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using UnityEngine; namespace qASIC.Options { public class BasicOptions { [OptionsSetting("resolution", typeof(string))] public static void ChangeResolution(string resolution) { Vector2Int res = VectorText.ToVector2Int(resolution); Screen.SetResolution(res.x, res...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CartService.Database.Models { public class CartPosition { public Guid Id { get; set; } public Guid CartId { get; set; } public Cart? Cart { get; set; } ...
[System.Serializable] public class ModelHologram : Hologram { private string filename; private string storageID; private string textureFilename; private string textureStorageID; private string materialFilename; private string materialStorageID; private string encodedFile; public Model...
using System.Threading.Tasks; using LiqpayWrapper.Data.Requests; using LiqpayWrapper.Data.Responses; namespace LiqpayWrapper.P2P { interface IP2PClient : ILiqpayClient { Task<P2PResponse> P2PAsync(P2PRequest model); Task<P2PCreditResponse> P2PCreditAsync(P2PCreditRequest model); } }
using System; using System.Collections.Generic; public class JobAdClasses { [Serializable] public class Total { public int value; } [Serializable] public class FreetextConcepts { } [Serializable] public class Description { public string text; ...
using System; using System.Collections.Generic; namespace GoLive.Generator.BlazorInterop { public class Settings { public string JavascriptFile { get; set; } public string Namespace { get; set; } public string ClassName { get; set; } public string OutputToFile { get; set; } ...
 using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; using LitJson; public enum LoaderState { //初始 Null = 0, //正在准备中 Prepare, //正在加载 Loading, //加载完成 Finish, ...
using System.Diagnostics.CodeAnalysis; using EdFi.Ods.Api.Infrastructure.Pipelines.CreateOrUpdate; using EdFi.Ods.Api.Infrastructure.Pipelines.Factories; namespace EdFi.Ods.Api.Pipelines.SampleStudentTransportation { [ExcludeFromCodeCoverage] public class StudentTransportationCreateOrUpdatePipeline : CreateOrU...
// Copyright (c) Microsoft Corporation. // Licensed under the MIT license. using Microsoft.AspNetCore.Components; using Microsoft.MobileBlazorBindings.Core; using System.Threading.Tasks; namespace Microsoft.MobileBlazorBindings.Elements { public partial class CheckBox : View { [Parameter] public Event...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Linq; using Syste...
using System; using System.Collections.Generic; using System.IO; using Newtonsoft.Json.Linq; namespace Voron.Graph.Impl { public class GraphQueries { public IEnumerable<Node> GetAdjacentOf(Transaction tx, Node node, ushort type = 0) { if (tx == null) throw new ArgumentNullException("t...
#region Copyright (c) 2015 KEngine / Kelly <http://github.com/mr-kelly>, All rights reserved. // KEngine - Toolset and framework for Unity3D // =================================== // // Filename: KResourceLoaderDebuggers.cs // Date: 2015/12/03 // Author: Kelly // Email: 23110388@qq.com // Github: https://github...
using System; using System.Collections.Generic; using System.Linq.Expressions; using static ExpressionToString.Tests.Functions; using static ExpressionToString.Tests.Categories; namespace ExpressionToString.Tests.Objects { public static partial class CSCompiler { [Category(Defaults)] public static...
using System.Text.Json; using System.Threading.Tasks; using TackyTacos.OrderService.Data; using TackyTacos.OrderService.Messaging; using TackyTacos.OrderService.Models; namespace TackyTacos.OrderService.Services { public class OrdersService { private readonly OrdersRepository _ordersRepository; private readonly...
namespace DiscordBot.Common.Configuration; public class MessageConfiguration { public List<string> WaitMessages { get; set; } }
using OpenQA.Selenium; using System; using System.IO; using TechTalk.SpecFlow; using Xunit; namespace Web.UI.Tests { [Binding] public class SimpleWebBrowserSteps : WebDriverStepsBase { [Given(@"I am on the (.*) page")] public void IAmOnThePage(string relativeUrl) { var ...
