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 @{ ViewBag.Title = "Kiểm tra đơn hàng"; Layout = "~/Views/Shared/_Layout.cshtml"; } <h1 style="margin-bottom:2%;">Kiểm tra đơn hàng</h1> @Html.Partial("~/Views/Partial_view/Kiemtradonhang.cshtml")
using System.Globalization; using System.Linq; using System.Windows.Input; using Windows.UI.Core; using Uno.UI.Samples.UITests.Helpers; using ICommand = System.Windows.Input.ICommand; using EventHandler = System.EventHandler; namespace Uno.UI.Samples.Presentation.SamplePages { internal class ListViewRefreshTemplate...
using Kevinovation.PlanMySave.Model.Entity; using Kevinovation.PlanMySave.Service.Contract; namespace Kevinovation.PlanMySave.Service { public class PlanSaveService : IPlanSaveService { public PlanSaveService() { } /// <summary> /// Used for getting the result of the s...
 using System.Data.Entity; namespace HelloWorld.V4.Read.Infrastructure { internal class HelloWorldDbContext : DbContext { public HelloWorldDbContext() : base("helloWorldDb") { } public DbSet<HelloWorld> HelloWorlds { get; set; } } }
using GetworkStratumProxy.Extension; using GetworkStratumProxy.Rpc; using System; using System.IO; using System.Net; using System.Net.Sockets; using System.Text.Json; namespace GetworkStratumProxy.Proxy.Client { public enum StratumState { Unauthorised, Authorised, Subscribed } ...
// Copyright (c) .NET Foundation and contributors. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System.IO; using FluentAssertions; using Microsoft.DotNet.Tools.Test.Utilities; using Xunit; namespace Microsoft.DotNet.Cli.Utils.Tests { ...
namespace AltinnCore.Common.Enums { /// <summary> /// This enum defines the Actions supported by the AltinnCore platform /// </summary> public enum ActionType { /// <summary> /// Read Action /// </summary> Read = 0, /// <summary> /// Write Action ...
using System; using AGS.API; using Android.Graphics; namespace AGS.Engine.Android { public class AndroidBitmapLoader : IBitmapLoader { private readonly IGraphicsBackend _graphics; public AndroidBitmapLoader(IGraphicsBackend graphics) { _graphics = graphics; } #region IBitma...
using System; using System.Runtime.Serialization; namespace Bistrotic.Infrastructure.WebServer.Exceptions { [Serializable] public class ServerStartupException : Exception { public ServerStartupException() : this(null) { } public ServerStartupException(string? message) : th...
//Problem 1. Sum of 3 Numbers //Write a program that reads 3 real numbers from the console and prints their sum. using System; using System.Globalization; using System.Threading; class CalculateSum { static void Main() { Thread.CurrentThread.CurrentCulture = CultureInfo.InvariantCulture;...
/* Using loops write a program that converts an integer number to its binary representation. The input is entered as long. The output should be a variable of type string. Do not use the built-in .NET functionality. */ using System; using System.Collections.Generic; using System.Linq; using System.Text; using System...
using UnityEngine; using System.Collections; public class TentacleManager : MonoBehaviour { public int m_iPosition; public Sprite[] m_asTentacleSprites; public CthulhuManager m_CthulhuManager; private Transform Gauge; static private float c_fDeltaTimePerFrameStandard = 0.3f; static private float c_fSpeed =...
using System; using System.Threading.Tasks; using Learning.MessageQueue.Messages; namespace Learning.MessageQueue { public interface IEventSubscriber { Task SubscribeAsync<T>(Action<T> callBack) where T : IMessage; Task SubscribeAsync<T>(Action<T> callBack, bool enableLock) where T : IMessage;...
namespace MiniCRM.Web.Areas.Owners.Controllers { using System.Security.Claims; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using MiniCRM.Services.Data.Contracts; using MiniCRM.Web.ViewModels.Owners; public class DashboardController : OwnersController { private re...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Text; using System.Threading.Tasks; using TasksOnTime; using TasksOnTime.Scheduling; namespace Vostok { /** <?xml version="1.0" encoding="utf-8"?> <configuration> <appSettings> <add key="RootFolder" value="****" ...
