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  1. .gitattributes +4 -0
  2. objects/appleseed_endtable/materials/omniverse/simready_content/materials/SimPBR.mdl +562 -0
  3. objects/appleseed_endtable/materials/omniverse/simready_content/materials/SimPBR_Model.mdl +212 -0
  4. objects/appleseed_endtable/materials/omniverse/simready_content/materials/baking_annotations.mdl +38 -0
  5. objects/av_book_01/av_book_01.usd +0 -0
  6. objects/av_book_33/av_book_33.usd +0 -0
  7. objects/av_book_51/av_book_51.usd +0 -0
  8. objects/av_book_51/materials/omniverse/ArchVis/Residential/Decor/Books/Textures/Cover_51.png +3 -0
  9. objects/av_book_51/materials/omniverse/ArchVis/Residential/Decor/Books/Textures/Cover_Full_ORM.png +3 -0
  10. objects/av_book_51/materials/omniverse/ArchVis/Residential/Decor/Books/Textures/Side_Pages.jpg +3 -0
  11. objects/av_book_66/av_book_66.usd +0 -0
  12. objects/av_book_77/av_book_77.usd +0 -0
  13. objects/av_book_99/av_book_99.usd +0 -0
  14. objects/av_eraser/av_eraser.usd +0 -0
  15. objects/av_eraser/materials/omniverse/ArchVis/Residential/Misc/Supplies/textures/Eraser_BaseColor.tga +3 -0
  16. objects/av_eraser/materials/omniverse/ArchVis/Residential/Misc/Supplies/textures/Eraser_Metalness.tga +3 -0
  17. objects/av_eraser/materials/omniverse/ArchVis/Residential/Misc/Supplies/textures/Eraser_Normal.tga +3 -0
  18. objects/av_eraser/materials/omniverse/ArchVis/Residential/Misc/Supplies/textures/Eraser_Roughness.tga +3 -0
  19. objects/av_photoalbum_closed/av_photoalbum_closed.usd +0 -0
  20. objects/av_photoalbum_closed/materials/omniverse/ArchVis/Residential/Decor/Books/Textures/PhotoAlbum_Closed_BaseColor.png +3 -0
  21. objects/av_photoalbum_closed/materials/omniverse/ArchVis/Residential/Decor/Books/Textures/PhotoAlbum_Closed_Normal.png +3 -0
  22. objects/av_photoalbum_closed/materials/omniverse/ArchVis/Residential/Decor/Books/Textures/PhotoAlbum_Closed_ORM.png +3 -0
  23. objects/av_stawberry/materials/omniverse/ArchVis/Residential/Food/Berries/Textures/P_Strawberry_BaseColor.png +3 -0
  24. objects/av_stawberry/materials/omniverse/ArchVis/Residential/Food/Berries/Textures/P_Strawberry_Normal.png +3 -0
  25. objects/av_stawberry/materials/omniverse/ArchVis/Residential/Food/Berries/Textures/P_Strawberry_ORM.png +3 -0
  26. objects/av_stawberry/materials/omniverse/ArchVis/Residential/Food/Berries/Textures/P_Strawberry_Roughness.png +3 -0
  27. objects/avocado01/materials/robolab/objects/fruits_veggies/materials/SimPBR.mdl +562 -0
  28. objects/avocado01/materials/robolab/objects/fruits_veggies/materials/SimPBR_Model.mdl +212 -0
  29. objects/avocado01/materials/robolab/objects/fruits_veggies/materials/baking_annotations.mdl +38 -0
  30. objects/blue_block/blue_block.usd +0 -0
  31. objects/brick/materials/robolab/objects/ycb/textures/obj_000021.png +3 -0
  32. objects/contemporary_lockedstorage/materials/omniverse/simready_content/materials/SimPBR.mdl +562 -0
  33. objects/contemporary_lockedstorage/materials/omniverse/simready_content/materials/SimPBR_Model.mdl +212 -0
  34. objects/contemporary_lockedstorage/materials/omniverse/simready_content/materials/baking_annotations.mdl +38 -0
  35. objects/contemporary_lowfulldesk/materials/omniverse/simready_content/materials/SimPBR.mdl +562 -0
  36. objects/contemporary_lowfulldesk/materials/omniverse/simready_content/materials/SimPBR_Model.mdl +212 -0
  37. objects/contemporary_lowfulldesk/materials/omniverse/simready_content/materials/baking_annotations.mdl +38 -0
  38. objects/fork_big/materials/robolab/objects/vomp/fork_big/textures/Fork_Big_Metallic.png +3 -0
  39. objects/fstylejug_a01/materials/omniverse/simready_content/common_assets/props/fstylejug_a01/textures/T_Plastic_Glossy_White_A_Albedo.png +3 -0
  40. objects/fstylejug_a01/materials/omniverse/simready_content/common_assets/props/fstylejug_a01/textures/T_Plastic_Glossy_White_A_Normal.png +3 -0
  41. objects/fstylejug_a01/materials/omniverse/simready_content/common_assets/props/fstylejug_a01/textures/T_Plastic_Glossy_White_A_ORM.png +3 -0
  42. objects/fstylejug_a02/materials/omniverse/simready_content/common_assets/props/fstylejug_a02/materials/Natural_Plastic_E.mdl +171 -0
  43. objects/fstylejug_a02/materials/omniverse/simready_content/common_assets/props/fstylejug_a02/materials/Plastic_Glossy_White_A.mdl +36 -0
  44. objects/glasses/materials/robolab/objects/hot3d/textures/obj_000023.png +3 -0
  45. objects/ketchup_bottle/materials/robolab/objects/hope/textures/obj_000011.png +3 -0
  46. objects/lime01/materials/robolab/objects/fruits_veggies/materials/SimPBR.mdl +562 -0
  47. objects/lime01/materials/robolab/objects/fruits_veggies/materials/baking_annotations.mdl +38 -0
  48. objects/orange_02/materials/robolab/objects/fruits_veggies/materials/SimPBR.mdl +562 -0
  49. objects/orange_02/materials/robolab/objects/fruits_veggies/materials/SimPBR_Model.mdl +212 -0
  50. objects/orange_02/materials/robolab/objects/fruits_veggies/materials/baking_annotations.mdl +38 -0
.gitattributes CHANGED
@@ -58,3 +58,7 @@ saved_model/**/* filter=lfs diff=lfs merge=lfs -text
58
  # Video files - compressed
59
  *.mp4 filter=lfs diff=lfs merge=lfs -text
60
  *.webm filter=lfs diff=lfs merge=lfs -text
 
 
 
 
 