using FluentAssertions; using Microsoft.VisualStudio.TestTools.UnitTesting; using Neo.IO; using Neo.Network.P2P.Payloads; using System; using System.Collections; namespace Neo.UnitTests.Network.P2P.Payloads { [TestClass] public class UT_MerkleBlockPayload { [TestMethod] public void Size_Get...
namespace Work4net.Channel.Notify { /// <summary> /// The special publisher interface for worker communication /// </summary> public interface IWorkerPublisher { /// <summary> /// Publish the message to worker /// </summary> /// <param name="message">The message to p...
using System; public class StartUp { public static void Main() { var input = Console.ReadLine().Split(); var food = new Food(); var mood = new Mood(); Console.WriteLine(mood.GetMood(food.GetFood(input))); } }
@model GitCandy.Models.TreeModel @{ ViewBag.Title = string.Format(SR.Shared_TitleFormat, string.Format(SR.Repository_TreeTitle, Model.RepositoryName, Model.ReferenceName ?? Model.Commit.Sha.ToShortSha(), Model.Path)); } <h3>@Html.ActionLink(Model.RepositoryName, "Tree", Html.OverRoute(new { path = "" }))</h3> @...
using Data; using Data2; using System; using System.Collections.Generic; using System.Linq; using System.Web; using WF01_01_MyFirstWF.Models; namespace WF01_01_MyFirstWF.ViewModels { public class ListLivreViewModel { public List<LivreModel> ListBookVM { get; set; } public double TotalPrixVM { ...
// // Copyright (c) Microsoft and contributors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless requi...
using System.Collections.Generic; namespace ProjectBrowser.Backend.Models { interface IDoc { string Id { get; set; } List<string> ManagerIds { get; set; } int Version { get; set; } string DocCreationDate { get; set; } bool Equivalent(object obj); bool Validate(); string GetDocType(); }...
namespace Roton.Emulation.Data { public interface ISearchContext { int Index { get; set; } int SearchIndex { get; set; } int SearchOffset { get; set; } string SearchTarget { get; set; } } }
using System.Collections.Generic; using System.Linq; using iSukces.Code.Interfaces; namespace iSukces.Code { public class CsEnumItem : IDescriptable, IAttributable { public CsEnumItem() { } public CsEnumItem(string enumName) => EnumName = enumName; public CsEnumItem(s...
using UnityEngine; using UnityEngine.UI; namespace VEngine.Example { public class LoadingScreen : MonoBehaviour, IProgressBar { public Slider slider; public Text text; public CanvasGroup canvasGroup; public void SetMessage(string message) { text.text = mes...
namespace TwilightSparkle.Forum.Models.Common { public class SectionViewModel { public string SectionName { get; set; } } }
using System.Collections.Generic; using System.Threading.Tasks; using Common.DTO; using Common.DTO.TmdbDTO; using Common.Exceptions; using Common.Services.Infrastructure.Services; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; namespace Common.WebApiCore.Con...
using BenchmarkDotNet.Attributes; using Bunit.Rendering; using Microsoft.AspNetCore.Components; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Logging.Abstractions; namespace Bunit; public abstract class BenchmarkBase { private static readonly ComponentParameterCollection EmptyParamet...
 namespace Raytracer { class Ray { public Vector3 Start; public Vector3 Dir; } }
using System; using System.Linq; using System.IO; using System.Text; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Drawing; using BeerViewer.Framework; namespace BeerViewer { public partial class Settings { private static string getKey([CallerMe...
using System.Reflection; [assembly: AssemblyCopyright("Copyright \x00a9 Yin-Chun Wang 2012-2014")] [assembly: AssemblyCompany("Yin-Chun Wang")] [assembly: AssemblyVersion(NTwain._NTwainVersionInfo.Release)] [assembly: AssemblyFileVersion(NTwain._NTwainVersionInfo.Build)] [assembly: AssemblyInformationalVersion(NTwai...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace AutofacAspNetCore.Services { public class MercedesService : ICarService { public string PrintSpecification() { return "Mercedes Specification"; } } }
using System; using System.Collections.Generic; using NSubstitute.Core.Arguments; using NSubstitute.Exceptions; using NSubstitute.Routing; namespace NSubstitute.Core { public class ThreadLocalContext : IThreadLocalContext { private static readonly IArgumentSpecification[] EmptySpecifications = new IAr...
