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namespace Its.K8SUtils.Utils { public class Executor : IExecutor { public string Run(string cmd, string argv) { return Utils.Exec(cmd, argv); } } }
namespace AppForEach { class Program { static void Main(string[] args) { //Variables int[] sueldos = new int[5]; Console.WriteLine("Programa Sentencia For Each"); for (int contador = 0; contador < 5; contador++) { ...
using OfficeOpenXml; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; using ThreewoodBatch.Extensions; using ThreewoodBatch.Models; using Umbraco.Core.Logging; namespace ThreewoodBatch.Helper { static publ...
using System; using System.Linq; using System.Threading.Tasks; using HelloWorld.Interfaces; using Orleans; using Orleans.Runtime.Configuration; using Orleans.TestingHost; using Xunit; namespace SiloTests { /// <summary> /// How this works: /// /// 1. The class fixture will create an in-process test si...
namespace Rollbar.NetStandard { using System; using Rollbar.Telemetry; /// <summary> /// Class RollbarConfigUtility. /// </summary> [Obsolete("Use Rollbar.NetStandard.RollbarConfigurationLoader class instead")] public static class RollbarConfigUtility { private readonly static...
using System; using System.Collections.Generic; using System.Linq; using System.Reactive; using System.Reactive.Linq; using System.Reactive.Subjects; using System.Reactive.Threading.Tasks; using System.Threading.Tasks; using F2F.ReactiveNavigation.ViewModel; using F2F.Testing.Xunit.FakeItEasy; using FakeItEasy; using F...
namespace Microsoft.ApplicationInsights.Wcf.Tests.Service { using System; using System.ServiceModel; using System.Threading.Tasks; [ServiceContract] public interface IAsyncService { [OperationContract] Task<string> GetDataAsync(); [OperationContract] Task<string...
using Elsa.Activities.Startup.HostedServices; using Elsa.Runtime; namespace Elsa.Activities.Startup.Extensions { public static class ServiceCollectionExtensions { public static ElsaOptions AddStartupActivities(this ElsaOptions options) { options.Services.AddStartupTask<RunSt...
using Orleans; using Orleans.Core; using Orleans.Runtime; using Orleans.Streams; using System; using System.Threading.Tasks; using UnitTestingAGrain.Interfaces; namespace UnitTestingAGrain.Grains { public class MyGrain : Grain<int>, IMyGrain { public MyGrain(IGrainIdentity identity, IGrainRuntime runt...
namespace Disboard.Server.AniList.Models { /// <summary> /// User's staff statistics /// </summary> public class StaffStats { /// <summary> /// /// </summary> public int? Amount { get; set; } /// <summary> /// /// </summary> ...
using System.Collections.Generic; using SolidRpc.NpmGenerator.Types; using System.Runtime.Serialization; namespace SolidRpc.NpmGenerator.Types { /// <summary> /// successful operation /// </summary> public class NpmPackage { /// <summary> /// The files within the package /// </su...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PopulateSqlData.ReadMeta.Domain.Column { public enum ColumnType { Reference = 0, PrimaryUnique, ReferenceUnique, Normal } }
using UnityEngine; namespace Playcraft { [CreateAssetMenu(menuName = "Playcraft/Data Types/Int Array", fileName = "Int Array")] public class IntArray : ScriptableObject { public int[] values; } }
using System; using System.Collections.Generic; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using XELibrary; namespace TunnelVision { public sealed class StartMenuState : BaseGameState, IStartMenuState { private Texture...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; using Hatzap.Utilities; using OpenTK; using OpenTK.Input; namespace Hatzap.Input { public class AccurateMouse : IMouseInputProvider { GameWindow gameWindow; ...
namespace River.Orqa.Editor.Common { using System; using System.Windows.Forms; public class ErrorHandler { // Methods static ErrorHandler() { ErrorHandler.errorBehaviour = River.Orqa.Editor.Common.ErrorBehaviour.Message; } public ErrorHandler() ...
namespace PCMarket.Services.IdentityOperators { using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNet.Identity; using Managers; using Models.Entities.Users; public class IdentityUserOperator : IDisposable { p...
