content
stringlengths
23
1.05M
using AutoSandbox.Materials; using AutoSandbox.Units; namespace AutoSandbox.Automotive.Components.Tubing { /// <summary> /// Base type that defines basic properties of a type that is typically cylindrical and used /// either as a mechanism to contain lengths or transport certain types of materials ///...
using System; using System.Threading; using System.Threading.Tasks; using Microsoft.AspNetCore.Identity; using Microsoft.EntityFrameworkCore; namespace Gear.CloudStorage.Abstractions.Infrastructure { public interface ICloudStorageDb { DbSet<IdentityUserToken<Guid>> AspNetUserTokens { get; set; } ...
using DotJEM.Json.Validation.Context; using DotJEM.Json.Validation.Descriptive; using Newtonsoft.Json.Linq; namespace DotJEM.Json.Validation.Constraints.Common { [JsonConstraintDescription("null or empty")] public class NullOrEmptyConstraint : JsonConstraint { public override bool Matches(JToken to...
using System; using System.Linq; using System.Linq.Expressions; using GrobExp.Compiler; using NUnit.Framework; namespace Mutators.Tests { [Parallelizable(ParallelScope.All)] public class ExpressionHashCalculatorTest : TestBase { [Test] public void Test1() { Expression<...
@{ var contentPickerField = (Orchard.ContentPicker.Fields.ContentPickerField)Model.ContentField; string text = ""; if(contentPickerField.ContentItems.Count() > 0) { Orchard.ContentManagement.ContentItem item = contentPickerField.ContentItems.FirstOrDefault(); dynamic titlePart = item.Parts....
using System.IO; using Aperture; using Captain.Common; using SharpDX.WIC; using static Captain.Application.Application; namespace Captain.Application { /// <inheritdoc /> /// <summary> /// Implements a WIC-enabled PNG image codec /// </summary> [Aperture.DisplayName("PNG")] [MediaType("image...
using System; using System.Linq.Expressions; namespace DevZest { internal static partial class ObjectExtensions { internal static Action<T> GetPropertyOrFieldSetter<T>(this object obj, string propertyName) { var constantExpression = Expression.Constant(obj); ParameterE...
using System.Net.Http; using System.Threading; using System.Threading.Tasks; namespace Meziantou.GitLab { public interface IAuthenticator { Task AuthenticateAsync(HttpRequestMessage message, CancellationToken cancellationToken); } }
#region License // Distributed under the MIT License // ============================================================ // Copyright (c) 2016 Hotcakes Commerce, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software // and associated documentation files (the "Software")...
using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using NSeed; using SmokeTests.ServiceConfiguration; namespace SmokeTests.Seeds { class SeedingSetup : ISeedingSetup { public IConfiguration BuildConfiguration(string[] commandLineArguments) { ...
using Skahal.Common; namespace Buildron.Domain.Mods { /// <summary> /// The kind of preference that a mod can expose to an user. /// </summary> public enum PreferenceKind { /// <summary> /// String value. /// </summary> String, /// <summary> /// Integer value. /// </summary> In...
using System; using LimitedLiability.Content; using LimitedLiability.Descriptors; using System.Collections.Generic; namespace LimitedLiability.UserInterface { public class PurchasableItemPlacedEventArgs : EventArgs { public IPurchasable PurchasableItem { get; private set; } public IReadOnlyList<MapCell> HoveredM...
using System; using System.Collections.Generic; using System.Linq; public class GreedyTimes { private static readonly Dictionary<string, decimal> goldBag = new Dictionary<string, decimal>(); private static readonly Dictionary<string, decimal> gemBag = new Dictionary<string, decimal>(); private static read...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Gun : MonoBehaviour { public GameObject bullet = null; // 발사할 총알 오브젝트 public Transform shotTransform = null; // 총알이 발사될 위치 public float interval = 1.0f; // 총알을 발사하는 간격(방아쇠를 당기는 간격) public int ...
using System.Collections.Generic; using System.Threading.Tasks; using Ditch.EOS.Contracts.Eosio.Actions; using Ditch.EOS.Contracts.Eosio.Structs; using Ditch.EOS.Models; using Ditch.EOS.Tests.Apis; using NUnit.Framework; namespace Ditch.EOS.Tests.Examples { [TestFixture] public class HowToRunCommandsFromContr...
