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using System; using H.NET.Core.Runners; using Telegram.Bot; using Telegram.Bot.Types; namespace H.NET.Targets { public class TelegramRunner : SimpleRunner { #region Properties private int _userId; public int UserId { get => _userId; set { ...
using System.Collections.Generic; using WOD.Game.Server.Core.NWScript.Enum; using WOD.Game.Server.Enumeration; using WOD.Game.Server.Service.PerkService; namespace WOD.Game.Server.Service.SpaceService { public class ShipDetail { public string Name { get; set; } public AppearanceType Appearance...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MovePartyNote : MonoBehaviour { SpriteRenderer spriteRenderer; [SerializeField] Sprite lightImages; [SerializeField] Sprite noteImage; //ノーツのスピードを入れる変数 [HideInInspector] public flo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace KGP { public class OneEuroFilterProperties { public OneEuroFilterProperties() { this.MinCutoff = 1.0f; this.Beta = 0.7f; this.Deriva...
using Discord; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace PrideBot { public class BusyMessage : IDisposable { bool disposed; IMessage message; public BusyMessage(IMessageChannel channel, string text) { ...
using System.Collections.Generic; using Newtonsoft.Json; using PhotosXamarin.Models; namespace PhotosXamarin.DTO { public class PhotosDTO { [JsonProperty("total")] public int Total { get; set; } [JsonProperty("total_pages")] public int TotalPages { get; set; } [JsonPr...
namespace QuizSystem.Services.Data.Contracts { using System.Threading.Tasks; using QuizSystem.Web.ViewModels.Administration.Answers.InputModels; public interface IAnswersService { Task<string> CreateAsync(CreateAnswerInputModel inputModel); Task<string> EditAsync(); T GetByI...
using AutoMapper; using SmartConsult.Data.Requests; using SmartConsult.Services.SqlServer.Entities; using System; namespace SmartConsult.Services.SqlServer.Mappers { public class DoctorMapperProfile : Profile { public DoctorMapperProfile() { CreateMap<DoctorProfileEntity, DoctorPro...
using System.Collections.Generic; namespace CStoJS.Tree { public class LocalVariablesNode : StatementNode { public List<LocalVariableNode> variablesNodes; public LocalVariablesNode(){ this.variablesNodes = new List<LocalVariableNode>(); } public LocalVariablesNode(...
using UnityEngine; [CreateAssetMenu(menuName = "Variables/Vector3 Variable")] public class GlobalVector3Variable : GlobalVariable<Vector3> { }
using System; using Grasshopper.Kernel; namespace RhinoInside.Revit.GH.Components.Materials { public class QueryAssetsOfMaterial : AnalysisComponent { public override Guid ComponentGuid => new Guid("1f644064-035a-4fa1-971b-64d7da824f09"); public override GH_Exposure Exposure => GH_Exposure...
#if FEATURE_DYNAMIC_ROOT_SOURCE namespace AgileObjects.AgileMapper.UnitTests.Dynamics { using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Dynamic; using TestClasses; using Xunit; public class WhenMappingFromDynamicsToNewEnumerables { ...
namespace RSharp.Enum { public enum RenderPriority { First, Input, Camera, Character, Last, } }
<div> <br/> <div ng-hide="userCtrl.user.projects && userCtrl.user.projects.length" uib-alert type="info"> <i class="fa fa-lg fa-exclamation-triangle"></i> No projects are added yet. </div> <div class="table-responsive" ng-show="userCtrl.user.projects && userCtrl.user.projects.length">...
using System; using System.Collections.Generic; #nullable disable namespace WebApplication1.Model { public partial class SampleTable { public int Number { get; set; } public string Text { get; set; } } }
using System; using System.Linq; using System.Text; using System.Web; using System.Reflection; using System.Threading.Tasks; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using Micro...
 using System; namespace Furion.FriendlyException { /// <summary> /// 异常元数据特性 /// </summary> [AttributeUsage(AttributeTargets.Field)] public sealed class ErrorCodeItemMetadataAttribute : Attribute { /// <summary> /// 构造函数 /// </summary> /// <param name="errorMe...
