Datasets:
Add four-view motion render previews on Y Bot (MP4 + camera JSON per view) and document them
Browse files- .gitattributes +2 -0
- .gitignore +4 -0
- README.md +83 -115
.gitattributes
CHANGED
|
@@ -1 +1,3 @@
|
|
| 1 |
*.fbx filter=lfs diff=lfs merge=lfs -text
|
|
|
|
|
|
|
|
|
| 1 |
*.fbx filter=lfs diff=lfs merge=lfs -text
|
| 2 |
+
*.png filter=lfs diff=lfs merge=lfs -text
|
| 3 |
+
*.mp4 filter=lfs diff=lfs merge=lfs -text
|
.gitignore
CHANGED
|
@@ -2,3 +2,7 @@
|
|
| 2 |
__pycache__/
|
| 3 |
*.pyc
|
| 4 |
.DS_Store
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 2 |
__pycache__/
|
| 3 |
*.pyc
|
| 4 |
.DS_Store
|
| 5 |
+
|
| 6 |
+
# Per-frame render PNGs — local only; the Hub ships per-view MP4s
|
| 7 |
+
animation_motion_render/*/v[0-9][0-9][0-9]/
|
| 8 |
+
animation_motion_render/*/frames.tar
|
README.md
CHANGED
|
@@ -34,10 +34,9 @@ A complete snapshot of the [Mixamo](https://www.mixamo.com/) library: **2,317 mo
|
|
| 34 |
All animations share one uniform 65-joint `mixamorig` skeleton, so any clip can drive any
|
| 35 |
compatible character without remapping.
|
| 36 |
|
| 37 |
-
**Use `animation_motion/`.** The full export contains 2,446
|
| 38 |
-
assets that carry no motion
|
| 39 |
-
`animation_motion/` is the 2,317 that actually move
|
| 40 |
-
wants the poses too. See [Static clips](#static-clips) for how they were separated.
|
| 41 |
|
| 42 |
## Dataset structure
|
| 43 |
|
|
@@ -46,6 +45,10 @@ animation_motion/ 2,317 .fbx clips that move <- use this
|
|
| 46 |
animation/ 2,446 .fbx the full export, poses included
|
| 47 |
character/ 114 .fbx T-pose characters with skin mesh, as exported
|
| 48 |
character_refined/ 114 .fbx same characters, bone namespaces normalised <- use this
|
|
|
|
|
|
|
|
|
|
|
|
|
| 49 |
|
| 50 |
animation_motion_prompts.json filename -> text label + Mixamo id, 2,317 entries
|
| 51 |
animation_motion_frames.json filename -> keyframe count, 2,317 entries
|
|
@@ -69,36 +72,15 @@ Files in `animation_motion/` are the same bytes as their counterparts in `animat
|
|
| 69 |
|
| 70 |
## Static clips
|
| 71 |
|
| 72 |
-
129
|
| 73 |
-
|
| 74 |
-
|
| 75 |
-
|
| 76 |
-
They were found by decoding every animation curve and measuring its peak-to-peak range, not by
|
| 77 |
-
filename — keyframe count cannot tell them apart, since a static pose still writes a full set of
|
| 78 |
-
keys, and two of them (`T-Pose`, `Leaning`) are not named like poses at all.
|
| 79 |
-
|
| 80 |
-
`static_clips.csv` lists all 129 with the measurement and the reason:
|
| 81 |
-
|
| 82 |
-
| reason | count | |
|
| 83 |
-
|---|---|---|
|
| 84 |
-
| `all curves flat` | 122 | every curve identical frame to frame |
|
| 85 |
-
| `float32 rounding noise only` | 6 | peak-to-peak 0.001–0.024, four orders of magnitude below any real clip |
|
| 86 |
-
| `two-frame pose delta, no in-between frames` | 1 | `Female_Sitting_Pose_7`: a real pose change, but only two frames |
|
| 87 |
-
|
| 88 |
-
The split is unambiguous. The largest static reading is 0.024 and the smallest moving one is 1.115
|
| 89 |
-
(`Sitting_Idle_4`, a 90-frame breathing idle); nothing falls between. Frame counts separate them
|
| 90 |
-
too — every static file has 2 frames, while the shortest real clip has 8.
