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using System; using System.IO; using System.Collections; using System.Collections.Generic; using System.Text; using System.Reflection; namespace TracerX { /// <summary> /// Renders an Exception object and its inner exceptions recursively. /// Most public properties are rendered, including the ...
using Microsoft.Maui.Essentials; namespace Samples.ViewModel { public class DeviceInfoViewModel : BaseViewModel { DisplayInfo screenMetrics; public string Model => DeviceInfo.Model; public string Manufacturer => DeviceInfo.Manufacturer; public string Name => DeviceInfo.Name; public string VersionString...
using ImGuiNET; using NumericsVector2 = System.Numerics.Vector2; namespace StoicGoose.Interface.Windows { public abstract class ImGuiWindowBase { protected bool isWindowOpen = false; public bool IsWindowOpen { get => isWindowOpen; set => isWindowOpen = value; } public string WindowTitle { get; } = string.E...
using System; using System.Collections.Generic; using System.Data.Entity; namespace EntityUi.Core { public interface IRepositoryBase<TEntity, TContext> where TEntity : IDomainModelBase where TContext : DbContext { void Add(TEntity entity); void Delete(TEntity entity); TEntity...
using Entitys; using Helpers; using LoadManagementModels; using MessageManager.Filter; using MessageManager.Models; using Microsoft.AspNet.SignalR; using System; using System.Collections.Generic; using System.Configuration; using System.Diagnostics; using System.IO; using System.Linq; using System.Text; using System.T...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.Extensions.Logging; using Surging.Cloud.CPlatform.Runtime.Server; using Surging.Cloud.CPlatform.Utilities; using Surging.Cloud.ProxyGenerator; using Surging.Cloud.Validation.DataAnnotationValidation...
namespace Draughts.Web.UI.Domain { /// <summary> /// Represents an allowed move. /// </summary> public class GameMove { /// <summary> /// Gets or sets a piece's starting X position. /// </summary> public int StartX { get; set; } /// <summary> /// Get...
using System; using Battleships.BattleShipsEngine; using Battleships.Enums; using Battleships.Models; using Battleships.Models.Contracts; using Battleships.Utilities; using Battleships.Utilities.Contracts; using Battleships.View; using Battleships.View.Contracts; using Autofac; using Battleships.BattleShipsEngine.Cont...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace TJAPlayer3.Animations { /// <summary> /// フェードアウトを行うクラス。 /// </summary> internal class FadeOut : Animator { /// <summary> /// フェードアウトを初期化します。 /// </summary> /// <param na...
using System; using System.Collections.Generic; using System.Collections.Immutable; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Controllers; namespace ManualDi { public class ManualControllerActivator : IControllerActivator { private readonly ImmutableDictionary<Type, object> contro...
using Microsoft.OpenApi.Any; using Microsoft.OpenApi.Models; using Swashbuckle.AspNetCore.SwaggerGen; using System; using System.Linq; namespace Logiwa.Swagger { public class EnumSchemaFilter : ISchemaFilter { public void Apply(OpenApiSchema model, SchemaFilterContext context) { ...
using QIP.Domain; using QIP.IODomain.Input; using QIP.IODomain.Output; namespace QIP.IODomain.Extensions { public static class UserBoardExtensions { public static OutUserBoard Out(this UserBoard userBoard) { return new OutUserBoard() { UserId = userBoard.UserId, ...
namespace Microwave.Domain.Results { public abstract class ResultStatus { public abstract void Check(); } }
using Autofac; using MAVN.Common.Middleware.Authentication; using JetBrains.Annotations; using MAVN.Job.TokensStatistics.Client; using MAVN.Service.AdminManagement.Client; using MAVN.Service.BonusCustomerProfile.Client; using MAVN.Service.Campaign.Client; using MAVN.Service.Credentials.Client; using MAVN.Service.Cross...
using Nikcio.DataAccess.Models; using Nikcio.DataAccess.TestBase.Models.Addresses; namespace Nikcio.DataAccess.TestBase.Models.Houses { public class House : IGenericId { public int Id { get; set; } public int Windows { get; set; } public int Doors { get; set; } public Address? Addr...
using NooBIT.AspNetCore.Mvc.Http; using NooBIT.AspNetCore.Mvc.Http.Headers; using System; namespace NooBIT.AspNetCore.Mvc.Security.FrameOptions { public class FrameOptionsBuilder : IHeaderBuilder { private string _value = FrameOptionsHeader.SameOrigin; public Header Build() { ...
