content stringlengths 23 1.05M |
|---|
using Lego.Ev3.Framework.Firmware;
namespace Lego.Ev3.Framework
{
/// <summary>
/// LEGO® MINDSTORMS® EV3 Brick Button
/// </summary>
public sealed class Button
{
/// <summary>
/// Gets the type of the Button
/// </summary>
public ButtonType Type { get; }
... |
using System.Text.Json.Serialization;
using Newtonsoft.Json;
namespace Wiz.Template.Domain.Models.Services
{
public class ViaCEP
{
public ViaCEP() { }
public ViaCEP(string cep, string street, string streetFull, string uf)
{
CEP = cep;
Street = street;
... |
// Copyright (c) Drew Noakes and contributors. All Rights Reserved. Licensed under the Apache License, Version 2.0. See LICENSE in the project root for license information.
using System.Diagnostics.CodeAnalysis;
namespace MetadataExtractor.Formats.Exif.Makernotes
{
/// <summary>
/// Provides human-readable st... |
using System;
using System.Collections;
using UnityEngine;
using UnityEngine.XR.iOS;
using UnityEngine.XR;
namespace HoloKit
{
#if UNITY_ANDROID
using UnityTango = GoogleAR.UnityNative;
#endif
public enum SeeThroughMode
{
Video = 0,
HoloKit,
}
public class HoloKitCameraRigControl... |
namespace CarPriceEstimator.DataGatherer.Models
{
public class Car
{
public string Make { get; set; }
public string Model { get; set; }
public string FuelType { get; set; }
public string GearType { get; set; }
public int HorsePower { get; set; }
public int Range ... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Resources;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Baml2006;
using System.Windows... |
using Microsoft.AspNetCore.Components;
using System;
using System.Text;
using System.Text.RegularExpressions;
namespace ClassLibrary.Helpers
{
public static class HtmlHelper
{
/// <summary>
/// Convert string into a HTML markup to show correctly in the page
/// </summary>
/// <... |
using Microsoft.Extensions.Configuration;
namespace ConsoleApp1
{
public class AppConfig
{
static AppConfig Instance;
public ConnectionStringsConfig ConnectionStrings { get; set; }
public AppSettingsConfig AppSettings { get; set; }
public AppConfig() { }
p... |
namespace Xendit.net.Model.Invoice
{
using System.Text.Json.Serialization;
public class FeeInvoice
{
[JsonPropertyName("type")]
public string Type { get; set; }
[JsonPropertyName("value")]
public long Value { get; set; }
}
}
|
namespace Dokt.Example.Services
{
public interface IService
{
string GetResult(int id);
string PostContent(string content);
}
} |
//-----------------------------------------------------------------------
// <copyright file="SanityCheckingAnalysis.cs">
// Copyright (c) 2015 Pantazis Deligiannis (p.deligiannis@imperial.ac.uk)
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT ... |
using Microsoft.VisualStudio.Text;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FlowLinter
{
public static class FlowRunner
{
private static StringBuilder _sb = new StringBuilder();
privat... |
using System;
using System.Data;
using System.Configuration;
using System.Web;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Library_MS
{
public class Class1
{
public static string GetRandomPassword(int length)
{
cha... |
using System;
using System.Collections;
using System.Collections.Generic;
using UGF.RuntimeTools.Runtime.Contexts;
using Unity.Profiling;
namespace UGF.Actions.Runtime
{
public abstract class ActionSystemBase : IActionSystem
{
public abstract int Count { get; }
private readonly ProfilerMarker... |
using System;
using UnityEngine;
namespace SleekRender
{
[CreateAssetMenu(menuName = "Sleek Render Settings")]
[Serializable]
public class SleekRenderSettings : ScriptableObject
{
[Header("Bloom")]
public bool bloomExpanded = false;
public bool bloomEnabled = true;
publ... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace MaxWithSelector
{
class MaxWithSelector
{
static void Main()
{
var stringList = new List<string> { "1", "88888888", "333", "22" };
//these two lines do the same
int maxLength = str... |
using System.Collections.Generic;
using MyAlgorithms.Common;
namespace MyAlgorithms.Sorting
{
public static class BubbleSorter
{
public static void BubbleSort<T>(this IList<T> collection, Comparer<T> comparer = null)
{
comparer = comparer ?? Comparer<T>.Default;
collecti... |
using System;
namespace Chapter5
{
class Code_5_8
{
static void Main(string[] args)
{
int[] a = new int[] { 1, 2, 3 };
try
{
Console.WriteLine(a[5]);
}
catch (IndexOutOfRangeException ex) when (ex.Message == "Test Mess... |
#if UNITY_EDITOR
using UnityEditor;
#endif
using UnityEngine;
namespace E7.NotchSolution
{
/// <summary>
/// Editor only utility but in the runtime assembly, since some runtime stuff has editor-only
/// code and it cannot reference editor assembly or we would have circular dependency.
