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namespace Veldrid { /// <summary> /// A structure describing several common properties of a GraphicsDevice. /// </summary> public struct GraphicsDeviceOptions { /// <summary> /// Indicates whether the GraphicsDevice will support debug features, provided they are supported by the hos...
using System; using System.Collections.Generic; using System.Text; namespace PuzzleTimer.Models { interface ICloseWindow { Action Close { get; set; } } }
namespace ContosoUniversity.Infrastructure.Factories { public interface IDbFactory { Db NewDb(); } }
using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace Senparc.Core.Models { [Serializable] public partial class SystemConfig { [Key] public int Id { get; set; } [Required] ...
using UnityEngine; using FrameConversions; public class FrameHelper : MonoBehaviour { [Header("Gizmos")] public bool AlwaysDraw = false; public bool DrawRotations = false; public float Scale = 1; [Header("Coordinate Frame")] public string Axes = "XY-Z"; public string RotationOrder = "-Z-X...
// Copyright (c) 2020, Phoenix Contact GmbH & Co. KG // Licensed under the Apache License, Version 2.0 namespace Moryx.Workflows { internal class RestoredState : EngineState { public RestoredState(WorkflowEngine context, StateMap stateMap) : base(context, stateMap) { } /// <sum...
namespace Assetxport.Cli { using System.IO; using System.Linq; using Args; using System; using System.ComponentModel; using System.Collections.Generic; class MainClass { [ArgsModel(SwitchDelimiter = "-")] [Description("Assertxport")] public class ExportArgs { [Description("A path to an option confi...
namespace Windows.UI.Xaml.Controls; public sealed class SplitViewPaneClosingEventArgs { public bool Cancel { get; set; } }
using System; using System.Windows.Forms; namespace VisioForge.Controls.UI.Dialogs { /// <summary> /// Handle wrapper to show WinForms dialog in WPF app. /// </summary> public class WPFWindowWrapper : IWin32Window { /// <summary> /// Creates new WPFWindowWrapper. /// </summ...
using System; namespace Tallinn.Models.References { [Flags] public enum TypedCrefFlags { IsByRef = 1 << 0, IsIn = IsByRef | 1 << 1, IsOut = IsByRef | 1 << 2, IsPrimitive = 1 << 3 } }
namespace Kean.Infrastructure.SignalR { /// <summary> /// SignalR 配置项 /// </summary> public sealed class SignalROptions { /// <summary> /// Hub 集合 /// </summary> public HubCollection Hubs { get; set; } } }
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Collections.Generic; using System.Reflection; using System.Web.Http.Dispatcher; namespace Microsoft.AspNet.WebHooks { /// <summary> ...
using System; using FluentAssertions; using GetIntoTeachingApi.Services; using Xunit; namespace GetIntoTeachingApiTests.Services { public class DateTimeProviderTests { [Fact] public void UtcNow_ReturnsDateTimeUtcNow() { var provider = new DateTimeProvider(); ...
//Copyright 2019 Volodymyr Podshyvalov // //Licensed under the Apache License, Version 2.0 (the "License"); //you may not use this file except in compliance with the License. //You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // //Unless required by applicable law or agreed t...
using apr.Entities; using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Transactions; namespace apr.Repository { public class PedidosRepository { public bool create(Pedidos pedidos) { bool result = false; using (...
using System; using System.Collections.Generic; using System.Threading.Tasks; using System.Windows.Controls; using System.Windows.Input; using Acolyte.Assertions; using Prism.Commands; using Prism.Events; using Prism.Mvvm; using ProjectV.DesktopApp.Domain; using ProjectV.DesktopApp.Domain.Commands; using ProjectV.Desk...
using System.Collections; using UnityEngine; public class AnimationPlayer : MonoBehaviour { [SerializeField] private Animation animation; [SerializeField] private float delay; private void Start() { StartCoroutine(PlayAfterSeconds(delay)); } private IEnumerator PlayAfterSec...
using Autofac; namespace DataBaseSeeder { public class Ioc_Register { public static void Load(ContainerBuilder builder) { builder.RegisterType<DbSeeder>().As<IDbSeeder>(); builder.RegisterType<ReadJsonFromFile>().As<IReadJsonFromFile>(); } } }
using GameFramework.Fsm; using GameFramework.Procedure; namespace FlappyBird { /// <summary> /// 主流程 /// </summary> public class ProcedureMain : ProcedureBase { protected override void OnEnter(IFsm<IProcedureManager> procedureOwner) { base.OnEnter(procedureOwner); ...
