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using UnityEditor; using UnityEngine; using System.Collections; using System.Collections.Generic; namespace Puppet3D { [ExecuteInEditMode] [CustomEditor(typeof(IKControl))] public class IKHandleEditor : Editor { public string[] IkType = { "Basic 3 Bone", "Multi Bone" }; public void OnEnable() { IKContro...
using MvvmCross.ViewModels; using System; using System.Windows; namespace MinoriEditorShell.Platforms.Wpf.ViewModels { public class MesStatusBarItemViewModel : MvxNotifyPropertyChanged { private Int32 _index; private String _message; public Int32 Index { get => _ind...
using System; using System.Collections.Immutable; using System.Linq; using System.Threading.Tasks; namespace TPP.ArgsParsing.TypeParsers { public class BoolParser : IArgumentParser<bool> { public Task<ArgsParseResult<bool>> Parse(IImmutableList<string> args, Type[] genericTypes) => Task.Fro...
namespace Servant.Business.Objects.Enums { public enum InstanceState { Started, Starting, Stopped, Stopping, Unknown } }
using System; using System.Collections.Generic; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FaviconFetcher.Tests.Utility { class MockSource : ISource, IDisposable { private Dictionary<Uri, string> _textResourceMap = new Dictionar...
using UnityEngine; /// <summary> /// Hurts human on fall. /// </summary> [RequireComponent(typeof (Sinner))] public class FallDamage : MonoBehaviour { public void Awake() { // set things _sinner = GetComponent<Sinner>(); _manager = FindObjectOfType<LevelManager>(); } public void OnCollisionEnter...
 using System.IO; using Arctium.Cryptography.HashFunctions.Hashes.Algorithms; using Arctium.Shared.Helpers.Binary; using Arctium.Shared.Helpers.Buffers; namespace Arctium.Cryptography.HashFunctions.Hashes { public unsafe class SHA2_384 : HashFunction { static readonly ulong[] InitialHashValue = new ...
using System; using Nop.Core.Domain.Catalog; using Nop.Tests; using NUnit.Framework; namespace Nop.Data.Tests.Catalog { [TestFixture] public class ProductAttributeCombinationPersistenceTests : PersistenceTest { [Test] public void Can_save_and_load_productAttributeCombination() { ...
// // Constants.cs // // Author: // M.A. (https://github.com/mkahvi) // // Copyright (c) 2019 M.A. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including ...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for details. using System; using System.Collections; using System.Diagnostics; using System.Globalization; using System.IO; using System.Text; using System.Threading; using OpenLiveWriter.Inte...
namespace KangaModeling.Compiler.SequenceDiagrams { internal class SimpleParticipantStatement : ParticipantStatement { public SimpleParticipantStatement(Token keyword, Token name) : base(keyword, name, name) { } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Raven.Client.Indexes; namespace DumpMemorySummarizer.Indexes { public class HeapObjectStatisticsByType : AbstractIndexCreationTask<HeapObject,HeapObjectStatisticsByType.Result> { public class ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using X360.IO; using X360.STFS; namespace WillowTree { // Fun fun fun time. Okay, well after I decided to ditch using DJsIO I ran into a number of problems. // 90% of them revolved around Microsofts total l...
namespace Mint.Substrate.Construction { using System; using System.Collections.Generic; using Mint.Common; public sealed class VariantConfigurationFile : PackageContainer { internal protected override bool ReadOnly => true; public VariantConfigurationFile(string path) : base(path) ...
using System; using System.Numerics; namespace Ray.Domain.Extensions { public static class VectorExtensionMethods { public static bool IsPoint(this Vector4 tuple) { return Math.Abs(tuple.W - 1.0F) <= Single.Epsilon; } public static bool IsVector(this Vector4 tuple)...