/// </summary>
... |
namespace Monofoxe.Engine.WindowsDX
{
public class TextInputBinderWindowsDX : ITextInputBinder
{
public void Init()
{
GameMgr.Game.Window.TextInput += Input.TextInput;
}
}
}
|
using HandshakeClient.ViewModels;
using System;
using System.Threading.Tasks;
using Xamarin.Forms;
namespace HandshakeClient.Views
{
public partial class PostNewPage : ContentPage
{
#region Fields
private Command saveButtonCommand;
#endregion Fields
#region Constructors
public PostNewPage(... |
using System.Security.Principal;
using System.Threading.Tasks;
using NServiceBus.Logging;
using NServiceBus.MessageMutator;
#region set-principal-from-header-mutator
public class SetCurrentPrincipalBasedOnHeaderMutator :
IMutateIncomingTransportMessages
{
static ILog log = LogManager.GetLogger("Handl... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class InverseKinematics : MonoBehaviour {
public IKJoint[] ikjoints;
public Transform target;
const float sampleAngle = 1f;
const float learnRate = 25f;
const float distThreshold = 0.05f;
[Range(0f, 2f)]
public float di... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SimpleGraphing
{
public class GraphFrameCollection : IEnumerable<GraphFrame>, IDisposable
{
List<GraphFrame> m_rgFrame = new List<GraphFrame>();
... |
namespace Caldast.AlgoLife.DesignPatterns.VisitorPattern
{
interface IEmployee
{
string Name { get; set; }
double Income { get; set; }
double VacationDays { get; set; }
void Accept(IEmployeeVisitor visitor);
}
}
|
namespace ResXManager.Model
{
using JetBrains.Annotations;
public interface IFileFilter
{
bool IsSourceFile([NotNull] ProjectFile file);
bool IncludeFile([NotNull] ProjectFile file);
}
} |
using System;
using UnityEngine;
using UnityEngine.Assertions;
using Object = UnityEngine.Object;
namespace JReact.Singleton
{
public sealed class J_SingletonInstance<T>
where T : Object
{
private static T _instance;
public static T GetUnsafe() => _instance;
public static T Ge... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DontDestoryOnLoad : MonoBehaviour {
void Start() {
bool dontDestroy = true;
foreach (GameObject obj in GameObject.FindGameObjectsWithTag("Music")) {
if (obj.scene.name == "DontDestroyOnLoad") {
// kill... |
/* ****************************************************************************
*
* Copyright (c) Microsoft Corporation.
*
* This source code is subject to terms and conditions of the Apache License, Version 2.0. A
* copy of the license can be found in the License.html file at the root of this distribution. If ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.RazorPages;
using Microsoft.EntityFrameworkCore;
using EvitiContact.ContactModel;
using AutoMapper;
using EvitiContact.Service.RepositoryDB;
using EvitiContact... |
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using GraphQL.DataLoader;
using JRepo.Core;
namespace JRepo.GraphQL
{
public class JRepoDataLoader<TKey, T> : IDataLoader<T>, IDataLoader<TKey, T> where T : IId<TKey>
{
private readonly IRepository<TKey, T> _repository;
p... |
using System;
using System.Threading.Tasks;
using NServiceBus;
class Program
{
static async Task Main()
{
Console.Title = "Samples.AuditFilter";
var endpointConfiguration = new EndpointConfiguration("Samples.AuditFilter");
endpointConfiguration.UsePersistence<LearningPersis... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AdobeSignNet.AdobeSign
{
/// <summary>
/// Authorization Scope to get the authorization code
/// https://secure.na1.echosign.com/public/static/oauthDoc.jsp#scopes
/// </summary... |
// <snippet1>
using System;
using System.Reflection;
// Set an assembly attribute.
