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#ifndef MONITORFOLDERSSETTINGDIALOG_H #define MONITORFOLDERSSETTINGDIALOG_H #include <QDialog> #include "foldersadddialog.h" #include <QMessageBox> #include <public_defines.h> namespace Ui { class FoldersSettingDialog; } class FoldersSettingDialog : public QDialog { Q_OBJECT public: explicit FoldersSett...
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#pragma once #include "misCalibrationWorkflowManagerProperties.h" #include "misMicronTrackerSetting.h" #include "misTimePassingForActionPropertiesStr.h" #include "misTrackingManagerEnums.h" #include "misTrackingManagerTypes.h" struct misStructTrackingSetting : public Serializable { public: int m_MicronFrequnc...
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class Solution { public: int firstMissingPositive(vector<int>& nums) { int n = nums.size(); if (!n) return 1; vector<int> pi; pi.push_back(1); for (int i = 1; i < n+2; i++) { pi.push_back(0); } for (int i : nums) { if (i <= 0) continue;...
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/* * blinkLED.hpp * * Created on: Jan 30, 2018 * Author: james */ #ifndef BLINKLED_HPP_ #define BLINKLED_HPP_ #include "LabGPIO.hpp" #include "FreeRTOS.h" #include "tasks.hpp" #include "stdbool.h" #include "printf_lib.h" //toggles LED when flag set extern bool toggle_int, toggle_ext, togg...
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#pragma once #include <GL/glew.h> #include <GLFW/glfw3.h> #include <glm/glm.hpp> #include <vector> GLuint gl_createAndBindVAO(); void gl_createAndBindAttribute(const GLfloat data[], int data_size, GLuint shader, const char* attrib, GLuint attrib_size); void gl_createIndexBuffer(const GLuint* data, int data_s...
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/* * Implementado por Manuel Zuleta Bernal * Basado en la implementación original de Kevin Kuan * https://github.com/kevinkuan/parallelSudoku */ #include "pch.h" #include <stdlib.h> #include <iostream> #include <stdio.h> #include <string.h> #include <cstddef> #include <cstdio> #include <time.h> #include...
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#ifndef _GL_class #define _GL_class #include <windows.h> #include <GL/gl.h> // Header File For The OpenGL32 Library #include <GL/glu.h> // Header File For The GLu32 Library #include <GL/glut.h> #include <GL/glaux.h> // Header File For The Glaux Library //nclude "glati.h" //nclude "w...
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#include<iostream> using namespace std; void increment(int &n){ n++; } //bad practice int& f(int n){ int a = n; return a; } //bad practice int* f2(){ int i=10; return &i; } int main(){ int *p = f2(); int i; i =10; increment(i); cout<<i << endl; int& k1 = f(i); int &j...
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#include "snake.h" #include <cmath> #include <iostream> void Snake::Update() { SDL_Point prev_cell{ static_cast<int>(head_x), //x and y coordinates and static_cast to int static_cast<int>( //and store in SDL_Point prev_cell head_y)}; // We first capture the head's cell before updati...
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/* this file has been autogenerated by vtkNodeJsWrap */ /* editing this might proof futile */ #ifndef NATIVE_EXTENSION_VTK_VTKMEDICALIMAGEPROPERTIESWRAP_H #define NATIVE_EXTENSION_VTK_VTKMEDICALIMAGEPROPERTIESWRAP_H #include <nan.h> #include <vtkSmartPointer.h> #include <vtkMedicalImageProperties.h> #include "vtkOb...
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#ifndef THERMOSTAT_H #define THERMOSTAT_H #include <max6675.h> #include "Timer.h" #include "Relay.h" class Thermostat{ public: int runOutTime; int updateTime; int targetTemp; int currentTemp; Thermostat(); Thermostat(MAX6675& thermoCouple, Timer& jobtim, Relay& rel, int pollTime); void...