namespace SAO.LoadingService { public enum ServerStatus { Online = 85, Updating = 100, Breaking = 200 } }
using System; using System.Windows.Forms; namespace txtChat { public partial class ChatWindow : Form { public ChatWindow() { InitializeComponent(); chat_input.KeyDown += new KeyEventHandler(chat_input_KeyDown); } public void LoadChat(string text) ...
using System.Collections; using UnityEngine; using UnityEngine.UI; public class ARCSampleInterface : MonoBehaviour { [Header("Navigation UI")] public CanvasGroup mainScreen; public CanvasGroup hostScreen; public CanvasGroup joinScreen; public CanvasGroup playScreen; [Header("Host UI")] pub...
using System; using FluentAssertions; using ShippingCostCalculator.Domain.CostCalculators; using Xunit; namespace ShippingCostCalculator.Domain.Tests.CostCalculators { public class ShipFasterCostCalculatorTests { [Theory] [InlineData(1)] [InlineData(314.5)] [InlineData(900)] ...
using System; using JetBrains.Annotations; namespace DeathStar { /// <summary> /// Реактор, питает все компоненты звездолета /// </summary> public interface IReactor : IDeathStarComponent { /// <summary> /// Возвращает требуемый уровен энергии /// </summary> /// <pa...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using Xunit; namespace System.Threading.Tests { public static class HostExecutionContextTests { [Fact] public static void BasicTest() { v...
using gm.modularity; using JetBrains.Annotations; using Microsoft.Extensions.DependencyInjection; namespace gm.core { public class AppCreationOptions { [NotNull] public IServiceCollection Services { get; } [NotNull] public PlugInList PlugInList { get; } public AppCre...
using UnityEngine; namespace UnitySnake { public class UnityInputSource : IInputSource { private readonly KeyCode[] _keys; public KeyCode LastPressedKey { get; private set; } public UnityInputSource(KeyCode[] keys) { _keys = keys; } public void Update() { ...
namespace Nofy.Entityframework.Test { using System.ComponentModel.DataAnnotations; using System.Linq; using Microsoft.VisualStudio.TestTools.UnitTesting; using Nofy.Core; using Nofy.Core.Helper; using Nofy.Core.Model; using Nofy.EntityFramework6; using TestStack.BDDfy; [TestClass] public class MagicTest { ...
using Microsoft.AspNetCore.Mvc.Rendering; using Arma3Event.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Arma3Event.Models { public class RoundSquadFormViewModel { public RoundSquad Squad { get; set; } public List<SelectLis...
using UnityEngine; using UnityEngine.InputSystem; public class PlayerInputHandler : MonoBehaviour { public Vector2 RawMovementInput { get; private set; } public Vector2 RawLookInput { get; private set; } public float RawInputX { get; private set; } public float RawInputY { get; ...
using System.Text.Json.Serialization; using FluentSpotifyApi.Core.Model; namespace FluentSpotifyApi.Model.Audio { /// <summary> /// The section. /// </summary> public class Section : JsonObject { /// <summary> /// The start. /// </summary> [JsonPropertyName("start")...
using Bamboo.CRM.Localization; using Volo.Abp.AspNetCore.Mvc; namespace Bamboo.CRM { public abstract class CRMController : AbpController { protected CRMController() { LocalizationResource = typeof(CRMResource); } } }
using Havit.Services.Caching; using System; using System.Collections.Generic; namespace Havit.Data.EntityFrameworkCore.Patterns.Caching { /// <summary> /// Úložiště CacheOptions k jednotlivým entitám /// </summary> public interface IAnnotationsEntityCacheOptionsGeneratorStorage { /// <summary> /// Úložiště C...