namespace OmniGui.Tests { using System; using System.Reactive.Subjects; using Microsoft.VisualStudio.TestPlatform.CoreUtilities.Tracing; public class TestPlatform : IPlatform { private readonly ISubject<Layout> focusedElementSubject = new Subject<Layout>(); public TestPlatform() ...
namespace Muplonen.GameSystems { /// <summary> /// Enumeration of incoming message ids. /// </summary> public static class IncomingMessages { public const ushort AccountRegistration = 1; public const ushort AccountLogin = 2; public const ushort Chat = 3; public const...
using System; using Microsoft.EntityFrameworkCore.Migrations; namespace Data_CS.Migrations { public partial class RemoveOldCarTable : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.DropTable( name: "Car"); } ...
using System; using System.Collections.Generic; using System.Linq; namespace Utilities.Extensions { public static partial class EnumExtensions { public static int GetEnumIndexByName<TEnum>(string enumString) where TEnum : struct { TEnum genericEnum; if (Enum.TryParse<TE...
namespace InvestFunctionApp { public static class InvestorType { public const string Individual = "IndividualInvestor"; } }
using System; using System.Collections.Generic; namespace Commons { public static partial class Validator { /// <summary> /// <paramref name="actions"/>の処理を順次実行する。 /// すべての処理で例外が発生していれば /// <see cref="AggregateException"/>を発生させる。 /// 一つでもエラーが発生しなかった処理が存在する場合、例...
public class PathSettlerMayor { public uint Id { get; set; } public uint LocalizedTextId00 { get; set; } public uint LocalizedTextId01 { get; set; } public uint LocalizedTextId02 { get; set; } public uint LocalizedTextId03 { get; set; } public uint LocalizedTextId04 { get; set; } ...
using System; namespace Microsoft.Maui { /// <summary> /// IPlatformApplication. /// Hosts the platform application. /// </summary> public interface IPlatformApplication { #if !NETSTANDARD2_0 /// <summary> /// Gets the current IPlatformApplication. /// This must be set in each implementation manually, as...
using System; namespace Json.Schema; /// <summary> /// Used to log processing details. /// </summary> public interface ILog { /// <summary> /// Logs a message with a newline. /// </summary> /// <param name="message">The message.</param> /// <param name="indent"></param> void Write(Func<string> message, int ind...
using System; using Microsoft.Extensions.Logging; using Microsoft.Extensions.Logging.Testing; namespace E2ETests { public class StoreSetupFixture : IDisposable { private readonly IDisposable _logToken; private readonly ILogger<StoreSetupFixture> _logger; private readonly Store _store; ...
using UnityEngine; namespace FPCSharpUnity.unity.Tween.fun_tween.serialization.eases { [AddComponentMenu("")] public class Ease_Punch : ComplexSerializedEase { [ SerializeField, Tooltip("Indicates how much will the punch vibrate") ] int _vibrato = 10; [ SerializeField, Range(0, 1),...
using System; namespace net.effects.Utils { /// <summary> /// Utils for faste resources access /// </summary> internal static class ResourceUtils { public static Uri GetPackageUri(string path) { return new Uri("pack://application:,,, /net.effects;component/" + path); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class AssignGameManager : MonoBehaviour { public Button play, nextLevel, previousLevel, nextSkin, previousSkin; private GameManager gameManager; void Start() { gameManager...
namespace Sudoku.Bot.Communication.Models; /// <summary> /// Indicates an ARK message unit encapsulation. /// </summary> /// <remarks> /// The data type is referenced from /// <see href="https://bot.q.qq.com/wiki/develop/api/openapi/message/model.html#messageark">this link</see>. /// </remarks> public sealed class Me...
using Altairis.AskMe.Data.Base.Objects; using NUnit.Framework; namespace Olbrasoft.AskMe.Data.Unit.Tests.Base.Objects { public class QuestionTest { [Test] public void Id() { //Arrange const int id = 1976; //Act var question = new Questio...
using System; using System.Reflection; namespace AspectSharp.DynamicProxy { public sealed class AspectContextActivator { public Type ServiceType { get; } public MethodInfo ServiceMethod { get; } public Type ProxyType { get; } public MethodInfo ProxyMethod { get; } p...
