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using System; using OrcaML.Graphics.Shading.Dom; namespace OrcaML.Graphics.Shading { public interface IIfStatementBuilder { IIfStatementBuilder ElseIf(Sbool condition, Action block); void Else(Action block); } }
using System.Collections; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; using TMPro; public class LoadLevel : MonoBehaviour { public GameObject levelLoadWindow; public Slider slider; public TextMeshProUGUI progressText; public void LevelLoader(string sceneName) { ...
using System; using System.Net; using System.Net.Sockets; using nJocLogic.game; using nJocLogic.util; using NLog; namespace nJocLogic.network { public class ConnectionManager { private readonly Socket _server; private bool _running; private readonly RequestHandlerFactory _factory; ...
using System; using System.IO; using Cassette.Utilities; using Should; using Xunit; namespace Cassette.IO { public class IsolatedStorageFileWrapper_Tests : IDisposable { readonly System.IO.IsolatedStorage.IsolatedStorageFile storage; readonly IsolatedStorageDirectory directory; ...
using Examples.Calculator; using Examples.CodeColoring; using Examples.CodeColoring.Glsl; using PetiteParser.Diff; using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Windows.Forms; namespace ExamplesRunner { public partial class MainForm: Form { public M...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Diagnostics; using BE; namespace DAL.DAO { public class TypeComparer { //Dice si es un numero. public bool IsNumber(object value) { return value ...
using System; using System.Reflection; namespace TypedSql.Schema { public class SqlTypeInfo { public int StringLength { get; set; } public bool StringNVarChar { get; set; } public int DecimalPrecision { get; set; } = 13; public int DecimalScale { get; set; } = 5; } pub...
using BlazorTestApplication.Data.Model; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace BlazorTestApplication.Data.Models { public class TeacherModel { public int Teacher_Id { get; set; } public string FirstName { get; set; } p...
// Copyright 2020 The Tilt Brush Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or ...
using System; namespace KillrVideo.Models.Comments { /// <summary> /// A single comment by a user. /// </summary> [Serializable] public class UserCommentViewModel { public Guid CommentId { get; set; } public string VideoViewUrl { get; set; } public string VideoName { g...
using System; namespace TypingRealm.Domain.Movement { public static class RoadExtensions { public static RoadPoint GetStartingPointFor(this Road road, MovementDirection direction) { if (direction == MovementDirection.Forward) return road.FromPoint; if (...
using System.Threading.Tasks; using UnityEngine; namespace Hotel { internal class ApiClient { private JsonHttpClient client; public ApiClient(string baseHost) { client = new JsonHttpClient(new System.Uri(baseHost)); } public async Task Initialize() { var response = await client.Post<I...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System.Diagnostics; using System.IO; namespace System.Reflection.Internal { /// <summary> /// Represents raw memory owned by an external object. /// </summary> ...
#region Copyright 2014 Exceptionless // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // // http://www.apache.org/licenses/LICENSE-2.0 #endregion using System; using System.Collections.Generic; namespace Exceptionless.Models...
namespace Sutro.Core.Settings.Machine { public enum FirmwareOptions { RepRap, Prusa, Printrbot, Monoprice, Makerbot, Flashforge } }
using Newtonsoft.Json; using System.ComponentModel.DataAnnotations.Schema; namespace Neo4j.AspNetCore.Identity { [ComplexType] public class UserPhoneNumber : UserContactRecord { [JsonConstructor] protected internal UserPhoneNumber() : base() { } public UserPhoneNumber(string phone...
using System; namespace ksp.blog.framework.CustomException { public class DuplicationException : Exception { public string DuplicateItemName { get; private set; } public DuplicationException() : base() { } public DuplicationException(string message, string itemName...
