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using FrigidRogue.MonoGame.Core.Components; using Microsoft.Xna.Framework; using NGenerics.DataStructures.Trees; namespace FrigidRogue.MonoGame.Core.Graphics { public class SceneGraphNode { public GeneralTree<Entity> Node { get; set; } public Matrix? WorldTransform { get; set; } ...
namespace WebGalery.Core.DbEntities.Contents { public enum ContentTypeEnum { Image = 1, Unknown = 2, } }
#region Copyright Syncfusion Inc. 2001-2021. // Copyright Syncfusion Inc. 2001-2021. All rights reserved. // Use of this code is subject to the terms of our license. // A copy of the current license can be obtained at any time by e-mailing // licensing@syncfusion.com. Any infringement will be prosecuted under // applic...
using FastAndFurious.ConsoleApplication.Common.Enums; using FastAndFurious.ConsoleApplication.Models.Drivers.Abstract; namespace FastAndFurious.ConsoleApplication.Models.Drivers { public class Jessi : Driver { private const string JessiDriverName = "Jessi"; public Jessi() : base(J...
using Lesarde.Frogui; using Lesarde.Frogui.Controls; using Lesarde.Frogui.Media; namespace HelloWorldA { /*************************************************************************************************** Greeting class *********************************************************************************************...
using System; using System.Collections.Generic; using System.Text; using System.Data.Common; using Bdo.Schema.Definition; using Bdo.Objects.Base; namespace Bdo.Objects { /// <summary> /// Filtro BETWEEN /// </summary> public class FilterBETWEEN: FilterBase { /// <summary> /// Cost...
using Lsj.Util.IL; using System; namespace Lsj.Util.Win32 { /// <summary> /// Some Unsafe Extensions for PInvoke /// </summary> public unsafe static class UnsafePInvokeExtensions { /// <summary> /// Null Ref /// </summary> /// <typeparam name="T"></typeparam> ...
// Copyright (c) Microsoft Corporation. All rights reserved. using SmartDisplay.Controls; using SmartDisplay.ViewModels; using SmartDisplay.ViewModels.Settings; using System; using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Navigation; namespace SmartDisplay.Views.Settings { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Szczesniak { /// <summary> /// This Class's purpose is for when the player overlaps with the Hazard block /// </summary> public class HazardBlock : OverlapObject { /// <summary> /// The ...
using System; using System.IO; using System.Threading; using System.Windows.Forms; namespace ppqq { public partial class autoSkinObj : Form { private FileListDetails fld; private Thread t; private delegate void delegateFunc(); public autoSkinObj() { Initiali...
using System; using System.Collections.Generic; using System.Text; namespace Sumo.Data { public class ColumnName : ItemName, IColumnName, IItemName, IEquatable<ColumnName> { protected ColumnName() : base() { } public ColumnName(string name) : base(name) { } public ColumnName(string n...
namespace CodeFriendly.Patch { public interface IPatchMapper<TSource, TDestination> where TSource : class where TDestination : class { TSource CreateSourceObject(TDestination entity); TDestination CreateDestinationObject(TSource domain); TDestination PatchDestinationObj...
using UnityEngine; using System.Collections; namespace Assets.Scripts.Game.FishGame.ChessCommon { public class CameraAni : MonoBehaviour { // public Transform[] Keypos = new Transform[8]; /// <summary> /// 动画的起始位置 /// </summary> protected Vector3 BeginPos; /// ...
namespace lm.Comol.Core.Mail.Messages { public enum MessageRecipientType { Internal = 1, External = 2, All = 3 } }
using EFCoreModels; using System.ComponentModel.DataAnnotations; namespace Services { public class DocumentDTO { public int PkDocumentId { get; set; } [Required(ErrorMessage = "Comapny name is required")] public string Company { get; set; } = null!; public DateTime? Date { get;...
using System.Collections.Generic; using System.Linq; using VisioAutomation.Extensions; using VA=VisioAutomation; using IVisio = Microsoft.Office.Interop.Visio; namespace VisioAutomation.Drawing { public struct DrawingSurface { public IVisio.Page Page; public IVisio.Master Master; publi...
namespace LINGYUN.Abp.Serilog.Enrichers.Application { public class AbpSerilogEnrichersConsts { public const string ApplicationNamePropertyName = "ApplicationName"; public static string ApplicationName { get; set; } = "app"; } }
using Microsoft.AspNetCore.Mvc; using System.Linq; using System.Threading.Tasks; using Tiny.RestClient.ForTest.Api.Filter; namespace Tiny.RestClient.ForTest.Api.Controllers { [Route("api/Authorization")] [ApiController] public class AuthorizationController : ControllerBase { [HttpGet("BasicAut...