[CompilerGeneratedAttribute] // RVA: 0x15B2C0 Offset: 0x15B3C1 VA: 0x15B2C0 private sealed class DOTweenModuleUI.<>c__DisplayClass22_0 // TypeDefIndex: 11777 { // Fields public RectTransform target; // 0x10 // Methods // RVA: 0x1CA15E0 Offset: 0x1CA16E1 VA: 0x1CA15E0 public void .ctor() { } // RVA: 0x1CA38B0 O...
using Verse; using HarmonyLib; using static Flecker.ExtensionUtility; namespace Flecker { public class Mod_Flecker : Mod { public Mod_Flecker(ModContentPack content) : base(content) { new Harmony(this.Content.PackageIdPlayerFacing).PatchAll(); LongEventHandler.QueueLongEvent(() => Setup(), n...
using SystemDot.Messaging.Simple; using Machine.Specifications; namespace SystemDot.Specifications.messenger { [Subject(SpecificationGroup.Description)] public class when_sending_a_message_asynchronously_with_a_handler_registered { static object message; static TestAsyncHandler<object> hand...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigati...
using UnityEngine; using UnityEngine.UI; public class PlayListItemController : BaseController { Button button; void Awake() { EventManager.AddListener(GlobalEvent.UpdatePlayListItems, UpdateItem); button = gameObject.GetComponent<Button>(); } public void OnClick() { // Disable current button butto...
using System; using System.Buffers; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Numerics; using System.Text; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using Training20201012.Algorithms; using Training20201012.Collection...
// Copyright (c) Matteo Beltrame // // com.tratteo.gibframe -> GibFrame.Joystick : Joystick.cs // // All Rights Reserved using UnityEngine; using UnityEngine.EventSystems; namespace GibFrame.Joystick { public abstract class Joystick : MonoBehaviour, IDragHandler, IPointerUpHandler, IPointerDownHandler { ...
using System; using Microsoft.EntityFrameworkCore.Migrations; namespace NGA.Data.Migrations { public partial class B1NGA5 : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.DropTable( name: "Enrollment"); migr...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; public class ElevatorManager : MonoBehaviour { private int elevatorsCount; public bool RandomStartFloor = true; public int InitialFloor = 1; public UnityAction WasStarted; [HideInInspector] public int _floo...
using System.Collections; using System.Collections.Generic; using UnityEngine; using GameSystem; [AddComponentMenu("little Components/RemapFloatEvent")] public class RemapFloatEvent : MonoBehaviour { public Vector2 inputRange; public Vector2 outputRange; public FloatEvent e; public void InvokeEvent(...
using System; namespace scalus.Util { class UserInteraction : IUserInteraction { public void Error(string error) { Console.Error.WriteLine(error); } public void Message(string message) { Console.WriteLine(message); } } //cl...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace SemaphoreApp { class Reader { static Semaphore semaphore = new Semaphore(0, 3); Thread thread; int count = 3; public Reader(in...
using System.Linq; using Avalonia; using Avalonia.Controls; using Avalonia.Data; using Avalonia.Media; using Avalonia.Media.TextFormatting; using Avalonia.Utilities; namespace Consolonia.Themes.TurboVision.Templates.Controls.Helpers { public class SymbolsControl : Control { /// <summary> /// ...
using Newtonsoft.Json; namespace ElectricityMap.DotNet.Client.Models.Common { public class BaseCarbonIntensity : BaseEntity { [JsonProperty("carbonIntensity")] public int CarbonIntensity { get; set; } } }
using System; using System.ComponentModel; using System.Globalization; namespace DereTore.Apps.ScoreViewer.Model { internal sealed class DescribedEnumConverter : EnumConverter { public DescribedEnumConverter(Type type) : base(type) { _enumType = type; } public override bool C...
using RimWorld.Planet; using System; using Verse; using Verse.Sound; using static RimThreaded.RimThreaded; using static System.Threading.Thread; namespace RimThreaded { class SoundStarter_Patch { internal static void RunDestructivePatches() { Type original = typeof(SoundStarter); Type patched = typeof(Sou...
using Beloning.Model.Enum; using System; using System.ComponentModel.DataAnnotations.Schema; namespace Beloning.Model { [Table(TableName)] public class Patient : User { public const string TableName = "Patients"; public string Remarks { get; private set; } public Gender Gender { g...
