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// // SDLGameObject.h // SDL Game Programming Book // // Created by shaun mitchell on 19/01/2013. // Copyright (c) 2013 shaun mitchell. All rights reserved. // #ifndef __SDL_Game_Programming_Book__SDLGameObject__ #define __SDL_Game_Programming_Book__SDLGameObject__ #include <SDL.h> #include "GameObject.h" class...
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void parser(char * linea_comandos, std::string fichero_usuarios){ char opcion[256], resto[256]; int aux; sscanf(linea_comandos, "%s %s", opcion, resto); if(opcion == "REGISTRO"){ sscanf(resto, " -u %s -p %s", usuario, password); if(registro_usuario(fichero_usuarios, usuario, password)){ std::cou...
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#include "overlay_scoreboard.h" #include "../video/video.h" // for draw_string #include "../main_android.h" #define OVERLAY_LED_WIDTH 8 #define OVERLAY_LED_HEIGHT 13 void OverlayScoreboard::DeleteInstance() { delete this; } void OverlayScoreboard::Invalidate() { m_bNeedsRepaint = true; } bool OverlayScoreboard::...
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const int swichLED_Pin = 4; bool beforeConnection = false; String str = ""; //初期化 void setup() { pinMode(13,OUTPUT); pinMode(swichLED_Pin,OUTPUT); Serial.begin(9600); //USBのやつ 9600bpsで通信開始 Serial1.begin(115200); //DIGITAL0番,1番ピンをシリアル通信で使用,RN4020(シングルモードBluetooth smartモジュール)と通信開始 // シリアルストリームが開いていないときには、何もしない: whil...
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#include <iostream> #include <string> using namespace std; bool ishansu(int n) { int bak = n / 100; n -= bak * 100; int sip = n / 10; n -= sip * 10; int one = n; if (bak + one == 2 * sip) return true; return false; } int main() { int num; cin >> num; if (num <= 99) { cout << num << endl; return 0; } in...
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#include <AMReX.H> #include <AMReX_ParmParse.H> #include <AMReX_Geometry.H> #include <AMReX_MultiFab.H> #include <AMReX_MultiCutFab.H> #include <AMReX_EBFArrayBox.H> #include <AMReX_EB2.H> #include <AMReX_WriteEBSurface.H> #include <AMReX_EBToPVD.H> namespace amrex { void WriteEBSurface (const BoxArray & ba, const Di...
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// Modal.h: interface for the CModal class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_MODAL_H__6CD9FCB8_068F_4BEA_BB44_C5DD2D726CF6__INCLUDED_) #define AFX_MODAL_H__6CD9FCB8_068F_4BEA_BB44_C5DD2D726CF6__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 10...
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#ifndef IREADER_H #define IREADER_H #include <string> #include <vector> class Reader { public: virtual std::vector<std::string> readLines(int linesCount) = 0; }; #endif /* IREADER_H */
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/** * Copyright 2019-2020 Huawei Technologies Co., Ltd * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicabl...
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#ifndef AEDA_UGHEATS_UTILS_H #define AEDA_UGHEATS_UTILS_H #include <iostream> #include <iomanip> #include <sstream> #include <string> #include <vector> #include <cmath> #include <algorithm> #include <map> using namespace std; /** Checks if a string is made up exclusively by numbers. * @param str is the string...
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/** @file ItemManager.h @date 2013-03-03 @author 심재환(sim436@gmail.com) @brief 아이템을 생성, 정보를 가지고 있는 클래스 */ #pragma once #include "common.h" #include "SnakeGameObject.h" class Point2D; class ItemManager : public SnakeGameObject { private: Point2D* pos; ///< 아이템의 위치 int inc; ///< 아이템의 종류(증가치) public: void Init...
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// question4-algorithm.cpp : 이 파일에는 'main' 함수가 포함됩니다. 거기서 프로그램 실행이 시작되고 종료됩니다. // #include "pch.h" #include <iostream> #include <vector> #include <queue> #include <stack> using namespace std; int *base = NULL; // https://www.geeksforgeeks.org/stack-permutations-check-if-an-array-is-stack-permutation...
