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using TMPro; using UnityEngine; namespace UniversalUnity.Helpers.Localization.Components { [RequireComponent(typeof(TextMeshProUGUI))] public class TmpAutoLocalizationGetter : MonoBehaviour { [SerializeField] private string textId = null; private TextMeshProUGUI _textComponent; pr...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using NuGet.Frameworks; using NuGet.LibraryModel; using NuGet.Packaging; using NuGet.Packaging.Core; using NuGet.Versioning; namespace N...
using System; using System.Collections.Generic; using Unity.VisualScripting; namespace DNode { public class DConcat : DMultiInputUnit<DValue> { [DoNotSerialize] [PortLabelHidden] public ValueOutput result; protected override void Definition() { base.Definition(); DValue Co...
using System; using System.Runtime.InteropServices; using Uno.UI.DataBinding; using Windows.Foundation; using Windows.Foundation.Metadata; namespace Windows.UI.Xaml.Data { /// <summary> /// Provides the static <see cref="SetBinding" /> method. /// </summary> public sealed partial class BindingOperations { /// ...
using Microsoft.AspNetCore.Builder; using System.IO; namespace Battleship { public static class ApplicationBuilderExtensions { public static IApplicationBuilder UseReactStaticFiles(this IApplicationBuilder builder) { builder.Use(async (context, next) => { ...
namespace FSS.Omnius.Modules.Migrations.MSSQL { using System; using System.Data.Entity.Migrations; public partial class ResourceMappingPairUpgrade1 : DbMigration { public override void Up() { AddColumn("dbo.Tapestry_ResourceMappingPairs", "relationType", c => c.String(ma...
using FubuMVC.Core.ServiceBus.Subscriptions; using NUnit.Framework; using Shouldly; namespace FubuMVC.Tests.ServiceBus.Subscriptions { [TestFixture] public class Subscription_matches_tester { [Test] public void fuzzy_matches() { var subscription = Subscription.For<Messa...
using NetMQ; using PortForward; using PortForward.Utilities; using System; using System.Threading.Tasks; namespace Distributed { public class ZMQClient : Client { private NetMQContext _context; private NetMQSocket _pubSocket; private NetMQSocket _subSocket; private ILogger _log...
using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; using Random = UnityEngine.Random; namespace Managers { public class BlockManager : SingletonBehavior<BlockManager> { public List<GameObject> formations; private List<Transform> _spawnLocations; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace UnityNamedPipe { public class PipeCommands { public static Type GetCommandType(string commandStr) { var commands = typeof(PipeCommands).GetNestedTypes(Syste...
namespace HttpHmacAuthentication.AspnetCore { internal static class HmacHeaderNames { internal static readonly string TimeStamp = "X-Authorization-Timestamp"; internal static readonly string AuthenticatedId = "X-Authenticated-Id"; } }
using UnityEditor; using UnityEngine; namespace BitStrap.Examples { [CustomEditor( typeof( VectorHelperExample ) )] public class VectorHelperExampleEditor : Editor { #if UNITY_5 || UNITY_2017 private static readonly ColorPickerHDRConfig hdrConfig = new ColorPickerHDRConfig( 0.0f, 1.0f, 0.0f, 1.0f ); #endif pu...
// Accord Formats Library // The Accord.NET Framework // http://accord-framework.net // // Copyright © César Souza, 2009-2015 // cesarsouza at gmail.com // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by ...
using System; using System.Collections.Generic; using System.Text; namespace Adapter { public class TomadaBrasileira : Tomada<PlugBrasileiro> { public override string Conecta(PlugBrasileiro plug) { return plug.ObtemEletrecidade() + GetNomeRede(); } public override ...
using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; using WeHackSecrets.Services.Actions; using WeHackSecrets.Services.Exploits; using WeHackSecrets.Services.Models; namespace WeHackSecrets.Ser...
using System; using System.ComponentModel; using System.Reactive.Disposables; using System.Runtime.CompilerServices; using ReactiveUI; using ReactiveHistory; using Reactive.Bindings.Extensions; using System.Reflection; using System.Windows.Input; using System.Collections.Generic; using DivinityModManager.Models; name...