using System; using Jobber.Core; namespace Jobber.Sample.StandaloneJobWorker { class TodoStandaloneJobWorker : StandaloneJobWorkerBase { protected override void ExecuteJob() { Console.WriteLine("Hello World!"); } } }
using System; using System.Collections.Generic; namespace Reservations.Data.Models { public class Reservation { public Guid Id { get; set; } public List<ReservedTicket> ReservedTickets { get; set; } = new List<ReservedTicket>(); } public class ReservedTicket { public int I...
using System; using System.Linq; using FastTests; using Raven.Client.Documents.Indexes; using Xunit; namespace SlowTests.Issues { public class RavenDB_5617 : RavenTestBase { private class User { public string Name { get; set; } } private class UserBy...
using System; using Tween; using Unity.Entities; namespace DefaultNamespace { [Serializable] public struct GrenadeData : IComponentData { public float Lifetime; public float Damage; public EaseType DamageEase; } public class GrenadeDataComponent : ComponentDataProxy<GrenadeData> { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ICrew.DirSnapDiff { public enum DiffItemStatus : short { New = 0, Old = 1, Removed = 2 }; public class DiffItem { public DiffItem() { } public string Nam...
using System.Collections.Generic; namespace InterFAX.Api { internal interface IOptions { Dictionary<string, string> ToDictionary(); } }
using System; using System.Collections.Generic; using System.Diagnostics; using System.Drawing; using System.IO; using System.IO.Pipes; using System.Linq; using System.Reflection; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows.Forms; namespace FlowTomator.Common { pu...
using Newtonsoft.Json; using SecurionPay.Converters; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SecurionPay.Response { public class Refund : BaseResponse { [JsonProperty("amount")] public int Amount { get; set; } [JsonProperty("cu...
////////////////////////////////////////////////////// // MK Toon Editor Int Slider Drawer // // // // Created by Michael Kremmel // // www.michaelkremmel.de // // Copyright © 2020 All rights reserved. // ////////...
using PluginWebRequestAffinityPreprod.DataContracts; using PluginWebRequestAffinityPreprod.Helper; namespace PluginWebRequestAffinityPreprod.API.Factory { public interface IApiClientFactory { IApiClient CreateApiClient(ConfigureWriteFormData settings, Settings connectSettings); IApiClient Creat...
namespace CocosSharp { public class CCScaleBy : CCScaleTo { #region Constructors public CCScaleBy (float duration, float scale) : base (duration, scale) { } public CCScaleBy (float duration, float scaleX, float scaleY) : base (duration, scaleX, scaleY) { } #endregion Constructors pr...
using System; using System.Data; namespace OMeta.MySql5 { public class MySql5Parameters : Parameters { public MySql5Parameters() { } override internal void LoadAll() { try { // DataTable metaData = this.LoadData(OleDbSchemaGuid.Procedure_Parameters, // new object[]{this.Procedure.Database...
using UnityEngine; using UnityEngine.Audio; namespace GameBase { public class MasterAudio : MonoBehaviour { public static MasterAudio instance; public AudioMixer masterMixer; private void Start() { instance = this; masterMixer.SetFloat("master", Math...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net.Http; using System.Text; using System.Threading.Tasks; using System.Web.Http; namespace WindowsServiceTemplate { public class IndexController : ApiController { public HttpResponseMessage Get() ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cofoundry.Core { public static class ICollectionExtensions { /// <summary> /// Removes from the target collection all elements that match the specified predicate. ...
namespace Meadow.Foundation.Sensors.Camera { public interface ICamera { } }
namespace System.Windows.Forms { public delegate void DataGridViewColumnEventHandler(object sender, DataGridViewColumnEventArgs e); }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using WebBackend_API_POS_ngmartinezs.Models; using WebBackendAPIPOSngmartinezs.DTO; using WebBackendAPIPOSngmartinezs.Repository; namespace WebBackendAPIPOSngmartinezs.Service { public class ProductoService : Producto...