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//Copyright 2019 Iris Technologies, All Rights Reserved #pragma once #include <cstdint> /** * @typedef u8 * Unsigned 8-bit integral type */ typedef std::uint8_t u8; /** * @typedef s8 * Signed 8-bit integral type */ typedef std::int8_t s8; /** * @typedef u16 * Unsigned 16-bit integral type *...
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//------------------------------------------------------------ // snakeoil (c) Alexis Constantin Link // Distributed under the MIT license //------------------------------------------------------------ #pragma once #include "../idevice.h" namespace so_device { class SNAKEOIL_DEVICE_API imouse_device : public idev...
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/* Copyright (c) 2012-2013 Twitter4QML Project. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this li...
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#include "HNLobby/ChildLayer/GameExitChangeLayer.h" #include "HNLobby/PlatformDefine.h" GameExitChangeLayer::GameExitChangeLayer() { onExitCallBack = nullptr; } GameExitChangeLayer::~GameExitChangeLayer() { } void GameExitChangeLayer::showExitChoose(Node* parent, int zorder, int tag) { CCAssert(nullptr != parent...
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#include "core_j3_broadcast_handler.hpp" #include"../handler.hpp" #include<algorithm> #include"../time.hpp" devs::component::CoreJ3BroadcastHandler::CoreJ3BroadcastHandler(Ju & ju, Digraph & _digraph, const std::string & _name, PortType _uid) :JuComponent(ju,_digraph,_name,_uid) { BindSelfRecvSubTS(); } void devs:...
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#include<bits/stdc++.h> #define ll long long int using namespace std; int main() { string s; int n; cin>>s>>n; vector<string> v; for(int i=0; i<n; i++) { string x; cin>>x; v.push_back(x); } int length=s.size()+1; bool table[length]; ...
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// // Pessoa.hpp // GestaoDePessoas // // Created by Marcos Carvalho on 13/06/21. // #ifndef Pessoa_hpp #define Pessoa_hpp #include <stdio.h> #include <iostream> using namespace std; class Pessoa { public: Pessoa(){}; Pessoa(string n, string e, string t); string getNome(); string getEndereco(); ...
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// -------------------------------------------------------------------------- // SmartPeak -- Fast and Accurate CE-, GC- and LC-MS(/MS) Data Processing // -------------------------------------------------------------------------- // Copyright The SmartPeak Team -- Novo Nordisk Foundation // Center for Biosustainabil...
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// // Лабораторная работа №20. Рекурсия в списках // lab20.cpp // #include <cassert> #include <iostream> #include <fstream> #include "lab20.h" using namespace std; tlist *read_list(size_t length) { if (length == 0) return nullptr; tlist *begin = nullptr; tlist::datatype da...
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#include <iostream> #include <cstdio> #include <string> #define maxN 1000001 #define maxC 3 #define so 0 #define thg 1 #define hoa 2 #define minL 6 typedef char maxa; typedef std::string str; typedef long long maxn, maxr; typedef int maxc; str a; maxn f[maxN][maxC], n; maxr res = 0; void Prepare() { std::cin >...
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#include "pch.h" #include "VortexCube.h" VortexCube::VortexCube(ID3D11DeviceContext1* _d3dContext, DirectX::SimpleMath::Matrix _world, DirectX::SimpleMath::Matrix _view, DirectX::SimpleMath::Matrix _proj, int _x, int _y, int _z, bool _fire) { m_alive = true; //Apply random fuel amount (80 - 100) m_fuel = rand() %...
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#pragma once #include <iostream> #include <fstream> #include <string> #include "Rational.h" class Data { public: Data() { } Data(Data &newData); Data & operator= (Data &newData); Rational getRational(); void setRational(Rational &newRational); private: Rational mNum; }; // ...