58
  # Video files - compressed
59
  *.mp4 filter=lfs diff=lfs merge=lfs -text
60
  *.webm filter=lfs diff=lfs merge=lfs -text
61
+ objects/av_eraser/materials/omniverse/ArchVis/Residential/Misc/Supplies/textures/Eraser_Normal.tga filter=lfs diff=lfs merge=lfs -text
62
+ objects/av_eraser/materials/omniverse/ArchVis/Residential/Misc/Supplies/textures/Eraser_BaseColor.tga filter=lfs diff=lfs merge=lfs -text
63
+ objects/av_eraser/materials/omniverse/ArchVis/Residential/Misc/Supplies/textures/Eraser_Metalness.tga filter=lfs diff=lfs merge=lfs -text
64
+ objects/av_eraser/materials/omniverse/ArchVis/Residential/Misc/Supplies/textures/Eraser_Roughness.tga filter=lfs diff=lfs merge=lfs -text
objects/appleseed_endtable/materials/omniverse/simready_content/materials/SimPBR.mdl ADDED
@@ -0,0 +1,562 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*****************************************************************************
2
+ * Copyright 1986-2020 NVIDIA Corporation. All rights reserved.
3
+ ******************************************************************************
4
+
5
+ MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,
6
+ WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,
7
+ THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
8
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
9
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
10
+ COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA
11
+ CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING
12
+ ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES,
13
+ WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
14
+ THE USE OR INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN
15
+ THE MDL MATERIALS.
16
+ */
17
+
18
+ mdl 1.4;
19
+
20
+ import ::df::*;
21
+ import ::state::*;
22
+ import ::math::*;
23
+ import ::base::*;
24
+ import ::tex::*;
25
+ import ::anno::*;
26
+
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+ import ::nvidia::core_definitions::file_texture;
28
+ import ::nvidia::core_definitions::normalmap_texture;
29
+
30
+ using .::SimPBR_Model import *;
31
+ using .::baking_annotations import *;
32
+
33
+ export material SimPBR(
34
+ // -------------------- DIFFUSE REFLECTION ----------------------
35
+ color diffuse_color_constant = color(0.2f)
36
+ [[
37
+ anno::display_name("Albedo Base Color"),
38
+ anno::description("The base albedo color to use if no texture is specified"),
39
+ anno::in_group("Diffuse")
40
+ ]],
41
+ uniform texture_2d diffuse_texture = texture_2d()
42
+ [[
43
+ anno::display_name("Albedo Map"),
44
+ anno::description("The texture specifying the albedo value to use"),
45
+ anno::in_group("Diffuse")
46
+ ]],
47
+ uniform color diffuse_tint = color(1.0f)
48
+ [[
49
+ anno::display_name("Albedo Tint"),
50
+ anno::description("This tints the albedo color or texture contant"),
51
+ anno::in_group("Diffuse")
52
+ ]],
53
+ uniform bool enable_transmission = false
54
+ [[
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+ anno::display_name("Enable Diffuse Transmission"),
56
+ anno::description("Enables the diffuse transmission of light through thin diffuse scattering layer"),
57
+ anno::in_group("Diffuse")
58
+ ]],
59
+ uniform float opacity_ratio = 1.f
60
+ [[
61
+ anno::enable_if("enable_transmission == true"),
62
+ anno::display_name("Opacity Ratio"),
63
+ anno::description("Amount of opacity"),
64
+ anno::in_group("Diffuse")
65
+ ]],
66
+ uniform color opacity_tint = color(1.0f)
67
+ [[
68
+ anno::enable_if("enable_transmission == true"),
69
+ anno::display_name("Diffuse transmission tint"),
70
+ anno::description("Base diffuse transmission color"),
71
+ anno::in_group("Diffuse")
72
+ ]],
73
+ uniform float opacity_multiplier = 1.f
74
+ [[
75
+ anno::enable_if("enable_transmission == true"),
76
+ anno::display_name("Diffuse transmission multiplier"),
77
+ anno::description("Base diffuse transmission multiplier"),
78
+ anno::in_group("Diffuse")
79
+ ]],
80
+
81
+ // -------------------- SPECULAR REFLECTION ----------------------
82
+ float reflection_roughness_constant = 0.5f
83
+ [[
84
+ anno::display_name("Roughness Amount"),
85
+ anno::hard_range(0.0,1.),
86
+ anno::description("Higher roughness values lead to more blurry reflections"),
87
+ anno::in_group("Specular")
88
+ ]],
89
+ uniform float reflection_roughness_texture_influence = 0.0f
90
+ [[
91
+ anno::display_name("Roughness Map Influence"),
92
+ anno::hard_range(0.0, 1.),
93
+ anno::description("Blends between the constant value and the lookup of the roughness texture"),
94
+ anno::in_group("Specular")
95
+ ]],
96
+ uniform texture_2d reflectionroughness_texture = texture_2d()
97
+ [[
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+ anno::display_name("Roughness Map"),
99
+ anno::in_group("Specular")
100
+ ]],
101
+
102
+ float anisotropy_constant = 0.0f
103
+ [[
104
+ anno::display_name("Anisotropy Amount"),
105
+ anno::hard_range(-1.,1.),
106
+ anno::description("0 for isotropic, extents of -1 to 1 for anisotropy"),
107
+ anno::in_group("Specular")
108
+ ]],
109
+ uniform float anisotropy_texture_influence = 0.0f
110
+ [[
111
+ anno::display_name("Anisotropy Map Influence"),
112
+ anno::hard_range(0.0, 1.),
113
+ anno::description("Blends between the constant value and the lookup of the anisotropy texture"),
114
+ anno::in_group("Specular")
115
+ ]],
116
+ uniform texture_2d anisotropy_texture = texture_2d()
117
+ [[
118
+ anno::display_name("Anisotropy Map"),
119
+ anno::in_group("Specular")
120
+ ]],
121
+
122
+ float metallic_constant = 0.f
123
+ [[
124
+ anno::display_name("Metallic Amount"),
125
+ anno::hard_range(0.0,1.),
126
+ anno::description("Metallic Material"),
127
+ anno::in_group("Specular")
128
+ ]],
129
+ uniform float metallic_texture_influence = 0.0f
130
+ [[
131
+ anno::display_name("Metallic Map Influence"),
132
+ anno::hard_range(0.0, 1.),
133
+ anno::description("Blends between the constant value and the lookup of the metallic texture"),
134
+ anno::in_group("Specular")
135
+ ]],
136
+ uniform texture_2d metallic_texture = texture_2d()
137
+ [[
138
+ anno::display_name("Metallic Map"),
139
+ anno::in_group("Specular")
140
+ ]],
141
+
142
+ float specular_constant = 1.f
143
+ [[
144
+ anno::display_name("Specular amount"),
145
+ anno::hard_range(0.0, 1.0),
146
+ anno::description("Scale of the specular component"),
147
+ anno::in_group("Specular")
148
+ ]],
149
+ uniform texture_2d specular_texture = texture_2d()
150
+ [[
151
+ anno::display_name("Specular Map"),
152
+ anno::in_group("Specular")
153
+ ]],
154
+
155
+ // -------------------- ORM ----------------------
156
+ uniform bool enable_ORM_texture = true
157
+ [[
158
+ anno::display_name("Enable ORM Texture"),
159
+ anno::description("When True the ORM texture will be used to extract the Occlusion, Roughness and Metallic Map"),
160
+ anno::in_group("Reflectivity")
161
+ ]],
162
+ uniform texture_2d ORM_texture = texture_2d()
163
+ [[
164
+ anno::display_name("ORM Map"),
165
+ anno::description("Texture that hae Occlusion, Roughness and Metallic map stored in the respective r, g and b channels"),
166
+ anno::in_group("Reflectivity")
167
+ ]],
168
+
169
+ // -------------------- Clearcoat ----------------------
170
+ uniform bool enable_clearcoat = false
171
+ [[
172
+ anno::display_name("Enable Clearcoat Layer"),
173
+ anno::description("Adds a clearcoat layer on top of the material when enabled"),
174
+ anno::in_group("Clearcoat")
175
+ ]],
176
+ color clearcoat_tint = color(1.0f)
177
+ [[
178
+ anno::display_name("Clearcoat Tint"),
179
+ anno::description("Clearcoat is tinted and affects the underlying material"),
180
+ anno::in_group("Clearcoat")
181
+ ]],
182
+ float clearcoat_transparency = 1.0f
183
+ [[
184
+ anno::display_name("Clearcoat Transparency"),
185
+ anno::description("Adjusts the transparency of the clearcoat. Can be turned into a fully opaque clearcoat "
186
+ "covering the underlying layer"),
187
+ anno::in_group("Clearcoat")
188
+ ]],
189
+ float clearcoat_reflection_roughness = 0.0f
190
+ [[
191
+ anno::display_name("Clearcoat Roughness"),
192
+ anno::description("Higher roughness values lead to more blurry reflections"),
193
+ anno::hard_range(0.0f, 1.0f),
194
+ anno::in_group("Clearcoat")
195
+ ]],
196
+ float clearcoat_weight = 1.0f
197
+ [[
198
+ anno::display_name("Clearcoat Weight"),
199
+ anno::description("Sets the weight for clearcoat layer"),
200
+ anno::hard_range(0.0f, 1.0f),
201
+ anno::in_group("Clearcoat")
202
+ ]],
203
+ float clearcoat_flatten = 1.0f
204
+ [[
205
+ anno::display_name("Clearcoat Flatten"),
206
+ anno::description("Flattens the clearcoat to even out the underlying bump maps"),
207
+ anno::hard_range(0.0f, 1.0f),
208
+ anno::in_group("Clearcoat")
209
+ ]],
210
+ float clearcoat_ior = 1.56f
211
+ [[
212
+ anno::display_name("Clearcoat IOR"),
213
+ anno::description("Sets the Index of refraction for the clearcoat layer"),
214
+ anno::soft_range(1.0f, 4.0f),
215
+ anno::in_group("Clearcoat")
216
+ ]],
217
+ uniform float clearcoat_bump_factor = 1.f
218
+ [[
219
+ anno::display_name("Clearcoat Normal Map Strength"),
220
+ anno::description("Strength of normal map."),
221
+ anno::in_group("Clearcoat")
222
+ ]],
223
+
224
+ float3 clearcoat_normal_input = float3(0.0, 0.0, 0.0),
225
+ uniform texture_2d clearcoat_normalmap_texture = texture_2d()
226
+ [[
227
+ anno::display_name("Clearcoat Normal Map"),
228
+ anno::description("Enables the usage of the normalmap texture"),
229
+ anno::in_group("Clearcoat")
230
+ ]],
231
+
232
+ uniform bool clearcoat_flip_tangent_u = false
233
+ [[
234
+ anno::display_name("Clearcoat Normal Map Flip U Tangent"),
235
+ anno::in_group("Clearcoat")
236
+ ]],
237
+ uniform bool clearcoat_flip_tangent_v = true
238
+ [[
239
+ anno::display_name("Clearcoat Normal Map Flip V Tangent"),
240
+ anno::in_group("Clearcoat")
241
+ ]],
242
+
243
+
244
+ // -------------------- REFLECTIVITY ----------------------
245
+ uniform bool enable_retroreflection = false
246
+ [[
247
+ anno::display_name("Enable Retroreflection"),
248
+ anno::in_group("Reflectivity")
249
+ ]],
250
+ color retroreflection_tint = color(.182,.800,.000)
251
+ [[
252
+ anno::display_name("Retro-reflection tint"),
253
+ anno::description("The tint of the retroreflection"),
254
+ anno::in_group("Reflectivity")
255
+ ]],
256
+ uniform float normal_reflectivity = 0.5
257
+ [[
258
+ anno::display_name("Retro-reflection weight facing"),
259
+ anno::hard_range(0.0,1.),
260
+ anno::description("Reflectivity control for geometry facing the viewer"),
261
+ anno::in_group("Reflectivity")
262
+ ]],
263
+ uniform float grazing_reflectivity = 1.0
264
+ [[
265
+ anno::display_name("Retro-reflection weight edge"),
266
+ anno::hard_range(0.0,1.),
267
+ anno::description("Reflectivity control for the reflectivity at geometry edges"),
268
+ anno::in_group("Reflectivity")
269
+ ]],
270
+
271
+ // -------------------- AMBIENT OCCLUSION ----------------------
272
+ float ao_to_diffuse = 0.0
273
+ [[
274
+ anno::display_name("AO to Diffuse"),
275
+ anno::description("Controls the amount of ambient occlusion multiplied into the diffuse color channel"),
276
+ anno::in_group("AO")
277
+ ]],
278
+ float ao_input = float(1.0),
279
+ uniform texture_2d ao_texture = texture_2d()
280
+ [[
281
+ anno::display_name("Ambient Occlusion Map"),
282
+ anno::description("The Ambient Occlusion texture for the material"),
283
+ anno::in_group("AO")
284
+ ]],
285
+
286
+ // -------------------- EMISSIVE ----------------------
287
+ uniform bool enable_emission = false
288
+ [[
289
+ anno::display_name("Enable Emission"),
290
+ anno::description("Enables the emission of light from the material"),
291
+ anno::in_group("Emissive")
292
+ ]],
293
+ uniform color emissive_color = color(1.0, 0.1, 0.1)
294
+ [[
295
+ anno::enable_if("enable_emission == true"),
296
+ anno::display_name("Emissive Color"),
297
+ anno::description("The emission color"),
298
+ anno::in_group("Emissive")
299
+ ]],
300
+
301
+ color emissive_mask_input = color(1.0),
302
+ uniform texture_2d emissive_mask_texture = texture_2d()
303
+ [[
304
+ anno::enable_if("enable_emission == true"),
305
+ anno::display_name("Emissive Mask Map"),
306
+ anno::description("The texture masking the emissive color"),
307
+ anno::in_group("Emissive")
308
+ ]],
309
+ uniform float emissive_intensity = 40.f
310
+ [[
311
+ anno::enable_if("enable_emission == true"),
312
+ anno::display_name("Emissive Intensity"),
313
+ anno::description("Intensity of the emission"),
314
+ anno::in_group("Emissive")
315
+ ]],
316
+ uniform bool enable_emissive_flipbook = false
317
+ [[
318
+ anno::display_name("Enable Flipbook for emission"),
319
+ anno::description("Allows the use of animated emissive textures (e.g. video screens)"),
320
+ anno::in_group("Emissive")
321
+ ]],
322
+ uniform int2 flipbook_dim = int2(1,1)
323
+ [[
324
+ anno::enable_if("enable_emissive_flipbook == true"),
325
+ anno::display_name("Flipbook Rows/Columns"),
326
+ anno::description("How many rows and columns are in the flipbook?"),
327
+ anno::in_group("Emissive")
328
+ ]],
329
+ uniform int target_fps = 1
330
+ [[
331
+ anno::enable_if("enable_emissive_flipbook == true"),
332
+ anno::display_name("Flipbook Target FPS"),
333
+ anno::description("Playback speed in frames per second"),
334
+ anno::in_group("Emissive")
335
+ ]],
336
+
337
+ // -------------------- ALPHA ----------------------
338
+ uniform bool enable_opacity = false
339
+ [[
340
+ anno::display_name("Enable Opacity"),
341
+ anno::description("Enables or disables alpha functionality"),
342
+ anno::in_group("Alpha")
343
+ ]],
344
+ float alpha_constant = 1.0
345
+ [[
346
+ anno::enable_if("enable_opacity == true"),
347
+ anno::display_name("Opacity Fallback Constant"),
348
+ anno::hard_range(0.0, 1.0),
349
+ anno::description("The base alpha constant to use if no texture is specified"),
350
+ anno::in_group("Alpha")
351
+ ]],
352
+ uniform texture_2d opacity_texture = texture_2d()
353
+ [[
354
+ anno::enable_if("enable_opacity == true"),
355
+ anno::display_name("Opacity Map"),
356
+ anno::description("The texture specifying the opacity value to use"),
357
+ anno::in_group("Alpha")
358
+ ]],
359
+ uniform bool enable_opacity_cutout = false
360
+ [[
361
+ anno::enable_if("enable_opacity == true"),
362
+ anno::display_name("Enable Alpha Cutout"),
363
+ anno::description("Enables or disables alpha cutout functionality"),
364
+ anno::in_group("Alpha")
365
+ ]],
366
+ uniform float alpha_cutout_cutoff = 1.f
367
+ [[
368
+ anno::enable_if("enable_opacity == true"),
369
+ anno::enable_if("enable_opacity_cutout == true"),
370
+ anno::hard_range(0.0, 1.0),
371
+ anno::display_name("Alpha Cutout Cutoff"),
372
+ anno::description("The cutoff value to to render as transparent up to and opaque past"),
373
+ anno::in_group("Alpha")
374
+ ]],
375
+
376
+ // -------------------- NORMAL ----------------------
377
+ uniform float bump_factor = 1.f
378
+ [[
379
+ anno::display_name("Normal Map Strength"),
380
+ anno::description("Strength of normal map."),
381
+ anno::in_group("Normal")
382
+ ]],
383
+
384
+ float3 normal_input = state::normal(),
385
+ uniform texture_2d normalmap_texture = texture_2d()
386
+ [[
387
+ anno::display_name("Normal Map"),
388
+ anno::in_group("Normal")
389
+ ]],
390
+ uniform bool flip_tangent_u = false
391
+ [[
392
+ anno::display_name("Normal Map Flip U Tangent"),
393
+ anno::in_group("Normal")
394
+ ]],
395
+ uniform bool flip_tangent_v = true
396
+ [[
397
+ anno::display_name("Normal Map Flip V Tangent"),
398
+ anno::in_group("Normal")
399
+ ]],
400
+
401
+ // -------------------- UV ADJUSTMENTS ----------------------
402
+ uniform bool project_uvw = false
403
+ [[
404
+ anno::display_name("Enable Project UVW Coordinates"),
405
+ anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"),
406
+ anno::in_group("UV")
407
+ ]],
408
+ uniform bool world_or_object = false
409
+ [[
410
+ anno::enable_if("project_uvw == true"),
411
+ anno::display_name("Enable World Space"),
412
+ anno::description("When set to 'true' uses world space for projection, when 'false' object space is used"),
413
+ anno::in_group("UV")
414
+ ]],
415
+ uniform float2 texture_translate = float2(0.0f)
416
+ [[
417
+ anno::display_name("Texture Translate"),
418
+ anno::description("Controls position of texture."),
419
+ anno::in_group("UV")
420
+ ]],
421
+ uniform float2 texture_scale = float2(1.0f)
422
+ [[
423
+ anno::display_name("Texture Tiling"),
424
+ anno::description("Controls repetition of the texture."),
425
+ anno::in_group("UV")
426
+ ]],
427
+ uniform float2 texture_speed = float2(0.0f)
428
+ [[
429
+ anno::display_name("Texture Speed"),
430
+ anno::description("Scrolling texture animation speed in UVs per sec."),
431
+ anno::in_group("UV")
432
+ ]]
433
+ )
434
+ [[
435
+ anno::display_name("Sim PBR"),
436
+ anno::description("Supports the opaque alpha cutout material model of the Sim Renderer"),
437
+ anno::in_group("SimReady"),
438
+ anno::version( 1, 0, 0),
439
+ anno::author("NVIDIA CORPORATION"),
440
+ anno::key_words(string[]("Sim", "PBR", "opaque", "alpha", "cutout", "omniverse", "generic"))
441
+ ]]
442
+ = let {
443
+ base::texture_coordinate_system the_system = world_or_object ? base::texture_coordinate_world : base::texture_coordinate_object;
444
+
445
+ base::texture_coordinate_info uvw = project_uvw ?
446
+ base::coordinate_projection(
447
+ coordinate_system: the_system,
448
+ texture_space: 0,
449
+ projection_type: base::projection_cubic
450
+ ) : base::coordinate_source(
451
+ coordinate_system: base::texture_coordinate_uvw,
452
+ texture_space: 0
453
+ );
454
+
455
+ // Need to use a small value so the compiler doesnt optimize out this var...
456
+ float t = 0.00000001;//state::animation_time();
457
+ base::texture_coordinate_info transformed_uvw = base::transform_coordinate(
458
+ transform: base::rotation_translation_scale(
459
+ scaling: float3(texture_scale.x, texture_scale.y, 1.0),
460
+ rotation: float3(0.0, 0.0, 0.0 ),
461
+ translation: float3(texture_translate.x + t * texture_speed.x, texture_translate.y + t * texture_speed.y, 0.0)),
462
+ coordinate: uvw
463
+ );
464
+ float2 uv = float2(transformed_uvw.position.x, transformed_uvw.position.y);
465
+
466
+ // Diffuse Color Lookup and AO
467
+ float4 base_lookup = tex::texture_isvalid(diffuse_texture) ? tex::lookup_float4(tex: diffuse_texture, coord: uv) : float4(1, 1, 1, 1);
468
+
469
+ float opacityValue = tex::texture_isvalid(opacity_texture) ? tex::lookup_float4(tex: opacity_texture, coord: uv).w : alpha_constant;
470
+
471
+ // Normal calculations
472
+ float3 normal_lookup = tex::texture_isvalid(normalmap_texture) ?
473
+ base::tangent_space_normal_texture(
474
+ texture: normalmap_texture,
475
+ factor: bump_factor,
476
+ uvw: transformed_uvw,
477
+ flip_tangent_u: flip_tangent_u,
478
+ flip_tangent_v: flip_tangent_v
479
+ ) : normal_input;
480
+
481
+ float3 clearcoat_normal = tex::texture_isvalid(clearcoat_normalmap_texture) ?
482
+ base::tangent_space_normal_texture(
483
+ texture: clearcoat_normalmap_texture,
484
+ factor: clearcoat_bump_factor,
485
+ uvw: uvw,
486
+ flip_tangent_u: clearcoat_flip_tangent_u,
487
+ flip_tangent_v: clearcoat_flip_tangent_v
488
+ ) : clearcoat_normal_input;
489
+
490
+ float3 flattened_clearcoat_normal = ::math::lerp(normal_lookup, ::state::normal(), clearcoat_flatten);
491
+ float3 final_clearcoat_normal = tex::texture_isvalid(clearcoat_normalmap_texture) ? clearcoat_normal : flattened_clearcoat_normal;
492
+
493
+ float ao_lookup = tex::texture_isvalid(ao_texture) ? tex::lookup_float4(tex: ao_texture, coord: uv).x : ao_input;
494
+
495
+ color diffuse_color = tex::texture_isvalid(diffuse_texture) ? color(base_lookup.x, base_lookup.y, base_lookup.z) : diffuse_color_constant;
496
+
497
+ float3 ORM_lookup = tex::lookup_float3(
498
+ tex: ORM_texture,
499
+ coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
500
+ );
501
+
502
+ float roughness_lookup = tex::texture_isvalid(reflectionroughness_texture) ?
503
+ tex::lookup_float4(tex: reflectionroughness_texture, coord: uv).x : reflection_roughness_constant;
504
+ float anisotropy_lookup = tex::texture_isvalid(anisotropy_texture) ?
505
+ (tex::lookup_float4(tex: anisotropy_texture, coord: uv).x * 2.0f - 1.0f) : anisotropy_constant;
506
+ float metallic_lookup = tex::texture_isvalid(metallic_texture) ?
507
+ tex::lookup_float4(tex: metallic_texture, coord: uv).x : metallic_constant;
508
+ float specular_lookup = tex::texture_isvalid(specular_texture) ?
509
+ tex::lookup_float4(tex: specular_texture, coord: uv).x : specular_constant;
510
+
511
+ float roughness_selection = enable_ORM_texture ? ORM_lookup.y : roughness_lookup;
512
+ float metallic_selection = enable_ORM_texture ? ORM_lookup.z : metallic_lookup;
513
+ float ao = enable_ORM_texture ? ORM_lookup.x : ao_lookup;
514
+
515
+ float reflection_roughness = math::lerp(reflection_roughness_constant, roughness_selection, reflection_roughness_texture_influence);
516
+ float anisotropy = math::lerp(anisotropy_constant, anisotropy_lookup, anisotropy_texture_influence);
517
+ float metallic = math::lerp(metallic_constant, metallic_selection, metallic_texture_influence);
518
+
519
+ int rows = flipbook_dim.x;
520
+ int columns = flipbook_dim.y;
521
+ int numFrames = rows * columns;
522
+ varying int frameIdx = int(state::animation_time() * target_fps) % numFrames;
523
+ varying float2 baseUV = float2(transformed_uvw.position.x, transformed_uvw.position.y);
524
+ varying float2 emissiveUV = enable_emissive_flipbook ?
525
+ ((baseUV + float2(frameIdx % rows, frameIdx / rows)) / float2(rows, columns)) : baseUV;
526
+
527
+ color emissive_mask = tex::texture_isvalid(emissive_mask_texture) ?
528
+ tex::lookup_color(emissive_mask_texture, emissiveUV, tex::wrap_repeat, tex::wrap_repeat) : emissive_mask_input;
529
+
530
+ } in SimPBR_Model(
531
+ diffuse_color: diffuse_color,
532
+ diffuse_tint: diffuse_tint,
533
+ roughness: reflection_roughness,
534
+ anisotropy: anisotropy,
535
+ metallic: metallic,
536
+ specular: specular_lookup,
537
+ normal: normal_lookup,
538
+ enable_clearcoat: enable_clearcoat,
539
+ clearcoat_tint: clearcoat_tint,
540
+ clearcoat_transparency: clearcoat_transparency,
541
+ clearcoat_reflection_roughness: clearcoat_reflection_roughness,
542
+ clearcoat_weight: clearcoat_weight,
543
+ clearcoat_ior: clearcoat_ior,
544
+ clearcoat_normal: final_clearcoat_normal,
545
+ enable_retroreflection: enable_retroreflection,
546
+ retroreflection_tint: retroreflection_tint,
547
+ normal_reflectivity: normal_reflectivity,
548
+ grazing_reflectivity: grazing_reflectivity,
549
+ ao_to_diffuse: ao_to_diffuse,
550
+ ao: ao,
551
+ enable_emission: enable_emission,
552
+ emissive_color: emissive_color,
553
+ emissive_mask: emissive_mask,
554
+ emissive_intensity: emissive_intensity,
555
+ enable_opacity: enable_opacity,
556
+ alpha: opacityValue,
557
+ enable_opacity_cutout: enable_opacity_cutout,
558
+ alpha_cutout_cutoff: alpha_cutout_cutoff,
559
+ opacity_ratio: enable_transmission ? opacity_ratio : 1.0,
560
+ opacity_tint : opacity_tint,
561
+ opacity_multiplier : opacity_multiplier
562
+ );
objects/appleseed_endtable/materials/omniverse/simready_content/materials/SimPBR_Model.mdl ADDED
@@ -0,0 +1,212 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*****************************************************************************
2
+ * Copyright 1986-2020 NVIDIA Corporation. All rights reserved.
3
+ ******************************************************************************
4
+
5
+ MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,
6
+ WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,
7
+ THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
8
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
9
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
10
+ COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA
11
+ CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING
12
+ ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES,
13
+ WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
14
+ THE USE OR INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN
15
+ THE MDL MATERIALS.
16
+ */
17
+
18
+ mdl 1.4;
19
+
20
+ import ::df::*;
21
+ import ::state::*;
22
+ import ::math::*;
23
+ import ::base::*;
24
+ import ::tex::*;
25
+ import ::anno::*;
26
+
27
+ using .::baking_annotations import *;
28
+
29
+ base::texture_return multiply_colors(
30
+ color color_1 = color(1.0, 1.0, 1.0),
31
+ color color_2 = color(.5, .5, .5),
32
+ float weight = 1.0
33
+ )
34
+ [[
35
+ anno::hidden()
36
+ ]]
37
+ {
38
+ return base::blend_color_layers(
39
+ layers: base::color_layer[](
40
+ base::color_layer(
41
+ layer_color: color_2,
42
+ weight: weight,
43
+ mode: base::color_layer_multiply
44
+ )
45
+ ), base: color_1
46
+ );
47
+ }
48
+
49
+ export material SimPBR_Model(
50
+ color diffuse_color = color(0.2f) [[ target_baked_argument("diffuse_texture", "diffuse_color_constant", "RGBA8_UNORM") ]],
51
+ uniform color diffuse_tint = color(1.0f),
52
+ float roughness = 0.5f [[ target_baked_argument("reflectionroughness_texture", "reflection_roughness_constant", "R8_UNORM") ]],
53
+ float anisotropy = 0.0f [[ target_baked_argument("anisotropy_texture", "anisotropy_constant", "R8_SNORM") ]],
54
+ float metallic = 0.f [[ target_baked_argument("metallic_texture", "metallic_constant", "R8_UNORM") ]],
55
+ float specular = 1.f [[ target_baked_argument("specular_texture", "specular_constant", "R8_UNORM") ]],
56
+ float3 normal = float3(0.0, 0.0, 0.0) [[ target_baked_argument("normalmap_texture", "normal_input", "RGBA8_SNORM", baking_annotations::TRANSFORM_UNORM_VECTOR) ]],
57
+ uniform bool enable_clearcoat = false,
58
+ color clearcoat_tint = color(1.0f),
59
+ float clearcoat_transparency = 1.0f,
60
+ float clearcoat_reflection_roughness = 0.0f,
61
+ float clearcoat_weight = 1.0f,
62
+ float clearcoat_ior = 1.56f,
63
+ float3 clearcoat_normal = float3(0.0, 0.0, 0.0) [[ target_baked_argument("clearcoat_normalmap_texture", "clearcoat_normal_input", "RGBA8_SNORM", baking_annotations::TRANSFORM_UNORM_VECTOR) ]],
64
+ uniform bool enable_retroreflection = false,
65
+ color retroreflection_tint = color(.182,.800,.000),
66
+ uniform float normal_reflectivity = 0.5,
67
+ uniform float grazing_reflectivity = 1.0,
68
+ float ao_to_diffuse = 0.0,
69
+ float ao = 1.0f [[ target_baked_argument("ao_texture", "ao_input", "R8_UNORM") ]],
70
+ uniform bool enable_emission = false,
71
+ uniform color emissive_color = color(1.0, 0.1, 0.1),
72
+ color emissive_mask = color(1.0, 0.1, 0.1) [[ target_baked_argument("emissive_mask_texture", "emissive_mask_input", "R8_UNORM") ]],
73
+ uniform float emissive_intensity = 40.f,
74
+ uniform bool enable_opacity = false,
75
+ float alpha = 1.0,
76
+ uniform bool enable_opacity_cutout = false,
77
+ uniform float alpha_cutout_cutoff = 1.f,
78
+ uniform float opacity_ratio = 1.f,
79
+ uniform color opacity_tint = color(1.0f),
80
+ uniform float opacity_multiplier = 1.f
81
+ )
82
+ [[
83
+ target_material_model(),
84
+ target_material_rendering("..::SimPBR::SimPBR")
85
+ ]]
86
+ = let {
87
+ color base_color = multiply_colors(diffuse_color, diffuse_tint, 1.0).tint;
88
+ color ao_weighted_base_color = multiply_colors(base_color, color(ao), ao_to_diffuse).tint;
89
+
90
+ float squared_roughness = roughness * roughness;
91
+ float roughness_u = squared_roughness * (1 + anisotropy);
92
+ float roughness_v = squared_roughness * (1 - anisotropy);
93
+
94
+ color diffuse_transmission_color = base_color * opacity_tint * opacity_multiplier;
95
+
96
+ bsdf diffuse_bsdf = df::weighted_layer(
97
+ weight: opacity_ratio,
98
+ layer: df::diffuse_reflection_bsdf(
99
+ tint: ao_weighted_base_color,
100
+ roughness: 0.0f
101
+ ),
102
+ base: df::diffuse_transmission_bsdf(tint: diffuse_transmission_color),
103
+ normal: enable_clearcoat ? normal : state::normal()
104
+ );
105
+
106
+ bsdf ggx_smith_bsdf = df::microfacet_ggx_smith_bsdf(
107
+ roughness_u: roughness_u,
108
+ roughness_v: roughness_v,
109
+ tint: color(1.0, 1.0, 1.0),
110
+ mode: df::scatter_reflect
111
+ );
112
+
113
+ bsdf custom_curve_layer_bsdf = df::custom_curve_layer(
114
+ normal_reflectivity: 0.03,
115
+ grazing_reflectivity: 1.0,
116
+ exponent: 5.0,
117
+ weight: specular,
118
+ layer: ggx_smith_bsdf,
119
+ base: diffuse_bsdf,
120
+ normal: enable_clearcoat ? normal : state::normal()
121
+ );
122
+
123
+ //
124
+ // Begin RETROREFLECTION SUPPORT
125
+ //
126
+ color final_retroreflection_color = multiply_colors(retroreflection_tint, base_color, 1.0).tint;
127
+ bsdf backscattering_glossy_bsdf = df::backscattering_glossy_reflection_bsdf(
128
+ tint: final_retroreflection_color,
129
+ roughness_u: squared_roughness
130
+ );
131
+
132
+ /*bsdf retroreflection_bsdf = df::custom_curve_layer(
133
+ normal_reflectivity: 1.-normal_reflectivity,
134
+ grazing_reflectivity: 1.-grazing_reflectivity,
135
+ base: backscattering_glossy_bsdf,
136
+ layer: custom_curve_layer_bsdf,
137
+ normal: enable_clearcoat ? normal_lookup : state::normal()
138
+ );*/
139
+
140
+ // if normal_reflectivity and grazing_reflectivity are 1 and weight is 1, just the layer is used
141
+ bsdf opt_retroreflection_bsdf = df::custom_curve_layer(
142
+ normal_reflectivity: enable_retroreflection ? 1.-normal_reflectivity : 1,
143
+ grazing_reflectivity: enable_retroreflection ? 1.-grazing_reflectivity : 1,
144
+ base: backscattering_glossy_bsdf,
145
+ layer: custom_curve_layer_bsdf,
146
+ normal: enable_clearcoat ? normal : state::normal()
147
+ );
148
+
149
+ //
150
+ // End RETROREFLECTION SUPPORT
151
+ //
152
+
153
+ bsdf directional_factor_bsdf = df::directional_factor(
154
+ normal_tint: ao_weighted_base_color,
155
+ grazing_tint: color(1.0, 1.0, 1.0),
156
+ exponent: 5.0f,
157
+ base: ggx_smith_bsdf
158
+ );
159
+
160
+ // CLEARCOAT
161
+ bsdf omni_PBR_bsdf = df::weighted_layer(
162
+ weight: metallic,
163
+ layer: directional_factor_bsdf,
164
+ base: opt_retroreflection_bsdf, //enable_retroreflection ? retroreflection_bsdf : custom_curve_layer_bsdf,
165
+ normal: enable_clearcoat ? normal : state::normal()
166
+ );
167
+
168
+ bsdf clearcoat_bsdf = df::microfacet_ggx_smith_bsdf(
169
+ roughness_u: clearcoat_reflection_roughness * clearcoat_reflection_roughness,
170
+ roughness_v: clearcoat_reflection_roughness * clearcoat_reflection_roughness,
171
+ tint: color(1.0f),
172
+ mode: df::scatter_reflect
173
+ );
174
+
175
+ // bsdf omni_PBR_coated_bsdf = df::custom_curve_layer(
176
+ // normal_reflectivity: clearcoat_reflectivity * 0.08,
177
+ // grazing_reflectivity: 1.0,
178
+ // weight: clearcoat_weight,
179
+ // layer: clearcoat_bsdf,
180
+ // base: omni_PBR_bsdf,
181
+ // normal: final_clearcoat_normal
182
+ // );
183
+
184
+ bsdf opt_opaque_clearcoat = df::weighted_layer(
185
+ weight: enable_clearcoat ? clearcoat_transparency : 1,
186
+ layer: ::df::tint(tint: enable_clearcoat ? clearcoat_tint : color(1), base: omni_PBR_bsdf),
187
+ base: ::df::diffuse_reflection_bsdf(tint: clearcoat_tint)
188
+ );
189
+
190
+ bsdf opt_omni_PBR_coated_bsdf = df::fresnel_layer(
191
+ ior: clearcoat_ior,
192
+ weight: enable_clearcoat ? clearcoat_weight : 0,
193
+ layer: clearcoat_bsdf,
194
+ base: opt_opaque_clearcoat,
195
+ normal: clearcoat_normal
196
+ );
197
+
198
+ bsdf final_bsdf = opt_omni_PBR_coated_bsdf;
199
+ } in material(
200
+ thin_walled: false,
201
+ surface: material_surface(
202
+ scattering: final_bsdf,
203
+ emission: material_emission(
204
+ df::diffuse_edf(),
205
+ intensity: enable_emission ? emissive_color * emissive_mask * color(emissive_intensity) : color(0)
206
+ )
207
+ ),
208
+ geometry: material_geometry(
209
+ normal: enable_clearcoat ? state::normal() : normal,
210
+ cutout_opacity: enable_opacity ? (enable_opacity_cutout ? (alpha < alpha_cutout_cutoff ? 0.0 : 1.0) : alpha) : 1.0
211
+ )
212
+ );
objects/appleseed_endtable/materials/omniverse/simready_content/materials/baking_annotations.mdl ADDED
@@ -0,0 +1,38 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.4;
2
+ import ::anno::*;
3
+
4
+ export const string TRANSFORM_NONE = "NONE";
5
+ export const string TRANSFORM_UNORM_VECTOR = "UNORM_VECTOR";
6
+
7
+ export const string FORMAT_RGBA8_UNORM = "RGBA8_UNORM";
8
+ export const string FORMAT_R8_UNORM = "R8_UNORM";
9
+ export const string FORMAT_RGBA16_SFLOAT = "RGBA16_SFLOAT";
10
+
11
+ export const string BLEND_MODE_OPACITY = "opacity_blend";
12
+ export const string BLEND_MODE_REPLACE = "replace";
13
+
14
+ // This annotation is used to mark a material as target material for baking.
15
+ // It is that is detected by the MDL SDK and neuray.
16
+ export annotation target_material_model();
17
+
18
+ export annotation target_material_rendering(
19
+ string rendering_material_override = "" // if set, the baked material will be rendering using this material,
20
+ // otherwise the target itself is used
21
+ );
22
+
23
+ export annotation target_baked_argument(
24
+ // the name of the baked texture parameter in the rendering material
25
+ string baked_name,
26
+
27
+ // the name of the constant parameter in the rendering material in case baking was not necessary
