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namespace UnbeatableTicTacToe.GameCore.GameMode { public interface IPlayableGameMode { void Loop(); } }
using System; using System.Collections.Generic; using System.Data; using System.Data.Common; using System.Text; namespace DataRamp { public interface IParameterMapper { void AssignParameters(IDbCommand command, params Object[] parameterValues); } }
using System; namespace Prometheus.DotNetRuntime.EventListening.Parsers { internal static class DelegateExtensions { internal static void InvokeManyTimes<T>(this Action<T> d, int count, T payload) { for (int i = 0; i < count; i++) { d(payload); ...
using System; using System.Net.Http; using System.Threading.Tasks; namespace JsonHCSNet { public interface IRequestMiddleware { Task<HttpRequestMessage> HandleRequestAsync(JsonHCS jsonHCS, HttpRequestMessage request); } }
using BootstrapTagHelpers.Extensions; using Microsoft.AspNetCore.Razor.TagHelpers; namespace BootstrapTagHelpers.Navigation { using BootstrapTagHelpers.Attributes; [HtmlTargetElement(ParentTag = "breadcrumbs")] [OutputElementHint("li")] public class BreadcrumbTagHelper : BootstrapTagHelper ...
using ContactsSync.Models; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using Microsoft.Identity.Client; using Microsoft.Identity.Web; using Microsoft.Graph; using System; using System.Collections.Generic; using System.Threading.Tasks; using System.Text.Json; using System.Linq; using Microsoft.En...
using System; using System.Globalization; using System.Windows.Data; using DDictionary.Domain.Entities; namespace DDictionary.Presentation.Converters { public sealed class WordGroupConverter: IValueConverter { public object Convert(object value, Type targetType, object parameter, CultureInfo culture...
using System; namespace PcapDotNet.Packets { internal sealed class OptionTypeRegistrationAttribute : Attribute { public OptionTypeRegistrationAttribute(Type optionTypeType, object optionType) { OptionTypeType = optionTypeType; OptionType = optionType; } ...
/* This file is part of the "Simple Waypoint System" project by Rebound Games. * You are only allowed to use these resources if you've bought them from the Unity Asset Store. * You shall not license, sublicense, sell, resell, transfer, assign, distribute or * otherwise make available to any third party the Serv...
using System; using System.Data; namespace MigSharp.Process { internal class DbConnectionWrapper : IDbConnection { private readonly IDbConnection _connection; internal DbConnectionWrapper(IDbConnection connection) { if (connection == null) throw new ArgumentNullException("...
//------------------------------------------------------------------------------ // <copyright company="LeanKit Inc."> // Copyright (c) LeanKit Inc. All rights reserved. // </copyright> //------------------------------------------------------------------------------ using System; namespace LeanKit.API.Client.L...
using System; using System.Threading.Tasks; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.DependencyInjection; using TT.Abp.Shops; using TT.Extensions; using Volo.Abp; using Volo.Abp.Application.Dtos; using Volo.Abp.Application.Services; using Volo.Abp.Domain.Entities; using Volo.Abp.Domain.Repositor...
using System; using System.Runtime.InteropServices; namespace ScannitSharp { [StructLayout(LayoutKind.Sequential)] internal struct RustBuffer { private IntPtr Data; private UIntPtr Len; private UIntPtr Capacity; internal byte[] AsByteArray() { uint leng...
using System; using Syn.Speech.Logging; using Syn.Speech.FrontEnds; using Syn.Speech.Util; //PATROLLED + REFACTORED namespace Syn.Speech.Linguist.Acoustic.Tiedstate { public class GaussianMixture : ScoreCachingSenone { // these data element in a senone may be shared with other senones // and t...