@{ var message = "Hello, World!"; } @message
namespace FireDaemon.Api { using System.IO; using System.Net; using Newtonsoft.Json; public class FireDaemonApiClient { public FireDaemonApiClient(string url) { if (!url.EndsWith("/")) { url += "/"; } BaseUrl = url; ...
using System; using System.Collections.Generic; using NZap.Entities; namespace Securitytesting.Helpers { public static class AlertHelper { public static void PrintAlertsToConsole(ICollection<IAlertResult> alerts) { foreach (var alert in alerts) { Console...
// Copyright (c) Nicola Biancolini, 2019. All rights reserved. // Licensed under the MIT license. See the LICENSE file in the project root for full license information. using System; using Cake.Board.Testing; using Cake.Testing; namespace Cake.Board.AzureBoards.Tests.Fixtures { public class WorkItemCommandFixtur...
//////////////////////////////////////////////////////////////////////////////// // // Microsoft Research Singularity // // Copyright (c) Microsoft Corporation. All rights reserved. // // File: MetaDataParser.cs // // TODO: fix comments in this file // // Note: This is a best-approximation of statically deter...
using System.Linq; using System.Web.Http; using XamarinCRM.Models; namespace XamarinCRMv2DataService.Controllers { /// <summary> /// Products API. /// </summary> public class ProductController : BaseController<Product> { // GET tables/Product public IQueryable<Product> GetAllProduc...
using System; using System.IO; using System.Collections.Generic; using System.Linq; namespace day07 { class Program { static void Main(string[] args) { var lines = File.ReadAllLines("data.txt"); part1(lines); part2(lines); } static void part1...
using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using Twitter.Models.UserModels; namespace Twitter.Models.GroupModels { public class Reply { [Key] public int Id { get; set; } public int TweetId { get; set; } [Fore...
using System; using GTA_RP.Items; namespace GTA_RP.Misc { /// <summary> /// Class that represents loot from loot table /// </summary> public class Loot { public int chance, itemId; // chance is a number from 1 to 1000 which is the drop chance, -1 always drop public Loot(int itemId,...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DeusClientCore.Packets { public abstract class PacketAnswer : Packet { public bool IsSuccess { get; set; } public PacketAnswer(EPacketType type) : base(typ...
using Landis.Species; using Wisc.Flel.GeospatialModeling.Landscapes.DualScale; namespace Landis.Succession { /// <summary> /// Default implementations of some of the reproduction delegates. /// </summary> public static class ReproductionDefaults { /// <summary> /// The default metho...
using System.Collections; using System.Collections.Generic; using UnityEngine; using SoulsFormats; // Infomation to link a Unity Map to a DS3 MSB for exporting purposes public class MSBAssetLink : MonoBehaviour { public string Interroot; public string MapID; public string MapPath; }
using System; using Metal; namespace Magnesium.Metal { public class AmtBlitCopyBufferToImageRegionRecord { public nuint BufferImageAllocationSize { get; internal set; } public nuint BaseArrayLayer { get; internal set; } public uint ImageLayerCount { get; internal set; } public MTLOrigin ImageOffset { get;...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class RunScript : MonoBehaviour { public void Run (Rigidbody2D rigidBody, float Speed) { print("Run!!!"); rigidBody.velocity = new Vector2(Speed, rigidBody.velocity.y); } }
using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; using NetworthDomain.Enums; namespace NetworthInfrastructure.Persistence.Configuration { public class AccountTypesConfiguration : IEntityTypeConfiguration<AccountType> { public void Configure(EntityTypeBuilder<...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using Microsoft.CodeAnalysis.CSharp.Syntax; using Microsoft.CodeAnalysis.Diagnostics; using Microsoft.CodeAnalysis.FxCopAnalyzers.Design; namespace Microsof...