using System; using System.Collections.Generic; using TMPro; using UnityEngine; using CustomEventSystem; public class ShopManager : MonoBehaviour { [SerializeField] private List<TextMeshProUGUI> _upgradeTexts; [SerializeField] private List<TextMeshProUGUI> _upgradeButtonTexts; private Config shopSettings; privat...
using System.Net.Http; using System.Threading.Tasks; namespace Neo4jClient { public class HttpClientWrapper : IHttpClient { readonly HttpClient client; public HttpClientWrapper() : this(new HttpClient()) {} public HttpClientWrapper(HttpClient client) { ...
namespace Application.IntegrationTests { using System; using System.Collections.Generic; using System.Web.Http.Dependencies; using Application.Data.Contracts; using Application.WebServices.Controllers; internal class TestBugsDependencyResolver : IDependencyResolver { public IAppli...
namespace Toolbox.Geometry { public struct Location { public readonly Orientation Orientation; public readonly Translation Translation; public static readonly Location Identity = new Location(Orientation.Identity, Vector.Zero); public Location(Orientation orientation, Translation translation) ...
namespace GraphQLCore.Type.Translation { using Exceptions; using Execution; using GraphQLCore.Type.Directives; using Scalar; using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using Utils; public class SchemaRepository : ISchemaRepositor...
/* Exemplary file for Chapter 8 - Internet-based Scenarios. Recipe: Presenting a website within a page. */ using System; using Windows.UI; using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Media; using Windows.UI.Xaml.Navigation; namespace CH08 { public sealed partial class MainPage : Page { ...
// Copyright 2010 Oliver Sturm <oliver@sturmnet.org> All rights reserved. using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Scripting.Hosting; using IronPython.Hosting; using System.Dynamic; namespace Dynamic { class Program { static void Main(st...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Genus.Migrator.Model.Internal { internal class Association : IAssociation { public Association(IField field, IField referenceField) { if (field == null) throw ...
using System; using System.IO; using System.Collections; using System.Collections.Generic; using UnityEngine; #if UNITY_EDITOR using UnityEditor; public class PathNodeCreateEditor : MonoBehaviour { public int mRefeshIndex = 1; [MenuItem("Tools/PathNode Create Root")] public static void CreateRoot() { GameObj...
using System; using System.IO; using EnsureThat; namespace Brick.IO { internal class FileSystemVirtualFile : VirtualFile { protected FileInfo BackingFileInfo; public FileSystemVirtualFile( IVirtualPathProvider owningProvider, IVirtualDirectory directory, Fi...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Threading; using System.Threading.Tasks; using System.Net; using System.Net.Http; using System.Net.Http.Headers; using Newtonsoft.Json; using WebMVC.Models; namespace WebMVC { public class pwgService { pub...
using JabberNet.bedrock.net; using JabberNet.jabber.protocol.stream; namespace JabberNet.jabber.connection { class BindingStanzaStream : HttpStanzaStream { public BindingStanzaStream(IStanzaEventListener listener) : base(listener) { } protected override BaseSocket CreateSocket() { ...
using Calculadora; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AcessandoDLLMarlon { class Program { static void Main(string[] args) { var usandoCaluladoraMarlon = new Operador(); Console....
using MISD.Client.Model; using System.Windows; using System.Windows.Controls; namespace MISD.Client.ViewModel.Selectors { public class TreeViewTemplateSelector : DataTemplateSelector { public DataTemplate OrganizationalUnitTemplate { get; set; } public DataTemplate MonitoredSystemTemp...
using RestUtil.Mapping; using RestUtil.Request.Attributes; namespace NotionApi.Rest.Request.Parameter { [Mapping("sort", Strategy = typeof(ToNestedObjectStrategy))] public class SortParameter { public SortDirection Direction { get; set; } = SortDirection.Ascending; public SortTimestamp Tim...
using Newtonsoft.Json; using Newtonsoft.Json.Converters; using Newtonsoft.Json.Serialization; namespace UserRegistrationAndLoginDemo.Common.Helpers { public static class JsonHelper { static readonly JsonSerializerSettings _jsonSettings; static JsonHelper() { _jsonSettings ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Picture2Logic : MonoBehaviour { public AudioClip notificationSound; public Camera mainCamera; public Camera observeCamera; public float observeDistance; public GameObject infoText; public Ga...