using System; using System.Collections.Generic; namespace Api.Getty.Models { public class Video { public List<string> AspectRatios { get; set; } public string AssetFamily { get; set; } public string AssetId { get; set; } public List<string> AuthorizationConstraints { get; se...
using System.ComponentModel.DataAnnotations; namespace WellBot.UseCases.Common.Pagination { /// <summary> /// Base class for filters that contains page, page size and sorting entries. /// </summary> public abstract class PageQueryFilter { /// <summary> /// Page number to return. St...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemySpawner : MonoBehaviour { [Header("Enemies")] [SerializeField] Enemy enemyPrefab; [SerializeField] int numberToSpawn; [Header("Spawner")] [Tooltip("Start Line should be in the right side of the spawner...
using System; using ScrawlCore; namespace ScrawlUI.Stringification { /// <summary> /// Provides methods for stringifying boolean values. /// </summary> public sealed class BooleanStringifier : Stringifier { /// <summary> /// The symbol used when printing "true". /// </summa...
// *** WARNING: this file was generated by the Pulumi SDK Generator. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; using Pulumi.Serialization; namespace Pulumi.AwsN...
using Newtonsoft.Json; namespace programmersdigest.Metamorphosis.Modelling { internal sealed class ConnectionModel { private string _signal; private string _trigger; public string Signal { get { return _signal; } set { _signa...
namespace Windows.UI.Xaml { public delegate void RoutedEventHandler (object sender, RoutedEventArgs e); public delegate void RoutedEventHandler<in TArgs>(object sender, TArgs e) where TArgs : RoutedEventArgs; #if __WASM__ public delegate bool RoutedEventHandlerWithHandled (object sender, RoutedEventArgs e); #en...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class StaffRoll : MonoBehaviour { float time = 0; private void Start() { } void Update() { time += Time.deltaTime; var r = GetComponent<RectTransfor...
using System.Windows; namespace hudao.Views.Common { /// <summary> /// Interaction logic for PropertyField.xaml /// </summary> public partial class PropertyField { public PropertyField() { InitializeComponent(); } public GridLength KeyContentWidth ...
using System; using System.Collections.Generic; using TSQL.Statements; using TSQL.Tokens; namespace TSQL.Clauses.Parsers { /// <summary> /// This parser is currently written to handle WHEN specifically inside a MERGE, /// and may not yet handle parsing WHEN within a CASE. /// </summary> internal c...
using Newtonsoft.Json; namespace NextGenSoftware.OASIS.API.Providers.EOSIOOASIS.Entities.DTOs.GetBlock { public class GetBlockProducerResponseDto { [JsonProperty("producer_name")] public string ProducerName { get; set; } [JsonProperty("block_signing_key")] public string BlockSi...
using System; namespace Net.Xmpp.Core { /// <summary> /// Provides data for the Error event. /// </summary> public class ErrorEventArgs : EventArgs { /// <summary> /// The reason why the error event was raised. /// </summary> public string Reason { ...
// Copyright Matthias Koch 2018. // Distributed under the MIT License. // https://github.com/nuke-build/nuke/blob/master/LICENSE using System; using System.Linq; using JetBrains.Annotations; using Nuke.Common.Tools.Git; using Nuke.Core; using Nuke.Core.Execution; using Nuke.Core.Tooling; namespace Nuke.Common.Tools....
using UnityEngine; using DanielOaks.RS; public class RSManagerVerticalSlice : RSManager { public string MapName = "test"; public override void InitFacts() { this.Facts.Set("map", this.MapName); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Wrappable : MonoBehaviour { private List<List<Material>> materialsRef = new List<List<Material>>(); private Renderer[] _renderers; [SerializeField] protected Material Wrapper; protected void AddMaterial(Material m) { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Net; namespace Imperious { public partial class CCAimbot : UserControl ...
// AlwaysTooLate.CVars (c) 2018-2022 Always Too Late. using System; namespace AlwaysTooLate.CVars { [Flags] public enum ConfigFlags { None = 0, /// <summary> /// When set, variable will be using IVariableReplicator bound the the CVarManager using /// CVarManager.B...
