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using System; using Xamarin.Essentials; using Xamarin.Forms; namespace XamThemes { public partial class App : Application { public App() { InitializeComponent(); var theme = Preferences.Get("OSAppTheme", Enum.GetName(typeof(OSAppTheme), OSAppTheme.Unspecified)); App.Curre...
using System.Linq; using System.Reflection; using System.Threading.Tasks; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace Ahk.Grader.Trx.Tests { [TestClass] public class TrxReaderTests { [TestMethod] public async Task GradeSample1Trx() { var reader = new Tr...
using Smod2; using Smod2.Commands; namespace Overwatch { class Overwatch_Version : ICommandHandler { private Plugin plugin; public Overwatch_Version(Plugin plugin) { this.plugin = plugin; } public string GetCommandDescription() { return "Version for this plugin."; } public string GetUsage()...
using System.ComponentModel; using System.Runtime.InteropServices; namespace DCSoft.Writer.Controls { /// <summary>StatusTextChangedEventArgs 的COM接口</summary> [Browsable(false)] [Guid("AEF26CE0-0989-4320-A3F0-4FD86FBB179B")] [EditorBrowsable(EditorBrowsableState.Never)] [InterfaceType(ComInterfaceType.InterfaceIs...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Zenject; namespace TinyGameCollections { /// <summary> /// プレゼンタークラスのジェネリック用ベースクラスです /// </summary> /// <typeparam name="TView"></typeparam> /// <typeparam name="TModel"></typeparam> public abstract class GenericPresenterBase<T...
using System; namespace MyCQRS.QueryServices.DTOs { public class PostQueryEntity { public Guid PostId { get; set; } /// <summary> /// 标题 /// </summary> // ReSharper disable once BuiltInTypeReferenceStyle public String Title { get; set; } /// <summary> ...
using System; using System.Diagnostics.CodeAnalysis; using System.IO; using AddonCraft.Application; using AddonCraft.Infrastructure; using AddonCraft.Infrastructure.Persistence; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; namespace Addo...
using AspNetScaffolding.Extensions.Cors; using AspNetScaffolding.Extensions.JsonSerializer; using Microsoft.AspNetCore.Cors; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.ModelBinding; using PackUtils; using System.IO; using System.Linq; using WebApi.Models.Exceptions; using WebApi.Models.Response; n...
using System; using Moq; using Xunit; using TimeTortoise.DAL; using TimeTortoise.TestHelper; using TimeTortoise.Model; namespace TimeTortoise.ViewModel.Tests.ExceptionTests { /// <summary> /// This class contains unit tests that verify that exceptions are thrown when required. /// The Microsoft code coverage sys...
using System.Collections; using System.Collections.Generic; using UnityEngine; public enum TransitionType {FROM_THIS_TASK, TO_THIS_TASK} public class Transition : MonoBehaviour { public TransitionType TypeOfTransition; [HideInInspector] public AITaskManager MasterAI; [HideInInspector] public Goal Parent...
using System; using System.ComponentModel; using System.Globalization; using System.Runtime.CompilerServices; using System.Runtime.Serialization; using System.Text.Json.Serialization; using Stl.Time.Internal; namespace Stl.Time { [DataContract] [JsonConverter(typeof(MomentJsonConverter))] [Newtonsoft.Json....
namespace Allors.Domain { using Allors.Meta; public partial class Users { protected override void CustomPrepare(Setup config) { base.CustomPrepare(config); config.AddDependency(this.ObjectType, M.Locale.ObjectType); config.AddDependency(this.ObjectType,...
using System.IO; using Azure.Storage.Blobs; using Microsoft.Extensions.Configuration; using Azure.Storage.Blobs.Models; using System.Text; namespace Kodekit.Features; public class UploadService { private readonly string connectionString = ""; private readonly string containerName = "kits"; private readon...
using Hainz.InterfaceCommands.TypeReaders; using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; namespace Hainz.InterfaceCommands { public class HandlerInvoker { public InvokeHandler Invoker { get; private set; } ...
