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using System; using System.Threading; using Perpetuum.Accounting.Characters; using Perpetuum.Containers; using Perpetuum.Log; using Perpetuum.Services.ProductionEngine.Facilities; using Perpetuum.Threading.Process; namespace Perpetuum.Services.ProductionEngine { public class ProductionManager : IProcess { ...
using DocumentFormat.OpenXml.Spreadsheet; namespace SpreadsheetLightWrapper.Core.workbook { internal class SLSheet { internal SLSheet(string Name, uint SheetId, string Id, SLSheetType SheetType) { this.Name = Name; this.SheetId = SheetId; State = SheetStateV...
using System; using NUnit.Framework; using SFA.DAS.Support.Portal.Core.Domain.Model; namespace SFA.DAS.Support.Portal.UnitTests.Web.Domain { public class WhenTestingEmployerUser { protected EmployerUser Unit; [SetUp] protected virtual void Setup() { Unit = Activato...
// Plato.Core // Copyright (c) 2020 ReflectSoftware Inc. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. namespace Plato.Security.Cryptography { /// <summary> /// /// </summary> public class HMACResult { /// <summary> ...
using System; using System.Linq; using System.Threading.Tasks; namespace GamesDatabase.Data.Seeding { internal class TagsSeeder : ISeeder { public Task SeedAsync(GamesDatabaseContext dbContext, IServiceProvider serviceProvider) { throw new NotImplementedException(); } }...
using System.Collections.Generic; using System.Collections.Immutable; using System.Linq; namespace Lockbase.CoreDomain.Extensions { public static class ImmutableExtensions { public static IImmutableSet<T> AddRange<T>(this IImmutableSet<T> immutableSet, IEnumerable<T> range) => range.Aggregat...
namespace Solid.Principles { using System.Collections.Generic; using System.IO; using System.Xml.Serialization; using Define; using Dto; public class ReportXML : IReportGenerator { public void Generate(string reportFilename, List<EmployeeDto> employees) { var fullReportFileName = $"{Consta...
using CommonCore.Config; using CommonCore.Messaging; using UnityEngine; namespace CommonCore.World { /// <summary> /// Overrides the ambient light used by light reporting /// </summary> public class ReportedLightOverride : MonoBehaviour { [Tooltip("If set, will override in probed mode, if ...
namespace Svg.Skia.UnitTests { public class SvgTests { } }
using System.Text.Json.Serialization; namespace Horizon.Payment.Alipay.Response { /// <summary> /// ZhimaCreditRiskEvaluateQueryResponse. /// </summary> public class ZhimaCreditRiskEvaluateQueryResponse : AlipayResponse { /// <summary> /// 风控评估结果[True:准入;False:不准入] /// </su...
namespace Assignment3.Classes { //4-6-2021 Saung NEW 5L : Order class for burger orders public class BurgerOrder : Order { //4-6-2021 Saung NEW 5L : Parameterless constructor for serialization public BurgerOrder(): base(0) { } public BurgerOrder(int amount) : base(amount) {...
using System; using System.Collections.Generic; using System.Text; namespace CFX.Structures { /// <summary> /// <para>** NOTE: ADDED in CFX 1.4 **</para> /// A data structure that represents a data file of any type. /// The file may be of a known MIME type, or a specialized type defined by CFX (like I...
using Model = StoreModels; using Entity = StoreDL.Entities; namespace StoreDL { public interface IMapper { Model.Customer ParseCustomer(Entity.Customer customer); Entity.Customer ParseCustomer(Model.Customer customer); Model.Location ParseLocation(Entity.Location location); ...
using System.Collections.Generic; using System.Diagnostics; using IxMilia.Dxf.Collections; namespace IxMilia.Dxf.Entities { public partial class DxfUnderlay { public IList<DxfPoint> BoundaryPoints { get; } = new List<DxfPoint>(); protected override DxfEntity PostParse() { D...
using SFA.DAS.FAT.Domain.Courses; using System; using System.Collections.Generic; namespace SFA.DAS.FAT.Web.Models { public class LevelViewModel { public LevelViewModel() { } public LevelViewModel(Level level, ICollection<int> selectedCodes) { Selected = s...
using System; using System.IO; namespace UniGet { internal static class NugetPackage { public static string GetPackageCacheRoot() { return Path.Combine(Environment.GetEnvironmentVariable("APPDATA"), "uniget", "nuget"); } public static Tuple<string, SemVer.Version> ...
using System.Reflection; namespace Dasync.ValueContainer { /// <summary> /// Such value container exposes all of its members as properties or/and fields, /// so you can compile dynamic code to access values for the maximum performance. /// </summary> public interface IStronglyTypedValueContainer :...