// Copyright 2020 New Relic, Inc. All rights reserved. // SPDX-License-Identifier: Apache-2.0 using NewRelic.Agent.Core.Attributes; namespace NewRelic.Agent.Core.WireModels { public class TransactionEventWireModel : EventWireModel { public TransactionEventWireModel(IAttributeValueCollection attribValu...
using System.Collections.Generic; using System.Text; namespace HuffmanDecoding { public static class Decoder { // To decode coded string we need to have a legend table and bit sequence itself public static string Perform(Dictionary<string, char> codesToChars, string codedSequence) { ...
using System; using System.Linq; using Windows.ApplicationModel.Background; using Windows.Devices.Geolocation; using Windows.Devices.Geolocation.Geofencing; using Shiny.Infrastructure; namespace Shiny.Locations { public class GeofenceBackgroundTask : IBackgroundTask { public async void Run(IBackgroun...
using JsonLD.Entities; using VDS.RDF; using VDS.RDF.Writing; namespace Nancy.Rdf.Responses { /// <summary> /// Serializer for RDF/XML format /// </summary> public class RdfXmlSerializer : CompressingSerializer { /// <summary> /// Initializes a new instance of the <see cref="RdfXmlS...
using System.Web; using RazorEngine.Text; namespace FubuMVC.Razor.Rendering { public class EncodedString : IEncodedString { private readonly object _value; public EncodedString(object value) { _value = value; } public string ToEncodedString() { ...
using System; using JavaOpsin = uk.ac.cam.ch.wwmm.opsin; namespace Opsin { /// <summary> /// Allows OPSIN to be configured e.g. enable processing of radicals /// </summary> /// <example> /// var n2sConfig = new NameToStructureConfig(); /// n2sconfig.AllowRadicals = true; /// nts.ParseChemi...
using Fluxor; namespace SharedLibrary.Features.StateStore.State; public record ResetCounterAction { } public static partial class StateStoreReducers { [ReducerMethod] public static StateStoreState ReduceResetCounter(StateStoreState current, ResetCounterAction action) => current with { Counter = 0, }; }
using System; using System.Runtime.InteropServices; namespace CrewChiefV4.assetto { class assettoConstant { public const string SharedMemoryNamePhysics = "Local\\acpmf_physics"; // Local\\acpmf_physics public const string SharedMemoryNameGraphic = "Local\\acpmf_graphics"; // Local\\acpmf_graph...
// Copyright (c) True Goodwill. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. namespace FFT.Binance { using System.Collections.Immutable; public sealed record SymbolResponse { public string Symbol { get; init; } public string ...
using UnityEngine; using System.Collections; using System; [Serializable] public class DictionaryOfStringAndInt : SerializableDictionary<string, int> {}
using System; using System.Collections.Generic; using MinorShift.Emuera.GameData; using MinorShift.Emuera.GameData.Expression; using MinorShift.Emuera.GameData.Variable; using MinorShift.Emuera.GameData.Function; namespace MinorShift.Emuera.GameProc.Function { internal abstract class Argument { public bool IsCons...
using DevionGames; using DevionGames.QuestSystem; using DevionGames.UIWidgets; using UnityEngine; namespace DGExt { [Icon("Quest")] [ComponentMenu("Quest System/Open Quest Talk Window")] [System.Serializable] public class QuestTalkOpen : Action { [SerializeField] protected string _W...
using CurveDatabase2d.Models; using Microsoft.EntityFrameworkCore; namespace CurveDatabase2d.Data { public class CurveDatabase2dContext : DbContext { public CurveDatabase2dContext(DbContextOptions options) : base(options) { } public DbSet<Entity> Entities { get; s...
using System.Xml.Linq; namespace Knapcode.ExplorePackages.Entities { public interface INuspecQuery { string Name { get; } string CursorName { get; } bool IsMatch(XDocument nuspec); } }
using System.Collections.Generic; namespace Dynatrace.Net.Environment.LogMonitoring.Models { public class LogJobRecordsResult { public IEnumerable<LogRecord> Records { get; set; } public string ScrollToken { get; set; } } }
using System; using Microsoft.AspNetCore.Builder; using Microsoft.Extensions.DependencyInjection; namespace Netcool.EventBus { public static class EventBusExtensions { public static void AddEventBus<TEventBus>(this IServiceCollection services) where TEventBus : class, IEventBus { s...
namespace MFA.Entities.Configurations { public class AzureConfiguration { public string BlobBaseUrl { get; set; } public string BlobAccountName { get; set; } public string BlobAccessKey { get; set; } public string BlobContainerName { get; set; } public string CognitiveS...
namespace MuziqGrabber.Core.Providers { using System; public sealed class GrabberProgressReportEventArgs : EventArgs { public string Title { get; private set; } public Uri DownloadUri { get; private set; } public GrabberProgressReportEventArgs(string title, Uri downloadUri) { ...
