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namespace YAXLibTests.SampleClasses { public class FreeSample { public int BoundViewID { get; set; } public decimal SomeDecimalNumber { get; set; } public static FreeSample GetSampleInstance() { return new FreeSample { ...
namespace DijkstraWithPriorityQueue { public class Connection { public Connection(Node node, double distance) { this.Node = node; this.Distance = distance; } public Node Node { get; set; } public double Distance { get; set; } } }
using System; namespace GenericDatabaseAccess.Database.Attributes { [AttributeUsage(AttributeTargets.Property)] // ReSharper disable once UnusedMember.Global public class AutoIncrementAttribute : Attribute { } }
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Threading.Tasks; using Athena.Core.Models; using Athena.Core.Repositories; using Athena.Data.Extensions; using Dapper; namespace Athena.Data.Repositories { public class CampusRepository : PostgresRepository, ICampus...
using UnityEngine; using System.Collections; public class Cam : MonoBehaviour { public static GameObject[] players; public static bool alone = false; public static float destroy = -1; public static Vector3 up = Vector3.forward; public static Vector3 right = Vector3.right; private AudioSource m...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ElementEngine.ElementUI { public class UILayoutHorizontalStyle : UIStyle { public int CellPaddingLeft; public int CellPaddingRight; public UILayoutHorizontalSt...
using System.Collections.Generic; namespace CarDealer.Web.Controllers { using Infrastructure.Extensions; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using Models.SalesViewModels; using Services; using System.Linq; [Route("sales")] public class SalesContro...
using UnityEngine; using System.Collections; public class Espinho : MonoBehaviour { float contador; // Use this for initialization void Start () { } // Update is called once per frame void Update () { if(transform.position.y <= 0.25) transform.Translate (0, 5 * Time.deltaTime, 0); ...
using EFDM.Core.DataQueries; using EFDM.Test.Core.Models.Domain; namespace EFDM.Test.Core.DataQueries.Models { public class GroupTypeQuery : DictIntDeletableDataQuery<GroupType> { } }
/** This is an automatically generated class by FairyGUI. Please do not modify it. **/ using FairyGUI; using FairyGUI.Utils; namespace KitchenUI { public partial class View_target : GComponent { public Controller c1; public GButton bg; public GImage papper; public GTextField ta...
using System; namespace CalculoSimples { class Program { static void Main(string[] args) { string[] input; input = Console.ReadLine().Split(' '); int cod1 = int.Parse(input[0]); int n1 = int.Parse(input[1]); double valor...
using System; using System.Diagnostics; using System.Text; namespace Voronoi2 { [DebuggerDisplay("{ToDebuggerString(),nq}")] public class HalfEdge { public readonly Edge EdgeListEdge; public readonly int EdgeListSide; public bool IsDeleted; public HalfEdge Left; public HalfEdge Right; p...
namespace BookLovers.Publication.Infrastructure.Services.SeriesBooksSortingServices { internal class SeriesBookRecord { public int BookId { get; set; } } }
using System.Data.Entity; namespace ASPNET.StarterKit.Portal { public class PortalDbContext : DbContext { public PortalDbContext(string connectionString) : base(connectionString) { } public DbSet<AnnouncementItem> Announcements { get; set; } public DbSet<Co...
using Fan.Plugins; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; using Newtonsoft.Json; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Editor.md.Manage.Plugins { public class EditorMdSettingsModel : PageModel { protected readon...
using Shouldly; using StructureMap.Query; using StructureMap.Testing.GenericWidgets; using StructureMap.Testing.Graph; using StructureMap.Testing.Widget; using System; using System.Linq; using Xunit; namespace StructureMap.Testing { public class ModelQueryTester { public ModelQueryTester() { ...
