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ImGui::LogBegin(ImGuiLogType, int)
void ImGui::LogBegin(ImGuiLogType type, int auto_open_depth) { ImGuiContext& g = *GImGui; ImGuiWindow* window = g.CurrentWindow; IM_ASSERT(g.LogEnabled == false); IM_ASSERT(g.LogFile == NULL); IM_ASSERT(g.LogBuffer.empty()); g.LogEnabled = true; g.LogType = type; g.LogDepthRef = window->...
pushq %rax movq 0x5df940(%rip), %rax # 0x7b5230 cmpb $0x0, 0x2f18(%rax) jne 0x1d5953 cmpq $0x0, 0x2f20(%rax) jne 0x1d5972 cmpl $0x2, 0x2f28(%rax) jge 0x1d5991 movq 0x1a28(%rax), %rcx movb $0x1, 0x2f18(%rax) movl %edi, 0x2f1c(%rax) movl 0x118(%rcx), %ecx movl %ecx, 0x2f40(%rax) testl %esi, %esi jns 0x1d593a movl 0x2f...
/hbina[P]fatuous/thirdparty/imgui/imgui.cpp
ImGui::CreateNewWindowSettings(char const*)
ImGuiWindowSettings* ImGui::CreateNewWindowSettings(const char* name) { ImGuiContext& g = *GImGui; g.SettingsWindows.push_back(ImGuiWindowSettings()); ImGuiWindowSettings* settings = &g.SettingsWindows.back(); #if !IMGUI_DEBUG_INI_SETTINGS // Skip to the "###" marker if any. We don't skip past to match ...
pushq %rbp pushq %r15 pushq %r14 pushq %rbx pushq %rax movq %rdi, %rbx movq 0x5df511(%rip), %r15 # 0x7b5230 movl 0x2f08(%r15), %eax cmpl 0x2f0c(%r15), %eax jne 0x1d5d43 leal 0x1(%rax), %ebp testl %eax, %eax je 0x1d5d4f movl %eax, %ecx shrl $0x1f, %ecx addl %eax, %ecx sarl %ecx addl %eax, %ecx jmp 0x1d5d54 movq 0x2f1...
/hbina[P]fatuous/thirdparty/imgui/imgui.cpp
ImGui::LoadIniSettingsFromMemory(char const*, unsigned long)
void ImGui::LoadIniSettingsFromMemory(const char* ini_data, size_t ini_size) { ImGuiContext& g = *GImGui; IM_ASSERT(g.Initialized); IM_ASSERT(g.SettingsLoaded == false && g.FrameCount == 0); // For user convenience, we allow passing a non zero-terminated string (hence the ini_size parameter). // Fo...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx pushq %rax movq 0x5df307(%rip), %rbx # 0x7b5230 cmpb $0x0, (%rbx) je 0x1d6110 cmpb $0x0, 0x2edc(%rbx) jne 0x1d60f1 cmpl $0x0, 0x19c0(%rbx) jne 0x1d60f1 movq %rsi, %r14 movq %rdi, %r12 testq %rsi, %rsi jne 0x1d5f62 movq %r12, %rdi callq 0x1a56a0 movq %...
/hbina[P]fatuous/thirdparty/imgui/imgui.cpp
ImGui::SaveIniSettingsToMemory(unsigned long*)
const char* ImGui::SaveIniSettingsToMemory(size_t* out_size) { ImGuiContext& g = *GImGui; g.SettingsDirtyTimer = 0.0f; g.SettingsIniData.Buf.resize(0); g.SettingsIniData.Buf.push_back(0); for (int handler_n = 0; handler_n < g.SettingsHandlers.Size; handler_n++) { ImGuiSettingsHandler* ha...
pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx movq %rdi, %r14 movq 0x5df0aa(%rip), %rbx # 0x7b5230 movl $0x0, 0x2ee0(%rbx) leaq 0x2ee8(%rbx), %r15 cmpl $0x0, 0x2eec(%rbx) js 0x1d61b7 movl $0x0, (%r15) je 0x1d6227 movq 0x2ef0(%rbx), %r12 xorl %eax, %eax jmp 0x1d62ac incl 0x3c0(%rbx) movq 0x5df07c(%rip), %rsi...
/hbina[P]fatuous/thirdparty/imgui/imgui.cpp
ImGui::ShowMetricsWindow(bool*)::Funcs::NodeWindows(ImVector<ImGuiWindow*>&, char const*)
static void NodeWindows(ImVector<ImGuiWindow*>& windows, const char* label) { if (!ImGui::TreeNode(label, "%s (%d)", label, windows.Size)) return; for (int i = 0; i < windows.Size; i++) Funcs::NodeWindow(windows[i], "Window"); ImGui::TreePop();...
pushq %r15 pushq %r14 pushq %rbx movq %rsi, %rdx movq %rdi, %rbx movl (%rdi), %ecx leaq 0x388184(%rip), %rsi # 0x55eeec movq %rdx, %rdi xorl %eax, %eax callq 0x1eae0a testb %al, %al je 0x1d6daa cmpl $0x0, (%rbx) jle 0x1d6da0 xorl %r15d, %r15d leaq 0x396e8f(%rip), %r14 # 0x56dc14 movq 0x8(%rbx), %rax movq (%rax,%r...
/hbina[P]fatuous/thirdparty/imgui/imgui.cpp
ImFontGlyphRangesBuilder::AddText(char const*, char const*)
void ImFontGlyphRangesBuilder::AddText(const char* text, const char* text_end) { while (text_end ? (text < text_end) : *text) { unsigned int c = 0; int c_len = ImTextCharFromUtf8(&c, text, text_end); text += c_len; if (c_len == 0) break; if (c < 0x10000) ...
pushq %r15 pushq %r14 pushq %r12 pushq %rbx pushq %rax movq %rdx, %rbx movq %rsi, %r14 movq %rdi, %r15 leaq 0x4(%rsp), %r12 testq %rbx, %rbx je 0x203b61 xorl %eax, %eax cmpq %rbx, %r14 setb %al jmp 0x203b65 movsbl (%r14), %eax testl %eax, %eax je 0x203baf movl $0x0, 0x4(%rsp) movq %r12, %rdi movq %r14, %rsi movq %rbx, ...
/hbina[P]fatuous/thirdparty/imgui/imgui_draw.cpp
ShaderUtilities::attach_point_light(unsigned int, PointLight const&)
void ShaderUtilities::attach_point_light( const GLuint p_shader_id, const PointLight &point_light) noexcept { setVec3( p_shader_id, "point_light.position", point_light.m_position); setVec3( p_shader_id, "point_light.ambient", LightingDbWindow::enable_point...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x38, %rsp movq %rsi, %rbx movl %edi, %ebp leaq 0x28(%rsp), %r14 movq %r14, -0x10(%r14) leaq 0x362107(%rip), %rsi # 0x56aaa0 leaq 0x362114(%rip), %rdx # 0x56aab4 leaq 0x18(%rsp), %rdi callq 0x209290 leaq 0x5a7dbf(%rip), %r12 # 0x7b0770 mov...
/hbina[P]fatuous/src/misc/shader_utilities.cpp
AkarinTimer::get_delta_time()
float AkarinTimer::get_delta_time() noexcept { static auto start_time = std::chrono::high_resolution_clock::now(); auto end = std::chrono::high_resolution_clock::now(); std::chrono::duration<float> elapsed_seconds = end - start_time; start_time = end; return elapsed_seconds.count(); }
pushq %rax movb 0x5b0511(%rip), %al # 0x7b99c8 testb %al, %al je 0x2094e0 callq 0x1a5cd0 movq %rax, %rcx subq 0x5b04f6(%rip), %rcx # 0x7b99c0 cvtsi2ss %rcx, %xmm0 divss 0x361775(%rip), %xmm0 # 0x56ac4c movq %rax, 0x5b04e2(%rip) # 0x7b99c0 popq %rax retq callq 0x1a66eb jmp 0x2094bb nop
/hbina[P]fatuous/src/misc/akarin_timer.cpp
stbi__pnm_load(stbi__context*, int*, int*, int*, int, stbi__result_info*)
static void *stbi__pnm_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri) { stbi_uc *out; STBI_NOTUSED(ri); if (!stbi__pnm_info(s, (int *)&s->img_x, (int *)&s->img_y, (int *)&s->img_n)) return 0; *x = s->img_x; *y = s->img_y; if (comp) *comp = s->img_n; ...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx pushq %rax movl %r8d, 0x4(%rsp) movq %rcx, %rbx movq %rdx, %r13 movq %rsi, %rbp movq %rdi, %r14 leaq 0x4(%rdi), %r12 leaq 0x8(%rdi), %r15 movq %rdi, %rsi movq %r12, %rdx movq %r15, %rcx callq 0x21d002 testl %eax, %eax je 0x214785 movl (%r14), %eax movl %...
/hbina[P]fatuous/thirdparty/stb/stb_image.h
stbi__gif_parse_colortable(stbi__context*, unsigned char (*) [4], int, int)
static void stbi__gif_parse_colortable(stbi__context *s, stbi_uc pal[256][4], int num_entries, int transp) { int i; for (i=0; i < num_entries; ++i) { pal[i][2] = stbi__get8(s); pal[i][1] = stbi__get8(s); pal[i][0] = stbi__get8(s); pal[i][3] = transp == i ? 0 : 255; } }
testl %edx, %edx jle 0x21cd35 pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx pushq %rax movq %rsi, %rbx movq %rdi, %r14 leaq 0x38(%rdi), %r15 leaq 0x39(%rdi), %r12 movl %ecx, %eax movq %rax, (%rsp) movl %edx, %ebp xorl %r13d, %r13d movq 0xb8(%r14), %rax cmpq 0xc0(%r14), %rax jae 0x21cbe6 leaq 0x1(%ra...
/hbina[P]fatuous/thirdparty/stb/stb_image.h
add_shader_program(unsigned int, std::vector<unsigned int, std::allocator<unsigned int>> const&)
void add_shader_program( const GLuint p_id, const std::vector<GLuint> &p_shaders) noexcept { ShaderDb::program_map.emplace( std::make_pair( p_id, ShaderProgram(p_shaders))); }
pushq %r14 pushq %rbx subq $0x38, %rsp movl %edi, %ebx movq %rsp, %r14 movq %r14, %rdi callq 0x220060 leaq 0x18(%rsp), %rsi movl %ebx, (%rsi) movaps (%r14), %xmm0 movups %xmm0, 0x8(%rsi) movq 0x10(%r14), %rax movq %rax, 0x18(%rsi) xorps %xmm0, %xmm0 movaps %xmm0, (%r14) movq $0x0, 0x10(%r14) leaq 0x5994d7(%rip), %rdi ...
/hbina[P]fatuous/src/akarin_database/shader/shader_database.cpp
entt::basic_registry<entt::entity>::pool_handler<Transform>::pool_handler(entt::basic_registry<entt::entity>::pool_handler<Transform> const&)
pool_handler() ENTT_NOEXCEPT = default;
pushq %r15 pushq %r14 pushq %r12 pushq %rbx pushq %rax movq %rsi, %r14 movq %rdi, %rbx callq 0x223956 leaq 0x4b8752(%rip), %rax # 0x6dd168 movq %rax, (%rbx) leaq 0x38(%rbx), %rdi leaq 0x38(%r14), %rsi callq 0x224ace leaq 0x4b86cb(%rip), %rax # 0x6dd0f8 movq %rax, (%rbx) movq 0x50(%r14), %rax movq %rax, 0x50(%rbx)...