@using Microsoft.AspNetCore.Identity @using HardwareShop.Areas.Identity @using HardwareShop.Data @namespace HardwareShop.Areas.Identity.Pages @addTagHelper *, Microsoft.AspNetCore.Mvc.TagHelpers
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Subdiv { public class Vertex { public Vector3 p; public List<Edge> edges; public List<Triangle> triangles; public Vertex updated; // reference index to original vertex pub...
using System.Collections.Generic; namespace DocaLabs.HybridPortBridge.ClientAgent.Config { public sealed class PortMappingOptions { public string EntityPath { get; set; } public int RemoteConfigurationKey { get; set; } public string BindToAddress { get; set; } public List<strin...
using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(menuName = "ScriptableCookbook/Actions/TriggerAnimation")] public class TriggerAnimationAction : ScriptableAction { public string triggerName = "StartFall"; public override void PerformAction(GameObject obj) ...
namespace WarpDeck.Domain.Property.Descriptors { public class PropertyDescriptor { public string Key { get; set; } public PropertyType Type { get; set; } public string FriendlyName { get; set; } public string Description { get; set; } public string Default { get; set; }...
using System; using Community.VisualStudio.Toolkit; using EnvDTE; using Microsoft.VisualStudio.Shell; using Task = System.Threading.Tasks.Task; namespace InsertGuid { [Command(PackageIds.MyCommand)] internal sealed class MyCommand : BaseCommand<MyCommand> { protected override async Task ExecuteAsy...
using System; using NUnit.Framework; namespace ServiceStack.Redis.Tests.Issues { public class RedisCharacterizationTests { private IRedisClientsManager _db1ClientManager; private IRedisClientsManager _db2ClientManager; [SetUp] public void SetUp() { foreach ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace YouRate { public partial class NewVideo : System.Web.UI.Page { ServiceReference1.Service1Client service1Client; protected void Page_Load(object ...
using Furion.Extras.Admin.NET; using System; using System.ComponentModel.DataAnnotations; namespace Admin.NET.Application { /// <summary> /// 项目信息输入参数 /// </summary> public class ProjectInput : PageInputBase { /// <summary> /// 负责人 /// </summary> public virtual stri...
using System; using System.Collections; using System.Collections.Generic; namespace Opal.Productions { public interface ITerminals: IEnumerable<TerminalBase> { TerminalBase this[int index] { get; } int Length { get; } IReduction Reduction(ReduceContext context); IReduceExpr ...
namespace NServiceBus.AcceptanceTests.Configuration { using EndpointTemplates; using AcceptanceTesting; using NUnit.Framework; using Settings; public class When__startup_is_complete : NServiceBusAcceptanceTest { [Test] public void Configure_and_setting_should_be_avail...
using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.Extensions.Logging; using Polly; using Resilience; namespace User.Identity.Infrastructure { public class ResilienceClientFactory { ...
// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. using System; using System.IO; using System.Text; namespace Microsoft.Coyote.IO { /// <summary> /// Logger that writes text to the console. /// </summary> /// <remarks> /// See <see href="/coyote/concepts/actors/logging" >...
using System; using System.Collections.Generic; namespace URF.Core.EF.Tests.Models { internal class MyProductComparer : IEqualityComparer<MyProduct> { public bool Equals(MyProduct x, MyProduct y) => x.Id == y.Id && (string.Compare(x.Name, y.Name, StringComparison.InvariantCulture) == 0) &&...
using System; using System.Collections.Generic; using System.Linq; using NUnit.Framework; namespace TheGameApp.Tests { [TestFixture] [Category("Unit")] public class CardDeckTests { private readonly Random random = new(); [Test] [Retry(3)] public void DrawCard_CardsAreD...
using System; namespace HuePat.IMPoseNorm.Eval { static class Random { private static readonly object LOCK = new object(); [ThreadStatic] private static System.Random generator; private static System.Random globalGenerator = new System.Random(DateTime.Now.Millisecond); pu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cozy.LearnCSharp.F { // 定义重载的类 class OperatorClass { public int value; // 用int构造 public OperatorClass(int n) { this.value = n; ...
using System; using System.Collections.Generic; namespace ConnectFour.Core { public class Diagonal : BoardLine { public readonly int ColumnIndex; public readonly int RowIndex; public readonly DiagonalDirection Direction; public Diagonal(int columnIndex, ...
namespace Bearded.Utilities.Input.Actions { abstract class DigitalAction : IAction { public abstract bool Hit { get; } public abstract bool Active { get; } public abstract bool Released { get; } public bool IsAnalog => false; public float AnalogAmount => Active ? 1 : 0; ...
