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@using ChameleonStore.Web @using ChameleonStore.Web.Models @using ChameleonStore.Models @using ChameleonStore.Web.Pages.Orders @using ChameleonStore.Common.Orders.ViewModels @using ChameleonStore.Web.Pages.Products @using ChameleonStore.Common.Products.ViewModels @using ChameleonStore.Common.Areas.Admin.Users.ViewMode...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace AltBuild.LinkedPath.Parser { /// <summary> /// 属性のキーと値を複数保持(カンマ区切り= ',') /// 例1: class='text-success fw-bold',disabled /// </summary> public class PathAttributeCollection : List<PathAttribute> { ...
using EFT; using FilesChecker; using Haru.Modules.Patches; using Haru.Modules.Providers; namespace Haru.Modules { /// <summary> /// Main application /// </summary> public class Program { /// <summary> /// Entry point /// </summary> public static void Main() {...
using Microsoft.AspNetCore.Http; using Newtonsoft.Json; using System; using System.Threading.Tasks; using Microsoft.Extensions.Logging; namespace SYN.ApiCore.Middleware { public class ExceptionHandleMiddleware { private readonly RequestDelegate _next; private readonly ILogger<ExceptionHandleMi...
using System; using System.Collections.Generic; using System.Text; using MO.Common.Content; using MO.Common.Lang; namespace MObj.Windows.Schedule { public class FScheduleJobs : FObjects<FScheduleJob> { public FScheduleJobs() { } } }
using System; namespace EDSDKWrapper.Framework.Enums { public enum LiveViewDepthOfFieldPreview : uint { OFF = 0x00000000, ON = 0x00000001, } }
/* https://www.codewars.com/kata/57a1d5ef7cb1f3db590002af/csharp 7 kyu Fibonacci Create function fib that returns n'th element of Fibonacci sequence (classic programming task). */ using System; namespace CodeWars { public class Fibonacci { public static int fib(int n) { return n...
namespace Be.Vlaanderen.Basisregisters.Shaperon { using GeoAPI.Geometries; using GeoAPI.IO; using NetTopologySuite.IO; public class WellKnownBinaryWriter { private readonly WKBWriter _wkbWriter; public WellKnownBinaryWriter() => _wkbWriter = new WKBWriter(ByteOrder.Litt...
// ------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All rights reserved. // ------------------------------------------------------------ namespace Microsoft.Azure.Cosmos.Serialization.HybridRow.Schemas { using Newtonsoft.Json; using Newtonsoft.Json.Convert...
using System.Data.Odbc; using System.Collections.Generic; using System.Data; namespace Aquiris.Tools.XLS { public class XLSParser : XLSConnector{ public string Sheet {set{m_sheet = "["+value + "$]";}} private string m_sheet; public XLSParser(string p_datasource, string p_sheet = null):base(p_datasource){ S...
public static class Lighting { public static void RecalculateNaturalLight(ChunkData chunk) { for(int i =0; i<VoxelData.chunkWidth; i++) { for(int j =0; j<VoxelData.chunkWidth; j++) { NaturalLight(chunk, i, j, VoxelData.chunkHeight - 1); ...
namespace XenForms.Core.Reflection { public interface IXenCodeCompiler { bool FromFiles(int names, string[] fileNames, out byte[] data); bool FromFile(string fileName, out byte[] data); bool FromSource(string code, out byte[] data); } }
using System; using Http.chunk_ext_name; using Http.chunk_ext_val; using JetBrains.Annotations; using Txt.ABNF; using Txt.Core; namespace Http.chunk_ext { public sealed class ChunkExtensionLexerFactory : RuleLexerFactory<ChunkExtension> { static ChunkExtensionLexerFactory() { Defau...
using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Localization; namespace Schematic.Core.Mvc { [Route("{culture}/portal")] [Authorize] public class PortalController : Controller { [HttpGet] public IActionResult Portal() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using Correspondence.Memory; using System.Threading.Tasks; namespace Correspondence.UnitTest { public class AsyncTest { protected AsyncMemoryStorageStrategy _memory; private Community ...