/hbina[P]fatuous/thirdparty/entt/single_include/entt/entt.hpp
RenderingProcess::render(entt::basic_registry<entt::entity>&)
void RenderingProcess::render( entt::registry &p_reg) noexcept { OpenGLSettings::update(); prepare_shadow(p_reg); render_normal(p_reg); SkyboxSystem::render(p_reg); AkarinImgui::render(p_reg); AkarinGLFW::swap_buffers(); }
pushq %rbx movq %rdi, %rbx callq 0x209814 movq %rbx, %rdi callq 0x2251bb movq %rbx, %rdi callq 0x226ac6 movq %rbx, %rdi callq 0x209a94 movq %rbx, %rdi callq 0x227d5c popq %rbx jmp 0x22228a
/hbina[P]fatuous/src/processes/rendering_process.cpp
entt::sigh<void (entt::entity, entt::basic_registry<entt::entity>&, Swarm&)>::publish(entt::entity, entt::basic_registry<entt::entity>&, Swarm&) const
constexpr bool operator==(const basic_hashed_string &other) const ENTT_NOEXCEPT { return hash == other.hash; }
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx pushq %rax movq 0x8(%rdi), %r12 subq (%rdi), %r12 je 0x227b90 movq %rcx, %rbx movq %rdx, %r14 movl %esi, %ebp movq %rdi, %r15 movq %r12, %r13 sarq $0x4, %r13 addq $-0x10, %r12 movq (%r15), %rdi addq %r12, %rdi movl %ebp, %esi movq %r14, %rdx movq %rbx, %...
/hbina[P]fatuous/thirdparty/entt/single_include/entt/entt.hpp
glfwIsValidContextConfig
GLFWbool _glfwIsValidContextConfig(const _GLFWctxconfig* ctxconfig) { if (ctxconfig->share) { if (ctxconfig->client == GLFW_NO_API || ctxconfig->share->context.client == GLFW_NO_API) { _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL); return GLFW_FALSE; }...
pushq %rbx movq 0x28(%rdi), %rax testq %rax, %rax je 0x229294 cmpl $0x0, (%rdi) je 0x22930a cmpl $0x0, 0x1f8(%rax) je 0x22930a movl 0x4(%rdi), %edx leal -0x36001(%rdx), %eax cmpl $0x3, %eax jae 0x22931f movl (%rdi), %edx testl %edx, %edx je 0x2293f9 cmpl $0x30001, %edx # imm = 0x30001 je 0x229339 cmpl $0x30002...
/hbina[P]fatuous/thirdparty/glfw/src/context.c
glfwInputError
void _glfwInputError(int code, const char* format, ...) { _GLFWerror* error; char description[_GLFW_MESSAGE_SIZE]; if (format) { va_list vl; va_start(vl, format); vsnprintf(description, sizeof(description), format, vl); va_end(vl); description[sizeof(descriptio...
pushq %r15 pushq %r14 pushq %r12 pushq %rbx subq $0x4d8, %rsp # imm = 0x4D8 movl %edi, %ebx movq %rdx, 0x30(%rsp) movq %rcx, 0x38(%rsp) movq %r8, 0x40(%rsp) movq %r9, 0x48(%rsp) testb %al, %al je 0x229e30 movaps %xmm0, 0x50(%rsp) movaps %xmm1, 0x60(%rsp) movaps %xmm2, 0x70(%rsp) movaps %xmm3, 0x80(%rsp) mova...
/hbina[P]fatuous/thirdparty/glfw/src/init.c
glfwGetError
GLFWAPI int glfwGetError(const char** description) { _GLFWerror* error; int code = GLFW_NO_ERROR; if (description) *description = NULL; if (_glfw.initialized) error = _glfwPlatformGetTls(&_glfw.errorSlot); else error = &_glfwMainThreadError; if (error) { co...
pushq %rbx movq %rdi, %rbx testq %rdi, %rdi je 0x22a3b5 movq $0x0, (%rbx) leaq 0x58fb8c(%rip), %rax # 0x7b9f48 cmpl $0x0, (%rax) je 0x22a3db movl $0x1fe14, %edi # imm = 0x1FE14 addq 0x581bd3(%rip), %rdi # 0x7abfa0 callq 0x236f4d testq %rax, %rax jne 0x22a3e2 xorl %ecx, %ecx jmp 0x22a408 leaq 0x5b0bde(%ri...
/hbina[P]fatuous/thirdparty/glfw/src/init.c
glfwGetKey
GLFWAPI int glfwGetKey(GLFWwindow* handle, int key) { _GLFWwindow* window = (_GLFWwindow*) handle; assert(window != NULL); _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_RELEASE); if (key < GLFW_KEY_SPACE || key > GLFW_KEY_LAST) { _glfwInputError(GLFW_INVALID_ENUM, "Invalid key %i", key); retur...
pushq %rbx testq %rdi, %rdi je 0x22acaa leaq 0x58f2fb(%rip), %rax # 0x7b9f48 cmpl $0x0, (%rax) je 0x22ac78 movl %esi, %edx leal -0x15d(%rdx), %eax cmpl $0xfffffec2, %eax # imm = 0xFFFFFEC2 ja 0x22ac8a leaq 0x35ec69(%rip), %rsi # 0x5898d1 xorl %ebx, %ebx movl $0x10003, %edi # imm = 0x10003 xorl %eax...
/hbina[P]fatuous/thirdparty/glfw/src/input.c
glfwInitGLX
GLFWbool _glfwInitGLX(void) { int i; const char* sonames[] = { #if defined(_GLFW_GLX_LIBRARY) _GLFW_GLX_LIBRARY, #elif defined(__CYGWIN__) "libGL-1.so", #else "libGL.so.1", "libGL.so", #endif NULL }; if (_glfw.glx.handle) return GLFW_TRUE; for (i...
pushq %r15 pushq %r14 pushq %rbx leaq 0x582eb0(%rip), %r14 # 0x7b9f48 movl $0x1, %ebx cmpq $0x0, 0x20e68(%r14) jne 0x2373b3 xorl %ebx, %ebx leaq 0x4a61dc(%rip), %r15 # 0x6dd290 movq (%rbx,%r15), %rdi movl $0x1, %esi callq 0x1a5fb0 movq %rax, 0x20e68(%r14) testq %rax, %rax jne 0x2370eb addq $0x8, %rbx cmpq $0x10, ...
/hbina[P]fatuous/thirdparty/glfw/src/glx_context.c
swapIntervalGLX
static void swapIntervalGLX(int interval) { _GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot); if (_glfw.glx.EXT_swap_control) { _glfw.glx.SwapIntervalEXT(_glfw.x11.display, window->context.glx.window, interval); } ...
pushq %r14 pushq %rbx pushq %rax movl %edi, %ebx leaq 0x58207f(%rip), %r14 # 0x7b9f48 leaq 0x1fe1c(%r14), %rdi callq 0x236f4d movq %r14, %rdx cmpl $0x0, 0x20f0c(%r14) je 0x237f02 movq 0x20ef0(%rdx), %rcx movq 0x1fec0(%rdx), %rdi movq 0x278(%rax), %rsi movl %ebx, %edx addq $0x8, %rsp popq %rbx popq %r14 jmpq *%rcx cm...
/hbina[P]fatuous/thirdparty/glfw/src/glx_context.c
glfwTerminateEGL
void _glfwTerminateEGL(void) { if (_glfw.egl.display) { eglTerminate(_glfw.egl.display); _glfw.egl.display = EGL_NO_DISPLAY; } if (_glfw.egl.handle) { _glfw_dlclose(_glfw.egl.handle); _glfw.egl.handle = NULL; } }
pushq %rbx leaq 0x581ab7(%rip), %rbx # 0x7b9f48 movq 0x20f88(%rbx), %rdi testq %rdi, %rdi je 0x2384ae callq *0x20fe0(%rbx) movq $0x0, 0x20f88(%rbx) movq 0x20fb0(%rbx), %rdi testq %rdi, %rdi je 0x2384ca callq 0x1a6350 movq $0x0, 0x20fb0(%rbx) popq %rbx retq
/hbina[P]fatuous/thirdparty/glfw/src/egl_context.c
makeContextCurrentEGL
static void makeContextCurrentEGL(_GLFWwindow* window) { if (window) { if (!eglMakeCurrent(_glfw.egl.display, window->context.egl.surface, window->context.egl.surface, window->context.egl.handle)) { _...
pushq %r14 pushq %rbx pushq %rax movq %rdi, %rbx leaq 0x581219(%rip), %r14 # 0x7b9f48 movq 0x20f88(%r14), %rdi movq 0x21010(%r14), %rax testq %rbx, %rbx je 0x238d70 movq 0x288(%rbx), %rcx movq 0x290(%rbx), %rdx movq %rdx, %rsi callq *%rax testl %eax, %eax jne 0x238d7c callq *0x20fd0(%r14) movl %eax, %edi callq 0x238...
/hbina[P]fatuous/thirdparty/glfw/src/egl_context.c
glfwCreateContextOSMesa
GLFWbool _glfwCreateContextOSMesa(_GLFWwindow* window, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig) { OSMesaContext share = NULL; const int accumBits = fbconfig->accumRedBits + fbconfig->accumGreenBi...
pushq %rbx subq $0xa0, %rsp cmpl $0x30002, (%rsi) # imm = 0x30002 jne 0x239264 leaq 0x355589(%rip), %rsi # 0x58e7e1 xorl %ebx, %ebx movl $0x10006, %edi # imm = 0x10006 jmp 0x239406 movq %rdi, %rbx movl 0x1c(%rdx), %ecx addl 0x18(%rdx), %ecx addl 0x20(%rdx), %ecx movq 0x28(%rsi), %rax testq %rax, %rax...
/hbina[P]fatuous/thirdparty/glfw/src/osmesa_context.c
glfwGetOSMesaContext
GLFWAPI OSMesaContext glfwGetOSMesaContext(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); if (window->context.client == GLFW_NO_API) { _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL); return NULL; } return window->context.os...
pushq %rbx leaq 0x58083a(%rip), %rax # 0x7b9f48 cmpl $0x0, (%rax) je 0x239725 cmpl $0x0, 0x1f8(%rdi) je 0x23972e movq 0x2a0(%rdi), %rbx jmp 0x23973e xorl %ebx, %ebx movl $0x10001, %edi # imm = 0x10001 jmp 0x239735 xorl %ebx, %ebx movl $0x1000a, %edi # imm = 0x1000A xorl %esi, %esi xorl %eax, %eax c...
/hbina[P]fatuous/thirdparty/glfw/src/osmesa_context.c
Assimp::Importer::ApplyCustomizedPostProcessing(Assimp::BaseProcess*, bool)
const aiScene* Importer::ApplyCustomizedPostProcessing( BaseProcess *rootProcess, bool requestValidation ) { ASSIMP_BEGIN_EXCEPTION_REGION(); // Return immediately if no scene is active if ( NULL == pimpl->mScene ) { return NULL; } // If no flags are given, return the current scene with no...
pushq %rbp pushq %r15 pushq %r14 pushq %r12 pushq %rbx subq $0x30, %rsp movq (%rdi), %rax movq 0x50(%rax), %rax testq %rax, %rax je 0x23c0ce movq %rsi, %r14 testq %rsi, %rsi je 0x23c0d0 movl %edx, %ebp movq %rdi, %rbx callq 0x241234 leaq 0x353277(%rip), %rsi # 0x58f0fe movq %rax, %rdi callq 0x24114a testb %bpl, %bpl...
/hbina[P]fatuous/thirdparty/assimp/code/Common/Importer.cpp
Assimp::PretransformVertices::SetupProperties(Assimp::Importer const*)
void PretransformVertices::SetupProperties(const Importer* pImp) { // Get the current value of AI_CONFIG_PP_PTV_KEEP_HIERARCHY, AI_CONFIG_PP_PTV_NORMALIZE, // AI_CONFIG_PP_PTV_ADD_ROOT_TRANSFORMATION and AI_CONFIG_PP_PTV_ROOT_TRANSFORMATION configKeepHierarchy = (0 != pImp->GetPropertyInteger(AI_CONFIG_PP_P...
pushq %r15 pushq %r14 pushq %rbx subq $0x80, %rsp movq %rsi, %r14 movq %rdi, %rbx leaq 0x33c2bf(%rip), %rsi # 0x594b00 movq %r14, %rdi xorl %edx, %edx callq 0x23ba82 testl %eax, %eax setne 0x18(%rbx) leaq 0x33c2be(%rip), %rsi # 0x594b16 movq %r14, %rdi xorl %edx, %edx callq 0x23ba82 testl %eax, %eax setne 0x19(%r...