/* * Copyright (c) Facebook, Inc. and its affiliates. * * This source code is licensed under the license found in the * LICENSE file in the root directory of this source tree. */ using System; using System.Reflection; using UnityEngine; using UnityEditor; namespace Facebook.WitAi.Windows { // Handles layout...
using System; using System.Collections.Generic; using System.Runtime.Serialization; namespace Wavefront.SDK.CSharp.Entities.Tracing { /// <summary> /// Data contract object used to serialize the span logs for a particular span to JSON for /// sending to Wavefront. /// </summary> [DataContract] ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class InteractionObject : MonoBehaviour { private Material normalSpriteMat; private Material outlineSpriteMat; private SpriteRenderer _spriteRenderer; public string descriptionKey; // Start is ca...
using System.Collections.Concurrent; using System.Runtime.Serialization; using Sentry.Internal.Extensions; // ReSharper disable once CheckNamespace namespace Sentry.Protocol { /// <summary> /// Represents Sentry's structured Context. /// </summary> /// <seealso href="https://develop.sentry.dev/sdk/even...
namespace Samples.View { public partial class ContactsPage { public ContactsPage() { InitializeComponent(); } } }
using System; using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity.EntityFramework; using Microsoft.AspNet.Identity.Owin; using Microsoft.Owin; using Microsoft.Owin.Security.Cookies; using Microsoft.Owin.Security.DataProtection; using Microsoft.Owin.Security.Google; using Owin; using Office365Api.WebFormsD...
namespace Nancy.Tests.Unit { using System; using Xunit; public class HttpLinkFixture { [Fact] public void Add_duplicate_parameter_in_different_casing_throws_argument_exception() { // Given var link = new HttpLink("http://nancyfx.org/", "home"); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace VideoLibrary.Helpers { internal static class EmptyArray<T> { public static readonly T[] Value = new T[0]; } }
using System; namespace GxClasses.Helpers { internal class EnvVarReader { private const string ENVVAR_PREFIX = "GX_"; public static bool GetEnvironmentValue(string name, out string value) { try { value = Environment.GetEnvironmentVariable($"{ENVVAR_PREFIX}{name.ToUpper()}"); if (!string.IsNullOrE...
using System; using System.IO; using Microsoft.AspNetCore; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.Logging; using NLog.Web; namespace AspNetCoreVueTypescriptStarter { public class Program { public static IConfiguration Configuration { ge...
using Newtonsoft.Json; namespace Taviloglu.Wrike.Core { public sealed class WrikeWebHookCommentEvent : WrikeWebHookEvent { [JsonProperty("commentId")] public string CommentId { get; set; } [JsonProperty("comment")] public WrikeWebHookComment Comment { get; set; } } }
using System.ComponentModel; using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity.EntityFramework; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Security.Claims; using System.Threading.Tasks; namespace Vidly.DataServices.Models { public c...
using System; using System.Activities; using System.ServiceModel; using System.Globalization; using System.Runtime.Serialization; using System.IO; using System.Text; using System.Net; using Microsoft.Xrm.Sdk; using Microsoft.Crm.Sdk.Messages; using Microsoft.Xrm.Sdk.Workflow; using Microsoft.Xrm.Sdk.Query; using Syste...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Drawing.Drawing2D; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Lab4.Elements { public partial class LED : Control { ...
using Microsoft.AspNetCore.SignalR.Client; using Microsoft.Extensions.Configuration; using MultiRegion.Client.Options; Console.ForegroundColor = ConsoleColor.White; Console.WriteLine("Reading configuration..."); var configuration = LoadConfiguration(); var signalrRegions = new List<SignalRRegionConfigOptio...
using System.Collections.Generic; namespace Core { public class AppIDs { public const string DOTA2_ID = "570"; // Contains vpk_linux32 public const string SOURCE_SDK_2013_MP_ID = "244310"; public const string SOURCE_SDK_2013_DS_ID = "243750"; public static IEnumerable<...