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/*************************************************************************\ * Copyright (c) 2014 Brookhaven Science Assoc. as operator of Brookhaven National Laboratory. * EPICS BASE is distributed subject to a Software License Agreement found * in file LICENSE that is included with this distribution. \**********...
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#include <cstdlib> #include <iostream> #include <conio.h> #include <math.h> using namespace std; int main(int argc, char *argv[]) { int liczba1,liczba2,wynik,podanyWynik; srand(static_cast<int>(time(NULL))); //zainicjowanie losowania for( int i = 1; i <= 10; i++ ){ ...
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// Copyright RedPortal, mujjingun 2017 - 2018. // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE or copy at // http://www.boost.org/LICENSE_1_0.txt) #ifndef _MGCPP_OPERATIONS_MULTIPLICATION_HPP_ #define _MGCPP_OPERATIONS_MULTIPLICATION_HPP_ #include ...
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#include <iostream> #include <stack> #include <windows.h> using namespace std; struct Point { int X; int Y; }; //打印地图 void PrintPath(int arr[][10]); //递归算法 int Maze(int arr[][10], Point cur, Point end); //非递归算法 int next(int arr[][10],Point cur, Point end); //动态效果 void Gotoxy(int x, int y); //光标移动到(x,y)位置 void Hide...
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#include <iostream> #include <string> using namespace std; int getGreatestCommonDivisor(int a, int b) { if (b == 0) { return a; } return getGreatestCommonDivisor(b, a % b); } void reduce(int numerator, int denominator) { int gcd = getGreatestCommonDivisor(numerator, denominator); cou...
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#ifndef QUICK_SORT_2_0_H_ #define QUICK_SORT_2_0_H_ #include <stdio.h> #include <iostream> #include <stdlib.h> //needed to define the structures #include "struct_definitions_5_2.h" //needed to allow for error checking routines #include "error_checking_5_3.h" /*int quick_sort_star (struct star **p_struct_star, long ...
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// // Created by xulzee on 2020/4/17. // #ifndef DESIGN_PATTERNS_CPP_ABSTRACT_FACTORY_CONCRETE_PRODUCT_B_Y_H_ #define DESIGN_PATTERNS_CPP_ABSTRACT_FACTORY_CONCRETE_PRODUCT_B_Y_H_ #include "product_b.h" class ConcreteProductBY : public ProductB{ public: std::string GetName() override { return "B-Y"; } }; #...
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/* * Copyright (C) Trunk Technology, Inc. - All Rights Reserved * * Unauthorized copying of this file, via any medium is strictly prohibited * Proprietary and confidential * * Written by Huang Minhang <huangminhang@trunk.tech>, 2020/12/4 4:50 下午 */ #ifndef MY_EXTEND_A_H #define MY_EXTEND_A_H #include <iostream>...
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#include"iostream" using namespace std ; struct book { char * name ; char * author; mutable int price; mutable int page; mutable int edition; }; main() { const book var = {"book","author",450,234,1}; cout<<var.name<<endl; cout<<var.author<<endl; cout<<var.price<<endl; cout<<var.page<<endl; cout<<var.edition<...
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#include "stdafx.h" #include "UnityAudioGrabber.h" #include "IThreadManager.h" #include "MutexLocks.h" #include <cstring> // memcpy namespace mray { namespace video { UnityAudioGrabber::UnityAudioGrabber() { m_mutex = OS::IThreadManager::getInstance().createMutex();; _samplingRate = 44100; _channels = 1; _b...
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#include <bits/stdc++.h> using namespace std; int pointingTo[5010]; int main() { memset(pointingTo,-1,sizeof(pointingTo)); scanf("%d",&n); for(int i=1,a; i<=n; i++){ //Check if any are going into i //If not i is not apart of loop for(int j=1; j<=n; j++){ if(j!=i&&pointi...
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#include <string> #include <iostream> using namespace std; int strStr(string haystack, string needle) { if(!needle.size()) return 0; if (needle.size() > haystack.size()) return -1; for(int i = 0; i < haystack.size() - needle.size() + 1; i++){ for(int j = 0; j < needle.size(); j++) { if (i + j > haysta...