/hbina[P]fatuous/thirdparty/assimp/code/PostProcessing/PretransformVertices.cpp
Assimp::SplitLargeMeshesProcess_Triangle::UpdateNode(aiNode*, std::vector<std::pair<aiMesh*, unsigned int>, std::allocator<std::pair<aiMesh*, unsigned int>>> const&)
void SplitLargeMeshesProcess_Triangle::UpdateNode(aiNode* pcNode, const std::vector<std::pair<aiMesh*, unsigned int> >& avList) { // for every index in out list build a new entry std::vector<unsigned int> aiEntries; aiEntries.reserve(pcNode->mNumMeshes + 1); for (unsigned int i = 0; i < pcNode->...
pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x30, %rsp movq %rsi, %rbx movq %rdi, %r14 xorps %xmm0, %xmm0 leaq 0x10(%rsp), %rdi movaps %xmm0, (%rdi) movq $0x0, 0x10(%rdi) movl 0x460(%r14), %esi incl %esi callq 0x2509a4 movl 0x460(%r14), %edx testl %edx, %edx je 0x26333c movq (%rbx), %rax movq 0x8(%rbx)...
/hbina[P]fatuous/thirdparty/assimp/code/PostProcessing/SplitLargeMeshes.cpp
UpdateUVIndex(std::__cxx11::list<Assimp::TTUpdateInfo, std::allocator<Assimp::TTUpdateInfo>> const&, unsigned int)
void UpdateUVIndex(const std::list<TTUpdateInfo>& l, unsigned int n) { // Don't set if == 0 && wasn't set before for (std::list<TTUpdateInfo>::const_iterator it = l.begin();it != l.end(); ++it) { const TTUpdateInfo& info = *it; if (info.directShortcut) *info.directShortcut = n; ...
pushq %r15 pushq %r14 pushq %r12 pushq %rbx subq $0x18, %rsp movl %esi, 0x14(%rsp) movq (%rdi), %r12 cmpq %rdi, %r12 je 0x264cab movq %rdi, %rbx leaq 0x32bff3(%rip), %r14 # 0x590c54 leaq 0x14(%rsp), %r15 movq 0x10(%r12), %rax movl 0x14(%rsp), %ecx testq %rax, %rax je 0x264c78 movl %ecx, (%rax) jmp 0x264ca2 testl %ec...
/hbina[P]fatuous/thirdparty/assimp/code/PostProcessing/TextureTransform.cpp
Assimp::OptimizeMeshesProcess::IsActive(unsigned int) const
bool OptimizeMeshesProcess::IsActive( unsigned int pFlags) const { // Our behaviour needs to be different if the SortByPType or SplitLargeMeshes // steps are active. Thus we need to query their flags here and store the // information, although we're breaking const-correctness. // That's a serious design...
movl %esi, %eax btl $0x15, %esi jae 0x268c00 movl %eax, %ecx shrl $0xf, %ecx andb $0x1, %cl movb %cl, 0x50(%rdi) movl $0xdeadbeef, %ecx # imm = 0xDEADBEEF testb %al, %al js 0x268bfd movl 0x54(%rdi), %ecx movl %ecx, 0x54(%rdi) shrl $0x15, %eax andl $0x1, %eax retq nop
/hbina[P]fatuous/thirdparty/assimp/code/PostProcessing/OptimizeMeshes.cpp
Assimp::AMFImporter::~AMFImporter()
AMFImporter::~AMFImporter() { if(mReader != nullptr) delete mReader; // Clear() is accounting if data already is deleted. So, just check again if all data is deleted. Clear(); }
pushq %r15 pushq %r14 pushq %rbx movq %rdi, %rbx leaq 0x471efb(%rip), %rax # 0x6de538 movq %rax, (%rdi) movq 0x98(%rdi), %rdi testq %rdi, %rdi je 0x26c652 movq (%rdi), %rax callq *0x8(%rax) movq %rbx, %rdi callq 0x26c58c leaq 0xd8(%rbx), %rdi callq 0x270b18 leaq 0xc0(%rbx), %rdi callq 0x270b5e movq 0xa0(%rbx), %rdi ...
/hbina[P]fatuous/thirdparty/assimp/code/AMF/AMFImporter.cpp
Assimp::AMFImporter::Postprocess_BuildScene(aiScene*)
void AMFImporter::Postprocess_BuildScene(aiScene* pScene) { std::list<aiNode*> node_list; std::list<aiMesh*> mesh_list; std::list<CAMFImporter_NodeElement_Metadata*> meta_list; // // Because for AMF "material" is just complex colors mixing so aiMaterial will not be used. // For building aiScene we are must to do fe...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x628, %rsp # imm = 0x628 movq %rsi, %rbx movq %rdi, 0x10(%rsp) leaq 0x18(%rsp), %r15 movq %r15, 0x8(%r15) movq %r15, (%r15) xorl %eax, %eax movq %rax, 0x10(%r15) leaq 0x38(%rsp), %rcx movq %rcx, 0x8(%rcx) movq %rcx, (%rcx) movq %rax, 0x...
/hbina[P]fatuous/thirdparty/assimp/code/AMF/AMFImporter_Postprocess.cpp
Assimp::AC3DImporter::CanRead(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char>> const&, Assimp::IOSystem*, bool) const
bool AC3DImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const { std::string extension = GetExtension(pFile); // fixme: are acc and ac3d *really* used? Some sources say they are if(extension == "ac" || extension == "ac3d" || extension == "acc") { return true; }...
pushq %rbp pushq %r15 pushq %r14 pushq %rbx subq $0x28, %rsp movl %ecx, %ebp movq %rdx, %r15 movq %rsi, %r14 movq %rsp, %rbx movq %rbx, %rdi callq 0x24818a leaq 0x2e75ff(%rip), %rsi # 0x56bf99 movq %rbx, %rdi callq 0x1a60c0 movb $0x1, %bl testl %eax, %eax je 0x284a0a leaq 0x3141e2(%rip), %rsi # 0x598b91 movq %rsp...
/hbina[P]fatuous/thirdparty/assimp/code/AC/ACLoader.cpp
void __gnu_cxx::new_allocator<Assimp::AC3DImporter::Object>::construct<Assimp::AC3DImporter::Object, Assimp::AC3DImporter::Object>(Assimp::AC3DImporter::Object*, Assimp::AC3DImporter::Object&&)
Object() : type (World) , name( "" ) , children() , texture( "" ) , texRepeat( 1.f, 1.f ) , texOffset( 0.0f, 0.0f ) , rotation() , translation() , vertices() , surfaces() ...
movl (%rdx), %eax movl %eax, (%rsi) leaq 0x18(%rsi), %rcx movq %rcx, 0x8(%rsi) movq 0x8(%rdx), %rdi leaq 0x18(%rdx), %rax cmpq %rax, %rdi je 0x2893d8 movq %rdi, 0x8(%rsi) movq (%rax), %rcx movq %rcx, 0x18(%rsi) jmp 0x2893de movups (%rax), %xmm0 movups %xmm0, (%rcx) movq 0x10(%rdx), %rcx movq %rcx, 0x10(%rsi) movq %rax,...
/hbina[P]fatuous/thirdparty/assimp/code/AC/ACLoader.h
Assimp::ASEImporter::BuildNodes(std::vector<Assimp::ASE::BaseNode*, std::allocator<Assimp::ASE::BaseNode*>>&)
void ASEImporter::BuildNodes(std::vector<BaseNode*>& nodes) { ai_assert(NULL != pcScene); // allocate the one and only root node aiNode* root = pcScene->mRootNode = new aiNode(); root->mName.Set("<ASERoot>"); // Setup the coordinate system transformation pcScene->mRootNode->mNumChildren = 1; ...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x88, %rsp movq %rsi, 0x38(%rsp) cmpq $0x0, 0x88(%rdi) je 0x28cc52 movq %rdi, %rbx movl $0x478, %edi # imm = 0x478 callq 0x1a5230 movq %rax, %r12 movq %rax, %rdi callq 0x2402f8 movq 0x88(%rbx), %rax movq %r12, 0x8(%rax) movl $0x9, (%r12)...
/hbina[P]fatuous/thirdparty/assimp/code/ASE/ASELoader.cpp
Assimp::ASEImporter::AddMeshes(Assimp::ASE::BaseNode const*, aiNode*)
void ASEImporter::AddMeshes(const ASE::BaseNode* snode,aiNode* node) { for (unsigned int i = 0; i < pcScene->mNumMeshes;++i) { // Get the name of the mesh (the mesh instance has been temporarily stored in the third vertex color) const aiMesh* pcMesh = pcScene->mMeshes[i]; const ASE::Mesh*...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x58, %rsp movq %rsi, %r14 movq %rdi, %r15 movq 0x88(%rdi), %rax cmpl $0x0, 0x10(%rax) je 0x28e0eb xorl %ecx, %ecx movq 0x18(%rax), %rsi movq (%rsi,%rcx,8), %rsi movq 0x40(%rsi), %rdi leaq 0x48(%rdi), %rsi testq %rdi, %rdi cmoveq %rdi, %rsi cmpq %r...
/hbina[P]fatuous/thirdparty/assimp/code/ASE/ASELoader.cpp
Assimp::D3DS::Material::Material(Assimp::D3DS::Material const&)
Material(const Material &other) = default;
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x68, %rsp movq %rsi, %rbp movq %rdi, %r13 leaq 0x44e77d(%rip), %rax # 0x6dea48 movq %rax, (%rdi) leaq 0x8(%rdi), %rbx leaq 0x18(%rdi), %rax movq %rax, 0x30(%rsp) movq %rax, 0x8(%rdi) movq 0x8(%rsi), %rsi movq 0x10(%rbp), %rdx addq %rsi, %rdx mo...
/hbina[P]fatuous/thirdparty/assimp/code/3DS/3DSHelper.h
Assimp::ASE::Parser::Parse()
void Parser::Parse() { AI_ASE_PARSER_INIT(); while (true) { if ('*' == *filePtr) { ++filePtr; // Version should be 200. Validate this ... if (TokenMatch(filePtr,"3DSMAX_ASCIIEXPORT",18)) { unsigned int fmt; Pars...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x318, %rsp # imm = 0x318 movq %rdi, %rbx leaq 0x38(%rdi), %rax movq %rax, 0x40(%rsp) leaq 0x50(%rdi), %rax movq %rax, 0x38(%rsp) leaq 0x68(%rdi), %rax movq %rax, 0x30(%rsp) leaq 0x80(%rdi), %rax movq %rax, 0x28(%rsp) xorl %r12d, %r12d m...
/hbina[P]fatuous/thirdparty/assimp/code/ASE/ASEParser.cpp
Assimp::ASE::Parser::ParseLV4MeshLong(unsigned int&)
void Parser::ParseLV4MeshLong(unsigned int& iOut) { // Skip spaces and tabs if(!SkipSpaces(&filePtr)) { // LOG LogWarning("Unable to parse long: unexpected EOL [#1]"); iOut = 0; ++iLineNumber; return; } // parse the value iOut = strtoul10(filePtr,&filePtr)...
pushq %r14 pushq %rbx pushq %rax movq %rsi, %rbx movq %rdi, %r14 movq (%rdi), %rax movzbl (%rax), %ecx cmpl $0x20, %ecx je 0x29121c cmpl $0x9, %ecx jne 0x291221 incq %rax jmp 0x29120f movq %rax, (%r14) movzbl (%rax), %ecx cmpl $0xd, %ecx ja 0x29125a movl $0x3401, %edx # imm = 0x3401 btl %ecx, %edx jae 0x29125...