28
+ string constant_name = "",
29
+
30
+ // texture format to bake to
31
+ string format = "",
32
+
33
+ // transformations, like encoding normals into [0,1] range
34
+ string transform = TRANSFORM_NONE,
35
+
36
+ // blending, e.g., based on alpha or replace
37
+ string blend_mode = BLEND_MODE_OPACITY
38
+ );
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objects/avocado01/materials/robolab/objects/fruits_veggies/materials/SimPBR.mdl ADDED
@@ -0,0 +1,562 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*****************************************************************************
2
+ * Copyright 1986-2020 NVIDIA Corporation. All rights reserved.
3
+ ******************************************************************************
4
+
5
+ MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,
6
+ WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,
7
+ THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
8
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
9
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
10
+ COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA
11
+ CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING
12
+ ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES,
13
+ WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
14
+ THE USE OR INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN
15
+ THE MDL MATERIALS.
16
+ */
17
+
18
+ mdl 1.4;
19
+
20
+ import ::df::*;
21
+ import ::state::*;
22
+ import ::math::*;
23
+ import ::base::*;
24
+ import ::tex::*;
25
+ import ::anno::*;
26
+
27
+
28
+ using SimPBR_Model import *;
29
+ using baking_annotations import *;
30
+
31
+ export material SimPBR(
32
+ // -------------------- DIFFUSE REFLECTION ----------------------
33
+ uniform color diffuse_color_constant = color(0.2f)
34
+ [[
35
+ anno::display_name("Albedo Base Color"),
36
+ anno::description("The base albedo color to use if no texture is specified"),
37
+ anno::in_group("Diffuse")
38
+ ]],
39
+ uniform texture_2d diffuse_texture = texture_2d()
40
+ [[
41
+ anno::display_name("Albedo Map"),
42
+ anno::description("The texture specifying the albedo value to use"),
43
+ anno::in_group("Diffuse")
44
+ ]],
45
+ uniform color diffuse_tint = color(1.0f)
46
+ [[
47
+ anno::display_name("Albedo Tint"),
48
+ anno::description("This tints the albedo color or texture contant"),
49
+ anno::in_group("Diffuse")
50
+ ]],
51
+ uniform bool enable_transmission = false
52
+ [[
53
+ anno::display_name("Enable Diffuse Transmission"),
54
+ anno::description("Enables the diffuse transmission of light through thin diffuse scattering layer"),
55
+ anno::in_group("Diffuse")
56
+ ]],
57
+ uniform float opacity_ratio = 1.f
58
+ [[
59
+ anno::enable_if("enable_transmission == true"),
60
+ anno::display_name("Opacity Ratio"),
61
+ anno::description("Amount of opacity"),
62
+ anno::in_group("Diffuse")
63
+ ]],
64
+ uniform color opacity_tint = color(1.0f)
65
+ [[
66
+ anno::enable_if("enable_transmission == true"),
67
+ anno::display_name("Diffuse transmission tint"),
68
+ anno::description("Base diffuse transmission color"),
69
+ anno::in_group("Diffuse")
70
+ ]],
71
+ uniform float opacity_multiplier = 1.f
72
+ [[
73
+ anno::enable_if("enable_transmission == true"),
74
+ anno::display_name("Diffuse transmission multiplier"),
75
+ anno::description("Base diffuse transmission multiplier"),
76
+ anno::in_group("Diffuse")
77
+ ]],
78
+
79
+ // -------------------- SPECULAR REFLECTION ----------------------
80
+ float reflection_roughness_constant = 0.5f
81
+ [[
82
+ anno::display_name("Roughness Amount"),
83
+ anno::hard_range(0.0,1.),
84
+ anno::description("Higher roughness values lead to more blurry reflections"),
85
+ anno::in_group("Specular")
86
+ ]],
87
+ uniform float reflection_roughness_texture_influence = 0.0f
88
+ [[
89
+ anno::display_name("Roughness Map Influence"),
90
+ anno::hard_range(0.0, 1.),
91
+ anno::description("Blends between the constant value and the lookup of the roughness texture"),
92
+ anno::in_group("Specular")
93
+ ]],
94
+ uniform texture_2d reflectionroughness_texture = texture_2d()
95
+ [[
96
+ anno::display_name("Roughness Map"),
97
+ anno::in_group("Specular")
98
+ ]],
99
+
100
+ float anisotropy_constant = 0.0f
101
+ [[
102
+ anno::display_name("Anisotropy Amount"),
103
+ anno::hard_range(-1.,1.),
104
+ anno::description("0 for isotropic, extents of -1 to 1 for anisotropy"),
105
+ anno::in_group("Specular")
106
+ ]],
107
+ uniform float anisotropy_texture_influence = 0.0f
108
+ [[
109
+ anno::display_name("Anisotropy Map Influence"),
110
+ anno::hard_range(0.0, 1.),
111
+ anno::description("Blends between the constant value and the lookup of the anisotropy texture"),
112
+ anno::in_group("Specular")
113
+ ]],
114
+ uniform texture_2d anisotropy_texture = texture_2d()
115
+ [[
116
+ anno::display_name("Anisotropy Map"),
117
+ anno::in_group("Specular")
118
+ ]],
119
+
120
+ float metallic_constant = 0.f
121
+ [[
122
+ anno::display_name("Metallic Amount"),
123
+ anno::hard_range(0.0,1.),
124
+ anno::description("Metallic Material"),
125
+ anno::in_group("Specular")
126
+ ]],
127
+ uniform float metallic_texture_influence = 0.0f
128
+ [[
129
+ anno::display_name("Metallic Map Influence"),
130
+ anno::hard_range(0.0, 1.),
131
+ anno::description("Blends between the constant value and the lookup of the metallic texture"),
132
+ anno::in_group("Specular")
133
+ ]],
134
+ uniform texture_2d metallic_texture = texture_2d()
135
+ [[
136
+ anno::display_name("Metallic Map"),
137
+ anno::in_group("Specular")
138
+ ]],
139
+
140
+ float specular_constant = 1.f
141
+ [[
142
+ anno::display_name("Specular amount"),
143
+ anno::hard_range(0.0, 1.0),
144
+ anno::description("Scale of the specular component"),
145
+ anno::in_group("Specular")
146
+ ]],
147
+ uniform texture_2d specular_texture = texture_2d()
148
+ [[
149
+ anno::display_name("Specular Map"),
150
+ anno::in_group("Specular")
151
+ ]],
152
+
153
+ // -------------------- ORM ----------------------
154
+ uniform bool enable_ORM_texture = true
155
+ [[
156
+ anno::display_name("Enable ORM Texture"),
157
+ anno::description("When True the ORM texture will be used to extract the Occlusion, Roughness and Metallic Map"),
158
+ anno::in_group("Reflectivity")
159
+ ]],
160
+ uniform texture_2d ORM_texture = texture_2d()
161
+ [[
162
+ anno::display_name("ORM Map"),
163
+ anno::description("Texture that hae Occlusion, Roughness and Metallic map stored in the respective r, g and b channels"),
164
+ anno::in_group("Reflectivity")
165
+ ]],
166
+
167
+ // -------------------- Clearcoat ----------------------
168
+ uniform bool enable_clearcoat = false
169
+ [[
170
+ anno::display_name("Enable Clearcoat Layer"),
171
+ anno::description("Adds a clearcoat layer on top of the material when enabled"),
172
+ anno::in_group("Clearcoat")
173
+ ]],
174
+ color clearcoat_tint = color(1.0f)
175
+ [[
176
+ anno::display_name("Clearcoat Tint"),
177
+ anno::description("Clearcoat is tinted and affects the underlying material"),
178
+ anno::in_group("Clearcoat")
179
+ ]],
180
+ float clearcoat_transparency = 1.0f
181
+ [[
182
+ anno::display_name("Clearcoat Transparency"),
183
+ anno::description("Adjusts the transparency of the clearcoat. Can be turned into a fully opaque clearcoat "
184
+ "covering the underlying layer"),
185
+ anno::in_group("Clearcoat")
186
+ ]],
187
+ float clearcoat_reflection_roughness = 0.0f
188
+ [[
189
+ anno::display_name("Clearcoat Roughness"),
190
+ anno::description("Higher roughness values lead to more blurry reflections"),
191
+ anno::hard_range(0.0f, 1.0f),
192
+ anno::in_group("Clearcoat")
193
+ ]],
194
+ float clearcoat_weight = 1.0f
195
+ [[
196
+ anno::display_name("Clearcoat Weight"),
197
+ anno::description("Sets the weight for clearcoat layer"),
198
+ anno::hard_range(0.0f, 1.0f),
199
+ anno::in_group("Clearcoat")
200
+ ]],
201
+ float clearcoat_flatten = 1.0f
202
+ [[
203
+ anno::display_name("Clearcoat Flatten"),
204
+ anno::description("Flattens the clearcoat to even out the underlying bump maps"),
205
+ anno::hard_range(0.0f, 1.0f),
206
+ anno::in_group("Clearcoat")
207
+ ]],
208
+ float clearcoat_ior = 1.56f
209
+ [[
210
+ anno::display_name("Clearcoat IOR"),
211
+ anno::description("Sets the Index of refraction for the clearcoat layer"),
212
+ anno::soft_range(1.0f, 4.0f),
213
+ anno::in_group("Clearcoat")
214
+ ]],
215
+ uniform float clearcoat_bump_factor = 1.f
216
+ [[
217
+ anno::display_name("Clearcoat Normal Map Strength"),
218
+ anno::description("Strength of normal map."),
219
+ anno::in_group("Clearcoat")
220
+ ]],
221
+
222
+ float3 clearcoat_normal_input = float3(0.0, 0.0, 0.0),
223
+ uniform texture_2d clearcoat_normalmap_texture = texture_2d()
224
+ [[
225
+ anno::display_name("Clearcoat Normal Map"),
226
+ anno::description("Enables the usage of the normalmap texture"),
227
+ anno::in_group("Clearcoat")
228
+ ]],
229
+
230
+ uniform bool clearcoat_flip_tangent_u = false
231
+ [[
232
+ anno::display_name("Clearcoat Normal Map Flip U Tangent"),
233
+ anno::in_group("Clearcoat")
234
+ ]],
235
+ uniform bool clearcoat_flip_tangent_v = true
236
+ [[
237
+ anno::display_name("Clearcoat Normal Map Flip V Tangent"),
238
+ anno::in_group("Clearcoat")
239
+ ]],
240
+
241
+
242
+ // -------------------- REFLECTIVITY ----------------------
243
+ uniform bool enable_retroreflection = false
244
+ [[
245
+ anno::display_name("Enable Retroreflection"),
246
+ anno::in_group("Reflectivity")
247
+ ]],
248
+ color retroreflection_tint = color(.182,.800,.000)
249
+ [[
250
+ anno::display_name("Retro-reflection tint"),
251
+ anno::description("The tint of the retroreflection"),
252
+ anno::in_group("Reflectivity")
253
+ ]],
254
+ uniform float normal_reflectivity = 0.5
255
+ [[
256
+ anno::display_name("Retro-reflection weight facing"),
257
+ anno::hard_range(0.0,1.),
258
+ anno::description("Reflectivity control for geometry facing the viewer"),
259
+ anno::in_group("Reflectivity")
260
+ ]],
261
+ uniform float grazing_reflectivity = 1.0
262
+ [[
263
+ anno::display_name("Retro-reflection weight edge"),
264
+ anno::hard_range(0.0,1.),
265
+ anno::description("Reflectivity control for the reflectivity at geometry edges"),
266
+ anno::in_group("Reflectivity")
267
+ ]],
268
+
269
+ // -------------------- AMBIENT OCCLUSION ----------------------
270
+ float ao_to_diffuse = 0.0
271
+ [[
272
+ anno::display_name("AO to Diffuse"),
273
+ anno::description("Controls the amount of ambient occlusion multiplied into the diffuse color channel"),
274
+ anno::in_group("AO")
275
+ ]],
276
+ float ao_input = float(1.0),
277
+ uniform texture_2d ao_texture = texture_2d()
278
+ [[
279
+ anno::display_name("Ambient Occlusion Map"),
280
+ anno::description("The Ambient Occlusion texture for the material"),
281
+ anno::in_group("AO")
282
+ ]],
283
+
284
+ // -------------------- EMISSIVE ----------------------
285
+ uniform bool enable_emission = false
286
+ [[
287
+ anno::display_name("Enable Emission"),
288
+ anno::description("Enables the emission of light from the material"),
289
+ anno::in_group("Emissive")
290
+ ]],
291
+ uniform color emissive_color = color(1.0, 0.1, 0.1)
292
+ [[
293
+ anno::enable_if("enable_emission == true"),
294
+ anno::display_name("Emissive Color"),
295
+ anno::description("The emission color"),
296
+ anno::in_group("Emissive")
297
+ ]],
298
+
299
+ color emissive_mask_input = color(1.0),
300
+ uniform texture_2d emissive_mask_texture = texture_2d()
301
+ [[
302
+ anno::enable_if("enable_emission == true"),
303
+ anno::display_name("Emissive Mask Map"),
304
+ anno::description("The texture masking the emissive color"),
305
+ anno::in_group("Emissive")
306
+ ]],
307
+ uniform float emissive_intensity = 40.f
308
+ [[
309
+ anno::enable_if("enable_emission == true"),
310
+ anno::display_name("Emissive Intensity"),
311
+ anno::description("Intensity of the emission"),
312
+ anno::in_group("Emissive")
313
+ ]],
314
+ uniform bool enable_emissive_flipbook = false
315
+ [[
316
+ anno::display_name("Enable Flipbook for emission"),
317
+ anno::description("Allows the use of animated emissive textures (e.g. video screens)"),
318
+ anno::in_group("Emissive")
319
+ ]],
320
+ uniform int2 flipbook_dim = int2(1,1)
321
+ [[
322
+ anno::enable_if("enable_emissive_flipbook == true"),
323
+ anno::display_name("Flipbook Rows/Columns"),
324
+ anno::description("How many rows and columns are in the flipbook?"),
325
+ anno::in_group("Emissive")
326
+ ]],
327
+ uniform int target_fps = 1
328
+ [[
329
+ anno::enable_if("enable_emissive_flipbook == true"),
330
+ anno::display_name("Flipbook Target FPS"),
331
+ anno::description("Playback speed in frames per second"),
332
+ anno::in_group("Emissive")
333
+ ]],
334
+
335
+ // -------------------- ALPHA ----------------------
336
+ uniform bool enable_opacity = false
337
+ [[
338
+ anno::display_name("Enable Opacity"),
339
+ anno::description("Enables or disables alpha functionality"),
340
+ anno::in_group("Alpha")
341
+ ]],
342
+ float alpha_constant = 1.0
343
+ [[
344
+ anno::enable_if("enable_opacity == true"),
345
+ anno::display_name("Opacity Fallback Constant"),
346
+ anno::hard_range(0.0, 1.0),
347
+ anno::description("The base alpha constant to use if no texture is specified"),
348
+ anno::in_group("Alpha")
349
+ ]],
350
+ uniform texture_2d opacity_texture = texture_2d()
351
+ [[
352
+ anno::enable_if("enable_opacity == true"),
353
+ anno::display_name("Opacity Map"),
354
+ anno::description("The texture specifying the opacity value to use"),
355
+ anno::in_group("Alpha")
356
+ ]],
357
+ uniform bool enable_opacity_cutout = false
358
+ [[
359
+ anno::enable_if("enable_opacity == true"),
360
+ anno::display_name("Enable Alpha Cutout"),
361
+ anno::description("Enables or disables alpha cutout functionality"),
362
+ anno::in_group("Alpha")
363
+ ]],
364
+ uniform float alpha_cutout_cutoff = 1.f
365
+ [[
366
+ anno::enable_if("enable_opacity == true"),
367
+ anno::enable_if("enable_opacity_cutout == true"),
368
+ anno::hard_range(0.0, 1.0),
369
+ anno::display_name("Alpha Cutout Cutoff"),
370
+ anno::description("The cutoff value to to render as transparent up to and opaque past"),
371
+ anno::in_group("Alpha")
372
+ ]],
373
+
374
+ // -------------------- NORMAL ----------------------
375
+ uniform float bump_factor = 1.f
376
+ [[
377
+ anno::display_name("Normal Map Strength"),
378
+ anno::description("Strength of normal map."),
379
+ anno::in_group("Normal")
380
+ ]],
381
+
382
+ float3 normal_input = state::normal(),
383
+ uniform texture_2d normalmap_texture = texture_2d()
384
+ [[
385
+ anno::display_name("Normal Map"),
386
+ anno::in_group("Normal")
387
+ ]],
388
+ uniform bool flip_tangent_u = false
389
+ [[
390
+ anno::display_name("Normal Map Flip U Tangent"),
391
+ anno::description("Flips the U Tangent vector."),
392
+ anno::in_group("Normal")
393
+ ]],
394
+ uniform bool flip_tangent_v = true
395
+ [[
396
+ anno::display_name("Normal Map Flip V Tangent"),
397
+ anno::description("Flips the V Tangent vector. By Default, SimPBR materials setup for DirectX normal maps. Set Normal Map Flip V = false for OpenGL."),
398
+ anno::in_group("Normal")
399
+ ]],
400
+
401
+ // -------------------- UV ADJUSTMENTS ----------------------
402
+ uniform bool project_uvw = false
403
+ [[
404
+ anno::display_name("Enable Project UVW Coordinates"),
405
+ anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"),
406
+ anno::in_group("UV")
407
+ ]],
408
+ uniform bool world_or_object = false
409
+ [[
410
+ anno::enable_if("project_uvw == true"),
411
+ anno::display_name("Enable World Space"),
412
+ anno::description("When set to 'true' uses world space for projection, when 'false' object space is used"),
413
+ anno::in_group("UV")
414
+ ]],
415
+ uniform float2 texture_translate = float2(0.0f)
416
+ [[
417
+ anno::display_name("Texture Translate"),
418
+ anno::description("Controls position of texture."),
419
+ anno::in_group("UV")
420
+ ]],
421
+ uniform float2 texture_scale = float2(1.0f)
422
+ [[
423
+ anno::display_name("Texture Tiling"),
424
+ anno::description("Controls repetition of the texture."),
425
+ anno::in_group("UV")
426
+ ]],
427
+ uniform float2 texture_speed = float2(0.0f)
428
+ [[
429
+ anno::display_name("Texture Speed"),
430
+ anno::description("Scrolling texture animation speed in UVs per sec."),
431
+ anno::in_group("UV")
432
+ ]]
433
+ )
434
+ [[
435
+ anno::display_name("Sim PBR"),
436
+ anno::description("Supports the opaque alpha cutout material model of the Sim Renderer"),
437
+ anno::in_group("SimReady"),
438
+ anno::version( 1, 0, 0),
439
+ anno::author("NVIDIA CORPORATION"),
440
+ anno::key_words(string[]("Sim", "PBR", "opaque", "alpha", "cutout", "omniverse", "generic"))
441
+ ]]
442
+ = let {
443
+ base::texture_coordinate_system the_system = world_or_object ? base::texture_coordinate_world : base::texture_coordinate_object;
444
+
445
+ base::texture_coordinate_info uvw = project_uvw ?
446
+ base::coordinate_projection(
447
+ coordinate_system: the_system,
448
+ texture_space: 0,
449
+ projection_type: base::projection_cubic
450
+ ) : base::coordinate_source(
451
+ coordinate_system: base::texture_coordinate_uvw,
452
+ texture_space: 0
453
+ );
454
+
455
+ // Need to use a small value so the compiler doesnt optimize out this var...
456
+ float t = 0.00000001;//state::animation_time();
457
+ base::texture_coordinate_info transformed_uvw = base::transform_coordinate(
458
+ transform: base::rotation_translation_scale(
459
+ scaling: float3(texture_scale.x, texture_scale.y, 1.0),
460
+ rotation: float3(0.0, 0.0, 0.0 ),
461
+ translation: float3(texture_translate.x + t * texture_speed.x, texture_translate.y + t * texture_speed.y, 0.0)),
462
+ coordinate: uvw
463
+ );
464
+ float2 uv = float2(transformed_uvw.position.x, transformed_uvw.position.y);
465
+
466
+ // Diffuse Color Lookup and AO
467
+ float4 base_lookup = tex::texture_isvalid(diffuse_texture) ? tex::lookup_float4(tex: diffuse_texture, coord: uv) : float4(1, 1, 1, 1);
468
+
469
+ float opacityValue = tex::texture_isvalid(opacity_texture) ? tex::lookup_float4(tex: opacity_texture, coord: uv).w : alpha_constant;
470
+
471
+ // Normal calculations
472
+ float3 normal_lookup = tex::texture_isvalid(normalmap_texture) ?
473
+ base::tangent_space_normal_texture(
474
+ texture: normalmap_texture,
475
+ factor: bump_factor,
476
+ uvw: transformed_uvw,
477
+ flip_tangent_u: flip_tangent_u,
478
+ flip_tangent_v: flip_tangent_v
479
+ ) : normal_input;
480
+
481
+ float3 clearcoat_normal = tex::texture_isvalid(clearcoat_normalmap_texture) ?
482
+ base::tangent_space_normal_texture(
483
+ texture: clearcoat_normalmap_texture,
484
+ factor: clearcoat_bump_factor,
485
+ uvw: uvw,
486
+ flip_tangent_u: clearcoat_flip_tangent_u,
487
+ flip_tangent_v: clearcoat_flip_tangent_v
488
+ ) : clearcoat_normal_input;
489
+
490
+ float3 flattened_clearcoat_normal = ::math::lerp(normal_lookup, ::state::normal(), clearcoat_flatten);
491
+ float3 final_clearcoat_normal = tex::texture_isvalid(clearcoat_normalmap_texture) ? clearcoat_normal : flattened_clearcoat_normal;
492
+
493
+ float ao_lookup = tex::texture_isvalid(ao_texture) ? tex::lookup_float4(tex: ao_texture, coord: uv).x : ao_input;
494
+
495
+ color diffuse_color = tex::texture_isvalid(diffuse_texture) ? color(base_lookup.x, base_lookup.y, base_lookup.z) : diffuse_color_constant;
496
+
497
+ float3 ORM_lookup = tex::lookup_float3(
498
+ tex: ORM_texture,
499
+ coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
500
+ );
501
+
502
+ float roughness_lookup = tex::texture_isvalid(reflectionroughness_texture) ?
503
+ tex::lookup_float4(tex: reflectionroughness_texture, coord: uv).x : reflection_roughness_constant;
504
+ float anisotropy_lookup = tex::texture_isvalid(anisotropy_texture) ?
505
+ (tex::lookup_float4(tex: anisotropy_texture, coord: uv).x * 2.0f - 1.0f) : anisotropy_constant;
506
+ float metallic_lookup = tex::texture_isvalid(metallic_texture) ?
507
+ tex::lookup_float4(tex: metallic_texture, coord: uv).x : metallic_constant;
508
+ float specular_lookup = tex::texture_isvalid(specular_texture) ?
509
+ tex::lookup_float4(tex: specular_texture, coord: uv).x : specular_constant;
510
+
511
+ float roughness_selection = enable_ORM_texture ? ORM_lookup.y : roughness_lookup;
512
+ float metallic_selection = enable_ORM_texture ? ORM_lookup.z : metallic_lookup;
513
+ float ao = enable_ORM_texture ? ORM_lookup.x : ao_lookup;
514
+
515
+ float reflection_roughness = math::lerp(reflection_roughness_constant, roughness_selection, reflection_roughness_texture_influence);
516
+ float anisotropy = math::lerp(anisotropy_constant, anisotropy_lookup, anisotropy_texture_influence);
517
+ float metallic = math::lerp(metallic_constant, metallic_selection, metallic_texture_influence);
518
+
519
+ int rows = flipbook_dim.x;
520
+ int columns = flipbook_dim.y;
521
+ int numFrames = rows * columns;
522
+ varying int frameIdx = int(state::animation_time() * target_fps) % numFrames;
523
+ varying float2 baseUV = float2(transformed_uvw.position.x, transformed_uvw.position.y);
524
+ varying float2 emissiveUV = enable_emissive_flipbook ?
525
+ ((baseUV + float2(frameIdx % rows, frameIdx / rows)) / float2(rows, columns)) : baseUV;
526
+
527
+ color emissive_mask = tex::texture_isvalid(emissive_mask_texture) ?
528
+ tex::lookup_color(emissive_mask_texture, emissiveUV, tex::wrap_repeat, tex::wrap_repeat) : emissive_mask_input;
529
+
530
+ } in SimPBR_Model(
531
+ diffuse_color: diffuse_color,
532
+ diffuse_tint: diffuse_tint,
533
+ roughness: reflection_roughness,
534
+ anisotropy: anisotropy,
535
+ metallic: metallic,
536
+ specular: specular_lookup,
537
+ normal: normal_lookup,
538
+ enable_clearcoat: enable_clearcoat,
539
+ clearcoat_tint: clearcoat_tint,
540
+ clearcoat_transparency: clearcoat_transparency,
541
+ clearcoat_reflection_roughness: clearcoat_reflection_roughness,
542
+ clearcoat_weight: clearcoat_weight,
543
+ clearcoat_ior: clearcoat_ior,
544
+ clearcoat_normal: final_clearcoat_normal,
545
+ enable_retroreflection: enable_retroreflection,
546
+ retroreflection_tint: retroreflection_tint,
547
+ normal_reflectivity: normal_reflectivity,
548
+ grazing_reflectivity: grazing_reflectivity,
549
+ ao_to_diffuse: ao_to_diffuse,
550
+ ao: ao,
551
+ enable_emission: enable_emission,
552
+ emissive_color: emissive_color,
553
+ emissive_mask: emissive_mask,
554
+ emissive_intensity: emissive_intensity,
555
+ enable_opacity: enable_opacity,
556
+ alpha: opacityValue,
557
+ enable_opacity_cutout: enable_opacity_cutout,
558
+ alpha_cutout_cutoff: alpha_cutout_cutoff,
559
+ opacity_ratio: enable_transmission ? opacity_ratio : 1.0,
560
+ opacity_tint : opacity_tint,
561
+ opacity_multiplier : opacity_multiplier
562
+ );
objects/avocado01/materials/robolab/objects/fruits_veggies/materials/SimPBR_Model.mdl ADDED
@@ -0,0 +1,212 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*****************************************************************************
2
+ * Copyright 1986-2020 NVIDIA Corporation. All rights reserved.
3
+ ******************************************************************************
4
+
5
+ MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,
6
+ WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,
7
+ THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
8
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
9
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
10
+ COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA
11
+ CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING
12
+ ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES,
13
+ WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
14
+ THE USE OR INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN
15
+ THE MDL MATERIALS.
16
+ */
17
+
18
+ mdl 1.4;
19
+
20
+ import ::df::*;
21
+ import ::state::*;
22
+ import ::math::*;
23
+ import ::base::*;
24
+ import ::tex::*;
25
+ import ::anno::*;
26
+
27
+ using baking_annotations import *;
28
+
29
+ base::texture_return multiply_colors(
30
+ color color_1 = color(1.0, 1.0, 1.0),
31
+ color color_2 = color(.5, .5, .5),
32
+ float weight = 1.0
33
+ )
34
+ [[
35
+ anno::hidden()
36
+ ]]
37
+ {
38
+ return base::blend_color_layers(
39
+ layers: base::color_layer[](
40
+ base::color_layer(
41
+ layer_color: color_2,
42
+ weight: weight,
43
+ mode: base::color_layer_multiply
44
+ )
45
+ ), base: color_1
46
+ );
47
+ }
48
+
49
+ export material SimPBR_Model(
50
+ color diffuse_color = color(0.2f) [[ target_baked_argument("diffuse_texture", "diffuse_color_constant", "RGBA8_UNORM") ]],
51
+ uniform color diffuse_tint = color(1.0f),
52
+ float roughness = 0.5f [[ target_baked_argument("reflectionroughness_texture", "reflection_roughness_constant", "R8_UNORM") ]],
53
+ float anisotropy = 0.0f [[ target_baked_argument("anisotropy_texture", "anisotropy_constant", "R8_SNORM") ]],
54
+ float metallic = 0.f [[ target_baked_argument("metallic_texture", "metallic_constant", "R8_UNORM") ]],
55
+ float specular = 1.f [[ target_baked_argument("specular_texture", "specular_constant", "R8_UNORM") ]],
56
+ float3 normal = float3(0.0, 0.0, 0.0) [[ target_baked_argument("normalmap_texture", "normal_input", "RGBA8_SNORM", baking_annotations::TRANSFORM_UNORM_VECTOR) ]],
57
+ uniform bool enable_clearcoat = false,
58
+ color clearcoat_tint = color(1.0f),
59
+ float clearcoat_transparency = 1.0f,
60
+ float clearcoat_reflection_roughness = 0.0f,
61
+ float clearcoat_weight = 1.0f,
62
+ float clearcoat_ior = 1.56f,
63
+ float3 clearcoat_normal = float3(0.0, 0.0, 0.0) [[ target_baked_argument("clearcoat_normalmap_texture", "clearcoat_normal_input", "RGBA8_SNORM", baking_annotations::TRANSFORM_UNORM_VECTOR) ]],
64
+ uniform bool enable_retroreflection = false,
65
+ color retroreflection_tint = color(.182,.800,.000),
66
+ uniform float normal_reflectivity = 0.5,
67
+ uniform float grazing_reflectivity = 1.0,
68
+ float ao_to_diffuse = 0.0,
69
+ float ao = 1.0f [[ target_baked_argument("ao_texture", "ao_input", "R8_UNORM") ]],
70
+ uniform bool enable_emission = false,
71
+ uniform color emissive_color = color(1.0, 0.1, 0.1),
72
+ color emissive_mask = color(1.0, 0.1, 0.1) [[ target_baked_argument("emissive_mask_texture", "emissive_mask_input", "R8_UNORM") ]],
73
+ uniform float emissive_intensity = 40.f,
74
+ uniform bool enable_opacity = false,
75
+ float alpha = 1.0,
76
+ uniform bool enable_opacity_cutout = false,
77
+ uniform float alpha_cutout_cutoff = 1.f,
78
+ uniform float opacity_ratio = 1.f,
79
+ uniform color opacity_tint = color(1.0f),
80
+ uniform float opacity_multiplier = 1.f
81
+ )
82
+ [[
83
+ target_material_model(),
84
+ target_material_rendering("..::SimPBR::SimPBR")
85
+ ]]
86
+ = let {
87
+ color base_color = multiply_colors(diffuse_color, diffuse_tint, 1.0).tint;
88
+ color ao_weighted_base_color = multiply_colors(base_color, color(ao), ao_to_diffuse).tint;
89
+
90
+ float squared_roughness = roughness * roughness;
91
+ float roughness_u = squared_roughness * (1 + anisotropy);
92
+ float roughness_v = squared_roughness * (1 - anisotropy);
93
+
94
+ color diffuse_transmission_color = base_color * opacity_tint * opacity_multiplier;
95
+
96
+ bsdf diffuse_bsdf = df::weighted_layer(
97
+ weight: opacity_ratio,
98
+ layer: df::diffuse_reflection_bsdf(
99
+ tint: ao_weighted_base_color,
100
+ roughness: 0.0f
101
+ ),
102
+ base: df::diffuse_transmission_bsdf(tint: diffuse_transmission_color),
103
+ normal: enable_clearcoat ? normal : state::normal()
104
+ );
105
+
106
+ bsdf ggx_smith_bsdf = df::microfacet_ggx_smith_bsdf(
107
+ roughness_u: roughness_u,
108
+ roughness_v: roughness_v,
109
+ tint: color(1.0, 1.0, 1.0),
110
+ mode: df::scatter_reflect
111
+ );
112
+
113
+ bsdf custom_curve_layer_bsdf = df::custom_curve_layer(
114
+ normal_reflectivity: 0.03,
115
+ grazing_reflectivity: 1.0,
116
+ exponent: 5.0,
117
+ weight: specular,
118
+ layer: ggx_smith_bsdf,
119
+ base: diffuse_bsdf,
120
+ normal: enable_clearcoat ? normal : state::normal()
121
+ );
122
+
123
+ //
124
+ // Begin RETROREFLECTION SUPPORT
125
+ //
126
+ color final_retroreflection_color = multiply_colors(retroreflection_tint, base_color, 1.0).tint;
127
+ bsdf backscattering_glossy_bsdf = df::backscattering_glossy_reflection_bsdf(
128
+ tint: final_retroreflection_color,
129
+ roughness_u: squared_roughness
130
+ );
131
+
132
+ /*bsdf retroreflection_bsdf = df::custom_curve_layer(
133
+ normal_reflectivity: 1.-normal_reflectivity,
134
+ grazing_reflectivity: 1.-grazing_reflectivity,
135
+ base: backscattering_glossy_bsdf,
136
+ layer: custom_curve_layer_bsdf,
137
+ normal: enable_clearcoat ? normal_lookup : state::normal()
138
+ );*/
139
+
140
+ // if normal_reflectivity and grazing_reflectivity are 1 and weight is 1, just the layer is used
141
+ bsdf opt_retroreflection_bsdf = df::custom_curve_layer(
142
+ normal_reflectivity: enable_retroreflection ? 1.-normal_reflectivity : 1,
143
+ grazing_reflectivity: enable_retroreflection ? 1.-grazing_reflectivity : 1,
144
+ base: backscattering_glossy_bsdf,
145
+ layer: custom_curve_layer_bsdf,
146
+ normal: enable_clearcoat ? normal : state::normal()
147
+ );
148
+
149
+ //
150
+ // End RETROREFLECTION SUPPORT
151
+ //
152
+
153
+ bsdf directional_factor_bsdf = df::directional_factor(
154
+ normal_tint: ao_weighted_base_color,
155
+ grazing_tint: color(1.0, 1.0, 1.0),
156
+ exponent: 5.0f,
157
+ base: ggx_smith_bsdf
158
+ );
159
+
160
+ // CLEARCOAT
161
+ bsdf omni_PBR_bsdf = df::weighted_layer(
162
+ weight: metallic,
163
+ layer: directional_factor_bsdf,
164
+ base: opt_retroreflection_bsdf, //enable_retroreflection ? retroreflection_bsdf : custom_curve_layer_bsdf,
165
+ normal: enable_clearcoat ? normal : state::normal()
166
+ );
167
+
168
+ bsdf clearcoat_bsdf = df::microfacet_ggx_smith_bsdf(
169
+ roughness_u: clearcoat_reflection_roughness * clearcoat_reflection_roughness,
170
+ roughness_v: clearcoat_reflection_roughness * clearcoat_reflection_roughness,
171
+ tint: color(1.0f),
172
+ mode: df::scatter_reflect
173
+ );
174
+
175
+ // bsdf omni_PBR_coated_bsdf = df::custom_curve_layer(
176
+ // normal_reflectivity: clearcoat_reflectivity * 0.08,
177
+ // grazing_reflectivity: 1.0,
178
+ // weight: clearcoat_weight,
179
+ // layer: clearcoat_bsdf,
180
+ // base: omni_PBR_bsdf,
181
+ // normal: final_clearcoat_normal
182
+ // );
183
+
184
+ bsdf opt_opaque_clearcoat = df::weighted_layer(
185
+ weight: enable_clearcoat ? clearcoat_transparency : 1,
186
+ layer: ::df::tint(tint: enable_clearcoat ? clearcoat_tint : color(1), base: omni_PBR_bsdf),
187
+ base: ::df::diffuse_reflection_bsdf(tint: clearcoat_tint)
188
+ );
189
+
190
+ bsdf opt_omni_PBR_coated_bsdf = df::fresnel_layer(
191
+ ior: clearcoat_ior,
192
+ weight: enable_clearcoat ? clearcoat_weight : 0,
193
+ layer: clearcoat_bsdf,
194
+ base: opt_opaque_clearcoat,
195
+ normal: clearcoat_normal
196
+ );
197
+
198
+ bsdf final_bsdf = opt_omni_PBR_coated_bsdf;
199
+ } in material(
200
+ thin_walled: false,
201
+ surface: material_surface(
202
+ scattering: final_bsdf,
203
+ emission: material_emission(
204
+ df::diffuse_edf(),
205
+ intensity: enable_emission ? emissive_color * emissive_mask * color(emissive_intensity) : color(0)
206
+ )
207
+ ),
208
+ geometry: material_geometry(
209
+ normal: enable_clearcoat ? state::normal() : normal,
210
+ cutout_opacity: enable_opacity ? (enable_opacity_cutout ? (alpha < alpha_cutout_cutoff ? 0.0 : 1.0) : alpha) : 1.0
211
+ )
212
+ );
objects/avocado01/materials/robolab/objects/fruits_veggies/materials/baking_annotations.mdl ADDED
@@ -0,0 +1,38 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.4;
2
+ import ::anno::*;
3
+
4
+ export const string TRANSFORM_NONE = "NONE";
5
+ export const string TRANSFORM_UNORM_VECTOR = "UNORM_VECTOR";
6
+
7
+ export const string FORMAT_RGBA8_UNORM = "RGBA8_UNORM";
8
+ export const string FORMAT_R8_UNORM = "R8_UNORM";
9
+ export const string FORMAT_RGBA16_SFLOAT = "RGBA16_SFLOAT";
10
+
11
+ export const string BLEND_MODE_OPACITY = "opacity_blend";
12
+ export const string BLEND_MODE_REPLACE = "replace";
13
+
14
+ // This annotation is used to mark a material as target material for baking.
15
+ // It is that is detected by the MDL SDK and neuray.
16
+ export annotation target_material_model();
17
+
18
+ export annotation target_material_rendering(
19
+ string rendering_material_override = "" // if set, the baked material will be rendering using this material,
20
+ // otherwise the target itself is used
21
+ );
22
+
23
+ export annotation target_baked_argument(
24
+ // the name of the baked texture parameter in the rendering material
25
+ string baked_name,
26
+
27
+ // the name of the constant parameter in the rendering material in case baking was not necessary
28
+ string constant_name = "",
29
+
30
+ // texture format to bake to
31
+ string format = "",
32
+
33
+ // transformations, like encoding normals into [0,1] range
34
+ string transform = TRANSFORM_NONE,
35
+
36
+ // blending, e.g., based on alpha or replace
37
+ string blend_mode = BLEND_MODE_OPACITY
38
+ );
objects/blue_block/blue_block.usd ADDED
Binary file (19.2 kB). View file
 