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#include <iostream> #include <string> using namespace std; int main(){ int n,cnt =1; string s; cin>>n>>s; if(n>1){ for(int i=0; i<n; i++){ if(s[i]=='S') cnt++; else i++,cnt++; } } if(n>cnt) cout<<cnt; else cout<<n; }
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#include "ParamBucket.h" EasyCNN::ParamBucket::ParamBucket(const ParamSize _size):size(_size),data(new float[size._4DSize()]) { } EasyCNN::ParamBucket::~ParamBucket() { } void EasyCNN::ParamBucket::cloneTo(ParamBucket& target) { target.size = this->size; const size_t dataSize = sizeof(float)*this->size._4DSize();...
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#include <jni.h> #include <stdlib.h> #include "heartrate.h" #include "heartrate.cpp" using namespace std; extern "C" { HeartRate* heartRate; JNIEXPORT jint JNI_OnLoad(JavaVM* pVM, void* reserved) { JNIEnv *env; if (pVM->GetEnv((void**) &env, JNI_VERSION_1_6) != JNI_OK) { abort(); ...
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#include <bits/stdc++.h> using namespace std; #ifdef WIN32 #define LLD "%I64d" #else #define LLD "%lld" #endif typedef long long int LL; const int N = 1100; LL a[N]; int c; LL b[N * N]; int gcd ( int ra, int rb ) { if (!rb) return ra; return gcd( rb, ra % rb ); } int main ( ) { #ifndef ONLINE_JUDGE freopen("A....
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#include<bits/stdc++.h> using namespace std; #define fast ios_base::sync_with_stdio(0);cin.tie(0);cout.tie(0); #define ll long long int #define w(t) int t;cin>>t;while(t--) int main(){ fast w(t) { int n,m,k; cin>>n>>m>>k; int potential_cards=n/k; int reduced_points=0; int got_points=potential...
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// // Created by eduardo218 on 4/5/21. // #ifndef C__SERVER_QUEUE_H #define C__SERVER_QUEUE_H #include "LinkedList.h" template<typename T> class Queue { private: LinkedList<T> *list = new LinkedList<T>(); public: /** * Boolean of the state of the list. * @return false if the list is empty, true i...
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/* * LMCSinglePatch.hh * * Created on: Feb 28, 2020 * Author: pslocum */ #ifndef LMCSINGLEPATCH_HH_ #define LMCSINGLEPATCH_HH_ #include "LMCPowerCombiner.hh" #include "param.hh" #include "logger.hh" #include <iostream> namespace locust { /*! @class SinglePatch @author P. Slocum @brief Derived class de...
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#pragma once #include "./common.h" namespace dicebot::protocol{ using dice_request = std::string * ( std::string const &, event_info const &, std::string &); class output_constructor{ private: ostrs protocol_ot; public: output_constructor(std::string const & n...
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adiver26/fenwick-trees
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main.cpp
#include <iostream> #include "normal_1D/fenwick.hpp" int main(){ int n=12; FenwickTree a(n); a.constructTree(); std::cout<<a.pointQuery(5)<<std::endl; std::cout<<a.rangeQuery(4,9)<<std::endl; a.display(); return 0; }
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#include <algorithm> #include <chrono> #include <cstdlib> #include <fstream> #include <iostream> #include <random> #include <sstream> #include <string> #include <utility> using namespace std; #include "boost/program_options.hpp" namespace po = boost::program_options; #include "polo/polo.hpp" using namespace polo; #i...
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#include "Pos.h" Pos::Pos() { elemento = 0; siguiente = 0; } Pos::~Pos() { //dtor } Pos::Pos(int x) { elemento = x; siguiente = 0; } int Pos::Obtenga(Pos p) { return p.elemento; } void Pos::Ponga(int x) { elemento = x; siguiente = 0; }
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#include <cstdio> #include <cstring> #include <algorithm> #include <map> #include <set> #include <bitset> #include <queue> #include <stack> #include <string> #include <iostream> #include <cmath> #include <climits> using namespace std; #define lson rt << 1, l, mid #define rson rt << 1 | 1, mid + 1, r const int maxn = 1...
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#include <Wire.h> #include <MLX90393.h> MLX90393 mlx1; MLX90393 mlx2; MLX90393 mlx3; MLX90393::txyz data; //Create a structure, called data, of four floats (t, x, y, and z) int GAIN = 7; int RES_X = 0; int RES_Y = 0; int RES_Z = 0; int OSR = 1; int DIG_FILT = 3; void setup() { Serial.begin(11...
