e); if(flag & NET_TCP_EXT_abconn_e){ NET_TCP_closehard(peer); } if(*size >= sizeof(*secret)){ *size -= sizeof(*secret); *data += sizeof(*secret); break; } return NET_TCP_EXT_dontgo_e; }while(0); return 0; } void init_server_secret(NET_TCP_t *tcp, uint64_t secret){ IO_print(FD_OUT, "server secret is 0x%llx\n", secret); NET_TCP_eid_t eid = NET_TCP_EXT_new(tcp, sizeof(secret), 1); uint64_t *ssecret = (uint64_t *)NET_TCP_EXT_get_sockdata(tcp, eid); *ssecret = secret; NET_TCP_EXTcbadd(tcp, NET_TCP_oid_connstate_e, eid, (void *)server_secret_connstate_cb); NET_TCP_EXTcbadd(tcp, NET_TCP_oid_read_e, eid, (void *)server_secret_read_cb); } uint32_t client_secret_connstate_cb(NET_TCP_peer_t *peer, void *sd, uint64_t *psecret, uint8_t flag){ if(!(flag & NET_TCP_connstate_succ_e)){ return 0; } NET_TCP_qsend_ptr(peer, psecret, sizeof(*psecret)); return 0; } NET_TCP_eid_t init_client_secret(NET_TCP_t *tcp){ NET_TCP_eid_t eid = NET_TCP_EXT_new(tcp, 0, sizeof(uint64_t)); NET_TCP_EXTcbadd(tcp, NET_TCP_oid_connstate_e, eid, (void *)client_secret_connstate_cb); return eid; } void init_client_secret_peerdata(NET_TCP_peer_t *peer, NET_TCP_eid_t eid, uint64_t secret){ uint64_t *psecret = (uint64_t *)NET_TCP_EXT_get_peerdata(peer, eid); *psecret = secret; } enum{ PACKET_FRAME, PACKET_KEYFRAME, PACKET_CURSOR, PACKET_KEY, PACKET_TOTAL }; #pragma pack(push, 1) typedef struct{ uint16_t x; uint16_t y; }packet_cursor_t; typedef struct{ uint16_t key; uint8_t action; }packet_key_t; #pragma pack(pop) void send_packet_frame(NET_TCP_peer_t *peer, uint32_t size){ #pragma pack(push, 1) struct{ uint8_t type; uint32_t size; }data; #pragma pack(pop) data.type = PACKET_FRAME; data.size = size; NET_TCP_qsend_ptr(peer, &data, sizeof(data)); } void send_packet_keyframe(NET_TCP_peer_t *peer, uint32_t size){ #pragma pack(push, 1) struct{ uint8_t type; uint32_t size; }data; #pragma pack(pop) data.type = PACKET_KEYFRAME; data.size = size; NET_TCP_qsend_ptr(peer, &data, sizeof(data)); } void send_packet_cursor(NET_TCP_peer_t *peer, uint16_t x, uint16_t y){ #pragma pack(push, 1) struct{ uint8_t type; packet_cursor_t c; }data; #pragma pack(pop) data.type = PACKET_CURSOR; data.c.x = x; data.c.y = y; NET_TCP_qsend_ptr(peer, &data, sizeof(data)); } void send_packet_key(NET_TCP_peer_t *peer, uint16_t key, uint8_t action){ #pragma pack(push, 1) struct{ uint8_t type; packet_key_t k; }data; #pragma pack(pop) data.type = PACKET_KEY; data.k.key = key; data.k.action = action; NET_TCP_qsend_ptr(peer, &data, sizeof(data)); } typedef struct{ uint8_t type; union{ struct{ uint8_t round; uint32_t size; }frame; }s; }ptype_t; typedef bool (*packet_cb_t)(void *u0, void *u1, void *u2); bool process_incoming_packet( void *u0, void *u1, void *u2, uint8_t *data, uint_t size, ptype_t *ptype, VEC_t *packet, packet_cb_t frame_cb, packet_cb_t keyframe_cb, packet_cb_t cursor_cb, packet_cb_t key_cb ){ begin_gt: switch(ptype->type){ case PACKET_FRAME:{ switch(ptype->s.frame.round){ case 0:{ if((packet->Current + size) >= sizeof(uint32_t)){ uint8_t pushed = sizeof(uint32_t) - packet->Current; VEC_pushbackn(packet, data, pushed); ptype->s.frame.round = 1; ptype->s.frame.size = *(uint32_t *)packet->ptr; packet->Current = 0; data += pushed; size -= pushed; } else{ VEC_pushbackn(packet, data, size); return 0; } } case 1:{ if((packet->Current + size) >= ptype->s.frame.size){ uint32_t pushed = ptype->s.frame.size - packet->Current; VEC_pushbackn(packet, data, pushed); frame_cb(u0, u1, u2); data += pushed; size -= pushed; packet->Current = 0; ptype->type = PACKET_TOTAL; goto begin_gt; } else{ VEC_pushbackn(packet, data, size); return 0; } } } break; } case PACKET_KEYFRAME:{ switch(ptype->s.frame.round){ case 0:{ if((packet->Current + size) >= sizeof(uint32_t)){ uint8_t pushed = sizeof(uint32_t) - packet->Current; VEC_pushbackn(packet, data, pushed); ptype->s.frame.round = 1; ptype->s.frame.size = *(uint32_t *)packet->ptr; packet->Current = 0; data += pushed; size -= pushed; } else{ VEC_pushbackn(packet, data, size); return 0; } } case 1:{ if((packet->Current + size) >= ptype->s.frame.size){ uint32_t pushed = ptype->s.frame.size - packet->Current; VEC_pushbackn(packet, data, pushed); keyframe_cb(u0, u1, u2); data += pushed; size -= pushed; packet->Current = 0; ptype->type = PACKET_TOTAL; goto begin_gt; } else{ VEC_pushbackn(packet, data, size); return 0; } } } break; } case PACKET_CURSOR:{ if((packet->Current + size) >= sizeof(packet_cursor_t)){ uint_t pushed = sizeof(packet_cursor_t) - packet->Current; VEC_pushbackn(packet, data, pushed); cursor_cb(u0, u1, u2); data += pushed; size -= pushed; packet->Current = 0; ptype->type = PACKET_TOTAL; goto begin_gt; } else{ VEC_pushbackn(packet, data, size); return 0; } break; } case PACKET_KEY:{ if((packet->Current + size) >= sizeof(packet_key_t)){ uint8_t pushed = sizeof(packet_key_t) - packet->Current; VEC_pushbackn(packet, data, pushed); key_cb(u0, u1, u2); data += pushed; size -= pushed; packet->Current = 0; ptype->type = PACKET_TOTAL; goto begin_gt; } else{ VEC_pushbackn(packet, data, size); return 0; } break; } case PACKET_TOTAL:{ if(!size){ return 0; } ptype->type = data[0]; switch(ptype->type){ case PACKET_FRAME:{ ptype->s.frame.round = 0; break; } case PACKET_KEYFRAME:{ ptype->s.frame.round = 0; break; } case PACKET_CURSOR:{ break; } case PACKET_KEY:{ break; } default:{ IO_print(FD_OUT, "weird byte: %lu\n", ptype->type); assert(0); } } data++; size--; goto begin_gt; } } return 0; } typedef struct{ VAS_t peers; IO_SCR_t scr; struct{ AV_codec_t *codec; AV_dict_t *dict; AV_context_t *context; AV_frame_t *frame; AV_packet_t *packet; VEC_t initialdata; uint64_t last; uint32_t fps; }av; EV_ev_t_t evt; }com_grab_sockdata_t; typedef struct{ VAS_node_t node; ptype_t ptype; VEC_t packet; }com_grab_peerdata_t; void com_grab_encode_cb(EV_t *listener, EV_ev_t_t *evt, uint32_t flag){ uint64_t t0 = T_nowi(); com_grab_sockdata_t *sd = OFFSETLESS(evt, com_grab_sockdata_t, evt); uint8_t *pixelbuf = IO_SCR_read(&sd->scr); assert(pixelbuf); assert(!AV_frame_write(listener, sd->av.frame, pixelbuf, sd->scr.res.x, sd->scr.res.y, AV_PIX_FMT_BGRA)); assert(AV_inwrite(sd->av.context, sd->av.frame) > 0); IO_ssize_t rinread; while((rinread = AV_inread(sd->av.context, sd->av.packet)) > 0){ if(sd->av.packet->flags & AV_PKT_FLAG_KEY){ sd->av.initialdata.Current = 0; VEC_pushbackn(&sd->av.initialdata, sd->av.packet->data, rinread); } VAS_node_t inode = *VAS_road0(&sd->peers, sd->peers.src); while(inode != sd->peers.dst){ NET_TCP_peer_t *peer = *(NET_TCP_peer_t **)VAS_out(&sd->peers, inode); send_packet_frame(peer, rinread); NET_TCP_qsend_ptr(peer, sd->av.packet->data, rinread); inode = *VAS_road0(&sd->peers, inode); } } assert(rinread != -1); sd->av.fps++; uint64_t t1 = T_nowi(); uint64_t result = t1 - t0; uint64_t expected = (uint64_t)1000000000 / sd->av.context->time_base.den; if(t1 > (sd->av.last + 1000000000)){ sd->av.last = t1; if(sd->av.context->time_base.den > sd->av.fps){ IO_print(FD_OUT, "OVERLOAD fps result %lu expected %lu\n", sd->av.fps, sd->av.context->time_base.den); } sd->av.fps = 0; } if(result >= expected){ //IO_print(FD_OUT, "OVERLOAD encode result %llu expected %llu\n", result, expected); } } uint32_t com_grab_connstate_cb(NET_TCP_peer_t *peer, com_grab_sockdata_t *sd, com_grab_peerdata_t *pd, uint8_t flag){ if(flag & NET_TCP_connstate_succ_e){ IO_print(FD_OUT, "[+] %08x%04x\n", peer->sdstaddr.ip, peer->sdstaddr.port); pd->ptype.type = PACKET_TOTAL; VEC_init(&pd->packet, 1); pd->node = VAS_getnode_dst(&sd->peers); *(NET_TCP_peer_t **)VAS_out(&sd->peers, pd->node) = peer; send_packet_frame(peer, sd->av.initialdata.Current); NET_TCP_qsend_ptr(peer, sd->av.initialdata.ptr, sd->av.initialdata.Current); } else do{ IO_print(FD_OUT, "[-] %08x%04x\n", peer->sdstaddr.ip, peer->sdstaddr.port); if(!(flag & NET_TCP_connstate_init_e)){ break; } VAS_unlink(&sd->peers, pd->node); VEC_free(&pd->packet); }while(0); return 0; } void com_grab_cursor_cb(NET_TCP_peer_t *peer, com_grab_sockdata_t *sd, com_grab_peerdata_t *pd){ packet_cursor_t *cursor = (packet_cursor_t *)pd->packet.ptr; } void com_grab_key_cb(NET_TCP_peer_t *peer, com_grab_sockdata_t *sd, com_grab_peerdata_t *pd){ packet_key_t *key = (packet_key_t *)pd->packet.ptr; } uint32_t com_grab_read_cb(NET_TCP_peer_t *peer, com_grab_sockdata_t *sd, com_grab_peerdata_t *pd, uint8_t **data, uint_t *size){ bool r = process_incoming_packet( peer, sd, pd, *data, *size, &pd->ptype, &pd->packet, (packet_cb_t)EMPTY_FUNCTION, (packet_cb_t)EMPTY_FUNCTION, (packet_cb_t)com_grab_cursor_cb, (packet_cb_t)com_grab_key_cb ); assert(!r); return 0; } struct com_view_peerdata_t{ ptype_t ptype; VEC_t packet; VEC_t pixmap; struct{ AV_codec_t *codec; AV_context_t *context; AV_frame_t *frame; AV_packet_t *packet; }av; EV_ev_t_t tmain; fan::window* window; fan::camera* camera; fan_2d::sprite* image; }; void com_view_main_cb(EV_t* listener, EV_ev_t_t* evt, uint32_t flag){ com_view_peerdata_t *pd = OFFSETLESS(evt, com_view_peerdata_t, tmain); pd->window->execute(0, [&]{ pd->window->get_fps(); pd->image->draw(); }); //fan::window::handle_events(); } uint32_t com_view_connstate_cb(NET_TCP_peer_t* peer, void *sd, com_view_peerdata_t* pd, uint8_t flag){ if(flag & NET_TCP_connstate_succ_e){ pd->ptype.type = PACKET_TOTAL; VEC_init(&pd->packet, 1, AV_resize); VEC_init(&pd->pixmap, 1, AV_resize); pd->av.codec = AV_decoder_open(AV_CODEC_ID_H264); assert(pd->av.codec); pd->av.context = AV_context_open(pd->av.codec, 0); assert(pd->av.context); assert(!AV_context_set(pd->av.codec, pd->av.context, 0)); pd->av.frame = AV_frame_alloc(); assert(pd->av.frame); pd->av.packet = AV_packet_open(); assert(pd->av.packet); EV_ev_t_init(&pd->tmain, .001, (EV_ev_cb_t)com_view_main_cb); EV_ev_t_start(peer->parent->listener, &pd->tmain); pd->window = new fan::window(); pd->window->set_vsync(true); pd->window->auto_close(false); pd->camera = new fan::camera(pd->window); pd->window->add_mouse_move_callback([peer](fan::window* window){ fan::vec2 position = window->get_mouse_position(); send_packet_cursor(peer, position.x, position.y); }); pd->window->add_close_callback([peer]{ NET_TCP_closehard(peer); }); pd->window->add_key_callback(fan::key_escape, [&]{ NET_TCP_closehard(peer); }); fan_2d::image_load_properties::internal_format = GL_RGB; fan_2d::image_load_properties::format = GL_RGB; fan_2d::image_load_properties::type = GL_UNSIGNED_BYTE; pd->image = new fan_2d::sprite(pd->camera); pd->window->set_error_callback(); IO_print(FD_OUT, "[+] %08x%04x\n", peer->sdstaddr.ip, peer->sdstaddr.port); } else do{ IO_print(FD_OUT, "[-] %08x%04x\n", peer->sdstaddr.ip, peer->sdstaddr.port); if(!(flag & NET_TCP_connstate_init_e)){ break; } VEC_free(&pd->pixmap); AV_codec_close(pd->av.codec); AV_context_close(pd->av.context); AV_frame_close(pd->av.frame); AV_packet_close(pd->av.packet); EV_ev_t_stop(peer->parent->listener, &pd->tmain); delete pd->window; delete pd->camera; delete pd->image; }while(0); return 0; } void com_view_frame_cb(NET_TCP_peer_t *peer, void *sd, com_view_peerdata_t *pd){ IO_ssize_t routwrite = AV_outwrite(pd->av.context, pd->packet.ptr, pd->packet.Current, pd->av.packet); assert(routwrite == pd->packet.Current); IO_ssize_t routread = AV_outread(pd->av.context, pd->av.frame); assert(routread >= 0); if(!routread){ return; } pd->pixmap.Current = 0; VEC_handle0(&pd->pixmap, pd->av.frame->width * pd->av.frame->height * 3); assert(!AV_frame_read(pd->av.frame, pd->pixmap.ptr, pd->av.frame->width, pd->av.frame->height, AV_PIX_FMT_RGB24)); pd->image->reload_sprite(0, pd->pixmap.ptr, fan::vec2i(pd->av.frame->width, pd->av.frame->height)); pd->image->set_size(0, pd->window->get_size()); } void com_view_cursor_cb(NET_TCP_peer_t *peer, void *sd, com_view_peerdata_t *pd){ packet_cursor_t *cursor = (packet_cursor_t *)pd->packet.ptr; } void com_view_key_cb(NET_TCP_peer_t *peer, void *sd, com_view_peerdata_t *pd){ packet_key_t *key = (packet_key_t *)pd->packet.ptr; } uint32_t com_view_read_cb(NET_TCP_peer_t *peer, void *sd, com_view_peerdata_t *pd, uint8_t **data, uint_t *size){ bool r = process_incoming_packet( peer, sd, pd, *data, *size, &pd->ptype, &pd->packet, (packet_cb_t)com_view_frame_cb, (packet_cb_t)com_view_frame_cb, (packet_cb_t)com_view_cursor_cb, (packet_cb_t)com_view_key_cb ); assert(!r); return 0; } bool com_view_init(base_t* base){ base->net.tcp.tcpview = NET_TCP_alloc(&base->listener); init_tls(base->net.tcp.tcpview); base->net.tcp.tcpview_secret_eid = init_client_secret(base->net.tcp.tcpview); NET_TCP_eid_t eid = NET_TCP_EXT_new(base->net.tcp.tcpview, 0, sizeof(com_view_peerdata_t)); NET_TCP_EXTcbadd(base->net.tcp.tcpview, NET_TCP_oid_connstate_e, eid, (void *)com_view_connstate_cb); NET_TCP_EXTcbadd(base->net.tcp.tcpview, NET_TCP_oid_read_e, eid, (void *)com_view_read_cb); return 0; } typedef struct{ VAS_t peers; NET_TCP_eid_t eid; NET_TCP_peer_t *main_peer; struct{ VEC_t initialdata; }av; ptype_t ptype; VEC_t packet; }com_grabfrom_sockdata_t; typedef struct{ VAS_node_t node; bool state; ptype_t ptype; VEC_t packet; }com_grabfrom_peerdata_t; uint32_t com_grabfrom_connstate_cb(NET_TCP_peer_t *peer, com_grabfrom_sockdata_t *sd, com_grabfrom_peerdata_t *pd, uint8_t flag){ if(flag & NET_TCP_connstate_succ_e){ pd->ptype.type = PACKET_TOTAL; VEC_init(&pd->packet, 1); if(!sd->main_peer){ IO_print(FD_OUT, "[+] main peer %08x%04x\n", peer->sdstaddr.ip, peer->sdstaddr.port); sd->main_peer = peer; } else{ IO_print(FD_OUT, "[+] %08x%04x\n", peer->sdstaddr.ip, peer->sdstaddr.port); pd->node = VAS_getnode_dst(&sd->peers); pd->state = 0; *(NET_TCP_peer_t **)VAS_out(&sd->peers, pd->node) = peer; if(sd->av.initialdata.Current){ send_packet_keyframe(peer, sd->av.initialdata.Current); NET_TCP_qsend_ptr(peer, sd->av.initialdata.ptr, sd->av.initialdata.Current); } } } else do{ if(!(flag & NET_TCP_connstate_init_e)){ break; } if(peer == sd->main_peer){ IO_print(FD_OUT, "[-] main peer %08x%04x\n", peer->sdstaddr.ip, peer->sdstaddr.port); sd->main_peer = 0; } else{ IO_print(FD_OUT, "[-] %08x%04x\n", peer->sdstaddr.ip, peer->sdstaddr.port); VAS_unlink(&sd->peers, pd->node); } }while(0); return 0; } void com_grabfrom_keyframe_cb(NET_TCP_peer_t *peer, com_grabfrom_sockdata_t *sd, void *pd){ if(peer != sd->main_peer){ return; } sd->av.initialdata.Current = 0; VEC_pushbackn(&sd->av.initialdata, sd->packet.ptr, sd->packet.Current); } void com_grabfrom_cursor_cb(NET_TCP_peer_t *peer, com_grabfrom_sockdata_t *sd, void *pd){ if(peer == sd->main_peer){ return; } /* TODO send it to main peer */ } void com_grabfrom_key_cb(NET_TCP_peer_t *peer, com_grabfrom_sockdata_t *sd, void *pd){ if(peer == sd->main_peer){ return; } /* TODO send it to main peer */ } uint32_t com_grabfrom_read_cb(NET_TCP_peer_t *peer, com_grabfrom_sockdata_t *sd, com_grabfrom_peerdata_t *pd, uint8_t **data, uint_t *size){ if(peer == sd->main_peer){ VAS_node_t inode = *VAS_road0(&sd->peers, sd->peers.src); while(inode != sd->peers.dst){ NET_TCP_peer_t *npeer = *(NET_TCP_peer_t **)VAS_out(&sd->peers, inode); com_grabfrom_peerdata_t *npd = (com_grabfrom_peerdata_t *)NET_TCP_EXT_get_peerdata(npeer, sd->eid); if(npd->state){ NET_TCP_qsend_ptr(npeer, *data, *size); } else do{ /* this means this packet is first of rest */ /* because ptype still didnt assigned */ if(sd->ptype.type != PACKET_TOTAL){ break; } npd->state = 1; NET_TCP_qsend_ptr(npeer, *data, *size); }while(0); inode = *VAS_road0(&sd->peers, inode); } bool r = process_incoming_packet( peer, sd, 0, *data, *size, &sd->ptype, &sd->packet, (packet_cb_t)EMPTY_FUNCTION, (packet_cb_t)com_grabfrom_keyframe_cb, (packet_cb_t)com_grabfrom_cursor_cb, (packet_cb_t)com_grabfrom_key_cb ); assert(!r); } else{ bool r = process_incoming_packet( peer, sd, pd, *data, *size, &pd->ptype, &pd->packet, (packet_cb_t)EMPTY_FUNCTION, (packet_cb_t)com_grabfrom_keyframe_cb, (packet_cb_t)com_grabfrom_cursor_cb, (packet_cb_t)com_grabfrom_key_cb ); assert(!r); } return 0; } typedef struct{ NET_TCP_peer_t *peer; IO_SCR_t scr; struct{ AV_codec_t *codec; AV_dict_t *dict; AV_context_t *context; AV_frame_t *frame; AV_packet_t *packet; uint64_t last; uint32_t fps; }av; EV_ev_t_t evt; ptype_t ptype; VEC_t packet; }com_grabto_peerdata_t; void com_grabto_encode_cb(EV_t *listener, EV_ev_t_t *evt, uint32_t flag){ uint64_t t0 = T_nowi(); com_grabto_peerdata_t *pd = OFFSETLESS(evt, com_grabto_peerdata_t, evt); uint8_t *pixelbuf = IO_SCR_read(&pd->scr); assert(pixelbuf); assert(!AV_frame_write(listener, pd->av.frame, pixelbuf, pd->scr.res.x, pd->scr.res.y, AV_PIX_FMT_BGRA)); assert(AV_inwrite(pd->av.context, pd->av.frame) > 0); IO_ssize_t rinread; while((rinread = AV_inread(pd->av.context, pd->av.packet)) > 0){ if(pd->av.packet->flags & AV_PKT_FLAG_KEY){ send_packet_keyframe(pd->peer, rinread); NET_TCP_qsend_ptr(pd->peer, pd->av.packet->data, rinread); } else{ send_packet_frame(pd->peer, rinread); NET_TCP_qsend_ptr(pd->peer, pd->av.packet->data, rinread); } } assert(rinread != -1); pd->av.fps++; uint64_t t1 = T_nowi(); uint64_t result = t1 - t0; uint64_t expected = (uint64_t)1000000000 / pd->av.context->time_base.den; if(t1 > (pd->av.last + 1000000000)){ pd->av.last = t1; if(pd->av.context->time_base.den > pd->av.fps){ IO_print(FD_OUT, "OVERLOAD fps result %lu expected %lu\n", pd->av.fps, pd->av.context->time_base.den); } pd->av.fps = 0; } if(result >= expected){ IO_print(FD_OUT, "OVERLOAD encode result %llu expected %llu\n", result, expected); } } uint32_t com_grabto_connstate_cb(NET_TCP_peer_t *peer, void *sd, com_grabto_peerdata_t *pd, uint8_t flag){ if(flag & NET_TCP_connstate_succ_e){ IO_print(FD_OUT, "[+] %08x%04x\n", peer->sdstaddr.ip, peer->sdstaddr.port); EV_ev_t_start(peer->parent->listener, &pd->evt); } else do{ IO_print(FD_OUT, "[-] %08x%04x\n", peer->sdstaddr.ip, peer->sdstaddr.port); /* this place needs alot free */ if(!(flag & NET_TCP_connstate_init_e)){ break; } EV_ev_t_stop(peer->parent->listener, &pd->evt); }while(0); return 0; } void com_grabto_cursor_cb(NET_TCP_peer_t *peer, void *sd, com_grabto_peerdata_t *pd){ packet_cursor_t *cursor = (packet_cursor_t *)pd->packet.ptr; } void com_grabto_key_cb(NET_TCP_peer_t *peer, void *sd, com_grabto_peerdata_t *pd){ packet_key_t *key = (packet_key_t *)pd->packet.ptr; } uint32_t com_grabto_read_cb(NET_TCP_peer_t *peer, void *sd, com_grabto_peerdata_t *pd, uint8_t **data, uint_t *size){ bool r = process_incoming_packet( peer, sd, pd, *data, *size, &pd->ptype, &pd->packet, (packet_cb_t)EMPTY_FUNCTION, (packet_cb_t)EMPTY_FUNCTION, (packet_cb_t)com_grabto_cursor_cb, (packet_cb_t)com_grabto_key_cb ); assert(!r); return 0; } bool com_grabto_init(base_t *base){ base->net.tcp.tcpgrabto = NET_TCP_alloc(&base->listener); init_tls(base->net.tcp.tcpgrabto); base->net.tcp.tcpgrabto_secret_eid = init_client_secret(base->net.tcp.tcpgrabto); base->net.tcp.tcpgrabto_eid = NET_TCP_EXT_new(base->net.tcp.tcpgrabto, 0, sizeof(com_grabto_peerdata_t)); NET_TCP_EXTcbadd(base->net.tcp.tcpgrabto, NET_TCP_oid_connstate_e, base->net.tcp.tcpgrabto_eid, (void *)com_grabto_connstate_cb); NET_TCP_EXTcbadd(base->net.tcp.tcpgrabto, NET_TCP_oid_read_e, base->net.tcp.tcpgrabto_eid, (void *)com_grabto_read_cb); return 0; } VAS_node_t com_grab(base_t *base, uint16_t port, uint64_t secret, uint32_t framerate, uint32_t rate){ VAS_node_t node = VAS_getnode_dst(&base->net.tcp.server); NET_TCP_t **tcp = (NET_TCP_t **)VAS_out(&base->net.tcp.server, node); *tcp = NET_TCP_alloc(&base->listener); (*tcp)->ssrcaddr.port = port; init_tls(*tcp); init_server_secret(*tcp, secret); NET_TCP_eid_t eid = NET_TCP_EXT_new(*tcp, sizeof(com_grab_sockdata_t), sizeof(com_grab_peerdata_t)); com_grab_sockdata_t *sd = (com_grab_sockdata_t *)NET_TCP_EXT_get_sockdata(*tcp, eid); VAS_open(&sd->peers, sizeof(NET_TCP_peer_t *)); NET_TCP_EXTcbadd(*tcp, NET_TCP_oid_connstate_e, eid, (void *)com_grab_connstate_cb); NET_TCP_EXTcbadd(*tcp, NET_TCP_oid_read_e, eid, (void *)com_grab_read_cb); if(NET_TCP_listen(*tcp)){ NET_TCP_free(*tcp); VAS_unlink(&base->net.tcp.server, node); return (VAS_node_t)-1; } EV_ev_io_start(&base->listener, &(*tcp)->ev); assert(!IO_SCR_open(&sd->scr)); sd->av.codec = AV_encoder_open(AV_CODEC_ID_H264); assert(sd->av.codec); sd->av.dict = 0; assert(!AV_dict_set(&sd->av.dict, "preset", "veryfast", 0)); assert(!AV_dict_set(&sd->av.dict, "tune", "zerolatency", 0)); sd->av.context = AV_context_open(sd->av.codec, framerate); assert(sd->av.context); sd->av.context->width = sd->scr.res.x; sd->av.context->height = sd->scr.res.y; AV_context_cbr(sd->av.context, rate); assert(!AV_context_set(sd->av.codec, sd->av.context, &sd->av.dict)); sd->av.frame = AV_frame_open(sd->av.context); assert(sd->av.frame); sd->av.packet = AV_packet_open(); assert(sd->av.packet); VEC_init(&sd->av.initialdata, 1); sd->av.last = T_nowi(); sd->av.fps = 0; uint8_t *pixelbuf = A_resize(0, sd->scr.res.x * sd->scr.res.y * 3); MEM_set(0, pixelbuf, sd->scr.res.x * sd->scr.res.y * 3); assert(!AV_frame_write(&base->listener, sd->av.frame, pixelbuf, sd->scr.res.x, sd->scr.res.y, AV_PIX_FMT_RGB24)); A_resize(pixelbuf, 0); assert(AV_inwrite(sd->av.context, sd->av.frame) > 0); IO_ssize_t rinread; while((rinread = AV_inread(sd->av.context, sd->av.packet)) > 0){ VEC_pushbackn(&sd->av.initialdata, sd->av.packet->data, rinread); } assert(rinread >= 0); EV_ev_t_init(&sd->evt, (f64_t)1 / framerate, (EV_ev_cb_t)com_grab_encode_cb); EV_ev_t_start(&base->listener, &sd->evt); return node; } NET_TCP_peer_t *com_view(base_t *base, NET_addr_t addr, uint64_t secret){ NET_TCP_peer_t *peer = NET_TCP_connect(base->net.tcp.tcpview, addr); if(!peer){ return 0; } init_client_secret_peerdata(peer, base->net.tcp.tcpview_secret_eid, secret); EV_ev_tio_start(&base->listener, &peer->ev); return peer; } VAS_node_t com_grabfrom(base_t *base, uint16_t port, uint64_t secret){ VAS_node_t node = VAS_getnode_dst(&base->net.tcp.server); NET_TCP_t **tcp = (NET_TCP_t **)VAS_out(&base->net.tcp.server, node); *tcp = NET_TCP_alloc(&base->listener); (*tcp)->ssrcaddr.port = port; init_tls(*tcp); init_server_secret(*tcp, secret); NET_TCP_eid_t eid = NET_TCP_EXT_new(*tcp, sizeof(com_grabfrom_sockdata_t), sizeof(com_grabfrom_peerdata_t)); com_grabfrom_sockdata_t *sd = (com_grabfrom_sockdata_t *)NET_TCP_EXT_get_sockdata(*tcp, eid); sd->eid = eid; VAS_open(&sd->peers, sizeof(NET_TCP_peer_t *)); sd->main_peer = 0; VEC_init(&sd->av.initialdata, 1); sd->ptype.type = PACKET_TOTAL; VEC_init(&sd->packet, 1); NET_TCP_EXTcbadd(*tcp, NET_TCP_oid_connstate_e, eid, (void *)com_grabfrom_connstate_cb); NET_TCP_EXTcbadd(*tcp, NET_TCP_oid_read_e, eid, (void *)com_grabfrom_read_cb); if(NET_TCP_listen(*tcp)){ NET_TCP_free(*tcp); VAS_unlink(&base->net.tcp.server, node); return (VAS_node_t)-1; } EV_ev_io_start(&base->listener, &(*tcp)->ev); return node; } bool com_grabto(base_t *base, NET_addr_t addr, uint64_t secret, uint32_t framerate, uint32_t rate){ NET_TCP_peer_t *peer = NET_TCP_connect(base->net.tcp.tcpgrabto, addr); init_client_secret_peerdata(peer, base->net.tcp.tcpgrabto_secret_eid, secret); com_grabto_peerdata_t *pd = (com_grabto_peerdata_t *)NET_TCP_EXT_get_peerdata(peer, base->net.tcp.tcpgrabto_eid); pd->peer = peer; assert(!IO_SCR_open(&pd->scr)); pd->av.codec = AV_encoder_open(AV_CODEC_ID_H264); assert(pd->av.codec); pd->av.dict = 0; assert(!AV_dict_set(&pd->av.dict, "preset", "veryfast", 0)); assert(!AV_dict_set(&pd->av.dict, "tune", "zerolatency", 0)); pd->av.context = AV_context_open(pd->av.codec, framerate); assert(pd->av.context); pd->av.context->width = pd->scr.res.x; pd->av.context->height = pd->scr.res.y; AV_context_cbr(pd->av.context, rate); assert(!AV_context_set(pd->av.codec, pd->av.context, &pd->av.dict)); pd->av.frame = AV_frame_open(pd->av.context); assert(pd->av.frame); pd->av.packet = AV_packet_open(); assert(pd->av.packet); pd->av.last = T_nowi(); pd->av.fps = 0; pd->ptype.type = PACKET_TOTAL; VEC_init(&pd->packet, 1); EV_ev_t_init(&pd->evt, (f64_t)1 / framerate, (EV_ev_cb_t)com_grabto_encode_cb); return 0; } void gui_main_cb(EV_t *listener, EV_ev_t_t *evt, uint32_t flag){ base_t *base = OFFSETLESS(evt, base_t, gui.evt); base->gui.window.execute(0, [&]{ if (base->gui.window.key_press(fan::mouse_left)) { bool found = false; for (int i = 0; i < base->gui.stb.size(); i++) { base->gui.stb.get_mouse_cursor(i); } if (!found) { //fan_2d::gui::current_focus[base->gui.window.get_handle()] = -1; } } base->gui.stb.draw(); base->gui.boxes.draw(); base->gui.tr.draw(); }); fan::window::handle_events(); } void run(base_t* base){ EV_open(&base->listener); VAS_open(&base->net.tcp.server, sizeof(NET_TCP_t *)); com_view_init(base); com_grabto_init(base); base->gui.window.set_vsync(false); base->gui.window.add_close_callback([&]{ PR_exit(0); }); base->gui.window.add_key_callback(fan::key_escape, [&]{ PR_exit(0); }); base->gui.boxes.push_back(L"grab", font_size, base->gui.button(5), base->gui.box_size, base->gui.border_size , fan::colors::purple - 0.4); base->gui.boxes.push_back(L"view", font_size, base->gui.button(4), base->gui.box_size, base->gui.border_size, fan::colors::purple - 0.4); base->gui.boxes.push_back(L"grab from", font_size, base->gui.button(3), base->gui.box_size, base->gui.border_size , fan::colors::purple - 0.4); base->gui.boxes.push_back(L"grab to", font_size, base->gui.button(2), base->gui.box_size, base->gui.border_size , fan::colors::purple - 0.4); base->gui.boxes.push_back(L"start", font_size, base->gui.button(0), base->gui.box_size, base->gui.border_size, fan::colors::purple - 0.4); base->gui.window.add_resize_callback([&] { for (int i = 0; i < base->gui.tr.size(); i++) { const auto offset = fan_2d::gui::get_resize_movement_offset(base->gui.camera.m_window); base->gui.tr.set_position(i, base->gui.tr.get_position(i) + offset); } }); base->gui.boxes.on_click([&](uint_t i) { auto selected = base->gui.boxes.get_selected(); if (selected != fan::uninitialized) { base->gui.boxes.set_box_color(selected, fan::colors::purple - 0.4); } switch (i) { case 0:{ base->gui.formBegin(); base->gui.formPush(L"Port:", fan::colors::white, L"8081", fan::colors::cyan - 0.9); base->gui.formPush(L"Secret:", fan::colors::white, L"123", fan::colors::cyan - 0.9); base->gui.formPush(L"FPS:", fan::colors::white, L"20", fan::colors::cyan - 0.9); base->gui.formPush(L"Rate:", fan::colors::white, L"200000", fan::colors::cyan - 0.9); base->gui.formEnd(0); base->gui.boxes.set_box_color(i, fan::colors::purple - 0.3); base->gui.boxes.set_selected(i); break; } case 1:{ base->gui.formBegin(); base->gui.formPush(L"IP:", fan::colors::white, L"127.0.0.1", fan::colors::cyan - 0.9); base->gui.formPush(L"Port:", fan::colors::white, L"8081", fan::colors::cyan - 0.9); base->gui.formPush(L"Secret:", fan::colors::white, L"123", fan::colors::cyan - 0.9); base->gui.formEnd(0); base->gui.boxes.set_box_color(i, fan::colors::purple - 0.3); base->gui.boxes.set_selected(i); break; } case 2:{ base->gui.formBegin(); base->gui.formPush(L"Port:", fan::colors::white, L"8081", fan::colors::cyan - 0.9); base->gui.formPush(L"Secret:", fan::colors::white, L"123", fan::colors::cyan - 0.9); base->gui.formEnd(0); base->gui.boxes.set_box_color(i, fan::colors::purple - 0.3); base->gui.boxes.set_selected(i); break; } case 3:{ base->gui.formBegin(); base->gui.formPush(L"IP:", fan::colors::white, L"127.0.0.1", fan::colors::cyan - 0.9); base->gui.formPush(L"Port:", fan::colors::white, L"8081", fan::colors::cyan - 0.9); base->gui.formPush(L"Secret:", fan::colors::white, L"123", fan::colors::cyan - 0.9); base->gui.formPush(L"FPS:", fan::colors::white, L"20", fan::colors::cyan - 0.9); base->gui.formPush(L"Rate:", fan::colors::white, L"200000", fan::colors::cyan - 0.9); base->gui.formEnd(0); base->gui.boxes.set_box_color(i, fan::colors::purple - 0.3); base->gui.boxes.set_selected(i); break; } case 4:{ auto selected = base->gui.boxes.get_selected(); switch(selected){ case 0:{ uint16_t port = std::stoi(base->gui.stb.get_line(0, 0)); uint64_t secret = std::stoi(base->gui.stb.get_line(1, 0)); uint32_t fps = std::stoi(base->gui.stb.get_line(2, 0)); uint32_t rate = std::stoi(base->gui.stb.get_line(3, 0)); VAS_node_t node = com_grab(base, port, secret, fps, rate); assert(node != (VAS_node_t)-1); break; } case 1:{ uint8_t sip[4]; uint_t pi = 0; auto wstr = base->gui.stb.get_line(0, 0); if (STR_rscancc(std::string(wstr.begin(), wstr.end()).c_str(), &pi, "(ov8u).(ov8u).(ov8u).(ov8u)", &sip[3], &sip[2], &sip[1], &sip[0])){ throw std::runtime_error("failed to parse ip"); } NET_addr_t net_addr; net_addr.port = std::stoi(base->gui.stb.get_line(1, 0)); net_addr.ip = *(uint32_t*)sip; uint64_t secret = std::stoi(base->gui.stb.get_line(2, 0)); if(!com_view(base, net_addr, secret)){ /* com_view returns NET_TCP_peer_t * */ /* 0 pointer means failed to open. how should we handle this? */ assert(0); /* TODO */ } break; } case 2:{ uint16_t port = std::stoi(base->gui.stb.get_line(0, 0)); uint64_t secret = std::stoi(base->gui.stb.get_line(1, 0)); VAS_node_t node = com_grabfrom(base, port, secret); assert(node != (VAS_node_t)-1); break; } case 3:{ uint8_t sip[4]; uint_t pi = 0; auto wstr = base->gui.stb.get_line(0, 0); if (STR_rscancc(std::string(wstr.begin(), wstr.end()).c_str(), &pi, "(ov8u).(ov8u).(ov8u).(ov8u)", &sip[3], &sip[2], &sip[1], &sip[0])){ throw std::runtime_error("failed to parse ip"); } NET_addr_t net_addr; net_addr.port = std::stoi(base->gui.stb.get_line(1, 0)); net_addr.ip = *(uint32_t*)sip; uint64_t secret = std::stoi(base->gui.stb.get_line(2, 0)); uint32_t fps = std::stoi(base->gui.stb.get_line(3, 0)); uint32_t rate = std::stoi(base->gui.stb.get_line(4, 0)); bool r = com_grabto(base, net_addr, secret, fps, rate); assert(!r); break; } } break; } } }); EV_ev_t_init(&base->gui.evt, .2, (EV_ev_cb_t)gui_main_cb); EV_ev_t_start(&base->listener, &base->gui.evt); EV_start(&base->listener); } int main(){ base_t base; run(&base); return 0; }
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/Action.cpp
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jmp610/archipelago
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refs/heads/master
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Action.cpp
#include "Action.h" namespace archipelago { Action::Action() { } Action::~Action() { } }
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/Assignment4/Assignment4/Customer.h
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[]
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TofuMars/CSS343Assignment4
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Customer.h
#pragma once #include <string> #include <list> using std::string; using std::list; class Customer { private: string ID; string firstName; string lastName; list<string> borrowed; public: Customer(string id, string firstnme, string lastnme); ~Customer(); bool IsBorrowed(string movie); // checks whether a movie is inside the borrowed list void addBorrowed(string movie); // adds a movie to the borrowed list void returnBorrowed(string movie); // removes a movie form the borrowed list string getKey(); // returns the ID of the customer virtual string getID(); string getFirstName(); string getLastName(); bool operator==(const Customer& otherCustomer) const; // customers are equal if their ID, first name, and last name are equal };
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/src/PowerSensorPlugin.cpp
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fusor-io/fusor-state-machine-plugins
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refs/heads/master
2023-03-08T20:25:27.696893
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PowerSensorPlugin.cpp
/** * Plugin for measuring power consumption based on SCT-013 current sensor * If device has corrent local system time, this plugin can accumulate * power consumption for peak hours and for off-peak hours * * Input variables: * "coef_p" - coefficient used to translate AC current amplitude * measured as voltage on analog input into Watts * "peak_start" - peak start time in GMT timezone (local device time) * "peak_end" - peak start time in GMT timezone (local device time) * "total" - initial electric metter readings, kw/h * "peak" - initial peak time electric metter readings, kw/h * "off_peak" - initial off-peak time electric metter readings, kw/h * * Output variables: * "w" - momentary power in Watts * "total" - momentary value of electric metter. kw/h * "peak" - momentary value of peak time electric metter, kw/h * "off_peak" - momentary value of off-peak time electric metter, kw/h * "is_peak" - indicates if now is peak time (1) or not (0) */ #include "PowerSensorPlugin.h" void _readPowerSensor(Plugin *plugin) { ((PowerSensorPlugin *)plugin)->read(); } PowerSensorPlugin::PowerSensorPlugin(const char *instanceId, uint8_t pin) : Plugin(instanceId) { _pin = pin; pinMode(pin, INPUT); registerAction("read", _readPowerSensor); } void PowerSensorPlugin::read() { float watts = _readSensor(); unsigned long durationMs = getElapsedTime(_lastPowerCheckPoint); _lastPowerCheckPoint = millis(); // kW/h = 1000 * W / (60 * 60 * 1000 * ms) = W / (3600 * ms) float segmentEnergy = (float)watts / ((float)durationMs * 3600.0f); setVar(VAR_WATTS, watts); setVar(VAR_TOTAL_METTER, getVarFloat(VAR_TOTAL_METTER) + segmentEnergy); if (_isPeakTime()) { setVar(VAR_PEAK_METTER, getVarFloat(VAR_PEAK_METTER) + segmentEnergy); setVar(VAR_IS_PEAK, 1L); } else { setVar(VAR_OFF_PEAK_METTER, getVarFloat(VAR_OFF_PEAK_METTER) + segmentEnergy); setVar(VAR_IS_PEAK, 0L); } } bool PowerSensorPlugin::_isPeakTime() { uint8_t wd = weekday(); if (wd == 1 || wd == 7) return false; uint8_t hr = hour(); uint8_t peakStart = getVarInt(VAR_PEAK_START_HOUR, DEFAULT_PEAK_START_HOUR_GMT); uint8_t peakEnd = getVarInt(VAR_PEAK_END_HOUR, DEFAULT_PEAK_END_HOUR_GMT); return hr >= peakStart && hr < peakEnd; } unsigned long PowerSensorPlugin::_getWaveAmplitude() { unsigned long waveMin = ULONG_MAX; unsigned long waveMax = 0UL; unsigned long startTime = millis(); // 50 Hz -> 1 wave = 1/50s = 20ms ( and couple of ms, "just in case") // It will work for shorter waves as well, eg. 60 hz while (getTimeout(startTime) <= 22) { unsigned long power = (unsigned long)analogRead(_pin); if (power > waveMax) waveMax = power; if (power < waveMin) waveMin = power; } return (waveMax - waveMin); } float PowerSensorPlugin::_readSensor() { unsigned long averageAmplitude = 0; for (int i = 0; i < AVERAGING_CYCLES; i++) { averageAmplitude += _getWaveAmplitude(); yield(); // allow MCU to do house keeping, like WiFi } // convert voltage to Watts // P is measured empirically float P = getVarFloat(VAR_KOEF_P, DEFAULT_P); return ((float)averageAmplitude / (float)AVERAGING_CYCLES) * P; }
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/AtomGraphics/graphics/PlatformLayerBackingStore.cpp
c31246bca7856d077357519fe8b68a003754a55a
[]
no_license
Polepoint/AtomGraphics
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refs/heads/master
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PlatformLayerBackingStore.cpp
// // Created by neo on 2018/7/5. // Copyright (c) 2018 neo. All rights reserved. // #include "PlatformLayerBackingStore.h" #include <algorithm> #include <utility> #include "GraphicsContextStateSaver.h" #include "PlatformLayerBackingStorePainter.h" #include "PlatformLayer.h" #if PLATFORM(IOS) #include "GraphicsContextCG.h" #include "ImageBuffer.h" #elif PLATFORM(ANDROID) #include "graphics/android/skia/GraphicsContextSkia.h" #endif namespace AtomGraphics { PlatformLayerBackingStore::PlatformLayerBackingStore(PlatformLayer *layerOwner) : m_layerOwner(layerOwner) { } IntSize PlatformLayerBackingStore::backingStoreSize() const { FloatSize scaledSize = m_size; scaledSize.scale(m_scale); return roundedIntSize(scaledSize); } void PlatformLayerBackingStore::ensureBackingStore(const FloatSize &size, float scale) { if (m_size == size && m_scale == scale) return; m_size = size; m_scale = scale; if (m_frontBuffer) { // If we have a valid backing store, we need to ensure that it gets completely // repainted the next time display() is called. setNeedsDisplay(); } clearBackingStore(); } void PlatformLayerBackingStore::clearBackingStore() { m_frontBuffer.discard(); m_backBuffer.discard(); } void PlatformLayerBackingStore::setNeedsDisplay() { FloatRect bounds(0, 0, m_size.width, m_size.height); setNeedsDisplayInRect(IntRect(bounds)); } void PlatformLayerBackingStore::setNeedsDisplayInRect(const IntRect &rect) { m_dirtyRegion.unite(rect); } bool PlatformLayerBackingStore::display() { bool backingStoreChanged = false; IntSize expandedScaledSize = backingStoreSize(); if (!m_dirtyRegion.isEmpty() && !expandedScaledSize.equals(IntSize::ZERO)) { std::swap(m_frontBuffer, m_backBuffer); if (!m_frontBuffer) { m_frontBuffer.reset(expandedScaledSize); } bool willPaintEntireBackingStore = m_dirtyRegion.contains(IntRect(IntPoint(), IntSize(m_size))); #if PLATFORM(IOS) std::unique_ptr<GraphicsContextCG> context = m_frontBuffer.bitmapBuffer()->createGraphicsContext(); if (m_backBuffer && !willPaintEntireBackingStore) { RetainPtr<CGImageRef> backImage = m_backBuffer.bitmapBuffer()->makeCGImage(); CGContextRef cgContext = context->getCGContextRef(); GraphicsContextStateSaver stateSaver(context.get()); CGContextSetBlendMode(cgContext, kCGBlendModeCopy); CGContextTranslateCTM(cgContext, 0, expandedScaledSize.height); CGContextScaleCTM(cgContext, 1, -1); CGContextDrawImage(cgContext, CGRectMake(0, 0, expandedScaledSize.width, expandedScaledSize.height), backImage.get()); } #elif PLATFORM(ANDROID) SkCanvas *canvas = m_frontBuffer.recordingCanvas(); auto context = std::unique_ptr<GraphicsContextSkia>(new GraphicsContextSkia(canvas)); if (m_backBuffer && !willPaintEntireBackingStore) { } #endif drawInContext(context.get()); m_frontContextPendingFlush = std::move(context); backingStoreChanged = true; } return backingStoreChanged; } void PlatformLayerBackingStore::drawInContext(GraphicsContext *context) { IntRect dirtyBounds = m_dirtyRegion.bounds(); std::vector<IntRect> dirtyRects = m_dirtyRegion.rects(); static const unsigned webLayerMaxRectsToPaint = 5; constexpr static const float webLayerWastedSpaceThreshold = 0.75f; if (dirtyRects.size() > webLayerMaxRectsToPaint || m_dirtyRegion.totalArea() > webLayerWastedSpaceThreshold * dirtyBounds.width() * dirtyBounds.height()) { dirtyRects.clear(); dirtyRects.push_back(dirtyBounds); } for (const auto &rect : dirtyRects) { FloatRect scaledRect(rect); scaledRect.scale(m_scale); scaledRect = enclosingIntRect(scaledRect); scaledRect.scale(1 / m_scale); m_paintingRects.push_back(scaledRect); } #if PLATFORM(IOS) CGRect cgPaintingRects[webLayerMaxRectsToPaint]; for (size_t i = 0, dirtyRectCount = m_paintingRects.size(); i < dirtyRectCount; ++i) { FloatRect scaledPaintingRect = m_paintingRects[i]; scaledPaintingRect.scale(m_scale); cgPaintingRects[i] = scaledPaintingRect; } CGContextRef cgContext = ((GraphicsContextCG *) context)->getCGContextRef(); CGContextClipToRects(cgContext, cgPaintingRects, m_paintingRects.size()); context->scale(m_scale, m_scale); #elif PLATFORM(ANDROID) SkCanvas *canvas = ((GraphicsContextSkia *) context)->getSkCanvas(); for (size_t i = 0, dirtyRectCount = m_paintingRects.size(); i < dirtyRectCount; ++i) { FloatRect scaledPaintingRect = m_paintingRects[i]; scaledPaintingRect.scale(m_scale); canvas->clipRect(scaledPaintingRect); } canvas->scale(m_scale, m_scale); #endif PlatformLayerBackingStorePainter::paintLayer(this, context, m_paintingRects); m_dirtyRegion = RectRegion(); m_paintingRects.clear(); } }
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/mytest/src/myblob.cpp
f22cd0834f4222d8788b9c91db8b7c999aae9c8b
[ "LicenseRef-scancode-generic-cla", "BSD-2-Clause", "BSD-3-Clause", "LicenseRef-scancode-public-domain" ]
permissive
HustCoderHu/caffe
8d668367669445f20c1b7f55b6633582d386c74b
5cebc9ce23310a0a651dd97ba26686ea706a7238
refs/heads/master
2021-09-07T21:30:01.722621
2018-03-01T11:27:28
2018-03-01T11:27:28
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myblob.cpp
#include <cpu_only.h> #include <myblob.h> using std::vector; namespace mytest { MyBlob::MyBlob(Blob<float> *blob) : ranked_(false), blob_(blob) { const vector<int>& shape = blob_->shape(); output = 1; channels = 1; height = 1; width = 1; int shapeSize = shape.size(); switch (shapeSize) { case 4: width = shape.at(3); case 3: height = shape.at(2); case 2: channels = shape.at(1); case 1: output = shape.at(0); break; default: LOG(INFO) << "shapeSize: " << shapeSize; break; } count = output * channels * height * width; } int MyBlob::zeroByRate() { my_memset _memset = caffe_memset; float *blobStart = blob_->mutable_cpu_data(); for (int _offset : v_blockOffset_) { _memset(blkSize * sizeof(float), float(0), blobStart + _offset); } return 0; } void MyBlob::zeroAll() { my_memset _memset = caffe_memset; float *blobStart = blob_->mutable_cpu_data(); _memset(count * sizeof(float), float(0), blobStart); } } // end of namespace mytest
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/src/libluna-service2++/test/test_disconnection.cpp
