content stringlengths 23 1.05M |
|---|
using EadAdmin.Domain.Courses;
namespace EadAdmin.DomainTest.CourseTest
{
public interface ICourseRepository
{
void AddCourse(Course course);
Course AddCourseByName(string courseName);
}
} |
using Newtonsoft.Json;
namespace Tweetinvi.Streams.Model.AccountActivity
{
public class AccountActivityTweetDeletedEventStatusDTO
{
[JsonProperty("id")]
public long TweetId { get; set; }
[JsonProperty("user_id")]
public long UserId { get; set; }
}
}
|
using System;
using System.Threading;
using System.Threading.Tasks;
using SteveTheTradeBot.Core.Framework.CommandQuery;
using SteveTheTradeBot.Core.Framework.Mappers;
using SteveTheTradeBot.Dal.Persistence;
using SteveTheTradeBot.Dal.Validation;
namespace SteveTheTradeBot.Core.Components.Projects
{
publi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using lm.Comol.Core.Authentication;
namespace lm.Comol.Core.BaseModules.AuthenticationManagement.Presentation
{
public interface IViewProfileDisabled : IViewBaseAuthenticationPages
{
Boolean AllowInternalAuthenticati... |
using System.Collections.Generic;
namespace Ritter.Atlas
{
public static class UnitedStates
{
private static readonly GeographyProvider Provider =
new GeographyProvider(ResourceContainer.FromAssembly(typeof(UnitedStates).Assembly));
public static IEnumerable<State> States()
... |
using System.Text.RegularExpressions;
namespace EventFeedback.Common
{
public static partial class Extensions
{
public static bool Match(this string value, string pattern)
{
var regex = new Regex(pattern);
return regex.IsMatch(value);
}
}
}
|
using System;
class Solution
{
static void printArray<Element>(Element[] array)
{
foreach (var element in array)
{
Console.WriteLine(element);
}
}
static void Main(String[] args)
{
var vInt = new int[] { 1, 2, 3 };
var vString = new string[] { "H... |
using System;
using UIKit;
namespace iCunOS.BillBoards
{
public class AboutViewController : BaseViewController
{
public AboutViewController ()
{
}
public override void ViewDidLoad ()
{
base.ViewDidLoad ();
View.BackgroundColor = UIColor.White;
Title = "About Us";
}
}
}
|
using System;
namespace Enjoy.Core.UIElements
{
public class DatePickerUIElement : UIElement<string>
{
private const string DATA_LINK_FORMAT_DATE = "yyyy-MM-dd";
private const string DATA_LINK_FORMAT_TIME = "hh:ii";
public DatePickerUIElement(
string name,
st... |
#region License
// Copyright (c) Newtonsoft. All Rights Reserved.
// License: https://raw.github.com/JamesNK/Newtonsoft.Json.Schema/master/LICENSE.md
#endregion
using System;
using System.Collections.Generic;
using System.Diagnostics;
namespace Newtonsoft.Json.Schema.Infrastructure.Discovery
{
[DebuggerDisplay("{... |
using System;
namespace LumiSoft.Net.Mime
{
// Token: 0x0200015B RID: 347
[Obsolete("See LumiSoft.Net.MIME or LumiSoft.Net.Mail namepaces for replacement.")]