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#ifndef FACELISTWIDGET_H #define FACELISTWIDGET_H #include <QListWidget> class FaceListWidget : public QListWidget { Q_OBJECT public: FaceListWidget(QWidget* parent); public slots: void slot_receiveFace(QListWidgetItem*); }; #endif // FACELISTWIDGET_H
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#include "peon.h" #include "juego.h" #include <QDebug> #include <typeinfo> #include "rey.h" extern Juego * game; Peon::Peon(QString team,QGraphicsItem *parent):Pieza(team,parent) { setImage(); firstMove = true; //Tiene efecto de primer movimiento } void Peon::setImage() { //Según el equipo se le a...
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#ifndef MAPITEM_H #define MAPITEM_H #include <QGraphicsItem> #include <QGraphicsSceneMouseEvent> #include <QGraphicsSceneDragDropEvent> #include <QApplication> #include <QWidget> struct PointCoordinates { double x; double y; }; class MapItem : public QGraphicsItem { public: MapItem(); ...
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//RCS: $Id: space_cylinderZ.cc,v 2.0 2004/08/16 16:38:18 nedelec Exp $ #include "space_cylinderZ.h" //------------------------------------------------------------------------- real SpaceCylinderZ::volume() const { return 2 * mLength * PI * mRadius * mRadius; } //--------------------------------------------------...
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//淘宝『有名称的店铺』https://somebodys.taobao.com/ //更新日期 2020/06/04 //Wall Drawing Machine 墙画机 程序 //本程序对应商品 https://item.taobao.com/item.htm?id=597354643355 //web版程序连接: //Github版链接: https://github.com/shihaipeng03/Walldraw //本程序是从SD卡读取Gcode文件绘图。需要读卡器模块支持。 //其中一些参数需要测量安装距离后修改,直接上传不能正常工作。修改方法见说明文档。 // #include <TinyStepper_...
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Motor.cpp
#include <Arduino.h> #include "Motor.h" #include "Config.h" namespace Delta { //! A stepper motor class /*! * A stepper motor divides a full rotation into a number of equal steps. */ class Stepper : public Motor { public: Stepper(); ~Stepper() override; void setup(size_t number) ov...
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#ifndef _TITAN_SCENENODE_HH #define _TITAN_SCENENODE_HH #include "TiPrerequisites.h" #include "TiCommon.h" #include "TiMatrix4.h" #include "TiIteratorWrapper.h" #include "TitanAABB.h" #include "TiSceneMgr.h" namespace Titan { class _DllExport SceneNode : public GeneralAlloc { public: typedef hash_map<String, Sce...
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/* * mos.h * * Created on: Jan 13, 2012 * Author: miheer */ #ifndef MOS_H_ #define MOS_H_ #define likely(x) __builtin_expect((x),1) #define unlikely(x) __builtin_expect((x),0) #include "lineprinter.h" #include "cpu.h" #include "cardreader.h" #include <stdlib.h> #include <string.h> #include <ctype.h> #include...
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#include "Barman.h" #include "GeneralProperties.h" Barman::Barman(GeneralProperties gp) { _gp = gp; _workMode = 0; _portion = 1; _total = 900; _capacity = 100; _slots[5] = {}; generateData(); } void Barman::generateData() { for(int i = 0; i < _gp.totalSlots; i++) { setSlotSprite(i, random(3)); ...
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#include "Values.h" #include "NetworkLatencySource.h" #include "NetworkLatencySourceEvaluator.h" void NetworkLatencySource::ExecEvaluator(int nodeid, EvaluationBundleContext *c, shared_ptr<BundleBase> bundle_ptr){ NetworkLatencySourceEvaluator eval(nodeid); eval.evaluate(this, c, bundle_ptr); }
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// ========================================================================== // // GenFragment.cpp JIT Class for 3D Rendering Library // // This file contains the rasterizer functions that // implement the runtime code generation support // for optimized scan line rasterization routines. // // --------...