using System; using System.Collections.Generic; using System.Net.Http; using System.Text; using System.Text.Json; using System.Threading.Tasks; namespace DefaultInterfaceMethods { public class SentryErrorHandler : IErrorHandler { private readonly string _sentryUrl = "https://sentry.something/api/log";...
@model IEnumerable<MVC.ViewModel.RecipeVM> @{ ViewBag.Title = "Index"; } <h2>Рецепти</h2> <p> @Html.ActionLink("Създай", "Create") </p> <style> .p { white-space: nowrap; width: 370px; overflow: hidden; text-overflow: ellipsis; border: 1px solid #000000; } </s...
using StrangeAttractor.Util.Functional.Interfaces; using StrangeAttractor.Util.Functional.Implementation.Maybe; namespace StrangeAttractor.Util.Functional.Singletons { public static class Option { public static IOption<T> Nothing<T>() { return None<T>.Instance; } p...
//================================================================================================= // Copyright 2013-2017 Dirk Lemstra <https://magick.codeplex.com/> // // Licensed under the ImageMagick License (the "License"); you may not use this file except in // compliance with the License. You may obtain a copy...
using Domain.Models.Entities; using Infrastructure.Repositories.Transactions; using System; using System.Collections.Generic; using System.Threading.Tasks; using Domain.DomainEvents.Transactions; using Infrastructure.Adapters.MediatR; namespace UmHelpFinanceiro.Services.Transactions.Impl { public class Transactio...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Forms; namespace Mediachase.Sync.Core.Common { public class CycleCollection<T> : IEnumerable<T> { private class CycleIterator<T1> : IEnumerator<T1> { CycleCollection<T1> _owner; private int _index; ...
namespace trillbot.Classes { public class pair { public Card item1 { get; set; } public int item2 {get; set; } public pair(Card c, int j) { item1 = c; item2 = j; } } }
/***************************************************************************** Copyright 2018 The TensorFlow.NET Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the Licen...
using System; using System.Globalization; using System.Threading; using HotChocolate.Language; using Xunit; namespace HotChocolate.Types { public class DateTimeTypeTests { [Fact] public void Serialize_Utc_DateTime() { // arrange var dateTimeType = new DateTimeTy...
namespace ElectronicArt1 { partial class ArtForm { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> /// <p...
namespace ScheduledWorker.Library.Core.Schedule { using System.Collections.Generic; using Contracts.Schedule; /// <summary> /// This class holds a schedule at it's most basic. /// </summary> public class Schedule : ISchedule { #region Private Memebers /// <summary> ...
namespace Enums.Activities { public enum WorkType { DirtyJob, PaperWork, Blacksmith } }
using System; using System.Collections.Generic; using System.Linq; using System.Security.Principal; using System.Threading; using System.Web; using System.Web.Mvc; using System.Web.Routing; using MvcMusicStore.App_Start; using MvcSiteMapProvider.Web; using MvcSiteMapProvider.Web.Mvc; using DI; namespace MvcMusicStore...
namespace SAFT_Reader.Adapter { public interface IXmlSerializerAdapter { T ConvertXml<T>(string xml); } }
using System; using System.Threading; namespace Threads { class A { private readonly int id; public A(int id) { this.id = id; } public void DoWorkA() { Console.WriteLine("Turning On A-{0}!", id); Thread.Sleep(5000); Console.WriteLi...
using UnityEngine; using TMPro; namespace TG.GameJamTemplate { /// <summary> /// Handles a HUD /// </summary> public class HUDManager : MonoBehaviour { [SerializeField] TextMeshProUGUI _scoreTXT = default; [SerializeField] TextMeshProUGUI _highScoreTXT = default; [Serializ...
