Datasets:
Scripts
Everything used to build and verify this dataset: download, index generation, bone-namespace normalisation, and validation.
Pure Python 3 + requests; no Blender or Autodesk tooling required.
Download
Needs a Mixamo access_token saved in a file, passed with --token-file.
| script | purpose |
|---|---|
mixamo_download.py |
All animations as skin-free FBX on the Y Bot rig, 30 fps. Sweeps the catalogue several times because Mixamo's pagination is not stable, writes a manifest as it goes, and re-reads the token file so a long run survives a token refresh. |
mixamo_characters.py |
All 114 characters as T-pose FBX with skin mesh. |
mixamo_console_download.js |
Alternative route: paste into a normal Chrome console and let the browser save the files. |
python3 mixamo_download.py --pages all --skin false --token-file tok.txt --out animation
python3 mixamo_characters.py --token-file tok.txt --out character
Index generation
No token needed.
| script | output |
|---|---|
build_prompts.py |
../animation_prompts.json |
build_frames.py |
../animation_frames.json |
build_characters.py |
../characters.json |
check_retarget.py |
../animation_bones.json, ../character_bones.json |
build_tables.py |
../metadata.csv, ../characters.csv (the browsable/loadable index) |
Two small libraries back these, and are useful on their own:
fbx_frames.py— binary-FBX parser; counts keyframes. Also a CLI.fbx_bones.py— extracts real bone names from the FBX node tree. Use this rather than a byte-level regex:mixamorig:Hipsfollowed by binary data can look like a nonexistentmixamorig:Hipsfbone.
Bone-namespace fix
| script | purpose |
|---|---|
fbx_rename_bones.py |
Surgical binary-FBX rewriter: renames mixamorig<N>: → mixamorig: and recomputes node offsets. --selftest <files> asserts that a no-edit round-trip reproduces its input byte-for-byte — the correctness gate for the whole fix. |
refine_characters.py |
Builds ../character_refined/: rewrites the 27 affected characters, hardlinks the other 87. |
verify_refined.py |
Walks the original and refined node trees in parallel and asserts every non-string property is byte-identical, so only bone names changed. |
Verification
| script | scope |
|---|---|
validate.py |
Structural integrity plus index completeness and correctness. Pass a token file to add a sampled API cross-check. |
full_check.py |
Same, but cross-checks every motion name/id and character name against the Mixamo API. |
final_audit.py |
Widest sweep: all three FBX directories, content-duplicate detection by hash, index consistency, frame re-derivation, and animation-to-character bone compatibility. |
python3 validate.py # offline
python3 final_audit.py # full audit
manifests/
Records written at download time (file ↔ motion_id / name / type / description).
These are the source of truth: the JSON indexes are regenerated from them plus the FBX files,
so the indexes can always be rebuilt or reformatted without re-downloading anything.