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#include "PosBlock.h" using namespace std; PosBlock::PosBlock(ValPos* vp_) : Block() { posIndex = new int[8 * sizeof(int)+1]; if (vp_ != NULL){ vp = vp_; valsize = vp->getSize(); } else{ vp = NULL; valsize = 0; } isBufferSet = false; currInt = 0; currPos = 0; bfrWithHeader = NULL; buffer = NULL; buff...
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#include "Plugboard.h" void Plugboard::addPair(int x, int y) { pairs.push_back(std::make_pair(x, y)); }
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#include<iostream> #include<cstdio> using namespace std; bool ok(int a) { int ans=0, ans1=0, ans2=0; ans += (a%10) + ((a%100)/10) + ((a%1000)/100) + (a/1000); int t = a; ans1 += t/1728, t%=1728; ans1 += t/144, t%=144; ans1 += t/12, t%=12; ans1 += t; if(ans!=ans1) return false; t = a; ans2 += t/4096, t%=409...
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Utils.cpp
// Should hold helper functions which do not have any specific logical relation to a mark. #include "Utils.h"
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#include <iostream> #include <memory.h> #include <cstdio> using namespace std; int fExit,N,K,j,wn,w[400],Ci[400],a[400][400],was[2000000],T,tq,act[400],Kt[400],i,x; void rec(int cur_mask){ if(fExit)return ; if(cur_mask==(1<<N)-1){ fExit=1; for(int j=1;j<=wn;j++)printf(" %d",w[j]); puts(""); return ; } if(...
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157_euclidean_distance.cpp
#include<simplecpp> main_program{ int q,n; float a,b,dist; cin>>q; repeat(q) {dist=0; cin>>n; repeat(n) { cin>>a>>b; dist=sqrt(dist*dist+(a-b)*(a-b)); } printf("%.2f\n",dist); } }
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#include <stdio.h> #include <locale.h> #include <stdlib.h> int main(void){ setlocale(LC_ALL, "Portuguese"); int n, n1, n2, n3=1, cont; scanf("%d", &n); if(n>=2 && n<=30){ for(cont=1;cont<=n; cont++){ n1=n2; n2=n3; printf("%d\n", n3); n3=n1+n2; } } }
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/* Prithiv Dev 10453922 */ #include <cstdlib> #include <iostream> #include "sort.h" using namespace std; /* * HW 2 part */ int string_compare(char* s1, char *s2) { /* * We assume that s1 and s2 are non-null pointers */ int i; i = 0; while ((s1[i] != 0) && (s2[i] != 0) && (s1[i] == s2[i])) i++; if (s...
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#include <iostream> #include <fstream> #include<string> using namespace std; void main() { fstream myFile; myFile.open("12.txt", ios::out ); int numNodes; cout << "How many nodes? : " ; cin >> numNodes; char* tempList = new char[numNodes + 1]; tempList[numNodes] = '\0'; for(int i = 0; i < numNodes; i+...
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#include "Headers/user.h" using namespace Domain; User::User() { } User::~User() { } int User::GetId() const { return id; } void User::SetId(int id) { this->id = id; } const string& User::GetName() const { return name; } void User::SetName(const string& name) { this->name = name; } const vect...
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// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ========================================================================...
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void komunikasidata() { responDariServer = false; // if(kali == 2) //ngirim data sensor tiap 1 menit // { // if (g == false) // { // statusKomunikasiWifi = ambileeprom(perangkat); // waktuMulai = millis(); // responDariServer = true; // } // kali = 0; // } if(kirims...
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#pragma once // STL includes #include <cstdint> /// Correction for a single color byte value /// All configuration values are unsigned int and assume the color value to be between 0 and 255 class RgbChannelAdjustment { public: /// Default constructor RgbChannelAdjustment(); /// Constructor /// @param adjustR ...
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/* 题目描述 某市调查城镇交通状况,得到现有城镇道路统计表。表中列出了每条道路直接 连通的城镇。市政府“村村通工程”的目标是使全市任何两个城镇间都可以实现 交通(但不一定有直接的道路相连,只要相互之间可达即可)。请你计算出最 少还需要建设多少条道路? 输入输出格式 输入格式: 每个输入文件包含若干组测试测试数据,每组测试数据的第一行给出两个用空 格隔开的正整数,分别是城镇数目N(N<1000)和道路数目M;随后的M行对应 M条道路,每行给出一对用空格隔开的正整数,分别是该条道路直接相连的两个 城镇的编号。简单起见,城镇从1到N编号。 注意:两个城市间可以有多条道路相通。例如: 3 3 1 2 1 2 2 ...