namespace IronSharp.Core { public interface IPagingFilter { /// <summary> /// The 0-based page to view. The default is 0. /// </summary> int Page { get; set; } /// <summary> /// The number of queues to return per page. The default is 30, the maximum is 100. ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ScriptsForIPAndEmotion : MonoBehaviour { public InputField ip_notag; public InputField ip_withtag; public Text UserInputIPnotag; public Text UserInputIPwithtag; public InputField Question_text; pub...
 using Microsoft.Build.Execution; using System; using System.Collections.Generic; namespace MsBuildDebugger { public interface ITargetTreeItem { string TargetName { get; } ITargetTreeItem Parent { get; } IEnumerable<ITargetTreeItem> BeforeTargets { get; } IEnumerable<ITargetT...
using System; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Mvc.Filters; using Microsoft.Extensions.Options; using Ocuda.Promenade.Models.Keys; using Ocuda.Promenade.Service; using Ocuda.Utility.Models; using Ocuda.Utility.Services.Interfaces; namespac...
using System; using Umbraco.Cms.Core.Models; namespace Umbraco.Cms.Core.Persistence.Repositories; public interface IIdKeyMapRepository { int? GetIdForKey(Guid key, UmbracoObjectTypes umbracoObjectType); Guid? GetIdForKey(int id, UmbracoObjectTypes umbracoObjectType); }
using Client.Core.Exceptions; using Client.Core.Interfaces; using Client.Core.Models; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Client.Core.Services { public class JsonServices : IFileService ...
namespace DFC.App.JobGroups.Data.Enums { public enum MessageContentType { None, SharedContentItem, JobGroup, JobGroupItem, } }
namespace HotelBookingEngine { public interface IHotelBookingCreator { /// <summary> /// Creates the booking based on a request. /// </summary> /// <returns>The result of the booking request.</returns> /// <param name="bookingRequest">Booking request.</param> Boo...
using System; using Sameer.Shared.Data; using Sgs.WorkProgram.Model; namespace Sgs.WorkProgram.BusinessLogic { public class MainProjectsManager : GeneralManager<MainProject> { public MainProjectsManager(IRepository repo) : base(repo) { } } }
namespace Shared.Constants.Seeding { public class BacklogPriorityConstants { public const string LevelOne = "Level One"; public const string LevelTwo = "Level Two"; public const string LevelThree = "Level Three"; public const string LevelFour = "Level Four"; public const...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using DPSF; namespace ZitaAsteria.World.ShaderEffects { /// <summary> /// This draws over the screen. /// </summary> public class StaticNoiseShader : ShaderEffect { float m...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ComparisonDemo : MonoBehaviour { void OnDrawGizmos() { if(!Application.isPlaying) { Draw(); } } void OnRenderObject() { Draw(); } void Draw() { UltiDraw.Begin(); UltiDraw.SetCurvature(0f); UltiDraw.Dr...
// // webdoc.cs // // Author: // Jonathan Pryor <jpryor@novell.com> // // Copyright (c) 2009 Novell, Inc. (http://www.novell.com) // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software with...
using System.Collections.Generic; using BrotliLib.Serialization; using BrotliLib.Serialization.Reader; namespace BrotliLib.Collections.Huffman{ partial class HuffmanNode<T>{ /// <summary> /// Leaf node that contains a <see cref="value"/> of type <c>T</c>. /// </summary> public seal...
using System.Threading; using Newtonsoft.Json; namespace BubbleBugSystemController.Config { public class Config { private static Config _instance; private static object _lock = new object(); internal static Config Instance { get { Monitor.Enter(_lock); ...
// Copyright (c) .NET Foundation and Contributors. All Rights Reserved. Licensed under the MIT License (MIT). See License.md in the repository root for more information. using System; using ClangSharp.Interop; namespace ClangSharp { public sealed class ObjCIvarDecl : FieldDecl { private readonly Lazy<...
using System.Collections.Generic; using System.Xml.Serialization; using MonoGame.Extended.Tiled; namespace MonoGame.Extended.Content.Pipeline.Tiled { public class TiledMapImageLayerContent : TiledMapLayerContent { [XmlAttribute(AttributeName = "x")] public int X { get; set; } [XmlAttri...
using System; using Superpower; using Superpower.Parsers; namespace tcalc.Parsing { public static class ExpressionTextParsers { public static TextParser<TimeSpan> Magnitude { get; } = Character.EqualTo('d').Value(TimeSpan.FromDays(1)) .Or(Character.EqualTo('h').Value(TimeSp...
