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namespace Yandex.Alice.Sdk.Models { using System.Text.Json.Serialization; public class AliceDirectivesModel { [JsonPropertyName("request_geolocation")] public object RequestGeolocation { get; set; } public void SetRequestGeolocation() { RequestGeolocation = new...
namespace MathCore.NET.HTTP { public class Server { } }
using AwesomeGym.API.Enums; namespace AwesomeGym.API.Persistence.ViewModels { public class AlunoViewModels { public AlunoViewModels(string nome, StatusAlunoEnum status) { Nome = nome; Status = status; } public string Nome { get; private set; } p...
using DefaultNamespace; using UnityEngine; namespace Arch.CoreServices { internal class Instantiator : BaseDisposable, IInstantiator { public struct Ctx { public Transform parent; } private readonly Ctx _ctx; public Instantiator(Ctx ctx) { _ctx = ctx; } ...
using System.Collections.Generic; using Microsoft.AspNetCore.JsonPatch; /// <summary> /// This is the service for Juegos /// </summary> public interface IJuegoService { public IEnumerable<JuegoDTO> GetAll(); public JuegoDTO GetByID(int guid); public JuegoDTO Add(JuegoDTO guid); public void Delete(in...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Configuration; using System.Reflection; namespace DALFactory { public class DataAccess { public static string AssemblyPath = ConfigurationManager.AppSettings["DAL"]; #region 反射生成对象 /// <su...
using System; using Live2k.Core.Model.Base; namespace Live2k.Core.Model { public sealed class PropertyChange : Change { public PropertyChange(bool isMainPropertyChange) : base(isMainPropertyChange) { } /// <summary> /// Previous instance of property /// </summ...
using Harmony; namespace Game { /// <summary> /// OnOverWorldEnter event channel /// Author : Mike Bédard /// </summary> [Findable(Game.Tags.GAME_EVENT_HANDLER_TAG)] public class OnOverWorldEnter : EventChannel<OverWorldController> { public event EventHandler<OverWorldController> N...
using System; using System.Collections.Generic; namespace Treenumerable.Linq { internal class OrderByComparer<T, TKey> : IComparer<T> { public OrderByComparer( Func<T, TKey> keySelector, IComparer<TKey> comparer, bool descending) { this._KeySelec...
using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; public class ChangeTextByLanguage : MonoBehaviour { ClassesJSON globalscripts; public string entext; public string pttext; // Use this for initialization void Start () { globalscripts = GameObject.Find("GlobalScripts(Cl...
using System; namespace Reinforced.Tecture.Services { /// <summary> /// Defines storage service without context /// </summary> public interface INoContext { } /// <summary> /// Defines storage interface with context /// </summary> public interface IWithContext { } public class Le...
using System; using UnityEngine; namespace Alteracia.Patterns { [Obsolete("Singleton, we don't like it now", true)] public abstract class Controller<T> : MonoBehaviour where T : Controller<T> { private static T _instance; public static T Instance { get ...
using System; using System.Linq; using AutoMapper; using DocumentDbRepositories; using DocumentDbRepositories.Implementation; using KeyVaultRepositories.Implementation; using Microsoft.AspNet.Builder; using Microsoft.AspNet.Hosting; using Microsoft.AspNet.Http; using Microsoft.AspNet.Mvc; using Microsoft.AspNet.Routin...
using MvcSiteMapProvider.Web.Mvc; using System; using System.Web; using System.Web.Caching; namespace MvcSiteMapProvider.Caching { /// <summary> /// A cache provider that uses the <see cref="T:System.Web.HttpContext.Current.Cache"/> instance to /// cache items that are added. /// </summary> /// <...
namespace Nivaes.App.Cross.Droid { [Android.Runtime.Preserve(AllMembers = true)] public static class LinkerPleaseInclude { //public static void Include(SplashScreenActivity activity) //{ // activity = new SplashScreenActivity(); // activity.Dispose(); //} ...
using Microsoft.EntityFrameworkCore; using MyBrokenPage.Dal.Extensions; using MyBrokenPage.Dal.Models; namespace MyBrokenPage.Dal { public class MyBrokenPageContext : DbContext { public MyBrokenPageContext(DbContextOptions<MyBrokenPageContext> options) : base(options) { } public DbS...