using System.Collections.Generic; namespace CommonMarkSharp.Inlines { public class Emphasis: InlineList { public Emphasis(params Inline[] inlines) : base(inlines) { } public Emphasis(IEnumerable<Inline> inlines) : base(inlines) { ...
using System.ComponentModel; using System.Data; using bv.common.db.Core; using bv.winclient.Core; using eidss.model.Core; using eidss.model.Reports.Common; namespace EIDSS.Reports.BaseControls.Filters { public sealed partial class RegionAZFilter : RegionFilter { private readonly ComponentRe...
using System; using System.Collections.Generic; namespace Models.DB { public partial class Etrain { public Etrain() { Etrains = new HashSet<Etrains>(); } public short EtrainId { get; set; } public short TrainPartSequence { get; set; } public short T...
using System; using System.Collections.Generic; using System.Text; namespace Rofl.Reader.Models { public class LprOldResults { public int NumberOfPlayers { get; set; } //public int PlayerNameLength { get; set; } public string PlayerName { get; set; } //public int Cham...
using System; using System.Collections.Generic; namespace Nethereum.Contracts.Standards.ERC20.TokenList { public class Root { public string Name { get; set; } public DateTime Timestamp { get; set; } public List<string> Keywords { get; set; } public Version Version { get; set; }...
using Knyaz.Optimus.ScriptExecuting; using Knyaz.Optimus.Tools; namespace Knyaz.Optimus.Dom.Elements { /// <summary> /// https://www.w3.org/2003/01/dom2-javadoc/org/w3c/dom/html2/HTMLTableCellElement.html /// </summary> [JsName("HTMLTableCellElement")] public sealed class HtmlTableCellElement : HtmlElem...
using UnityEngine; namespace UnityGoogleDrive.Data { /// <summary> /// The metadata for an audio file stored in Google Drive. /// Unity-specific data to use with <see cref="GoogleDriveFiles.DownloadAudioRequest"/>. /// </summary> public class AudioFile : File { [Newtonsoft.Json.JsonIgn...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Threading; using System.IO; using System.Net; using System.Net.Sockets; namespace Connections_Server { public class Server { Thread serverThread; TcpListener tListen...
using System; using System.Security.Cryptography; using Microsoft.AspNetCore.Cryptography.KeyDerivation; namespace HexMaster.DomainDrivenDesign.Helpers { public static class PasswordHasherHelper { private const int SaltSize = 16; public static string Hash(this string password, string salt, i...
using System; namespace DiiagramrAPI.Editor.Interactors { /// <summary> /// Applied to implementations of <see cref="Node"/> to hide them from the node selector. /// </summary> [AttributeUsage(AttributeTargets.Class)] public class HideFromNodeSelectorAttribute : Attribute { } }
using System; namespace Urho { public partial class BillboardSet { public BillboardWrapper GetBillboardSafe (uint index) { Runtime.ValidateRefCounted(this); unsafe { Billboard* result = BillboardSet_GetBillboard (handle, index); if (result == null) return null; return new BillboardWrapper(...
using Microsoft.AspNetCore.Identity; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Threading.Tasks; namespace BanqueSI.Model.Entities { [Table("Perso...
using System.Xml.Linq; using ZebraDeploy.Core.Extensions; namespace ZebraDeploy.Core.Configuration.Reporters { public abstract class StripeReporterConfiguration { public bool ReportSuccess { get; set; } public bool ReportFailure { get; set; } protected StripeReporterConfiguration(XElement...
using CryptSharp.Internal; using CryptSharp.Utility; using System; using System.Collections; using System.Collections.Generic; using System.Text; namespace CryptSharp { /// <summary> /// Lets you customize the list of crypt algorithms your program will accept. /// </summary> public class CrypterEnviro...
/* * 2011 Sizing Servers Lab, affiliated with IT bachelor degree NMCT * University College of West-Flanders, Department GKG (www.sizingservers.be, www.nmct.be, www.howest.be/en) * * Author(s): * Dieter Vandroemme */ using System; using System.Windows.Forms; using vApus.SolutionTree; namespace vAp...
using System; using System.IO; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Xml.Linq; using ReportUnit.Extensions; using ReportUnit.Model; using ReportUnit.Utils; namespace ReportUnit.Parser { internal class JUnit : IParser { public Report Parse(string fileP...
using System; using System.Threading; using System.Threading.Tasks; namespace Clave.BackgroundUpdatable.Tests { public class Spy { public static Spy1<T> On<T>(Func<T> func) { return new Spy1<T>(func); } public class Spy1<T> { private int _counte...