|
| 91 |
-
|
| 92 |
-
Quiet clips are **not** filtered: `Idle_5`, `Rifle_Kneel_Idle`, `Sword_And_Shield_Block_Idle` and
|
| 93 |
-
similar read 1–3 peak-to-peak and are kept, because a breathing idle or a held guard is a motion.
|
| 94 |
|
| 95 |
## Tabular index
|
| 96 |
|
| 97 |
-
Two CSVs make the dataset browsable in the dataset viewer and loadable without downloading
|
| 98 |
-
|
| 99 |
-
|
| 100 |
-
`metadata.csv` — one row per animation. It covers all 2,446 files; join against
|
| 101 |
-
`static_clips.csv` to restrict it to the ones that move:
|
| 102 |
|
| 103 |
| column | meaning |
|
| 104 |
|---|---|
|
|
@@ -109,13 +91,6 @@ any FBX. They are generated from the JSON indexes by `scripts/build_tables.py`.
|
|
| 109 |
| `frames` | keyframe count |
|
| 110 |
| `motion_id` | Mixamo motion UUID |
|
| 111 |
|
| 112 |
-
```python
|
| 113 |
-
import csv
|
| 114 |
-
static = {r["file"] for r in csv.DictReader(open("static_clips.csv"))}
|
| 115 |
-
moving = [r for r in csv.DictReader(open("metadata.csv"))
|
| 116 |
-
if r["file"].split("/")[-1] not in static] # 2,317 rows
|
| 117 |
-
```
|
| 118 |
-
|
| 119 |
`characters.csv` — one row per character, with `bone_count` and `covers_animation_rig`
|
| 120 |
(`true` for the 97 characters whose skeleton covers all 65 animation bones).
|
| 121 |
|
|
@@ -125,18 +100,8 @@ from datasets import load_dataset
|
|
| 125 |
anims = load_dataset("Linzhan/Mixamo-Animations-Characters", "animations", split="train")
|
| 126 |
chars = load_dataset("Linzhan/Mixamo-Animations-Characters", "characters", split="train")
|
| 127 |
|
| 128 |
-
|
| 129 |
-
|
| 130 |
-
|
| 131 |
-
# characters that any animation can drive
|
| 132 |
-
ok = chars.filter(lambda r: r["covers_animation_rig"] == "true")
|
| 133 |
-
```
|
| 134 |
-
|
| 135 |
-
Fetch only the FBX you need:
|
| 136 |
-
|
| 137 |
-
```python
|
| 138 |
-
from huggingface_hub import hf_hub_download
|
| 139 |
-
p = hf_hub_download("Linzhan/Mixamo-Animations-Characters", "animation_motion/Jab_Cross.fbx", repo_type="dataset")
|
| 140 |
```
|
| 141 |
|
| 142 |
## Animations
|
|
@@ -144,51 +109,68 @@ p = hf_hub_download("Linzhan/Mixamo-Animations-Characters", "animation_motion/Ja
|
|
| 144 |
- **Count**: 2,317 clips that move (2,446 including poses)
|
| 145 |
- **Format**: binary FBX 7.7, 30 fps, skeleton + animation curves only (no mesh)
|
| 146 |
- **Skeleton**: identical 65-joint `mixamorig` rig in *every* clip
|
| 147 |
-
- **Length**: 8 – 1,884 keyframes in `animation_motion/`
|
| 148 |
|
| 149 |
-
Files are named after the motion, e.g. `Jab_Cross.fbx`
|
| 150 |
-
|
| 151 |
|
| 152 |
### `animation_motion_prompts.json`
|
| 153 |
|
| 154 |
```json
|
| 155 |
"180_Turn_W_Briefcase.fbx": {
|
| 156 |
"prompt": "180 Turn W/ Briefcase",
|
| 157 |
-
"description": "
|
| 158 |
"motion_id": "c9c9f110-b96c-11e4-a802-0aaa78deedf9"
|
| 159 |
}
|
| 160 |
```
|
| 161 |
|
| 162 |
| field | meaning |
|
| 163 |
|---|---|
|
| 164 |
-
| `prompt` | Mixamo's catalogue name. Present for every clip
|
| 165 |
-
| `description` | Mixamo's longer description. Present for
|
| 166 |
-
| `motion_id` | Mixamo's internal motion UUID
|
| 167 |
-
|
| 168 |
-
`description` is only stored when it differs from `prompt`.