using Database.Models.Security.Authorization; using System; namespace Database.Models.Logs { class HistoryError { public int Id { get; set; } public DateTime DateTimeUtc { get; set; } public string UserId { get; set; } public string DynamicLibraryName { get; set; } pu...
using CompanySales.Repository.Common; using CompanySales.Repository.Models; using CompanySales.Repository.Parameter; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CompanySales.Repository.DAO { public class ProductDAO { public static List<Product> GetLi...
using NRepository.Attributes; namespace NRepository.Abstractions { /// <summary> /// Interface creating row in container. /// </summary> /// <typeparam name="TModel">Model repository</typeparam> /// <typeparam name="TKey">Key repository</typeparam> [RepositoryContract("IsCreate")] ...
namespace LogJoint.PacketAnalysis.UI.Presenters.NewLogSourceDialog.Pages.WiresharkPage { public interface IView { object PageView { get; } string PcapFileNameValue { get; set; } string KeyFileNameValue { get; set; } void SetError(string errorOrNull); }; };
using Microsoft.Graph; using System; using System.Collections.Generic; namespace Graph.Community { class SiteScriptCollectionRequestBuilder : BaseRequestBuilder, ISiteScriptCollectionRequestBuilder { private readonly IEnumerable<Option> options; public SiteScriptCollectionRequestBuilder( string re...
using GrandTheftMultiplayer.Server.API; using GrandTheftMultiplayer.Server; using GrandTheftMultiplayer.Server.Elements; using GrandTheftMultiplayer.Shared; using GrandTheftMultiplayer.Server.Constant; using GrandTheftMultiplayer.Shared.Math; using GrandTheftMultiplayer.Server.Managers; namespace Roleplay.GlobalVars ...
namespace OnlineSpreadsheet.Web.Application.Controllers { using System; using System.Configuration; using System.IO; using System.Web.Mvc; using OnlineSpreadsheet.Data.Services.Contracts; [Authorize] public class DownloadController : BaseController { private readonly IProjectFi...
namespace Krafteq.ElsterModel { using System; public class TaxTimestamp { public TaxYear Year { get; } public TaxTimePeriod TimePeriod { get; } public TaxTimestamp(TaxYear year, TaxTimePeriod timePeriod) { this.Year = year ?? throw new ArgumentNullException(name...
using System; using System.Collections.Generic; using System.IO; using System.Text; using Waher.Networking.HTTP; namespace Daddoon.Blazor.Xam.Interop { public class StdWebResponse : IWebResponse { private HttpRequest _request = null; private HttpResponse _response = null; public StdWe...
using System; using System.Collections.Generic; using System.Text; namespace Nito.Guids { /// <summary> /// Namespaces defined by RFC-4122. /// </summary> public static class GuidNamespaces { /// <summary> /// For names that are fully-qualified domain names. /// </summary> ...
using DotJEM.Diagnostic.Model; namespace DotJEM.Diagnostic.Writers { public interface ITraceEventFormatter { string Format(TraceEvent evt); } public class DefaultTraceEventFormatter : ITraceEventFormatter { public string Format(TraceEvent evt) => evt.ToString(); } }
using UnityEngine; using System.Collections; public class botonComprar : MonoBehaviour { public int id; public string tipo; // Use this for initialization void Start () { } // Update is called once per frame void Update () { } public void actualizarCostoArma( int _id){ id = _id; /*if (id < 10) { ...
namespace NServiceBus.Core.Tests.AssemblyScanner { using System; using Hosting.Helpers; using NUnit.Framework; [TestFixture] public class AssemblyScannerTests { [Test] public void System_assemblies_should_be_excluded() { Assert.IsTrue(AssemblyS...
/// /// -- Code adopted from https://gist.github.com/mzaks/ec261ac853621af8503b73391ebd18f1 /// using Sparkler.Utility; using System; using System.Collections.Generic; using Unity.Entities; using UnityEditor.IMGUI.Controls; namespace Sparkler.Editor.Components.SizeAnalysis { public class ComponentAnalyzerTreeView...
using System; using System.Collections.Generic; using System.Text; namespace iot.solution.entity.Response { public class CompanyModel { public Guid Guid { get; set; } public Guid EntityGuid { get; set; } public Guid? Parentguid { get; set; } public Guid? AdminUserGuid { get; se...
