| --- |
| license: other |
| license_name: mixed-per-object-see-notice |
| license_link: https://huggingface.co/datasets/Linzhan/Objaverse-XL-Rigged-Animated/blob/main/NOTICE.md |
| pretty_name: Objaverse-XL Rigged & Animated Subset |
| language: |
| - en |
| size_categories: |
| - 1K<n<10K |
| task_categories: |
| - text-to-3d |
| tags: |
| - 3d |
| - animation |
| - rigging |
| - skeletal-animation |
| - motion |
| - objaverse |
| - glb |
| - gltf |
| configs: |
| - config_name: assets |
| default: true |
| data_files: metadata.csv |
| - config_name: animations |
| data_files: animations.csv |
| --- |
| |
| # Objaverse-XL Rigged & Animated Subset |
|
|
| Every asset here carries **both a skeleton and at least one animation clip**, selected from |
| [Objaverse / Objaverse-XL](https://objaverse.allenai.org/). Rigs range from 3 to 344 joints and |
| span characters as well as articulated rigid objects. |
|
|
| Objaverse-XL indexes over 10 million objects, but only a small fraction carry a usable rig **and** |
| motion on it. This subset isolates that fraction: every file was checked to contain at least one |
| skin with joints and at least one animation clip that actually drives them. |
|
|
| Assets are provided **exactly as downloaded** — no filtering, retargeting, canonicalization or |
| joint renaming has been applied — so you can run your own preprocessing on top. The accompanying |
| tables expose the structural properties needed to plan that preprocessing, such as which assets |
| have a disconnected skeleton or which clips are near-static. |
|
|
| | | | |
| |---|---| |
| | assets | 7,373 (23 GB) | |
| | animation clips | 16,190 (~21.0 h) | |
| | assets with both rig and animation | 7,373 (100%) | |
| | single kinematic tree | 7,128 (96.7%) — 245 need pruning | |
| | joints per asset | min 3 · median 44 · p95 78 · max 344 | |
| | clip duration | median 2.03 s · p95 17.1 s · max 745 s | |
| | near-static clips (< 0.1 s) | 803 | |
| | vertices per asset | median 6,628 · p95 88,124 · max 1.52 M | |
|
|
| ## Contents |
|
|
| ``` |
| glb/ 7,373 .glb assets, original filenames preserved |
| tpose/ 7,373 .png rest-pose render grid per asset, same stems |
| metadata.csv one row per asset |
| animations.csv one row per clip |
| excluded.csv 18 assets known to defeat processing |
| scripts/ the glTF probe that derives both tables |
| ``` |
|
|
| `excluded.csv` records the assets a processing pipeline should skip: 3 that no importer reads |
| cleanly (corrupt rigs, singular transforms, NaN axis limits) and 15 whose animations are |
| entirely static or too short to use, with the reason per row. |
|
|
| `tpose/<stem>.png` is a 1024×1024 2×2 grid of the asset's rest pose — front and back on the |
| top row, left and right below — rendered (EEVEE) from its GLB, one per asset in `glb/`. |
|
|
| Filenames are unchanged, so every asset maps back to its Objaverse entry: |
|
|
| | pattern | count | meaning | |
| |---|---|---| |
| | `<24-hex>_{fbx,glb,gltf}.glb` | 5,305 | Objaverse-XL (GitHub); suffix is the original format | |
| | `<32-hex>.glb` | 2,068 | Objaverse 1.0 / Sketchfab UID | |
|
|
| ## metadata.csv |
|
|
| One row per asset, joined to `animations.csv` on `file`. |
|
|
| | column | meaning | |
| |---|---| |
| | `file` | path, e.g. `glb/00064e6f….glb` | |
| | `object_id`, `id_family` | Objaverse id and which family it came from | |
| | `source_format` | original format before GLB conversion; empty for Sketchfab | |
| | `num_vertices`, `num_meshes`, `num_nodes` | geometry size | |
| | `num_joints` | rig size | |
| | `num_skeleton_roots`, `single_tree` | number of kinematic trees; `single_tree` is `false` when the asset needs single-tree pruning | |
| | `num_animations`, `total_duration_sec`, `max_keyframes` | animation budget | |
| | `animated_joints` | joints driven by **any** clip — the union across all of them, so it can exceed the per-clip figure in `animations.csv` | |
| | `generator` | exporter string (`Sketchfab-*`, `Khronos glTF Blender I/O *`, …) | |
|
|
| ## animations.csv |
|
|
| One row per animation, since motion datasets are counted in sequences rather than assets: |
| `file`, `object_id`, `clip_index`, `clip_name`, `duration_sec`, `keyframes`, `num_channels`, |
| `animated_nodes`, `animated_joints`, `drives_skeleton`. |
|
|
| `drives_skeleton` is the useful filter: **5,615 of 16,190 clips animate only non-joint nodes** |
| (object-level transforms rather than a character rig). Every asset has at least one clip that |
| does drive its skeleton. |
|
|
| ## Usage |
|
|
| ```python |
| from datasets import load_dataset |
| |
| assets = load_dataset("Linzhan/Objaverse-XL-Rigged-Animated", "assets", split="train") |
| clips = load_dataset("Linzhan/Objaverse-XL-Rigged-Animated", "animations", split="train") |
| |
| # assets needing no single-tree pruning, with a humanoid-scale rig |
| clean = assets.filter(lambda r: r["single_tree"] == "true" and 20 <= r["num_joints"] <= 100) |
| |
| # clips that drive a skeleton and are not near-static |
| usable = clips.filter(lambda r: r["drives_skeleton"] == "true" and r["duration_sec"] >= 0.5) |
| ``` |
|
|
| Both tables are derived from each file's glTF JSON chunk by `scripts/build_dataset.py`, so they |
| can be regenerated or extended without re-downloading anything. |
|
|
| ## Licensing and attribution |
|
|
| The assets in `glb/` were created by third parties and **retain their individual upstream |
| licences**, which are heterogeneous: various Creative Commons terms for Sketchfab objects, and |
| whatever applies to the GitHub-sourced ones. No blanket licence covers the collection and none is |
| asserted here — publishing them is not a licence grant. Resolve the licence for a given |
| `object_id` through the Objaverse-XL annotations before using or redistributing an asset. |
|
|
| The derived material — `metadata.csv`, `animations.csv`, `scripts/` and this card — is offered |
| under **ODC-BY 1.0**, matching the upstream Objaverse metadata. |
|
|
| Rights holders who want an asset removed can open an issue on this repository; see |
| [`NOTICE.md`](NOTICE.md) for the full statement and the takedown process. |
|
|
| ## Citation |
|
|
| If you use this subset, please cite Objaverse-XL as the source of the assets. |
|
|
| ```bibtex |
| @misc{objaverse_xl_rigged_animated, |
| title = {Objaverse-XL Rigged and Animated Subset}, |
| author = {Mou, Linzhan}, |
| year = {2026}, |
| url = {https://huggingface.co/datasets/Linzhan/Objaverse-XL-Rigged-Animated}, |
| note = {Objaverse-XL assets carrying both a skeleton and animation, with derived metadata} |
| } |
| |
| @inproceedings{deitke2023objaversexl, |
| title = {Objaverse-XL: A Universe of 10M+ 3D Objects}, |
| author = {Deitke, Matt and Liu, Ruoshi and Wallingford, Matthew and others}, |
| booktitle = {Advances in Neural Information Processing Systems}, |
| pages = {35799--35813}, |
| year = {2023} |
| } |
| ``` |
|
|