// Copyright (c) Xenko contributors (https://xenko.com) and Silicon Studio Corp. (https://www.siliconstudio.co.jp) // Distributed under the MIT license. See the LICENSE.md file in the project root for more information. using System; using System.ComponentModel; using Xenko.Core.Assets; using Xenko.Core; using Xenko.Co...
using System.Collections.Generic; using System.Text.Json.Serialization; namespace OriinDic.Models { public record RootObject<T> { [JsonPropertyName("pages")] // ReSharper disable once UnusedAutoPropertyAccessor.Global public long Pages { get; set; } [JsonPropertyName("count")] ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Effekseer.Utl; namespace Effekseer.Data.Value { public class Float { float _value = 0; float _max = float.MaxValue; float _min = float.MinValue; public float Value { get { return GetValue(); } s...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Countdown.net.Model; using Xunit; namespace Countdown.net.Test { public class TestCollectionsHelpers { private readonly CollectionsHelper Helper = new CollectionsHelper(); [Theory] [InlineData(...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.Hosting; using Microsoft.Extensions.Logging; namespace TD.BlazorTestApp ...
using System.Runtime.Serialization; using Logy.Maps.Coloring; namespace Logy.Maps.ReliefMaps.Basemap { public abstract class DataEarth { // to store max and min at least [IgnoreDataMember] public ColorsManager Colors { get; set; } public string Dimension { get; set; ...
using Autodesk.DesignScript.Runtime; using Dynamo.Engine; namespace Dynamo.Graph.Nodes.ZeroTouch { /// <summary> /// DesignScript function node. All functions from DesignScript share the /// same function node but internally have different procedure. /// </summary> [NodeName("Function Node"...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.TeamFoundation.VersionControl.Client; namespace VS_DiffAllFiles.Adapters { public interface ITfsFileChange : IFileChange { /// <summary> /// Gets the version. /// </summary> in...
using Classic.Shared; namespace Classic.World.Packets.Client { public class CMSG_PLAYER_LOGIN { public CMSG_PLAYER_LOGIN(byte[] data) { using (var reader = new PacketReader(data)) { CharacterID = reader.ReadUInt32(); } } publ...
using Comet.Styles.Material; using System; using System.Collections.Generic; using System.Text; namespace Comet.Samples { public class MaterialStylePicker : View { public MaterialStylePicker() { this.Title("Material Style Picker"); } List<ColorPalette> colorPalettes = new List<ColorPalette> { Colo...
 @{ ViewBag.Title = "ViewDataList"; } <div class="jumbotron alert-success"> <h2>View Data List</h2> </div> @if (ViewData.Count() > 0) { <h2>ViewData 共有 @ViewData.Count() 筆資料</h2> <ul> @*ViewData*@ <li>Name : @(ViewData["Name"] ?? "無資料")</li> <li>Age : @(ViewData["Age"] ?? "無資...
using Rex.Models; using Microsoft.AspNetCore.Mvc.Testing; using Xunit.Abstractions; namespace Rex.Tests.Controllers { public class HealthControllerV2Tests : HealthControllerTests<Health.Version1> { public HealthControllerV2Tests(ITestOutputHelper testOutputHelper) : base(testOutputHelper) ...
namespace GitDiffMargin.Commands { using Microsoft.VisualStudio.Text; using Microsoft.VisualStudio.Text.Editor; using Microsoft.VisualStudio.Text.Editor.Commanding; internal class ShowPopupCommandArgs : EditorCommandArgs { public ShowPopupCommandArgs(ITextView textView, ITextBuffer subject...
using FluentMigrator; using Nop.Core.Domain.Catalog; using Nop.Data.Mapping; namespace Nop.Data.Migrations.Indexes { [NopMigration("2020/03/13 11:35:09:1647938")] public class AddProductManufacturerMappingIsFeaturedProductIX : AutoReversingMigration { #region Methods public override void ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using NUnit.Framework; using SqlDataCompare.Core.Enums; using SqlDataCompare.Core.Models; using SqlDataCompare.Core.Services; namespace SqlDataCompare.UnitTests { [TestFixtureSource(typeof(Assetts.T...
using System; using System.Collections.Generic; using MbUnit.Framework; using Moq; using Ninject; using Ninject.Activation; using Ninject.Parameters; using Ninject.Planning.Bindings; using Subtext.Framework.Infrastructure; namespace UnitTests.Subtext.Framework.Infrastructure { [TestFixture] public class Ninje...