namespace AutoParts.Core.Implementation.Users.NotificationValidators { using MediatR; using FluentValidation; using Constants.ValidationConstants; using Contracts.Users.Notifications; using Contracts.Suppliers.Requests; public class UserSignUpNotificationValidator : AbstractValidator<UserS...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; namespace IFSSharedObjects.IO { public class IFSReader { private String _path; public IFSReader(String path) { _path = path; } public void ReadTo(Models.IFS ifs) { String currentLine; char[...
using Newtonsoft.Json; using Newtonsoft.Json.Serialization; namespace OmniSharp.Extensions.LanguageServer.Protocol.Models { public class TextDocumentItem : TextDocumentIdentifier { /// <summary> /// The text document's language identifier. /// </summary> public string LanguageI...
using AdventOfCode.Exec; namespace AdventOfCode.Tests { public class ProgramTests { [Fact] public void Main_DoesNotThrow() { var main = () => Program.Main(Array.Empty<string>()); main.Should().NotThrow(); } } }
using Qkmaxware.Units; namespace Qkmaxware.Units.MagneticFlux { public interface IMagneticFlux : IUnit {} }
using System; namespace u2vis { /// <summary> /// Interface that represents a DataProvider which all data providers need to implement. /// </summary> public interface IDataProvider { /// <summary> /// gets the DataSet this DataProvider provides. /// </summary> ...
using System; using Google.Protobuf; using HBaseNet.Utility; using Pb; namespace HBaseNet.HRpc { public class GetProcedureStateCall : BaseCall { public override string Name => "getProcedureResult"; public ulong ProcId { get; } public GetProcedureStateCall(ulong procId) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
namespace Brainary.Commons.Web.Annotations { using System; public class RequireAuthenticationAttribute : Attribute { public readonly bool RequireAuthentication = false; public RequireAuthenticationAttribute(bool value) { RequireAuthentication = value; } } }...
using UnityEngine; namespace Vrsys { public class ViewingSetupAnatomy : MonoBehaviour { public GameObject childAttachmentRoot; public GameObject mainCamera; private void Awake() { ParseComponents(); } protected virtual void ParseComponents() ...
using System.Collections; using System.IO; using System.Collections.Generic; using UnityEngine; using SimpleJSON; //UtilScript uses a collection of static functions //to make programming more convinent in Unity. //You can think of it as a very basic version of a //library, like UnityEngine or System. public class Uti...
using GraphQL.Types; using GraphQLTest.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace GraphQLTest.GraphQl.Types { public class EmployeeType : ObjectGraphType<Employee> { public EmployeeType() { Name = "Employee"; ...
namespace WeatherAppApi.Models { public class WeatherReportAllApiCurrent { public ApixuCurrentReport ApixuCurrentReport { get; set; } public SunRIseSunSetCurrentReport SunRIseSunSetCurrentReport { get; set; } public DarkSkyCurrentReport DarkSkyCurrentReport { get; set; } } publ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml; using System.Xml.Serialization; namespace IPChanger { public class SavedInterface : InterfaceInformation { public string SavedInterfaceName { get; set...
using AbstractFactory.Cars.AbstractCars; namespace AbstractFactory.Cars.ConcreteCars { class MercedesSportsCar : SportsCar { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class VFXSpawner : MonoBehaviour { public GameObject vfxPrefab; // Non-looping VFX will destroy themselves when done. The looping // ones do not, so we track them in these dictionaries and destroy // them when the c...
namespace UnityForgeEditor.GameConfigs { public interface IGameConfigsEditor { string EditorToolbarText { get; } void DrawEditorGUI(); } }
using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SqlSugar { public class JsonDeleteableProvider : IJsonDeleteableProvider<JsonDeleteResult> { private ISqlSugarClient context; private JObject jObject; private Jso...
#region using System; using System.Collections.Generic; using Sirenix.OdinInspector; using Sirenix.Serialization; using UnityEngine; #endregion public class ExampleOdinSerializedScript : SerializedMonoBehaviour { // Unity will not serialize. Serialized by Odin. public Dictionary<int, string> FirstDictionary...
using System; using System.Collections.Generic; using System.Linq; using GeometricAlgebraSymbolicsLib.Cas.Mathematica.Expression; using GeometricAlgebraSymbolicsLib.Exceptions; using GeometricAlgebraSymbolicsLib.Multivectors; using GeometricAlgebraSymbolicsLib.Multivectors.Intermediate; using Wolfram.NETLink; namespa...
