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using System.Collections; using System.Collections.Generic; using UnityEngine; public class Dragging : MonoBehaviour { public float catchingDistance = 3f; bool isDragging = false; GameObject draggingObject; // Use this for initialization void Start() { } // Update is calle...
using System.Collections.Concurrent; using System.Collections.Generic; using System.Diagnostics; using System.Threading; using static Veldrid.Sdl2.Sdl2Native; namespace Veldrid.Sdl2 { internal static class Sdl2EventProcessor { public static readonly object Lock = new object(); private static r...
using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.Experimental.Rendering; using SSM.Grid; namespace SSM.GraphDrawing { public static class ScheduleTextureHelper { private static Dictionary<Tuple<int, Color, Color>, Sprite> textureDictionary = ...
 namespace FitForLife.Tests.Controllers { using FitForLife.Controllers; using FitForLife.Web.ViewModels.Events; using FluentAssertions; using MyTested.AspNetCore.Mvc; using Xunit; using static Data.Events; public class EventsControllerTest { [Fact] public void IndexSho...
using FullStackJobs.GraphQL.Core.Domain.Entities; using FullStackJobs.GraphQL.Core.Domain.Values; using GraphQL.Types; namespace FullStackJobs.GraphQL.Infrastructure.GraphQL.Types.Input { public class UpdateJobInputType : InputObjectGraphType<Job> { public UpdateJobInputType() { N...
using System; using System.Linq; namespace ClumsyVM.Architecture { public static class MicroCodeDisassembler { public static void Disassemble(string[] codeLines) { var instructions = codeLines .Select(line => new MicroCodeInstruction(line)) .ToArray()...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. #nullable disable using System.Collections.Immutable; using System.Threading; using System.Threading.Tasks; using ...
using System; using System.Collections.Generic; using System.Linq; using AutoBuilder.Items; using AutoBuilder.Model; using log4net.Repository.Hierarchy; using Terraria.ModLoader; using Terraria.ModLoader.IO; namespace AutoBuilder { public class AutoBuilderWorld : ModWorld { public override void Initial...
namespace RetroGamesGo.Core.ViewModels { using MvvmCross.Navigation; using MvvmCross.ViewModels; /// <summary> /// Root empty ViewModel for setup up the startup. /// </summary> public class RootViewModel : MvxViewModel { private bool viewAppeared; private readonly IMvxNavi...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Single_Socket_Handler : MonoBehaviour { public Sprite availableSprite, unavailableSprite, neutralSprite; public SpriteRenderer spriteRenderer; public bool available = false; void Start() { spriteRend...
//Apache2, 2017, WinterDev //Apache2, 2009, griffm, FO.NET namespace Fonet.Fo.Expr { internal class FromTableColumnFunction : FunctionBase { public override int NumArgs { get { return 1; } } public override Property Eval(Prope...
using System; using System.Diagnostics.CodeAnalysis; using NUnit.Framework; using BddStyle.NUnit; using FluentAssertions; namespace LogCast.Test.given_LogManager { [SuppressMessage("ReSharper", "ExplicitCallerInfoArgument")] public class when_getting_logger : ContextBase { [TestCase("name1")] ...
// Licensed under the MIT License. // See LICENSE file in the project root for full license information. using Microsoft.Extensions.Logging; namespace Najlot.Log.Extensions.Logging { [ProviderAlias("Najlot.Log")] public sealed class NajlotLogProvider : ILoggerProvider { private LogAdministrator _logAdministrato...
using GISCore; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GISWinApp { public class LogHelper { static LogHelper() { IsFirstTime = !File.Exists(LOG_PATH); } public st...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using NUnit.Framework; using RxAs.Rx4.ProofTests.Mock; namespace RxAs.Rx4.ProofTests.Operators { public class EmptyEventFixture { private IObservable<int> obs; [SetUp] public void Setup() { obs =...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using ArvidsonFoto.Data; using ArvidsonFoto.Models; using Serilog; namespace ArvidsonFoto.Services { public class CategoryService : ICategoryService { // Databas koppling private readonly ArvidsonF...