/hbina[P]fatuous/thirdparty/assimp/code/ASE/ASEParser.cpp
Assimp::ASE::Parser::ParseLV4MeshFloat(float&)
void Parser::ParseLV4MeshFloat(ai_real& fOut) { // skip spaces and tabs if(!SkipSpaces(&filePtr)) { // LOG LogWarning("Unable to parse float: unexpected EOL [#1]"); fOut = 0.0; ++iLineNumber; return; } // parse the first float filePtr = fast_atoreal_move<a...
pushq %r14 pushq %rbx pushq %rax movq %rsi, %r14 movq %rdi, %rbx movq (%rdi), %rdi movzbl (%rdi), %eax cmpl $0x20, %eax je 0x292546 cmpl $0x9, %eax jne 0x29254b incq %rdi jmp 0x292539 movq %rdi, (%rbx) movzbl (%rdi), %eax cmpl $0xd, %eax ja 0x292584 movl $0x3401, %ecx # imm = 0x3401 btl %eax, %ecx jae 0x29258...
/hbina[P]fatuous/thirdparty/assimp/code/ASE/ASEParser.cpp
Assimp::ASE::Parser::ParseLV3PosAnimationBlock(Assimp::ASE::Animation&)
void Parser::ParseLV3PosAnimationBlock(ASE::Animation& anim) { AI_ASE_PARSER_INIT(); unsigned int iIndex; while (true) { if ('*' == *filePtr) { ++filePtr; bool b = false; // For the moment we're just reading the three floats - // we ignor...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x28, %rsp movq %rsi, %r14 movq %rdi, %rbx leaq 0x28(%rsi), %rax movq %rax, 0x8(%rsp) movq (%rdi), %rbp xorl %r12d, %r12d movb (%rbp), %al cmpb $0x2a, %al jne 0x294dcc leaq 0x1(%rbp), %r15 movq %r15, (%rbx) movl $0x12, %edx leaq 0x304fa7(%rip), %rd...
/hbina[P]fatuous/thirdparty/assimp/code/ASE/ASEParser.cpp
Assimp::ASE::Parser::ParseLV3MappingChannel(unsigned int, Assimp::ASE::Mesh&)
void Parser::ParseLV3MappingChannel(unsigned int iChannel, ASE::Mesh& mesh) { AI_ASE_PARSER_INIT(); unsigned int iNumTVertices = 0; unsigned int iNumTFaces = 0; while (true) { if ('*' == *filePtr) { ++filePtr; // Number of texture coordinates in the mesh ...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x18, %rsp movq %rdx, 0x10(%rsp) movl %esi, %ebp movq %rdi, %rbx xorl %eax, %eax leaq 0xc(%rsp), %rcx movl %eax, (%rcx) leaq 0x8(%rsp), %rcx movl $0x0, 0x4(%rsp) movl %eax, (%rcx) movq (%rdi), %r14 leaq 0x303bc9(%rip), %r13 # 0x599dd1 movabsq $0...
/hbina[P]fatuous/thirdparty/assimp/code/ASE/ASEParser.cpp
Assimp::D3DS::Material::operator=(Assimp::D3DS::Material&&)
Material &operator=(Material &&other) AI_NO_EXCEPT { if (this == &other) { return *this; } mName = std::move(other.mName); mDiffuse = std::move(other.mDiffuse); mSpecularExponent = std::move(other.mSpecularExponent); mShininessStrength = std::move(other.mShin...
pushq %r14 pushq %rbx pushq %rax movq %rdi, %rbx cmpq %rsi, %rdi je 0x29939c movq %rsi, %r14 addq $0x8, %rsi leaq 0x8(%rbx), %rdi callq 0x1a58d0 movss 0x28(%r14), %xmm0 movss %xmm0, 0x28(%rbx) movss 0x2c(%r14), %xmm0 movss %xmm0, 0x2c(%rbx) movss 0x30(%r14), %xmm0 movss %xmm0, 0x30(%rbx) movss 0x34(%r14), %xmm0 movss %...
/hbina[P]fatuous/thirdparty/assimp/code/3DS/3DSHelper.h
Assimp::AssbinImporter::CanRead(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char>> const&, Assimp::IOSystem*, bool) const
bool AssbinImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool /*checkSig*/ ) const { IOStream * in = pIOHandler->Open(pFile); if (nullptr == in) { return false; } char s[32]; in->Read( s, sizeof(char), 32 ); pIOHandler->Close(in); return strncmp( s, "ASSIMP.bi...
pushq %r15 pushq %r14 pushq %r12 pushq %rbx subq $0x28, %rsp movq %rdx, %rbx movq %rsi, %r14 leaq 0x10(%rsp), %r12 movq %r12, -0x10(%r12) leaq 0x310417(%rip), %rsi # 0x5aa761 leaq 0x310412(%rip), %rdx # 0x5aa763 movq %rsp, %r15 movq %r15, %rdi callq 0x209290 movq (%r14), %rsi movq (%r15), %rdx movq (%rbx), %rax m...
/hbina[P]fatuous/thirdparty/assimp/code/Assbin/AssbinLoader.cpp
Assimp::AssbinImporter::ReadBinaryMaterial(Assimp::IOStream*, aiMaterial*)
void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat) { if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AIMATERIAL) throw DeadlyImportError("Magic chunk identifiers are wrong!"); /*uint32_t size =*/ Read<uint32_t>(stream); mat->mNumAllocated = mat->mNumProperties = Read<unsigned int...
pushq %rbp pushq %r15 pushq %r14 pushq %r12 pushq %rbx subq $0x20, %rsp movq %rdx, %rbx movq %rsi, %r14 movq %rsi, %rdi callq 0x29ca14 cmpl $0x123d, %eax # imm = 0x123D jne 0x29b5c2 movq %r14, %rdi callq 0x29ca14 movq %r14, %rdi callq 0x29ca14 movl %eax, 0x8(%rbx) movl %eax, 0xc(%rbx) testl %eax, %eax je 0x29...
/hbina[P]fatuous/thirdparty/assimp/code/Assbin/AssbinLoader.cpp
Assimp::AssbinImporter::ReadBinaryAnim(Assimp::IOStream*, aiAnimation*)
void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim ) { if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AIANIMATION) throw DeadlyImportError("Magic chunk identifiers are wrong!"); /*uint32_t size =*/ Read<uint32_t>(stream); anim->mName = Read<aiString> (stream); anim->mDuration ...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x408, %rsp # imm = 0x408 movq %rdx, %rbx movq %rsi, %r14 movq %rdi, %r15 movq %rsi, %rdi callq 0x29ca14 cmpl $0x123b, %eax # imm = 0x123B jne 0x29ba2e movq %r14, %rdi callq 0x29ca14 movq %rsp, %r12 movq %r12, %rdi movq %r14, %...
/hbina[P]fatuous/thirdparty/assimp/code/Assbin/AssbinLoader.cpp
Assimp::AssbinImporter::ReadBinaryCamera(Assimp::IOStream*, aiCamera*)
void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam ) { if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AICAMERA) throw DeadlyImportError("Magic chunk identifiers are wrong!"); /*uint32_t size =*/ Read<uint32_t>(stream); cam->mName = Read<aiString>(stream); cam->mPosition = Read<a...
pushq %rbp pushq %r15 pushq %r14 pushq %rbx subq $0x418, %rsp # imm = 0x418 movq %rdx, %rbx movq %rsi, %r14 movq %rsi, %rdi callq 0x29ca14 cmpl $0x1234, %eax # imm = 0x1234 jne 0x29bf5b movq %r14, %rdi callq 0x29ca14 leaq 0x10(%rsp), %r15 movq %r15, %rdi movq %r14, %rsi callq 0x29a4dc cmpq %rbx, %r...
/hbina[P]fatuous/thirdparty/assimp/code/Assbin/AssbinLoader.cpp
float Read<float>(Assimp::IOStream*)
T Read(IOStream * stream) { T t; size_t res = stream->Read( &t, sizeof(T), 1 ); if(res != 1) throw DeadlyImportError("Unexpected EOF"); return t; }
pushq %rbp pushq %r15 pushq %r14 pushq %rbx subq $0x28, %rsp movq (%rdi), %rax leaq 0x4(%rsp), %rsi movl $0x4, %edx movl $0x1, %ecx callq *0x10(%rax) cmpq $0x1, %rax jne 0x29c980 movss 0x4(%rsp), %xmm0 addq $0x28, %rsp popq %rbx popq %r14 popq %r15 popq %rbp retq movl $0x10, %edi callq 0x1a5680 movq %rax, %rbx leaq 0x1...
/hbina[P]fatuous/thirdparty/assimp/code/Assbin/AssbinLoader.cpp
int Read<int>(Assimp::IOStream*)
T Read(IOStream * stream) { T t; size_t res = stream->Read( &t, sizeof(T), 1 ); if(res != 1) throw DeadlyImportError("Unexpected EOF"); return t; }
pushq %rbp pushq %r15 pushq %r14 pushq %rbx subq $0x28, %rsp movq (%rdi), %rax leaq 0x4(%rsp), %rsi movl $0x4, %edx movl $0x1, %ecx callq *0x10(%rax) cmpq $0x1, %rax jne 0x29cd68 movl 0x4(%rsp), %eax addq $0x28, %rsp popq %rbx popq %r14 popq %r15 popq %rbp retq movl $0x10, %edi callq 0x1a5680 movq %rax, %rbx leaq 0x18(...
/hbina[P]fatuous/thirdparty/assimp/code/Assbin/AssbinLoader.cpp
void ReadArray<aiVector3t<float>>(Assimp::IOStream*, aiVector3t<float>*, unsigned int)
void ReadArray( IOStream *stream, T * out, unsigned int size) { ai_assert( nullptr != stream ); ai_assert( nullptr != out ); for (unsigned int i=0; i<size; i++) { out[i] = Read<T>(stream); } }
pushq %r15 pushq %r14 pushq %r12 pushq %rbx subq $0x18, %rsp testq %rdi, %rdi je 0x29cffb movq %rsi, %rbx testq %rsi, %rsi je 0x29d01a testl %edx, %edx je 0x29cfef movq %rdi, %r14 movl %edx, %eax shlq $0x2, %rax leaq (%rax,%rax,2), %r15 xorl %r12d, %r12d movq %r14, %rdi callq 0x29c94a movaps %xmm0, (%rsp) movq %r14, %r...
/hbina[P]fatuous/thirdparty/assimp/code/Assbin/AssbinLoader.cpp
Assimp::B3DImporter::ReadByte()
int B3DImporter::ReadByte(){ if( _pos<_buf.size() ) return _buf[_pos++]; Fail( "EOF" ); return 0; }
pushq %r14 pushq %rbx subq $0x28, %rsp movl 0x78(%rdi), %eax movq 0x88(%rdi), %rdx movq 0x80(%rdi), %rcx subq %rcx, %rdx cmpq %rax, %rdx jbe 0x29e666 leal 0x1(%rax), %edx movl %edx, 0x78(%rdi) movzbl (%rcx,%rax), %eax addq $0x28, %rsp popq %rbx popq %r14 retq leaq 0x18(%rsp), %r14 movq %r14, -0x10(%r14) leaq 0x304344(%...
/hbina[P]fatuous/thirdparty/assimp/code/B3D/B3DImporter.cpp
Assimp::B3DImporter::ReadQuat()
aiQuaternion B3DImporter::ReadQuat(){ // (aramis_acg) Fix to adapt the loader to changed quat orientation float w=-ReadFloat(); float x=ReadFloat(); float y=ReadFloat(); float z=ReadFloat(); return aiQuaternion( w,x,y,z ); }
pushq %rbx subq $0x30, %rsp movq %rdi, %rbx callq 0x29e734 xorps 0x2bca74(%rip), %xmm0 # 0x55b2a0 movaps %xmm0, 0x20(%rsp) movq %rbx, %rdi callq 0x29e734 movaps %xmm0, 0x10(%rsp) movq %rbx, %rdi callq 0x29e734 movaps %xmm0, (%rsp) movq %rbx, %rdi callq 0x29e734 movaps 0x20(%rsp), %xmm2 unpcklps 0x10(%rsp), %xmm2 ...
