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using Sirenix.OdinInspector; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; [TypeInfoBox("[ILevelLocal] Manage Setup Scene behaviour")] public class SetupManager : MonoBehaviour, ILevelLocal { public void InitScene() { Debug.Log("INIT setup !!"); S...
using System.ComponentModel.DataAnnotations; using System.Text.Json.Serialization; namespace TatumPlatform.Model.Requests { public class UpdateVirtualCurrency { [Required] [StringLength(30, MinimumLength = 1)] [RegularExpression(@"^[a-zA-Z0-9_]+$")] [JsonPropertyName("name")] ...
using System; using UnityEngine; using System.Collections; using System.Reflection; using System.Security; using uAdventure.Core; namespace uAdventure.Editor { public class ChangeBooleanValueTool : ChangeValueTool<object, bool> { public ChangeBooleanValueTool(object data, bool newValue, string prope...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MarkerManager : MonoBehaviour { public static MarkerManager instance; public GameObject clickMarker; bool destroyOldestMarker = false; List<GameObject> activeMarkers = new List<GameObject>(); Transform ef...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information namespace DotNetNuke.Web.Common { using System; using System.ComponentModel; public class LazySer...
using System.Collections; using System.Collections.Generic; using DigitallyCreated.Utilities.Bcl.Linq; namespace DigitallyCreated.Utilities.Mvc { /// <summary> /// View model that supports the <see cref="DigitallyCreated.Utilities.Bcl.Linq.Sorter{T}"/> class and /// paging of data /// </summary> /// ...
using BefunCompile.CodeGeneration.Generator; using BefunCompile.Graph.Optimizations.Unstackify; using BefunCompile.Math; using System; using System.Collections.Generic; using System.Linq; namespace BefunCompile.Graph.Expression { public class ExpressionVariable : BCExpression, MemoryAccess { public readonly strin...
using AChildsCourage.Game.Floors.Courage; namespace AChildsCourage.Game.Floors.RoomPersistence { public readonly struct SerializedCouragePickup { public TilePosition Position { get; } public CourageVariant Variant { get; } public SerializedCouragePickup(TilePosition position, Cour...
//namespace BlamanticUI //{ // using Abstractions; // using YoiBlazor; // [HtmlTag] // [CssClass("popup")] // public class Popup : BlamanticChildContentComponentBase,IHasUIComponent // { // protected override void CreateComponentCssClass(Css css) // { // } // } //}
using Usemam.IdentityServer4.KeyRack; namespace Usemam.IdentityServer4.KeyRack.IntegrationTests { public interface IKeyServiceIntegrationFactory { IKeyService CreateService(KeyRackOptions options); } }
using Microsoft.AspNetCore.Mvc; using DotNetCoreAngular.Data.Services; using DotNetCoreAngular.Data.Models; using System; namespace DotNetCoreAngular.Controllers { [Route("api/[controller]")] public class BookController : Controller { private IBookService _service; public BookController(I...
using System.Threading.Tasks; namespace ModernSlavery.Core.Interfaces { public interface IPostcodeChecker { Task<bool> IsValidPostcode(string postcode); } }
using System; namespace EzSurvey.Presentation.State { internal class ActionSubscription { public readonly Type ActionType; public readonly Action<object> Callback; public readonly object Subscriber; public ActionSubscription(object subscriber, Type actionType, Action<object> c...
using System; using NetRuntimeSystem = System; using System.ComponentModel; using NetOffice.Attributes; using NetOffice.CollectionsGeneric; namespace NetOffice.PublisherApi { #region Delegates #pragma warning disable public delegate void Application_WindowActivateEventHandler(NetOffice.PublisherApi.Window wn); p...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Biblioteca.Controllers { public class LivroController { private BibliotecaContainer contexto = new BibliotecaContainer(); public void Adicionar (Livro livro) { contexto.Livros.Ad...
using DG.Tweening; using UnityEngine; using UnityEngine.UI; public class SettingsMenuController : MonoBehaviour { [Header("Space between menu items")] [SerializeField] private Vector2 spacing; [SerializeField] private MenuItem[] menuItems; [Space] [Header("MainButton Rotation")] [SerializeField] ...
using Plus.Domain.Entities; using System.Linq; namespace Plus.Auditing { public static class EntityHistorySelectorListExtensions { public const string AllEntitiesSelectorName = "Plus.Entities.All"; public static void AddAllEntities(this IEntityHistorySelectorList selectors) { ...