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// Copyright (c) 2014-2018 LG Electronics, Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // SPDX-License-Identifier: Apache-2.0 #include "util.hpp" #include <atomic> #include <iostream> #include <thread> #include <gtest/gtest.h> #include <luna-service2/lunaservice.hpp> using namespace std; atomic_uint g_disc_count{0}; #define TEST_CLASS_NAME "TestService" class TestService { public: TestService() : _mainloop(g_main_loop_new(nullptr, FALSE)) , _service(LS::registerService("com.palm.test_disconnection")) { LSMethod methods[] = { { "killFork", onKillFork }, { "shutdown", onShutdown }, { }, }; EXPECT_TRUE(LSSubscriptionSetCancelFunction(_service.get(), onDisconnect, nullptr, nullptr)); _service.registerCategory("testCalls", methods, nullptr, nullptr); _service.setCategoryData("testCalls", this); _service.attachToLoop(_mainloop); } ~TestService() { g_main_loop_unref(_mainloop); } static bool onDisconnect(LSHandle *, LSMessage *, void *) { ++g_disc_count; return true; } static bool onKillFork(LSHandle *sh, LSMessage *request, void *) { uint pid; sscanf(LSMessageGetPayload(request), R"({"pid":%d})", &pid); EXPECT_TRUE(LSSubscriptionAdd(sh, "sub", request, nullptr)); EXPECT_TRUE(0 == kill(pid, SIGKILL)); return true; } static bool onShutdown(LSHandle *, LSMessage *, void *user_data) { TestService *self = static_cast<TestService *>(user_data); self->stop(); return true; } void run() { g_main_loop_run(_mainloop); } void stop() { g_main_loop_quit(_mainloop); } private: GMainLoop *_mainloop; LS::Handle _service; }; void serviceFunc() { try { TestService ts; ts.run(); } catch (std::exception &e) { FAIL() << "TestService exception: " << e.what(); } catch (...) { FAIL(); } } TEST(TestDiconnection, SubscriptionDisconnectCounter) { const uint TRIES = 100; /* Make our fork to spawn copies and start service * to kill them all */ if (!fork()) { for (uint i = 0; i <= TRIES; ++i) { if (!fork()) { auto context = mk_ptr(g_main_context_new(), g_main_context_unref); LS::Handle client = LS::registerService(); client.attachToLoop(context.get()); LS::Call call; if (TRIES != i) { char payload[50]; sprintf(payload, R"({"pid":%d})", getpid()); call = client.callMultiReply("luna://com.palm.test_disconnection/testCalls/killFork", payload); } else { call = client.callMultiReply("luna://com.palm.test_disconnection/testCalls/shutdown", "{}"); } call.get(); } else { int pid_status; wait(&pid_status); } } exit(0); } else { serviceFunc(); ASSERT_EQ(TRIES, g_disc_count); } } int main(int argc, char **argv) { ::testing::InitGoogleTest(&argc, argv); return RUN_ALL_TESTS(); }
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#ifndef __CPRELTOOLS_CSVREADER_HH__ #define __CPRELTOOLS_CSVREADER_HH__ #include <fstream> #include <bdddomain/rel-impl.hh> namespace CPRelTools { /** * \brief Takes the information in \a is and creates a ground relation out of it. */ MPG::VarImpl::RelationImpl createFromCSV(std::istream& is, int columns); } #endif
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/* Copyright (C) 2002-2019 CERN for the benefit of the ATLAS collaboration */ /// @author Nils Krumnack #ifndef SELECTION_HELPERS_SELECTION_READ_HANDLE_H #define SELECTION_HELPERS_SELECTION_READ_HANDLE_H #include <AthContainers/AuxElement.h> #include <AsgTools/MsgStream.h> #include <memory> class StatusCode; namespace CP { class ISelectionAccessor; /// \brief a data handle for reading selection properties from /// objects /// /// Essentially this is just a wrapper around \ref /// ISelectionAccessor to make it easier to use in an algorithm. /// Since we are now using this a lot, it seems like a good idea to /// streamline this as much as possible. class SelectionReadHandle final { // // public interface // /// \brief standard constructor public: template<typename T2> SelectionReadHandle (T2 *owner, const std::string& propertyName, const std::string& propertyValue, const std::string& propertyDescription); /// \brief whether we have a name configured public: bool empty () const noexcept; /// \brief !empty() public: explicit operator bool () const noexcept; /// \brief initialize the accessor public: StatusCode initialize (); /// \brief get the selection as a bool public: bool getBool (const SG::AuxElement& element) const; // // private interface // /// \brief the selection we use private: std::string m_selection; /// \brief the accessor we use private: std::unique_ptr<ISelectionAccessor> m_accessor; /// \brief the message stream we use private: MsgStream *m_msg {nullptr}; /// \brief helper for message macros private: MsgStream& msg( ) const; /// \brief helper for message macros private: MsgStream& msg( const MSG::Level lvl ) const; }; } #include "SelectionReadHandle.icc" #endif
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/* * ===================================================================================== * * Filename: JumpGame.cc * * Description: Given an array of non-negative integers, you are initially positioned at the first index of the array. Each element in the array represents your maximum jump length at that position. Determine if you are able to reach the last index. For example: A = [2,3,1,1,4], return true. A = [3,2,1,0,4], return false. * * * Version: 1.0 * Created: 2013/8/5 11:21:32 * Revision: none * Compiler: gcc * * Author: yang_bao_xing@163.com * Organization: ict * * ===================================================================================== */ class Solution { public: bool canJump(int A[], int n) { // Start typing your C/C++ solution below // DO NOT write int main() function int cover = 0; for (int i = 0; i < n; i++) { if (cover < i) return false; if (A[i] + i > cover) cover = A[i] + i; if (cover >= n - 1) return true; } return true; } }; class Solution { public: bool canJump(int A[], int n) { // Start typing your C/C++ solution below // DO NOT write int main() function if (n < 1) return false; vector<int> can_reach(n, -1); can_reach[n-1] = 1; return canJump(A, 0, n, can_reach); } bool canJump(int A[], int next, int n, vector<int> &can_reach) { if (can_reach[next] != -1) return can_reach[next]; int max_step = A[next]; bool ret = false; int step = n-next-1; if (step <= max_step) ret = true; else { for (int i = 1; i <= max_step; i++) { if (i > step) break; if (canJump(A, next + i, n, can_reach)) { ret = true; break; } } } can_reach[next] = ret; return ret; } }; // greedy class Solution { public: bool canJump(int A[], int n) { // Start typing your C/C++ solution below // DO NOT write int main() function if (n == 0) return false; int step = A[0]; for(int i = 1; i < n; i++) { if (step > 0) { step--; step = max(step, A[i]); } else return false; } return true; } }; // great explaination http://www.mysjtu.com/page/M0/S884/884146.html class Solution { public: bool canJump(int A[], int n) { // Start typing your C/C++ solution below // DO NOT write int main() function int step = A[0]; for (int i = 1; i < n; i++) { if (step <= 0) return false; step--; if (A[i] > step) step = A[i]; } return true; } };
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#include "lattice.hpp" #include <fmt/format.h> #include <nlohmann/json.hpp> #include <types_json.hpp> xrd::lattice nlohmann::adl_serializer<xrd::lattice>::from_json(const nlohmann::json& j) { if(j.contains("type")) { auto type = j.at("type").get<std::string>(); if(type == "cubic") return xrd::lattice::cubic(j.at("a").get<real_t>()); else if(type == "fcc") return xrd::lattice::fcc(j.at("a").get<real_t>()); else if(type == "fcc_tetragonal") return xrd::lattice::fcc_tetragonal(j.at("a").get<real_t>(), j.at("c").get<real_t>()); else throw std::runtime_error(fmt::format("unrecognized lattice type: {}", type)); } else { return xrd::lattice(j.at("a").get<rvec3_t>(), j.at("b").get<rvec3_t>(), j.at("c").get<rvec3_t>()); } } void nlohmann::adl_serializer<xrd::lattice>::to_json(nlohmann::json& j, const xrd::lattice& l) { j["a"] = l.a(); j["b"] = l.b(); j["c"] = l.c(); }
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#include "calculator.h" //ะพะฟั€ะตะดะตะปัะตะผ ั‚ะธะฟ ั‚ะตะบัƒั‰ะตะณะพ ั‚ะพะบะตะฝะฐ Token get_token(const char*& input) { while (auto c = *input++) { switch (c) { case ' ': continue; case '+': return Token::Plus; case '-': return Token::Minus; case '*': return Token::Mul; case '/': return Token::Div; } if (c >= '0' && c <= '9') { return Token::Number; } else return Token::Invalid; } return Token::End; } //ะฒั‹ะดะตะปัะตะผ ัะปะฐะณะฐะตะผั‹ะต int parse_expression(const char*& input) { if (!(*input)) { cout << message << endl; std::cerr << "Invalid syntax\n"; exit(1); } auto left = parse_term(input); auto token = get_token(input); switch (token) { case Token::Plus: return left + parse_expression(input); case Token::Minus: return left - parse_expression(input); case Token::Invalid: cout << message << endl; cerr << "Incorrect symbol\n"; exit(1); default: return left; } } //ะฒั‹ะดะตะปัะตะผ ะผะฝะพะถะธั‚ะตะปะธ int parse_term(const char*& input) { if (!(*input)) { std::cerr << "Invalid syntax\n"; exit(1); } auto left = parse_primary(input); auto token = get_token(input); while (token == Token::Mul || token == Token::Div) { int right = parse_primary(input); if (token == Token::Mul) { left *= right; } else { if (right == 0) { cout << message << endl; cerr << "Division by zero\n"; exit(1); } left /= right; } token = get_token(input); } if (token == Token::Invalid) { cout << message << endl; cerr << "Incorrect symbol\n"; exit(1); } --input; //ะดะพะนะดั ะดะพ + ะธะปะธ -, ะฒะพะทะฒั€ะฐั‰ะฐะตะผ ั‚ะพะบะตะฝ ะพะฑั€ะฐั‚ะฝะพ return left; } //ะฒั‹ะดะตะปัะตะผ ั†ะตะปั‹ะต ั‡ะธัะปะฐ int parse_primary(const char*& input) { if (!(*input)) { std::cerr << "Invalid syntax\n"; exit(1); } auto token = get_token(input); int n = 0; switch (token) { case Token::Number: --input; //ะฒะพะทะฒั€ะฐั‰ะฐะตะผัั ะบ ั‚ะพะปัŒะบะพ ั‡ั‚ะพ ะฟั€ะพั‡ะธั‚ะฐะฝะฝะพะผัƒ ะฝะฐั‡ะฐะปัƒ ั‡ะธัะปะฐ for (auto c = *input; c >= '0' && c <= '9';) { n = n * 10 + c - '0'; c = *++input; } return n; case Token::Minus: return -parse_primary(input); //ัƒะฝะฐั€ะฝั‹ะน ะผะธะฝัƒั case Token::Invalid: cout << message << endl; cerr << "Incorrect symbol\n"; exit(1); default: cout << message << endl; cerr << "Invalid syntax\n"; exit(1); } }
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#include<bits/stdc++.h> using namespace std; int main(){ int t;cin>>t; while(t--){ int n,k,d; cin>>n>>k>>d; int ar[n]; int dys=0; int sum=0; for(int i=0;i<n;i++){ cin>>ar[i]; sum+=ar[i]; } cout<<sum<<endl; int host=sum/k; if(host<=d) cout<<host<<endl; else cout<<d<<endl; } return 0; }
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#ifndef _MYFUNC #define _MYFUNC #include "class.h" // ใƒ”ใƒณ็•ชๅทใ‚’ๅฎš็พฉ // #define R_PULSE 16 // #define R_DIR 12 // #define L_PULSE 21 // #define L_DIR 20 const int X_max = 600; const int Y_max = 600; const int X_half = (int)(X_max / 2); const int Y_half = (int)(Y_max / 2); //่กจ็คบใ™ใ‚‹ใƒฌใƒณใ‚ธ(ใ“ใ‚ŒไปฅไธŠใฏๅˆ‡ใ‚Šๆจใฆ) const double dis_range = 6000.; #ifndef _countof #define _countof(_Array) (int)(sizeof(_Array) / sizeof(_Array[0])) #endif #ifdef _WIN32 #include <Windows.h> #define delay(x) ::Sleep(x) #else #include <unistd.h> static inline void delay(_word_size_t ms) { while (ms >= 1000) { usleep(1000 * 1000); ms -= 1000; }; if (ms != 0) usleep(ms * 1000); } #endif using namespace rp::standalone::rplidar; //ใ‚ฐใƒฉใƒ•ๆ็”ป็”จใƒ—ใƒญใ‚ฐใƒฉใƒ  void GraphGain(double x, double y, int *xr, int *yr); #ifndef _NO_GUI void PictureGrid(cv::Mat img); #endif //ๅˆๆœŸๅŒ–้–ขๆ•ฐ bool Initialize(RPlidarDriver * drv); //ใƒ‡ใƒผใ‚ฟๅ–ๅพ—็”จ้–ขๆ•ฐ bool FinderMeasure(RPlidarDriver * drv, measure * result); //็ต‚ไบ†ๆ™‚ใฎๅ‡ฆ็†้–ขๆ•ฐ void ExitProcess(RPlidarDriver * drv); //ใƒ‡ใƒผใ‚ฟไบŒๅ›žๆธฌๅฎšโ†’ใ‚ฐใƒซใƒผใƒ—ๅŒ–้–ขๆ•ฐ bool MeasureTwice(RPlidarDriver * drv, measure *result); #endif
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#include <CIL/Interlocked.hpp> CIL_NAMESPACE_BEGIN (CIL) //-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= // //-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= //-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= CIL_NAMESPACE_END
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#include <iostream> #include <array> #include <tuple> #include <type_traits> using namespace std; //่ฟ™ไธชๅ‡ฝๆ•ฐ้€š่ฟ‡tuple_valueๅœจ็ผ–่ฏ‘ๆ—ถ็กฎๅฎšไบ†ไผ ๅ…ฅarray็š„ๅ…ƒ็ด ๆ•ฐ้‡ //ๆ•ˆ็އๆ›ด้ซ˜๏ผŒ้€š็”จๆ€งๅฅฝ // template <class T> // void test(T t) // { // int a[std::tuple_size<T>::value]; // ่ƒฝ็”จไบŽ็ผ–่ฏ‘ๆ—ถ // std::cout << std::tuple_size<T>::value << '\n'; // } int main(int argc, char const *argv[]) { //1.ๅฎšไน‰ๅ’Œๅˆๅง‹ๅŒ– //ๅชๆ˜ฏๅฎšไน‰๏ผŒๆฒกๆœ‰ๅˆๅง‹ๅŒ–๏ผŒๅ€ผๆ˜ฏ้šๆœบ็š„ // array<int, 5> b; //่šๅˆๅˆๅง‹ๅŒ–๏ผŒ็”จๅคงๆ‹ฌๅท // array<int, 5> c{1, 1, 2, 3, 4}; // array<int, 0> a2; // array<int, 6> a = {0, 1, 2, 3, 4, 5}; // array<int, 6> b = {10, 9, 8, 7, 6, 5}; /*C++20 int x[3] = {1,2,3}; array<int,3> x_array = to_array<int,3>(x); for (int i = 0; i < x_array.size(); i++) { cout << "x_array" << i << "=" << x_array.at(i) << endl; } */ //2.่ฎฟ้—ฎๅ…ƒ็ด  // cout << a2.at(0) << endl; // cout << a.at(5) << endl; //ไผš่ฟ›่กŒ่ถŠ็•Œๆฃ€ๆŸฅ // cout << a.front() << endl; // cout << a.back() << endl; // int *const p = a.data(); // cout << "*p = " << *p << endl; // cout << "*(p+1) = " << *(p + 1) << endl; //3.ๆ•ฐ็ป„ๅฎน้‡ // cout << a.empty() << endl; // cout << a2.empty() << endl; // cout << "a.size() = " << a.size() << endl; // cout << "a.max_size() = " << a.max_size() << endl; //4.ๆ•ฐ็ป„ๆ“ไฝœ // a.fill(4); // for (int i = 0; i < a.size(); i++) // { // cout << "a" << i << "=" << a.at(i) << endl; // } // a.swap(b); // for (int i = 0; i < a.size(); i++) // { // cout << "a" << i << "=" << a.at(i) << endl; // } // for (int i = 0; i < b.size(); i++) // { // cout << "b" << i << "=" << b.at(i) << endl; // } //5.่ฟ็ฎ—็ฌฆ้‡่ฝฝๅ‡ฝๆ•ฐ // cout << "a == b? " << (a == b) << endl; // array<int, 6> c = a; // cout << "a == c? " << (a == c) << endl; // < ๏ผšไปŽ็ฌฌไธ€ไธชๅผ€ๅง‹ๆฏ”๏ผŒๅฐไบŽๅฐฑ่ฟ”ๅ›žtrue,ๅคงไบŽๅฐฑ่ฟ”ๅ›žfalse,็›ธ็ญ‰ๅฐฑๆฏ”่พƒไธ‹ไธ€ไธช๏ผŒ''' ๅ…จ้ƒจ็›ธ็ญ‰ๅฐฑ่ฟ”ๅ›žfalse // <= ๏ผšไปŽ็ฌฌไธ€ไธชๅผ€ๅง‹ๆฏ”๏ผŒๅฐไบŽๅฐฑ่ฟ”ๅ›žtrue,ๅคงไบŽๅฐฑ่ฟ”ๅ›žfalse,็›ธ็ญ‰ๅฐฑๆฏ”่พƒไธ‹ไธ€ไธช๏ผŒ''' ๅ…จ้ƒจ็›ธ็ญ‰ๅฐฑ่ฟ”ๅ›žtrue // array<int, 3> c = {3, 4, 5}; // array<int, 3> d = {1, 2, 3}; // cout << "c < d? " << (c < d) << endl; // cout << "c <= d? " << (c <= d) << endl; // cout << "get<0>(d) " << ( get<0>(d) ) << endl; // swap(c,d); // for (int i = 0; i < c.size(); i++) // { // cout << "c" << i << "=" << c.at(i) << endl; // } //6.่พ…ๅŠฉ็ฑปtuple_size,tuple_element // std::array<float, 3> arr; // test(arr); // // ๅฎšไน‰ array ๅนถ่Žทๅ–ไฝไบŽไฝ็ฝฎ 0 ็š„ๅ…ƒ็ด ็ฑปๅž‹ // std::array<int, 10> data{0, 1, 2, 3, 4, 5, 6, 7, 8, 9}; // using T = std::tuple_element<0, std::array<int, 10>>::type; // int // std::cout << std::boolalpha; // std::cout << std::is_same<T, int>::value << '\n'; // const auto const_data = data; // using CT = std::tuple_element<0, decltype(const_data)>::type; // const int // // tuple_element ็š„็ป“ๆžœๅ–ๅ†ณไบŽไปฟ tuple ็ฑปๅž‹็š„ cv ้™ๅฎš // std::cout << std::is_same<T, CT>::value << '\n'; // std::cout << std::is_same<CT, const int>::value << '\n'; //7.่ฟญไปฃๅ™จiterator array<int, 5> arr1 = {1,2,3,4,5}; //decltype(arr1) :: const_iterator c_iter; // decltype(arr1) :: iterator iter; // for (iter = arr1.begin();iter!=arr1.end();iter++)//ๅฏ่ฏปๅฏๅ†™ // { // *iter = 2; // cout << "*iter = " << *iter << endl; // } // for (auto c_iter = arr1.cbegin(); c_iter != arr1.cend(); c_iter++) //ๅช่ฏป๏ผŒไธๅฏๅ†™ // { // //*c_iter = 1; // cout << "*c_iter = " << *c_iter << endl; // } for (auto c_iter = arr1.rbegin(); c_iter != arr1.rend(); c_iter++) //ๅช่ฏป๏ผŒไธๅฏๅ†™ { //*c_iter = 1; cout << "*c_iter = " << *c_iter << endl; } for (auto c_iter = arr1.end()-1; c_iter != arr1.begin()-1; c_iter--) //ๅช่ฏป๏ผŒไธๅฏๅ†™ { //*c_iter = 1; cout << "*c_iter = " << *c_iter << endl; } return 0; }
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#ifndef OSTIMER_H #define OSTIMER_H #include <chrono> #include <limits> #include <xolotl/perf/ITimer.h> namespace xolotl { namespace perf { namespace os { /** * A timer that measures how long something takes to execute. * Uses an operating system/runtime timer interface. */ class OSTimer : public ITimer { private: //! Concise name for type of our time source. using Clock = std::chrono::system_clock; //! Concise name for type of a timestamp. using Timestamp = std::chrono::time_point<Clock>; //! Concise name for type of a difference between timestamps. using Duration = std::chrono::duration<ITimer::ValType>; //! The timestamp value we use to indicate startTime is invalid. static const Timestamp invalidTimestamp; //! The timer's value. ITimer::ValType val; //! When the timer was started. //! Will be invalidTimestamp if timer is not running. Timestamp startTime; public: OSTimer() : val(0), startTime(invalidTimestamp) { } virtual ~OSTimer(void) { } /** * \see ITimer.h */ void start(void) override; /** * \see ITimer.h */ void stop(void) override; /** * \see ITimer.h */ void reset(void) override; /** * Determine if the Timer is currently running. * * @return true if the Timer is running, false otherwise. */ virtual bool isRunning(void) const { return (startTime != invalidTimestamp); } /** * \see ITimer.h */ ITimer::ValType getValue(void) const override { return val; } /** * \see ITimer.h */ std::string getUnits(void) const override; /** * Add the given Timer's value to my value. * * @param t The timer whose value should be added to my value. * @return Myself after adding the given timer's value. */ virtual ITimer& operator+=(const ITimer& t) { val += t.getValue(); return *this; } }; } // namespace os } // namespace perf } // namespace xolotl #endif // OSTIMER_H
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class Solution { public: string longestCommonPrefix(vector<string>& strs) { int numberOfString = strs.size(); if(numberOfString<1){ return ""; } int wordsInNumber = strs[0].size(); int counter=0; string ans=""; bool checkFlag=true; for(int j=0;j<wordsInNumber;j++){ for(int i=0;i<numberOfString-1;i++){ checkFlag = checkFlag && (strs[i][j]==strs[i+1][j]); } if(checkFlag){ ans=ans+strs[0][j]; } } return ans; } };
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#include <bits/stdc++.h> using namespace std; typedef long long ll; typedef long double ld; typedef unsigned long long ull; typedef pair< ll, ll > ii; typedef vector< ll > vi; typedef vector< ii > vii; #define INF 0x3F3F3F3F #define LINF 0x3F3F3F3F3F3F3F3FLL #define pb push_back #define mp make_pair #define pq priority_queue #define LSONE(s) ((s)&(-s)) #define DEG_to_RAD(X) (X * PI / 180) #define F first #define S second #ifdef ONLINE_JUDGE #define debug(args...) #else #define debug(args...) fprintf(stderr,args) #endif #define pi acos(-1.0) const int N = 1001; int n; ll v[N][5]; int main() { scanf("%d", &n); for(int i = 0; i < n; ++i) for(int j = 0; j < 5; ++j) scanf("%lld", &v[i][j]); if(n > 100) puts("0"); else { vi sol; for(int a = 0; a < n; ++a) { bool ok = true; for(int b = 0; b < n; ++b) { for(int c = 0; c < n; ++c) { if(a == b || a == c || b == c) continue; ll dot = 0; for(int k = 0; k < 5; ++k) dot += (v[b][k] - v[a][k]) * (v[c][k] - v[a][k]); if(dot > 0) ok = false; } } if(ok) sol.pb(a); } printf("%d\n", (int)sol.size()); for(int i = 0; i < (int)sol.size(); ++i) printf("%lld\n", sol[i] + 1); } return 0; }
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#include <QApplication> #include "polycodewidget.h" #include <PolycodeView.h> #include <PolyScene.h> #include <PolyScenePrimitive.h> #include <PolyCamera.h> #include <PolySceneImage.h> #include <PolyCoreServices.h> #include <PolyResourceManager.h> #include "inputhandlers.h" #include <QTimer> #include <PolySceneLabel.h> using namespace Polycode; int main(int argc, char *argv[]) { QApplication a(argc, argv); PolycodeView *view = new PolycodeView("Space Fighter",true); PolycodeWidget *widget = new PolycodeWidget(view, 800,600,false,true,0,0,90, 0, true); Scene *scene = new Scene(); ScenePrimitive *ground = new ScenePrimitive(ScenePrimitive::TYPE_PLANE, 5,5); ground->setColor(1.0,0.0,0.0,1.0); scene->addEntity(ground); scene->clearColor = Color(1.0,0.0,0.0,0.0); InputHandler handler(widget,scene); ScenePrimitive *box = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 1,1,1); box->setColor(0.0,1.0,0.0,1.0); box->setPosition(0.0, 0.5, 0.0); scene->addEntity(box); //scene->addEntity(image); scene->getDefaultCamera()->setPosition(7,7,7); scene->getDefaultCamera()->lookAt(Vector3(0,0,0)); widget->show(); QTimer timer; QObject::connect(&timer,SIGNAL(timeout()),widget,SLOT(update())); return a.exec(); }
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#ifndef PROCESSOR_H #define PROCESSOR_H #define MAX_BUFFER_SIZE 4096 #include "Graph.h" #include "Scheduler.h" // -- Variables -- signed long outBuffer[MAX_BUFFER_SIZE] __attribute__ ((section("AHBSRAM1"))); class Processor { public: Processor(Graph* topology, Scheduler* scheduler, int buff_length) { _topology = topology; _scheduler = scheduler; _out_buffer_counter = 0; _in_buffer_length = buff_length; } void RunProcess() { while(_cur_buf_count < _in_buffer_length) { // Execute one clock according to schedule ExecuteSchedule(); } } void ExecuteSchedule() { // Execute As per the schedule int* schedulearr = _scheduler->getSchedule(); for(int i = 0; i < _scheduler->getScheduleLength(); ++i) { if(_topology->getNode(schedulearr[i])->get_node_id() == 'I') { // Push input to the I node, Edge 0 is input to Node I _topology->getEdge(0)->push(inBuffer[_cur_buf_count++]); } _topology->processNode(schedulearr[i]); // check to see if output has been reached yet if(_topology->getNode(schedulearr[i])->get_node_id() == 'O') { // Pull output to the O node, Edge numnodes + 1 outputs to Node O outBuffer[_out_buffer_counter] = _topology->getEdge(_topology->getNumNodes() + 1)->pop(); pc.printf("%d\n\r", outBuffer[_out_buffer_counter]); _out_buffer_counter = (_out_buffer_counter + 1) % MAX_BUFFER_SIZE; } } } void SetInBuffer(int *inBuffer) { _in_buffer = inBuffer; _cur_buf_count = 0; } private: Graph *_topology; Scheduler *_scheduler; int *_in_buffer; int _out_buffer_counter; int _in_buffer_length; int _cur_buf_count; }; #endif
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iBuffer.cpp
#include "nau/material/iBuffer.h" #ifdef NAU_OPENGL #include "nau/render/opengl/glBuffer.h" #endif #include "nau.h" using namespace nau::render; using namespace nau; bool IBuffer::Init() { // UINT Attribs.add(Attribute(SIZE, "SIZE", Enums::DataType::UINT, false, new NauUInt(0))); Attribs.add(Attribute(STRUCT_SIZE, "STRUCT_SIZE", Enums::DataType::UINT, true, new NauUInt(0))); // INT Attribs.add(Attribute(ID, "ID", Enums::DataType::INT, true, new NauInt(-1))); // ENUM Attribs.add(Attribute(CLEAR, "CLEAR", Enums::DataType::ENUM, false, new NauInt(NEVER))); Attribs.setDefault("CLEAR", NauInt(NEVER)); Attribs.listAdd("CLEAR", "NEVER", NEVER); Attribs.listAdd("CLEAR", "BY_FRAME", BY_FRAME); // UIVEC3 Attribs.add(Attribute(DIM, "DIM", Enums::DataType::UIVEC3, false, new uivec3(1))); #ifndef _WINDLL // for direct access NAU->registerAttributes("BUFFER", &Attribs); // for access through material NAU->registerAttributes("BUFFER_MATERIAL", &Attribs); #endif return true; } AttribSet IBuffer::Attribs; bool IBuffer::Inited = Init(); IBuffer* IBuffer::Create(std::string label) { #ifdef NAU_OPENGL return new GLBuffer (label); #elif NAU_DIRECTX //Meter funรงรฃo para DirectX #endif } std::string & IBuffer::getLabel() { return m_Label; } void IBuffer::setStructure(std::vector<Enums::DataType> s) { m_Structure = s; int sts = 0; for (auto t : m_Structure) { sts += Enums::getSize(t); } setPropui(STRUCT_SIZE, sts); } std::vector<Enums::DataType> & IBuffer::getStructure() { return m_Structure; } void IBuffer::appendItemToStruct(Enums::DataType dt) { int card = Enums::getCardinality(dt); Enums::DataType bdt = Enums::getBasicType(dt); for (int i = 0; i < card; ++i) m_Structure.push_back(bdt); }
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ComTransaction.h
// ------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License (MIT). See License.txt in the repo root for license information. // ------------------------------------------------------------ #pragma once namespace Api { // {4CC6E05E-E48F-4C28-B136-CB8C27A4B4BB} static const GUID CLSID_ComTransaction = { 0x4cc6e05e, 0xe48f, 0x4c28, { 0xb1, 0x36, 0xcb, 0x8c, 0x27, 0xa4, 0xb4, 0xbb } }; class ComTransaction : public IFabricTransaction, private ComTransactionBase { DENY_COPY(ComTransaction) BEGIN_COM_INTERFACE_LIST(ComTransaction) COM_INTERFACE_ITEM(IID_IFabricTransaction, IFabricTransaction) COM_INTERFACE_ITEM(CLSID_ComTransaction, ComTransaction) COM_DELEGATE_TO_BASE_ITEM(ComTransactionBase) END_COM_INTERFACE_LIST() public: ComTransaction(ITransactionPtr const & impl); virtual ~ComTransaction(); ITransactionPtr const & get_Impl() const { return impl_; } // // IFabricTransactionBase methods // const FABRIC_TRANSACTION_ID *STDMETHODCALLTYPE get_Id( void); FABRIC_TRANSACTION_ISOLATION_LEVEL STDMETHODCALLTYPE get_IsolationLevel( void); // // IFabricTransaction methods // HRESULT STDMETHODCALLTYPE BeginCommit( /* [in] */ DWORD timeoutMilliseconds, /* [in] */ IFabricAsyncOperationCallback *callback, /* [retval][out] */ IFabricAsyncOperationContext **context); HRESULT STDMETHODCALLTYPE EndCommit( /* [in] */ IFabricAsyncOperationContext *context, /* [retval][out] */ FABRIC_SEQUENCE_NUMBER *commitSequenceNumber); void STDMETHODCALLTYPE Rollback( void); private: class CommitOperationContext; private: ITransactionPtr impl_; }; }
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// // c_ast_expr_unary.hpp // c_compiler // // Created by Tom on 25/03/2016. // Copyright ยฉ 2016 Tom Hartley. All rights reserved. // #ifndef c_ast_expr_unary_hpp #define c_ast_expr_unary_hpp #include <stdio.h> #endif /* c_ast_expr_unary_hpp */
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World_Biome.cpp
#pragma once #ifndef WORLDSIM_WORLD_BIOME_CPP #define WORLDSIM_WORLD_BIOME_CPP /* WorldSim: World_Biome.cpp #include "World_Biome.cpp" */ /** Implementation of World_Biome.hpp */ #include "World_Biome.hpp" #include "Creature_Manager.hpp" #include <Game/WorldGenerator/WorldGenerator2.hpp> #include <Container/Table/TableInterface.hpp> #include <System/Sleep/Sleep.hpp> World_Biome::World_Biome() { name=""; size=0; rng.seed(globalRandom.rand32()); isGenerated=false; threadAccess=false; isFloraGenerated=false; id=-1; averageX=-1; averageY=-1; centerX=-1; centerY=-1; } World_Biome::~World_Biome() { } // generate entire biome including terrain, flora, etc. // this seems to not actually be called when entering Worldsim. void World_Biome::generate(const unsigned short int sleepTime) { if ( id == -1 ) { return; } generateFlora(); generateCreatures(); generateLocals(sleepTime); isGenerated=true; } // generate all local maps for this biome // map generation will be done per-biome rather than per tile void World_Biome::generateLocals(const unsigned short int sleepTime) { if ( id == -1 ) { return; } SaveFileManager sfm; for (int i=0; i<vMap.size(); ++i) { sleep (sleepTime); if ( QUIT_FLAG ) { return; } short int gX = vMap(i)->globalX; short int gY = vMap(i)->globalY; std::cout<<"global coords: "<<gX<<", "<<gY<<"\n"; World_Local* wl0 = 0; if (world.aWorldTile.isSafe(gX-1,gY+1)) { wl0 = &world.aWorldTile(gX-1,gY+1); } World_Local* wl1 = 0; if (world.aWorldTile.isSafe(gX,gY+1)) { wl1 = &world.aWorldTile(gX,gY+1); } World_Local* wl2 = 0; if (world.aWorldTile.isSafe(gX+1,gY+1)) { wl2 = &world.aWorldTile(gX+1,gY+1); } World_Local* wl3 = 0; if (world.aWorldTile.isSafe(gX-1,gY)) { wl3 = &world.aWorldTile(gX-1,gY); } World_Local* wl4 = 0; if (world.aWorldTile.isSafe(gX+1,gY)) { wl4 = &world.aWorldTile(gX+1,gY); } World_Local* wl5 = 0; if (world.aWorldTile.isSafe(gX-1,gY-1)) { wl5 = &world.aWorldTile(gX-1,gY-1); } World_Local* wl6 = 0; if (world.aWorldTile.isSafe(gX,gY-1)) { wl6 = &world.aWorldTile(gX,gY-1); } World_Local* wl7 = 0; if (world.aWorldTile.isSafe(gX+1,gY-1)) { wl7 = &world.aWorldTile(gX+1,gY-1); } vMap(i)->biome=this; vMap(i)->generate(true,wl0,wl1,wl2,wl3,wl4,wl5,wl6,wl7); vMap(i)->active=true; vMap(i)->initialized=true; std::string mapName = DataTools::toString(vMap(i)->globalX) + "-" + DataTools::toString(vMap(i)->globalY); SaveChunk chonk (mapName); chonk.add(vMap(i)->getSaveData()); sfm.addChunk(chonk); vMap(i)->unload(); } // savefile can be the biomeID std::string biomePath = currentSavePath + "/" + DataTools::toString(id) + ".dat"; //std::cout<<"saving to: "<<biomePath<<"\n"; sfm.saveToFile(biomePath); } void World_Biome::generateFlora() { //each biome should have at least 3 floras: 1 common, 1 medium, 1 rare. // Each biome should have a base flora which will normally be trees. // Larger biomes should have more. Maximum amount of flora types in a biome is 16 (4 bits). // In future flora should have non-random spawning rules, for example some flora will only // spawn near trees. // Flora will be given unique names for flavour. // flora diversity will be set based on biome size, however there must be a minimum of 1 common and 1 uncommon flora. // additional flora is up to sqrt(size) // it would be better if we first determine the number of valid spots to place flora, before generating flora types. // that way diversity can be tied to the flora capacity of the biome // if we already generated flora on this biome, abort. if (isFloraGenerated) { return; } if (size==0) { return; } if (type==OCEAN || type == ICE) { return; } for (int i=0; i<vMap.size(); ++i) { vMap(i)->biome = this; } unsigned int minFlora = sqrt(size)/1.5; if ( minFlora < 3 ) { minFlora=3; } unsigned int floraAmount = minFlora+rng.rand32(1+(sqrt(size)/1.5)); if (floraAmount < 3) { floraAmount=3; } if (floraAmount > 255) { floraAmount = 255; } // Each biome should have up to 3 hardcoded flora. For example deserts will always have Cactuses. // only additional flora will be randomly generated. // Flora are all statics, therefore there is max 1 flora per tile. //std::cout<<"Generating flora\n"; floraManager.generate(floraAmount); // // assign local ids to the flora (1-255) // this loop no longer works because we are storing Flora in FloraManager... // for (int i=0;i<vFlora.size();++i) // { // vFlora(i)->id=i+1; // vFlora(i)->spawnWeight = 10; // vFlora(i)->setFoodValues(0,0,0); // std::cout<<"SET BIOME\n"; // vFlora(i)->biome = this; // } for (int i=0; i<floraManager.vFlora.size(); ++i) { //std::cout<<"Actual flora loop\n"; floraManager.vFlora(i)->biome = this; } // save the flora lookup list (in future we could probably hold the whole list in memory) SaveFileManager sfm; //std::string mapName = DataTools::toString(vMap(i)->globalX) + "-" + DataTools::toString(vMap(i)->globalY); SaveChunk chonk ("BIOME"); chonk.add("FLORA LIST GOES HERE"); //chonk.add(vMap(i)->getSaveData()); sfm.addChunk(chonk); // savefile can be the biomeID + f for Flora std::string biomePath = currentSavePath + "/" + DataTools::toString(id) + "f.dat"; //std::cout<<"Saving Flora lookup to: "<<biomePath<<"\n"; sfm.saveToFile(biomePath); isFloraGenerated=true; } void World_Biome::generateCreatures() { // generate the creatures which exist in this biome if (size==0) { return; } if (type==OCEAN || type == ICE) { return; } for (int i=0; i<vMap.size(); ++i) { vMap(i)->biome = this; } unsigned int minCreatures = sqrt(size)/1.5; if ( minCreatures < 3 ) { minCreatures=3; } unsigned int nCreatures = minCreatures+rng.rand32(1+(sqrt(size)/1.5)); if (nCreatures < 3) { nCreatures=3; } if (nCreatures > 255) { nCreatures = 255; } creatureManager.generate(nCreatures); // assign local ids to the creatures (1-255) for (int i=0; i<creatureManager.vSpecies.size(); ++i) { creatureManager.vSpecies(i)->biome = this; //vCreature(i)->id=i+1; //vCreature(i)->spawnWeight = 10; //vCreature(i)->setFoodValues(0,0,0); } // save the flora lookup list (in future we could probably hold the whole list in memory) SaveFileManager sfm; //std::string mapName = DataTools::toString(vMap(i)->globalX) + "-" + DataTools::toString(vMap(i)->globalY); SaveChunk chonk ("BIOME"); chonk.add("CREATURE LIST GOES HERE"); //chonk.add(vMap(i)->getSaveData()); sfm.addChunk(chonk); // savefile can be the biomeID + f for Flora std::string biomePath = currentSavePath + "/" + DataTools::toString(id) + "c.dat"; //std::cout<<"Saving Flora lookup to: "<<biomePath<<"\n"; sfm.saveToFile(biomePath); } // pick a flora type from the weighted list to spawn Flora* World_Biome::getFlora() { return floraManager.get(); unsigned long int cumulativeProb = 0; for (int i=0; i<vFlora.size(); ++i) { cumulativeProb += vFlora(i)->spawnWeight; } if ( cumulativeProb == 0 ) { return 0; } unsigned long int spawnChoice = rng.rand32(cumulativeProb-1); cumulativeProb=0; for (int i=0; i<vFlora.size(); ++i) { cumulativeProb += vFlora(i)->spawnWeight; if (spawnChoice <= cumulativeProb) { return vFlora(i); } } return 0; } // pick a creature type from the weighted list to spawn Creature* World_Biome::getCreature() { //return 0; //return new Creature_Deer; Creature_Species* c = creatureManager.get(); if ( c ) { return c->spawn(); } return 0; } Vector <Flora*> * World_Biome::getAllFloraTypes() { return &floraManager.vFlora; //return 0; } Vector <Creature_Species*> * World_Biome::getAllCreatureTypes() { return &creatureManager.vSpecies; //return 0; } // Uses a safe rolling average to prevent overflow. void World_Biome::getAverageCoordinates(/*Vector <HasXY*> * vXY*/) { int n = 0; int n2 = 0; averageX = 0; averageY = 0; for ( int i=0; i<vXY.size(); ++i) { double deltaX = vXY(i).x - averageX; averageX += deltaX/++n; double deltaY = vXY(i).y - averageY; averageY += deltaY/++n2; } // now find the tile closest to these average points. double closestDistance = -1; for ( int i=0; i<vXY.size(); ++i) { double deltaX = abs(vXY(i).x - averageX); double deltaY = abs(vXY(i).y - averageY); if ( closestDistance == -1 || closestDistance > deltaX+deltaY) { centerX = vXY(i).x; centerY = vXY(i).y; closestDistance = deltaX+deltaY; } } } void World_Biome::addMap(World_Local* map) { map->biome=this; vMap.push(map); } // TableInterface std::string World_Biome::getColumn(std::string _column) { if ( _column=="name" ) { return name; } else if ( _column=="size" ) { return DataTools::toString(size); } else if ( _column=="type" ) { return WorldGenerator2::biomeName[type]; } return "?"; } // TableInterface std::string World_Biome::getColumnType(std::string _column) { if ( _column == "size" ) { return "number"; } return "string"; } #endif
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#include <cstdio> #define N 1024 int T, n, d[N], ans, t; bool ok(int y, int x) { int t = 0; for (int i = 0; i < n; ++i) t += (d[i] - 1) / y; return t <= x; } int f(int x) { int lo = 0, md, hi = N; while (lo + 1 < hi) { md = lo + hi >> 1; if (ok(md, x)) hi = md; else lo = md; } return hi; } int main() { scanf("%d", &T); for (int r = 1; r <= T; ++r) { scanf("%d", &n); for (int i = 0; i < n; ++i) scanf("%d", d + i); ans = N; for (int i = 0; i < N; ++i) { t = f(i) + i; if (t < ans) ans = t; } printf("Case #%d: %d\n", r, ans); } return 0; }
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// // Created by kier on 2019/9/6. // #ifndef TENSORSTACK_THIRD_DRAGON_OP_KERNEL_H #define TENSORSTACK_THIRD_DRAGON_OP_KERNEL_H #include "utils/log.h" #include "core/memory.h" #include "core/tensor.h" #include "core/tensor_builder.h" #include "frontend/intime.h" #include "type_meta.h" namespace ts { namespace dragon { namespace kernel { template<typename A, typename B, typename Context> inline void TypeA2B(size_t count, const A *src, B *dst, Context *ctx) { auto memory_device = ctx->memory_device(); ts::Tensor SRC(ts::Memory(memory_device, const_cast<A *>(src), count * sizeof(A)), ts::Tensor::Prototype(dtypeid<A>::id, {int(count)})); ts::Tensor DST; if (TypeMeta::Id<Context>() == TypeMeta::Id<CPUContext>()) { DST = tensor::cast(dtypeid<B>::id, SRC); } else if (TypeMeta::Id<Context>() == TypeMeta::Id<CUDAContext>()) { DST = intime::cast(SRC, dtypeid<B>::id); } ts::memcpy(dst, memory_device, count * sizeof(B), DST.data(), memory_device, count * sizeof(B)); } } } } #endif //TENSORSTACK_THIRD_DRAGON_OP_KERNEL_H
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#include <LGSM.h> String message; void setup() { // put your setup code here, to run once: Serial.begin(115200); while(!LSMS.ready()) delay(1000); Serial.println("SIM initialized!"); //LSMS.beginSMS("5199952026"); } void loop() { LSMS.beginSMS("5199952026"); // put your main code here, to run repeatedly: char buf[20]; int v; //while (Serial.available() == 0) {} message = Serial.readString(); // Save user input in the message variable LSMS.print(message); LSMS.endSMS(); if(LSMS.available()) { Serial.println("There is a new message."); LSMS.remoteNumber(buf, 20); Serial.print("Number:"); Serial.println(buf); Serial.print("Content:"); while(true) { v = LSMS.read(); if(v < 0) break; Serial.print((char)v); } Serial.println(); LSMS.flush(); } delay(1000); }
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FitModelMgr.h
// // This file is released under the terms of the NASA Open Source Agreement (NOSA) // version 1.3 as detailed in the LICENSE file which accompanies this software. // // FitModelMgr.h: interface for the Fit Model Singleton. // ////////////////////////////////////////////////////////////////////// #if !defined(FITMODEL__INCLUDED_) #define FITMODEL__INCLUDED_ #include "VehicleMgr.h" #include "Vehicle.h" #include "Geom.h" #include "Parm.h" #include <vector> #include <string> #define MIN_FIT_FILE_VER 1 #define CURRENT_FIT_FILE_VER 1 using std::string; using std::vector; struct SurfData { Geom* m_GeomPtr; bool m_UClosed; bool m_WClosed; }; class TargetPt { public: TargetPt() { m_UType = 0; m_WType = 0; m_UClosed = false; m_WClosed = false; m_MatchGeom = ""; } virtual ~TargetPt() { } enum { FIXED, FREE }; vec3d GetPt() { return m_Pt; } void SetPt( const vec3d &p ) { m_Pt = p; } vec2d GetUW() { return m_UW; } void SetUW( const vec2d & uw ) { m_UW = uw; } string GetMatchGeom() { return m_MatchGeom; } void SetMatchGeom( const string &geomid ) { m_MatchGeom = geomid; } int GetUType() { return m_UType; } void SetUType( int type ) { m_UType = type; } int GetWType() { return m_WType; } void SetWType( int type ) { m_WType = type; } bool IsUClosed() const { return m_UClosed; } void SetUClosed( bool uClosed ) { m_UClosed = uClosed; } bool IsWClosed() const { return m_WClosed; } void SetWClosed( bool wClosed ) { m_WClosed = wClosed; } xmlNodePtr WrapXml( xmlNodePtr & node ); xmlNodePtr UnwrapXml( xmlNodePtr & node ); vec3d GetMatchPt(); vec3d GetMatchPt(Geom* matchgeom); vec3d CalcDelta(); vec3d CalcDelta( Geom* matchgeom ); vec3d CalcDerivU( Geom* matchgeom ); vec3d CalcDerivW( Geom* matchgeom ); void SearchUW( Geom* matchgeom ); void RefineUW( Geom* matchgeom ); bool IsValid(); protected: int m_UType; int m_WType; bool m_UClosed; bool m_WClosed; string m_MatchGeom; vec2d m_UW; vec3d m_Pt; }; //==== Fit Model Manager ====// class FitModelMgrSingleton { public: static FitModelMgrSingleton& getInstance() { static FitModelMgrSingleton instance; return instance; } virtual void Renew(); virtual bool AddCurrVar(); virtual void DelCurrVar(); virtual void DelAllVars(); bool CheckForDuplicateVar( const string & p ); virtual bool AddVar( const string& parm_id ); virtual void DelVar( const string& parm_id ); virtual void SetCurrVarIndex( int i ) { m_CurrVarIndex = i; } virtual int GetCurrVarIndex() { return m_CurrVarIndex; } virtual string GetCurrVar(); virtual void CheckVars(); virtual bool SortVars(); virtual int GetNumVars() { return ( int )m_VarVec.size(); } virtual string GetVar( int index ); virtual vector < string > GetVarVec() { return m_VarVec; } virtual void SetWorkingParmID( string parm_id ); virtual void ResetWorkingVar(); void AddTargetPt( TargetPt *tpt ); TargetPt* GetCurrTargetPt(); virtual TargetPt* GetTargetPt( int index ); void DelCurrTargetPt(); void DelAllTargetPts(); void ValidateTargetPts(); int GetNumTargetPt() { return ( int )m_TargetPts.size(); } int GetCurrTargetPtIndex() { return m_CurrTargetPtIndex; } void SetCurrTargetPtIndex( int i ) { m_CurrTargetPtIndex = i; } int GetNumOptVars() { return m_NumOptVars; } void UpdateNumOptVars(); void RefineTargetUW(); void SearchTargetUW(); void CalcMetrics( const double *x, double *y ); void CalcMetricDeriv( const double *x, double *y, double *yprm ); void UpdateDist(); int Optimize(); virtual void LoadDrawObjs( vector< DrawObj* > & draw_obj_vec ); /* * Get Feedback Group's name. */ virtual std::string getFeedbackGroupName(); /*! * Process feedbacks. */ void SelectPoint( string gid, int index ); void SelectAllShown(); void SelectNone(); void SelectInv(); void HideSelection(); static void HideUnselected(); void HideAll(); void HideInv(); static void ShowAll(); void SetSelectOne(); void SetSelectBox(); void AddSelectedPts( string tgtGeomID ); int GetNumSelected() { return m_NumSelected; } void SetGUIShown( bool f ) { m_GUIShown = f; } bool IsGUIShown() { return m_GUIShown; } void SetSaveFitFileName( const string& fileName ) { m_SaveFitFileName = fileName; } string GetSaveFitFileName() { return m_SaveFitFileName; } void SetLoadFitFileName( const string& fileName ) { m_LoadFitFileName = fileName; } string GetLoadFitFileName() { return m_LoadFitFileName; } bool Save(); int Load(); double m_DistMetric; private: FitModelMgrSingleton(); FitModelMgrSingleton( FitModelMgrSingleton const& copy ); // Not Implemented FitModelMgrSingleton& operator=( FitModelMgrSingleton const& copy ); // Not Implemented void Init(); void Wype(); void BuildPtrVec(); void ParmToX( double *x ); void XtoParm( const double *x ); static double Clamp01( double x, bool closed ); bool m_GUIShown; int m_CurrVarIndex; int m_CurrTargetPtIndex; string m_WorkingParmID; string m_LastSelGeom; int m_NumSelected; vector < string > m_VarVec; vector < TargetPt* > m_TargetPts; // Normally a no-no to store Parm*'s. However, these will be short-lived and will prevent // inner-loop lookup by the optimizer. vector < Parm* > m_ParmPtrVec; vector < Geom* > m_TargetGeomPtrVec; int m_NumOptVars; DrawObj m_TargetPntDrawObj; DrawObj m_TargetLineDrawObj; string m_SaveFitFileName; string m_LoadFitFileName; }; #define FitModelMgr FitModelMgrSingleton::getInstance() #endif
