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package dialogs
import (
"slices"
tea "github.com/charmbracelet/bubbletea/v2"
"github.com/charmbracelet/crush/internal/tui/util"
"github.com/charmbracelet/lipgloss/v2"
)
type DialogID string
// DialogModel represents a dialog component that can be displayed.
type DialogModel interface {
util.Model
Position() (int, int)
ID() DialogID
}
// CloseCallback allows dialogs to perform cleanup when closed.
type CloseCallback interface {
Close() tea.Cmd
}
// OpenDialogMsg is sent to open a new dialog with specified dimensions.
type OpenDialogMsg struct {
Model DialogModel
}
// CloseDialogMsg is sent to close the topmost dialog.
type CloseDialogMsg struct{}
// DialogCmp manages a stack of dialogs with keyboard navigation.
type DialogCmp interface {
tea.Model
Dialogs() []DialogModel
HasDialogs() bool
GetLayers() []*lipgloss.Layer
ActiveModel() util.Model
ActiveDialogID() DialogID
}
type dialogCmp struct {
width, height int
dialogs []DialogModel
idMap map[DialogID]int
keyMap KeyMap
}
// NewDialogCmp creates a new dialog manager.
func NewDialogCmp() DialogCmp {
return dialogCmp{
dialogs: []DialogModel{},
keyMap: DefaultKeyMap(),
idMap: make(map[DialogID]int),
}
}
func (d dialogCmp) Init() tea.Cmd {
return nil
}
// Update handles dialog lifecycle and forwards messages to the active dialog.
func (d dialogCmp) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
switch msg := msg.(type) {
case tea.WindowSizeMsg:
var cmds []tea.Cmd
d.width = msg.Width
d.height = msg.Height
for i := range d.dialogs {
u, cmd := d.dialogs[i].Update(msg)
d.dialogs[i] = u.(DialogModel)
cmds = append(cmds, cmd)
}
return d, tea.Batch(cmds...)
case OpenDialogMsg:
return d.handleOpen(msg)
case CloseDialogMsg:
if len(d.dialogs) == 0 {
return d, nil
}
inx := len(d.dialogs) - 1
dialog := d.dialogs[inx]
delete(d.idMap, dialog.ID())
d.dialogs = d.dialogs[:len(d.dialogs)-1]
if closeable, ok := dialog.(CloseCallback); ok {
return d, closeable.Close()
}
return d, nil
}
if d.HasDialogs() {
lastIndex := len(d.dialogs) - 1
u, cmd := d.dialogs[lastIndex].Update(msg)
d.dialogs[lastIndex] = u.(DialogModel)
return d, cmd
}
return d, nil
}
func (d dialogCmp) handleOpen(msg OpenDialogMsg) (tea.Model, tea.Cmd) {
if d.HasDialogs() {
dialog := d.dialogs[len(d.dialogs)-1]
if dialog.ID() == msg.Model.ID() {
return d, nil // Do not open a dialog if it's already the topmost one
}
if dialog.ID() == "quit" {
return d, nil // Do not open dialogs on top of quit
}
}
// if the dialog is already in the stack make it the last item
if _, ok := d.idMap[msg.Model.ID()]; ok {
existing := d.dialogs[d.idMap[msg.Model.ID()]]
// Reuse the model so we keep the state
msg.Model = existing
d.dialogs = slices.Delete(d.dialogs, d.idMap[msg.Model.ID()], d.idMap[msg.Model.ID()]+1)
}
d.idMap[msg.Model.ID()] = len(d.dialogs)
d.dialogs = append(d.dialogs, msg.Model)
var cmds []tea.Cmd
cmd := msg.Model.Init()
cmds = append(cmds, cmd)
_, cmd = msg.Model.Update(tea.WindowSizeMsg{
Width: d.width,
Height: d.height,
})
cmds = append(cmds, cmd)
return d, tea.Batch(cmds...)
}
func (d dialogCmp) Dialogs() []DialogModel {
return d.dialogs
}
func (d dialogCmp) ActiveModel() util.Model {
if len(d.dialogs) == 0 {
return nil
}
return d.dialogs[len(d.dialogs)-1]
}
func (d dialogCmp) ActiveDialogID() DialogID {
if len(d.dialogs) == 0 {
return ""
}
return d.dialogs[len(d.dialogs)-1].ID()
}
func (d dialogCmp) GetLayers() []*lipgloss.Layer {
layers := []*lipgloss.Layer{}
for _, dialog := range d.Dialogs() {
dialogView := dialog.View()
row, col := dialog.Position()
layers = append(layers, lipgloss.NewLayer(dialogView).X(col).Y(row))
}
return layers
}
func (d dialogCmp) HasDialogs() bool {
return len(d.dialogs) > 0
}