//----------------------------------------------------------------------------- // Copyright : (c) Chris Moore, 2020 // License : MIT //----------------------------------------------------------------------------- namespace Z0.Asm { using System; using System.Runtime.CompilerServices; using static ...
using System.Runtime.Serialization; namespace MultiPlug.Ext.RasPi.Config.Models.Components.Home { public class HomeProperties : SharedProperties { [DataMember] public string RaspberryPiModel { get; set; } [DataMember] public string OSVersion { get; set; } public string ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Chip8 { [Serializable] struct EmuState { public byte[] mem; //size 4096 (4kb) public byte[] V; //registers (0-F) public UShortStack stac...
using System.Runtime.Serialization; namespace Rundeck.Api.Models { /// <summary> /// System Stats /// </summary> [DataContract] public class Stats { /// <summary> /// Uptime /// </summary> [DataMember(Name = "uptime")] public Uptime Uptime { get; set; } = new Uptime(); /// <summary> /// CPU info ...
using System; using System.IO; using System.Collections.Generic; namespace generics { public delegate T GenericDelegate<T>(ref T t); public class A { } public class A<T> { public delegate U GenericDelegateInGenericClass<U>(T t, U u); public T bar<X>(X x, T t) where X : new()...
using System.Collections; using System.Collections.Generic; using System.Threading.Tasks; namespace Korzh.NLP { /// <summary> /// Defines the interface for a language-detection service /// </summary> public interface ILanguageDetector { /// <summary> /// Returns an array of detecte...
using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using RevStack.Pattern; namespace RevStack.Cache { public class CacheRepository<TEntity,TKey> : ICacheRepository<TEntity,TKey> where TEntity :class, IEntity<TKey> { protected double _hours=2; ...
// <Snippet1> using System; using System.Text; class UnicodeEncodingExample { public static void Main() { UnicodeEncoding unicode = new UnicodeEncoding(); String encodingName = unicode.EncodingName; Console.WriteLine("Encoding name: " + encodingName); } } // </Snippet1>
using System.Web.Http; using System.Web.Routing; using Sitecore.Pipelines; namespace ContainerWarmer.Pipelines { public class LoadRoutes { public void Process(PipelineArgs args) { // Registration RouteTable.Routes.MapHttpRoute("warmup", "healthz/warm", new { action = "W...
using SampleAspNetMvcWebProject.Helpers.HttpResponseHandlers; using System.IO; using System.Net; using System.Net.Http; using System.Net.Http.Headers; namespace SampleAspNetMvcWebProject.Helpers { public abstract class HttpResponseHandler { protected HttpStatusCode OkStatusCode { get { return HttpStat...
using Verifiable.Core.Did; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Text.Json; using System.Text.Json.Serialization; using System.Threading.Tasks; namespace Verifiable.Tests { /// <summary> /// https://www.w3.org/TR/did-core/#s...
// // Copyright (c) 2018 Rodrigo Zechin Rosauro // using System.Collections.Generic; using System.Reflection; namespace JiraKanbanMetrics { /// <summary> /// On-disk cache contract /// </summary> public class Cache { public string Version { get; set; } = Assembly.GetEntryAssembly().GetName...
using UnityEditor; using UnityEngine; namespace GTVariable.Editor { public class EditorGroupElement<T> where T : MonoBehaviour { public EditorGroupElement(T component,string name = "",bool useDefaultNameIfEmpty = true) { Component = component; SerializedObject =...
using System; using System.Linq; namespace Multithreading_and_asynchronous_processing.Exemplos.UtilizandoPLINQ { public class CatchingAggregateException { public CatchingAggregateException() { var numbers = Enumerable.Range(0, 20); try { va...
using System.Collections.Generic; using Microsoft.CodeAnalysis.CSharp.Syntax; using OmniSharp.Extensions.JsonRpc.Generators.Contexts; namespace OmniSharp.Extensions.JsonRpc.Generators { internal interface IExtensionMethodGeneratorStrategy { IEnumerable<MemberDeclarationSyntax> Apply(GeneratorData item)...
using System; using System.Linq; using System.Threading; using WireMock.Logging; using WireMock.Server; namespace WireMock.Net.StandAlone.NETCoreApp { class Program { private static int sleepTime = 30000; private static FluentMockServer server; static void Main(string[] args) ...