//<Snippet5> // Example of the decimal.ToSingle and decimal.ToDouble methods. using System; class DecimalToSgl_DblDemo { static string formatter = "{0,30}{1,17}{2,23}"; // Convert the decimal argument; no exceptions are thrown. public static void DecimalToSgl_Dbl( decimal argument ) { object S...
using System; using System.ComponentModel; using System.Drawing; using System.Windows.Forms; namespace GaitoBotEditor { public class EULA : Form { private bool _bestaetigt; private bool _darfSchliessen; private IContainer components = null; private WebBrowser webBrowserEULA; private Button buttonDrucke...
namespace SecondMonitor.F12019Connector.Datamodel { using System; using System.Runtime.InteropServices; [Serializable] [StructLayout(LayoutKind.Sequential, Pack = 1)] internal struct PacketMotionData { public PacketHeader MHeader; // Header [Marshal...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; using System; using UnityEngine.Events; public class StatuesController : MonoBehaviour { [SerializeField] private UnityEvent GimmickClearEvent = new UnityEvent(); [SerializeField] private int[] answer; priva...
// Copyright (c) SimpleIdServer. All rights reserved. // Licensed under the Apache License, Version 2.0. See LICENSE in the project root for license information. using Microsoft.Extensions.DependencyInjection; using SimpleIdServer.OAuth; using SimpleIdServer.Uma.Domains; using SimpleIdServer.Uma.Persistence; using Sim...
using System.Collections.Generic; using System.Web.Http; using TvTube.Search.Models; using TvTube.Search.Repositories; using TvTube.Search.Services; namespace TvTube.Search.Controllers { public class TvTubeSearchController : ApiController { [HttpGet] [HttpHead] public string Ping() { ...
using UnityEngine; using UnityEngine.UI; using Debug = UnityEngine.Debug; [RequireComponent(typeof(Slider))] public class StatSliderDisplay : MonoBehaviour { private Slider m_slider; private Text m_statText; private bool m_hasText; [SerializeField] private string statName = "Stat"; [SerializeFiel...
using System.Threading.Tasks; using HReader.Core.Storage; using Nito.AsyncEx; namespace HReader.Utility { internal class MetadataRepositoryFactory { public MetadataRepositoryFactory(MetadataRepository repository) { data = new AsyncLazy<IMetadataRepository>(async () => {...
using CDL.Tests.Configuration; using Common; using EdgeRegistry; using Microsoft.Extensions.Options; using System.Collections.Generic; using System.Threading.Tasks; using static EdgeRegistry.EdgeRegistry; namespace CDL.Tests.Services { public class EdgeRegistryService { private EdgeRegistr...
using System; namespace ReMi.BusinessEntities.ReleasePlan { public class ReleaseTaskAttachmentView { public Guid ExternalId { get; set; } public string Name { get; set; } public string ServerName { get; set; } public string Type { get; set; } public int Size { get; s...
using Orleans; using System; using WPFDemoCore.Enums; using WPFDemoCore.Message; namespace WPFDemoCore.Interfaces { /// <summary> /// Use this interface to FetchService, don't dependency Orleans.IGrainFacotry /// </summary> public interface IServiceManager { T FetchFunction<T>(Guid key, st...
using System; using System.Collections.Generic; namespace Dx29.Data { public partial class Gene { public Gene() { Diseases = new List<Association>(); Symptoms = new List<Association>(); } public Gene(string id, string name) : this() { ...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; namespace Microsoft.Dnx.Testing.Framework { internal static class TestLogger { public static void TraceError(string mess...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; using Caterative.Brick.Balls; namespace Caterative.Brick.TheShieldBoss { public class ShieldMinionC : MonoBehaviour { Shield shield; ShieldBossFigure figure; public int health = 2; pub...
namespace Osklib { internal sealed class UnsupportedOsOnScreenKeyboardController : OnScreenKeyboardController { public override bool Close() { return false; } public override bool IsOpened() { return false; } public override void Show() { } } }
namespace XIVLauncher.Common { public enum ClientLanguage { Japanese, English, German, French } public static class ClientLanguageExtensions { public static string GetLangCode(this ClientLanguage language) { switch (language) ...
using UnityEditor; using UnityEngine; using GameplayIngredients.Editor; static class SamplePlayFromHere { [InitializeOnLoadMethod] static void SetupPlayFromHere() { PlayFromHere.OnPlayFromHere += PlayFromHere_OnPlayFromHere; } private static void PlayFromHere_OnPlayFromHere(Vector3 positio...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class UIEnginePlayerButton : MonoBehaviour { bool active; public bool IsActivated { get => active; set => Activate(value); } [SerializeField] int player; //white = 0, black = 1 [SerializeField] ...