@{ ViewData["Title"] = "菜单按钮"; Layout = "~/Areas/SysManage/Views/Shared/_LayoutPageBaseList.cshtml"; } <div class="row"> <div id="toolbar"> <h1 class="page-title">菜单按钮</h1> <div class="form-inline pull-right" id="toolbutton"> <input id="pid" name="id" hidden> </div> ...
using Elf.Web; using Elf.Web.Filters; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Abstractions; using Microsoft.AspNetCore.Mvc.Filters; using Microsoft.AspNetCore.Routing; using NUnit.Framework; using System.Diagnostics.CodeAnalysis; namespace Elf.Tests.Filters; [T...
using NWaves.Filters.Fda; using NWaves.Utils; using System.Runtime.Serialization; namespace NWaves.FeatureExtractors.Options { [DataContract] public class MfccHtkOptions : MfccOptions { public MfccHtkOptions(int samplingRate, int featureCount, ...
using System; using NodaTime; namespace Planner.Models.Appointments.SyncStructure { public class SyncTime { public Guid SyncTimeId { get; set; } public Instant Time { get; set; } } }
 #region using statements #endregion namespace DataJuggler.WPF.Controls { #region delegate void ButtonClickHandler(int buttonNumber, string buttonText); public delegate void ButtonClickHandler(int buttonNumber, string buttonText); #endregion #region delegate void ExpandButtonClickHandler(object se...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace PdfCommandBridge { public class Settings { public bool testmode { get; set;} public string command { get; set; } public string arguments { get; set; } } }
using System; using System.Runtime.InteropServices; namespace SevenZip.NativeInterface.Compression { /// <summary> /// An interface that allows you to specify the maximum size of the output stream. /// </summary> [Guid("23170F69-40C1-278A-0000-000400340000")] [InterfaceImplementation(InterfaceImpl...
using System.Diagnostics; namespace QuartzFlow { public interface IProcessManager { void KillProcess(int processId); } public class ProcessManager : IProcessManager { public void KillProcess(int processId) { var process = Process.GetProcessById(processId); ...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class PlayerInfo : CharaInfo { public int level; public int totalExperienceValue; public List<GameObject> itemList; public GameObject protector; public GameObject weapon; public int money; // 経験値に関しては別スクリプト...
//<Snippet1> using System; namespace UsageLibrary { public class ABaseType { public void BasePublicMethod(int argument1) {} } public class ADerivedType:ABaseType { // Violates rule: DoNotDecreaseInheritedMemberVisibility. // The compiler returns an error if this is overridden...
using System; using System.Threading.Tasks; namespace FRTools.Common.Jobs { public abstract class BaseJob { public abstract Task JobTask(); public abstract string RelatedEntityId { get; set; } public abstract string Description { get; set; } public Action<string> ReportError {...
using System; namespace ClosedXML.Excel { internal struct XLFontKey : IEquatable<XLFontKey> { public bool Bold { get; set; } public bool Italic { get; set; } public XLFontUnderlineValues Underline { get; set; } public bool Strikethrough { get; set; } p...
using LiveChatRoom.Models; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Mail; using System.Web; using System.Web.Mvc; using System.Web.Security; namespace LiveChatRoom.Controllers { public partial class UserController : Controller { //For testin...
using UnityEditor; using UnityEngine; namespace StellarDoor.SOCollection { public abstract class SOCollectibleEditor<T> : Editor where T : ScriptableObject { bool isNew = true; // static SOCollectibleEditor() // { // SceneView.onSceneGUIDelegate += OnScene; // } public override void OnInspectorGUI()...
namespace Orc.Automation { using System.Windows; public static class RectExtensions { #region Methods public static Point GetClickablePoint(this Rect rect) { return new Point(rect.X + rect.Width / 2, rect.Y + rect.Height / 2); } public static Point GetP...
namespace Telerik.UI.Xaml.Controls.Data.ListView.Commands { /// <summary> /// Represents the context that is passed as a parameter of a <see cref="CommandId.ItemHold"/> command. /// </summary> public class ItemHoldContext { /// <summary> /// Initializes a new instance of the <see cr...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using DDev.Tools; using FluentAssertions; using Xunit; namespace DDev.Tools.Test { public class LinqUtilsTest { /// <summary> /// Tests the clustering /// </summary> ...