using System.Collections.Generic; using System.IO; using System.Linq; using System.Net.Http; using System.Threading; using System.Threading.Tasks; using HotChocolate.Execution; using HotChocolate.Utilities; using Microsoft.AspNetCore.WebUtilities; namespace HotChocolate.Stitching.Execution; internal sealed class Http...
namespace RhythmCodex.Beatmania.Converters { public interface IBeatmaniaPs2KeyProvider { string GetKeyFor14thStyle(); string GetKeyFor15thStyle(); string GetKeyFor16thStyle(); } }
using System; namespace Stl.Time { public static class MomentEx { public static Moment ToMoment(this DateTime source) => new Moment(source); public static Moment ToMoment(this DateTimeOffset source) => new Moment(source); } }
namespace DepRegAttributes.ExampleLibrary.RegisteredClasses.Singletons { [RegisterSingleton] public class SingletonClassRegigisteredAsSelf { readonly string _id; public SingletonClassRegigisteredAsSelf() { _id = Guid.NewGuid().ToString(); } public void ...
using System; using Unity.Entities; using Unity.Transforms; #if UNITY_DOTSPLAYER using Unity.Tiny.Input; using Unity.Tiny.Audio; #else using UnityEngine; #endif namespace TinyRacing.Systems { /// <summary> /// Update the main menu UI /// </summary> [UpdateBefore(typeof(ResetRace))] public cla...
using System; using System.Collections.Generic; using System.Linq; using FlightManager.Common; using FlightManager.Data; using FlightManager.Domain; using FlightManager.Services.Models; using Microsoft.EntityFrameworkCore; namespace FlightManager.Services { public class FlightService : IFlightService { ...
using System.Threading.Tasks; using System.Web.Http; using WebForms.Tools; namespace WebForms.Controllers { [RoutePrefix("api/test")] public class TestController : ApiController { [HttpGet] [Route("{id}")] public async Task<int> GetAsync(int id) { await HttpCall...
using UnityEngine; public class ActionPoint : MonoBehaviour, IRespawnable { public void Respawn() { gameObject.SetActive(true); } }
namespace NET6.Infrastructure.Repositories; /// <summary> /// 日志仓储 /// </summary> public class OperationLogRepository : BaseRepository<OperationLog, OperationLogView> { public OperationLogRepository(IHttpContextAccessor context, SqlSugarScope sqlSugar) : base(context, sqlSugar) { } }
using System; namespace BepuPhysicsExample.BepuPhysicsIntegration { [Flags] public enum BepuPhysicsEngineFlags { None = 0x0, CollisionsOnly = 0x1, SoftBodySupport = 0x2, MultiThreaded = 0x4, UseHardwareWhenPossible = 0x8, ContinuousCollisionDetection = ...
namespace NPOI.SS.UserModel { /// <summary> /// Common defInition of a HSSF or XSSF page header. /// For a list of all the different fields that can be /// placed into a header, such as page number, /// bold, underline etc, see /// </summary> public interface IHeader : IHeaderFooter { } }
@using System.Web.Optimization @model IndicatorsUI.MainUI.Models.AreaList.AreaListViewModel @{ Layout = "~/Views/Shared/_LayoutPage.cshtml"; } @section headContent { @Html.Partial("_JavaScriptAndCssForContentPage") @Styles.Render("~/bundles/css-login") @Styles.Render("~/bundles/css-area-list-index") } @Scr...
namespace Assets.Src.Game.Creatures { using UnityEngine; public class EvilFish : MonoBehaviour { private float Speed; void LateUpdate() { Speed *= 1.05f; gameObject.transform.Translate(-Speed*Time.deltaTime,0,0); } public void SpeedUp() ...
@using FantasyFL.Web.ViewModels.Transfers @model List<AddPlayerListingViewModel> @{ ViewData["title"] = "Add Player"; } <h5 class="text-center text-danger pb-4">Choose a new player</h5> <form asp-action="AddPlayer"> <div class="overflow-auto rel-view"> <table id="playersTable" class="table table-hov...
namespace WebAPI.Common.Services { using Microsoft.Extensions.Configuration; using MongoDB.Driver; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using WebAPI.Common.Helper; using WebAPI.Common.Models; public c...
using Domain; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Repositories.Generic { public class DbRepository<T> : IDbRepository<T> where T : class, IDbEntity { public DbContext Context ...