// Copyright 2013 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // Package cgo handles cgo preprocessing of files containing `import "C"`. // // DESIGN // // The approach taken is to run the cgo processor on the package's //...
using UnityEngine; namespace Project.Scripts.Runtime.effect.Temp { public class BabbleDirt : MonoBehaviour { [SerializeField] private Bubble.Bubble bubble; [SerializeField] private Dirt.Dirt dirt; [SerializeField] internal bool emit = false; private Rigidbody rigid; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class StealthItem : PlayerItem { protected Stealth stealth; protected bool timerStarted; void Start() { stealth = GameObject.FindGameObjectWithTag("Player").GetComponentInChildren<Stealth>(); Sta...
[assembly:Xamarin.Forms.Dependency(typeof(GeofencesSample.Droid.Services.Geofences.GeofencesService))] namespace GeofencesSample.Droid.Services.Geofences { using Android.App; using Android.Content; using Android.Gms.Location; using Android.Locations; using GeofencesSample.Services.Geofences; using System.C...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class BubbleManager : MonoBehaviour { public bool debug = false; public bool spawnBubbles = true; public GameObject[] bubbleTypes; private void Awake() { bubbleTypes = new GameObject[4]; bubbleTypes[0] = Resources...
using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu] public class RecordingEvent : ScriptableObject { private List<RecordingEventListener> listeners = new List<RecordingEventListener>(); private bool recording = false; private void OnEnable() { reco...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. namespace Microsoft.VisualStudio.TestPlatform.Common.DataCollector.UnitTests { using System; using System.ComponentModel; using System.IO; ...
using Arragro.Common.BusinessRules; using Arragro.Common.Repository; using Arragro.Common.ServiceBase; using Arragro.TestBase; using Unity; using Xunit; namespace Arragro.Common.Tests.Unity.UseCases { public class UnityUseCase { // A contract for the unity (ioc) container to use private interf...
using System.Runtime.Serialization; namespace LogicMonitor.Api.Settings { /// <summary> /// An PagerDuty integration /// </summary> [DataContract] public class PagerDutyIntegration : HttpIntegration { /// <summary> /// Service Key /// </summary> [DataMember(Name = "serviceKey")] public string Servi...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using ElasticSearch7Template.Core; using ElasticSearch7Template.Filters; using ElasticSearch7Template.IBLL; using ElasticSearch7Template.Utility; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; namespace ...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Net; using System.Text; using System.Threading.Tasks; using cs_sdk.Builder; using cs_sdk.Exceptions; using cs_sdk.Models; using Newtonsoft.Json; using RestSharp; namespace cs_sdk { public class Ko...
namespace Library.Web.Infrastructure.Extensions { using Microsoft.AspNetCore.Http; using Microsoft.Net.Http.Headers; using System.IO; using System.Threading.Tasks; public static class FormFileExtensions { public static string GetFileType(this IFormFile file) { var f...
namespace RefactorDataAccess.RepositoryPattern { using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Domain; using Infrastructure; using Microsoft.EntityFrameworkCore; public class WidgetRepository : IWidgetRepository { pri...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; namespace _05 { class Program { static void Main(string[] args) { var input = File.ReadAllLines("input.txt"); var forbiddenStrings = n...
using Grpc.Core; namespace Spacetime.Core.gRPC.Dynamic; public interface IDynamicGrpcWrapper { Task<IDictionary<string, object>> AsyncUnaryCall(string serviceName, string methodName, IDictionary<string, object> request); IAsyncEnumerable<IDictionary<string, object>> AsyncDynamicCall(string serviceNa...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; [RequireComponent(typeof(Text))] public class Print_Text : MonoBehaviour { private Text textbox; private bool unwrite_l2r = false; bool text_finished_editing = true; private string leftover_text = "";...
using System.Collections.Generic; namespace CSharpToday.Blazor.MultiLang.Resources.Tree { internal interface IResourceTreeBuilder { IResourceTree BuildTree(IEnumerable<string> resources); } }
// ----------------------------------------------------------------------- // <copyright file="AuditController.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> // ----------------------------------------------------------------------- namespace Microsoft.Store....
using System; using System.Collections.Generic; using System.Text; using NBitcoin; using Stratis.Bitcoin.Features.SmartContracts.Networks; using Stratis.SmartContracts; using Stratis.SmartContracts.Executor.Reflection.ContractLogging; using Stratis.SmartContracts.Executor.Reflection.Serialization; using Xunit; namesp...
using System; using System.Collections.Generic; using ReactiveDomain.Util; namespace ReactiveDomain.Messaging.Bus { public abstract class QueuedSubscriber : IDisposable { private readonly List<IDisposable> _subscriptions = new List<IDisposable>(); private readonly Que...