|
| 169 |
|
| 170 |
-
For text-conditioned tasks, `description or prompt` is the more discriminative label
|
| 171 |
-
|
| 172 |
-
yields 2,279. Example — `"Angry Gesture"` covers three different motions, separated only by
|
| 173 |
-
their descriptions (`Angrily Pumping Fists Forward`, `Seated Idle With Hands On A Table Being
|
| 174 |
-
Rude`, `Angry Forward Gesture`).
|
| 175 |
|
| 176 |
### `animation_motion_frames.json`
|
| 177 |
|
| 178 |
-
``
|
| 179 |
-
"180_Turn_W_Briefcase.fbx": 68
|
| 180 |
-
```
|
| 181 |
-
|
| 182 |
-
Keyframe count parsed from each FBX (`scripts/fbx_frames.py`), not a nominal duration.
|
| 183 |
|
| 184 |
### `animation_bones.json`
|
| 185 |
|
| 186 |
-
``
|
| 187 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 188 |
```
|
| 189 |
|
| 190 |
-
|
| 191 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 192 |
|
| 193 |
## Characters
|
| 194 |
|
|
@@ -201,40 +183,31 @@ actual bone names per character.
|
|
| 201 |
|
| 202 |
### `character/` vs `character_refined/`
|
| 203 |
|
| 204 |
-
27 of the 114 characters export with a **numbered bone namespace** — `mixamorig1:Hips`
|
| 205 |
-
|
| 206 |
-
the
|
|
|
|
|
|
|
|
|
|
| 207 |
|
| 208 |
-
|
| 209 |
-
- `character_refined/` renames the namespace back to `mixamorig:`. **Use this directory.**
|
| 210 |
|
| 211 |
-
The
|
| 212 |
-
|
| 213 |
-
originals. This is verified two ways — a no-edit round-trip of the writer reproduces its input
|
| 214 |
-
byte-for-byte, and `scripts/verify_refined.py` walks both node trees in parallel to confirm
|
| 215 |
-
every non-string property is unchanged and every bone name is preserved 1:1.
|
| 216 |
|
| 217 |
-
|
| 218 |
|
| 219 |
-
|
|
|
|
|
|
|
| 220 |
|
| 221 |
-
|
| 222 |
|
| 223 |
| | count | notes |
|
| 224 |
|---|---|---|
|
| 225 |
| Cover all 65 animation bones | **97 / 114** | drop-in retargetable |
|
| 226 |
-
| Reduced `mixamorig` rig | 13 | 37–64 bones, nearly always fewer finger joints
|
| 227 |
-
| Different bone naming | 4 | listed in `character_nonstandard_rig.txt` |
|
| 228 |
-
|
| 229 |
-
The four exceptions are mostly trivial to map, since three of them use standard Mixamo bone
|
| 230 |
-
names with a different prefix:
|
| 231 |
-
|
| 232 |
-
| character | bones | naming |
|
| 233 |
-
|---|---|---|
|
| 234 |
-
| `Alexis` | 77 | `Alexis:Head` — standard names, custom prefix |
|
| 235 |
-
| `Alpha` | 53 | `Head` — standard names, no prefix |
|
| 236 |
-
| `Wizard` | 67 | `Head` — standard names, no prefix |
|
| 237 |
-
| `Aiden` | 50 | `aiden:Bip01 Head` — 3ds Max Biped naming, needs a real mapping |
|
| 238 |
|
| 239 |
## Usage
|
| 240 |
|
|
@@ -262,27 +235,22 @@ bpy.ops.import_scene.fbx(filepath="animation_motion/Jab_Cross.fbx")
|
|
| 262 |
|
| 263 |
## Known limitations
|
| 264 |
|
| 265 |
-
- **
|
| 266 |
-
|
| 267 |
-
|
| 268 |
-
|
| 269 |
-
|
| 270 |
-
|
| 271 |
-
|
| 272 |
-
- `description` frequently carries a `Female`/`Male` prefix. This is animation style rather
|
| 273 |
-
than motion semantics; strip it if that is not a signal you want.
|
| 274 |
-
- 126 descriptions are comma-separated lists or carry a trailing ` - ` production note.
|
| 275 |
- Mixamo `MotionPack` bundles are excluded, as their constituent clips are present individually.