using System.Collections.Generic; using System.Linq; using ErrorCentral.Application.Services; using ErrorCentral.Application.Validators; using ErrorCentral.Domain.DTOs; using ErrorCentral.Domain.Models; using ErrorCentral.Infra.Context; using ErrorCentral.Infra.Repositories; using ErrorCentral.Test.Unit.Infra.Context;...
using FishTechWebManager.Models; using System.Collections.Generic; namespace FishTechWebManager._Repository.Core { public interface ITanqueRepository { void Include(Tanque item); void Update(Tanque item); void Delete(int Id); Tanque GetbyID(int Id); IEnumerable<Tanque> ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; public class ShootingEnemy : Enemy { public AudioSource DeathSound; //interval at which the enemy will shoot at the player public float shootingInterval = 4f; //to ensure enemy shoots when in a specifi...
namespace Upds.Sistemas.ProgWeb2.Tintoreria.Core { public class TrabajoDetalle { #region Atributos public int IdTrabajoDetalle { get; set; } public string CodigoPrenda { get; set; } public Categoria Categoria { get; set; } public decimal PrecioFinal { get; set; } ...
//------------------------------------------------------------------------------ // Copyright (c) 2019 Microsoft Corporation. All rights reserved. //------------------------------------------------------------------------------ using System; using System.Collections.Generic; using Microsoft.SqlServer.Types; using SQL...
using System; using System.Collections.Generic; using System.Linq; using System.Numerics; using System.Reflection; using System.Text; using System.Threading.Tasks; namespace Raytracer { public class AnimatedProperty { public class Keyframe { public float time; public float floatValue; public Vector3 vec...
using UnityEngine; using System.Collections; public class ButterfyAnimatorController : MonoBehaviour { Animator anim; void Start () { anim = GetComponent<Animator>(); StartCoroutine(StartStopFlying()); } private IEnumerator StartStopFlying() { while (true) { ...
using System.Collections.Generic; using System.Windows.Forms; using ExcelTableConverter.ExcelContent; using ExcelTableConverter.ExcelContent.Model; namespace ExcelTableConverter.TableConverter { public abstract class BaseTableConverter { public abstract string ConverterName { get; } /// <summary> /// ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class afItemRenderer : MonoSingleton<afItemRenderer> { public RenderTexture m_itemRenderTexture; public Camera m_itemCamera; public cxUITweenFx m_itemFx; public Transform m_attachT; GameObject m_itemObject; public RenderTex...
using System.Collections.Generic; using System.Linq; namespace Chromia.Postchain.Client { public class Operation { public string OpName; public List<GTXValue> Args; private object[] _rawArgs; public Operation(string opName, object[] args): this() { this.OpNa...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Input; using Fhi.Controls.MVVM; using FhiModel.Common; namespace Fhi.Controls.Utils { public class IndicatorMetadataViewModel : ViewModelBase { ...
using System; using NUnit.Framework; using SharpBucket.V2.EndPoints; using SharpBucket.V2.Pocos; namespace SharpBucketTests.V2 { [SetUpFixture] public class SampleRepositories { public const string MIRROR_ACCOUNT_NAME = "mirror"; public const string MIRROR_ACCOUNT_UUID = "{71b06a8f-295c-43...
@model PDSC.Common.ViewModelBase <input type="hidden" asp-for="SortExpression" /> <input type="hidden" asp-for="SortExpressionPrevious" /> <input type="hidden" asp-for="SortDirection" /> <input type="hidden" asp-for="SearchAsJson" /> <input type="hidden" asp-for="Pager.PageIndex" /> <input type="hidden" asp-for...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using MonoBehaviorExtension; using TMPro; public class PlayerResources: ResourceGroup { public Resource health; public Resource food; public Resource water; void Awake() { this.resources = new Diction...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; using System.Threading; namespace rawtrack.TrackData { public class TrackInfo { public string outFileName = ""; public int inputFrameLength = 1024; public int outputFrameLength = 768;...
using System; using System.Configuration; using System.Runtime.InteropServices; namespace ManagedCOMService { [Guid("F4D3BC92-0F55-44C6-AAAD-7825E50CD6BA")] [ClassInterface(ClassInterfaceType.None)] public class Calculator:ICalculator { public int Add(int num1, int num2) { ...