//=============================================================================== // Microsoft patterns & practices Enterprise Library // Core //=============================================================================== // Copyright © Microsoft Corporation. All rights reserved. // THIS CODE AND INFORMATION IS PR...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using gov.va.medora.mdo.src.mdo.dao.vista; using gov.va.medora.utils; namespace gov.va.medora.mdo.dao.vista { public class VistaProceduresDao : IProceduresDao { VistaConnection _cxn; public VistaProceduresDa...
using System.Collections.Generic; using System.Linq; using System.Text; namespace Glob { abstract class GlobNode { protected GlobNode(GlobNodeType type) { this.Type = type; } public GlobNodeType Type { get; } } class Tree : GlobNode { public Se...
using Microsoft.Extensions.Hosting; using System; using System.Threading; using System.Threading.Tasks; namespace BackgroundMiddleware { public abstract class BackgroundService : IHostedService, IDisposable { private readonly IServiceProvider _serviceProvider; private static object _syncObject...
using System.IO; namespace MatrixIO.IO.Bmff.Boxes { /// <summary> /// Hint Media Header Box ("hmhd") /// </summary> [Box("hmhd", "Hint Media Header Box")] public sealed class HintMediaHeaderBox : FullBox { public HintMediaHeaderBox() : base() { } public HintMediaH...
using System; using System.Text.Json; using System.Text.Json.Serialization; using Jsonyte.Tests.Models; namespace Jsonyte.Tests.Converters { public class IsbnConverter : JsonConverter<Isbn> { public override Isbn Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options) ...
using Autofac; using AutoFixture; using Bremora.DatabaseAbstraction.Core; using Bremora.DatabaseAbstraction.Core.Models; using Newtonsoft.Json; using System; using System.Linq; using System.Threading.Tasks; namespace Bremora.DatabaseAbstraction.Console.Dialogs { public class ActionDialog { private Fixture...
using System.Net; using Mina.Core.Service; namespace Mina.Transport.Socket { /// <summary> /// <see cref="IoConnector"/> for socket transport (UDP/IP) /// </summary> public interface IDatagramConnector : IoConnector { /// <inheritdoc/> new IDatagramSessionConfig SessionConfig { get...
using System; namespace Backend.Classes.Dto { public class Post { public int? Id { get; set; } public int? UserId { get; set; } public DateTime CreateTime { get; set; } public string Message { get; set; } public int? Rate { get; set; } public string Username { g...
using Mysoft.TaskScheduler.Enums; using System; using System.Collections.Generic; using System.Text; namespace Mysoft.TaskScheduler.Hangfire { /// <summary> /// Hangfire任务状态变更参数 /// </summary> internal class TaskStateChangeEventArgs : EventArgs { /// <summary> /// 任务Id /// ...
namespace P03_MyTestDemos.App { public class BankAccount { public BankAccount(decimal ammount) { this.Ammount = ammount; } public decimal Ammount { get; } } }
using System; using System.Diagnostics; namespace Objects { public class MusicPlayerObject : System.Timers.Timer { public void print() { Trace.WriteLine("Con de"); } } }
using System; using System.Threading.Tasks; namespace ManagedPatcher.Tasks { /// <summary> /// Represents the raw abstraction of an async patcher task. /// </summary> /// <typeparam name="T">The argument type.</typeparam> public abstract class PatcherTask<T> : IDisposable where T : TaskArgumen...
using System.Collections.Generic; using System.Linq; using Catbert4.Core.Domain; namespace Catbert4.Services.UserManagement { public interface IRoleService { IQueryable<Role> GetVisibleByUser(string application, string login); List<string> GetManagementRolesForUserInApplication(string...
namespace Gschwind.Lighthouse.Example.Models.Family { /// <summary> /// Person, die den Kinderfreibetrag bekommt /// </summary> public enum ChildAllowancePerson { /// <summary> /// Der Kunde bekommt den gesamten Freibetrag /// </summary> Client, /// <summary> ...
using System; using System.Diagnostics; namespace Sunshine { [DebuggerDisplay("Message = {Message}, Level = {Level}, Date={Date}")] public sealed class LogEntry { #region Properties private readonly LoggingLevel m_level; public LoggingLevel Level { get { return m_level; } } ...
using ModPanel.Services.Models.User; using System.Collections.Generic; namespace ModPanel.Services.Contracts { public interface IUserService { LoggedInUserModel TryLogin(string email, string passwordHash); LoggedInUserModel Create(string email, string passwordHash, string position); ...
using UnityEngine; namespace Tofunaut.TofuUnity { public static class MathfUtils { public static float SmallestAngleDifferenceDeg(float fromDeg, float toDeg) { var diff = (toDeg - fromDeg + 180f) % 360f - 180f; return diff < -180f ? diff + 360f : diff; } ...
// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. using System; using System.Reflection; using Microsoft.Extensions.Logging; namespace Microsoft.PowerShell.EditorServices.Services.PowerShellContext { internal class PSReadLineProxy { private const string FieldMemberType = "fiel...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using UnityEngine.Experimental.Rendering.Universal; public class CanteraController : MonoBehaviour, IIgnitable { [SerializeField] private float BurningTime; [SerializeField] private bool DebugLog = true; [SerializeFi...
using UnityEditor; using Spark; static class LuaProfilerMenu{ [MenuItem("SLua/Attach Lua Profiler")] private static void Attach(){ if(EditorApplication.isPlaying){ SparkLua.G.doString(@" local Profiler=UnityEngine.Profiling.Profiler local debug=debug local cache={} debug.sethook(function(event,li...
using System; using System.Text; namespace SpecsFor.Core { public class SpecificationException : ApplicationException { protected SpecificationException(string stage, Exception[] exceptions) : base("An error occurred during the spec '" + stage + "' phase. \r\n" + BuildMessage(exceptions)) { Exceptions = e...
using System.Collections; namespace Fp; /// <summary> /// Bitwise operations. /// </summary> public static class BitUtil { /// <summary> /// Aligns value down. /// </summary> /// <param name="value">Input value.</param> /// <param name="align">Alignment.</param> /// <returns>Aligned value.</re...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace MadnathRepairGame.Models { public class Settings { public int SaveFiles {get; } = 3; private string SaveKey = "MRGA"; public int TickSpeed { get; } = 100; public static s...
using IdeaRS.OpenModel.Concrete; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace IdeaRS.OpenModel { /// <summary> /// Additional data for Ec project /// </summary> [OpenModelClass("CI.ProjectData.ProjectDataEc,CI.ProjectData")] public ...
using System; using System.Collections.Generic; using System.Linq; namespace RectangleIntersection { class RectangleIntersection { static void Main(string[] args) { var input = Console.ReadLine().Split().Select(int.Parse).ToArray(); var rectangles = new List<Rectangle>...
using System; using System.Linq; using System.Windows.Input; using System.Collections.Generic; using System.Threading.Tasks; using System.Reactive.Linq; using System.Reactive.Disposables; using Xamarin.Forms; using ReactiveUI; using ReactiveUI.Fody.Helpers; using Shiny.Notifications; using Shiny; using Samples.Infrastr...
using App.Models; using App.Security; using Microvac.Web; using System; using System.Collections.Generic; using System.Linq; using System.Data.Entity; using System.Net; using System.Net.Http; using System.Web.Http; using System.Web.Mvc; using AuthorizeAttribute = System.Web.Http.AuthorizeAttribute; using System.Linq.E...
using System.Collections.Generic; using System.Linq; namespace Warframe_WebLog.Helpers { public static class PagingUtils { public static IEnumerable<string> Page(this IEnumerable<string> en, int pageSize, int page) { return en.Skip(page*pageSize).Take(pageSize); } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Windows.Devices.Bluetooth.GenericAttributeProfile; using System.Diagnostics; using System.Runtime.InteropServices.WindowsRuntime; using Windows.Security.Cryptography; using System.Componen...
using RB = UnityEngine.Rigidbody; using Vec3 = UnityEngine.Vector3; /** * Pushable implements the PushIface interface, applying the received force * to the component's Rigidbody. */ public class Pushable : UnityEngine.MonoBehaviour, PushIface { /** This object's rigidbody. */ private RB rb; void Start() { th...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Newtonsoft.Json; using Materia.Nodes.Attributes; using Materia.Imaging.GLProcessing; using Materia.Imaging; using Materia.Textures; using Materia.MathHelpers; using System.Threading; namespace Mat...