objects/brick/materials/robolab/objects/ycb/textures/obj_000021.png ADDED

Git LFS Details

  • SHA256: 6dbfd09f336cd16f165a8f63506ed0d50c4f22e5e3e73757b813be2aeee0c179
  • Pointer size: 132 Bytes
  • Size of remote file: 4.31 MB
objects/contemporary_lockedstorage/materials/omniverse/simready_content/materials/SimPBR.mdl ADDED
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1
+ /*****************************************************************************
2
+ * Copyright 1986-2020 NVIDIA Corporation. All rights reserved.
3
+ ******************************************************************************
4
+
5
+ MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,
6
+ WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,
7
+ THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
8
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
9
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
10
+ COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA
11
+ CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING
12
+ ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES,
13
+ WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
14
+ THE USE OR INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN
15
+ THE MDL MATERIALS.
16
+ */
17
+
18
+ mdl 1.4;
19
+
20
+ import ::df::*;
21
+ import ::state::*;
22
+ import ::math::*;
23
+ import ::base::*;
24
+ import ::tex::*;
25
+ import ::anno::*;
26
+
27
+ import ::nvidia::core_definitions::file_texture;
28
+ import ::nvidia::core_definitions::normalmap_texture;
29
+
30
+ using .::SimPBR_Model import *;
31
+ using .::baking_annotations import *;
32
+
33
+ export material SimPBR(
34
+ // -------------------- DIFFUSE REFLECTION ----------------------
35
+ color diffuse_color_constant = color(0.2f)
36
+ [[
37
+ anno::display_name("Albedo Base Color"),
38
+ anno::description("The base albedo color to use if no texture is specified"),
39
+ anno::in_group("Diffuse")
40
+ ]],
41
+ uniform texture_2d diffuse_texture = texture_2d()
42
+ [[
43
+ anno::display_name("Albedo Map"),
44
+ anno::description("The texture specifying the albedo value to use"),
45
+ anno::in_group("Diffuse")
46
+ ]],
47
+ uniform color diffuse_tint = color(1.0f)
48
+ [[
49
+ anno::display_name("Albedo Tint"),
50
+ anno::description("This tints the albedo color or texture contant"),
51
+ anno::in_group("Diffuse")
52
+ ]],
53
+ uniform bool enable_transmission = false
54
+ [[
55
+ anno::display_name("Enable Diffuse Transmission"),
56
+ anno::description("Enables the diffuse transmission of light through thin diffuse scattering layer"),
57
+ anno::in_group("Diffuse")
58
+ ]],
59
+ uniform float opacity_ratio = 1.f
60
+ [[
61
+ anno::enable_if("enable_transmission == true"),
62
+ anno::display_name("Opacity Ratio"),
63
+ anno::description("Amount of opacity"),
64
+ anno::in_group("Diffuse")
65
+ ]],
66
+ uniform color opacity_tint = color(1.0f)
67
+ [[
68
+ anno::enable_if("enable_transmission == true"),
69
+ anno::display_name("Diffuse transmission tint"),
70
+ anno::description("Base diffuse transmission color"),
71
+ anno::in_group("Diffuse")
72
+ ]],
73
+ uniform float opacity_multiplier = 1.f
74
+ [[
75
+ anno::enable_if("enable_transmission == true"),
76
+ anno::display_name("Diffuse transmission multiplier"),
77
+ anno::description("Base diffuse transmission multiplier"),
78
+ anno::in_group("Diffuse")
79
+ ]],
80
+
81
+ // -------------------- SPECULAR REFLECTION ----------------------
82
+ float reflection_roughness_constant = 0.5f
83
+ [[
84
+ anno::display_name("Roughness Amount"),
85
+ anno::hard_range(0.0,1.),
86
+ anno::description("Higher roughness values lead to more blurry reflections"),
87
+ anno::in_group("Specular")
88
+ ]],
89
+ uniform float reflection_roughness_texture_influence = 0.0f
90
+ [[
91
+ anno::display_name("Roughness Map Influence"),
92
+ anno::hard_range(0.0, 1.),
93
+ anno::description("Blends between the constant value and the lookup of the roughness texture"),
94
+ anno::in_group("Specular")
95
+ ]],
96
+ uniform texture_2d reflectionroughness_texture = texture_2d()
97
+ [[
98
+ anno::display_name("Roughness Map"),
99
+ anno::in_group("Specular")
100
+ ]],
101
+
102
+ float anisotropy_constant = 0.0f
103
+ [[
104
+ anno::display_name("Anisotropy Amount"),
105
+ anno::hard_range(-1.,1.),
106
+ anno::description("0 for isotropic, extents of -1 to 1 for anisotropy"),
107
+ anno::in_group("Specular")
108
+ ]],
109
+ uniform float anisotropy_texture_influence = 0.0f
110
+ [[
111
+ anno::display_name("Anisotropy Map Influence"),
112
+ anno::hard_range(0.0, 1.),
113
+ anno::description("Blends between the constant value and the lookup of the anisotropy texture"),
114
+ anno::in_group("Specular")
115
+ ]],
116
+ uniform texture_2d anisotropy_texture = texture_2d()
117
+ [[
118
+ anno::display_name("Anisotropy Map"),
119
+ anno::in_group("Specular")
120
+ ]],
121
+
122
+ float metallic_constant = 0.f
123
+ [[
124
+ anno::display_name("Metallic Amount"),
125
+ anno::hard_range(0.0,1.),
126
+ anno::description("Metallic Material"),
127
+ anno::in_group("Specular")
128
+ ]],
129
+ uniform float metallic_texture_influence = 0.0f
130
+ [[
131
+ anno::display_name("Metallic Map Influence"),
132
+ anno::hard_range(0.0, 1.),
133
+ anno::description("Blends between the constant value and the lookup of the metallic texture"),
134
+ anno::in_group("Specular")
135
+ ]],
136
+ uniform texture_2d metallic_texture = texture_2d()
137
+ [[
138
+ anno::display_name("Metallic Map"),
139
+ anno::in_group("Specular")
140
+ ]],
141
+
142
+ float specular_constant = 1.f
143
+ [[
144
+ anno::display_name("Specular amount"),
145
+ anno::hard_range(0.0, 1.0),
146
+ anno::description("Scale of the specular component"),
147
+ anno::in_group("Specular")
148
+ ]],
149
+ uniform texture_2d specular_texture = texture_2d()
150
+ [[
151
+ anno::display_name("Specular Map"),
152
+ anno::in_group("Specular")
153
+ ]],
154
+
155
+ // -------------------- ORM ----------------------
156
+ uniform bool enable_ORM_texture = true
157
+ [[
158
+ anno::display_name("Enable ORM Texture"),
159
+ anno::description("When True the ORM texture will be used to extract the Occlusion, Roughness and Metallic Map"),
160
+ anno::in_group("Reflectivity")
161
+ ]],
162
+ uniform texture_2d ORM_texture = texture_2d()
163
+ [[
164
+ anno::display_name("ORM Map"),
165
+ anno::description("Texture that hae Occlusion, Roughness and Metallic map stored in the respective r, g and b channels"),
166
+ anno::in_group("Reflectivity")
167
+ ]],
168
+
169
+ // -------------------- Clearcoat ----------------------
170
+ uniform bool enable_clearcoat = false
171
+ [[
172
+ anno::display_name("Enable Clearcoat Layer"),
173
+ anno::description("Adds a clearcoat layer on top of the material when enabled"),
174
+ anno::in_group("Clearcoat")
175
+ ]],
176
+ color clearcoat_tint = color(1.0f)
177
+ [[
178
+ anno::display_name("Clearcoat Tint"),
179
+ anno::description("Clearcoat is tinted and affects the underlying material"),
180
+ anno::in_group("Clearcoat")
181
+ ]],
182
+ float clearcoat_transparency = 1.0f
183
+ [[
184
+ anno::display_name("Clearcoat Transparency"),
185
+ anno::description("Adjusts the transparency of the clearcoat. Can be turned into a fully opaque clearcoat "
186
+ "covering the underlying layer"),
187
+ anno::in_group("Clearcoat")
188
+ ]],
189
+ float clearcoat_reflection_roughness = 0.0f
190
+ [[
191
+ anno::display_name("Clearcoat Roughness"),
192
+ anno::description("Higher roughness values lead to more blurry reflections"),
193
+ anno::hard_range(0.0f, 1.0f),
194
+ anno::in_group("Clearcoat")
195
+ ]],
196
+ float clearcoat_weight = 1.0f
197
+ [[
198
+ anno::display_name("Clearcoat Weight"),
199
+ anno::description("Sets the weight for clearcoat layer"),
200
+ anno::hard_range(0.0f, 1.0f),
201
+ anno::in_group("Clearcoat")
202
+ ]],
203
+ float clearcoat_flatten = 1.0f
204
+ [[
205
+ anno::display_name("Clearcoat Flatten"),
206
+ anno::description("Flattens the clearcoat to even out the underlying bump maps"),
207
+ anno::hard_range(0.0f, 1.0f),
208
+ anno::in_group("Clearcoat")
209
+ ]],
210
+ float clearcoat_ior = 1.56f
211
+ [[
212
+ anno::display_name("Clearcoat IOR"),
213
+ anno::description("Sets the Index of refraction for the clearcoat layer"),
214
+ anno::soft_range(1.0f, 4.0f),
215
+ anno::in_group("Clearcoat")
216
+ ]],
217
+ uniform float clearcoat_bump_factor = 1.f
218
+ [[
219
+ anno::display_name("Clearcoat Normal Map Strength"),
220
+ anno::description("Strength of normal map."),
221
+ anno::in_group("Clearcoat")
222
+ ]],
223
+
224
+ float3 clearcoat_normal_input = float3(0.0, 0.0, 0.0),
225
+ uniform texture_2d clearcoat_normalmap_texture = texture_2d()
226
+ [[
227
+ anno::display_name("Clearcoat Normal Map"),
228
+ anno::description("Enables the usage of the normalmap texture"),
229
+ anno::in_group("Clearcoat")
230
+ ]],
231
+
232
+ uniform bool clearcoat_flip_tangent_u = false
233
+ [[
234
+ anno::display_name("Clearcoat Normal Map Flip U Tangent"),
235
+ anno::in_group("Clearcoat")
236
+ ]],
237
+ uniform bool clearcoat_flip_tangent_v = true
238
+ [[
239
+ anno::display_name("Clearcoat Normal Map Flip V Tangent"),
240
+ anno::in_group("Clearcoat")
241
+ ]],
242
+
243
+
244
+ // -------------------- REFLECTIVITY ----------------------
245
+ uniform bool enable_retroreflection = false
246
+ [[
247
+ anno::display_name("Enable Retroreflection"),
248
+ anno::in_group("Reflectivity")
249
+ ]],
250
+ color retroreflection_tint = color(.182,.800,.000)
251
+ [[
252
+ anno::display_name("Retro-reflection tint"),
253
+ anno::description("The tint of the retroreflection"),
254
+ anno::in_group("Reflectivity")
255
+ ]],
256
+ uniform float normal_reflectivity = 0.5
257
+ [[
258
+ anno::display_name("Retro-reflection weight facing"),
259
+ anno::hard_range(0.0,1.),
260
+ anno::description("Reflectivity control for geometry facing the viewer"),
261
+ anno::in_group("Reflectivity")
262
+ ]],
263
+ uniform float grazing_reflectivity = 1.0
264
+ [[
265
+ anno::display_name("Retro-reflection weight edge"),
266
+ anno::hard_range(0.0,1.),
267
+ anno::description("Reflectivity control for the reflectivity at geometry edges"),
268
+ anno::in_group("Reflectivity")
269
+ ]],
270
+
271
+ // -------------------- AMBIENT OCCLUSION ----------------------
272
+ float ao_to_diffuse = 0.0
273
+ [[
274
+ anno::display_name("AO to Diffuse"),
275
+ anno::description("Controls the amount of ambient occlusion multiplied into the diffuse color channel"),
276
+ anno::in_group("AO")
277
+ ]],
278
+ float ao_input = float(1.0),
279
+ uniform texture_2d ao_texture = texture_2d()
280
+ [[
281
+ anno::display_name("Ambient Occlusion Map"),
282
+ anno::description("The Ambient Occlusion texture for the material"),
283
+ anno::in_group("AO")
284
+ ]],
285
+
286
+ // -------------------- EMISSIVE ----------------------
287
+ uniform bool enable_emission = false
288
+ [[
289
+ anno::display_name("Enable Emission"),
290
+ anno::description("Enables the emission of light from the material"),
291
+ anno::in_group("Emissive")
292
+ ]],
293
+ uniform color emissive_color = color(1.0, 0.1, 0.1)
294
+ [[
295
+ anno::enable_if("enable_emission == true"),
296
+ anno::display_name("Emissive Color"),
297
+ anno::description("The emission color"),
298
+ anno::in_group("Emissive")
299
+ ]],
300
+
301
+ color emissive_mask_input = color(1.0),
302
+ uniform texture_2d emissive_mask_texture = texture_2d()
303
+ [[
304
+ anno::enable_if("enable_emission == true"),
305
+ anno::display_name("Emissive Mask Map"),
306
+ anno::description("The texture masking the emissive color"),
307
+ anno::in_group("Emissive")
308
+ ]],
309
+ uniform float emissive_intensity = 40.f
310
+ [[
311
+ anno::enable_if("enable_emission == true"),
312
+ anno::display_name("Emissive Intensity"),
313
+ anno::description("Intensity of the emission"),
314
+ anno::in_group("Emissive")
315
+ ]],
316
+ uniform bool enable_emissive_flipbook = false
317
+ [[
318
+ anno::display_name("Enable Flipbook for emission"),
319
+ anno::description("Allows the use of animated emissive textures (e.g. video screens)"),
320
+ anno::in_group("Emissive")
321
+ ]],
322
+ uniform int2 flipbook_dim = int2(1,1)
323
+ [[
324
+ anno::enable_if("enable_emissive_flipbook == true"),
325
+ anno::display_name("Flipbook Rows/Columns"),
326
+ anno::description("How many rows and columns are in the flipbook?"),
327
+ anno::in_group("Emissive")
328
+ ]],
329
+ uniform int target_fps = 1
330
+ [[
331
+ anno::enable_if("enable_emissive_flipbook == true"),
332
+ anno::display_name("Flipbook Target FPS"),
333
+ anno::description("Playback speed in frames per second"),
334
+ anno::in_group("Emissive")
335
+ ]],
336
+
337
+ // -------------------- ALPHA ----------------------
338
+ uniform bool enable_opacity = false
339
+ [[
340
+ anno::display_name("Enable Opacity"),
341
+ anno::description("Enables or disables alpha functionality"),
342
+ anno::in_group("Alpha")
343
+ ]],
344
+ float alpha_constant = 1.0
345
+ [[
346
+ anno::enable_if("enable_opacity == true"),
347
+ anno::display_name("Opacity Fallback Constant"),
348
+ anno::hard_range(0.0, 1.0),
349
+ anno::description("The base alpha constant to use if no texture is specified"),
350
+ anno::in_group("Alpha")
351
+ ]],
352
+ uniform texture_2d opacity_texture = texture_2d()
353
+ [[
354
+ anno::enable_if("enable_opacity == true"),
355
+ anno::display_name("Opacity Map"),
356
+ anno::description("The texture specifying the opacity value to use"),
357
+ anno::in_group("Alpha")
358
+ ]],
359
+ uniform bool enable_opacity_cutout = false
360
+ [[
361
+ anno::enable_if("enable_opacity == true"),
362
+ anno::display_name("Enable Alpha Cutout"),
363
+ anno::description("Enables or disables alpha cutout functionality"),
364
+ anno::in_group("Alpha")
365
+ ]],
366
+ uniform float alpha_cutout_cutoff = 1.f
367
+ [[
368
+ anno::enable_if("enable_opacity == true"),
369
+ anno::enable_if("enable_opacity_cutout == true"),
370
+ anno::hard_range(0.0, 1.0),
371
+ anno::display_name("Alpha Cutout Cutoff"),
372
+ anno::description("The cutoff value to to render as transparent up to and opaque past"),
373
+ anno::in_group("Alpha")
374
+ ]],
375
+
376
+ // -------------------- NORMAL ----------------------
377
+ uniform float bump_factor = 1.f
378
+ [[
379
+ anno::display_name("Normal Map Strength"),
380
+ anno::description("Strength of normal map."),
381
+ anno::in_group("Normal")
382
+ ]],
383
+
384
+ float3 normal_input = state::normal(),
385
+ uniform texture_2d normalmap_texture = texture_2d()
386
+ [[
387
+ anno::display_name("Normal Map"),
388
+ anno::in_group("Normal")
389
+ ]],
390
+ uniform bool flip_tangent_u = false
391
+ [[
392
+ anno::display_name("Normal Map Flip U Tangent"),
393
+ anno::in_group("Normal")
394
+ ]],
395
+ uniform bool flip_tangent_v = true
396
+ [[
397
+ anno::display_name("Normal Map Flip V Tangent"),
398
+ anno::in_group("Normal")
399
+ ]],
400
+
401
+ // -------------------- UV ADJUSTMENTS ----------------------
402
+ uniform bool project_uvw = false
403
+ [[
404
+ anno::display_name("Enable Project UVW Coordinates"),
405
+ anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"),
406
+ anno::in_group("UV")
407
+ ]],
408
+ uniform bool world_or_object = false
409
+ [[
410
+ anno::enable_if("project_uvw == true"),
411
+ anno::display_name("Enable World Space"),
412
+ anno::description("When set to 'true' uses world space for projection, when 'false' object space is used"),
413
+ anno::in_group("UV")
414
+ ]],
415
+ uniform float2 texture_translate = float2(0.0f)
416
+ [[
417
+ anno::display_name("Texture Translate"),
418
+ anno::description("Controls position of texture."),
419
+ anno::in_group("UV")
420
+ ]],
421
+ uniform float2 texture_scale = float2(1.0f)
422
+ [[
423
+ anno::display_name("Texture Tiling"),
424
+ anno::description("Controls repetition of the texture."),
425
+ anno::in_group("UV")
426
+ ]],
427
+ uniform float2 texture_speed = float2(0.0f)
428
+ [[
429
+ anno::display_name("Texture Speed"),
430
+ anno::description("Scrolling texture animation speed in UVs per sec."),
431
+ anno::in_group("UV")
432
+ ]]
433
+ )
434
+ [[
435
+ anno::display_name("Sim PBR"),
436
+ anno::description("Supports the opaque alpha cutout material model of the Sim Renderer"),
437
+ anno::in_group("SimReady"),
438
+ anno::version( 1, 0, 0),
439
+ anno::author("NVIDIA CORPORATION"),
440
+ anno::key_words(string[]("Sim", "PBR", "opaque", "alpha", "cutout", "omniverse", "generic"))
441
+ ]]
442
+ = let {
443
+ base::texture_coordinate_system the_system = world_or_object ? base::texture_coordinate_world : base::texture_coordinate_object;
444
+
445
+ base::texture_coordinate_info uvw = project_uvw ?
446
+ base::coordinate_projection(
447
+ coordinate_system: the_system,
448
+ texture_space: 0,
449
+ projection_type: base::projection_cubic
450
+ ) : base::coordinate_source(
451
+ coordinate_system: base::texture_coordinate_uvw,
452
+ texture_space: 0
453
+ );
454
+
455
+ // Need to use a small value so the compiler doesnt optimize out this var...
456
+ float t = 0.00000001;//state::animation_time();
457
+ base::texture_coordinate_info transformed_uvw = base::transform_coordinate(
458
+ transform: base::rotation_translation_scale(
459
+ scaling: float3(texture_scale.x, texture_scale.y, 1.0),
460
+ rotation: float3(0.0, 0.0, 0.0 ),
461
+ translation: float3(texture_translate.x + t * texture_speed.x, texture_translate.y + t * texture_speed.y, 0.0)),
462
+ coordinate: uvw
463
+ );
464
+ float2 uv = float2(transformed_uvw.position.x, transformed_uvw.position.y);
465
+
466
+ // Diffuse Color Lookup and AO
467
+ float4 base_lookup = tex::texture_isvalid(diffuse_texture) ? tex::lookup_float4(tex: diffuse_texture, coord: uv) : float4(1, 1, 1, 1);
468
+
469
+ float opacityValue = tex::texture_isvalid(opacity_texture) ? tex::lookup_float4(tex: opacity_texture, coord: uv).w : alpha_constant;
470
+
471
+ // Normal calculations
472
+ float3 normal_lookup = tex::texture_isvalid(normalmap_texture) ?
473
+ base::tangent_space_normal_texture(
474
+ texture: normalmap_texture,
475
+ factor: bump_factor,
476
+ uvw: transformed_uvw,
477
+ flip_tangent_u: flip_tangent_u,
478
+ flip_tangent_v: flip_tangent_v
479
+ ) : normal_input;
480
+
481
+ float3 clearcoat_normal = tex::texture_isvalid(clearcoat_normalmap_texture) ?
482
+ base::tangent_space_normal_texture(
483
+ texture: clearcoat_normalmap_texture,
484
+ factor: clearcoat_bump_factor,
485
+ uvw: uvw,
486
+ flip_tangent_u: clearcoat_flip_tangent_u,
487
+ flip_tangent_v: clearcoat_flip_tangent_v
488
+ ) : clearcoat_normal_input;
489
+
490
+ float3 flattened_clearcoat_normal = ::math::lerp(normal_lookup, ::state::normal(), clearcoat_flatten);
491
+ float3 final_clearcoat_normal = tex::texture_isvalid(clearcoat_normalmap_texture) ? clearcoat_normal : flattened_clearcoat_normal;
492
+
493
+ float ao_lookup = tex::texture_isvalid(ao_texture) ? tex::lookup_float4(tex: ao_texture, coord: uv).x : ao_input;
494
+
495
+ color diffuse_color = tex::texture_isvalid(diffuse_texture) ? color(base_lookup.x, base_lookup.y, base_lookup.z) : diffuse_color_constant;
496
+
497
+ float3 ORM_lookup = tex::lookup_float3(
498
+ tex: ORM_texture,
499
+ coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
500
+ );
501
+
502
+ float roughness_lookup = tex::texture_isvalid(reflectionroughness_texture) ?
503
+ tex::lookup_float4(tex: reflectionroughness_texture, coord: uv).x : reflection_roughness_constant;
504
+ float anisotropy_lookup = tex::texture_isvalid(anisotropy_texture) ?
505
+ (tex::lookup_float4(tex: anisotropy_texture, coord: uv).x * 2.0f - 1.0f) : anisotropy_constant;
506
+ float metallic_lookup = tex::texture_isvalid(metallic_texture) ?
507
+ tex::lookup_float4(tex: metallic_texture, coord: uv).x : metallic_constant;
508
+ float specular_lookup = tex::texture_isvalid(specular_texture) ?
509
+ tex::lookup_float4(tex: specular_texture, coord: uv).x : specular_constant;
510
+
511
+ float roughness_selection = enable_ORM_texture ? ORM_lookup.y : roughness_lookup;
512
+ float metallic_selection = enable_ORM_texture ? ORM_lookup.z : metallic_lookup;
513
+ float ao = enable_ORM_texture ? ORM_lookup.x : ao_lookup;
514
+
515
+ float reflection_roughness = math::lerp(reflection_roughness_constant, roughness_selection, reflection_roughness_texture_influence);
516
+ float anisotropy = math::lerp(anisotropy_constant, anisotropy_lookup, anisotropy_texture_influence);
517
+ float metallic = math::lerp(metallic_constant, metallic_selection, metallic_texture_influence);
518
+
519
+ int rows = flipbook_dim.x;
520
+ int columns = flipbook_dim.y;
521
+ int numFrames = rows * columns;
522
+ varying int frameIdx = int(state::animation_time() * target_fps) % numFrames;
523
+ varying float2 baseUV = float2(transformed_uvw.position.x, transformed_uvw.position.y);
524
+ varying float2 emissiveUV = enable_emissive_flipbook ?
525
+ ((baseUV + float2(frameIdx % rows, frameIdx / rows)) / float2(rows, columns)) : baseUV;
526
+
527
+ color emissive_mask = tex::texture_isvalid(emissive_mask_texture) ?
528
+ tex::lookup_color(emissive_mask_texture, emissiveUV, tex::wrap_repeat, tex::wrap_repeat) : emissive_mask_input;
529
+
530
+ } in SimPBR_Model(
531
+ diffuse_color: diffuse_color,
532
+ diffuse_tint: diffuse_tint,
533
+ roughness: reflection_roughness,
534
+ anisotropy: anisotropy,
535
+ metallic: metallic,
536
+ specular: specular_lookup,
537
+ normal: normal_lookup,
538
+ enable_clearcoat: enable_clearcoat,
539
+ clearcoat_tint: clearcoat_tint,
540
+ clearcoat_transparency: clearcoat_transparency,
541
+ clearcoat_reflection_roughness: clearcoat_reflection_roughness,
542
+ clearcoat_weight: clearcoat_weight,
543
+ clearcoat_ior: clearcoat_ior,
544
+ clearcoat_normal: final_clearcoat_normal,
545
+ enable_retroreflection: enable_retroreflection,
546
+ retroreflection_tint: retroreflection_tint,
547
+ normal_reflectivity: normal_reflectivity,
548
+ grazing_reflectivity: grazing_reflectivity,
549
+ ao_to_diffuse: ao_to_diffuse,
550
+ ao: ao,
551
+ enable_emission: enable_emission,
552
+ emissive_color: emissive_color,
553
+ emissive_mask: emissive_mask,
554
+ emissive_intensity: emissive_intensity,
555
+ enable_opacity: enable_opacity,
556
+ alpha: opacityValue,
557
+ enable_opacity_cutout: enable_opacity_cutout,
558
+ alpha_cutout_cutoff: alpha_cutout_cutoff,
559
+ opacity_ratio: enable_transmission ? opacity_ratio : 1.0,
560
+ opacity_tint : opacity_tint,
561
+ opacity_multiplier : opacity_multiplier
562
+ );
objects/contemporary_lockedstorage/materials/omniverse/simready_content/materials/SimPBR_Model.mdl ADDED
@@ -0,0 +1,212 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*****************************************************************************
2
+ * Copyright 1986-2020 NVIDIA Corporation. All rights reserved.
3
+ ******************************************************************************
4
+
5
+ MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,
6
+ WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,
7
+ THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
8
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
9
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
10
+ COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA
11
+ CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING
12
+ ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES,
13
+ WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
14
+ THE USE OR INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN
15
+ THE MDL MATERIALS.
16
+ */
17
+
18
+ mdl 1.4;
19
+
20
+ import ::df::*;
21
+ import ::state::*;
22
+ import ::math::*;
23
+ import ::base::*;
24
+ import ::tex::*;
25
+ import ::anno::*;
26
+
27
+ using .::baking_annotations import *;
28
+
29
+ base::texture_return multiply_colors(
30
+ color color_1 = color(1.0, 1.0, 1.0),
31
+ color color_2 = color(.5, .5, .5),
32
+ float weight = 1.0
33
+ )
34
+ [[
35
+ anno::hidden()
36
+ ]]
37
+ {
38
+ return base::blend_color_layers(
39
+ layers: base::color_layer[](
40
+ base::color_layer(
41
+ layer_color: color_2,
42
+ weight: weight,
43
+ mode: base::color_layer_multiply
44
+ )
45
+ ), base: color_1
46
+ );
47
+ }
48
+
49
+ export material SimPBR_Model(
50
+ color diffuse_color = color(0.2f) [[ target_baked_argument("diffuse_texture", "diffuse_color_constant", "RGBA8_UNORM") ]],
51
+ uniform color diffuse_tint = color(1.0f),
52
+ float roughness = 0.5f [[ target_baked_argument("reflectionroughness_texture", "reflection_roughness_constant", "R8_UNORM") ]],
53
+ float anisotropy = 0.0f [[ target_baked_argument("anisotropy_texture", "anisotropy_constant", "R8_SNORM") ]],
54
+ float metallic = 0.f [[ target_baked_argument("metallic_texture", "metallic_constant", "R8_UNORM") ]],
55
+ float specular = 1.f [[ target_baked_argument("specular_texture", "specular_constant", "R8_UNORM") ]],
56
+ float3 normal = float3(0.0, 0.0, 0.0) [[ target_baked_argument("normalmap_texture", "normal_input", "RGBA8_SNORM", baking_annotations::TRANSFORM_UNORM_VECTOR) ]],
57
+ uniform bool enable_clearcoat = false,
58
+ color clearcoat_tint = color(1.0f),
59
+ float clearcoat_transparency = 1.0f,
60
+ float clearcoat_reflection_roughness = 0.0f,
61
+ float clearcoat_weight = 1.0f,
62
+ float clearcoat_ior = 1.56f,
63
+ float3 clearcoat_normal = float3(0.0, 0.0, 0.0) [[ target_baked_argument("clearcoat_normalmap_texture", "clearcoat_normal_input", "RGBA8_SNORM", baking_annotations::TRANSFORM_UNORM_VECTOR) ]],
64
+ uniform bool enable_retroreflection = false,
65
+ color retroreflection_tint = color(.182,.800,.000),
66
+ uniform float normal_reflectivity = 0.5,
67
+ uniform float grazing_reflectivity = 1.0,
68
+ float ao_to_diffuse = 0.0,
69
+ float ao = 1.0f [[ target_baked_argument("ao_texture", "ao_input", "R8_UNORM") ]],
70
+ uniform bool enable_emission = false,
71
+ uniform color emissive_color = color(1.0, 0.1, 0.1),
72
+ color emissive_mask = color(1.0, 0.1, 0.1) [[ target_baked_argument("emissive_mask_texture", "emissive_mask_input", "R8_UNORM") ]],
73
+ uniform float emissive_intensity = 40.f,
74
+ uniform bool enable_opacity = false,
75
+ float alpha = 1.0,
76
+ uniform bool enable_opacity_cutout = false,
77
+ uniform float alpha_cutout_cutoff = 1.f,
78
+ uniform float opacity_ratio = 1.f,
79
+ uniform color opacity_tint = color(1.0f),
80
+ uniform float opacity_multiplier = 1.f
81
+ )
82
+ [[
83
+ target_material_model(),
84
+ target_material_rendering("..::SimPBR::SimPBR")
85
+ ]]
86
+ = let {
87
+ color base_color = multiply_colors(diffuse_color, diffuse_tint, 1.0).tint;
88
+ color ao_weighted_base_color = multiply_colors(base_color, color(ao), ao_to_diffuse).tint;
89
+
90
+ float squared_roughness = roughness * roughness;
91
+ float roughness_u = squared_roughness * (1 + anisotropy);
92
+ float roughness_v = squared_roughness * (1 - anisotropy);
93
+
94
+ color diffuse_transmission_color = base_color * opacity_tint * opacity_multiplier;
95
+
96
+ bsdf diffuse_bsdf = df::weighted_layer(
97
+ weight: opacity_ratio,
98
+ layer: df::diffuse_reflection_bsdf(
99
+ tint: ao_weighted_base_color,
100
+ roughness: 0.0f
101
+ ),
102
+ base: df::diffuse_transmission_bsdf(tint: diffuse_transmission_color),
103
+ normal: enable_clearcoat ? normal : state::normal()
104
+ );
105
+
106
+ bsdf ggx_smith_bsdf = df::microfacet_ggx_smith_bsdf(
107
+ roughness_u: roughness_u,
108
+ roughness_v: roughness_v,
109
+ tint: color(1.0, 1.0, 1.0),
110
+ mode: df::scatter_reflect
111
+ );
112
+
113
+ bsdf custom_curve_layer_bsdf = df::custom_curve_layer(
114
+ normal_reflectivity: 0.03,
115
+ grazing_reflectivity: 1.0,
116
+ exponent: 5.0,
117
+ weight: specular,
118
+ layer: ggx_smith_bsdf,
119
+ base: diffuse_bsdf,
120
+ normal: enable_clearcoat ? normal : state::normal()
121
+ );
122
+
123
+ //
124
+ // Begin RETROREFLECTION SUPPORT
125
+ //
126
+ color final_retroreflection_color = multiply_colors(retroreflection_tint, base_color, 1.0).tint;
127
+ bsdf backscattering_glossy_bsdf = df::backscattering_glossy_reflection_bsdf(
128
+ tint: final_retroreflection_color,
129
+ roughness_u: squared_roughness
130
+ );
131
+
132
+ /*bsdf retroreflection_bsdf = df::custom_curve_layer(
133
+ normal_reflectivity: 1.-normal_reflectivity,
134
+ grazing_reflectivity: 1.-grazing_reflectivity,
135
+ base: backscattering_glossy_bsdf,
136
+ layer: custom_curve_layer_bsdf,
137
+ normal: enable_clearcoat ? normal_lookup : state::normal()
138
+ );*/
139
+
140
+ // if normal_reflectivity and grazing_reflectivity are 1 and weight is 1, just the layer is used
141
+ bsdf opt_retroreflection_bsdf = df::custom_curve_layer(
142
+ normal_reflectivity: enable_retroreflection ? 1.-normal_reflectivity : 1,
143
+ grazing_reflectivity: enable_retroreflection ? 1.-grazing_reflectivity : 1,
144
+ base: backscattering_glossy_bsdf,
145
+ layer: custom_curve_layer_bsdf,
146
+ normal: enable_clearcoat ? normal : state::normal()
147
+ );
148
+
149
+ //
150
+ // End RETROREFLECTION SUPPORT
151
+ //
152
+
153
+ bsdf directional_factor_bsdf = df::directional_factor(
154
+ normal_tint: ao_weighted_base_color,
155
+ grazing_tint: color(1.0, 1.0, 1.0),
156
+ exponent: 5.0f,
157
+ base: ggx_smith_bsdf
158
+ );
159
+
160
+ // CLEARCOAT
161
+ bsdf omni_PBR_bsdf = df::weighted_layer(
162
+ weight: metallic,
163
+ layer: directional_factor_bsdf,
164
+ base: opt_retroreflection_bsdf, //enable_retroreflection ? retroreflection_bsdf : custom_curve_layer_bsdf,
165
+ normal: enable_clearcoat ? normal : state::normal()
166
+ );
167
+
168
+ bsdf clearcoat_bsdf = df::microfacet_ggx_smith_bsdf(
169
+ roughness_u: clearcoat_reflection_roughness * clearcoat_reflection_roughness,
170
+ roughness_v: clearcoat_reflection_roughness * clearcoat_reflection_roughness,
171
+ tint: color(1.0f),
172
+ mode: df::scatter_reflect
173
+ );
174
+
175
+ // bsdf omni_PBR_coated_bsdf = df::custom_curve_layer(
176
+ // normal_reflectivity: clearcoat_reflectivity * 0.08,
177
+ // grazing_reflectivity: 1.0,
178
+ // weight: clearcoat_weight,
179
+ // layer: clearcoat_bsdf,
180
+ // base: omni_PBR_bsdf,
181
+ // normal: final_clearcoat_normal
182
+ // );
183
+
184
+ bsdf opt_opaque_clearcoat = df::weighted_layer(
185
+ weight: enable_clearcoat ? clearcoat_transparency : 1,
186
+ layer: ::df::tint(tint: enable_clearcoat ? clearcoat_tint : color(1), base: omni_PBR_bsdf),
187
+ base: ::df::diffuse_reflection_bsdf(tint: clearcoat_tint)
188
+ );
189
+
190
+ bsdf opt_omni_PBR_coated_bsdf = df::fresnel_layer(
191
+ ior: clearcoat_ior,
192
+ weight: enable_clearcoat ? clearcoat_weight : 0,
193
+ layer: clearcoat_bsdf,
194
+ base: opt_opaque_clearcoat,
195
+ normal: clearcoat_normal
196
+ );
197
+
198
+ bsdf final_bsdf = opt_omni_PBR_coated_bsdf;
199
+ } in material(
200
+ thin_walled: false,
201
+ surface: material_surface(
202
+ scattering: final_bsdf,
203
+ emission: material_emission(
204
+ df::diffuse_edf(),
205
+ intensity: enable_emission ? emissive_color * emissive_mask * color(emissive_intensity) : color(0)
206
+ )
207
+ ),
208
+ geometry: material_geometry(
209
+ normal: enable_clearcoat ? state::normal() : normal,
210
+ cutout_opacity: enable_opacity ? (enable_opacity_cutout ? (alpha < alpha_cutout_cutoff ? 0.0 : 1.0) : alpha) : 1.0
211
+ )
212
+ );
objects/contemporary_lockedstorage/materials/omniverse/simready_content/materials/baking_annotations.mdl ADDED
@@ -0,0 +1,38 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.4;
2
+ import ::anno::*;
3
+
4
+ export const string TRANSFORM_NONE = "NONE";
5
+ export const string TRANSFORM_UNORM_VECTOR = "UNORM_VECTOR";
6
+
7
+ export const string FORMAT_RGBA8_UNORM = "RGBA8_UNORM";
8
+ export const string FORMAT_R8_UNORM = "R8_UNORM";
9
+ export const string FORMAT_RGBA16_SFLOAT = "RGBA16_SFLOAT";
10
+
11
+ export const string BLEND_MODE_OPACITY = "opacity_blend";
12
+ export const string BLEND_MODE_REPLACE = "replace";
13
+
14
+ // This annotation is used to mark a material as target material for baking.
15
+ // It is that is detected by the MDL SDK and neuray.
16
+ export annotation target_material_model();
17
+
18
+ export annotation target_material_rendering(
19
+ string rendering_material_override = "" // if set, the baked material will be rendering using this material,
20
+ // otherwise the target itself is used
21
+ );
22
+
23
+ export annotation target_baked_argument(
24
+ // the name of the baked texture parameter in the rendering material
25
+ string baked_name,
26
+
27
+ // the name of the constant parameter in the rendering material in case baking was not necessary
28
+ string constant_name = "",
29
+
30
+ // texture format to bake to
31
+ string format = "",
32
+
33
+ // transformations, like encoding normals into [0,1] range
34
+ string transform = TRANSFORM_NONE,
35
+
36
+ // blending, e.g., based on alpha or replace