//Problem 7. Reverse number //Write a method that reverses the digits of given decimal number. //Example: //input output //256 652 //123.45 54.321 using System; using System.Threading; class ReverseNumber { static void Main() { string str; decimal number; Thread.CurrentThre...
namespace Mindstorms.Core.Music._444 { public class E6 : Note { public E6(NoteType noteType = NoteType.Quarter) : base(noteType) { Name = "E6"; Frequency = 1330.50; WaveLength = 25.93; } } }
using System; using System.IO; using System.Xml; using System.Xml.Serialization; namespace Jfevia.ProductivityShell.Configuration { public static class ConfigurationXmlSerializer { /// <summary> /// Serializes the specified configuration and writes the result to the stream. /// </s...
namespace Microsoft.Practices.EnterpriseLibrary.TransientFaultHandling.Tests { using System; internal static class TimeSpanHelper { internal static readonly long Delta = TimeSpan.FromSeconds(1).Ticks / 10L; internal static bool AlmostEquals(long a, long b) => Math.Abs(a - b) < Delta; }...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using OneClickZip.Includes.Interface.API; using OneClickZip.Includes.Resources; namespace OneClickZip.Includes.Models.API { public class GithubEndpointModel : IRepositoryEndpoint { priva...
namespace ShoppingCartSample.Models { /// <summary> /// CartItem is a class that will be used to represent each item in the shopping cart /// </summary> public class CartItem { public string Name { get; set; } public string Id { get; set; } public int Quantity { get; set; } p...
using MongoDB.Driver; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using TQIService.API.Data; using TQIService.API.Entites; namespace TQIService.API.Repository { public class UserRepository : IUsersRepository { private readonly ITQIServiceAPIContext ...
using System.Collections.Generic; using UnityEngine; namespace BattleRobo { public class ConsommableHolderScript : MonoBehaviour { public ConsommableScript currentConsommable; [SerializeField] public List<ConsommableScript> consommableList; [SerializeField] p...
using System.Diagnostics; using ExitGames.Client.Photon; using Photon.LoadBalancing.UnifiedClient; using Photon.UnitTest.Utils.Basic; using Photon.UnitTest.Utils.Basic.NUnitClients; namespace Photon.LoadBalancing.UnitTests.UnifiedServer.Policy { public class OnlineConnectPolicy : LBConnectPolicyBase { ...
using System.Threading.Tasks; namespace CVaS.Shared.Services.Broker { public class LocalBrokerStatus : IBrokerStatus { public Task<int?> GetConnectedAlgServersCount() { return Task.FromResult((int?)null); } public string GetStatus() { return "Lo...
using System; using System.Collections.Generic; using System.Linq; using BeatTogether.Core.Messaging.Abstractions; using BeatTogether.Extensions; using Krypton.Buffers; namespace BeatTogether.Core.Messaging.Implementations { public class MessageWriter : IMessageWriter { protected virtual uint Protocol...
namespace DotNeuralNet { public class BackPropagationTrainingRow { public BackPropagationTrainingRow(double[] inputs, double[] outputs) { Inputs = inputs; Outputs = outputs; } public double[] Inputs { get; private set; } public double[] Outputs { get; private set; } } }
#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; name...
using System; namespace Grillisoft.BufferManager.Unmanaged { public struct BufferPtr { /// <summary> /// A zero pointer to a zero sized array /// </summary> public static readonly BufferPtr Zero = new BufferPtr(IntPtr.Zero, 0); /// <summary> /// Pointer to star...
<script src="~/plugins/jquery/jquery.min.js"></script> <script src="~/plugins/bootstrap/js/bootstrap.bundle.min.js"></script> <script src="~/js/adminlte.min.js"></script>
using System; using System.Collections.Generic; using System.IO; using System.Text; namespace GitHub.Unity { public interface IFileSystem { string ChangeExtension(string path, string extension); string Combine(string path1, string path2); string Combine(string path1, string path2, strin...