using System.Runtime.Serialization; namespace CoinbasePro.Services.Fundings.Types { public enum FundingStatus { [EnumMember(Value = "outstanding")] Outstanding, [EnumMember(Value = "settled")] Settled, [EnumMember(Value = "rejected")] Rejected } }
// Copyright (c) Dolittle. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System.CommandLine; namespace Dolittle.Vanir.CLI.EventHorizon { public class EventHorizonCommandProvider : ICanProvideCommand { readonly Connect _...
using Unity.Collections; using Unity.Collections.LowLevel.Unsafe; namespace AnimationInstancing { struct NestableNativeSlice<T> where T : struct { [NativeDisableUnsafePtrRestriction] unsafe byte* m_Buffer; int m_Stride; int m_Length; #if ENABLE_UNITY_COLLECTIONS_CHECKS ...
@using RazorLight @inherits TemplatePage<OperatorsToRst.Models.OperatorDocumentation> @Raw(Model.Name) --------------------------------------------------------------------------- @foreach (var variant in Model.Variants) { <text> @Raw(variant.Summary) **Package:** @Raw(variant.Package) .. sourcecode:: csharp @R...
namespace RJCP.Diagnostics.Native { using System; using System.IO; using static Kernel32; internal static class Win32 { public static SafeLibraryHandle LoadLibrary<T>(string fileName) { Uri assemblyLocation = new Uri(typeof(T).Assembly.Location); string libr...
/* * Crée par SharpDevelop. * Utilisateur: SRUMEU * Date: 30/04/2015 * Heure: 14:21 * */ using System; using System.Collections.Generic; using System.Data; using System.DirectoryServices; using System.Net; using System.Net.NetworkInformation; using System.Net.Sockets; using Microsoft.VisualBasic; namespace Mul...
namespace Zutatensuppe.D2Reader { using System; public class GameMemoryAddressTable { public IntPtr World; public IntPtr PlayersX; public IntPtr GameId; // gameId (each time a game is started, this is increased by 1) public IntPtr Area; public IntPtr ItemDescriptions...
using Microsoft.AspNetCore.Html; namespace nhsuk.base_application.ViewModels { public sealed class AntbitsIntroViewModel { public HtmlString Intro_title {get; set; } public HtmlString Intro_copy { get; set; } } }
namespace Ola.Data.Migrations.Operations { /// <summary> /// 迁移数据操作基类。 /// </summary> public abstract class NameTableMigrationOperation : MigrationOperation { /// <summary> /// 名称。 /// </summary> public virtual string Name { get; set; } /// <summary> ...
using System.Collections.Generic; using System.ComponentModel; using System.Xml.Serialization; using RadarSoft.RadarCube.Enums; using RadarSoft.RadarCube.Layout; using RadarSoft.RadarCube.Tools; namespace RadarSoft.RadarCube.Serialization { /// <exclude /> public class SerializedMeasure { [DefaultV...
using System; namespace UMVC.Editor.Extensions { public static class Extensions { /// <summary> /// Gets the declared type of the specified object. /// </summary> /// <typeparam name="T">The type of the object.</typeparam> /// <param name="obj">The object.</param> ...
#region Using Statements using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; #endregion namespace KillTheSnowman { enum ProjectileType { BULLET, SNOWBALL } class Snow...
using Client.Projects.Actions.Create; using Client.Projects.Actions.Delete; using Client.Projects.Actions.Load; using Client.Projects.Actions.LoadDetail; using Client.Projects.Actions.Update; using Client.Projects.Dtos; using Fluxor; using Microsoft.Extensions.Logging; namespace Client.Projects.Services { public ...
using FluentAssertions; using Xunit; namespace XunitTestFixtures.Tests.TempDirectory.CustomSeedData { public class CustomSeedDataTests : IClassFixture<CustomSeedDataFixture> { private readonly CustomSeedDataFixture fixture; public CustomSeedDataTests(CustomSeedDataFixture fixture) { ...
using Microsoft.Xna.Framework; using MonoDragons.Core.Engine; using MonoDragons.Core.UserInterface; using MonoDragons.ZFS.GUI.Hud; using MonoDragons.ZFS.GUI.Menus; using MonoDragons.ZFS.GUI.Views; namespace MonoDragons.ZFS.GUI { class HudView : GameObjContainer { public HudView(ClickUI clickUi) : base...
using UnityEngine; using UnityEngine.Rendering.PostProcessing; public sealed class GrayscaleRenderer : PostProcessEffectRenderer<Grayscale> { public override void Render(PostProcessRenderContext context) { var sheet = context.propertySheets.Get(Shader.Find("Hidden/Custom/Grayscale")); sheet.pr...