37
+ string blend_mode = BLEND_MODE_OPACITY
38
+ );
objects/contemporary_lowfulldesk/materials/omniverse/simready_content/materials/SimPBR.mdl ADDED
@@ -0,0 +1,562 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*****************************************************************************
2
+ * Copyright 1986-2020 NVIDIA Corporation. All rights reserved.
3
+ ******************************************************************************
4
+
5
+ MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,
6
+ WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,
7
+ THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
8
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
9
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
10
+ COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA
11
+ CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING
12
+ ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES,
13
+ WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
14
+ THE USE OR INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN
15
+ THE MDL MATERIALS.
16
+ */
17
+
18
+ mdl 1.4;
19
+
20
+ import ::df::*;
21
+ import ::state::*;
22
+ import ::math::*;
23
+ import ::base::*;
24
+ import ::tex::*;
25
+ import ::anno::*;
26
+
27
+ import ::nvidia::core_definitions::file_texture;
28
+ import ::nvidia::core_definitions::normalmap_texture;
29
+
30
+ using .::SimPBR_Model import *;
31
+ using .::baking_annotations import *;
32
+
33
+ export material SimPBR(
34
+ // -------------------- DIFFUSE REFLECTION ----------------------
35
+ color diffuse_color_constant = color(0.2f)
36
+ [[
37
+ anno::display_name("Albedo Base Color"),
38
+ anno::description("The base albedo color to use if no texture is specified"),
39
+ anno::in_group("Diffuse")
40
+ ]],
41
+ uniform texture_2d diffuse_texture = texture_2d()
42
+ [[
43
+ anno::display_name("Albedo Map"),
44
+ anno::description("The texture specifying the albedo value to use"),
45
+ anno::in_group("Diffuse")
46
+ ]],
47
+ uniform color diffuse_tint = color(1.0f)
48
+ [[
49
+ anno::display_name("Albedo Tint"),
50
+ anno::description("This tints the albedo color or texture contant"),
51
+ anno::in_group("Diffuse")
52
+ ]],
53
+ uniform bool enable_transmission = false
54
+ [[
55
+ anno::display_name("Enable Diffuse Transmission"),
56
+ anno::description("Enables the diffuse transmission of light through thin diffuse scattering layer"),
57
+ anno::in_group("Diffuse")
58
+ ]],
59
+ uniform float opacity_ratio = 1.f
60
+ [[
61
+ anno::enable_if("enable_transmission == true"),
62
+ anno::display_name("Opacity Ratio"),
63
+ anno::description("Amount of opacity"),
64
+ anno::in_group("Diffuse")
65
+ ]],
66
+ uniform color opacity_tint = color(1.0f)
67
+ [[
68
+ anno::enable_if("enable_transmission == true"),
69
+ anno::display_name("Diffuse transmission tint"),
70
+ anno::description("Base diffuse transmission color"),
71
+ anno::in_group("Diffuse")
72
+ ]],
73
+ uniform float opacity_multiplier = 1.f
74
+ [[
75
+ anno::enable_if("enable_transmission == true"),
76
+ anno::display_name("Diffuse transmission multiplier"),
77
+ anno::description("Base diffuse transmission multiplier"),
78
+ anno::in_group("Diffuse")
79
+ ]],
80
+
81
+ // -------------------- SPECULAR REFLECTION ----------------------
82
+ float reflection_roughness_constant = 0.5f
83
+ [[
84
+ anno::display_name("Roughness Amount"),
85
+ anno::hard_range(0.0,1.),
86
+ anno::description("Higher roughness values lead to more blurry reflections"),
87
+ anno::in_group("Specular")
88
+ ]],
89
+ uniform float reflection_roughness_texture_influence = 0.0f
90
+ [[
91
+ anno::display_name("Roughness Map Influence"),
92
+ anno::hard_range(0.0, 1.),
93
+ anno::description("Blends between the constant value and the lookup of the roughness texture"),
94
+ anno::in_group("Specular")
95
+ ]],
96
+ uniform texture_2d reflectionroughness_texture = texture_2d()
97
+ [[
98
+ anno::display_name("Roughness Map"),
99
+ anno::in_group("Specular")
100
+ ]],
101
+
102
+ float anisotropy_constant = 0.0f
103
+ [[
104
+ anno::display_name("Anisotropy Amount"),
105
+ anno::hard_range(-1.,1.),
106
+ anno::description("0 for isotropic, extents of -1 to 1 for anisotropy"),
107
+ anno::in_group("Specular")
108
+ ]],
109
+ uniform float anisotropy_texture_influence = 0.0f
110
+ [[
111
+ anno::display_name("Anisotropy Map Influence"),
112
+ anno::hard_range(0.0, 1.),
113
+ anno::description("Blends between the constant value and the lookup of the anisotropy texture"),
114
+ anno::in_group("Specular")
115
+ ]],
116
+ uniform texture_2d anisotropy_texture = texture_2d()
117
+ [[
118
+ anno::display_name("Anisotropy Map"),
119
+ anno::in_group("Specular")
120
+ ]],
121
+
122
+ float metallic_constant = 0.f
123
+ [[
124
+ anno::display_name("Metallic Amount"),
125
+ anno::hard_range(0.0,1.),
126
+ anno::description("Metallic Material"),
127
+ anno::in_group("Specular")
128
+ ]],
129
+ uniform float metallic_texture_influence = 0.0f
130
+ [[
131
+ anno::display_name("Metallic Map Influence"),
132
+ anno::hard_range(0.0, 1.),
133
+ anno::description("Blends between the constant value and the lookup of the metallic texture"),
134
+ anno::in_group("Specular")
135
+ ]],
136
+ uniform texture_2d metallic_texture = texture_2d()
137
+ [[
138
+ anno::display_name("Metallic Map"),
139
+ anno::in_group("Specular")
140
+ ]],
141
+
142
+ float specular_constant = 1.f
143
+ [[
144
+ anno::display_name("Specular amount"),
145
+ anno::hard_range(0.0, 1.0),
146
+ anno::description("Scale of the specular component"),
147
+ anno::in_group("Specular")
148
+ ]],
149
+ uniform texture_2d specular_texture = texture_2d()
150
+ [[
151
+ anno::display_name("Specular Map"),
152
+ anno::in_group("Specular")
153
+ ]],
154
+
155
+ // -------------------- ORM ----------------------
156
+ uniform bool enable_ORM_texture = true
157
+ [[
158
+ anno::display_name("Enable ORM Texture"),
159
+ anno::description("When True the ORM texture will be used to extract the Occlusion, Roughness and Metallic Map"),
160
+ anno::in_group("Reflectivity")
161
+ ]],
162
+ uniform texture_2d ORM_texture = texture_2d()
163
+ [[
164
+ anno::display_name("ORM Map"),
165
+ anno::description("Texture that hae Occlusion, Roughness and Metallic map stored in the respective r, g and b channels"),
166
+ anno::in_group("Reflectivity")
167
+ ]],
168
+
169
+ // -------------------- Clearcoat ----------------------
170
+ uniform bool enable_clearcoat = false
171
+ [[
172
+ anno::display_name("Enable Clearcoat Layer"),
173
+ anno::description("Adds a clearcoat layer on top of the material when enabled"),
174
+ anno::in_group("Clearcoat")
175
+ ]],
176
+ color clearcoat_tint = color(1.0f)
177
+ [[
178
+ anno::display_name("Clearcoat Tint"),
179
+ anno::description("Clearcoat is tinted and affects the underlying material"),
180
+ anno::in_group("Clearcoat")
181
+ ]],
182
+ float clearcoat_transparency = 1.0f
183
+ [[
184
+ anno::display_name("Clearcoat Transparency"),
185
+ anno::description("Adjusts the transparency of the clearcoat. Can be turned into a fully opaque clearcoat "
186
+ "covering the underlying layer"),
187
+ anno::in_group("Clearcoat")
188
+ ]],
189
+ float clearcoat_reflection_roughness = 0.0f
190
+ [[
191
+ anno::display_name("Clearcoat Roughness"),
192
+ anno::description("Higher roughness values lead to more blurry reflections"),
193
+ anno::hard_range(0.0f, 1.0f),
194
+ anno::in_group("Clearcoat")
195
+ ]],
196
+ float clearcoat_weight = 1.0f
197
+ [[
198
+ anno::display_name("Clearcoat Weight"),
199
+ anno::description("Sets the weight for clearcoat layer"),
200
+ anno::hard_range(0.0f, 1.0f),
201
+ anno::in_group("Clearcoat")
202
+ ]],
203
+ float clearcoat_flatten = 1.0f
204
+ [[
205
+ anno::display_name("Clearcoat Flatten"),
206
+ anno::description("Flattens the clearcoat to even out the underlying bump maps"),
207
+ anno::hard_range(0.0f, 1.0f),
208
+ anno::in_group("Clearcoat")
209
+ ]],
210
+ float clearcoat_ior = 1.56f
211
+ [[
212
+ anno::display_name("Clearcoat IOR"),
213
+ anno::description("Sets the Index of refraction for the clearcoat layer"),
214
+ anno::soft_range(1.0f, 4.0f),
215
+ anno::in_group("Clearcoat")
216
+ ]],
217
+ uniform float clearcoat_bump_factor = 1.f
218
+ [[
219
+ anno::display_name("Clearcoat Normal Map Strength"),
220
+ anno::description("Strength of normal map."),
221
+ anno::in_group("Clearcoat")
222
+ ]],
223
+
224
+ float3 clearcoat_normal_input = float3(0.0, 0.0, 0.0),
225
+ uniform texture_2d clearcoat_normalmap_texture = texture_2d()
226
+ [[
227
+ anno::display_name("Clearcoat Normal Map"),
228
+ anno::description("Enables the usage of the normalmap texture"),
229
+ anno::in_group("Clearcoat")
230
+ ]],
231
+
232
+ uniform bool clearcoat_flip_tangent_u = false
233
+ [[
234
+ anno::display_name("Clearcoat Normal Map Flip U Tangent"),
235
+ anno::in_group("Clearcoat")
236
+ ]],
237
+ uniform bool clearcoat_flip_tangent_v = true
238
+ [[
239
+ anno::display_name("Clearcoat Normal Map Flip V Tangent"),
240
+ anno::in_group("Clearcoat")
241
+ ]],
242
+
243
+
244
+ // -------------------- REFLECTIVITY ----------------------
245
+ uniform bool enable_retroreflection = false
246
+ [[
247
+ anno::display_name("Enable Retroreflection"),
248
+ anno::in_group("Reflectivity")
249
+ ]],
250
+ color retroreflection_tint = color(.182,.800,.000)
251
+ [[
252
+ anno::display_name("Retro-reflection tint"),
253
+ anno::description("The tint of the retroreflection"),
254
+ anno::in_group("Reflectivity")
255
+ ]],
256
+ uniform float normal_reflectivity = 0.5
257
+ [[
258
+ anno::display_name("Retro-reflection weight facing"),
259
+ anno::hard_range(0.0,1.),
260
+ anno::description("Reflectivity control for geometry facing the viewer"),
261
+ anno::in_group("Reflectivity")
262
+ ]],
263
+ uniform float grazing_reflectivity = 1.0
264
+ [[
265
+ anno::display_name("Retro-reflection weight edge"),
266
+ anno::hard_range(0.0,1.),
267
+ anno::description("Reflectivity control for the reflectivity at geometry edges"),
268
+ anno::in_group("Reflectivity")
269
+ ]],
270
+
271
+ // -------------------- AMBIENT OCCLUSION ----------------------
272
+ float ao_to_diffuse = 0.0
273
+ [[
274
+ anno::display_name("AO to Diffuse"),
275
+ anno::description("Controls the amount of ambient occlusion multiplied into the diffuse color channel"),
276
+ anno::in_group("AO")
277
+ ]],
278
+ float ao_input = float(1.0),
279
+ uniform texture_2d ao_texture = texture_2d()
280
+ [[
281
+ anno::display_name("Ambient Occlusion Map"),
282
+ anno::description("The Ambient Occlusion texture for the material"),
283
+ anno::in_group("AO")
284
+ ]],
285
+
286
+ // -------------------- EMISSIVE ----------------------
287
+ uniform bool enable_emission = false
288
+ [[
289
+ anno::display_name("Enable Emission"),
290
+ anno::description("Enables the emission of light from the material"),
291
+ anno::in_group("Emissive")
292
+ ]],
293
+ uniform color emissive_color = color(1.0, 0.1, 0.1)
294
+ [[
295
+ anno::enable_if("enable_emission == true"),
296
+ anno::display_name("Emissive Color"),
297
+ anno::description("The emission color"),
298
+ anno::in_group("Emissive")
299
+ ]],
300
+
301
+ color emissive_mask_input = color(1.0),
302
+ uniform texture_2d emissive_mask_texture = texture_2d()
303
+ [[
304
+ anno::enable_if("enable_emission == true"),
305
+ anno::display_name("Emissive Mask Map"),
306
+ anno::description("The texture masking the emissive color"),
307
+ anno::in_group("Emissive")
308
+ ]],
309
+ uniform float emissive_intensity = 40.f
310
+ [[
311
+ anno::enable_if("enable_emission == true"),
312
+ anno::display_name("Emissive Intensity"),
313
+ anno::description("Intensity of the emission"),
314
+ anno::in_group("Emissive")
315
+ ]],
316
+ uniform bool enable_emissive_flipbook = false
317
+ [[
318
+ anno::display_name("Enable Flipbook for emission"),
319
+ anno::description("Allows the use of animated emissive textures (e.g. video screens)"),
320
+ anno::in_group("Emissive")
321
+ ]],
322
+ uniform int2 flipbook_dim = int2(1,1)
323
+ [[
324
+ anno::enable_if("enable_emissive_flipbook == true"),
325
+ anno::display_name("Flipbook Rows/Columns"),
326
+ anno::description("How many rows and columns are in the flipbook?"),
327
+ anno::in_group("Emissive")
328
+ ]],
329
+ uniform int target_fps = 1
330
+ [[
331
+ anno::enable_if("enable_emissive_flipbook == true"),
332
+ anno::display_name("Flipbook Target FPS"),
333
+ anno::description("Playback speed in frames per second"),
334
+ anno::in_group("Emissive")
335
+ ]],
336
+
337
+ // -------------------- ALPHA ----------------------
338
+ uniform bool enable_opacity = false
339
+ [[
340
+ anno::display_name("Enable Opacity"),
341
+ anno::description("Enables or disables alpha functionality"),
342
+ anno::in_group("Alpha")
343
+ ]],
344
+ float alpha_constant = 1.0
345
+ [[
346
+ anno::enable_if("enable_opacity == true"),
347
+ anno::display_name("Opacity Fallback Constant"),
348
+ anno::hard_range(0.0, 1.0),
349
+ anno::description("The base alpha constant to use if no texture is specified"),
350
+ anno::in_group("Alpha")
351
+ ]],
352
+ uniform texture_2d opacity_texture = texture_2d()
353
+ [[
354
+ anno::enable_if("enable_opacity == true"),
355
+ anno::display_name("Opacity Map"),
356
+ anno::description("The texture specifying the opacity value to use"),
357
+ anno::in_group("Alpha")
358
+ ]],
359
+ uniform bool enable_opacity_cutout = false
360
+ [[
361
+ anno::enable_if("enable_opacity == true"),
362
+ anno::display_name("Enable Alpha Cutout"),
363
+ anno::description("Enables or disables alpha cutout functionality"),
364
+ anno::in_group("Alpha")
365
+ ]],
366
+ uniform float alpha_cutout_cutoff = 1.f
367
+ [[
368
+ anno::enable_if("enable_opacity == true"),
369
+ anno::enable_if("enable_opacity_cutout == true"),
370
+ anno::hard_range(0.0, 1.0),
371
+ anno::display_name("Alpha Cutout Cutoff"),
372
+ anno::description("The cutoff value to to render as transparent up to and opaque past"),
373
+ anno::in_group("Alpha")
374
+ ]],
375
+
376
+ // -------------------- NORMAL ----------------------
377
+ uniform float bump_factor = 1.f
378
+ [[
379
+ anno::display_name("Normal Map Strength"),
380
+ anno::description("Strength of normal map."),
381
+ anno::in_group("Normal")
382
+ ]],
383
+
384
+ float3 normal_input = state::normal(),
385
+ uniform texture_2d normalmap_texture = texture_2d()
386
+ [[
387
+ anno::display_name("Normal Map"),
388
+ anno::in_group("Normal")
389
+ ]],
390
+ uniform bool flip_tangent_u = false
391
+ [[
392
+ anno::display_name("Normal Map Flip U Tangent"),
393
+ anno::in_group("Normal")
394
+ ]],
395
+ uniform bool flip_tangent_v = true
396
+ [[
397
+ anno::display_name("Normal Map Flip V Tangent"),
398
+ anno::in_group("Normal")
399
+ ]],
400
+
401
+ // -------------------- UV ADJUSTMENTS ----------------------
402
+ uniform bool project_uvw = false
403
+ [[
404
+ anno::display_name("Enable Project UVW Coordinates"),
405
+ anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"),
406
+ anno::in_group("UV")
407
+ ]],
408
+ uniform bool world_or_object = false
409
+ [[
410
+ anno::enable_if("project_uvw == true"),
411
+ anno::display_name("Enable World Space"),
412
+ anno::description("When set to 'true' uses world space for projection, when 'false' object space is used"),
413
+ anno::in_group("UV")
414
+ ]],
415
+ uniform float2 texture_translate = float2(0.0f)
416
+ [[
417
+ anno::display_name("Texture Translate"),
418
+ anno::description("Controls position of texture."),
419
+ anno::in_group("UV")
420
+ ]],
421
+ uniform float2 texture_scale = float2(1.0f)
422
+ [[
423
+ anno::display_name("Texture Tiling"),
424
+ anno::description("Controls repetition of the texture."),
425
+ anno::in_group("UV")
426
+ ]],
427
+ uniform float2 texture_speed = float2(0.0f)
428
+ [[
429
+ anno::display_name("Texture Speed"),
430
+ anno::description("Scrolling texture animation speed in UVs per sec."),
431
+ anno::in_group("UV")
432
+ ]]
433
+ )
434
+ [[
435
+ anno::display_name("Sim PBR"),
436
+ anno::description("Supports the opaque alpha cutout material model of the Sim Renderer"),
437
+ anno::in_group("SimReady"),
438
+ anno::version( 1, 0, 0),
439
+ anno::author("NVIDIA CORPORATION"),
440
+ anno::key_words(string[]("Sim", "PBR", "opaque", "alpha", "cutout", "omniverse", "generic"))
441
+ ]]
442
+ = let {
443
+ base::texture_coordinate_system the_system = world_or_object ? base::texture_coordinate_world : base::texture_coordinate_object;
444
+
445
+ base::texture_coordinate_info uvw = project_uvw ?
446
+ base::coordinate_projection(
447
+ coordinate_system: the_system,
448
+ texture_space: 0,
449
+ projection_type: base::projection_cubic
450
+ ) : base::coordinate_source(
451
+ coordinate_system: base::texture_coordinate_uvw,
452
+ texture_space: 0
453
+ );
454
+
455
+ // Need to use a small value so the compiler doesnt optimize out this var...
456
+ float t = 0.00000001;//state::animation_time();
457
+ base::texture_coordinate_info transformed_uvw = base::transform_coordinate(
458
+ transform: base::rotation_translation_scale(
459
+ scaling: float3(texture_scale.x, texture_scale.y, 1.0),
460
+ rotation: float3(0.0, 0.0, 0.0 ),
461
+ translation: float3(texture_translate.x + t * texture_speed.x, texture_translate.y + t * texture_speed.y, 0.0)),
462
+ coordinate: uvw
463
+ );
464
+ float2 uv = float2(transformed_uvw.position.x, transformed_uvw.position.y);
465
+
466
+ // Diffuse Color Lookup and AO
467
+ float4 base_lookup = tex::texture_isvalid(diffuse_texture) ? tex::lookup_float4(tex: diffuse_texture, coord: uv) : float4(1, 1, 1, 1);
468
+
469
+ float opacityValue = tex::texture_isvalid(opacity_texture) ? tex::lookup_float4(tex: opacity_texture, coord: uv).w : alpha_constant;
470
+
471
+ // Normal calculations
472
+ float3 normal_lookup = tex::texture_isvalid(normalmap_texture) ?
473
+ base::tangent_space_normal_texture(
474
+ texture: normalmap_texture,
475
+ factor: bump_factor,
476
+ uvw: transformed_uvw,
477
+ flip_tangent_u: flip_tangent_u,
478
+ flip_tangent_v: flip_tangent_v
479
+ ) : normal_input;
480
+
481
+ float3 clearcoat_normal = tex::texture_isvalid(clearcoat_normalmap_texture) ?
482
+ base::tangent_space_normal_texture(
483
+ texture: clearcoat_normalmap_texture,
484
+ factor: clearcoat_bump_factor,
485
+ uvw: uvw,
486
+ flip_tangent_u: clearcoat_flip_tangent_u,
487
+ flip_tangent_v: clearcoat_flip_tangent_v
488
+ ) : clearcoat_normal_input;
489
+
490
+ float3 flattened_clearcoat_normal = ::math::lerp(normal_lookup, ::state::normal(), clearcoat_flatten);
491
+ float3 final_clearcoat_normal = tex::texture_isvalid(clearcoat_normalmap_texture) ? clearcoat_normal : flattened_clearcoat_normal;
492
+
493
+ float ao_lookup = tex::texture_isvalid(ao_texture) ? tex::lookup_float4(tex: ao_texture, coord: uv).x : ao_input;
494
+
495
+ color diffuse_color = tex::texture_isvalid(diffuse_texture) ? color(base_lookup.x, base_lookup.y, base_lookup.z) : diffuse_color_constant;
496
+
497
+ float3 ORM_lookup = tex::lookup_float3(
498
+ tex: ORM_texture,
499
+ coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
500
+ );
501
+
502
+ float roughness_lookup = tex::texture_isvalid(reflectionroughness_texture) ?
503
+ tex::lookup_float4(tex: reflectionroughness_texture, coord: uv).x : reflection_roughness_constant;
504
+ float anisotropy_lookup = tex::texture_isvalid(anisotropy_texture) ?
505
+ (tex::lookup_float4(tex: anisotropy_texture, coord: uv).x * 2.0f - 1.0f) : anisotropy_constant;
506
+ float metallic_lookup = tex::texture_isvalid(metallic_texture) ?
507
+ tex::lookup_float4(tex: metallic_texture, coord: uv).x : metallic_constant;
508
+ float specular_lookup = tex::texture_isvalid(specular_texture) ?
509
+ tex::lookup_float4(tex: specular_texture, coord: uv).x : specular_constant;
510
+
511
+ float roughness_selection = enable_ORM_texture ? ORM_lookup.y : roughness_lookup;
512
+ float metallic_selection = enable_ORM_texture ? ORM_lookup.z : metallic_lookup;
513
+ float ao = enable_ORM_texture ? ORM_lookup.x : ao_lookup;
514
+
515
+ float reflection_roughness = math::lerp(reflection_roughness_constant, roughness_selection, reflection_roughness_texture_influence);
516
+ float anisotropy = math::lerp(anisotropy_constant, anisotropy_lookup, anisotropy_texture_influence);
517
+ float metallic = math::lerp(metallic_constant, metallic_selection, metallic_texture_influence);
518
+
519
+ int rows = flipbook_dim.x;
520
+ int columns = flipbook_dim.y;
521
+ int numFrames = rows * columns;
522
+ varying int frameIdx = int(state::animation_time() * target_fps) % numFrames;
523
+ varying float2 baseUV = float2(transformed_uvw.position.x, transformed_uvw.position.y);
524
+ varying float2 emissiveUV = enable_emissive_flipbook ?
525
+ ((baseUV + float2(frameIdx % rows, frameIdx / rows)) / float2(rows, columns)) : baseUV;
526
+
527
+ color emissive_mask = tex::texture_isvalid(emissive_mask_texture) ?
528
+ tex::lookup_color(emissive_mask_texture, emissiveUV, tex::wrap_repeat, tex::wrap_repeat) : emissive_mask_input;
529
+
530
+ } in SimPBR_Model(
531
+ diffuse_color: diffuse_color,
532
+ diffuse_tint: diffuse_tint,
533
+ roughness: reflection_roughness,
534
+ anisotropy: anisotropy,
535
+ metallic: metallic,
536
+ specular: specular_lookup,
537
+ normal: normal_lookup,
538
+ enable_clearcoat: enable_clearcoat,
539
+ clearcoat_tint: clearcoat_tint,
540
+ clearcoat_transparency: clearcoat_transparency,
541
+ clearcoat_reflection_roughness: clearcoat_reflection_roughness,
542
+ clearcoat_weight: clearcoat_weight,
543
+ clearcoat_ior: clearcoat_ior,
544
+ clearcoat_normal: final_clearcoat_normal,
545
+ enable_retroreflection: enable_retroreflection,
546
+ retroreflection_tint: retroreflection_tint,
547
+ normal_reflectivity: normal_reflectivity,
548
+ grazing_reflectivity: grazing_reflectivity,
549
+ ao_to_diffuse: ao_to_diffuse,
550
+ ao: ao,
551
+ enable_emission: enable_emission,
552
+ emissive_color: emissive_color,
553
+ emissive_mask: emissive_mask,
554
+ emissive_intensity: emissive_intensity,
555
+ enable_opacity: enable_opacity,
556
+ alpha: opacityValue,
557
+ enable_opacity_cutout: enable_opacity_cutout,
558
+ alpha_cutout_cutoff: alpha_cutout_cutoff,
559
+ opacity_ratio: enable_transmission ? opacity_ratio : 1.0,
560
+ opacity_tint : opacity_tint,
561
+ opacity_multiplier : opacity_multiplier
562
+ );
objects/contemporary_lowfulldesk/materials/omniverse/simready_content/materials/SimPBR_Model.mdl ADDED
@@ -0,0 +1,212 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*****************************************************************************
2
+ * Copyright 1986-2020 NVIDIA Corporation. All rights reserved.
3
+ ******************************************************************************
4
+
5
+ MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,
6
+ WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,
7
+ THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
8
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
9
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
10
+ COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA
11
+ CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING
12
+ ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES,
13
+ WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
14
+ THE USE OR INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN
15
+ THE MDL MATERIALS.
16
+ */
17
+
18
+ mdl 1.4;
19
+
20
+ import ::df::*;
21
+ import ::state::*;
22
+ import ::math::*;
23
+ import ::base::*;
24
+ import ::tex::*;
25
+ import ::anno::*;
26
+
27
+ using .::baking_annotations import *;
28
+
29
+ base::texture_return multiply_colors(
30
+ color color_1 = color(1.0, 1.0, 1.0),
31
+ color color_2 = color(.5, .5, .5),
32
+ float weight = 1.0
33
+ )
34
+ [[
35
+ anno::hidden()
36
+ ]]
37
+ {
38
+ return base::blend_color_layers(
39
+ layers: base::color_layer[](
40
+ base::color_layer(
41
+ layer_color: color_2,
42
+ weight: weight,
43
+ mode: base::color_layer_multiply
44
+ )
45
+ ), base: color_1
46
+ );
47
+ }
48
+
49
+ export material SimPBR_Model(
50
+ color diffuse_color = color(0.2f) [[ target_baked_argument("diffuse_texture", "diffuse_color_constant", "RGBA8_UNORM") ]],
51
+ uniform color diffuse_tint = color(1.0f),
52
+ float roughness = 0.5f [[ target_baked_argument("reflectionroughness_texture", "reflection_roughness_constant", "R8_UNORM") ]],
53
+ float anisotropy = 0.0f [[ target_baked_argument("anisotropy_texture", "anisotropy_constant", "R8_SNORM") ]],
54
+ float metallic = 0.f [[ target_baked_argument("metallic_texture", "metallic_constant", "R8_UNORM") ]],
55
+ float specular = 1.f [[ target_baked_argument("specular_texture", "specular_constant", "R8_UNORM") ]],
56
+ float3 normal = float3(0.0, 0.0, 0.0) [[ target_baked_argument("normalmap_texture", "normal_input", "RGBA8_SNORM", baking_annotations::TRANSFORM_UNORM_VECTOR) ]],
57
+ uniform bool enable_clearcoat = false,
58
+ color clearcoat_tint = color(1.0f),
59
+ float clearcoat_transparency = 1.0f,
60
+ float clearcoat_reflection_roughness = 0.0f,
61
+ float clearcoat_weight = 1.0f,
62
+ float clearcoat_ior = 1.56f,
63
+ float3 clearcoat_normal = float3(0.0, 0.0, 0.0) [[ target_baked_argument("clearcoat_normalmap_texture", "clearcoat_normal_input", "RGBA8_SNORM", baking_annotations::TRANSFORM_UNORM_VECTOR) ]],
64
+ uniform bool enable_retroreflection = false,
65
+ color retroreflection_tint = color(.182,.800,.000),
66
+ uniform float normal_reflectivity = 0.5,
67
+ uniform float grazing_reflectivity = 1.0,
68
+ float ao_to_diffuse = 0.0,
69
+ float ao = 1.0f [[ target_baked_argument("ao_texture", "ao_input", "R8_UNORM") ]],
70
+ uniform bool enable_emission = false,
71
+ uniform color emissive_color = color(1.0, 0.1, 0.1),
72
+ color emissive_mask = color(1.0, 0.1, 0.1) [[ target_baked_argument("emissive_mask_texture", "emissive_mask_input", "R8_UNORM") ]],
73
+ uniform float emissive_intensity = 40.f,
74
+ uniform bool enable_opacity = false,
75
+ float alpha = 1.0,
76
+ uniform bool enable_opacity_cutout = false,
77
+ uniform float alpha_cutout_cutoff = 1.f,
78
+ uniform float opacity_ratio = 1.f,
79
+ uniform color opacity_tint = color(1.0f),
80
+ uniform float opacity_multiplier = 1.f
81
+ )
82
+ [[
83
+ target_material_model(),
84
+ target_material_rendering("..::SimPBR::SimPBR")
85
+ ]]
86
+ = let {
87
+ color base_color = multiply_colors(diffuse_color, diffuse_tint, 1.0).tint;
88
+ color ao_weighted_base_color = multiply_colors(base_color, color(ao), ao_to_diffuse).tint;
89
+
90
+ float squared_roughness = roughness * roughness;
91
+ float roughness_u = squared_roughness * (1 + anisotropy);
92
+ float roughness_v = squared_roughness * (1 - anisotropy);
93
+
94
+ color diffuse_transmission_color = base_color * opacity_tint * opacity_multiplier;
95
+
96
+ bsdf diffuse_bsdf = df::weighted_layer(
97
+ weight: opacity_ratio,
98
+ layer: df::diffuse_reflection_bsdf(
99
+ tint: ao_weighted_base_color,
100
+ roughness: 0.0f
101
+ ),
102
+ base: df::diffuse_transmission_bsdf(tint: diffuse_transmission_color),
103
+ normal: enable_clearcoat ? normal : state::normal()
104
+ );
105
+
106
+ bsdf ggx_smith_bsdf = df::microfacet_ggx_smith_bsdf(
107
+ roughness_u: roughness_u,
108
+ roughness_v: roughness_v,
109
+ tint: color(1.0, 1.0, 1.0),
110
+ mode: df::scatter_reflect
111
+ );
112
+
113
+ bsdf custom_curve_layer_bsdf = df::custom_curve_layer(
114
+ normal_reflectivity: 0.03,
115
+ grazing_reflectivity: 1.0,
116
+ exponent: 5.0,
117
+ weight: specular,
118
+ layer: ggx_smith_bsdf,
119
+ base: diffuse_bsdf,
120
+ normal: enable_clearcoat ? normal : state::normal()
121
+ );
122
+
123
+ //
124
+ // Begin RETROREFLECTION SUPPORT
125
+ //
126
+ color final_retroreflection_color = multiply_colors(retroreflection_tint, base_color, 1.0).tint;
127
+ bsdf backscattering_glossy_bsdf = df::backscattering_glossy_reflection_bsdf(
128
+ tint: final_retroreflection_color,
129
+ roughness_u: squared_roughness
130
+ );
131
+
132
+ /*bsdf retroreflection_bsdf = df::custom_curve_layer(
133
+ normal_reflectivity: 1.-normal_reflectivity,
134
+ grazing_reflectivity: 1.-grazing_reflectivity,
135
+ base: backscattering_glossy_bsdf,
136
+ layer: custom_curve_layer_bsdf,
137
+ normal: enable_clearcoat ? normal_lookup : state::normal()
138
+ );*/
139
+
140
+ // if normal_reflectivity and grazing_reflectivity are 1 and weight is 1, just the layer is used
141
+ bsdf opt_retroreflection_bsdf = df::custom_curve_layer(
142
+ normal_reflectivity: enable_retroreflection ? 1.-normal_reflectivity : 1,
143
+ grazing_reflectivity: enable_retroreflection ? 1.-grazing_reflectivity : 1,
144
+ base: backscattering_glossy_bsdf,
145
+ layer: custom_curve_layer_bsdf,
146
+ normal: enable_clearcoat ? normal : state::normal()
147
+ );
148
+
149
+ //
150
+ // End RETROREFLECTION SUPPORT
151
+ //
152
+
153
+ bsdf directional_factor_bsdf = df::directional_factor(
154
+ normal_tint: ao_weighted_base_color,
155
+ grazing_tint: color(1.0, 1.0, 1.0),
156
+ exponent: 5.0f,
157
+ base: ggx_smith_bsdf
158
+ );
159
+
160
+ // CLEARCOAT
161
+ bsdf omni_PBR_bsdf = df::weighted_layer(
162
+ weight: metallic,
163
+ layer: directional_factor_bsdf,
164
+ base: opt_retroreflection_bsdf, //enable_retroreflection ? retroreflection_bsdf : custom_curve_layer_bsdf,
165
+ normal: enable_clearcoat ? normal : state::normal()
166
+ );
167
+
168
+ bsdf clearcoat_bsdf = df::microfacet_ggx_smith_bsdf(
169
+ roughness_u: clearcoat_reflection_roughness * clearcoat_reflection_roughness,
170
+ roughness_v: clearcoat_reflection_roughness * clearcoat_reflection_roughness,
171
+ tint: color(1.0f),
172
+ mode: df::scatter_reflect
173
+ );
174
+
175
+ // bsdf omni_PBR_coated_bsdf = df::custom_curve_layer(
176
+ // normal_reflectivity: clearcoat_reflectivity * 0.08,
177
+ // grazing_reflectivity: 1.0,
178
+ // weight: clearcoat_weight,
179
+ // layer: clearcoat_bsdf,
180
+ // base: omni_PBR_bsdf,
181
+ // normal: final_clearcoat_normal
182
+ // );
183
+
184
+ bsdf opt_opaque_clearcoat = df::weighted_layer(
185
+ weight: enable_clearcoat ? clearcoat_transparency : 1,
186
+ layer: ::df::tint(tint: enable_clearcoat ? clearcoat_tint : color(1), base: omni_PBR_bsdf),
187
+ base: ::df::diffuse_reflection_bsdf(tint: clearcoat_tint)
188
+ );
189
+
190
+ bsdf opt_omni_PBR_coated_bsdf = df::fresnel_layer(
191
+ ior: clearcoat_ior,
192
+ weight: enable_clearcoat ? clearcoat_weight : 0,
193
+ layer: clearcoat_bsdf,
194
+ base: opt_opaque_clearcoat,
195
+ normal: clearcoat_normal
196
+ );
197
+
198
+ bsdf final_bsdf = opt_omni_PBR_coated_bsdf;
199
+ } in material(
200
+ thin_walled: false,
201
+ surface: material_surface(
202
+ scattering: final_bsdf,
203
+ emission: material_emission(
204
+ df::diffuse_edf(),
205
+ intensity: enable_emission ? emissive_color * emissive_mask * color(emissive_intensity) : color(0)
206
+ )
207
+ ),
208
+ geometry: material_geometry(
209
+ normal: enable_clearcoat ? state::normal() : normal,
210
+ cutout_opacity: enable_opacity ? (enable_opacity_cutout ? (alpha < alpha_cutout_cutoff ? 0.0 : 1.0) : alpha) : 1.0
211
+ )
212
+ );
objects/contemporary_lowfulldesk/materials/omniverse/simready_content/materials/baking_annotations.mdl ADDED
@@ -0,0 +1,38 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.4;
2
+ import ::anno::*;
3
+
4
+ export const string TRANSFORM_NONE = "NONE";
5
+ export const string TRANSFORM_UNORM_VECTOR = "UNORM_VECTOR";
6
+
7
+ export const string FORMAT_RGBA8_UNORM = "RGBA8_UNORM";
8
+ export const string FORMAT_R8_UNORM = "R8_UNORM";
9
+ export const string FORMAT_RGBA16_SFLOAT = "RGBA16_SFLOAT";
10
+
11
+ export const string BLEND_MODE_OPACITY = "opacity_blend";
12
+ export const string BLEND_MODE_REPLACE = "replace";
13
+
14
+ // This annotation is used to mark a material as target material for baking.
15
+ // It is that is detected by the MDL SDK and neuray.
16
+ export annotation target_material_model();
17
+
18
+ export annotation target_material_rendering(
19
+ string rendering_material_override = "" // if set, the baked material will be rendering using this material,
20
+ // otherwise the target itself is used
21
+ );
22
+
23
+ export annotation target_baked_argument(
24
+ // the name of the baked texture parameter in the rendering material
25
+ string baked_name,
26
+
27
+ // the name of the constant parameter in the rendering material in case baking was not necessary
28
+ string constant_name = "",
29
+
30
+ // texture format to bake to
31
+ string format = "",
32
+
33
+ // transformations, like encoding normals into [0,1] range
34
+ string transform = TRANSFORM_NONE,
35
+
36
+ // blending, e.g., based on alpha or replace
37
+ string blend_mode = BLEND_MODE_OPACITY
38
+ );
objects/fork_big/materials/robolab/objects/vomp/fork_big/textures/Fork_Big_Metallic.png ADDED