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#ifndef C0P_PARAM_POST_OBJECTS_SURFER__US_1O0__SURFTIMEPREFACTOR_3O0_PY_GROUP_ALL_PARAMETERS_H #define C0P_PARAM_POST_OBJECTS_SURFER__US_1O0__SURFTIMEPREFACTOR_3O0_PY_GROUP_ALL_PARAMETERS_H #pragma once // app include #include "core/post/objects/object/post/group/all/prop.h" // post member choice #include "param/post...
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#include <stdio.h> #include <string.h> #define SIZE 1024 int isPalindrome(char s[]); int main() { char s[SIZE]; gets(s); printf("%d",isPalindrome(s)); return 0; } int isPalindrome(char s[]) { int n=strlen(s); for (int i=0;i<n/2;i++) if (s[i]!=s[n-i-1]) return 0; return 1; }
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#include <bits/stdc++.h> using namespace std; long long dptable[10000]; int sz; int golds[10000]; long long dp(int ci) { if(ci>=sz) return 0; if(dptable[ci]!=-1) return dptable[ci]; dptable[ci] = max(golds[ci] + dp(ci+2), dp(ci+1)); return dptable[ci]; } int main() { int tc; ...
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#include <cstdio> #define ll long long int main() { int T, A, B, C; ll grid[25][25][25], prefixSum[25][25][25]; scanf("%d", &T); while (T--) { scanf("%d %d %d", &A, &B, &C); for (int i = 0; i < A; i++) { for (int j = 0; j < B; j++) { for (int k...
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#include <iostream> using namespace std; int n,col[15],count; bool promising(int i){ int k=1; bool s=true; while(k < i && s){ if(col[i]==col[k] || abs(col[i]-col[k])==i-k) s=false; k++; } return s; } void queen(int i){ int j; if(promising(i)){ if(i==n) ...
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#ifndef __SNIPPETS_BUFFER_INC_HPP__ #define __SNIPPETS_BUFFER_INC_HPP__ #include "../abstractions/allocators.hpp" #include "../abstractions/global.hpp" #include <ios> namespace Snippets { class buffer { char* buf; struct malloc : public Allocator { void* allocate(size_t size, void* v = nullptr); void* rea...
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#pragma once #ifndef EXTERNAL_API_H #define EXTERNAL_API_H // This is some "hacky" way to avoid multiple "zero as null" errors in metamod and hlsdk headers #ifndef CXXTEST_RUNNING // cxxtest generated runner.cpp file for some reason causes compile time errors. #pragma GCC diagnostic push #pragma GCC diagnostic ignor...
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#ifndef BOARD #define BOARD #include <iostream> #include <list> #ifdef __CUDACC__ #include "cuda.h" #define CUDA_CALLABLE_MEMBER __device__ #else #define CUDA_CALLABLE_MEMBER #endif struct cell_t { int first,second; CUDA_CALLABLE_MEMBER cell_t(int first,int second):first(first),second(second) {} }; using names...
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206_reverse_linked_list.cpp
class Solution { public: ListNode *reverseList(ListNode *head) { if (!head || !(head->next)) return head; ListNode *first = nullptr, *second = head; while (second) { ListNode *tmp = second->next; second->next = first; first = second; second = tmp; } return first; } ...
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#pragma once #include "PostosDeSocorro.h" Policia::Policia(int numSocorristas, int numVeiculos, string local, double x, double y, int numCarros, int numMotos) : PostoDeSocorro(numSocorristas, numVeiculos, local, x, y) { setNumVeiculos(numCarros + numMotos); this->numMotos = numMotos; this->numCarros = numCarros; }...
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#include <iostream> using namespace std; class Check { private: char* str; public: Check(); Check(const char* str); Check(Check& obj); void Test(); void Output(); void Input(); const char* GetStr(); void SetStr(const char* str); ~Check(); }; Check::Check() { this->str = nullptr; } Check::Check(const char*...