//<Snippet2> // Example of the BitConverter.ToInt32 method. using System; class BytesToInt32Demo { const string formatter = "{0,5}{1,17}{2,15}"; // Convert four byte array elements to an int and display it. public static void BAToInt32( byte[ ] bytes, int index ) { int value = BitConverter.T...
using HotChocolate.AspNetCore.Instrumentation; using HotChocolate.AspNetCore.Serialization; using HttpRequestDelegate = Microsoft.AspNetCore.Http.RequestDelegate; namespace HotChocolate.AspNetCore; public sealed class HttpPostMiddleware : HttpPostMiddlewareBase { public HttpPostMiddleware( HttpRequestDele...
namespace MtgApiManager.Lib.Model { /// <summary> /// Object representing the legality of a card. /// </summary> internal class Legality : ILegality { /// <inheritdoc/> public string Format { get; set; } /// <inheritdoc/> public string LegalityName { get; set; } ...
using System.Collections.Generic; using System.Linq; using System.Reflection; using Google.Protobuf.Reflection; namespace DevRocks.Ocelot.Grpc.Swagger.Model { internal class GrpcServiceDescriptor { private readonly List<Descriptor> _descriptors = new List<Descriptor>(); public GrpcServiceDescr...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Audio; using System; using UnityEngine.SceneManagement; public static class GameManager { public static PuzzleManager PUZZLE; public static I_am_the_player PLAYER; public static AudioMixer SFX; private sta...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class VideoControl : System.Web.UI.UserControl { public String Url { get; set; } public String VideoType { ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using YamlDotNet.RepresentationModel; namespace EVE_All_API { public class YamlUtils { public static YamlStream GetYaml(string fileName) { if (!File.Exists(fileName)) { r...
using System; using NetRuntimeSystem = System; using System.ComponentModel; using NetOffice.Attributes; namespace NetOffice.OWC10Api { #region Delegates #pragma warning disable public delegate void Spreadsheet_BeforeContextMenuEventHandler(Int32 x, Int32 y, NetOffice.OWC10Api.ByRef menu, NetOffice.OWC10Api.ByRef ...
using System; using System.Linq; using System.Windows.Forms; using WindowsFirewallHelper; namespace UtilLib { public class Firewall { static readonly string RuleName = "HsReconnectTool"; IFirewall inst; IFirewallRule rule; private Firewall(IFirewall _inst, IFirewallRule _rule)...
namespace Tingle.Extensions.JsonPatch.Tests; public class AnotherDTO { public int TaskNum { get; set; } public double Cost { get; set; } public string? Description { get; set; } public string? Status { get; set; } public DtoKind Kind { get; set; } public List<string>? Tags { get; set; } pu...
using Reactive.Bindings.Extensions; using SandBeige.MealRecipes.Composition.Logging; using SandBeige.MealRecipes.Composition.Settings; using SandBeige.MealRecipes.Models.Notifier; using System; using System.IO; using System.Reactive.Disposables; using System.Xaml; namespace SandBeige.MealRecipes.Models.Settings { /...
using ABCat.Shared.Plugins.DataSets; using Ionic.Zlib; using SQLite.Net.Attributes; namespace ABCat.Plugins.DataSources.AudioBooks { [Table("BinaryData")] public class BinaryData : IBinaryData { [Column("Data")] public byte[] Data { get; set; } public bool IsCompressed { get; set; } ...
namespace ServiceComponents.AspNet.OpenApi { public class OpenApiDocumentOptions { public string DocumentName { get; set; } = "v0.1"; public string AppTitle { get; set; } = "Title"; public string AppVersion { get; set; } = "0.0.1"; } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameLogicCloser : MonoBehaviour { public GameObject rulesUI, closerUI; public void ToggleUI() { rulesUI.SetActive(!rulesUI.activeSelf); closerUI.SetActive(!closerUI.activeSelf); } }
using Entitas; public class AppSystems : Feature { public AppSystems(Contexts contexts) : base("App systems") { Add(new AppScreenSystem(contexts)); } }
using System.Collections.Generic; namespace Lib.AspNetCore.ServerSentEvents { /// <summary> /// Represents Server-Sent Event. /// </summary> public class ServerSentEvent { #region Properties /// <summary> /// Gets or sets the event identifier (optional). /// </summa...
using System.Runtime.Serialization; namespace BinInfo.Models { [DataContract] public class CardOriginInformation { [DataMember(Name = "numeric")] public int Numeric { get; set; } [DataMember(Name = "alpha2")] public string Alpha2 { get; set; } [DataMember(Name = "...