[assembly:AssemblyTitleAttribute("A title example")]
// Note that the suffix "Attribute" can be omitted:
// [assembly:AssemblyTitle("A title example")]
public class Test {
public static void Main() {
// Get the assembly... |
using System.Linq;
using Microsoft.AspNetCore.Mvc;
using HETSAPI.Models;
using HETSAPI.ViewModels;
namespace HETSAPI.Services.Impl
{
/// <summary>
/// City Service
/// </summary>
public class CityService : ICityService
{
private readonly DbAppContext _context;
/// <summary>
... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Security;
using System.Text;
using System.Threading.Tasks;
namespace Yort.OnlineEftpos.Net40.Tests
{
[TestClass]
public class SecureStringOnlineEf... |
using System;
using Android.App;
using Android.Content;
using Android.Runtime;
using Android.Views;
using Android.Widget;
using Android.OS;
using Com.Tencent.MM.Sdk.Openapi;
namespace androidWeChatExample
{
[Activity (Label = "androidWeChatExample", MainLauncher = true, Icon = "@drawable/icon")]
public class MainA... |
using HarmonyLib;
using SpeedrunPractice.Extensions;
namespace SpeedrunPractice.Patches
{
[HarmonyPatch(typeof(MainManager), "Start")]
public class PatchMainManagerStart
{
static bool Prefix(PlayerControl __instance)
{
__instance.gameObject.AddComponent<MainManager_Ext>();
return true;
... |
using System;
using System.Diagnostics;
using log4net;
namespace HWI.Internal.Logging.log4net
{
public class Log4NetLogger : ILogger
{
private readonly ILog _logger;
public Log4NetLogger(ILog logger)
{
_logger = logger;
}
[DebuggerStepThroug... |
//
// HttpBrowserCapabilitiesCas.cs
// - CAS unit tests for System.Web.HttpBrowserCapabilities
//
// Author:
// Sebastien Pouliot <sebastien@ximian.com>
//
// Copyright (C) 2005 Novell, Inc (http://www.novell.com)
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software a... |
using System;
using System.IO;
using System.Linq;
using System.Net;
using System.Reflection;
using System.Runtime.Loader;
using System.Threading;
using Arke.DependencyInjection;
using Arke.IVR;
using Arke.IVR.CallObjects;
using Arke.SipEngine;
using Arke.SipEngine.Api;
using Arke.SipEngine.CallObjects;
us... |
// --------------------------------------------------------------------
//
// Copyright (c) Microsoft Corporation. All rights reserved
//
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
// THE IMPLIED WARRANTIES OF MERC... |
@using DevTreks
@using DevTreks.Models
@using DevTreks.ViewModels.Account
@using DevTreks.ViewModels.Manage
@using Microsoft.AspNetCore.Identity
@addTagHelper "*, Microsoft.AspNetCore.Mvc.TagHelpers"
|
using System;
namespace O2.Services.Certificates.API.Models
{
public class CertificateViewModel
{
public long Id { get; set; }
public string Name { get; set; }
public int ShortNumber { get; set; }
public string Serial { get; set; }
public string Number { get; set; }
... |
namespace Proffer.Storage.Configuration
{
/// <summary>
/// Defines a store access level.
/// </summary>
public enum AccessLevel
{
/// <summary>
/// No public access.
/// </summary>
Private = 0,
/// <summary>
/// Public files without listing.
... |
// Copyright 2020 Cognite AS
// SPDX-License-Identifier: Apache-2.0
using System.Collections.Generic;
namespace CogniteSdk
{
/// <summary>
/// Interface for classes that can be converted to query parameters.
/// </summary>
public interface IQueryParams
{
/// <summary>
/// Convert t... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ScaleformUI.LobbyMenu
{
public class LobbyItem
{
internal int _type;
private bool _enabled = true;
private bool _selected;
/// <summary>
/// Whe... |
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
[RequireComponent (typeof (Rigidbody))]
public class PlayerController : MonoBehaviour {
#region Properties
public float speed;
public string HorizontalKey = "Horizontal";
public string VerticalKey = "Vertical";
public string JumpKey = "Jump";
pu... |
#region Using directives
using System;
using System.Text;
#endregion
namespace Microsoft.Practices.RecipeFramework
{
/// <summary>
/// A step that causes the wizard to be finished inmediately.