public enum ContentDisposition_enum
{
// Token: 0x040005DF RID: 1503
Attachment,
// Token: 0x040005E0 RID: 1504
Inline,
// Token: 0x04... |
using Notex.Core.Configuration;
using Notex.Messages.Notes.Commands;
namespace Notex.Core.Aggregates.Notes.CommandHandlers;
public class CloneNoteCommandHandler : ICommandHandler<CloneNoteCommand, Guid>
{
private readonly ICurrentUser _currentUser;
private readonly IAggregateRepository _aggregateRepository;
... |
using cirno.Geometry;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using static cirno.Tests.Geometry.GeometryTestHelper;
namespace cirno.Tests.Geometry {
[TestClass]
public class CircleIntersection {
[TestMethod]
public void TestCircleCircleIntersect() {
var c1 = new Circle(... |
using System;
using System.Collections.Generic;
using TravelGuide.Models.Stories;
namespace TravelGuide.Services.Stories.Contracts
{
public interface IStoryService
{
void DeleteComment(Guid commentId);
void AddComment(Guid storyId, string userId, string content);
void ToggleLike(Guid... |
namespace SoundFingerprinting.Audio
{
public interface ITagService
{
TagInfo GetTagInfo(string pathToAudioFile);
}
} |
using System;
using MvvmCross.Logging;
using MvvmCross.Tests;
using Xunit.Abstractions;
namespace MvvmCross.UnitTest.Common
{
public class XunitTestLogger : TestLogger
{
private readonly string _name;
private readonly ITestOutputHelper _testOuputHelper;
public XunitTestLogger(string n... |
using System;
namespace TAlex.MathCore.Statistics.Distributions
{
/// <summary>
/// Represents the normal distribution.
/// </summary>
public class NormalDistribution : Distribution
{
#region Fields
private double _mean;
private double _stdev;
/// <summary>
... |
namespace Microsoft.ApplicationInsights.AspNetCore.Tests.TelemetryInitializers
{
using System;
using System.Globalization;
using Helpers;
using Microsoft.ApplicationInsights.AspNetCore.TelemetryInitializers;
using Microsoft.ApplicationInsights.DataContracts;
using Microsoft.ApplicationInsights.... |
using Discord;
using Discord.WebSocket;
using Raven.Client.Documents;
using System.Threading.Tasks;
namespace Valerie.Handlers
{
public class MainHandler
{
IDocumentStore Store { get; }
ConfigHandler Config { get; }
EventsHandler Events { get; }
DiscordSocketClient ... |
using System;
namespace Radical
{
/// <summary>
/// Extension methods for IServiceProvider
/// </summary>
public static class IServiceProviderExtensions
{
/// <summary>
/// Gets the service.
/// </summary>
/// <typeparam name="TService">The type of the service.</typ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(Rigidbody))]
public class Item : MonoBehaviour
{
public BrokenItemObject type = null;
public GameObject ObjectToApper;
Renderer rendererer;
Material material;
Color colour;
Rigidbody rigidbo... |
namespace VMCore.Assembler
{
public class SectionInfo
{
public BinSections SectionId { get; }
public int StartPosition { get; }
public int Length { get; }
public SectionInfo(BinSections aSecId, int aStartPos, int aLength)
{
SectionId = aSecId;
... |
using Microsoft.TemplateSearch.TemplateDiscovery.PackProviders;
namespace Microsoft.TemplateSearch.TemplateDiscovery.Nuget
{
public class NugetPackInfo : IInstalledPackInfo
{
public string VersionedPackageIdentity { get; set; }
public string Id { get; set; }
public string V... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
public class GoldPopup : MonoBehaviour
{
[SerializeField] public Transform goldGainPopup;
public float lifeTime;
private float _livedTime = 0f;
public GoldPopup Create(Vector2 position, int... |
using System;
using System.Collections.Generic;
using Monkey.Shared;
using Object = Monkey.Shared.Object;
namespace Monkey
{
public partial class Compiler
{
private CompilerState CompileStatements(List<Statement> statements, CompilerState previousState)
{
var newState = Factory.Com... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using RiotSharp.Endpoints.MatchEndpoint;
namespace LoLStatsAPIv4_GUI {
public class PlayerList : IEnumerable {
private List<Player> UnassignedPlayers;
... |
@inject AppTenant Tenant;
@using AspNetMvcSample
@using AspNetMvcSample.Models
@using AspNetMvcSample.ViewModels.Account
@using AspNetMvcSample.ViewModels.Manage
@using Microsoft.AspNetCore.Identity
@using Microsoft.AspNetCore.Http;
@using SaasKit.Multitenancy;
@addTagHelper *, Microsoft.AspNetCore.Mvc.TagHe... |
using System;
using System.Xml.Serialization;
namespace Aop.Api.Response
{
/// <summary>
/// AnttechBlockchainDefinSaasAgreementQueryResponse.