using System; namespace Alabo.Extensions { public static class DecimalExtension { /// <summary> /// Equalses the specified value2. /// 判断两个数字,在多少位范围内是否相等 /// </summary> /// <param name="value1">The value1.</param> /// <param name="value2">The value2.</para...
using DotNetNuke.Web.Mvc.Routing; namespace Dnn.ContactList.Mvc { public class RouteConfig : IMvcRouteMapper { public void RegisterRoutes(IMapRoute mapRouteManager) { mapRouteManager.MapRoute("ContactList", "ContactList", "{controller}/{action}", new[] {"Dnn.ContactList...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class People : MonoBehaviour { [SerializeField] public HealthBase health; public List<People> enemys; public void Attack(People other,float damage) { other.GetDamage(damage); } protected void Ge...
// File generated from our OpenAPI spec namespace Stripe { using Newtonsoft.Json; public class PaymentMethodFpx : StripeEntity<PaymentMethodFpx> { /// <summary> /// Account holder type, if provided. Can be one of <c>individual</c> or <c>company</c>. /// One of: <c>company</c>, or <c...
using System; using System.Collections.Generic; namespace MyMovieServer.Models { public partial class Pelicula { public Pelicula() { Calificacion = new HashSet<Calificacion>(); } public int IdPelicula { get; set; } public string NombrePelicula { get; set; }...
using System.Collections.Generic; using System.Linq; using Xunit; namespace Lab09LinqInManhattan.Tests { public class Lab09LinqInManhattanTests { [Fact] public void Json_data_retrieved_from_file() { // Act var result = Program.GetNeighborhoods(); ...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace WebVella.Erp.Web.Models { public class ErpTranslationDictionary { [JsonProperty(PropertyName = "key")] public string Key { get; set; } = ""; [JsonProperty(...
using Raywaster.Math; namespace Raywaster.Render { public class Camera { public Vector2 Position { get; private set; } public float Rotation { get; private set; } public Camera() : this(Vector2.Zero, 0.0f) { } public Camera(Vector2 position, float ...
namespace NatureShot.Web.Controllers { using System; using System.Threading.Tasks; using CloudinaryDotNet; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Mvc; using NatureShot.Data.Models; using NatureShot.Services.Data; us...
using UnityEngine; using UnityEditor; [CustomEditor(typeof(WebcamSource))] public class WebcamSourceInspector : Editor { private WebcamSource script; private void Awake() { this.script = (WebcamSource)target; } public override void OnInspectorGUI() { Rect rect = EditorGUILayout.GetControlRect(false); if(...
using System.Collections.Immutable; using System.Composition; using System.Linq; using System.Threading; using System.Threading.Tasks; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CodeActions; using Microsoft.CodeAnalysis.CodeFixes; using Microsoft.CodeAnalysis.CSharp; using Microsoft.CodeAnalysis.CSharp....
using System; using System.Collections.Generic; using NUnit.Framework; using Omnifactotum.NUnit; namespace Omnifactotum.Tests { [TestFixture(TestOf = typeof(FixedSizeDictionary<,,>))] internal sealed class FixedSizeDictionaryTests { [Test] public void TestBasicScenario() ...
using System.Collections.Generic; using System.Xml; using EltraCommon.ObjectDictionary.Common.DeviceDescription.Common; using EltraCommon.ObjectDictionary.Common.DeviceDescription.Profiles.Application.Parameters; using EltraCommon.ObjectDictionary.Xdd.DeviceDescription.Common; using EltraCommon.ObjectDictionary.Xdd.De...
using NHL.NET.Exceptions; using System.Collections.Generic; using System.Threading.Tasks; using Xunit; namespace NHL.NET.Test { public class DivisionTests { private readonly NHLClient _nhlClient = new NHLClient(); [Fact] public async Task Test_GetAllAsync_ReturnsAllDivisions() ...
using System; using System.ComponentModel; using System.Drawing; using System.Windows.Forms; using DevExpress.XtraEditors; using SmartSolution.Utilities.Win.Controls; namespace Smart.Win.Controls { /// <summary> /// 加载窗体 /// </summary> public partial class SplashForm : XtraForm { private r...
using System; namespace Zinc.WebServices.RestClient { /// <summary /> internal static class Extensions { /// <summary /> internal static string EnsureEndsWith( this string str, string value ) { #region Validations if ( str == null ) throw ne...