/// </summary>
[System.ComponentModel.DesignerCategory("Code")]
internal class FinishWizardStep : Service... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FluentCommands.Tests.Unit
{
public class InlineQueryTests
{
public class InlineQueryModule : CommandModule
{
//[InlineQuery("wow")]
//public sta... |
using SkyEditor.Core.IO;
using System;
using System.Collections.Generic;
using System.Text;
namespace SkyEditor.SaveEditor
{
/// <summary>
/// Utility class to calculate checksums
/// </summary>
public class Checksums
{
public static uint Calculate32BitChecksum(BitBlock bits, int startInde... |
using System;
using System.Collections.Generic;
using System.Text;
namespace NewsApp.Services.Analytic
{
public interface IAnalyticService
{
void TrackEvent(string name, Dictionary<string, string> properties = null);
}
}
|
//----------------------------------------------//
// Gamelogic Grids //
// http://www.gamelogic.co.za //
// Copyright (c) 2013 Gamelogic (Pty) Ltd //
//----------------------------------------------//
using UnityEngine;
namespace Gamelogic.Grids
{
/**
... |
using System.Collections.Generic;
using WebMarkupMin.AspNet.Common.UrlMatchers;
namespace WebMarkupMin.AspNet.Common
{
/// <summary>
/// Base class of content processing manager
/// </summary>
public abstract class ContentProcessingManagerBase : IContentProcessingManager
{
/// <summary>
/// Gets or sets a l... |
using Minduca.Domain.Core.Events;
using Minduca.Domain.Orders;
using Minduca.Domain.Payments.Events;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Minduca.Application.Orders.EventHandlers
{
public class PlaceOrderWhenPaidEventHandler ... |
// Copyright (C) 2010 Steffen Rendle, Zeno Gantner
// Copyright (C) 2011 Zeno Gantner
//
// This file is part of MyMediaLite.
//
// MyMediaLite is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version ... |
using System;
using System.Runtime.InteropServices;
namespace Vlc.DotNet.Core.Interops.Signatures
{
/// <summary>
/// Create and initialize a libvlc instance.
/// </summary>
/// <returns>Return the libvlc instance or NULL in case of error.</returns>
[LibVlcFunction("libvlc_new")]
[UnmanagedFun... |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See License.txt in the project root for
// license information.
//
// Code generated by Microsoft (R) AutoRest Code Generator 1.0.1.0
// Changes may cause incorrect behavior and will be lost if the code is
// regenerated.
... |
using System;
using System.Windows.Forms;
using System.ComponentModel;
namespace Keutmann.SharePointManager.Components
{
public class MenuStripRefresh : ContextMenuStripBase
{
public ToolStripItem RefreshItem;
public MenuStripRefresh()
{
Init();
}
public ... |
namespace CoCAPI.Responses
{
public class Spell : Unit
{
}
} |
using System;
using Tarantino.Core.Commons.Model;
namespace RegressionTests
{
public class DataSelfDeletingOnDisposalContext :IDisposable
{
private readonly DataCreationHelper creationHelper;
private readonly PersistentObject[] entities;
public DataSelfDeletingOnDisposalConte... |
namespace MarkDom.Dom.Styling
{
public class Bold : DomItem
{
public override bool IsBlockLevelElement => false;
public Bold(MarkdownMatch match)
: base(match)
{
}
public override string ToHtml()
{
string childHtml = BuildChildHtml();
... |
using System.Runtime.InteropServices;
using UnitsNet;
using UnitsNet.Units;
namespace Aether.Devices.Sensors
{
[StructLayout(LayoutKind.Auto)]
internal readonly struct Measurement
{
private readonly double _value;
private readonly int _unit;
private readonly Measure _measure;
... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WhatsappChatParser
{
public class Person : IComparable, IEquatable<Person>
{
private string name;
private List<Message> sentMessages;
... |
namespace OrchardCore.ContentManagement.GraphQL.Queries.Predicates
{
/// <summary>
/// Represents the built-in <see cref="IPredicate" /> expressions used for building SQL expressions.
/// </summary>
/// <seealso cref="IPredicate" />
public class Expression
{
/// <summary>Constructs a new... |
// ****************************************************************
// Copyright 2007, Charlie Poole
// This is free software licensed under the NUnit license. You may
// obtain a copy of the license at http://nunit.org/?p=license&r=2.4
// ****************************************************************
using Sy... |
using System;
namespace TestFu.Grammars
{
/// <summary>
/// A factory for <see cref="IProduction"/> instances.
/// </summary>
public interface IProductionFactory
{
/// <summary>
/// Creates a new <see cref="IProduction"/> instance.