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#include "ukf.h" #include "Eigen/Dense" #include <iostream> #include "tools.h" using namespace std; using Eigen::MatrixXd; using Eigen::VectorXd; using std::vector; #define NEAR_ZERO 0.0001 /** * Initializes Unscented Kalman filter */ UKF::UKF() { // if this is false, laser measurements will be ignored (except ...
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#if defined(__DAVAENGINE_LINUX__) #include "Base/String.h" #include "Debug/DVAssert.h" namespace DAVA { String GenerateGUID() { DVASSERT(0, "Implement GenerateGUID"); return String(); } void OpenURL(const String& /*url*/) { DVASSERT(0, "Implement OpenURL"); } } // namespace DAVA #endif // __DAVAENGINE...
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// // STO1 // Stokrotki // // Created by Robcio Ignasiak on 31.05.2015. // Copyright (c) 2015 Torianin. All rights reserved. // #include <iostream> #include <vector> #include <algorithm> #include <limits> using namespace std; long long sto(vector<vector<long long> > testValues, int m, int n ) { vector<vector...
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#include "stdafx.h" #include "PhysicObserver.h" #include "Physic.h" Framework::CPhysicObserver::CPhysicObserver() : CObserver(CPhysic::GetInstance()) { }
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#include <controller/controller.h> #include <QCoreApplication> #include <QDebug> #include <QPushButton> #include <QSpinBox> #include <QRadioButton> using namespace controller; Controller::Controller(QObject *parent) : QObject(parent){ _bind_signal_to_slot(); _view.show(); } void Controller::_bind_signal_to...
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// // Created by davepj007 on 07/10/18. // #include "Vigenere.h" Vigenere::Vigenere(std::string texto, std::string clave, int opc) { mapClaveMsj(texto, clave); if(opc == 1) { encriptar(this->texto, this->clave); } else { desencriptar(this->texto, this->clave); } } std::string Vige...
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// MainFrm.h : interface of the CMainFrame class // #pragma once #include "PropertiesWnd.h" class CMainFrame : public CFrameWndEx { protected: // create from serialization only CMainFrame(); DECLARE_DYNCREATE(CMainFrame) // Attributes protected: CSplitterWnd m_wndSplitter; public: // Operations public: void...
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#include "Camera.h" Camera::Camera(Vector2 _pos, Vector2 _size) : pos(_pos), size(_size) { } Camera::Camera() { }
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// // Created by gtl on 28.03.2020. // #ifndef TCP_SERVER_H #define TCP_SERVER_H #include "connection.h" #include <netinet/in.h> #include <sys/socket.h> #include <string> #include <utility> namespace tcp { class Server { private: int fd_; bool opened; int connections; in_addr ...
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#include <windows.h> LRESULT CALLBACK WndProc(HWND,UINT,WPARAM,LPARAM); HINSTANCE g_hInst; HWND hWndMain; LPCTSTR lpszClass=TEXT("MkPath"); int APIENTRY WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance ,LPSTR lpszCmdParam,int nCmdShow) { HWND hWnd; MSG Message; WNDCLASS WndClass; g_hInst=hInstance; WndCla...
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INSTALL.CPP
//-------------------------------------------------// // // // INSTALL. CPP // // // // Copyright (C) 1994, 1995 by Eduardo Bezerra // // ...
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#include "../config.h" #include "entity.h" Entity::Entity() { _position = sf::Vector2f(0, 0); _bbox = sf::Vector2f(0, 0); _remove = false; } Entity::~Entity() { } void Entity::update(float frametime) { } sf::FloatRect Entity::getBbox() { return sf::FloatRect(_position.x, _position.y, _bbox.x, _bbox.y); } s...