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#ifndef STRING_BUILDER_HPP #define STRING_BUILDER_HPP #include <string> #include <vector> using std::vector; using std::wstring; class StringBuilder { public: void Append(wchar_t c); void AppendStr(wstring s); void Clear(); wstring ToString(); private: vector<wchar_t> characters; }; inline void StringBuilder::Ap...
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whereitisvc/DataStructure
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0110813_09_33.cpp
#include <stdio.h> #include <conio.h> #include <string.h> #include "0110813_09_33.h" typedef struct data { char name[100]; int priority; }DATA; int compare( void* p1, void* p2 ) { int x1,x2; x1 = ((DATA*)p1)->priority; x2 = ((DATA*)p2)->priority; if(x1>x2) return 1; else if(x...
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#pragma once #include <string> using std::string; #ifndef _WIN32_WINNT #define _WIN32_WINNT 0x0501 #endif #include <boost/asio/streambuf.hpp> using boost::asio::streambuf; #include "document.h" #include "writer.h" #include "stringbuffer.h" using namespace rapidjson; #include "EncodingToolsClass.h" #define CUR_MAX...
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main.cpp
#include "amg8833/amg8833.h" //drivers #include <stdlib.h> // getenv int main() { AMG8833 amg8833(getenv("AMG8833_BUS")[0] - '0'); if (amg8833.error()) { printf("Error: AMG8833 did not initialize\n"); return 1; } // reset all registers and settings if(!amg8833.resetInitial()) { ...
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Joco223/Electronics
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#pragma once #include "sol.hpp" #include <string> #include <iostream> #include <array> #include <vector> #include <fstream> #include <sstream> #include "tile.h" namespace luaVM { void initVM(); void updateTile(tile& t, std::array<tile*, 8>& sTiles); }
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#pragma once // Deep Rock Galactic (0.22) SDK #ifdef _MSC_VER #pragma pack(push, 0x8) #endif #include "DRG_BP_StickyFlame_structs.hpp" namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------...
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#ifndef RASTER_TIME_SERIES_GDAL_SOURCE_H #define RASTER_TIME_SERIES_GDAL_SOURCE_H #include "operators/source/source_operator.h" #include "util/gdal_util.h" #include "util/time_interval.h" #include <gdal_priv.h> #include <boost/date_time/posix_time/posix_time.hpp> namespace rts { /** * Source operator loadi...
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#include <iostream> /* * 1. Create a Person base class with common attributes for a person (first_name, last_name, age, race, phone, as examples) 2. Make the age variable private 3. Make the phone variable protected 4. In the Person class, create a pure virtual function called OutputIdentity() that accepts no paramete...
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/* The following code is taken and adapted from BVH: https://code.google.com/p/bvh/ */ #ifndef MINSPHERE_H #define MINSPHERE_H #include "mtxlib.hh" #include <math.h> #include <vector> #define radiusEpsilon 1e-4f typedef vector3 Point3; class miniBall { public: miniBall(); miniBall(const Point3 &O); miniBall...
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#ifndef FileConstants_h #define FileConstants_h #include <stdint.h> #include <stdlib.h> #include <string> #include <map> #include <fstream> #include "VME_TDCEvent.h" /** * General header to store in each collected data file for offline readout. It * enable any reader to retrieve the run/spill number, as well as th...
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akatzuka/Algorithms-Practice
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#include <cmath> #include <cstdio> #include <vector> #include <iostream> #include <algorithm> #include <queue> using namespace std; struct Node { int data; Node *left; Node *right; bool red; Node *parent; public: Node(int d, Node *p) { data = d; parent = p; red = true; } }; void swapColor(...
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#include "Source/Interpreter.h" #include <algorithm> // reverse() #include "Common/SharedArray.h" #include "Source/Stmt.h" #include "Common/BufferObject.h" #include "Target/EmuSupport.h" #include "Support/basics.h" namespace V3DLib { using ::operator<<; // C++ weirdness namespace { Vec const Always(1); // State ...