using System.ComponentModel; namespace PublishingUtility { [TypeConverter(typeof(LocaleDisplayNameConverter))] public enum Locale { en_US, en_GB, ja_JP, fr_FR, es_ES, de_DE, it_IT, nl_NL, pt_PT, pt_BR, ru_RU, ko_KR, zh_Hans, zh_Hant, fi_FI, sv_SE, da_DK, nb_NO, pl_PL } }
// Copyright (c) .NET Foundation and contributors. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Collections.Generic; using System.Linq; namespace CommandLineTools.CommandLine { [System.Runtime.Versioning.NonV...
using System.Collections.Generic; using CommandLine; using CommandLine.Text; using ProSuite.Commons.Essentials.CodeAnnotations; namespace ProSuite.Microservices.Server.AO { [UsedImplicitly(ImplicitUseTargetFlags.WithMembers)] public class MicroserverArguments { [Option('h', "hostname", Required = false, ...
namespace BitTorrentEdu.DTOs { public class Torrent { public Torrent(string announceUrl, TorrentInfoSingle info) { AnnounceUrl = announceUrl; Info = info; Left = info.Length; } public TorrentInfoSingle Info { get; set; } public string...
// Copyright (c) 2007 James Newton-King. All rights reserved. // Use of this source code is governed by The MIT License, // as found in the license.md file. namespace Argon; /// <summary> /// Provides a base class for converting a <see cref="DateTime"/> to and from JSON. /// </summary> public abstract class DateTime...
using System.Collections.Generic; using Microsoft.CodeAnalysis; namespace BitTools.Core.Contracts.HtmlClientProxyGenerator { public interface IDefaultHtmlClientProxyGenerator { void GenerateCodes(Workspace workspace, Solution solution, IList<Project> projects); } }
using System.Collections.Generic; using System.IO; using PontoDigitalMVC.Models; namespace PontoDigitalMVC.Repositories { public class AdministradorRepositorio { private List<AdministradorModel> administradores = new List<AdministradorModel>(); private const string PATH = "DataBases/Administra...
namespace WhateverDevs.TwoDAudio.Runtime { /// <summary> /// Interface that defines the class that other classes will call to play specific 2D audios. /// </summary> public interface IAudioManager { /// <summary> /// Check if an audio is available to play. /// </summary> ...
using System.Xml.Serialization; namespace DataAccess.Enums { public enum ColumnType { [XmlEnum(Name = "text")] Text = 0, [XmlEnum(Name = "integer")] Integer = 1, [XmlEnum(Name = "real")] Real = 2, [XmlEnum(Name = "none")] None = 3, [XmlEn...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace rest_api.Models { public class Teacher { public int Id { get; set; } public String Name { get; set; } public String Email { get; set; } public Teacher(int id, String name, String ema...
using LCGoLOverlayProcess.Game; using LCGoLOverlayProcess.Helpers; using SharpDX.Direct3D9; using System.Collections.Concurrent; namespace LCGoLOverlayProcess.Overlay { internal class LCGoLOverlay : IOverlay { private readonly ConcurrentDictionary<GameState, IOverlay> _overlayLookup; public L...
using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Options; namespace Localizations.PhraseApp.Infrastructure { internal static class OptionExtensions { public static IServiceCollection AddOption<T, V>(this IServiceCollection services) where T : class, new() ...
using ArchaicQuestII.GameLogic.Core; using ArchaicQuestII.GameLogic.Skill.Model; namespace ArchaicQuestII.GameLogic.Skill.Type { /// <summary> /// Handles effects on player attributes which is defined in Attributes.cs /// Effects can be negative or positive, and can stack. /// </summary> public cl...
namespace Hatchet.Graphics { public interface ITextured { IHatchetTexture2D Texture { get; set; } } }
namespace Resources.Endurance.Enums { public enum VetGateStatus { NotEntered = 0, Passed = 1, Failed = 2, } }
using Newtonsoft.Json; using Newtonsoft.Json.Converters; namespace MedicalExaminer.Models.Enums { [JsonConverter(typeof(StringEnumConverter))] public enum QapDiscussionOutcome { MccdCauseOfDeathProvidedByQAP, MccdCauseOfDeathProvidedByME, MccdCauseOfDeathAgreedByQAPandME, ...