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#pragma once #include "piece.hh" class Knight : public Piece { public: Knight(const Position& p, Color c) : Piece(p, c) {type = 'N';} std::vector<Position> get_possible_move(ChessBoard *c, bool check) const; }; #include "knight.hxx"
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//----------------------------------*-C++-*----------------------------------// // Copyright 2020 UT-Battelle, LLC, and other Celeritas developers. // See the top-level COPYRIGHT file for details. // SPDX-License-Identifier: (Apache-2.0 OR MIT) //-------------------------------------------------------------------------...
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/* * Copyright (c) Facebook, Inc. and its affiliates. * * This source code is licensed under the MIT-style license found in the * LICENSE file in the root directory of this source tree. */ #include <stdexcept> #include <utility> #if FL_BACKEND_OPENCL #include <dnnl_ocl.hpp> #endif #include "flashlight/fl/autogr...
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// // GameoverScene.cpp // HelloMoonWarriors // // Created by Benjamin Tang on 13-2-16. // // #include "GameoverScene.h" #include "ResourcePath.h" #include "FlareEffect.h" #include "GameScene.h" #include "GameControlMenu.h" #include "SimpleAudioEngine.h" using namespace cocos2d; using namespace CocosDenshion; C...
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// file : bpkg/pkg-test.hxx -*- C++ -*- // license : MIT; see accompanying LICENSE file #ifndef BPKG_PKG_TEST_HXX #define BPKG_PKG_TEST_HXX #include <bpkg/types.hxx> #include <bpkg/utility.hxx> #include <bpkg/pkg-command.hxx> #include <bpkg/pkg-test-options.hxx> namespace bpkg { inline int pkg_test (cons...
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//this program is for searching the least path of one SOURCE to each node in the tree #include<stdio.h> #include<stdlib.h> #define INF 10000000 #define TRUE 1 #define FALSE 0 int weight[6][6];//weight between a and b int d[6];//d[index] means node SOURCE to node index' path int parent[6]; int visited[6];//if value is ...
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#pragma once #ifndef _RVSIM_ISA_H_ #define _RVSIM_ISA_H_ #include <iostream> #include <stdint.h> #include <string> #include "utils.h" class instruction_t { private: uint32_t inst; unsigned long int address; INST_TYPE type; uint32_t opcode, rd, rs1, rs2, func3, func7, shammt; int32_t imm; MNE op; FU fu...
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#include<bits/stdc++.h> #define pi acos(-1) #define ll long long #define ull unsigned long long #define db double #define ldb long double #define pii pair< int,int > #define pll pair< ll,ll > #define ft first #define sd second #define pb push_back #define pf push_front #define sc( n ) scanf("%d",&n) #define sl( n ) sca...
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#define _WINSOCK_DEPRECATED_NO_WARNINGS #include <WinSock2.h> //#include <Windows.h> 반드시 윈속 아래에 윈도우헤더 파일 #include <stdio.h> #pragma comment (lib,"ws2_32.lib") // 소켓 프로그래밍 void main() { //윈속 초기화 WSADATA wsa; if (WSAStartup(MAKEWORD(2, 2), &wsa) != 0) { return; } SOCKET sock; // 주소체계, 소켓 타입, 프로토콜 지정 sock ...
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#ifndef POINT_H #define POINT_H #include <string> #include <GL/glu.h> namespace xmx { class Point { public: GLfloat x,y,z; // constructors / destructors Point(): x( 0.0f ), y( 0.0f ), z( 0.0f ) {} Point( GLfloat _x, GLfloat _y, GLfloat _z ): x(_x), y(_y), z(_z) {} Point( GLfloat _x, GLfloat ...
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/* * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you ...
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#include <vector> #include <complex> using namespace std; template <class T, class U, class V> class PP_FIR { public: PP_FIR() {}; PP_FIR(const std::vector< std::vector<T> > & coef, const size_t n_phase, const U state = 0, const U sum = 0) {} void Update(const U & , const std::vector<size_t> &,...
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#include "Enemy.h" using namespace std; static const int speed = 2; static string fileName = "Invader.png"; static VGCImage image; static int width; static int height; Enemy::Enemy(VGCVector &Position, int &WDirection, float BulletCD) : Entity(), mPosition(Position), mDirection(WDirection), mBulletCD(BulletCD)...