/// </summary>
public class AnttechBlockchainDefinSaasAgreementQueryResponse : AopResponse
{
/// <summary>
/// 是否有效
/// ... |
using System;
using System.Collections.Generic;
using System.Text.Json;
using System.Threading.Tasks;
using GenHTTP.Api.Content;
using GenHTTP.Api.Protocol;
using GenHTTP.Modules.Basics;
using GenHTTP.Modules.Conversion.Providers.Json;
using GenHTTP.Modules.DirectoryBrowsing;
using GenHTTP.Modules.IO;
us... |
using System;
using MikhailKhalizev.Processor.x86.BinToCSharp;
namespace MikhailKhalizev.Max.Program
{
public partial class RawProgram
{
[MethodInfo("0x1008_9324-56e1bb25")]
public void Method_1008_9324()
{
ii(0x1008_9324, 5); push(0x24); ... |
@{
ViewData["Title"] = "Code";
ViewData["LevelName"] = "Code";
ViewData["InputPlaceholder"] = "Find the key";
}
@section Scripts{
<script src="~/js/code.js"></script>
}
<div class="container w-4 m-auto text-center p-3">
<div class="container w-4 m-auto text-center p-3">
<h3 class="s-0" ... |
using System.Collections.Generic;
using Project0.StoreApplication.Domain.Abstracts;
using Project0.StoreApplication.Domain.Interfaces;
using Project0.StoreApplication.Storage.Adapters;
using Project0.StoreApplication.Domain.Models;
using Project0.StoreApplication.Storage.Models;
using Microsoft.EntityFrameworkCore;
usi... |
using System;
using UnityEngine;
using UnityEngine.UI;
namespace FineGameDesign.Utils
{
[RequireComponent(typeof(Button))]
public abstract class AEventButton<T> : MonoBehaviour
where T : AEventButton<T>
{
public static event Action<T> onClick;
private Button m_Button;
priv... |
using System.Linq;
using System.Threading.Tasks;
using Demo.Domain;
using EventStore;
namespace Demo
{
public class MeterRepository : IMeterRepository
{
private readonly IEventStore _eventStore;
public MeterRepository(IEventStore eventStore)
{
_eventStore = eventStore;
... |
namespace KJU.Core.Compiler
{
using System.Collections.Generic;
using AST;
public class Artifacts
{
public Artifacts(Node ast, IEnumerable<string> asm)
{
this.Ast = ast;
this.Asm = asm;
}
public Node Ast { get; }
public IEnumerable<strin... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Correspondence.Mementos;
namespace Correspondence.Strategy
{
public class SaveResult
{
public bool WasSaved { get; set; }
public FactID Id { get; set; }
}
}
|
using System;
namespace SFA.DAS.ApprenticeFeedback.Application.Commands.CreateApprenticeFeedback
{
public class CreateApprenticeFeedbackResponse
{
public Guid ApprenticeFeedbackResultId { get; set; }
}
}
|
using System.Collections.Generic;
using System.Linq;
using JM.LinqFaster;
using NUnit.Framework;
using static Tests.Test;
namespace Tests
{
[TestFixture]
internal class ContainsTests
{
[Test]
public void ContainsStringArrayTrue()
{
bool a = stringArray.ContainsF("0"... |
using System;
using System.IO;
using System.Xml;
using System.Xml.Linq;
using System.Xml.Serialization;
using BenchmarkDotNet.Attributes;
using BenchmarkDotNet.Order;
namespace StackXML.Benchmark
{
[Orderer(SummaryOrderPolicy.FastestToSlowest)]
[MemoryDiagnoser]
[RPlotExporter]
[BenchmarkCategory(nameo... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using UnityEngine.UI;
public class ConstellationItem : MonoBehaviour
{
ConstellationsController constellationsController;
[SerializeField] private GameObject selectedIcon;
[SerializeField] ... |