using System; using System.Collections.Generic; using System.Threading.Tasks; using Shipbot.Controller.Core.ApplicationSources.Models; namespace Shipbot.Controller.Core.ApplicationSources { internal interface IDeploymentManifestSourceParser<in TDeploymentManifest> where TDeploymentManifest : DeploymentMan...
namespace MyFemsApi.Services; public interface IDialogsService { Task<List<DialogDto>> GetDialogs(int requestUserId); Task<DialogUsersOnly> GetDialogUsers(int dialogId, int requestUserId); Task<List<DialogLastModifiedOnly>> GetLastModificationDates(int requestUserId); Task<DialogDto> Post(int contactI...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace WinProj_Delegate { class Dolphin { public delegate void TrickType(); private TrickType dolphinTrick; public TrickType Trick { set { dolphin...
using System; using log4net; namespace VersionOne.TestComplete.V1Connector { public class Logger { private readonly ILog logger; public Logger() { logger = LogManager.GetLogger("Plugin"); } public Logger(String name) { logger = LogManager.GetLogger(name); ...
namespace UrlShortener.Web.Dto { /// <summary> /// General purpose UrlAlias DTO /// </summary> public class UrlAliasDto { /// <summary> /// UrlAlias identity /// </summary> public long Id { get; set; } /// <summary> /// Original full-length URL ...
using System; using System.Collections.Generic; using System.Text; using MilitaryElite.Enums; namespace MilitaryElite.Interfaces { public interface ISpecialisedSoldier { Corps Corps { get; } } }
namespace Kipon.Dynamics.Plugin.ServiceAPI { public interface IAccountService { void UppercaseName(Entities.Account target); void Reassign(Entities.Account target); } }
using UnityEngine; using UnityEngine.Events; namespace HeathenEngineering.Events { [AddComponentMenu("System Core/Events/String Game Event Listener")] public class StringGameEventListener : GameEventListener<string> { public StringGameEvent Event; public UnityStringDataEvent Responce; ...
using System; using System.Collections.Generic; using System.Runtime.CompilerServices; namespace ARMeilleure.IntermediateRepresentation { class BasicBlock : IEquatable<BasicBlock>, IIntrusiveListNode<BasicBlock> { private const uint MaxSuccessors = 2; private int _succCount; private Ba...
using Json.LitJson; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ServiceClientGenerator { /// <summary> /// Describes a Project file to be generated /// </summary> public class Project { /// <summary> ...
namespace Pixlr { using System; using System.Drawing; using System.Drawing.Imaging; using Pixlr.Lina; public static class BitmapExtensions { public static LockedBitmapData Lock( this Bitmap self, ImageLockMode mode = ImageLockMode.ReadWrite, PixelFor...
using System; using TurtleChallenge.Data.Retriever.Dto; using TurtleChallenge.TestUtilities.xUnit.Settings; using Xunit; namespace TurtleChallenge.Data.Retriever.Tests { [Trait(Traits.Category, Categories.Unit)] public class FileSequencesRetrieverTests { [Fact] public void Constructor_Given...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Input; namespace ScreenshotWrapperWPF.Commands { public class RelayCommand : ICommand { private Action<object> commandTask; private Predicate<object> canExec...
using System.Linq.Expressions; namespace LinqToDB.Common { /// <summary> /// Defines conversions from an object of one type in a model to an object of the same or /// different type in the database. /// </summary> public interface IValueConverter { /// <summary> /// Identifies that con...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; class VowelOrDgits { static void Main() { char symbol = char.Parse(Console.ReadLine()); switch (symbol) { case 'a': Console.WriteLine("vowel...
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // ANTLR Version: 4.9.2 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //--------------...
using EngineKit.Mathematics; namespace UOStudio.Client.Worlds { interface IWorldProvider { WorldChunk GetChunk(int worldId, Point chunkPosition); World GetWorld(int worldId); } }
using UnityEngine; using UnityEngine.EventSystems; public class StartSelectButton : MonoBehaviour { [SerializeField] private EventSystem m_EventSystem; [SerializeField] private GameObject m_SelectedButton; private bool m_ButtonSelected; private void Start() { if (m_EventSystem) ...