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//In the function bool CInstanceBase::Create(const SCreateData& c_rkCreateData) //Search __Create_SetName(c_rkCreateData); //add after #ifdef ENABLE_CONQUEROR_LEVEL if(IsPC()) m_dwConquerorLevel = c_rkCreateData.m_dwConquerorLevel; #endif //Search void CInstanceBase::SetPKMode(BYTE byPKMode) { //add before ...
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#ifndef __SEARCH_PLAN_H__ #define __SEARCH_PLAN_H__ #include <tuple> #include <vector> #include <algorithm> class SearchedPlan { private: int world_width; public: std::vector<int> *path; std::vector<int> *nextInvalidCells; std::vector<std::tuple<std::string, int>> *plann; bool isPlanSet; int ...
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#include "../ff.hxx" namespace { struct InPlaneWag : public Ffio { void apply( SystemPtr h, const Json& blk, const SiteMap& sitemap, const VdwMap& ) const { TermTablePtr table = AddTable(h, "inplanewag_harm"); ParamMap m...
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#include <iostream> using namespace std; void f(); void f(int); void f(int, int); void f(double, double = 3.14); int main(void) { /////////////////////// a /////////////////////// // The call is ambigous => f(double, double = 3.14) is exact match for first // argument and second argument ...
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#include "MainWindow.h" #include <QScreen> #include <string> void MainWindow::mousePressEvent(QMouseEvent *e) { // Save mouse press position mousePressPosition = QVector2D(e->localPos()); } void MainWindow::mouseReleaseEvent(QMouseEvent *e) { // Mouse release position - mouse press position QVector2D diff = Q...
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/* Emulates serial debug data for development */ char uart_buf[100]; int mult = 1; void setup() { Serial.begin(9600); while (!Serial) ; } void loop() { int ch_buf[10]; for (int i = 0; i < 10; ++i) { ch_buf[i] = (i+2) * mult; } mult += 50; mult = (mult % 5000) + 1; sprintf(uart_buf, ...
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#include <iostream> using namespace std; int main() { int total; cin >> total; int *num = new int[total]; for(int i = 0;i < total;i++) { cin >> num[i]; } int min,temp; for(int i =0;i < total;i++) { min = i; for(int j = i+1; j < total;j++) { ...
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#include "ResourceManager.h" #include "BaseResource.h" #include "SoundResource.h" #include "MusicResource.h" #include "TextureResource.h" #include "RenderResource.h" #include "SDL_image.h" ResourceManager* ResourceManager::pResourceManager = nullptr; ResourceManager::ResourceManager() { } ResourceManager::~ResourceM...
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#pragma once #include "DXUT.h" #include "ISceneNode.h" class CSpriteSceneNode : virtual public ISceneNode { private: LPDIRECT3DTEXTURE9 pTexture; public: CSpriteSceneNode(char* path); virtual ~CSpriteSceneNode(); public: void render(); void update(float eTime); public: float width; float height; };
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#include <iostream> #include <vector> #include <math.h> using namespace std; class Solution { public: // 递归 int minSteps(int n) { if (n == 1) return 0; for (int i = 2; i <= sqrt(n); i++) { // 不是素数 if (n % i == 0) return minSteps(i)...
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#pragma once #include "thread.h" #include "cb.hpp" #include <atomic> #include <cstdint> #include <memory> #include <vector> namespace far_memory { template <typename Task> class Parallelizer { private: std::atomic<bool> master_done_{false}; std::atomic<bool> master_up_{false}; std::unique_ptr<std::unique_ptr...
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#ifndef OSU_CATCH_H #define OSU_CATCH_H #include <math.h> #include "osuStructs.h" namespace OSUCATCH { } #endif
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/* The smooth Class Library * Copyright (C) 1998-2021 Robert Kausch <robert.kausch@gmx.net> * * This library is free software; you can redistribute it and/or * modify it under the terms of "The Artistic License, Version 2.0". * * THIS PACKAGE IS PROVIDED "AS IS" AND WITHOUT ANY EXPRESS OR * IMPLIED WARRA...
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#include <iostream> using namespace std; long decimalToOctal(long n); int main() { long decimal; cin >> decimal; cout<< decimalToOctal(decimal); return 0; } // Function to convert a decinal number to octal number long decimalToOctal(long n) { int remainder; long octal = 0, i = 1; ...