#if NET5_0 using System; using Bunit.TestAssets.BlazorE2E; using Bunit.TestAssets.SampleComponents; using Microsoft.AspNetCore.Components; using Microsoft.AspNetCore.Components.Rendering; using Microsoft.AspNetCore.Components.Web; using Shouldly; using Xunit; namespace Bunit.Rendering.Internal { public partial class...
using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(SpriteRenderer))] public class FadeoutObject : MonoBehaviour { public float lifetime = 5.0f; private SpriteRenderer sprite; private float startTime; private float startingAlpha; private void ...
using System; using Windows.UI.Core; namespace SystemDot { public class MainThreadDispatcher { readonly CoreDispatcher dispatcher; public MainThreadDispatcher() { this.dispatcher = CoreWindow.GetForCurrentThread().Dispatcher; } public async void Dispatch(Ac...
using tvn.cosine.text; using tvn.cosine.ai.learning.framework.api; using tvn.cosine.text.api; namespace tvn.cosine.ai.learning.framework { public class NumericAttributeSpecification : IAttributeSpecification { // a simple attribute representing a number represented as a double . private strin...
using System.Collections.Generic; using store.Src.UserModule.Entity; using store.Src.UserModule.Interface; using store.Src.UserModule.DTO; namespace store.Src.UserModule { public class AdminService : IAdminService { private readonly IUserRepository userRepository; public AdminService(IUserRepos...
namespace SSLTerminate.ACME.AcmeModels { public class AcmeAuthorizationStatus { public const string Pending = "pending"; public const string Revoked = "revoked"; public const string Valid = "valid"; public const string Invalid = "invalid"; public const string Deactivated...
using System; using Xunit; namespace EasyJwtProvider.Tests { public class JwtProviderOptionsTests { [Fact] public void JwtProviderOptions_Null_Test() { Assert.Throws<ArgumentNullException>(() => new JwtProviderOptions(null, null)); } } }
namespace Meilisearch.Tests { using Microsoft.AspNetCore.WebUtilities; using Xunit; public class ObjectExtensionsTests { [Theory] [InlineData("simple")] [InlineData("com pl <->& ex")] public void QueryStringsAreEqualsForPrimaryKey(string key) { string...
namespace StockApi.Contracts { using System; using System.Threading.Tasks; using StockApi.Models; /// <summary> /// Provides operations on <see cref="StockItemDto" /> instances. /// </summary> public interface IStockService { /// <summary> /// Clear all entries from database. /// </summ...
using System; using System.Globalization; using System.Windows.Data; using System.Windows.Media; namespace Tick42.HotButtons.Utils.Converters { /// <summary> /// Converts a string to a Brush /// </summary> public class StringToBrushConverter : MarkupExtensionSelfProviderBase, IValueConverter...
using System; namespace MeuMundo.Domain.Entities { public class Agenda { public int AgendaId { get; set; } public int DiaSemanaId { get; set; } public int TipoNotificacaoId { get; set; } public TimeSpan Hora { get; set; } public TimeSpan Duracao { get; set; } pu...
using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Reflection; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; using MonoMod; using MonoMod.Utils; // ReSharper disable once CheckNamespace namespace StardewValley { // ReSharper disable once Arran...
using System.Collections.Generic; using UnityEngine; namespace Level_Systems { public class RandomPlatformSpawn : MonoBehaviour { [SerializeField] private List<PlatformSpawner> _platforms = new List<PlatformSpawner>(); [SerializeField] private SpawnableObjectData _spawnableObjects = null; ...
using System.Threading.Tasks; using Negum.Core.Containers; using Negum.Core.Managers.Types; using Xunit; namespace Negum.Core.Tests.Managers { /// <summary> /// </summary> /// /// <author> /// https://github.com/TheNegumProject/Negum.Core /// </author> public class FontManagerTests : TestB...