/* * Copyright (c) 2018 THL A29 Limited, a Tencent company. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * ...
using System; namespace ConstructorsLib { public class Parent { public Parent () : this (1) { } public Parent (int id) { } } public class Child : Parent { public Child () : base (10) { } } }
namespace Elixr.Api.ViewModels { public class ItemViewModel : EquipmentViewModel { //Placeholder in case Item has something more interesting develop. } }
namespace VRCLauncher.Model; public class CompanionApp { public string Name { get; set; } public string Path { get; set; } public string Args { get; set; } public string Rules { get; set; } public bool Enabled { get; set; } }
using Microsoft.Win32; using System; using System.Collections.Generic; using XOutput.Core.DependencyInjection; namespace XOutput.Core.Configuration { public sealed class RegistryModifierService { private readonly Dictionary<string, RegistryKey> mapping = new Dictionary<string, RegistryKey>(); ...
using System; using Hangfire.Dashboard; using Microsoft.AspNetCore.Http; namespace Severino.Template.Hangfire.Infra.Jobs { public class DashboardAuthFilter : IDashboardAuthorizationFilter { private readonly string _user; private readonly string _pass; public DashboardAuthFilter...
using System; namespace MouseChef.Analysis { public struct Move { private const long TicksPerMicrosecond = TimeSpan.TicksPerMillisecond / 1000L; public Move(Mouse mouse, TimeSpan time, Vec d) { Mouse = mouse; Time = time; D = d; } pu...
// Generated by SharpKit.QooxDoo.Generator using System; using System.Collections.Generic; using SharpKit.Html; using SharpKit.JavaScript; namespace qx.bom { /// <summary> /// <para>EXPERIMENTAL &#8211; NOT READY FOR PRODUCTION</para> /// <para>Web Workers allows us to run JavaScript in parallel on a web page, ...
namespace DWGitsh.Extensions.Models { public class GitConfigUser { public string Name { get; set; } public string Mailbox { get; set; } public string Email { get; set; } public override string ToString() { if (Name == null && Email == null) return string.Emp...
using UnityEngine; namespace DroneDefender.Game.Views.Drone { public interface ILaunchableToDestination { GameObject Launch(Vector3? from, Vector3 target); } }
using Microsoft.EntityFrameworkCore; using Abp.Zero.EntityFrameworkCore; using HC.WeChat.Authorization.Roles; using HC.WeChat.Authorization.Users; using HC.WeChat.MultiTenancy; using HC.WeChat.WechatAppConfigs; using HC.WeChat.WechatMessages; using HC.WeChat.WechatSubscribes; using HC.WeChat.WeChatUsers; using HC.WeCh...
using ClassLibrary1; using System; using System.ServiceModel; using System.ServiceModel.Description; namespace WcfServicesHost { class Program { static void Main(string[] args) { var url = "http://127.0.0.1:9876"; var behavior = new ServiceMetadataBehavior(); ...
using System; using System.Collections.Generic; using System.IO.Pipelines; using System.Linq; using System.Net; using System.Threading.Tasks; namespace Kadmium_Udp { public interface IUdpPipeline : IDisposable { IPEndPoint LocalEndPoint { get; } IPEndPoint RemoteEndPoint { get; } void DropMultic...
using System; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; using Tanka.GraphQL.Sample.Chat.Client.Shared.Models; namespace Tanka.GraphQL.Sample.Chat.Client.Shared.Services { public interface IChatService { Task<List<Channel>> GetAvailableChatChannelsAsync(); ...
using System; using System.Reactive.Linq; using System.Windows; using ReactiveGit.Demo.ViewModels; using ReactiveUI; namespace ReactiveGit.Demo.Views { public partial class ShellView : IViewFor<ShellViewModel> { public ShellView() { InitializeComponent(); // wireup the...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.ComponentModel.DataAnnotations; using System.Web.Mvc; namespace CarService.Web.ViewModels { public class CategoryIndex : CategoryBase { public int Id { get; set; } [Remote("IsCategoryNameUnique...
using System; namespace Cirrious.MvvmCross.Droid.Fragging { public interface INotifyViewPagerItemChanged { void FinishUpdate(); } }
namespace Periscope.Indexing.AddressIndexer.Host.Infrastructure.Settings { public class AddressRefresherSettings { public int Age { get; set; } public int Limit { get; set; } public BalanceHistorySettings BalanceHistory { get; set; } public class BalanceHistorySettings ...