extern alias akka; using akka::Akka.Actor; using akka::Akka.Routing; using ConsoleApp.Shared.Exceptions; using System; namespace ConsoleApp.App { internal static class CommandHandlerActorConfig { /// <summary> /// Consistent Hash Mapping function /// </summary> private readonly static ConsistentHashMapping...
using System.IO; using System.Text; namespace SharpGlyph { /// <summary> /// Control Value Program (prep). /// <para>TrueType Outline</para> /// </summary> //[TrueTypeOutline] public class PrepTable : Table { public const string Tag = "prep"; /// <summary> /// Set of instructions executed whenever point...
namespace Meziantou.GitLabClient.Generator.GitLabModels { partial class Models { public static ParameterEntityBuilder UserIdOrUserNameRef { get; } = CreateParameterEntity(entity => entity.SetRefs( ParameterEntityRef.Create("userId", ModelRef.NumberId), Parame...
using Jbet.Core.AuthContext.Commands; using Jbet.Domain; using Jbet.Tests.Customizations; using Jbet.Tests.Extensions; using Microsoft.EntityFrameworkCore; using Shouldly; using System.Threading.Tasks; using Xunit; namespace Jbet.Tests.Business.AuthContext { public class RegisterHandlerTests : ResetDatabaseLifeti...
using ResultFunctionalXUnit.Mocks.Interfaces; using Moq; using ResultFunctional.FunctionalExtensions.Sync; using Xunit; namespace ResultFunctionalXUnit.FunctionalExtensions.Sync { /// <summary> /// Методы расширения для действий. Тесты /// </summary> public class VoidExtensionsTest { /// <...
namespace Raven.Server.Dashboard { public enum DashboardNotificationType { TrafficWatch, DatabasesInfo, IndexingSpeed, MachineResources, DriveUsage } }
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using Newtonsoft.Json; using sXb_service.Helpers.ModelValidation; namespace sXb_service.Models { public class Book { [Key] public Guid Id { get; set; } ...
using FluentNHibernate.Mapping; namespace FluentNHibernate.Conventions.Inspections { public interface IParentInspector : IInspector { string Name { get; } Access Access { get; } } }
using NUnit.Framework; using System; using RestSharp; using System.Net; using Newtonsoft.Json; using System.Collections.Generic; using System.Text.RegularExpressions; namespace Solitude.Server.Tests { [TestFixture ()] public class WebApiTests : WebApiMethods { // [Test()] // public void TestUsers () // { // f...
global using Serilog; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using HappySpoonBL; using HappySpoonDL; using HappySpoonUI; namespace HappySpoonUI { //Main Menu display and Main Menu choice interaction class MainMenu : IMenu { ...
using System; using ScriptDelivery; using System.Security.Cryptography; using System.IO; using ScriptDelivery.Maps; namespace ScriptDelivery.Files { /// <summary> /// サーバ側でのみ使用。Mappingファイルの情報を格納 /// </summary> internal class MappingFile { public string Path { get; set; } ...
// Copyright © 2019 Shawn Baker using the MIT License. using System.Collections.Generic; using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; namespace RPiCameraViewer { /// <summary> /// Help page. /// </summary> public sealed partial class HelpPage : Page { /// <summary> /// Constructor - ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Htecs { bool in_combat; protected SortedList<float, ActiveUnit> readies; List<ActiveUnit> active_units; ActiveUnitMarker active_unit_marker; public Htecs(ActiveUnitMarker _active_unit_marker) { in_combat = false...
namespace Framework.Core.Common.Contracts { public interface IDomainEvent { public string AggregateId { get; } public long Id { get; } public bool SavedInPersistenceMedia { get; } public string UniqueTypeId { get; } public ushort Version { get; } public bool S...
 namespace bytePassion.FileRename.RenameLogic.Enums { public enum ItemType { File, Directory } }
// ReSharper disable InconsistentNaming // ReSharper disable SuggestVarOrType_Elsewhere // ReSharper disable SuggestVarOrType_BuiltInTypes using System.Runtime.CompilerServices; #if (NETCOREAPP2_1 || NETSTANDARD2_1) using System; #endif namespace Farmhash.Sharp { /// <summary> /// Class that can calculate 32...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class AddonCardManager : MonoBehaviour { public static AddonCardManager Instance { get; private set; } public string[] addonCardNames { get; private set; } [SerializeField] private AddonCardGroup[] addonCa...