// ----------------------------------------------------------------------- // <copyright file="OAuthRequestData.cs" company="Ting-Yu Lin"> // TODO: Update copyright text. // </copyright> // ----------------------------------------------------------------------- using System; using System.Collections.Generic; using Sy...
using System; using FubuCore.Conversion; using FubuTestingSupport; using NUnit.Framework; namespace FubuCore.Testing.Conversion { [TestFixture] public class TimeSpanConverterTester { [Test] public void happily_converts_timespans_in_4_digit_format() { TimeSpa...
using System; using System.ComponentModel.DataAnnotations; using Abp.Application.Services.Dto; using Abp.AutoMapper; namespace sage.poc_001.SDI.Application.Dto { [AutoMapTo(typeof(SDI_User))] public class SDI_UserDto : EntityDto<int> { public SDI_UserDto() { } [Required] [StringLen...
using M.Executables.Executors.SimpleInjector; using M.Repository; using SimpleInjector; namespace SentencesHost.Infrastructure { public class ExecutorScopeEndHandler : IScopeEndHandler { private readonly IUnitOfWork unitOfWork; public ExecutorScopeEndHandler(IUnitOfWork unitOfWork) { ...
// Copyright (c) zhenlei520 All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. using System.Collections.Generic; using EInfrastructure.Core.Configuration.Ioc.Plugs.Storage.Config; namespace EInfrastructure.Core.Configuration.Ioc.Plugs.Storage.Params.S...
using System; using System.Collections.Generic; namespace XenAspects { /// <summary> /// An alternative to .net events that does not generate garbage when adding/removing/invoking /// callback handlers that removes all subscribers after the event has triggered /// </summary> public class FireOnceE...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Repart.Common.Exceptions; namespace Repart.Services.Formations.Domain.Models { public class Formation { public Guid Id { get; protected set; } public string Name { get; protected set; } ...
/* Copyright (c) 2017 Rick (rick 'at' gibbed 'dot' us) * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose,...
using BattleTech; using Harmony; // ReSharper disable InconsistentNaming // ReSharper disable UnusedMember.Global namespace AbilityRealizer.Patches { [HarmonyPatch(typeof(Pilot), "InitAbilities")] public static class Pilot_InitAbilities_Patch { public static void Prefix(Pilot __instance) ...
using Microsoft.VisualStudio.TestTools.UnitTesting; using Radical.Model; using SharpTestsEx; using System; namespace Radical.Tests.Model { [TestClass()] public class PredicateEntityItemViewFilterTest { [TestMethod] public void predicateEntityItemViewFilter_ctor_predicate_should_set_expecte...
namespace ProtoSim.OmniTwitch { /// <summary> /// Provides a set of parameters related to a client disconnect event. /// </summary> public class ClientDisconnectedArgs : EventArgs { internal ClientDisconnectedArgs() { } } }
using System; using System.ComponentModel.DataAnnotations; namespace ChickenSoftware.WorkingHard { public class Customer2 { [Required] public Guid Id { get; set; } [MinLength(2)] [MaxLength(30)] public String FirstName { get; set; } [MinLength(2)] [MaxLe...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class carChangeButtons : MonoBehaviour { GameObject manager; private void Start() { manager = GameObject.Find("GarageManager"); } public void nextCarButtonClick(){ manager.GetComponent<GarageMana...
using Newtonsoft.Json; using System; namespace Messenger.Lib.Helpers { //public class MessengerRequest //{ // [JsonProperty("teamId")] // public int TeamId { get; set; } // [JsonProperty("userId")] // public string UserId { get; set; } // [JsonProperty("connectionId")] ...
using Microsoft.Extensions.DependencyInjection; using Mvp.Feature.BasicContent.Services; using Sitecore.DependencyInjection; namespace Mvp.Feature.BasicContent { public class ServicesConfigurator : IServicesConfigurator { public void Configure(IServiceCollection serviceCollection) { ...