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#pragma once #include "code.h" #include <cereal/archives/binary.hpp> #include <cereal/types/unordered_map.hpp> #include <cereal/types/memory.hpp> #include <cereal/types/vector.hpp> #include <cereal/types/array.hpp> #include <sstream> namespace code_policy { template<class...P> vector<char> serialize_into_vec(P &&...p...
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mainScore.cpp
#include "Game.h" #include "ROS_topicNames.h" #include <ros/ros.h> #include <std_msgs/Bool.h> #include <iostream> #include <vector> #include <dynamic_reconfigure/server.h> #include <score/scoreConfig.h> ros::Subscriber _startSubscriber; ros::Publisher _scorePublisher; ros::Publisher _endOfGamePublisher ; class NewG...
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#include <iostream> #include "LA.h" using namespace std; LA::LA(const char* s) :fin(s), line(1), num(0), fg(0), ch('\0') { sin << fin.rdbuf(); txt = sin.str(); fin.close(); fin.clear(); } void LA::scan() { int p = 0; cout << " {\"ch\":[" << endl; //读取第一个非空字符 do { ch = txt[p++...
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/* Alumno: Gerardo Mauricio Gutiérrez Quintana Matricula: A00815174 1er Examen Parcial */ #include <iostream> #include <time.h> using namespace std; int n, m; int terreno[20][20]; // Matriz original donde se plantaran las bombas int terrenoAux[20][20]; // Matriz auxiliar // Funcion que busca las minas en la mat...
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#include "il2cpp-config.h" #ifndef _MSC_VER # include <alloca.h> #else # include <malloc.h> #endif #include <cstring> #include <string.h> #include <stdio.h> #include <cmath> #include <limits> #include <assert.h> #include <stdint.h> #include "il2cpp-class-internals.h" #include "codegen/il2cpp-codegen.h" #include "il...
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#pragma once #ifndef WORLD_OBJB_MTLBUILDER_HPP #define WORLD_OBJB_MTLBUILDER_HPP #include <glm/glm.hpp> #include <string> #include <vector> namespace ofxPlanet { namespace objb { /** * MtlElement is material information. */ class MtlElement { public: explicit MtlElement(const std::string& name); ...
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/** header file: staticDecompostion.hpp Purpose: to declare class variables and member functions of StaticDecompostion class @author Raju Ram @version 1.0 04/07/18 */ #include <iostream> #include <thread> #include <vector> #include <mutex> #include <cstdlib> // for size_t #include <utility> // std...
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// bo5-3.cpp 三元组稀疏矩阵的基本操作(4个),也可用于行逻辑链接结构 void DestroySMatrix(TSMatrix &M) { M.mu=M.nu=M.tu=0; } void PrintSMatrix(TSMatrix M) { int i,j,k=1; Triple *p=M.data+1; for(i=1;i<=M.mu;i++) { for(j=1;j<=M.nu;j++) if(k<=M.tu&&p->i==i&&p->j==j) { printf("%3d",(p++)->e); ...
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#include "Level.h" #include "Menu.h" #include "World.h" #include "Interface.h" #include "SimpleAudioEngine.h" using namespace CocosDenshion; CCScene* Level::scene() { CCScene* scene = CCScene::create(); Level* layer = Level::create(); scene->addChild(layer); return scene; } bool Level::init() { i...
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#include "connect.h" using namespace std; using namespace DataSend; //extern DoConnect doConn; void DoConnect::CreateIN() { /* * resmgr_attr_t resmgr_attr_IN; dispatch_t *dpp_IN; dispatch_context_t *ctp_IN; int id_IN; static resmgr_connect_funcs_t connect_funcs_IN; static resmgr_io_funcs_t io_funcs...
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#ifndef ELEMENT_H_ #define ELEMENT_H_ #include <vector> #include <iostream> using namespace std; struct element { element() : touched(false), lowerCounts(0) {} vector<int> upperLex; vector<int> upperCover; vector<int> lowerCover; int lowerCounts; bool touched; int key; int lex; }; void dump(vector<element> ...