using System;
using Helios.Common.Extensions;
namespace Caasiope.P2P
{
public interface IChannel
{
void Broadcast(byte[] data);
void Send(ISession peer, byte[] data);
void OnReceived(Action<ISession, byte[]> callback);
byte GetChannelByte();
void OnReceived(ISession ses... |
namespace LccHotfix
{
public static class ItemTypeExpand
{
public static string ToItemString(this ItemType type)
{
return $"{type}Item";
}
}
} |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DataAccessLayer.Models.School
{
public class SchoolTeacher : IEntity
{
public S... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Load : MonoBehaviour
{
public bool isGenerated = false;
public int typeMethod;
public GameObject prefabRL;
public GameObject prefabMAM;
public GameObject prefabACO;
// Start is called before the first ... |
namespace Abacus {
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.Linq;
using System.Linq.Expressions;
using System.Reflection;
using BF = System.Reflection.BindingFlags;
using static S... |
using System;
namespace SharedCode
{
public interface IExperimentHardware
{
void Initialise(ExperimentParameters p);
DataSet Run();
void Dispose();
}
}
|
// Copyright 2019 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applica... |
using ExtendedXmlSerializer.ContentModel.Reflection;
using ExtendedXmlSerializer.Core;
using ExtendedXmlSerializer.ReflectionModel;
namespace ExtendedXmlSerializer.ExtensionModel.Types
{
/// <summary>
/// A default extension that defines the type model used for the selection, location, and instantiation of types.
/... |
using UnityEngine;
public class DisplayMetricsAndroid {
public static bool IsAndroid { get; protected set; }
// The logical density of the display
public static float Density { get; protected set; }
// The screen density expressed as dots-per-inch
public static float DensityDPI { get; protected set; }
// T... |
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using RimWorld;
using Verse;
namespace CompVehicle
{
internal class Recipe_RepairVehicle : RecipeWorker
{
//public override string GetLabelWhenUsedOn(Pawn pawn, BodyPartRecord part)
//{
// if (pawn?.GetC... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace UnicodeCharacters
{
class UnicodeCharacters
{
static void Main()
{
Console.WriteLine("write your message");
string message = Console.ReadLine();... |
using System;
/* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, softwar... |
using RazorTechnologies.Core.Common;
using RazorTechnologies.TagHelpers.Common;
using RazorTechnologies.TagHelpers.Core.BindingGateway;
using RazorTechnologies.TagHelpers.LayoutManager.Controls;
using RazorTechnologies.TagHelpers.LayoutManager.Generator;
using RazorTechnologies.TagHelpers.LayoutManager.Models.Html;
n... |
using OpenBots.Commands.System.Forms;
using OpenBots.Core.Attributes.PropertyAttributes;
using OpenBots.Core.Command;
using OpenBots.Core.Enums;
using OpenBots.Core.Infrastructure;
using OpenBots.Core.Properties;
using OpenBots.Core.UI.Controls;
using OpenBots.Core.Utilities.CommonUtilities;
using OpenBots.Engine;
usi... |
using Tekly.Balance;
using Tekly.DataModels.Models;
using UnityEngine;
namespace TeklySample.App
{
public class AppModel : ObjectModel
{
private readonly StringValueModel m_version = new StringValueModel(Application.version);
public AppModel(BalanceManager balanceManager)