/// </summary>
/// <returns>
/// A valid <see cref="IProduc... |
using System;
using System.Linq;
using System.Security.Claims;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Authentication.JwtBearer;
using Microsoft.AspNetCore.Identity;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Options;
using M... |
#region LICENSE
/*
File modified by Ellis Spice, 2020
Original file created and released by PlayGen Ltd, 2018
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace BUCK.LocalizationSystem
{
/// <inheritdoc />
/// <summary>
/// Class for setting the t... |
namespace Stumps
{
using NUnit.Framework;
[TestFixture]
public class HexExtensionMethodsTests
{
[Test]
public void ToHexString_WithNull_ReturnsNull()
{
byte[] sample = null;
var result = sample.ToHexString();
Assert.IsNull(result);
}
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Web.Mvc;
namespace Notus.ViewModels
{
public class GoalFormModel
{
//public GoalFormModel()
//{
// StartDate = DateTime.Now;
// EndDate = DateTime.Now;
//}
... |
using FEZAutoScore.Model.Setting;
using Reactive.Bindings;
namespace FEZAutoScore.ViewModel
{
public class SettingDialogViewModel
{
public ReactiveProperty<AppSetting> AppSetting { get; }
public ReactiveCommand RestoreDefaultCommand { get; }
public SettingDialogViewModel(AppSetting se... |
using UnityEngine;
using System.Collections;
namespace HemdemGames.EditorUtilities.Tools
{
internal static class BoundsUtility
{
public static Bounds CalculateBounds(GameObject gameObject)
{
var bounds = new Bounds(gameObject.transform.position, Vector3.zero);
var rende... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
namespace WebApplication2.Code
{
[AttributeUsage(AttributeTargets.Property)]
public class SearchViewModelAttribute : Attribute { };
[AttributeUsage(AttributeTargets.Property)]
... |
using Egret.Areas.Inventory.Controllers;
using Egret.DataAccess;
using Egret.Services;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.Logging;
using NSubstitute;
using Xunit;
namespace Egret.Tests.Controllers
{
[Trait("Name... |
using System;
using System.CodeDom;
using System.Collections.Generic;
using System.Linq;
using System.Security;
using System.Xml;
using System.Xml.Linq;
using System.Xml.Schema;
using UblSharp.Generator.Extensions;
namespace UblSharp.Generator.CodeFixers
{
public class UblDocumentationFixer : CodeNamespaceVisitor... |
using BenchmarkDotNet.Running;
using System;
namespace CrossLibBenchmark
{
class Program
{
static void Main(string[] args)
{
//BenchmarkRunner.Run<BasicGeometry.Colinear2d>();
BenchmarkRunner.Run<Algo.PlyIntersect>();
}
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ScreenScript : MonoBehaviour
{
private void Start()
{
//Screen.SetResolution((int)(1920 / 1.5), (int)(1080/1.5), false);
//Screen.fullScreenMode = FullScreenMode.FullScreenWindow;
}
public void ... |
namespace DemoDI.Cases
{
public interface IGenericRepository<T> where T : class
{
void Adicionar(T obj);
}
public class GenericRepository<T> : IGenericRepository<T> where T : class
{
public void Adicionar(T obj)
{
// Faz algo
}
}
} |
using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using GuiTester.TestAttributes;
namespace GuiTester.SampleApp
{
/// <summary>
/// A sample application to demonstrate the use of the GUITestHarness
///
/// www.blackmarble.co.uk
///... |
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Text;
namespace SharedText.NETStandard
{
public sealed class Utf16SharedStringBuilder
{
private const int defaultCapacity = 16;
private Utf16SharedChar[] values;
public int Capacity { ... |
namespace SynologyClient
{
public class Addtional
{
public string real_path { get; set; }
public Owner owner { get; set; }
public Time time { get; set; }
public SharedFolderPerm perm { get; set; }
public string mount_point_type { get; set; }
}
} |
using System;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Iface.Oik.Tm.Helpers;
using Iface.Oik.Tm.Interfaces;
using Microsoft.Extensions.Hosting;
namespace ConsoleApp
{
public class ServerService : CommonServerService, IHostedService
{
}
public class TmStartup : IHoste... |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System.Diagnostics;
using System.Runtime.InteropServices;
namespace System.Security.Cryptography
{
public sealed class SafeEvpPKeyHandle : SafeHandle
{
... |