using System; using System.Collections.Generic; namespace SimpleCardGames.Battle.UI.Card { public interface IUiPlayerHand : IUiCardPile { List<IUiCard> Cards { get; } Action<IUiCard> OnCardPlayed { get; set; } Action<IUiCard> OnCardSelected { get; set; } Action<IUiCard> OnCard...
using FastTunnel.Core.Extensions; using FastTunnel.Core.Global; using FastTunnel.Core.Handlers; using Microsoft.Extensions.Hosting; using Microsoft.Extensions.Logging; using System; namespace SuiDao.Server { public class Program { public static void Main(string[] args) { CreateHost...
namespace SqlQueryBuilder.Options { public class QueryBuilderOptions { public ISqlFlavor SqlFlavor { get; set; } public IColumnFormat ColumnFormat { get; set; } public bool SmartDate { get; set; } public bool OverprotectiveSqlInjection { get; set; } public bool AddParameteriz...
// ----------------------------------------------------------------------- // <copyright file="BlastRequest.cs" company="Microsoft"> // TODO: Update copyright text. // </copyright> // ----------------------------------------------------------------------- namespace Sailthru.Models { using System; using System...
namespace Login.Models.Forms.Google { public struct LoginWithGoogleFormData { public string GoogleIdToken { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Haskell.CoreToFSharp.CompilationTree { public class FSharpUnionCaseUnit : FSharpCompilationUnit { private FSharpConstructorExpressionUnit _reference; private FSharpConstructorTypeUnit _expressionTyp...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Microsoft.Samples.Kinect.GestureRecognizer { using System.IO; using System.Windows; using System.Windows.Media; using Microsoft.Kinect; public class RelativePosition : Position { public dou...
#region Using Directives using System.Linq; using System.Text; using System.Collections.Generic; #endregion namespace Pharmatechnik.Nav.Language.Text { public static class ClassifiedTextExtensions { public static string JoinText(this IEnumerable<ClassifiedText> parts) { return...
using System; using System.Collections.Generic; using System.Text; namespace HREngine.Bots { class Sim_AT_037 : SimTemplate //* Living Roots { //Choose One - Deal 2 damage; or Summon two 1/1 Saplings. CardDB.Card kid = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.AT_037t); //Sapling ...
using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using HarmonyLib; using Microsoft.Xna.Framework; using Pathoschild.Stardew.Common.Patching; using Pathoschild.Stardew.SmallBeachFarm.Framework; using StardewModdingAPI; using StardewValley; using StardewValley.Locations; using SObjec...
using System; using System.Collections.Generic; using System.Runtime.Serialization; namespace Signicat.Express.Information.Organization { public class BasicInfo { /// <summary> /// Organization name /// </summary> public string Name { get; set; } /// <summary> ...
using System; using Octopus.Client.Extensibility.Attributes; namespace Octopus.Client.Model.Triggers { public enum TriggerFilterType { MachineFilter, OnceDailySchedule, ContinuousDailySchedule, DaysPerMonthSchedule, CronExpressionSchedule } public abstract clas...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics.CodeAnalysis; using System.Drawing; using System.Drawing.Design; namespace System.Windows...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MicAudioController : MonoBehaviour { public const string audioName = "mic.wav"; public AudioSource audioSource; public AudioClip audioClip; public string soundPath; private void Start() { audi...
using UnityEngine; using System.Collections; using System.Collections.Generic; using JBooth.MicroSplat; [ExecuteInEditMode] [RequireComponent(typeof(Terrain))] [DisallowMultipleComponent] public class MicroSplatTerrain : MonoBehaviour { [Tooltip("Material to use for terrain")] public Material templateMaterial;...
namespace SharedTrip.Services.Trips { using SharedTrip.ViewModels.Trips; public interface ITripsService { void AddTrip(AddTripInputModel input); AllTripsViewModel GetAllTrips(); TripDetailsVewModel GetTripDetails(string id); bool AddUserToTrip(string tripId, string userI...