{
... |
using HoloToolkit.Unity.InputModule;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Windows.Speech;
public class GazeCallback : GazeCast
{
[SerializeField]
private GameObject speakor;
[SerializeField]
private GameObject voiceInput;
[SerializeField]... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Buck.PocketGarden
{
[CreateAssetMenu(fileName = "PlantConfiguration", menuName = "Buck/PlantConfiguration", order = 1)]
public class PlantConfiguration : ScriptableObject
{
[Header("Prefabs")]
public s... |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System;
using System.IO;
namespace DocumentFormat.OpenXml
{
internal static class StreamCopyExtensions
{
public static void CopyTo(this Stream s... |
@model Systrade.Aplicacao.ViewModel.SenhaViewModel
<div class="form-horizontal">
<div class="form-group">
@Html.LabelFor(m => m.Password, new { @class = "col-sm-12 col-form-label required" })
<div class="col-md-12">
@Html.PasswordFor(m => m.Password, new { @class = "form-control", pla... |
namespace WM.AspNetMvc.Models
{
public static class Constants
{
public static string AdminRoleName = "Admin";
}
}
|
using iTextSharp.text;
namespace SportscardSystem.PdfExporter.Utils.Contracts
{
public interface IPdfStream
{
Document Document { get; }
void Init(string fileName);
}
}
|
using Newtonsoft.Json;
namespace FiveRingsDb.Models
{
public class PrintedCard
{
[JsonProperty("id")]
public string Id { get; set; }
[JsonProperty("illustrator")]
public string Illustrator { get; set; }
[JsonProperty("image_url")]
public string ImageUrl { get;... |
using Fan.Blog.Helpers;
using Fan.Blog.Services.Interfaces;
using Fan.Widgets;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace RecentBlogPosts.Components
{
public class RecentBlogPostsViewComponent : ViewCompo... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using NCScanner.Settings;
using NCScanner.DataTypes;
using NCScanner.Resources;
using NCScanner.Services.Interfaces;
namespace NCScanner.Services.... |
using System;
using System.Windows.Controls;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Effects;
namespace PythonEnv.pages
{
/// <summary>
/// data.xaml 的交互逻辑
/// </summary>
public partial class data : Page
{
public data()
{
Initi... |
using System.Collections.Generic;
using System.Xml;
using System.Xml.Linq;
using System.Xml.Schema;
using System.Xml.Serialization;
namespace Sekhmet.Serialization.XmlSerializerSupport.Test.XmlSerializableUsingXmlSerializer
{
[XmlRoot("XmlSerializableFooUsingXmlSerializer")]
public class XmlSerializableFooUsin... |
using ApeVolo.Common.DI;
using ApeVolo.Entity.Do.Base;
using SqlSugar;
namespace ApeVolo.Entity.Do.Tasks;
/// <summary>
/// 系统作业调度执行日志
/// </summary>
[SugarTable("sys_quartz_job_log", "系统作业调度执行日志")]
public class QuartzNetLog : EntityRoot<long>, ILocalizedTable
{
/// <summary>
/// 任务Id
/// </summary>
... |
using System;
using EFDI.ApplicationTask.Model.Contracts;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Logging;
namespace EFDI.ApplicationTask.Controllers
{
[ApiController]
[Route("[controller]")]
public class DetectController : Controller
{
private readonly IDetectionService _det... |
namespace AbstractFactory.Instance.Interface
{
/// <summary>
/// Снайпер банды.
/// </summary>
public interface ISniper : IHumanBeing
{
/// <summary>
/// Занять снайперскую позицию.