using System.Collections; using System.Collections.Generic; using UnityEditor.PackageManager; using UnityEngine; using UnityEngine.UIElements; public class Waypoint : MonoBehaviour { // ok to use as this is data class public bool isExplored = false; // explored in BFS ? public bool isPlacable = true; /...
using System; using WildFarm.Contracts.Foods; using WildFarm.Models.Foods; namespace WildFarm.Factories { public static class FoodFactory { public static IFood Create(string[] tokens) { var food = tokens[0]; var quantity = int.Parse(tokens[1]); switch (food...
using System; namespace Services { public class Primary { /// <summary> /// Check if an 32-bit integer is a prime number. /// </summary> /// <param name="candidate">Number to check.</param> /// <returns>TRUE if Prime Number, else FALSE</returns> public bool IsPr...
namespace JsonPatchGenerator.Core.Tests.Tests.JsonPatchGeneratorServiceTests { public interface IReplaceTests { void ArrayElementPropertyReplaceOperationHasCorrectPath(); void ArrayElementPropertyReplaceOperationHasCorrectValue(); void ArrayElementReplaceOperationHasCorrectPath(); ...
using System; namespace StackCalculator { /// <summary> /// Last-in-first-out container of integer values based on array. /// </summary> public class ArrayStack : IStack { private const int size = 100; private int[] stack = new int[size]; private int topIndex = 0; ...
using UnityEngine; using System.Collections; using System.Collections.Generic; /// <summary> /// 建筑物属性 /// </summary> /// <author>zhulin</author> /// public class BuildAttribute : NDAttribute { /// <summary> /// 死亡Mana /// </summary> protected int m_DeadMana; public int DeadMana { get { return m_DeadMana; } ...
using Examine; namespace Umbraco.Cms.Infrastructure.Examine { public interface IIndexPopulator { /// <summary> /// If this index is registered with this populator /// </summary> /// <param name="index"></param> /// <returns></returns> bool IsRegistered(IIndex in...
using System; using System.Globalization; using System.Windows.Data; namespace MagicMesh { class PercentageConverter : IValueConverter { public object Convert(object value, Type targetType, object parameter, CultureInfo culture) { if (value != null) { r...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Runtime.Serialization; using System.Xml.Serialization; namespace BuildingSmart.Serialization.Xml { public class headerData { [DataMember(Order = 0)] [XmlElement(ElementName ="name")]...
using System; using System.Net.Sockets; using MineLib.Network.Classic.Packets; using MineLib.Network.IO; namespace MineLib.Network { // -- Classic logic is stored here public sealed partial class NetworkHandler { private void ConnectedClassic(IAsyncResult asyncResult) { _baseSo...
using System; using System.IO; using System.Xml; using System.Xml.Schema; using Common.DebugUtils; namespace Common.Message { public class XmlValidation { static XmlValidation instance; XmlReaderSettings settings; private XmlValidation() { settings =...
using System; namespace DAQ.Pattern.Test { public class SupersonicTestPattern : PatternBuilder32 { private int valveChan = PatternBuilder32.ChannelFromNIPort(0,6); private int flashChan = PatternBuilder32.ChannelFromNIPort(0,5); private int qChan = PatternBuilder32.ChannelFromNIPort(0,2); private int pum...
using UnityEngine; [RequireComponent(typeof(ParticleSystem))] public class ParticleCleanup : MonoBehaviour { private void Start() { Destroy(gameObject, GetComponent<ParticleSystem>().main.duration); } }
using System; using System.Runtime.InteropServices; namespace DIA { /// <summary> /// Helper interface that can be instantiated using coclass. /// </summary> [ComImport, CoClass(typeof(DiaStackWalkerClass)), Guid("5485216B-A54C-469F-9670-52B24D5229BB")] public interface DiaStackWalker : IDiaStackWa...
using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Logging; using AuthorizationWorkshop.Repositories; na...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ChanceNET { public struct USState { public readonly string Abbreviation; public readonly string StateName; public readonly string ZipCodes; public readonly string Capitol; public r...