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// track_out_mess.H message file #ifndef trkout_mess #define trkout_mess #include <stdio.h> #include "headers.H" /************************************************************************ * output message to stateless object for tracking * ************************************************************************/ class TRACK_OUT_MESS : public C_HEADER { public: }; #endif
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#2080_RangeFrequencyQueries_sol4_merge_sort_tree_1741ms_382MB.cpp
class MergeSortTree{ private: const int N; vector<vector<int>> tree; void mergeSort(vector<int>& v1, vector<int>& v2, vector<int>& v3){ const int N1 = v1.size(); const int N2 = v2.size(); v3.resize(N1 + N2); int i1 = 0; int i2 = 0; while(i1 < N1 && i2 < N2){ if(v1[i1] <= v2[i2]){ v3[i1 + i2] = v1[i1]; i1 +=1; }else{ v3[i1 + i2] = v2[i2]; i2 += 1; } } while(i1 < N1){ v3[i1 + i2] = v1[i1]; i1 += 1; } while(i2 < N2){ v3[i1 + i2] = v2[i2]; i2 += 1; } } void buildTree(int node, int l, int r, const vector<int>& V){ if(l == r){ tree[node] = {V[l]}; }else{ int mid = (l + r) / 2; buildTree(2 * node + 1, l, mid, V); buildTree(2 * node + 2, mid + 1, r, V); mergeSort(tree[2 * node + 1], tree[2 * node + 2], tree[node]); } } int query(int node, int l, int r, const int& L, const int& R, const int& VAL){ if(r < L || R < l){ return 0; } if(L <= l && r <= R){ if(tree[node].front() <= VAL && VAL <= tree[node].back()){ auto it1 = lower_bound(tree[node].begin(), tree[node].end(), VAL); auto it2 = upper_bound(it1, tree[node].end(), VAL); return it2 - it1; }else{ return 0; } } int mid = (l + r) / 2; return query(2 * node + 1, l, mid, L, R, VAL) + query(2 * node + 2, mid + 1, r, L, R, VAL); } public: MergeSortTree(const vector<int>& V): N(V.size()){ int minLeaves = 1; while(minLeaves < N){ minLeaves *= 2; } tree.resize(2 * minLeaves); buildTree(0, 0, N - 1, V); } int query(const int& L, const int& R, const int& VAL){ return query(0, 0, N - 1, L, R, VAL); } }; class RangeFreqQuery { private: MergeSortTree tree; public: RangeFreqQuery(vector<int>& arr): tree(arr){ } int query(int left, int right, int value) { return tree.query(left, right, value); } }; /** * Your RangeFreqQuery object will be instantiated and called as such: * RangeFreqQuery* obj = new RangeFreqQuery(arr); * int param_1 = obj->query(left,right,value); */
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#include "Image.h" // #define DEVH #include "log.h" Image::Image() { pixels = new AnimPixel[LEDS]; } Image::~Image() { delete[] pixels; } void Image::initBitmap(uint8_t *bitmap) { uint16_t strip = 0; for (uint16_t i = 0; i < COLUMNS * ROWS; i++) { if (deadPixel(i)) continue; uint16_t ti = translatePhysicalLayout(i); LOGP("translate %d to %d", i, ti); uint8_t *p = bitmap + (ti*3); pixels[strip].init_factor(p[0], p[1], p[2], 0.1); LOGP("%d. %ld %x %x %x", i, p - bitmap, p[0], p[1], p[2]); if (strip++ >= LEDS) return; } } void Image::initAsciiArt(char *img, uint8_t num_symbols, char *symbols, uint8_t *values) { AnimPixel *ap = pixels; for (uint16_t i = 0; i < COLUMNS * ROWS; i++) { if (deadPixel(i)) continue; uint16_t ti = translatePhysicalLayout(i); for (uint16_t j = 0; j < num_symbols; j++) { if (symbols[j] == img[ti]) { ap->init(values[j*4], values[j*4+1], values[j*4+2], values[j*4+3]); ap++; if (ap - pixels >= LEDS) return; break; } } } } // convert row-continous indexing to snake pattern uint16_t Image::translatePhysicalLayout(uint16_t index) { uint16_t row = index / COLUMNS; // even rows are directly mapped if (!(row & 1)) return index; uint16_t rowIndex = row * COLUMNS; uint16_t column = index - rowIndex; return rowIndex + COLUMNS - column - 1; }
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#ifndef PHYLOGENY_TREE_BASIC_H #define PHYLOGENY_TREE_BASIC_H #include <iostream> #include <fstream> #include <cstdio> #include <vector> #include <set> #include <string> #include <stack> #include <sys/types.h> #include <time.h> #include <unistd.h> #include <ctime> #include <cstdlib> #include <cstdio> #include "Utils.h" using namespace std; //***************************************************************************** // Utility classes //***************************************************************************** // utilities for Newick format class NewickUtils { public: NewickUtils() {} static void RetrieveLabelSet(const string &strNW, multiset<string> &setLabels); static bool FindSplitIn(const string &strNW, string &strPart1, string &strPart2); static void UpdateLabells(string &strNW, const map<string, string> &mapOldLabelToNew); static string RemoveBrLenFromTree(string &strNW); static void ConsolidateSinglChildChain(string &strNW); static double GetLenAt(const string &strNW, int posLen); }; // map between string-based taxa to integer based id (used internally by the code) class TaxaMapper { public: // TaxaMapper(); // utility bool IsInitialized() { return fInit; } void SetInitialized(bool f) { fInit = f; } void InitToDec1Mode(int numTaxa); bool IsEmpty(); bool IsIdIn(int id); int AddTaxaString(const string &str); void AddTaxaStringWithId(int tid, const string &str); int GetId(const string &str); string GetString(const int id); string ConvIdStringWithOrigTaxa(const string &strId); int GetNumTaxaInMapper() const { return mapIdToStr.size(); } void GetAllTaxaIds(set<int> &taxaIndices) const; void GetAllTaxaStrs(set<string> &setStrs) const; void Dump() const; static string ExtractIdPartFromStr(const string &strIdNW); static int GetIdFromStr(const string &strPart, TaxaMapper *pTMapper); private: map<string, int> mapStrToId; map<int, string> mapIdToStr; int curId; bool fInit; }; //***************************************************************************** // Defintions and utilties class, not for external use. // Myabe I should create a separate file for these implementation-only stuff. Later // **************************************************************************** typedef enum { PHY_TN_DEFAULT_SHAPE = 0, PHY_TN_RECTANGLE = 1 } TREE_NODE_SHAPE; class TreeNode { friend class PhylogenyTreeBasic; friend class PhylogenyTree; public: TreeNode(); TreeNode(int iid); ~TreeNode(); TreeNode *Copy(); void AddChild(TreeNode *pChild, const vector<int> &labels); void AddEdgeLabelToChild(int cIndex, int lbl); void RemoveChild(TreeNode *pChild); void RemoveAllChildren(); void DetachAllChildren(); void DetachSelf(); void SetLength(double len) { lenBranchAbove = len; } double GetLength() const { return lenBranchAbove; } void SetLabel(const string str) { label = str; } bool IsLeaf() const { return listChildren.size() == 0; } void AddNodeValue(int val) { nodeValues.push_back(val); } int GetChildrenNum() const { return listChildren.size(); } int GetNumNodesUnder(bool fInternalOnly, bool fAddNonBinary) const; // include itself if this is an internal node int GetLevel() const; // level: leaf at 0, internal: longest path to some leaf under TreeNode *GetChild(int i) { return listChildren[i]; } void GetDescendentLabelSet(set<int> &labelSet); bool IsAncesterOf(TreeNode *pAssumedDescend, int &branchIndex); int GetNumEdgesToAncestor(TreeNode *pAssumedAncestor); int GetID() const { return id; } void SetID(int i) { id = i; } string GetLabel() const { return label; } void SetUserLabel(const string &str) { labelUserProvided = str; } string GetUserLabel() const { return labelUserProvided; } void RemoveLabels(); void RemoveLabelsPar(); void IncEdgeLabelsBy(int offset, bool fSub); int GetIntLabel() const; void SetIntLabel(int lbl); TREE_NODE_SHAPE GetShape() { return shape; } void SetShape(TREE_NODE_SHAPE param) { shape = param; } void GetEdgeLabelsAtBranch(int i, vector<int> &labels) { labels = listEdgeLabels[i]; } void GetEdgeLabelsToChild(TreeNode *pChild, vector<int> &lbls); TreeNode *GetParent() { return parent; } void SetParent(TreeNode *ppar) { parent = ppar; } TreeNode *GetRoot() const; void GetSiblings(vector<TreeNode *> &listSibs); void GetAllChildren(set<TreeNode *> &setChildren) const; void GetAllDescendents(set<TreeNode *> &setDescendents); void GetAllLeavesUnder(set<TreeNode *> &setDescendents); void GetAllLeavesIdUnder(set<int> &setDescendents); void GetAllLeafLabeles(vector<string> &listLeafLabels); void GetAllLeafIntLabeles(vector<int> &listLeafLabels); void GetAllDistinctLeafLabeles(set<string> &setLeafLabels); void GetAllDescendIntLbls(set<int> &setIntLbs); void GetAllAncestors(set<TreeNode *> &listAncestors); string GetShapeLabel(const set<int> &idTerms, map<int, int> &mapNodeLabel) const; string GetShapeLabel(const set<int> &idTerms, bool fSort = true) const; //string GetShapeLabelDistinct(const set<int> &idTerms) const; string GetShapeLabelNodeBrNum(map<TreeNode *, pair<int, int>> &mapNodeNumBrannches, vector<int> &listORderedLeaves); TreeNode *GetMRCA(TreeNode *pOther); void Order(); bool IsMulfurcate(); bool IsCheryNode() { return (GetChildrenNum() == 2 && GetChild(0)->IsLeaf() == true && GetChild(1)->IsLeaf()); } bool IsRoot() const { return parent == NULL; } int GetChildIndex(TreeNode *pchild) const; void Binarize(int &idToUseNext); int GetMaxIdWithinSubtree() const; void Dump() const; private: vector<TreeNode *> listChildren; vector<vector<int>> listEdgeLabels; // What labels is used in the edge TreeNode *parent; int id; // id of this node, should be UNIQUE vector<int> nodeValues; // A node can have several values, for example, nodes labeling // CAUTION: we assume node value is >=0 !!!!! string label; string labelUserProvided; // this ist he label before any conversion TREE_NODE_SHAPE shape; double lenBranchAbove; }; // *************************************************************************** // Utilities // *************************************************************************** class PhylogenyTreeBasic; class PhylogenyTreeIteratorBacktrack { public: PhylogenyTreeIteratorBacktrack(PhylogenyTreeBasic &pt) : phyTree(pt) {} void Init(); void Next(); void Back(); // do not continue going downwards (i.e. do not explore its descendent) bool IsDone(); TreeNode *GetCurrNode(); private: PhylogenyTreeBasic &phyTree; stack<TreeNode *> stackNodesToExplore; //TreeNode *pCurr; }; class PhylogenyTreeIterator { public: PhylogenyTreeIterator(PhylogenyTreeBasic &pt) : phyTree(pt) {} void Init(); void Next(); bool IsDone(); TreeNode *GetCurrNode(); private: PhylogenyTreeBasic &phyTree; stack<TreeNode *> stackPostorder; //TreeNode *pCurr; }; // *************************************************************************** // Define phylogeny tree class // *************************************************************************** class PhylogenyTreeBasic { friend class PhylogenyTreeIterator; friend class PhylogenyTreeIteratorBacktrack; public: PhylogenyTreeBasic(); // Empty tree virtual ~PhylogenyTreeBasic(); PhylogenyTreeBasic *Copy(); void InitPostorderWalk(); // when walk, return the value of the node if any TreeNode *NextPostorderWalk(); void OutputGML(const char *inFileName); void OutputGMLNoLabel(const char *inFileName); void ConsNewick(string &strNewick, bool wGridLen = false, double gridWidth = 1.0, bool fUseCurLbl = false); void ConsNewickSorted(string &strNewick, bool wGridLen = false, double gridWidth = 1.0, bool fUseCurLbl = false); void ConsNewickEdgeLabel(string &strNewick); TreeNode *AddTreeNode(TreeNode *parNode, int id); void ConsOnNewick(const string &nwString, int numLeaves = -1, bool fBottomUp = false, TaxaMapper *pTMapper = NULL); void ConsOnNewickDupLabels(const string &nwString, TaxaMapper *pTMapper = NULL); void ConsOnNewickEdgeLabelTree(const string &nwString); int GetNumVertices() const; int GetNumLeaves(); int GetNumInternalNodes(); void GetNodeParInfo(vector<int> &nodeIds, vector<int> &parPos); void GetNodeParInfoNew(vector<int> &nodeIds, vector<int> &parPos); bool ConsOnParPosList(const vector<int> &parPos, int numLeaves = -1, bool fBottupUpLabel = false); void GetLeaveIds(set<int> &lvids); void GetLeafIntLabels(set<int> &setIntLabels); void GetLeavesIdsWithLabel(const string &label, set<int> &lvids); void GetLeavesWithLabels(const set<string> &setLabels, set<TreeNode *> &setLvNodes); void UpdateIntLabel(const vector<int> &listLabels); TreeNode *GetRoot() const { return rootNode; } void SetRoot(TreeNode *rn) { if (rootNode != NULL) delete rootNode; rootNode = rn; } void SetRootPlain(TreeNode *rn) { rootNode = rn; } void GetAllLeafLabeles(vector<string> &listLeafLabels) { rootNode->GetAllLeafLabeles(listLeafLabels); } void GetAllLeafIntLabeles(vector<int> &listLeafLabels) { rootNode->GetAllLeafIntLabeles(listLeafLabels); } string GetShapeLabel(const set<int> &idTerms, map<int, int> &mapNodeLabel) const { return rootNode->GetShapeLabel(idTerms, mapNodeLabel); } string GetShapeLabel(const set<int> &idTerms, bool fSort = true) const { return rootNode->GetShapeLabel(idTerms, fSort); } //string GetShapeLabelDistinct(const set<int> &idTerms ) const { return rootNode->GetShapeLabelDistinct(idTerms); } string GetShapeLabelNodeBrNum(map<TreeNode *, pair<int, int>> &mapNodeNumBrannches, vector<int> &listORderedLeaves); bool TestIsomorphic(PhylogenyTreeBasic &treeOther, map<TreeNode *, TreeNode *> &mapOldNodeToNew) const; void Reroot(TreeNode *pRootDesc); // pRootDesc: the node in the current tree (must be, but we will not check) which will be root's descendent void GetAllLeafNodes(vector<TreeNode *> &listLeafNodes) const; void GetAllNodes(vector<TreeNode *> &listLeafNodes) const; void Order() { rootNode->Order(); } bool IsMulfurcate() { return GetRoot()->IsMulfurcate(); } void CleanNonLabeledLeaves(); void RemoveNode(TreeNode *pn); void RemoveNodeKeepChildren(TreeNode *pn); void RemoveDegreeOneNodeAt(TreeNode *pn); void RemoveDegreeOneNodes(); void RemoveEdgeLabels(); void RemoveEdgeLabelsToLeaves(); void IncEdgeLabelsBy(int offset); void ConsPhyTreeFromClusters(const set<set<int>> &setClusters); static void RemoveDescendentsFrom(set<TreeNode *> &setTreeNodes); void FindCladeOfSubsetLeaves(const set<TreeNode *> &setLeaves, set<set<TreeNode *>> &setSubtreeClades); void FindCladeOfSubsetLeavesExact(const set<TreeNode *> &setLeaves, set<set<TreeNode *>> &setSubtreeClades); static void GroupLeavesToSubtrees(const set<TreeNode *> &setLeaves, const set<set<TreeNode *>> &cladeNodesToProc, set<set<TreeNode *>> &setSubtreeClades); static void GroupLeavesToSubtreesSamePar(const set<TreeNode *> &setLeaves, const set<set<TreeNode *>> &cladeNodesToProc, set<set<TreeNode *>> &setSubtreeClades); static void GroupNodesWithCommonPars(const set<TreeNode *> &setNodes, map<TreeNode *, set<TreeNode *>> &mapNodesWithSamePar); void GetAllClades(set<set<int>> &setClades); void GetAllCladesList(vector<set<int>> &listClades); void GetAllCladesById(set<set<int>> &setClades); void GetAllCladeNodess(set<set<TreeNode *>> &setClades); void GetAllCladeGroupsIntLabel(multiset<multiset<multiset<int>>> &setCladeGroupsDupLabels, multiset<int> &rootClade); TreeNode *GetSubtreeRootForLeaves(const set<TreeNode *> &setLvNodes); void GetSubtreesWithMaxSize(set<TreeNode *> &setSTRoots, int maxSzSubtree) const; void GetMaxSubtrees(set<TreeNode *> &setSTRootsIdents); void MakeSubtreeUnrefined(TreeNode *pSubtree); void Binarize(); void CreatePhyTreeFromLeavesWithLabels(const set<string> &setLeafLabels, PhylogenyTreeBasic &treeToProc, bool fUseOldTaxonName); void AssignLeafLabels(const map<int, string> &mapLeafLbls); void ReassignLeafLabels(const map<string, string> &mapLeafLbls); void SetUserLabelToCurrLabels(); void SetLabelsToCurrUserLabels(); int GetMaxDegree() const; static bool GetSiblingsPairFrom(const set<TreeNode *> &setNodesToChoose, pair<TreeNode *, TreeNode *> &pairSibs); static bool GetSiblingsNodesFrom(const set<TreeNode *> &setNodesToChoose, set<TreeNode *> &setSibs); static void FindAllLabelsInSubtrees(const set<TreeNode *> &setSTRoots, set<string> &setLabels); static void FindDescendentsOfNodeWithin(TreeNode *pAnc, const set<TreeNode *> &setNodesToChoose, set<TreeNode *> &setDescendents); void Dump() const; protected: void PostOrderPushStack(TreeNode *treeNode, stack<TreeNode *> &stackPostorder); string ConsNewickTreeNode(TreeNode *pNode, bool wGridLen = false, double gridWidth = 1.0, bool fUseCurLbl = false, bool fSort = false, bool fOutEdgeLabel = false); TreeNode *ConsOnNewickSubtree(const string &nwStringPart, int &leafId, int &invId, int numLeaves = -1, bool fBottomUp = false, TaxaMapper *pTMapper = NULL); bool ConvParPosToNewick(const vector<int> &parPos, string &strNewick); void ConvParPosToNewickSubtree(int nodeInd, const vector<int> &parPos, string &strNewick); TreeNode *ConsOnNewickSubtreeDupLabels(const string &nwStringPart, int &invId, int &leafId, TaxaMapper *pTMapper = NULL); //void GetSubtreesWithMaxSizeExcludeTaxa(set<TreeNode *> &setSTRoots, int maxSzSubtree, const set<string> &setTaxaAllowed) const; //int GetIdFromStr( const string &strPart, TaxaMapper *pTMapper ); // Privaet data members TreeNode *rootNode; // Postoder traversal stack<TreeNode *> stackPostorder; int numLeaves; }; //***************************************************************************** string GetStringFromId(int id); int GetNewickNumLeaves(const string &strNewick, char chSepLeft = '(', char chSepRight = ')', char midSep = ','); bool GetTripleType(TreeNode *pn1, TreeNode *pn2, TreeNode *pn3, pair<pair<TreeNode *, TreeNode *>, TreeNode *> &triple); bool ReadinPhyloTreesNewick(ifstream &inFile, int numLeaves, vector<PhylogenyTreeBasic *> &treePtrList, TaxaMapper *pTMapper = NULL); void InitRandomTree(PhylogenyTreeBasic &treeToInit, int numTaxa, int rndSeed = -1); void CreatePhyTreeWithRootedSplits(PhylogenyTreeBasic &treeToProc, int numTaxa, const set<set<int>> &setGivenSplits); void DumpAllSubtreesWithTaxaSize(const vector<PhylogenyTreeBasic *> &listPtrGTrees, int numTaxonSubtree, const char *fileNameOut); void DumpAllSubtreesWithBoundedSize(const vector<PhylogenyTreeBasic *> &listPtrGTrees, int maxSzSubtree, int maxIdentSubtreeSz, const char *fileNameOut); PhylogenyTreeBasic *ConsPhyTreeShrinkIdentSubtrees(PhylogenyTreeBasic *ptreeIn, int maxIdentSubtreeSz, bool fIdConsecutive = false); void ChangebackLeafLabelForTreeWithZeroBaseId(PhylogenyTreeBasic *ptree, TaxaMapper *pTMapper); void ChangeLeafIntLabelOfTree(PhylogenyTreeBasic &treeToChange, const map<int, int> &mapOldIntLblToNewIntLbl, bool fSetUserLblToo = false); void AssignConsecutiveIdsForTree(PhylogenyTreeBasic &treeToChange); bool ConvPhyloTreesToZeroBasedId(vector<PhylogenyTreeBasic *> &treePtrList, TaxaMapper *pTMapper); void RandTrimLeavesFromTree(PhylogenyTreeBasic *ptreeToTrim, int numLeavesRemain); PhylogenyTreeBasic *ConsPhyTreeSubsetTaxa(PhylogenyTreeBasic *ptreeIn, const set<int> &setTaxaKept); string ConsEdgeLabeTree(const string &strNWWithLabels); #endif // PHYLOGENY_TREE_H
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// If you are not sure what some lines of code do, try looking back at // previous example programs, notes, or email a question. #include <iostream> using namespace std; // A function that will return an integer, and takes an integer and a double as parameters int calc(int one, double two); // A function that will not return anything, and takes two doubles as parameters void displayDbls(double disp1, double disp2); int main() { int value_one = 60; double value_two = 0.89; int result; // Call the function calc. Note that the actual parameters do not need // to have the same names as the formal parameters. result = calc(value_one, value_two); // Display the result cout << "calc result: " << result << endl << endl; // Call the function displayDbls using literal values. Note that no return value // is captured, as displayDbls returns void. displayDbls(5.67, 10.436); return 0; } // Implementation of calc int calc(int one, double two) { // Do some sort of calculation int result = -(one / two) * (one - two) / (-5648 / (one += two)); // Return the result return result; } // Implementation of displayDbls void displayDbls(double disp1, double disp2) { // Output the two parameters to the console cout << "Double value 1: " << disp1 << endl << "Double value 2: " << disp2 << endl; }
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/////////////////////////////////////////////////////////////////////////// // // logkafka - Collect logs and send lines to Apache Kafka v0.8+ // /////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2015 Qihoo 360 Technology Co., Ltd. All rights reserved. // // Licensed under the MIT License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://opensource.org/licenses/MIT // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // /////////////////////////////////////////////////////////////////////////// #ifndef BASE_MUTEX_H_ #define BASE_MUTEX_H_ #include <asm/errno.h> #include <pthread.h> namespace base { class Mutex { public: Mutex() { if ((pthread_mutex_init(&m_lock, NULL) != 0)) { throw "init spin lock failed!!!"; } } ~Mutex() { pthread_mutex_destroy(&m_lock); } void lock() { pthread_mutex_lock(&m_lock); } void unlock() { pthread_mutex_unlock(&m_lock); } pthread_mutex_t& mutex() { return m_lock; } private: pthread_mutex_t m_lock; }; } // namespace base #endif // BASE_MUTEX_H_
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#ifndef SPHERE_BUW_HPP #define SPHERE_BUW_HPP #include <glm/vec3.hpp> #include "shape.hpp" #include "ray.hpp" #include <math.h> class Sphere : public Shape{ public: Sphere(); Sphere(glm::vec3 const& m , float r); Sphere(std::string const& name, Material const& mat, glm::vec3 const& m , float r); ~Sphere(); float area() const override; float volume() const override; glm::vec3 const& mid() const; float r() const; bool intersect(Ray const& ray, float& distance) const; std::ostream& print(std::ostream& os) const; protected: glm::vec3 center_; float r_; }; #endif
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#include<Problem1.h> #include<iostream> //________1_______ void Swap(int var1, int var2) { int holder = var1; var1 = var2; var2 = holder; std::cout <<"After the swap a = " << var1 << " and b = " << var2 << std::endl; } //________2_______ bool Signs(int var1, int var2) { return (var1 >= 0) ^ (var2 < 0); } //________3_______ void Even(const int a, int b, int &a1, int &b1) { a % 2 == 0 ? a1 = 0 : a1 = 1; b % 2 == 0 ? b1 = 0 : b1 = 1; } //________4_______ void First() { std::cout<<"First"<<std::endl; } //________5_______ void Display(int ch) { if (ch == 1) { for (int i = 1; i <= 3; i++) { std::cout<<"First"<<std::endl; } } if (ch == 2 ) { for (int i = 1; i <= 2; i++) { std::cout<<"Second"<<std::endl; } } }
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cpp
GameData.cpp
#include "GameClasses.h" #define TILE_DRAWING GameData::GameData() { net = new NeuralNet(layers, neurons); //normalizing turret ratio /*double maxTurretNum = 1; for (int i = 0; i < 3; i++) if (turretsCount[i] > maxTurretNum) maxTurretNum = turretsCount[i]; double turretsRatio[3] = { turretsCount[0] / maxTurretNum, turretsCount[1] / maxTurretNum, turretsCount[2] / maxTurretNum }; net->Forward(3, turretsRatio);*/ screenSize = Vector2{ static_cast<float>(GetScreenWidth()), static_cast<float>(GetScreenHeight()) }; camera.target = { screenSize.x / 2, screenSize.y / 2 }; camera.offset = { screenSize.x / 2, screenSize.y / 2 }; camera.rotation = 0.0f; camera.zoom = 1.0f; palette = new Color[]{ DARKBLUE, BLUE, YELLOW, GREEN, DARKGREEN, GRAY, DARKGRAY }; //TILESET TEXTURES const char* filenames[] = { "LAKE", "SWAMP", "SAND", "PLAIN", "TREE", "STONE", "MOUNTAIN", }; for (int i = 0; i < 7; i++) { tilesetTex[i] = LoadTexture(TextFormat("textures\\tileset\\%s.png", filenames[i])); } //EXPANSION TEXTURES expansionInsectsTexture = LoadTexture("textures\\tileset\\CREEP.png"); expansionMachinesAnimation = { new Texture2D[15], //TODO: return to 15 1 }; for (int i = 0; i < expansionMachinesAnimation.framesAmount; i++) { expansionMachinesAnimation.frames[i] = LoadTexture(TextFormat("textures\\tileset\\machines_expansion_frames\\%d.png", i)); } expansionMachinesAnimation.width = expansionMachinesAnimation.frames[0].width; expansionMachinesAnimation.height = expansionMachinesAnimation.frames[0].height; //UNIT SPRITES //HEAVY INSECT unitAnimations[ActorType::HEAVY_INSECT][State::GOES] = { new Texture2D[1], 1 }; for (int i = 0; i < 1; i++) { unitAnimations[ActorType::HEAVY_INSECT][State::GOES].frames[i] = LoadTexture(TextFormat("textures\\sprites\\heavyInsect_goes_%d.png", i)); } //FLYING INSECT unitAnimations[ActorType::FLYING_INSECT][State::GOES] = { new Texture2D[1], 1 }; for (int i = 0; i < 1; i++) { unitAnimations[ActorType::FLYING_INSECT][State::GOES].frames[i] = LoadTexture(TextFormat("textures\\sprites\\flyingInsect_goes_%d.png", i)); } //LIGHT INSECT unitAnimations[ActorType::LIGHT_INSECT][State::GOES] = { new Texture2D[5], 5 }; for (int i = 0; i < 5; i++) { unitAnimations[ActorType::LIGHT_INSECT][State::GOES].frames[i] = LoadTexture(TextFormat("textures\\sprites\\lightInsect_goes_%d.png", i)); } //TURRET CHASIS //CHANGING_MODE unitAnimations[ActorType::TURRET_CHASIS][State::CHANGING_MODE] = { new Texture2D[4], 4 }; for (int i = 0; i < 4; i++) { unitAnimations[ActorType::TURRET_CHASIS][State::CHANGING_MODE].frames[i] = LoadTexture(TextFormat("textures\\sprites\\turretChasis_changeMode_%d.png", i)); } //GOES unitAnimations[ActorType::TURRET_CHASIS][State::GOES] = { new Texture2D[3], 3 }; for (int i = 0; i < 3; i++) { unitAnimations[ActorType::TURRET_CHASIS][State::GOES].frames[i] = LoadTexture(TextFormat("textures\\sprites\\turretChasis_goes_%d.png", i)); } //HEAVY_TURRET unitAnimations[ActorType::HEAVY_TURRET][State::ONLINE] = { new Texture2D[1], 1 }; for (int i = 0; i < 1; i++) { unitAnimations[ActorType::HEAVY_TURRET][State::ONLINE].frames[i] = LoadTexture(TextFormat("textures\\sprites\\heavyTurret_online_%d.png", i)); } unitAnimations[ActorType::HEAVY_TURRET][State::ATTACKING] = { new Texture2D[6], 6 }; for (int i = 0; i < 6; i++) { unitAnimations[ActorType::HEAVY_TURRET][State::ATTACKING].frames[i] = LoadTexture(TextFormat("textures\\sprites\\heavyTurret_attacking_%d.png", i)); } //LIGHT TURRET unitAnimations[ActorType::LIGHT_TURRET][State::ONLINE] = { new Texture2D[1], 1 }; for (int i = 0; i < 1; i++) { unitAnimations[ActorType::LIGHT_TURRET][State::ONLINE].frames[i] = LoadTexture(TextFormat("textures\\sprites\\lightTurret_online_%d.png", i)); } unitAnimations[ActorType::LIGHT_TURRET][State::ATTACKING] = { new Texture2D[1], 1 }; for (int i = 0; i < 1; i++) { unitAnimations[ActorType::LIGHT_TURRET][State::ATTACKING].frames[i] = LoadTexture(TextFormat("textures\\sprites\\lightTurret_attacking_%d.png", i)); } //AIRDEFENSE TURRET unitAnimations[ActorType::AIRDEFENSE_TURRET][State::ONLINE] = { new Texture2D[1], 1 }; for (int i = 0; i < 1; i++) { unitAnimations[ActorType::AIRDEFENSE_TURRET][State::ONLINE].frames[i] = LoadTexture(TextFormat("textures\\sprites\\antiAirTurret_online_%d.png", i)); } unitAnimations[ActorType::AIRDEFENSE_TURRET][State::ATTACKING] = { new Texture2D[1], 1 }; for (int i = 0; i < 1; i++) { unitAnimations[ActorType::AIRDEFENSE_TURRET][State::ATTACKING].frames[i] = LoadTexture(TextFormat("textures\\sprites\\antiAirTurret_attacking_%d.png", i)); } //GENERIC ACTORS ATTRIBUTES genericAttributes[ActorType::TUMOR] = std::map<std::string, int>{ {"maxHP", 100}, {"size", 16}, {"cost", 50}, {"sightRange", 10}, {"armor", 5}, }; genericAttributes[ActorType::HIVE] = std::map<std::string, int>{ {"maxHP", 500}, {"size", 32}, {"cost", 1000}, {"sightRange", 12}, {"armor", 10}, }; genericAttributes[ActorType::CORE] = std::map<std::string, int>{ {"maxHP", 100}, {"size", 16}, {"cost", 50}, {"sightRange", 10}, {"armor", 4}, }; genericAttributes[ActorType::BASE] = std::map<std::string, int>{ {"maxHP", 300}, {"size", 32}, {"cost", 1000}, {"sightRange", 12}, {"armor", 10}, }; genericAttributes[ActorType::LIGHT_TURRET] = std::map<std::string, int>{ {"maxHP", 100}, {"size", 12}, {"cost", 50}, {"sightRange", 12}, {"armor", 5}, }; genericAttributes[ActorType::HEAVY_TURRET] = std::map<std::string, int>{ {"maxHP", 200}, {"size", 12}, {"cost", 50}, {"sightRange", 12}, {"armor", 5}, }; genericAttributes[ActorType::AIRDEFENSE_TURRET] = std::map<std::string, int>{ {"maxHP", 150}, {"size", 12}, {"cost", 50}, {"sightRange", 12}, {"armor", 5}, }; genericAttributes[ActorType::LIGHT_INSECT] = std::map<std::string, int>{ {"maxHP", 15}, {"size", 4}, {"cost", 20}, {"sightRange", 4}, {"armor", 1}, }; genericAttributes[ActorType::HEAVY_INSECT] = std::map<std::string, int>{ {"maxHP", 70}, {"size", 8}, {"cost", 100}, {"sightRange", 3}, {"armor", 10}, }; genericAttributes[ActorType::FLYING_INSECT] = std::map<std::string, int>{ {"maxHP", 50}, {"size", 6}, {"cost", 60}, {"sightRange", 5}, {"armor", 2}, }; //BUILDING ACTORS ATTRIBUTES buildingsAttributes[ActorType::TUMOR] = std::map<std::string, int>{ {"expansionRange", 8}, {"expansionTime", 12 }, }; buildingsAttributes[ActorType::HIVE] = std::map<std::string, int>{ {"expansionRange", 8}, {"expansionTime", 8 }, }; buildingsAttributes[ActorType::CORE] = std::map<std::string, int>{ {"expansionRange", 8}, {"expansionTime", 4 }, }; buildingsAttributes[ActorType::BASE] = std::map<std::string, int>{ {"expansionRange", 12}, {"expansionTime", 4 }, }; //MILITARY ACTORS ATTRIBUTES militaryAttributes[ActorType::LIGHT_INSECT] = std::map<std::string, int>{ {"seekRange", 8 * pixelsPerTile}, {"attackRange", 2 * pixelsPerTile}, {"speed", 2}, {"damage", 10}, {"rotationSpeed", 8}, {"cooldownDuration", 30}, //ticks to reload }; militaryAttributes[ActorType::HEAVY_INSECT] = std::map<std::string, int>{ {"seekRange", 8 * pixelsPerTile}, {"attackRange", 2 * pixelsPerTile}, {"speed", 1}, {"damage", 30}, {"rotationSpeed", 4}, {"cooldownDuration", 90}, //ticks to reload }; militaryAttributes[ActorType::FLYING_INSECT] = std::map<std::string, int>{ {"seekRange", 8 * pixelsPerTile}, {"attackRange", 2 * pixelsPerTile}, {"speed", 2}, {"damage", 15}, {"rotationSpeed", 8}, {"cooldownDuration", 60}, //ticks to reload }; militaryAttributes[ActorType::LIGHT_TURRET] = std::map<std::string, int>{ {"seekRange", 10 * pixelsPerTile}, {"attackRange", 4 * pixelsPerTile}, {"speed", 1}, {"damage", 5}, {"rotationSpeed", 6}, {"cooldownDuration", 5}, //ticks to reload }; militaryAttributes[ActorType::HEAVY_TURRET] = std::map<std::string, int>{ {"seekRange", 12 * pixelsPerTile}, {"attackRange", 10 * pixelsPerTile}, {"speed", 1}, {"damage", 70}, {"rotationSpeed", 2}, {"cooldownDuration", 60}, //ticks to reload }; militaryAttributes[ActorType::AIRDEFENSE_TURRET] = std::map<std::string, int>{ {"seekRange", 16 * pixelsPerTile}, {"attackRange", 12 * pixelsPerTile}, {"speed", 1}, {"damage", 40}, {"rotationSpeed", 4}, {"cooldownDuration", 30}, //ticks to reload }; //CONNECTABLE ACTORS ATTRIBUTES connectableAttributes[ActorType::CORE] = std::map<std::string, int> { {"connectRange", 10 * pixelsPerTile}, }; connectableAttributes[ActorType::LIGHT_TURRET] = std::map<std::string, int> { {"connectRange", 6 * pixelsPerTile}, }; connectableAttributes[ActorType::HEAVY_TURRET] = std::map<std::string, int> { {"connectRange", 6 * pixelsPerTile}, }; connectableAttributes[ActorType::AIRDEFENSE_TURRET] = std::map<std::string, int> { {"connectRange", 6 * pixelsPerTile}, }; //CONSTRUCTORS ATTRIBUTES constructorsAttributes[ActorType::CORE] = std::map<std::string, int> { {"buildPower", 10}, {"buildRange", 8 * pixelsPerTile}, }; constructorsAttributes[ActorType::BASE] = std::map<std::string, int> { {"buildPower", 20}, {"buildRange", 8 * pixelsPerTile}, }; //TURRETS ATTRIBUTES turretsAttributes[ActorType::LIGHT_TURRET] = std::map<std::string, int> { {"maxCharge", 70}, {"chargeRate", 1}, {"energyPerShot", 3}, }; turretsAttributes[ActorType::HEAVY_TURRET] = std::map<std::string, int> { {"maxCharge", 100}, {"chargeRate", 1}, {"energyPerShot", 20}, }; turretsAttributes[ActorType::AIRDEFENSE_TURRET] = std::map<std::string, int> { {"maxCharge", 50}, {"chargeRate", 1}, {"energyPerShot", 7}, }; } bool GameData::isMapLoaded() { return this->mapTerrain != nullptr; } void GameData::clearMap() { std::vector<unsigned int> IDs; for (GameActor *actor : this->unitsList) { if(actor!=nullptr) IDs.push_back(actor->ID); } for (unsigned int ID : IDs) { removeActor(ID); } lastID = 0; resourcesInsects = 0; resourcesMachines = 1000; basePtr = nullptr; //creepTilesCount = 0; //energisedTilesCount = 0; weights[0] = 0.33; weights[1] = 0.33; weights[2] = 0.33; battleEfficiency[0] = 1; battleEfficiency[1] = 1; battleEfficiency[2] = 1; battleEfficiency_previous[0] = { 1 }; battleEfficiency_previous[1] = { 1 }; battleEfficiency_previous[2] = { 1 }; unitsSpawned[0] = 0; unitsSpawned[2] = 0; unitsSpawned[2] = 0; damageDealt[0] = 0; damageDealt[1] = 0; damageDealt[2] = 0; damageTaken[0] = 0; damageTaken[1] = 0; damageTaken[2] = 0; } void GameData::updateMapPreview() { #ifndef TILE_DRAWING unsigned short* colorPixels = new unsigned short[mapSize.x * mapSize.y]; Image buf = { colorPixels, mapSize.x, mapSize.y, 1, UNCOMPRESSED_R5G6B5 }; int index; //TODO: check blending principle for generating texture #pragma omp parallel for private(index) for (int i = 0; i < mapHeight; i++) { for (int j = 0; j < mapWidth; j++) { index = mapWidth * i + j; ImageDraw( &buf, tileset[static_cast<int>(mapTerrain[index])], Rectangle{ 0,0, pixelsPerTile, pixelsPerTile }, Rectangle{ j * pixelsPerTile, i * pixelsPerTile, pixelsPerTile, pixelsPerTile }, WHITE); } } #else Color* colorPixels = new Color[mapHeight * mapWidth]; Image buf = { colorPixels, mapWidth, mapHeight, 1, UNCOMPRESSED_R8G8B8A8 }; int index; int** fogOfWar = mapsFogOfWar[visionSide]; //#pragma omp parallel for private(index) for (int x = 0; x < mapWidth; x++) //for (int i = 0; i < mapHeight * mapWidth; i++) { for (int y = 0; y < mapHeight; y++) { index = mapWidth * y + x; if (fogOfWar[x][y] != -1) { if (mapExpansionCreep[x][y] == ExpandState::EXPANDED || mapExpansionCreep[x][y] == ExpandState::EXPANDED_WITHOUT_SOURCE) { colorPixels[index] = DARKPURPLE; } else { if (mapExpansionEnergised[x][y] == ExpandState::EXPANDED || mapExpansionEnergised[x][y] == ExpandState::EXPANDED_WITHOUT_SOURCE) { colorPixels[index] = DARKBLUE; } else { colorPixels[index] = palette[static_cast<int>(mapTerrain[index])]; } } } else { //if there no vision colorPixels[index] = BLACK; } } } #endif terrainTexture = LoadTextureFromImage(buf); UnloadImage(buf); } TerrainType GameData::getTerrainType(int x, int y) { return mapTerrain[y * mapWidth + x]; } void GameData::setTerrain(Terrain terr) { //TODO: make check for existence of path from Base to Hive (if not - create it) //TODO: MAKE NEW FUNCTION TO REDRAW PREVIEW TEXTURE, CALL IT ONLY FEW TIMES IN UPDATE if (isMapLoaded()) { clearMap(); UnloadTexture(terrainTexture); //expansion for (int x = 0; x < mapWidth; x++) delete[] mapExpansionCreep[x]; delete[] mapExpansionCreep; //pathfinding ActorType types[] = { ActorType::LIGHT_INSECT, ActorType::HEAVY_INSECT, ActorType::FLYING_INSECT }; std::vector<std::string> matrices = { "mapsHeat", "mapsTerrainMod"}; for (ActorType type : types) { //support matrices for (std::string matrixName : matrices) { for (int x = 0; x < mapWidth; x++) delete[] mapsPathfinding[type][matrixName][x]; delete[] mapsPathfinding[type][matrixName]; } //vector matrix for (int x = 0; x < mapWidth; x++) delete[] vectorFields[type][x]; delete[] vectorFields[type]; //damage matrix for (int x = 0; x < mapWidth; x++) delete[] mapsDamage[type][x]; delete[] mapsDamage[type]; } //neighbors matrix for (int x = 0; x < mapWidth; x++) delete[] neighborsIndices[x]; delete[] neighborsIndices; //fog of war Side sides[] = {Side::INSECTS, Side::MACHINES}; for (Side side : sides) { for (int x = 0; x < mapWidth; x++) delete[] mapsFogOfWar[side][x]; delete[] mapsFogOfWar[side]; } } this->mapHeight = terr.height; this->mapWidth = terr.width; this->mapTerrain = terr.map; mapSize.x = mapWidth * pixelsPerTile; mapSize.y = mapHeight * pixelsPerTile; //expansion maps memory allocation mapExpansionCreep = new unsigned char* [mapWidth]; for (int x = 0; x < mapWidth; x++) mapExpansionCreep[x] = new unsigned char[mapHeight]; mapExpansionEnergised = new unsigned char* [mapWidth]; for (int x = 0; x < mapWidth; x++) mapExpansionEnergised[x] = new unsigned char[mapHeight]; //expansion pre-calculation for (int x = 0; x < mapWidth; x++) { for (int y = 0; y < mapHeight; y++) { switch (getTerrainType(x, y)) { //if cant expand in this tile case TerrainType::LAKE: case TerrainType::SWAMP: case TerrainType::MOUNTAIN: mapExpansionCreep[x][y] = ExpandState::UNAVAILABLE; mapExpansionEnergised[x][y] = ExpandState::UNAVAILABLE; break; //if expansion can be provide case TerrainType::SAND: case TerrainType::PLAIN: case TerrainType::TREE: case TerrainType::STONE: case TerrainType::ASH: mapExpansionCreep[x][y] = ExpandState::AVAILABLE; mapExpansionEnergised[x][y] = ExpandState::AVAILABLE; break; //just in case default: mapExpansionCreep[x][y] = ExpandState::UNAVAILABLE; mapExpansionEnergised[x][y] = ExpandState::UNAVAILABLE; break; } } } //tiles neighbors allocation neighborsIndices = new NeighborsIndex * [mapWidth]; for (int x = 0; x < mapWidth; x++) neighborsIndices[x] = new NeighborsIndex[mapHeight]; //neighbors pre - calculation for (int x = 0; x < mapWidth; x++) for (int y = 0; y < mapHeight; y++) neighborsIndices[x][y] = getNeighbors(x, y); //vector pathfinding matrix allocation ActorType types[] = { ActorType::LIGHT_INSECT, ActorType::HEAVY_INSECT, ActorType::FLYING_INSECT }; std::vector<std::string> matrices = { "mapsHeat", "mapsTerrainMod"}; for (ActorType type : types) { //memory allocation, support matrices for (std::string matrixName : matrices) { mapsPathfinding[type][matrixName] = new float* [mapWidth]; for (int x = 0; x < mapWidth; x++) mapsPathfinding[type][matrixName][x] = new float[mapHeight]; } //vector matrices vectorFields[type] = new Vector2* [mapWidth]; for (int x = 0; x < mapWidth; x++) vectorFields[type][x] = new Vector2[mapHeight]; //damage map int** buf_matrix = new int* [mapWidth]; for (int x = 0; x < mapWidth; x++) buf_matrix[x] = new int[mapHeight]; //damage map initialisation for (int x = 0; x < mapWidth; x++) for (int y = 0; y < mapHeight; y++) buf_matrix[x][y] = 0; mapsDamage[type] = buf_matrix; //terrain speed modifier, individual for each Insect's unit type float** mapTerrainMod = mapsPathfinding[type]["mapsTerrainMod"]; for (int x = 0; x < mapWidth; x++) { for (int y = 0; y < mapHeight; y++) { if (type == ActorType::LIGHT_INSECT) { switch (getTerrainType(x, y)) { //cant walk in this tile case TerrainType::LAKE: case TerrainType::MOUNTAIN: mapTerrainMod[x][y] = -1.f; break; //can, but much slower case TerrainType::SWAMP: mapTerrainMod[x][y] = 0.5f; break; case TerrainType::SAND: mapTerrainMod[x][y] = 0.8f; break; case TerrainType::PLAIN: case TerrainType::TREE: case TerrainType::STONE: case TerrainType::ASH: mapTerrainMod[x][y] = 1.f; break; //just in case default: mapTerrainMod[x][y] = -1.f; break; } } if (type == ActorType::HEAVY_INSECT) { switch (getTerrainType(x, y)) { //cant walk in this tile case TerrainType::MOUNTAIN: mapTerrainMod[x][y] = -1.f; break; //can, but much slower case TerrainType::LAKE: case TerrainType::SWAMP: mapTerrainMod[x][y] = 0.5f; break; case TerrainType::SAND: case TerrainType::TREE: mapTerrainMod[x][y] = 0.7f; break; case TerrainType::PLAIN: case TerrainType::STONE: case TerrainType::ASH: mapTerrainMod[x][y] = 1.f; break; //just in case default: mapTerrainMod[x][y] = -1.f; break; } } if (type == ActorType::FLYING_INSECT) { switch (getTerrainType(x, y)) { //can fly through any tile: case TerrainType::LAKE: case TerrainType::MOUNTAIN: case TerrainType::SWAMP: case TerrainType::SAND: case TerrainType::PLAIN: case TerrainType::TREE: case TerrainType::STONE: case TerrainType::ASH: mapTerrainMod[x][y] = 1.f; break; //just in case default: mapTerrainMod[x][y] = -1.f; break; } } } } } //fog of war Side sides[] = { Side::INSECTS, Side::MACHINES }; for (Side side : sides) { mapsFogOfWar[side] = new int*[mapWidth]; for (int x = 0; x < mapWidth; x++) mapsFogOfWar[side][x] = new int[mapHeight]; int** ptr = mapsFogOfWar[side]; for (int x = 0; x < mapWidth; x++) { for (int y = 0; y < mapHeight; y++) ptr[x][y] = -1; } } updateMapPreview(); //calculateVectorPathfinding( // TileIndex{ 0,0 }, // ActorType::LIGHT_INSECT //); } std::vector<TileIndex> GameData::tilesInsideCircle(Vector2 center, unsigned int radius) { std::vector<TileIndex> result; TileIndex upLeftCorner = { std::clamp<int>(center.x - radius, 0, center.x), std::clamp<int>(center.y - radius, 0, center.y) }; TileIndex downRightCorner = { std::clamp<int>(center.x + radius, center.x, this->mapWidth-1), std::clamp<int>(center.y + radius, center.y, this->mapHeight-1) }; //reducing up limit `cause of max index of maps (not the actual indices) for (int y = upLeftCorner.y; y <= downRightCorner.y; y++) { for (int x = upLeftCorner.x; x <= downRightCorner.x; x++) { if (CheckCollisionPointCircle(Vector2{static_cast<float>(x), static_cast<float>(y) }, center, radius)) result.push_back(TileIndex{x,y}); //TODO: optimize this crap (and make parallel computaton?) } } return result; } std::vector<TileIndex> GameData::tilesInsideCircleOrdered(TileIndex center, int radius) { std::vector<TileIndex> result; for (int r = 1; r <= radius; r++) { for (int x = center.x + 1;x<center.x + r;x++) { for (int y = center.y; y > center.y - r; y--) //REVERSE int y = center.y - r; y < center.y + r; y++ { if (CheckCollisionPointCircle(Vector2{ static_cast<float>(x), static_cast<float>(y) }, center, r)) { //adding this and opposite tiles result.push_back(TileIndex{ x,y }); // up-right result.push_back(TileIndex{ center.x + (center.x - x), y }); //up-left result.push_back(TileIndex{ x, center.y + (center.y - y) }); //down-right result.push_back(TileIndex{ center.x + (center.x - x), center.y + (center.y - y) }); //down-left } } } result.push_back(TileIndex{ center.x, center.y - r }); //up result.push_back(TileIndex{ center.x, center.y + r }); //down result.push_back(TileIndex{ center.x + r, center.y }); //right result.push_back(TileIndex{ center.x - r, center.y });//left } std::vector<TileIndex>::iterator iter; for (iter = result.begin(); iter != result.end(); ) { if ((*iter).x < 0 || (*iter).x>this->mapWidth - 1 || (*iter).y < 0 || (*iter).y>this->mapHeight - 1) iter = result.erase(iter); else iter++; } return result; } std::vector<TileIndex> GameData::tilesInPerimeterCircleOrdered(TileIndex center, unsigned int radius) { std::vector<TileIndex> buf; int x_centre = center.x, y_centre = center.y; int x = radius, y = 0; // Printing the initial point on the axes // after translation // When radius is zero only a single // point will be printed if (radius > 0) { /*buf.push_back(TileIndex{ x + x_centre, -y + y_centre }); buf.push_back(TileIndex{ y + x_centre, x + y_centre }); buf.push_back(TileIndex{ -y + x_centre, x + y_centre });*/ buf.push_back(TileIndex{ x + x_centre, y_centre }); //right buf.push_back(TileIndex{ x_centre, -x + y_centre }); //up buf.push_back(TileIndex{ x_centre, x + y_centre }); //down buf.push_back(TileIndex{ -x + x_centre, y_centre });//left } // Initialising the value of P int P = 1 - radius; while (x > y) { y++; // Mid-point is inside or on the perimeter if (P <= 0) P = P + 2 * y + 1; // Mid-point is outside the perimeter else { x--; P = P + 2 * y - 2 * x + 1; } // All the perimeter points have already been printed if (x < y) break; // Printing the generated point and its reflection // in the other octants after translation buf.push_back(TileIndex{ x + x_centre, y + y_centre }); buf.push_back(TileIndex{ -x + x_centre, y + y_centre }); buf.push_back(TileIndex{ x + x_centre , -y + y_centre }); buf.push_back(TileIndex{ -x + x_centre , -y + y_centre }); // If the generated point is on the line x = y then // the perimeter points have already been printed if (x != y) { buf.push_back(TileIndex{ y + x_centre , x + y_centre }); buf.push_back(TileIndex{ -y + x_centre , x + y_centre }); buf.push_back(TileIndex{ y + x_centre , -x + y_centre }); buf.push_back(TileIndex{ -y + x_centre , -x + y_centre }); } } std::vector<TileIndex> result; for (int i = 0; i < buf.size(); i++) { //checking to not cross the border, if all right - add TileIndex to result vector if (!