/* Copyright (c) Microsoft Corporation. All rights reserved. Licensed under the MIT License. See License.txt in the project root for license information. */ using System.Collections.Generic; using System.Linq; using System.Web.UI; using System.Web.UI.HtmlControls; using System.Xml.Linq; using Microsoft.Xrm.Client;...
using System.Collections; using System.Collections.Generic; using UnityEngine; public abstract class AbstractAction : MonoBehaviour { float currentTranslationTime = 0f; protected EventSystem eventSystem; void Start() { eventSystem = GameObject.Find("CustomEventManager").GetComponent<Event...
namespace TinyAggregate.UnitTests.Aggregates.Transport.Event { public class EngineStarted : IAcceptVisitors<IVehicleVisitor> { public void Accept(IVehicleVisitor visitor) { visitor.Visit(this); } } }
using NHM.Common; using System; using System.Collections.Generic; using System.Management; using System.Threading.Tasks; namespace NHM.DeviceDetection.WMI { internal static class DeviceBusDetector { private const string Tag = "DeviceBusDetector"; public static Task<List<DeviceBusData>> QueryWi...
using System; using System.IO; using System.Reactive.Linq; using System.Text.Json; using System.Threading; using System.Threading.Tasks; using IndexPublisher.Models; using IndexPublisher.Models.Jackett; using Microsoft.Extensions.Hosting; using Microsoft.Extensions.Logging; using Microsoft.Extensions.Options; using Ser...
using ESolutions.LifeLog.Models; using ESolutions.Web.UI; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace ESolutions.LifeLog.Web.UI.Mobile { [PageUrl("~/Action.aspx")] public partial class Action : ESolutions.Web.UI...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Bunashibu.Kikan { [RequireComponent(typeof(IStageManager))] public class StageReference : SingletonMonoBehaviour<StageReference> { void Awake() { _stageManager = gameObject.GetComponent<IStageManager>(); } ...
public class Solution { public int MaxProfit(int[] prices) { int maxCurr = 0; int maxSoFar = 0; for(int i = 1; i < prices.Length; i++){ maxCurr += prices[i] - prices[i-1]; maxCurr = Math.Max(maxCurr, prices[i] - prices[i-1]); maxSoFar = Math.Max(m...
namespace Aspose.Slides.Web.UI.Models.Interfaces { public interface ISplitterModel : IBaseViewModel { public string IntoMany { get; } public string Every { get; } public string Odd { get; } public string ByNumber { get; } public string IntoSingle { get; } public string PageRange { get; } public string T...
using CalculoFolhaDePagamento.Domain.Domain.Contratos; using CalculoFolhaDePagamento.Domain.Services.Repositories; using CalculoFolhaDePagamento.Infra.Data.Connection; using CalculoFolhaDePagamento.Infra.Data.Converters; using CalculoFolhaDePagamento.Infra.Data.Tables; using Dapper; using Microsoft.Extensions.Configur...
using System; using Medidata.RWS.NET.Standard.ODM; namespace Medidata.RWS.NET.Standard.Builders { /// <summary> /// Indicates that the implementation can set a TransactionType parameter. /// </summary> /// <typeparam name="BuilderClass"></typeparam> /// <tocexclude /> public interface Specifie...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Linq.Expressions; namespace SpearSoft.RulesEngine { public struct ValidationResult { private bool _isValid; private object[] _arguments; /// <summary> /// Gets IsValid ///...
@model SFA.Apprenticeships.Web.Recruit.ViewModels.Report.ReportMenu @{ ViewBag.Title = "Reports"; } <h1 id="heading" class="heading-xlarge">Provider Reports</h1> <ul> @foreach (var report in Model.ReportList) { <li><a href="@Url.RouteUrl(report.Value)">@report.Key</a></li> } </ul>
using System; namespace TradingStrategy { internal class Trade { public DateTime OpenTime { get; set; } public decimal OpenPrice { get; set; } public DateTime CloseTime { get; set; } public decimal ClosePrice { get; set; } } }
using System; using System.Collections.Generic; using Il2CppDummyDll; // Token: 0x02000374 RID: 884 [Token(Token = "0x2000374")] [Serializable] public class ControllerUiElementsState { // Token: 0x06001302 RID: 4866 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6001302")] [Address(RVA = "0x7...
using Microsoft.WindowsAzure.Storage.Table; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Microsoft.WindowsAzure.Storage.ChainTableInterface { // Any storage implementation that implements IChainTable can be used in TxTable public...
namespace BlackBox.Writers { using System; using Xunit.Abstractions; public class EventTestOutputWriter : EventConsoleWriter { private readonly ITestOutputHelper _output; public EventTestOutputWriter(ITestOutputHelper output) { _output = output ?? throw new Argumen...
using System.Collections.Generic; using System.Linq; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; using Swrith.Classes; using Swrith.Utils; namespace Swrith.Pages { public class IndexModel : PageModel { [BindProperty] public ICollection<Post> DisplayedPosts { get;...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Linq; using System.Collections.Generic; using Microsoft.ML.Probabilistic.Compiler.Attribu...
using System; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Refit; using PetsLostAndFoundSystem.MVC.Services; namespace PetsLostAndFoundSystem.MVC.Infrastructure.Extensions { public static class ServiceCollectionExtensions { private static ServiceE...