/// <summary> /// Author: Krzysztof Dobrzyński /// Project: Chemistry.NET /// Source: https://github.com/Sejoslaw/Chemistry.NET /// </summary> namespace Chemistry.NET.Particles.Models { /// <summary> /// Describes any elementary particle /// </summary> public partial class Particle { public...
namespace StaticAnalysisPlayground.DependenciesAnalyzer.Models { public record TypesLink : ILink { public string SourceId { get; } public string TargetId { get; } public LinkType Type { get; } public TypesLink(TypeNode source, TypeNode target, LinkType type) { ...
#region License // // Copyright (c) 2013, Kooboo team // // Licensed under the BSD License // See the file LICENSE.txt for details. // #endregion using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Web.Routing; using System.Web.Mvc; namespace Kooboo.Web.Mvc.Grid { ...
//////////////////////////////////////////////////////////////////////////////// //EF Core Provider for LCPI OLE DB. // IBProvider and Contributors. 18.05.2018. using System; using System.Collections.Generic; using System.Diagnostics; namespace Lcpi.EntityFrameworkCore.DataProvider...
using AzureRestApi.Services; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Text; namespace AzureRestApi.Utils { public class ErrorDetails { public int Code { get; set; } public string Message { get; set; } } public class ErrorObjectResult : ObjectResult...
// Copyright (c) AlphaSierraPapa for the SharpDevelop Team (for details please see \doc\copyright.txt) // This code is distributed under the GNU LGPL (for details please see \doc\license.txt) using System; using System.Linq; using ICSharpCode.AvalonEdit.Folding; using ICSharpCode.Core; using ICSharpCode.SharpDevelop....
using System.Threading.Tasks; namespace CSharpFunctionalExtensions { public partial struct Result { /// <summary> /// Creates a failure async result with the given error message. /// </summary> public static Task<Result> FailureAsync(string error) { retu...
using System.IO; using System.Text; using Newtonsoft.Json; namespace RvtWPFTemplate.Utilities { public class JsonUtils { public static T Load<T>(string configPath) where T : new() { if (!File.Exists(configPath)) return CreateDefaultConfigurationFile<T>(configP...
using System.Linq; using System.Text.RegularExpressions; using TemplatesVSIX.MsBuild; namespace TemplatesVSIX.Trados.Patches { internal class HintPathPatch : IStudioPluginPatch { private readonly string _newVersion; public HintPathPatch(string newVersion) { _newVersion = n...
// File #1 // Put this in BlendShapeController.cs using UnityEngine; [RequireComponent(typeof(SkinnedMeshRenderer))] public class BlendShapeController : MonoBehaviour { SkinnedMeshRenderer _skinnedMeshRenderer = null; public SkinnedMeshRenderer skinnedMeshRenderer { get { if ( !_skinnedMeshRenderer ) { ...
using System.Reflection; using System.Runtime.CompilerServices; [assembly: AssemblyTitle("NuGetGallery")] [assembly: InternalsVisibleTo("NuGetGallery.Facts")]
namespace SingletonPatternDemo { public class SingleObject { //create an object of SingleObject private static SingleObject instance = new SingleObject(); //make the constructor private so that this class cannot be instantiated private SingleObject(){} //Get the only ob...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class WinSceneWait : MonoBehaviour { // Use this for initialization IEnumerator Start () { yield return new WaitForSeconds (3.0f); GameObject.Find ("Canvas/Fade").GetComponent<FadeScript> ().fadeOut ("Main"); } // Update...
using System.Drawing; using Newtonsoft.Json; using TriggersTools.CatSystem2.Json; using TriggersTools.CatSystem2.Structs; namespace TriggersTools.CatSystem2 { /// <summary> /// An attribute attached to an HG-3 frame which includes positioning and color information. /// </summary> public sealed class Hg3Attribute...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Player : MonoBehaviour { MoveController playerMove; public bool controlled; [Header("Death Judge")] GameManager gameManager; public Transform face; void Awake() { playerMove = GetComponent<MoveController>(); game...