//---------------------------------------------------------------- // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------- namespace System.ServiceModel.Discovery.Configuration { static class ConfigurationStrings { public const st...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace NiceHashMiner.Interfaces.DataVisualizer { interface IDataVisualizer { // TODO for now this one is just a stub // add TAG or if currently visible maybe?? } }
using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using starsky.foundation.metathumbnail.Interfaces; namespace starskytest.FakeMocks { public class FakeIMetaExifThumbnailService : IMetaExifThumbnailService { public List<(string, string)> Input { get; set; } = new (string, string...
// *** WARNING: this file was generated by the Pulumi Terraform Bridge (tfgen) Tool. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; using Pulumi.Serialization; names...
namespace Dadata { public class SuggestClient : SuggestClientSync { public SuggestClient(string token, string baseUrl = BASE_URL) : base(token, baseUrl) { } } }
namespace Gimme.Oracle.Adapter.Infrastructure { public class DataBaseSettings { public string TemporaryEmail { get; set; } public bool SendOnlyToTemporaryEmail { get; set; } public bool SendMailEnabled { get; set; } } }
using MongoDB.Bson; using MongoDB.Bson.Serialization; using MongoDB.Bson.Serialization.Serializers; using TOTVS.Fullstack.Challenge.AuctionHouse.Domain.Models.Auctions; namespace TOTVS.Fullstack.Challenge.AuctionHouse.Infrastructure.Persistence.Mappings.MongoDb.Auctions { /// <summary> /// Classe de mapeament...
using System; using System.Collections.ObjectModel; using System.Threading.Tasks; using RusfootballMobile.Logging; using Xamarin.Forms; using RusfootballMobile.Services; namespace RusfootballMobile.ViewModels { public abstract class ItemsViewModelBase<T, TVM> : ViewModelBase { private readonly Lazy<ID...
using System.Threading.Tasks; using CRM.Domain.Users; using CRM.Integration.Tests.Framework; using CRM.Web.Features.Users; using CRM.Web.Infrastructure; using FluentAssertions; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using Moq; using Xunit; namespace CRM.Integration.Tests.Users; public cl...
using Newtonsoft.Json; using System.Collections.Generic; namespace DontPanic.TumblrSharp.Client { /// <summary> /// The blog from Trail /// </summary> public class TrailBlog { /// <summary> /// the name of the blog /// </summary> [JsonProperty(PropertyName = "name")...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _03.School_Camp { class SchoolCamp { static void Main(string[] args) { string season = Console.ReadLine().ToLower(); string groupType= Console.R...
 @{ ViewBag.Title = "Prayer"; } <h2>Prayer</h2>
using Xunit; using System; using System.Linq.Expressions; namespace BitHelp.Core.Extend.Test.ExpressionExtendTest { public class PropertyTypeTest { private Type PropertyType<T>(Expression<Func<T, object>> expression) { return expression.PropertyType(); } [Fact] ...
namespace FileSystemModels.Utils { using FileSystemModels.Interfaces; using FileSystemModels.Models.FSItems.Base; using System; /// <summary> /// Implements simple method based extensions that can be used for classes /// implementing the <see cref="IItem"/> interface. /// </summary> public class IItemExtensio...
namespace Messiah { using UnityEngine; using DG.Tweening; using UnityEngine.UI; public class CardUI : MonoBehaviour { public Card card; public Sequence seq; Image image; void Start() { image = GetComponent<Image>(); } public void SetCardByID(uint id) { } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SunSpawner : MonoBehaviour { [SerializeField] SunMove sunPrefab = null; [SerializeField] int minWaitTime = 15; [SerializeField] int maxWaitTime = 30; bool spawn = true; float randomSpawnTime; ...