(buf[i].x < 0 || buf[i].x>this->mapWidth - 1 || buf[i].y < 0 || buf[i].y>this->mapHeight - 1)) { result.push_back(buf[i]); } //TODO: consider using result.erase() } return result; } int GameData::numOfExpansionTileAdjoin(int x, int y, Side side) { int result = 0; if (side == Side::INSECTS) { if (x - 1 >= 0) //left if (mapExpansionCreep[x - 1][y] == ExpandState::EXPANDED || mapExpansionCreep[x - 1][y] == ExpandState::EXPANDED_WITHOUT_SOURCE) result++; if (y - 1 >= 0) //up if (mapExpansionCreep[x][y - 1] == ExpandState::EXPANDED || mapExpansionCreep[x][y - 1] == ExpandState::EXPANDED_WITHOUT_SOURCE) result++; if (x + 1 < this->mapWidth) //right if (mapExpansionCreep[x + 1][y] == ExpandState::EXPANDED || mapExpansionCreep[x + 1][y] == ExpandState::EXPANDED_WITHOUT_SOURCE) result++; if (y + 1 < this->mapHeight) //down if (mapExpansionCreep[x][y + 1] == ExpandState::EXPANDED || mapExpansionCreep[x][y + 1] == ExpandState::EXPANDED_WITHOUT_SOURCE) result++; } if(side==Side::MACHINES) { if (x - 1 >= 0) //left if (mapExpansionEnergised[x - 1][y] == ExpandState::EXPANDED || mapExpansionEnergised[x - 1][y] == ExpandState::EXPANDED_WITHOUT_SOURCE) result++; if (y - 1 >= 0) //up if (mapExpansionEnergised[x][y - 1] == ExpandState::EXPANDED || mapExpansionEnergised[x][y - 1] == ExpandState::EXPANDED_WITHOUT_SOURCE) result++; if (x + 1 < this->mapWidth) //right if (mapExpansionEnergised[x + 1][y] == ExpandState::EXPANDED || mapExpansionEnergised[x + 1][y] == ExpandState::EXPANDED_WITHOUT_SOURCE) result++; if (y + 1 < this->mapHeight) //down if (mapExpansionEnergised[x][y + 1] == ExpandState::EXPANDED || mapExpansionEnergised[x][y + 1] == ExpandState::EXPANDED_WITHOUT_SOURCE) result++; } return result; } int GameData::numOfExpansionTileAdjoinFading(int x, int y, Side side) { int result = 0; if (side == Side::INSECTS) { if (x - 1 >= 0) //left if (mapExpansionCreep[x - 1][y] == ExpandState::EXPANDED_WITHOUT_SOURCE) result++; if (y - 1 >= 0) //up if (mapExpansionCreep[x][y - 1] == ExpandState::EXPANDED_WITHOUT_SOURCE) result++; if (x + 1 < this->mapWidth) //right if (mapExpansionCreep[x + 1][y] == ExpandState::EXPANDED_WITHOUT_SOURCE) result++; if (y + 1 < this->mapHeight) //down if (mapExpansionCreep[x][y + 1] == ExpandState::EXPANDED_WITHOUT_SOURCE) result++; } if (side == Side::MACHINES) { if (x - 1 >= 0) //left if (mapExpansionEnergised[x - 1][y] == ExpandState::EXPANDED_WITHOUT_SOURCE) result++; if (y - 1 >= 0) //up if (mapExpansionEnergised[x][y - 1] == ExpandState::EXPANDED_WITHOUT_SOURCE) result++; if (x + 1 < this->mapWidth) //right if (mapExpansionEnergised[x + 1][y] == ExpandState::EXPANDED_WITHOUT_SOURCE) result++; if (y + 1 < this->mapHeight) //down if (mapExpansionEnergised[x][y + 1] == ExpandState::EXPANDED_WITHOUT_SOURCE) result++; } return result; } bool GameData::isTileExpanded(TileIndex tile, Side side) { if (side == Side::INSECTS) { if (mapExpansionCreep[tile.x][tile.y] == ExpandState::EXPANDED || mapExpansionCreep[tile.x][tile.y] == ExpandState::EXPANDED_WITHOUT_SOURCE) return true; } if(side == Side::MACHINES) { if (mapExpansionEnergised[tile.x][tile.y] == ExpandState::EXPANDED || mapExpansionEnergised[tile.x][tile.y] == ExpandState::EXPANDED_WITHOUT_SOURCE) return true; } return false; } bool GameData::isTileInBounds(TileIndex tile) { if ( tile.x < 0 || tile.x>this->mapWidth - 1 || tile.y < 0 || tile.y>this->mapHeight - 1 ) return false; else return true; } TileIndex GameData::getTileIndex(Vector2 position) { return TileIndex{ static_cast<int>(position.x / pixelsPerTile), static_cast<int>(position.y / pixelsPerTile) }; } NeighborsIndex GameData::getNeighbors(int x, int y) { NeighborsIndex result; if (x - 1 >= 0) //left result.left = { x - 1, y }; if (y - 1 >= 0) //up result.up = { x, y - 1 }; if (x + 1 < this->mapWidth) //right result.right = { x + 1, y }; if (y + 1 < this->mapHeight) //down result.down = { x, y + 1 }; //corners if (y - 1 >= 0 && x - 1 >= 0) //up-left result.upLeft = { x - 1, y - 1 }; if (y - 1 >= 0 && x + 1 < this->mapWidth) //up-right result.upRight = { x + 1, y - 1 }; if (y + 1 < this->mapHeight && x - 1 >= 0) //down-left result.downLeft = { x - 1, y + 1 }; if (y + 1 < this->mapHeight && x + 1 < this->mapWidth) //down-right result.downRight = { x + 1, y + 1 }; return result; } std::vector<TileIndex> GameData::getNeighborsAsVector(int x, int y) { std::vector<TileIndex> result; result.resize(8); NeighborsIndex neighbors = neighborsIndices[x][y]; //this tile //result[0] = TileIndex{ x,y }; //left if (neighbors.left.x != -1) result[0] = neighbors.left; else result[0] = { -1,-1 }; //up if (neighbors.up.x != -1) result[1] = neighbors.up; else result[1] = { -1,-1 }; //right if (neighbors.right.x != -1) result[2] = neighbors.right; else result[2] = { -1,-1 }; //down if (neighbors.down.x != -1) result[3] = neighbors.down; else result[3] = { -1,-1 }; //upLeft if (neighbors.upLeft.x != -1) result[4] = neighbors.upLeft; else result[4] = { -1,-1 }; //upRight if (neighbors.upRight.x != -1) result[5] = neighbors.upRight; else result[5] = { -1,-1 }; //downLeft if (neighbors.downLeft.x != -1) result[6] = neighbors.downLeft; else result[6] = { -1,-1 }; //downRight if (neighbors.downRight.x != -1) result[7] = neighbors.downRight; else result[7] = { -1,-1 }; return result; } bool GameData::isOnLineOfSight(TileIndex pos1, TileIndex pos2, ActorType unitType) { bool result = true; float** mapMod = nullptr; switch (unitType) { case ActorType::LIGHT_TURRET: case ActorType::HEAVY_TURRET: //can shoot only when no mountains on sight mapMod = mapsPathfinding[ActorType::FLYING_INSECT]["mapsTerrainMod"]; break; case ActorType::AIRDEFENSE_TURRET: //can shoot everywhere mapMod = mapsPathfinding[ActorType::FLYING_INSECT]["mapsTerrainMod"]; break; case ActorType::LIGHT_INSECT: case ActorType::HEAVY_INSECT: case ActorType::FLYING_INSECT: //checking line of sight according to type of insect mapMod = mapsPathfinding[unitType]["mapsTerrainMod"]; break; default: break; } int x0 = pos1.x; int y0 = pos1.y; int x1 = pos2.x; int y1 = pos2.y; int dx = abs(x1 - x0); int dy = abs(y1 - y0); int x = x0; int y = y0; int n = 1 + dx + dy; int x_inc = (x1 > x0) ? 1 : -1; int y_inc = (y1 > y0) ? 1 : -1; int error = dx - dy; dx *= 2; dy *= 2; for (; n > 0; --n) { //checking tile here if (mapMod[x][y] == -1.f) return false; if (error > 0) { x += x_inc; error -= dy; } else { y += y_inc; error += dx; } } //returns true, if all checks fine return result; } void GameData::recalculateExpansion(Side side) { if (side == Side::INSECTS) { for (Building* actor : this->expansionUnitsList_Insects) { if (actor->getState() == State::ONLINE) actor->markAreaExpand(); } } if (side == Side::MACHINES) { for (Building* actor : this->expansionUnitsList_Machines) { if(actor->getState()==State::ONLINE) actor->markAreaExpand(); } } } void GameData::recalculateMilitaryTargets(Side side) { for (Militaty* unit : militaryUnitsList) { if (unit->side == side) unit->SeekForEnemy(); } } void GameData::calculateVectorPathfinding(TileIndex target, ActorType actorType) { float** mapHeat = mapsPathfinding[actorType]["mapsHeat"]; float** mapTerrainMod = mapsPathfinding[actorType]["mapsTerrainMod"]; Vector2** mapVector = vectorFields[actorType]; int** mapFogOfWar = mapsFogOfWar[Side::INSECTS]; int** mapDamage = mapsDamage[actorType]; //heat and vector map nullification for (int x = 0; x < mapWidth; x++) { for (int y = 0; y < mapHeight; y++) { mapHeat[x][y] = 0.f; mapVector[x][y] = { 0.f, 0.f }; } } //HEATMAP CALCULATION mapHeat[target.x][target.y] = 1.f; //initial target point float previous; int bufHeat; std::list<TileIndex> toCheck = { target }; std::vector<TileIndex> neighborsVector; NeighborsIndex neighbors; std::list<TileIndex>::iterator iter; //iter = toCheck.erase(iter); for (iter = toCheck.begin(); iter != toCheck.end(); ) { //neighborsVector = getNeighborsAsVector((*iter).x, (*iter).y); neighbors = getNeighbors((*iter).x, (*iter).y); previous = mapHeat[(*iter).x][(*iter).y]; //left if (neighbors.left.x != -1) //if index valid { //if value not set: if (mapHeat[neighbors.left.x][neighbors.left.y] == 0.f) { //if there's fog of war: if (mapFogOfWar[neighbors.left.x][neighbors.left.y] == -1) { mapHeat[neighbors.left.x][neighbors.left.y] = 1.f; toCheck.push_back(neighbors.left); } else { //if there's no obstacle: if (mapTerrainMod[neighbors.left.x][neighbors.left.y] != -1) { //set value, according to terrain speed modification and damage map mapHeat[neighbors.left.x][neighbors.left.y] = previous + (1 / mapTerrainMod[neighbors.left.x][neighbors.left.y]) + mapDamage[neighbors.left.x][neighbors.left.y]; //add this neighbors.left for further checking toCheck.push_back(neighbors.left); } } } else { //if there's NO fog of war: if (mapFogOfWar[neighbors.left.x][neighbors.left.y] != -1) { //if value set - check, if it greater bufHeat = previous + (1 / mapTerrainMod[neighbors.left.x][neighbors.left.y]) + mapDamage[neighbors.left.x][neighbors.left.y]; if (mapHeat[neighbors.left.x][neighbors.left.y] > bufHeat) { mapHeat[neighbors.left.x][neighbors.left.y] = bufHeat; toCheck.push_back(neighbors.left); } } } } //up if (neighbors.up.x != -1) //if index valid { //if value not set: if (mapHeat[neighbors.up.x][neighbors.up.y] == 0.f) { //if there's fog of war: if (mapFogOfWar[neighbors.up.x][neighbors.up.y] == -1) { mapHeat[neighbors.up.x][neighbors.up.y] = 1.f; toCheck.push_back(neighbors.up); } else { //if there's no obstacle: if (mapTerrainMod[neighbors.up.x][neighbors.up.y] != -1) { //set value, according to terrain speed modification and damage map mapHeat[neighbors.up.x][neighbors.up.y] = previous + (1 / mapTerrainMod[neighbors.up.x][neighbors.up.y]) + mapDamage[neighbors.up.x][neighbors.up.y]; //add this neighbors.up for further checking toCheck.push_back(neighbors.up); } } } else { //if there's NO fog of war: if (mapFogOfWar[neighbors.up.x][neighbors.up.y] != -1) { //if value set - check, if it greater bufHeat = previous + (1 / mapTerrainMod[neighbors.up.x][neighbors.up.y]) + mapDamage[neighbors.up.x][neighbors.up.y]; if (mapHeat[neighbors.up.x][neighbors.up.y] > bufHeat) { mapHeat[neighbors.up.x][neighbors.up.y] = bufHeat; toCheck.push_back(neighbors.up); } } } } //right if (neighbors.right.x != -1) //if index valid { //if value not set: if (mapHeat[neighbors.right.x][neighbors.right.y] == 0.f) { //if there's fog of war: if (mapFogOfWar[neighbors.right.x][neighbors.right.y] == -1) { mapHeat[neighbors.right.x][neighbors.right.y] = 1.f; toCheck.push_back(neighbors.right); } else { //if there's no obstacle: if (mapTerrainMod[neighbors.right.x][neighbors.right.y] != -1) { //set value, according to terrain speed modification and damage map mapHeat[neighbors.right.x][neighbors.right.y] = previous + (1 / mapTerrainMod[neighbors.right.x][neighbors.right.y]) + mapDamage[neighbors.right.x][neighbors.right.y]; //add this neighbors.right for further checking toCheck.push_back(neighbors.right); } } } else { //if there's NO fog of war: if (mapFogOfWar[neighbors.right.x][neighbors.right.y] != -1) { //if value set - check, if it greater bufHeat = previous + (1 / mapTerrainMod[neighbors.right.x][neighbors.right.y]) + mapDamage[neighbors.right.x][neighbors.right.y]; if (mapHeat[neighbors.right.x][neighbors.right.y] > bufHeat) { mapHeat[neighbors.right.x][neighbors.right.y] = bufHeat; toCheck.push_back(neighbors.right); } } } } //down if (neighbors.down.x != -1) //if index valid { //if value not set: if (mapHeat[neighbors.down.x][neighbors.down.y] == 0.f) { //if there's fog of war: if (mapFogOfWar[neighbors.down.x][neighbors.down.y] == -1) { mapHeat[neighbors.down.x][neighbors.down.y] = 1.f; toCheck.push_back(neighbors.down); } else { //if there's no obstacle: if (mapTerrainMod[neighbors.down.x][neighbors.down.y] != -1) { //set value, according to terrain speed modification and damage map mapHeat[neighbors.down.x][neighbors.down.y] = previous + (1 / mapTerrainMod[neighbors.down.x][neighbors.down.y]) + mapDamage[neighbors.down.x][neighbors.down.y]; //add this neighbors.down for further checking toCheck.push_back(neighbors.down); } } } else { //if there's NO fog of war: if (mapFogOfWar[neighbors.down.x][neighbors.down.y] != -1) { //if value set - check, if it greater bufHeat = previous + (1 / mapTerrainMod[neighbors.down.x][neighbors.down.y]) + mapDamage[neighbors.down.x][neighbors.down.y]; if (mapHeat[neighbors.down.x][neighbors.down.y] > bufHeat) { mapHeat[neighbors.down.x][neighbors.down.y] = bufHeat; toCheck.push_back(neighbors.down); } } } } //upLeft if (neighbors.upLeft.x != -1) //if index valid { //if value not set: if (mapHeat[neighbors.upLeft.x][neighbors.upLeft.y] == 0.f) { //if there's fog of war: if (mapFogOfWar[neighbors.upLeft.x][neighbors.upLeft.y] == -1) { mapHeat[neighbors.upLeft.x][neighbors.upLeft.y] = 1.f; toCheck.push_back(neighbors.upLeft); } else { //if there's no obstacle: if (mapTerrainMod[neighbors.upLeft.x][neighbors.upLeft.y] != -1 && (mapTerrainMod[neighbors.up.x][neighbors.up.y] != -1.f || mapTerrainMod[neighbors.left.x][neighbors.left.y] != -1.f)) { //set value, according to terrain speed modification and damage map mapHeat[neighbors.upLeft.x][neighbors.upLeft.y] = previous + (1 / mapTerrainMod[neighbors.upLeft.x][neighbors.upLeft.y]) + mapDamage[neighbors.upLeft.x][neighbors.upLeft.y]; //add this neighbors.upLeft for further checking toCheck.push_back(neighbors.upLeft); } } } else { //if there's NO fog of war: if (mapFogOfWar[neighbors.upLeft.x][neighbors.upLeft.y] != -1) { //if value set - check, if it greater bufHeat = previous + (1 / mapTerrainMod[neighbors.upLeft.x][neighbors.upLeft.y]) + mapDamage[neighbors.upLeft.x][neighbors.upLeft.y]; if (mapHeat[neighbors.upLeft.x][neighbors.upLeft.y] > bufHeat) { mapHeat[neighbors.upLeft.x][neighbors.upLeft.y] = bufHeat; toCheck.push_back(neighbors.upLeft); } } } } //upRight if (neighbors.upRight.x != -1) //if index valid { //if value not set: if (mapHeat[neighbors.upRight.x][neighbors.upRight.y] == 0.f) { //if there's fog of war: if (mapFogOfWar[neighbors.upRight.x][neighbors.upRight.y] == -1) { mapHeat[neighbors.upRight.x][neighbors.upRight.y] = 1.f; toCheck.push_back(neighbors.upRight); } else { //if there's no obstacle: if (mapTerrainMod[neighbors.upRight.x][neighbors.upRight.y] != -1 && (mapTerrainMod[neighbors.up.x][neighbors.up.y] != -1.f || mapTerrainMod[neighbors.right.x][neighbors.right.y] != -1.f)) { //set value, according to terrain speed modification and damage map mapHeat[neighbors.upRight.x][neighbors.upRight.y] = previous + (1 / mapTerrainMod[neighbors.upRight.x][neighbors.upRight.y]) + mapDamage[neighbors.upRight.x][neighbors.upRight.y]; //add this neighbors.upRight for further checking toCheck.push_back(neighbors.upRight); } } } else { //if there's NO fog of war: if (mapFogOfWar[neighbors.upRight.x][neighbors.upRight.y] != -1) { //if value set - check, if it greater bufHeat = previous + (1 / mapTerrainMod[neighbors.upRight.x][neighbors.upRight.y]) + mapDamage[neighbors.upRight.x][neighbors.upRight.y]; if (mapHeat[neighbors.upRight.x][neighbors.upRight.y] > bufHeat) { mapHeat[neighbors.upRight.x][neighbors.upRight.y] = bufHeat; toCheck.push_back(neighbors.upRight); } } } } //downLeft if (neighbors.downLeft.x != -1) //if index valid { //if value not set: if (mapHeat[neighbors.downLeft.x][neighbors.downLeft.y] == 0.f) { //if there's fog of war: if (mapFogOfWar[neighbors.downLeft.x][neighbors.downLeft.y] == -1) { mapHeat[neighbors.downLeft.x][neighbors.downLeft.y] = 1.f; toCheck.push_back(neighbors.downLeft); } else { //if there's no obstacle: if (mapTerrainMod[neighbors.downLeft.x][neighbors.downLeft.y] != -1 && (mapTerrainMod[neighbors.down.x][neighbors.down.y] != -1.f || mapTerrainMod[neighbors.left.x][neighbors.left.y] != -1.f)) { //set value, according to terrain speed modification and damage map mapHeat[neighbors.downLeft.x][neighbors.downLeft.y] = previous + (1 / mapTerrainMod[neighbors.downLeft.x][neighbors.downLeft.y]) + mapDamage[neighbors.downLeft.x][neighbors.downLeft.y]; //add this neighbors.downLeft for further checking toCheck.push_back(neighbors.downLeft); } } } else { //if there's NO fog of war: if (mapFogOfWar[neighbors.downLeft.x][neighbors.downLeft.y] != -1) { //if value set - check, if it greater bufHeat = previous + (1 / mapTerrainMod[neighbors.downLeft.x][neighbors.downLeft.y]) + mapDamage[neighbors.downLeft.x][neighbors.downLeft.y]; if (mapHeat[neighbors.downLeft.x][neighbors.downLeft.y] > bufHeat) { mapHeat[neighbors.downLeft.x][neighbors.downLeft.y] = bufHeat; toCheck.push_back(neighbors.downLeft); } } } } //downRight if (neighbors.downRight.x != -1) //if index valid { //if value not set: if (mapHeat[neighbors.downRight.x][neighbors.downRight.y] == 0.f) { //if there's fog of war: if (mapFogOfWar[neighbors.downRight.x][neighbors.downRight.y] == -1) { mapHeat[neighbors.downRight.x][neighbors.downRight.y] = 1.f; toCheck.push_back(neighbors.downRight); } else { //if there's no obstacle: if (mapTerrainMod[neighbors.downRight.x][neighbors.downRight.y] != -1 && (mapTerrainMod[neighbors.down.x][neighbors.down.y] != -1.f || mapTerrainMod[neighbors.right.x][neighbors.right.y] != -1.f)) { //set value, according to terrain speed modification and damage map mapHeat[neighbors.downRight.x][neighbors.downRight.y] = previous + (1 / mapTerrainMod[neighbors.downRight.x][neighbors.downRight.y]) + mapDamage[neighbors.downRight.x][neighbors.downRight.y]; //add this neighbors.downRight for further checking toCheck.push_back(neighbors.downRight); } } } else { //if there's NO fog of war: if (mapFogOfWar[neighbors.downRight.x][neighbors.downRight.y] != -1) { //if value set - check, if it greater bufHeat = previous + (1 / mapTerrainMod[neighbors.downRight.x][neighbors.downRight.y]) + mapDamage[neighbors.downRight.x][neighbors.downRight.y]; if (mapHeat[neighbors.downRight.x][neighbors.downRight.y] > bufHeat) { mapHeat[neighbors.downRight.x][neighbors.downRight.y] = bufHeat; toCheck.push_back(neighbors.downRight); } } } } iter++; toCheck.pop_front(); } //VECTOR MAP CALCULATION //float x_buf; //float y_buf; float minimumHeat; //Vector2 buf; //NeighborsIndex neighbors; //TileIndex upLeft, rightDown, indexMinimum; #pragma omp parallel for private(neighbors, minimumHeat) for (int x = 0; x < mapWidth; x++) { for (int y = 0; y < mapHeight; y++) { neighbors = neighborsIndices[x][y]; //TODO: remake for using gradient? minimumHeat = -1; //left if (neighbors.left.x != -1) //check for map borders { if (mapTerrainMod[x - 1][y] != -1.f) //check for obstruction if (mapHeat[x - 1][y] < minimumHeat || minimumHeat == -1) { minimumHeat = mapHeat[x - 1][y]; mapVector[x][y] = { -1, 0 }; } } //right if (neighbors.right.x != -1) //check for map borders { if (mapTerrainMod[x + 1][y] != -1.f) //check for obstruction if (mapHeat[x + 1][y] < minimumHeat || minimumHeat == -1) { minimumHeat = mapHeat[x + 1][y]; mapVector[x][y] = { 1.f, 0.f }; } } //up if (neighbors.up.x != -1) //check for map borders { if (mapTerrainMod[x][y - 1] != -1.f) //check for obstruction if (mapHeat[x][y - 1] < minimumHeat || minimumHeat == -1) { minimumHeat = mapHeat[x][y - 1]; mapVector[x][y] = { 0.f, -1.f }; } } //down if (neighbors.down.x != -1) //check for map borders { if (mapTerrainMod[x][y + 1] != -1.f) //check for obstruction if (mapHeat[x][y + 1] < minimumHeat || minimumHeat == -1) { minimumHeat = mapHeat[x][y + 1]; mapVector[x][y] = { 0.f, 1.f }; } } //upLeft if (neighbors.upLeft.x != -1) //check for map borders { if (mapTerrainMod[x - 1][y - 1] != -1.f && (mapTerrainMod[x][y - 1] != -1.f || mapTerrainMod[x - 1][y] != -1.f)) //check for obstruction if (mapHeat[x - 1][y - 1] < minimumHeat || minimumHeat == -1) { minimumHeat = mapHeat[x - 1][y - 1]; mapVector[x][y] = { -1.f, -1.f }; } } //upRight if (neighbors.upRight.x != -1) //check for map borders { if (mapTerrainMod[x + 1][y - 1] != -1.f && (mapTerrainMod[x][y - 1] != -1.f || mapTerrainMod[x + 1][y] != -1.f)) //check for obstruction if (mapHeat[x + 1][y - 1] < minimumHeat || minimumHeat == -1) { minimumHeat = mapHeat[x + 1][y - 1]; mapVector[x][y] = { 1.f, -1.f }; } } //downLeft if (neighbors.downLeft.x != -1) //check for map borders { if (mapTerrainMod[x - 1][y + 1] != -1.f && (mapTerrainMod[x][y + 1] != -1.f || mapTerrainMod[x - 1][y] != -1.f)) //check for obstruction if (mapHeat[x - 1][y + 1] < minimumHeat || minimumHeat == -1) { minimumHeat = mapHeat[x - 1][y + 1]; mapVector[x][y] = { -1.f, 1.f }; } } //downRight if (neighbors.downRight.x != -1) //check for map borders { if (mapTerrainMod[x + 1][y + 1] != -1.f && (mapTerrainMod[x][y + 1] != -1.f || mapTerrainMod[x + 1][y] != -1.f)) //check for obstruction if (mapHeat[x + 1][y + 1] < minimumHeat || minimumHeat == -1) { minimumHeat = mapHeat[x + 1][y + 1]; mapVector[x][y] = { 1.f, 1.f }; } } } } } void GameData::addActor(ActorType type, Vector2 position, State state) { Building* buf_building; Militaty* buf_military; Turret* buf_turret; Constructor* buf_constructor; Hive* buf_hive; TileIndex mapCenter; TileIndex positionIndex; TileIndex desireLocation; switch (type) { case ActorType::LIGHT_TURRET: case ActorType::HEAVY_TURRET: case ActorType::AIRDEFENSE_TURRET: buf_turret = new Turret( this, type, position, State::UNDER_CONSTRUCTION); unitsList.push_back(buf_turret); militaryUnitsList.push_back(buf_turret); turretUnitsList.push_back(buf_turret); switch (type) { case ActorType::LIGHT_TURRET: turretsCount[0] += 1; break; case ActorType::HEAVY_TURRET: turretsCount[1] += 1; break; case ActorType::AIRDEFENSE_TURRET: turretsCount[2] += 1; break; } break; case ActorType::LIGHT_INSECT: case ActorType::HEAVY_INSECT: case ActorType::FLYING_INSECT: buf_military = new Insect( this, type, position, State::GOES); unitsList.push_back(buf_military); militaryUnitsList.push_back(buf_military); switch (type) { case ActorType::LIGHT_INSECT: unitsSpawned[0] += 1; break; case ActorType::HEAVY_INSECT: unitsSpawned[1] += 1; break; case ActorType::FLYING_INSECT: unitsSpawned[2] += 1; break; } break; case ActorType::CORE: buf_constructor = new Core( this, ActorType::CORE, position, State::UNDER_CONSTRUCTION); unitsList.push_back(buf_constructor); expansionUnitsList_Machines.push_back(buf_constructor); constructorList.push_back(buf_constructor); break; case ActorType::BASE: buf_constructor = new Base( this, ActorType::BASE, position, State::ONLINE); unitsList.push_back(buf_constructor); expansionUnitsList_Machines.push_back(buf_constructor); basePtr = buf_constructor; constructorList.push_back(buf_constructor); insectsDesirePosition = basePtr->getPositionIndex(); //once base placed, game begins updateMapPreview(); //SPAWNING HIVE mapCenter = { mapWidth / 2, mapHeight / 2 }; positionIndex = getTileIndex(position); desireLocation = { mapCenter.x * 2 - positionIndex.x, mapCenter.y * 2 - positionIndex.y }; for (TileIndex tile : tilesInsideCircleOrdered(desireLocation, 50)) { if (mapExpansionCreep[tile.x][tile.y] == ExpandState::AVAILABLE) { addActor(ActorType::HIVE, Vector2{tile.x*pixelsPerTile + pixelsPerTile / 2, tile.y * pixelsPerTile + pixelsPerTile / 2 }, State::ONLINE); break; } } break; case ActorType::HIVE: buf_hive = new Hive( this, ActorType::HIVE, position, State::ONLINE); unitsList.push_back(buf_hive); expansionUnitsList_Insects.push_back(buf_hive); hivePtr = buf_hive; break; case ActorType::TUMOR: buf_building = new Tumor( this, ActorType::TUMOR, position, State::UNDER_CONSTRUCTION); unitsList.push_back(buf_building); expansionUnitsList_Insects.push_back(buf_building); break; } } GameActor* GameData::getActorInTile(int x, int y) { GameActor* result = nullptr; TileIndex pos; for (GameActor* actor : unitsList) { if (actor != nullptr) { pos = actor->getPositionIndex(); if (pos.x == x && pos.y == y) { result = actor; } } } return result; } std::vector<GameActor*> GameData::getActorsInRadius(Vector2 center, float radius) { std::vector<GameActor*> result; for (GameActor* actor: unitsList) { if (actor != nullptr) { if (CheckCollisionPointCircle(actor->getPosition(), center, radius)) { result.push_back(actor); } } } return result; } GameActor* GameData::getNearestSpecificActor(Vector2 position, std::vector<GameActor*> actors, GameActor* caller, ActorType type) { GameActor* result = nullptr; double minDistance; double buf; //TODO: if type==ActorType::ACTOR_NULL, do search"by default" for (GameActor* actor : actors) { if ((actor->type == type || type == ActorType::ACTOR_NULL) && actor!=caller) { if (result == nullptr) //if no actor found yet { result = actor; //eucledian distance minDistance = sqrt(pow(position.x - actor->getPosition().x, 2) + pow(position.y - actor->getPosition().y, 2)); //+ actor->size; } else { buf = sqrt(pow(position.x - actor->getPosition().x, 2) + pow(position.y - actor->getPosition().y, 2));// + actor->size; if (minDistance > buf) { minDistance = buf; result = actor; } } } } return result; } void GameData::removeActor(unsigned int ID) { std::vector<GameActor*>::iterator iter; GameActor* buf = nullptr; for (iter = unitsList.begin(); iter != unitsList.end(); iter++) { if ((*iter) != nullptr) { if ((*iter)->ID == ID) { buf = *iter; //iter = unitsList.erase(iter); (*iter) = nullptr; break; } } } //seek in insects expansion units std::vector<Building*>::iterator expandIter; for (expandIter = expansionUnitsList_Insects.begin(); expandIter != expansionUnitsList_Insects.end(); ) { if ((*expandIter)->ID == ID) expandIter = expansionUnitsList_Insects.erase(expandIter); else expandIter++; } //seek in machines expansion units for (expandIter = expansionUnitsList_Machines.begin(); expandIter != expansionUnitsList_Machines.end(); ) { if ((*expandIter)->ID == ID) expandIter = expansionUnitsList_Machines.erase(expandIter); else expandIter++; } std::vector<Militaty*>::iterator militaryIter; for (militaryIter = militaryUnitsList.begin(); militaryIter != militaryUnitsList.end(); ) { if ((*militaryIter)->ID == ID) militaryIter = militaryUnitsList.erase(militaryIter); else militaryIter++; } std::vector<Turret*>::iterator turretIter; for (turretIter = turretUnitsList.begin(); turretIter != turretUnitsList.end(); ) { if ((*turretIter)->ID == ID) turretIter = turretUnitsList.erase(turretIter); else turretIter++; } std::vector<Constructor*>::iterator constructorIter; for (constructorIter = constructorList.begin(); constructorIter != constructorList.end(); ) { if ((*constructorIter)->ID == ID) constructorIter = constructorList.erase(constructorIter); else constructorIter++; } if (buf != nullptr) { switch (buf->type) { /*case ActorType::LIGHT_INSECT: unitsSpawned[0] -= 1; break; case ActorType::HEAVY_INSECT: unitsSpawned[1] -= 1; break; case ActorType::FLYING_INSECT: unitsSpawned[2] -= 1; break;*/ case ActorType::LIGHT_TURRET: turretsCount[0] -= 1; break; case ActorType::HEAVY_TURRET: turretsCount[1] -= 1; break; case ActorType::AIRDEFENSE_TURRET: turretsCount[2] -= 1; break; } delete buf; } } bool GameData::Hit(GameActor* target, int damage, ActorType hitBy) { bool result = false; damage -= target->armor; if (damage <= 0) damage = 1; //every hit deals at least 1 damage target->setHP(target->getHP() - damage); target->inBattle = true; target->inBattleCounter = 60; //TODO: consider victory if (target->side == Side::INSECTS) { //affect damage map if it is Insect switch (target->type) { case ActorType::LIGHT_INSECT: case ActorType::HEAVY_INSECT: case ActorType::FLYING_INSECT: raiseDamageMap(target->type, damage, target->getPositionIndex()); break; default: std::vector<ActorType> types = { ActorType::LIGHT_INSECT, ActorType::HEAVY_INSECT, ActorType::FLYING_INSECT }; for (ActorType type : types) { raiseDamageMap(type, damage, target->getPositionIndex()); } break; } switch (target->type) { case ActorType::LIGHT_INSECT: damageTaken[0] += damage; break; case ActorType::HEAVY_INSECT: damageTaken[1] += damage; break; case ActorType::FLYING_INSECT: damageTaken[2] += damage; break; } } else { switch (hitBy) { case ActorType::LIGHT_INSECT: damageDealt[0] += damage; break; case ActorType::HEAVY_INSECT: damageDealt[1] += damage; break; case ActorType::FLYING_INSECT: damageDealt[2] += damage; break; } } if (target->getHP() <= 0) { Side opposite; if (target->side == Side::INSECTS) opposite = Side::MACHINES; else opposite = Side::INSECTS; if (target->side == Side::MACHINES) { //TODO: make reducing damage map, if damaging Machines unit for (Constructor* constructor : constructorList) { constructor->SeekForTarget(); } } removeActor(target->ID); //recalculateMilitaryTargets(opposite); result = true; } return result; } void GameData::raiseDamageMap(ActorType type, int damage, TileIndex tile) { int** damageMap = mapsDamage[type]; TileIndex targetTileIndex = tile; NeighborsIndex neighbors = getNeighbors(targetTileIndex.x, targetTileIndex.y); damageMap[targetTileIndex.x][targetTileIndex.y] += damage; //center if (neighbors.left.x != -1) damageMap[neighbors.left.x][neighbors.left.y] += damage / 2; //left if (neighbors.up.x != -1) damageMap[neighbors.up.x][neighbors.up.y] += damage / 2; //up if (neighbors.right.x != -1) damageMap[neighbors.right.x][neighbors.right.y] += damage / 2; //right if (neighbors.down.x != -1) damageMap[neighbors.down.x][neighbors.down.y] += damage / 2; //down if (neighbors.upLeft.x != -1) damageMap[neighbors.upLeft.x][neighbors.upLeft.y] += damage / 2; //upLeft if (neighbors.upRight.x != -1) damageMap[neighbors.upRight.x][neighbors.upRight.y] += damage / 2; //upRight if (neighbors.downLeft.x != -1) damageMap[neighbors.downLeft.x][neighbors.downLeft.y] += damage / 2; //downLeft if (neighbors.downRight.x != -1) damageMap[neighbors.downRight.x][neighbors.downRight.y] += damage / 2; //downRight } void GameData::revealTerritory(TileIndex position, int radius, Side side) { //revealed tiles numered by distance between unit and tile int** matrix = mapsFogOfWar[side]; int buf; int intelPrevious = matrix[position.x][position.y]; //check tile, is it need to reveal for again if (static_cast<int>(matrix[position.x][position.y]) < radius) { matrix[position.x][position.y] = radius; for (int r = 1; r <= radius; r++) { buf = radius - r; for (int x = position.x + 1; x < position.x + r; x++) { for (int y = position.y; y > position.y - r; y--) { if (CheckCollisionPointCircle(Vector2{ static_cast<float>(x), static_cast<float>(y) }, position, r)) { //adding this and opposite tiles if (isTileInBounds({ x, y })) if(matrix[x][y]<buf) matrix[x][y] = buf; // up-right if (isTileInBounds({ position.x + (position.x - x), y })) if (matrix[position.x + (position.x - x)][y] < buf) matrix[position.x + (position.x - x)][y] = buf; //up-left if (isTileInBounds({ x, position.y + (position.y - y) })) if (matrix[x][position.y + (position.y - y)] < buf) matrix[x][position.y + (position.y - y)] = buf; //down-right if (isTileInBounds({ position.x + (position.x - x), position.y + (position.y - y) })) if (matrix[position.x + (position.x - x)][position.y + (position.y - y)] < buf) matrix[position.x + (position.x - x)][position.y + (position.y - y)] = buf; //down-left } } } if (isTileInBounds({ position.x, position.y - r })) if (matrix[position.x][position.y - r] < buf) matrix[position.x][position.y - r] = buf; //up if (isTileInBounds({ position.x, position.y + r })) if (matrix[position.x][position.y + r] < buf) matrix[position.x][position.y + r] = buf; //down if (isTileInBounds({ position.x + r, position.y })) if (matrix[position.x + r][position.y] < buf) matrix[position.x + r][position.y] = buf; //right if (isTileInBounds({ position.x - r, position.y })) if (matrix[position.x - r][position.y] < buf) matrix[position.x - r][position.y] = buf;//left } if (side == Side::INSECTS && intelPrevious < matrix[position.x][position.y]) //recalculate only when unit on edge of vision { std::vector<ActorType> types = { ActorType::LIGHT_INSECT, ActorType::HEAVY_INSECT, ActorType::FLYING_INSECT }; #pragma omp parallel for for (int i = 0; i < types.size(); i++) { calculateVectorPathfinding( insectsDesirePosition, types[i] ); } } } } int GameData::trySpendResources(int amount, Side side) { int spended; if (side == Side::INSECTS) { if (static_cast<int>(resourcesInsects) - amount < 0) { spended = resourcesInsects; } else { spended = amount; } } if(side == Side::MACHINES) { if (static_cast<int>(resourcesMachines) - amount < 0) { spended = resourcesMachines; } else { spended = amount; } } return spended; } void GameData::spendResources(int amount, Side side) { if (side == Side::INSECTS) { resourcesInsects -= amount; } if (side == Side::MACHINES) { resourcesMachines -= amount; } } int GameData::getAmountOfResources(Side side) { if (side == Side::INSECTS) { return static_cast<int>(resourcesInsects); } if (side == Side::MACHINES) { return static_cast<int>(resourcesMachines); } } void GameData::calculateInsectsWeights() { //EFFICIENCY battleEfficiency_previous[0] = battleEfficiency[0]; battleEfficiency_previous[1] = battleEfficiency[1]; battleEfficiency_previous[2] = battleEfficiency[2]; for (int i = 0; i < 3; i++) { if (unitsSpawned[i] != 0) battleEfficiency[i] = (static_cast<double>(damageDealt[i]) * 2 / (1 + static_cast<double>(damageTaken[i]))) / static_cast<double>(unitsSpawned[i]); else //if no unit spawned - use previous battleEfficiency[i] = battleEfficiency_previous[i]; if (battleEfficiency[i] == 0) battleEfficiency[i] = 1; } //LEARNING //normalizing turret ratio double maxTurretNum = 1; for (int i = 0; i < 3; i++) if (turretsCount[i] > maxTurretNum) maxTurretNum = turretsCount[i]; double turretsRatio[3] = { turretsCount[0] / maxTurretNum, turretsCount[1] / maxTurretNum, turretsCount[2] / maxTurretNum }; double whatNeedToBe[3] = { weights[0], weights[1], weights[2] }; double diff; double diffWeight; for (int i = 0; i < 3; i++) { diff = (battleEfficiency[i] - battleEfficiency_previous[i]) / (1 + max(battleEfficiency[i], battleEfficiency_previous[i])); diffWeight = weights[i] * diff; //difference distribution switch (i) { case 0: whatNeedToBe[0] += diffWeight; whatNeedToBe[1] -= diffWeight / 2; whatNeedToBe[2] -= diffWeight / 2; break; case 1: whatNeedToBe[0] -= diffWeight / 2; whatNeedToBe[1] += diffWeight; whatNeedToBe[2] -= diffWeight / 2; break; case 2: whatNeedToBe[0] -= diffWeight / 2; whatNeedToBe[1] -= diffWeight / 2; whatNeedToBe[2] += diffWeight; break; } } net->learnBackpropagation(turretsRatio, whatNeedToBe, 0.5, 200); //OUTPUT double output[3] = { 0 }; net->Forward(3, turretsRatio); net->getResult(3, output); //normalizing output weights //double maxOutput = 0.0001; //for (int i = 0; i < 3; i++) // if (output[i] > maxOutput) // maxOutput = output[i]; //weights[0] = { output[0] / maxOutput }; //weights[1] = { output[1] / maxOutput }; //weights[2] = { output[2] / maxOutput }; weights[0] = { output[0] }; weights[1] = { output[1] }; weights[2] = { output[2] }; for (int i = 0; i < 3; i++) { unitsSpawned[i] = 0; damageDealt[i] = 0; damageTaken[i] = 0; } } void GameData::GameUpdate() { if (IsKeyPressed(KEY_ESCAPE)) closed = true; mousePosition = GetMousePosition(); mouseWorldPosition = GetScreenToWorld2D(mousePosition, camera); mouseIndex = { std::clamp<int>(mouseWorldPosition.x/pixelsPerTile, 0, this->mapWidth-1), std::clamp<int>(mouseWorldPosition.y / pixelsPerTile, 0, this->mapHeight-1) }; // Camera shifting if ((mousePosition.x < screenSize.x * 0.15f || IsKeyDown(KEY_A)) && camera.target.x > 100) camera.target.x -= 10 / camera.zoom; if ((mousePosition.x > screenSize.x * 0.85f || IsKeyDown(KEY_D)) && camera.target.x < mapSize.x) camera.target.x += 10 / camera.zoom; if ((mousePosition.y < screenSize.y * 0.15f || IsKeyDown(KEY_W)) && camera.target.y > 100) camera.target.y -= 10 / camera.zoom; if ((mousePosition.y > screenSize.y * 0.85f || IsKeyDown(KEY_S)) && camera.target.y < mapSize.y) camera.target.y += 10 / camera.zoom; // Camera zoom controls camera.zoom += ((float)GetMouseWheelMove() * 0.2f); if (camera.zoom > 10.0f) camera.zoom = 10.0f; else if (camera.zoom < 0.1f) camera.zoom = 0.1f; // view borders calculation Vector2 buf1 = GetScreenToWorld2D(Vector2{ 0,0 }, camera); Vector2 buf2 = GetScreenToWorld2D(Vector2{ screenSize.x,screenSize.y }, camera); viewBorders = { buf1.x, buf1.y, buf2.x - buf1.x, buf2.y - buf1.y }; renderBorders[0] = (buf1.y / pixelsPerTile) - 1; renderBorders[1] = (buf1.x / pixelsPerTile) - 1; renderBorders[2] = (buf2.y / pixelsPerTile) + 1; renderBorders[3] = (buf2.x / pixelsPerTile) + 1; if (renderBorders[0] < 0) renderBorders[0] = 0; if (renderBorders[1] < 0) renderBorders[1] = 0; if (renderBorders[2] > mapHeight) renderBorders[2] = mapHeight; if (renderBorders[3] > mapWidth) renderBorders[3] = mapWidth; //TURRET BUILDING if (IsKeyPressed(KEY_ONE)) if (wantToBuild == ActorType::ACTOR_NULL) wantToBuild = ActorType::LIGHT_TURRET; if (IsKeyPressed(KEY_TWO)) if (wantToBuild == ActorType::ACTOR_NULL) wantToBuild = ActorType::HEAVY_TURRET; if (IsKeyPressed(KEY_THREE)) if (wantToBuild == ActorType::ACTOR_NULL) wantToBuild = ActorType::AIRDEFENSE_TURRET; //BUILD BASE if (IsKeyPressed(KEY_B) && basePtr == nullptr) if (wantToBuild == ActorType::ACTOR_NULL) wantToBuild = ActorType::BASE; else wantToBuild = ActorType::ACTOR_NULL; //BUILD CORE if (IsKeyPressed(KEY_Q)) if (wantToBuild == ActorType::ACTOR_NULL) wantToBuild = ActorType::CORE; else wantToBuild = ActorType::ACTOR_NULL; //MANUAL INSECTS SPAWN if (IsKeyPressed(KEY_FOUR)) if (wantToBuild == ActorType::ACTOR_NULL) wantToBuild = ActorType::LIGHT_INSECT; if (IsKeyPressed(KEY_FIVE)) if (wantToBuild == ActorType::ACTOR_NULL) wantToBuild = ActorType::HEAVY_INSECT; if (IsKeyPressed(KEY_SIX)) if (wantToBuild == ActorType::ACTOR_NULL) wantToBuild = ActorType::FLYING_INSECT; //SPAWN TUMOR if (IsKeyPressed(KEY_E)) if(wantToBuild == ActorType::ACTOR_NULL) wantToBuild = ActorType::TUMOR; else wantToBuild = ActorType::ACTOR_NULL; if (IsKeyPressed(KEY_C)) clearMap(); //clear all fog of war by current vision side if (IsKeyPressed(KEY_V)) { int** fogOfWar = mapsFogOfWar[visionSide]; for (int x = 0; x < mapWidth; x++) for (int y = 0; y < mapHeight; y++) fogOfWar[x][y] = 100; calculateVectorPathfinding(insectsDesirePosition, ActorType::LIGHT_INSECT); calculateVectorPathfinding(insectsDesirePosition, ActorType::HEAVY_INSECT); calculateVectorPathfinding(insectsDesirePosition, ActorType::FLYING_INSECT); } if (IsKeyPressed(KEY_R)) if (wantToRemove) wantToRemove = false; else { wantToBuild = ActorType::ACTOR_NULL; wantToRemove = true; } if (IsKeyPressed(KEY_T)) { insectsDesirePosition = mouseIndex; calculateVectorPathfinding(insectsDesirePosition, ActorType::LIGHT_INSECT); calculateVectorPathfinding(insectsDesirePosition, ActorType::HEAVY_INSECT); calculateVectorPathfinding(insectsDesirePosition, ActorType::FLYING_INSECT); } if (IsKeyPressed(KEY_F1)) if (visionSide == Side::INSECTS) visionSide = Side::MACHINES; else visionSide = Side::INSECTS; if (IsKeyPressed(KEY_F2)) if (showingCreepStates) showingCreepStates = false; else showingCreepStates = true; if (IsKeyPressed(KEY_SPACE)) if (gamePaused) gamePaused = false; else gamePaused = true; //NEURAL RE-CALCULATION if (IsKeyPressed(KEY_Y)) { calculateInsectsWeights(); } //ACTORS BUILDING if (IsMouseButtonPressed(MOUSE_RIGHT_BUTTON) && wantToBuild != ActorType::ACTOR_NULL) { //right-click to clear wantToBuild = ActorType::ACTOR_NULL; } if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) && wantToBuild != ActorType::ACTOR_NULL && mapExpansionEnergised[mouseIndex.x][mouseIndex.y] != ExpandState::UNAVAILABLE /*&& getActorInTile(mouseIndex.x, mouseIndex.y) == nullptr*/) { Vector2 position = { mouseIndex.x * pixelsPerTile + pixelsPerTile / 2, mouseIndex.y * pixelsPerTile + pixelsPerTile / 2 }; addActor(wantToBuild, position, State::ONLINE); } //PREVIEW AND MINIMAP UPDATE if (timeCount == 0) { updateMapPreview(); } if (!gamePaused && basePtr!