// Copyright (c) Amer Koleci and contributors. // Distributed under the MIT license. See the LICENSE file in the project root for more information. namespace Vortice.Vulkan { /// <summary> /// Structure specifying an image subresource range. /// </summary> public partial struct VkImageSubresourceRange...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace SPV.Models { public partial class Cliente { public Cliente() { Venta = new HashSet<Venta>(); } [Key] [...
using System; namespace Jimu.Diagnostic { public interface IErrorEventData { Exception Ex { get; } } }
/** * (C) Copyright IBM Corp. 2016, 2021. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed t...
/* * The contents of this file are subject to MIT Licence. Please * view License.txt for further details. * * The Original Code was created by Unknown * * Copyright (c) 2014 unknown * * Purpose: Cache Item, used in conjunction with CacheManager * */ using System.Data; namespace SharedControls.Classe...
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Copyright (c) Microsoft Corporation. All rights reserved. ///////////////////////////////////////////////////////...
using OpenTracker.Models.Markings; using OpenTracker.Utils; namespace OpenTracker.ViewModels.ToolTips { public interface IMapLocationToolTipMarkingVM : IModelWrapper { delegate IMapLocationToolTipMarkingVM Factory(IMarking marking); } }
using UnityEngine; using System.Collections; namespace Puppet2D { [System.Serializable] public class AngleLimitNode { public Transform Transform; public float min; public float max; } }
namespace libnl { public static class NLInterfaceFlags { public const int UP = 1 << 0; public const int BROADCAST = 1 << 1; public const int DEBUG = 1 << 2; public const int LOOPBACK = 1 << 3; public const int POINTOPOINT = 1 << 4; public const int NOTRAILERS = 1 ...
namespace Cpnucleo.Infra.Data.Repositories; internal class WorkflowRepository : GenericRepository<Workflow>, IWorkflowRepository { public WorkflowRepository(CpnucleoContext context) : base(context) { } public async Task<int> GetQuantidadeColunasAsync() { System.Collections.Generi...
 namespace RegistrationService.Core.Interfaces { public interface IQueueService<T> { void Enqueue(T item); bool TryDequeue(out T result); } }
// ZFNewWindowHandler using ClubPenguin.NativeWebViewer; using ClubPenguin.UI; using Disney.Kelowna.Common; using Disney.LaunchPadFramework; using Disney.MobileNetwork; using UnityEngine; using UnityEngine.UI; using ZenFulcrum.EmbeddedBrowser; public class ZFNewWindowHandler : INewWindowHandler { private PrefabConten...
namespace VideoRentalSystem.Common.Contracts { public interface IGetFilmScore { double GetAvgFilmScore(string filmName); } }
using System; class RectangleArea { static void Main() { double x1 = double.Parse(Console.ReadLine()); double y1 = double.Parse(Console.ReadLine()); double x2 = double.Parse(Console.ReadLine()); double y2 = double.Parse(Console.ReadLine()); double area = Math.Abs(x1 - x...
using System; using System.Windows; using System.Collections.Generic; using Grades.WPF.Services; using System.Windows.Threading; using System.Data.Services.Client; using System.Threading.Tasks; using Grades.WPF.GradesService.DataModel; namespace Grades.WPF { public partial class MainWindow : Window { ...