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#ifndef CLASS_H_INCLUDED #define CLASS_H_INCLUDED #include <string> #include <SDL.h> class Painter{ float x; float y; float angle; int width; int height; SDL_Color color; SDL_Renderer* renderer; #endif // CLASS_H_INCLUDED
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/* * Copyright (C) 2001-2011 Jacek Sieka, arnetheduck on gmail point com * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later ...
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#pragma once #include "Enemy.h" #include "player.h" #include <conio.h> class combat_handler {public: combat_handler(); ~combat_handler(); int fight(enemy &e, player &p); };
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/* * Copyright 2009-2017 Alibaba Cloud All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required...
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#include <EEPROM.h> void setup() { Serial.begin(9600); } void loop() { String buffer = ""; buffer = Serial.readString(); int address, data; if (buffer.startsWith("read")) { address = buffer.substring(buffer.indexOf(' ') + 1).toInt(); Serial.print("Data:"); Serial.print(ad...
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#include <stdio.h> #include <algorithm> #include <vector> #include <iostream> using namespace std; int main(){ int t; char temp; int flag=0; vector <char> v; scanf("%d",&t); getchar(); for(int i=0;i<t;i++){ while(1){ scanf("%1c",&temp); if(temp=='('){ v.push_back(temp); } else if(temp...
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#pragma once #include <iostream> #include <sstream> #include <string> #include "myExceptions.h" #include "stack.h" #include "ChainNode.h" template <typename T> class linkedStack : public stack<T> { public: linkedStack(int initial_capacity = 10) { stackTop == NULL; stackSize == 0; }; ~link...
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/*============================================================================== * * Filename: pigmain.cpp * * Description: This starts off the pig's execution * * ============================================================================= */ #include "../inc/piginc.h" OwnStruct ownNode; vector<O...
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/* The Halfling Project - A Graphics Engine and Projects * * The Halfling Project is the legal property of Adrian Astley * Copyright Adrian Astley 2013 - 2014 */ #include "pbr_demo/command_sort_key_generators.h" namespace PBRDemo { uint64 GBufferSortKeyGenerator::GenerateKey(Graphics::MaterialShader *materialSh...
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#ifndef DWARFDECORATOR_H #define DWARFDECORATOR_H #include "playerdecorator.h" class DwarfDecorator : public PlayerDecorator{ public: DwarfDecorator(shared_ptr <Player> p): PlayerDecorator{p}{} void addGold(int) override; }; #endif
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// // Created by Lajuana Bespin on 9/10/21. // #ifndef CPPSTUDY_CLASSICE_HPP #define CPPSTUDY_CLASSICE_HPP #include "ClassAMateria.hpp" #include "ClassICharacter.hpp" class Ice : public AMateria { public: Ice(); virtual ~Ice(); virtual AMateria *clone() const; virtual void use(ICharacter &t...
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// // Created by parallels on 9/25/16. // #ifndef PROJECT_CHATCLIENT_H #define PROJECT_CHATCLIENT_H #include <boost/core/noncopyable.hpp> #include <dio/net/LengthHeaderCodec.h> #include <dio/net/TcpClient.h> #include <dio/net/InetAddress.h> #include <dio/base/Callbacks.h> namespace dio { class EventLoop; class Ch...
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#include "queryinstrument.h" #include "parse.h" #include "factories.h" #include "z3driver.h" #include "log.h" #include <iostream> #include <string> #include <map> #include <cassert> using namespace std; QueryInstrument::QueryInstrument() { } Query *QueryInstrument::create() { return new QueryInstrument(); } void ...
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#include "stdafx.h" #include "util.h" DWORD GetHardDiskNumberFromVolume(PCWSTR Volume, std::vector<DWORD>* DiskNumber) { HANDLE handle; DWORD ret = ERROR_SUCCESS; VOLUME_DISK_EXTENTS extents; DWORD bytes_returned; wstring volume_no_trailing_back_slash(Volume); // All Win...
