Datasets:
Scripts
Derives both CSV indexes from the assets. Pure Python 3, no dependencies: GLB metadata is read from each file's glTF JSON chunk and the binary payload is never touched, so probing the whole 23 GB collection takes about ten seconds.
| script | purpose |
|---|---|
glb_probe.py |
Library + CLI. Parses one .glb and returns rig, animation and geometry stats. |
build_dataset.py |
Walks every asset once and writes ../metadata.csv and ../animations.csv. --link also hardlinks a source directory into ../glb/. |
python3 build_dataset.py # rebuild both tables in place
python3 build_dataset.py --src /path/raw --link # ingest a fresh download
python3 glb_probe.py ../glb/<file>.glb # inspect a single asset
Notes on the probe
- Kinematic-tree roots are counted as joints whose parent is not itself a joint, so
num_skeleton_roots > 1marks a disconnected or multi-tree skeleton. - Clip duration comes from the
maxof each animation sampler's input accessor, which glTF stores in the JSON chunk. animated_jointsintersects a clip's target nodes with the skin's joint set, separating clips that drive a rig from clips that only move object-level nodes.