using CommunityTraining.Application.Ports.VideoPorts; using CommunityTraining.Application.UseCases.Validators; using CommunityTraining.Entities; using CommunityTraining.Interfaces; using FluentValidation; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks...
using System; using UnityEngine; namespace MainGame { [Serializable] public struct Optional<T> { [SerializeField] private bool enabled; [SerializeField] private T value; public Optional(T initialValue){ enabled = true; value = initialValue; } ...
using SDL2; namespace _7DRL_2021 { public class Viewport { private SDL.SDL_Rect view; private SDL.SDL_Rect port; public Viewport(SDL.SDL_Rect _view, SDL.SDL_Rect _port) { view = _view; port = _port; } public void Move(Point _point) ...
using System; using System.Diagnostics; using Tektosyne.Collections; using Hexkit.Scenario; using Hexkit.World.Commands; namespace Hexkit.World { #region Type Aliases using EntityList = KeyedList<String, Entity>; #endregion /// <summary> /// Represents an upgrade that belongs to a <see cref="F...
// Licensed to Elasticsearch B.V under one or more agreements. // Elasticsearch B.V licenses this file to you under the Apache 2.0 License. // See the LICENSE file in the project root for more information using System.Collections.Generic; using System.Runtime.Serialization; using Elasticsearch.Net.Utf8Json; namespace...
using System; using System.Threading.Tasks; namespace Disqord.Rest { public partial interface IRestDiscordClient : IDisposable { Task<RestInvite> GetInviteAsync(string code, bool withCounts = true, RestRequestOptions options = null); Task<RestInvite> DeleteInviteAsync(string code, Re...
using Crux.Services.Interfaces; using Mntone.Nico2.Live.OnAirStreams; using Prism.Windows.Navigation; namespace Crux.ViewModels.Search { public class SearchReqViewModel : SearchBaseViewModel { public SearchReqViewModel(IAccountService accountService, INavigationService navigationService) ...
// // Main.cs // // Author: // Mikayla Hutchinson <m.j.hutchinson@gmail.com> // // Copyright (c) 2009 Novell, Inc. (http://www.novell.com) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in ...
using System.Collections.Generic; using CrawlerWave.Core; using CrawlerWave.Core.Configurations; using CrawlerWave.Core.Resources; using CrawlerWave.LogTestHelper; using FluentAssertions; using Xunit; namespace CrawlerWave.Test.Core.CrawlerTests { public class CrawlerMouseTest { public static IEnumera...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class InstantiateGameObject : MonoBehaviour { [SerializeField] GameObject objectToSpawn; [SerializeField] Transform[] spawnPoints; private float timer = 0.0f; private float waitTime = 3.0f; void Update...
using AuctionMarket.Server.Domain.Entities; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.ChangeTracking; namespace AuctionMarket.Server.Application.Abstractions; public interface IAppDbContext { DbSet<Auction> Auctions { get; } DbSet<Bid> Bids { get; } DbSet<User> Users { get;...
using System; using System.Collections; using System.Collections.Generic; using System.Globalization; namespace YJC.Toolkit.Sys { public static partial class ObjectUtil { public static CultureInfo SysCulture { get { if (BaseAppSetting.Current != null) ...
using System; using System.Collections.Generic; using System.Linq; namespace _7.Largest_N_Elements { class Program { static void Main(string[] args) { int[] numbers = Console.ReadLine().Split().Select(int.Parse).ToArray(); List<int> resultList = new List<int>(); ...
using UnityEditor; namespace UnityEditor.Rendering.HighDefinition.Compositor { internal class SerializedShaderProperty { public SerializedProperty propertyName; public SerializedProperty propertyType; public SerializedProperty propertyValue; public SerializedProperty rangeLimits...
using System; // https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/keywords/access-modifiers namespace Library { // // only inner classes can be private // private class PrivateClass // { // } public class PublicClass { // can be reached from other assembly pub...
using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Net; using System.Threading; using System.Threading.Tasks; using DevOpsTools.Tools.Interfaces; using Newtonsoft.Json; // ReSharper disable UnusedMember.Global // ReSharper disable MemberCanBePrivate.Global namespace D...
using Common; using DataAccess.Entities.Base; using System; using System.Collections.Generic; namespace DataAccess.Entities { public class User : AuditableEntity<int> { public string Email { get; set; } public string Password { get; set; } public string FirstName { get; set; } ...
using System; using System.Collections; using System.Collections.Concurrent; using System.Collections.Generic; using System.Linq; namespace FubuCore.Util { [Serializable] public class ConcurrentCache<TKey, TValue> : IEnumerable<TValue> { private readonly ConcurrentDictionary<TKey, TValue> _values; ...
using Infrastructure; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Infrastructure { public interface IView2 { // This is view first approach. View knows about ViewModel IViewModel2 ViewModel { get; set; } } }...