/** This is an automatically generated class by FairyGUI. Please do not modify it. **/ using FairyGUI; namespace UI.Story.QuizGame { public class QuizGameBinder { [UnityEngine.RuntimeInitializeOnLoadMethod(UnityEngine.RuntimeInitializeLoadType.BeforeSceneLoad)] public static void BindAll() ...
using AutoMapper; using project.application.Common.Interfaces; using project.domain.Notifications; namespace project.application.Common.Models { /// <summary> /// Classe abstrata para padronização dos resultados dos Commands Response /// </summary> public abstract class CommandHandler : IHttpCommandRe...
using webModels = VirtoCommerce.Content.Web.Models; using coreModels = VirtoCommerce.Content.Data.Models; using Omu.ValueInjecter; namespace VirtoCommerce.Content.Web.Converters { public static class MenuLinkConverter { public static coreModels.MenuLink ToCoreModel(this webModels.MenuLink link) { va...
namespace RollTheCredits.Common { public enum PlatformTypes { Large, Small, YouWin, Top, Middle } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Senparc.Weixin.QY.Entities { public class MpNewsArticle { public string Title { get; set; } public string ThumbMediaId { get; set; } public string Author { get; set; } public string ...
using System; namespace AudioSharp { /// <summary> /// A device for streaming audio to. Creates <see cref="AudioSharp.IStreamingAudio"/> instances. /// </summary> public interface IAudioDevice : IDisposable { /// <summary> /// Creates an IStreamingAudio to stream audio to /// </summary> /// <returns>A us...
namespace System.Diagnostics.Contracts { [Bridge.Enum(Bridge.Emit.Name)] [Bridge.External] public enum ContractFailureKind { Precondition, Postcondition, PostconditionOnException, Invariant, Assert, Assume, } }
#pragma warning disable CS1591 // Fehledes XML-Kommentar für öffentlich sichtbaren Typ oder Element namespace CenterDevice.Model.Groups { public enum GroupsFilter { AllVisibleGroupsForCurrentUser = 0, MembershipsOfCurrentUser = 1 } } #pragma warning restore CS1591 // Fehledes XML-Kommentar...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ObjectExpire : MonoBehaviour { public float secondsBeforeRemoval = 5; void Start() { // Removes this object from the game Destroy(gameObject, secondsBeforeRemoval); } }
// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. #nullable enable using System; using System.Collections.Generic; using System.Linq; using System.Numerics; using System.Text.Json; using System.Text.Json.Serialization; using NumSharp; namespace Microsoft.Quantum.Experimental { public cla...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace NRoles.Engine.Test.Support { public interface IEquality { bool Equals(IEquality other); bool Differs(IEquality other); } [RoleTest( OtherRoles = new Type[] { typeof(Magnitude) }, Composi...
 using System; using System.Text; using System.Text.RegularExpressions; using System.Threading; using NUnit.Framework; using OpenQA.Selenium; using OpenQA.Selenium.Chrome; using OpenQA.Selenium.Support.UI; namespace WebAddressbookTests { [TestFixture] public class AAAAAAAAAA {/* [Test] pu...
using UnityEngine; using System.Collections; #if UNITY_EDITOR using UnityEditor; #endif [ExecuteInEditMode] public abstract class OnlineTexture : MonoBehaviour { public bool textureLoaded = false; protected WWW request_; public void Start() { // When in edit mode, start downloading a texture preview. if (!A...
namespace Tomataboard.Services.Photos { public class Photo { public string Service { get; set; } public string Name { get; set; } public string AuthorName { get; set; } public string PhotoPage { get; set; } public string Url { get; set; } } }
namespace IPSI.Services.Models.ViewModels.Company { using IPSI.Data.Models; using IPSI.Services.Mapping; public class CompanyViewModel : IMapFrom<Company> { public int Id { get; set; } public string Name { get; set; } public string Logo { get; set; } public string Br...
using System; using System.Windows; using NUnit.Framework; using StoryTeller.Domain; using StoryTeller.Testing.UserInterface.Exploring; using StoryTeller.UserInterface; using StoryTeller.UserInterface.Commands; using StoryTeller.UserInterface.Dialogs; using StoryTeller.UserInterface.Eventing; using StoryTeller...