namespace Synercoding.Primitives.Extensions { /// <summary> /// Extension methods for <see cref="Value"/> /// </summary> public static class ValueExtensions { /// <summary> /// Get a double representing a value in a given unit /// </summary> /// <param name="value">Th...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Input; namespace E.A.T { /** * This class is use to put eye interaction on the item list */ public class ItemCommand : ICommand { ...
using System; using System.Diagnostics; using RtspClientSharp.Utils; namespace RtspClientSharp.Rtp { struct RtpPacket { public const int RtpHeaderSize = 12; public const int RtpProtocolVersion = 2; public int ProtocolVersion { get; private set; } public bool PaddingFlag { get;...
using Microsoft.AspNetCore.Authentication.OpenIdConnect; using Microsoft.Identity.Web; using Microsoft.Identity.Web.UI; namespace IssueTracker.UI; public static class RegisterServices { public static void ConfigureServices(this WebApplicationBuilder builder) { // Add services to the container. builder.Service...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class firtsperson : MonoBehaviour { public float turnSpeed = 4.0f; public float moveSpeed = 2.0f; public float minTurnAngle = -90.0f; public float maxTurnAngle = 90.0f; public float rotX; void Update() ...
using OnlineShop.Entities.Entities.Area.Base; using OnlineShop.ViewModels.Area.Base.ItemSections; using OnlineShop.ViewModels.Area.Base.ProductRelated; using System; using System.Collections.Generic; using System.Linq; namespace OnlineShop.Services.Contracts.Area.Base { public interface IProductRelatedService:IEn...
 namespace NCop.Aspects.Engine { public interface IEventBroker<in TDelegate> { void AddHandler(TDelegate handler); void RemoveHandler(TDelegate handler); } }
using System.Runtime.Serialization; namespace Docker.DotNet.Models { [DataContract] public class ContainerResizeParameters // (main.ContainerResizeParameters) { [QueryStringParameter("h", false)] public long? Height { get; set; } [QueryStringParameter("w", false)] public lo...
using System; using System.Windows.Input; namespace Vdcrpt.Desktop { class DelegateCommand : ICommand { private readonly Func<object?, bool> _doCanExecute; private readonly Action<object?> _doExecute; public DelegateCommand(Action<object?> doExecute) : this(_ => true, doExecute) ...
using System; using System.Collections.Immutable; using System.IO; using System.Linq; using System.Net; using Arbor.App.Extensions.Application; using Arbor.App.Extensions.Configuration; using Arbor.App.Extensions.ExtensionMethods; using Arbor.KVConfiguration.Core; using JetBrains.Annotations; namespace Arbor.AspNetCo...
using System.Text; using Dhcp.Native; namespace Dhcp { public class DhcpServerHost : IDhcpServerHost { public DhcpServerIpAddress Address { get; } public string NetBiosName { get; } public string ServerName { get; } private DhcpServerHost(DhcpServerIpAddress address, string ne...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace River.Components.Contexts.Sources { [Serializable] [JsonObject] public class Database : Source { public override string Type { get { return "data...
using Business.Common.System.App; using System.IO; namespace SelfHostWebApiRelay.RelayBase { public static class AddressLoader { public static string LoadRelayAddress(string fileName = "RelayAddress.txt") { var addressFile = Path.Combine(EnvironmentUtilities.GetAssemblyDirectory(),...
using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using ApiTemplate.Api.Application.Common.Behaviours; using ApiTemplate.Api.Application.Common.Validation; using ApiTemplate.Api.Application.Features.MasterFiles; using ApiTemplate.Api.Common; using ApiTemplate.Api.Contracts.Respo...
using System; using System.Collections.Generic; using System.Linq; namespace NICE.Identity.Authorisation.WebAPI.ApiModels { public class UsersAndJobIdsForOrganisation { public int OrganisationId { get; set; } public Organisation Organisation { get; set; } public List<UserAndJobId> Use...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using Microsoft.EntityFrameworkCore.Tests.TestUtilities; using Microsoft.Extensions.DependencyInjection; using Xunit; namespace Microsof...
using MediatR; using MediatrAPI.Requests; using Microsoft.AspNetCore.SignalR; using System.Threading.Tasks; namespace MediatrAPI { public class ValueHub : Hub { private readonly IMediator _mediator; public ValueHub(IMediator mediator) { _mediator = mediator; } ...
using Microsoft.AspNetCore.SignalR; namespace AzureServerlessDemo.Web.Hubs; public class AlertHub : Hub { public Task AlertMessage(string message) => Clients.All.SendAsync("alertMessage", message); }
// Copyright (c) Simple Injector Contributors. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for license information. namespace SimpleInjector.Advanced.Internal { using System.ComponentModel; using System.Diagnostics.CodeAnalysis; using SimpleInjector....