=nullptr) //game starts only when base placed { //TIME COUNTER timeCount++; if (timeCount > 60) { timeCount = 0; timeCountSeconds++; } //UNIT UPDATING std::vector<GameActor*>::iterator iter; GameActor* buf = nullptr; for (iter = unitsList.begin(); iter != unitsList.end(); ) { //removing pointers for killed units from vector if ((*iter) == nullptr) { iter = unitsList.erase(iter); } else { (*iter)->Update(); iter++; } } //TUMOR SPAWNING if (timeCountSeconds % 3 == 0 && timeCount == 0) { int tumorCost = genericAttributes[ActorType::TUMOR]["cost"]; if (trySpendResources(tumorCost, Side::INSECTS) == tumorCost) //if have enough Food { bool builded; int** maps[] = { mapsDamage[ActorType::LIGHT_INSECT], mapsDamage[ActorType::HEAVY_INSECT],mapsDamage[ActorType::FLYING_INSECT] }; int tumorRadius = buildingsAttributes[ActorType::TUMOR]["expansionRange"]; std::vector<GameActor*> actorBuf; std::vector<TileIndex> bufTiles; for (Building* bulding : expansionUnitsList_Insects) { if (bulding->getState() != State::UNDER_CONSTRUCTION) { builded = false; bufTiles = tilesInPerimeterCircleOrdered(bulding->getPositionIndex(), tumorRadius + 1); for (TileIndex tile : bufTiles) { Vector2 vectorBuf = { tile.x * pixelsPerTile, tile.y * pixelsPerTile }; if (getActorInTile(tile.x, tile.y) == nullptr && getTerrainType(tile.x, tile.y) != TerrainType::MOUNTAIN && getTerrainType(tile.x, tile.y) != TerrainType::LAKE && mapExpansionCreep[tile.x][tile.y] != ExpandState::EXPANDED && mapExpansionCreep[tile.x][tile.y] != ExpandState::UNAVAILABLE && maps[0][tile.x][tile.y] == 0 && maps[1][tile.x][tile.y] == 0 && maps[2][tile.x][tile.y] == 0) { addActor(ActorType::TUMOR, vectorBuf, State::ONLINE); spendResources(tumorCost, Side::INSECTS); builded = true; break; } } if (builded) break; } } } } //INSECTS SPAWNING if ((timeCountSeconds % 10 == 0 && timeCount == 0 && spawningUnits) || IsKeyPressed(KEY_U)) { hivePtr->SpawnUnits(); } if (IsKeyPressed(KEY_H)) if (spawningUnits) spawningUnits = false; else spawningUnits = true; if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) && wantToRemove) { GameActor* buf = getActorInTile(mouseIndex.x, mouseIndex.y); if (buf != nullptr) removeActor(buf->ID); wantToRemove = false; } //expansion fading if (timeCount == 0) { std::vector<TileIndex>buf; //INSECTS for (int x = 0; x < mapWidth; x++) { for (int y = 0; y < mapHeight; y++) { if (mapExpansionCreep[x][y] == ExpandState::EXPANDED_WITHOUT_SOURCE) { if (numOfExpansionTileAdjoinFading(x, y, Side::INSECTS) < 3) buf.push_back(TileIndex{ x,y }); } } } creepTilesCount -= buf.size(); for (TileIndex tile : buf) mapExpansionCreep[tile.x][tile.y] = ExpandState::AVAILABLE; //MACHINES buf.clear(); for (int x = 0; x < mapWidth; x++) { for (int y = 0; y < mapHeight; y++) { if (mapExpansionEnergised[x][y] == ExpandState::EXPANDED_WITHOUT_SOURCE) { if (numOfExpansionTileAdjoinFading(x, y, Side::MACHINES) < 4) buf.push_back(TileIndex{ x,y }); } } } energisedTilesCount -= buf.size(); for (TileIndex tile : buf) mapExpansionEnergised[tile.x][tile.y] = ExpandState::AVAILABLE; } //damage map fading if (timeCountSeconds % 5 == 0 && timeCount == 0) { //iterate through all insects types std::vector<ActorType> insectsTypes = { ActorType::LIGHT_INSECT,ActorType::HEAVY_INSECT, ActorType::FLYING_INSECT }; for (ActorType actorType : insectsTypes) { int** matrixBuf = mapsDamage[actorType]; for (int x = 0; x < mapWidth; x++) { for (int y = 0; y < mapHeight; y++) { if (matrixBuf[x][y] >= 1) matrixBuf[x][y] -= 1; /*else matrixBuf[x][y] = 0;*/ } } //vector field recalculating calculateVectorPathfinding(insectsDesirePosition, actorType); } } //damage map spread if (timeCount % 15 == 0) { //iterate through all insects types std::vector<ActorType> insectsTypes = { ActorType::LIGHT_INSECT,ActorType::HEAVY_INSECT, ActorType::FLYING_INSECT }; for (ActorType actorType : insectsTypes) { int** matrixBuf = mapsDamage[actorType]; int toTransfer; NeighborsIndex neighbors; for (int x = 0; x < mapWidth; x++) { for (int y = 0; y < mapHeight; y++) { if (matrixBuf[x][y] >= 10) //if damage more than 36 { neighbors = getNeighbors(x, y); toTransfer = matrixBuf[x][y] * 0.1; if (neighbors.left.x != -1) { matrixBuf[x][y] -= toTransfer; matrixBuf[x - 1][y] += toTransfer; } if (neighbors.up.x != -1) { matrixBuf[x][y] -= toTransfer; matrixBuf[x][y - 1] += toTransfer; } if (neighbors.right.x != -1) { matrixBuf[x][y] -= toTransfer; matrixBuf[x + 1][y] += toTransfer; } if (neighbors.down.x != -1) { matrixBuf[x][y] -= toTransfer; matrixBuf[x][y + 1] += toTransfer; } } } } } } //military targets recalculation if (timeCountSeconds % 1 == 0 && timeCount == 0) { for (Militaty* unit : militaryUnitsList) { unit->SeekForEnemy(); } } //RESOURCES GATHERING if (timeCount % 30 == 1) { resourcesMachines_previous = resourcesMachines; resourcesInsects += creepTilesCount / 50; resourcesMachines += energisedTilesCount / 50; if (resourcesMachines > 1000) resourcesMachines = 1000; //maximum of Energy } //TILE ANIMATION if (timeCount % 15 == 0) { currentFrame++; if (currentFrame >= expansionMachinesAnimation.framesAmount) currentFrame = 0; } } } void GameData::GameDraw() { BeginMode2D(camera); #ifndef TILE_DRAWING DrawTextureEx( terrainTexture, Vector2{ 0.f, 0.f }, 0.f, pixelsPerTile, WHITE); #else if (camera.zoom < 1.f /*&& !IsKeyDown(KEY_T)*/) //low-detailed map { DrawTextureEx( terrainTexture, Vector2{ 0.f, 0.f }, 0.f, pixelsPerTile, WHITE); } else { //full-detailed map //black background for fog of war DrawRectangle(0, 0, mapSize.x, mapSize.y, BLACK); Vector2** vectorField = vectorFields[ActorType::LIGHT_INSECT]; float** terrainMod = mapsPathfinding[ActorType::LIGHT_INSECT]["mapsTerrainMod"]; int** fogOfWar = mapsFogOfWar[visionSide]; int** mapDamage = mapsDamage[ActorType::LIGHT_INSECT]; int index; for (int x = renderBorders[1]; x < renderBorders[3]; x++) //columns { for (int y = renderBorders[0]; y < renderBorders[2]; y++) //rows { if (fogOfWar[x][y] != -1) { index = mapWidth * y + x; //if there is creep: if (mapExpansionCreep[x][y] == ExpandState::EXPANDED || mapExpansionCreep[x][y] == ExpandState::EXPANDED_WITHOUT_SOURCE) { float x_exp = static_cast<float>(x % (expansionInsectsTexture.width / static_cast<int>(pixelsPerTile))); float y_exp = static_cast<float>(y % (expansionInsectsTexture.height / static_cast<int>(pixelsPerTile))); Rectangle buf = { x_exp * pixelsPerTile, y_exp * pixelsPerTile, pixelsPerTile, pixelsPerTile }; DrawTextureRec( expansionInsectsTexture, buf, Vector2{ x * pixelsPerTile, y * pixelsPerTile, }, WHITE); } else { //if there is energized tile: if (mapExpansionEnergised[x][y] == ExpandState::EXPANDED || mapExpansionEnergised[x][y] == ExpandState::EXPANDED_WITHOUT_SOURCE) { float x_exp = static_cast<float>(x % (expansionMachinesAnimation.width / static_cast<int>(pixelsPerTile))); float y_exp = static_cast<float>(y % (expansionMachinesAnimation.height / static_cast<int>(pixelsPerTile))); Rectangle buf = { x_exp * pixelsPerTile, y_exp * pixelsPerTile, pixelsPerTile, pixelsPerTile }; DrawTextureRec( expansionMachinesAnimation.frames[currentFrame], buf, Vector2{ x * pixelsPerTile, y * pixelsPerTile, }, WHITE); } else { DrawTexture( tilesetTex[static_cast<int>(mapTerrain[index])], x * pixelsPerTile, y * pixelsPerTile, WHITE); } } } if (showingCreepStates) DrawText(FormatText("%d", mapExpansionCreep[x][y]), x * pixelsPerTile + pixelsPerTile / 3, y * pixelsPerTile + pixelsPerTile / 3, 14, RED); //heatmap, light insects if(IsKeyDown(KEY_F4)) DrawText(FormatText("%.0f", mapsPathfinding[ActorType::LIGHT_INSECT]["mapsHeat"][x][y]), x * pixelsPerTile + pixelsPerTile / 3, y * pixelsPerTile + pixelsPerTile / 3, 6, SKYBLUE); //damage map, light insects if (IsKeyDown(KEY_F7)) DrawText(FormatText("%d", mapDamage[x][y]), x * pixelsPerTile + pixelsPerTile / 3, y * pixelsPerTile + pixelsPerTile / 3, 6, RED); //vector field, light insects if (IsKeyDown(KEY_F5) && terrainMod[x][y]!=-1.f) { DrawLineEx( Vector2{ x * pixelsPerTile + pixelsPerTile / 2, y * pixelsPerTile + pixelsPerTile / 2 }, Vector2{ x * pixelsPerTile + pixelsPerTile / 2 + vectorField[x][y].x *6, y * pixelsPerTile + pixelsPerTile / 2 + vectorField[x][y].y * 6, }, 3.f, GREEN); DrawCircle(x * pixelsPerTile + pixelsPerTile / 2, y * pixelsPerTile + pixelsPerTile / 2, 1, RED); } //fog of war, INSECTS side if(IsKeyDown(KEY_F6)) DrawText(FormatText("%d", static_cast<int>(fogOfWar[x][y])), x * pixelsPerTile + pixelsPerTile / 3, y * pixelsPerTile + pixelsPerTile / 3, 10, SKYBLUE); } } } #endif //UNIT DRAWING TileIndex buf_position; int** mapFogOfWar = mapsFogOfWar[visionSide]; for (GameActor* actor : this->unitsList) { if (actor != nullptr) { buf_position = actor->getPositionIndex(); if (buf_position.x >= renderBorders[1] && buf_position.x < renderBorders[3] && buf_position.y >= renderBorders[0] && buf_position.y < renderBorders[2] && mapFogOfWar[buf_position.x][buf_position.y] != -1) { actor->Draw(); } } } if (this->wantToBuild != ActorType::ACTOR_NULL) { Texture2D bufTexture; int size; Color tint; unsigned int radius; int** fogOfWar = mapsFogOfWar[visionSide]; switch (wantToBuild) { case ActorType::LIGHT_TURRET: case ActorType::HEAVY_TURRET: case ActorType::AIRDEFENSE_TURRET: DrawCircleLines( mouseIndex.x * pixelsPerTile + pixelsPerTile / 2, mouseIndex.y * pixelsPerTile + pixelsPerTile / 2, militaryAttributes[wantToBuild]["attackRange"], RED ); DrawCircleLines( mouseIndex.x* pixelsPerTile + pixelsPerTile / 2, mouseIndex.y* pixelsPerTile + pixelsPerTile / 2, militaryAttributes[wantToBuild]["seekRange"], ORANGE ); DrawCircleLines( mouseIndex.x* pixelsPerTile + pixelsPerTile / 2, mouseIndex.y* pixelsPerTile + pixelsPerTile / 2, connectableAttributes[wantToBuild]["connectRange"], DARKBLUE ); bufTexture = getUnitAnimation(ActorType::TURRET_CHASIS, State::CHANGING_MODE).frames[3]; size = genericAttributes[wantToBuild]["size"]; if (mapExpansionEnergised[mouseIndex.x][mouseIndex.y] != ExpandState::UNAVAILABLE && getActorInTile(mouseIndex.x, mouseIndex.y) == nullptr) tint = GREEN; else tint = RED; DrawTexturePro( bufTexture, //texture Rectangle{ 0,0, (float)bufTexture.width, (float)bufTexture.height }, //source Rectangle{ mouseIndex.x * pixelsPerTile + pixelsPerTile / 2, mouseIndex.y * pixelsPerTile + pixelsPerTile / 2, (float)size * 2.f, (float)size * 2.f }, //dest Vector2{ (float)(size), (float)(size) }, //origin (float)0, //rotation tint ); break; case ActorType::LIGHT_INSECT: case ActorType::HEAVY_INSECT: case ActorType::FLYING_INSECT: break; case ActorType::CORE: DrawCircleLines( mouseIndex.x * pixelsPerTile + pixelsPerTile / 2, mouseIndex.y * pixelsPerTile + pixelsPerTile / 2, connectableAttributes[wantToBuild]["connectRange"], YELLOW ); case ActorType::BASE: DrawCircleLines( mouseIndex.x * pixelsPerTile + pixelsPerTile / 2, mouseIndex.y * pixelsPerTile + pixelsPerTile / 2, constructorsAttributes[wantToBuild]["buildRange"], VIOLET ); radius = buildingsAttributes[wantToBuild]["expansionRange"]; for (TileIndex tile : tilesInsideCircle(Vector2{ static_cast<float>(mouseIndex.x), static_cast<float>(mouseIndex.y) }, radius)) { if(mapExpansionEnergised[tile.x][tile.y]==ExpandState::AVAILABLE && fogOfWar[tile.x][tile.y]!=-1) DrawRectangle(tile.x * pixelsPerTile, tile.y * pixelsPerTile, pixelsPerTile, pixelsPerTile, Fade(SKYBLUE, 0.5f)); } if (mapExpansionEnergised[mouseIndex.x][mouseIndex.y]!=ExpandState::UNAVAILABLE && getActorInTile(mouseIndex.x, mouseIndex.y) == nullptr) { DrawCircle( mouseIndex.x* pixelsPerTile + pixelsPerTile / 2, mouseIndex.y* pixelsPerTile + pixelsPerTile / 2, genericAttributes[wantToBuild]["size"], Fade(SKYBLUE, 0.5f)); } else { DrawCircle( mouseIndex.x * pixelsPerTile + pixelsPerTile / 2, mouseIndex.y * pixelsPerTile + pixelsPerTile / 2, genericAttributes[wantToBuild]["size"], Fade(RED, 0.5f)); } case ActorType::HIVE: case ActorType::TUMOR: //draw blue circle of expansion break; } } if (wantToRemove) { DrawRectangle(mouseIndex.x * pixelsPerTile, mouseIndex.y * pixelsPerTile, pixelsPerTile, pixelsPerTile, Fade(RED, 0.3f)); } EndMode2D(); DrawText(FormatText("Camera zoom: %.2f", camera.zoom), 20, 20, 20, RED); DrawText(FormatText("Tiles rendering: %d", (renderBorders[2] - renderBorders[0])* (renderBorders[3] - renderBorders[1])), 20, 50, 20, RED); DrawText(FormatText("Mouse tile index: %d, %d", mouseIndex.x, mouseIndex.y), 20, 140, 20, RED); DrawText(FormatText("Desire position: %d, %d", insectsDesirePosition.x, insectsDesirePosition.y), 20, 80, 20, RED); if(visionSide==Side::INSECTS) DrawText("Vision side: INSECTS", 20, 110, 20, RED); else DrawText("Vision side: MACHINES", 20, 110, 20, RED); DrawText(TextFormat("Creep: %d, food: %d", creepTilesCount, resourcesInsects), 20, 170, 20, RED); DrawText(TextFormat("Zerolayer: %d, energy: %d", energisedTilesCount, resourcesMachines), 20, 200, 20, RED); //NEURO STUFF DrawText(TextFormat("Units spawned: light - %d, heavy - %d, air - %d", unitsSpawned[0], unitsSpawned[1], unitsSpawned[2]), 20, 230, 20, RED); DrawText(TextFormat("Weights: light - %.2f, heavy - %.2f, air - %.2f", weights[0], weights[1], weights[2]), 20, 260, 20, RED); DrawText(TextFormat("Efficiency: light - %.2f, heavy - %.2f, air - %.2f", battleEfficiency[0], battleEfficiency[1], battleEfficiency[2]), 20, 290, 20, RED); DrawText(TextFormat("Previous efficiency: light - %.2f, heavy - %.2f, air - %.2f", battleEfficiency_previous[0], battleEfficiency_previous[1], battleEfficiency_previous[2]), 20, 320, 20, RED); DrawText(TextFormat("Damage dealt: light - %d, heavy - %d, air - %d", damageDealt[0], damageDealt[1], damageDealt[2]), 20, 350, 20, RED); DrawText(TextFormat("Damage taken: light - %d, heavy - %d, air - %d", damageTaken[0], damageTaken[1], damageTaken[2]), 20, 380, 20, RED); if (spawningUnits) DrawText("Unit autospawn: enabled", 20, 410, 20, RED); else DrawText("Unit autospawn: disabled", 20, 440, 20, RED); //ENERGY BAR DrawRectangle(screenSize.x / 3, screenSize.y - 70, screenSize.x / 3, 70, DARKGRAY); DrawRectangle(screenSize.x / 3+5, screenSize.y - 50, ((screenSize.x / 3) * static_cast<float>(resourcesMachines)/1000) - 10, 40, BLUE); DrawText(FormatText("Energy: %d/%d", resourcesMachines, 1000), (screenSize.x/7)*3, screenSize.y-35, 24, YELLOW); int textWidth = MeasureText(FormatText("Energy: %d/%d", resourcesMachines, 1000), 24); if (static_cast<int>(resourcesMachines) - static_cast<int>(resourcesMachines_previous) >= 0) { DrawText(FormatText(" + %d/s", (resourcesMachines - resourcesMachines_previous)*2), (screenSize.x / 7) * 3 + textWidth, screenSize.y - 35, 24, GREEN); } else { DrawText(FormatText(" - %d/s", (resourcesMachines - resourcesMachines_previous) * 2), (screenSize.x / 7) * 3 + textWidth, screenSize.y - 35, 24, RED); } DrawFPS(20, 5); } GameData::~GameData() { //Unloading images and textures if (isMapLoaded()) { delete[] mapTerrain; UnloadTexture(terrainTexture); for (int x = 0; x < mapWidth; x++) delete[] mapExpansionCreep[x]; delete[] mapExpansionCreep; ActorType types[] = { ActorType::LIGHT_INSECT, ActorType::HEAVY_INSECT, ActorType::FLYING_INSECT }; std::vector<std::string> matrices = { "mapsHeat", "mapsTerrainMod"}; for (ActorType type : types) { for (std::string matrixName : matrices) { for (int x = 0; x < mapWidth; x++) delete[] mapsPathfinding[type][matrixName][x]; delete[] mapsPathfinding[type][matrixName]; } //vector matrix for (int x = 0; x < mapWidth; x++) delete[] vectorFields[type][x]; delete[] vectorFields[type]; } //neightbors matrix for (int x = 0; x < mapWidth; x++) delete[] neighborsIndices[x]; delete[] neighborsIndices; //fog of war Side sides[] = { Side::INSECTS, Side::MACHINES }; for (Side side : sides) { for (int x = 0; x < mapWidth; x++) delete[] mapsFogOfWar[side][x]; delete[] mapsFogOfWar[side]; } } UnloadTexture(expansionInsectsTexture); for (int i = 0; i < 7; i++) { UnloadTexture(tilesetTex[i]); } delete[] palette; }
d7fe23f6c347017b990ddb3759fd7d3f34ef7ea3
1c38f3e17e5df85d5ffbbbd66b456f48490fe79e
/music.h
f3ac6db8ef1501c6778f3bf856d6fb6033084e78
[ "Unlicense" ]
permissive
zrmei/music
b5b62f25fd1a6a171e00e02603bf835ef9401348
60a9a71b026a15176a59f9e815f7bc029c90c21f
refs/heads/master
2023-08-03T15:48:03.217962
2014-12-07T06:52:32
2014-12-07T06:52:32
null
0
0
null
null
null
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UTF-8
C++
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1,843
h
music.h
#ifndef MUSIC_H #define MUSIC_H #include <QtWidgets/QMainWindow> #include <QMediaPlayer> #include <QDir> #include <QFileDialog> #include <QMediaPlaylist> #include <QSettings> #include <QThread> #include "csqlite3.h" class Music; class UpdateUI : public QThread { Q_OBJECT signals: void UpdateSignal(QStringList); public: UpdateUI(QObject *parent=0); ~UpdateUI(); void setStrings(QStringList&); protected: virtual void run(); private: QStringList pathList_; Music *music; }; QStringList ToStringList(QList<QFileInfo> *fileInfolist); namespace Ui { class Music; } enum class Mode{ Repeat,Once,Shuffle }; class Music : public QMainWindow { Q_OBJECT public: explicit Music(QWidget *parent = 0); ~Music(); unsigned int vol; public slots: void on_btnStop_clicked(); protected: void changeEvent(QEvent *e); void mousePressEvent(QMouseEvent *e); private slots: void add_file_triggered(); void add_folder_triggered(); void clear_clicked(); void on_btnPause_clicked(); void on_vol_valueChanged(int value); void on_locate_valueChanged(int value); void on_listMusic_doubleClicked(const QModelIndex &); void positionChanged(qint64); void durationChanged(qint64); void setPosition(int); void once_clicked(); void repeat_clicked(); void shuffle_clicked(); void listMusic_customContextMenuRequested(const QPoint &pos); void del_file(); void UpdateSignal(QStringList); private: void playFile(int index); void setConnect(); void getSettings(QString& path); public: CSqlite3 *csqlite3; private: Ui::Music *ui; QMediaPlayer *player; QMediaPlaylist *playlist; QSettings *inifile; UpdateUI *thread; Mode mode=Mode::Shuffle; }; #endif // MUSIC_H
b8efc82c6d8939285543152b32d4fc0b08061bf8
12445f58170174a40972d7a254a8949e973898ed
/program_examples/shmipc_client/ctcp.h
01c3eda613e8ece005b751856f7c0aba8d043962
[]
no_license
kekland/nti-contest-telecom
1f1022f567e032d2efe3b496827435a5404cb831
5cf30ebb665deab5c57d9ff240b012d5251cb0db
refs/heads/master
2020-03-06T15:27:28.714264
2018-03-27T08:44:26
2018-03-27T08:44:26
126,956,314
0
0
null
null
null
null
UTF-8
C++
false
false
1,428
h
ctcp.h
#ifndef __TCP_H__ #define __TCP_H__ #include <iostream> #include <cstring> #include <unistd.h> #include <sys/socket.h> #include <netinet/in.h> #include <netinet/tcp.h> #include <arpa/inet.h> #include <errno.h> #include <netdb.h> #include "tcp_proto.h" //#define SERVER_ADDR "10.12.12.5" #define SERVER_NAME "rad" class CClient { private: struct PacketIn { TCP_STATUS_STRUCT status; void deserialize(unsigned char *data, unsigned int len) { memcpy(this, data, len-CRC_SIZE); } }; struct PacketOut { TCP_CONTROL_STRUCT control; unsigned int serialize(unsigned char *data) { unsigned int len = sizeof(PacketOut); memcpy(data, this, len); return len; } }; PacketIn packetIn; PacketOut packetOut; unsigned char Buffer[MAX_BUFF_SIZE]; bool flConnected; int sockFd; socklen_t clientLen; struct sockaddr_in servAddr; unsigned int crc_table[256]; void init_crc32_table(); unsigned int crc_32(unsigned char *buf, unsigned int size); int in_data(unsigned char *data, unsigned int len); unsigned int out_data(unsigned char *data, unsigned int len); int hostname_to_ip(const char* host,char* ip); public: char SERVER_ADDR[255]; bool ClientThreadDone; TCP_CONTROL_STRUCT Control; TCP_STATUS_STRUCT Status; CClient(); ~CClient(); int clientStart(); int sendCommand(); int Close(); }; #endif
dab336bc16b65ad4aa7be6f36cd079b3249ea672
013030365857a6b2fa2405929aaba9f3f73ed87e
/seconlevel_f3.cpp
b5c07a0c021922a755d0d14481a3a1b6a6774f44
[]
no_license
taiyuankejizhu/SparkCNC
98a8c526b7ce5afd3574cc5d64a05b018609d03a
16f10155434d0b4c312395226283583c10788a1a
refs/heads/master
2021-01-23T07:03:10.873569
2014-06-21T09:00:50
2014-06-21T09:00:50
18,831,741
0
1
null
null
null
null
UTF-8
C++
false
false
1,205
cpp
seconlevel_f3.cpp
#include "seconlevel_f3.h" #include "ui_seconlevel_f3.h" #include "qdebug.h" seconlevel_f3::seconlevel_f3(QWidget *parent) : QWidget(parent), ui(new Ui::seconlevel_f3) { ui->setupUi(this); coor = new CoorDialog(parent); coor->hide(); connect(coor ,SIGNAL(finished(int)) ,this ,SLOT(f3_Done(int))); connect(ui->pushButton_F3,SIGNAL(clicked()),this ,SLOT(F3())); ui->pushButton_F3->setCheckable(true); connect(this ,SIGNAL(enter(int)),parent ,SLOT(funcbarUpdate(int))); connect(ui->pushButton_F8,SIGNAL(clicked()),this ,SLOT(F8())); setFocusPolicy(Qt::NoFocus); } void seconlevel_f3::F3() { if(ui->pushButton_F3->isChecked()){ coor->show(); coor->setFocus(); } else coor->hide(); } void seconlevel_f3::F8() { if(ui->pushButton_F3->isChecked()) ui->pushButton_F3->click(); emit enter(28); } void seconlevel_f3::F0() { } void seconlevel_f3::f3_Done(int r) { if(r == 0) qDebug()<<"F3 Cancel!"; else qDebug()<<"F3 OK!"; parentWidget()->setFocus(); if(ui->pushButton_F3->isChecked()) ui->pushButton_F3->click(); } seconlevel_f3::~seconlevel_f3() { delete ui; }
dc6bdc4ca2675dee868df25a6aef2f321692efb8
08b8cf38e1936e8cec27f84af0d3727321cec9c4
/data/crawl/git/hunk_3034.cpp
dc19a75b685ccf0d0948d540cd03f43268cbf8f2
[]
no_license
ccdxc/logSurvey
eaf28e9c2d6307140b17986d5c05106d1fd8e943
6b80226e1667c1e0760ab39160893ee19b0e9fb1
refs/heads/master
2022-01-07T21:31:55.446839
2018-04-21T14:12:43
2018-04-21T14:12:43
null
0
0
null
null
null
null
UTF-8
C++
false
false
687
cpp
hunk_3034.cpp
const char *name = (const char *)rr->items[i].util; if (has_rerere_resolution(name)) { - if (!merge(name, path)) { - const char *msg; - if (rerere_autoupdate) { - string_list_insert(&update, path); - msg = "Staged '%s' using previous resolution.\n"; - } else - msg = "Resolved '%s' using previous resolution.\n"; - fprintf(stderr, msg, path); - goto mark_resolved; - } + if (merge(name, path)) + continue; + + if (rerere_autoupdate) + string_list_insert(&update, path); + else + fprintf(stderr, + "Resolved '%s' using previous resolution.\n", + path); + goto mark_resolved; } /* Let's see if we have resolved it. */
14e6fd081ec9086f6a05cccb6735039dd88cce6c
20915b99d7bf7a1470447f71547f5433a0f0d591
/AOJ/2550-2599/2593-Spuare_in_Circles.cpp
aaf0f0d542c0e977e868c2a9b61f28e6098cf3f1
[]
no_license
Suikaba/procon-solved
611005a6001c6d468f2295f6aa7ab06d24c75748
d49b080258e71d9460688616e8528ce3ad7de36a
refs/heads/master
2020-03-11T13:37:24.605464
2019-09-17T08:47:48
2019-09-17T08:47:48
130,030,074
0
0
null
null
null
null
UTF-8
C++
false
false
1,352
cpp
2593-Spuare_in_Circles.cpp
// http://judge.u-aizu.ac.jp/onlinejudge/description.jsp?id=2593 #include <bits/stdc++.h> using namespace std; using pdd = pair<double, double>; double solve(vector<double> x, vector<double> r) { const int n = x.size(); auto check = [&] (double h) { vector<pdd> ps(n); for(int i = 0; i < n; ++i) { double x1 = x[i], x2 = x[i]; if(h <= r[i]) { x1 -= sqrt(r[i] * r[i] - h * h); x2 += sqrt(r[i] * r[i] - h * h); } ps[i] = make_pair(x1, x2); } sort(begin(ps), end(ps)); double lx = -1e9, rx = -2e9; for(int i = 0; i < n; ++i) { if(rx < ps[i].first) { if(rx - lx >= 2 * h) return true; lx = ps[i].first, rx = ps[i].second; } else { rx = max(rx, ps[i].second); } } return rx - lx >= 2 * h; }; double lb = 0, ub = 2e5; for(int lp = 0; lp < 60; ++lp) { const auto mid = (lb + ub) / 2; (check(mid) ? lb : ub) = mid; } return lb * 2; } int main() { int n; while(cin >> n, n) { vector<double> x(n), r(n); for(int i = 0; i < n; ++i) { cin >> x[i] >> r[i]; } cout << fixed << setprecision(10) << solve(move(x), move(r)) << endl; } }
0b5b95da878d850c64100c7f6cf594c499878486
5aed887e6d595d25f370080ba8b18bdbfd90b25d
/CygnusGame.h
4f9a498a57a3383ca0f7f905b8e8529d0dc0251c
[]
no_license
HaikuArchives/Cygnus
9f3e442b9b70c81ef38afddde943f3d4df623b8a
b8e45e6b15b40b64e555aecdc767355adc6ef3d3
refs/heads/master
2021-01-20T05:31:17.653592
2014-01-09T14:56:52
2014-01-09T14:56:52
null
0
0
null
null
null
null
UTF-8
C++
false
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/* CygnusGame.h */ /* Originally written by Ben Loftis. This source code is available freely for any use. If you use this source extensively in your project, I humbly request that you credit me in your program. */ #ifndef CYGNUS_GAME_H #define CYGNUS_GAME_H #include "ProtoShip.h" #include "Star.h" #include "Asteroid.h" #include "FuelCrystal.h" #define NUM_STARS 50 #define NUM_ASTEROIDS 10 class CygnusGame { public: CygnusGame(); ~CygnusGame(); void Animate(); void Render(); void Move( EMoveType inMove ); private: //Game objects ProtoShip *mShip; FuelCrystal *mFuelCrystal; Asteroid *mAsteroids[NUM_ASTEROIDS]; Star *mStars[NUM_STARS]; }; #endif
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SWC.cpp
#include "SWC.h" using namespace PBLib; using namespace std; void SWC_Encoder::encode(const SimplePBConstraint& pbconstraint, ClauseDatabase& formula, AuxVarManager& auxvars) { if (config->print_used_encodings) cout << "c encode with SWC" << endl; encode_intern(pbconstraint, formula, auxvars); } void SWC_Encoder::encode(const shared_ptr< IncSimplePBConstraint >& pbconstraint, ClauseDatabase& formula, AuxVarManager& auxvars) { if (config->print_used_encodings) cout << "c encode incremental with SWC" << endl; isInc = true; encode_intern(*pbconstraint, formula, auxvars, true); isInc = false; pbconstraint->setIncrementalData(make_shared<SWCIncData>(outlits)); outlits.clear(); } void SWC_Encoder::encode_intern(const SimplePBConstraint& pbconstraint, ClauseDatabase& formula, AuxVarManager& auxvars, bool encodeComplete) { outlits.clear(); if (pbconstraint.getComparator() == BOTH || isInc) encodeComplete = true; int n = pbconstraint.getN(); int64_t k = pbconstraint.getLeq(); vector<WeightedLit> const & lits = pbconstraint.getWeightedLiterals(); vector<vector<int> > s(n+1, vector<int>(k+1,0)); for (int i = 1; i <= n; ++i) for (int j = 1; j <= k; ++j) s[i][j] = auxvars.getVariable(); for (int i = 2; i <= n; ++i) for (int j = 1; j <= k; ++j) formula.addClause(-s[i-1][j],s[i][j]); for (int i = 1; i <= n; ++i) for (int j = 1; j <= lits[i-1].weight; ++j) formula.addClause(-lits[i-1].lit, s[i][j]); for (int i = 2; i <= n; ++i) for (int j = 1; j <= (k-lits[i-1].weight); ++j) formula.addClause(-s[i-1][j],-lits[i-1].lit, s[i][j+lits[i-1].weight]); if (encodeComplete) { for (int i = 2; i <= (int)n; ++i) for (int j = 1; j <= k; ++j) formula.addClause(-s[i][j], lits[i-1].lit, s[i-1][j]); for (int i = 2; i <= (int)n; ++i) for (int j = lits[i-1].weight + 1; j <= k; ++j) formula.addClause(-s[i][j], s[i-1][j], s[i-1][j-lits[i-1].weight]); for (int j = 1; j <= lits[0].weight; ++j) formula.addClause(-s[1][j], lits[0].lit); } for (int j = lits[0].weight + 1; j <= k; ++j) formula.addClause(-s[1][j]); if (isInc) { outlits.clear(); for (int i = 1; i <= k; ++i) { outlits.push_back(s[n][i]); } } formula.addConditionals(pbconstraint.getConditionals()); for (int i = 2; i <= n; ++i) formula.addClause(-s[i-1][k+1-lits[i-1].weight], -lits[i-1].lit); if (pbconstraint.getComparator() == BOTH) { assert(pbconstraint.getGeq() <= k); for (int j = 1; j <= pbconstraint.getGeq(); ++j) formula.addClause(s[n][j]); } for (int i = 0; i < pbconstraint.getConditionals().size(); ++i) formula.getConditionals().pop_back(); } void SWC_Encoder::SWCIncData::encodeNewGeq(int64_t newGeq, ClauseDatabase& formula, AuxVarManager& auxVars, vector< int32_t > conditionals) { formula.addConditionals(conditionals); if (newGeq > 0) formula.addClause(outlits[newGeq - 1]); // setting newGeq to true forcing the sum to be at least equal newGeq for (int i = 0; i < conditionals.size(); ++i) formula.getConditionals().pop_back(); } void SWC_Encoder::SWCIncData::encodeNewLeq(int64_t newLeq, ClauseDatabase& formula, AuxVarManager& auxVars, vector< int32_t > conditionals) { formula.addConditionals(conditionals); assert(newLeq < outlits.size()); formula.addClause(-outlits[newLeq]); // setting newLeq + 1 to false forcing the sum to be less equal newLeq for (int i = 0; i < conditionals.size(); ++i) formula.getConditionals().pop_back(); } SWC_Encoder::SWCIncData::SWCIncData(vector< int32_t >& outlits) : outlits(outlits) { } SWC_Encoder::SWCIncData::~SWCIncData() { } int64_t SWC_Encoder::encodingValue(const SimplePBConstraint& pbconstraint) { int n = pbconstraint.getN(); int64_t k = pbconstraint.getLeq(); return valueFunction(n*k*(pbconstraint.getComparator() == BOTH ? 4 : 2), n*k); } int64_t SWC_Encoder::encodingValue(const shared_ptr< IncSimplePBConstraint >& pbconstraint) { int n = pbconstraint->getN(); int64_t k = pbconstraint->getLeq(); return valueFunction(n*k*4, n*k); } SWC_Encoder::SWC_Encoder(PBConfig config): Encoder(config) { } SWC_Encoder::~SWC_Encoder() { }
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#ifndef GLOBAL_H #define GLOBAL_H #endif // GLOBAL_H #include <QMutex> #include <QSemaphore> #include "Stage-4.3/stage.hh" #include "VehicleStateDefines.h" class Robot { public: Stg::ModelPosition *position; Stg::ModelRanger *laser; double xPos; double yPos; double attitude; double forward_speed; double side_speed; double turn_speed; double current_speed; bool line_detected = false; EnumDefs::SensorState sensorState = EnumDefs::SensorState::NONE; }; extern QList<Robot> RobotList;
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#pragma once #include<string> std::string removeSpaces(std::string str); void sortChars(std::string &str); // no additional data structures! bool IsUnique(const std::string &str); // returns true iff // - the lengths of the two strings are the same // - the number of each character present in the string is identical bool IsPermutation(const std::string a, std::string b); // input: Mr John Smith // output: Mr%20John%20Smith void URLify(std::string str); // Tact Coa = true // permutations( tacocat, acto cta ) bool IsPalindromePermutation(const std::string str); // pale, ple = true // pales, pale = true // pale, bale = true // pale, bake = false bool OneAway(const std::string a, const std::string b); // EG aaabbbcccC = a3b3c3C std::string RunLengthEncode(const std::string str); // companion to above function std::string RunLengthDecode(const std::string str); struct SimpleRGBA { unsigned char R; unsigned char G; unsigned char B; unsigned char A; }; // Rotate an image by 90 degrees void RotateMatrix(SimpleRGBA Matrix[], unsigned int w, unsigned int h); // if a cell is 0, zero out both its row and column void ZeroMatrix(int Matrix[], unsigned int w, unsigned int h); // companion function to below inline bool IsSubstring(const std::string a, const std::string b) { return a.find(b)!=std::string::npos; } // using only one call to the above IsSubstring, determine if string b is a rotation of string a // waterbottle erbottlewat bool IsRotation(const std::string a, const std::string b);
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#pragma once #include <jsoncpp/json/value.h> class json_serializable { public: /*constructor*/ json_serializable () { // } virtual /*destructor*/ ~json_serializable () { // } virtual bool serialize (Json::Value &v) const = 0; virtual bool deserialize (const Json::Value &v) = 0; };
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#include <SimpleSwitches.h> std::vector<bool> SimpleSwitches::_switches;
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assembler.h
// Copyright 2022 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_COMPILER_TURBOSHAFT_ASSEMBLER_H_ #define V8_COMPILER_TURBOSHAFT_ASSEMBLER_H_ #include <cstring> #include <iterator> #include <limits> #include <memory> #include <type_traits> #include "src/base/iterator.h" #include "src/base/logging.h" #include "src/base/macros.h" #include "src/base/small-vector.h" #include "src/base/template-utils.h" #include "src/codegen/machine-type.h" #include "src/codegen/source-position.h" #include "src/compiler/turboshaft/graph.h" #include "src/compiler/turboshaft/operations.h" #include "src/zone/zone-containers.h" namespace v8::internal::compiler::turboshaft { // This class is used to extend an assembler with useful short-hands that still // forward to the regular operations of the deriving assembler. template <class Subclass, class Superclass> class AssemblerInterface : public Superclass { public: using Superclass::Superclass; using Base = Superclass; OpIndex Add(OpIndex left, OpIndex right, MachineRepresentation rep) { return subclass().Binop(left, right, BinopOp::Kind::kAdd, rep); } OpIndex AddWithOverflow(OpIndex left, OpIndex right, MachineRepresentation rep) { DCHECK(rep == MachineRepresentation::kWord32 || rep == MachineRepresentation::kWord64); return subclass().OverflowCheckedBinop( left, right, OverflowCheckedBinopOp::Kind::kSignedAdd, rep); } OpIndex Sub(OpIndex left, OpIndex right, MachineRepresentation rep) { return subclass().Binop(left, right, BinopOp::Kind::kSub, rep); } OpIndex SubWithOverflow(OpIndex left, OpIndex right, MachineRepresentation rep) { return subclass().OverflowCheckedBinop( left, right, OverflowCheckedBinopOp::Kind::kSignedSub, rep); } OpIndex Mul(OpIndex left, OpIndex right, MachineRepresentation rep) { return subclass().Binop(left, right, BinopOp::Kind::kMul, rep); } OpIndex SignedMulOverflownBits(OpIndex left, OpIndex right, MachineRepresentation rep) { return subclass().Binop(left, right, BinopOp::Kind::kSignedMulOverflownBits, rep); } OpIndex UnsignedMulOverflownBits(OpIndex left, OpIndex right, MachineRepresentation rep) { return subclass().Binop(left, right, BinopOp::Kind::kUnsignedMulOverflownBits, rep); } OpIndex MulWithOverflow(OpIndex left, OpIndex right, MachineRepresentation rep) { DCHECK(rep == MachineRepresentation::kWord32 || rep == MachineRepresentation::kWord64); return subclass().OverflowCheckedBinop( left, right, OverflowCheckedBinopOp::Kind::kSignedMul, rep); } OpIndex SignedDiv(OpIndex left, OpIndex right, MachineRepresentation rep) { return subclass().Binop(left, right, BinopOp::Kind::kSignedDiv, rep); } OpIndex UnsignedDiv(OpIndex left, OpIndex right, MachineRepresentation rep) { return subclass().Binop(left, right, BinopOp::Kind::kUnsignedDiv, rep); } OpIndex SignedMod(OpIndex left, OpIndex right, MachineRepresentation rep) { return subclass().Binop(left, right, BinopOp::Kind::kSignedMod, rep); } OpIndex UnsignedMod(OpIndex left, OpIndex right, MachineRepresentation rep) { return subclass().Binop(left, right, BinopOp::Kind::kUnsignedMod, rep); } OpIndex BitwiseAnd(OpIndex left, OpIndex right, MachineRepresentation rep) { DCHECK(rep == MachineRepresentation::kWord32 || rep == MachineRepresentation::kWord64); return subclass().Binop(left, right, BinopOp::Kind::kBitwiseAnd, rep); } OpIndex BitwiseOr(OpIndex left, OpIndex right, MachineRepresentation rep) { DCHECK(rep == MachineRepresentation::kWord32 || rep == MachineRepresentation::kWord64); return subclass().Binop(left, right, BinopOp::Kind::kBitwiseOr, rep); } OpIndex Min(OpIndex left, OpIndex right, MachineRepresentation rep) { DCHECK_EQ(rep, MachineRepresentation::kFloat64); return subclass().Binop(left, right, BinopOp::Kind::kMin, rep); } OpIndex Max(OpIndex left, OpIndex right, MachineRepresentation rep) { DCHECK_EQ(rep, MachineRepresentation::kFloat64); return subclass().Binop(left, right, BinopOp::Kind::kMax, rep); } OpIndex Power(OpIndex left, OpIndex right, MachineRepresentation rep) { DCHECK_EQ(rep, MachineRepresentation::kFloat64); return subclass().Binop(left, right, BinopOp::Kind::kPower, rep); } OpIndex Atan2(OpIndex left, OpIndex right, MachineRepresentation rep) { DCHECK_EQ(rep, MachineRepresentation::kFloat64); return subclass().Binop(left, right, BinopOp::Kind::kAtan2, rep); } OpIndex BitwiseXor(OpIndex left, OpIndex right, MachineRepresentation rep) { DCHECK(rep == MachineRepresentation::kWord32 || rep == MachineRepresentation::kWord64); return subclass().Binop(left, right, BinopOp::Kind::kBitwiseXor, rep); } OpIndex ShiftLeft(OpIndex left, OpIndex right, MachineRepresentation rep) { DCHECK(rep == MachineRepresentation::kWord32 || rep == MachineRepresentation::kWord64); return subclass().Shift(left, right, ShiftOp::Kind::kShiftLeft, rep); } OpIndex ShiftRightArithmetic(OpIndex left, OpIndex right, MachineRepresentation rep) { DCHECK(rep == MachineRepresentation::kWord32 || rep == MachineRepresentation::kWord64); return subclass().Shift(left, right, ShiftOp::Kind::kShiftRightArithmetic, rep); } OpIndex ShiftRightArithmeticShiftOutZeros(OpIndex left, OpIndex right, MachineRepresentation rep) { DCHECK(rep == MachineRepresentation::kWord32 || rep == MachineRepresentation::kWord64); return subclass().Shift( left, right, ShiftOp::Kind::kShiftRightArithmeticShiftOutZeros, rep); } OpIndex ShiftRightLogical(OpIndex left, OpIndex right, MachineRepresentation rep) { DCHECK(rep == MachineRepresentation::kWord32 || rep == MachineRepresentation::kWord64); return subclass().Shift(left, right, ShiftOp::Kind::kShiftRightLogical, rep); } OpIndex RotateLeft(OpIndex left, OpIndex right, MachineRepresentation rep) { DCHECK(rep == MachineRepresentation::kWord32 || rep == MachineRepresentation::kWord64); return subclass().Shift(left, right, ShiftOp::Kind::kRotateLeft, rep); } OpIndex RotateRight(OpIndex left, OpIndex right, MachineRepresentation rep) { DCHECK(rep == MachineRepresentation::kWord32 || rep == MachineRepresentation::kWord64); return subclass().Shift(left, right, ShiftOp::Kind::kRotateRight, rep); } OpIndex Word32Constant(uint32_t value) { return subclass().Constant(ConstantOp::Kind::kWord32, uint64_t{value}); } OpIndex Word64Constant(uint64_t value) { return subclass().Constant(ConstantOp::Kind::kWord64, value); } OpIndex IntegralConstant(uint64_t value, MachineRepresentation rep) { switch (rep) { case MachineRepresentation::kWord32: return Word32Constant(static_cast<uint32_t>(value)); case MachineRepresentation::kWord64: return Word64Constant(value); default: UNREACHABLE(); } } OpIndex Float32Constant(float value) { return subclass().Constant(ConstantOp::Kind::kFloat32, value); } OpIndex Float64Constant(double value) { return subclass().Constant(ConstantOp::Kind::kFloat64, value); } OpIndex TrucateWord64ToWord32(OpIndex value) { return subclass().Change(value, ChangeOp::Kind::kIntegerTruncate, MachineRepresentation::kWord64, MachineRepresentation::kWord32); } OpIndex ExceptionValueProjection(OpIndex value) { return subclass().Projection(value, ProjectionOp::Kind::kExceptionValue, 0); } OpIndex TupleProjection(OpIndex value, uint16_t index) { return subclass().Projection(value, ProjectionOp::Kind::kTuple, index); } private: Subclass& subclass() { return *static_cast<Subclass*>(this); } }; // This empty base-class is used to provide default-implementations of plain // methods emitting operations. template <class Assembler> class AssemblerBase { public: #define EMIT_OP(Name) \ template <class... Args> \ OpIndex Name(Args... args) { \ return static_cast<Assembler*>(this)->template Emit<Name##Op>(args...); \ } TURBOSHAFT_OPERATION_LIST(EMIT_OP) #undef EMIT_OP }; class Assembler : public AssemblerInterface<Assembler, AssemblerBase<Assembler>> { public: Block* NewBlock(Block::Kind kind) { return graph_.NewBlock(kind); } void EnterBlock(const Block& block) { USE(block); } void ExitBlock(const Block& block) { USE(block); } V8_INLINE bool Bind(Block* block) { if (!graph().Add(block)) return false; DCHECK_NULL(current_block_); current_block_ = block; return true; } void SetCurrentOrigin(OpIndex operation_origin) { current_operation_origin_ = operation_origin; } OpIndex Phi(base::Vector<const OpIndex> inputs, MachineRepresentation rep) { DCHECK(current_block()->IsMerge() && inputs.size() == current_block()->Predecessors().size()); return Base::Phi(inputs, rep); } template <class... Args> OpIndex PendingLoopPhi(Args... args) { DCHECK(current_block()->IsLoop()); return Base::PendingLoopPhi(args...); } OpIndex Goto(Block* destination) { destination->AddPredecessor(current_block()); return Base::Goto(destination); } OpIndex Branch(OpIndex condition, Block* if_true, Block* if_false) { if_true->AddPredecessor(current_block()); if_false->AddPredecessor(current_block()); return Base::Branch(condition, if_true, if_false); } OpIndex CatchException(OpIndex call, Block* if_success, Block* if_exception) { if_success->AddPredecessor(current_block()); if_exception->AddPredecessor(current_block()); return Base::CatchException(call, if_success, if_exception); } OpIndex Switch(OpIndex input, base::Vector<const SwitchOp::Case> cases, Block* default_case) { for (SwitchOp::Case c : cases) { c.destination->AddPredecessor(current_block()); } default_case->AddPredecessor(current_block()); return Base::Switch(input, cases, default_case); } explicit Assembler(Graph* graph, Zone* phase_zone) : graph_(*graph), phase_zone_(phase_zone) { graph_.Reset(); } Block* current_block() { return current_block_; } Zone* graph_zone() { return graph().graph_zone(); } Graph& graph() { return graph_; } Zone* phase_zone() { return phase_zone_; } private: friend class AssemblerBase<Assembler>; void FinalizeBlock() { graph().Finalize(current_block_); current_block_ = nullptr; } template <class Op, class... Args> OpIndex Emit(Args... args) { static_assert((std::is_base_of<Operation, Op>::value)); static_assert(!(std::is_same<Op, Operation>::value)); DCHECK_NOT_NULL(current_block_); OpIndex result = graph().Add<Op>(args...); graph().operation_origins()[result] = current_operation_origin_; if (Op::properties.is_block_terminator) FinalizeBlock(); return result; } Block* current_block_ = nullptr; Graph& graph_; OpIndex current_operation_origin_ = OpIndex::Invalid(); Zone* const phase_zone_; }; } // namespace v8::internal::compiler::turboshaft #endif // V8_COMPILER_TURBOSHAFT_ASSEMBLER_H_