namespace Microsoft.AspNetCore.OData.Conventions.Controllers { using Microsoft.AspNet.OData; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.OData.Models; public class CustomersController : ODataController { public IActionResult Get() => Ok(); public IActionResult Get( ...
namespace DotNetBungieAPI; internal static class Conditions { internal static string NotNullOrWhiteSpace(string value) { return !string.IsNullOrWhiteSpace(value) ? value : throw new ArgumentException(); } internal static int Int32MoreThan(int value, int comparedAgainst) { return v...
namespace MyShirtsApp.Data { using MyShirtsApp.Data.Models; using Microsoft.AspNetCore.Identity.EntityFrameworkCore; using Microsoft.EntityFrameworkCore; public class MyShirtsAppDbContext : IdentityDbContext<User> { public MyShirtsAppDbContext(DbContextOptions<MyShirtsAppDbContext> options...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TinaXEditor.VFSKitInternal { [Serializable] public class VFSProfileModel { #region 序列化存储用 /// <summary> /// 外部不要直接操作它!!!! /// </summary> pu...
namespace MatchThree.Core.Enum { public enum GemState { Move, Idle, Destroy, Swap } }
using System.Linq; public static class Kata { public static string FormatWords(string[] words) { var all = words?.Where(x => x != "").ToArray(); if (!all?.Any() ?? true) { return ""; } if (all.Length == 1) { return all[0]; } return $"{string.Join(", ", all...
using ABCo.ABSharedKV.Background.Models; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace ABCo.ABSharedKV.Background.Interfaces { public interface IKVCommunicationMechanism { object Wa...
using System; using System.Collections.Generic; using Newtonsoft.Json; using Newtonsoft.Json.Converters; using Rocket.Battlerite.Converters; namespace Rocket.Battlerite { public partial class RoundFinishedEvent : ITelemetryObject { [JsonProperty("time")] [JsonConverter(typeof(EpochMsConverter)...
using System; using UnityEngine; namespace Marvelous { public static partial class Marvelous { /// <summary> /// Traverse all the children of the transform and executes the Action on this transform, /// as well as on all the children recursively. /// </summary> /// <para...
using System.Collections.Generic; using System.Linq; using Antlr4.Runtime.Tree; using Graphs; namespace Engine { public class NfaOptimizer { private readonly Dictionary<State, SmartSet<State>> _closure = new Dictionary<State, SmartSet<State>>(); private readonly Dictionary<SmartSet<State>, Sta...
using Microsoft.IdentityModel.Tokens; using System; using System.Text; namespace MGC.WEBAPI.Helpers { public class TokenOptions { public TokenOptions(string issuer, string audience, string signingKey, int toke...
namespace MVVM_DEMO.Commands { using System; using System.Windows.Input; using MVVM_DEMO.ViewModels; internal class UpdateCustomerCommand : ICommand { private CustomerViewModel viewModel; /// <summary> /// Initialize a new instance of the CustomerUpdateCommand class...
using Confluent.Kafka; using Confluent.Kafka.Admin; using GPS.JT808PubSubToKafka.JT808Partitions; using GPS.PubSub.Abstractions; using Microsoft.Extensions.Options; using System; using System.Collections.Concurrent; using System.Collections.Generic; namespace GPS.JT808PubSubToKafka { public class JT808_MsgId_Prod...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Hosting; using System.Web.Mvc; using System.Xml.Linq; namespace Conti.Massimiliano._5I.XMLReadWrite2 { public class DefaultController : Controller { // GET: Default public ActionResult Index()...
using System; using System.Buffers; using System.IO.Pipelines; using System.Text; using System.Text.Json; using System.Threading.Tasks; using App.Metrics; using Microsoft.AspNetCore.Connections; using Microsoft.Extensions.Logging; namespace Frontend { public sealed class MCConnectionHandler : ConnectionHandler ...
using System.Collections.Generic; using Edge = System.Tuple<int ,int>; namespace Mediapipe { public class FullBodyPoseLandmarkListAnnotationController : LandmarkListAnnotationController { protected static readonly IList<Edge> _Connections = new List<Edge> { // Right Arm new Edge(11, 13), new E...