/hbina[P]fatuous/thirdparty/assimp/code/B3D/B3DImporter.cpp
Assimp::B3DImporter::ReadBRUS()
void B3DImporter::ReadBRUS(){ int n_texs=ReadInt(); if( n_texs<0 || n_texs>8 ){ Fail( "Bad texture count" ); } while( ChunkSize() ){ string name=ReadString(); aiVector3D color=ReadVec3(); float alpha=ReadFloat(); float shiny=ReadFloat(); /*int blend=**/Rea...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x8d8, %rsp # imm = 0x8D8 movq %rdi, %rbx callq 0x29e6b4 cmpl $0x8, %eax ja 0x29ee73 movl %eax, %ebp movq 0xa0(%rbx), %rax movl -0x4(%rax), %eax cmpl 0x78(%rbx), %eax je 0x29ee2d leaq 0xd4(%rsp), %r12 leaq 0xc8(%rbx), %rax movq %rax, 0x6...
/hbina[P]fatuous/thirdparty/assimp/code/B3D/B3DImporter.cpp
Assimp::BVHLoader::CanRead(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char>> const&, Assimp::IOSystem*, bool) const
bool BVHLoader::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool cs) const { // check file extension const std::string extension = GetExtension(pFile); if( extension == "bvh") return true; if ((!extension.length() || cs) && pIOHandler) { const char* tokens[] = {"HIERARCHY"...
pushq %rbp pushq %r15 pushq %r14 pushq %rbx subq $0x38, %rsp movl %ecx, %ebp movq %rdx, %r14 movq %rsi, %rbx leaq 0x10(%rsp), %r15 movq %r15, %rdi callq 0x24818a leaq 0x2f988a(%rip), %rsi # 0x59aeb0 movq %r15, %rdi callq 0x1a60c0 testl %eax, %eax je 0x2a1649 cmpq $0x0, 0x18(%rsp) je 0x2a164d testq %r14, %r14 setne %...
/hbina[P]fatuous/thirdparty/assimp/code/BVH/BVHLoader.cpp
Assimp::BVHLoader::ReadStructure(aiScene*)
void BVHLoader::ReadStructure( aiScene* pScene) { // first comes hierarchy std::string header = GetNextToken(); if( header != "HIERARCHY") ThrowException( "Expected header string \"HIERARCHY\"."); ReadHierarchy( pScene); // then comes the motion data std::string motion = GetNextToken();...
pushq %r15 pushq %r14 pushq %rbx subq $0x60, %rsp movq %rsi, %r14 movq %rdi, %rbx leaq 0x40(%rsp), %r15 movq %r15, %rdi movq %rbx, %rsi callq 0x2a297e leaq 0x2f30b8(%rip), %rsi # 0x594b0c movq %r15, %rdi callq 0x1a60c0 testl %eax, %eax jne 0x2a1ad1 movq %rbx, %rdi movq %r14, %rsi callq 0x2a2ba0 movq %rsp, %rdi movq ...
/hbina[P]fatuous/thirdparty/assimp/code/BVH/BVHLoader.cpp
Assimp::BVHLoader::ReadNodeChannels(Assimp::BVHLoader::Node&)
void BVHLoader::ReadNodeChannels( BVHLoader::Node& pNode) { // number of channels. Use the float reader because we're lazy float numChannelsFloat = GetNextTokenAsFloat(); unsigned int numChannels = (unsigned int) numChannelsFloat; for( unsigned int a = 0; a < numChannels; a++) { std::string...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x1b8, %rsp # imm = 0x1B8 movq %rsi, %r14 movq %rdi, %rbx callq 0x2a3dee cvttss2si %xmm0, %rbp testl %ebp, %ebp je 0x2a39de addq $0x8, %r14 movq %rsp, %r15 leaq 0x2f7734(%rip), %r12 # 0x59afdd leaq 0x40(%rsp), %r13 movq %r15, %rdi mov...
/hbina[P]fatuous/thirdparty/assimp/code/BVH/BVHLoader.cpp
Assimp::BVHLoader::GetNextTokenAsFloat()
float BVHLoader::GetNextTokenAsFloat() { std::string token = GetNextToken(); if( token.empty()) ThrowException( "Unexpected end of file while trying to read a float"); // check if the float is valid by testing if the atof() function consumed every char of the token const char* ctoken = token.c_...
pushq %r14 pushq %rbx subq $0x1c8, %rsp # imm = 0x1C8 movq %rdi, %rbx leaq 0x10(%rsp), %r14 movq %r14, %rdi movq %rbx, %rsi callq 0x2a297e cmpq $0x0, 0x8(%r14) je 0x2a3e72 movq 0x10(%rsp), %rdi leaq 0xc(%rsp), %rsi movl $0x0, (%rsi) movl $0x1, %edx callq 0x2470c9 movq 0x10(%rsp), %rdi movq 0x18(%rsp), %rcx a...
/hbina[P]fatuous/thirdparty/assimp/code/BVH/BVHLoader.cpp
Assimp::ColladaLoader::BuildMaterials(Assimp::ColladaParser&, aiScene*)
void ColladaLoader::BuildMaterials(ColladaParser& pParser, aiScene* /*pScene*/) { newMats.reserve(pParser.mMaterialLibrary.size()); for (ColladaParser::MaterialLibrary::const_iterator matIt = pParser.mMaterialLibrary.begin(); matIt != pParser.mMaterialLibrary.end(); ++matIt) { const Collada::Ma...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x448, %rsp # imm = 0x448 movq %rsi, %rbx movq %rdi, %r14 addq $0x128, %rdi # imm = 0x128 movq 0x170(%rsi), %rsi movq %rdi, 0x8(%rsp) callq 0x2ac586 movq 0x160(%rbx), %r12 leaq 0x150(%rbx), %rcx movq %rcx, 0x28(%rsp) cmpq %rcx...
/hbina[P]fatuous/thirdparty/assimp/code/Collada/ColladaLoader.cpp
Assimp::ColladaLoader::FindNameForNode[abi:cxx11](Assimp::Collada::Node const*)
std::string ColladaLoader::FindNameForNode(const Collada::Node* pNode) { // If explicitly requested, just use the collada name. if (useColladaName) { if (!pNode->mName.empty()) { return pNode->mName; } else { return format() << "$ColladaAutoName$_" << mNodeNam...
pushq %r15 pushq %r14 pushq %rbx subq $0x180, %rsp # imm = 0x180 movq %rsi, %r14 movq %rdi, %rbx cmpb $0x1, 0x1a2(%rsi) jne 0x2a6aba movq 0x8(%rdx), %rax testq %rax, %rax je 0x2a6ad0 leaq 0x10(%rbx), %rcx movq %rcx, (%rbx) movq (%rdx), %rsi jmp 0x2a6b2f movq 0x28(%rdx), %rax testq %rax, %rax je 0x2a6b1b leaq...
/hbina[P]fatuous/thirdparty/assimp/code/Collada/ColladaLoader.cpp
Assimp::ColladaLoader::BuildMeshesForNode(Assimp::ColladaParser const&, Assimp::Collada::Node const*, aiNode*)
void ColladaLoader::BuildMeshesForNode(const ColladaParser& pParser, const Collada::Node* pNode, aiNode* pTarget) { // accumulated mesh references by this node std::vector<size_t> newMeshRefs; newMeshRefs.reserve(pNode->mMeshes.size()); // add a mesh for each subgroup in each collada mesh for (cons...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x298, %rsp # imm = 0x298 movq %rcx, 0x60(%rsp) movq %rdx, %rbx movq %rsi, 0x78(%rsp) xorps %xmm0, %xmm0 leaq 0x40(%rsp), %rax movaps %xmm0, (%rax) movq $0x0, 0x10(%rax) movq 0xa0(%rdx), %rsi subq 0x98(%rdx), %rsi movq %rdi, %r14 sarq $0...
/hbina[P]fatuous/thirdparty/assimp/code/Collada/ColladaLoader.cpp
Assimp::ColladaLoader::FindNode(Assimp::Collada::Node const*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char>> const&) const
const Collada::Node* ColladaLoader::FindNode(const Collada::Node* pNode, const std::string& pName) const { if (pNode->mName == pName || pNode->mID == pName) return pNode; for (size_t a = 0; a < pNode->mChildren.size(); ++a) { const Collada::Node* node = FindNode(pNode->mChildren[a], pName);...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx pushq %rax movq %rdx, %r14 movq %rsi, %rbx movq %rdi, %r15 movq 0x8(%rsi), %rdx movq 0x8(%r14), %r12 cmpq %r12, %rdx jne 0x2a7e99 testq %rdx, %rdx je 0x2a7ef9 movq (%r14), %rsi movq (%rbx), %rdi callq 0x1a5c20 testl %eax, %eax je 0x2a7ef9 cmpq %r12, 0x28...
/hbina[P]fatuous/thirdparty/assimp/code/Collada/ColladaLoader.cpp
Assimp::ColladaParser::TestTextContent()
const char* ColladaParser::TestTextContent() { // present node should be the beginning of an element if (mReader->getNodeType() != irr::io::EXN_ELEMENT || mReader->isEmptyElement()) return NULL; // read contents of the element if (!mReader->read()) return NULL; if (mReader->getNodeT...
pushq %rbx movq %rdi, %rbx movq 0x20(%rdi), %rdi movq (%rdi), %rax callq *0x18(%rax) cmpl $0x1, %eax jne 0x2b4d17 movq 0x20(%rbx), %rdi movq (%rdi), %rax callq *0x78(%rax) testb %al, %al jne 0x2b4d17 movq 0x20(%rbx), %rdi movq (%rdi), %rax callq *0x10(%rax) testb %al, %al je 0x2b4d17 movq 0x20(%rbx), %rdi movq (%rdi), ...
/hbina[P]fatuous/thirdparty/assimp/code/Collada/ColladaParser.cpp
Assimp::ColladaParser::ReadSource()
void ColladaParser::ReadSource() { int indexID = GetAttribute("id"); std::string sourceID = mReader->getAttributeValue(indexID); while (mReader->read()) { if (mReader->getNodeType() == irr::io::EXN_ELEMENT) { if (IsElement("float_array") || IsElement("IDREF_array") || IsElem...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x48, %rsp movq %rdi, %rbx leaq 0x2abc15(%rip), %rsi # 0x561635 callq 0x2b5ca8 movq 0x20(%rbx), %rdi movq (%rdi), %rcx movl %eax, %esi callq *0x30(%rcx) leaq 0x28(%rsp), %rdi leaq 0x8(%rsp), %rdx movq %rax, %rsi callq 0x23ca1c leaq 0x2e6c54(%rip...
/hbina[P]fatuous/thirdparty/assimp/code/Collada/ColladaParser.cpp
Assimp::ColladaParser::ReadAnimationSampler(Assimp::Collada::AnimationChannel&)
void ColladaParser::ReadAnimationSampler(Collada::AnimationChannel& pChannel) { while (mReader->read()) { if (mReader->getNodeType() == irr::io::EXN_ELEMENT) { if (IsElement("input")) { int indexSemantic = GetAttribute("semantic"); const ch...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x68, %rsp movq %rsi, %r14 movq %rdi, %rbx movq 0x20(%rdi), %rdi movq (%rdi), %rax callq *0x10(%rax) testb %al, %al je 0x2b5fc4 leaq 0xa0(%r14), %rax movq %rax, 0x28(%rsp) leaq 0xa8(%r14), %rax movq %rax, 0x20(%rsp) leaq 0x80(%r14), %rax movq %rax,...