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#include "basic_logger.hpp" #include <thread> #include <chrono> using namespace rola; int main_blm() { auto& logger = console_logger::get("console1"); auto v = std::move(generate_log_item(2)); for (auto& item : v) { logger.log(item); std::this_thread::sleep_for(std::chrono::milliseconds(100)); } auto& logger2 = console_info_logger::get("console2"); v = std::move(generate_log_item(200, " new log")); for (auto& item : v) { logger2.log(item); std::this_thread::sleep_for(std::chrono::milliseconds(100)); } return 0; } int main_blm2() { auto& logger = file_logger::get("testlog"); auto v = std::move(generate_log_item(200)); for (auto& item : v) { logger.log(item); } auto& logger2 = file_logger::get("testlog"); v = std::move(generate_log_item(200, " new log")); for (auto& item : v) { logger2.log(item); } return 0; } int main_udplogger() { auto& logger = udp_logger::get("172.10.10.155::8080"); auto v = std::move(generate_log_item(200)); for (auto& item : v) { logger.log(item); } auto& logger2 = udp_info_logger::get("172.10.10.155::8080"); auto v2 = std::move(generate_log_item(200)); for (auto& item : v2) { logger2.log(item); } std::cout << "basic_logger_main.cpp successful\n"; return 0; }
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#include "SimpleFactory.hpp" int main() { AbsFactory* absFact = new SimpleFactory(); AbsProduct* product = absFact->createProduct(1); product->operation(); delete product; product = NULL; product = absFact->createProduct(2); product->operation(); delete product; product = NULL; delete absFact; return 0; }
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[ "BSD-3-Clause", "CECILL-B", "LicenseRef-scancode-unknown-license-reference", "LicenseRef-scancode-cecill-b-en" ]
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clitkForwardWarpImageFilter.h
/*========================================================================= Program: vv http://www.creatis.insa-lyon.fr/rio/vv Authors belong to: - University of LYON http://www.universite-lyon.fr/ - Lรฉon Bรฉrard cancer center http://www.centreleonberard.fr - CREATIS CNRS laboratory http://www.creatis.insa-lyon.fr This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the copyright notices for more information. It is distributed under dual licence - BSD See included LICENSE.txt file - CeCILL-B http://www.cecill.info/licences/Licence_CeCILL-B_V1-en.html ===========================================================================**/ #ifndef __clitkForwardWarpImageFilter_h #define __clitkForwardWarpImageFilter_h #include "clitkImageCommon.h" //itk include #include "itkImageToImageFilter.h" #include "itkImage.h" #include "itkImageRegionIterator.h" #include "itkImageRegionIteratorWithIndex.h" #include "itkNumericTraits.h" #if ITK_VERSION_MAJOR <= 4 #include "itkSimpleFastMutexLock.h" #else #include <mutex> #endif namespace clitk { template < class InputImageType, class OutputImageType, class DeformationFieldType > class ForwardWarpImageFilter : public itk::ImageToImageFilter<InputImageType, OutputImageType> { public: typedef ForwardWarpImageFilter Self; typedef itk::ImageToImageFilter<InputImageType,OutputImageType> Superclass; typedef itk::SmartPointer<Self> Pointer; typedef itk::SmartPointer<const Self> ConstPointer; /** Method for creation through the object factory. */ itkNewMacro(Self); /** Determine the image dimension. */ itkStaticConstMacro(ImageDimension, unsigned int, InputImageType::ImageDimension ); itkStaticConstMacro(InputImageDimension, unsigned int, OutputImageType::ImageDimension ); itkStaticConstMacro(DeformationFieldDimension, unsigned int, DeformationFieldType::ImageDimension ); //Some other typedefs typedef double CoordRepType; typedef itk::Image<double, ImageDimension> WeightsImageType; #if ITK_VERSION_MAJOR <= 4 typedef itk::Image<itk::SimpleFastMutexLock, ImageDimension> MutexImageType; #endif /** Point type */ typedef itk::Point<CoordRepType,itkGetStaticConstMacro(ImageDimension)> PointType; /** Inherit some types from the superclass. */ typedef typename OutputImageType::IndexType IndexType; typedef typename OutputImageType::SizeType SizeType; typedef typename OutputImageType::PixelType PixelType; typedef typename OutputImageType::SpacingType SpacingType; //Set & Get Methods (inline) itkSetMacro( Verbose, bool); itkSetMacro( EdgePaddingValue, PixelType ); itkSetMacro( DeformationField, typename DeformationFieldType::Pointer); #if ITK_VERSION_MAJOR <= 4 void SetNumberOfThreads(unsigned int r ) #else void SetNumberOfWorkUnits(unsigned int r ) #endif { m_NumberOfThreadsIsGiven=true; #if ITK_VERSION_MAJOR <= 4 m_NumberOfThreads=r; #else m_NumberOfWorkUnits=r; #endif } itkSetMacro(ThreadSafe, bool); //ITK concept checking, why not? #ifdef ITK_USE_CONCEPT_CHECKING /** Begin concept checking */ itkConceptMacro(SameDimensionCheck1, (itk::Concept::SameDimension<ImageDimension, InputImageDimension>)); itkConceptMacro(SameDimensionCheck2, (itk::Concept::SameDimension<ImageDimension, DeformationFieldDimension>)); itkConceptMacro(InputHasNumericTraitsCheck, (itk::Concept::HasNumericTraits<typename InputImageType::PixelType>)); itkConceptMacro(DeformationFieldHasNumericTraitsCheck, (itk::Concept::HasNumericTraits<typename DeformationFieldType::PixelType::ValueType>)); /** End concept checking */ #endif protected: ForwardWarpImageFilter(); ~ForwardWarpImageFilter() {}; void GenerateData( ); private: bool m_Verbose; bool m_NumberOfThreadsIsGiven; #if ITK_VERSION_MAJOR <= 4 unsigned int m_NumberOfThreads; #else unsigned int m_NumberOfWorkUnits; #endif PixelType m_EdgePaddingValue; typename DeformationFieldType::Pointer m_DeformationField; bool m_ThreadSafe; }; } // end namespace clitk #ifndef ITK_MANUAL_INSTANTIATION #include "clitkForwardWarpImageFilter.txx" #endif #endif // #define __clitkForwardWarpImageFilter_h
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TrianglesTestApp.cpp
#include "cinder/app/App.h" #include "cinder/app/RendererGl.h" #include "cinder/gl/gl.h" #include "cinder/CameraUi.h" using namespace ci; using namespace ci::app; using namespace std; class Day14App : public App { public: void setup() override; void mouseDown( MouseEvent event ) override; void update() override; void draw() override; void saveGif(); CameraPersp mCam; CameraUi mCamUi; gl::VboRef mVbo; gl::VboMeshRef mTriangle; gl::VaoRef mVao; gl::BatchRef mBatch; gl::GlslProgRef mGlsl; vector < vec3 > mPositions; //VERTEX POSITIONS vector < vec3 > mNormals; vector < uint32_t > mIndices; //INDICES }; void Day14App::setup() { mCam.lookAt( vec3( 0, 0, 10 ), vec3( 0 ) ); mCamUi = CameraUi( &mCam, getWindow() ); mPositions.push_back( vec3( -0.5, -0.5, 0.0 ) ); mPositions.push_back( vec3( 0.5, -0.5, 0.0 ) ); mPositions.push_back( vec3( 0.0, 0.5, 0.0 ) ); auto normal = vec3( 0, 0, 1 ); mNormals.push_back( normal ); mNormals.push_back( normal ); mNormals.push_back( normal ); mIndices.push_back( 0 ); mIndices.push_back( 2 ); mIndices.push_back( 1 ); vector < gl::VboMesh::Layout > bufferLayout = { gl::VboMesh::Layout().usage( GL_STATIC_DRAW ).attrib( geom::Attrib::POSITION , 3 ), gl::VboMesh::Layout().usage( GL_STATIC_DRAW ).attrib( geom::Attrib::NORMAL , 3 ) }; mTriangle = gl::VboMesh::create( mPositions.size(), GL_TRIANGLES, bufferLayout, mIndices.size(), GL_UNSIGNED_INT ); mTriangle->bufferAttrib( geom::Attrib::POSITION, mPositions ); mTriangle->bufferAttrib( geom::Attrib::NORMAL, mNormals ); mTriangle->bufferIndices( mIndices.size() * sizeof( uint32_t ), mIndices.data() ); mGlsl = gl::getStockShader( gl::ShaderDef().lambert().color() ); mBatch = gl::Batch::create( mTriangle, mGlsl ); } void Day14App::mouseDown( MouseEvent event ) { } void Day14App::update() { } void Day14App::draw() { gl::clear( Color::gray( 0.2f ) ); gl::setMatrices( mCam ); gl::color( Color( 1, 1, 1 ) ); mBatch->draw(); } CINDER_APP( Day14App, RendererGl( RendererGl::Options().msaa( 16 ) ), [&]( App::Settings *settings ) { settings->setHighDensityDisplayEnabled(); settings->setWindowSize( 500, 500 ); } )
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#define _CRT_SECURE_NO_WARNINGS #include <windows.h> #include <winioctl.h> #include <assert.h> #include <string> #include "nail_file.h" #define NAIL_FILE_OBJECT_SIZE(f) (sizeof(nail_file_t) + f->name_len) char *mem_pool = NULL; int pool_size = 0; int next_free_pos = 0; static int zobie_file_count = 0; static int zobie_mem = 0; void *zmalloc(int size) { char *p = (char*)malloc(size); memset(p, 0, size); return p; } //return pointer temporary, can not be saved nail_file_t *malloc_file(int nl) { int need_size = sizeof(nail_file_s) + nl+1; if (next_free_pos + need_size > pool_size) { pool_size += 4*1024*1024; mem_pool = (char*)realloc(mem_pool, pool_size); memset(mem_pool + next_free_pos, 0, pool_size-next_free_pos); } assert(next_free_pos <= pool_size - need_size); nail_file_t *f = (nail_file_t*)&mem_pool[next_free_pos]; f->name_len = nl + 1; next_free_pos += need_size; return f; } int file_position(nail_file_t *f) { return int((char*)f - mem_pool); } nail_file_t* file_object(int pos) { if (pos < 0 || pos >= next_free_pos) return NULL; nail_file_t *f = (nail_file_t*)&mem_pool[pos]; while (f->is_moved) { f = (nail_file_t*)&mem_pool[f->new_position]; } return f; } void free_file(nail_file_t *f) { f->is_deleted = 1; zobie_mem += NAIL_FILE_OBJECT_SIZE(f); zobie_file_count += 1; } void free_drive_file(int di) { int p = 0; while(p < next_free_pos) { nail_file_t *f = (nail_file_t*)&mem_pool[p]; if (f->is_deleted) goto NEXT; if (f->drive_index == di) free_file(f); NEXT: p += sizeof(nail_file_t) + f->name_len; } } int find_nail_file_position(int drive, DWORDLONG FRN) { int p = 0; while(p < next_free_pos) { nail_file_t *f = (nail_file_t*)&mem_pool[p]; if (f->is_deleted) goto NEXT; if (f->drive_index == drive && f->FRN == FRN) return p; NEXT: p += sizeof(nail_file_t) + f->name_len; } return -1; } static nail_file_t* find_nail_file(const char *name) { int p = 0; while(p < next_free_pos) { nail_file_t *f = (nail_file_t*)&mem_pool[p]; if (f->is_deleted) goto NEXT; if (strcmp(f->filename, name) == 0) return f; NEXT: p += NAIL_FILE_OBJECT_SIZE(f); } return NULL; } nail_file_t *find_first_nail_file(const char *name) { int p = 0; while(p < next_free_pos) { nail_file_t *f = (nail_file_t*)&mem_pool[p]; if (f->is_deleted) goto NEXT; if (f->is_moved) goto NEXT; if (strcmp(f->filename, name) == 0) return f; NEXT: p += NAIL_FILE_OBJECT_SIZE(f); } return NULL; } nail_file_t *find_next_nail_file(nail_file_t *last) { const char *name = last->filename; int p = file_position(last); p += NAIL_FILE_OBJECT_SIZE(last); while(p < next_free_pos) { nail_file_t *f = (nail_file_t*)&mem_pool[p]; if (f->is_deleted) goto NEXT; if (f->is_moved) goto NEXT; if (strcmp(f->filename, name) == 0) return f; NEXT: p += NAIL_FILE_OBJECT_SIZE(f); } return NULL; } std::string nail_file_name(nail_file_t *f) { std::string name = f->filename; while (f->parent != -1) { nail_file_t *parent = file_object(f->parent); name = std::string(parent->filename) + "\\" + name; f = parent; } return name; } int is_pool_need_compact() { if (zobie_mem > 4*1024*1024) return 1; return 0; } static void copy_file(nail_file_t *f, char *new_pool, int *next_pos) { assert(!f->is_deleted); if (f->is_compacted) return; assert (!f->is_moved); int new_position = *next_pos; nail_file_t *new_file = (nail_file_t*)&new_pool[*next_pos]; new_file->name_len = f->name_len; strcpy(new_file->filename, f->filename); new_file->drive_index = f->drive_index; new_file->FRN = f->FRN; new_file->is_file = f->is_file; *next_pos += NAIL_FILE_OBJECT_SIZE(f); if (f->parent != -1) { nail_file_t *parent = file_object(f->parent); copy_file(parent, new_pool, next_pos); new_file->parent = parent->new_pool_position; } else { new_file->parent = -1; } f->new_pool_position = new_position; f->is_compacted = 1; } void compact_pool() { char *new_pool = (char*)zmalloc(pool_size); int next_pos = 0; int p = 0; while(p < next_free_pos) { nail_file_t *f = (nail_file_t*)&mem_pool[p]; if (f->is_deleted) goto NEXT; if (f->is_compacted) goto NEXT; if (f->is_moved) goto NEXT; copy_file(f, new_pool, &next_pos); NEXT: p += NAIL_FILE_OBJECT_SIZE(f); } free(mem_pool); mem_pool = new_pool; next_free_pos = next_pos; zobie_mem = 0; zobie_file_count = 0; } void rename_nail_file(nail_file_t *file, std::string &new_name) { if (new_name.length() >= file->name_len) { nail_file_t *new_file = malloc_file(new_name.length()); new_file->drive_index = file->drive_index; new_file->FRN = file->FRN; new_file->is_file = file->is_file; new_file->parent = file->parent; strcpy(new_file->filename, new_name.c_str()); file->is_moved = 1; file->new_position = file_position(new_file); } else { strcpy(file->filename, new_name.c_str()); } }
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/chip8/parsing.cpp
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parsing.cpp
#include "parsing.h" #include "instructions.h" std::unique_ptr<instruction> parsing::parse_instruction(const word opcode) { switch (opcode >> 12) { case 0x00: { if ((opcode & 0xfff) == 0xe0) return std::make_unique<instructions::cls>(); else if ((opcode & 0xfff) == 0xee) return std::make_unique<instructions::ret>(); else return std::make_unique<instructions::sys>(opcode & 0xfff); } case 0x01: { return std::make_unique<instructions::jp_addr>(opcode & 0xfff); } case 0x02: { return std::make_unique<instructions::call>(opcode & 0xfff); } case 0x03: { return std::make_unique<instructions::se_reg_byte>( static_cast<reg>((opcode >> 8) & 0xf), opcode & 0xff ); } case 0x04: { return std::make_unique<instructions::sne_reg_byte>( static_cast<reg>((opcode >> 8) & 0xf), opcode & 0xff ); } case 0x05: { return std::make_unique<instructions::se_reg_reg>( static_cast<reg>((opcode >> 8) & 0xf), static_cast<reg>((opcode >> 4) & 0xf) ); } case 0x06: { return std::make_unique<instructions::ld_reg_byte>( static_cast<reg>((opcode >> 8) & 0xf), opcode & 0xff ); } case 0x07: { return std::make_unique<instructions::add_reg_byte>( static_cast<reg>((opcode >> 8) & 0xf), opcode & 0xff ); } case 0x08: { switch (opcode & 0xf) { case 0x00: { return std::make_unique<instructions::ld_reg_reg>( static_cast<reg>((opcode >> 8) & 0xf), static_cast<reg>((opcode >> 4) & 0xf) ); } case 0x01: { return std::make_unique<instructions::or_reg_reg>( static_cast<reg>((opcode >> 8) & 0xf), static_cast<reg>((opcode >> 4) & 0xf) ); } case 0x02: { return std::make_unique<instructions::and_reg_reg>( static_cast<reg>((opcode >> 8) & 0xf), static_cast<reg>((opcode >> 4) & 0xf) ); } case 0x03: { return std::make_unique<instructions::xor_reg_reg>( static_cast<reg>((opcode >> 8) & 0xf), static_cast<reg>((opcode >> 4) & 0xf) ); } case 0x04: { return std::make_unique<instructions::add_reg_reg>( static_cast<reg>((opcode >> 8) & 0xf), static_cast<reg>((opcode >> 4) & 0xf) ); } case 0x05: { return std::make_unique<instructions::sub>( static_cast<reg>((opcode >> 8) & 0xf), static_cast<reg>((opcode >> 4) & 0xf) ); } case 0x06: { return std::make_unique<instructions::shr>( static_cast<reg>((opcode >> 8) & 0xf) ); } case 0x07: { return std::make_unique<instructions::subn>( static_cast<reg>((opcode >> 8) & 0xf), static_cast<reg>((opcode >> 4) & 0xf) ); } case 0x0e: { return std::make_unique<instructions::shl>( static_cast<reg>((opcode >> 8) & 0xf) ); } default: { break; } } break; } case 0x09: { return std::make_unique<instructions::sne_reg_reg>( static_cast<reg>((opcode >> 8) & 0xf), static_cast<reg>((opcode >> 4) & 0xf) ); } case 0x0a: { return std::make_unique<instructions::ld_i_addr>(opcode & 0xfff); } case 0x0b: { return std::make_unique<instructions::jp_v0_addr>(opcode & 0xfff); } case 0x0c: { return std::make_unique<instructions::rnd>( static_cast<reg>((opcode >> 8) & 0xf), opcode & 0xff ); } case 0x0d: { return std::make_unique<instructions::drw>( static_cast<reg>((opcode >> 8) & 0xf), static_cast<reg>((opcode >> 4) & 0xf), opcode & 0xf ); } case 0x0e: { if ((opcode & 0xff) == 0x9e) return std::make_unique<instructions::skp>( static_cast<reg>((opcode >> 8) & 0xf) ); else if ((opcode & 0xff) == 0xa1) return std::make_unique<instructions::sknp>( static_cast<reg>((opcode >> 8) & 0xf) ); break; } case 0x0f: { switch (opcode & 0xff) { case 0x07: { return std::make_unique<instructions::ld_reg_dt>( static_cast<reg>((opcode >> 8) & 0xf) ); } case 0x0a: { return std::make_unique<instructions::ld_reg_k>( static_cast<reg>((opcode >> 8) & 0xf) ); } case 0x15: { return std::make_unique<instructions::ld_dt_reg>( static_cast<reg>((opcode >> 8) & 0xf) ); } case 0x18: { return std::make_unique<instructions::ld_st_reg>( static_cast<reg>((opcode >> 8) & 0xf) ); } case 0x1e: { return std::make_unique<instructions::add_i_reg>( static_cast<reg>((opcode >> 8) & 0xf) ); } case 0x29: { return std::make_unique<instructions::ld_f_reg>( static_cast<reg>((opcode >> 8) & 0xf) ); } case 0x33: { return std::make_unique<instructions::ld_b_reg>( static_cast<reg>((opcode >> 8) & 0xf) ); } case 0x55: { return std::make_unique<instructions::ld_mem_reg>( static_cast<reg>((opcode >> 8) & 0xf) ); } case 0x65: { return std::make_unique<instructions::ld_reg_mem>( static_cast<reg>((opcode >> 8) & 0xf) ); } default: { break; } } break; } } return std::make_unique<instructions::invalid>(); }
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/commands/yaw_camera_command.cpp
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yaw_camera_command.cpp
#include "yaw_camera_command.h" namespace commands { YawCameraCommand::YawCameraCommand(std::string object_name, double angle): _object_name(object_name), _rotation(0, 0, angle) {} void YawCameraCommand::execute(std::shared_ptr<intermediary::Intermediary> intermediary) { math::Vector3d moving(0, 0, 0); intermediary->transformCamera(moving, _rotation); } } // namespace commands
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liupeng625/DevBundle
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hierarchicalization.h
#ifndef HIERARCHICALIZATION_H #define HIERARCHICALIZATION_H #include "common.h" #include "segmentationcore_global.h" #include <armadillo> #include <nanoflann.hpp> typedef struct { arma::fvec::fixed<3> normal; std::vector<arma::uword> index; // The neighborhood arma::fvec::fixed<3> eval; bool candidate; }Neighbor; typedef struct { arma::fmat boxmat; arma::fvec center; float width; float height; float depth; }BBox; typedef struct { float size_x; float size_y; float size_z; arma::uword id_; arma::uword father_id_; std::vector<arma::uword> child_plane_; std::vector<arma::uword> child_obj_; BBox bbox_; bool is_obj_; }IdNode; class SEGMENTATIONCORESHARED_EXPORT Hierarchicalization { public: typedef nanoflann::KDTreeSingleIndexAdaptor< nanoflann::L2_Simple_Adaptor<float,MeshKDTreeInterface<DefaultMesh>>, MeshKDTreeInterface<DefaultMesh>, 3,arma::uword> KDTree; Hierarchicalization(); bool configure(Config::Ptr config); void compute(DefaultMesh&); void getObjectLabel(arma::uvec&); void getBBoxLabel(arma::uvec&); void getObjectBox(DefaultMesh&); void getPlaneLabel(arma::uvec&); protected: void reset(const DefaultMesh&); void build(DefaultMesh&); void calsize(const arma::fmat& cloud,const arma::uword); void calneighbor(DefaultMesh&); float calarea(float size_x, float size_y, float size_z); BBox calbbox(arma::fmat&); float angle(const arma::fvec&,const arma::fvec&); void regiongrow(const arma::fmat& cloud,const arma::uword); arma::uvec withinNode(arma::uword); arma::uvec withinBox(const arma::fmat&); private: uint32_t iden; uint32_t planenum; std::vector<IdNode> idtree_; std::vector<Neighbor> nei; //output, every voxel's neighborhood arma::fmat cloud_; arma::ivec label_; bool force_new_normal_; float neighbor_radius_; float anglethres_tight_; float anglethres_relax_; float point2plane_th_; }; #endif // HIERARCHICALIZATION_H
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cpp
MCRepoTicketFile.cpp
//===- MCRepoTicketFile.cpp - Repo Ticket File ------------------*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// #include "llvm/MC/MCRepoTicketFile.h" #include "pstore/core/database.hpp" #include "pstore/core/hamt_set.hpp" #include "pstore/core/index_types.hpp" #include "pstore/core/indirect_string.hpp" #include "llvm/ADT/Optional.h" #include "llvm/ADT/StringRef.h" #include "llvm/Support/CRC.h" #include "llvm/Support/FileSystem.h" #include "llvm/Support/MemoryBuffer.h" #include "llvm/Support/Path.h" #include "llvm/Support/Process.h" #include "llvm/Support/raw_ostream.h" #include <array> #include <type_traits> using namespace llvm; namespace { static constexpr auto MagicSize = size_t{8}; static const std::array<char, MagicSize> BERepoMagic{ {'R', 'e', 'p', 'o', 'T', 'c', 'k', 't'}}; static const std::array<char, MagicSize> LERepoMagic{ {'t', 'k', 'c', 'T', 'o', 'p', 'e', 'R'}}; class TicketErrorCategory final : public std::error_category { const char *name() const noexcept override { return "llvm.repo.ticket"; } std::string message(int IE) const override { switch (static_cast<mc::repo::TicketError>(IE)) { case mc::repo::TicketError::NotATicket: return "Not a Ticket File"; case mc::repo::TicketError::DatabaseIDMismatch: return "Database ID mismatch"; } llvm_unreachable("Unknown error type!"); } }; struct TicketFile { std::array<char, MagicSize> Magic; uint32_t CRC; uint16_t Version; uint16_t Unused; pstore::uuid::container_type OwnerID; pstore::index::digest Digest; }; constexpr uint16_t TicketFileVersion = 1; // Verify that the compiler used the expected structure layout so that the // on-disk representation will be consistent between different machines. static_assert(sizeof(TicketFile) == 48, "Expected TicketFile to be 48 bytes"); static_assert(std::is_standard_layout<TicketFile>::value, "TicketFile must be StandardLayout"); static_assert(offsetof(TicketFile, Magic) == 0, "Expected Magic to be at offset 0"); static_assert(offsetof(TicketFile, CRC) == 8, "Expected CRC to be at offset 8"); static_assert(offsetof(TicketFile, Version) == 12, "Expected Version to be at offset 12"); static_assert(offsetof(TicketFile, Unused) == 14, "Expected Unused to be at offset 14"); static_assert(offsetof(TicketFile, OwnerID) == 16, "Expected OwnerID to be at offset 16"); static_assert(offsetof(TicketFile, Digest) == 32, "Expected Digest to be at offset 32"); class ScopedFD { public: ScopedFD() = default; explicit ScopedFD(int Descriptor) : FD_{Descriptor} {} ScopedFD(const ScopedFD &) = delete; ScopedFD(ScopedFD &&Other) { if (Other.FD_) { FD_ = *Other.FD_; Other.FD_.reset(); } } ~ScopedFD() { if (FD_) { sys::Process::SafelyCloseFileDescriptor(*FD_); } } explicit operator bool() const { return FD_.hasValue(); } bool hasValue() const { return FD_.hasValue(); } int getValue() const { return FD_.getValue(); } ScopedFD &operator=(const ScopedFD &) = delete; ScopedFD &operator=(ScopedFD &&Other) { if (Other.FD_) { FD_ = *Other.FD_; Other.FD_.reset(); } else { FD_.reset(); } return *this; } private: Optional<int> FD_; }; } // end anonymous namespace namespace pstore { inline uint128 getSwappedBytes(uint128 const &V) { return {sys::getSwappedBytes(V.low()), sys::getSwappedBytes(V.high())}; } } // end namespace pstore const uint64_t llvm::mc::repo::TicketFileSize = sizeof(TicketFile); const std::error_category &llvm::mc::repo::ticketErrorCategory() { static TicketErrorCategory Category; return Category; } template <typename Writer, typename T> static size_t write(Writer &&W, const T *Data, size_t Elements) { const auto Size = Elements * sizeof(T); W.OS.write(reinterpret_cast<const char *>(Data), Size); return Size; } template <typename Writer> static size_t writeTicketFileImpl(Writer &&W, const std::array<char, MagicSize> &Signature, const std::array<uint64_t, 2> &SwappedID, const std::array<uint64_t, 2> &SwappedDigest) { auto BytesWritten = write(W, Signature.data(), Signature.size()); BytesWritten += write(W, SwappedID.data(), SwappedID.size()); BytesWritten += write(W, SwappedDigest.data(), SwappedDigest.size()); return BytesWritten; } static uint32_t ticketCRC(const TicketFile &T) { const auto *Base = reinterpret_cast<const uint8_t *>(&T) + offsetof(TicketFile, Version); const size_t Size = sizeof(TicketFile) - offsetof(TicketFile, Version); return crc32(ArrayRef<uint8_t>{Base, Size}); } template <typename Writer> static size_t writeTicketFile(Writer &&W, const pstore::database &Db, const pstore::index::digest &Digest) { const support::endianness Endian = W.Endian == support::native ? support::endian::system_endianness() : W.Endian; assert(Endian == support::little || Endian == support::big); TicketFile Ticket; Ticket.Magic = (Endian == support::little) ? LERepoMagic : BERepoMagic; Ticket.CRC = 0; Ticket.Version = support::endian::byte_swap(TicketFileVersion, Endian); Ticket.Unused = 0; Ticket.OwnerID = Db.get_header().id().array(); // No need to swap. OwnerID is a UUID whose // bytes are in network order. Ticket.Digest = support::endian::byte_swap(Digest, Endian); Ticket.CRC = support::endian::byte_swap(ticketCRC(Ticket), Endian); W.OS.write(reinterpret_cast<const char *>(&Ticket), sizeof(Ticket)); return sizeof(Ticket); } void llvm::mc::repo::writeTicketFile(support::endian::Writer &&W, const pstore::database &Db, const pstore::index::digest &Digest) { const auto BytesWritten = ::writeTicketFile(W, Db, Digest); (void)BytesWritten; assert(BytesWritten == TicketFileSize && "TicketFileSize did not match bytes written!"); } void llvm::mc::repo::writeTicketFile(support::endian::Writer &W, const pstore::database &Db, const pstore::index::digest &Digest) { const auto BytesWritten = ::writeTicketFile(W, Db, Digest); (void)BytesWritten; assert(BytesWritten == TicketFileSize && "TicketFileSize did not match bytes written!"); } Error llvm::mc::repo::writeTicketFile(const llvm::StringRef &Path, const pstore::database &Db, const pstore::index::digest &Digest) { std::error_code EC; llvm::raw_fd_ostream OutFile{Path, EC}; if (EC) { return errorCodeToError(EC); } writeTicketFile( llvm::support::endian::Writer{OutFile, llvm::support::endianness::native}, Db, Digest); return errorCodeToError(OutFile.error()); } static ErrorOr<TicketFile> getTicket(const llvm::MemoryBufferRef &Buffer, pstore::database const *const Owner) { const StringRef Contents = Buffer.getBuffer(); assert(mc::repo::TicketFileSize == sizeof(TicketFile) && "TicketFileSize must be sizeof(TicketFile)"); if (Contents.size() != sizeof(TicketFile)) { return mc::repo::TicketError::NotATicket; } TicketFile Ticket; std::memcpy(&Ticket, Contents.data(), sizeof(Ticket)); support::endianness Endian; if (Ticket.Magic == LERepoMagic) { Endian = support::little; } else if (Ticket.Magic == BERepoMagic) { Endian = support::big; } else { return mc::repo::TicketError::NotATicket; } const uint32_t ExpectedCRC = ticketCRC(Ticket); Ticket.CRC = support::endian::byte_swap(Ticket.CRC, Endian); Ticket.Version = support::endian::byte_swap(Ticket.Version, Endian); Ticket.Digest = support::endian::byte_swap(Ticket.Digest, Endian); if (Ticket.Version != TicketFileVersion || Ticket.CRC != ExpectedCRC) { return mc::repo::TicketError::NotATicket; } if (Owner != nullptr) { if (Ticket.OwnerID != Owner->get_header().id().array()) { return mc::repo::TicketError::DatabaseIDMismatch; } } return Ticket; } static ErrorOr<ScopedFD> openFile(StringRef Path) { int FD = 0; if (const std::error_code Err = sys::fs::openFileForRead(Path, FD)) { return Err; } return ScopedFD{FD}; } static ErrorOr<std::unique_ptr<MemoryBuffer>> openTicketFile(StringRef TicketPath) { const auto FDOrErr = openFile(TicketPath); if (!FDOrErr) { return FDOrErr.getError(); } const int FD = FDOrErr->getValue(); sys::fs::file_status Status; if (const std::error_code Err = sys::fs::status(FD, Status)) { return Err; } const uint64_t FileSize = Status.getSize(); if (FileSize != mc::repo::TicketFileSize) { return mc::repo::TicketError::NotATicket; } return MemoryBuffer::getOpenFile(sys::fs::convertFDToNativeFile(FD), TicketPath, FileSize, false); } ErrorOr<pstore::index::digest> llvm::mc::repo::getDigestFromTicket(const llvm::MemoryBufferRef &Buffer, const pstore::database *const Owner) { const ErrorOr<TicketFile> TicketOrErr = getTicket(Buffer, Owner); if (!TicketOrErr) { return TicketOrErr.getError(); } return TicketOrErr->Digest; } ErrorOr<pstore::index::digest> llvm::mc::repo::getDigestFromTicket(StringRef TicketPath, pstore::database const *const Owner) { const auto MemoryBufferOrErr = openTicketFile(TicketPath); if (!MemoryBufferOrErr) { return MemoryBufferOrErr.getError(); } return getDigestFromTicket(**MemoryBufferOrErr, Owner); } ErrorOr<pstore::uuid> llvm::mc::repo::getOwnerIDFromTicket(const llvm::MemoryBufferRef &Buffer) { const ErrorOr<TicketFile> TicketOrErr = getTicket(Buffer, nullptr); if (!TicketOrErr) { return TicketOrErr.getError(); } return pstore::uuid{TicketOrErr->OwnerID}; } ErrorOr<pstore::uuid> llvm::mc::repo::getOwnerIDFromTicket(StringRef TicketPath) { const auto MemoryBufferOrErr = openTicketFile(TicketPath); if (!MemoryBufferOrErr) { return MemoryBufferOrErr.getError(); } return getOwnerIDFromTicket(**MemoryBufferOrErr); } Expected<llvm::SmallString<256>> llvm::mc::repo::realTicketDirectory(const StringRef &Path) { // Make absolute and remove component traversals, links, etc. llvm::SmallString<256> Out = Path; sys::path::remove_filename(Out); llvm::SmallString<256> Result; if (const std::error_code EC = Out.size() == 0U ? llvm::sys::fs::current_path(Result) : sys::fs::real_path(Out, Result)) { return llvm::errorCodeToError(EC); } return Result; } void llvm::mc::repo::recordTicketDirectory( pstore::transaction<pstore::transaction_lock> &Transaction, std::shared_ptr<pstore::index::path_index> const &Paths, llvm::StringRef const &TicketDirectory) { assert(sys::fs::is_directory(TicketDirectory) && "The path being recorded must be a directory"); pstore::indirect_string_adder Adder; pstore::raw_sstring_view View{TicketDirectory.data(), TicketDirectory.size()}; Adder.add(Transaction, Paths, &View); Adder.flush(Transaction); }
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l_kv_start.cpp
/*$Id: l_kv_start.c,v 1.1 2013/09/26 09:48:37 sasa Exp $*/ /*05.09.2013 05.09.2013 ะ‘ะตะปั‹ั… ะ.ะ˜. l_kv_start.c ะ ะฐะฑะพั‚ะฐ ัะพ ัะฟั€ะฐะฒะพั‡ะฝะธะบะพะผ ะบัƒั€ัะพะฒ ะฒะฐะปัŽั‚ */ #include "buhg_g.h" void l_kv(const char *kod_val,GtkWidget *wpredok); int l_kv_m(class iceb_u_str *kod_val,GtkWidget *wpredok); void l_kv_start(GtkWidget *wpredok) { class iceb_u_str kod_val(""); if(l_kv_m(&kod_val,wpredok) != 0) return; l_kv(kod_val.ravno(),wpredok); }
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luogu2261.cpp
/************************************************ *Author : lrj124 *Created Time : 2019.08.24.17:36 *Mail : 1584634848@qq.com *Problem : luogu2261 ************************************************/ #include <bits/stdc++.h> using namespace std; using ll = long long; const ll inf = 1<<62; ll n,k,ans; int main() { freopen("luogu2261.in","r",stdin); freopen("luogu2261.out","w",stdout); scanf("%lld%lld",&n,&k); ans = n*k; for (ll l = 1,r;l <= n;l = r+1) { if (k/l) r = min(k/(k/l),n); else r = n; ans -= (k/l)*(r-l+1)*(l+r)>>1; } printf("%lld",ans); return 0; }
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/examples/TextPacketHandler/TextPacketHandler.cpp
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TextPacketHandler.cpp
// This file is part of the TextPacketHandler example in the TeensyDMX library. // (c) 2018-2019 Shawn Silverman #include "TextPacketHandler.h" // Define this here (C++17 doesn't need this but earlier versions do). constexpr uint8_t TextPacketHandler::kStartCodes[]; void TextPacketHandler::receivePacket(const uint8_t *buf, int len) { // The packet must contain at least 3 bytes (plus the start code) if (len < 4) { return; } uint8_t page = buf[1]; uint8_t charsPerLine = buf[2]; // Look for the NUL character int nulIndex = -1; for (int i = 3; i < len; i++) { if (buf[i] == 0) { nulIndex = i; break; } } if (nulIndex < 0) { // Ignore packets missing a NUL character return; } switch (buf[0]) { case kASCII: setText(page, charsPerLine, reinterpret_cast<const char *>(&buf[3]), nulIndex - 3); break; case kUTF8: // TODO: Validate the UTF-8 text setUTF8Text(page, charsPerLine, reinterpret_cast<const char *>(&buf[3]), nulIndex - 3); break; } }
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AllLevelDetails.h
#ifndef ALLLEVELDETAILS_H #define ALLLEVELDETAILS_H #include <iostream> #include <string> #include "LuaUsage.h" using namespace std; class AllLevelDetails { public: AllLevelDetails(void); ~AllLevelDetails(void); //AllLevelDetails Init void AllLevelDetailsInit(string Varfilepath); //Get & Set of LevelCleared bool GetCleared(); void SetCleared(bool m_Cleared); //Get & Set of CollectedKeys short GetCollectedKeys(); void SetCollectedKeys(int m_CollectedKeys); private: //LevelCleared bool m_Cleared; //Collectedkeys per level short m_CollectedKeys; }; #endif
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a00012025/Online_Judge_Code
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55.cpp
#include<bits/stdc++.h> #define LL long long using namespace std; const int maxn=100000+100 ; int n ; vector<int> v1[maxn],v2[maxn] ; int topo[maxn],t,scc[maxn],scnt ; bool vis[maxn] ; void dfs1(int x) { vis[x]=1 ; for(int i=0;i<v1[x].size();i++) if(!vis[v1[x][i]]) dfs1(v1[x][i]) ; topo[--t]=x ; } void dfs2(int x,int k) { vis[x]=1 ; scc[x]=k ; for(int i=0;i<v2[x].size();i++) if(!vis[v2[x][i]]) dfs2(v2[x][i],k) ; } void SCC() { scnt=0 ; memset(vis,0,sizeof(vis)) ; t=n+1 ; for(int i=1;i<=n;i++) if(!vis[i]) dfs1(i) ; memset(vis,0,sizeof(vis)) ; for(int i=1;i<=n;i++) if(!vis[topo[i]]) { scnt++ ; dfs2(topo[i],scnt) ; } } bool in[maxn],out[maxn] ; void get_new_edge() { memset(in,0,sizeof(in)) ; memset(out,0,sizeof(out)) ; for(int i=1;i<=n;i++) for(int j=0;j<v1[i].size();j++) if(scc[i] != scc[v1[i][j]] ) out[scc[i]]=1 , in[scc[v1[i][j]]]=1 ; } main() { scanf("%d",&n) ; for(int i=1;i<=n;i++) { int x ; while(1) { scanf("%d",&x) ; if(!x) break ; v1[i].push_back(x) , v2[x].push_back(i) ; } } SCC() ; get_new_edge() ; int ans1=0,ans2=0,zero=0 ; for(int i=1;i<=scnt;i++) { if(!in[i] && !out[i]) { zero++ ; continue ; } if(!in[i]) ans1++ ; if(!out[i]) ans2++ ; } if(!zero) printf("%d\n%d\n",ans1,ans1+ans2-1) ; else { if(!ans1 && !ans2) { if(zero==1) printf("1\n0\n") ; else printf("%d\n%d\n",zero,zero) ; } else printf("%d\n%d\n",ans1+zero,max(ans1,ans2)+zero) ; } }
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yyzreal/AMD-GPU-Asm-Disasm
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gpu_asm_def.cpp