/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" fi...
using System; using System.Collections.Generic; using System.Data.Services; using System.Data.Services.Common; using System.Linq; using System.ServiceModel.Web; using System.Web; namespace AdventureWorksService { //<Snippet1> public class AdventureWorksService : DataService<AdventureWorksLTEntities> { ...
using System.Collections.Generic; using System.Linq; namespace AdvancedRuleMatcher.Impl { /// <summary> /// Extremely inefficient but simple implementation /// </summary> [System.Obsolete("Please use AdvancedRuleMatcher.Impl.FourFilterRuleSearchEngine instead")] public class BruteForceSearchEngine...
namespace KentriosiPhotosContests.Services.Contracts { using KentriosiPhotoContest.Data; public interface IBaseService { IKentriosiPhotoData Data { get; } } }
using System; using System.Collections.Generic; using System.Runtime.CompilerServices; // ReSharper disable HeapView.ObjectAllocation.Evident namespace NetFabric.Hyperlinq { public static partial class ArrayExtensions { [MethodImpl(MethodImplOptions.AggressiveInlining)] public static List<TSour...
using System.Reflection; using HarmonyLib; using QModManager.API.ModLoading; using Logger = QModManager.Utility.Logger; // ### Enhancing the mod ### using SMLHelper.V2.Json; using SMLHelper.V2.Options.Attributes; using SMLHelper.V2.Handlers; namespace KnifeDamageMod_BZ { [QModCore] public static class QMod ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayANim : MonoBehaviour { public Animator pla1; public Animator pla2; public string anim1; public string anim2; public string anim3; public string anim4; // Start is called before the first frame ...
using System.Diagnostics; using JetBrains.Annotations; using JetBrains.Util; namespace GammaJul.ForTea.Core.TemplateProcessing.CodeGeneration.Reference { [DebuggerDisplay("{" + nameof(FullName) + "}")] public readonly struct T4AssemblyReferenceInfo { [NotNull] public string FullName { get; } [NotNull] publ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace V308CMS.Data.Helpers { public class Email { public static string SendEmail(string to, string subject, string body) { var emailSender = new V308CMS.Common.EmailSender( Con...
using cAlgo.API; using System; namespace cAlgo.Helpers { public static class ChartTrendLineCenterExtensions { public static DateTime GetLineCenterTime(this ChartTrendLine line) { return line.Time1.AddMilliseconds((line.Time2 - line.Time1).TotalMilliseconds / 2); } ...
namespace Monry.Unity1Weeks.Binary.Application { public static partial class Const { public const int TotalDigit = 1 << 4; public const int TotalDuration = 1 << 6; public const int BitMargin = 4; public const float SpawnInterval = 2.0f; public const float MoveInterval = 1...
using CalcState; using Defines; using System; using System.Windows.Forms; namespace CalcApplication { #region メイン画面クラス /// <summary> /// メイン画面クラス /// </summary> internal partial class MainForm : Form { #region コンストラクタ /// <summary> /// <see cref="MainForm"/>クラスの新しいインス...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace UIModule { public class UIStack { public string UIName { get; private set; } public IView View { get; private set; } private Stack<UIStack> _uiStack; private UILayer _subLayer; public UIStack(string uiName,IView vie...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class MainMenuController : MonoBehaviour { public void PlayGame() { int selectedCharacter = int.Parse(UnityEngine.EventSystems.EventSystem.current.currentSelec...
using System; namespace GFDLibrary.Textures.DDS { [Flags] public enum DDSHeaderCaps { Complex = 0x8, MipMap = 0x400000, Texture = 0x1000, } }
using Kritner.AdventOfCode2018.Common; using Kritner.AdventOfCode2018.Day2; using System; using System.Collections.Generic; using System.Text; using Xunit; namespace Kritner.AdventOfCode2018.Tests.Day2 { public class PrototypeFabricFinderTests { private readonly PrototypeFabricFinder _subject = ...