/* Sourced from Nord: * https://github.com/arcticicestudio/nord * https://www.nordtheme.com/docs/colors-and-palettes */ namespace ScottPlot.Drawing.Colorsets { class PolarNight : HexColorset, IColorset { public override string[] hexColors => new string[] { "#2E3440", "#3B4252", "...
using NBitcoin; using System; using System.Collections.Generic; using System.Text; namespace NBXplorer.Models { public class GetBalanceResponse { /// <summary> /// How the confirmed balance would be updated once all the unconfirmed transactions were confirmed. /// </summary> public IMoney Unconfirmed { get;...
// using System.Collections.Generic; namespace DotNetDiagrams { public interface IDiagramGenerator { IEnumerable<string> GetDiagramNames(); IEnumerable<string> GetDiagram(string diagramName); } }
using System; using System.Linq; using LinqToDB; using NUnit.Framework; using Tests.Model; namespace Tests.UserTests { [TestFixture] public class Issue2478Tests : TestBase { [Test] public void CrossApplyTest([IncludeDataSources(TestProvName.AllSqlServer2005Plus)] string context) { using (var db = GetDataC...
namespace ManageCoursesUi.Tests.Enums { /// <summary> /// Defines the type of data that needs to be generated by the helper class /// </summary> public enum EnumDataType { SingleVariantOneMatch,//data setup with one matching variant MultiVariantOneMatch,//data setup with multiple va...
using System; using System.Collections; using System.Collections.Generic; using System.IO; using Ubiq.Rooms; using UnityEngine; using UnityEngine.UI; namespace Ubiq.Samples { public class BrowseMenuControlJoinButton : MonoBehaviour { public BrowseMenuControl browseMenuControl; p...
using RestApiHelpers.Contracts.Input; namespace Cinotam.TwoFactorAuth.Twilio.Credentials.Input { public class TwilioCredentials : RestApiCredentialsRequest { } }
namespace RocketNotify.TelegramBot.Filtration { using RocketNotify.TelegramBot.MessageProcessing; using RocketNotify.TelegramBot.MessageProcessing.Model; using Telegram.Bot.Types; /// <summary> /// Filters a message based on existance of a message processor waiting for the message. /// </summ...
using System; using System.Windows.Input; namespace Restup.HeadedDemo { public class DelegateCommand<T> : ICommand where T : class { private readonly Action<T> command; private readonly Func<T, bool> canExecuteFunc; public DelegateCommand(Action<T> command, Func<T, bool> canExecuteFunc...
using UnityEngine; using System.Collections; /// <summary> /// MVC Controller for Enemy. Extends from CharacterController. /// Lets enemy simply move left/right and change direction if wall is hit (implemented in View). /// SetBaseModelView of base class supposed to be called here on Awake. /// </summary> pu...
using System; using System.Collections.Generic; using System.Diagnostics; using Newtonsoft.Json; using TeamCityApi.Clients; namespace TeamCityApi.Domain { [DebuggerDisplay("Build: {Id}, {Number}")] public class Build { private IBuildClient _buildClient; public long Id { get; set; } ...
using System; namespace PnP.Core.Admin.Model.SharePoint { /// <summary> /// Contains the available options for creating a group connected team site collection /// </summary> public class TeamSiteOptions : CommonGroupSiteOptions { /// <summary> /// Default constuctor for creating a ...
using UnityEngine; [ExecuteInEditMode] public class HierarchyTitle : MonoBehaviour { public string title = "Hierarchy Title"; public int margin = 4; public char character = '-'; private string lastName = ""; #if UNITY_EDITOR void Update() { var left = new string(character, margin); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace JFlepp.Epub.Processing { internal sealed class ManifestItem { public string? Id { get; } public string? Href { get; } public string? Properties { get; } ...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="IntegerValueEditor.cs" company="Slash Games"> // Copyright (c) Slash Games. All rights reserved. // </copyright> // -------------------------------------------------------------...