/* * Copyright 2011 StreamNovation Ltd. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY StreamNovation Ltd. ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL StreamNovation Ltd. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of StreamNovation Ltd. * * * Author(s): * Adam Rak <adam.rak@streamnovation.com> * * * */ #include <iostream> #include <stdexcept> #include <boost/spirit/include/qi.hpp> #include <boost/spirit/include/phoenix_core.hpp> #include <boost/spirit/include/phoenix_operator.hpp> #include <boost/spirit/include/phoenix_stl.hpp> #include <boost/spirit/repository/include/qi_confix.hpp> #include "gpu_asm_def.hpp" using namespace boost::spirit::qi; using namespace boost::spirit; using namespace std; struct printer { bool detailed; typedef boost::spirit::utf8_string string; printer(bool detailed = false) : detailed(detailed) {} void element(string const& tag, string const& value, int depth) const { for (int i = 0; i < (8+depth*4); ++i) // indent to depth { std::cout << ' '; } if (detailed) { std::cout << "tag: " << tag; if (value != "") { std::cout << ", value: \"" << value << "\""; } std::cout << std::endl; } else { if (value != "") { cout << value << endl; } else { cout << tag << endl; } } } }; static void print_info(boost::spirit::info const& what, bool detailed = false) { using boost::spirit::basic_info_walker; cout << endl; printer pr(detailed); basic_info_walker<printer> walker(pr, what.tag, 0); boost::apply_visitor(walker, what.value); } namespace gpu_asm{ struct cur_attrib { bound cur_bound, cur_bound2; int cur_size; std::string cur_micro, cur_type, cur_enum, cur_elem, cur_field, cur_tuple; bool cur_default_val; }; struct assign_str { std::string& str; assign_str(std::string& s) : str(s) { } void operator()(const vector<char>& s, qi::unused_type, qi::unused_type) const { str = std::string(s.begin(), s.end()); } }; struct assign_int { int& i; assign_int(int& i) : i(i) { } void operator()(const int& i_, qi::unused_type, qi::unused_type) const { i = i_; } }; struct print_str { void operator()(const vector<char>& s, qi::unused_type, qi::unused_type) const { cout << std::string(s.begin(), s.end()) << endl; } }; struct new_microcode_a { asm_definition* asmdef; cur_attrib& attrib; new_microcode_a(asm_definition* asmdef, cur_attrib& attrib) : asmdef(asmdef), attrib(attrib) { } void operator()(qi::unused_type, qi::unused_type, qi::unused_type) const { if (asmdef->microcode_formats.count(attrib.cur_micro)) { throw std::runtime_error("Redefinition of microcode format: " + attrib.cur_micro); } asmdef->microcode_formats[attrib.cur_micro].size_in_bits = attrib.cur_size; asmdef->microcode_formats[attrib.cur_micro].name = attrib.cur_micro; } }; struct new_elem_a { asm_definition* asmdef; cur_attrib& attrib; new_elem_a(asm_definition* asmdef, cur_attrib& attrib) : asmdef(asmdef), attrib(attrib) { } void operator()(qi::unused_type, qi::unused_type, qi::unused_type) const { enum_val val; val.name = attrib.cur_elem; val.value_bound = attrib.cur_bound; val.default_option = attrib.cur_default_val; if (attrib.cur_bound.start == -1) { val.value_bound.start = asmdef->microcode_formats.at(attrib.cur_micro).enums.at(attrib.cur_enum).size(); val.value_bound.stop = asmdef->microcode_formats.at(attrib.cur_micro).enums.at(attrib.cur_enum).size(); } if (val.default_option and (val.value_bound.start != 0 or val.value_bound.stop != 0)) { throw std::runtime_error("Default options should evaluate to zero " + attrib.cur_micro + "." + attrib.cur_enum + "." + attrib.cur_elem); } if (asmdef->microcode_formats.at(attrib.cur_micro).enums.at(attrib.cur_enum).count(val)) { throw std::runtime_error("Redefinition of element: " + attrib.cur_micro + "." + attrib.cur_enum + "." + attrib.cur_elem); } asmdef->microcode_formats.at(attrib.cur_micro).enums.at(attrib.cur_enum).insert(val); } }; struct new_enum_a { asm_definition* asmdef; cur_attrib& attrib; new_enum_a(asm_definition* asmdef, cur_attrib& attrib) : asmdef(asmdef), attrib(attrib) { } void operator()(qi::unused_type, qi::unused_type, qi::unused_type) const { if (asmdef->microcode_formats.at(attrib.cur_micro).enums.count(attrib.cur_enum)) { throw std::runtime_error("Redefinition of enum: " + attrib.cur_enum + " in microcode format: " + attrib.cur_micro); } asmdef->microcode_formats.at(attrib.cur_micro).enums[attrib.cur_enum]; } }; struct new_field_a { asm_definition* asmdef; cur_attrib& attrib; new_field_a(asm_definition* asmdef, cur_attrib& attrib) : asmdef(asmdef), attrib(attrib) { } void operator()(qi::unused_type, qi::unused_type, qi::unused_type) const { bool found = false; auto fields = asmdef->microcode_formats.at(attrib.cur_micro).fields; for (int i = 0; i < int(fields.size()); i++) { if (fields[i].name == attrib.cur_field) { found = true; } } if (found) { throw std::runtime_error("Redefinition of field: " + attrib.cur_micro + "." + attrib.cur_field); } field ff; ff.name = attrib.cur_field; ff.bits = attrib.cur_bound; // cout << attrib.cur_field << " : " << ff.bits.start << " " << ff.bits.stop << endl; if (attrib.cur_type == "INT") { ff.numeric = true; ff.flag = false; ff.numeric_bounds = attrib.cur_bound2; if (attrib.cur_bound2.start == -1) { ff.numeric_bounds.stop = 0; ff.numeric_bounds.start = int(pow(2, abs(ff.bits.start-ff.bits.stop)+1))-1; } } else if (attrib.cur_type == "BOOL") { ff.numeric = false; ff.flag = true; } else { if (asmdef->microcode_formats.at(attrib.cur_micro).enums.count(attrib.cur_type) == 0) { throw std::runtime_error("Undefined type: " + attrib.cur_micro + "." + attrib.cur_type); } ff.vals = asmdef->microcode_formats.at(attrib.cur_micro).enums.at(attrib.cur_type); ff.enum_name = attrib.cur_type; } asmdef->microcode_formats.at(attrib.cur_micro).fields.push_back(ff); } }; struct new_constraint_a { asm_definition* asmdef; cur_attrib& attrib; new_constraint_a(asm_definition* asmdef, cur_attrib& attrib) : asmdef(asmdef), attrib(attrib) { } void operator()(qi::unused_type, qi::unused_type, qi::unused_type) const { if (asmdef->microcode_formats.count(attrib.cur_micro)) { } bool found = false; auto fields = asmdef->microcode_formats.at(attrib.cur_micro).fields; field ff; for (int i = 0; i < int(fields.size()); i++) { if (fields[i].name == attrib.cur_field) { found = true; ff = fields[i]; } } if (!found) { throw std::runtime_error("Undefined field: " + attrib.cur_micro + "." + attrib.cur_field); } enum_val val; val.name = attrib.cur_elem; if (ff.vals.size() == 0) { throw std::runtime_error("Field is not a valid enum: " + attrib.cur_micro + "." + attrib.cur_field); } if (!ff.vals.count(val)) { throw std::runtime_error("Undefined element of an enum: " + attrib.cur_micro + "." + attrib.cur_field + "." + ff.enum_name + "." + attrib.cur_elem); } asmdef->microcode_format_tuples.at(attrib.cur_tuple).constraints[make_pair(attrib.cur_micro, attrib.cur_field)] = attrib.cur_elem; } }; struct new_tuple_a { asm_definition* asmdef; cur_attrib& attrib; new_tuple_a(asm_definition* asmdef, cur_attrib& attrib) : asmdef(asmdef), attrib(attrib) { } void operator()(qi::unused_type, qi::unused_type, qi::unused_type) const { if (asmdef->microcode_format_tuples.count(attrib.cur_tuple)) { throw std::runtime_error("Redefinition of microcode format tuple: " + attrib.cur_tuple); } asmdef->microcode_format_tuples[attrib.cur_tuple].size_in_bits = attrib.cur_size; asmdef->microcode_format_tuples[attrib.cur_tuple].name = attrib.cur_tuple; } }; struct push_micro_a { asm_definition* asmdef; cur_attrib& attrib; push_micro_a(asm_definition* asmdef, cur_attrib& attrib) : asmdef(asmdef), attrib(attrib) { } void operator()(qi::unused_type, qi::unused_type, qi::unused_type) const { if (!asmdef->microcode_formats.count(attrib.cur_micro)) { throw std::runtime_error("Undefined microcode format: " + attrib.cur_tuple + "." + attrib.cur_micro); } asmdef->microcode_format_tuples[attrib.cur_tuple].tuple.push_back(attrib.cur_micro); } }; struct set_default_elem_a { asm_definition* asmdef; cur_attrib& attrib; set_default_elem_a(asm_definition* asmdef, cur_attrib& attrib) : asmdef(asmdef), attrib(attrib) { } void operator()(qi::unused_type, qi::unused_type, qi::unused_type) const { attrib.cur_default_val = true; } }; struct push_option_a { asm_definition* asmdef; cur_attrib& attrib; push_option_a(asm_definition* asmdef, cur_attrib& attrib) : asmdef(asmdef), attrib(attrib) { } void operator()(std::vector<char>& chvec, qi::unused_type, qi::unused_type) const { asmdef->microcode_format_tuples.at(attrib.cur_tuple).options.insert(std::string(chvec.begin(), chvec.end())); } }; #define ref_ boost::phoenix::ref std::string asm_definition::clear_comments(std::string text) { using boost::phoenix::push_back; using boost::spirit::repository::confix; std::vector<char> result; #define comment_p1 ( confix("/*", "*/")[*(char_ - "*/")]) #define comment_p2 ( confix("//", eol)[*(char_ - eol)]) #define comment_p3 ( confix("(*", "*)")[*(char_ - "*)")]) #define comment_p4 ( confix("#", eol)[*(char_ - eol)]) auto begin = text.begin(); auto end = text.end(); phrase_parse(begin, end, *char_[push_back(ref_(result), _1)], comment_p1 | comment_p2 | comment_p3 | comment_p4); #undef comment_p1 #undef comment_p2 #undef comment_p3 #undef comment_p4 return std::string(result.begin(), result.end()); } #define name_(s) name[assign_str(attr.cur_ ## s)] #define name_c(s) name[assign_str(attr.cur_ ## s)][ref_(attr.cur_bound.start) = -1][ref_(attr.cur_bound2.start) = -1][ref_(attr.cur_default_val) = false] #define bstart_ int_[assign_int( attr.cur_bound.start )] #define bstop_ int_[assign_int( attr.cur_bound.stop )] #define bpos_ int_[assign_int( attr.cur_bound.start )][assign_int( attr.cur_bound.stop )] #define bstart2_ int_[assign_int( attr.cur_bound2.start )] #define bstop2_ int_[assign_int( attr.cur_bound2.stop )] #define new_microcode new_microcode_a(this, attr) #define new_elem new_elem_a(this, attr) #define new_enum new_enum_a(this, attr) #define new_field new_field_a(this, attr) #define new_constraint new_constraint_a(this, attr) #define new_tuple new_tuple_a(this, attr) #define push_micro push_micro_a(this, attr) #define set_default_elem set_default_elem_a(this, attr) #define push_option push_option_a(this, attr) asm_definition::asm_definition(std::string text) { text = clear_comments(text); cur_attrib attr; std::map<std::string, std::set<enum_val> > enums; #define name ( lexeme[+(alnum | char_('_'))]) #define header ( "architecture" > name[assign_str(arch_techname)] > name[assign_str(arch_codename)] > ';') #define bbound_p ( ('(' >> bpos_ >> ')') | ('(' >> bstart_ >> ':' >> bstop_ >> ')')) #define bbound2_p ( '(' >> bstart2_ >> ':' >> bstop2_ >> ')') #define bound_p ( (bstart_ >> ':' >> bstop_) | bpos_) #define size_p ( ('(' > int_[assign_int(attr.cur_size)] > ')')) #define debug ( lexeme[(*char_)[print_str()]]) #define enum_elem ( !lit("end") > name_c(elem) > -bound_p > -lit("default")[set_default_elem] > lit(';')[new_elem]) #define enum_def ( "enum" > size_p > name_(enum) > lit(':')[new_enum] > *enum_elem > "end" > "enum" > ';') #define field ( "field" > name_c(field) > bbound_p > name_(type) > -bbound2_p > lit(';')[new_field]) #define microcode_def ( "microcode" > name_(micro) > size_p > lit(':')[new_microcode] > *(enum_def | field) > "end" > "microcode" > ';') #define microcode_use ( "microcode" > name_(micro) > lit(';')[push_micro]) #define option ( "option" > name[push_option] > lit(';')) #define constraint_def ( !lit("end") > name_(micro) > '.' > name_(field) > "==" > name_(elem) > lit(';')[new_constraint]) #define constraints_def ( "constraints" >> lit(':') > *constraint_def > "end" > "constraints" > ';') #define tuple_def ( "tuple" > name_c(tuple) > size_p > lit(':')[new_tuple] > *microcode_use > *option > -constraints_def > "end" > "tuple" > ';') auto begin = text.begin(); auto end = text.end(); int linenum = 0; for (int i = 0; i < int(text.length()); i++) if (text[i] == '\n') linenum++; try{ phrase_parse(begin, end, eps > header > *(microcode_def | tuple_def) > "end" > ';' > eoi, space); #undef name #undef header #undef bbound_p #undef bbound2_p #undef bound_p #undef size_p #undef debug #undef enum_elem #undef enum_def #undef field #undef microcode_def #undef microcode_use #undef option #undef constraint_def #undef constraints_def #undef tuple_def } catch (expectation_failure<decltype(begin)> const& x) { std::cout << "expected: "; print_info(x.what_); std::string got(x.first, x.last); int gotlinenum = 0; for (int i = 0; i < int(got.length()); i++) if (got[i] == '\n') gotlinenum++; int gotsize = got.size(); if (got.find("\n") != std::string::npos) { got.resize(got.find("\n")); } std::cout << "got: \"" << got << "\" at line: #" << linenum - gotlinenum +1 << std::endl; int pos = 0; int cpos = int(text.length()) - gotsize; for (int i = int(text.length()) - gotsize; i >= 0; i--) { if (text[i] == '\n') { pos = i+1; break; } } int pos2 = text.length(); for (int i = pos; i < int(text.length()); i++) { if (text[i] == '\n') { pos2 = i; break; } } std::string line(text.begin()+pos, text.begin()+pos2); for (int i = 0; i < int(line.length()); i++) { if (line[i] == '\t') { line[i] = ' '; } } std::cout << line << endl; for (int i = 0; i < cpos-pos; i++) { cout << " "; } cout << "^" << endl; throw std::runtime_error("Syntax error"); } if (!check(cerr)) { throw std::runtime_error("Semantic error"); } } bool asm_definition::check(std::ostream& o) { for (auto i = microcode_format_tuples.begin(); i != microcode_format_tuples.end(); i++) { if (!check_tuple(o, i->second)) return false; } for (auto i = microcode_formats.begin(); i != microcode_formats.end(); i++) { if (!check_format(o, i->second)) return false; } return true; } bool asm_definition::check_tuple(std::ostream& o, microcode_format_tuple t) { int true_size = 0; std::set<std::string> code_names; for (int i = 0; i < int(t.tuple.size()); i++) { code_names.insert(t.tuple[i]); true_size += microcode_formats.at(t.tuple[i]).size_in_bits; assert(microcode_formats.at(t.tuple[i]).name == t.tuple[i]); } for (auto i = t.constraints.begin(); i != t.constraints.end(); i++) { if (!code_names.count(i->first.first)) { o << "microcode format is not in tuple: " << t.name << "." << i->first.first << endl; return false; } } if (true_size > t.size_in_bits) { o << "Tuple " << t.name << " is bigger (" << true_size << ")" << "than the nominal size: " << t.size_in_bits << endl; return false; } if (true_size < t.size_in_bits) { o << "Tuple " << t.name << " is smaller (" << true_size << ")" << "than the nominal size: " << t.size_in_bits << endl; } return true; } bool asm_definition::check_format(std::ostream& o, microcode_format f) { int true_size = 0; std::map<int, bool> bit_usage; for (int i = 0; i < int(f.fields.size()); i++) { int cur_size = abs(f.fields[i].bits.start-f.fields[i].bits.stop)+1; true_size += cur_size; if (f.fields[i].numeric) { long max_val = std::max(f.fields[i].numeric_bounds.start, f.fields[i].numeric_bounds.stop); long c_max_val = pow(2, cur_size); if (max_val >= c_max_val) { o << "Representation overflow at field: " << f.name << "." << f.fields[i].name << " " << max_val << " > " << c_max_val-1 << "(" << cur_size << " bits)" << endl; return false; } } else if (f.fields[i].vals.size()) { for (auto j = f.fields[i].vals.begin(); j != f.fields[i].vals.end(); j++) { long max_val = std::max(j->value_bound.start, j->value_bound.stop); long c_max_val = pow(2, cur_size); if (max_val >= c_max_val) { o << "Representation overflow at field: " << f.name << "." << f.fields[i].name << " " << max_val << " > " << c_max_val-1 << "(" << cur_size << " bits)" << " in elem: " << f.fields[i].enum_name << "." << j->name << endl; return false; } } } else if (f.fields[i].flag) { if (cur_size != 1) { o << "Field " << f.name << "." << f.fields[i].name << " is a flag, but it occupies " << cur_size << " bits instead of one" << endl; return false; } } else { o << "Field " << f.name << "." << f.fields[i].name << " has no valid type" << endl; return false; } long begin = std::min(f.fields[i].bits.start, f.fields[i].bits.stop); long end = std::max(f.fields[i].bits.start, f.fields[i].bits.stop); if (std::max(begin, end) >= f.size_in_bits) { o << "Field " << f.name << "." << f.fields[i].name << " uses bits outside the microcode format range: " << end << " > " << f.size_in_bits-1 << endl; return false; } for (int j = begin; j <= end; j++) { if (bit_usage[j]) { o << "Bit " << j << " was reused at: " << f.name << "." << f.fields[i].name << endl; true_size--; } bit_usage[j] = true; } } return true; } }
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#include<iostream> using namespace std; void swapReference(int & x,int & y) { int temp; temp=x; x=y; y=temp; cout<<"Values Inside Function After Swapping: "<<endl<<"A="<<x<<" B="<<y<<endl; } void swapWithoutReference(int x,int y) { int temp; temp=x; x=y; y=temp; cout<<"Values Inside Function After Swapping: "<<endl<<"C="<<x<<" D="<<y<<endl; } int main() { int a,b,c,d; cout<<"Enter two values:"<<endl; cin>>a>>b; cout<<"Before swapping"<<endl<<"A="<<a<<" B="<<b<<endl; swapReference(a,b); cout<<"Values Inside Main Function"<<endl; cout<<"After swapping: A="<<a<<" B="<<b<<endl<<endl; cout<<"Enter Two Values For Non Reference Function"<<endl; cin>>c>>d; swapWithoutReference(c,d); cout<<"Values Inside Main Function"<<endl; cout<<"After swapping: C="<<c<<" D="<<d<<endl; }
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/* ******************************************************************************** * COPYRIGHT NOTICE * Copyright (c) 2016 * All rights reserved * * @FileName : iobuffer.h * @Author : scm 351721714@qq.com * @Create : 2017/04/08 23:13:49 * @Last Modified : 2017/06/20 11:17:02 ******************************************************************************** */ #ifndef IOBUFFER_H #define IOBUFFER_H #include <stdint.h> #include <string.h> #include <vector> class iobuffer { public: typedef int32_t size_type; typedef int32_t pos_type; enum seek_dir {seek_set, seek_cur, seek_end}; enum byte_order {little_endian, big_endian}; private: std::vector<char> mData; pos_type mPos; byte_order mLocalByteOrder; byte_order mTargetByteOrder; bool mError; public: iobuffer(void); iobuffer(size_type size); void resize(size_type size); void setByteOrder(byte_order order); size_type write(const char *buff, size_type len); size_type read(char *buff, size_type len); const char *data(void); size_type size(void); pos_type tell(void); void seek(pos_type off, seek_dir dir = seek_set); bool error(void); void reset(void); iobuffer &operator<<(const char &val); iobuffer &operator<<(const unsigned char &val); iobuffer &operator<<(const short &val); iobuffer &operator<<(const unsigned short &val); iobuffer &operator<<(const int &val); iobuffer &operator<<(const unsigned int &val); iobuffer &operator<<(const long int &val); iobuffer &operator<<(const unsigned long int &val); iobuffer &operator<<(const long long &val); iobuffer &operator<<(const unsigned long long &val); iobuffer &operator<<(const float &val); iobuffer &operator<<(const double &val); iobuffer &operator<<(const bool &val); iobuffer &operator>>(char &val); iobuffer &operator>>(unsigned char &val); iobuffer &operator>>(short &val); iobuffer &operator>>(unsigned short &val); iobuffer &operator>>(int &val); iobuffer &operator>>(unsigned int &val); iobuffer &operator>>(long int &val); iobuffer &operator>>(unsigned long int &val); iobuffer &operator>>(long long &val); iobuffer &operator>>(unsigned long long &val); iobuffer &operator>>(float &val); iobuffer &operator>>(double &val); iobuffer &operator>>(bool &val); }; inline void iobuffer::resize(size_type size) { mData.resize(size); if(mPos > size) { mPos = size; } } inline void iobuffer::setByteOrder(byte_order order) { mTargetByteOrder = order; } inline iobuffer::size_type iobuffer::write(const char *buff, size_type len) { size_type remain; if(mError) { return 0; } remain = (size_type)mData.size() - mPos; if(remain < len) { mError = true; return 0; } memcpy(mData.data() + mPos, buff, len); mPos += len; return len; } inline iobuffer::size_type iobuffer::read(char *buff, size_type len) { size_type remain; if(mError) { return 0; } remain = (size_type)mData.size() - mPos; memset(buff, 0, len); if(remain < len) { len = remain; mError = true; } memcpy(buff, mData.data() + mPos, len); mPos += len; return len; } inline const char *iobuffer::data(void) { return mData.data(); } inline iobuffer::size_type iobuffer::size(void) { return (size_type)mData.size(); } inline iobuffer::pos_type iobuffer::tell(void) { return mPos; } inline bool iobuffer::error(void) { return mError; } inline void iobuffer::reset(void) { mPos = 0; mError = false; } inline bool io_err(iobuffer &io) { return io.error(); } #include "iostl.h" #endif /* end of include guard: IOBUFFER_H */
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#include "reader.h" #include <iostream> #include <QDebug> Reader::Reader(QObject *parent) : QObject(parent) { } void Reader::receiveNewspaper(const QString &name) { qDebug()<<"content:"<<name; }
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#ifndef _wicked_orbital_space_h_ #define _wicked_orbital_space_h_ #include <map> #include <string> #include <vector> #include <memory> /// Type of orbital space // enum class OrbitalSpaceType { Core, Active, Virtual, RI, None }; /// Type of orbital space enum class RDMType { // Single creation/annihilation contractions that yields a Kronecker delta Occupied, // Single annihilation/creation contractions that yields a Kronecker delta Unoccupied, General // Multi-leg contractions }; /// Spin types enum class SpinType { SpinOrbital, SpinFree, Alpha, Beta }; class OrbitalSpaceInfo { /// This type holds infomation about a space using t_space_info = std::tuple<std::string, RDMType, std::vector<std::string>>; public: OrbitalSpaceInfo(); /// Set default spaces void default_spaces(); /// Set default spaces void reset(); /// Add an elementary space void add_space(const std::string &label, RDMType structure, const std::vector<std::string> &indices); /// Return the number of elementary spaces int num_spaces() { return static_cast<int>(space_info_.size()); } /// The label of an orbital space const std::string &label(int pos) const; /// The label of an index that belongs to a given orbital space const std::string index_label(int pos, int idx) const; /// The structure of the density matrices for an orbital space RDMType dmstructure(int pos) const; /// The indices of an orbital space const std::vector<std::string> &indices(int pos) const; /// Maps a label into an orbital space int label_to_space(const std::string &label) const; private: /// Vector of spaces std::vector<t_space_info> space_info_; /// Maps a space label to its index std::map<std::string, int> label_to_pos_; /// Maps orbital indices to a composite space std::map<std::string, int> indices_to_pos_; }; extern std::shared_ptr<OrbitalSpaceInfo> osi; std::shared_ptr<OrbitalSpaceInfo> get_osi(); #endif // _wicked_orbital_space_h_
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// This file is automatically generated at compile-time to include some subset of the user-created cpp files. #include "E:/Unreal Projects/TryoneTry/Intermediate/Build/Android/TryoneTry/Inc/Engine/PlatformInterfaceWebResponse.gen.cpp" #include "E:/Unreal Projects/TryoneTry/Intermediate/Build/Android/TryoneTry/Inc/Engine/Player.gen.cpp" #include "E:/Unreal Projects/TryoneTry/Intermediate/Build/Android/TryoneTry/Inc/Engine/PlayerCameraManager.gen.cpp" #include "E:/Unreal Projects/TryoneTry/Intermediate/Build/Android/TryoneTry/Inc/Engine/PlayerController.gen.cpp"
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masscomparefunctors.hpp
// // $Id$ // // // Original author: Witold Wolski <wewolski@gmail.com> // // Copyright : ETH Zurich // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // #ifndef MASSCOMPAREFUNCTORS_H #define MASSCOMPAREFUNCTORS_H #include <stdlib.h> #include <cstdio> #include <complex> /*! \file MassCompareFunctors.h Defines function objects which are used by SortedMatcher and UnsortedMatcher. */ namespace ralab { namespace base { namespace resample { inline double resolution2ppm(double resolution){ return 1/resolution * 1e6; } ///TODO Do checking on TReal thats a real template<typename TReal> struct PPMCompFunctor { typedef TReal value_type; value_type window_; value_type ppm_; PPMCompFunctor(value_type window //!< in ppm ):window_(window),ppm_(1e-6) {} /// returns window at mass inline value_type operator()(value_type val) { return((window_ * val)*ppm_); } /// if dist pval cval smaller then window returns true inline bool operator()(value_type pval, value_type cval) { return( std::abs(pval - cval) < operator()(pval) ); } }; /// Da Comparator - constant mass error template<typename TReal> struct DaCompFunctor { typedef TReal value_type; value_type window_; DaCompFunctor(value_type window) : window_(window) { } /// window at mass inline value_type operator()(value_type /*val*/) { return( window_ ); } /** if dist pval cval smaller then window returns true */ inline bool operator()(value_type pval, value_type cval) { return( std::abs(pval - cval) < operator()(pval) ); } }; /// FTMS Comparator template<typename TReal> struct FTMSCompFunctor { typedef TReal value_type; value_type window_; value_type mass_; value_type invR_;//FTMS resolution /// brief window at mass, i.e. 0.1 Da at 400Da FTMSCompFunctor( value_type window , value_type mass ) : window_(window) , mass_(mass) { invR_ = sqrt(window_)/mass_; } /// brief returns size of windows for this mass inline value_type operator()(value_type val) { value_type pR = (val*invR_); return( pR*pR ); } /// brief compares two masses, returns true if they match false otherwise inline bool operator()(value_type pval, value_type cval) { return( std::abs( pval - cval ) < operator()(pval) ); } }; }//end resample }//end MSALGO }//end ralab #endif // MASSCOMPAREFUNCTORS_H
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DetectorHistos.cpp
#include "../include/Detector.h" #include "../include/DetectorHistos.h" using namespace std; DetectorHistos::DetectorHistos(string name, double linearCalibration) { string PHName = name + "PH"; string PSDName = name + "PSD"; string TDCName = name + "TDC"; string PHPSDName = name + "PHPSD"; string TOFName = name + "TOF"; pulseHeightHisto = new TH1D(PHName.c_str(), PHName.c_str(), 5000, 0, 5000); PSDHisto = new TH1D(PSDName.c_str(), PSDName.c_str(), 5000, 0, 5000); TDCHisto = new TH1D(TDCName.c_str(), TDCName.c_str(), 5000, 0, 5000); PHPSD = new TH2D(PHPSDName.c_str(), PHPSDName.c_str(), 1000, 0, 5000, 1000, 0, 5000); double TOFHistoStart = 0; double TOFHistoStop = 500; int TOFHistoBins = ceil((TOFHistoStop-TOFHistoStart)/(linearCalibration)); TOFHisto = new TH1D(TOFName.c_str(), TOFName.c_str(), TOFHistoBins, TOFHistoStart, TOFHistoStart+TOFHistoBins*linearCalibration); string rawPHName = PHName + "raw"; string rawPSDName = PSDName + "raw"; string rawTDCName = TDCName + "raw"; string rawPHPSDName = name + "PHPSDraw"; rawPH = new TH1D(rawPHName.c_str(), rawPHName.c_str(), 5000, 0, 5000); rawPSD = new TH1D(rawPSDName.c_str(), rawPSDName.c_str(), 5000, 0, 5000); rawTDC = new TH1D(rawTDCName.c_str(), rawTDCName.c_str(), 5000, 0, 5000); rawPHPSD = new TH2D(rawPHPSDName.c_str(), rawPHPSDName.c_str(), 1000, 0, 5000, 1000, 0, 5000); } void DetectorHistos::write() { rawPH->Write(); rawPSD->Write(); rawTDC->Write(); rawPHPSD->Write(); pulseHeightHisto->Write(); PSDHisto->Write(); TDCHisto->Write(); TOFHisto->Write(); PHPSD->Write(); }
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#include <bits/stdc++.h> using namespace std; int main(int argc, char *argv[]) { int H1 = stoi(argv[1]), M1 = stoi(argv[2]), H2 = stoi(argv[3]), M2 = stoi(argv[4]); cout << H1 << " " << M1 << " " << H2 << " " << M2 << "\n"; cout << "0 0 0 0\n"; }
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ConfigHandler.h
/* * Copyright (c) 2012, Jesper Derehag * All rights reserved. * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the <organization> nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL JESPER DEREHAG BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef CONFIGHANDLER_H_ #define CONFIGHANDLER_H_ #include "Logger/LogLevels.h" #include <string> namespace ConfigHandling { class AudioEndpointConfig { public: typedef enum { ALSA }EndpointType; AudioEndpointConfig(); const std::string& getDevice() const; EndpointType getEndpointType() const; void setDevice(const std::string& device); void setEndpointType(const std::string& endpointType); private: EndpointType endpointType_; std::string device_; }; class LoggerConfig { public: typedef enum { FILE, STDOUT, NOWHERE, }LogTo; LoggerConfig(); const std::string& getLogFile() const; LogLevel getLogLevel() const; LogTo getLogTo() const; void setLogFile(const std::string& logFile); void setLogLevel(const std::string& logLevel); void setLogTo(LogTo logTo); private: LogLevel logLevel_; std::string logFile_; LogTo logTo_; }; class NetworkConfig { public: typedef enum { IP, DEVICE }BindType; NetworkConfig(); BindType getBindType() const; const std::string& getDevice() const; const std::string& getIp() const; const std::string& getPort() const; const std::string& getUsername() const; const std::string& getPassword() const; void setBindType(const std::string& bindType); void setDevice(const std::string& device); void setIp(const std::string& ip); void setPort(const std::string& port); void setUsername(std::string& username); void setPassword(std::string& password); private: BindType bindType_; // IP is kept as string for now since ip representation is different on different platforms std::string ip_; std::string device_; std::string port_; /*login stuff on client side*/ std::string username_; std::string password_; }; class SpotifyConfig { private: std::string username_; std::string password_; std::string cacheLocation_; std::string settingsLocation_; public: SpotifyConfig(); const std::string& getCacheLocation() const; const std::string& getPassword() const; const std::string& getSettingsLocation() const; const std::string& getUsername() const; void setCacheLocation(std::string& cacheLocation); void setPassword(std::string& password); void setSettingsLocation(std::string& settingsLocation); void setUsername(std::string& username); }; class ConfigHandler { private: SpotifyConfig spotifyConfig_; NetworkConfig networkConfig_; AudioEndpointConfig audioEndpointConfig_; LoggerConfig loggerConfig_; std::string configFilePath_; void readFromFile(std::string& configString); public: ConfigHandler(const std::string& pathToConfigFile); virtual ~ConfigHandler(); void parseConfigFile(); const AudioEndpointConfig& getAudioEndpointConfig() const; const LoggerConfig& getLoggerConfig() const; const NetworkConfig& getNetworkConfig() const; const SpotifyConfig& getSpotifyConfig() const; const std::string& getConfigFilePath() const; }; } /* namespace ConfigHandling */ #endif /* CONFIGHANDLER_H_ */
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#include "year.h" year::year(int y)//ๆž„้€ ๅ‡ฝๆ•ฐ { x = y; } year::year(year &obj)//ๆ‹ท่ดๆž„้€ ๅ‡ฝๆ•ฐ { x = obj.x; } void year::print(void)//ๅฎšไน‰ๆˆๅ‘˜ๅ‡ฝๆ•ฐ { cout << x << endl; } year::~year()//ๅฎšไน‰ๆžๆž„ๅ‡ฝๆ•ฐ { cout << "ๆžๆž„" << x << "ๅฏน่ฑก" << endl; }
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00152_maximum_product_subarray.cc
#include "00152_maximum_product_subarray.h" #include <iostream> // Divide Conquer //- Time: O(n^2) //- Space: O(n) //int Solution::maxProduct(const vector<int>& nums) //{ // if (nums.empty()) // return 0; // if (nums.size() == 1) // return nums.front(); // // int low = 0; // int high = nums.size() - 1; // int mid = (low + high) / 2; // // int max = nums[mid]; // if (max != 0) // { // int product; // for (int i = mid; i <= high; i++) // { // product = 1; // for (int j = i; j >= low; j--) // { // product *= nums[j]; // if (max < product) // max = product; // } // } // } // // vector<int> left(mid - low); // for (int i = 0; i <= mid -1; i++) // { // left[i] = nums[i]; // } // vector<int> right(high - mid); // for (int i = 0, j = mid + 1; j <= high; i++, j++) // { // right[i] = nums[j]; // } // // return std::max(std::max(maxProduct(left), maxProduct(right)), max); //} int Solution::maxProduct(const vector<int>& nums) { if (nums.empty()) return 0; if (nums.size() == 1) return nums.front(); int max = nums.front(); int min = nums.front(); int prefix = max; for (int i = 1; i < nums.size(); i++) { if (nums[i] < 0) swap(max, min); max = std::max(nums[i], max*nums[i]); min = std::min(nums[i], min*nums[i]); prefix = std::max(prefix, max); } return prefix; }
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solution.cpp
#include <unordered_map> #include <vector> #include "gtest/gtest.h" namespace { class Solution { public: std::string longestWord(std::vector<std::string> const &words) const { constexpr size_t alphabetSize = 26; constexpr size_t alphabetStart = 'a'; std::vector<std::vector<size_t>> trie(1, std::vector<size_t>(26, 0)); std::unordered_map<size_t, size_t> nodeWordMap; // create trie for (size_t index = 0; index < words.size(); ++index) { size_t currentNode = 0; for (char ch : words[index]) { if (trie[currentNode][ch - alphabetStart] == 0) { trie[currentNode][ch - alphabetStart] = trie.size(); trie.emplace_back(26, 0); } currentNode = trie[currentNode][ch - alphabetStart]; } nodeWordMap.emplace(currentNode, index); } // find longest words std::vector<size_t> currentCandidates; std::vector<size_t> nextCandidates; for (size_t charIndex = 0; charIndex < alphabetSize; ++charIndex) { if (nodeWordMap.count(trie[0][charIndex]) == 1) nextCandidates.push_back(trie[0][charIndex]); } while (!nextCandidates.empty()) { std::swap(currentCandidates, nextCandidates); nextCandidates.clear(); for (size_t node : currentCandidates) { for (size_t charIndex = 0; charIndex < alphabetSize; ++charIndex) { if (nodeWordMap.count(trie[node][charIndex]) == 1) nextCandidates.push_back(trie[node][charIndex]); } } } // find best word if (currentCandidates.empty()) return ""; size_t bestWord = nodeWordMap[currentCandidates[0]]; for (size_t index = 1; index < currentCandidates.size(); ++index) { const size_t currentWord = nodeWordMap[currentCandidates[index]]; if (words[currentWord] < words[bestWord]) bestWord = currentWord; } return words[bestWord]; } }; } namespace LongestWordInDictionaryTask { TEST(LongestWordInDictionaryTaskTests, Examples) { const Solution solution; ASSERT_EQ("world", solution.longestWord({"w", "wo", "wor", "worl", "world"})); ASSERT_EQ("apple", solution.longestWord({"a", "banana", "app", "appl", "ap", "apply", "apple"})); } TEST(LongestWordInDictionaryTaskTests, FromWrongAnswers) { const Solution solution; ASSERT_EQ("", solution.longestWord({"wo", "wor", "worl", "world"})); } }
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Circle.h
#ifndef CIRCLE #define CIRCLE #include "BasicShape.h" class Circle : public BasicShape { private: long centerX; long centerY; double radius; public: // Constructor Circle(long x, long y, double r) { centerX = x; centerY = y; radius = r; calcArea(); } long getCenterX() { return centerX; } long getCenterY() { return centerY; } void calcArea() { area = 3.14159 * radius * radius; } }; #endif // !CIRCLE
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/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: dev | | \\ / A nd | Web: www.OpenFOAM.org | | \\/ M anipulation | | \*---------------------------------------------------------------------------*/ FoamFile { version 2.0; format ascii; class surfaceScalarField; location "0.47"; object phi; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // dimensions [0 3 -1 0 0 0 0]; internalField nonuniform List<scalar> 881 ( 0.199167 0.000820988 0.197829 0.00132646 0.19595 0.00186736 0.193515 0.00242313 0.190545 0.00296041 0.187055 0.00348073 0.183051 0.00399534 0.178531 0.00451322 0.173484 0.00504031 0.167898 0.00558077 0.161757 0.00613746 0.155043 0.00671168 0.147738 0.00730306 0.139828 0.0079093 0.131304 0.00852345 0.122166 0.00913804 0.112425 0.00974255 0.102107 0.0103189 0.0912638 0.0108453 0.0799701 0.0112954 0.0116378 0.200828 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-0.2 -0.2 -0.2 -0.2 -0.2 -0.2 -0.2 -0.2 -0.2 -0.2 -0.2 ) ; } outlet { type calculated; value nonuniform 0(); } flap { type calculated; value nonuniform 0(); } upperWall { type calculated; value nonuniform 0(); } lowerWall { type calculated; value uniform 0; } frontAndBack { type empty; value nonuniform 0(); } procBoundary3to0 { type processor; value nonuniform List<scalar> 34 ( -0.00679626 0.00130549 -0.208203 0.00911427 -0.213075 0.0168216 -0.217932 0.0244349 -0.222914 0.03192 -0.228163 0.0392166 -0.233822 0.0462387 0.0527965 -0.239948 0.0592869 -0.247216 0.0652285 0.0713768 -0.256296 0.0763822 0.0822348 -0.267844 0.0859979 -0.279497 0.0886248 0.0936335 -0.295949 0.0944738 0.0987968 -0.315513 0.0975795 0.101024 ) ; } procBoundary3to1 { type processor; value nonuniform List<scalar> 9(0.224234 0.237712 0.25122 0.264624 0.277807 0.290673 0.303152 0.315197 0.326782); } procBoundary3to4 { type processor; value nonuniform List<scalar> 19 ( 0.0683341 0.0856487 0.0944833 0.0996945 0.103319 0.106415 0.109565 0.113115 0.117294 0.122246 0.128061 0.134802 0.142481 0.150923 0.15944 0.17336 0.185431 0.197955 0.210932 ) ; } } // ************************************************************************* //
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#ifndef CHANNEL_BSC_HPP_ #define CHANNEL_BSC_HPP_ #include <vector> #include <mipp.h> #include <random> #include "Tools/Algo/Draw_generator/Event_generator/Event_generator.hpp" #include "../Channel.hpp" namespace aff3ct { namespace module { template <typename R = float> class Channel_binary_symmetric : public Channel<R> { protected: std::unique_ptr<tools::Event_generator<R>> event_generator; using E = typename tools::matching_types<R>::B; //Event type public: Channel_binary_symmetric(const int N, std::unique_ptr<tools::Event_generator<R>>&& event_generator, const tools::Event_probability<R>& noise = tools::Event_probability<R>(), const int n_frames = 1); explicit Channel_binary_symmetric(const int N, const int seed = 0, const tools::Event_probability<R>& noise = tools::Event_probability<R>(), const int n_frames = 1); virtual ~Channel_binary_symmetric() = default; protected: void _add_noise(const R *X_N, R *Y_N, const int frame_id = -1); virtual void check_noise(); }; } } #endif /* CHANNEL_BSC_HPP_ */
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#include "durationButton.hpp" void DurationButton::clickSlot(bool) { emit clickedSignal(m_duration); } DurationButton::DurationButton(size_t duration) { m_duration = duration; setText(QString::number(duration)); setCheckable(true); connect(this, &QPushButton::clicked, this, &DurationButton::clickSlot); } size_t DurationButton::get() { return m_duration; }
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RemoveCommand.h
/*RemoveCommand.h Author: Quinn Wai Wong, Will LeVan Email: qwong@wustl.edu, levanw@wustl.edu Purpose: Concrete class declaration inheriting from AbstractCommand. Enables a user to remove files from the system. */ #pragma once #include "AbstractCommand.h" #include "AbstractFileSystem.h" #include <string> class RemoveCommand : public AbstractCommand { private: AbstractFileSystem* afs; public: RemoveCommand(AbstractFileSystem*); virtual int execute(std::string str) override; virtual void displayInfo() override; };
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NYPizzaStore.h
#pragma once #include "PizzaStore.h" class PizzaIngredientFactory; class NYPizzaStore : public PizzaStore { public: NYPizzaStore(); virtual ~NYPizzaStore(); protected: virtual shared_ptr<Pizza> createPizza(const string& item); private: shared_ptr<PizzaIngredientFactory> ingredientFactory; };
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class RandomizedSet { public: RandomizedSet(){} bool insert(int val) { if(mp.count(val)) { return false; } nums.push_back(val); mp[val] = nums.size() - 1; return true; } bool remove(int val) { if(!mp.count(val)) { return false; } int back = nums.back(); mp[back] = mp[val]; nums[mp[val]] = back; nums.pop_back(); mp.erase(val); return true; } int getRandom() { return nums[rand() % nums.size()]; } private: unordered_map<int, int> mp; vector<int> nums; };
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integration-tests.cpp
#include "mkorchestra.h" #include <iostream> #define MKCURL_INLINE_IMPL #include "mkcurl.hpp" #define CATCH_CONFIG_MAIN #include "catch.hpp" static mkorchestra_metadata_uptr get_metadata() { mkorchestra_metadata_uptr metadata{mkorchestra_metadata_new_nonnull()}; mkorchestra_metadata_set_available_bandwidth(metadata.get(), "128"); mkorchestra_metadata_set_language(metadata.get(), "it_IT"); mkorchestra_metadata_set_network_type(metadata.get(), "wifi"); mkorchestra_metadata_set_platform(metadata.get(), "macos"); mkorchestra_metadata_set_probe_asn(metadata.get(), "AS30722"); mkorchestra_metadata_set_probe_cc(metadata.get(), "IT"); mkorchestra_metadata_set_software_name(metadata.get(), "mkorchestra"); mkorchestra_metadata_set_software_version(metadata.get(), "0.1.0"); mkorchestra_metadata_add_supported_test(metadata.get(), "ndt"); return metadata; } static std::string get_password() { return "fidodido"; } static std::string register_baseurl() { return "https://registry.proteus.test.ooni.io"; } static std::string register_probe() { mkorchestra_register_request_uptr r{ mkorchestra_register_request_new_nonnull()}; mkorchestra_register_request_set_password(r.get(), get_password().c_str()); mkorchestra_register_request_set_metadata(r.get(), get_metadata().get()); mkorchestra_register_request_set_base_url( r.get(), register_baseurl().c_str()); mkorchestra_register_request_set_ca_bundle_path( r.get(), ".mkbuild/data/cacert.pem"); mkorchestra_register_request_set_timeout(r.get(), 14); mkorchestra_register_response_uptr re{ mkorchestra_register_request_perform_nonnull(r.get())}; { std::string logs = mkorchestra_register_response_moveout_logs(re); REQUIRE(logs.size() > 0); std::clog << "=== BEGIN REGISTER LOGS ===" << std::endl; std::clog << logs; std::clog << "=== END REGISTER LOGS ===" << std::endl; } REQUIRE(mkorchestra_register_response_good(re.get())); std::string client_id; { client_id = mkorchestra_register_response_get_client_id(re.get()); REQUIRE(client_id.size() > 0); std::clog << client_id << std::endl; } return client_id; } TEST_CASE("We can register a new probe") { (void)register_probe(); } static std::string login(std::string client_id) { mkorchestra_login_request_uptr r{mkorchestra_login_request_new_nonnull()}; mkorchestra_login_request_set_username(r.get(), client_id.c_str()); mkorchestra_login_request_set_password(r.get(), get_password().c_str()); mkorchestra_login_request_set_base_url(r.get(), register_baseurl().c_str()); mkorchestra_login_request_set_ca_bundle_path(r.get(), ".mkbuild/data/cacert.pem"); mkorchestra_login_request_set_timeout(r.get(), 14); mkorchestra_login_response_uptr re{ mkorchestra_login_request_perform_nonnull(r.get())}; { std::string logs = mkorchestra_login_response_moveout_logs(re); REQUIRE(logs.size() > 0); std::clog << "=== BEGIN LOGIN LOGS ===" << std::endl; std::clog << logs; std::clog << "=== END LOGIN LOGS ===" << std::endl; } REQUIRE(mkorchestra_login_response_good(re.get())); std::string token; { token = mkorchestra_login_response_get_token(re.get()); REQUIRE(token.size() > 0); std::clog << token << std::endl; } { std::string expire = mkorchestra_login_response_get_expire(re.get()); REQUIRE(expire.size() > 0); std::clog << expire << std::endl; } return token; } TEST_CASE("We can successfully login") { (void)login(register_probe()); } TEST_CASE("We can successfully update") { std::string client_id = register_probe(); std::string token = login(client_id); mkorchestra_update_request_uptr r{ mkorchestra_update_request_new_nonnull()}; mkorchestra_update_request_set_client_id(r.get(), client_id.c_str()); mkorchestra_update_request_set_token(r.get(), token.c_str()); mkorchestra_update_request_set_metadata(r.get(), get_metadata().get()); mkorchestra_update_request_set_base_url( r.get(), register_baseurl().c_str()); mkorchestra_update_request_set_ca_bundle_path( r.get(), ".mkbuild/data/cacert.pem"); mkorchestra_update_request_set_timeout(r.get(), 14); mkorchestra_update_response_uptr re{ mkorchestra_update_request_perform_nonnull(r.get())}; { std::string logs = mkorchestra_update_response_moveout_logs(re); REQUIRE(logs.size() > 0); std::clog << "=== BEGIN UPDATE LOGS ===" << std::endl; std::clog << logs; std::clog << "=== END UPDATE LOGS ===" << std::endl; } REQUIRE(mkorchestra_update_response_good(re.get())); } static std::string events_baseurl() { return "https://events.proteus.test.ooni.io"; } TEST_CASE("We can get the available collectors") { mkorchestra_collectors_request_uptr r{ mkorchestra_collectors_request_new_nonnull()}; mkorchestra_collectors_request_set_base_url( r.get(), events_baseurl().c_str()); mkorchestra_collectors_request_set_ca_bundle_path( r.get(), ".mkbuild/data/cacert.pem"); mkorchestra_collectors_request_set_timeout(r.get(), 14); mkorchestra_collectors_response_uptr re{ mkorchestra_collectors_request_perform_nonnull(r.get())}; { std::string logs = mkorchestra_collectors_response_moveout_logs(re); REQUIRE(logs.size() > 0); std::clog << "=== BEGIN COLLECTORS LOGS ===" << std::endl; std::clog << logs; std::clog << "=== END COLLECTORS LOGS ===" << std::endl; } REQUIRE(mkorchestra_collectors_response_good(re.get())); size_t n = mkorchestra_collectors_response_get_collectors_size(re.get()); REQUIRE(n > 0); for (size_t i = 0; i < n; ++i) { mkorchestra_collector_uptr c; c.reset(mkorchestra_collectors_response_get_collector_at(re.get(), i)); std::clog << "type: " << mkorchestra_collector_get_type(c.get()) << " address: " << mkorchestra_collector_get_address(c.get()) << std::endl; } } TEST_CASE("We can get the available test-helpers") { mkorchestra_testhelpers_request_uptr r{ mkorchestra_testhelpers_request_new_nonnull()}; mkorchestra_testhelpers_request_set_base_url( r.get(), events_baseurl().c_str()); mkorchestra_testhelpers_request_set_ca_bundle_path( r.get(), ".mkbuild/data/cacert.pem"); mkorchestra_testhelpers_request_set_timeout(r.get(), 14); mkorchestra_testhelpers_response_uptr re{ mkorchestra_testhelpers_request_perform_nonnull(r.get())}; { std::string logs = mkorchestra_testhelpers_response_moveout_logs(re); REQUIRE(logs.size() > 0); std::clog << "=== BEGIN TESTHELPERS LOGS ===" << std::endl; std::clog << logs; std::clog << "=== END TESTHELPERS LOGS ===" << std::endl; } REQUIRE(mkorchestra_testhelpers_response_good(re.get())); size_t n = mkorchestra_testhelpers_response_get_testhelpers_size(re.get()); REQUIRE(n > 0); for (size_t i = 0; i < n; ++i) { mkorchestra_testhelper_uptr th; th.reset(mkorchestra_testhelpers_response_get_testhelper_at(re.get(), i)); std::clog << "- name: " << mkorchestra_testhelper_get_name(th.get()) << " type: " << mkorchestra_testhelper_get_type(th.get()) << " address: " << mkorchestra_testhelper_get_address(th.get()) << std::endl; } } static void get_urls(std::string country_code, std::vector<std::string> category_codes, int64_t limit) { mkorchestra_urls_request_uptr r{mkorchestra_urls_request_new_nonnull()}; mkorchestra_urls_request_set_base_url(r.get(), events_baseurl().c_str()); mkorchestra_urls_request_set_ca_bundle_path(r.get(), ".mkbuild/data/cacert.pem"); mkorchestra_urls_request_set_timeout(r.get(), 14); if (!country_code.empty()) { mkorchestra_urls_request_set_country_code(r.get(), country_code.c_str()); } for (auto &s : category_codes) { mkorchestra_urls_request_add_category_code(r.get(), s.c_str()); } if (limit > 0) mkorchestra_urls_request_set_limit(r.get(), limit); mkorchestra_urls_response_uptr re{ mkorchestra_urls_request_perform_nonnull(r.get())}; { std::string logs = mkorchestra_urls_response_moveout_logs(re); REQUIRE(logs.size() > 0); std::clog << "=== BEGIN URLS LOGS ===" << std::endl; std::clog << logs; std::clog << "=== END URLS LOGS ===" << std::endl; } REQUIRE(mkorchestra_urls_response_good(re.get())); std::clog << "metadata.count: " << mkorchestra_urls_response_get_metadata_count(re.get()) << std::endl; std::clog << "metadata.current_page: " << mkorchestra_urls_response_get_metadata_current_page(re.get()) << std::endl; std::clog << "metadata.limit: " << mkorchestra_urls_response_get_metadata_limit(re.get()) << std::endl; std::clog << "metadata.next_url: " << mkorchestra_urls_response_get_metadata_next_url(re.get()) << std::endl; std::clog << "metadata.pages: " << mkorchestra_urls_response_get_metadata_pages(re.get()) << std::endl; size_t n = mkorchestra_urls_response_get_results_size(re.get()); REQUIRE(n > 0); for (size_t i = 0; i < n; ++i) { std::clog << "- category_code: " << mkorchestra_urls_response_get_result_category_code_at( re.get(), i) << " country_code: " << mkorchestra_urls_response_get_result_country_code_at( re.get(), i) << " url: " << mkorchestra_urls_response_get_result_url_at( re.get(), i) << std::endl; } } TEST_CASE("We can get the URLs without query string params") { get_urls("", {}, -1); } TEST_CASE("We can get the URLs with query string params") { get_urls("IT", {"POLR", "HUMR"}, 7); }