Git LFS Details

  • SHA256: 3ea72adab41824a5fef4ccce96ed993b54329c1b40654d6c2e5696eda9d67d9c
  • Pointer size: 129 Bytes
  • Size of remote file: 8.58 kB
objects/fstylejug_a01/materials/omniverse/simready_content/common_assets/props/fstylejug_a01/textures/T_Plastic_Glossy_White_A_Albedo.png ADDED

Git LFS Details

  • SHA256: 0dafdea53f7e875eaf5e50e549aa1e0cdbb004a293ebf57c12728b5818f21f4f
  • Pointer size: 131 Bytes
  • Size of remote file: 261 kB
objects/fstylejug_a01/materials/omniverse/simready_content/common_assets/props/fstylejug_a01/textures/T_Plastic_Glossy_White_A_Normal.png ADDED

Git LFS Details

  • SHA256: 9e5e88bb7961e3a5af58477df2144b9a8ddd1ada77b24671d2b5961fb453dcb5
  • Pointer size: 131 Bytes
  • Size of remote file: 640 kB
objects/fstylejug_a01/materials/omniverse/simready_content/common_assets/props/fstylejug_a01/textures/T_Plastic_Glossy_White_A_ORM.png ADDED

Git LFS Details

  • SHA256: 540e857f45a2c746f580be3f45fecf57a3cb1d2a17a7fc6608275c951ae13fda
  • Pointer size: 131 Bytes
  • Size of remote file: 766 kB
objects/fstylejug_a02/materials/omniverse/simready_content/common_assets/props/fstylejug_a02/materials/Natural_Plastic_E.mdl ADDED
@@ -0,0 +1,171 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.7;
2
+
3
+ using m_mdl = "mdl";
4
+
5
+ import ::state::normal;
6
+ import ::OmniSurface::OmniImage::alpha_mode;
7
+ import ::OmniSurface::OmniImage::projection_mode;
8
+ import ::OmniSurface::OmniImage::tangent_bitangent_mapping;
9
+ import ::OmniSurface::OmniImage::wrap_mode;
10
+ import ::OmniSurface::OmniShared::displacement_mode;
11
+ import ::OmniSurface::OmniShared::emission_mode;
12
+ import ::OmniSurface::OmniShared::ior_presets;
13
+ import ::OmniSurface::OmniShared::scattering_colors_presets;
14
+ import ::OmniSurface::OmniSurface;
15
+ import ::base::texture_coordinate_system;
16
+ import ::tex::gamma_mode;
17
+
18
+ export material Natural_Plastic_E(*)
19
+ = ::OmniSurface::OmniSurface(
20
+ diffuse_reflection_weight: 1.f,
21
+ diffuse_reflection_weight_image: texture_2d(),
22
+ diffuse_reflection_weight_image_alpha_mode: OmniSurface::OmniImage::alpha_default,
23
+ diffuse_reflection_color: color(1.f, 1.f, 1.f),
24
+ diffuse_reflection_color_image: texture_2d(),
25
+ diffuse_reflection_roughness: 0.f,
26
+ diffuse_reflection_roughness_image: texture_2d(),
27
+ diffuse_reflection_roughness_image_alpha_mode: OmniSurface::OmniImage::alpha_default,
28
+ metalness: 0.049999997f,
29
+ metalness_image: texture_2d(),
30
+ metalness_image_alpha_mode: OmniSurface::OmniImage::alpha_default,
31
+ specular_reflection_weight: 0.f,
32
+ specular_reflection_weight_image: texture_2d(),
33
+ specular_reflection_weight_image_alpha_mode: OmniSurface::OmniImage::alpha_default,
34
+ specular_reflection_color: color(1.f, 1.f, 1.f),
35
+ specular_reflection_color_image: texture_2d(),
36
+ specular_reflection_roughness: 0.299999982f,
37
+ specular_reflection_roughness_image: texture_2d(),
38
+ specular_reflection_roughness_image_alpha_mode: OmniSurface::OmniImage::alpha_default,
39
+ specular_reflection_ior_preset: OmniSurface::OmniShared::ior_custom,
40
+ specular_reflection_ior: 2.f,
41
+ specular_reflection_anisotropy: 0.f,
42
+ specular_reflection_anisotropy_image: texture_2d(),
43
+ specular_reflection_anisotropy_image_alpha_mode: OmniSurface::OmniImage::alpha_default,
44
+ specular_reflection_anisotropy_rotation: 0.f,
45
+ specular_reflection_anisotropy_rotation_image: texture_2d(),
46
+ specular_reflection_anisotropy_rotation_image_alpha_mode: OmniSurface::OmniImage::alpha_default,
47
+ enable_specular_transmission: true,
48
+ specular_transmission_weight: 0.799999952f,
49
+ specular_transmission_weight_image: texture_2d(),
50
+ specular_transmission_weight_image_alpha_mode: OmniSurface::OmniImage::alpha_default,
51
+ specular_transmission_color: color(1.f, 1.f, 1.f),
52
+ specular_transmission_color_image: texture_2d(),
53
+ specular_transmission_scattering_depth: 0.f,
54
+ specular_transmission_scattering_depth_image: texture_2d(),
55
+ specular_transmission_scattering_depth_image_alpha_mode: OmniSurface::OmniImage::alpha_default,
56
+ specular_transmission_scattering_color: color(0.f, 0.f, 0.f),
57
+ specular_transmission_scattering_color_image: texture_2d(),
58
+ specular_transmission_scatter_anisotropy: 0.f,
59
+ specular_transmission_scatter_anisotropy_image: texture_2d(),
60
+ specular_transmission_scatter_anisotropy_image_alpha_mode: OmniSurface::OmniImage::alpha_default,
61
+ specular_transmission_dispersion_abbe: 0.f,
62
+ enable_diffuse_transmission: true,
63
+ subsurface_weight: 1.f,
64
+ subsurface_weight_image: texture_2d(),
65
+ subsurface_weight_image_alpha_mode: OmniSurface::OmniImage::alpha_default,
66
+ subsurface_scattering_colors_preset: OmniSurface::OmniShared::scattering_colors_custom,
67
+ subsurface_transmission_color: color(1.f, 1.f, 1.f),
68
+ subsurface_transmission_color_image: texture_2d(),
69
+ subsurface_scattering_color: color(1.f, 1.f, 1.f),
70
+ subsurface_scattering_color_image: texture_2d(),
71
+ subsurface_scale: 1.f,
72
+ subsurface_scale_image: texture_2d(),
73
+ subsurface_scale_image_alpha_mode: OmniSurface::OmniImage::alpha_default,
74
+ subsurface_anisotropy: 0.f,
75
+ subsurface_anisotropy_image: texture_2d(),
76
+ subsurface_anisotropy_image_alpha_mode: OmniSurface::OmniImage::alpha_default,
77
+ coat_weight: 1.f,
78
+ coat_weight_image: texture_2d(),
79
+ coat_weight_image_alpha_mode: OmniSurface::OmniImage::alpha_default,
80
+ coat_color: color(1.f, 1.f, 1.f),
81
+ coat_color_image: texture_2d(),
82
+ coat_roughness: 0.299999982f,
83
+ coat_roughness_image: texture_2d(),
84
+ coat_roughness_image_alpha_mode: OmniSurface::OmniImage::alpha_default,
85
+ coat_ior_preset: OmniSurface::OmniShared::ior_custom,
86
+ coat_ior: 1.5f,
87
+ coat_anisotropy: 0.f,
88
+ coat_anisotropy_image: texture_2d(),
89
+ coat_anisotropy_image_alpha_mode: OmniSurface::OmniImage::alpha_default,
90
+ coat_anisotropy_rotation: 0.f,
91
+ coat_anisotropy_rotation_image: texture_2d(),
92
+ coat_anisotropy_rotation_image_alpha_mode: OmniSurface::OmniImage::alpha_default,
93
+ coat_affect_color: 0.f,
94
+ coat_affect_color_image: texture_2d(),
95
+ coat_affect_color_image_alpha_mode: OmniSurface::OmniImage::alpha_default,
96
+ coat_affect_roughness: 0.f,
97
+ coat_affect_roughness_image: texture_2d(),
98
+ coat_affect_roughness_image_alpha_mode: OmniSurface::OmniImage::alpha_default,
99
+ coat_normal_strength: 1.f,
100
+ coat_normal: state::normal(),
101
+ coat_normal_image: texture_2d(),
102
+ coat_normal_image_flip_r_channel: false,
103
+ coat_normal_image_flip_g_channel: false,
104
+ coat_normal_image_flip_b_channel: false,
105
+ specular_retro_reflection_weight: 0.699999988f,
106
+ specular_retro_reflection_weight_image: texture_2d(),
107
+ specular_retro_reflection_weight_image_alpha_mode: OmniSurface::OmniImage::alpha_default,
108
+ specular_retro_reflection_color: color(1.f, 1.f, 1.f),
109
+ specular_retro_reflection_color_image: texture_2d(),
110
+ specular_retro_reflection_roughness: 0.300000012f,
111
+ specular_retro_reflection_roughness_image: texture_2d(),
112
+ specular_retro_reflection_roughness_image_alpha_mode: OmniSurface::OmniImage::alpha_default,
113
+ emission_weight: 0.f,
114
+ emission_weight_image: texture_2d(),
115
+ emission_weight_image_alpha_mode: OmniSurface::OmniImage::alpha_default,
116
+ emission_mode: OmniSurface::OmniShared::emission_lx,
117
+ emission_intensity: 1.f,
118
+ emission_intensity_image: texture_2d(),
119
+ emission_intensity_image_alpha_mode: OmniSurface::OmniImage::alpha_default,
120
+ emission_color: color(1.f, 1.f, 1.f),
121
+ emission_color_image: texture_2d(),
122
+ emission_use_temperature: false,
123
+ emission_temperature: 6500.f,
124
+ emission_temperature_image: texture_2d(),
125
+ emission_temperature_image_alpha_mode: OmniSurface::OmniImage::alpha_default,
126
+ enable_thin_film: false,
127
+ thin_film_thickness: 400.f,
128
+ thin_film_thickness_image: texture_2d(),
129
+ thin_film_thickness_image_alpha_mode: OmniSurface::OmniImage::alpha_default,
130
+ thin_film_ior_preset: OmniSurface::OmniShared::ior_custom,
131
+ thin_film_ior: 1.5f,
132
+ thin_walled: false,
133
+ enable_opacity: false,
134
+ geometry_opacity: 1.f,
135
+ geometry_opacity_image: texture_2d(),
136
+ geometry_opacity_image_alpha_mode: OmniSurface::OmniImage::alpha_default,
137
+ geometry_opacity_threshold: 0.f,
138
+ geometry_normal_strength: 1.f,
139
+ geometry_normal: state::normal(),
140
+ geometry_normal_image: texture_2d(),
141
+ geometry_normal_image_flip_r_channel: false,
142
+ geometry_normal_image_flip_g_channel: false,
143
+ geometry_normal_image_flip_b_channel: false,
144
+ geometry_tangent_bitangent_mapping: OmniSurface::OmniImage::red_green,
145
+ geometry_displacement: float3(0.f),
146
+ geometry_displacement_mode: OmniSurface::OmniShared::displacement_height,
147
+ geometry_displacement_image: texture_2d(),
148
+ geometry_displacement_image_alpha_mode: OmniSurface::OmniImage::alpha_default,
149
+ geometry_displacement_scale: 1.f,
150
+ geometry_displacement_scale_image: texture_2d(),
151
+ geometry_displacement_scale_image_alpha_mode: OmniSurface::OmniImage::alpha_default,
152
+ geometry_displacement_scalar_zero_value: 0.f,
153
+ uvw_texture_coordinate_system: base::texture_coordinate_uvw,
154
+ uvw_uv_set: 0,
155
+ uvw_ignore_missing_textures: false,
156
+ uvw_missing_texture_color: color(0.f, 0.f, 0.f),
157
+ uvw_use_uv_coords: false,
158
+ uvw_uv_coords: float2(0.f),
159
+ uvw_s_offset: 0.f,
160
+ uvw_t_offset: 0.f,
161
+ uvw_s_wrap: OmniSurface::OmniImage::wrap_periodic,
162
+ uvw_t_wrap: OmniSurface::OmniImage::wrap_periodic,
163
+ uvw_s_scale: 1.f,
164
+ uvw_t_scale: 1.f,
165
+ uvw_s_flip: false,
166
+ uvw_t_flip: false,
167
+ uvw_swap_st: false,
168
+ uvw_projection_mode: OmniSurface::OmniImage::projection_cubic,
169
+ uvw_projection_translate: float3(0.f),
170
+ uvw_projection_rotate: float3(0.f),
171
+ uvw_projection_scale: float3(1.f));
objects/fstylejug_a02/materials/omniverse/simready_content/common_assets/props/fstylejug_a02/materials/Plastic_Glossy_White_A.mdl ADDED
@@ -0,0 +1,36 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.4;
2
+
3
+ using ::OmniPBR import OmniPBR;
4
+ import ::tex::gamma_mode;
5
+ import ::state::normal;
6
+ import ::base::mono_mode;
7
+
8
+ export material Plastic_Glossy_White_A(*)
9
+ = OmniPBR(
10
+ diffuse_color_constant: color(0.2, 0.2, 0.2),
11
+ diffuse_texture: texture_2d("../textures/T_Plastic_Glossy_White_A_Albedo.png", ::tex::gamma_srgb),
12
+ albedo_desaturation: 0.0,
13
+ albedo_add: 0.0,
14
+ albedo_brightness: 1.0,
15
+ diffuse_tint: color(1, 1, 1),
16
+ reflection_roughness_texture_influence: 1.0,
17
+ specular_level: 0.5,
18
+ enable_ORM_texture: true,
19
+ ORM_texture: texture_2d("../textures/T_Plastic_Glossy_White_A_ORM.png", ::tex::gamma_linear),
20
+ ao_to_diffuse: 0.0,
21
+ ao_texture: texture_2d(),
22
+ enable_emission: false,
23
+ enable_opacity: false,
24
+ bump_factor: 1.0,
25
+ normalmap_texture: texture_2d("../textures/T_Plastic_Glossy_White_A_Normal.png", ::tex::gamma_linear),
26
+ flip_tangent_u: false,
27
+ flip_tangent_v: true,
28
+ project_uvw: false,
29
+ world_or_object: false,
30
+ uv_space_index: 0,
31
+ texture_translate: float2(0, 0),
32
+ texture_rotate: 0.0,
33
+ texture_scale: float2(1, 1),
34
+ detail_texture_translate: float2(0, 0),
35
+ detail_texture_rotate: 0.0,
36
+ detail_texture_scale: float2(1, 1));
objects/glasses/materials/robolab/objects/hot3d/textures/obj_000023.png ADDED

Git LFS Details

  • SHA256: b04cefe3b0e348e885142ce66f16c9a0cb0fafa515539d8125b9aaf5cd16d50d
  • Pointer size: 130 Bytes
  • Size of remote file: 16.9 kB
objects/ketchup_bottle/materials/robolab/objects/hope/textures/obj_000011.png ADDED