// ********************************************************* // // Copyright (c) Microsoft. All rights reserved. // THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF // ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY // IMPLIED WARRANTIES OF FITNESS FOR A PARTICULAR // PURPOSE, MERCHANTABILITY, OR NON-INFRINGEMENT....
// This file is part of CycloneDX Library for .NET // // Licensed under the Apache License, Version 2.0 (the “License”); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law...
using System; using System.Collections.Generic; using System.Text; using System.Xml; using TableauAPI.RESTHelpers; using TableauAPI.ServerData; namespace TableauAPI.RESTRequests { public class SendUpdateUser : TableauServerSignedInRequestBase { private readonly TableauServerUrls _onlineUrls; p...
// <copyright file="GedcomRecordType.cs" company="GeneGenie.com"> // Copyright (c) GeneGenie.com. All Rights Reserved. // Licensed under the GNU Affero General Public License v3.0. See LICENSE in the project root for license information. // </copyright> // <author> Copyright (C) 2007 David A Knight david@ritter.demon....
using System; using System.Collections; using System.Reflection; using UnityEditor; namespace Utils.Editor { /// <summary> /// Menu item to toggle on/off all gizmos /// </summary> public class SceneViewGizmos { private static bool _globalGizmosOn; [MenuItem("Tools/Scene View/Toggle Gizmos &#g")] private ...
namespace Consensus.FastBFT.Messages { public class CommitMessage : Message { public string Secret { get; set; } public int CommitResult { get; set; } public byte[] CommitResultHashCounterViewNumber { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Scoring : MonoBehaviour { private double total; private int count; private Text text; void Start() { BeatMachine.current.onRating += addScore; BeatMachine.current.onEnd...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Npgsql; namespace WindowsFormsApplication1 { public partial class MainMenu : Form { ...
#region License, Terms and Author(s) // // Mannex - Extension methods for .NET // Copyright (c) 2009 Atif Aziz. All rights reserved. // // Author(s): // // Atif Aziz, http://www.raboof.com // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with ...
namespace Lazy.Core.ViewModels.UserControls { using Lazy.Core.Enums; using Lazy.Core.IoCContainer; using Lazy.Core.ViewModels.Base; using System; using System.Windows.Input; public class ControlBarViewModel : BaseViewModel { public ControlBarViewModel() { this.O...
@{ ViewData["Title"] = "Home Page"; } <h1>Index</h1> <a href="/Home/Test1" target="_blank">测试1</a> <br /> <br /> <a href="/Home/Test2" target="_blank">测试2</a> <br /> <br /> <a href="/Home/Test3" target="_blank">测试3</a> <br /> <br /> <a href="/Home/Test4" target="_blank">测试4</a> <br /> <br /> <a href="/Home/Tes...
using System; using System.Collections.Generic; using System.Text; namespace BetterConsoleTables { public class ConsoleTables { public List<Table> m_tables; public IList<Table> Tables { get { return m_tables; } } public ConsoleTables() ...
// Copyright (c) Six Labors and contributors. // Licensed under the GNU Affero General Public License, Version 3. using SixLabors.ImageSharp.Processing.Processors.Dithering; using Xunit; namespace SixLabors.ImageSharp.Tests.Processing.Binarization { public class OrderedDitherFactoryTests { #pragma warning di...
using System.Collections.Generic; namespace BrightPeeps.Core.Models { public partial class PersonProfile { public PersonData Data { get; set; } public ImageData ProfilePicture { get; set; } public IEnumerable<Accomplishment> Accomplishments { get; set; } public IEnumerable<Quote...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Runtime.InteropServices; using System.Threading.Tasks; using System.Windows.Forms; namespace WebMConverter { #region Filters static class Filters { internal static CaptionFilter Caption = ...