using System.Collections.Generic; using UnityEngine; using TMPro; namespace DSC.UI { public class DSC_UI_TextGroupController : UIGroupController<TextMeshProUGUI> { #region Data protected struct TextData { public Color m_hDefaultColor; } #endregion ...
using EventUtils; using System.Collections; using UnityEngine; namespace Interaction { public class InteractableObject : MonoBehaviour { public UnityBoolEvent onFocused; public UnityInteractorEvent onInteract; private bool isFocused = false; public virtual void SetFocus(bool value) { if (isFocused =...
using UnityEngine; using UnityEngine.Events; using System.Collections; using System.Collections.Generic; using uStableObject.Data; namespace uStableObject { public abstract class GameEventListenerBase<T> : MonoBehaviour, IGameEventListener<T> { [SerializeField] protected Bo...
using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; namespace Sample.Application { public interface IDistributedWeatherService { Task<IEnumerable<WeatherForecast>> FetchAsync(CancellationToken cancellationToken); } }
using GrazeDocs.LivePreview; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.FileProviders; namespace GrazeDocs { public partial class Startup { public void ConfigureServices(IServiceCollection...
namespace VaporStore.DataProcessor.DTOs { using System; using System.ComponentModel.DataAnnotations; public class PurchaseDto { [Required] public string Title { get; set; } [Required] public string Type { get; set; } [RegularExpression(@"^(?<productKey>[A-Z\d...
namespace Hoard.HW { internal class DeviceInfo { public int VendorId { get; } public int ProductId { get; } public string Name { get; } public DeviceInfo(int vendorId, int productId, string name) { VendorId = vendorId; ProductId = productId; ...
using System; namespace WPWebSockets.Server { interface IConnectionDetails { Int64 connectionID { get; set; } ConnectionType ConnectionType { get; } } }
namespace Virgin.MSGraph.Configuration { public class MicrosoftGraphConfiguration { public string TenantId { get; set; } public string AppId { get; set; } public string ClientSecret { get; set; } public string B2cExtensionAppClientId { get; set; } public string SignInTyp...
using System.Numerics; using InfectedRose.Builder.Behaviors.External; using InfectedRose.Database; namespace InfectedRose.Builder.Behaviors { [Behavior(Template.AirMovement)] public class AirMovementBehaviorBase : BehaviorBase { [Parameter("goto_target")] public bool GotoTarget { get; set; ...
using GenHTTP.Engine; using GenHTTP.Modules.Controllers; using GenHTTP.Modules.IO; using GenHTTP.Modules.Layouting; using GenHTTP.Modules.Practices; using GenHTTP.Modules.Websites; using Project.Controllers; using Project.Themes; namespace Project { public static class Program { pub...
using CoCo.Analyser.Classifications.CSharp; using CoCo.Test.Common; using NUnit.Framework; namespace CoCo.Test.CSharpIdentifiers.Declarations { internal class Locals : CSharpIdentifierTests { [Test] public void LocalTest() { GetContext(@"Declarations\Locals\SimpleVariable.c...
using AdoNetCore.AseClient.Interface; namespace AdoNetCore.AseClient { /// <summary> /// Manages a pool of identical connections. /// </summary> public sealed class AseConnectionPool { private readonly IConnectionPool _pool; internal AseConnectionPool(IConnectionPool pool) ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Text; namespace FlexWork.Models { public class WorkspaceFacility { [ForeignKey("WorkspaceId")] public virtual Workspace Workspace { get; set; } public Guid WorkspaceId { get...
using Net.FreeORM.Framework.Base; using System; using Net.FreeORM.Test_Odbc.Source.DL; namespace Net.FreeORM.Test_Odbc.Source.BO { public class RejectedOrders : BaseBO { private string _OBJID; public string OBJID { set { _OBJID = value; OnPropertyChanged("OBJID"); } get { return _OBJID; } } private ...