|
| 276 |
|
| 277 |
## Provenance
|
| 278 |
|
| 279 |
-
Exported from Mixamo through its own export API
|
| 280 |
-
animations
|
| 281 |
-
|
| 282 |
-
|
| 283 |
-
|
| 284 |
-
the FBX, every animation curve was decoded to separate motion from pose, and all 2,446 motion
|
| 285 |
-
names/ids plus 114 character names were cross-checked against the Mixamo API. The `scripts/` directory reproduces the download, the indexes and all checks.
|
| 286 |
|
| 287 |
## Terms
|
| 288 |
|
|
|
|
| 34 |
All animations share one uniform 65-joint `mixamorig` skeleton, so any clip can drive any
|
| 35 |
compatible character without remapping.
|
| 36 |
|
| 37 |
+
**Use `animation_motion/` and `character_refined/`.** The full export contains 2,446 animation
|
| 38 |
+
files, but 129 are single-pose assets that carry no motion (Mixamo's `*_Pose*` library, plus
|
| 39 |
+
`T-Pose` and `Leaning`); `animation_motion/` is the 2,317 that actually move.
|
|
|
|
| 40 |
|
| 41 |
## Dataset structure
|
| 42 |
|
|
|
|
| 45 |
animation/ 2,446 .fbx the full export, poses included
|
| 46 |
character/ 114 .fbx T-pose characters with skin mesh, as exported
|
| 47 |
character_refined/ 114 .fbx same characters, bone namespaces normalised <- use this
|
| 48 |
+
character_refined_glb/ 114 .glb character_refined/ converted to GLB, same stems
|
| 49 |
+
character_tpose/ 114 .png rest-pose render grid per character
|
| 50 |
+
animation_motion_render/ 2,317 dirs four-view render of every moving clip on Y Bot
|
| 51 |
+
(MP4 + camera JSON per view)
|
| 52 |
|
| 53 |
animation_motion_prompts.json filename -> text label + Mixamo id, 2,317 entries
|
| 54 |
animation_motion_frames.json filename -> keyframe count, 2,317 entries
|
|
|
|
| 72 |
|
| 73 |
## Static clips
|
| 74 |
|
| 75 |
+
The 129 pose files were found by decoding every animation curve and measuring its peak-to-peak
|
| 76 |
+
range, not by filename — the split is unambiguous (largest static reading 0.024, smallest moving
|
| 77 |
+
one 1.115, nothing between). Quiet clips like breathing idles and held guards are kept.
|
| 78 |
+
`static_clips.csv` lists all 129 with the measurement and the reason.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 79 |
|
| 80 |
## Tabular index
|
| 81 |
|
| 82 |
+
Two CSVs make the dataset browsable in the dataset viewer and loadable without downloading any
|
| 83 |
+
FBX. `metadata.csv` — one row per animation, covering all 2,446 files:
|
|
|
|
|
|
|
|
|
|
| 84 |
|
| 85 |
| column | meaning |
|
| 86 |
|---|---|
|
|
|
|
| 91 |
| `frames` | keyframe count |
|
| 92 |
| `motion_id` | Mixamo motion UUID |
|
| 93 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 94 |
`characters.csv` — one row per character, with `bone_count` and `covers_animation_rig`
|
| 95 |
(`true` for the 97 characters whose skeleton covers all 65 animation bones).
|
| 96 |
|
|
|
|
| 100 |
anims = load_dataset("Linzhan/Mixamo-Animations-Characters", "animations", split="train")
|
| 101 |
chars = load_dataset("Linzhan/Mixamo-Animations-Characters", "characters", split="train")
|
| 102 |
|
| 103 |
+
mid = anims.filter(lambda r: 30 <= r["frames"] <= 300) # 1–10 s at 30 fps
|
| 104 |
+
ok = chars.filter(lambda r: r["covers_animation_rig"] == "true") # drop-in retargetable
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 105 |
```
|
| 106 |
|
| 107 |
## Animations
|
|
|
|
| 109 |
- **Count**: 2,317 clips that move (2,446 including poses)
|
| 110 |
- **Format**: binary FBX 7.7, 30 fps, skeleton + animation curves only (no mesh)
|
| 111 |
- **Skeleton**: identical 65-joint `mixamorig` rig in *every* clip
|
| 112 |
+
- **Length**: 8 – 1,884 keyframes in `animation_motion/`
|
| 113 |
|
| 114 |
+
Files are named after the motion, e.g. `Jab_Cross.fbx`; distinct motions sharing a Mixamo name
|
| 115 |
+
get a numeric suffix (`Waving.fbx`, `Waving_2.fbx`).