// Copyright (c) Microsoft Corporation // Licensed under the MIT license. See LICENSE file in the project root for full license information. namespace Microsoft.Xbox.Services.DevTools.Common { using System; using System.Collections.Generic; /// <summary> /// Represents the parameters needed for setti...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; namespace Chapter5 { public class Mover : MonoBehaviour { private GameObject _Target; private GameObject Target { get { ...
using ClinicManagement.Core.Models; using System.Data.Entity.ModelConfiguration; namespace ClinicManagement.Persistence.EntityConfigurations { public class AppointmentConfiguration : EntityTypeConfiguration<Appointment> { public AppointmentConfiguration() { Property(a => a.PatientI...
using SFML.Window; using SFML.System; using SFML.Graphics; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Iris { public abstract class Projectile : GameObject { public float Angle; public Actor Owner; public Vector2f Velocity; p...
using Microsoft.VisualStudio.TestTools.UnitTesting; [TestClass] public class HeapSortUnitTests { [TestMethod] public void Sort_SingleElement() { // Arrange int[] arr = new int[] { 5 }; // Act Heap<int>.Sort(arr); // Assert int[] exp = new int[] { 5 }; ...
using AnimeTrackingServiceWrapper.Helpers; using System; using System.Collections.Generic; using System.Text; namespace AnimeTrackingServiceWrapper.Implementation.HummingbirdV1.Models { public class RatingHummingbirdV1 : ModelBase { private string m_type = ""; public string type { ...
// // System.Runtime.Remoting.RemotingServices NUnit V2.0 test class // // Author Jean-Marc ANDRE (jean-marc.andre@polymtl.ca) // // ToDo: I didn't write test functions for the method not yep // implemented by Mono using System; using System.Collections; using NUnit.Framework; using System.Reflection; using System.Run...
// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp) // Distributed under the MIT license. See the LICENSE.md file in the project root for more information. using System; using Stride.Core.Presentation.Quantu...
namespace Application.Boundaries { public interface IOutputPortNotFound { void NotFound(string message); } }
using System; namespace ZaraEngine.StateManaging { [Serializable] public class ActiveMedicalAgentContract { public float GameMinutesAgentIsActive; public DateTimeContract[] TimesTaken; } }
using System; using Amazon.CDK; namespace Devon4Net.Infrastructure.AWS.CDK.Handlers { public class AwsCdkDefaultHandler { protected Construct Scope { get; set; } protected string ApplicationName { get; set; } protected string EnvironmentName { get; set; } protected AwsCdkDefau...
using System.Collections.Generic; using ESRI.ArcGIS.Geodatabase; using ESRI.ArcGIS.Geometry; using ProSuite.QA.Container.Test; using ProSuite.QA.Tests.Test.Construction; using ProSuite.QA.Tests.Test.TestRunners; using NUnit.Framework; using ProSuite.Commons.AO.Geodatabase; using ProSuite.Commons.AO.Geometry; using ProS...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RISE.Shared.Models { public class ResponseDataModel : IDisposable { public ResponseDataModel() { HasError = false; ErrorMessage = string.Empty; ...
using GestaoFluxoFinanceiro.Negocio.Models; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace GestaoFluxoFinanceiro.Negocio.Interfaces { public interface IAlunoRepository : IRepository<Alunos> { Task<Alunos> ObterAlunoPorId(Guid Id); Tas...
using UnityEngine; using SDD.Events; namespace Jammer { public class BehaviourBase : MonoBehaviour { /// <summary> /// The GameManager singleton, lazy loaded when required, but not forced on. /// </summary> public GameManager Game { get { return GameManager.Instance; } } ...
using RequireJsNet.Helpers; using System; using System.IO; using System.Web; using System.Web.Mvc; namespace RequireJsNet.EntryPointResolver { public class DefaultEntryPointResolver : IEntryPointResolver { private const string DefaultEntryPointRoot = "~/Scripts/"; private const string DefaultA...