/hbina[P]fatuous/thirdparty/assimp/code/Collada/ColladaParser.cpp
Assimp::ColladaParser::ReadControllerWeights(Assimp::Collada::Controller&)
void ColladaParser::ReadControllerWeights(Collada::Controller& pController) { // read vertex count from attributes and resize the array accordingly int indexCount = GetAttribute("count"); size_t vertexCount = (size_t)mReader->getAttributeValueAsInt(indexCount); pController.mWeightCounts.resize(vertexCou...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x228, %rsp # imm = 0x228 movq %rsi, %r14 movq %rdi, %rbx leaq 0x2b281d(%rip), %rsi # 0x569197 callq 0x2b5ca8 movq 0x20(%rbx), %rdi movq (%rdi), %rcx movl %eax, %esi callq *0x50(%rcx) movl %eax, %r13d movslq %eax, %rsi leaq 0x128(%r14...
/hbina[P]fatuous/thirdparty/assimp/code/Collada/ColladaParser.cpp
Assimp::ColladaParser::ReadEffectFloat(float&)
void ColladaParser::ReadEffectFloat(ai_real& pFloat) { while (mReader->read()) { if (mReader->getNodeType() == irr::io::EXN_ELEMENT) { if (IsElement("float")) { // text content contains a single floats const char* content = GetTextContent(); ...
pushq %rbp pushq %r15 pushq %r14 pushq %rbx pushq %rax movq %rsi, %rbx movq %rdi, %r14 movq 0x20(%rdi), %rdi movq (%rdi), %rax callq *0x10(%rax) testb %al, %al je 0x2b9134 leaq 0x2e2014(%rip), %r15 # 0x59b0d0 movq 0x20(%r14), %rdi movq (%rdi), %rax callq *0x18(%rax) movl %eax, %ebp movq 0x20(%r14), %rdi movq (%rdi),...
/hbina[P]fatuous/thirdparty/assimp/code/Collada/ColladaParser.cpp
Assimp::ColladaParser::ReadNodeTransformation(Assimp::Collada::Node*, Assimp::Collada::TransformType)
void ColladaParser::ReadNodeTransformation(Node* pNode, TransformType pType) { if (mReader->isEmptyElement()) return; std::string tagName = mReader->getNodeName(); Transform tf; tf.mType = pType; // read SID int indexSID = TestAttribute("sid"); if (indexSID >= 0) tf.mID = ...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x88, %rsp movl %edx, %ebp movq %rsi, %r14 movq %rdi, %rbx movq 0x20(%rdi), %rdi movq (%rdi), %rax callq *0x78(%rax) testb %al, %al jne 0x2bcc47 movq 0x20(%rbx), %rdi movq (%rdi), %rax callq *0x68(%rax) movq %rsp, %rdi leaq 0x20(%rsp), %rdx movq %r...
/hbina[P]fatuous/thirdparty/assimp/code/Collada/ColladaParser.cpp
Assimp::ColladaParser::CalculateResultTransform(std::vector<Assimp::Collada::Transform, std::allocator<Assimp::Collada::Transform>> const&) const
aiMatrix4x4 ColladaParser::CalculateResultTransform(const std::vector<Transform>& pTransforms) const { aiMatrix4x4 res; for (std::vector<Transform>::const_iterator it = pTransforms.begin(); it != pTransforms.end(); ++it) { const Transform& tf = *it; switch (tf.mType) { case ...
pushq %r15 pushq %r14 pushq %r12 pushq %rbx subq $0x88, %rsp movq %rdi, %rbx movl $0x3f800000, %eax # imm = 0x3F800000 movl %eax, (%rdi) xorps %xmm0, %xmm0 movups %xmm0, 0x4(%rdi) movl %eax, 0x14(%rdi) movups %xmm0, 0x18(%rdi) movl %eax, 0x28(%rdi) movups %xmm0, 0x2c(%rdi) movl %eax, 0x3c(%rdi) movq (%rdx), %r15 ...
/hbina[P]fatuous/thirdparty/assimp/code/Collada/ColladaParser.cpp
Assimp::Collada::Node::~Node()
~Node() { for( std::vector<Node*>::iterator it = mChildren.begin(); it != mChildren.end(); ++it) delete *it; }
pushq %r15 pushq %r14 pushq %rbx movq %rdi, %rbx movq 0x68(%rdi), %r15 cmpq 0x70(%rdi), %r15 je 0x2be33f movq (%r15), %r14 testq %r14, %r14 je 0x2be328 movq %r14, %rdi callq 0x2be306 movl $0x118, %esi # imm = 0x118 movq %r14, %rdi callq 0x1a5190 addq $0x8, %r15 cmpq 0x70(%rbx), %r15 jne 0x2be318 movq 0xf8(%r...
/hbina[P]fatuous/thirdparty/assimp/code/Collada/ColladaHelper.h
Assimp::DXFImporter::InternReadFile(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char>> const&, aiScene*, Assimp::IOSystem*)
void DXFImporter::InternReadFile( const std::string& filename, aiScene* pScene, IOSystem* pIOHandler) { std::shared_ptr<IOStream> file = std::shared_ptr<IOStream>( pIOHandler->Open( filename) ); // Check whether we can read the file if( file.get() == nullptr ) { throw DeadlyImportError( "Failed to ...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x2a8, %rsp # imm = 0x2A8 movq %rcx, %r15 movq %rdx, 0x18(%rsp) movq %rsi, %rbx movq %rdi, %r14 leaq 0x140(%rsp), %r12 movq %r12, -0x10(%r12) leaq 0x2e2db0(%rip), %rsi # 0x5aa761 leaq 0x2e2dab(%rip), %rdx # 0x5aa763 leaq 0x130(%rsp...
/hbina[P]fatuous/thirdparty/assimp/code/DXF/DXFLoader.cpp
Assimp::DXFImporter::ExpandBlockReferences(Assimp::DXF::Block&, std::map<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char>>, Assimp::DXF::Block const*, std::less<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char>>>, std::allocator<std::pair<std::__cxx11::basic_stri...
void DXFImporter::ExpandBlockReferences(DXF::Block& bl,const DXF::BlockMap& blocks_by_name) { for (const DXF::InsertBlock& insert : bl.insertions) { // first check if the referenced blocks exists ... const DXF::BlockMap::const_iterator it = blocks_by_name.find(insert.name); if (it == blocks...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x238, %rsp # imm = 0x238 movq %rdx, 0x8(%rsp) movq 0x18(%rsi), %r12 movq %rsi, 0x40(%rsp) movq 0x20(%rsi), %rax movq %rax, 0x38(%rsp) cmpq %rax, %r12 je 0x2c94f5 movq 0x8(%rsp), %rax addq $0x8, %rax movq %rax, 0x30(%rsp) leaq 0x20(%r12)...
/hbina[P]fatuous/thirdparty/assimp/code/DXF/DXFLoader.cpp
Assimp::DXFImporter::GenerateMaterials(aiScene*, Assimp::DXF::FileData&)
void DXFImporter::GenerateMaterials(aiScene* pScene, DXF::FileData& /*output*/) { // generate an almost-white default material. Reason: // the default vertex color is GREY, so we are // already at Assimp's usual default color. // generate a default material aiMaterial* pcMat = new aiMaterial(); ...
pushq %rbp pushq %r15 pushq %r14 pushq %rbx subq $0x428, %rsp # imm = 0x428 movq %rsi, %r14 movl $0x10, %edi callq 0x1a5230 movq %rax, %rbx movq %rax, %rdi callq 0x2466d0 leaq 0x38(%rsp), %r15 movl $0x3f0, %edx # imm = 0x3F0 movq %r15, %rdi movl $0x1b, %esi callq 0x1a54e0 movl $0xf, -0x14(%r15) mo...
/hbina[P]fatuous/thirdparty/assimp/code/DXF/DXFLoader.cpp
Assimp::DXF::LineReader::operator++()
LineReader& operator++() { if (end) { if (end == 1) { ++end; } return *this; } try { groupcode = strtol10(splitter->c_str()); splitter++; value = *splitter; splitter++; // automatic...
pushq %r15 pushq %r14 pushq %r12 pushq %rbx subq $0x198, %rsp # imm = 0x198 movq %rdi, %rbx movl 0x60(%rdi), %eax cmpl $0x1, %eax je 0x2cae28 testl %eax, %eax jne 0x2caedf movq 0x8(%rbx), %rsi movb (%rsi), %al leal -0x2b(%rax), %ecx xorl %edi, %edi testb $-0x3, %cl sete %dil movb (%rsi,%rdi), %cl leal -0x3a(...
/hbina[P]fatuous/thirdparty/assimp/code/DXF/DXFHelper.h
Assimp::LWOImporter::InternReadFile(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char>> const&, aiScene*, Assimp::IOSystem*)
void LWOImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) { std::unique_ptr<IOStream> file( pIOHandler->Open( pFile, "rb")); // Check whether we can read from the file if( file.get() == NULL) throw DeadlyImportError( "Failed to open LWO file " + pFil...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x358, %rsp # imm = 0x358 movq %rcx, %r14 movq %rdx, %r15 movq %rsi, %rbx movq %rdi, %r12 leaq 0x1b0(%rsp), %rbp movq %rbp, -0x10(%rbp) leaq 0x2d1d87(%rip), %rsi # 0x5aa761 leaq 0x2d1d82(%rip), %rdx # 0x5aa763 leaq 0x1a0(%rsp), %rd...
/hbina[P]fatuous/thirdparty/assimp/code/LWO/LWOLoader.cpp
Assimp::LWOImporter::LoadLWO2File()
void LWOImporter::LoadLWO2File() { bool skip = false; LE_NCONST uint8_t* const end = mFileBuffer + fileSize; unsigned int iUnnamed = 0; while (true) { if (mFileBuffer + sizeof(IFF::ChunkHeader) > end)break; const IFF::ChunkHeader head = IFF::LoadChunk(mFileBuffer); if (mFil...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x188, %rsp # imm = 0x188 movl 0xe0(%rdi), %r14d cmpq $0x8, %r14 jae 0x2da0ca addq $0x188, %rsp # imm = 0x188 popq %rbx popq %r12 popq %r13 popq %r14 popq %r15 popq %rbp retq movq %rdi, %rbx movq 0xd8(%rdi), %r12 addq %r12, %r...
/hbina[P]fatuous/thirdparty/assimp/code/LWO/LWOLoader.cpp
Assimp::LWOImporter::LoadLWO2PolygonTags(unsigned int)
void LWOImporter::LoadLWO2PolygonTags(unsigned int length) { LE_NCONST uint8_t* const end = mFileBuffer+length; AI_LWO_VALIDATE_CHUNK_LENGTH(length,PTAG,4); uint32_t type = GetU4(); if (type != AI_LWO_SURF && type != AI_LWO_SMGP) return; while (mFileBuffer < end) { unsigned in...
pushq %rbp pushq %r15 pushq %r14 pushq %rbx subq $0x28, %rsp cmpl $0x3, %esi jbe 0x2dbfa4 movq %rdi, %rbx movq 0xd8(%rdi), %r15 movl (%r15), %ebp leaq 0x4(%r15), %rax movq %rax, 0xd8(%rdi) bswapl %ebp cmpl $0x53555246, %ebp # imm = 0x53555246 je 0x2dbea5 cmpl $0x534d4750, %ebp # imm = 0x534D4750 jne 0x2dbf9...
/hbina[P]fatuous/thirdparty/assimp/code/LWO/LWOLoader.cpp
Assimp::LWOImporter::LoadLWO2ImageMap(unsigned int, Assimp::LWO::Texture&)
void LWOImporter::LoadLWO2ImageMap(unsigned int size, LWO::Texture& tex ) { LE_NCONST uint8_t* const end = mFileBuffer + size; while (true) { if (mFileBuffer + 6 >= end)break; LE_NCONST IFF::SubChunkHeader head = IFF::LoadSubChunk(mFileBuffer); if (mFileBuffer + head.length > end) ...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x38, %rsp cmpl $0x7, %esi jb 0x2e3a20 movq %rdi, %r14 movq 0xd8(%rdi), %r15 movl %esi, %r12d addq %r15, %r12 leaq 0x6(%r15), %r13 leaq 0x30(%rdx), %rax movq %rax, 0x28(%rsp) movq %rdx, 0x30(%rsp) movq %r15, %rax movl (%r15), %esi leaq 0x4(%r15), %...