// <auto-generated> This file has been auto generated by EF Core Power Tools. </auto-generated> using System; using System.Collections.Generic; #nullable disable namespace T0002.Models { public partial class TempOrdercompissue { public string Id { get; set; } public string Tuserno ...
using MECS.WebAPI.Core.Extensions; using MECS.WebAPI.Core.User; using MECS.WebApp.MVC.Extensions; using MECS.WebApp.MVC.Interfaces; using MECS.WebApp.MVC.Services; using MECS.WebApp.MVC.Services.Handlers; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc.DataAnnotations; using Microsoft.Extensions.Config...
namespace Blazor.WebGL { public enum ClearBuffer { DEPTH_BUFFER_BIT = 0x00000100, STENCIL_BUFFER_BIT = 0x00000400, COLOR_BUFFER_BIT = 0x00004000 } }
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated from a template. // // Manual changes to this file may cause unexpected behavior in your application. // Manual changes to this file will be overwritten if the code is regenerated....
using System; using System.Xml.Serialization; namespace PKCK.Classes { public class modification { [XmlElement] public string firstname { get; set; } [XmlElement] public string lastname { get; set; } [XmlIgnore] public DateTime modificationDate { get; set; } ...
namespace Suilder.Test.Reflection.Builder.TableNested.Tables { public abstract class BaseConfig { public int Id { get; set; } public string Guid { get; set; } public string Name { get; set; } } }
 namespace Surging.Cloud.Domain.Entities { public interface ISoftDelete { int IsDeleted { get; set; } } }
using FlaUI.Core.Patterns; namespace FlaUI.Core.AutomationElements.PatternElements { /// <summary> /// An element that supports the <see cref="IInvokePattern"/>. /// </summary> public class InvokeAutomationElement : AutomationElement { /// <summary> /// Creates an element with a <s...
// // Author: // Aaron Bockover <abock@microsoft.com> // // Copyright (c) Aaron Bockover. All rights reserved. // Licensed under the MIT License. using Newtonsoft.Json; namespace Latham.UniFi.Models { public sealed class LocationSettings { public bool IsAway { get; } public bool IsGeofencing...
namespace Prometheus { /// <summary> /// Reserved label names used in gRPC metrics. /// </summary> public static class GrpcRequestLabelNames { public const string Service = "service"; public const string Method = "method"; public static readonly string[] All = { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Rc.Aplicacion { /// <summary> /// Clase de apoyo que contiene la ruta de los recursos usados por la aplicación. /// </summary> public static class Recursos { // ---------------------------------...
using System.Drawing; using System.IO; using ACSE.Core.Saves; using ACSE.Core.Utilities; namespace ACSE.Core.Town.TownBuildings { /// <summary> /// Handles Town Gate related operations. /// </summary> public static class TownGate { /// <summary> /// Wild World Town Gate description...
using JetBrains.Annotations; namespace Content.Shared.Disease { [ImplicitDataDefinitionForInheritors] [MeansImplicitUse] public abstract class DiseaseCure { /// <summary> /// This returns true if the disease should be cured /// and false otherwise /// </summary> ...
using Newtonsoft.Json; namespace Nest { [JsonObject] public class ShardSearch { [JsonProperty("fetch_current")] public long FetchCurrent { get; internal set; } [JsonProperty("fetch_time_in_millis")] public long FetchTimeInMilliseconds { get; internal set; } [JsonProperty("fetch_total")] public long F...
using Castle.DynamicProxy; using System; using System.Threading.Tasks; namespace Zametek.Utility.Logging { public class AsyncTrackingInterceptor : AsyncInterceptorBase { protected override async Task InterceptAsync( IInvocation invocation, Func<IInvocation, Task> procee...
using System.Text; using static RazorTechnologies.TagHelpers.Core.Ui.Utilities.HtmlUtilies; using RazorTechnologies.TagHelpers.LayoutManager.Generator; using RazorTechnologies.TagHelpers.LayoutManager.Models.Html; using Microsoft.Extensions.Primitives; namespace RazorTechnologies.TagHelpers.LayoutManager.Controls.Sub...
using Inshapardaz.Domain.Models; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; namespace Inshapardaz.Domain.Adapters.Repositories { public interface ICorrectionRepository { Task<IEnumerable<Correction>> GetCorrectionForLanguage(string language, CancellationTok...