@using Mindgaze.Languages.Web @using Mindgaze.Languages.Web.Models @addTagHelper *, Microsoft.AspNetCore.Mvc.TagHelpers @addTagHelper *, Mindgaze.Languages.AspNetCore
//////////////////////////////////////////////////////////////////////////////////////////////////// using System; using System.Collections.Generic; using System.Linq; using System.Numerics; using System.Text; using EnsureThat; using Core; using ExistsAcceptingPath; ///////////////////////////////////////////////////...
namespace Synnotech.EntityFrameworkCore { /// <summary> /// Represents the different Entity Framework Core logging modes. /// </summary> public enum LoggingBehavior { /// <summary> /// Indicates that EF logging is turned off. /// </summary> Off = 0, /// <sum...
// Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using Microsoft.AspNet.Mvc.Core; using Microsoft.AspNet.Mvc.ModelBinding; namespace Microsoft.AspNet.Mvc { public cl...
using System; using System.Collections.Generic; using System.Data.Services.Providers; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Formall.Data { internal class PagingProvider : IDataServicePagingProvider { public object[] GetContinuationToken(System.Collect...
using System.Collections.Generic; namespace NHLStats.Dtos { public class PlayerStatisticsDto { public StatTypeDto Type { get; set; } public IList<PlayerStatDto> Splits { get; set; } } }
using System.Collections.Generic; using static CodeFirst.Program; namespace CodeFirst.Entidades { public class Course { public int Id { get; set; } public string Title { get; set; } public string Description { get; set; } public float FullPrice { get; set; } public Aut...
//MIT, 2016-2017 ,WinterDev using System; namespace BridgeBuilder { class TypeSymbolWalk { public void Walk(TypeSymbol typeSymbol) { switch (typeSymbol.TypeSymbolKind) { default: throw new NotSupportedException(); ca...
// <copyright file="OwinResponseTests.cs" company="Microsoft Open Technologies, Inc."> // Copyright 2013 Microsoft Open Technologies, Inc. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a ...
using System; using System.Threading; using System.Threading.Tasks; using TumblThree.Applications.DataModels; namespace TumblThree.Applications.Downloader { public interface IDownloader { Task Crawl(IProgress<DownloadProgress> progress, CancellationToken ct, PauseToken pt); Task IsBlogOnline...
namespace TwitterSharp.Response.RTweet { public enum ReplySettings { Everyone, MentionnedUsers, Followers } }
using System; using System.Collections.Generic; using UnityEditor; using UnityEngine; using UnityEngine.PlayerLoop; namespace ProjectBuilder { [Serializable] [CreateAssetMenu(menuName ="Build/Build Profile", order = 40)] public class BuildProfile : ScriptableObject { /// <summary> /// 비활성화시 프로젝트 단위 프로필 검색에 노출...
namespace BackOffice.Jobs.Interfaces { public interface IJobWorker { void Start(); } }
namespace OpenTriviaSharp.Models { /// <summary> /// Question type. /// </summary> public enum TriviaType { Any, /// <summary> /// Multiple choice. /// </summary> Multiple, /// <summary> /// True or False. /// </summary> Boolean } }
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Xml.Linq; using System.Xml.XPath; namespace TimeZoneConverter.DataBuilder { public static class DataExtractor { public static List<string> LoadMapping(string cldrDirectoryPath) { var li...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EntityLayer.Concrate { public class Articles { [Key] public int ArticlesID { get; set; } public string ArticlesTitle...
using System; using System.Collections.Generic; using System.Linq; using PRISM; using PSI_Interface.MSData; namespace PPMErrorCharter { public sealed class MzMLReader : EventNotifier { // Ignore Spelling: psmResults private readonly string _mzMLFilePath; /// <summary> ...
namespace System.Speech.Recognition { public class AudioStateChangedEventArgs : EventArgs { private AudioState _audioState; public AudioState AudioState => _audioState; internal AudioStateChangedEventArgs(AudioState audioState) { _audioState = audioState; } } }
using System; using Unity.Collections; using Unity.Entities; using Unity.Mathematics; [GenerateAuthoringComponent] public struct WorldMapViewData : IComponentData { public int x; public int y; public int width; public int height; }
using System; using System.Collections.Generic; using Frau.Models.Internal; using Newtonsoft.Json; using Newtonsoft.Json.Converters; namespace Frau.Models { public class Costream { [JsonProperty("channels")] public List<CostreamChannel> Channels { get; set; } [JsonProperty("startedA...