//////////////////////////////////////////////////////////////////////////////// // // Microsoft Research Singularity // // Copyright (c) Microsoft Corporation. All rights reserved. // // File: Tss.cs // // Note: // namespace Microsoft.Singularity.Isal.IX { using System; using System.Runtime.InteropServ...
namespace Snuggle.Core.Extensions; public static class ValueExtensions { public static long ToTebiByte(this int value) => value * 1024 * 1024 * 1024 * 1024; public static long ToGibiByte(this int value) => value * 1024 * 1024 * 1024; public static long ToMebiByte(this int value) => value * 1024 * 1024; ...
using System; using System.Collections.Generic; using System.Text; namespace EnCor.ModuleLoader { internal class DefaultModuleProviderAttribute : Attribute { private Type _defaultModuleProviderType; public DefaultModuleProviderAttribute(Type defaultModuleProviderType) { _de...
namespace BankSystem.Models { using BankSystem.Interfaces; class DepositAccount : Account { public DepositAccount(ICustomer customer, decimal balance, double interestRate) : base(customer, balance, interestRate) { } public override double CalculateInterest(uint months) { ...
using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; using P01_BillsPaymentSystem.Models; namespace P01_BillsPaymentSystem.Data.EntityConfig { class CreditCardConfig : IEntityTypeConfiguration<CreditCard> { public void Configure(EntityTypeBuilder<CreditCard> cred...
using Interfaces.Writers; using System; namespace Writer.Writers { class FileWriter : IWriter { private readonly string _path; public FileWriter(string path) { _path = path; } public void Write(string result) { Console.WriteLine("Writing...
using UnityEngine; using UnityEngine.UI; [RequireComponent(typeof(Text))] public class ShowInertialData : MonoBehaviour { public enum IMUDisplaySelect { Acceleration, Gyroscope, Compass } public IMUDisplaySelect displaySelect; Text m_Text; void Start() { m...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Collections.Generic; using Microsoft.AspNet.Mvc.Razor; namespace RazorWebSite { public class NonMainPageViewLocationExpander : IViewLo...
using System.Net; using Azure; using Azure.Storage.Blobs.Models; namespace Orleans.Storage { internal static class StorageExceptionExtensions { public static bool IsPreconditionFailed(this Microsoft.Azure.Cosmos.Table.StorageException storageException) { return storageException?.Req...
using Maraytr.Numerics; using Maraytr.RayCasting; namespace Maraytr.Cameras { public interface ICamera { Size Size { get; set; } Ray GetRay(double x, double y); } }
namespace KangaModeling.Compiler.ClassDiagrams.Model { /// <summary> /// Represents one field of an IClass instance. /// </summary> public interface IField : IDisplayable { string Name { get; } string Type { get; } VisibilityModifier Visibility { get; } } }
using Voody.UniLeo; namespace Ingame.Enemy.Provider { public class ShootingModelProvider : MonoProvider<ShootingModel> { } }
using System.Diagnostics.Contracts; namespace System.Reactive.Linq { /// <summary> /// Provides a set of <see langword="static"/> methods for query operations over observable sequences of <see cref="Either{TLeft,TRight}"/> objects. /// </summary> public static partial class EitherObservable { /...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Net; using System.Net.Sockets; using System.Threading; using System.Web; using System.Threading.Tasks; using System.Diagnostics; namespace HeyHttp.Core { delegate void RemoveConnectionDelegate(HeyHttpServerThread co...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class LifeComponent : ComponentBase { private int _life; public int Life { get { return _life; } set { _life = value; MsgMgr.DispatchMsg(MsgEvent.EVENT_HP,_life,LifeMax); ...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; namespace tools.Localization.Timezone { /// <summary> /// https://docs.microsoft.com/en-us/dotnet/standard/datetime/converting-bet...
@model int @{ Layout = "_Layout"; } <div id="notfound"> <div class="notfound"> <div class="notfound-404"> <h1>Oops!</h1> </div> <h2>@Model - Page not found</h2> <p>The page you are looking for might have been removed had its name changed or is temporarily unavailab...
using BrawlLib.Imaging; using BrawlLib.OpenGL; using BrawlLib.SSBB.ResourceNodes; using OpenTK.Graphics.OpenGL; namespace System.Windows.Forms { public class GLTexturePanel : GLPanel { private GLTexture _currentTexture; public GLTexture Texture { get => _currentTexture; ...
namespace TeaTime.Data.MySql.Repositories { using System.Threading.Tasks; using Common.Abstractions; public class MySqlIdGenerator : BaseRepository, IIdGenerator<long> { public MySqlIdGenerator(IMySqlConnectionFactory factory) : base(factory) { } public Task<long> Gene...