using CryptoComTax.Core.Domain.Transactions; using CsvHelper.Configuration; using Microsoft.Extensions.Logging; using CryptoComTax.Core.Extensions; namespace CryptoComTax.Core.Engines.Robinhood { public class RobinhoodTransactionImporter : TransactionImporterBase<RobinhoodTransaction> { private readonly ITransact...
using System; using System.Linq; using monty.core; using monty.web.Controllers; using Xunit; using Moq; using Microsoft.Extensions.Logging; using Microsoft.AspNetCore.Mvc; namespace monty.test { public class SimControllerTest { [Fact] public async void PostSimulation() { va...
using AngleSharp.Dom; namespace Keeper.Synchronizer.Nfl.Models.Statistics { public class PatStatistics { public PatStatistics(IElement row) { if (int.TryParse(row.QuerySelector(".stat_33").TextContent, out var made)) { Made = made; } }...
using System.Threading.Tasks; using LeagueInformer.Api.Interfaces; using LeagueInformer.Enums; using LeagueInformer.Resources; namespace LeagueInformer.Api { public class ApiClient : IApiClient { private readonly IHttpClient _client; public ApiClient(IHttpClient client) { ...
using DeepNote.Controllers; using DeepNote.Models; using DeepNote.Views.Home; using DeepNote.Views.Register; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.W...
using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using Microsoft.Extensions.Options; using MongoDB.Driver; using Moq; using RadarTechno.Technologies; using Xunit; namespace RadarTechno.tests.Technologies { public class TechnologyRepositoryTests { ...
namespace IDisposableAnalyzers.Test.IDISP016DoNotUseDisposedInstanceTests { using Gu.Roslyn.Asserts; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.Diagnostics; using NUnit.Framework; public static class Valid { public static class DisposeCall { private ...
using UnityEngine; using RusticGames.Act; using System.Collections; using System.Collections.Generic; public class Change : MonoBehaviour { private HashSet<InteractionResult> results = new HashSet<InteractionResult>(); public Dictionary<InteractionResult, InteractionLogic> b = new Dictionary<InteractionResult, Inte...
using System.ComponentModel.DataAnnotations; namespace LuduStack.Domain.Core.Enums { public enum Dimensions { [Display(Name = "2D")] TwoDee = 1, [Display(Name = "3D")] ThreeDee = 2, } }
 using System.Collections.Generic; using System.Reflection; namespace Forms9Patch { /// <summary> /// Interface for platform settings /// </summary> [Preserve(AllMembers = true)] public interface ISettings { /// <summary> /// Needed by UWP implemenation to assure Xamarin.Forms ...
using System; using System.Collections.Generic; using System.Linq; using Domain.Game; namespace Server { public class GetGameBoardsQuery : IQuery { public object Execute() => Games .GetAll() .Select(g => g.GetBoard()) .ToA...
using System; using FairyGUI.Utils; namespace FairyGUI { /// <summary> /// /// </summary> public class PopupMenu { protected GComponent _contentPane; protected GList _list; public PopupMenu() { Create(null); } /// <summary> /// /// </summary> /// <param name="resourceURL"></param> publ...
using System; using System.Collections.Generic; using System.Text; namespace NPOI.OpenXml4Net.OPC { /** * Specifies the location where the X.509 certificate that is used in signing is stored. * * @author Julien Chable */ public enum CertificateEmbeddingOption { /**...
using System; public class TimeConverter { public static DateTime ConvertIntDateTime(double d) { DateTime minValue = DateTime.MinValue; return TimeZone.CurrentTimeZone.ToLocalTime(new DateTime(1970, 1, 1)).AddSeconds(d); } public static double ConvertDateTimeInt(DateTime time) { DateTime d = TimeZone.Curre...
using System; using System.Runtime.Serialization; namespace Lithnet.ResourceManagement.Client { /// <summary> /// A list of permissions that a user can have on an attribute /// </summary> [Flags] [DataContract] public enum AttributePermission { /// <summary> /// The user ha...
using System.Text.Json.Serialization; namespace Essensoft.Paylink.Alipay.Domain { /// <summary> /// AlipayFundJointaccountListQueryModel Data Structure. /// </summary> public class AlipayFundJointaccountListQueryModel : AlipayObject { /// <summary> /// 授权协议号 /// </summary> ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace Cimob.Models { /// <summary> /// Implementaion of the various possible Candidatura states /// </summary> /// <remarks></remarks> public enum Candi...
using System.Threading.Tasks; using Newtonsoft.Json; using SimplCommerce.Module.ShippingPrices.Services; using SimplCommerce.Module.ShippingFree.Models; using SimplCommerce.Module.Shipping.Models; using SimplCommerce.Module.Core.Services; namespace SimplCommerce.Module.ShippingFree.Services { public class FreeShi...