/// </summary>
/// <returns>Сообщение о статусе занятия позиции.</returns>
string TakeAim();
}
}
|
using System;
using UnityEngine;
namespace GSStorm.RPG.Engine{
public class CharacterFactory <S_T, R_T> : BaseFactory<S_T, R_T>
where S_T : CharacterTemplate
where R_T : Character, new()
{
public override R_T Produce(string typeId){
S_T template = _loadedTemplates[typeId];
if (template ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
public class PlayerNavigation : MonoBehaviour
{
[SerializeField]
private float _speed = 3f;
[Header("References")]
public Transform mainCamera = null;
public void Move(InputAction.CallbackContext contex... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using Photon.Pun;
public class PlayerTriggerView : MonoBehaviourPunCallbacks, IPunObservable
{
public PhotonView view;
public Text text;
public float triggerVal;
public void Start()
... |
using FluentAssertions;
using NUnit.Framework;
namespace Hatchet.Tests.ParserTests
{
[TestFixture]
public class SingleValueTests
{
[Test]
public void Parse_SingleWorld_ReturnsString()
{
// Arrange
var input = "awesome";
var parser = new Parser()... |
using System.Collections.Generic;
namespace RPSLS.Game.Multiplayer.Models
{
public class Leaderboard
{
public IEnumerable<LeaderboardEntry> Players { get; set; }
}
}
|
//Builds the preview data of the asset for the Asset Browser
function AssetBrowser::build_AssetPreview(%this, %assetDef, %previewData)
{
%previewData.assetName = %assetDef.assetName;
%previewData.assetPath = "";
%previewData.doubleClickCommand = "";
%previewData.previewImage = "tools/assetBrowser/art/g... |
namespace AggregateSnapshotStore.MySQL
{
internal class SnapshotData
{
public string AggregateRootId { get; set; }
public string AggregateRootTypeName { get; set; }
public int Version { get; set; }
public byte[] Data { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
namespace Recipe5
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Starting program...");
var t1 =new Thread(PrintNumbersWithStatus);
... |
using System;
using System.Collections.Generic;
using System.Reflection;
namespace OmniSharp.Services
{
public interface IAssemblyLoader
{
Assembly Load(AssemblyName name);
IReadOnlyList<Assembly> LoadAllFrom(string folderPath);
Assembly LoadFrom(string assemblyPath, bool dontLockAss... |
namespace Unitverse.Core.Options
{
public interface INamingOptions
{
string CanCallNamingPattern { get; }
string CanConstructNamingPattern { get; }
string CannotConstructWithNullNamingPattern { get; }
string CannotConstructWithInvalidNamingPattern { get; }
string Can... |
using System.Collections.Generic;
using Android.Content.Res;
using Android.Graphics;
using Repository.Common.Collections;
using Repository.Editor.Android;
using Repository.Internal.Collections;
namespace Repository.Internal.Editor
{
internal class TypefaceProvider : ITypefaceProvider
{
private static ... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using DatabaseSchemaReader;
namespace DatabaseSchemaReaderTest.IntegrationTests
{
/// <summary>
/// These are INTEGRATION tests using databases.
/// The following databases should exist on localhost:
/// SqlExpress with Northwind (integrated secur... |
namespace Sqwatch.Models
{
public enum ExistingFileOperation
{
Fail,
Append,
Overwrite
}
}
|
namespace Hangman.Services
{
using System;
using System.Linq;
using Contracts;
using Data.Repositories;
using Models;
public class WordService : IWordService
{
IRepository<Word> words;
public WordService(IRepository<Word> words)
{
this.words = words;
... |
using System;
using System.Collections.Generic;
using Machine.Specifications;
namespace FluentCommandLineParser.Tests
{
namespace CommandLineParserEngineTests
{
[Behaviors]
public class NoResultsBehaviour
{
protected static Exception error;
protected static IEnu... |
using UnityEngine;
using UnityEditor;
public class SpriteAnimationTool : EditorWindow
{
private new string name = "";
private GameObject model;
[MenuItem("Window/SpriteAnimationTool")]