/* Form1.cs is formated only temporarily to test out the backing * * 3D graphics classes I made in the other files. * Expect this class will significantly change in the near future. */ using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Draw...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Web.Services { public class ItemService { public Models.Item GetByItemNumber(string itemNumber) { return new Models.Item { ItemNumber = itemNumber, ...
using System; using System.Collections.Generic; namespace Registration.Api.Requests { public class BaseRequest { public BaseRequest() { } public SourceCredentials SourceCredentials { get; set; } public UserCredentials UserCredentials { get; set; } public int ...
using System; using System.Collections.Concurrent; using System.Net; using System.Threading; using Serilog; namespace Singularity.Hazel.Udp { public class UdpConnectionRateLimit : IDisposable { private static readonly ILogger Logger = Log.ForContext<UdpConnectionRateLimit>(); // Allow burst t...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; namespace Monocle { public class TimerText : GraphicsComponent { private const float DELTA_TIME = 1 / 60f; public enum CountModes { Down, Up }; public enum TimerModes { SecondsMilliseconds ...
using Akka.Actor; using Akka.Cluster; using Tauron.Application.AkkaNode.Bootstrap; namespace SimpleProjectManager.Server; public sealed class ClusterJoinSelf : IStartUpAction { private readonly ActorSystem _system; public ClusterJoinSelf(ActorSystem system) => _system = system; public void Run(...
 /*=================================================================================== * * Copyright (c) Userware (OpenSilver.net, CSHTML5.com) * * This file is part of both the OpenSilver Simulator (https://opensilver.net), which * is licensed under the MIT license (https://opensource.org/licenses/MIT),...
using UnityEngine; using UnityEngine.Networking; using System; using System.Collections; using System.Collections.Generic; namespace UnityHue{ [System.Serializable] public class HueGroup{ public string name; public string id; public HueGroup (string name, string id) { this.name = name; this.id = id; ...
namespace Qwiq { internal class WorkItemComparer : GenericComparer<IWorkItem> { private WorkItemComparer() { } internal new static WorkItemComparer Default => Nested.Instance; public override bool Equals(IWorkItem x, IWorkItem y) { if (ReferenceEqua...
using TwitchLib.Api; using TwitchLib.Api.Interfaces; namespace HighLife.StreamAnnouncer.Service.Twitch { public class TwitchApiFactory { /// <summary> /// Create a new Twitch API instance /// </summary> /// <param name="clientId">Id of the Twitch client</param> /// <...
using System.Collections.Generic; using FluentAssertions; using Weingartner.WeinCad.Interfaces; using Weingartner.WeinCad.Interfaces.Monads; using Xunit; namespace SolidworksAddinFramework.Spec { public class ListExtensionsSpec { [Fact] public void RotateToHeadShouldWork() { ...
// Copyright (c) 2021 homuler // // Use of this source code is governed by an MIT-style // license that can be found in the LICENSE file or at // https://opensource.org/licenses/MIT. using System; using System.Collections; using UnityEngine; using Stopwatch = System.Diagnostics.Stopwatch; namespace Mediapipe.Unity {...
using System.IO; using System.Linq; using System.Text; using System.Xml.Serialization; using SoundpadConnector.XML; namespace SoundpadConnector.Response { /// <summary> /// Represents a <see cref="Category"/> response /// </summary> public class CategoryResponse : ResponseBase<Category> { ...
using System.Collections.Generic; using System; using System.Threading; namespace CSharp_Library.Utility { //Avoids creating more threads by using the global queue //Otherwise you could just create an instance of DispatchConcurrentQueue with just 1 worker for a similar effect //The serial nature comes fro...
 namespace Softeq.XToolkit.CrossCutting.Executor { public class ExecutionResult<T> { public T Result { get; set; } public ExecutionStatus Status { get; set; } public ExecutionResult<T> Report(T result, ExecutionStatus status) { Result = result; Status =...