|
| 116 |
|
| 117 |
### `animation_motion_prompts.json`
|
| 118 |
|
| 119 |
```json
|
| 120 |
"180_Turn_W_Briefcase.fbx": {
|
| 121 |
"prompt": "180 Turn W/ Briefcase",
|
| 122 |
+
"description": "180 Turn With Briefcase",
|
| 123 |
"motion_id": "c9c9f110-b96c-11e4-a802-0aaa78deedf9"
|
| 124 |
}
|
| 125 |
```
|
| 126 |
|
| 127 |
| field | meaning |
|
| 128 |
|---|---|
|
| 129 |
+
| `prompt` | Mixamo's catalogue name. Present for every clip; short (mean 2.6 words), sometimes abbreviated (`W/`, `2hand`, `L`/`R`) |
|
| 130 |
+
| `description` | Mixamo's longer description; fuller and usually more specific. Present for every entry — filled with `prompt` where Mixamo ships none, so it can be read without a fallback |
|
| 131 |
+
| `motion_id` | Mixamo's internal motion UUID |
|
|
|
|
|
|
|
| 132 |
|
| 133 |
+
For text-conditioned tasks, `description or prompt` is the more discriminative label
|
| 134 |
+
(2,134 unique strings vs 1,541 from `prompt` alone).
|
|
|
|
|
|
|
|
|
|
| 135 |
|
| 136 |
### `animation_motion_frames.json`
|
| 137 |
|
| 138 |
+
`"180_Turn_W_Briefcase.fbx": 68` — keyframe count parsed from each FBX, not a nominal duration.
|
|
|
|
|
|
|
|
|
|
|
|
|
| 139 |
|
| 140 |
### `animation_bones.json`
|
| 141 |
|
| 142 |
+
`{ "mixamo": ["mixamorig:Head", "mixamorig:HeadTop_End", "mixamorig:Hips", ...] }` — the 65
|
| 143 |
+
bone names present in every animation: hips/spine/neck/head chain, both arms with full
|
| 144 |
+
four-joint fingers, and both legs with toes.
|
| 145 |
+
|
| 146 |
+
## Renders (`animation_motion_render/`)
|
| 147 |
+
|
| 148 |
+
A four-view render of every clip in `animation_motion/`, driven on
|
| 149 |
+
`character_refined/Y_Bot.fbx` — the character whose skeleton the animations are authored on,
|
| 150 |
+
so no retargeting touches the motion. One folder per clip, named after the FBX stem:
|
| 151 |
+
|
| 152 |
+
```
|
| 153 |
+
animation_motion_render/Jab_Cross/
|
| 154 |
+
v000.mp4 v000.json front (azimuth -90°)
|
| 155 |
+
v001.mp4 v001.json back (azimuth +90°)
|
| 156 |
+
v002.mp4 v002.json left (azimuth 180°)
|
| 157 |
+
v003.mp4 v003.json right (azimuth 0°)
|
| 158 |
```
|
| 159 |
|
| 160 |
+
Rendered with Blender EEVEE at 512×512, 30 fps, elevation 0, and composed into one H.264 MP4
|
| 161 |
+
per view — the transparent-film frames flattened onto a light-grey background, since H.264
|
| 162 |
+
carries no alpha. The MP4s preview each motion directly on the Hub; the per-frame RGBA PNGs
|
| 163 |
+
behind them are not hosted (they would add over 800k files), so extract stills from the MP4s
|
| 164 |
+
(`ffmpeg -i v000.mp4 frames/%04d.png`) if you need them.
|
| 165 |
+
|
| 166 |
+
Rendering covers the first 200 frames of a clip (~6.7 s); 375 of the 2,317 clips are longer
|
| 167 |
+
and are truncated — `frame_start`/`frame_end` in the per-view JSON record the covered range.
|
| 168 |
+
Frame counts otherwise match `animation_motion_frames.json` exactly.