Git LFS Details

  • SHA256: 01edda2f924589b0a23aac084c1270a4a39afde79131a1bec73f7a23ad592bfe
  • Pointer size: 132 Bytes
  • Size of remote file: 1.9 MB
objects/lime01/materials/robolab/objects/fruits_veggies/materials/SimPBR.mdl ADDED
@@ -0,0 +1,562 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*****************************************************************************
2
+ * Copyright 1986-2020 NVIDIA Corporation. All rights reserved.
3
+ ******************************************************************************
4
+
5
+ MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,
6
+ WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,
7
+ THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
8
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
9
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
10
+ COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA
11
+ CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING
12
+ ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES,
13
+ WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
14
+ THE USE OR INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN
15
+ THE MDL MATERIALS.
16
+ */
17
+
18
+ mdl 1.4;
19
+
20
+ import ::df::*;
21
+ import ::state::*;
22
+ import ::math::*;
23
+ import ::base::*;
24
+ import ::tex::*;
25
+ import ::anno::*;
26
+
27
+
28
+ using SimPBR_Model import *;
29
+ using baking_annotations import *;
30
+
31
+ export material SimPBR(
32
+ // -------------------- DIFFUSE REFLECTION ----------------------
33
+ uniform color diffuse_color_constant = color(0.2f)
34
+ [[
35
+ anno::display_name("Albedo Base Color"),
36
+ anno::description("The base albedo color to use if no texture is specified"),
37
+ anno::in_group("Diffuse")
38
+ ]],
39
+ uniform texture_2d diffuse_texture = texture_2d()
40
+ [[
41
+ anno::display_name("Albedo Map"),
42
+ anno::description("The texture specifying the albedo value to use"),
43
+ anno::in_group("Diffuse")
44
+ ]],
45
+ uniform color diffuse_tint = color(1.0f)
46
+ [[
47
+ anno::display_name("Albedo Tint"),
48
+ anno::description("This tints the albedo color or texture contant"),
49
+ anno::in_group("Diffuse")
50
+ ]],
51
+ uniform bool enable_transmission = false
52
+ [[
53
+ anno::display_name("Enable Diffuse Transmission"),
54
+ anno::description("Enables the diffuse transmission of light through thin diffuse scattering layer"),
55
+ anno::in_group("Diffuse")
56
+ ]],
57
+ uniform float opacity_ratio = 1.f
58
+ [[
59
+ anno::enable_if("enable_transmission == true"),
60
+ anno::display_name("Opacity Ratio"),
61
+ anno::description("Amount of opacity"),
62
+ anno::in_group("Diffuse")
63
+ ]],
64
+ uniform color opacity_tint = color(1.0f)
65
+ [[
66
+ anno::enable_if("enable_transmission == true"),
67
+ anno::display_name("Diffuse transmission tint"),
68
+ anno::description("Base diffuse transmission color"),
69
+ anno::in_group("Diffuse")
70
+ ]],
71
+ uniform float opacity_multiplier = 1.f
72
+ [[
73
+ anno::enable_if("enable_transmission == true"),
74
+ anno::display_name("Diffuse transmission multiplier"),
75
+ anno::description("Base diffuse transmission multiplier"),
76
+ anno::in_group("Diffuse")
77
+ ]],
78
+
79
+ // -------------------- SPECULAR REFLECTION ----------------------
80
+ float reflection_roughness_constant = 0.5f
81
+ [[
82
+ anno::display_name("Roughness Amount"),
83
+ anno::hard_range(0.0,1.),
84
+ anno::description("Higher roughness values lead to more blurry reflections"),
85
+ anno::in_group("Specular")
86
+ ]],
87
+ uniform float reflection_roughness_texture_influence = 0.0f
88
+ [[
89
+ anno::display_name("Roughness Map Influence"),
90
+ anno::hard_range(0.0, 1.),
91
+ anno::description("Blends between the constant value and the lookup of the roughness texture"),
92
+ anno::in_group("Specular")
93
+ ]],
94
+ uniform texture_2d reflectionroughness_texture = texture_2d()
95
+ [[
96
+ anno::display_name("Roughness Map"),
97
+ anno::in_group("Specular")
98
+ ]],
99
+
100
+ float anisotropy_constant = 0.0f
101
+ [[
102
+ anno::display_name("Anisotropy Amount"),
103
+ anno::hard_range(-1.,1.),
104
+ anno::description("0 for isotropic, extents of -1 to 1 for anisotropy"),
105
+ anno::in_group("Specular")
106
+ ]],
107
+ uniform float anisotropy_texture_influence = 0.0f
108
+ [[
109
+ anno::display_name("Anisotropy Map Influence"),
110
+ anno::hard_range(0.0, 1.),
111
+ anno::description("Blends between the constant value and the lookup of the anisotropy texture"),
112
+ anno::in_group("Specular")
113
+ ]],
114
+ uniform texture_2d anisotropy_texture = texture_2d()
115
+ [[
116
+ anno::display_name("Anisotropy Map"),
117
+ anno::in_group("Specular")
118
+ ]],
119
+
120
+ float metallic_constant = 0.f
121
+ [[
122
+ anno::display_name("Metallic Amount"),
123
+ anno::hard_range(0.0,1.),
124
+ anno::description("Metallic Material"),
125
+ anno::in_group("Specular")
126
+ ]],
127
+ uniform float metallic_texture_influence = 0.0f
128
+ [[
129
+ anno::display_name("Metallic Map Influence"),
130
+ anno::hard_range(0.0, 1.),
131
+ anno::description("Blends between the constant value and the lookup of the metallic texture"),
132
+ anno::in_group("Specular")
133
+ ]],
134
+ uniform texture_2d metallic_texture = texture_2d()
135
+ [[
136
+ anno::display_name("Metallic Map"),
137
+ anno::in_group("Specular")
138
+ ]],
139
+
140
+ float specular_constant = 1.f
141
+ [[
142
+ anno::display_name("Specular amount"),
143
+ anno::hard_range(0.0, 1.0),
144
+ anno::description("Scale of the specular component"),
145
+ anno::in_group("Specular")
146
+ ]],
147
+ uniform texture_2d specular_texture = texture_2d()
148
+ [[
149
+ anno::display_name("Specular Map"),
150
+ anno::in_group("Specular")
151
+ ]],
152
+
153
+ // -------------------- ORM ----------------------
154
+ uniform bool enable_ORM_texture = true
155
+ [[
156
+ anno::display_name("Enable ORM Texture"),
157
+ anno::description("When True the ORM texture will be used to extract the Occlusion, Roughness and Metallic Map"),
158
+ anno::in_group("Reflectivity")
159
+ ]],
160
+ uniform texture_2d ORM_texture = texture_2d()
161
+ [[
162
+ anno::display_name("ORM Map"),
163
+ anno::description("Texture that hae Occlusion, Roughness and Metallic map stored in the respective r, g and b channels"),
164
+ anno::in_group("Reflectivity")
165
+ ]],
166
+
167
+ // -------------------- Clearcoat ----------------------
168
+ uniform bool enable_clearcoat = false
169
+ [[
170
+ anno::display_name("Enable Clearcoat Layer"),
171
+ anno::description("Adds a clearcoat layer on top of the material when enabled"),
172
+ anno::in_group("Clearcoat")
173
+ ]],
174
+ color clearcoat_tint = color(1.0f)
175
+ [[
176
+ anno::display_name("Clearcoat Tint"),
177
+ anno::description("Clearcoat is tinted and affects the underlying material"),
178
+ anno::in_group("Clearcoat")
179
+ ]],
180
+ float clearcoat_transparency = 1.0f
181
+ [[
182
+ anno::display_name("Clearcoat Transparency"),
183
+ anno::description("Adjusts the transparency of the clearcoat. Can be turned into a fully opaque clearcoat "
184
+ "covering the underlying layer"),
185
+ anno::in_group("Clearcoat")
186
+ ]],
187
+ float clearcoat_reflection_roughness = 0.0f
188
+ [[
189
+ anno::display_name("Clearcoat Roughness"),
190
+ anno::description("Higher roughness values lead to more blurry reflections"),
191
+ anno::hard_range(0.0f, 1.0f),
192
+ anno::in_group("Clearcoat")
193
+ ]],
194
+ float clearcoat_weight = 1.0f
195
+ [[
196
+ anno::display_name("Clearcoat Weight"),
197
+ anno::description("Sets the weight for clearcoat layer"),
198
+ anno::hard_range(0.0f, 1.0f),
199
+ anno::in_group("Clearcoat")
200
+ ]],
201
+ float clearcoat_flatten = 1.0f
202
+ [[
203
+ anno::display_name("Clearcoat Flatten"),
204
+ anno::description("Flattens the clearcoat to even out the underlying bump maps"),
205
+ anno::hard_range(0.0f, 1.0f),
206
+ anno::in_group("Clearcoat")
207
+ ]],
208
+ float clearcoat_ior = 1.56f
209
+ [[
210
+ anno::display_name("Clearcoat IOR"),
211
+ anno::description("Sets the Index of refraction for the clearcoat layer"),
212
+ anno::soft_range(1.0f, 4.0f),
213
+ anno::in_group("Clearcoat")
214
+ ]],
215
+ uniform float clearcoat_bump_factor = 1.f
216
+ [[
217
+ anno::display_name("Clearcoat Normal Map Strength"),
218
+ anno::description("Strength of normal map."),
219
+ anno::in_group("Clearcoat")
220
+ ]],
221
+
222
+ float3 clearcoat_normal_input = float3(0.0, 0.0, 0.0),
223
+ uniform texture_2d clearcoat_normalmap_texture = texture_2d()
224
+ [[
225
+ anno::display_name("Clearcoat Normal Map"),
226
+ anno::description("Enables the usage of the normalmap texture"),
227
+ anno::in_group("Clearcoat")
228
+ ]],
229
+
230
+ uniform bool clearcoat_flip_tangent_u = false
231
+ [[
232
+ anno::display_name("Clearcoat Normal Map Flip U Tangent"),
233
+ anno::in_group("Clearcoat")
234
+ ]],
235
+ uniform bool clearcoat_flip_tangent_v = true
236
+ [[
237
+ anno::display_name("Clearcoat Normal Map Flip V Tangent"),
238
+ anno::in_group("Clearcoat")
239
+ ]],
240
+
241
+
242
+ // -------------------- REFLECTIVITY ----------------------
243
+ uniform bool enable_retroreflection = false
244
+ [[
245
+ anno::display_name("Enable Retroreflection"),
246
+ anno::in_group("Reflectivity")
247
+ ]],
248
+ color retroreflection_tint = color(.182,.800,.000)
249
+ [[
250
+ anno::display_name("Retro-reflection tint"),
251
+ anno::description("The tint of the retroreflection"),
252
+ anno::in_group("Reflectivity")
253
+ ]],
254
+ uniform float normal_reflectivity = 0.5
255
+ [[
256
+ anno::display_name("Retro-reflection weight facing"),
257
+ anno::hard_range(0.0,1.),
258
+ anno::description("Reflectivity control for geometry facing the viewer"),
259
+ anno::in_group("Reflectivity")
260
+ ]],
261
+ uniform float grazing_reflectivity = 1.0
262
+ [[
263
+ anno::display_name("Retro-reflection weight edge"),
264
+ anno::hard_range(0.0,1.),
265
+ anno::description("Reflectivity control for the reflectivity at geometry edges"),
266
+ anno::in_group("Reflectivity")
267
+ ]],
268
+
269
+ // -------------------- AMBIENT OCCLUSION ----------------------
270
+ float ao_to_diffuse = 0.0
271
+ [[
272
+ anno::display_name("AO to Diffuse"),
273
+ anno::description("Controls the amount of ambient occlusion multiplied into the diffuse color channel"),
274
+ anno::in_group("AO")
275
+ ]],
276
+ float ao_input = float(1.0),
277
+ uniform texture_2d ao_texture = texture_2d()
278
+ [[
279
+ anno::display_name("Ambient Occlusion Map"),
280
+ anno::description("The Ambient Occlusion texture for the material"),
281
+ anno::in_group("AO")
282
+ ]],
283
+
284
+ // -------------------- EMISSIVE ----------------------
285
+ uniform bool enable_emission = false
286
+ [[
287
+ anno::display_name("Enable Emission"),
288
+ anno::description("Enables the emission of light from the material"),
289
+ anno::in_group("Emissive")
290
+ ]],
291
+ uniform color emissive_color = color(1.0, 0.1, 0.1)
292
+ [[
293
+ anno::enable_if("enable_emission == true"),
294
+ anno::display_name("Emissive Color"),
295
+ anno::description("The emission color"),
296
+ anno::in_group("Emissive")
297
+ ]],
298
+
299
+ color emissive_mask_input = color(1.0),
300
+ uniform texture_2d emissive_mask_texture = texture_2d()
301
+ [[
302
+ anno::enable_if("enable_emission == true"),
303
+ anno::display_name("Emissive Mask Map"),
304
+ anno::description("The texture masking the emissive color"),
305
+ anno::in_group("Emissive")
306
+ ]],
307
+ uniform float emissive_intensity = 40.f
308
+ [[
309
+ anno::enable_if("enable_emission == true"),
310
+ anno::display_name("Emissive Intensity"),
311
+ anno::description("Intensity of the emission"),
312
+ anno::in_group("Emissive")
313
+ ]],
314
+ uniform bool enable_emissive_flipbook = false
315
+ [[
316
+ anno::display_name("Enable Flipbook for emission"),
317
+ anno::description("Allows the use of animated emissive textures (e.g. video screens)"),
318
+ anno::in_group("Emissive")
319
+ ]],
320
+ uniform int2 flipbook_dim = int2(1,1)
321
+ [[
322
+ anno::enable_if("enable_emissive_flipbook == true"),
323
+ anno::display_name("Flipbook Rows/Columns"),
324
+ anno::description("How many rows and columns are in the flipbook?"),
325
+ anno::in_group("Emissive")
326
+ ]],
327
+ uniform int target_fps = 1
328
+ [[
329
+ anno::enable_if("enable_emissive_flipbook == true"),
330
+ anno::display_name("Flipbook Target FPS"),
331
+ anno::description("Playback speed in frames per second"),
332
+ anno::in_group("Emissive")
333
+ ]],
334
+
335
+ // -------------------- ALPHA ----------------------
336
+ uniform bool enable_opacity = false
337
+ [[
338
+ anno::display_name("Enable Opacity"),
339
+ anno::description("Enables or disables alpha functionality"),
340
+ anno::in_group("Alpha")
341
+ ]],
342
+ float alpha_constant = 1.0
343
+ [[
344
+ anno::enable_if("enable_opacity == true"),
345
+ anno::display_name("Opacity Fallback Constant"),
346
+ anno::hard_range(0.0, 1.0),
347
+ anno::description("The base alpha constant to use if no texture is specified"),
348
+ anno::in_group("Alpha")
349
+ ]],
350
+ uniform texture_2d opacity_texture = texture_2d()
351
+ [[
352
+ anno::enable_if("enable_opacity == true"),
353
+ anno::display_name("Opacity Map"),
354
+ anno::description("The texture specifying the opacity value to use"),
355
+ anno::in_group("Alpha")
356
+ ]],
357
+ uniform bool enable_opacity_cutout = false
358
+ [[
359
+ anno::enable_if("enable_opacity == true"),
360
+ anno::display_name("Enable Alpha Cutout"),
361
+ anno::description("Enables or disables alpha cutout functionality"),
362
+ anno::in_group("Alpha")
363
+ ]],
364
+ uniform float alpha_cutout_cutoff = 1.f
365
+ [[
366
+ anno::enable_if("enable_opacity == true"),
367
+ anno::enable_if("enable_opacity_cutout == true"),
368
+ anno::hard_range(0.0, 1.0),
369
+ anno::display_name("Alpha Cutout Cutoff"),
370
+ anno::description("The cutoff value to to render as transparent up to and opaque past"),
371
+ anno::in_group("Alpha")
372
+ ]],
373
+
374
+ // -------------------- NORMAL ----------------------
375
+ uniform float bump_factor = 1.f
376
+ [[
377
+ anno::display_name("Normal Map Strength"),
378
+ anno::description("Strength of normal map."),
379
+ anno::in_group("Normal")
380
+ ]],
381
+
382
+ float3 normal_input = state::normal(),
383
+ uniform texture_2d normalmap_texture = texture_2d()
384
+ [[
385
+ anno::display_name("Normal Map"),
386
+ anno::in_group("Normal")
387
+ ]],
388
+ uniform bool flip_tangent_u = false
389
+ [[
390
+ anno::display_name("Normal Map Flip U Tangent"),
391
+ anno::description("Flips the U Tangent vector."),
392
+ anno::in_group("Normal")
393
+ ]],
394
+ uniform bool flip_tangent_v = true
395
+ [[
396
+ anno::display_name("Normal Map Flip V Tangent"),
397
+ anno::description("Flips the V Tangent vector. By Default, SimPBR materials setup for DirectX normal maps. Set Normal Map Flip V = false for OpenGL."),
398
+ anno::in_group("Normal")
399
+ ]],
400
+
401
+ // -------------------- UV ADJUSTMENTS ----------------------
402
+ uniform bool project_uvw = false
403
+ [[
404
+ anno::display_name("Enable Project UVW Coordinates"),
405
+ anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"),
406
+ anno::in_group("UV")
407
+ ]],
408
+ uniform bool world_or_object = false
409
+ [[
410
+ anno::enable_if("project_uvw == true"),
411
+ anno::display_name("Enable World Space"),
412
+ anno::description("When set to 'true' uses world space for projection, when 'false' object space is used"),
413
+ anno::in_group("UV")
414
+ ]],
415
+ uniform float2 texture_translate = float2(0.0f)
416
+ [[
417
+ anno::display_name("Texture Translate"),
418
+ anno::description("Controls position of texture."),
419
+ anno::in_group("UV")
420
+ ]],
421
+ uniform float2 texture_scale = float2(1.0f)
422
+ [[
423
+ anno::display_name("Texture Tiling"),
424
+ anno::description("Controls repetition of the texture."),
425
+ anno::in_group("UV")
426
+ ]],
427
+ uniform float2 texture_speed = float2(0.0f)
428
+ [[
429
+ anno::display_name("Texture Speed"),
430
+ anno::description("Scrolling texture animation speed in UVs per sec."),
431
+ anno::in_group("UV")
432
+ ]]
433
+ )
434
+ [[
435
+ anno::display_name("Sim PBR"),
436
+ anno::description("Supports the opaque alpha cutout material model of the Sim Renderer"),
437
+ anno::in_group("SimReady"),
438
+ anno::version( 1, 0, 0),
439
+ anno::author("NVIDIA CORPORATION"),
440
+ anno::key_words(string[]("Sim", "PBR", "opaque", "alpha", "cutout", "omniverse", "generic"))
441
+ ]]
442
+ = let {
443
+ base::texture_coordinate_system the_system = world_or_object ? base::texture_coordinate_world : base::texture_coordinate_object;
444
+
445
+ base::texture_coordinate_info uvw = project_uvw ?
446
+ base::coordinate_projection(
447
+ coordinate_system: the_system,
448
+ texture_space: 0,
449
+ projection_type: base::projection_cubic
450
+ ) : base::coordinate_source(
451
+ coordinate_system: base::texture_coordinate_uvw,
452
+ texture_space: 0
453
+ );
454
+
455
+ // Need to use a small value so the compiler doesnt optimize out this var...
456
+ float t = 0.00000001;//state::animation_time();
457
+ base::texture_coordinate_info transformed_uvw = base::transform_coordinate(
458
+ transform: base::rotation_translation_scale(
459
+ scaling: float3(texture_scale.x, texture_scale.y, 1.0),
460
+ rotation: float3(0.0, 0.0, 0.0 ),
461
+ translation: float3(texture_translate.x + t * texture_speed.x, texture_translate.y + t * texture_speed.y, 0.0)),
462
+ coordinate: uvw
463
+ );
464
+ float2 uv = float2(transformed_uvw.position.x, transformed_uvw.position.y);
465
+
466
+ // Diffuse Color Lookup and AO
467
+ float4 base_lookup = tex::texture_isvalid(diffuse_texture) ? tex::lookup_float4(tex: diffuse_texture, coord: uv) : float4(1, 1, 1, 1);
468
+
469
+ float opacityValue = tex::texture_isvalid(opacity_texture) ? tex::lookup_float4(tex: opacity_texture, coord: uv).w : alpha_constant;
470
+
471
+ // Normal calculations
472
+ float3 normal_lookup = tex::texture_isvalid(normalmap_texture) ?
473
+ base::tangent_space_normal_texture(
474
+ texture: normalmap_texture,
475
+ factor: bump_factor,
476
+ uvw: transformed_uvw,
477
+ flip_tangent_u: flip_tangent_u,
478
+ flip_tangent_v: flip_tangent_v
479
+ ) : normal_input;
480
+
481
+ float3 clearcoat_normal = tex::texture_isvalid(clearcoat_normalmap_texture) ?
482
+ base::tangent_space_normal_texture(
483
+ texture: clearcoat_normalmap_texture,
484
+ factor: clearcoat_bump_factor,
485
+ uvw: uvw,
486
+ flip_tangent_u: clearcoat_flip_tangent_u,
487
+ flip_tangent_v: clearcoat_flip_tangent_v
488
+ ) : clearcoat_normal_input;
489
+
490
+ float3 flattened_clearcoat_normal = ::math::lerp(normal_lookup, ::state::normal(), clearcoat_flatten);
491
+ float3 final_clearcoat_normal = tex::texture_isvalid(clearcoat_normalmap_texture) ? clearcoat_normal : flattened_clearcoat_normal;
492
+
493
+ float ao_lookup = tex::texture_isvalid(ao_texture) ? tex::lookup_float4(tex: ao_texture, coord: uv).x : ao_input;
494
+
495
+ color diffuse_color = tex::texture_isvalid(diffuse_texture) ? color(base_lookup.x, base_lookup.y, base_lookup.z) : diffuse_color_constant;
496
+
497
+ float3 ORM_lookup = tex::lookup_float3(
498
+ tex: ORM_texture,
499
+ coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
500
+ );
501
+
502
+ float roughness_lookup = tex::texture_isvalid(reflectionroughness_texture) ?
503
+ tex::lookup_float4(tex: reflectionroughness_texture, coord: uv).x : reflection_roughness_constant;
504
+ float anisotropy_lookup = tex::texture_isvalid(anisotropy_texture) ?
505
+ (tex::lookup_float4(tex: anisotropy_texture, coord: uv).x * 2.0f - 1.0f) : anisotropy_constant;
506
+ float metallic_lookup = tex::texture_isvalid(metallic_texture) ?
507
+ tex::lookup_float4(tex: metallic_texture, coord: uv).x : metallic_constant;
508
+ float specular_lookup = tex::texture_isvalid(specular_texture) ?
509
+ tex::lookup_float4(tex: specular_texture, coord: uv).x : specular_constant;
510
+
511
+ float roughness_selection = enable_ORM_texture ? ORM_lookup.y : roughness_lookup;
512
+ float metallic_selection = enable_ORM_texture ? ORM_lookup.z : metallic_lookup;
513
+ float ao = enable_ORM_texture ? ORM_lookup.x : ao_lookup;
514
+
515
+ float reflection_roughness = math::lerp(reflection_roughness_constant, roughness_selection, reflection_roughness_texture_influence);
516
+ float anisotropy = math::lerp(anisotropy_constant, anisotropy_lookup, anisotropy_texture_influence);
517
+ float metallic = math::lerp(metallic_constant, metallic_selection, metallic_texture_influence);
518
+
519
+ int rows = flipbook_dim.x;
520
+ int columns = flipbook_dim.y;
521
+ int numFrames = rows * columns;
522
+ varying int frameIdx = int(state::animation_time() * target_fps) % numFrames;
523
+ varying float2 baseUV = float2(transformed_uvw.position.x, transformed_uvw.position.y);
524
+ varying float2 emissiveUV = enable_emissive_flipbook ?
525
+ ((baseUV + float2(frameIdx % rows, frameIdx / rows)) / float2(rows, columns)) : baseUV;
526
+
527
+ color emissive_mask = tex::texture_isvalid(emissive_mask_texture) ?
528
+ tex::lookup_color(emissive_mask_texture, emissiveUV, tex::wrap_repeat, tex::wrap_repeat) : emissive_mask_input;
529
+
530
+ } in SimPBR_Model(
531
+ diffuse_color: diffuse_color,
532
+ diffuse_tint: diffuse_tint,
533
+ roughness: reflection_roughness,
534
+ anisotropy: anisotropy,
535
+ metallic: metallic,
536
+ specular: specular_lookup,
537
+ normal: normal_lookup,
538
+ enable_clearcoat: enable_clearcoat,
539
+ clearcoat_tint: clearcoat_tint,
540
+ clearcoat_transparency: clearcoat_transparency,
541
+ clearcoat_reflection_roughness: clearcoat_reflection_roughness,
542
+ clearcoat_weight: clearcoat_weight,
543
+ clearcoat_ior: clearcoat_ior,
544
+ clearcoat_normal: final_clearcoat_normal,
545
+ enable_retroreflection: enable_retroreflection,
546
+ retroreflection_tint: retroreflection_tint,
547
+ normal_reflectivity: normal_reflectivity,
548
+ grazing_reflectivity: grazing_reflectivity,
549
+ ao_to_diffuse: ao_to_diffuse,
550
+ ao: ao,
551
+ enable_emission: enable_emission,
552
+ emissive_color: emissive_color,
553
+ emissive_mask: emissive_mask,
554
+ emissive_intensity: emissive_intensity,
555
+ enable_opacity: enable_opacity,
556
+ alpha: opacityValue,
557
+ enable_opacity_cutout: enable_opacity_cutout,
558
+ alpha_cutout_cutoff: alpha_cutout_cutoff,
559
+ opacity_ratio: enable_transmission ? opacity_ratio : 1.0,
560
+ opacity_tint : opacity_tint,
561
+ opacity_multiplier : opacity_multiplier
562
+ );
objects/lime01/materials/robolab/objects/fruits_veggies/materials/baking_annotations.mdl ADDED
@@ -0,0 +1,38 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.4;
2
+ import ::anno::*;
3
+
4
+ export const string TRANSFORM_NONE = "NONE";
5
+ export const string TRANSFORM_UNORM_VECTOR = "UNORM_VECTOR";
6
+
7
+ export const string FORMAT_RGBA8_UNORM = "RGBA8_UNORM";
8
+ export const string FORMAT_R8_UNORM = "R8_UNORM";
9
+ export const string FORMAT_RGBA16_SFLOAT = "RGBA16_SFLOAT";
10
+
11
+ export const string BLEND_MODE_OPACITY = "opacity_blend";
12
+ export const string BLEND_MODE_REPLACE = "replace";
13
+
14
+ // This annotation is used to mark a material as target material for baking.
15
+ // It is that is detected by the MDL SDK and neuray.
16
+ export annotation target_material_model();
17
+
18
+ export annotation target_material_rendering(
19
+ string rendering_material_override = "" // if set, the baked material will be rendering using this material,
20
+ // otherwise the target itself is used
21
+ );
22
+
23
+ export annotation target_baked_argument(
24
+ // the name of the baked texture parameter in the rendering material
25
+ string baked_name,
26
+
27
+ // the name of the constant parameter in the rendering material in case baking was not necessary
28
+ string constant_name = "",
29
+
30
+ // texture format to bake to
31
+ string format = "",
32
+
33
+ // transformations, like encoding normals into [0,1] range
34
+ string transform = TRANSFORM_NONE,
35
+
36
+ // blending, e.g., based on alpha or replace
37
+ string blend_mode = BLEND_MODE_OPACITY
38
+ );
objects/orange_02/materials/robolab/objects/fruits_veggies/materials/SimPBR.mdl ADDED
@@ -0,0 +1,562 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*****************************************************************************
2
+ * Copyright 1986-2020 NVIDIA Corporation. All rights reserved.
3
+ ******************************************************************************
4
+
5
+ MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,
6
+ WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,
7
+ THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
8
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
9
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
10
+ COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA
11
+ CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING
12
+ ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES,
13
+ WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
14
+ THE USE OR INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN
15
+ THE MDL MATERIALS.
16
+ */
17
+
18
+ mdl 1.4;
19
+
20
+ import ::df::*;
21
+ import ::state::*;
22
+ import ::math::*;
23
+ import ::base::*;
24
+ import ::tex::*;
25
+ import ::anno::*;
26
+
27
+
28
+ using SimPBR_Model import *;
29
+ using baking_annotations import *;
30
+
31
+ export material SimPBR(
32
+ // -------------------- DIFFUSE REFLECTION ----------------------
33
+ uniform color diffuse_color_constant = color(0.2f)
34
+ [[
35
+ anno::display_name("Albedo Base Color"),
36
+ anno::description("The base albedo color to use if no texture is specified"),
37
+ anno::in_group("Diffuse")
38
+ ]],
39
+ uniform texture_2d diffuse_texture = texture_2d()
40
+ [[
41
+ anno::display_name("Albedo Map"),
42
+ anno::description("The texture specifying the albedo value to use"),
43
+ anno::in_group("Diffuse")
44
+ ]],
45
+ uniform color diffuse_tint = color(1.0f)
46
+ [[
47
+ anno::display_name("Albedo Tint"),
48
+ anno::description("This tints the albedo color or texture contant"),
49
+ anno::in_group("Diffuse")
50
+ ]],
51
+ uniform bool enable_transmission = false
52
+ [[
53
+ anno::display_name("Enable Diffuse Transmission"),
54
+ anno::description("Enables the diffuse transmission of light through thin diffuse scattering layer"),
55
+ anno::in_group("Diffuse")
56
+ ]],
57
+ uniform float opacity_ratio = 1.f
58
+ [[
59
+ anno::enable_if("enable_transmission == true"),
60
+ anno::display_name("Opacity Ratio"),
61
+ anno::description("Amount of opacity"),
62
+ anno::in_group("Diffuse")
63
+ ]],
64
+ uniform color opacity_tint = color(1.0f)
65
+ [[
66
+ anno::enable_if("enable_transmission == true"),
67
+ anno::display_name("Diffuse transmission tint"),
68
+ anno::description("Base diffuse transmission color"),
69
+ anno::in_group("Diffuse")
70
+ ]],
71
+ uniform float opacity_multiplier = 1.f
72
+ [[
73
+ anno::enable_if("enable_transmission == true"),
74
+ anno::display_name("Diffuse transmission multiplier"),
75
+ anno::description("Base diffuse transmission multiplier"),
76
+ anno::in_group("Diffuse")
77
+ ]],
78
+
79
+ // -------------------- SPECULAR REFLECTION ----------------------
80
+ float reflection_roughness_constant = 0.5f
81
+ [[
82
+ anno::display_name("Roughness Amount"),
83
+ anno::hard_range(0.0,1.),
84
+ anno::description("Higher roughness values lead to more blurry reflections"),
85
+ anno::in_group("Specular")
86
+ ]],
87
+ uniform float reflection_roughness_texture_influence = 0.0f
88
+ [[
89
+ anno::display_name("Roughness Map Influence"),
90
+ anno::hard_range(0.0, 1.),
91
+ anno::description("Blends between the constant value and the lookup of the roughness texture"),
92
+ anno::in_group("Specular")
93
+ ]],
94
+ uniform texture_2d reflectionroughness_texture = texture_2d()
95
+ [[
96
+ anno::display_name("Roughness Map"),
97
+ anno::in_group("Specular")
98
+ ]],
99
+
100
+ float anisotropy_constant = 0.0f
101
+ [[
102
+ anno::display_name("Anisotropy Amount"),
103
+ anno::hard_range(-1.,1.),
104
+ anno::description("0 for isotropic, extents of -1 to 1 for anisotropy"),
105
+ anno::in_group("Specular")
106
+ ]],
107
+ uniform float anisotropy_texture_influence = 0.0f
108
+ [[
109
+ anno::display_name("Anisotropy Map Influence"),
110
+ anno::hard_range(0.0, 1.),
111
+ anno::description("Blends between the constant value and the lookup of the anisotropy texture"),
112
+ anno::in_group("Specular")
113
+ ]],
114
+ uniform texture_2d anisotropy_texture = texture_2d()
115
+ [[
116
+ anno::display_name("Anisotropy Map"),
117
+ anno::in_group("Specular")
118
+ ]],
119
+
120
+ float metallic_constant = 0.f
121
+ [[
122
+ anno::display_name("Metallic Amount"),
123
+ anno::hard_range(0.0,1.),
124
+ anno::description("Metallic Material"),
125
+ anno::in_group("Specular")
126
+ ]],
127
+ uniform float metallic_texture_influence = 0.0f
128
+ [[
129
+ anno::display_name("Metallic Map Influence"),
130
+ anno::hard_range(0.0, 1.),
131
+ anno::description("Blends between the constant value and the lookup of the metallic texture"),
132
+ anno::in_group("Specular")
133
+ ]],
134
+ uniform texture_2d metallic_texture = texture_2d()
135
+ [[
136
+ anno::display_name("Metallic Map"),
137
+ anno::in_group("Specular")
138
+ ]],
139
+
140
+ float specular_constant = 1.f