/hbina[P]fatuous/thirdparty/assimp/code/LWO/LWOMaterial.cpp
Assimp::LWO::Surface::operator=(Assimp::LWO::Surface const&)
Surface() : mColor (0.78431f,0.78431f,0.78431f) , bDoubleSided (false) , mDiffuseValue (1.f) , mSpecularValue (0.f) , mTransparency (0.f) , mGlossiness (0.4f) , mLuminosity (0.f) , mColorHi...
pushq %r14 pushq %rbx pushq %rax movq %rsi, %r14 movq %rdi, %rbx callq 0x1a64a0 movss 0x20(%r14), %xmm0 movss %xmm0, 0x20(%rbx) movss 0x24(%r14), %xmm0 movss %xmm0, 0x24(%rbx) movss 0x28(%r14), %xmm0 movss %xmm0, 0x28(%rbx) movups 0x2c(%r14), %xmm0 movups 0x3c(%r14), %xmm1 movups %xmm0, 0x2c(%rbx) movups %xmm1, 0x3c(%r...
/hbina[P]fatuous/thirdparty/assimp/code/LWO/LWOFileData.h
Assimp::MD2Importer::SetupProperties(Assimp::Importer const*)
void MD2Importer::SetupProperties(const Importer* pImp) { // The // AI_CONFIG_IMPORT_MD2_KEYFRAME option overrides the // AI_CONFIG_IMPORT_GLOBAL_KEYFRAME option. configFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_MD2_KEYFRAME,-1); if(static_cast<unsigned int>(-1) == configFrameID){ c...
pushq %r14 pushq %rbx pushq %rax movq %rsi, %r14 movq %rdi, %rbx leaq 0x2b6d99(%rip), %rsi # 0x5a0d56 movq %r14, %rdi movl $0xffffffff, %edx # imm = 0xFFFFFFFF callq 0x23ba82 movl %eax, 0x78(%rbx) cmpl $-0x1, %eax jne 0x2e9fe6 leaq 0x2b6d91(%rip), %rsi # 0x5a0d6a movq %r14, %rdi xorl %edx, %edx callq 0x23ba...
/hbina[P]fatuous/thirdparty/assimp/code/MD2/MD2Loader.cpp
Assimp::MD2Importer::InternReadFile(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char>> const&, aiScene*, Assimp::IOSystem*)
void MD2Importer::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) { std::unique_ptr<IOStream> file( pIOHandler->Open( pFile)); // Check whether we can read from the file if( file.get() == NULL) throw DeadlyImportError( "Failed to open MD2 file " + pFile + ""); ...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x8a8, %rsp # imm = 0x8A8 movq %rcx, %rbx movq %rdx, 0x18(%rsp) movq %rsi, %r12 movq %rdi, 0x40(%rsp) leaq 0xa8(%rsp), %r13 movq %r13, -0x10(%r13) leaq 0x2c011b(%rip), %rsi # 0x5aa761 leaq 0x2c0116(%rip), %rdx # 0x5aa763 leaq 0x98(...
/hbina[P]fatuous/thirdparty/assimp/code/MD2/MD2Loader.cpp
Assimp::Q3Shader::LoadShader(Assimp::Q3Shader::ShaderData&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char>> const&, Assimp::IOSystem*)
bool Q3Shader::LoadShader(ShaderData& fill, const std::string& pFile,IOSystem* io) { std::unique_ptr<IOStream> file( io->Open( pFile, "rt")); if (!file.get()) return false; // if we can't access the file, don't worry and return ASSIMP_LOG_INFO_F("Loading Quake3 shader file ", pFile); // read f...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x1e8, %rsp # imm = 0x1E8 movq %rdx, %r14 movq %rsi, %rbx movq %rdi, 0x40(%rsp) leaq 0x80(%rsp), %rax movq %rax, -0x10(%rax) leaq 0x2e4353(%rip), %rsi # 0x5cf70a leaq 0x2e434e(%rip), %rdx # 0x5cf70c leaq 0x70(%rsp), %rdi callq 0x20...
/hbina[P]fatuous/thirdparty/assimp/code/MD3/MD3Loader.cpp
Assimp::MD3Importer::~MD3Importer()
MD3Importer::~MD3Importer() {}
pushq %rbx movq %rdi, %rbx leaq 0x3f32c3(%rip), %rax # 0x6df7b0 movq %rax, (%rdi) movq 0x120(%rdi), %rdi leaq 0x130(%rbx), %rax cmpq %rax, %rdi je 0x2ec50e movq (%rax), %rsi incq %rsi callq 0x1a5190 movq 0x100(%rbx), %rdi leaq 0x110(%rbx), %rax cmpq %rax, %rdi je 0x2ec52c movq (%rax), %rsi incq %rsi callq 0x1a5190 m...
/hbina[P]fatuous/thirdparty/assimp/code/MD3/MD3Loader.cpp
Assimp::MD3Importer::CanRead(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char>> const&, Assimp::IOSystem*, bool) const
bool MD3Importer::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const { const std::string extension = GetExtension(pFile); if (extension == "md3") return true; // if check for extension is not enough, check for the magic tokens if (!extension.length() || checkSig) { ...
pushq %rbp pushq %r15 pushq %r14 pushq %rbx subq $0x28, %rsp movl %ecx, %ebp movq %rdx, %r14 movq %rsi, %rbx leaq 0x8(%rsp), %r15 movq %r15, %rdi callq 0x24818a leaq 0x2b5099(%rip), %rsi # 0x5a1667 movq %r15, %rdi callq 0x1a60c0 testl %eax, %eax je 0x2ec614 cmpq $0x0, 0x10(%rsp) setne %al xorb $0x1, %bpl testb %bpl,...
/hbina[P]fatuous/thirdparty/assimp/code/MD3/MD3Loader.cpp
Assimp::MD3Importer::ValidateHeaderOffsets()
void MD3Importer::ValidateHeaderOffsets() { // Check magic number if (pcHeader->IDENT != AI_MD3_MAGIC_NUMBER_BE && pcHeader->IDENT != AI_MD3_MAGIC_NUMBER_LE) throw DeadlyImportError( "Invalid MD3 file: Magic bytes not found"); // Check file format version if (pcHeader->VERSION > 15)...
pushq %rbp pushq %r15 pushq %r14 pushq %rbx subq $0x28, %rsp movq %rdi, %rbx movq 0xc8(%rdi), %rax movl (%rax), %ecx cmpl $0x33504449, %ecx # imm = 0x33504449 je 0x2ec692 cmpl $0x49445033, %ecx # imm = 0x49445033 jne 0x2ec8ff cmpl $0x10, 0x4(%rax) jb 0x2ec6b3 callq 0x241234 leaq 0x2b4d16(%rip), %rsi # 0x...
/hbina[P]fatuous/thirdparty/assimp/code/MD3/MD3Loader.cpp
Assimp::MD3Importer::ValidateSurfaceHeaderOffsets(Assimp::MD3::Surface const*)
void MD3Importer::ValidateSurfaceHeaderOffsets(const MD3::Surface* pcSurf) { // Calculate the relative offset of the surface const int32_t ofs = int32_t((const unsigned char*)pcSurf-this->mBuffer); // Check whether all data chunks are inside the valid range if (pcSurf->OFS_TRIANGLES + ofs + pcSurf->NUM...
pushq %rbp pushq %r15 pushq %r14 pushq %rbx subq $0x28, %rsp movq %rsi, %rbx movl 0xd0(%rdi), %eax movl %ebx, %ecx subl %eax, %ecx movl 0x58(%rsi), %edx addl %ecx, %edx movl 0x54(%rsi), %eax leaq (%rax,%rax,2), %rsi leaq (%rdx,%rsi,4), %rdx movl 0xd8(%rdi), %esi cmpq %rsi, %rdx ja 0x2ecab0 movl 0x5c(%rbx), %edi addl %e...
/hbina[P]fatuous/thirdparty/assimp/code/MD3/MD3Loader.cpp
RemoveSingleNodeFromList(aiNode*)
void RemoveSingleNodeFromList(aiNode* nd) { if (!nd || nd->mNumChildren || !nd->mParent)return; aiNode* par = nd->mParent; for (unsigned int i = 0; i < par->mNumChildren;++i) { if (par->mChildren[i] == nd) { --par->mNumChildren; for (;i < par->mNumChildren;++i) { ...
pushq %rbx testq %rdi, %rdi je 0x2ed61a movq %rdi, %rbx cmpl $0x0, 0x450(%rdi) je 0x2ed61c popq %rbx retq movq 0x448(%rbx), %rax testq %rax, %rax je 0x2ed61a movl 0x450(%rax), %edx testq %rdx, %rdx je 0x2ed61a movq 0x458(%rax), %rsi xorl %ecx, %ecx cmpq %rbx, (%rsi,%rcx,8) je 0x2ed64c incq %rcx cmpq %rcx, %rdx jne 0x2e...
/hbina[P]fatuous/thirdparty/assimp/code/MD3/MD3Loader.cpp
Assimp::MD5Importer::MD5Importer()
MD5Importer::MD5Importer() : mIOHandler() , mBuffer() , fileSize() , iLineNumber() , pScene() , pIOHandler() , bHadMD5Mesh() , bHadMD5Anim() , bHadMD5Camera() , configNoAutoLoad (false) {}
pushq %rbx movq %rdi, %rbx callq 0x2477f4 leaq 0x3ef178(%rip), %rax # 0x6df870 movq %rax, (%rbx) xorl %eax, %eax movq %rax, 0x78(%rbx) leaq 0x90(%rbx), %rcx movq %rcx, 0x80(%rbx) movq %rax, 0x88(%rbx) movb $0x0, 0x90(%rbx) xorps %xmm0, %xmm0 movups %xmm0, 0xa0(%rbx) movups %xmm0, 0xb0(%rbx) movl $0x0, 0xc0(%rbx) pop...
/hbina[P]fatuous/thirdparty/assimp/code/MD5/MD5Loader.cpp
Assimp::MD5Importer::MakeDataUnique(Assimp::MD5::MeshDesc&)
void MD5Importer::MakeDataUnique (MD5::MeshDesc& meshSrc) { std::vector<bool> abHad(meshSrc.mVertices.size(),false); // allocate enough storage to keep the output structures const unsigned int iNewNum = static_cast<unsigned int>(meshSrc.mFaces.size()*3); unsigned int iNewIndex = static_cast<unsigned in...
pushq %rbp pushq %r15 pushq %r14 pushq %r12 pushq %rbx subq $0x50, %rsp movq %rsi, %rbx movq 0x20(%rsi), %rsi subq 0x18(%rbx), %rsi leaq 0x18(%rbx), %r15 sarq $0x4, %rsi leaq 0x8(%rsp), %rdx movb $0x0, (%rdx) leaq 0x28(%rsp), %rdi leaq 0x7(%rsp), %rcx callq 0x25093c movq 0x20(%rbx), %r12 movq 0x38(%rbx), %rax subq 0x30...
/hbina[P]fatuous/thirdparty/assimp/code/MD5/MD5Loader.cpp
Assimp::MD5Importer::AttachChilds_Mesh(int, aiNode*, std::vector<Assimp::MD5::BoneDesc, std::allocator<Assimp::MD5::BoneDesc>>&)
void MD5Importer::AttachChilds_Mesh(int iParentID,aiNode* piParent, BoneList& bones) { ai_assert(NULL != piParent && !piParent->mNumChildren); // First find out how many children we'll have for (int i = 0; i < (int)bones.size();++i) { if (iParentID != i && bones[i].mParentIndex == iParentID) { ...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x488, %rsp # imm = 0x488 movq %rdi, 0x48(%rsp) testq %rdx, %rdx je 0x2f3db4 movq %rdx, %r15 cmpl $0x0, 0x450(%rdx) jne 0x2f3db4 movq (%rcx), %rax movq 0x8(%rcx), %r9 movq %r9, %rdx subq %rax, %rdx shrq $0x2, %rdx imull $0x9916f6a5, %edx...