using System; using System.IO; using System.Linq; using EFCoreSample.EF; using EFCoreSample.MigrationsFactory; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.Logging; namespace EFCoreSample { class Program { static void Main(string[] args) ...
using System; using System.Drawing; namespace Snake.GameObjects { public class BaseItem : IDisposable { const int DEFAULT_WIDTH = 10; const int DEFAULT_HEIGHT = 10; private readonly Brush _brush; public Size Size { get; } public Point Location { get; protected set; } ...
using FunnelWeb.Model; using FunnelWeb.Model.Strings; namespace FunnelWeb.Web.Views.Wiki { public class RevisionsModel { public RevisionsModel(PageName page, Entry entry) { Page = page; Entry = entry; } public PageName Page { get; set; } ...
using Checkout.Common; namespace Checkout.Payments.Four.Sender { public class PaymentCorporateSender : PaymentSender { public PaymentCorporateSender() : base(PaymentSenderType.Corporate) { } public string CompanyName { get; set; } public Address Address { get; set; } ...
using System; namespace ProductScanner.Gateway.Events { public class IntegrationEvent { public int Id { get; set; } } }
using System; namespace Zephyr.DataTransformation { public class WrapperUtility { public static string Transform(FormatType format, string data, string xslt, bool preserveOutputAsIs = true) { switch( format ) { case FormatType.Yaml: { ...
using NUnit.Framework; namespace Folleach.ConsoleUtils.Tests { [TestFixture] public class ArgsTests { [TestCase("n", true, "-n")] [TestCase("n", false, "-x")] [TestCase("n", true, "-nn")] [TestCase("n", false, "--nn")] [TestCase("n", true, "-nx")] [TestCase(...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Organism { // Standard Traits public float hunger; // Evolution Traits public readonly float speed, reproductionValue, deathValue; public Organism(float hunger, float speed, float reproductionValue, ...
using NAME.Hosting.Shared; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace NAME.AspNetCore { /// <summary> /// Represents the configuration used for NAME in a ASP.NET core environment. /// </summary> /// <seealso cref="NAME.Hosting.Shared.NAME...
using System; using System.Globalization; using System.Text; using YY.YellowPlatformFormats.Core.Types; namespace YY.YellowPlatformFormats.Core.Converters { public static class ObjectToInternalStringConverter { public static string ValueToStringInternal<T>(T sourceValue) { string i...
using System; namespace MobaFrame.SkillAction { public enum BulletType { None, PenetratingBullet, ColliderBullet } }
using System; using JetBrains.ReSharper.Psi.ExtensionsAPI.Tree; using JetBrains.ReSharper.Psi.TreeBuilder; namespace JetBrains.ReSharper.Plugins.Yaml.Psi.Tree.Impl { public static class YamlChameleonElementTypes { // ReSharper disable once InconsistentNaming private sealed class CHAMELEON_DOCUMENT_BODY_IN...
using Repositorio.Dominio.Entidades; using System; using System.Collections.Generic; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Repositorio.Infraestructura.Datos.Mapeos { class ArticuloMapeo : EntityTypeConfiguration<Articulo> { ...
using System; using System.Reflection; using System.Threading.Tasks; using System.Web; using Microsoft.AspNetCore.Mvc.ModelBinding; using Microsoft.AspNetCore.Mvc.ModelBinding.Binders; using Delve.Models; using Delve.Models.Validation; namespace Delve.AspNetCore { public class ResourceParamBinderProvider : IMode...
using System.Collections; using System.Drawing; namespace System.Windows.Forms { public class TreeView : Control { public override Color BackColor { get { throw null; } set { throw null; } } public override Image BackgroundImage { get { throw null; } set { ...
using MongoDB.Bson; using MongoDB.Bson.Serialization; using MongoDB.Bson.Serialization.Serializers; using Northwind.Data; using EasyLOB.Persistence; namespace Northwind.Persistence { public static partial class NorthwindMongoDBMap { public static void SupplierMap() { if ...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class GoalBase : MonoBehaviour { float x; float y; public int enCollisionAvecSize = 0; public string enCollisionAvecStr = ""; public GameObject tier1_1; public GameObject tier1_2; public PatteMvt patt...