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#include <iostream> #include <stdio.h> #include <vector> #include <cstring> #include <string> #include <algorithm> using namespace std; int main(){ int t; cin >> t; for(int tst=0; tst<t; tst++){ string str1,str2; cin >> str1 >> str2; vector<int> letters(26,1); for(int i=0;i<str1.length();i++){ int val =...
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#pragma once #include "types.hpp" namespace Tavern { extern float3 CandlesPositions[]; extern int CandlesCount; }
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#include "isogram.h" namespace isogram { bool is_isogram(std::string input){ std::set <char> ordered_input; for(auto character: input) if(isalnum((unsigned char) character) and ordered_input.insert(tolower( (unsigned char)character) ).second == false) return false; return true; }...
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#pragma once #include <Core/OpenGLUtils.hpp> namespace UniEngine { enum class UNIENGINE_API TextureType { Albedo, Normal, Metallic, Roughness, AO, }; class UNIENGINE_API Texture2D : public IAsset { friend class Material; friend class RenderManager; friend class Bloom; std::shared_ptr...
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#include <ctype.h> #include <limits.h> #include "LongInt.h" #include "StackLi.h" LongInt::LongInt() { digits.makeEmpty(); } // LongInt istream& operator>> (istream &in, LongInt &rhs) { // digit are stored in reverse order!!! char c = '0'; rhs.digits.makeEmpty(); ListItr <char> itr = rhs.digits.zeroth(); ...
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#include <iostream> #include <vector> #include <algorithm> void print_intro() { std::cout << "Love calculator - bpieszko" << std::endl; std::cout << "Written as a part of /g/'s programming challenges." << std::endl << std::endl; } const long long prime = 31; const long long mod = 1000000007; int hash(const std::s...
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/* Copyright (c) 2022 PaddlePaddle Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or...
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#pragma once #include "stdafx.h" #include <utility> #include <vector> #include "opencv2/core/core.hpp" #include "shark/Models/Kernels/KernelExpansion.h" #include "element_with_index_and_id.h" //namespace boost //{ // namespace serialization // { // template <class Archive/*, typename T*/> // void serial...
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////////////////////////////////////////////////////////////////////// // // // Created by RoseKavalier: // // rosekavalierhc@gmail.com // // Created or last upda...
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// manager.hpp // // Copyright (c) 2007, 2008 Valentin Palade (vipalade @ gmail . com) // // This file is part of SolidFrame framework. // // Distributed under the Boost Software License, Version 1.0. // See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt. // #ifndef CONCEPT_CORE_MANA...
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#if !defined(AFX_ADVANCESETTING_H__EF06BC72_2555_4312_B1C5_CE0EAB9992FF__INCLUDED_) #define AFX_ADVANCESETTING_H__EF06BC72_2555_4312_B1C5_CE0EAB9992FF__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // AdvanceSetting.h : header file // ///////////////////////////////////////////////////...
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/* ** Copyright (c) 2006 Christopher Davis ** ** Permission is hereby granted, free of charge, to any person obtaining a copy of ** this software and associated documentation files (the "Software"), to deal in ** the Software without restriction, including without limitation the rights to ** use, copy, modify, merge...
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#pragma once #include "CDate_Class.h" #include "afxwin.h" // CDialog_CLass 对话框 class CDialog_CLass : public CDialog { DECLARE_DYNAMIC(CDialog_CLass) public: CDialog_CLass(CWnd* pParent = NULL); // 标准构造函数 virtual ~CDialog_CLass(); // 对话框数据 enum { IDD = IDD_DLG_CLASS }; protected: virtual vo...
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//------------------------------------------------------------------------ // // $Workfile:: tnmcvec. $ // // Векторно-матричная библиотека // // Copyright (c) RC Module Inc. // // $Revision: 1.2 $ $Date: 2005/05/03 13:22:40 $ // //! \if file_doc //! //! \file tnmcvec.h //! \author Сергей Мушкаев //! \brief ...