|
| 169 |
+
|
| 170 |
+
Each `v00X.json` holds the camera in NeRF convention: `view`, `azimuth`/`elevation` (radians),
|
| 171 |
+
`resolution`, `camera_angle_x` (horizontal FoV, radians), the 4×4 camera-to-world
|
| 172 |
+
`transform_matrix`, the `scene_scale`/`scene_offset` that normalised the character into frame,
|
| 173 |
+
and `frame_start`/`frame_end`/`fps`.
|
| 174 |
|
| 175 |
## Characters
|
| 176 |
|
|
|
|
| 183 |
|
| 184 |
### `character/` vs `character_refined/`
|
| 185 |
|
| 186 |
+
27 of the 114 characters export with a **numbered bone namespace** — `mixamorig1:Hips` instead
|
| 187 |
+
of `mixamorig:Hips` — which does not match the animations, so retargeting silently fails.
|
| 188 |
+
`character/` keeps the files exactly as exported; `character_refined/` renames the namespace
|
| 189 |
+
back to `mixamorig:` with a surgical binary-FBX rewrite that leaves every non-string property
|
| 190 |
+
byte-identical (verified both ways by `scripts/verify_refined.py`). **Use `character_refined/`.**
|
| 191 |
+
The affected files are listed in `character_bone_fix_applied.txt`.
|
| 192 |
|
| 193 |
+
### `character_refined_glb/`
|
|
|
|
| 194 |
|
| 195 |
+
The same 114 characters converted one-to-one to GLB — mesh, rig and materials with textures
|
| 196 |
+
embedded, no animation — for toolchains that read glTF rather than FBX. Same stems as the FBXs.
|
|
|
|
|
|
|
|
|
|
| 197 |
|
| 198 |
+
### `character_tpose/`
|
| 199 |
|
| 200 |
+
One 1024×1024 PNG per character, named after the FBX stem: a 2×2 grid of its rest pose —
|
| 201 |
+
front and back on the top row, left and right below — rendered (EEVEE) from
|
| 202 |
+
`character_refined/`. A visual index of the 114 characters.
|
| 203 |
|
| 204 |
+
## Retargeting compatibility
|
| 205 |
|
| 206 |
| | count | notes |
|
| 207 |
|---|---|---|
|
| 208 |
| Cover all 65 animation bones | **97 / 114** | drop-in retargetable |
|
| 209 |
+
| Reduced `mixamorig` rig | 13 | 37–64 bones, nearly always fewer finger joints. Retargeting works; absent bones simply receive no data |
|
| 210 |
+
| Different bone naming | 4 | listed in `character_nonstandard_rig.txt`; three use standard names with a different prefix, one (`Aiden`) uses 3ds Max Biped naming |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 211 |
|
| 212 |
## Usage
|
| 213 |
|
|
|
|
| 235 |
|
| 236 |
## Known limitations
|
| 237 |
|
| 238 |
+
- **62 clips have no `description`**; 23 of those share a `prompt` with other clips and cannot
|
| 239 |
+
be told apart from text alone. Even preferring `description`, 341 clips share a label with
|
| 240 |
+
another clip.
|
| 241 |
+
- In `animation_motion_prompts.json`, `Female`/`Male` style prefixes and leading
|
| 242 |
+
`Sequence -` markers have been stripped from `prompt`/`description` — they describe
|
| 243 |
+
animation style, not motion semantics. `animation_prompts.json`, `metadata.csv` and the
|
| 244 |
+
filenames keep the original Mixamo labels.
|
|
|
|
|
|
|
|
|
|
| 245 |
- Mixamo `MotionPack` bundles are excluded, as their constituent clips are present individually.
|
| 246 |
|
| 247 |
## Provenance
|
| 248 |
|
| 249 |
+
Exported from Mixamo through its own export API (`format=fbx7_2019`, `skin=false` for
|
| 250 |
+
animations, `skin=true` for characters), retargeted onto the standard Y Bot skeleton. Every FBX
|
| 251 |
+
parses without truncation, every index key matches its file, and all names/ids were
|
| 252 |
+
cross-checked against the Mixamo API; `scripts/` reproduces the download, the indexes and all
|
| 253 |
+
checks.
|
|
|
|
|
|
|
| 254 |
|
| 255 |
## Terms
|
| 256 |
|