//------------------------------------------------------------------------------ // <auto-generated> // 此代码已从模板生成。 // // 手动更改此文件可能导致应用程序出现意外的行为。 // 如果重新生成代码,将覆盖对此文件的手动更改。 // </auto-generated> //------------------------------------------------------------------------------ namespace LimeManage.Mode...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Revit.EntityMapper; namespace Sample { public static class MapperInstance { private readonly static IMapper<Task> mapper = Mapper.CreateAdHoc<Task>(); public static IMapp...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class KnowledgeCompare : KnowledgeDecorator { string key; object value; /// <summary> /// Compares a custom knowledge value and a defined value. /// Succeeds if values are identical, otherwise fail...
using System; using System.Runtime.InteropServices; using TitaniumAS.Opc.Client.Common; namespace TitaniumAS.Opc.Client.Interop.Da { [ComConversionLoss] [StructLayout(LayoutKind.Sequential, Pack = 4)] internal struct OPCITEMPROPERTIES { public HRESULT hrErrorID; public int dwNumPropert...
using Leopotam.Ecs; namespace Ingame.Hud { public sealed class PlayerHudInitSystem : IEcsInitSystem { private readonly EcsFilter<HudModel> _hudFilter; public void Init() { foreach (var i in _hudFilter) { ref var hudEntity = ref _hudFilter.GetEnt...
using System.ComponentModel.DataAnnotations; using PaySharp.Core; namespace PaySharp.Unionpay.Domain { public class AppPayModel : BasePayModel { /// <summary> /// 订单描述 /// </summary> [ReName(Name = "orderDesc")] [StringLength(32, ErrorMessage = "订单描述最大长度为32位")] ...
// *** WARNING: this file was generated by the Pulumi Terraform Bridge (tfgen) Tool. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; using Pulumi.Serialization; names...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace LeetCode.Challenge.Y21 { /// <summary> /// https://leetcode.com/explore/challenge/card/may-leetcoding-challenge-2021/600/week-3-may-15th-may-21st/3745/ /// /// </summary> internal class May16 { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; public class AudioManager : MonoBehaviour { public Audio[] sounds; public static AudioManager instance; private void Awake() { #region singleton DontDestroyOnLoad(gameObject); if(i...
namespace VirtoCommerce.SearchModule.Web.Model { public class FilterProperty { public string Name { get; set; } public bool IsSelected { get; set; } } }
using System; using System.Collections.Generic; using Verse; using RimWorld; namespace TorannMagic { public class ItemCollectionGenerator_AncientTempleContents : ItemCollectionGenerator { private const float ArtifactsChance = 0.9f; private const float LuciferiumChance = 0.9f; private...
using System; using System.ComponentModel.DataAnnotations; namespace Backend.Dtos { public class AddToCartRequest { [Required] public int? ProductId { get; set; } [Required] [Range(1, Int32.MaxValue, ErrorMessage = "{0} must be greater than {1}.")] public int? Quantity ...
namespace Microsoft.AspNetCore.Razor.Hosting { using System; [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true, Inherited = false)] public sealed class RazorCompiledItemAttribute : Attribute { public RazorCompiledItemAttribute(Type type, string kind, string identifier) { ...
using System.Collections.Generic; using RemoteConnectionCore.EyeTracking.Domain; using RemoteConnectionCore.EyeTracking.Presentation.Model; using UniRx; using UnityEngine; using Zenject; namespace RemoteConnectionCore.EyeTracking.Presentation.Presenter { public class EyeDataReceivePresenter : MonoBehaviour { ...
using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Threading.Tasks; namespace MultiTenantWebApp.Models { public class AppDbContext : DbContext { // todo: 初期化用SQL // プログラムで書けるといいけど /* drop table if exists dbo.Blog; cr...
using MediatR; using SmartHub.Application.Common.Models; namespace SmartHub.Application.UseCases.InitCheck.CheckUsers { public class CheckUsersQuery: IRequest<Response<bool>> { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.Json.Serialization; using System.Threading.Tasks; using Discord; using Discord.WebSocket; using LadyOfSpooky.Helpers; using static LadyOfSpooky.Models.Enums; namespace LadyOfSpooky.Models { public class Player ...
namespace TinyBee { using System.IO; public static class TFile : object { //儲存檔案 public static void Save(string path, byte[] data, int xor = 0) { string zPath = Path.GetDirectoryName(path); //檢查目錄是否存在 if (!Directory.Exists(zPath)) Directory.CreateDirectory(zPath); //檢查舊檔案 if (File.Exists...