using System; using System.Collections.Generic; namespace FeatureFlags.APIs.Models { public class TreeNode<TValue> where TValue : class { public int Id { get; set; } public string Name { get; set; } public TValue Value { get; set; } public ICollection<TreeNode<TValue>> Child...
using ImageProcessor.Web.Helpers; using ImageProcessor.Web.HttpModules; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Web; using Umbraco.Core; using Umbraco.Core.Composing; using UC = Umbraco.Core; namespace Our.Umbraco.NonProfitFramew...
using LiveSplit.Web; using System; using System.Collections.Generic; using System.Drawing; using System.IO; using System.Runtime.Serialization.Formatters.Binary; namespace LiveSplit.Model.RunSavers { public class JSONRunSaver : IRunSaver { private string CreateImageElement(Image image) { ...
using Application.Common.Models; using System; using System.Threading.Tasks; namespace Client.App.Services { public interface IExceptionHandler { Task HandlerRequestTaskAsync(Func<Task> task); Task<IResult> HandlerRequestTaskAsync(Func<Task<IResult>> task); Task<IResult<TResult>> Handl...
using System; namespace TrainingLab { internal class Program { static void Main(string[] args) { double lenghtMeters = double.Parse(Console.ReadLine()); double widthMeters = double.Parse(Console.ReadLine()); double lenghtCentimeters = lenghtMeters * 100; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
 using System; using System.Data; namespace Remnant.DataGateway.Core { public class DbLogEntry { /// <summary> /// The thread that made the call /// </summary> public int ThreadId { get; set; } /// <summary> /// The sql command with any bind parameters /// </summary> public IDbComma...
/** * Unlicensed code created by A Softer Space, 2019 * www.asofterspace.com/licenses/unlicense.txt */ using System.Collections.Generic; using System.Collections; using System; using UnityEngine; public class RocketLaunchCtrl : UpdateableCtrl, ResetteableCtrl { private GameObject hostRoom; private GameObject...
using System; using System.Threading; using RI.Framework.Threading; namespace RI.Test.Framework.Threading { public sealed class Mock_HeavyThread : HeavyThread { #region Instance Constructor/Destructor public Mock_HeavyThread (Action action) { this.Action = action; this.TestValue = string.Empty; }...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; namespace Microsoft.Research.DynamicDataDisplay.Filters { public sealed class CountFilter : IPointsFilter { private int maxCount = 300; public int MaxCount { get { return maxCount; } set { maxCoun...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using EIDSS.RAM_DB.Common; using EIDSS.RAM_DB.Common.EventHandlers; using EIDSS.RAM_DB.DBService.Models.Export; using bv.common.Core; namespace EIDSS.RAM_DB.DBService.Models { public delegate DataTable GetMap...
using System; using System.Net; namespace ApartmentReservation.Common.Exceptions { public class AlreadyLoggedInException : CustomExceptionBase { public AlreadyLoggedInException() : base("You are already logged in.") { } public AlreadyLoggedInException(string message) : base(me...
using System; using System.Collections.Generic; using System.Reflection; using System.Threading.Tasks; using System.Linq; using Akka.Actor; using Xunit.Abstractions; using Xunit; namespace Akka.Interfaced { public class MessageDispatchTest : TestKit.Xunit2.TestKit { public MessageDispatchTest(ITestOut...
using System.Collections; using System.Collections.Generic; using Entitas; public class MatchStartSystem : ReactiveSystem<GameEntity> { private readonly GameContext _context; public MatchStartSystem(Contexts contexts) : base(contexts.game) { _context = contexts.game; } protected override...
using SD = System.Drawing; using SWF = System.Windows.Forms; using Eto.Forms; using System; namespace Eto.WinForms.Forms.ToolBar { public class SeparatorToolBarItemHandler : ToolItemHandler<SWF.ToolStripSeparator, SeparatorToolItem>, SeparatorToolItem.IHandler, IToolBarItemHandler { public SeparatorToolBarItemHand...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TrackingProjectile : EnemyProjectile { [Range(0f, 1f)] public float rotationSpeed; [Range(0f, 15f)] public float speed; private void FixedUpdate() { Vector3 thisToPlayer = (Player.Instan...