using System; namespace _03.Card_Power { public class Startup { public static void Main() { var firstRank = Console.ReadLine(); var firstSuit = Console.ReadLine(); var secondRank = Console.ReadLine(); var secondSuit = Console.ReadLine(); ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Net.Http; using System.Text; using System.Threading.Tasks; using VideoLibrary.Helpers; namespace VideoLibrary { public abstract class ServiceBase<T> : IService<T>, IAsyncService<T> where T : ...
using System; using System.Collections.Generic; using NUnit.Framework; using Xamarin.Forms; namespace Xamarin.Forms.Xaml.UnitTests { public partial class DataTemplate : ContentPage { public DataTemplate() { InitializeComponent(); } public DataTemplate(bool useCompiledXaml) { //this stub will be rep...
namespace _13.Factorial { using System; using System.Numerics; public class Factorial { // Write a program that calculates and prints the "n!" for any "n" in the range[1…1000]. // Example: Input: 5 -> Output: 120 Comments: 1 * 2 * 3 * 4 * 5 = 120 public static void Main() ...
using Xamarin.Forms; using XenForms.Core.Designer.Reactions; using XenForms.Core.Messages; using XenForms.Core.Networking; using XenForms.Core.Widgets; namespace XenForms.Designer.XamarinForms.UI.Reactions { public class GetWidgetPropertiesReaction<TVisualElement> : GetPropertiesReaction<TVisualElement> { ...
// DigitalRune Engine - Copyright (C) DigitalRune GmbH // This file is subject to the terms and conditions defined in // file 'LICENSE.TXT', which is part of this source code package. using System; using System.Collections.Generic; using DigitalRune.Collections; using DigitalRune.Geometry.Shapes; using DigitalRune.Ma...
using System; using System.Diagnostics.CodeAnalysis; using System.Runtime.InteropServices; namespace Ryujinx.Graphics.GAL { [StructLayout(LayoutKind.Sequential, Size = 8)] public struct BufferHandle : IEquatable<BufferHandle> { private readonly ulong _value; public static BufferHandle Nul...
namespace GuiLabs.LayoutDesigner { public class UI { public static readonly double Spacing = 11; public static readonly double GrayedOpacity = 0.2; } }
using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; using System.Collections; using System; public class GameManager : MonoBehaviour { public class EventDispatcher { public Action GameStarted; public Action GameCompleted; } public static MapManager map { get { return s_instance.m_map;...
using System; namespace Common { public static class Try { public static void Safely(Action action) { try { action(); } catch (Exception ex) { if (ex is StackOverflowException || ex ...
namespace Demo1_PatternMatching.Model { public class Truck : Vehicle { private const int TruckStandardWeight = 5000; public Truck(bool isEnvironmentFriendly = false) : base(TruckStandardWeight, isEnvironmentFriendly) { } } }
//---------------------------------------------------------------------- // <copyright file="TranslationIntegrationModel.cs" company="GlobalLink Vasont"> // Copyright (c) GlobalLink Vasont. All rights reserved. // </copyright> //---------------------------------------------------------------------- namespace Vasont.In...
using System; namespace NonBlocking { public class HttpResponseArgs : EventArgs { public string HttpBody { get; set; } public int ResponseCode { get; set; } } }
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated from a template. // // Manual changes to this file may cause unexpected behavior in your application. // Manual changes to this file will be overwritten if the code is regenerate...