// Copyright (c) Avanade. Licensed under the MIT License. See https://github.com/Avanade/CoreEx namespace CoreEx.Json { /// <summary> /// Defines the JSON serialization write format. /// </summary> public enum JsonWriteFormat { /// <summary> /// Indicates that no formatting is to o...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class GameLogic : MonoBehaviour { public static float health = 100.0f; public static float knowledge = 0.0f; public static float pressure = 0.0f; public static...
using System; using Android.Views; using Android.Widget; using Android.Graphics; namespace Google.Android.Material.Animation { public partial class ChildrenAlphaProperty { public override Java.Lang.Object Get(Java.Lang.Object @object) => Get((ViewGroup)@object); public override voi...
using Azure.Core; using Azure.Identity; using ElasticDbTenants.CatalogDb; using ElasticDbTenants.Db.Common; using ElasticDbTenants.TenantDb; using ElasticDbTenants.TenantManager.Util; using Microsoft.Azure.Functions.Extensions.DependencyInjection; using Microsoft.Azure.Management.Sql; using Microsoft.EntityFrameworkCo...
using System; using ECM.Controllers; using UnityEngine; using Zenject; using UniRx; namespace Game.Avatar { /// <summary> /// アバター操作チェック /// </summary> internal class AvatarControlChecker : MonoBehaviour { [SerializeField] private BaseCharacterController _characterController; [Seri...
//=============================================================================================================== // System : Sandcastle Help File Builder // File : FileTree.cs // Author : Eric Woodruff (Eric@EWoodruff.us) // Updated : 05/17/2015 // Note : Copyright 2008-2015, Eric Woodruff, All rights re...
@model List<Diary.CQRS.Reporting.DiaryItemDto> @{ ViewData["Title"] = "Home Page"; } <h2>Diary Items</h2> <table> @foreach (var item in Model) { <tr> <td>@item.Title</td> <td>@item.Version</td> <td>@Html.ActionLink("Edit","Edit",new {id=item.Id})</td> <td>@Html.ActionLink("De...
namespace HandControl.Model.Dto { public class SetPositionsDto { public int PointerFingerPosition { get; set; } public int MiddleFingerPosition { get; set; } public int RingFingerPosition { get; set; } public int LittleFingerPosition { get; set; } public int ThumbFingerP...
using System.Collections.Generic; namespace comic_dl._manga.jsonStructure { class ListOfPagesRootObject { public int code { get; set; } public List<string> data { get; set; } } }
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using VRage.Utils; using VRageMath; namespace Sandbox.Game.Entities { public class MySpherePlaceArea : MyPlaceArea { private float m_radiusSq; private float m_radius; public float ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; namespace CodeGenerator.Common { public class FileHelp { /// <summary> /// 将视图写入文件 /// </summary> /// <param name="url">相对路径</param> /// <param name="name"...
using UnityEngine; public class Rotator : MonoBehaviour { private Camera cam; private void Start() { cam = FindObjectOfType<Camera>(); } private void Update() { transform.position = cam.transform.position; transform.eulerAngles = new Vector3 (0f, cam.transform.eulerAng...
using ConsoLovers.ConsoleToolkit.Core; using RpiLED.Cli.Bootstrap; using System; namespace RpiLED.Cli { internal class Program { #region Private Methods /// <summary> /// The main entry point for RpiLED.Cli /// </summary> /// <param name="args">command line parameters ...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; using System.Threading.Tasks; using System.Xml.Linq; namespace timw255.Sitefinity.RestClient.Model { public sealed class XmlResourceEntry : ResourceEntry { public DataItemStatus Da...