using System.Collections.Generic; using System.Threading.Tasks; using Asa.DbContexts; using Asa.Models; using Microsoft.AspNetCore.Mvc; namespace Asa.Controllers { [ApiController] public abstract class RestControllerBase<T, TViewModel, TTransformer> where T : class, IModel where TTransformer : ...
namespace OpenQA.Selenium.DevTools.Target { using Newtonsoft.Json; /// <summary> /// Detaches session with given id. /// </summary> public sealed class DetachFromTargetCommandSettings : ICommand { private const string DevToolsRemoteInterface_CommandName = "Target.detachFromTarget"; ...
namespace CodeBase.Off.Website.Models { public sealed class UserShowModel { public int Id { get; set; } public string UserName { get; set; } public string FriendlyName { get; set; } public string JoinDate { get; set; } public string PrettyJoinDate { get; set; } public...
namespace MHLab.Patch.Core.Client.Localization { public interface IUpdaterLocalizedMessages { string UpdateDownloadingArchive { get; } string UpdateDownloadedArchive { get; } string UpdateDecompressingArchive { get; } string UpdateDecompressedArchive { get; } string Up...
using System; using System.Collections.Generic; using System.Drawing; using System.IO; using System.Linq; using System.Text; using OpenCvSharp; using OpenCvSharp.Extensions; using OpenCvSharp.XImgProc; namespace RepeatImageDelete { class ImageHashUtils { public static double CalcSimilarDegree(string f...
using System; using System.Collections.Generic; using UnityEditor; using UnityEngine; using Object = UnityEngine.Object; namespace UGF.Module.Serialize.Utf8Json.Editor.Tests { public class Utf8JsonMathTypeGenerator : ScriptableObject { [SerializeField] private Object m_folder; [SerializeField] ...
using UnityEngine; using Popcorn.Bases; using Errors = Popcorn.Metadatas.Strings.Errors; using ErrorsAuxs = Popcorn.Metadatas.Strings.ErrorsAuxs; using CombineCharacters = Popcorn.Metadatas.Strings.CombineCharacters; namespace Popcorn.Managers { public sealed class AudioManager : ManagerBase<AudioManager> { ...
// <copyright file="NameHashBenchmarks.cs" company="Endjin Limited"> // Copyright (c) Endjin Limited. All rights reserved. // </copyright> using BenchmarkDotNet.Attributes; using Corvus.Storage.Azure.BlobStorage; namespace Corvus.Storage.Benchmarks { [MemoryDiagnoser] [System.Diagnostics.CodeAnalysis.Suppre...
/*<FILE_LICENSE> * Azos (A to Z Application Operating System) Framework * The A to Z Foundation (a.k.a. Azist) licenses this file to you under the MIT license. * See the LICENSE file in the project root for more information. </FILE_LICENSE>*/ using System; using System.Collections.Generic; using System.Text; using...
// This file is a part of DiabloSpeech and is under the MIT license. // See the LICENSE file at the root of the project for more information. using System; using System.Windows.Input; namespace DiabloSpeech { public class RelayCommand : ICommand { Action<object> action; #pragma warning disable 67 ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TKGameUtilities.Graphics { /// <summary> /// /// </summary> /// <typeparam name="S">Shader</typeparam> /// <typeparam name="O">Additional options</typeparam> public in...
using Assets.Scripts.Resources; using System.Collections; using System.Collections.Generic; using UnityEngine; using System; using Assets.Scripts.Barricade; using Assets.Scripts.TimeManagment; namespace Assets.Scripts.Waves { public class Wave : MonoBehaviour { public float Power = 1; public ...
using System.Net; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.ModelBinding; using Newtonsoft.Json; namespace AirView.Api.Core.ProblemDetails { public class UnprocessableEntityProblemDetails : Microsoft.AspNetCore.Mvc.ProblemDetails { public UnprocessableEntityProblemDetails(ModelSta...
using System; namespace MonoDevelop.FSharp.Gui { [System.ComponentModel.ToolboxItem(true)] public partial class FSharpSettingsWidget : Gtk.Bin { public FSharpSettingsWidget () { this.Build (); } public Gtk.CheckButton CheckInteractiveUseDefault { get { return checkInteractiveUseDefault; } } public...
using System; using System.Linq; using Core; using Core.Bookings; using Infrastructure; using Xunit; namespace UnitTests { public class BookRoomsTests { [Fact] public void BookRoom_WithEmptyStore_ShouldBeSuccessful() { var store = new InMemoryStore(); Assert.Emp...