// Copyright (c) 2021 Yoakke. // Licensed under the Apache License, Version 2.0. // Source repository: https://github.com/LanguageDev/Yoakke namespace Yoakke.Reporting.Present { /// <summary> /// Interface for objects that can present a <see cref="Diagnostics"/> for the user in some way. /// </summary> ...
using System.Text.Json; using FluentAssertions; using Flurl.Http; using Flurl.Http.Configuration; using NiallVR.Shared.Flurl.Entities; using NiallVR.Shared.Flurl.Extensions; using NSubstitute; using Xunit; namespace Shared.Flurl.Tests.Extensions; public class FlurlRequestExtensionsTests { private readonly IFlurl...
using System.Collections.Generic; using System.Threading.Tasks; using System.Web.Http; using StoryWebApp.Models; namespace StoryWebApp.Controllers { [RoutePrefix("stories")] public class StoriesController : ApiController { private readonly DBLayer.DBLayer _dbLayer = new DBLayer.DBLayer(); ...
namespace Iyzipay.Request.V2.Subscription { public class SubscriptionInitializeRequest : BaseRequestV2 { public string PricingPlanReferenceCode { get; set; } public string SubscriptionInitialStatus { get; set; } public CheckoutFormCustomer Customer { get; set; } public CardInfo P...
namespace Bookkeeper.Infrastructure { public static class ReportPrinter { public static IPrintLedgerReports For(ILedger ledger) { var reportPrinter = Ioc.Resolve<IPrintLedgerReports>(); reportPrinter.For = ledger; return reportPrinter; } } }
// Copyright (c) MOSA Project. Licensed under the New BSD License. using Mosa.DeviceSystem; using Mosa.Runtime; using System.Runtime.InteropServices; namespace Mosa.DeviceDriver.ISA { // Portions of this code are from Cosmos //https://wiki.osdev.org/ACPI //https://wiki.osdev.org/MADT [StructLayout(LayoutKind.S...
 using System; using Model = StoreModels; using System.Linq; using Microsoft.EntityFrameworkCore; using System.Collections.Generic; using Serilog; namespace StoreDL { public class LocationRepo { private CustomerDBContext context; public LocationRepo(CustomerDBContext context){ this....
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Linq; using System.Runtime.CompilerServices; using System.Windows; using System.Windows.Controls; using System.Windows.Media; using IndustryControls4WPF.TTL; using System.Windows.Shapes; usin...
using Root.Coding.Code.Domains.E01D; using Root.Coding.Code.Models.E01D.Base.Cli.Metadata.Conceptual.Elements; namespace Root.Coding.Code.Exts.E01D.Base.Cli.Metadata.Conceptual.Elements { public static class ConceptualMethodExts { /// <summary> /// Gets whether the method is marked as abstract...
namespace Demo.SalesAnalyzerDurableFunction.Constants { public static class FunctionConstants { public static readonly string ApprovalEvent = nameof(ApprovalEvent); public static readonly string UserAssessmentDurationInHours = nameof(UserAssessmentDurationInHours); } }
using System.Collections; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; public class MenuManager : MonoBehaviour { private GameManager gameManager; public Camera camera; public RectTransform groupMenu, ball, pnlLeaderboard, pnlSettings, btnAudio, btnNewLevel, btnResetGame; pu...
using Inshapardaz.Domain.Models.Library; using Inshapardaz.Api.Views.Library; namespace Inshapardaz.Api.Mappings { public static class CategoryMapper { public static CategoryView Map(this CategoryModel source) => new CategoryView { Id = source.Id, ...
using System; using MbUnit.Core.Collections; using MbUnit.Core.Framework; using MbUnit.Framework; namespace MbUnit.Framework { /// <summary> /// Contributes additional tests and setup or teardown steps to the /// lifecycle defined by <see cref="TestFixtureAttribute" />. /// </summary> [AttributeUsa...