/*------------------------------------------------------------------------------ <auto-generated> This code was generated from a template. Manual changes to this file may cause unexpected behavior in your application. Manual changes to this file will be overwritten if the code is regenerated. </auto-gen...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; namespace AssemblyDefender.Common.Cryptography { /// <summary> /// Crypto stream support only one operation at a time. Read or Write but not both. Strong encryption level. /// </summary> public class StrongCrypt...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ArrowPointer : MonoBehaviour { public Transform[] arrows = new Transform[4]; [HideInInspector] public Trainer trainer; [HideInInspector] public int row, col; public void Start() { trainer =...
using System; using System.Collections.Generic; using System.Reflection; using CodeCampServer.Core; using CodeCampServer.Core.Common; using CodeCampServer.DependencyResolution; using CodeCampServer.Infrastructure.NHibernate; using CodeCampServer.Infrastructure.NHibernate.DataAccess; using CodeCampServer.UnitTes...
@page @model FytSoa.Web.Pages.FytAdmin.Cms.ArticleTopModel @{ ViewData["Title"] = "文章点击排行"; Layout = AdminLayout.Pjax(HttpContext); } <div id="container"> <div class="list-wall"> <div class="layui-form list-search"> <div class="layui-inline"> <input class="layui-input" i...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Threading.Tasks; using System.Web.Http; namespace LegacyEnterpriseWebApp.Controllers { [RoutePrefix("api/reports")] public class ReportsController : ApiController { [HttpPost] ...
//----------------------------------------------------------------------------- // Life.cs // // AddictionSoftware //----------------------------------------------------------------------------- using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Gra...
using System; using Octo.Core.Cqrs; using PushNotifications.Domain.AggregateRoots; using PushNotifications.Domain.Commands; using PushNotifications.Services; namespace PushNotifications.Domain.CommandHandlers { public class SendPushNotificationCommandHandler : ICommandHandler<SendPushNotificationCommand> { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.ComponentModel; using Livet; using Livet.Commands; using Livet.Messaging; using Livet.Messaging.IO; using Livet.EventListeners; using Livet.Messaging.Windows; using ProgressiveTweet.Models...
using System; using FiveChecks.Applic.Common; using LanguageExt; using Microsoft.Toolkit.Uwp.Notifications; namespace FiveChecks.Applic.ToastTemplates { public class ActionDismissToastContentInfo : Record<ActionDismissToastContentInfo> { public BindableString Greeting { get; } public string Ti...
using Microsoft.AspNetCore.Http; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace WebApiCore.Extensions { public static class IResultExtensionsExtensions { public static IResult ContentStatus(this IResultExtensions resultExten...
using System; namespace TtxFromTS { /// <summary> /// Exit codes used by the application. /// </summary> public enum ExitCodes { Success = 0, InvalidArgs = 1, InvalidService = 2, InvalidPID = 3, TSError = 4, Unspecified = 5, InvalidServiceID =...
namespace HomeAPI.Backend.Options { public class HueOptions { public string BridgeIP { get; set; } public int BridgePort { get; set; } public string UserKey { get; set; } public HueOptions() { } } }
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using ReactiveApp; using ReactiveApp.App; using Splat; using TestApp.Services; using TestApp.ViewModels; namespace TestApp { public class TestApp : ReactiveApplication { ...
using FCommerce.Core.Connection; namespace FCommerce.Core.Command { public interface ICommand { int? Execute(IConnection connection); } }
using UnityEngine; using System.Collections; public class CameraRotate : MonoBehaviour { public GameObject rotationpoint; void Start() { Time.timeScale = 1; } // Update is called once per frame void Update() { gameObject.transform.Rotate(new Vector3(0, -1f, 0) * 10.0...
using System; using System.Collections.Generic; using System.Linq; using System.Text.RegularExpressions; namespace AdventOfCode.Y2019.Day25; [ProblemName("Cryostasis")] class Solution : Solver { public object PartOne(string input) { var securityRoom = "== Security Checkpoint =="; var icm = new In...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class MiniMapManager : MonoBehaviour { public GameObject seedPrefab; public Canvas canvas; public Image mapImage; public Transform koroksParent; public Transform mapSeedParent; public...
using GateMQ.Db.Converters; namespace GateMQ.Db.Drivers.SqlServer { public class SqlServerGateDbConverter : AdoNetGateDbConverter { public override string GenerateLastInsertIdQuery() { return "SELECT SCOPE_IDENTITY();"; } public override string GeneratePagingClaus...