using Microsoft.Practices.Unity; using Prism.Unity; using ViewModelLocator.Views; using System.Windows; using Prism.Mvvm; using System; using System.Reflection; namespace ViewModelLocator { class Bootstrapper : UnityBootstrapper { protected override DependencyObject CreateShell() { ...
using System; using System.Collections.Generic; namespace Framework { public interface IListFrameOut<out ItemViewModelType> : IListFrame where ItemViewModelType : ViewModel { new IEnumerable<ItemViewModelType> DataSource { get; } new ItemViewModelType GetItemAtIndex(int index); ...
using MyMusic.Model.Rquests; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace MyMusic.Services { public interface IUsersService { IList<Model.Users> Get(UsersSearchRequest request); Model.Users GetById(int id); Model.Users Ins...
using System; using System.IO; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; using Newtonsoft.Json; using Newtonsoft.Json.Converters; using Square; using Square.Utilities; namespace Square.Models { public class ListP...
namespace Responsible { /// <summary> /// Represents a test instruction - a synchronous or asynchronous operation producing a single result when executed. /// All standard test instructions in Responsible have an enforced timeout. /// /// See <see cref="TestInstruction"/> for extension methods for working with tes...
using System.IO; namespace CRWHomework.DataAccess { public class FileSystem : IDataAccess { public string Read(string connectionString) { var sourceFileName = Path.Combine(connectionString); try { FileStream sourceStream = File.Open(sourceFileName, FileMode.Open); ...
using System.Collections.Generic; using ItemSystem.Shared.Player.Item; namespace ItemSystem.Shared.Player.Interfaces { public interface IPlayer { public List<ItemContainer> Inventory { get; set; } public Dictionary<ItemSlot, PlayerItem> EquippedItems { get; set; } } public enum ItemSlot { Head, Shoulde...
using System.Collections.Generic; using System.Threading.Tasks; namespace MarvelousAPI { class Modem { #region Private private const byte ModemAddress = 0xff; #endregion #region Public public List<Beacon> Beacons { get; set; } public byte MajorVersio...
using System; using System.Threading.Tasks; using System.Web.Http; using Microsoft.AspNetCore.Mvc; namespace SOFTTEK.SCMS.SRA.Controllers { public class MaintenanceController : BaseApiController { [ActionName("Schedule")] public Task<IHttpActionResult> GetDeviceAvailableWorkOrders() { ...
using System.Collections.Generic; namespace Kuma.Builtins { public class KumaRange { public int Start { get; private set; } public int End { get; private set; } public bool Inclusive { get; private set; } public KumaRange (int start, int end, bool inclusive = false) { ...
using System; using UnityEngine; namespace DudeiTerrain { [Serializable] public struct TerrainLayer { #region Variables public float height; public Color terrainColor; #endregion Variables } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ActionsAndFuncsInCsharp.ActionSample { public class NameLoggingLibrary { public static void LogInDatabase(string firstName, string lastName) { Console.Write...
using UnityEngine; using System.Collections; using NUnit.Framework; using NSubstitute; /// <summary> /// /// Tests the Room class. /// /// </summary> [TestFixture] public class TestRoom { ScriptInstantiator instantiator = new ScriptInstantiator(); [Test] public void TestCreateRoom() { Room ...
namespace LinkZoneSdk { public interface IProfile : IFluentInterface { } }
/* * Copyright (c) 2020 LG Electronics Inc. * * SPDX-License-Identifier: MIT */ using UnityEngine; [DefaultExecutionOrder(600)] [RequireComponent(typeof(Clock))] public class SimulationWorld : CLOiSimPlugin { private Clock clock = null; protected override void OnAwake() { type = ICLOiSimPlugin.Type.WORLD; ...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. namespace DotNetty.Handlers.Tls { using System.Security.Authentication; public abstract class TlsSettings { protected TlsSettings(SslProtocols enab...
#nullable enable using System; using System.Collections.Generic; using System.Composition; using System.IdentityModel.Tokens.Jwt; using System.Threading.Tasks; using DevToys.Api.Core; using DevToys.Api.Tools; using DevToys.Core.Threading; using DevToys.Shared.Core.Threading; using DevToys.Helpers; using DevToys.Model...