//using static DNAI.Astar2.Astar2; //namespace Assets.Scripts.Pacman //{ // /// <summary> // /// Extension classes for help. // /// </summary> // public static class Extensions // { // public static string Display(this Position p) // { // return p.X + " " + p.Y + " " + p.Z; // ...
using System.Collections.Generic; using System.Linq; using Xe.Game.Animations; using Xe.Tools.Projects; namespace Xe.Tools.Services { /// <summary> /// Manages animation files from a project /// </summary> public class AnimationService { public ProjectService ProjectService { get; } ...
namespace CleanArchitecture.WebApi.Extensions.StartupExtensions; using CleanArchitecture.Application.Common.Exceptions; using FluentValidation; using Hellang.Middleware.ProblemDetails; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Http; using Microsoft.Extensions.DependencyInjection; public static c...
namespace Serenity.Web { public interface IDynamicScriptManager { event Action<string> ScriptChanged; void Changed(string name); void CheckScriptRights(string name); Dictionary<string, string> GetRegisteredScripts(); IEnumerable<string> GetRegisteredScriptNames...
 using SuchByte.MacroDeck.GUI.CustomControls; namespace SuchByte.MacroDeck.GUI.InitialSetupPages { partial class SetupPage2 { /// <summary> /// Erforderliche Designervariable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> ...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="TimeAdjustmentProvider.cs" company="WildGums"> // Copyright (c) 2008 - 2018 WildGums. All rights reserved. // </copyright> // ---------------------------------------------------...
using Cpnucleo.Infra.CrossCutting.Util.Commands.TipoTarefa; using Cpnucleo.Infra.CrossCutting.Util.Queries.TipoTarefa; namespace Cpnucleo.Infra.CrossCutting.Util.Interfaces; public interface ITipoTarefaGrpcService : IService<ITipoTarefaGrpcService> { UnaryResult<OperationResult> AddAsync(CreateTipoTarefaCommand ...
//--------------------------------------------------------------------------- // // Copyright (C) 2004 by Microsoft Corporation. All rights reserved. // //--------------------------------------------------------------------------- using System; using System.Reflection; using System.Text; using System.Windows; using S...
// ************************************************************* // project: graphql-aspnet // -- // repo: https://github.com/graphql-aspnet // docs: https://graphql-aspnet.github.io // -- // License: MIT // ************************************************************* namespace GraphQL.Subscriptions.Tests.Executio...
using FortnoxApiSDK.Models.Authorization; namespace FortnoxNET.Communication.Expenses { public class ExpenseListRequest : FortnoxApiListedResourceRequest { public ExpenseListRequest(string accessToken, string clientSecret) : base(accessToken, clientSecret) { } public ExpenseLi...
namespace Devolutions.Wayk.Native { using System; using System.Runtime.InteropServices; internal static partial class NativeNow { [DllImport(LibName, CallingConvention = CallingConvention.Cdecl)] public static extern IntPtr NowI18n_Get(bool init); [DllImport(LibName, CallingCon...
using UnityEngine; using UnityEditor; //////////////////////////////////////////////////////////////////////////////////// /**********************************************************************************/ /**********************************************************************************/ /*************************...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class CursorLight : MonoBehaviour { public Camera MainCamera; private bool _visible = false; void Update() { if (Input.GetKeyDown(KeyCode.Escape)) _visible = !_visible; Cursor.visible = _visible; Vector3 pos = MainCa...
using System; using System.Collections.Generic; using System.Linq; using UnityEditor.Build; namespace SimpleBuild { internal static class InternalUtility { /// <summary> /// Reflection を用いて IPreprocessBuildAssetBundle や IPostprocessBuildAssetBundle のインスタンスを読み込む /// </summary> //...
using System; using System.Collections.Generic; using System.Configuration; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ReportingService.Configuration { public class ReportGeneratorSection : ConfigurationSection { [ConfigurationProperty("directory")] public Di...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Valkyria.Engine.Interfaces; namespace Valkyria.Engine.Models { public class LockableEntity : VEntity, ILockable { protected bool m_isLocked; protected IList<IKey> m_keys; public void Lock(IKey ...