// c:\program files (x86)\windows kits\10\include\10.0.22000.0\um\dxcapi.h(435,9) namespace DirectN { public enum DXC_OUT_KIND { DXC_OUT_NONE = 0, DXC_OUT_OBJECT = 1, DXC_OUT_ERRORS = 2, DXC_OUT_PDB = 3, DXC_OUT_SHADER_HASH = 4, DXC_OUT_DISASSEMBLY = 5,...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Ploeh.AutoFixture.Xunit; using Ploeh.AutoFixture; using Ploeh.AutoFixture.AutoMoq; namespace Ploeh.Samples.Commerce.UpdateCurrency.ApplicationServices.UnitTest { public class AutoMoqDataAttribute : AutoDataAttribute { ...
using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using GraphQL; namespace BasketGraphQLAPI { public class StarWarsData { private readonly List<Human> _humans = new List<Human>(); public StarWarsData() { _humans.Add(new Human { ...
using MediatR; using QuinntyneBrownPhotography.Data; using QuinntyneBrownPhotography.Features.Core; using System.Collections.Generic; using System.Threading.Tasks; using System.Linq; using System.Data.Entity; namespace QuinntyneBrownPhotography.Features.PhotoGalleries { public class GetPhotoByIdQuery { ...
using System; using System.Linq.Expressions; namespace PS { /// <summary> /// </summary> public static class FastActivator { #region Static members public static T Create<T>() where T : new() { return FastActivatorImpl<T>.NewFunction(); } #endregio...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Verse; namespace Rimworld_Animations { public class PawnWithHandsAndFeetKeyframe : Keyframe { public float? bodyAngle; public float? headAngle; public float? genit...
using UnityEngine; namespace pooledList { public class PoolEmptyObject : MonoBehaviour { public IPooledListData data { get; set; } public Component item { get; set; } } }
using System.Net.Http; using System.Text; namespace Skarp.HubSpotClient.Core { public class JsonContent : StringContent { public JsonContent(string json) : this(json, Encoding.UTF8) { } public JsonContent(string json, Encoding encoding) : base(json, encoding, "application/json"...
using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Linq; using System.Security.Cryptography; using System.Security.Cryptography.Xml; using System.Text; using System.Xml; using Xunit; namespace CodeSnippets.Windows.Tests { public class XmlDsigTests { ...
using System; using Autumn.Mvc.Configurations; using Microsoft.AspNetCore.Mvc.ModelBinding; namespace Autumn.Mvc.Models.Paginations { public class PageableModelBinderProvider : IModelBinderProvider { private readonly AutumnSettings _autumnSettings; public PageableModelBinderProvider(AutumnSet...
#region Copyright // DotNetNuke® - http://www.dotnetnuke.com // Copyright (c) 2002-2014 // by DotNetNuke Corporation // All Rights Reserved #endregion #region "Usings" using System; using DotNetNuke.Modules.PreviewProfileManagement.Components; using DotNetNuke.Modules.PreviewProfileManagement.ViewModels; using DotN...
using iDi.Blockchain.Framework.Exceptions; using System.Collections.Generic; using iDi.Blockchain.Framework.Protocol; namespace iDi.Blockchain.Framework.Execution { public class Pipeline : IPipeline { private readonly List<IPipelineStage> _stages; public Pipeline(List<IPipelineStage> stages) ...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Text; using System.Web.Mvc; using SmartStore.Core.Domain.Catalog; using SmartStore.Core.Domain.Common; using SmartStore.Core.Domain.Customers; using SmartStore.Core.Domain.Messages; using SmartStore.Core.Domain.Seo; using...
using System; namespace Sporty.ViewModel { public class MetricView { public int Id { get; set; } public DateTime Date { get; set; } public double? Weight { get; set; } public int? RestingPulse { get; set; } public double? SleepDuration { get; set; } ...
using Microsoft.AspNetCore.Components; using Microsoft.JSInterop; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Radzen.Blazor { /// <summary> /// Class RadzenUpload. /// Implements the <see cref="Radzen.RadzenComponent" /> /// </summary> ...
namespace EPiServer.Vsf.Core.Mapping { public interface IMapper<TSource, TDestination> where TDestination : class { TDestination Map(TSource source); } }
/* -------------------------------------------------------------------------- * Copyrights * * Portions created by or assigned to Cursive Systems, Inc. are * Copyright (c) 2002-2008 Cursive Systems, Inc. All Rights Reserved. Contact * information for Cursive Systems, Inc. is available at * http://www.cursive.ne...
using Microsoft.Data.Sqlite; using System; using System.Collections.Generic; using System.Configuration; using System.Linq; namespace FactoryMethodConsoleOld { internal class Program { private static void Main(string[] args) { var client = new Client(ConfigurationManager.AppSettings...