using Business.Abstract;
using Core.Utilities.Results;
using DataAccess.Abstract;
using Entities.Concrete;
using System;
using System.Collections.Generic;
using System.Text;
namespace Business.Concrete
{
public class CategoryManager : ICategoryService
{
ICategoryDal _categoryDal;
public Categ... |
using System;
using Xunit;
using RepeatedWord;
namespace RepeatedWordTest
{
public class UnitTest1
{
/// <summary>
/// Testing that a repeated word is returned
/// </summary>
/// <param name="input"></param>
[Theory]
[InlineData("hi")]
[InlineData("yes")]... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace StartLauncher.PersistentSettings.LaunchProfiles
{
public class LaunchProfileManager
{
private readonly Settings _settings;
public LaunchProfileManager(Settings settings)
{
_settings = settings;
... |
using Anf.ChannelModel.Mongo;
using System.Threading.Tasks;
namespace Anf.ResourceFetcher.Fetchers
{
public interface IBatchResourceFinder
{
Task<AnfComicEntityTruck[]> FetchEntityAsync(IResourceFetchContext[] context);
Task<WithPageChapter[]> FetchChapterAsync(IResourceFetchContext[] context)... |
using System;
namespace Epsilon.Logic.Infrastructure.Primitives
{
public class Frequency
{
public int Times { get; private set; }
public TimeSpan Period { get; set; }
public Frequency(int times, TimeSpan period)
{
Times = times;
Period = per... |
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using Windows.Storage;
namespace FFImageLoading.Cache
{
/// <summary>
/// This class optimizes the call to "StorageFile.GetFileFromPathAsync" that is time consuming.
/// The source of each image is the key of the cache... once a... |
namespace BusTickets.App.Commands
{
using System;
using System.Linq;
using System.Text;
using BusTickets.App.Commands.Abstractions;
using BusTickets.Data;
public class PrintInfoCommand : Command
{
private const string StationNotFoundExceptionMessage = "Does not exist a Bus Station ... |
using UnityEngine;
using System.Collections;
public class Boundary : MonoBehaviour {
/*void OnTriggerEnter2D (Collider2D other) {
OnTriggerExit2D (other);
}*/
protected int dam = -1;
protected void OnTriggerExit2D (Collider2D other)
{
if (other.tag == "Bullet") {
Bullet bullet = other.gameObject.GetComp... |
using System;
using System.IO;
using YiSA.Foundation.Common;
namespace YiSA.Foundation.Logging
{
public class ApplicationLogger : CompositeLogger
{
private static readonly string AppData = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
public ApplicationLogger(s... |
using Microsoft.Azure.Functions.Extensions.DependencyInjection;
using Microsoft.Extensions.DependencyInjection;
using HotChocolate;
using HotChocolate.AspNetCore;
using DotNet.GraphQL.CosmosDB.Types;
[assembly: FunctionsStartup(typeof(DotNet.GraphQL.CosmosDB.Startup))]
namespace DotNet.GraphQL.CosmosDB
{
public c... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using WeaverCore.Implementations;
using static WeaverCore.PlayerInput;
namespace WeaverCore.Editor.Implementations
{
class E_HeroController_INTERNAL_INPUTMAN... |
using ServiceBus.Distributed.Events;
using System.Threading;
using System.Threading.Tasks;
namespace ServiceBus.Distributed.Subscriptions
{
internal interface IEventSubscription
{
Task StartAsync(IHandleEvent handler, CancellationToken cancellationToken);
Task StopAsync(CancellationToken cance... |
using System.Collections.Generic;
namespace BeatTogether.Status.Api.Models
{
public record UserMessage(List<LocalizedMessage> localizedMessages);
}
|
using System.Net;
namespace OSS.Clients.Pay.Wechat
{
public readonly struct HttpResponseDetail
{
public HttpResponseDetail(string reqId, HttpStatusCode statusCode,
bool isSuccessStatusCode,
string serial_num, string body,
string signature,
... |
using System;
namespace TargetType1
{
internal enum FoodGroups
{
Meat,
Vegetables,
Fruit,
Grain,
Dairy
}
internal class MyFavorteFoods
{
internal int Rank { get; set; }
internal string Name { get; set; }
internal FoodGroups Group { g... |
using System;
using System.Collections.Generic;
using System.CommandLine;
using System.CommandLine.IO;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
namespace Affected.Cli
{
internal class OutputFormatterExecutor : IOutputFormatterExecutor
{
private readonly IEnumerable<IOutputForm... |
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