using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Linq; using Avalonia.Controls.Utils; using Xunit; namespace Avalonia.Controls.UnitTests { public class GridLayoutTests { private const double Inf = double.PositiveInfinity; [Theory] [InlineData("100,...
using System; using System.Collections.Generic; using System.Text; namespace monstruos.hl.compiler.shared.Language { public abstract class MetaObject { public enum MetaType { Interface, Class, Property, Method, Field, Stru...
namespace SFM.Importer.Configuration { public class AppSettings { public string Token { get; internal set; } public string Folder { get; set; } public string UploadAPI { get; set; } public int UploadThreads { get; set; } } }
using Dapper; using FxConsoleApp.Utils; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; namespace FxConsoleApp.ORM { public class DapperSqlHelper { public static List<T> GetList<T>(string query, object param = null) { using (var ...
#region Using directives using System; using System.Configuration; using System.Collections; using System.ComponentModel; using System.Data; using System.Data.SqlClient; using System.Drawing; using System.Web; using System.Web.SessionState; using System.Web.UI; using System.Web.UI.WebControls; using Syste...
using System; using System.Collections.Immutable; namespace ExRam.Gremlinq.Core { public interface IGremlinQueryAdmin { IGremlinQuery<object> ConfigureSteps(Func<IImmutableList<Step>, IImmutableList<Step>> configurator); TTargetQuery ChangeQueryType<TTargetQuery>() where TTargetQuery : IGremli...
using Microsoft.EntityFrameworkCore; using MultiDataSourceGenericRepository.Interfaces; using MultiDataSourceGenericRepository.Models; using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; namespace MultiDataSourceGenericRepository.Repositories { public class Repository...
using System; using WeatherAPI.NET.Entities; namespace Sample.Extending { public class CustomAstronomyResponseEntity : AstronomyResponseEntity { private readonly string _message = "I'm a message from a custom entity!"; /// <summary> /// Does something custom. /// </summary> ...
using UnityEngine; namespace Asteroids { public interface IWeaponBehaviour { WeaponType Type { get; } void DoMovement(MovementController movementController); } }
using Aquality.Selenium.Core.Localization; using Aquality.Selenium.Core.Logging; using System; using System.Diagnostics; using System.Linq; namespace Aquality.WinAppDriver.Utilities { /// <summary> /// Implementation of <see cref="IProcessManager"/> /// </summary> public class ProcessManager : IProces...
using System; using SolidWorks.Interop.sldworks; using System.Threading.Tasks; namespace AngelSix.SolidDna { /// <summary> /// Represents a SolidWorks Taskpane /// </summary> public class Taskpane : SolidDnaObject<ITaskpaneView> { #region Constructor /// <summary> /// Defa...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class MenuScript : MonoBehaviour { public Text txtFin; public Text txtRecord; private void Start() { Cursor.lockState = CursorLockMode.None; Cur...
using System.ComponentModel.DataAnnotations; using System; namespace WavelengthTheGame.Entities { public class PlayerEntity : BaseEntity, IPlayerEntity { [Required] public string Name {get;set;} public bool IsOwner {get;set;} public bool IsController {get;set;} public Dat...
using Newtonsoft.Json; using Newtonsoft.Json.Converters; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HttpListener.Model.HycCharge.Response { /// <summary> /// 用户执行结果 /// </summary> /// <typepara...
using System; using KillrVideo.Models.Shared; namespace KillrVideo.Models.YouTube { /// <summary> /// The request ViewModel for adding a new YouTube video. /// </summary> [Serializable] public class AddYouTubeVideoViewModel : IAddVideoViewModel { /// <summary> /// The name/titl...
using System; using MonoTouch.UIKit; using BigTed; using MonoTouch.Foundation; using System.Collections.Generic; using System.Drawing; using System.Linq; namespace XamarinStore { public class ShippingAddressViewController : UITableViewController { User user; public event EventHandler ShippingComplete; public...
using System.Linq; using Microsoft.EntityFrameworkCore; using tcs_service.Models; using tcs_service.Repos.Base; using tcs_service.Repos.Interfaces; namespace tcs_service.Repos { ///<summary>Repo for the SessionReason Table</summary> public class SessionReasonRepo : BaseRepo<SessionReason>, ISessionReasonRepo {...