using System.Collections.Generic; using System.Threading.Tasks; using AutoMapper; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Mvc; using ProjectUntitled.Models; using ProjectUntitled.Models.ViewModels; namespace ProjectUntitled.Controllers { [Authorize...
using System.Diagnostics.CodeAnalysis; using System.Threading; using System.Threading.Tasks; using AutoMapper; using FluentValidation; using MediatR; using U.ProductService.Application.Common.Exceptions; using U.ProductService.Application.Pictures.Models; using U.ProductService.Domain.Common; using U.ProductService.Pe...
namespace Booking.Web.ViewModels.Bookings { using System; using System.Collections.Generic; using System.Text; public class BookingInListViewModel { public string Id { get; set; } public string PropertyName { get; set; } public decimal Price { get; set; } public ...
using System.Web.Mvc; using System.Web.Mvc.Html; namespace Tarantino.RulesEngine.Mvc { public static class HtmlExtensions { public static string OriginalForm(this HtmlHelper helper) { return OriginalForm(helper, helper.ViewData.Model); } public static string OriginalForm(this HtmlHelper helper, object or...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.Remoting.Messaging; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows.Forms; using GOEddie.Dacpac.References; using Microsoft.SqlServer.Dac; using Microsoft.SqlServer.Dac...
using System; using System.Net.Http; using System.Threading.Tasks; namespace Playground.NET5 { public class DownloadSomething { public async Task DownloadFile(string fileName, string fileUrl) { using var http = new HttpClient(); var file = await http.GetByteArrayAsync(fileUrl); await System.IO.File.Wr...
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Linq; using System.Numerics; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; us...
namespace OffByOne.Ql.Checker.Analyzers.CircularDependencies { using System; using MoreDotNet.Extensions.Common; public class Dependency { public Dependency(string startPointId, string endPointId) { if (startPointId == null) { throw new Argument...
using System; namespace WebApplication.EFCore { public class WeatherForecast { public DateTime TimeStamp { get; set; } public decimal TemperatureC { get; set; } public decimal TemperatureF => 32 + (TemperatureC / 0.5556m); public string Summary { get; set; } } }
using System; namespace Linquest.AspNetCore { public class NonLinquestActionAttribute: Attribute { } }
using System.Net.Http; using System.Text; namespace Coder.WebPusherService.Senders.HttpSender.HttpNotify { internal class HttpRawBodyContent : HttpSendContent { public string Content { get; set; } public override HttpContent MakeContent(string contentType) { return new St...
using System; using System.Collections.Generic; using System.Text; using Generator.Parsing; namespace Generator.CodeTranslation { /// <summary> /// A class for translating source code from one language/format to another. /// </summary> public static class CodeTranslator { /// <...
using System.Collections; using System.Collections.Generic; using UnityEngine; [ExecuteInEditMode] // Flat shadow that orient around Y according to the camera rotation. public class BillboardShadows : MonoBehaviour { void Update() { var camera = Camera.main; if (camera == null) retur...
using System; using System.Collections.Generic; using System.Text; using System.Linq; using System.Runtime.Serialization; using Newtonsoft.Json; using Newtonsoft.Json.Converters; using HuaweiCloud.SDK.Core; namespace HuaweiCloud.SDK.ProjectMan.V4.Model { /// <summary> /// Response Object /// </summary> ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using NUnit.Framework; namespace Xamarin.Forms.Core.UnitTests { [TestFixture] public class DragGestureRecognizerTests : BaseTestFixture { [SetUp] public override void Setup() { base.Setup();...
using UnityEngine; namespace blaseball.vo { [System.Serializable] public class BBPlayer { public string id; public string name; public float anticapitalism, baseThirst, buoyancy, chasiness, coldness, continuation, divinity, groundFriction, indulgence, laserlikeness, martyrdom, moxie, musclitude, omniscien...
using System; using System.Collections.Generic; using System.Text; namespace strategy { public interface QuackBehavior { public void Quack(); } public class QuackSound : QuackBehavior { public void Quack() { Console.WriteLine("Quack"); }...
namespace RealArtists.ShipHub.Api.Diagnostics { using System.Collections.Generic; using System.Web.Http.ExceptionHandling; using Filters; using Microsoft.ApplicationInsights; public class ApplicationInsightsExceptionLogger : ExceptionLogger { private TelemetryClient _client = new TelemetryClient(); ...