using Skyreach.Jp2.Codestream; using Skyreach.Jp2.Codestream.Markers; using Skyreach.Jp2.FileFormat; using Skyreach.Query; using Skyreach.Query.Precise; using Skyreach.Util; using System; using System.Collections.Generic; using System.Drawing; using System.IO; using System.Linq; using System.Reflection; using System.T...
using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; using Microsoft.Extensions.Logging; using MineCase.Block; using MineCase.World; using MineCase.World.Plants; using Newtonsoft.Json; using Orleans; using Orleans.Concurrency; namespace MineCase.Server.World.Decoration.Plan...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CompareCloudware.Domain.Models { #region CloudApplicationReview public class CloudApplicationReview { public virtual int CloudApplicationReviewID { get; set; } public virtual string CloudApplica...
using GitVersion.Model.Configuration; namespace GitVersion; /// <summary> /// Contextual information about where GitVersion is being run /// </summary> public class GitVersionContext { /// <summary> /// Contains the raw configuration, use Configuration for specific config based on the current GitVersion conte...
using AutoMapper; using GenTemplate.Domain.Models; using static GenTemplate.Application.Features.Post.GetPost.GetPostContract; namespace GenTemplate.Application.Common.Mappings { public class MappConfigProfile : Profile { public MappConfigProfile() { CreateMap<Post, PostResponse>(...
using Skoruba.IdentityServer4.Admin.BusinessLogic.Identity.Dtos.Identity; using System; namespace Skoruba.IdentityServer4.Shared.Dtos.Identity { public class IdentityUsersDto : UsersDto<IdentityUserDto, Guid> { } }
@model ByteBank.Web.ViewModels.EmailConfirmationViewModel @{ ViewBag.Title = "Email Confirmation"; } <h1>@Model.Message</h1> @Html.ActionLink("Return to Home", "Index", "Home")
using UnityEngine; using System.Collections; public class TriggerScript : MonoBehaviour { private LibraryMovementSimulator movementSimulator; private Vector3 inwardVector; public bool stairTrigger; private Collider col; void Start () { inwardVector = transform.parent.transform.position - this.transform.pos...
[CompilerGeneratedAttribute] // RVA: 0x1583B0 Offset: 0x1584B1 VA: 0x1583B0 private sealed class MiningManager.<>c__DisplayClass17_0 // TypeDefIndex: 7453 { // Fields public MiningPointSaveData miningPointSaveData; // 0x10 // Methods // RVA: 0x1CB2970 Offset: 0x1CB2A71 VA: 0x1CB2970 public void .ctor() { } // ...
// defined: use a single thread // not defined: thread count = (# logical processors on system - 1) //#define useSingleThread using AutoMapper; using DFB_v1_40; using DFB_v1_40.Asm; using DFB_v1_40.Simulator; using DFBSimulatorWrapper.DFBStateModel; using System; using System.Collections.Generic; using System.Drawing...
using NetModular.Lib.Data.Abstractions.Attributes; using NetModular.Lib.Data.Core.Entities; namespace NetModular.Module.Admin.Domain.ButtonPermission { /// <summary> /// 按钮权限 /// </summary> [Table("Button_Permission")] public class ButtonPermissionEntity : Entity<int> { /// <summary> ...
using System; using System.Collections.Generic; using AsterSql.SqlSyntax; namespace AsterSql.Data { public abstract class SqlLanguage { /// <summary> /// 文字列がクオートも修飾もされていない識別子であることを検査する。 /// </summary> public abstract bool IsRawIdentifier(string identifier); /// <summa...
using FluentNHibernate.Mapping; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SmartCattleCoreProcessor.Domain { public class CurrentValue { public virtual int ID { get; set; } public virtual String ValueName { get;...
namespace MdClone.Data.Contracts.Providers { public interface ISupportedFormatInfo { SupportedFormats SupportedFormatKey { get; } string SupportedFormatName { get; } string[] AllowedFileExtensions { get; } } }
using UnityEngine; public class MainMenu : MonoBehaviour { /** The ninja prefab */ public GameObject ninja; /** has the game been fired */ private bool fired = false; /** a timer */ private float timer = 0.0f; // Update is called once per frame void Update() { if (fired =...
namespace ConformityCheck.Services.Data.Models { public class CountsDto { public int Articles { get; set; } public int Products { get; set; } public int Substances { get; set; } public int Suppliers { get; set; } public int Conformities { get; set; } public ...
using System; using System.Collections.Generic; using System.Text; namespace QIP.Services { public static class CacheRegions { public static string FIGURE_ID_GENERATOR = "FIGURE_ID"; public static string AUTH0 = "Auth0"; } }
namespace Simplet.Generator { using System.Text; internal class TextFile : IGeneratedFile { private readonly string _path; private readonly byte[] _content; public TextFile(string path, string content) { _path = path; _content = Encoding....