using System; using System.IO; using System.Reflection; using Microsoft.EntityFrameworkCore; namespace EduOrgAMS.Client.Storage { public class StorageContext : DbContext { public StorageContext() { if (!Directory.Exists(Path.GetDirectoryName(StorageManager.StorageFilePath))) ...
using UnityEngine; namespace Player.Player_Collisions{ public abstract class BaseCollision : MonoBehaviour{ protected string _gameTag; private void Awake() { _gameTag = tag; } protected abstract void defaultMethod(Collision2D other); protected virtu...
using System; using System.Collections.Generic; using System.Text; namespace AvaGE.MobControl.Tools { public interface INumEditor { double Increment { get;set;} double Maximum { get;set;} double Minimum { get;set;} double Value { get;set;} string Text { get;s...
namespace Telerik.Core { ////internal static class ExportHelper ////{ //// internal static Size GetImageSize(FrameworkElement element) //// { //// return new Size(element.ActualWidth, element.ActualHeight); //// } //// internal static BitmapSource GetElementImage(Framewor...
using UnityEngine; using UnityEngine.AI; public class MoveTo : MonoBehaviour { public GameObject goal; NavMeshAgent agent; void Start() { AgentDestinationSetter(); } private void Update() { AgentGoalVerifier(); } private void AgentDe...
namespace ConfigurationService.Hosting.Providers.FileSystem { /// <summary> /// Options for <see cref="FileSystemProvider"/>. /// </summary> public class FileSystemProviderOptions { /// <summary> /// Path to the configuration files. /// </summary> public string Path ...
using System; namespace Rcm.Device.Bme280 { public class HumidityCalculator { private readonly HumidityCompensationParameters _compensationParameters; public HumidityCalculator(HumidityCompensationParameters compensationParameters) { _compensationParameters = compensationP...
using UnityEngine; /* * UnityUtils (https://github.com/mortennobel/UnityUtils) * * Created by Morten Nobel-Jørgensen ( http://www.nobel-joergnesen.com/ ) * License: MIT */ public static class DebugExt { public static void DrawPlane (Plane plane, Vector3 centerPosition, Color color, float duration = 0, float ...
namespace Orderly.RestaurantWeb.Services { public interface IAppConfig { string GetApiBaseUrl(); } }
namespace AuthZyin.Authorization { using System; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.Extensions.Logging; using AuthZyin.Authorization.Requirements; /// <summary> /// AuthZinHandler which handles our requirements. ...
using System; namespace SummerGUI { public static class ShaderPrograms { /// <summary> /// Test for a Multisampled fragment shader - http://www.opentk.com/node/2251 /// </summary> public const string fragmentShaderTestSrc = @"#version 330 uniform sampler2DMS Sampler; in vec2 InTexture; in vec4 OutColou...
/** Copyright (c) 2018-present, Walmart Inc. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Solution : MonoBehaviour { public string[] wordStrings; public string[] translationStrings; }
using System.Reflection; using LiberisLabs.DogStatsD.Interceptors.TaskInterceptors; using Moq; using NUnit.Framework; namespace LiberisLabs.DogStatsD.Interceptors.Tests.TaskInterceptors.TaskTimerInterceptorTests { [TestFixture] public class TaskTimerInterceptorCanInterceptForNoneTaskMethod { privat...
using UnityEngine; using System.Collections; public class ripOnTrigger : MonoBehaviour { public float enemyHealth = 30.0f; public GameObject ripExplode; void OnTriggerEnter2D(Collider2D col) { if (col.tag == "enemyBullet" && transform.tag == "Enemy") { } if (col.tag == "enemyBullet" && transform.tag...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Atividade4_Pagina35_n29 { public partial class Form1 : Form { public Form1() ...
using ServerlessWorkflow.Sdk.Models; namespace ServerlessWorkflow.Sdk.Services.Validation { /// <summary> /// Represents a service used to validate <see cref="DelayStateDefinition"/>s /// </summary> public class DelayStateValidator : StateDefinitionValidator<DelayStateDefinition> { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace InfrastructureAsCode.Core.Models { /// <summary> /// Represents a Term Set within a Term Store /// </summary> public class SPOTaxonomyTermSetModel : SPOTaxonomyItemModel { ...