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/wifi.ino
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hmation/wledimir
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wifi.ino
#include <ESP8266WiFi.h> #include <ESP8266mDNS.h> #include <DNSServer.h> #include <WiFiManager.h> // https://github.com/tzapu/WiFiManager void setupWiFi() { WiFiManager wifiManager; wifiManager.autoConnect(); }
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/Engine/Source/Core/Intersectable/Query/PrimitivePosSampleQuery.h
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TzuChieh/Photon-v2
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PrimitivePosSampleQuery.h
#pragma once #include "Common/primitive_type.h" #include "Common/assertion.h" #include "Math/TVector3.h" #include <cstddef> namespace ph { class PrimitivePosSampleInput final {}; class PrimitivePosSampleOutput final { public: math::Vector3R position; math::Vector3R normal; math::Vector3R uvw; std::size_t faceId; real pdfA; PrimitivePosSampleOutput(); operator bool () const; }; class PrimitivePosSampleQuery final { public: using Input = PrimitivePosSampleInput; using Output = PrimitivePosSampleOutput; Input in; Output out; PrimitivePosSampleQuery(); void setInvalidOutput(); }; // In-header Implementations: inline PrimitivePosSampleOutput::operator bool () const { PH_ASSERT_IN_RANGE(normal.length(), 0.9_r, 1.1_r); return pdfA > 0; } inline PrimitivePosSampleQuery::PrimitivePosSampleQuery() : in(), out() {} inline void PrimitivePosSampleQuery::setInvalidOutput() { // Must cuase `PrimitivePosSampleOutput::operator bool ()` method to evaluate to `false` out.pdfA = 0.0_r; } }// end namespace ph
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/ESP8266 Arduino Sketches/tiny_door_and_window_sensor_-_ifttt/tiny_door_and_window_sensor_-_ifttt.ino
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tiny_door_and_window_sensor_-_ifttt.ino
/* Tiny door and window sensor v0.3 IFTTT example TODO: Add description Resources: IFTTT API: https://ifttt.com/maker ESP8266 Arduino core docoumentation: https://github.com/esp8266/Arduino/tree/master/doc https://github.com/esp8266/Arduino/blob/master/doc/libraries.md Espressif FAQ -> Fast wifi connection after power down: http://espressif.com/sites/default/files/documentation/espressif_faq_en.pdf Reading/Writing a long from/to the EEPROM: http://playground.arduino.cc/Code/EEPROMReadWriteLong Converting the wifi signal strength from dbm to % http://stackoverflow.com/questions/15797920/how-to-convert-wifi-signal-strength-from-quality-percent-to-rssi-dbm */ #include <ESP8266WiFi.h> #include <EEPROM.h> extern "C" { #include "user_interface.h" // needed for wifi_get_channel() } const char* ssid = "ssid"; const char* password = "password"; const char* ifttt_api_key = "ifttt_api_key"; // const char* ifttt_event_switch_open = "door_opened_event"; const char* ifttt_event_switch_closed = "door_closed_event"; #define USE_STATIC_IP true IPAddress staticIP (192, 168, 1, 23); IPAddress gateway (192, 168, 1, 1); IPAddress subnet (255, 255, 255, 0); #define SWITCH_PIN 4 // GPIO4 #define SHUTDOWN_PIN 5 // GPIO5 #define ACT_LED_PIN 2 // GPIO2 - blue on-board led (active low) #define R1 4700 #define R2 1000 #define VREF 1.0 #define SEND_RETRIES 3 #define EEPROM_SIZE 5 // bytes #define WIFI_CHANNEL_ADDRESS 0 // 1 byte #define UPTIME_COUNTER_ADDRESS 1 // 4 bytes const char* ifttt_event; String query_string; void vreg_shutdown(int blink_count = 0) { for (int i = 0; i < blink_count; i++) { digitalWrite(ACT_LED_PIN, HIGH); delay(200); digitalWrite(ACT_LED_PIN, LOW); delay(200); } pinMode(SHUTDOWN_PIN, OUTPUT); digitalWrite(SHUTDOWN_PIN, HIGH); delay(50); Serial.printf("\n Time elapsed: %i.%i Seconds\n", int(millis() / 1000), int(millis() % 1000)); Serial.println(" Shuting down..."); // store the overall running time (uptime) in the "EEPROM" unsigned long uptime_millis = millis(); EEPROM.begin(EEPROM_SIZE); EEPROM.write(UPTIME_COUNTER_ADDRESS, (uptime_millis & 0xFF)); EEPROM.write(UPTIME_COUNTER_ADDRESS + 1, ((uptime_millis >> 8) & 0xFF)); EEPROM.write(UPTIME_COUNTER_ADDRESS + 2, ((uptime_millis >> 16) & 0xFF)); EEPROM.write(UPTIME_COUNTER_ADDRESS + 3, ((uptime_millis >> 24) & 0xFF)); EEPROM.end(); digitalWrite(SHUTDOWN_PIN, LOW); while (true) { delay(5); } } float get_battery_voltage() { int adc_value = analogRead(0); float battery_voltage = VREF / 1024.0 * adc_value; battery_voltage = battery_voltage * (R1 + R2) / R2; return battery_voltage; } int send_http_request() { const char* host = "maker.ifttt.com"; String request_url = "/trigger/" + String(ifttt_event) + "/with/key/" + String(ifttt_api_key); request_url = request_url + String(query_string); Serial.println("Connecting to " + String(host) + " ..."); WiFiClient client; if (!client.connect(host, 80)) { Serial.println("-> Connection failed"); return false; } Serial.println("Sending request: " + String(request_url)); client.print(String("GET " + request_url + " HTTP/1.1\r\n" + "Host: " + String(host) + "\r\n" + "Connection: close\r\n\r\n")); unsigned long timeout = millis(); while (client.available() == 0) { if (millis() - timeout > 5000) { Serial.println(">>> Client Timeout !"); client.stop(); return false; } } while (client.connected()) { if (client.available()) { String line = client.readStringUntil('\n'); if (line == "HTTP/1.1 200 OK\r") { Serial.println("\n -> REQUEST SUCCESSFULLY SENT. SCENARIO LAUNCHED. <-\n"); break; } else { Serial.println("\n -> REQUEST FAILED, STATUS CODE NOT 200! <-\n"); return false; } Serial.println(line); } Serial.println(""); } Serial.println("Connection closed."); return true; } void setup() { byte last_wifi_channel, new_wifi_channel; EEPROM.begin(EEPROM_SIZE); last_wifi_channel = EEPROM.read(WIFI_CHANNEL_ADDRESS); EEPROM.end(); WRITE_PERI_REG(0x600011f4, 1 << 16 | last_wifi_channel); WiFi.mode(WIFI_STA); #if USE_STATIC_IP == true WiFi.config(staticIP, gateway, subnet); #endif WiFi.begin(ssid, password); Serial.begin(115200); Serial.println("\n"); // turn on the activity led pinMode(ACT_LED_PIN, OUTPUT); digitalWrite(ACT_LED_PIN, LOW); // VBAT float vbat = get_battery_voltage(); query_string = "?value1=" + String(vbat); // RSSI int rssi = 2 * (WiFi.RSSI() + 100); query_string += "&value2=" + String(rssi); // SWITCH STATE int switch_state = digitalRead(SWITCH_PIN); query_string += "&value3=" + String(switch_state); if (switch_state == 0) ifttt_event = ifttt_event_switch_closed; else ifttt_event = ifttt_event_switch_open; // LAST UPTIME EEPROM.begin(EEPROM_SIZE); long four = EEPROM.read(UPTIME_COUNTER_ADDRESS); long three = EEPROM.read(UPTIME_COUNTER_ADDRESS + 1); long two = EEPROM.read(UPTIME_COUNTER_ADDRESS + 2); long one = EEPROM.read(UPTIME_COUNTER_ADDRESS + 3); EEPROM.end(); unsigned long uptime_millis = ((four << 0) & 0xFF) + ((three << 8) & 0xFFFF) + ((two << 16) & 0xFFFFFF) + ((one << 24) & 0xFFFFFFFF); query_string += "&value4=" + String(uptime_millis); Serial.println("\nVBAT(V): " + String(vbat)); Serial.println("RSSI(%):" + String(rssi)); Serial.println("Switch state: " + String(switch_state)); Serial.println("Last uptime(ms): " + String(uptime_millis)); Serial.println(); Serial.print("Wait for WiFi... "); if (WiFi.waitForConnectResult() != WL_CONNECTED) { Serial.println(" Connection failed."); vreg_shutdown(5); } Serial.printf(" Connected after %i.%is\n", int(millis() / 1000), int(millis() % 1000)); Serial.println(" IP: " + WiFi.localIP().toString() + " (static)\n"); new_wifi_channel = wifi_get_channel(); if (new_wifi_channel != last_wifi_channel) { EEPROM.begin(EEPROM_SIZE); EEPROM.write(WIFI_CHANNEL_ADDRESS, new_wifi_channel); EEPROM.end(); Serial.println(" Wifi channel " + String(new_wifi_channel) + " saved."); } // Try to send the HTTP request up to 3 times in case of error for (int i = 0; i < SEND_RETRIES; i++) { Serial.println("Try: " + String(i + 1)); int success = send_http_request(); if (success == true) { vreg_shutdown(); } if (i == SEND_RETRIES - 1 && success == false) { vreg_shutdown(3); } } } void loop() {}
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/rcc/qrc_resources.cpp
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qrc_resources.cpp
/**************************************************************************** ** Resource object code ** ** Created: Fri 8. Jun 14:49:46 2012 ** by: The Resource Compiler for Qt version 4.7.4 ** ** WARNING! All changes made in this file will be lost! *****************************************************************************/ #include <QtCore/qglobal.h> static const unsigned char qt_resource_data[] = { // D:/projects/switcher_v_1_0/Switcher/box.mtl 0x0,0x0,0x1,0xb4, 0x23, 0x20,0x33,0x64,0x73,0x20,0x4d,0x61,0x78,0x20,0x57,0x61,0x76,0x65,0x66,0x72,0x6f, 0x6e,0x74,0x20,0x4f,0x42,0x4a,0x20,0x45,0x78,0x70,0x6f,0x72,0x74,0x65,0x72,0x20, 0x76,0x30,0x2e,0x39,0x37,0x62,0x20,0x2d,0x20,0x28,0x63,0x29,0x32,0x30,0x30,0x37, 0x20,0x67,0x75,0x72,0x75,0x77,0x61,0x72,0x65,0xd,0xa,0x23,0x20,0x46,0x69,0x6c, 0x65,0x20,0x43,0x72,0x65,0x61,0x74,0x65,0x64,0x3a,0x20,0x32,0x38,0x2e,0x30,0x32, 0x2e,0x32,0x30,0x31,0x32,0x20,0x31,0x36,0x3a,0x33,0x31,0x3a,0x31,0x37,0xd,0xa, 0xd,0xa,0x6e,0x65,0x77,0x6d,0x74,0x6c,0x20,0x4d,0x61,0x74,0x65,0x72,0x69,0x61, 0x6c,0x5f,0x5f,0x32,0x36,0xd,0xa,0x9,0x4e,0x73,0x20,0x31,0x30,0x2e,0x30,0x30, 0x30,0xd,0xa,0x9,0x4e,0x69,0x20,0x31,0x2e,0x35,0x30,0x30,0xd,0xa,0x9,0x64, 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0xb6,0x0,0x78,0x6c,0xe7,0x87,0x3d,0xff,0x92,0x1e,0xfd,0x8a,0xd3,0x6f,0x65,0x6, 0x78,0xa4,0xff,0x48,0xf1,0x4f,0xfb,0x3f,0xff,0xfb,0xf2,0x23,0x1e,0x81,0x95,0xcd, 0x0,0x32,0xfa,0x1f,0xdf,0xff,0xa1,0xe5,0x2f,0x4,0x3,0xfc,0xff,0x1,0xb1,0xb, 0xf0,0x2a,0xb0,0x6e,0xe7,0x4c,0x0,0x0,0x0,0x0,0x49,0x45,0x4e,0x44,0xae,0x42, 0x60,0x82, }; static const unsigned char qt_resource_name[] = { // box.mtl 0x0,0x7, 0x9,0x6b,0x54,0x6c, 0x0,0x62, 0x0,0x6f,0x0,0x78,0x0,0x2e,0x0,0x6d,0x0,0x74,0x0,0x6c, // box.obj 0x0,0x7, 0x9,0x6b,0x55,0x4a, 0x0,0x62, 0x0,0x6f,0x0,0x78,0x0,0x2e,0x0,0x6f,0x0,0x62,0x0,0x6a, // tex_64x64.png 0x0,0xd, 0xe,0xb,0x5,0xc7, 0x0,0x74, 0x0,0x65,0x0,0x78,0x0,0x5f,0x0,0x36,0x0,0x34,0x0,0x78,0x0,0x36,0x0,0x34,0x0,0x2e,0x0,0x70,0x0,0x6e,0x0,0x67, }; static const unsigned char qt_resource_struct[] = { // : 0x0,0x0,0x0,0x0,0x0,0x2,0x0,0x0,0x0,0x3,0x0,0x0,0x0,0x1, // :/box.mtl 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x0,0x0,0x0,0x0, // :/box.obj 0x0,0x0,0x0,0x14,0x0,0x0,0x0,0x0,0x0,0x1,0x0,0x0,0x1,0xb8, // :/tex_64x64.png 0x0,0x0,0x0,0x28,0x0,0x0,0x0,0x0,0x0,0x1,0x0,0x0,0x5,0x93, }; QT_BEGIN_NAMESPACE extern Q_CORE_EXPORT bool qRegisterResourceData (int, const unsigned char *, const unsigned char *, const unsigned char *); extern Q_CORE_EXPORT bool qUnregisterResourceData (int, const unsigned char *, const unsigned char *, const unsigned char *); QT_END_NAMESPACE int QT_MANGLE_NAMESPACE(qInitResources_resources)() { QT_PREPEND_NAMESPACE(qRegisterResourceData) (0x01, qt_resource_struct, qt_resource_name, qt_resource_data); return 1; } Q_CONSTRUCTOR_FUNCTION(QT_MANGLE_NAMESPACE(qInitResources_resources)) int QT_MANGLE_NAMESPACE(qCleanupResources_resources)() { QT_PREPEND_NAMESPACE(qUnregisterResourceData) (0x01, qt_resource_struct, qt_resource_name, qt_resource_data); return 1; } Q_DESTRUCTOR_FUNCTION(QT_MANGLE_NAMESPACE(qCleanupResources_resources))
c34975e8147ffc3abced65f6bd8a5202500bc917
060bae84f48cac27592e5e7cf99b81f8c0f2af80
/bmaker/interface/in_json.hh
b474c9f3acbebd5ea41f39f6dc760a022e6f549e
[]
no_license
manuelfs/babymaker
31d3b6ba533d7d7e8173bf7382ffda56e6d98a88
e95a6a9342d4604277fe7cc6149b6b5b24447d89
refs/heads/master
2021-04-19T02:31:57.726403
2019-01-04T21:43:32
2019-01-04T21:43:32
42,443,497
6
2
null
null
null
null
UTF-8
C++
false
false
353
hh
in_json.hh
#ifndef H_IN_JSON #define H_IN_JSON #include <vector> #include <string> std::vector<std::vector<int> > MakeVRunLumi(std::string input); bool inJSON(std::vector<std::vector<int> > VRunLumi, int Run, int LS); void CheckVRunLumi(std::vector<std::vector<int> > VRunLumi); void CheckVRunLumi2(std::vector<std::vector<int> > VVRunLumi); #endif //H_IN_JSON
8afe373759dbf482a28e504f3c144c55d924be87
2ceb9c96aed5da6a4f37b8ff9d5580331b87d6e5
/็จ‹ๅบๅ‘˜ไปฃ็ ้ข่ฏ•ๆŒ‡ๅ—/1.ๆ ˆๅ’Œ้˜Ÿๅˆ—/getMinStack/solution/stack_min.h
b9463394f616fe99000c8ca7c3b48328146dbd23
[]
no_license
zhangshuai-neu/leetcode_practice
bb15dd3933909afac25f59a6720743185244067f
175a5e4a5101bfbb7f22735b1899e2b2f75a289d
refs/heads/master
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stack_min.h
#ifndef STACK_MIN #define STACK_MIN #include <vector> #include <iostream> using namespace std; class StackMin{ public: void push(int in); int pop(void); int getMin(void); // debug function void debugShow(void); private: vector<int> data; vector<int> minStack; }; #endif // STACK_MIN
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/app/addmatrix.cpp
846faee51901aa6435b40f261cda2e48999995df
[]
no_license
tboschi/SuperHK
aadc9ef258dccfce59072d546aed78cb6babf3a3
81ff0dd11e2043ed768058968910a0f15d6f9f86
refs/heads/master
2021-06-10T15:12:07.351566
2021-06-03T15:14:56
2021-06-03T15:14:56
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addmatrix.cpp
#include <fstream> #include <iostream> #include <iomanip> #include "tools/CardDealer.h" #include "physics/Oscillator.h" #include "TFile.h" #include "TMatrixD.h" #include "TMatrixT.h" #include "TKey.h" #include "TList.h" int main(int argc, char** argv) { if (argc < 2) { std::cerr << "Addmatrix: need at least two parameters\n" << " output input [input2 ...]\n"; return 1; } std::vector<TMatrixT<double>*> matrices; matrices.reserve(2*(argc-2)); std::cout << "Reading " << argc-2 << " files" << std::endl; for (int f = 2; f < argc; ++f) { TFile inf(argv[f], "OPEN"); if (inf.IsZombie()) continue; std::cout << "opening " << argv[f] << std::endl; if (inf.Get("postfit_cov")) matrices.push_back( static_cast<TMatrixT<double>*> (inf.Get("postfit_cov")) ); if (inf.Get("skdetfsi")) matrices.push_back( static_cast<TMatrixT<double>*> (inf.Get("skdetfsi")) ); //TList *list = inf.GetListOfKeys(); //TIter next(list) ; //TKey* key; //while ( key = (TKey*)next() ) //{ // std::cout << "\tk: " << key->GetName() << ", " << key->GetClassName() << ", TMatrixT<double>" << std::endl; // if (strcmp(key->GetClassName(), "TMatrixT<double>") == 0 && // (strcmp(key->GetName(), "postfit_cov") == 0 || // strcmp(key->GetName(), "skdetfsi") == 0) ) // { // std::cout << "\t\tget " << key->GetName() << std::endl; // matrices.push_back( static_cast<TMatrixT<double>*> (key->ReadObj()) ); // } //} } std::cout << "Collected " << matrices.size() << " matrices" << std::endl; if (!matrices.size()) throw std::invalid_argument("Input files do not contain matrices\n"); int cols = std::accumulate(matrices.begin(), matrices.end(), 0, [](const int &sum, TMatrixT<double> *m) { return sum + m->GetNcols() ;}); TMatrixD *cov = new TMatrixD(cols, cols); TMatrixD *cor = new TMatrixD(cols, cols); TMatrixD *ide = new TMatrixD(TMatrixD::kUnit, *cor); cols = 0; for (const auto &m : matrices) { int lCols = m->GetNcols(); std::cout << "loading " << lCols << " columns" << std::endl; for (int c = 0; c < lCols; ++c) for (int r = 0; r < lCols; ++r) { (*cov)(cols + r, cols + c) = (*m)(r, c); //std::cout << "Out(" << cols + r << ", " << cols + c << ") " // << mm->operator()(cols + r, cols + c) // << " = m[" << m << "] at (" << r << ", " << c << ") " // << matrices[m]->operator()(r, c) << std::endl; } cols += lCols; } cols = cov->GetNcols(); for (int r = 0; r < cols; ++r) for (int c = r; c < cols; ++c) { (*cor)(r, c) = (*cov)(r, c) / std::sqrt((*cov)(r, r) * (*cov)(c, c) ); if (r != c && std::abs((*cor)(r, c)) - 1 < 1e-6) { (*cov)(r, c) *= 0.99999; // = (1-1e-5), to make it non singular (*cor)(r, c) *= 0.99999; // = (1-1e-5), to make it non singular } (*cor)(c, r) = (*cor)(r, c); //it is symmetric } TFile out(argv[1], "RECREATE"); cov->Write("covariance"); cor->Write("correlation"); ide->Write("identity"); out.Close(); return 0; }
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/hw3_code/Image.cpp
bffd07cb94ae9026a9e2249935289f2138962a7e
[]
no_license
diditong/CSCI576
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refs/heads/master
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Image.cpp
//***************************************************************************** // // Image.cpp : Defines the class operations on images // // Author - Parag Havaldar // Code used by students as starter code to display and modify images // //***************************************************************************** #include "Image.h" #include <math.h> // Constructor and Desctructors MyImage::MyImage() { Data = NULL; Width = -1; Height = -1; ImagePath[0] = 0; } MyImage::~MyImage() { if (Data) delete Data; } // Copy constructor MyImage::MyImage(MyImage* otherImage) { Height = otherImage->Height; Width = otherImage->Width; Data = new char[Width * Height * 3]; strcpy(otherImage->ImagePath, ImagePath); for (int i = 0; i < (Height * Width * 3); i++) { Data[i] = otherImage->Data[i]; } } // = operator overload MyImage& MyImage::operator= (const MyImage& otherImage) { Height = otherImage.Height; Width = otherImage.Width; Data = new char[Width * Height * 3]; strcpy((char*)otherImage.ImagePath, ImagePath); for (int i = 0; i < (Height * Width * 3); i++) { Data[i] = otherImage.Data[i]; } return *this; } // MyImage::ReadImage // Function to read the image given a path bool MyImage::ReadImage() { // Verify ImagePath if (ImagePath[0] == 0 || Width < 0 || Height < 0) { fprintf(stderr, "Image or Image properties not defined"); fprintf(stderr, "Usage is `Image.exe Imagefile w h`"); return false; } // Create a valid output file pointer FILE* IN_FILE; IN_FILE = fopen(ImagePath, "rb"); if (IN_FILE == NULL) { fprintf(stderr, "Error Opening File for Reading"); return false; } // Create and populate RGB buffers int i; char* Rbuf = new char[Height * Width]; char* Gbuf = new char[Height * Width]; char* Bbuf = new char[Height * Width]; for (i = 0; i < Width * Height; i++) { Rbuf[i] = fgetc(IN_FILE); } for (i = 0; i < Width * Height; i++) { Gbuf[i] = fgetc(IN_FILE); } for (i = 0; i < Width * Height; i++) { Bbuf[i] = fgetc(IN_FILE); } // Allocate Data structure and copy Data = new char[Width * Height * 3]; for (i = 0; i < Height * Width; i++) { Data[3 * i] = Bbuf[i]; Data[3 * i + 1] = Gbuf[i]; Data[3 * i + 2] = Rbuf[i]; } // Clean up and return delete Rbuf; delete Gbuf; delete Bbuf; fclose(IN_FILE); return true; } // MyImage functions defined here bool MyImage::WriteImage() { // Verify ImagePath // Verify ImagePath if (ImagePath[0] == 0 || Width < 0 || Height < 0) { fprintf(stderr, "Image or Image properties not defined"); return false; } // Create a valid output file pointer FILE* OUT_FILE; OUT_FILE = fopen(ImagePath, "wb"); if (OUT_FILE == NULL) { fprintf(stderr, "Error Opening File for Writing"); return false; } // Create and populate RGB buffers int i; char* Rbuf = new char[Height * Width]; char* Gbuf = new char[Height * Width]; char* Bbuf = new char[Height * Width]; for (i = 0; i < Height * Width; i++) { Bbuf[i] = Data[3 * i]; Gbuf[i] = Data[3 * i + 1]; Rbuf[i] = Data[3 * i + 2]; } // Write data to file for (i = 0; i < Width * Height; i++) { fputc(Rbuf[i], OUT_FILE); } for (i = 0; i < Width * Height; i++) { fputc(Gbuf[i], OUT_FILE); } for (i = 0; i < Width * Height; i++) { fputc(Bbuf[i], OUT_FILE); } // Clean up and return delete Rbuf; delete Gbuf; delete Bbuf; fclose(OUT_FILE); return true; } double QuantTable[8][8] = { {16., 11., 10., 16., 24., 40., 51., 61.}, {12., 12., 14., 19., 26., 58., 60., 55.}, {14., 13., 16., 24., 40., 57., 69., 56.}, {14., 17., 22., 29., 51., 87., 80., 62.}, {18., 22., 37., 56., 68., 109., 103., 77.}, {24., 35., 55., 64., 81., 104., 113., 92.}, {49., 64., 78., 87., 103., 121., 120., 101.}, {72., 92., 95., 98., 112., 100., 103., 99.} }; void MyImage::convertDCTBlock(int nRow, int nCol, int numCoeffsPerBlock, double* DCTorigin, double* DCTcoeffs, double* DCTquots, double* DCTquants, double* IDCTvalues) { for (int channel = 0; channel < 3; channel++) { // Get DCT original data in doubles; int m, n; for (int i = 0; i < 8; i++) { for (int j = 0; j < 8; j++) { m = i + nRow; n = j + nCol; DCTorigin[i * 8 + j] = (double)(unsigned char)Data[3 * (m * Width + n) + channel]; //printf("DCT original data: %lf\n", DCTorigin[i * 8 + j]); } } // Get DCT coefficients in doubles double cu, cv; double pi = 2 * acos(0.0); for (int u = 0; u < 8; u++) { for (int v = 0; v < 8; v++) { double sum = 0; if (u == 0) cu = 1.0 / sqrt(2); else cu = 1.0; if (v == 0) cv = 1.0 / sqrt(2); else cv = 1.0; for (int x = 0; x < 8; x++) { for (int y = 0; y < 8; y++) { sum += 0.25 * cu * cv * DCTorigin[x * 8 + y] * cos((2.0 * ((double)x) + 1.0) * ((double)u) * pi / 16.0) * cos((2.0 * ((double)y) + 1.0) * ((double)v) * pi / 16.0); } } DCTcoeffs[u * 8 + v] = sum; //printf("DCT coefficients: %lf\n", DCTcoeffs[u * 8 + v]); } } // Get DCT quotients in doubles for (int u = 0; u < 8; u++) { for (int v = 0; v < 8; v++) { DCTquots[u * 8 + v] = DCTcoeffs[u * 8 + v] / QuantTable[u][v]; //printf("DCT quotients: %lf\n", DCTquots[u * 8 + v]); } } // Get Quantized DCT in ints for (int u = 0; u < 8; u++) { for (int v = 0; v < 8; v++) { DCTquants[u * 8 + v] = round(DCTquots[u * 8 + v]); //printf("DCT quants: %d\n", DCTquants[u * 8 + v]); } } //int intArray[8][8] = { {-1, 1, 5, 6, 14, 15, 27, 28}, // {2, 4, 7, 13, 16, 26, 29, 42}, // {3, 8, 12, 17, 25, 30, 41, 43}, // {9, 11, 18, 24, 31, 40, 44, 53}, // {10, 19, 23, 32, 39, 45, 52, 54}, // {20, 22, 33, 38, 46, 51, 55, 60}, // {21, 34, 37, 47, 50, 56, 59, 61}, // {35, 36, 48, 49, 57, 58, 62, 63} }; // Set coefficients int iCoeff = 0; for (int iDiag = 0; iDiag <= 14; iDiag++) { int larger, smaller, dir; if (iDiag > 7) { larger = 7; smaller = iDiag - 7; } else { larger = iDiag; smaller = 0; } dir = iDiag % 2; int x, y; if (dir == 0) { x = larger; y = smaller; } else { x = smaller; y = larger; } int numValuesInDiag = (iDiag <= 7) ? (iDiag + 1) : (15 - iDiag); for (int i = 0; i < numValuesInDiag; i++) { if (iCoeff >= numCoeffsPerBlock) { DCTquants[x * 8 + y] = 0; } if (dir == 0) { x--; y++; } else { x++; y--; } iCoeff++; } } //for (int x = 0; x < 8; x++) { // for (int y = 0; y < 8; y++) { // printf("%lf ", DCTquants[x * 8 + y]); // } // printf("\n"); //} // Inverse DCT double DCTcoeff; for (int x = 0; x < 8; x++) { for (int y = 0; y < 8; y++) { double sum = 0; for (int u = 0; u < 8; u++) { for (int v = 0; v < 8; v++) { if (u == 0) cu = 1.0 / sqrt(2); else cu = 1.0; if (v == 0) cv = 1.0 / sqrt(2); else cv = 1.0; DCTcoeff = DCTquants[u * 8 + v] * QuantTable[u][v]; sum += 0.25 * cu * cv * DCTcoeff * cos((2.0 * ((double)x) + 1.0) * ((double)u) * pi / 16.0) * cos((2.0 * ((double)y) + 1.0) * ((double)v) * pi / 16.0); } } // Keep IDCT values in range [0.0, 255.0] IDCTvalues[x * 8 + y] = (sum < 0.0) ? 0.0 : ((sum > 255.0) ? 255.0 : sum); //printf("IDCT values: %lf\n", IDCTvalues[x * 8 + y]); } } // Print original and IDCT values //for (int x = 0; x < 8; x++) { // for (int y = 0; y < 8; y++) { // printf("Compare: %lf, %lf\n", DCTorigin[x * 8 + y], IDCTvalues[x * 8 + y]); // } //} // Convert IDCT values to characters for (int x = 0; x < 8; x++) { for (int y = 0; y < 8; y++) { m = nRow + x; n = nCol + y; Data[3 * (m * Width + n) + channel] = (char)(int)round(IDCTvalues[x * 8 + y]); } } } } // Here is where you would place your code to modify an image // eg Filtering, Transformation, Cropping, etc. bool MyImage::convertDCT(int numCoeffs) { fprintf(stdout, "**************************************DCT**************************************\n"); // Allocate heap memory for arrays double* DCTorigin = new double[8 * 8]; double* DCTcoeffs = new double[8 * 8]; double* DCTquots = new double[8 * 8]; double* DCTquants = new double[8 * 8]; double* IDCTvalues = new double[8 * 8]; // Calculate number of coefficients per block int numCoeffsPerBlock; if (numCoeffs >= 262144) { fprintf(stdout, "DCT Returning the original image... (number of coefficients is greater than or equal to 262144)\n", numCoeffs); return true; } else if (numCoeffs <= 4096) { fprintf(stdout, "Error: %d is not a valid number for DCT (too small), correcting to 4096\n", numCoeffs); numCoeffs = 4096; numCoeffsPerBlock = 1; } else { numCoeffsPerBlock = numCoeffs / 4096; } fprintf(stdout, "Compressing Image using DCT... (number of coefficients is %d)\n", numCoeffsPerBlock * 4096); fprintf(stdout, " Please wait. Should complete in 10 seconds.\n"); // Apply DCT on each block for (int i = 0; i < 64; i++) { for (int j = 0; j < 64; j++) { convertDCTBlock(i*8, j*8, numCoeffsPerBlock, DCTorigin, DCTcoeffs, DCTquots, DCTquants, IDCTvalues); } } delete[] DCTorigin; delete[] DCTcoeffs; delete[] DCTquots; delete[] DCTquants; delete[] IDCTvalues; return true; } void MyImage::compressRows(double* DWTorigin, int length) { double* compressedRow = new double[length]; double* currRow = new double[length]; for (int channel = 0; channel < 3; channel++) { // Compress each row in DWTorigin for (int iRow = 0; iRow < length; iRow++) { // Get current row with index iRow for (int iCol = 0; iCol < length; iCol++) { currRow[iCol] = DWTorigin[3 * (iRow * Width + iCol) + channel]; } // Compress the current row and save the data to compressedRow for (int iCol = 0; iCol < length; iCol += 2) { compressedRow[iCol / 2] = (currRow[iCol] + currRow[iCol + 1]) / 2; compressedRow[iCol / 2 + length / 2] = (currRow[iCol] - currRow[iCol + 1]) / 2; } // Copy the data in compressedRow to DWTorigin for (int iCol = 0; iCol < length; iCol++) { DWTorigin[3 * (iRow * Width + iCol) + channel] = compressedRow[iCol]; } } } delete[] compressedRow; delete[] currRow; } void MyImage::compressColumns(double* DWTorigin, int length) { double* compressedCol = new double[length]; double* currCol = new double[length]; for (int channel = 0; channel < 3; channel++) { // Compress each column in DWTorigin for (int iCol = 0; iCol < length; iCol++) { // Get current column with index iCol for (int iRow = 0; iRow < length; iRow++) { currCol[iRow] = DWTorigin[3 * (iRow * Width + iCol) + channel]; } // Compress the current column and save the data to compressedCol for (int iRow = 0; iRow < length; iRow += 2) { compressedCol[iRow / 2] = (currCol[iRow] + currCol[iRow + 1]) / 2; compressedCol[iRow / 2 + length / 2] = (currCol[iRow] - currCol[iRow + 1]) / 2; } // Copy the data in compressedCol to DWTorigin for (int iRow = 0; iRow < length; iRow++) { DWTorigin[3 * (iRow * Width + iCol) + channel] = compressedCol[iRow]; } } } delete[] compressedCol; delete[] currCol; } void MyImage::decompressColumns(double* DWTorigin, int length) { double* decompressedCol = new double[length]; double* currCol = new double[length]; for (int channel = 0; channel < 3; channel++) { // Decompress each column in DWTorigin for (int iCol = 0; iCol < length; iCol++) { // Get current column with index iCol for (int iRow = 0; iRow < length; iRow++) { currCol[iRow] = DWTorigin[3 * (iRow * Width + iCol) + channel]; } // Decompress the current column and save the data to decompressedCol for (int iRow = 0; iRow < length / 2; iRow++) { decompressedCol[2 * iRow] = currCol[iRow] + currCol[iRow + length / 2]; decompressedCol[2 * iRow + 1] = currCol[iRow] - currCol[iRow + length / 2]; } // Copy the data in decompressedCol to DWTorigin for (int iRow = 0; iRow < length; iRow++) { DWTorigin[3 * (iRow * Width + iCol) + channel] = decompressedCol[iRow]; } } } delete[] decompressedCol; delete[] currCol; } void MyImage::decompressRows(double* DWTorigin, int length) { double* decompressedRow = new double[length]; double* currRow = new double[length]; for (int channel = 0; channel < 3; channel++) { // Decompress each row in DWTorigin for (int iRow = 0; iRow < length; iRow++) { // Get current row with index iCol for (int iCol = 0; iCol < length; iCol++) { currRow[iCol] = DWTorigin[3 * (iRow * Width + iCol) + channel]; } // Decompress the current row and save the data to decompressedRow for (int iCol = 0; iCol < length / 2; iCol++) { decompressedRow[2 * iCol] = currRow[iCol] + currRow[iCol + length / 2]; decompressedRow[2 * iCol + 1] = currRow[iCol] - currRow[iCol + length / 2]; } // Copy the data in decompressedRow to DWTorigin for (int iCol = 0; iCol < length; iCol++) { DWTorigin[3 * (iRow * Width + iCol) + channel] = decompressedRow[iCol]; } } } delete[] decompressedRow; delete[] currRow; } void MyImage::setDWTCoeffs(double* DWTorigin, int numCoeffs) { int length = (int)sqrt(numCoeffs); for (int i = 0; i < Height; i++) { for (int j = 0; j < Width; j++) { if (i >= length || j >= length) { DWTorigin[3 * (i * Width + j)] = 0.0; DWTorigin[3 * (i * Width + j) + 1] = 0.0; DWTorigin[3 * (i * Width + j) + 2] = 0.0; } } } } bool MyImage::convertDWT(int numCoeffs) { fprintf(stdout, "**************************************DWT**************************************\n"); //printf("%lf, %lf\n", ceil(log((double)262144) / log(4.)), floor(log((double)262144) / log(4.))); //printf("%d\n", (int)pow(4.0, floor(log((double)numCoeffs) / log(4.)))); // Check number of coefficients if (numCoeffs >= 262144) { fprintf(stdout, "DWT Returning the original image... (number of coefficients is greater than or equal to 262144)\n", numCoeffs); return true; } else if (numCoeffs <= 0) { fprintf(stdout, "Error: %d is not a valid number for DWT (non-positive number)\n", numCoeffs); numCoeffs = 0; } else if (ceil(log((double)numCoeffs) / log(4.)) != floor(log((double)numCoeffs) / log(4.))) { int correctedNum = (int)pow(4.0, floor(log((double)numCoeffs) / log(4.))); fprintf(stdout, "Error: %d is not a valid number for DWT (not a power of 4), correcting to the nearest power of 4 - %d\n", numCoeffs, correctedNum); numCoeffs = correctedNum; } fprintf(stdout, "Compressing Image using DWT... (number of coefficients is %d)\n", numCoeffs); fprintf(stdout, " Please wait. Should complete in 1 seconds.\n"); // Allocate heap memory for arrays double* DWTorigin = new double[Height * Width * 3]; // Get original data in doubles for (int i = 0; i < Height; i++) { for (int j = 0; j < Width; j++) { DWTorigin[3 * (i * Width + j)] = (double)(unsigned char)Data[3 * (i * Width + j)]; DWTorigin[3 * (i * Width + j) + 1] = (double)(unsigned char)Data[3 * (i * Width + j) + 1]; DWTorigin[3 * (i * Width + j) + 2] = (double)(unsigned char)Data[3 * (i * Width + j) + 2]; } } // Compress rows and columns for (int i = 512; i != 1; i /= 2) { compressRows(DWTorigin, i); compressColumns(DWTorigin, i); } setDWTCoeffs(DWTorigin, numCoeffs); for (int i = 2; i != 1024; i *= 2) { decompressColumns(DWTorigin, i); decompressRows(DWTorigin, i); } // Check if assertions are correct for (int i = 0; i < 512; i++) { for (int j = 0; j < 512; j++) { if (DWTorigin[3 * (i * Width + j)] > 255.0 || DWTorigin[3 * (i * Width + j)] < 0.0) { printf("DWTorigin values exceeded!\n"); } } } // Read DWTorigin into Data for (int i = 0; i < Height; i++) { for (int j = 0; j < Width; j++) { Data[3 * (i * Width + j)] = (char)(int)DWTorigin[3 * (i * Width + j)]; Data[3 * (i * Width + j) + 1] = (char)(int)DWTorigin[3 * (i * Width + j) + 1]; Data[3 * (i * Width + j) + 2] = (char)(int)DWTorigin[3 * (i * Width + j) + 2]; } } return true; }
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uts.cpp
#include "uts.hpp" #include "utils.hpp" #include "utils_ns.hpp" #include <string> #include <unistd.h> #include <sched.h> using std::string; int uts_setup_ns() { int ret; static string const HOST("container"); CALL(ret, sethostname(HOST.c_str(), HOST.size()), "Failed to set hostname", (void) 0); // Jobsdone -- Peasant return ret; } int uts_open(container_id const& id) { return ns_open(id, "uts"); } int uts_enter_ns(int fd) { return ns_enter(fd); }
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12721853.cpp
//Language: GNU C++11 /////////////////////////////// // Template By: Agus Sentosa // // 17 - 5 - 2014 // /////////////////////////////// #include <algorithm> #include <ctime> #include <cstdlib> #include <climits> #include <cassert> #include <cstring> #include <cmath> #include <functional> #include <utility> //I/O #include <cstdio> #include <iostream> #include <iomanip> #include <sstream> #include <istream> #include <ostream> //Data Type #include <stack> #include <queue> #include <deque> #include <string> #include <vector> #include <set> #include <map> #include <list> #include <bitset> //Data Type #define pii pair<int,LL> #define pll pair<LL,LL> #define pdd pair<double,double> #define LL long long #define ULL unsigned long long //Data Type Properties #define f first #define s second #define mp make_pair #define pb push_back #define popb pop_back //Macro #define sqr(x) ((x) * (x)) #define all(v) (v).begin(),(v).end() #define sortv(v) sort(all(v)) #define num(x) ((x)-'0') #define ch(x) ((x)+'0') #define bit_count __builtin_popcount #define bit_countll __builtin_popcountll #define THIS (*this) //Output #define endl '\n' //Compiling & Debugging #ifdef DEBUG #define DO_IF_DEBUG_FLAG_IS_ON 1 #else #define DO_IF_DEBUG_FLAG_IS_ON 0 #endif #define DoDebug if(DO_IF_DEBUG_FLAG_IS_ON) //??????????????????? #define Fokus using #define Tahun_Terakhir namespace std; Fokus Tahun_Terakhir; #ifdef _WIN32 #define getchar_unlocked getchar #endif #define g getchar_unlocked template<class T> bool io(T &res){ static char c=' '; while(c == ' ' || c == '\n')c = g(); if(c == -1)return 0; res = num(c); while((c=g()) && c != ' ' && c != '\n' && c!=-1){ res = (res << 3) + (res << 1) + num(c); } return 1; } template<class T> string inttostr(T x){ string res=""; while(x){ char t=ch(x%10); x/=10; res=t+res; } return res; } template<class T> T strtoint(string x){ T res=0; for(int i=0;i<x.size();i++){ res=(res<<3)+(res<<1)+num(x[i]); } return res; } void open(string a){ freopen((a+".in").c_str(),"r",stdin); freopen((a+".out").c_str(),"w",stdout); } void close(){ fclose(stdin); fclose(stdout); } //Constant #define INF 1000000007 #define LINF 1000000000000000007ll #define DINF 1000000000000000007.00 #define INV (-INF) #define LINV (-LINF) #define DINV (-DINF) #define EPS 1e-9 #define MOD 1000000007 /////////////////////////////// // End of Template // /////////////////////////////// string arr[100005]; map<string,int> cntr; vector<int> V[200005]; pii data[200005]; int dfs_num[200005]; int dfs_low[200005]; int dfs_cntr; int scc_id[200005]; int scc_num; pii scc_data[200005]; vector<int> scc_list[200005]; int vis[200005]; int deg[200005]; stack<int> st; void add(string &x){ int num = 0; for(int i = 0 ; i < x.size() ; i ++){ if(x[i] >= 'A' && x[i] <= 'Z') x[i] = x[i] - 'A' + 'a'; if(x[i] == 'r') num++; } if(!cntr.count(x)){ cntr[x] = cntr.size(); cntr[x] --; } //cout << "ENTRY " << x << ' ' << cntr[x] << ' ' << cntr.size() << endl; data[cntr[x]] = {num , (LL)x.size()}; } void DFS(int cur){ dfs_num[cur] = dfs_low[cur] = dfs_cntr++; st.push(cur); vis[cur] = 1; for(int i : V[cur]){ if(dfs_num[i] == -1){ DFS(i); } if(vis[i]) dfs_low[cur] = min(dfs_low[cur] , dfs_low[i]); } if(dfs_low[cur] == dfs_num[cur]){ scc_data[scc_num] = {INF,INF}; while(st.top() != cur){ scc_list[scc_num].pb(st.top()); scc_id[st.top()] = scc_num; scc_data[scc_num] = min(scc_data[scc_num] , data[st.top()]); vis[st.top()] = 0; st.pop(); } scc_list[scc_num].pb(st.top()); scc_id[st.top()] = scc_num; scc_data[scc_num] = min(scc_data[scc_num] , data[st.top()]); vis[st.top()] = 0; st.pop(); //cout << scc_num << ' ' << scc_data[scc_num].f << ' ' << scc_data[scc_num].s << endl; scc_num++; } } int main(){ ios::sync_with_stdio(0); int n; cin >> n; for(int i = 0 ; i < n ; i ++){ cin >> arr[i]; add(arr[i]); } int m; cin >> m; for(int i = 0 ; i < m ; i ++){ string a,b; cin >> a >> b; add(a); add(b); V[cntr[b]].pb(cntr[a]); //cout << cntr[b] << " -> " << cntr[a] << endl; } memset(dfs_num , -1, sizeof dfs_num); memset(vis,0,sizeof vis); scc_num = 0; dfs_cntr = 0; for(int i = 0 ; i < cntr.size() ; i ++){ if(dfs_num[i] == -1) DFS(i); } //topo memset(deg , 0 ,sizeof deg); for(int i = 0 ; i < scc_num ; i ++){ //cout << i << " : "; for(int j : scc_list[i]){ //cout << j << ' '; for(int k : V[j]) if(scc_id[k] != scc_id[j]) deg[scc_id[k]]++; } //cout << endl; } queue<int> q; for(int i = 0 ; i < scc_num ; i ++) if(deg[i] == 0)q.push(i); while(!q.empty()){ int cur = q.front(); q.pop(); for(int i : scc_list[cur]) for(int j : V[i]){ scc_data[scc_id[j]] = min(scc_data[scc_id[j]] , scc_data[cur]); if(scc_id[i] != scc_id[j]){ deg[scc_id[j]]--; if(deg[scc_id[j]] == 0)q.push(scc_id[j]); } } //cout << cur << ' ' << data[cur].f << ' ' << data[cur].s << endl; } int a = 0; LL b = 0; for(int i = 0 ; i < n ; i ++){ a += scc_data[scc_id[cntr[arr[i]]]].f; b += scc_data[scc_id[cntr[arr[i]]]].s; //cout << a << ' ' << b << endl; } cout << a << ' ' << b << endl; return 0; }
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/ENgine/Core/Font/FontCharmap.h
9e7e47c145b0ca3b0ba04ba03962908d42cbde68
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ENgineE777/ion
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cc9364188873831ebe3222944a96b49397f50c20
refs/heads/master
2023-07-16T09:41:28.119564
2021-08-23T23:23:13
2021-08-23T23:49:51
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h
FontCharmap.h
#pragma once #include <ft2build.h> #include <freetype/freetype.h> #include <freetype/ftglyph.h> #include "FontCharToGlyphIndexMap.h" class FontCharmap { public: FontCharmap(); virtual ~FontCharmap(); void Init(FT_Face face); int GlyphListIndex(const unsigned int characterCode); int FontIndex(const unsigned int characterCode); void InsertIndex(const unsigned int characterCode, const size_t containerIndex); private: FT_Encoding ftEncoding; FT_Face ftFace; FontCharToGlyphIndexMap charMap; static const unsigned int MAX_PRECOMPUTED = 128; unsigned int charIndexCache[MAX_PRECOMPUTED]; };