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace NWorkflow.Exceptions { public class JobNotFoundException : NWorkflowException { private IFlow flow; public JobNotFoundException(IFlow flow, string message)...
using FGD.Api.Model; using System; using FGD.Data.Service; using System.Threading.Tasks; using FGD.Bussines.Service.Util; using Microsoft.Extensions.Caching.Distributed; namespace FGD.Bussines.Service { public class SubscriptionService : ISubscriptionService<SubscriptionModelApi<int>, int> { private I...
namespace Swifter.SimpleScript { /// <summary>优先级枚举</summary> public enum Priorities : int { /// <summary>常规</summary> Bracket = 100, /// <summary>常量</summary> Constant = 500, /// <summary>获取字段</summary> GetField = 600, /// <summary>设置字段</summary> ...
using kamifer.LogManager; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace testing { public class miLog : Logger { public new void fatal(String mensaje) { base.log(mensaje, LoggerLevels.FATAL, 3); ...
 namespace KSoft.Phoenix.Resource.ECF { public sealed class EcfFileDDX : EcfFile { const uint kSignature = 0x13CF5D01; const ulong kChunkIdHeader = 0x1D8828C6ECAF45F2; // EcfFile const ulong kChunkIdMip0 = 0x3F74B8E87D2B44BF; const ulong kChunkIdMipChain = 0x46F1FD3F394348B8; //ResourceTagHe...
using CraxcelLibrary; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Windows.Forms; namespace FormUI { public partial class ApplicationForm : Form { public ApplicationForm() { InitializeComponent(); ...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Drawing; using Microsoft.VisualStudio.TestTools.UnitTesting; using Microsoft.Protocols.TestTools; using Microsoft.Protocols.TestTools.StackSd...
using System; using System.Collections.Generic; using System.Data; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; using ControlPanel_API.Data.Database; using ControlPanel_API.Entities; using ControlPanel_API.Interfaces; using Microsoft.AspNetCore.Http; using Microsoft.Asp...
// // // Solution: CityPlace // Project: CityPlace.Web // File: PublicationDetailsModel.cs // // Created by: ykors_000 at 24.03.2014 10:39 // // Property of SoftGears // // ======== using CityPlace.Domain.Entities; namespace CityPlace.Web.Models.Api { /// <summary> /// Расширенная модель публикации ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using SharpData.Util; using Xunit; namespace Sharp.Tests.Data.Util { public class IntExtensionsTests { [Fact] public void BetweenTests() { int ten = 10; Assert.True(ten.Between(9, 11)...
using FavourAPI.Dtos; using FavourAPI.GraphQL.Types; using GraphQL.Types; namespace FavourAPI.GraphQL.InputTypes { public class ProviderInputType : InputObjectGraphType<ProviderDto> { public ProviderInputType() { Name = "ProviderInput"; //Field(c => c.ProfilePhoto); ...
using System; using System.Collections.Generic; using System.CommandLine; using System.CommandLine.IO; using System.Text; namespace Uavcan.NET.Studio.CommandLine { sealed class ArgumentsConsole : IConsole { public bool IsOutputRedirected => true; public bool IsErrorRedirected => true; ...
using Newtonsoft.Json; using System; using System.Net; using System.Text; using System.Threading.Tasks; namespace win_eye.Plugins.DroneCI.BuildStatus { public class BuildStatusPlugin : IPlugin { public enum BuildStatus { Unknown, Success, Running } private readonly string m_DroneURL; ...
using BenchmarkDotNet.Attributes; using RouteMatcher.Abstractions; using RouteMatcher.DomainMatchers; using System.IO; namespace RouteMatcher.Benchmark { [MemoryDiagnoser, RankColumn] public class DomainMatcherBenchmark { private readonly DomainMatcherHash<Rule> _hash; private readonly DomainMatcherTrie<Rule> _...
using System.Collections.Generic; using System.Linq; using System.Text.RegularExpressions; namespace Frapid.Messaging { public class EmailTemplateProcessor { public EmailTemplateProcessor(string template, List<object> dictionary) { Template = template; Dictionary = dict...
