LiFanxing commited on
Commit
afff16e
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1 Parent(s): 451f6d3

Add the Franka with Robotiq 2F-85 robot

Browse files
.gitattributes CHANGED
@@ -58,3 +58,4 @@ saved_model/**/* filter=lfs diff=lfs merge=lfs -text
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  # Video files - compressed
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  *.mp4 filter=lfs diff=lfs merge=lfs -text
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  *.webm filter=lfs diff=lfs merge=lfs -text
 
 
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  # Video files - compressed
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  *.mp4 filter=lfs diff=lfs merge=lfs -text
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  *.webm filter=lfs diff=lfs merge=lfs -text
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+ franka_robotiq_2f_85_isaaclab_inertia.usd filter=lfs diff=lfs merge=lfs -text
README.md ADDED
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+ ---
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+ pretty_name: Franka with Robotiq 2F-85
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+ tags:
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+ - robotics
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+ - isaac-lab
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+ - usd
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+ ---
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+
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+ # Franka with Robotiq 2F-85
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+
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+ A Franka arm with a Robotiq 2F-85 gripper as one complete USD file, with the arm inertia of Isaac Lab's Franka, as in
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+ the RoboLab DROID setup. The heterogeneous VLA tasks of Isaac Lab (`isaaclab_tasks.contrib.heterogeneous_tasks`) load
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+ it from `https://huggingface.co/datasets/LiFanxing/franka_robotiq/resolve/main`, or from the location in the
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+ `FRANKA_ROBOTIQ_ASSETS_DIR` environment variable.
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+
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+ ## Layout
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+
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+ | Path | Content |
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+ |---|---|
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+ | `franka_robotiq_2f_85_isaaclab_inertia.usd` | The robot: links, joints, colliders and visual meshes. |
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+ | `materials/` | Its textures and MDL materials. |
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+
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+ ## Source
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+
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+ RoboLab. The asset keeps the license of its source.
franka_robotiq_2f_85_isaaclab_inertia.usd ADDED
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+ version https://git-lfs.github.com/spec/v1
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+ oid sha256:dcacf81f40efbc1d7e898b83eb1dc6fb6acfb9650d1945de5a2e8e34d6e3a703
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+ size 14520045
materials/omniverse/Isaac/4.5/Isaac/Props/YCB/Axis_Aligned/Materials/Textures/011_banana_COLOR.png ADDED

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materials/omniverse/Isaac/4.5/Isaac/Props/YCB/Axis_Aligned/Materials/Textures/024_bowl_COLOR.png ADDED

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materials/remote/omniverse-content-production.s3.us-west-2.amazonaws.com/Materials/2023_1/Base/Plastics/Rubber_Textured.mdl ADDED
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+ mdl 1.4;
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+
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+ using ::OmniPBR import OmniPBR;
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+ import ::tex::gamma_mode;
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+ import ::state::normal;
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+
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+ export material Rubber_Textured(*)
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+ = OmniPBR(
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+ diffuse_color_constant: color(0.500000, 0.500000, 0.500000),
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+ diffuse_texture: texture_2d("./Rubber_Textured/Rubber_Textured_BaseColor.png", ::tex::gamma_srgb),
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+ albedo_desaturation: 0.f,
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+ albedo_add: 0.f,
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+ albedo_brightness: 1.f,
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+ diffuse_tint: color(1.f, 1.f, 1.f),
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+ reflection_roughness_constant: 0.000000,
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+ reflection_roughness_texture_influence: 1.f,
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+ reflectionroughness_texture: texture_2d(),
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+ metallic_constant: 0.000000,
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+ metallic_texture_influence: 1.f,
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+ metallic_texture: texture_2d(),
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+ specular_level: 0.5f,
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+ enable_ORM_texture: true,
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+ ORM_texture: texture_2d("./Rubber_Textured/Rubber_Textured_ORM.png", ::tex::gamma_linear),
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+ ao_to_diffuse: 0.f,
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+ ao_texture: texture_2d(),
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+ enable_emission: false,
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+ emissive_color: color(1.000000, 1.000000, 1.000000),
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+ emissive_mask_texture: texture_2d(),
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+ emissive_intensity: 0.000000,
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+ bump_factor: 1.f,
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+ normalmap_texture: texture_2d("./Rubber_Textured/Rubber_Textured_Normal.png", ::tex::gamma_linear),
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+ detail_bump_factor: 0.300000012f,
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+ detail_normalmap_texture: texture_2d(),
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+ project_uvw: false,
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+ world_or_object: false,
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+ uv_space_index: 0,
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+ texture_translate: float2(0.f),
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+ texture_rotate: 0.f,
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+ texture_scale: float2(1.f),
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+ detail_texture_translate: float2(0.f),
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+ detail_texture_rotate: 0.f,
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+ detail_texture_scale: float2(1.f));
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