// =================================================================== // 项目说明,功能实体类,用CodeSmith自动生成。 // =================================================================== // 文件名: StatBrowser.cs // 修改时间:2018/1/4 19:07:47 // 修改人: lixiong // =================================================================== using Sy...
namespace SteamDB_FreeGames.Models { public class Config: NotifyConfig { public bool EnableHeadless { get; set; } public bool NotifyKeepGamesOnly { get; set; } public int TimeOutMilliSecond { get; set; } } }
 using System; using System.Collections.Generic; using UML=TSF.UmlToolingFramework.UML; using System.Linq; namespace WorkTrackingFramework { /// <summary> /// Description of Project. /// </summary> public interface Project { List<Workitem> workitems {get;set;} string name {get;set;} List<Workitem> getOwned...
namespace SimulationInsight.RadarLibrary { public enum ScanPatternType { Undefined, CircularScan, SectorScan, RasterScan } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SoftwareAcademy { class OffsiteCourse : Course, IOffsiteCourse { public OffsiteCourse(string name, string town, ITeacher teacher = null) : base(name, teacher) ...
using FoodDeliveryApp.FoodDeliveryAppModel; using FoodDeliveryApp.FoodMenu; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FoodDeliveryApp.RestaurantFoodMenu { public class RestaurantFoodMenuIterator : IIterator { List<Food...
using NetSql.Repository; using NetSql.Test.Common.Model; namespace NetSql.Test.Common.Repository { public interface IArticleRepository : IRepository<Article> { } }
using System.Collections.Generic; namespace SchwabenCode.Data.Entity { /// <summary> /// Interface for validateable entities /// </summary> /// <typeparam name = "TIdentifier">Type if <paramref name = "Id"/></typeparam> public interface IValidateableEntity<TIdentifier> : IEntity<TIdentifier> where...
using System; using System.Diagnostics; using System.Threading.Tasks; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Http.Extensions; using Microsoft.Extensions.Logging; using Serilog.Context; namespace Discussion.Core.Middleware { // todo: 添加单元测试;添加到 HttpClient 的集成...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; public class pointerCleanup : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler { float time = 0; float timeout = 2; void IPointerEnterHandler.OnPointerEnter(PointerEventData eventData) ...
using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Threading.Tasks; using commercetools.Common; using commercetools.Customers; using Newtonsoft.Json; using Newtonsoft.Json.Linq; namespace commercetools.Carts { /// <summary> /// Provides access to the functions...
using InquirerCore; using InquirerCore.Prompts; using InquirerCore.Validators; namespace Samples.Basic { public static class Sample1 { public static void Run() { var numbersOnly = new RegexValidator("^[0-9]*$"); var nameInput = new Input("name", "What is your name?"); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System; using UnityEngine; using UnityEngine.UI; using DG.Tweening; public class UIEffects : MonoBehaviour { Image fillImg; Sequence mySque; #region 填充饼图操作 public void StartFillImage(Ryan3DButton btn) { if (!fillImg) { fillImg = GetComponent<Image>(); fillImg.fillAmount = 1f; fillImg.transfo...
using System.Collections.Generic; namespace BTI7252.Models { public class EventModel { public string Name { get; set; } public KeyValuePair<string, string> Parameters { get; set; } } }
using UnityEngine; using System.Collections; //[System.Serializable] public class MainMenu { private Button[] btn; private int menuState; private string iTemsTag = "mainMenuItem"; private GameObject _cam; public MainMenu(int itens) { Init(itens); } public void Init(int itens) { _cam = GameObject.Find...
using System.Runtime.Serialization; using System.Text.Json.Serialization; #pragma warning disable 1591 namespace Plotly.Models.Layouts.XAxes { /// <summary> /// Determines whether spikelines are stuck to the cursor or to the closest /// datapoints. /// </summary> [JsonConverter(typeof(Enum...
using System.Collections.Generic; namespace NTrospection.CLI.Models { public class CommandResponse { public bool WasSuccess { get; set; } public List<string> Messages { get; set; } public CommandResponse() { Messages = new List<string>(); } } }
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace OverdriveEngine { /// <summary> /// A playable animation. /// </summary> public class Animation { private Sprite2D tar...
/** * Apache License * Version 2.0, January 2004 * http://www.apache.org/licenses/ * * Copyright 2022 Thomas Cashman * * See LICENSE file */ using System; using System.Collections.Generic; using System.Text; using System.Xml; namespace RdXml { public class RdMethodInstantiation : RdElement { ...