using System.Security.Principal; namespace Conclave.Process.User { public interface IUserCredentials : IData, IIdentity { string Id { get; } // string Name { get; } is present on IIdentity string Password { get; } long Mask { get; } string Email { get; } } }
using System; namespace Aegis.Model { public class AegisPersonInfo { public Guid Id { get; } public string Name { get; } public byte[] PublicKeyHash { get; } public byte[] PublicKey { get; } public string Role { get; } public AegisPersonInfo(Guid id, string name...
using System; using System.ComponentModel.DataAnnotations; using LuisDelValle.TimesheetSolution.Abstractions; namespace LuisDelValle.TimesheetSolution.WebApi.Models { public class Timesheet : ITimesheet { public int TimesheetId { get; set; } [Required] public DateTime Date { get; set; ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using TMS.Common; namespace TMS.WinUI { public partial class FormSearch : Form { public FormSearch() { ...
using System; using System.Collections.Generic; using System.Text; using Caliburn.Micro; namespace ConductorScreenDemo.ViewModels { public class Screen3ViewModel : Screen { } }
using System; using System.Collections.Generic; using System.Numerics; using System.Text; namespace UniDortmund.FaProSS17P3G1.MapGenerator.Algorithm { public class GridWithJitterCache { private readonly GridWithJitter mGridWithJitter; private readonly Dictionary<Vector2, Vector2> mCache ...
using Liversage.Primitives; using System; using System.Text.Json.Serialization; namespace SystemTextJson { [Primitive] [JsonConverter(typeof(TimestampConverter))] public readonly partial struct Timestamp { readonly DateTimeOffset timestamp; public static Timestamp Now => DateTimeOffse...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UniRx; using UniRx.Triggers; using InputObservable; using Zenject; namespace Arex.Examples { public class PlaceObject : MonoBehaviour { [SerializeField] GameObject prefab = default; ...
using HaloOnline.Server.Core.Http.Model.ArbitraryStorage; using HaloOnline.Server.Model.ArbitraryStorage; namespace HaloOnline.Server.Core.Http.Interface.Services { public interface IArbitraryStorageService { WriteDiagnosticsDataResult WriteDiagnosticsData(WriteDiagnosticsDataRequest request); ...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. namespace Microsoft.VisualStudio.TestPlatform.Common.ExtensionFramework.Utilities { using System; using System.Collections.Generic; public abst...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ClusterMovement : MonoBehaviour { public float initialSpeed = 2f; public float additionalSpeedOnBounce = 1f; public float maxSpeed = 20f; public float dropDistancePerBounce = 1; private Vector3 ...
namespace EEFApps.ApiInstructions.DataInstructions.Instructions.Structures { /// <summary> /// Aggreagation type for grouping instruction /// TODO: there will be added several types in future when their implementation is done /// </summary> public enum AggregationType { Count } }
using OpenKh.Common; using OpenKh.Imaging; using OpenKh.Kh2; using OpenKh.Kh2.Contextes; using System; using System.Collections.Generic; using System.IO; using System.Linq; namespace OpenKh.Tools.ImageViewer.Services { public partial class ImageFormatService { private static bool IsKh2Font(Stream input...
using System.Reflection; using LiberisLabs.DogStatsD.Interceptors.Annotations; using LiberisLabs.DogStatsD.Interceptors.Interceptors; using Moq; using NUnit.Framework; namespace LiberisLabs.DogStatsD.Interceptors.Tests.Interceptors.TimerInterceptorTests { [TestFixture] public class TimerInterceptorCanIntercep...
using System; using System.Text; using NittyGritty.Platform.Payloads; namespace NittyGritty.Uwp.Activation.Operations.Configurations { public class ProtocolForResultsConfiguration { public ProtocolForResultsConfiguration(string path, SingleViewConfiguration<ProtocolForResultsPayload> view) { ...
using Application.Common.Validators; using FluentValidation; namespace Application.Users.Command.EditUserProfile { public class EditUserProfileValidation : AbstractValidator<EditUserProfileCommand> { public EditUserProfileValidation() { RuleFor(f => f.DisplayName) ....
using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.Assertions; using UnityEngine.Rendering; namespace E7.NotchSolution { [Serializable] internal class SimulationDevice { public MetaData Meta; public ScreenData[] Screens; public S...
@using CASServer @{ this.ViewBag.Title = "Avator"; } @section Scripts{ @{ BundleConfig.Js.Loadmask(); BundleConfig.Js.Toastmessage(); } }