141
+ [[
142
+ anno::display_name("Specular amount"),
143
+ anno::hard_range(0.0, 1.0),
144
+ anno::description("Scale of the specular component"),
145
+ anno::in_group("Specular")
146
+ ]],
147
+ uniform texture_2d specular_texture = texture_2d()
148
+ [[
149
+ anno::display_name("Specular Map"),
150
+ anno::in_group("Specular")
151
+ ]],
152
+
153
+ // -------------------- ORM ----------------------
154
+ uniform bool enable_ORM_texture = true
155
+ [[
156
+ anno::display_name("Enable ORM Texture"),
157
+ anno::description("When True the ORM texture will be used to extract the Occlusion, Roughness and Metallic Map"),
158
+ anno::in_group("Reflectivity")
159
+ ]],
160
+ uniform texture_2d ORM_texture = texture_2d()
161
+ [[
162
+ anno::display_name("ORM Map"),
163
+ anno::description("Texture that hae Occlusion, Roughness and Metallic map stored in the respective r, g and b channels"),
164
+ anno::in_group("Reflectivity")
165
+ ]],
166
+
167
+ // -------------------- Clearcoat ----------------------
168
+ uniform bool enable_clearcoat = false
169
+ [[
170
+ anno::display_name("Enable Clearcoat Layer"),
171
+ anno::description("Adds a clearcoat layer on top of the material when enabled"),
172
+ anno::in_group("Clearcoat")
173
+ ]],
174
+ color clearcoat_tint = color(1.0f)
175
+ [[
176
+ anno::display_name("Clearcoat Tint"),
177
+ anno::description("Clearcoat is tinted and affects the underlying material"),
178
+ anno::in_group("Clearcoat")
179
+ ]],
180
+ float clearcoat_transparency = 1.0f
181
+ [[
182
+ anno::display_name("Clearcoat Transparency"),
183
+ anno::description("Adjusts the transparency of the clearcoat. Can be turned into a fully opaque clearcoat "
184
+ "covering the underlying layer"),
185
+ anno::in_group("Clearcoat")
186
+ ]],
187
+ float clearcoat_reflection_roughness = 0.0f
188
+ [[
189
+ anno::display_name("Clearcoat Roughness"),
190
+ anno::description("Higher roughness values lead to more blurry reflections"),
191
+ anno::hard_range(0.0f, 1.0f),
192
+ anno::in_group("Clearcoat")
193
+ ]],
194
+ float clearcoat_weight = 1.0f
195
+ [[
196
+ anno::display_name("Clearcoat Weight"),
197
+ anno::description("Sets the weight for clearcoat layer"),
198
+ anno::hard_range(0.0f, 1.0f),
199
+ anno::in_group("Clearcoat")
200
+ ]],
201
+ float clearcoat_flatten = 1.0f
202
+ [[
203
+ anno::display_name("Clearcoat Flatten"),
204
+ anno::description("Flattens the clearcoat to even out the underlying bump maps"),
205
+ anno::hard_range(0.0f, 1.0f),
206
+ anno::in_group("Clearcoat")
207
+ ]],
208
+ float clearcoat_ior = 1.56f
209
+ [[
210
+ anno::display_name("Clearcoat IOR"),
211
+ anno::description("Sets the Index of refraction for the clearcoat layer"),
212
+ anno::soft_range(1.0f, 4.0f),
213
+ anno::in_group("Clearcoat")
214
+ ]],
215
+ uniform float clearcoat_bump_factor = 1.f
216
+ [[
217
+ anno::display_name("Clearcoat Normal Map Strength"),
218
+ anno::description("Strength of normal map."),
219
+ anno::in_group("Clearcoat")
220
+ ]],
221
+
222
+ float3 clearcoat_normal_input = float3(0.0, 0.0, 0.0),
223
+ uniform texture_2d clearcoat_normalmap_texture = texture_2d()
224
+ [[
225
+ anno::display_name("Clearcoat Normal Map"),
226
+ anno::description("Enables the usage of the normalmap texture"),
227
+ anno::in_group("Clearcoat")
228
+ ]],
229
+
230
+ uniform bool clearcoat_flip_tangent_u = false
231
+ [[
232
+ anno::display_name("Clearcoat Normal Map Flip U Tangent"),
233
+ anno::in_group("Clearcoat")
234
+ ]],
235
+ uniform bool clearcoat_flip_tangent_v = true
236
+ [[
237
+ anno::display_name("Clearcoat Normal Map Flip V Tangent"),
238
+ anno::in_group("Clearcoat")
239
+ ]],
240
+
241
+
242
+ // -------------------- REFLECTIVITY ----------------------
243
+ uniform bool enable_retroreflection = false
244
+ [[
245
+ anno::display_name("Enable Retroreflection"),
246
+ anno::in_group("Reflectivity")
247
+ ]],
248
+ color retroreflection_tint = color(.182,.800,.000)
249
+ [[
250
+ anno::display_name("Retro-reflection tint"),
251
+ anno::description("The tint of the retroreflection"),
252
+ anno::in_group("Reflectivity")
253
+ ]],
254
+ uniform float normal_reflectivity = 0.5
255
+ [[
256
+ anno::display_name("Retro-reflection weight facing"),
257
+ anno::hard_range(0.0,1.),
258
+ anno::description("Reflectivity control for geometry facing the viewer"),
259
+ anno::in_group("Reflectivity")
260
+ ]],
261
+ uniform float grazing_reflectivity = 1.0
262
+ [[
263
+ anno::display_name("Retro-reflection weight edge"),
264
+ anno::hard_range(0.0,1.),
265
+ anno::description("Reflectivity control for the reflectivity at geometry edges"),
266
+ anno::in_group("Reflectivity")
267
+ ]],
268
+
269
+ // -------------------- AMBIENT OCCLUSION ----------------------
270
+ float ao_to_diffuse = 0.0
271
+ [[
272
+ anno::display_name("AO to Diffuse"),
273
+ anno::description("Controls the amount of ambient occlusion multiplied into the diffuse color channel"),
274
+ anno::in_group("AO")
275
+ ]],
276
+ float ao_input = float(1.0),
277
+ uniform texture_2d ao_texture = texture_2d()
278
+ [[
279
+ anno::display_name("Ambient Occlusion Map"),
280
+ anno::description("The Ambient Occlusion texture for the material"),
281
+ anno::in_group("AO")
282
+ ]],
283
+
284
+ // -------------------- EMISSIVE ----------------------
285
+ uniform bool enable_emission = false
286
+ [[
287
+ anno::display_name("Enable Emission"),
288
+ anno::description("Enables the emission of light from the material"),
289
+ anno::in_group("Emissive")
290
+ ]],
291
+ uniform color emissive_color = color(1.0, 0.1, 0.1)
292
+ [[
293
+ anno::enable_if("enable_emission == true"),
294
+ anno::display_name("Emissive Color"),
295
+ anno::description("The emission color"),
296
+ anno::in_group("Emissive")
297
+ ]],
298
+
299
+ color emissive_mask_input = color(1.0),
300
+ uniform texture_2d emissive_mask_texture = texture_2d()
301
+ [[
302
+ anno::enable_if("enable_emission == true"),
303
+ anno::display_name("Emissive Mask Map"),
304
+ anno::description("The texture masking the emissive color"),
305
+ anno::in_group("Emissive")
306
+ ]],
307
+ uniform float emissive_intensity = 40.f
308
+ [[
309
+ anno::enable_if("enable_emission == true"),
310
+ anno::display_name("Emissive Intensity"),
311
+ anno::description("Intensity of the emission"),
312
+ anno::in_group("Emissive")
313
+ ]],
314
+ uniform bool enable_emissive_flipbook = false
315
+ [[
316
+ anno::display_name("Enable Flipbook for emission"),
317
+ anno::description("Allows the use of animated emissive textures (e.g. video screens)"),
318
+ anno::in_group("Emissive")
319
+ ]],
320
+ uniform int2 flipbook_dim = int2(1,1)
321
+ [[
322
+ anno::enable_if("enable_emissive_flipbook == true"),
323
+ anno::display_name("Flipbook Rows/Columns"),
324
+ anno::description("How many rows and columns are in the flipbook?"),
325
+ anno::in_group("Emissive")
326
+ ]],
327
+ uniform int target_fps = 1
328
+ [[
329
+ anno::enable_if("enable_emissive_flipbook == true"),
330
+ anno::display_name("Flipbook Target FPS"),
331
+ anno::description("Playback speed in frames per second"),
332
+ anno::in_group("Emissive")
333
+ ]],
334
+
335
+ // -------------------- ALPHA ----------------------
336
+ uniform bool enable_opacity = false
337
+ [[
338
+ anno::display_name("Enable Opacity"),
339
+ anno::description("Enables or disables alpha functionality"),
340
+ anno::in_group("Alpha")
341
+ ]],
342
+ float alpha_constant = 1.0
343
+ [[
344
+ anno::enable_if("enable_opacity == true"),
345
+ anno::display_name("Opacity Fallback Constant"),
346
+ anno::hard_range(0.0, 1.0),
347
+ anno::description("The base alpha constant to use if no texture is specified"),
348
+ anno::in_group("Alpha")
349
+ ]],
350
+ uniform texture_2d opacity_texture = texture_2d()
351
+ [[
352
+ anno::enable_if("enable_opacity == true"),
353
+ anno::display_name("Opacity Map"),
354
+ anno::description("The texture specifying the opacity value to use"),
355
+ anno::in_group("Alpha")
356
+ ]],
357
+ uniform bool enable_opacity_cutout = false
358
+ [[
359
+ anno::enable_if("enable_opacity == true"),
360
+ anno::display_name("Enable Alpha Cutout"),
361
+ anno::description("Enables or disables alpha cutout functionality"),
362
+ anno::in_group("Alpha")
363
+ ]],
364
+ uniform float alpha_cutout_cutoff = 1.f
365
+ [[
366
+ anno::enable_if("enable_opacity == true"),
367
+ anno::enable_if("enable_opacity_cutout == true"),
368
+ anno::hard_range(0.0, 1.0),
369
+ anno::display_name("Alpha Cutout Cutoff"),
370
+ anno::description("The cutoff value to to render as transparent up to and opaque past"),
371
+ anno::in_group("Alpha")
372
+ ]],
373
+
374
+ // -------------------- NORMAL ----------------------
375
+ uniform float bump_factor = 1.f
376
+ [[
377
+ anno::display_name("Normal Map Strength"),
378
+ anno::description("Strength of normal map."),
379
+ anno::in_group("Normal")
380
+ ]],
381
+
382
+ float3 normal_input = state::normal(),
383
+ uniform texture_2d normalmap_texture = texture_2d()
384
+ [[
385
+ anno::display_name("Normal Map"),
386
+ anno::in_group("Normal")
387
+ ]],
388
+ uniform bool flip_tangent_u = false
389
+ [[
390
+ anno::display_name("Normal Map Flip U Tangent"),
391
+ anno::description("Flips the U Tangent vector."),
392
+ anno::in_group("Normal")
393
+ ]],
394
+ uniform bool flip_tangent_v = true
395
+ [[
396
+ anno::display_name("Normal Map Flip V Tangent"),
397
+ anno::description("Flips the V Tangent vector. By Default, SimPBR materials setup for DirectX normal maps. Set Normal Map Flip V = false for OpenGL."),
398
+ anno::in_group("Normal")
399
+ ]],
400
+
401
+ // -------------------- UV ADJUSTMENTS ----------------------
402
+ uniform bool project_uvw = false
403
+ [[
404
+ anno::display_name("Enable Project UVW Coordinates"),
405
+ anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"),
406
+ anno::in_group("UV")
407
+ ]],
408
+ uniform bool world_or_object = false
409
+ [[
410
+ anno::enable_if("project_uvw == true"),
411
+ anno::display_name("Enable World Space"),
412
+ anno::description("When set to 'true' uses world space for projection, when 'false' object space is used"),
413
+ anno::in_group("UV")
414
+ ]],
415
+ uniform float2 texture_translate = float2(0.0f)
416
+ [[
417
+ anno::display_name("Texture Translate"),
418
+ anno::description("Controls position of texture."),
419
+ anno::in_group("UV")
420
+ ]],
421
+ uniform float2 texture_scale = float2(1.0f)
422
+ [[
423
+ anno::display_name("Texture Tiling"),
424
+ anno::description("Controls repetition of the texture."),
425
+ anno::in_group("UV")
426
+ ]],
427
+ uniform float2 texture_speed = float2(0.0f)
428
+ [[
429
+ anno::display_name("Texture Speed"),
430
+ anno::description("Scrolling texture animation speed in UVs per sec."),
431
+ anno::in_group("UV")
432
+ ]]
433
+ )
434
+ [[
435
+ anno::display_name("Sim PBR"),
436
+ anno::description("Supports the opaque alpha cutout material model of the Sim Renderer"),
437
+ anno::in_group("SimReady"),
438
+ anno::version( 1, 0, 0),
439
+ anno::author("NVIDIA CORPORATION"),
440
+ anno::key_words(string[]("Sim", "PBR", "opaque", "alpha", "cutout", "omniverse", "generic"))
441
+ ]]
442
+ = let {
443
+ base::texture_coordinate_system the_system = world_or_object ? base::texture_coordinate_world : base::texture_coordinate_object;
444
+
445
+ base::texture_coordinate_info uvw = project_uvw ?
446
+ base::coordinate_projection(
447
+ coordinate_system: the_system,
448
+ texture_space: 0,
449
+ projection_type: base::projection_cubic
450
+ ) : base::coordinate_source(
451
+ coordinate_system: base::texture_coordinate_uvw,
452
+ texture_space: 0
453
+ );
454
+
455
+ // Need to use a small value so the compiler doesnt optimize out this var...
456
+ float t = 0.00000001;//state::animation_time();
457
+ base::texture_coordinate_info transformed_uvw = base::transform_coordinate(
458
+ transform: base::rotation_translation_scale(
459
+ scaling: float3(texture_scale.x, texture_scale.y, 1.0),
460
+ rotation: float3(0.0, 0.0, 0.0 ),
461
+ translation: float3(texture_translate.x + t * texture_speed.x, texture_translate.y + t * texture_speed.y, 0.0)),
462
+ coordinate: uvw
463
+ );
464
+ float2 uv = float2(transformed_uvw.position.x, transformed_uvw.position.y);
465
+
466
+ // Diffuse Color Lookup and AO
467
+ float4 base_lookup = tex::texture_isvalid(diffuse_texture) ? tex::lookup_float4(tex: diffuse_texture, coord: uv) : float4(1, 1, 1, 1);
468
+
469
+ float opacityValue = tex::texture_isvalid(opacity_texture) ? tex::lookup_float4(tex: opacity_texture, coord: uv).w : alpha_constant;
470
+
471
+ // Normal calculations
472
+ float3 normal_lookup = tex::texture_isvalid(normalmap_texture) ?
473
+ base::tangent_space_normal_texture(
474
+ texture: normalmap_texture,
475
+ factor: bump_factor,
476
+ uvw: transformed_uvw,
477
+ flip_tangent_u: flip_tangent_u,
478
+ flip_tangent_v: flip_tangent_v
479
+ ) : normal_input;
480
+
481
+ float3 clearcoat_normal = tex::texture_isvalid(clearcoat_normalmap_texture) ?
482
+ base::tangent_space_normal_texture(
483
+ texture: clearcoat_normalmap_texture,
484
+ factor: clearcoat_bump_factor,
485
+ uvw: uvw,
486
+ flip_tangent_u: clearcoat_flip_tangent_u,
487
+ flip_tangent_v: clearcoat_flip_tangent_v
488
+ ) : clearcoat_normal_input;
489
+
490
+ float3 flattened_clearcoat_normal = ::math::lerp(normal_lookup, ::state::normal(), clearcoat_flatten);
491
+ float3 final_clearcoat_normal = tex::texture_isvalid(clearcoat_normalmap_texture) ? clearcoat_normal : flattened_clearcoat_normal;
492
+
493
+ float ao_lookup = tex::texture_isvalid(ao_texture) ? tex::lookup_float4(tex: ao_texture, coord: uv).x : ao_input;
494
+
495
+ color diffuse_color = tex::texture_isvalid(diffuse_texture) ? color(base_lookup.x, base_lookup.y, base_lookup.z) : diffuse_color_constant;
496
+
497
+ float3 ORM_lookup = tex::lookup_float3(
498
+ tex: ORM_texture,
499
+ coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
500
+ );
501
+
502
+ float roughness_lookup = tex::texture_isvalid(reflectionroughness_texture) ?
503
+ tex::lookup_float4(tex: reflectionroughness_texture, coord: uv).x : reflection_roughness_constant;
504
+ float anisotropy_lookup = tex::texture_isvalid(anisotropy_texture) ?
505
+ (tex::lookup_float4(tex: anisotropy_texture, coord: uv).x * 2.0f - 1.0f) : anisotropy_constant;
506
+ float metallic_lookup = tex::texture_isvalid(metallic_texture) ?
507
+ tex::lookup_float4(tex: metallic_texture, coord: uv).x : metallic_constant;
508
+ float specular_lookup = tex::texture_isvalid(specular_texture) ?
509
+ tex::lookup_float4(tex: specular_texture, coord: uv).x : specular_constant;
510
+
511
+ float roughness_selection = enable_ORM_texture ? ORM_lookup.y : roughness_lookup;
512
+ float metallic_selection = enable_ORM_texture ? ORM_lookup.z : metallic_lookup;
513
+ float ao = enable_ORM_texture ? ORM_lookup.x : ao_lookup;
514
+
515
+ float reflection_roughness = math::lerp(reflection_roughness_constant, roughness_selection, reflection_roughness_texture_influence);
516
+ float anisotropy = math::lerp(anisotropy_constant, anisotropy_lookup, anisotropy_texture_influence);
517
+ float metallic = math::lerp(metallic_constant, metallic_selection, metallic_texture_influence);
518
+
519
+ int rows = flipbook_dim.x;
520
+ int columns = flipbook_dim.y;
521
+ int numFrames = rows * columns;
522
+ varying int frameIdx = int(state::animation_time() * target_fps) % numFrames;
523
+ varying float2 baseUV = float2(transformed_uvw.position.x, transformed_uvw.position.y);
524
+ varying float2 emissiveUV = enable_emissive_flipbook ?
525
+ ((baseUV + float2(frameIdx % rows, frameIdx / rows)) / float2(rows, columns)) : baseUV;
526
+
527
+ color emissive_mask = tex::texture_isvalid(emissive_mask_texture) ?
528
+ tex::lookup_color(emissive_mask_texture, emissiveUV, tex::wrap_repeat, tex::wrap_repeat) : emissive_mask_input;
529
+
530
+ } in SimPBR_Model(
531
+ diffuse_color: diffuse_color,
532
+ diffuse_tint: diffuse_tint,
533
+ roughness: reflection_roughness,
534
+ anisotropy: anisotropy,
535
+ metallic: metallic,
536
+ specular: specular_lookup,
537
+ normal: normal_lookup,
538
+ enable_clearcoat: enable_clearcoat,
539
+ clearcoat_tint: clearcoat_tint,
540
+ clearcoat_transparency: clearcoat_transparency,
541
+ clearcoat_reflection_roughness: clearcoat_reflection_roughness,
542
+ clearcoat_weight: clearcoat_weight,
543
+ clearcoat_ior: clearcoat_ior,
544
+ clearcoat_normal: final_clearcoat_normal,
545
+ enable_retroreflection: enable_retroreflection,
546
+ retroreflection_tint: retroreflection_tint,
547
+ normal_reflectivity: normal_reflectivity,
548
+ grazing_reflectivity: grazing_reflectivity,
549
+ ao_to_diffuse: ao_to_diffuse,
550
+ ao: ao,
551
+ enable_emission: enable_emission,
552
+ emissive_color: emissive_color,
553
+ emissive_mask: emissive_mask,
554
+ emissive_intensity: emissive_intensity,
555
+ enable_opacity: enable_opacity,
556
+ alpha: opacityValue,
557
+ enable_opacity_cutout: enable_opacity_cutout,
558
+ alpha_cutout_cutoff: alpha_cutout_cutoff,
559
+ opacity_ratio: enable_transmission ? opacity_ratio : 1.0,
560
+ opacity_tint : opacity_tint,
561
+ opacity_multiplier : opacity_multiplier
562
+ );
objects/orange_02/materials/robolab/objects/fruits_veggies/materials/SimPBR_Model.mdl ADDED
@@ -0,0 +1,212 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*****************************************************************************
2
+ * Copyright 1986-2020 NVIDIA Corporation. All rights reserved.
3
+ ******************************************************************************
4
+
5
+ MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,
6
+ WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,
7
+ THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
8
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
9
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
10
+ COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA
11
+ CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING
12
+ ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES,
13
+ WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
14
+ THE USE OR INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN
15
+ THE MDL MATERIALS.
16
+ */
17
+
18
+ mdl 1.4;
19
+
20
+ import ::df::*;
21
+ import ::state::*;
22
+ import ::math::*;
23
+ import ::base::*;
24
+ import ::tex::*;
25
+ import ::anno::*;
26
+
27
+ using baking_annotations import *;
28
+
29
+ base::texture_return multiply_colors(
30
+ color color_1 = color(1.0, 1.0, 1.0),
31
+ color color_2 = color(.5, .5, .5),
32
+ float weight = 1.0
33
+ )
34
+ [[
35
+ anno::hidden()
36
+ ]]
37
+ {
38
+ return base::blend_color_layers(
39
+ layers: base::color_layer[](
40
+ base::color_layer(
41
+ layer_color: color_2,
42
+ weight: weight,
43
+ mode: base::color_layer_multiply
44
+ )
45
+ ), base: color_1
46
+ );
47
+ }
48
+
49
+ export material SimPBR_Model(
50
+ color diffuse_color = color(0.2f) [[ target_baked_argument("diffuse_texture", "diffuse_color_constant", "RGBA8_UNORM") ]],
51
+ uniform color diffuse_tint = color(1.0f),
52
+ float roughness = 0.5f [[ target_baked_argument("reflectionroughness_texture", "reflection_roughness_constant", "R8_UNORM") ]],
53
+ float anisotropy = 0.0f [[ target_baked_argument("anisotropy_texture", "anisotropy_constant", "R8_SNORM") ]],
54
+ float metallic = 0.f [[ target_baked_argument("metallic_texture", "metallic_constant", "R8_UNORM") ]],
55
+ float specular = 1.f [[ target_baked_argument("specular_texture", "specular_constant", "R8_UNORM") ]],
56
+ float3 normal = float3(0.0, 0.0, 0.0) [[ target_baked_argument("normalmap_texture", "normal_input", "RGBA8_SNORM", baking_annotations::TRANSFORM_UNORM_VECTOR) ]],
57
+ uniform bool enable_clearcoat = false,
58
+ color clearcoat_tint = color(1.0f),
59
+ float clearcoat_transparency = 1.0f,
60
+ float clearcoat_reflection_roughness = 0.0f,
61
+ float clearcoat_weight = 1.0f,
62
+ float clearcoat_ior = 1.56f,
63
+ float3 clearcoat_normal = float3(0.0, 0.0, 0.0) [[ target_baked_argument("clearcoat_normalmap_texture", "clearcoat_normal_input", "RGBA8_SNORM", baking_annotations::TRANSFORM_UNORM_VECTOR) ]],
64
+ uniform bool enable_retroreflection = false,
65
+ color retroreflection_tint = color(.182,.800,.000),
66
+ uniform float normal_reflectivity = 0.5,
67
+ uniform float grazing_reflectivity = 1.0,
68
+ float ao_to_diffuse = 0.0,
69
+ float ao = 1.0f [[ target_baked_argument("ao_texture", "ao_input", "R8_UNORM") ]],
70
+ uniform bool enable_emission = false,
71
+ uniform color emissive_color = color(1.0, 0.1, 0.1),
72
+ color emissive_mask = color(1.0, 0.1, 0.1) [[ target_baked_argument("emissive_mask_texture", "emissive_mask_input", "R8_UNORM") ]],
73
+ uniform float emissive_intensity = 40.f,
74
+ uniform bool enable_opacity = false,
75
+ float alpha = 1.0,
76
+ uniform bool enable_opacity_cutout = false,
77
+ uniform float alpha_cutout_cutoff = 1.f,
78
+ uniform float opacity_ratio = 1.f,
79
+ uniform color opacity_tint = color(1.0f),
80
+ uniform float opacity_multiplier = 1.f
81
+ )
82
+ [[
83
+ target_material_model(),
84
+ target_material_rendering("..::SimPBR::SimPBR")
85
+ ]]
86
+ = let {
87
+ color base_color = multiply_colors(diffuse_color, diffuse_tint, 1.0).tint;
88
+ color ao_weighted_base_color = multiply_colors(base_color, color(ao), ao_to_diffuse).tint;
89
+
90
+ float squared_roughness = roughness * roughness;
91
+ float roughness_u = squared_roughness * (1 + anisotropy);
92
+ float roughness_v = squared_roughness * (1 - anisotropy);
93
+
94
+ color diffuse_transmission_color = base_color * opacity_tint * opacity_multiplier;
95
+
96
+ bsdf diffuse_bsdf = df::weighted_layer(
97
+ weight: opacity_ratio,
98
+ layer: df::diffuse_reflection_bsdf(
99
+ tint: ao_weighted_base_color,
100
+ roughness: 0.0f
101
+ ),
102
+ base: df::diffuse_transmission_bsdf(tint: diffuse_transmission_color),
103
+ normal: enable_clearcoat ? normal : state::normal()
104
+ );
105
+
106
+ bsdf ggx_smith_bsdf = df::microfacet_ggx_smith_bsdf(
107
+ roughness_u: roughness_u,
108
+ roughness_v: roughness_v,
109
+ tint: color(1.0, 1.0, 1.0),
110
+ mode: df::scatter_reflect
111
+ );
112
+
113
+ bsdf custom_curve_layer_bsdf = df::custom_curve_layer(
114
+ normal_reflectivity: 0.03,
115
+ grazing_reflectivity: 1.0,
116
+ exponent: 5.0,
117
+ weight: specular,
118
+ layer: ggx_smith_bsdf,
119
+ base: diffuse_bsdf,
120
+ normal: enable_clearcoat ? normal : state::normal()
121
+ );
122
+
123
+ //
124
+ // Begin RETROREFLECTION SUPPORT
125
+ //
126
+ color final_retroreflection_color = multiply_colors(retroreflection_tint, base_color, 1.0).tint;
127
+ bsdf backscattering_glossy_bsdf = df::backscattering_glossy_reflection_bsdf(
128
+ tint: final_retroreflection_color,
129
+ roughness_u: squared_roughness
130
+ );
131
+
132
+ /*bsdf retroreflection_bsdf = df::custom_curve_layer(
133
+ normal_reflectivity: 1.-normal_reflectivity,
134
+ grazing_reflectivity: 1.-grazing_reflectivity,
135
+ base: backscattering_glossy_bsdf,
136
+ layer: custom_curve_layer_bsdf,
137
+ normal: enable_clearcoat ? normal_lookup : state::normal()
138
+ );*/
139
+
140
+ // if normal_reflectivity and grazing_reflectivity are 1 and weight is 1, just the layer is used
141
+ bsdf opt_retroreflection_bsdf = df::custom_curve_layer(
142
+ normal_reflectivity: enable_retroreflection ? 1.-normal_reflectivity : 1,
143
+ grazing_reflectivity: enable_retroreflection ? 1.-grazing_reflectivity : 1,
144
+ base: backscattering_glossy_bsdf,
145
+ layer: custom_curve_layer_bsdf,
146
+ normal: enable_clearcoat ? normal : state::normal()
147
+ );
148
+
149
+ //
150
+ // End RETROREFLECTION SUPPORT
151
+ //
152
+
153
+ bsdf directional_factor_bsdf = df::directional_factor(
154
+ normal_tint: ao_weighted_base_color,
155
+ grazing_tint: color(1.0, 1.0, 1.0),
156
+ exponent: 5.0f,
157
+ base: ggx_smith_bsdf
158
+ );
159
+
160
+ // CLEARCOAT
161
+ bsdf omni_PBR_bsdf = df::weighted_layer(
162
+ weight: metallic,
163
+ layer: directional_factor_bsdf,
164
+ base: opt_retroreflection_bsdf, //enable_retroreflection ? retroreflection_bsdf : custom_curve_layer_bsdf,
165
+ normal: enable_clearcoat ? normal : state::normal()
166
+ );
167
+
168
+ bsdf clearcoat_bsdf = df::microfacet_ggx_smith_bsdf(
169
+ roughness_u: clearcoat_reflection_roughness * clearcoat_reflection_roughness,
170
+ roughness_v: clearcoat_reflection_roughness * clearcoat_reflection_roughness,
171
+ tint: color(1.0f),
172
+ mode: df::scatter_reflect
173
+ );
174
+
175
+ // bsdf omni_PBR_coated_bsdf = df::custom_curve_layer(
176
+ // normal_reflectivity: clearcoat_reflectivity * 0.08,
177
+ // grazing_reflectivity: 1.0,
178
+ // weight: clearcoat_weight,
179
+ // layer: clearcoat_bsdf,
180
+ // base: omni_PBR_bsdf,
181
+ // normal: final_clearcoat_normal
182
+ // );
183
+
184
+ bsdf opt_opaque_clearcoat = df::weighted_layer(
185
+ weight: enable_clearcoat ? clearcoat_transparency : 1,
186
+ layer: ::df::tint(tint: enable_clearcoat ? clearcoat_tint : color(1), base: omni_PBR_bsdf),
187
+ base: ::df::diffuse_reflection_bsdf(tint: clearcoat_tint)
188
+ );
189
+
190
+ bsdf opt_omni_PBR_coated_bsdf = df::fresnel_layer(
191
+ ior: clearcoat_ior,
192
+ weight: enable_clearcoat ? clearcoat_weight : 0,
193
+ layer: clearcoat_bsdf,
194
+ base: opt_opaque_clearcoat,
195
+ normal: clearcoat_normal
196
+ );
197
+
198
+ bsdf final_bsdf = opt_omni_PBR_coated_bsdf;
199
+ } in material(
200
+ thin_walled: false,
201
+ surface: material_surface(
202
+ scattering: final_bsdf,
203
+ emission: material_emission(
204
+ df::diffuse_edf(),
205
+ intensity: enable_emission ? emissive_color * emissive_mask * color(emissive_intensity) : color(0)
206
+ )
207
+ ),
208
+ geometry: material_geometry(
209
+ normal: enable_clearcoat ? state::normal() : normal,
210
+ cutout_opacity: enable_opacity ? (enable_opacity_cutout ? (alpha < alpha_cutout_cutoff ? 0.0 : 1.0) : alpha) : 1.0
211
+ )
212
+ );
objects/orange_02/materials/robolab/objects/fruits_veggies/materials/baking_annotations.mdl ADDED
@@ -0,0 +1,38 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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+ mdl 1.4;
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+ import ::anno::*;
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+
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+ export const string TRANSFORM_NONE = "NONE";
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+ export const string TRANSFORM_UNORM_VECTOR = "UNORM_VECTOR";
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+
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+ export const string FORMAT_RGBA8_UNORM = "RGBA8_UNORM";
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+ export const string FORMAT_R8_UNORM = "R8_UNORM";
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+ export const string FORMAT_RGBA16_SFLOAT = "RGBA16_SFLOAT";
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+
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+ export const string BLEND_MODE_OPACITY = "opacity_blend";
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+ export const string BLEND_MODE_REPLACE = "replace";
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+
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+ // This annotation is used to mark a material as target material for baking.
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+ // It is that is detected by the MDL SDK and neuray.
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+ export annotation target_material_model();
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+
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+ export annotation target_material_rendering(
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+ string rendering_material_override = "" // if set, the baked material will be rendering using this material,
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+ // otherwise the target itself is used
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+ );
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+
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+ export annotation target_baked_argument(
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+ // the name of the baked texture parameter in the rendering material
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+ string baked_name,
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+
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+ // the name of the constant parameter in the rendering material in case baking was not necessary
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+ string constant_name = "",
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+
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+ // texture format to bake to
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+ string format = "",
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+
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+ // transformations, like encoding normals into [0,1] range
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+ string transform = TRANSFORM_NONE,
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+
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+ // blending, e.g., based on alpha or replace
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+ string blend_mode = BLEND_MODE_OPACITY
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+ );