private static void Init()
{
SpriteAnimationTool window = (SpriteAnimationTool)EditorWindow.GetWindow(typeof... |
//------------------------------------------------------------------------------
// <自动生成>
// 此代码由工具生成。
//
// 对此文件的更改可能导致不正确的行为,如果
// 重新生成代码,则所做更改将丢失。
// </自动生成>
//------------------------------------------------------------------------------
namespace TygaSoft.Web.Manages.Base {
public part... |
using Volo.Abp.Localization;
namespace EShopOnAbp.BasketService.Localization
{
[LocalizationResourceName("BasketService")]
public class BasketServiceResource
{
}
} |
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace Assets.Scripts.Utils
{
public class PlatformUIObject : MonoBehaviour
{
public List<RuntimePlatform> Platforms;
public bool IsForceVisible;
public void OnEnable()
{
UpdateVisibility();
}
private void UpdateVisibi... |
using System.Collections.Generic;
using Web.Model;
namespace Web.Repository
{
public interface INameRankRepository
{
IEnumerable<string> GetAllNames();
IEnumerable<NameRank> GetByName(string name);
IEnumerable<NameRank> GetByYear(int year, Sex sex);
IEnumerable<NameByYear> GetS... |
using System;
using System.Collections.Generic;
using System.Xml.Serialization;
namespace DotOPDS.Dto;
public class FeedEntry
{
[XmlElement("updated")]
public string Updated { get; set; } = DateTime.UtcNow.ToString("s");
[XmlElement("id")]
public string? Id { get; set; }
[XmlElement("title")]
... |
using System.Threading.Tasks;
using FluentAssertions;
using GH.DD.ConfigRetriever.Attributes;
using Moq;
using NUnit.Framework;
namespace GH.DD.ConfigRetriever.Tests
{
public class ConfigRetrieverTests
{
[Test]
public void Fill_AvailableInRetriever()
{
string value;
... |
using System;
using UnityEngine;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System.Collections;
public class JSONOverridableBoolRule : JSONRule<OverridableBool> {
public override object New(JsonHelperReader json, Type type)... |
namespace PoleStat
{
internal interface IStatisticsPage
{
DisplayMessage GetMessage();
}
}
|
using NUnit.Framework;
using TrueOrFalse.Tests;
public class QuestionAnswerPersistenceTests : BaseTest
{
[Test]
public void Persistence_Test()
{
var answer = new Answer();
answer.Question = ContextQuestion.GetQuestion();
answer.MillisecondsSinceQuestionView = 100;
... |
using NP.Utilities;
using System.ComponentModel;
namespace NP.LocalizationPrototype
{
public class Data : VMBase
{
private static int _sid = 0;
private int _id = ++_sid;
public int ID
{
get { return _id; }
}
#region Uid Property
private string _uid;
public string Uid
... |
using NUnit.Framework;
using System;
using MetadataDatabase.Controllers;
using Microsoft.AspNetCore.Mvc;
using MetadataDatabase.Repository;
using Moq;
using System.Text.RegularExpressions;
namespace MetadataDatabase
{
[TestFixture]
public class VersionControllerUnitTests
{
[Test]
public voi... |
using System;
using DbFramework.DbCommands;
using NSubstitute;
using NUnit.Framework;
namespace DbFramework.Tests.UnitTests.DbCommands
{
[TestFixture]
public class NonQueryInvokerCompositeTests
{
[Test]
public void AddSameCommandTwice_ExpectCountEqualsOne()
{
var commandStub = Substitute.For<INonQueryComm... |
using System.Timers;
namespace CardGame_Heroes.Kernel.Components
{
public struct GameStateComponent
{
public GameStates State { get; set; }
public Timer stateTimer { get; set; }
}
}
|
using System;
namespace EventBus
{
internal class AnonymousSubscriber<T> : Subscriber
{
public AnonymousSubscriber(
Action<T> action,
ThreadMode threadMode,
bool stack,
IThreadHelper threadHelper)
: base(Description.FromGeneric<T>(threadMode,... |
using UnityEngine;
using System.Collections;
public class MapController : MonoBehaviour {
public GameObject srcHex;
public GameObject dstHex;
public HexController srcHexController;
public HexController dstHexController;
public GameState gameState;
public bool srcSelected = false;
public bool dstSelected = ... |
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