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //----------------------------------...
 namespace StrategyPatternOne.Interface { interface IFlyBehavior { void fly(); } }
// Project: Daggerfall Tools For Unity // Copyright: Copyright (C) 2009-2016 Daggerfall Workshop // Web Site: http://www.dfworkshop.net // License: MIT License (http://www.opensource.org/licenses/mit-license.php) // Source Code: https://github.com/Interkarma/daggerfall-unity // Origina...
using System; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DSA_CSharp.src.Linked_Lists { public class SingleLinkedListNode<T> where T:IComparable { public T value; public SingleLinkedListNode<T> next; public SingleLinkedListNode(T value) { ...
using System; using Newtonsoft.Json; namespace GLTF.Schema { /// <summary> /// A perspective camera containing properties to create a perspective projection /// matrix. /// </summary> public class CameraPerspective : GLTFProperty { /// <summary> /// The floating-point aspect ratio of the field of view. ///...
using Microsoft.Win32.SafeHandles; using System; using System.Diagnostics; using System.Runtime.InteropServices; namespace SoundMetrics.Aris.SimplifiedProtocol { [DebuggerDisplay("{Handle} {ShortString}")] public sealed class NativeBuffer : SafeHandleZeroOrMinusOneIsInvalid { public NativeBuffer(i...
using Quick.Plugin; using System; using System.IO; namespace Test { class Program { static void Main(string[] args) { Directory.SetCurrentDirectory(@"D:\Work\Wesan\Launcher\bin\Debug\netcoreapp2.0"); PluginManager.Instance.Init(); PluginManager.I...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MissileConfiguration : MonoBehaviour { // Missile public float m_lifeTime; // Detection public float m_searchRange; public int m_searchAngle; public bool m_canLooseTarget; // Guidance public float m_guidanceIntensity...
// Copyright (c) Alexandre Mutel. All rights reserved. // This file is licensed under the BSD-Clause 2 license. // See the license.txt file in the project root for more information. using Markdig.Helpers; using Markdig.Syntax.Inlines; namespace Markdig.Parsers.Inlines { /// <summary> /// An inline parser for...
using System.Threading.Tasks; using WebServer.Server; namespace CustomMVC { class Startup { static async Task Main(string[] args) { var server = new Server("127.0.0.1", 8090); await server.Start(); } } }
using System.Net; using Z1Torrent.PeerWire.Interfaces; namespace Z1Torrent.Interfaces { public interface IPeerFactory { IPeer CreatePeer(IMetafile meta, IPAddress address, short port); } }
using System; namespace PaintApp { static class Program { static void Main( string[] args ) { Client client = new Client(); if ( client.Connect( "127.0.0.1", 4444 ) == true ) client.Run(); else Console.WriteLine( "Failed to co...
using System; using System.Threading.Tasks; using Kickstart.Pass1.KModel; namespace Kickstart.Wizard.View { public interface IProtoFileView : IView { Func<Object, EventArgs, Task> ProtoTextChanged { get; set; } string ProtoFileText { get; } } }
using System; using MessageRouter.Models; using NUnit.Framework; namespace NetmqRouter.Tests.Models { [TestFixture] public class SubscriberTests { #region Test Classes internal class InputClass { } internal class OutputClass { } #endregi...
// Copyright (c) SDV Code Project. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. namespace SdvCode.Models.Enums { using System.ComponentModel.DataAnnotations; public enum UserActionsType { [Display(Name = "Follow")] ...
using DWGitsh.Extensions.Commands.Git; using DWGitsh.Extensions.Commands.Git.Status; using DWGitsh.Extensions.Models; using DWGitsh.Extensions.Tests.Helpers; using DWGitsh.Extensions.Utility.ConsoleIO; using NSubstitute; using NUnit.Framework; using StaticAbstraction; using System.Linq; namespace DWGitsh.Extensions.T...
using UnityEngine; using UnityEngine.UI; using QUIZ.EvetsSO; using DG.Tweening; using System.Collections; namespace QUIZ.Tasks { public class TaskText : MonoBehaviour { [Header("Text Variable")] [SerializeField] private Text text; [Header("Custom Scriptable Event")] [SerializeF...
namespace NewRelic.Microsoft.SqlServer.Plugin.Core { public enum MetricTransformEnum { Simple = 0, Delta = 1, } }
using API.Models; using MediatR; using Microsoft.AspNetCore.Mvc; using Rolfin.Result; using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; namespace API.Controllers { public class BaseController: ControllerBase { IMediator _mediator; ...