// // Copyright (c) 2006 Mainsoft Co. // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publ...
namespace B2CGraphClient { public class B2CGraphClientSettings : IB2CGraphClientSettings { public string aadGraphEndpoint { get; set; } public string aadGraphResourceId { get; set; } public string aadGraphSuffix { get; set; } public string aadGraphVersion { get; set; } p...
using CSharpFunctionalExtensions; using MediatR; using System.Threading; using System.Threading.Tasks; using VRT.Resume.Application.Common.Abstractions; namespace VRT.Resume.Application.Common.Commands.SetUserLanguage { public sealed class SetUserCultureCommand : IRequest<Result> { public SetUserCultu...
/* * File Name: Tree.cs * Creat Date: 2017-3-22 * Description: * Modify Content: */ using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Tool.DAL { /* * Description: Base class for combination mode */ public abstract class...
@model TicketSystem.DatabaseRepository.Model.Venue @if (TempData["notice"] != null) { <h4>@Html.Raw(TempData["notice"])</h4> } <h1>Venue tools</h1> <h3>Add new venue</h3> @using (Html.BeginForm("VenueAdd", "Home")) { @Html.LabelFor(m => m.VenueName, "Name")<br /> @Html.TextBoxFor(m => m.VenueName)<br /...
using ExtendedXmlSerializer.Core.Specifications; using System; using System.Reflection; namespace ExtendedXmlSerializer.ReflectionModel { sealed class IsAssignableGenericSpecification : ISpecification<TypeInfo> { readonly static GenericDefinitionCandidates Candidates = GenericDefinitionCandidates.Default; reado...
/* | Version 10.1.84 | Copyright 2013 Esri | | Licensed under the Apache License, Version 2.0 (the "License"); | you may not use this file except in compliance with the License. | You may obtain a copy of the License at | | http://www.apache.org/licenses/LICENSE-2.0 | | Unless required by applicable law o...
using AutoMapper; using GrillMaster.Application.Common.Interfaces; using GrillMaster.Application.GrillMenu.Commands.CalculateSchedule; using GrillMaster.Application.GrillMenu.Interfaces; using GrillMaster.Infrastructure.BinPack; using GrillMaster.Infrastructure.BinPack._2D; using GrillMaster.Infrastructure.BinPack.Enu...
using System.ComponentModel.DataAnnotations; using Adnc.Infr.Common.Exceptions; namespace Adnc.Core.Shared.Entities { public abstract class EfEntity : IEfEntity<long> { /// <summary> /// 唯一标识 /// </summary> [Key] public long Id { get; set; } //private long _id; ...
using System.Collections.Generic; using System.Threading.Tasks; namespace Resgrid.Model.Repositories { /// <summary> /// Interface IShiftSignupTradeRepository /// Implements the <see cref="Resgrid.Model.Repositories.IRepository{Resgrid.Model.ShiftSignupTrade}" /> /// </summary> /// <seealso cref="Resgrid.Model.R...
using UnityEngine; using System.Collections; using UnityEngine.SceneManagement; using UnityEngine.UI; public class Fader : MonoBehaviour { [HideInInspector] public bool start = false; [HideInInspector] public float fadeDamp = 0.0f; [HideInInspector] public string fadeScene; [Hi...
/* Sniperkit-Bot - Status: analyzed */ using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Common { public abstract class Cache<TKey, TValue> : IDisposable where TValue : class { private readonly IDictionary<...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BlackJack.model { class Game { private model.Dealer m_dealer; private model.Player m_player; public Game() { m_dealer = new Dealer(new rules.RulesFactory()); ...
// SPDX-License-Identifier: Apache-2.0 // Licensed to the Ed-Fi Alliance under one or more agreements. // The Ed-Fi Alliance licenses this file to you under the Apache License, Version 2.0. // See the LICENSE and NOTICES files in the project root for more information. using System; using System.Collections.Generic; u...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Lesson8 { public class Bank { private static int Id; public static double CreditPercent { get; set; } private string _state; public string Name { get;...
// World Conquer Online Project 2.5517 - Phoenix Project Based // This project has been created by Felipe Vieira Vendramini // Source Infrastructure based on Phoenix Source, written by Gareth Jensen // This source is targeted to Conquer Online, client version 5517 // // Computer User: Felipe Vieira // File Created by...