using Microsoft.Identity.Client; using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Diagnostics; using System.Linq; using System.Threading.Tasks; using System.Windows; namespace EmbravaTeamsPresenceNotifications { /// <summary> /// Interaction logic for...
using System; using System.IO; using System.Security; using SquawkBus.Authentication; using SquawkBus.Messages; namespace SquawkBus.Extensions.PasswordFileAuthentication { public class PasswordFileAuthenticator : IAuthenticator { private readonly FileSystemWatcher _watcher; private PasswordMan...
using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using System; using System.IO; namespace Tetrominoes.Graphics { public class GamePadFonts { public SpriteFont NormalWeight { get; } public GamePadFonts(FontSize size, ContentManager contentManager) { ...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
using System.Collections.Generic; using System.Text; using FairyUGUI.Core; using UnityEngine; namespace FairyUGUI.Event { public class PointerEventData : BaseEventData { public enum InputButton { Left = 0, Right = 1, Middle = 2 } public enum FramePressState { Pressed, Released, PressedA...
using System.Collections.Generic; namespace Eliza { /// <summary> /// The YOU pattern. /// </summary> /// <seealso cref="Eliza.ComplexPattern" /> public class YouPattern : ComplexPattern { #region Constructor /// <summary> /// Initializes a new instance of...
// Created by Ronis Vision. All rights reserved // 12.04.2021. using System; using System.Linq; using System.Reflection; #if UNITY_EDITOR using UnityEditor; #endif using UnityEngine; using Object = UnityEngine.Object; namespace RVModules.RVUtilities { /// <summary> /// Stick this on a method /// </summary...
using System; using Plugin.Calendars.Abstractions; using CalendarsTester.Core.Helpers; using CalendarsTester.Core.Enums; using System.Windows.Input; using Xamarin.Forms; using System.Collections.Generic; namespace CalendarsTester.Core.ViewModels { public class ReminderEditorViewModel : ModalViewModelBase { ...
using FluentValidation; using System; using System.Collections.Generic; using System.Text; namespace Boxters.Application.ShoppingCart { public class CartRequestValidator : AbstractValidator<CartRequest> { public CartRequestValidator() { RuleFor(x => x.Session).NotNull(); } ...
using System; using Axoom.Extensions.Logging.Layouts; using NLog.Layouts; namespace Axoom.Extensions.Logging { internal static class LogTargetExtensions { private static readonly Lazy<GelfLayout> _gelfLayout = new Lazy<GelfLayout>(() => new GelfLayout()); private static readonly Lazy<L...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Xunit; using ProtoBuf.Meta; using System.IO; namespace ProtoBuf.unittest.Meta { public class SubItems { static RuntimeTypeModel CreateModel() { var model = RuntimeTypeModel.Create(); ...
using Clarity.Common.Numericals.Algebra; using Clarity.Common.Numericals.Geometry; namespace Clarity.App.Worlds.Interaction.Placement { public interface IPlacementSurface { bool TryFindPlace(Ray3 globalRay, out Transform localTransform); bool TryFindPoint2D(Ray3 globalRay, out Vector2 point2D)...
using UnityEngine; using System.Collections; using UnityEngine.UI; namespace SimpleWebBrowser { public class BrowserUI : MonoBehaviour { [SerializeField] public Canvas MainCanvas = null; [SerializeField] public InputField UrlField; [SerializeField] public Ima...
/* $Id$ * ====================================================================== * * Copyright 2010-2018 EMBL - European Bioinformatics Institute * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the ...
using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using AutoMapper; using NUnit.Framework; using UnstableSort.Crudless.Configuration; using UnstableSort.Crudless.Requests; using UnstableSort.Crudless.Tests.Fakes; namespace UnstableSort.Crudless.Tests.RequestTests { [TestFixture] ...
using SampleBrowser.ViewModel.Page; namespace SampleBrowser.View.Page; /// <summary> /// OpenFilePage.xaml の相互作用ロジック /// </summary> public partial class OpenFilePage { public OpenFilePage() { InitializeComponent(); } } public class DesignOpenFileViewModel : OpenFileViewModel { public DesignO...