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Text; namespace NetDiscovery.Lib { public class IPComparer : IComparer<IPAddress> { public int Compare(IPAddress x, IPAddress y) { byte[] first = x.GetAddressBytes(); byte[...
using Leyre.University.Model.Entities; using Leyre.University.Repository.Contexts; using Leyre.University.Repository.Interfaces; using Leyre.University.Repository.Repositories.Core; namespace Leyre.University.Repository.Repositories { public class CourseRepository : BaseRepository<CourseModel>, ICourseRepository ...
using MozliteDemo.Extensions; namespace MozliteDemo.Pages.Admin { public class IndexModel : ModelBase { public void OnGet() { } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Editor_Mono.Cecil; using Editor_Mono.Cecil.Cil; namespace ILCodeWeaving { public class ReweavePropContext { #region Properties /// <summary> /// module of property /// </summary> ...
using Microsoft.VisualStudio.TestTools.UnitTesting; using SecureNative.SDK; using SecureNative.SDK.Enums; using SecureNative.SDK.Exceptions; namespace SecureNative.Tests { [TestClass] public class SecureNativeTests { [TestMethod] [ExpectedException(typeof(SecureNativeSdkIllegalStateExcepti...
using System; using System.Collections.Generic; namespace CompositePattern { public class DropDown : DropDownElement { private readonly List<DropDownElement> elements; public DropDown(string name) : base(name) { elements = new List<DropDownElement>(); }...
using System; using System.Linq; using System.Text; using EmbeddedScripts.Shared; namespace EmbeddedScripts.CSharp.Shared.CodeGeneration { public class ResolvingCodeGenerator { internal string GenerateVariablesDeclaration(Container container) => GenerateCode(container, (alias, type) => ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using StepBro.Core.File; using StepBro.Core.Logging; using StepBro.Core.Data; using StepBro.Core.Host; using StepBro.Core.Tasks; namespace StepBro.Core.Execution { internal class CallContext : ICall...
namespace KaiHeiLa; /// <summary> /// Represents a general container for any type of emote in a message. /// </summary> public interface IEmote : IEntity<string> { /// <summary> /// Gets the display name or Unicode representation of this emote. /// </summary> /// <returns> /// A string...
using Confluent.Kafka; namespace Streamiz.Kafka.Net.SerDes { /// <summary> /// Basic ByteArraySerdes. /// This is the default serdes present in <see cref="IStreamConfig"/> if you doesn't set your default key and value serdes. /// </summary> public class ByteArraySerDes : AbstractSerDes<byte[]> ...
using System; using System.Collections.Generic; using System.Reflection; using UnityEditor.Callbacks; using UnityEngine; using UnityEngine.Experimental.Rendering; using UnityEngine.Experimental.Rendering.HDPipeline; using Object = UnityEngine.Object; namespace UnityEditor.Experimental.Rendering.HDPipeline { abstra...
// Modifications copyright (C) 2019 Menphina using System; using Milvaneth.Common; using Thaliak.Network.Analyzer; namespace Thaliak.Network.Filter { public class PropertyFilter<TValue> { public Func<TValue, dynamic> Property { get; set; } public dynamic Value { get; set; } public Mes...
using System.Collections.ObjectModel; using System.Windows; using System.Windows.Controls; namespace DelayLoadContextMenu { /// <summary> /// Interaction logic for MainWindow.xaml /// </summary> public partial class MainWindow : Window { private bool _isSubMenuItemOpened; ...
using Microsoft.EntityFrameworkCore; using System.Linq; namespace FTCRegex.Models { public class TagContext : DbContext { public DbSet<Tag> Tags { get; set; } public DbSet<Group> Groups { get; set; } public DbSet<TagHistory> TagHistories { get; set; } public DbSet<TagAction> Tag...
using System; using System.Collections.Generic; namespace Nelibur.Sword.Extensions { public static class IntExtensions { public static void Times(this int value, Action action) { for (int i = 0; i < value; i++) { action(); } ...