using System; using System.IO; using System.Threading.Tasks; using Stackage.Aws.Lambda.Abstractions; namespace Stackage.Aws.Lambda.Tests.Handlers { public class ThrowingStreamLambdaHandler : ILambdaHandler<Stream> { public Task<ILambdaResult> HandleAsync(Stream request, LambdaContext context) { ...
using UnityEngine; /// <summary> /// 需要使用组合方式实现Unity生命周期的单例模式 /// </summary> namespace QFramework { public abstract class QMonoSingletonComponent<T> where T : MonoBehaviour { protected static T mInstance = null; public static T Instance { get { if (mInstance == null) { mInstance = MonoBehaviour....
// Copyright 2017 Google LLC. // Copyright 2020 James Przybylinski // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless require...
#Sat Mar 10 00:30:21 GMT 2018 dev/api/spec/com.ibm.websphere.javaee.jaxrs.2.0_1.0.20.jar=ff04d73de9653c7f1050af49f1501492 lib/com.ibm.ws.org.apache.xml.resolver.1.2_1.0.20.jar=ff7854898ef6203515a4e0a2e97407e4 lib/com.ibm.ws.org.apache.ws.xmlschema.core.2.0.3_1.0.20.jar=65f2a8f31d7d66052cd4faf621b2b7df dev/api/ibm/com.i...
namespace BetSystem.Web.Api.Models.Bets { using System; using AutoMapper; using BetSystem.Web.Infrastructure.Mapping; using Data.Models; using System.Collections.Generic; using Odds; using System.Linq; public class BetResponceModel : IMapFrom<Bet>, IHaveCustomMappings { publ...
using TestStack.White.ScreenObjects; using TestStack.White.UIItems.WindowItems; using TestStack.White.UITests.Screens; namespace TestStack.White.UITests.Infrastructure { public abstract class TestConfiguration { public abstract Application LaunchApplication(); public abstract Window G...
namespace QuicDotNet.Test.Unit.Client { using System.Threading; using System.Threading.Tasks; using Microsoft.VisualStudio.TestTools.UnitTesting; [TestClass] public class QuicClientTest { [TestMethod] public async Task SendFreshInchoateClientHello() { using...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. // <auto-generated/> #nullable disable using System.Text.Json; using Azure.Core; namespace Azure.ResourceManager.MachineLearningServices.Models { public partial class ContainerRegistry : IUtf8JsonSerializable { ...
namespace SCHOTT.VisiLED.Communication { /// <summary> /// Status object that defines all controls available in the system. /// </summary> public class StatusObject { /// <summary> /// The status of Channel A /// </summary> public ChannelObject ChannelA { get; set; }...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LearnFuncsActionsPreds { /// <summary> /// Functions and Actions /// Video: https://www.youtube.com/watch?v=SuwUZjQdUHQ&list=PLAE7FECFFFCBE1A54&index=7 /// </summary> publ...
namespace XCoder.FileEncoding { partial class FrmMain { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary...
using System.Windows; using System.Windows.Controls; using System.Windows.Media.Imaging; namespace PixelNLayers.Wpf.Controls.Grids; /// <summary> /// Interaction logic for MovableGrid.xaml /// </summary> public partial class MovableGrid : UserControl { public static readonly DependencyProperty ImageProperty = D...
// Copyright (c) 2019 Lykke Corp. // See the LICENSE file in the project root for more information. namespace Axle.Caches { using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using MarginTrading.AccountsManagement.Contracts; using Microso...
using asuka.Api.Responses; using asuka.Models; namespace asuka.Mappings; public static class ContractToGalleryResultModelMapping { public static GalleryResult ToGalleryResult(this GalleryResponse response) { return new() { Id = response.Id, MediaId = respons...
using UnityEngine; using System.Collections; public class CameraController : MonoBehaviour { private float movementSpeed=30; private float zoomSpeed=25; private float rotateSpeed=180; private const float EPS = 0.5f; //unity won't let this be const, treat as CONST private Vector3 UNIT_CAMERA_OFFSET = new Vecto...