using System; using System.Threading.Tasks; namespace ContosoAssets.SolutionManagement.Provisioning { public interface IProvisioningManager { Task<OperationResult> AddEnvironmentAsync(string environmentName, Guid skuId, string region); Task<OperationResult> RemoveEnvironmentAsync(str...
using Domain; using System.Threading.Tasks; namespace Application.Repositories { public interface IUsersRepository { Task<User> GetAsync(int id); Task<User> GetByUsernameAndPassword(string username, string password); } }
using MidnightLizard.Schemes.Commander.Infrastructure.Authentication; using MidnightLizard.Schemes.Commander.Requests.Base; using Newtonsoft.Json; using Newtonsoft.Json.Converters; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace MidnightLizard.Schemes.Command...
using System; namespace ZhuoFan.Wb.BasicService.Domain.Commands.Role { public class DeleteRoleCommand : RoleCommand { public override string CommandDesc { get; set; } = "删除角色"; public DeleteRoleCommand(Guid id) { Id = id; } public override bool IsValid() ...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. using System; using System.Collections.Generic; using System.Linq; using Microsoft.Common.Core; using Microsoft.Common.Core.Imaging; using Microsoft.Languages.Editor...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. namespace System.Web.OData.Design.Scaffolding { internal static class NuGetPackages { public const string WebApiNuGetPackageId = "Microsoft.Asp...
// Copyright(c) Microsoft Corporation. // Licensed under the MIT License. namespace DirectSend.Models.Configurations { /// <summary> /// ISmtpConfiguration. /// </summary> public interface ISmtpConfiguration { /// <summary> /// Gets the SMTP server. /// </summary> /...
using static BlueprintCoreGen.CodeGen.Overrides.GlobalOverrides; using Kingmaker.Blueprints; using Kingmaker.Utility; using System; using System.Collections.Generic; using System.Linq; using HarmonyLib; namespace BlueprintCoreGen.CodeGen { /// <summary> /// Utils for type operations. /// </summary> public cla...
using System; using System.Diagnostics; using System.Reflection; using System.Collections.Generic; using Microsoft.Xna.Framework; using StardewModdingAPI; using Microsoft.Xna.Framework.Input; namespace StackSplitX { public static class LogExtensions { public static void Log(this IMonitor monitor, bool...
using KsWare.Presentation.BusinessFramework; using KsWare.Presentation.Core.Providers; namespace KsWare.Presentation.ViewModelFramework { /// <summary> Special metadata for view models with connection to business layer /// </summary> /// <typeparam name="T">Type of ObjectBM</typeparam> /// <remarks></remarks> p...
public interface IChatCharacter { string[] DoChoices(ChatManager.DialogLine dialog); string DoDialogues(ChatManager.DialogLine dialog); int UpdateDialogueId(ChatManager.DialogLine dialog, System.Func<string, string> playerMsg, int choiceId); }
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. namespace Microsoft.Azure.Devices.Shared { using Newtonsoft.Json; using Newtonsoft.Json.Converters; using System.Diagnostics.CodeAnalysis; /// <summary...
using Microsoft.VisualStudio.TestTools.UnitTesting; namespace WebAssembly.Instructions; /// <summary> /// Tests the <see cref="Float64CopySign"/> instruction. /// </summary> [TestClass] public class Float64CopySignTests { /// <summary> /// Tests compilation and execution of the <see cref="Float64CopySign"/> ...
namespace SpiceSharpParser.Models.Netlist.Spice.Objects { /// <summary> /// A comment line. /// </summary> public class CommentLine : Statement { public CommentLine(string text, SpiceLineInfo lineInfo) : base(lineInfo) { Text = text; } /// <s...