#nullable enable using System; using System.Data; using System.Diagnostics; using System.Globalization; using System.IO; using System.Linq; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Media; using DocumentFormat.OpenXml; using DocumentFormat.OpenXml.Drawing; us...
namespace FourFlagsRPG.Models.Models.Heroes { using static Utilities.HeroConstants; public class Dwarf : Hero { public Dwarf(string name) : base(name) { this.Health *= DwarfHealthMultiplier; this.Dexterity *= DwarfDexterityMultiplier; this.Da...
using System.Collections.Generic; namespace HoneydewModels.Reference { public class AttributeModel : ReferenceEntity { public string Name { get; set; } public ReferenceEntity ContainingType { get; set; } public IList<ParameterModel> Parameters { get; set; } = new List<Paramete...
using System; using System.Reflection; namespace Autofac.Annotation.Util { internal static class ComponentDetectorExtension { /// <summary> /// 根据 <see cref="Component"/> 特性和 <see cref="IComponentDetector"/> 接口来判断类型是否为 Component。 /// </summary> /// <param name="type"></param> ...
using UnityEngine; namespace A5BGames.DisintegrationEffect { public class DemoManager : MonoBehaviour { [SerializeField] private Vector3 originPoint; [SerializeField] private Disintegratable disintegratable; public void TriggerDisintegration () { disintegra...
using System; namespace PiffLibrary.Boxes { /// <summary> /// Defines encryption parameters a single sample. /// </summary> public sealed class PiffSampleEncryption { #region Constants public static readonly Guid BoxId = Guid.Parse("a2394f52-5a9b-4f14-a244-6c427c648df4"); ...
// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. namespace Draco.Core.Models.Enumerations { public enum ExtensionInputObjectType { Unknown = 0, File, Folder } }
using Acquaintance.RequestResponse; using FluentAssertions; using NUnit.Framework; namespace Acquaintance.Tests.RequestResponse { [TestFixture] public class RequestResponse_Stress_Tests { [Test] public void RequestResponseStress_Test() { const int numEvents = 100000; ...
using System; using System.Linq; using System.Collections.Generic; namespace predicateForNames { class Program { static void Main(string[] args) { int maxAllowedLength = int.Parse(Console.ReadLine()); string[] names = Console.ReadLine() .Split(" "); ...
namespace AsyncCompletion.Abstract { using System.Threading.Tasks; /// <summary> /// Marks a type as requiring asynchronous completion and provides /// the result of that completion. /// </summary> public interface IAsyncCompletion { /// <summary> /// Gets the result of the...
using RockLib.Configuration.ObjectFactory; using RockLib.Messaging; using System.Collections.Generic; [assembly: ConfigSection("RockLib.Messaging:Senders", typeof(List<ISender>))] [assembly: ConfigSection("RockLib.Messaging:Receivers", typeof(List<IReceiver>))]
using Microsoft.Extensions.Configuration; using Microsoft.Extensions.Logging; using System.Collections.Generic; namespace CoreConsoleTemplate { public class Main { private readonly ILogger<Main> _log; private readonly IConfiguration _config; private readonly IDataAccess _dataaccess; ...
using System; using System.ComponentModel.DataAnnotations; using System.Reflection; namespace StockportWebapp.Validation { public class EndDateLaterThanStartDateValidation : ValidationAttribute { private readonly string _otherPropertyName; private readonly string _errorMessage; public...
using ICSharpCode.TextEditor.Actions; using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using Writer.Modules; namespace Writer.Controls { public class RTFTextBox : RichTextBox, IText { public string Content {...
using NUnit.Framework; namespace CSharpier.Tests.TestFiles.DeclarationExpression { public class DeclarationExpressionTests : BaseTest { [Test] public void DeclarationExpressions() { this.RunTest("DeclarationExpression", "DeclarationExpressions"); } } }
// ---------------------------------------------------- // // AIMP DotNet SDK // // Copyright (c) 2014 - 2020 Evgeniy Bogdan // https://github.com/martin211/aimp_dotnet // // Mail: mail4evgeniy@gmail.com // // ---------------------------------------------------- namespace AIMP.SDK.AlbumArtManager { ...
namespace Peach.Core.Debuggers.DebugEngine.Tlb { using System; public enum __MIDL___MIDL_itf_DbgEng_0001_0068_0030 { DEBUG_CONNECT_SESSION_NO_ANNOUNCE = 2 } }