using Perfusion; using Xunit; namespace PerfusionTest { public class ResolveTests { class GuessableType : AGuessableType, IGuessableType { public GuessableType() { } } [Transient] class TransientGuessableType : GuessableType { public Trans...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Text; using System.Threading; using System.Threading.Tasks; using WiimoteLib.DataTypes; using WiimoteLib.Devices; using WiimoteLib.Event...
using System; namespace ESFA.DC.CrossLoad.Dto { [Serializable] public sealed class MessageCrossLoadDctToDcftDto { /// <summary> /// Unique job id of job. /// </summary> public long JobId { get; set; } /// <summary> /// The storage container where the input ...
namespace Bloggable.Common.Constants { public static class ContentTypeConstants { public const string RssXml = "application/rss+xml"; public const string Json = "application/json"; } }
using API.Interfaces; using API.Repositories; using API.Services; var builder = WebApplication.CreateBuilder(args); // Add services to the container. builder.Services.AddControllers(); builder.Services.AddScoped<ISqlService, SqlService>(); builder.Services.AddScoped<IEmployeeRepository, EmployeeRepository>(); builde...
using System; public class BigArray<T> { private const int ChunkSize = 1024 * 1024; // Must be 2^n in order for the fastmodule to work and under 0X7FEFFFFF private const int FastModulo = ChunkSize - 1; public readonly T[][] Data; public readonly long Length; public BigArray(long length) { ...
using System; namespace Middlink.Core.Exceptions { public class HandleNotFound : Exception { public Type EventType { get; } public HandleNotFound(Type eventType) { EventType = eventType; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace XamarinImgur.Interfaces { public interface IHttpClient { Task<string> GetAsync(Uri uri); Task<string> DeleteAsync(Uri uri); Task<string>...
// Copyright (c) All contributors. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System.Collections; using System.Collections.Generic; using System.Linq; namespace Utf8Json.Internal { public sealed class Grouping<TKey, TEl...
@model Mix.Cms.Lib.ViewModels.MixModules.ReadMvcViewModel @if(Model != null){ foreach(var item in Model.Data.Items){ <a href="@item.Property("url")" target="_blank" class="btn btn-primary btn-icon btn-round"> <i class="@item.Property("icon")"></i> </a> } }
using MongoDbRepositoryWithCSharpDriver.Data.Entities; namespace MongoDbRepositoryWithCSharpDriver.Models.ApiRequests { public class CreateProductRequestModel { public string Name { get; set; } public ImageEntity Image { get; set; } public decimal Price { get; set; } } }
namespace Generator.Tests.Mocking.Types.Singleton { public class Singleton : ISingleton { } }
using System; using System.ComponentModel; namespace Kamban.ViewModels.Core { public interface ICard : INotifyPropertyChanged { int Id { get; set; } string Header { get; set; } string Color { get; set; } int ColumnDeterminant { get; set; } int RowDeterminant { get; set...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; #if WINDOWS_PHONE // ReSharper disable CheckNamespace namespace OsmSharp // ReSharper restore CheckNamespace { // Summary: // Provides the base interface for the abstraction of sets. // ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics; using System.Threading; namespace Microsoft.Data.SqlClient { // this is a very simpl...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BossMovement : MonoBehaviour { //Vehicle Movement private float maxHeight = 1.0f; private float verticalSpeed = 0.5f; private bool goingUp = true; private float currPercentageOfAnimation = 0.0f; private ...
using System; using SnakeGame.Domain.Food.Abstractions; using SnakeGame.Infrastructure.Interfaces; namespace SnakeGame.Domain.Food.Models { public class FoodModel:BaseFood { public FoodModel(Guid id, IPosition position) : base( id,position) { } } }
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using TeleSharp.TL; namespace TeleSharp.TL { [TLObject(771925524)] public class TLChatFull : TLAbsChatFull { public override int Constructor { get ...
using System; using System.ComponentModel; using System.Runtime.CompilerServices; using System.Threading; using System.Windows.Threading; using JetBrains.Annotations; using JetBrains.Etw.HostService.Updater.Util; namespace JetBrains.Etw.HostService.Updater.ViewModel { internal sealed class UpdateStatusVie...
namespace Crayon { public class OutputChainNoColor : IOutput { public IOutput Black() => this; public IOutput Red() => this; public IOutput Green() => this; public IOutput Yellow() => this; public IOutput Blue() => this; public IOutput Magenta() => this; ...