/hbina[P]fatuous/thirdparty/assimp/code/MD5/MD5Loader.cpp
Assimp::MD5Importer::AttachChilds_Anim(int, aiNode*, std::vector<Assimp::MD5::AnimBoneDesc, std::allocator<Assimp::MD5::AnimBoneDesc>>&, aiNodeAnim const**)
void MD5Importer::AttachChilds_Anim(int iParentID,aiNode* piParent, AnimBoneList& bones,const aiNodeAnim** node_anims) { ai_assert(NULL != piParent && !piParent->mNumChildren); // First find out how many children we'll have for (int i = 0; i < (int)bones.size();++i) { if (iParentID != i && bones[i...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x458, %rsp # imm = 0x458 movq %rdi, 0x28(%rsp) testq %rdx, %rdx je 0x2f4300 movq %rdx, %r15 cmpl $0x0, 0x450(%rdx) jne 0x2f4300 movq %rcx, %r12 movq (%rcx), %rax movq 0x8(%rcx), %rcx movq %rcx, %rdx subq %rax, %rdx shrq $0x4, %rdx imull...
/hbina[P]fatuous/thirdparty/assimp/code/MD5/MD5Loader.cpp
Assimp::MD5::MD5Parser::ReportError(char const*, unsigned int)
AI_WONT_RETURN void MD5Parser::ReportError (const char* error, unsigned int line) { char szBuffer[1024]; ::ai_snprintf(szBuffer, 1024, "[MD5] Line %u: %s",line,error); throw DeadlyImportError(szBuffer); }
pushq %rbp pushq %r15 pushq %r14 pushq %rbx subq $0x428, %rsp # imm = 0x428 movl %esi, %ecx movq %rdi, %r8 leaq 0x2ad180(%rip), %rdx # 0x5a1f3f leaq 0x20(%rsp), %r14 movl $0x400, %esi # imm = 0x400 movq %r14, %rdi xorl %eax, %eax callq 0x1a5890 movl $0x10, %edi callq 0x1a5680 movq %rax, %rbx le...
/hbina[P]fatuous/thirdparty/assimp/code/MD5/MD5Parser.cpp
Assimp::MDLImporter::BuildOutputAnims_3DGS_MDL7(Assimp::MDL::IntBone_MDL7 const**)
void MDLImporter::BuildOutputAnims_3DGS_MDL7( const MDL::IntBone_MDL7** apcBonesOut) { ai_assert(NULL != apcBonesOut); const MDL::Header_MDL7* const pcHeader = (const MDL::Header_MDL7*)mBuffer; // one animation ... aiAnimation* pcAnim = new aiAnimation(); for (uint32_t i = 0; i < pcHeader->bone...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x438, %rsp # imm = 0x438 testq %rsi, %rsi je 0x2ff389 movq %rsi, %r12 movq %rdi, 0x20(%rsp) movq 0xa0(%rdi), %r15 movl $0x448, %edi # imm = 0x448 callq 0x1a5230 movq %rax, %r14 xorl %ebx, %ebx movl %ebx, (%rax) movb $0x0, 0x4...
/hbina[P]fatuous/thirdparty/assimp/code/MDL/MDLLoader.cpp
Assimp::MDLImporter::ParseTextureColorData(unsigned char const*, unsigned int, unsigned int*, aiTexture*)
void MDLImporter::ParseTextureColorData(const unsigned char* szData, unsigned int iType, unsigned int* piSkip, aiTexture* pcNew) { const bool do_read = bad_texel != pcNew->pcData; // allocate storage for the texture image if (do_read) { pcNew->pcData = new aiTexel[pcNew->mWidth * pcNew-...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx pushq %rax movq %r8, %r12 movq %rcx, %rbx movl %edx, %ebp movq %rsi, %r14 movq %rdi, %r15 movq 0x18(%r8), %r13 cmpq $-0x1, %r13 je 0x300627 movl 0x4(%r12), %edi imull (%r12), %edi shlq $0x2, %rdi callq 0x1a57a0 movq %rax, 0x18(%r12) movl %ebp, %eax orl $...
/hbina[P]fatuous/thirdparty/assimp/code/MDL/MDLMaterialLoader.cpp
unsigned short Assimp::StreamReader<true, false>::Get<unsigned short>()
T Get() { if ( current + sizeof(T) > limit) { throw DeadlyImportError("End of file or stream limit was reached"); } T f; ::memcpy (&f, current, sizeof(T)); Intern::Getter<SwapEndianess,T,RuntimeSwitch>() (&f,le); current += sizeof(T); return f; }
pushq %rbp pushq %r15 pushq %r14 pushq %rbx subq $0x28, %rsp movq 0x18(%rdi), %rax leaq 0x2(%rax), %rcx cmpq 0x28(%rdi), %rcx ja 0x30d7ba movzwl (%rax), %eax movq %rcx, 0x18(%rdi) rolw $0x8, %ax addq $0x28, %rsp popq %rbx popq %r14 popq %r15 popq %rbp retq movl $0x10, %edi callq 0x1a5680 movq %rax, %rbx leaq 0x18(%rsp)...
/hbina[P]fatuous/thirdparty/assimp/include/assimp/StreamReader.h
Assimp::ObjFileImporter::CanRead(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char>> const&, Assimp::IOSystem*, bool) const
bool ObjFileImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler , bool checkSig ) const { if(!checkSig) { //Check File Extension return SimpleExtensionCheck(pFile,"obj"); } else { // Check file Header static const char *pTokens[] = { "mtllib", "usemtl", "v ", "vt ...
testl %ecx, %ecx je 0x30f1c0 pushq %rax movl $0x1, (%rsp) leaq 0x49fb9b(%rip), %rax # 0x7aed40 movq %rdx, %rdi movq %rax, %rdx movl $0x9, %ecx movl $0xc8, %r8d xorl %r9d, %r9d callq 0x247ca8 popq %rcx retq leaq 0x295329(%rip), %rax # 0x5a44f0 movq %rsi, %rdi movq %rax, %rsi xorl %edx, %edx xorl %ecx, %ecx jmp 0x2...
/hbina[P]fatuous/thirdparty/assimp/code/Obj/ObjFileImporter.cpp
Assimp::ObjFileParser::parseFile(Assimp::IOStreamBuffer<char>&)
void ObjFileParser::parseFile( IOStreamBuffer<char> &streamBuffer ) { // only update every 100KB or it'll be too slow //const unsigned int updateProgressEveryBytes = 100 * 1024; unsigned int progressCounter = 0; const unsigned int bytesToProcess = static_cast<unsigned int>(streamBuffer.size()); cons...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x68, %rsp movq %rsi, %rbx movq %rdi, %r14 movl 0x8(%rsi), %eax movl %eax, 0x2c(%rsp) xorps %xmm0, %xmm0 leaq 0x30(%rsp), %rax movaps %xmm0, (%rax) movq $0x0, 0x10(%rax) xorl %ebp, %ebp leaq 0x2932bb(%rip), %r12 # 0x5a4a20 movq %rbx, %rdi leaq 0...
/hbina[P]fatuous/thirdparty/assimp/code/Obj/ObjFileParser.cpp
Assimp::ObjFileParser::getHomogeneousVector3(std::vector<aiVector3t<float>, std::allocator<aiVector3t<float>>>&)
void ObjFileParser::getHomogeneousVector3( std::vector<aiVector3D> &point3d_array ) { ai_real x, y, z, w; copyNextWord(m_buffer, Buffersize); x = (ai_real) fast_atof(m_buffer); copyNextWord(m_buffer, Buffersize); y = (ai_real) fast_atof(m_buffer); copyNextWord( m_buffer, Buffersize ); z = ...
pushq %rbp pushq %r15 pushq %r14 pushq %r12 pushq %rbx subq $0x50, %rsp movq %rsi, %r14 movq %rdi, %rbx leaq 0x1c(%rdi), %r15 movl $0x1000, %edx # imm = 0x1000 movq %r15, %rsi callq 0x313b76 xorl %ebp, %ebp leaq 0x10(%rsp), %r12 movl %ebp, (%r12) movq %r15, %rdi movq %r12, %rsi movl $0x1, %edx callq 0x2470c9 ...
/hbina[P]fatuous/thirdparty/assimp/code/Obj/ObjFileParser.cpp
Assimp::ObjFileParser::getMaterialDesc()
void ObjFileParser::getMaterialDesc() { // Get next data for material data m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd); if (m_DataIt == m_DataItEnd) { return; } char *pStart = &(*m_DataIt); while( m_DataIt != m_DataItEnd && !IsLineEnd( *m_DataIt ) ) { ++m_DataIt;...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x468, %rsp # imm = 0x468 movq %rdi, %rbx movq (%rdi), %rsi movq 0x8(%rdi), %rax leaq -0x1(%rax), %rcx cmpq %rax, %rsi sete %dl cmpq %rsi, %rcx sete %dil orb %dl, %dil jne 0x312d21 movabsq $0x100003601, %rdx # imm = 0x100003601 movz...
/hbina[P]fatuous/thirdparty/assimp/code/Obj/ObjFileParser.cpp
Assimp::ObjFileParser::getNewMaterial()
void ObjFileParser::getNewMaterial() { m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd); m_DataIt = getNextWord<DataArrayIt>(m_DataIt, m_DataItEnd); if( m_DataIt == m_DataItEnd ) { return; } char *pStart = &(*m_DataIt); std::string strMat( pStart, *m_DataIt ); while( m_Da...
pushq %r15 pushq %r14 pushq %rbx subq $0x40, %rsp movq %rdi, %rbx movq (%rdi), %rsi movq 0x8(%rdi), %rax leaq -0x1(%rax), %rcx cmpq %rax, %rsi sete %dl cmpq %rsi, %rcx sete %dil orb %dl, %dil jne 0x3141d3 movabsq $0x100003601, %rdx # imm = 0x100003601 movzbl (%rsi), %edi cmpq $0x20, %rdi ja 0x3141aa btq %rdi, %rdx...
/hbina[P]fatuous/thirdparty/assimp/code/Obj/ObjFileParser.cpp
Assimp::ObjFile::Face::~Face()
~Face() { // empty }
pushq %rbx movq %rdi, %rbx movq 0x38(%rdi), %rdi testq %rdi, %rdi je 0x314ad5 movq 0x48(%rbx), %rsi subq %rdi, %rsi callq 0x1a5190 movq 0x20(%rbx), %rdi testq %rdi, %rdi je 0x314aea movq 0x30(%rbx), %rsi subq %rdi, %rsi callq 0x1a5190 movq 0x8(%rbx), %rdi testq %rdi, %rdi je 0x314b00 movq 0x18(%rbx), %rsi subq %rdi, %r...
/hbina[P]fatuous/thirdparty/assimp/code/Obj/ObjFileData.h
Assimp::Ogre::Mesh::Mesh()
Mesh::Mesh() : hasSkeletalAnimations(false) , skeleton(NULL) , sharedVertexData(NULL) , subMeshes() , animations() , poses() { }
xorl %eax, %eax movb %al, (%rdi) leaq 0x18(%rdi), %rcx movq %rcx, 0x8(%rdi) movq %rax, 0x10(%rdi) movb %al, 0x18(%rdi) xorps %xmm0, %xmm0 movups %xmm0, 0x28(%rdi) movups %xmm0, 0x38(%rdi) movups %xmm0, 0x48(%rdi) movups %xmm0, 0x58(%rdi) movups %xmm0, 0x68(%rdi) movq %rax, 0x78(%rdi) retq nop
/hbina[P]fatuous/thirdparty/assimp/code/Ogre/OgreStructs.cpp