///////////////////////////////////////////////// // //PEIMEN Frame System || GeneralObjMove branch // //creat by PEIKnifer[.CN] // //Frame for SimpleObjMove // //Create On 2019 4 4 // //Last Update in 2019 4 4 16:17:09 // ///////////////////////////////////////////////// using PEIKTS; using System.Collections; using...
/* http://www.cgsoso.com/forum-211-1.html CG搜搜 Unity3d 每日Unity3d插件免费更新 更有VIP资源! CGSOSO 主打游戏开发,影视设计等CG资源素材。 插件如若商用,请务必官网购买! daily assets update for try. U should buy the asset from home store if u use it in your project! */ using System.Collections; namespace UnityEngine.UI.Tweens { internal interface ITweenValu...
using System.Reflection; using Lime.Protocol.Serialization; namespace Lime.Messaging { public static class DocumentTypeResolverExtensions { /// <summary> /// Registers all documents in the Lime.Messaging assembly. /// </summary> /// <param name="documentTypeResolver"></param> ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyScript : MonoBehaviour { Rigidbody[] rbs; Animator anim; ShooterController shooter; public bool aimed; void Start() { shooter = FindObjectOfType<ShooterController>(); anim = GetCo...
using Microsoft.VisualStudio.TestTools.UnitTesting; using Shouldly; using Skyward.Popcorn; using System; using System.Collections.Generic; using System.Linq; using System.Reflection; namespace PopcornNetStandardTest { [TestClass] public class MultipleProjectionTests { #region Test Helper Classes ...
namespace LaunchPad2.Controls { public enum CueMoveMode { Normal, LeftGrip, RightGrip, LeadIn } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using FileExplorer.WPF.BaseControls; namespace FileExplorer.WPF.UserControls { public class BreadcrumbExpander : DropDownList { ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Net.Http; using System.Reflection; using System.Text; using System.Threading.Tasks; using CitizenFX.Core; using CitizenFX.Core.Native; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Hostin...
using System; using System.Windows; using System.Windows.Controls; using System.Windows.Input; using SalesOrderMVP.Commands; namespace SalesOrderMVP.Controllers { public class LayoutController : IDisposable { private readonly Action<FrameworkElement> ChangeView; private readonly FrameworkElement GridView; pri...
using System.Collections.Generic; namespace MedicalExaminer.API.Models.v1.Locations { /// <inheritdoc /> /// <summary> /// Response object for a list of locations. /// </summary> public class GetLocationsResponse : ResponseBase { /// <summary> /// List of Locations. ...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Reflection; using System.Runtime.Serialization; using NUnit.Framework; namespace ServiceStack.Text.Tests { public class Module { public Module() { Ext...
// *********************************************************************** // Assembly : XLabs.Forms.Droid // Author : XLabs Team // Created : 12-27-2015 // // Last Modified By : XLabs Team // Last Modified On : 01-04-2016 // *****************************************************************...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DataTables.AspNetCore.Mvc { /// <summary> /// Represents a global grid button /// </summary> class GridButtonOptions { /// <summary> /// Define which button...
using System.Threading.Tasks; using PuppeteerExtraSharp.Plugins.ExtraStealth.Evasions; using Xunit; namespace Extra.Tests.StealthPluginTests.EvasionsTests { public class ChromeSciTest : BrowserDefault { [Fact] public async Task ShouldWork() { var plugin = new ChromeSci(); ...
namespace Microsoft.Research.SpeechWriter.Core.Data { /// <summary> /// The type of the tile. /// </summary> public enum TileType { /// <summary> /// A normal tile that by default is surrounded by spaces. /// </summary> Normal, /// <summary> /// A pr...
using UnityEngine; using UnityEditor; public partial class PostFXStack { partial void ApplySceneViewState(); #if UNITY_EDITOR partial void ApplySceneViewState() { if(camera.cameraType == CameraType.SceneView && !SceneView.currentDrawingSceneView.sceneViewState.showImageEffect...
using NUnit.Framework; namespace Blog.UI.Tests.Pages.PostPage { public static class PostPageAsserter { public static void AssertPostAdded(this PostPage page) { Assert.IsTrue(page.PostAdded.Displayed); } public static void AssertErrorMessage(this PostPage page, stri...
using NUnit.Framework; namespace Nest.Tests.Unit.QueryParsers.Queries { [TestFixture] public class FilteredQueryTests : ParseQueryTestsBase { [Test] public void Filtered_Deserializes() { var q = this.SerializeThenDeserialize( f=>f.Filtered, f=>f.Filtered(fq=>fq .Filter(ff=>Filter1) .Qu...