namespace PnP.PowerShell.Commands.Model { public class CopyMigrationInfo { public string EncryptionKey { get; set; } public string JobId { get; set; } public string JobQueueUri { get; set; } public string[] SourceListItemUniqueIds { get; set; } } }
using System; using System.Text; namespace APDU { public partial class VersionResponse : Response, IRawConvertible { public string Version => Encoding.UTF8.GetString(Body); public VersionResponse(string version) { Body = Encoding.UTF8.GetBytes(version); Trailer...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace PicTool { static class Program { /// <summary> /// 应用程序的主入口点。 /// </summary> [STAThread] s...
using RayTracerLogic; using System.IO; namespace RayTracerConsole { public class BookChapter15 { public void Run() { System.Console.WriteLine("'Putting it together' example (chapter 15)"); using (StreamReader teapotStreamReader = new StreamReader("teapot.obj...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DestroyGameObject : MonoBehaviour { private void OnTriggerEnter2D(Collider2D other) { destroyGameObj(other, "Laser"); destroyGameObj(other, "Enemy"); destroyGameObj(other, "PowerUps"); } pri...
using System.Runtime.Serialization; namespace GitLabApiClient.Models.ToDoList.Responses { public enum ToDoTargetType { [EnumMember(Value = "Issue")] Issue, [EnumMember(Value = "MergeRequest")] MergeRequest, } }
using System.Collections.Generic; using System.Linq; using TreniniDotNet.SharedKernel.Slugs; using TreniniDotNet.TestHelpers.InMemory.OutputPorts; namespace TreniniDotNet.Application.Catalog.Brands.EditBrand { public class EditBrandOutputPort : OutputPortTestHelper<EditBrandOutput>, IEditBrandOutputPort { ...
using ByteBank.Modelos; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ByteBank.SistemaAgencia { public class ListaDeContaCorrente { // [item][item][item][item][item] // ^ // ...
using dotless.Core.configuration; using dotless.Core.Importers; using Microsoft.Extensions.DependencyInjection; using NUnit.Framework; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace dotless.Core.Test.Config { public class ContainerFixture { /// <summary...
namespace OmniSharp.Extensions.JsonRpc { class InstanceHasStarted : IInsanceHasStarted { public bool Started { get; set; } } }
using Microsoft.VisualStudio.ComponentModelHost; using System; namespace T4Editor.Common { internal static class Instances { public static IServiceProvider ServiceProvider { get; set; } public static IComponentModel CompositionService { get; set; } } }
using System; using System.Collections.Generic; using System.Text; using System.Diagnostics; namespace Thinktecture.Tools.Web.Services.CodeGeneration { /// <summary> /// This class defines the data structure used for holding the primary code generation /// options. Primary code generation options ...
// Copyright Dirk Lemstra https://github.com/dlemstra/Magick.NET. // Licensed under the Apache License, Version 2.0. namespace ImageMagick { /// <summary> /// Class that contains setting for the connected components operation. /// </summary> public interface IConnectedComponentsSettings { ...
using Bucket.Core; using Microsoft.AspNetCore.Http; using System; namespace Bucket.AspNetCore.Commons { public class HttpDataRepository : IRequestScopedDataRepository { private readonly IHttpContextAccessor _httpContextAccessor; public HttpDataRepository(IHttpContextAccessor httpContextAccesso...
using FluentValidation; namespace NHS111.Models.Models.Web.Validators { public class JourneyViewModelValidator : AbstractValidator<JourneyViewModel> { public JourneyViewModelValidator() { } } }
namespace EncoreTickets.SDK.Inventory.Models { public class AggregateReference { public ItemReference ItemReference { get; set; } public PriceReference PriceReference { get; set; } } }
namespace HideItBobby.Common { internal interface IAvailabilityInfo { bool IsAvailable { get; } } }
/********************************************* 作者:曹旭升 QQ:279060597 访问博客了解详细介绍及更多内容: http://blog.shengxunwei.com **********************************************/ using System; using System.Collections.Generic; using System.Diagnostics; using System.Text; namespace Microsoft.Practices.E...