#if ENABLE_PLAYFABSERVER_API using System; namespace PlayFab { using MultiplayerAgent.Model; using UnityEngine; public class PlayFabMultiplayerAgentView : MonoBehaviour { /// <summary> /// Static reference to the current active instance of the PlayFabMultiplayerAgentView. ///...
using System; using System.IO; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Diagnostics; using SharpDX; using UtilityLib; using MaterialLib; using MatLib =MaterialLib.MaterialLib; namespace TerrainLib { class ChunkState { internal int mChunkX, mC...
namespace Dukkan.Catalog { public class CategoryConsts { public const int NameMaxLength = 400; } }
// Copyright(c) 2020 Francesco Pretto // This file is subject to the MIT license using CodeBinder.Shared; using CodeBinder.Shared.CSharp; using CodeBinder.Util; using Microsoft.CodeAnalysis.CSharp; using Microsoft.CodeAnalysis.CSharp.Syntax; using System; using System.Linq; using System.Collections.Generic; ...
using System; using System.Collections.Generic; using CometD.NetCore.Bayeux; namespace CometD.NetCore.Client.Transport { public interface ITransportListener { void OnSending(IList<IMessage> messages); void OnMessages(IList<IMutableMessage> messages); void OnConnectException(Exception ...
using System.Collections; using System.Collections.Generic; using UnityEngine; // parent command class. To be inherited by any child command class public abstract class Command { // called whenever the command is to be executed by the actor public abstract void execute(Actor actor); }
using System; namespace API.Services { public interface IDatetimeprovider { DateTime Now { get; } } public class Datetimeprovider : IDatetimeprovider { public DateTime Now => DateTime.Now; } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using CrossCuttingConcerns.Validation; namespace TestHarness { [DisallowNonNullAspect(ValidationFlags.NonPublic | ValidationFlags.Methods | ValidationFlags.Arguments)] public class ValidationExa...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PBulletGenerator : MonoBehaviour { public GameObject pBulletPrefab; private const float P_BULLET_POS_SET = 1.1f; // Use this for initialization void Start () { } // Update is called once per frame void Upda...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraMotor : MonoBehaviour { private Transform lookAt; private Vector3 starOffset; private Vector3 moveVector; private float transition = 0.0f; private float animationDuration = 3.0f; private Vector3 animationOffset ...
using System; using System.Collections.Generic; using System.Windows; using Microsoft.Phone.Controls; using Microsoft.Phone.Shell; using PhoneKit.Framework.Core.Tile; using PhoneKit.Framework.Core.Storage; using PhoneKit.TestApp.ImageControls; using PhoneKit.Framework.Core.Graphics; using PhoneKit.Framework.Tile; usin...
namespace bigbangapi{ public class Episode{ public int Id { get; set; } public string Name { get; set; } public int Season { get; set; } public int Number { get; set; } public string AirDate { get; set; } public string Summary { get; set; } public string Image...
using UnityEngine; using TMPro; public class ColourButton : MonoBehaviour { public TextMeshProUGUI textoCD; private Color32 currentColour; private Color32[] colours; [SerializeField] private Canal canal; private int index = 0; public float timerChange, timerChangeMax = 5f; public i...
using UnityEngine; using UnityEngine.SceneManagement; using TMPro; using UnityEngine.UI; using ScriptableObjectArchitecture; public class LevelSelectorUI : MonoBehaviour { [SerializeField] private TextMeshProUGUI _levelText; [SerializeField] private float _levelSelectorDelay = 1f; [SerializeField] privat...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using GitMonitor.Objects.Changes; using LibGit2Sharp; namespace GitMonitor.Services.ChangesTrackers { /// <summary> /// Class that tracks tag changes in a git repository.<br/> /// It's intended use is to be put in the usi...
using System; using BoletoFacilSDK.Exceptions; using BoletoFacilSDK.Model; using BoletoFacilSDK.Model.Entities; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace BoletoFacilSDK.Tests.Exceptions { [TestClass] public class BoletoFacilInvalidEntityExceptionTests : AbstractTests { ...
using System.ComponentModel.DataAnnotations; namespace BTCPayServer.Zammad { public class ZammadOptions { public string Endpoint { get; set; } public string APIKey { get; set; } public bool Configured { get; set; } [Display(Name = "Which group put new server tickets in?")] ...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; namespace TrafficConeBuilder.Parameters { /// <summary> /// Содержит логику для управления списком параметров дорожного конуса /// </summary> public class Parameters : IEnumerable<Parameter> { priv...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.SqlClient; using SistemaMundoAnimal.Source.Entidades; using SistemaMundoAnimal.Source...