[Equals] public class WithoutGenericParameter : GenericClass<GenericClassBaseClass> { public int Z { get; set; } public static bool operator ==(WithoutGenericParameter left, WithoutGenericParameter right) => Operator.Weave(); public static bool operator !=(WithoutGenericParameter left, WithoutG...
using System.Collections.Generic; using Basic.Ast; namespace Basic { public class AttributeInstance { private readonly object obj; public AttributeInstance(ITypeDefinition type) { Parameters = new Dictionary<string, Expression>(); } public AttributeInstanc...
using System.Collections.Generic; using UnityEngine; // Manages every instatiated platform in the scene - used for: // controlling platforms speed // instantiating platforms at a given frequency // destroying platforms // Also manages the object pool for the the platforms and blockades public class PlatformManager :...
//----------------------------------------------------------------------------- // FILE: Service.cs // CONTRIBUTOR: Marcus Bowyer // COPYRIGHT: Copyright (c) 2005-2022 by neonFORGE LLC. All rights reserved. using System.Threading.Tasks; using System.Net; using System; using System.Collections.Generic; using Sys...
using System; using System.Collections.Generic; using System.Text.RegularExpressions; using NUnit.Framework; using StreamRC.Gambling.Cards; namespace Gambling.Tests { /// <summary> /// tests assumptions about card data /// </summary> [TestFixture] public class CardTests { IEnumerable<Tup...
using LanchesMac.Models; using System.Collections.Generic; namespace LanchesMac.ViewModels { public class LancheListViewModel { public IEnumerable<Lanche> Lanches { get; set; } public string CategoriaAtual { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using GameSpark.Plus; namespace GameSpark { [System.Serializable] public class CameraSystem : GameSparkModule { List<GameCam> cams; private static CameraSystem manager; public CameraSettingData cameraSe...
using System; using UnityEngine.SceneManagement; using UnityEngine; using UnityStandardAssets.CrossPlatformInput; public class ViewpointChange : MonoBehaviour { [SerializeField] private GameObject _pivotCamera; [SerializeField] private GameObject _frontCamera; [SerializeField] private GameObject ...
namespace Grunt.Models.HaloInfinite { public class BanResult { public object[] BansInEffect { get; set; } } }
using System.Xml; namespace Platform.Xml.Serialization { /// <summary> /// Abstract base class for classes that support serializing of objects. /// </summary> /// <remarks> /// Serializers of this type also support seralizing objects to a simple text representation. /// Only types are serialized with a ...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. using System; using System.Globalization; using Microsoft.WindowsAzure.Storage; namespace Dashboard.Data { public static class StorageAccountValidator { ...
using Newtonsoft.Json; namespace DGP.Genshin.DataModel.Character { /// <summary> /// 角色统计值 /// </summary> [SuppressMessage("", "SA1134")] [SuppressMessage("", "SA1516")] [SuppressMessage("", "SA1600")] public class CharStatValues { [JsonProperty("1")] public string? Level1 { ge...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Backgammon { public struct OneStep { public int _from; public int _to; public OneStep(int from, int to) { _from = from; ...
using System.Runtime.InteropServices; namespace QuickJS.Native { [StructLayout(LayoutKind.Sequential)] public struct JSClassID { private uint _value; public static implicit operator JSClassID(uint value) { return new JSClassID {_value = value}; } ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System.Security.AccessControl; using System.Security.Principal; namespace System.IO.Pipes { public sealed class PipeAccessRule : AccessRule { // // Con...
namespace LPG2.Runtime { /** * Low-Level interface to act as recipient for error messages generated by a * parser/compiler. */ public interface IMessageHandler { /** * The following constants can be used as indexes to dereference * values in the msgLocation and errorLocation arrays. ...