using System.Collections; using System.Collections.Generic; using UnityEngine.SceneManagement; using UnityEngine; public class GraphControls : MonoBehaviour { public GameObject player; public GameObject mainCamara; // Load scenes for main menu public void LoadMainMenu() { SceneManager.Lo...
using System.Collections.Generic; namespace Portal.Models { internal class K2Tasks { public int ItemCount { get; set; } public IEnumerable<K2Task> Tasks { get; set; } } }
using Microsoft.AspNetCore.Components; using Money.Commands; using Money.Components.Bootstrap; using Money.Models; using Neptuo.Commands; using Neptuo.Models.Keys; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Money.Compo...
// Copyright 2015 Xamarin Inc. using System; using System.Runtime.InteropServices; using CoreFoundation; using CoreMedia; using ObjCRuntime; namespace MediaToolbox { static public class MTFormatNames { [iOS (9,0)][Mac (10,11)] [DllImport (Constants.MediaToolboxLibrary)] static extern /* CFStringRef CM_NULLA...
using Cloud.Domain; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using XCode; namespace Cloud.Web.Areas.Admin.Controllers { /// <summary>按钮控制器</summary> public class ButtonController : BaseController<Button> { /// <summary>按钮筛选视图</summa...
//////////////////////////////////////////////////////////////////////////////// // // @module Texture Packer Plugin for Unity3D // @author Osipov Stanislav lacost.st@gmail.com // //////////////////////////////////////////////////////////////////////////////// using UnityEngine; using System.Collections; using Syst...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Forms; using System.Xml; using XmlDesigner.ForEvents; namespace XmlDesigner { public interface IXmlComponentCondition : IXmlItem { bool GetCondition(); } }
using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using App.Api.Controllers; using App.Api.Models; using App.Common.Db; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Xunit; namespace App.Functional.Api.Controllers{ public class AuthorsControllerTest : ICla...
using System; using System.Collections.Generic; using System.Text; namespace System.Timers { [Serializable] public class Year:YSTime { #region 构造函数 public Year() { this.DateTime = new DateTime(DateTime.Now.Year,1,1); } public Year(int year) { ...
namespace Smi.Infra.Bus { using Smi.Infra.Messages; public interface IQueryProcessor { TResult Process<TResult>(IQuery<TResult> query); } }
using FunctionMonkey.Abstractions; using FunctionMonkey.Abstractions.Builders; using FunctionMonkey.Model; namespace FunctionMonkey.Builders { internal class HttpRouteOptionsBuilder : IHttpRouteOptionsBuilder { private readonly HttpRouteConfiguration _httpRouteConfiguration; public H...
using System; using System.Diagnostics.CodeAnalysis; namespace TeslaCanBusInspector.Common.ValueTypes { [SuppressMessage("ReSharper", "UnusedMember.Global")] public struct Ampere : IEquatable<Ampere> { public readonly decimal Value; public Ampere(int value) { ...
using FacilityServices.DataLayer; using FacilityServices.DataLayer.Repositories; using Microsoft.EntityFrameworkCore; using Microsoft.VisualStudio.TestTools.UnitTesting; using OS.Common.FacilityServices.TransfertObjects; using OS.Common.TranslationServices.TransfertObjects; using System; using System.Collections.Gener...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Threading.Tasks; using Draft.Exceptions; namespace Draft.Endpoints { [Serializable, DataContract] internal sealed class VerificationStrategyAny : EndpointVerificationStrategy { pub...
using System; using System.IO; using log4net.Config; using Topshelf; namespace Quartz.Server { /// <summary> /// The server's main entry point. /// </summary> public static class Program { /// <summary> /// Main. /// </summary> public static void Main() { ...