namespace SnkrsBank.Web.ViewModels.SalePosts { public class CategoryVM /*: IMapFrom<Category>*/ { public string Name { get; set; } } }
namespace Mediapipe.Unity { public class ConnectionAnnotation : LineAnnotation { Connection currentTarget; public bool isEmpty { get { return currentTarget == null; } } public void Draw(Connection target) { currentTarget = target; if (ActivateFor(currentTarget)) { Draw(currentTarget...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System; using System.Diagnostics; namespace Microsoft.Extensions.Logging.Debug { /// <summary> /// A logger that writes messages in the debug output window only when a...
// Helper Utilities to work with agent's rigid bodies charateristics. Allows to // calculate Angles between rotations in radians, find center of mass of an agent, // and find Angular Momentum of an agent. using UnityEngine; using System.Collections; using System.Collections.Generic; using System.Linq; using System; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Media; namespace Example { public static class FindVisualChildHelper { public static T GetFirstChildOfType<T>(DependencyObject depe...
using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text.RegularExpressions; using UnlocLoader.Core; using UnlocLoader.Model; namespace UnlocLoader.Loader { public class LocationParser : ILocationParser { public Location Parse(string source, out string message...
using System; using System.Xml.Linq; using TravelAccounting.Model; namespace TravelAccounting.Contracts { public interface ISerializer { Travel Deserialize(XDocument xDoc); XDocument Serialize(Travel travel); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; namespace Toolbox.CLI { internal class CommandCollection : List<CommandBase> { internal CommandBase Find(string name) { return t...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Diagnostics; using System.Globalization; using System.Thread...
using UnityEngine; namespace GM { // Action which transform card when turn changes. [CreateAssetMenu(menuName = "Actions/Player Actions/Reset Flatfooted Cards")] public class ResetFlatfootedCards : PlayerAction { public override void Execute(PlayerHolder playerHolder) { for...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FormBuilder.Console.Interfaces { public interface IQueryParameter { string Name { get; set; } Type Type { get; set; } string TypeName { get; ...
using System; using System.Threading; namespace DotNet { class LargeObject { int initBy = 0; public int InitializedBy { get { return initBy; } } public LargeObject() { initBy = Thread.CurrentThread.ManagedThreadId; Console.WriteLine("LargeObject was cre...
using System; using System.Collections.Generic; using UnityEngine; namespace SwiftFramework.Core.Pooling { public class BehaviourPool<P> : IPool where P : Component { private readonly Stack<P> instances = new Stack<P>(); private readonly Func<P> instanceHandler; private readonly List...
namespace SKIT.FlurlHttpClient.Wechat.OpenAI.Models.ThirdParty { /// <summary> /// <para>表示 [POST] /v2/bot/save 接口的请求。</para> /// </summary> public class BotSaveRequest : WechatOpenAIThirdPartyRequest { /// <summary> /// 获取或设置机器人中文名。 /// </summary> [Newtonsoft.Json.J...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using LBE.Assets; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Audio; namespace LBE.Audio { public class SoundEffectLoader : BaseAssetLoader<SoundEffect> { public override AssetLoadResult<Soun...
//{[{ using Param_RootNamespace.Contracts.ViewModels; //}]}
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FluentBootstrap.Thumbnails { public interface ICaptionCreator<THelper> : IComponentCreator<THelper> where THelper : BootstrapHelper<THelper> { } public class CaptionWr...