using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(BoxCollider))] public class BulletEmpty : MonoBehaviour { public Bullet bullet; private BoxCollider collider; private void Awake() { collider = GetComponent<BoxCollider>(); } priva...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Desktop.Commands { class MapCommand : ICommand { public string Payload { get; } public string Type => CommandTypes.Map; private MapCommand() { } public...
using System.Collections.Generic; using System.Net; using System.Threading.Tasks; using Castle.Core.Internal; using Shouldly; using Xunit; namespace Checkout.Webhooks { public class WebhooksIntegrationTest : SandboxTestFixture { private readonly List<string> _eventTypes = new List<string> { ...
//----------------------------------------------------------------------- // <copyright file="BugSpec.cs" company="Akka.NET Project"> // Copyright (C) 2009-2021 Lightbend Inc. <http://www.lightbend.com> // Copyright (C) 2013-2021 .NET Foundation <https://github.com/akkadotnet/akka.net> // </copyright> //------...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Net.Http; using System.Net.Http.Headers; namespace Sample.Core.Helpers { public static class RestHelper { #region Methods public static Tuple<string, string> GetTokenProperties(string url, string userName, str...
using System.Runtime.CompilerServices; using System.Runtime.InteropServices; namespace Engine.Imaging { [NativeCppClass] [StructLayout(LayoutKind.Sequential)] public unsafe struct Texture { internal Image buffer; //Propositalmente salvo por valor internal float hoffset; internal fl...
using System.Collections.Generic; using DeconTools.Workflows.Backend.Results; namespace DeconTools.Workflows.Backend.FileIO { public class DeuteratedTargetedResultToTextExporter : TargetedResultToTextExporter { public DeuteratedTargetedResultToTextExporter(string filename) : base(f...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TMPro; public class Counter : MonoBehaviour { //Countdown timer variables public float currentTimeText = 0f; public float startingTimeProgressBar = 0f; public float TimeForWait; publ...
using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace ContextsSample.Modules.Occurrences.Models { [Table("Occurrence", Schema = "many_contexts")] public class OccurrenceModel { [Key, Column("Id", Order = 0, TypeName = "UNIQUEIDENTI...
// https://strusoft.com/ using System.Xml.Serialization; namespace FemDesign.Releases { /// <summary> /// rigidity_data_type1 /// </summary> [System.Serializable] public partial class RigidityDataType1 { [XmlElement("motions", Order=1)] public Releases.Motions Motions { get; s...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class PlayerController : MonoBehaviour { public float speed = 10f; public float jumpTakeOffSpeed = 10f; bool facingRight = true; Animator anim; Rigidbody2...
using System; using System.Collections; using System.Text; namespace QueueWithStacks { public class Program { static void Main(string[] args) { Console.WriteLine("Hello World!"); QueueWithStacks(); } public static void QueueWithStacks() { Queue stack1 = new Queue(new...
public class Rectangle { public string Id { get; set; } private double Width { get; set; } private double Height { get; set; } private double X1 { get; set; } private double Y1 { get; set; } public Rectangle(string id, double width, double height, double topLeftX, double topLeftY) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using AutoMapper; using FreeSql; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Newtonsoft.Json; using OvOv.Core.Domain; using OvOv.Core.Models; using OvOv.Core.Web; namespace OvOv.FreeSql.Controll...
using Microsoft.VisualStudio.TestTools.UnitTesting; using SchulIT.UntisExport.Extractor; using Sprache; using System; namespace UntisExport.Test.Extractor { [TestClass] public class SettingsExtractorTest { [TestMethod] public void TestParseSettings() { var input = "AA02...
using MediatR; namespace GlassZebra.Application.Events.Public { public interface IPublicEvent : INotification { public int GameId { get; } } }
using NetCoin.Common; using NetCoin.Common.Helpers; using NetCoin.Communication.Socket; using System; using System.Net; namespace ClientChainApp.Wins10 { class Program { const string IP_ARG_NAME = "--ip"; const string PORT_ARG_NAME = "--port"; static void Main(string[] args) {...