using System.Threading.Tasks; using CommunityCatalog.Core.Domain; namespace CommunityCatalog.Core.Gateways.Transactions { public interface IProductUpdateTransaction { ValueTask UpdateProduct(ProductDocument product, ProductContribution productContribution, int baseProductVersion); } }
/* Copyright (C) 2008 Siarhei Novik (snovik@gmail.com) This file is part of QLNet Project https://github.com/amaggiulli/qlnet QLNet is free software: you can redistribute it and/or modify it under the terms of the QLNet license. You should have received a copy of the license along with this program; if not, li...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT license. namespace Microsoft.Psi.Visualization.VisualizationObjects { using System; using System.Collections.Specialized; using System.ComponentModel; using System.Linq; using System.Runtime.Serialization; u...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Runtime.InteropServices; using Xunit; namespace Windows.UI.Xaml.Test...
using Termine.Promises.Generics; namespace TestConsumePromise.Collections { public class NewCollectionRequest: GenericRequest { public string CollectionName { get; set; } public int Visibility { get; set; } } }
using Microsoft.Extensions.DependencyInjection; using Moq; using System; using Xunit; namespace RT.Comb.AspNetCore.Tests { public sealed class PostgresSqlCombProviderServiceCollectionExtensionsTests { [Fact] public void AddPostgreSqlCombGuidWithSqlDateTime_ShouldAddPostgreSqlProviderWithDefaultStrategies() { ...
using System; using System.Collections.Generic; using System.Text; namespace XF_Monettelli.CodeFontIcons { static class MonettelliFontIcons { public const string icon_brand_monettelliuikit = "\ue800"; public const string icon_fly_menu = "\ue801"; public const string icon_fly_rocket_outline = "\ue802"; publi...
using FluentAssertions; using PartialResponseRequest.Filters.Serializers; using PartialResponseRequest.Filters.TokenReaders.Tokens; using System.Collections.Generic; using Xunit; namespace PartialResponseRequest.Tests { public class FilterSerializerTests { [Fact] public void SerializesFilterTo...
using System; namespace OOPEx { public class Truck : Vehicle { public Truck(double fuelQ, double fuelCons) : base(fuelQ, fuelCons) { } public override double FuelConsumption { get => base.FuelConsumption; protected set => base.FuelC...
using System; using System.Activities.Expressions; using System.Activities.Presentation.Expressions; using System.Activities.Presentation.Internal.PropertyEditing; using System.Activities.Presentation.Model; using System.Activities.Presentation.View; using System.Activities.XamlIntegration; using System.Collections.Ge...
using System; using System.Reflection; namespace SampSharp.Core.Natives.NativeObjects { /// <summary> /// Provides information about a native which can be consumed by a proxy factory IL generator. /// </summary> public class NativeIlGenContext { private MethodInfo _baseMethod; ///...
namespace DotNetBungieAPI.Generated.Models.Destiny.Definitions; public class DestinyItemTooltipNotification { [JsonPropertyName("displayString")] public string? DisplayString { get; set; } [JsonPropertyName("displayStyle")] public string? DisplayStyle { get; set; } }
using System; using System.Collections.Generic; using Comformation.IntrinsicFunctions; namespace Comformation.AppSync.GraphQLSchema { /// <summary> /// AWS::AppSync::GraphQLSchema /// https://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-appsync-graphqlschema.html /// </summary> ...
using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity.EntityFramework; using System; using System.Collections.Generic; using System.Linq; using System.Security.Claims; using System.Text; using System.Threading.Tasks; namespace akset.data { public class User: IdentityUser { public string Ad ...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using SharpMusicLibraryUpdater.App.Services; using SharpMusicLibraryUpdater.App.Models; using iTunesSearch.Library; using System.Linq; using System.Collections.Generic; using System.Threading.Tasks; using System.Text.RegularExpressions; using SharpMusic...
using System.Collections.Generic; using Newtonsoft.Json; namespace PluginWebRequestOkta.DataContracts { public class ObjectResponseWrapper { [JsonProperty("results")] public List<ObjectResponse> Results { get; set; } [JsonProperty("paging")] public PagingResponse Paging...