using System.Collections; using System.Collections.Generic; using UnityEngine; /// <summary> /// Base class for all interactable item that implements interface InteractableInterface /// </summary> public class BasicItem : MonoBehaviour,InteractableInterface { // Use this for initialization void Start ()...
using System; using System.Collections.Generic; using System.Text; using WFE.Models; using System.IO; using System.Reflection; namespace WFE.Lib { public class TemplateReader { private static readonly string _templateDirectory; private static readonly string _defaultTemplateDirecto...
using System.IO; using FileParty.Core.Interfaces; namespace FileParty.Core.Models { /// <summary> /// /// </summary> /// <typeparam name="TFilePartyModule"></typeparam> public abstract class StorageProviderConfiguration<TFilePartyModule> : IStorageProviderConfiguration where TFilePartyMod...
#region Using Statements using System; using WaveEngine.Common.Math; using WaveEngine.Components.Gestures; using WaveEngine.Components.Graphics2D; using WaveEngine.Framework; using WaveEngine.Framework.Graphics; using WaveEngine.Framework.Physics2D; using WaveEngine.Framework.Services; #endregion namespace TiledMapPr...
using Microsoft.Azure.KeyVault.WebKey; using Newtonsoft.Json; using Newtonsoft.Json.Serialization; using SigningPortalDemo.AuthApi; using System; using System.Globalization; using System.IO; using System.Net.Http; using System.Net.Http.Headers; using System.Runtime.Serialization.Json; using System.Text; namespace Sig...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using ShopifySharp.Filters; using Xunit; namespace ShopifySharp.Tests { [Trait("Category", "GiftCard")] public class GiftCard_Tests : IClassFixture<GiftCard_Tests_Fixture> { public static decimal GiftC...
using Examine; using Our.Umbraco.FullTextSearch.Interfaces; using Our.Umbraco.FullTextSearch.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Web.Http; using Umbraco.Core.Logging; using Umbraco.Core.Services; using Umbraco.Examine;...
 using Products.Domain.Core; namespace Products.Domain.Service { public interface IJwtGenerator { string CreateToken(AppUser user); } }
using System; using Higliter2nd.Internals; using Higliter2nd.Overlay; using Overlay.NET.Common; namespace Higliter2nd { public static class Program { [STAThread] public static void Main(string[] args) { Log.Register("Console", new ConsoleLog()); Log.Debug("Start...
using System.Collections.Generic; using FineCodeCoverage.Engine.Model; namespace FineCodeCoverage.Engine { internal interface ICoverageToolOutputManager { void SetProjectCoverageOutputFolder(List<ICoverageProject> coverageProjects); void OutputReports(string unifiedHtml, string processedReport...
using System; using System.Linq; using System.Threading.Tasks; using TellagoStudios.Hermes.Business.Data.Queries; using TellagoStudios.Hermes.Business.Events; using TellagoStudios.Hermes.Business.Model; namespace TellagoStudios.Hermes.RestService.Pushing { public class NewMessagePusher : IEventHandler<Ne...
using System; interface IOperable { string Operate(); } class Inoperable { } class Operable : IOperable { public string Operate() { return "Delegate implementation."; } } class Delegator : IOperable { object Delegate; public string Operate() { var operable = Delegate as ...
namespace InventorShaftGenerator.Models { public class ReliefDimensions { public float MinInclusive { get; set; } public float MaxInclusive { get; set; } public float Width { get; set; } public float Width1 { get; set; } public float Width2 { get; set; } public f...
using Microsoft.VisualStudio.TestTools.UnitTesting; namespace DevZest.Data { [TestClass] public class ColumnsTests { [TestMethod] public void Columns_New() { { var column1 = new _Int32(); Assert.AreEqual(column1, Columns.New(column1)); ...
using System; using System.Threading; namespace MyDAL.Test.Common { internal class SyncState : ClassInstance<SyncState> { // public SyncState() { var seedStr = DateTime.Now.Ticks.ToString(); var seed = seedStr.Substring(seedStr.Length - 9, 9); ...
using System.Collections.Generic; namespace Journey.Domain.Entities { public class JourneyList { public JourneyList() { Trips = new List<JourneySelection>(); } public IList<JourneySelection> Trips { get; set; } public int Id { get; set; } public stri...
using System; using Microsoft.Xna.Framework; namespace WeaponWizard { public class Timer { public Guid ID { get; set; } public GameTime StartTime { get; set; } public TimeSpan Time { get; set; } public bool DestroyAtEnd { get; set; } public Action Callback { get; set; } public Timer () { } } }...
using System; using System.Collections.Generic; namespace Design_Patterns_in_CSharp.Observer { public abstract class Observer { public virtual void Notify() => Console.Error.WriteLine("Abstract Method!"); } public class Subject { private LinkedList<Observer> observers = new Linked...