/* Pass Category and Class as Variables This snippet shows how to programatically extract the BuiltInCategory and Class Type information from an element and pass it to a FilteredElementCollector It is useful when working with generic elements without knowing their category or class ahead of time or as a demonstration...
using System; using System.Collections.Generic; using System.Text; using FJunkie.GameEntity; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace FJunkie.LevelEntity { class Level1 { public List<Enem...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. #nullable disable using System; using System.ComponentModel; using Azure.Core; namespace Azure.ResourceManager.Cdn.Models { /// <summary> The protocol of an established TLS connection. </summary> public readonly p...
namespace ARKBreedingStats.species { /// <summary> /// Currently not used. /// </summary> class SpeciesListBoxEntry { public Species species; public override string ToString() { return species.name; } public SpeciesListBoxEntry(Species species) ...
using AnimePictureETL.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace AnimePictureETL.ETL { public class DanbooruChangedObjects { public IList<Artist> ChangedArtists { get; set; } public IList<Character> ChangedCharacters { get; set; } ...
using System; using Kingmaker.PubSubSystem; using Kingmaker.UI.Log.CombatLog_ThreadSystem; using Kingmaker.UI.Log.CombatLog_ThreadSystem.LogThreads.Common; namespace OwlcatModification.Modifications.SEdit { public class LogWriter : LogThreadBase, ILogMessageUIHandler, IGlobalSubscriber, ISubscriber { ...
using Skybrud.Essentials.Http; using Skybrud.Social.Basecamp.OAuth; namespace Skybrud.Social.Basecamp.Endpoints { /// <summary> /// Class representing the raw <strong>Authorization</strong> endpoint. /// </summary> public class BasecampAuthorizationRawEndpoint { #region Properties /...
using UnityEngine; public class MemoryCheckManager : MonoBehaviour { //protected InteractionManager interactionManager; protected bool currentMemories = true; protected MemoryCheck memories; /********************************************************** IF YOU CAN NOT MESS WITH THIS THAT WOULD BE A...
namespace UniversityStudentSystem.RouteTests { using System.Web.Mvc; using System.Web.Routing; using Microsoft.VisualStudio.TestTools.UnitTesting; using MvcRouteTester; using UniversityStudentSystem.Web.Areas.Public; using UniversityStudentSystem.Web.Areas.Public.Controllers; using Web; ...
namespace AutoTest.UI { public enum ImageStates { None, Green, Red, Progress } }
using System; using System.Windows; namespace Tests.Caliburn.Fakes { public class MethodInvokeTarget { public static int ReturnValue = 7; public bool InstanceProcedureWasCalled; public bool InstanceFunctionWasCalled; public static bool StaticFunctionWasCalled; ...
using PsscProject.ApplicationLayer.Customers; using PsscProject.Models.Customers; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace PsscProject.Repository.Interfaces { public interface ICustomerRepository : IRepositoryBase<CustomerDTO> { //IEnum...
using System; using SFA.DAS.ApplyService.Types; namespace SFA.DAS.ApplyService.Domain.QueryResults { public class ApplicationOversightDetails { public Guid Id { get; set; } public Guid ApplicationId { get; set; } public string OrganisationName { get; set; } public string Ukprn...
using System; using System.Configuration; namespace ChallongeDiscordBot { public class ChallongeDiscordBotConfigSection : ConfigurationSection { [ConfigurationProperty("", IsRequired = true, IsDefaultCollection = true)] public ChallongeDiscordBotCollection Instances { get {...
using HotChocolate.Types; namespace Reviews; public class ReviewType : ObjectType<Review> { protected override void Configure(IObjectTypeDescriptor<Review> descriptor) { descriptor .Key("id"); descriptor .Field(t => t.Product) .Type<NonNullType<ProductType>...
using System; using System.Windows; namespace SimpleRemote.Controls.Dragablz { public class NewTabHost<TElement> : INewTabHost<TElement> where TElement : UIElement { private readonly TElement _container; private readonly TabablzControl _tabablzControl; public NewTabHost(TElement conta...
/** 模板方法模式中涉及了两个角色: 抽象模板角色(Vegetable扮演这个角色):定义了一个或多个抽象操作,以便让子类实现,这些抽象操作称为基本操作。 具体模板角色(ChineseCabbage和Spinach扮演这个角色):实现父类所定义的一个或多个抽象方法。 * **/ using System; namespace TemplateMethodPattern.BaseSample { /// <summary> /// 抽象模板 /// </summary> public abstract class AbstractClass { pub...