using System.Text.Json; using System.Text.Json.Serialization; namespace AzureMapsToolkit.Mobility { public class MetroAreaResponse { [JsonPropertyName("results")] public MetroAreaResult[] Results { get; set; } } }
// CS1699: Use compiler option `keycontainer' or appropriate project settings instead of `AssemblyKeyNameAttribute' attribute // Line: 7 // Compiler options: -warnaserror -warn:4 using System.Reflection; [assembly:AssemblyKeyNameAttribute ("container")]
using System; using System.IO.Abstractions; using System.Linq; using System.Threading.Tasks; using McMaster.Extensions.CommandLineUtils; using Mt.MediaFiles.AppEngine.Tasks; using Mt.MediaFiles.ClientApp.Cli.Configuration; using Mt.MediaFiles.ClientApp.Cli.Ui; using StackExchange.Profiling; namespace Mt.MediaFiles.Cli...
using System.Collections.Generic; using Should; using NUnit.Framework; using System.Linq; namespace AutoMapper.UnitTests { namespace FillingExistingDestination { public class When_the_destination_object_is_specified : AutoMapperSpecBase { private Source _source; private Destination _originalD...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Diagnostics.Tracing; using Microsoft.Cci; /// <summary> /// This eventSource can be used for Telemetry/tracing of the CCI assembly. /// ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using OpenExcel; using System.Data; namespace ExcelGenerator { class Program { static void Main(string[] args) { try { //GenerateExcelFro...
// EmoteMatcherAction using ClubPenguin; using ClubPenguin.Chat; using ClubPenguin.Core; using Disney.LaunchPadFramework; using Disney.MobileNetwork; using HutongGames.PlayMaker; using System.Collections.Generic; [ActionCategory("Quest")] public class EmoteMatcherAction : FsmStateAction { public string[] EmoteNames; ...
// Copyright (c) Microsoft Corporation. // Licensed under the MIT license. using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xn...
using NSwag.AssemblyLoader.Utilities; using Xunit; namespace NSwag.AssemblyLoader.Tests { public class PathUtilitiesTests { [Fact] public void TwoAbsolutePaths_ConvertToRelativePath_RelativeDirectoryPath() { // Act var relative = PathUtilities.MakeRelativePath("C...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Runtime.InteropServices.WindowsRuntime; using Windows.Foundation; using Windows.Foundation.Collections; using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Controls...
using System.Diagnostics; namespace Kebler.UI.CSControls.MultiTreeView { [DebuggerDisplay("[{ChangeType}] {FilePath}")] public class TorrentTreeFile { public TorrentTreeFile(string filePath) { FilePath = filePath; } //public string OldFilePath { get; } ...
using Microsoft.AspNetCore.Components; namespace vNext.BlazorComponents.Grid { public partial class Cell<TRow> : ComponentBase { protected internal bool ShouldRenderFlag { get; set; } = true; [CascadingParameter] public Row<TRow> Row { get; set; } = default!; [Parameter] public Column...
using System; using System.Collections; using System.Collections.Generic; namespace csharp_data_structures.Stacks { public class StackUsingLL<T> : IEnumerable<T> { private LinkedList<T> data; public int Count => data.Count; public bool IsReadOnly => false; public StackUsing...
using MongoDB.Driver; namespace AuctionsApi.Models.Data.Abstract.Mongo { public interface IMongoDbContext { IMongoClient Client { get; } IMongoCollection<T> GetCollection<T>(string collectionName); } }
using System; using UnityEngine; namespace Misadventure.Entities { public class EntityEventArgs : EventArgs { public GameObject EntityObject { get; } public EntityEventArgs(GameObject entityObject) { EntityObject = entityObject; } } }
using PipServices.Runtime.Config; namespace PipServices.Runtime.Clients { /// <summary> /// Abstract implementation for all microservice client components. /// </summary> public abstract class AbstractClient : AbstractComponent, IClient { /// <summary> /// Creates and initi...
using Extensions.EF; using Microsoft.EntityFrameworkCore.Infrastructure; using Microsoft.EntityFrameworkCore.Migrations; using Persistencia.Contexts.Application; namespace Migrations { [Migration("20192505002")] [DbContext(typeof(ApplicationDbContext))] public class Conversor20192505002 : Migration { ...