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#define PSH_BUTTON 2 int buttonState = 0; void setup() { pinMode(PSH_BUTTON, INPUT); pinMode(LED_BUILTIN, OUTPUT); } void loop() { // To read the state of push-button buttonState = digitalRead(PSH_BUTTON); // check if the push button is pressed, if it is, // then the button state is HIGH i...
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#if !defined DP_CH01_E07 #define DP_CH01_E07 #include <iostream> #include <memory> // head i tail recursion // namespace dp::ch01::e07 { struct node { int data; std::shared_ptr<node> next; node(int d): data{d} {} }; void traversa1(std::ostream& os, std::shared_ptr<node>& head) { if (head) { ...
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/** * Sample code for custom frame accumulation. */ #include <cepton_sdk_api.hpp> int main(int argc, char **argv) { std::string capture_path; if (argc >= 2) capture_path = argv[1]; auto frame_options = cepton_sdk::create_frame_options(); // Uncomment to return points every frame. frame_options.mode = CEP...
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#include <time.h> #include <iostream> #include <thread> #include <array> #include <conio.h> #include "List.h" #include "Declarations.h" #include "Structures.h" int main() { List<Enemy> ballsList; initList(ballsList); clock_t timer = 0; double deltaTime; unsigned int frames = 0; double frameRate = 120; char ma...
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#include "Mouse.h" #include <SDL2\SDL.h> namespace Symphony { Mouse::Mouse() { //A memset might be useful here instead for (int i = 0; i < Button::MAX; ++i) { buttonState[i] = false; buttonHoldState[i] = false; buttonClickState[i] = false; } ...
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#include <iostream> #include <fstream> #include <cctype> #include <unordered_map> #include <list> #include <algorithm> #include <cstring> #include "Monster.hpp" struct search { bool active; std::string text; int num; search(std::string t = "", int n = -1, bool a = false) { active = a; text = t; ...
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/*Enigma Swan Adams * CS 201 homework #4 * Additional program 2 *date 2/26/21 * bulls-and-cows.cpp contains main contains the full program sets up a vector with unique integers pulled form the set of integers 0-9 the user guesses what these 4 numbers are (they also need to get the order right) they are given a coresp...
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/********************************************************************\ Project Name: Timeline Prototype File Name: TLCommands.h Declaration of following classes: TLCommandType TLCommand TLCommandNone TLCommandStop TLCommandJump Copyright: Media Server (C) Copyright C&C TECHNIC TAIWAN CO., LTD. All rights reserved. ...
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#include "PizzaMenuRepo.h" using namespace std; PizzaMenuRepo::PizzaMenuRepo(){ } void PizzaMenuRepo::write(PizzaMenu& menu){ ofstream fout; fout.open("Pizza-Menu.txt", ios::app); if(fout.is_open()){ fout << menu << endl; } fout.close(); } void PizzaMenuRepo::read(vector<PizzaMenu>& pizza...
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#include "general.h" #include "bytecode_runner.h" #include "bytecode.h" #include "interp.h" #include "parser.h" #include "schema.h" #include "goal_solver.h" // Gotta do database searches! #include "parser_private.h" // To get at ASSERTION_FLAGS... @Refactor #include "printer.h" // For debugging #include "unicode.h...
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#pragma once #include <functional> #include <iterator> #include <type_traits> #include "detail/utility.h" namespace cinq::detail { template <bool ConstVersion, class TSource> struct EnumerableSource; template <class T> struct is_enumerable_source : std::false_type {}; template <bool ConstVersion, clas...
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#ifndef _AUXILIARYCLASSES_THEN_EMPLACEEXECUTEVOIDRESOLVETREJECTUNDEFINED_HPP_ #define _AUXILIARYCLASSES_THEN_EMPLACEEXECUTEVOIDRESOLVETREJECTUNDEFINED_HPP_ #include "Promise.hpp" class EmplaceExecuteVoidResolveTRejectUndefined { public: EmplaceExecuteVoidResolveTRejectUndefined(const EmplaceExecuteVoidResolveTRej...