/* * Copyright (c) 2016 Samsung Electronics Co., Ltd All Rights Reserved * * Licensed under the Apache License, Version 2.0 (the License); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless requi...
using System; using System.Data; using System.Data.SqlClient; using System.Web; using Appleseed.Configuration; using Appleseed.Settings; namespace Appleseed.DesktopModules { /// <summary> /// Database access code for the Monitoring Module /// Written by Paul Yarrow, paul@paulyarrow.com /// </summary> public clas...
using FluentValidation; namespace Application.Groups.Command.ChangeGroupName { public class ChangeGroupNameCommandValidator : AbstractValidator<ChangeGroupNameCommand> { public ChangeGroupNameCommandValidator() { // group name RuleFor(x => x.Name) .NotEmp...
namespace SharpPad.InformationStuff { public enum InfoTypes { Information, Status, Warning, Error, FileIO, FileExplorerError } }
using Spine.Unity; using System.Collections; using System.Collections.Generic; using UnityEngine; public class NpcAnimator : CharacterAnimator { //public SkeletonAnimation body; //public PlayerSkeletons bodyData; //Can be replaced with skin lenght if I figure out how. private int minSkinId = 1; p...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using DG.Tweening; using Type = GamePlay.Client.View.PlayerEffectManager.Type; using Mahjong.Logic; namespace GamePlay.Client.View.SubManagers { public class EffectManager : MonoBehaviour { public Im...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace VoiceModel.TropoModel { public class TAction { public string name { get; set; } public int attempts { get; set; } public string disposition { get; set; } public int confidence { get;...
using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CSharp; using System; using System.IO; using System.Reflection; using System.Text; namespace JitProblem { class Program { static void Main(string[] args) { for (var i = 0; i < 1000; i++) { // Gen...
namespace BootstrapMvc.Controls { using System; using BootstrapMvc.Core; using System.Collections.Generic; public class SelectOptGroup : ContentElement<SelectOptGroupContent>, ISelectItem, IDisableable { public bool Disabled { get; set; } public string Label { get; set; } ...
using DataAccess.Database; using DataAccess.Repositories; using GUI_Interface.ViewModels; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Diagnostics; using System.IO; u...
/* Copyright 2010 Google Inc Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, soft...
namespace Ryujinx.HLE.HOS.Services.Sdb.Pl.Types { public enum SharedFontType { JapanUsEurope = 0, SimplifiedChinese = 1, SimplifiedChineseEx = 2, TraditionalChinese = 3, Korean = 4, NintendoEx = 5, Count } }
namespace EnergyManagementScheduler.WebJob.Contracts { public class Results { public Output1 Output1 { get; set; } } }
using System.Threading.Tasks; namespace RoslynPad.UI { public interface IDialog { Task ShowAsync(); void Close(); } }
using JitEvolution.Core.Models.Queue; using JitEvolution.Core.Repositories.Queue; using Microsoft.EntityFrameworkCore; namespace JitEvolution.Data.Repositories.Queue { internal class QueueItemRepository : BaseCrudRepository<QueueItem>, IQueueItemRepository { public QueueItemRepository(JitEvolutionDbCo...
using System; using UnityEngine; using UnityEngine.Tilemaps; [Serializable] public class Painter { public TileBase tile; private const int wallTile = 1; public void DrawRectangleRoom(Vector2Int startPosition, Vector2Int endPosition, Tilemap tilemap) { if (tile != null) { f...
using FlatRedBall.Glue.Errors; using FlatRedBall.Glue.SaveClasses; using System.Security.Cryptography; namespace FlatRedBall.Glue.Plugins.ExportedInterfaces.CommandInterfaces { public interface IRefreshCommands { /// <summary> /// Refreshes everything for the selected TreeNode /// </su...