using System; using expense.web.api.Values.Aggregate.Constants; using expense.web.api.Values.Aggregate.Events.Base; using expense.web.api.Values.Aggregate.Model; namespace expense.web.api.Values.Aggregate.Events.Childs.Comment { public class CommentAddedEvent : EventBase { public string UserName { ge...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using FODT.Models; namespace FODT.Views.Toaster { public class HuntViewModel { public HuntViewModel() { Shows = new List<Show>(); } public List<Show> Shows { get; se...
using Savvyio.Commands; namespace Savvyio.Assets.Commands { public class UpdateAccount : Command { public UpdateAccount(long id, string fullName, string emailAddress) { Id = id; FullName = fullName; EmailAddress = emailAddress; } public long...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Labuladong { public class Code0124 { private static int result = int.MinValue; public static void Exection() { var tree = BaseTree.DefaultTree; ...
using Net.FreeORM.Logic.BaseDal; namespace Net.FreeORM.TestWFA.Source.DL { public class MainDL : MainMySqlDL { public MainDL() : base() { } } }
namespace NServiceBus.Transports.Msmq.Config { /// <summary> /// Runtime settings for the Msmq transport /// </summary> public class MsmqSettings { /// <summary> /// Constructs the settings class with defaults /// </summary> public MsmqSettings() ...
using System.Collections; using UnityEngine; public class King : Chessman { public override bool[,] PossibleMoves() { bool[,] r = new bool[8, 8]; // up Move(CurrentX + 1, CurrentY, ref r); // down Move(CurrentX - 1, CurrentY, ref r); // left Move(Curren...
// This file is part of HPGE, an Haptic Plugin for Game Engines // ----------------------------------------- // Software License Agreement (BSD License) // Copyright (c) 2017-2019, // Istituto Italiano di Tecnologia (IIT), All rights reserved. // (iit.it, contact: gabriel.baud-bovy <at> iit.it) // Redistribution an...
namespace Microsoft.Azure.Batch.Common { /// <summary> /// The storage account type for use in creating data disks. /// </summary> public enum StorageAccountType { /// <summary> /// The data disk should use standard locally redundant storage. /// </summary> StandardL...
 namespace BeatPulse { public class BeatPulseOptionsConfiguration: BeatPulseOptions { public new bool DetailedOutput { get => base.DetailedOutput; set => base.DetailedOutput = value; } public new string Path { get => base.Path; ...
using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using AmbientDbContextConfigurator; using AutoMapper; using Microsoft.EntityFrameworkCore; using StarCommander.Domain; using StarCommander.Domain.Ships; using StarCommander.Shared.Model.Query; namespace StarCommander.Infrastructure.Pers...
#region License & Metadata // The MIT License (MIT) // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modi...
using System; using System.Threading.Tasks; using NUnit.Framework; using UIForia.DataSource; #pragma warning disable 1998,0649 [TestFixture] public class DataSourceTests { private class TestException : Exception { } private class TestData : IRecord { public string data; public TestData(lon...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class RenderShadowMap : MonoBehaviour { public Shader shadowMapshader; private Material shadowMapMaterial; public RenderTexture depthTexture; void Awake() { shadowMapMaterial = new Material(shadowMapshader); shadowMapMater...
//----------------------------------------------------------------------- // <copyright file="IncidentOrganization.cs" company="EDXLSharp"> // Licensed under Apache 2.0 // </copyright> //----------------------------------------------------------------------- using System; using System.Xml.Serialization; namespac...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.ComponentModel; using System.IO; using Microsoft.Test.CommandLineParsing; using System; namespace Micr...
// Automatically generated by xdrgen // DO NOT EDIT or your changes may be overwritten using System; namespace stellar_dotnet_sdk.xdr { // === xdr source ============================================================ // struct ManageSellOfferOp // { // Asset selling; // Asset buying; // int64 amount; /...
using UnityEngine; namespace Demonixis.Toolbox.VR { public sealed class OSVRManager : MonoBehaviour { void Awake() { if (!GameVRSettings.HasOSVRHMDEnabled(true)) { DestroyImmediate(GetComponent<OSVR.Unity.DisplayController>()); DestroyImm...