using SerializationFail.Data; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SerializationFail { public class PregeneratedSerializers { public TestRootType[] S1 { get; set; } } }
using System.Collections.Generic; using BuildNotifications.PluginInterfaces; namespace BuildNotifications.Core.Pipeline { public interface IUserIdentityList { ICollection<IUser> IdentitiesOfCurrentUser { get; } } }
namespace GR.Core.Helpers.Responses { public class SuccessResultModel<T> : ResultModel<T> { public SuccessResultModel() { } public SuccessResultModel(T result) { Result = result; } public override bool IsSuccess { get; set; } = true; } ...
using System; using UniRx; namespace SignalsFramework { /// <summary> /// Simple signal for receiving/sending messages to disconnected components in the application /// Serves purpose for decoupling logic without getting into retarded Zenject memory/CPU issues /// </summary> public class Signal : ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Crestron.SimplSharp; using PepperDash.Core; using PepperDash.Essentials.Core.CrestronIO; namespace PepperDash.Essentials.Core.Shades { /// <summary> /// Base class for a shade device /// </summary> public abst...
using Senparc.Weixin.Entities; using System.Collections.Generic; namespace Senparc.Weixin.WxOpen.AdvancedAPIs.Express { /// <summary> /// 获取已支持的配送公司列表接口 /// </summary> public class GetAllImmeDeliveryJsonResult : ExpressJsonResult { /// <summary> /// 配送公司列表 /// </summary> ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Media; namespace Engine { /// <summary> /// Data structure containing information about a game object's position, rotation and scale /// </summary>...
using Microsoft.VisualStudio.TestTools.UnitTesting; using Microsoft.Web.Administration; using OpenQA.Selenium; using TestEasy.Server; using TestEasy.Web; namespace MSTestTemplate { [TestClass] [DeploymentItem("testsuite.config")] [DeploymentItem("WebSites")] public class SampleTest : WebTestcase {...
// Copyright (c) FCChan. All rights reserved. // // Licensed under the MIT license. namespace FC { using System; [Serializable] public class Role { public Role() { } public Role(ulong discordId, string name) { this.DiscordId = discordId.ToString(); this.Name = name; } public string DiscordI...
namespace Cosential.Integrations.Compass.Client.Models { public class PersonnelSummary { public int PersonnelId { get; set; } public string Prefix { get; set; } public string FirstName { get; set; } public string MI { get; set; } public string LastName { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace School { public class Disciple : Person, ICommentable { private int exercises; private int lectures; private uint uniqueNumber; public int NumberOfExercises { ge...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Portafo1.Negocio; namespace Portafo1 { public partial class ReporteTareas : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) ...
using System; using System.Collections.Generic; namespace FLS.Data.WebApi.Flight.MasterData { [Serializable] public class FlightTableMasterData { public virtual Guid ClubId { get; internal set; } public string ClubName { get; internal set; } public Nullable<Guid> Homebas...
using Cinema.Enums; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cinema.DTO { public class MovieDTO { public MovieDTO() { Casts = new List<CastDTO>(); Directors = new List<DirectorDTO>(); ...
using GuruADO; using GuruDataModel; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GuruBO { public class UsuarioTipoBO { UsuarioTipoADO ado; public UsuarioTipoBO () { //Instancia a ADO de UsuarioTipo para acesso ao banco de dado...
using Microsoft.AspNetCore.Http; using System.Collections.Generic; using System.Net.Http; using System.Threading.Tasks; namespace QRCodeReaderApp.Application.Interfaces { public interface IQrCodeService { Task<string> UploadQrCode(IFormFile file); Task<MultipartFormDataContent> GetQrCodeconte...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Web; using System.Web.Http; using Autofac; using Autofac.Integration.WebApi; using CoasterQuery.Business.Services; using CoasterQuery.Data.Models; using CoasterQuery.Data.Repositories; namespace CoasterQuery.App_S...
// <copyright file="GPUBufferFactory.cs" company="KinsonDigital"> // Copyright (c) KinsonDigital. All rights reserved. // </copyright> namespace Velaptor.Factories { // ReSharper disable RedundantNameQualifier using System.Diagnostics.CodeAnalysis; using Velaptor.NativeInterop.OpenGL; using Velaptor.O...